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  1. #1
    Cheers and good times! Neo Emolga's Avatar
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    The Magi Saga - The Mandate of Magic [SU/DS]


    The Magi Saga - The Mandate of Magic

    Ariel's Story and the War of Mages

    Upon the mystical world of Ariel, the whispers of war drift among the lands, all beckoning the same question...

    Who has the right to use magic?

    In ages past, magic existed for all and for any to use as long as they were willing to adhere to its demands of time, study, and training. Many of Ariel's wild creatures in nature used it as a way of life, practiced out of instinct, or passed down through ancestry throughout the ages. And through these many ages, magic has always been changing as new discoveries are made and the lore and findings of the ancient ways of old are rediscovered once again by adventurers and explorers.

    But then came the reign of King Vrell Kartonis and his Platinum Crusade.

    Throughout the continent of Dyrin, the Platinum Crusade, under King Vrell's command, have spread as the mad king's mighty armies have conquered much of the resisting rebel and barbarian groups through superior military training and equipment. After many battles, the lands of Dyrin were united under his flag, some after surrendering, and others wishing to avoid war altogether. Ultimately, the people of Dyrin thought it would finally be an age of new prosperity.

    Far from it.

    King Vrell understood that knowledge is power. Intent on keeping his dominion thriving with little chance of anyone challenging his authority, he instated that under the Royal Decree, only certain privileged groups and individuals could be allowed to possess the skills and resources to use magic. And only individuals, clans, and houses that are fiercely loyal and willing to pay generously to his dominion are able to access it. For those that refused or were too poor to contribute, he sent his armies across the lands to rip it forcefully out of the hands of everyone, even creatures and clans that had been using magic since the ancient times. Many that opposed this practice stated that the forces of magic were like the air they breathed and the water they drank in that it should be accessible to everyone that wanted to use it. However, despite these decrees, the Platinum Crusade seized magic in all forms, such as scrolls, book, artifacts, and relics. Whatever the kingdom needed was kept and only shared with the Crusade's loyalists, while everything else was destroyed. Meanwhile, skilled magicians and teachers that refused to comply with the king's demands were locked away or killed, and all institutions of magic that did not comply with his strict decrees were burnt and destroyed.

    The genocide of the elementals, the golems, and the arcanes, all creatures born and made entirely out of magic, was the final straw. In the underground networks, the Circle of Guilds was formed. Each of the five Magic Guilds, Wind, Fire, Water, Light, and Shadow, were assembled as one despite previous rivalries of the eras past. Within these Guilds, many creatures, races, clans, and livelihoods made up the new Circle of Guilds with the common goal of stopping the Platinum Crusade and once again making magic available for any and for all. Gathering the remnants of magic and rekindling the ancient ways passed down through the generations, the Circle stands against the Crusade and the dark atrocity it has become.

    However, this isn't the only war that is being fought. In the recent months, an unsettling darkness and plague has been creeping over Ariel. Hills and valleys are becoming mysteriously blighted, crops are withering, the trees and grasslands are becoming corrupted, and the wild creatures of the world have been driven mad and deranged, attacking and killing on sight. There are rumors in the wind and in dreams, hinting at "the Shadow Plague" and "the Lifestealers," but the ancient tomes that once spoke of them were destroyed by the Platinum Crusade, who have blamed these new threats upon the Circle of Guilds.

    What has officially be declared as the War of Mages has begun, and the future of magic and the whole of Ariel are at stake...

    The World of Ariel



    The is the world of Ariel.

    BLACK - Continent names
    WHITE - Landscape Locations and oceans
    YELLOW - City locations. Large dots are capitals while small dots are towns.
    BLUE - Underwater capitals and towns

    Not all places of interest are depicted on the map. Dungeons, towers, small villages, temples, and the like exist far and wide throughout Ariel and can be placed and used by anyone in the RP.

    Currently, the continent of Dyrin is in the hands of the Platinum Crusade, while Raya, Mavi, and Krysara are on his list to be overthrown and forced under the Royal Decree. The Circle of Guilds has been active throughout these three continents and in Dyrin working in the underground networks, but while they have the people, the Platinum Crusade maintains more of the military might, power, and wealth.

    The Platinum Crusade

    King Vrell and his mighty armies hold dominion over most of Dyrin, along with its peoples and resources, while keeping most of it in check with its strict, zero-tolerance decrees. In general, the Platinum Crusade gives precedence to humans, although many of the other races still serve in loyalty. Dyrin remains as one of the largest, richest, and most powerful region in the world. In the meantime, under its Royal Decree, only the most loyal and devoted members of the Platinum Crusade can practice magic. Those that do not have had it stripped from them in one way or another and have been forced to adapt to life without it. Unauthorized use of magic results in a death penalty, and the Platinum Crusade has been active administering their laws and codes even in places outside of their dominion all throughout the rest of the world.

    The Platinum Crusade has three main advantages:

    • More funding and wealth to use for war
    • Superior land and naval forces, city defenses, and military might
    • Control over most sources of magic throughout Dyrin


    Some of the disadvantages they face are:

    • Resentment of non-human races due to the Crusade's favoritism of humans, but plenty of non-human races have admitted defeat and have accepted their inferior status in the caste system.
    • The Crusade does not fare well with their relations to the creatures of the wilderness. Where the Circle of Guilds can often befriend, summon, and become allies with the creatures of the wilds, the Crusade often will simply outright hunt and kill them using their military might and superiority.


    The Circle of Guilds

    The Circle of Guilds is the main, new rebellion group against the Platinum Crusade's campaign. The Circle of Guilds consists of the following:

    FIRE - Drawn from within the mountains and volcanoes, the Fire Guild uses spells themed around the forces of flames, magma, and heat.

    WIND - Drawn from the forests and the air, the Wind Guild uses spells themed around the forces of nature, including wildlife, plants, hurricanes, and gales.

    WATER - Drawn from the oceans and the seas, the Water Guild uses spells themed around the forces of water, including tidal waves and freezing ice.

    LIGHT - Drawn from the sun and holy light, the Light Guild uses spells themed around holy forces of illumination and the power of purity.

    SHADOW - Drawn from the darkness of the night, the Shadow Guild uses spells themed around darkness and shadow.

    Note that the Guild your character belongs to only influences the theme of the spells your character uses, not the type or purpose.

    The Creatures of Ariel

    Just about every fantasy creature you can think of exists in Ariel in one way or another, and they are no strangers to the presence of magic, although not all of them may partake in it. Your character can be based on any fantasy creature or race, just so as long as they don't have god-like power. Even the largest creatures have their weaknesses. Note that shapeshifting creatures or creatures with multiple forms, such as pure shapeshifters or dragons that can assume humanoid forms, will not be as adept as their true counterparts. For example, a shapeshifter in werewolf form will not be as strong and skilled as a pure werewolf and a dragon in elf form will not be as socially aware and culturally in tune as true elves. Said dragon will also not be able to fight as effectively in their elf form as other elves. The less a shapeshifting race uses a particular form, the less they will be familiar in both its ways of culture, combat, and socialization.

    Just note that for every fantasy creature introduced, assume there are tens of thousands, possibly hundreds of thousands of them within the world. Also, as long as the creature you play as can communicate, speak, and interact with others, it is valid.

    Sign Up

    You're free to sign up with as many characters as you like. I also don't mind if you use some more than others, that's not a big deal.

    Name: Your characters name, first, last, and any additional titles.
    Species: What race of creature your character is.
    Gender: Male or Female
    Age: How old your character is. It's perfectly understandable if they live longer or shorter than humans.

    Description: Describe your character in terms of their physique, clothing, and physical traits.
    Personality: How your character behaves, their emotional intelligence, and how they view others and the world around them. Also, what is their take on the War of Mages?
    History: Your character's background. Note that you are totally free and encouraged to use any location on the map to build your character's history. Think of everything on the map as a blank slate for you to paint all over, so don't worry about declaring what locations have what races, what the living situation is like in these towns, what the culture is, and those kinds of aspect. You have total free reign there, just so as long as it adheres to PXR and RP forum rules.

    Guild: What magic guild your character belongs to, and what kinds of spells they tend to favor. Note that these types of spells aren't the only kind you're limited to, they just highlight what types of spells your character is strongest in and likes to use the most.
    Likes: Three or four things your character likes.
    Dislikes: Three of four things that your character hates.
    Other: Anything else you'd like to add that wasn't covered in previous areas.

    The Cast

    [b]Arryn Shinesong (Elf, Light Guild) - Played by EmeraldSky
    Jason Richardson (Werepyre, Shadow Guild) - Played by Gaster
    Jysan Ryderan (Faerie, Shadow Guild) - Played by Neo Emolga
    Arus (Half-Dragon, Fire Guild) - Played by Trainer17
    Valryssa Scarlet (Dragon, Fire Guild) - Played by FedoraChar
    Rima Omarah (Sheikah, Shadow Guild) - Played by Alphys
    Lightthroat Hadran Lurel (Orphus, Wind Guild) - Played by Velocity
    Servitor Kalmo Helvec (Human, Light Guild) - Played by The Nonexistent Tazz
    Crown Prince Yargo Kartonis (Human, Water Guild) - Played by The Nonexistent Tazz
    Izuru Natsume (Kitsune, Fire Guild) - Played by Gaster
    Aria-Haizen 'Hazy' (Storm Kyte, Wind Guild) - Played by Saraibre Ryu
    Crystal (Human, Fire Guild) - Played by crystalcat
    Delbin Kawa (Encantado, Water Guild) - Played by Alphys
    Rjoŭmi Tęlašjiŭ (Ińđedstŕę, Water Guild) - Played by W32Coravint
    Lapis (Carbuncle, Light Guild) - Played by Shruikan
    GreenLeaf LongBranch (Ent, Wind Guild) - Played by Morzone
    Last edited by Neo Emolga; 07-18-2016 at 07:30 PM.

  2. #2
    Lizard Librarian FedoraChar's Avatar
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    Eeeeeeeeeeeeeeeee

    Edit: @Neo Emolga Done!


    Name: Valryssa Scarlet
    Species: Dragon
    Gender: Female
    Age: 175 years (Appears to be 25-ish)

    Description: In order to preserve herself and her race, Valryssa chose to take on a humanoid form. She’s one of the better shape-shifters among the dragons, although some things she can’t quite perfect. For starters, she can’t quite get rid of her sharp canines nor her ruby-red eyes. And even though she aims more to be human-like, she always ends up with pointy ears. One might argue that her skin is just a little too white, but considering other dragon’s talents, it’s a miracle (gads, some dragons turn out green). She seems to have a knack for hair, as it always turns out a luscious, bouncy black.

    From other humans sympathetic to the dragons’ cause (more specifically, those eager to learn fire magic from her), she’s learned a bit about the proper way to dress. She’s rather fond of long, flowing articles of clothing—perhaps because they’re reminiscent of wings. Valryssa always wears red, which earned her the pseudo-surname “Scarlet” (as dragons don’t actually have surnames). On the gold lattice jewelry across her chest sits her dragonstone, which is the key to transforming back into her true form.

    In this true dragon form, Valryssa is about the size of a freight truck, covered from tail to snout in brilliant ruby-red scales. She’s still fairly young for a dragon, and hasn’t reached her full potential—however, she is a full-fledged adult and ready to burn anyone to a crisp… Or bite their head off, depending on her mood.

    Spoiler:


    *Made on dolldivine.com, not my art

    *Made on Flight Rising because dragons


    Personality: Many who don’t know Valryssa’s true nature call her a witch, simply based one her callous personality. Her fiery temper and lack of patience either intimidates or irritates those she works with. Frankly, she doesn't care. Many dragons by nature are prideful and arrogant, and that influence has certainly rubbed off on Valryssa. Though humbled enough by her circumstances to turn to take on a human form and work with the guilds, she still holds some contempt towards the human race. She is absolutely ruthless to her enemies; her students would say that she’s ruthless to them as well, but only because she expects great things out of them.

    Valryssa doesn’t beat around the bush and isn’t afraid to say it like it is. She has little tolerance for dishonesty or fluffy words, being strictly all-business and highly perceptive. Being very independent as well, she doesn’t enjoy other people bossing her around. Still, she recognizes the worth of the Guilds and will listen to her superiors, albeit grudgingly on some occasions.

    History: Naturally, Valryssa was hatched within the heart of dragon territory—the Dragonrise Mountains. At the foot of the great horde of Ilragorn the Black, she learned to be proud and powerful of her heritage. Dragons, in their minds, were the lords of the earth: having strong wings to bear them through maelstroms, tooth and fang to conquer foes, and fire to fuel their passion. Valryssa eventually flew the nest and traveled about the world, believing that she was invincible.

    In time, she came to realize that for such strengths, dragonkind also had its weaknesses. The greatest of all their weakness lied in hubris, and which became their undoing. When King Vrell marched his war against magic, dragons were one of his first targets; being mighty in size and fire magic, they were a wild force of nature whose pride would never lead them to bend a knee to human regime. Before the war, dragons hardly considered mankind a threat, but they underestimated their craftiness.

    The Platinum Crusade birthed the creation of an elite force of dragonslayers, who fought with enchanted weapons forged to pierce their hide. Their threat grew as soon as a poison was found that not even the largest dragon could withstand: black dragonsbane. The strategies employed by these dragonslayers exploited every weakness the dragons had. Hardly organized as a nation, most being solitary by nature, dragons couldn’t fight off this threat. One by one, they began falling.

    Around her, the ones Valryssa loved and cherished disappeared. The last blow came closest to her heart. During this time of war, she had matured and had found her life-long mate, a strong golden drake by the name of Odriajem. When news of her mother passing came to her ears, they were sitting on a nest. In a moment she later came to regret, she flew from their lair to vent her anger, leaving him alone to care for the incubating eggs. When she returned… she found him dead, their eggs either missing or crushed. The sign of dragonslayers were all around her; though Odriajem put up a good fight, he fell to their poisonous tactics.

    Valryssa burned the humans’ corpses to ash, swearing then and there to take her revenge on King Vrell and his foul war. Only the wisdom of the messenger kept her from flying straight to his castle. Once the anger left her, and Odriajem was laid to rest, Valryssa began plotting. During her time of mourning, she was awoken to the weakness of dragonkind. In this new world King Vrell was forging, sheer force of might could not win. No matter what their strength may be, alone—dragons had no power at all. If there was any victory to be salvage, it had to be from playing the dragonslayers’ game: by fighting together.

    The dragons, however, were fragmented and weakened. No military force could be salvaged from them at this point. A last desperate gathering of dragons was called, back within the heart of the Dragonrise Mountains. Valryssa flew there, finding her once-proud kin in a light she had never seen before: humbled and subdued. The elder of the council laid bare their reality: if they were to survive, they would have to go into hiding. He suggested an old magic, one that would allow the dragons to take on a different form. Some dragons, even in the depths of their demise, flat-out refused and flew from the council, seeking their own way to survive.

    Valryssa, however, grudgingly accepted. From the elder, she learned the shapeshifting magic and took on a new human form. As much as she disdains the form, she knew it was necessary. For a few good years, she secluded herself in the mountains, practicing this new magic as well as the old. Thankfully, she was found by the resistance before she could be discovered by the Platinum Crusade, and from them she learned more about the war then she ever learned from the dragons. Fascinated with her talent for fire magic, the Guilds talked her into joining them as an instructor (only the higher-ups know her true identity: most see her as an eccentric fire witch). Ultimately, she has her own goals, seeing the Guild as an army she could use in taking down the King and his thrice-cursed dragonslayers.

    At the core of her motivation lies a dangerous seed of vengeance. One way or another, with or without the Guilds, she will have it.

    Guild: Fire

    Likes:
    1.) Cooking: one of the few perks of taking on a human form is acquiring more tastebuds, which she absolutely delights in. She is known, however, to make strange concoctions of unusual taste…
    2.) Cats. They seem to understand each other on some kind of level that humans don’t quite understand. But perhaps she’s fond of them for their softness—a sense of touch that dragons don’t experience that much.
    3.)Shiny things. Students have been known to bribe her with jewelry and gold. It works, on occasion

    Dislikes:
    1.) Her human form, which is ugly in her eyes
    2.) Excuses
    3.) Dragonslayers
    4.) Humans (but she’ll put up with them)

    Other: She doesn’t go around parading the fact that she’s a dragon; only a few above her know her true form
    Last edited by FedoraChar; 06-05-2016 at 11:36 PM.


    Banner by the legendary Neo Emolga!
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    Number III, the Argent Flame

  3. #3
    Senior Moderator EmeraldSky's Avatar
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    Ooh, count me in! If something would be out of place in your world, please tell me!

    Name: Arryn Shinesong
    Species: Elf
    Gender: Female
    Age: 18 human years old (which would be 60 elf years old)

    Description: Arryn stands about 5'5", slightly taller than a human her age. She has medium length dark brown hair, neatly tied back in a long braid, so it doesn't catch in branches and brambles. Her eyes are a deep emerald green that sparkle with joy and wonder, even though her kind lives for a long time. She is usually seen wearing a green tunic (the standard clothing for a bow-wielder), white leggings, and deep brown ranger's shoes.

    Personality: Arryn grew up in an elven stronghold that thankfully had not been reached by the Platinum Crusade, and as more and more horror stories of how the Crusade mistreated and killed elves, she felt called to do something about it. So with the blessings of her clan and her fellow elves, she sought out the Guild of Light--for she believed that that would be the most effective against the dark crusade.

    Gentle yet eager to explore, Arryn is a "let-things-be" person, and does not anger easily. If she must resolve a conflict, she will only resort to fighting if diplomacy is not an option. Being an elf, she is deeply attuned to music, and when she was not practicing archery, she was serenading elven children with songs of ancient heroes and stories of their deeds.

    History: Born in Windsong Forest, Arryn seemed at first to be destined to join the rangers' clan, as she proved herself highly skilled with a bow. But her true passion was music, even going so far as to sing simple show spells (spells that had only flashy effects for show) as she performed.

    But then, rumors of the Platinum Crusade began to spread, and with them terrifying stories of elves in Dyrin killed, or simply resigned to the fate of an "other". While many in her hometown were saddened at how their kin in Dyrin were treated, Arryn felt called to do something about it. Upon learning of the Circle of Guilds, she set out to learn and hone her magical abilities, even going so far to actually sing real spells.

    Guild: Light (her offensive spells are more rainbow/prism oriented)

    Likes: Music (she sings and plays harp and flute), exploring, archery, telling stories

    Dislikes: Wolves, caves, sudden rainstorms.

    Other: None yet
    Everyone has a dream that fills their heart. A journey they must take. A destiny to fulfill. As close as your imagination exists a magical place, where wondrous creatures with incredible powers help make dreams come true. It's the world of Pokemon!!"


  4. #4
    Cheers and good times! Neo Emolga's Avatar
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    Hey guys!

    Quote Originally Posted by FedoraChar View Post
    Eeeeeeeeeeeeeeeee
    So far, so good! Just send me a VM or poke me with a mention when it's done. :]

    Quote Originally Posted by EmeraldSky View Post
    Ooh, count me in! If something would be out of place in your world, please tell me!
    Everything looks good, no problems here! Arryn is good to go, but if you want to make more characters, have at it!

    The Cast

    Arryn Shiresong - Played by EmeraldSky

    WIPS:

    Valryssa Scarlet - Played by FedoraChar

  5. #5
    The Queen of Shaymin
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    Since I should be having a lot of free time later I'll be working on RP forms so just know I'm interested.
    / / / / / / / /
    Avatar by Soggymint
    Double Agents with Suicune's Fire

  6. #6
    Cheers and good times! Neo Emolga's Avatar
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    Quote Originally Posted by Alphys View Post
    Since I should be having a lot of free time later I'll be working on RP forms so just know I'm interested.
    No problem, I haven't started mine yet either. Tonight, though.

    The Cast

    Arryn Shinesong - Played by EmeraldSky

    WIPS:

    Valryssa Scarlet - Played by FedoraChar

    <Neo Emolga>
    <Alphys>
    Last edited by Neo Emolga; 06-04-2016 at 10:31 PM.

  7. #7
    Senior Moderator EmeraldSky's Avatar
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    Um, Arryn's last name should be Shinesong, actually.
    Everyone has a dream that fills their heart. A journey they must take. A destiny to fulfill. As close as your imagination exists a magical place, where wondrous creatures with incredible powers help make dreams come true. It's the world of Pokemon!!"


  8. #8
    Gym Leader AWA1997's Avatar
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    Name: Jason Richardson
    Species: Werepyre (Werewolf/Vampire hybrid)
    Gender: Male
    Age: 100
    Description: Jason has two forms that he can switch between at will. The first is his "human" form, which more resembles a stereotypical vampire than a human. In this form, he appears to be around 25, has blood red eyes, pale white skin, jet black hair, and a well-kept, muscular build. His other form is his werepyre form, which appears to be a large, bipedal wolf with black-grey fur and large bat wings, the interior side the same blood red as his eyes and the exterior side the same black-grey as his fur.
    Personality: Jason is a kind and caring person, and while he may not like to fight, he will if necessary. He tends to hide his emotions, but they do tend show themselves when he isn't paying attention. He does have one major issue in this respect, his anger tends to break free more often than other emotions, and he will go into a frenzy. During this frenzy, he is stuck in whatever form he was in when it started and usually just tries to rip his target open with his bare hands/claws. Obviously, this gets him into major trouble if he's in his human form.
    History: Jason was born a human near Dawnwood Forest, a forest well known for housing vampires and werewolves alike. As a child, he would play near the forest very often, but one night, when he stayed out longer than he was supposed to, he was bitten by both species within a few minutes of each other, morphing him into the creature he is now. Over the years, he learned to control his form shifting and studied shadow magic until King Vrell outlawed it, at which point he went into hiding.
    Guild: Shadow, prefers defensive and healing magic over offensive. If he must fight, it is usually up close and personal.
    Likes: Meat, the darkness, music.
    Dislikes: Sunlight, vegetables, insects.
    Other: Sunlight irritates his skin, but unless he's standing directly in it for hours at a time, it won't do any major damage.

  9. #9
    The Queen of Shaymin
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    Quote Originally Posted by Gaster View Post
    Name: Jason Richardson
    Species: Werepyre (Werewolf/Vampire hybrid)
    Oh hi Jason. What's up with you? Should I invite Zelda to the party as well?
    / / / / / / / /
    Avatar by Soggymint
    Double Agents with Suicune's Fire

  10. #10
    Gym Leader AWA1997's Avatar
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    Quote Originally Posted by Alphys View Post
    Oh hi Jason. What's up with you? Should I invite Zelda to the party as well?
    Jason: Hello.

    Keep in mind that she'd be about 85 years older now if it's the same Zelda and Jason XD If you want to bring her in, sure, but it doesn't much matter to me.

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