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  1. #1
    Eldritch_Angel LKWayvern's Avatar
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    PMD: Neverending Nightmare(SU)



    Amazing banner made by Neo Emolga! ^^

    Plot
    Spoiler:
    You were told when you were young that kaelus was a word meaning 'Heaven'. Your home, the region of Kaelus, is the stark opposite of that, though.
    A very long time ago, mortal Pokemon and the Legendaries lived in harmony. Then the Legendaries began to communicate with Pokemon less and less, and then not at all. This did not bother the Pokemon very much. They created technology and inventions, great cities and marvels.
    Until, one day, for reasons unknown the Legendaries returned and began viciously attacking the Pokemon. Some Pokemon attempted to escape Kaelus through the sea or sky. However, Rayquaza created the Bloodcloud Wall, crimson red clouds that tented around the entire region, whipping up fearsome winds whenever someone tried to cross them, and Kyogre lurked in the waters, hungrily devouring all those who tried to escape through the ocean.
    The Pokemon trapped in Kaelus were left with no way out. They were decimated as their region quickly became a dystopia. Mystery dungeons multiplied, which simply added to the overwhelming atmosphere of depression.
    Years later, there was a glimmer of hope for the Pokemon. Some of them had the ideas of banding together to create Safehavens. A Safehaven allowed any Pokemon to join, so long as they promised to do a job to help the Safehaven run smoothly. Many of the Safehaven Pokemon joined Scavenger Teams, which did all sorts of jobs, like escorting goods from one Safehaven to another, rescuing Pokemon from mystery dungeons, and even defending against rampaging Legendaries.
    Over time, five major Safehavens were created, each with a single leader, and one or two betas to assist that leader in running the Safehaven. Located all over Kaelus, they are called the Relic Graveyard Safehaven, Fractured Heavens Safehaven, Last Vestige Safehaven, Persevering Spirit Safehaven, and Cloudview Cliff Safehaven.
    However, one day Yuko, leader of the Fractured Heavens Safehaven, sent out a message to all the other Safehavens. The message said this:
    "My dear fellow leaders:
    I have recently captured a golden opportunity, which cannot be passed up. I invite you, and your top teams, to come to my Safehaven to discuss how we should handle it with me.
    Yours truly, Delphox Yuko"
    You are now a member of one of those teams. You are either a member of Fractured Heavens Safehaven, or escorting your leader and betas to there.
    While your leaders and betas were having their meetings, your team and the other teams were taking time to relax, and get to know each other. When something extremely unexpected happened.
    A Legendary somehow managed to break into the Safehaven. And it is very, very different from what you, or any of the other teams, imagined...

    Rules
    Spoiler:
    1) All PXR rules apply.
    2) Please, try not to swear too much in the RP, and absolutely no swearing in the sign up thread.
    3) No Mary Sues or Gary Stus. Give your characters flaws besides everyone else hating them.
    4) No power-playing, god-modding, or bunnying. It's not fun.
    5) No leet or chat speak, if we can't understand what you're saying we're just going to ignore you.
    6) I control all Legendary characters.
    7) Pokemon may have a maximum of eight moves.
    8) Teams may have 3-4 members, and one pet Feral.
    9) You may have as many teams as you can comfortably control.
    10) If you want to co-own a team with someone else, or have it all to yourself, that's okay.
    11) Try not to let your arguments and feuds affect the RP. Please be polite and respectful out of context, no matter how jerkish your characters are.
    12) If you want to drop out, or will be inactive for a time, please notify me if you can.
    13) Have fun! ^^

    Various Worldbuilding Facts
    Spoiler:
    Pets
    Some teams have a pet Feral on their team. Feral Pokemon cannot speak, but can be trained to assist a team with all sorts of things. Some teams use Ferals as a distraction, or to scout ahead in a dungeon. Some team members even ride their pet Ferals, if they're large enough.
    It's very difficult to train a Feral, and if a team has a pet which they can command effectively, that usually means they are a very good team overall.

    Clothing
    Clothing is rather common in Kaelus. All team members are required to wear at least one item of clothing with their Safehaven's color on it.
    Nights in Kaelus have been known to be extremely cold, and many teams wear clothes if they go on night missions often. Especially members of Persevering Spirit Safehaven, as they are the northernmost Safehaven.
    Last Vestige Safehaven found a way to place Type Gems into clothing, which allow Pokemon to boost the power of attacks of a certain type when wearing that clothing.

    Weapons
    Many teams use weapons as well as their own moves while battling. Weapons can range from throwing items found in the regular PMD games, to Wands like in PSMD, to seeds. Recently, Last Vestige Safehaven have made spears and swords which can channel moves to boost their power. Those are rare, however.

    Mega Evolution
    Last Vestige and Fractured Heavens Safehavens recently worked together to create a prototype Mega Looplet. The Looplet can be worn as a collar, bracelet, or anklet. They are extremely rare, and very few Pokemon have them. They must be charged up with Mega Dust. Once enough Mega Dust is collected, an Awakening Emera is automatically formed in the Looplet. Mega Looplets have exactly one spot.

    Connect Orbs and Nexuses
    Each Safehaven has their own Pokemon Nexus, but each one is referred to as 'Relic Graveyard Nexus', 'Fractured Heavens Nexus', etc. Each member of a Safehaven is given a Connect Orb. Connect Orbs mainly act as a way for teams to keep in touch with their leaders, for leaders to send team missions which they want a particular team to complete, and for leaders to send general announcements to the entire Safehaven. Connect Orbs contain other useful information as well, such as a map of the Safehaven the member belongs to, a fairly basic Dungeon Map, the stats of the owner of the Connect Orb, and a list of items the team is currently in possession of. Members can also communicate with other members of their Safehaven besides leaders and betas.
    Safehaven Leaders and Betas have more advanced Connect Orbs which allow them stats on all teams, and the ability to communicate with leaders and betas of other teams.

    Safehaven Information
    Spoiler:
    Relic Graveyard Safehaven
    Leader:
    Crownless the Nidoking
    Betas:
    Silver the Pachirisu
    Aurora the Swoobat
    Location:
    Just outside Relic Graveyard Mystery Dungeon, at about the midpoint of Fullmoon Highway, a well traveled road connecting many Safehavens.
    Focus:
    RGS specializes in patrolling the Fullmoon Highway, and killing Legendaries.
    Color:
    Grey
    Teams:
    Team Lockdown

    Fractured Heavens Safehaven
    Leader:
    Yuko the Delphox
    Betas:
    Isa the Weavile
    Location:
    At the northernmost end of Fullmoon Highway, near the foot of the southeastern end of the Emerald Mountains.
    Focus:
    FHS specializes in researching ancient myths about Legendary Pokemon and Kaelus’ past, trying to discern weaknesses that other Safehavens can exploit. They have a tight partnership with Relic Graveyard Safehaven.
    Color:
    Dark red.
    Teams:
    Team Hijinx

    Last Vestige Safehaven
    Leader:
    Brenton the Ambipom(Shiny)
    Betas:
    Gleam the Rotom
    Adflatus the Golurk
    Location:
    At the eastern end of the Silvershore Highway, in the middle of the Dustlands. LVS is siituated in the remains of the best preserved city from Kaelus’ past. The city itself is called Horizon.
    Focus:
    LVS focuses on inventing new machines, most of which are used as weaponry or to help with everyday life in a Safehaven.
    Color:
    Pale gold.
    Teams:

    Persevering Spirit Safehaven
    Leader:
    Crim the Ninetales
    Betas:
    Knight the Zoroark
    Location:
    PSS is located on the northern side of the Emerald Mountains, at the edge of the Silent Tundra.
    Focus:
    PSS specializes in simply surviving, with only the help of their own members. They consider themselves a ‘jack of all trades’.
    Color:
    White-blue.
    Teams:
    Team Camelot
    Team Firestorm

    Cloudview Cliff Safehaven
    Leader:
    Perish the Gourgeist
    Betas:
    Clara the Azumarill
    Starr the Linoone
    Location:
    Cloudview is located on the Cloudview Cliff, which have a great view of the Faraway Ocean, and the Bloodcloud Wall. CCS is on the absolute southwestern tip of Kaelus, and is where both the Fullmoon Highway and Silvershore Highway meet.
    Focus:
    Many of the non-Scavenger Team members of CCS are farmers, and most of the scavenger teams dedicate themselves to delivering food that the farmers grow to other Safehavens. As a result, they have an extremely good relationship with Relic Graveyard, Fractured Heavens, and Last Vestige.
    Color:
    Bright green.
    Teams:

    Forms
    Spoiler:
    Team Name:
    Safehaven:
    Designated Leader:

    Name:
    Age:
    Gender:
    Species:
    Appearance:
    Personality:
    Backstory:
    Moveset:
    Other:
    (Copy/paste teammate form as necessary)
    (Pet form optional)

    Name:
    Gender:
    Species:
    Appearance:
    Moveset:
    Other:


    So this is basically an AU of a PMD comic I do.
    Hope you enjoy it. ^^
    Last edited by LKWayvern; 08-03-2016 at 11:18 AM.
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  2. #2
    Cheers and good times! Neo Emolga's Avatar
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    Reserve, this definitely sounds awesome.

    Would a bow and arrows be a legal weapon, though? I figured that's along the same lines as bladed weapons, but I figured I'd ask.

  3. #3
    The Queen of Shaymin
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    Sounds like a blast, count me in to sign up.
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  4. #4
    Eldritch_Angel LKWayvern's Avatar
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    Bow and arrow are viable weapons. The arrows would probably be more fragile than a sword, though, so they may be a bit weaker.
    yay people are interested
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  5. #5
    Extra Clever Earthbound Spirit Gef's Avatar
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    * reworking
    Applications (4) for 'Team Double-Take!*':
    CONFIDENTIAL INFORMATION. ACCESS ONLY WITH ALPHA/BETA PERMISSION.
    * Exclamation mark insisted.

    Safehaven: Fractured Heavens
    Designated Leader: Jyde & Heckle
    Registered Members: 4 / Pet(s): 1

    One of the more highly-regarded research teams of their Safehaven based on their proficiency and flattering track record. They see to their jobs promptly but have recently been veering dangerously off-task to perform freelance mystery dungeon rescues.



    Name: Noon
    Age: Approx. 3 years; adolescent
    Gender: Female
    Species/Classification: Early Bird Girafarig, Long Neck. Girafarig classified as "Early Birds" are distinctive by an increased reaction time and awareness in-exchange for elegance and a powerful psychic connection.
    Appearance: A very haggard and emaciated-seeming creature whose unflattering look is only exacerbated by her extraordinary height of 5' 11". Sports a dark red bow tie at the base of her elongated neck for identification purposes. Cold weather prompts a shawl of complementing color to be drawn over her horns and shoulders. She unwisely weighs down her gaunt figure with the superfluous supplies of her teammates. She cooperates well with her tail—an unnerving organism in itself that takes on the appearance of a hind-dwelling parasite—and has even given it a little moniker of its own: Annie. Noon and Annie have been observed sharing conversations and even bickering with one another not unlike close siblings. Cloudhaven therapy has been offered to the Girafarig but bluntly refused.
    Personality: Predictably, concerning secondary typing, a sharp and shrewd analytic, though she does not present any of the type's associated sagacity. Of course, she has convinced her impressionable team members, likely through large words with many syllables, that she does consistently know what she is doing. Noon is both meticulous and impatient, always expecting immediate results and unreasonable expectations from others and herself, presumably. On occasion, she has exemplified a sardonic sense of humor and brusque, "tell-as-is" behavior, but due to an unfortunate lack of assertiveness, she rarely voices harsh thoughts or perspectives, likely out of fear for causing contention within her already continuously-tiffing group. Noon's insistence to be the tranquil "voice of reason", though unrealistic, is admittedly respectable considering who she is partnered with on a regular basis, and her respect for authority is also a positive side of her.
    Backstory: Born and raised by a nomadic herd of her kind, though she grew increasingly detached from its members, either, theoretically, due to her abnormal and intimidating stance or because she exhibited signs of obsessiveness and self-loathing long before joining a team. The alphas of Noon's herd discovered the sporadic appearance of a mystery dungeon on their territory, thus forcing the herd into migration. Constant travel saw many members growing estranged from one another, including Noon who came across civilization alone. Eventually, she forced the Double-Take! alliance alongside the individualist Silvia and the obdurate outcast, Jyde & Heckle.
    Moveset: Thunder Wave — Agility — Power Swap — Guard Swap — Calm Mind — Baton Pass — Stomp — Crunch
    Role: Essentially a secretary, the team's quintessential organizer and overseer. In combat situations, majorly plays a supporting role, bolstering teammates' offensive and defensive capabilities while also possessing some practical, up-close techniques in case she is confronted (which she blatantly will be if enemies catch onto her frailty).


    Name(s): Jyde & Heckle
    Age: Approx. 229 years; elderly
    Gender: Another subject of disputation.
    Species/Classification: Zweilous, Hostile.
    Appearance: Chipped claws and teeth, manifold scars and an overall withered look are highly evident of antiquity. They dispense a sour smell. Faded, painted patterns of the past stain their scales. On all four limbs they don a dark red ringlet. Their bedraggled, jet-black mane grows in heavily, likely as an environmental adjustment.
    Personality: Both are equally cantankerous with acerbic tongues. Presumably sagacious, otherwise their position as leaders are unwarranted. Hypocritically, they refuse to entertain puerile arguments but spend most of their time bickering incessantly with one another. If not ruthlessly insulting each other back and forth, they are grumbling on about a lack of "real food". Likely senile, only their teammates can afford to be anywhere near them. Both Jyde and Heckle posses subtle differences in personality, with Heckle being the more fickle of the two and Jyde being the more belligerent. Noon has been quoted defending them as possessing a great deal of shared wisdom, worldliness, eloquence and, combined, the presence of an intimidating leader. This claim has yet to be backed with strong, supporting evidence.
    Backstory: The two irritants used to share a consciousness as a Deino shaman from the cavernous area of Kaelus who once preached devotion to the Legendaries decades in the past. Deep beneath the ground, they clung, naively loyal, to the idea of benevolent overlords even when their followers returned trembling to their adobe, shaken, bewildered, and betrayed. Eventually, the shaman sat abandoned in earthy darkness, as no one chose to suffer their empty wisdom, and they stumbled forth to greet the surface, only to see the sky smeared a bloody red, an epiphany for them. With an uncompromising, bitter detestation towards the bedeviling legends, they took to wandering the world as the two-headed excrescence they remain to this day, eventually hunkering down at a safehaven by the base of the Emerald Mountains and refusing to leave.
    Moveset: Work Up — Double Team — Hyper Voice — Ice Fang — Incinerate — Dragon Pulse — Earth Power — Outrage
    Role: Team leader(s), for whatever reason. Together, they create a formidable powerhouse as Heckle's head blasts foes to obliteration from afar. Unprepared opponents who manage to avoid the long-range onslaught are regularly torn apart by the bellicose Jyde. The two, at times, could vaguely be considered strategists, though their inability to compromise with another makes this title often incompatible.


    Name: Silvia
    Age: Approx. 8 months; adolescent
    Gender: Female
    Species/Classification: Pick Up Aipom, Long Tail. Pick Ups are often scrupulous concerning small details and more outgoing—less surreptitious—than Aipom with Run Away.
    Appearance: Spiky fur grows in long all about her body, adding an unkempt and even disconcerting element to her appearance on top of her fleshy tail extension and which provides additional protection from wintry weather. Dons a neckerchief and showy dark red bow at the base of her prehensile tail.
    Personality: Clearly an energetic youth, though more callous and loquacious than charismatic. She lacks tact and, occasionally, empathy, though is the most compassionate of her team. Her naivete is a potential... ((Alternatively, she possesses endless wit and enthusiasm. Her attitude can be tiresome or interpreted as overly cheeky and facetious at times. She is greatly intelligent in the typical sense as well as very inviting towards others. Acts uncomfortably friendly with acquaintances.))
    Backstory: (( Lived in a sheltered community perched upon the Emerald Mountains. Her perceptions of safehaven life below did not disconcert her, unlike her peers who preferred an idyllic, isolated existence free from work. Latched onto Noon, another newcomer, as the two eventually formed an alliance with Jyde and Heckle. She is responsible for the team name. ))
    Moveset: Fake Out — Tickle — Sand-Attack — Acrobatics — Fling — Brick Break — Foul Play — Last Resort
    Role: (( ... ))
    Weapon: A wand of some variant.


    Name: Milos
    Age: Approx. 5 years; adult
    Gender: Male
    Species/Classification: Floatzel, Sea Weasel.
    Appearance: Wears a standard dark red bandanna round his neck. Has an extremely unflattering burn splayed across his stomach, repugnant in its poorly-bandaged and ever-inflamed state.
    Personality: (( His unrestrained arrogance is nowadays greatly inhibited by his eternal injury. Melodramatically, he spends most days splayed out, moaning and crying out in agony. He is reduced to a state of inertia, driven by self-pity, that can only be reversed through direct, rigid orders. Though his past cocky, coquettish, ostentatious nature can be coaxed out occasionally. ))
    Backstory: (( Once an extravagant underground battler who undertook relentless challenges all about Kaelus, he went past his limit when he took on a powerful Houndoom. He received a critical burn that forever incapacitated him from ever indulging in his reckless lifestyle again. Found sulking and safehaven-less, Silvia convinced her fellow teammates to register him, simultaneously preserving his life and hopefully giving him something productive to do. ))
    Moveset: Aqua Jet — Razor Wind — Ice Beam — Whirlpool — Slash — Aqua Tail — Double Hit — Hydro Pump
    Role: When really motivated, acts as a scout for the team ...
    Weapon: Combat knife


    Name: Kiki
    Gender: Female
    Species/Classification: Run Away Doduo, Twin Bird. As is near-identical with all "Run-Aways" from various species, they are very alert, very hesitant, and considerably cowardly.
    Appearance & Physical Characteristics: 4' 07", Shiny; the condition gives it down-like feathers a phlegm-colored quality, likeness not helped by the additional sparkling sheen. Sickly-seeming in itself with ogling black eyes that make it appear as if both of its little heads are staring, endlessly, at nothing. A dark red bandanna, not unlike Milos', is knotted around her right ankle. Possesses no wings though can apparently "fly".
    Moveset: Quick Attack — Pluck — Double Hit — Acupressure — Substitute — Agility — Thrash — Fly — Endeavor
    Role: Incongruous access to flight, as well as incomparable running ability, make it the preferred "getaway" Pokemon. It does have limitations in how much weight it can support, however, which does impose restrictions.
    Last edited by Gef; 11-23-2016 at 10:12 PM.

  6. #6
    Eldritch_Angel LKWayvern's Avatar
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    Team Hijinx is in. I think I'm going to really like these guys...
    A few things, though. The betrayal of the Legendaries and Bloodcloud Wall happened in the space of at most a few months apart, and both happened long enough ago that very few Pokemon remember what the sky actually looks like. Villages are rare but not unheard of, but cities are nonexistent.
    The forms are all great, but just thought I'd say that.
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  7. #7
    Extra Clever Earthbound Spirit Gef's Avatar
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    Heh, thank you.

    I'll definitely make some later edits to Jyde & Heckle in-particular to better accommodate that info. I will say that none of my four were meant to have come any cities. I'll probably expand on where Jyde & Heckle are from.

    I also have a question regarding wands. Would they function exactly like those from Super Mystery Dungeon with there being a wand for confusing, a wand for revealing staircases, etc.? I intended for Silvia's to be just a general, all-purpose wand with varying spells that can accomplish most of those sort of things.

  8. #8
    Eldritch_Angel LKWayvern's Avatar
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    Wands are similar to the wands from PSMD. However there are a few differences.
    Most wands have a single function, and a number of 'charges'. If a wand runs out of charges, you can use it anymore(unless you've been using it to whack Pokemon upside the head or something), but there's a shop in most Safehavens where you can 'recharge' the wand.
    There's nothing stopping a Pokemon from carrying multiple wands. Although if you want to save space in your inventory, a wand can have different effects with the same overall amount of charges.
    For example, a Confuse Wand may have have about 30 charges. A wand that both Confuses and Stuns may have 15 Confuse charges and 15 Stun charges, or any variation thereof so long as the maximum amount of charges is 30.
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  9. #9
    Cheers and good times! Neo Emolga's Avatar
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    I like Gef's format. Mimicking for good measure.

    Team Name: Team Lockdown

    Safehaven: Relic Graveyard Safehaven
    Designated Leader: Magnum
    Team base: Four Members / One pet
    Team Lockdown is one of Relic Graveyard's most renown tactical strike teams and keeps a firm grip on the Fullmoon Highway. Nicknamed "The Slayers of Gods," if any team within Crownless's unit were to track and take down a legendary Pokémon, the probability of it being Team Lockdown is considerably good considering the team prides itself on a brutal, deadly, precise, and by the book military-like precision that uses their own codes and playbooks for assignments and missions. Team Lockdown members can be recognized by their dark-gray RGS bandanas and "Flaming X" tattoos.

    Name: Magnum
    Age: 31
    Gender: Male
    Species: Typhlosion
    Appearance: Magnum bears the appearance of a true warrior that's no stranger to combat. Magnum stands at six feet tall and weighs 190 pounds, and bears scars and marks from many years of serving as both a guard, sentry, and commando. He wears his bandana around his head, has his Flaming X tattoo on the back of the head, and wears a utility belt with his tools and weapons. He has a knife, but rarely uses it. He also wears gray leather clothing with holes to compensate for the areas in his back where flames spurt out.
    Personality: Magnum, trained in combat, is brutal and doesn't take stock in those that use excuses, stupid humor, or spread gossip. He also keeps a tight grip on the leadership of his unit and isn't afraid to question and challenge authority if he feels compelled to. In combat, Magnum can be a beast and cares little about collateral damage. In tight spots, he can be quick to improvise and isn't afraid to go to extreme lengths to survive and carry out mission objectives.
    Backstory: Magnum, born from his mother, Swill, and his father, Dash, comes from a clan of Typhlosions, the Sykan, that have always hated the legendary Pokémon. This long line of Pokémon still refuse to acknowledge their power and authority, and have vowed to eliminate them on sight. Magnum was raised with this credo since childbirth and has allowed it to be the driving force of his actions and team operations. Throughout time, he has proven his leadership abilities in very critical times before Crownless, earning him the right to form his own team within the Safehaven.
    Moveset: Eruption, Smokescreen, Flamethrower, Earthquake, Brick Break, Rock Slide, Double Team, Giga Impact
    Other: Ability: Blaze. Magnum's role in the team is team leader and seasoned commando. Despite his power, strength, and charisma, Magnum has the tendency to come on too strongly and too seriously. This intimidation factor is good against the enemy, but sometimes causes his allies to question his motives and ideals.

    Name: Apex
    Age: 27
    Gender: Male
    Species: Emolga
    Appearance: Standing 1'06" and weighing twelve pounds, Apex doesn't look too different from most other Emolga save for the dark gray Team Lockdown bandana around his forehead and the Flaming X emblem he has tattooed in his right side. He also wear a dark gray cloak to show his affiliation to RGS and to help better conceal himself. Meanwhile, he also wears a black leather braided necklace he made himself. He doesn't smile as much and as often as other Emolga, and he wears the face of one that has seen some pretty brutal combat in his time. Meanwhile, he has stellar eyesight and perception, able to identify details and scout ahead better than anyone else on the team. Not to mention his soundless ability to fly makes it easy for him to secure vital and tactical vantage points that give Team Lockdown a significant edge in engagement preparation.
    Personality: Apex is definitely not like other traditional Emolga. Despite the cute appearance, Apex is definitely ingrained in the Team Lockdown culture and procedure and doesn't mess around or take his role too lightly. Apex is tasked in scouting, reconnaissance, code-breaking, intel, and sometimes stealth and sabotage if the need calls for it. He has the habit of making his own personal opinions and remarks on situations and engagements, but not to the extent of it bothering Magnum or his other team members.
    Backstory: Apex was born to his mother, Tanika the Emolga, and his father, Syrokan the Pachirisu. As a child, Apex was exposed to the brutality of life early on and his mother and father definitely didn't let him live a sheltered lifestyle. He was also well-educated in the history of the Kaelus and the betrayal of the legendaries. It was very uncommon for any Emolga to enter combat roles, but Apex was able to find his calling as a recon specialist for Magnum and Team Lockdown. Very few Pokémon are more qualified for his kind of role and with his level of experience.
    Moveset: Thunderbolt, Aerial Ace, Tailwind, Wild Charge, Thunder Wave, Flash, Iron Tail, Signal Beam
    Other: Ability: Motor Drive. Apex serves Team Lockdown as a surveillance, reconnaissance, and intelligence specialist. While a strong and very perceptive recon specialist, Apex isn't too seasoned when it comes to actual combat and usually tries to avoid getting spotted in the first place. While he can fight, his small size makes him fragile and while nimble, a blow that successfully lands on him would be very painful.

    Name: Zilch
    Age: 29
    Gender: Female
    Species: Zoroark
    Appearance: Zilch keeps a very wild and "take me as I am or screw you" approach to her appearance. Her fur is often unkempt and she doesn't mind getting her claws and fur dirty if she accomplishes her goals in the process. She bears a few scars from this kind of reckless behavior. Meanwhile, she proudly wears her dark gray bandana around her head and has the Flaming X tattooed on her back, which is difficult to see unless up close. She also wear a dark gray cloak very akin to the Grim Reaper in design along with two bracers made of bone around her wrists with notches for each kill she makes. She also wears a belt for her twin scimitars.
    Personality: Zilch is cunning, sly, wild, and incredibly brutal. She is definitely one of the most skilled and guile assassins within all of Relic Graveyard Safehaven and has absolutely no qualms about proving her worth. Her approach is often described as brutal and chaotic, but extremely effective. She also tends to brag and gloat about her skills when she is successful. It grates Magnum's nerves a bit, but never to the point of disciplinary action.
    Backstory: Zilch's parents, Skaz her mother and Vash her father, were both killed by bandits when she was very young. Her foster parents, a pair of Ursaring, were almost never able to keep control of Zilch, and after many years of her ignoring their demands, she was sent off for combative training, which she enjoyed to almost disturbing degrees. Now, she is itching for the opportunity to kill a legendary and intends to make trophies and jewelry out of its bones.
    Moveset: Feint Attack, Night Slash, Toxic, Shadow Ball, Grass Knot, Dark Pulse, Sucker Punch, Detect
    Other: Ability: Illusion. Zilch is Team Lockdown's assassin and stealth specialist as she is able to sneak and trick her way into places where most other Pokémon would be revealed. Meanwhile, her Illusion ability often allows her to take the guise of a completely different Pokémon. Her faults are her overconfidence and impulsive behavior. She also isn't very much of a team player and hates it when others "steal her glory." She also HATES rescue and escort missions and she will not shut up about them if she is expected to undertake them.

    Name: Sledge
    Age: 38
    Gender: Male
    Species: Aggron
    Appearance: Standing at seven feet tall and weighing 1600 pounds, Sledge has been in plenty of brutal and savage battles, both to the death and simply for sport. As a result, he has plenty of scars, scratches, and marks, but he considers them to be marks of "weakness leaving the body." Unlike the others, Sledge wears his Team Lockdown bandana around his right arm as he can't wear it around his large irregularly-shaped head. Meanwhile, he has the Flaming X tattoo both painted and scratched into the back of his steel-like head. He also wears a dark gray harness, as he doesn't need all that much clothing for warmth due to his natural armor.
    Personality: Sledge, despite his combative roots, possesses a very keen sense of right and wrong along with ethics and wisdom. He keeps a protective and selfless approach to his actions, only fighting as a means to a better tomorrow, or as a means of training and growth. As a result, he doesn't enjoy senseless violence or combat, and sometimes gets into disagreements with Zilch as a result.
    Backstory: Sledge was born as an Aron to two loving and caring parents, Nax his father, and Juna, his mother, both Aggron. He also lived with his brother, Cex. Both of them were taught the ways of responsibility and selflessness. As a result, Sledge took it upon himself to protect others from harm, especially those that could not bear the burden of being struck by enemy attacks. As there were few positions available for his kind outside of guardian or sentry roles, Sledge enlisted himself into the Relic Graveyard Safehaven and was assigned to Magnum's team as a heavy combat specialist.
    Moveset: Heavy Slam, Rock Slide, Double Edge, Dragon Claw, Iron Defense, Earthquake, Fire Blast, Dynamic Punch
    Other: Ability: Heavy Metal. Zilch is Team Lockdown's heavy specialist and is often set as the role of "tank" when it comes to combat. His raw strength and endurance makes him a very intimidating and powerful Pokémon in combat, but as expected, his speed and dexterity are very low and unreliable. His large size and slow speed make dodging and retreat almost impossible.

    (Pet Form:)

    Name: Vin
    Gender: Female
    Species: Mightyena
    Appearance: Vin is about 3'09", not too different from most other Mightyena, although she still bears scars both from combat on the job and before she was previously adopted by Team Lockdown. She wears a dark gray collar and still bears the Flaming X tattoo mark just under her chin.
    Moveset: Odor Sleuth, Swagger, Thief, Crunch, Roar, Toxic, Astonish, Snatch, Mud Slap
    Other: Ability: Intimidate. Vin is mainly a support feral Pokémon that often targets enemy Pokémon with abnormalities and other ailments that reduce their combat effectiveness. Meanwhile, she is effective in tracking scents and has exceptional hearing ability. So while Apex is the team's "eyes in the sky," Vin covers sounds and smells. She understands some vocal commands, but she cannot fully speak to the other team members and behaves in a similar fashion that a dog would to humans.

  10. #10
    Eldritch_Angel LKWayvern's Avatar
    Join Date
    May 2015
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    Team Lockdown is in.
    I have a list of Legendaries killed by RGS. I would not be surprised if Lockdown had managed to take out most of them.
    Avatar made by Neo Emolga.

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