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    The Stalkers RPG - Rules and Gameplay [WARNING: HORROR THEMES]

    The Stalkers RPG - Rules and Gameplay [WARNING: HORROR THEMES]


    WARNING: The Stalkers RPG contains mature, horror-themed content, themes, and imagery that some people may find disturbing.

    Table of Contents



    Introduction

    For those new to this, Stalkers of the Twisted Sin (often referred to as the Stalkers RPG for short) is a Pokémon Mystery Dungeon-setting/styled mystery game where you, the player, become a Pokémon and get to the bottom of a series of grizzly crimes happening in Pokémon worlds by finding clues, solving puzzles, interviewing Pokémon, and piecing the components and findings together to determine who is guilty and how you want to deal with them. Teamwork, ingenuity, and sharp decision making are the whole idea here!

    This originally started as a 2016 Halloween event and was an instant hit with the community. Because of that, I've teamed up with the talented and ultra-fun Suicune's Fire and we're making it bigger, deeper, and even more thrilling than before!

    Background Storyline

    In the past, legendaries have reluctantly sent humans disguised as Pokémon to other Pokémon worlds in order to do what other Pokémon could not resolve on their own. These formerly human Pokémon are known as Emissaries, and despite their history of causing confusion with the arrival of these "fairytale humans," apocalyptic disasters were prevented and millions of lives were saved.

    Some time ago, there was an incident upon the Pokémon world of Aryia in a small farming community known as Serenity Town. It was a much darker and twisted case than incidents in the past where Pokémon were the victims of horrific, macabre murders. It marked the first time an entire group of Emissaries were sent by Mew to work as a team to coordinate efforts to get to the bottom of the incident. Despite their success, what they found was a much darker truth.

    Dark, malicious spirits known as Enthrallers were the reason for the incident, causing the wildest dreams and desires of Pokémon to be rendered into a dark, twisted perversions that were used to kill innocent victims. By taking over the bodies and minds of these Pokémon, they became infiltrator murderers known as Stalkers. Despite these dark presences, the Emissaries found the necessary materials left behind by Adis, the town priest of Serenity Town, to complete the Sin Purge ritual using relics and artifacts that were distinctly from a holier realm. By completing the Sin Purge ritual, the Stalkers were eliminated and the Enthrallers were destroyed, but the Pokémon they inhabited were killed in the process. The question is where did the Enthrallers come from? And how did Adis come across such sacred artifacts? These questions remain unanswered for now, but only time will tell what has happened behind the veils. However, at the same time, whoever is behind the Enthrallers is out to find out why their first attempt failed, and they'll stop at nothing to get to the bottom of it.

    Recently, a second world of Pokémon has fallen under the wrath of the Enthrallers. In a high-tech Pokémon world known as Valdyne, the metropolis of Silvercoal City has fallen under the dark, twisted fire of the Enthrallers. It seems whoever has sent these Enthrallers has decided to up the ante after the failure of what happened upon Aryia. However, Mew has advocated for a second team to be sent to Valdyne and stop the Enthrallers. Now, the threats are bigger, the dangers are more intense, and the stakes are higher.

    It's up to you now! Become a Pokémon Emissary and save Valdyne!

    Joining

    Everyone is on the same team and you're all working together. You either all win together, or you all lose together. Both Suicune's Fire and myself are serving as the narrators and the game moderators and all of you are the players that are the Emissaries involved in this operation. No one knows the ins and outs of the game except for Suicune's Fire and myself, so grab your peers, work together, and save Silvercoal City before it's too late!

    When you join PMD Stalkers, think of yourself and what Pokémon best resembles you (as much as we'd love to have a personality test that covers all 802 Pokémon, that ain't happening!). There are also a few other things that you get to decide on as well, but overall, the sign up includes these components:

    Pokémon: Any type, any evolution stage, any form, and even legendary Pokémon are permissible. Just pick the one you feel you really are. And yes, this decision plays a big impact on many features of the game. As a quick heads up, playing a larger Pokémon gives more health, but makes you more susceptible to getting hurt by traps and such due to your larger size.
    First Chosen Skill: This includes Restrain, Escort/Protect, Rescue/Escape, and Investigate. More details on these later. Check to see what each of these do before making your choice. You will have the ability to learn a second skill during the course of the game, but you get your first one for free.
    Perk: Includes Lockpicking, Repair, First Aid, Diplomacy, Science, and Security. More details on these later. Be sure to read all the details before deciding what you want to go with! And it's also important to see what other players have chosen, because you'll do much better if you diversify with your team.

    Objectives

    The main, overall core objective is to eliminate all of the Stalkers before they kill too many additional innocent civilians (as the storyline goes, there's quite a few that are already dead). However, there are many other things going on as well.

    How to win

    There are a multitude of different ways to win the game. Depending on what you and your team does and how they deal with certain situations, there are various different ways the ending will be determined for better or for worse.

    METHOD 1: ASSASSINATE OR EXORCISE ALL OF THE STALKERS - This involves manually discerning who the Stalkers are out of the list of civilians and killing all of them successfully with either the Assassinate skill (which every player has to start with) or the Exorcise skill (which has to be learned during the course of the game and cannot be chosen at start). However, two failed assassinations will cause you to be removed from the game, so be careful when you do this.

    METHOD 2: COMPLETE THE RITUAL - There is a secret to Silvercoal City that is just waiting to be discovered, and it seems there is a holy presence secretly working behind the scenes that is trying to assist the Emissaries, but must keep the operation quiet due to what could be at stake if the operation were exposed. Find the answers and put them into action!

    Losing

    Unfortunately, there's ways your team can lose, also.

    DARK EVENT 1: STALKERS KILL TOO MANY CIVILIANS: It is estimated that the Stalkers only need 40 more kills before some infernal ritual is accomplished by the Enthrallers are seeking to accomplish. You must avoid this outcome before it happens in this race against time.

    DARK EVENT 2: THE ENTHRALLERS COMPROMISE THE MISSION: Mew, the legendaries, and other allied mysterious forces involved cannot afford to allow whoever is behind the Emissaries to learn about the Emissary mission. The way to avoid this from happening is to be careful and do not be too reckless. Remember, the Enthrallers are trying to figure out why their first mission in Serenity Town was a failure. Don't let them learn too much or the mission will be over.

    Ending variances

    The ending is very dynamic, which means certain events, outcomes, and decisions will affect exactly how the story ends. It's best to make your choices wisely and talk things out with your team if you want to shoot for the most ideal ending.

    How to Play

    The way to finding out what you need to win is by searching locations for clues, interviewing NPC Pokémon, and making resourceful use of the items you find to get to the bottom of what's going on. There are also other means to get the information you need and to protect your team and innocent Pokémon during the course of the game.

    The flow of the game is divided into Day and Night cycles, and certain events happen during each. Depending on the current cycle, certain actions are available. You get to choose one action during each cycle. Note that you will only have a limited amount of time to submit your action before the outcomes of each player's action are resolved by the narrators and game masters (the combined awesomeness of Neo Emolga and Suicune's Fire!). Once you've made your move, simply wait until the action submission time is done and then wait for a narrator to resolve the outcome. In the meantime, you can still talk things out with your teammates in the discussion thread. If you don't make a choice during the action submission period, your action will be defaulted to the Rest action. While Resting is beneficial in certain circumstances, it's not the kind of thing you want to be doing all game!

    Talk things out with your teammates and diversify how you will go about your cycle actions to make best use of what you have. Also, you will only have a limited amount of time to submit your choice before time runs out.

    Understanding the Main Action and Team Status Thread

    The Main Action and Team Status Thread will be where most of the action will happen. Here's how it will be laid out so when you see it in the first post, you know where everything is and what they mean.

    PLAYERS
    The Players area is a list of all the Emissaries that are in the game. These will be your teammates for the duration of the game. Each player's name, what Pokémon they are, what Learned abilities they have, what Perk they have, what their Health and Sanity levels are, and how many failed Assassinations they have. All this will be displayed in this format for each player:

    Neo the Emolga (S: Flying/Electric)
    Health: 4/4
    Sanity: 4/4
    Perk: First Aid | Learned Abilities: Escort/Protect, Rescue/Escape
    Failed Assassinations: 0/2

    Don't worry about all these details for now, they all get explained later. As long as you're familiar with the format for now, it's all good.

    DOOM TRACKER

    The Doom Tracker counts down two different things:

    Dark Event #1: Remaining Kills
    Dark Event #2: Mission Disclosure

    You definitely don't want either of these to fill up. Bad, bad, very bad things happen if you do. It's Game Over for everyone.

    With "Dark Event #1: Remaining Kills," there will be a "X/40" tally, where "X" is the current total of civilians the Stalkers have killed. You definitely don't want to see a 40/40 appear, because then everyone's going to have a really, really bad day.

    With "Dark Event #2: Mission Disclosure," there will be a "X%/100%", where "X" resembles how much the Enthrallers have learned about the Emissary mission. If the known percentages hits 100%, the Enthrallers fully realize what's going on and very bad things happen with that also.

    STALKERS ELIMINATED

    This is a record of how many Stalkers have been successfully eliminated. Both their Enthraller's name and their regular name will be displayed.

    TEAM INVENTORY

    All players share the same inventory, and any items in the inventory can be used by any player at any time. As soon as an item is found, it is added here. Note that some items are added by Searching locations, but other item can be created after a player submits a successfully completed puzzle.

    SILVERCOAL CITY INVESTIGATION STATUS

    In this section, the map of Silvercoal City will appear, as well as a list of all the city locations. This also serves as the Team Records. It will log what locations have been searched, what was found there (if anything at all), and links to the post where the Search happened will be provided for reference.

    SILVERCOAL CITY CIVILIAN REPORTS

    This will be a directory of all the potential suspects in Silvercoal City. Just note that you may encounter Pokémon that aren't on this list while exploring the city. All of these civilians will start with only having "<UNQUESTIONED>" by their name. By using Interview, Investigate, and Diplomacy on them, you'll uncover more details about them, such as if they have a Perk that the team can employ or if they handed an item to the team. Links to Interviews and Investigations will be added once these actions occur.

    Some civilians on the Suspect List will have requests and side missions for the Emissaries, which will be marked with a green exclamation mark "! by the Pokémon's name, such as this example:

    "!32. Jandi the Raichu"

    To learn about the mission that Pokémon has, you must state "Interview (Mission) 32. Jandi the Raichu." When you perform this kind of interview, you will learn about the mission details and what that Pokémon wants you to do. Once this happens, the side mission title and reference link will be posted next to the Pokémon's name, like in this example:

    "! A MOTHER'S HOPE (Mission Details) - 32. Jandi the Raichu"

    However, you can use the Investigation action to learn about the details, or you can use the Diplomacy perk to perform both kinds of interviews at once.

    These side missions are optional and it's up to you if you want to do them or not. Once they have been completed, the side mission will be struck out. These side missions will remain with the Pokémon on the Suspect List until either the side mission is completed or the Pokémon giving the side mission is killed by the Stalkers.

    Just note that not all Pokémon that have side missions for the players are on the Suspect List. There are Pokémon hidden throughout Silvercoal City that might have a request for you if you find them. Once these Pokémon are found by Searching, they will automatically give you the side mission.

    These will appear at the very bottom of the Suspect List in a secondary sub-list. It will be used for tracking, but it's safe to rule these Pokémon out as Stalkers. Also, these Pokémon are not available for Interviews.

    Dealing With Puzzles

    There are many puzzles buried within the Stalkers RPG. Some of them take the form of word or number puzzles, audio puzzles, decryption puzzles, and the like. Very often, completing these puzzles successfully yields key items that are necessary to progress and get to the bottom of finding out who the Stalkers are. For example, one item that might be created from a number puzzle might be something like [Code 3814] for a four digit lock, such as {Locked Footlocker: Four Digit Combination Lock}.

    When you find a puzzle, anyone on the team is allowed to solve it at any time and it doesn't take an action to submit it. You can either choose to solve it as a group or designate someone on the team to handle it. However, instead of posting the solution in the Team Discussion thread, you need to submit the results to the game moderators (Neo Emolga or Suicune's Fire) through PM. If you completed the puzzle successfully, a notice about the successful completion will be announced in the Team Discussion thread and the key item will be added to the Team Inventory.



    Default Actions
    These actions can be performed by any player.

    SEARCH (ANY CYCLE)
    This action allows you to search any location on the map (see below). This will allow you to locate items, locked doors/containers, and objectives of interest. Because of your special power as an Emissary, you will be able to distinguish these important items from everything else. Meanwhile, your Emissary powers allow you to search any location from the shadows, undetected by any Pokémon around you.

    While using the Search action, if you happen to come across a situation where a perk, Pokémon attack, and/or Pokémon size condition (more on these later) is needed and your character already has the necessary means to fulfill those conditions, they will be automatically fulfilled. Such as if your character knows the Lockpick Perk and while searching you come across a container that requires the Lockpick skill, you will automatically use the Lockpick perk on it.

    How to use:
    When using the Search action, simply state what location you are searching, such posting "Search (32) The Boland Building" or "Search (12b) Terry Hill Apartments Floors 11-20."

    INTERVIEW (DAY ONLY)
    This action allows you to question an NPC regarding anything suspicious they've seen with regards to the Stalkers. Thanks to the power given to you by Mew, the interviewee will believe you are a Pokémon. However, interview responses also depend on the interviewee's personality and what Pokémon you are.

    There are three types of Interviews. The first is a Regular Interview that helps the Emissaries by getting information. These Interviews are subject to a Rapport check, which is based on the type chart and evolution stage. Shared types generate positive reactions, not very effective relations generate a more modest reaction to the NPC, super effective relations generate a more intimidating reaction to the NPC, and having an evolution stage that's closer to the stage of the interviewee creates a more positive reaction, while having very different evolution stages generations a more negative reaction. Being the same species as part of the same evolution line (like a Raichu talking to a Pichu) automatically creates a very positive reaction.

    The second type of Interview is a Mission Interview to get details about a side mission. If a Pokémon has a side mission that they want the players to help with, there will be a green exclamation mark "! by their name. This is the only time you can use this type of Interview. Otherwise, it will be treated as a Regular Interview.

    And lastly, the third type of interview is a Learn Interview that can be used to Interview a known Skill Teacher to acquire a second Action Skill. Just note that once you learn a second Action Skill, it cannot be forgotten or changed for something else. Also, note that you can only have two Action Skills, so once you have picked one to learn, you will have those for the remainder of the game.

    How to use:
    When using the Interview action, simply state what Pokémon from the civilian list you are interviewing and what type of interview you're going for, such as posting "Interview (Regular) #27, Dalex the Bulbasaur" or "Interview (Mission) #49, Vlye the Pikachu." During Regular Interviews, you are also allowed to take the interview a few questions further, such as "Interview (Regular) #27, Dalex the Bulbasuar about (35) The Hilltop Diner and #49 Vlye the Pikachu." A few additions are okay, but don't make too many additional requests.

    USE ITEM/PERK/POKÉMON ATTACK (ANY CYCLE)
    This action allows you to use any item(s) in the Team Inventory and/or perks and/or Pokémon Attacks on an object or Pokémon of interest. This includes using keys on locked doors or certain perks on things they can be applied to (more on Perks later).

    How to use:
    When using this skill, simply state something like "Use [ABC Key] on {Locked Steel Door: ABC Emblem} at (32) The Boland Building" This is considered the use of the item "[ABC Key]" on the locked door "{Locked Steel Door}" at the Boland Building location. If the item fits and belongs there, chances are good you'll come across something helpful that adds to the team's progress.

    The use of a Perk can be done by stating something like "Use Lockpick Perk on {Locked Steel Door: <Lockpick>} at (32) The Boland Building" or "Use First Aid Perk on {Wounded Marill: <First Aid>} at (35) The Hilltop Diner." What's within the <> brackets will signal an instance where a Perk can be used.

    The use of a Pokémon attack can be done by stating something like "Use Thunderbolt Attack on {Locked Steel Door: +Electric Type+}. Note that you can only use attacks based on what Pokémon you are for this purpose, such as an Electric-type Pikachu using only Electric attacks whenever +Electric Type+ appears. What's within ++ marks will signal an instance where a Pokémon Attack can be used.

    REST (ANY CYCLE)
    This action allows your character to rest in bed, which restores Sanity by one point and Health by one point (more on these later). In the event that your character has had their Health fully depleted, the Rest Action will have to be used after they've been helped with the Rescue/Escape action. As a word of advice, pushing your characters too far after damage has been done to their Health and Sanity is dangerous and undermines the mission. Use Rest to recover after taking injury and coming across traumatizing findings.

    How to use:
    Simply state "I'm using Rest." Your Health and Sanity will be recovered by one point apiece.

    ASSASSINATE (ANY CYCLE)
    Mew's power has given you the ability to deal a powerful death blow to any Pokémon the Emissaries believe is a Stalker. If they are a Stalker, the Pokémon's soul isn't saved, but it stops that Stalker from killing any more innocent Pokémon. However, if it turns out the Pokémon assassinated was completely innocent, the Pokémon died and one point gets added to the Doom Tracker. Two wrongful Assassinations results in the player being eliminated, so be careful and talk things out before you use this.

    How to use:
    Simply state something like "Assassinate #27, Dalex the Bulbasaur." If they really are a Stalker, you'll come across telltale signs in the outcome post to follow that there really was an Enthraller residing within them.



    Learned Actions
    These actions need to be chosen as the first skill during sign up or learned during the course of the game before they can be used.

    RESTRAIN (NIGHT ONLY)
    This skill action holds one NPC Pokémon for very advanced interrogation. Rapport is ignored, meaning the Pokémon you are becomes irrelevant. Also, if the Pokémon being Restrained is a Stalker, they will be unable to perform any kills during the Night Cycle.

    How to use:
    Simply state something like "Restrain #27, Dalex the Bulbasuar." You're also free to add some additional questions to the interrogation, more than you normally would with a standard Interview.

    ESCORT/PROTECT (ANY CYCLE, DIFFERS FOR DAY AND NIGHT)
    This skill works in two ways depending on which cycle you use it for.

    Escort - During the Day Cycle:
    This will allow you to talk an NPC Pokémon into using a Perk they have at a certain location or a Pokémon Attack. However, in order to do this, someone on the team would have had to either obtain a Rapport with them that is above neutral or someone with the Diplomacy Perk put that NPC into Compliant state. Also, you would have to know that NPC has the Perk available.

    This is useful for the fact that if they have a Perk or Pokémon Attack type that you do not, you'll be able to use their know-how to aid in the completion of your objectives.

    How to use:
    Simply state "Escort #27, Dalex the Bulbasaur. Use his Lockpick Perk on {Locked Steel Door: <Lockpick>} at (32) The Boland Building." This will persuade NPC Dalex the Bulbsaur to use his Lockpick Perk on the door. As another example, "Escort #27 Dalex the Bulbasur. Use Vine Whip on {Briar Patch: +Grass Type+} at (32) The Boland Building."

    Protect - During the Night Cycle:
    There are several NPC Pokémon that have pretty important skills and storyline value that you may want to protect at all costs from being killed by the Stalkers. Using this action allows you to protect them and keep them alive during the time when the Stalkers strike. However, this will only be effective during the Night Cycle it's used for.

    How to use:
    Simply state "Protect #27, Dalex the Bulbasaur." This makes it impossible for the Stalkers to kill Dalex during that particular Night Cycle. However, if he becomes a target during any following Night Cycles and he isn't Protected then, he will become a victim.

    EXORCISE (ANY CYCLE)
    This skill, which cannot be chosen at start and must be learned during the course of the game, offers an alternative way for eliminating a Stalker. While the outcome is more favorable and saves the Pokémon's soul, it is very taxing and will drain an Emissary of three of their Sanity points due to the strain and the intense fight they will have with the Enthraller. However, if it is used on an innocent Pokémon, the Pokémon still dies and the fatality still adds one point to the Doom Tracker.

    An Emissary with 4/4 Sanity can Exorcise, as can an Emissary with 3/4 Sanity. However, if you only have three points, you will enter Berserk Mode upon falling to 0 Sanity. This will require you be Rescued, when you are then able to Rest.

    How to use:
    Simply state something like "Exorcise #27, Dalex the Bulbasaur." If they really are a Stalker, you'll come across telltale signs in the outcome post to follow that there really was an Enthraller residing within them. You would have also saved Dalex's soul from being dragged into whatever ungodly underworld the Enthraller came from.

    RESCUE/ESCAPE (ANY CYCLE)
    This is used to save a player character that has fallen to the clutches of the Stalkers, returning them back to home base so they can start recovering with the Rest action. This can only be used if the targeted Player is in the "Downed" state (when their Health has been fully depleted) or if they're in the "Berserk" state (when their Sanity has been fully depleted). Only once these states have been removed can the player begin to use the Rest action. Rescue is the term when it's used on another player and Escape is the term when it's used on yourself as a result of your own Health and Sanity dropping to zero.

    How to use:
    Once a player has fallen into the "Downed" or "Berserk" state, you can then target them with the Rescue action. Simply state something like "Rescue Freddy the Pikachu" if that's a teammate who has fallen into the "Downed" or "Berserk" state and needs to be saved so he can follow up with the Rest action and then back into the game. Meanwhile, if it is yourself that has fallen into "Downed" or "Berserk" state, simply state "Escape on myself." You won't need another player to come save you then.

    INVESTIGATE (ANY CYCLE)
    This action provides a highly advanced amount of intel on what an NPC does on a day to day basis as you watch and record everything they do while hidden from scrutiny. Using Investigate will allow you to fully learn where that Pokémon lives, where they work, their personality traits, their likes, dislikes, profession, what their hobby is, and if they have any items of interest within their possession. As a result of the time needed to conduct this level of work, taking this action will take two Cycles to complete, which means if you started an Investigate action during a Day Cycle, it will carry over as your action for the Night Cycle as well and vice versa. Also, if the Pokémon has any side missions, you will learn about all those details as well.

    However, taking an Adrenaline Syringe at the start of a turn where Investigate is being used will result in the investigation being completed in the same cycle, and the user will not have to wait for a second cycle.

    How to use:
    Simply state something like "Investigate #27, Dalex the Bulbasaur." You won't get the outcome results until AFTER the second Cycle has passed, however. Also, the strain cost of one point of Health and one point of Sanity will only come after the second cycle when the Investigate action completes. You're also free to abort the Investigation early if you feel the need to take a different action during what would have been the second Cycle, but you won't get any Investigation details in the following outcome post.



    Perks

    Perks are like proficiencies that characters can use to accomplish objectives and gain access to areas. Using a Perk works the same way as using an item or a Pokémon Attack. Your character starts with one of these Perks, and this is the only one they can get during the course of the game.

    LOCKPICK
    The Lockpick Perk allows you to bypass certain locks without a key. Just note that this cannot be used for all locked doors and containers.

    How to use:
    As an example of when the Lockpick perk can be used, something like "{Steel Lockbox: <Lockpick>}" is an example where the Lockpick method is the only way to open it.

    REPAIR
    The Repair Perk is often used to fix machines and mechanisms that have been damaged. In many cases, this Perk is necessary to continue making progress.

    How to use:
    An example where the Repair perk is needed would be something like "{ONS Computer: <Repair>}" In this case, the ONS Computer is an object of interest, but it cannot be used until it is repaired.

    FIRST AID
    The First Aid Perk is a medical ability that can be used on sick or injured NPCs or on players, including yourself. If used on NPCs, they recover and may provide helpful assistance. If used on other players, it restores two points of Health.

    How to use:
    While out searching, you may come across an NPC that needs medical attention. As an example, you might find something like "{Injured Pikachu: <First Aid>}." This will signal that using First Aid on this NPC will trigger some kind of event. In most cases, these Pokémon highly appreciate this assistance.

    You can also use it on teammates that have taken heavy Health damage. As an example, you would simply state "Use First Aid Perk on Freddy the Pikachu" if Freddy is one of your teammates and needs healing. When the First Aid Perk is used on teammates, they recover two Health points.

    DIPLOMACY
    Having trouble with interviews? Diplomacy makes the process a lot easier by putting an NPC Pokémon into Compliant State, which means all future Interviews with them will be Positive and helpful to all players regardless of what kind of Rapport score they would have gotten. In addition, Diplomacy encourages those Pokémon to fork over any items that are of interest to the Emissaries, as well as allows the players to learn if that NPC has certain Perk skills of their own that the players could use for later. Also, if the Pokémon has a side mission available, a player with the Diplomacy Perk does not need to conduct a separate interview; interviewing a Pokémon will automatically double as a mission interview, so the player will be able to conduct both at once. A Pokémon in a Compliant State will divulge mission details in any interview conducted by a player, regardless of whether or not they have Diplomacy. It's a very versatile perk!

    How to use:
    Simply select what NPC Pokémon from the list you want to put into Compliant State and say something like "Use Diplomacy Perk on #24 Moxie the Espeon." In this case, Moxie will become Compliant and will be a lot more helpful for interviews regardless of her personality traits.

    SCIENCE
    The Science Perk focuses mainly around the use of technological and scientific skills such as chemistry, biology, and physics. In many instances, it is used to gain more information or used as a means of computer hacking.

    How to use:
    An example where the Science Perk may be used could involve something like "{Locked Computer Terminal: <Science>}." In this case, the Science Perk would be used as means of hacking the computer. Another example could be "{Meowth Corpse: <Science>}." Using Science in this case could provide more information, such as determining cause and time of death as a kind of forensics analysis, which may provide more details than what a standard Search action provided.

    SECURITY
    If you pick Security as your Perk, congratulations. You're never going to be the victim of booby traps. And yes, little friend, there are booby traps. The Security Perk works in two ways. For one, it's passive protection against any booby traps you may come across while searching areas. Also, not only do you avoid the trap springing off at you, but you can then shut it down and disarm it so it doesn't affect anyone else if that area needs to be explored again. Security can also be used for other scenarios, such as disabling security equipment like camera, motion sensors, and alarms.

    How to use:
    If you happen to search an area that has a booby trap or some malicious thing like that, instead of it affecting you, you'll be presented with a heads up that there's a trap there and you'll see something like "#Acidic Spray: Poison <Security>#." Normally, this trap would have gone off in some poor teammate's face to deal Poison-type damage, but because of your trap-identifying awesomeness, you spotted it and deftly side-stepped it instead. At this point, you can choose to go back to the location to disarm it by saying "Use Security Perk to disarm #Acidic Spray: Poison# at location (32) The Boland Building" to dismantle it so your teammates don't have to run into it. Some items are armed with traps or have dark natures to them. Your character will identify these traps and while these items can still be added to the Team Inventory, they will have to be disarmed by you before they can become usable and before you can determine their true nature.

    It can also be used for instances like "{Security Camera Terminal: <Security>}." This might allow you to see footage of something that could provide valuable intel.



    Health and Sanity

    The Health and Sanity stats that each player has determine your overall wellness and mental state. During the course of the game, these stats can go up and down depending on things that happen.

    HEALTH

    Health represents how injured your character is. It can be restored by use of the First Aid Perk, by use of consumable items, by Rest, and other similar means. However, it can be reduced by booby traps, Stalker attacks, and other injury-inflicting threats.

    Health will be displayed by your character's name as #/#, where the first number is the current health value and the second number is the maximum health value.

    Small sized Pokémon have a base value of 4 Health (which will appear at 4/4), medium size Pokémon have a base value of 5 Health (as 5/5) and large size Pokémon have a base value of 6 Health (as 6/6). The trade off here is smaller Pokémon are nimble and tend to be better at dodging traps and attacks.

    If Health falls to 0...
    You die. Just kidding.

    Generally, you'll obviously want to avoid this, but if it happens, the player falls unconscious and enters the "DOWNED" state, which means they can't do anything until another player with the Rescue action helps them or another player with Escort uses it on an NPC to perform the Rescue action instead. However, if the player has the Rescue/Escape skill themselves, they can get out of DOWNED by themselves. However, even after Rescue or Escape the damage will still be there as 0/4 by the character's name and it will need to be healed above 0 before they can get back to doing things.

    SANITY

    Sanity resembles how your character is faring mentally and how much stress and strain they've undergone. It can be restored by Resting or using curative items. However, it can be reduced by coming across macabre sights, Stalker attacks, booby traps, calculus exams, and the like.

    Sanity will always be #/4. No matter what Pokémon you are, your max Sanity is 4.

    If Sanity falls to 0...
    The player enters the "BERSERK" state, which means everything they try to do (even Rest) has very screwy results and could possibly do more damage than good. Under this level of mental trauma, items could be missed during Searches, bad Interview results are almost a guarantee, and other actions fail or result in mishaps also. Here, they have to be Rescued by someone who has the skill before they can start using Rest or items to remove the insanity.



    Status Conditions

    The Stalkers RPG has its own renditions of Pokémon Status Conditions. They work differently here than they do in the games and most of the time they're the result of falling into traps.

    Regular Conditions:
    POISONED condition - 50% chance to be triggered by Poison-type Traps (poisoned/badly poisoned will not be separate; there is just POISONED)
    Inflicts 1 point of damage every turn (including the turn it comes into effect). Can ONLY be healed with a Pecha Berry or the First-Aid Perk. Does not go away on its own. Poison and Steel types are immune.
    PARALYSED condition - 50% chance to be triggered by Electric-type Traps
    Every turn, the player has a 50% chance of failing to act due to being paralysed. Can ONLY be healed with a Cheri Berry or the First-Aid Perk. Does not go away on its own. Electric and Ground types are immune.
    BURN condition - 50% chance to be triggered by Fire-type traps
    Every turn, the player cannot use any Perks due to the pain of being burnt. Can ONLY be healed with a Rawst Berry, the First-Aid Perk or by having a fellow Ice-type Emissary use their turn to soothe the burn with an ice attack if they're an ice type. Does not go away on its own. Fire types are immune.
    FROZEN condition - 50% chance to be triggered by Ice-type Traps
    Player is completely frozen solid and CANNOT act, aside from to Rest. Can ONLY be healed with an Aspear Berry, First-Aid Perk, or by having a fellow Fire-type Emissary use their turn to defrost them with fire if they're a fire type. Does not go away on its own. Ice types are immune. If inflicted on a Fire-type, there is a 50% chance per turn that the FROZEN condition will be thawed.

    Note: FROZEN condition does not reduce a player's health to 0 and cause them to become Downed, despite the only possible action being Rest.

    Volatile Conditions:
    Confusion - 25% chance to be triggered by Dark, Fairy, Psychic or Ghost-type Traps
    Players can still act at a regular pace, but has 50% chance to inflict 1 Health Damage every turn. This condition will automatically heal after 3 turns.
    Infatuation - 25% chance to be triggered by Dark, Fairy, Psychic or Ghost-type Traps
    Players can still act at a regular pace, but has 50% chance to inflict 1 Sanity Damage every turn. This condition will automatically heal after 3 turns.



    Game Component Markings

    The Stalkers RPG is all about interactive components, and here is a legend that explains what all these mean:

    [] Brackets : This signify an Item such as a [Silver Key] or [Computer Parts]. When items like these are found, they're usually immediately added to the Team Inventory and can then be used by other players.

    <> Brackets : These signify when a Perk can be used, such as <Repair> or <Lockpick>. You must have the corresponding Perk to activate these when they occur.

    == Marks : This signifies detailed clues, puzzles, or visual image links that usually include important details.

    ++ Marks : These signify when a Pokémon Attack can be used, such as +Electric Type+ or +Fire Type+. Note that you must be the same type Pokémon to activate these. Even though a Flying and Fire type Charizard can use Dragon Claw, a Dragon-type attack, Charizard isn't a Dragon type, so it wouldn't be able to bypass a +Dragon Type+ condition. However, when the condition is satisfied, such as an Electric Type Pokémon such as Pikachu overcoming a +Electric Type+ condition, it doesn't matter if he uses Thunderbolt, Volt Tackle, or Volt Switch, just so as long as it's an Electric-type attack.

    ^^ Marks : These signify a condition where Pokémon size comes into play and only Pokémon of certain sizes can access these areas. Some examples include ^Large Pokémon^ to access something on a higher elevation and ^Small Pokémon^ to access something in a tight, claustrophobia-inducing area.

    Note that if your character already satisfies the size condition when searching that spot for the first time, they will automatically explore what's there.

    ## Marks : These signify a booby trap. More details on these below.

    {} Brackets : These signify something that can be interacted with, such as a locked container or an object that can have something done to it to "activate" it. More details on these below.

    Traps: ## Markings

    Generally, booby traps are hidden threats and in most cases are engineered to cause harm, but in some cases, they can be environmental hazards, such as a collapsible floor. Some traps are persistent while others are only activated once.

    Each trap has a type. If found by someone who has the Security Perk, a trap will be marked in this format:

    Active Trap: #Trap description label: Trap Type#
    Triggered/Deactivated Trap: #Trap description label: Trap Type#

    A trap that has been triggered or deactivated by someone with the Security perk will be struck out and no longer poses any threat.

    Some examples of traps that can be found include:

    #Acid Trap: Poison#
    #Spring-blade Trap: Steel#
    #Collapsible Floor: Ground#

    When a trap is triggered, the trap's type is weighed against both the size of the Pokémon (small Pokémon are more able to avoid them due to their small and nimble sizes) and their types. A #Flame Jet Trap: Fire# would do very little, if any, damage to a Fire type Flareon, while a #Electric Discharge Trap: Electric# would do additional damage to a Flying or Water type Pokémon like Pidgey or Squirtle.

    Some traps have no types at all, which means they do the same amount of damage (usually Sanity) no matter what the Pokémon is.

    Traps can appear on Interactive Objects (things marked with {} brackets), on Items ([] brackets), or are simply tied to a location in general. A character with the Security Perk can address these regardless of the format. However, if the character without Security discovers a trap, it will immediately go off regardless of whether it's on an item or tied to an interactive object, such as a booby-trapped door.

    Trapped items can even still be added to the Team Inventory by a person who has Security. The trap will still appear on the item, but the nature of the item cannot be revealed until the trap is disarmed. As one example, it will simply appear in the Team Inventory as [???: #Shadowy Presence: Dark#]. Only until someone uses Security will the trap be disarmed. In this case, the item might turn into something like a [Demonic Amulet], an item that could have done Dark-based damage if a player without Security had handled it. Once disarmed, it is assumed the character with Security either disarmed it or found a way to nullify the effects and make it safe to use for everyone else on the team. However, for the impatient and reckless, a character without Security could still identify the item by allowing the trap to go off on them.

    Some traps are triggered only once, such as an explosive going off, while other traps have continuous duration, such as a spike pit trap that multiple Pokémon could fall into.

    Interactive Elements: {} Brackets

    Objectives and elements that can be interacted with appear with {} brackets and can involve just anything that has activation conditions. In all cases, the conditions for what is needed are included in these brackets after the ":" colon. Here's how to better understand them with some examples.

    {Locked Wooden Door (Short description label of the object): X Emblem (A condition that needs to be satisfied before the object is activated.)

    Here are some examples to help you understand these:

    Single Condition Activations:

    {Locked Wooden Door: X Emblem} - In this case, to unlock this locked wooden door, something needs to address the "X Emblem" condition. The word "Emblem" refers to a corresponding key, so in this case, the [X Key] is needed here.

    Multiple Condition Activations:

    In these cases, multiple conditions need to be satisfied before the object is activated. These are grouped together with commas "," such as in this example:

    {Locked Wooden Door: Diamond Hole, Heart Hole} - In this case, you need to satisfy both the Diamond Hole AND the Heart Hole conditions. Most likely you'll need to find items that match the description labels, such as a [Diamond Stone] and [Heart Stone] that need to be placed here.

    {Broken Computer: Missing Power Unit, <Repair>} - This case signifies that you need an item such as [Power Unit] to address the "Missing Power Unit" AND you'll need to use the Repair Perk to fix this computer to make it usable. Simply having only one or the other isn't enough. Just note that if you have the item and the Repair Perk, you can use both in the same turn. But if you only have one or the other, you can address only those conditions for the time being and have someone else come back later to finish the job. Completed conditions will be struck out, like this. So if you used the Repair Perk but you didn't have the necessary [Power Unit], the end result would be "{Broken Computer: Missing Power Unit, <Repair>}.

    Multiple Option Activations:

    Whenever a forward slash "/" appears, this signifies that there are multiple methods to activating this object. As an example:

    {Steel Security Door: X Emblem / +Fire Type+} - The forward slash serves as a separator between the methods. In this instance, there are two ways to activate and unlock this Steel Security Door. Either by satisfying the "X Emblem" condition with the [X Key], which will unlock the door, OR by having a fire type Pokémon, such as Charizard, use a Fire-type move on it, such as Flamethrower. In this case, the fire attack would melt the steel door down.

    POP QUIZ!

    How could you activate something like {Locked Steel Security Door: Triangle Hole, Square Hole / <Lockpick> / +Fire Type+}?

    If you said there are three possible methods, you're right!

    First method: Fill the Triangle Hole and Square Hole with two items. Something like [Crimson Triangle Stone] and [Azure Square Stone] would most likely go here.

    Second method: Use the Lockpick Perk.

    Third method: Have a Fire Type Pokémon use a Fire Type attack on the door.

    If you understood this concept, you're totally ready to go!



    Silvercoal City Map



    SILVERCOAL CITY EAST

    (1) Sunspot Apartment Tower - A typical, middle-class, slightly aged apartment building that makes its main selling point its views of the park.
    (1a) Floors 1-10
    (1b) Floors 11-20
    (1c) Floors 21-30
    (1d) Floors 31-40

    (2) Brook Heights Building - A lower-middle apartment building typically meant for working-class Pokémon. Room quality is lower and average, and the elevators have a bad reputation.
    (2a) Floors 1-10
    (2b) Floors 11-20
    (2c) Floors 21-35

    (3) The Greendash Restaurant - A middle-class restaurant owned by Zamsi the Flygon. This restaurant tends to charge slightly higher prices than normal, but it's hard to resist it's casual and relaxing atmosphere, as well as its diverse fare.

    (4) Black Rose Funeral Home - A large funeral home owned by Carmin the Gothitelle, widely used for its comforting view of the park, which seems to help give its customers a little more piece of mind in harder times.

    (5) Ironrock Apartments - A middle-class apartment building mainly down-rated for its acoustic problems and lack of background checking their tenants.
    (5a) Floors 1-10
    (5b) Floors 11-20
    (5c) Floors 21-30
    (5d) Floors 31-40

    (6) Whitehall Apartments - A upper-middle apartment building that tries to sell itself as a more luxury apartment complex. Not too many Pokémon can afford the rent, however.
    (6a) Floors 1-10
    (6b) Floors 11-20
    (6c) Floors 21-26

    (7) Greendash Park - The largest park in the city, mainly noted for its feeling of being in a little slice of nature away from all the noisy activity. However, the noises that go on throughout the rest of the city still permeate the area.
    (7a) West - Picnic Area
    (7b) North - Sports and recreational activity area
    (7c) South - Conservatory

    (8) Shalerich Apartment Building (Abandoned) - A small, lower-class apartment building. Once, home to only a few Pokémon, after the Stalkers killed three Pokémon here, the rest fled for their lives.

    (9) Two Dudes Burgers and Fries (Abandoned) - A small burger chain once owned by Shmaz the Sneasel and Resner the Linoone before the Stalkers arrived. However, after falling on hard times, they closed up shop, left town, and no one has occupied the building since.

    (10) Patriarch Stadium (Abandoned) - A large stadium once home to the Silvercoal City Phalanxes for the Pokémon sport of Strikeball (a hybrid of soccer and volleyball). Due to the recent attacks, all sporting activities have been stopped.
    (10a) Central Field
    (10b) Stadium Pavilion
    (10c) Stadium Concession Area
    (10d) Parking Deck Floors 1 and 2
    (10e) Parking Deck Floors 3 and 4
    (10f) Parking Deck Floors 5 and 6
    (10g) Parking Lot Entrance and Ticket Purchasing

    (11) Silvercoal News Stand and Bookstore (Abandoned) - A bookstore, news stand, and convenience store that was once owned by Nesmer the Torterra. After the Stalkers attacked, he quickly left, but most of the store and merchandise is still here.

    (12) The Law Offices of Mac, Mita, and Onsen - A law office on the outskirts of the city. Mac the Glameow continues to keep the offices running, even though Mita the Flareon and Onsen the Smeargle have left the city due to the rising murder rate. Mac specializes in criminal justice, Mita specializes in real estate and contract law, and Onsen specializes in divorce law.

    (13) Good As New Repair Shop - A repair shop owned by Turbo and Spimmley the Hoppopotas, specializing in electronic, mechanical, and hardware repair.

    (14) Eastbound Shopping Center - A small strip mall of retail stores. All of these stores have gone out of business or have been abandoned since the Stalkers attacked.
    (14a) Staryubucks Coffee (Abandoned)
    (14b) The Clean Tumble Laundromat (Abandoned)
    (14c) Market Basket Grocery (Abandoned)
    (14d) Million Bank (Abandoned)
    (14e) Good Morning Sunshine Cafe (Abandoned)

    (15) Silvercoal City Police Station - A large police station run by Pormalu the Arcanine. Despite the situation regarding the Stalkers and the large-scale evacuation, Pormalu insists on staying and trying to keep order.
    (15a) Floors 1-3
    (15b) Floors 4-6

    (16) The Pormalu Residence - A large modern-style home owned by Pormalu. Both Pormalu and Sequintia live in this large, luxury home.

    (17) Silvercoal City Metro Station East - One of several metro stations located throughout Silvercoal City. Despite what has been happening throughout the city, Silvercoal City's subway system is still operational.

    (18) Golden Sunrise Furniture Store - A large furniture store carrying everything from home furniture to office furniture. Everything comes in multiple sizes, shapes, and materials for all kinds of Pokémon.

    (19) The Sapphire Overlook Tower - An upper-middle class apartment building. Most Pokémon residing here are well off for the most part and it tends to be a "three and a half star" living experience.
    (19a) Floors 1-10
    (19b) Floors 11-20
    (19c) Floors 21-30

    (20) The Cloudrise Tower - A luxury apartment building that attempts to sell itself on incredible views of the ocean. Rent prices here tend to be expensive and most Pokémon would agree they aren't getting what they pay for.
    (20a) Floors 1-10
    (20b) Floors 11-20
    (20c) Floors 21-30
    (20d) Floors 31-35

    (21) Sea Guardian Apartments - A high-class apartment building that tends to be rated slightly higher than its neighbor. The building has a Lugia and oceanside theme and mainly caters to flying type Pokémon. Balcony entrances have been provided for each of its tenants.
    (21a) Floors 1-10
    (21b) Floors 11-20
    (21c) Floors 21-30
    (21d) Floors 31-40

    (22) The Diadem Building - A large and towering commercial office skyscraper located at the heart of the city.
    (22a) Floors 1-10 (Mayton Foods)
    (22b) Floors 11-20 (Bliss Financial Group)
    (22c) Floors 21-30 (Principle Electronics)
    (22d) Floors 31-40 (Silverpatch Distribution)
    (22e) Floors 41-50 (Powertrust Insurance)
    (22f) Floors 51-60 (Gold Ring Pharmaceuticals)
    (22g) Floors 61-70 (High-Link Communications)

    (23) The Anchor Broadcasting Tower - A tall, circular skyscraper devoted to radio and television broadcasting. Very often utilizes colorful lighting effects at night.
    (23a) Floors 1-10 (Baycircle Radio Broadcasting (BRB))
    (23b) Floors 11-20 (Pokémon International Kindred Association (PIKA))
    (23c) Floors 21-30 (Pokémon International Kindred Association (PIKA))
    (23d) Floors 31-40 (Triple Wind Studios (TWS))
    (23e) Floors 41-50 (Special Center Productions (SCP))
    (23f) Floors 51-60 (Topwire Broadcasting)

    (24) The Superplex Shopping Center West - The western side of a large mall with many expensive stores. However, many of the exclusive products for sale here can't be found anywhere else.
    (24a) Floors 1-2 (Juno's Cafe, A Brighter You, Nutrition Now)
    (24b) Floors 3-4 (Surprises In Store, Timeless Masterpieces, Celestial Jewelry)
    (24c) Floors 5-6 (Glam Up Salon, Office Marvels, Today's Wellness Gift Store)
    (24d) Floors 7-8 (Top Tier Restaurant, Bone Dry Cleaners, Electric Street)

    (25) The Superplex Shopping Center East - The eastern side of a large mall with many expensive stores. However, many of the exclusive products for sale here can't be found anywhere else.
    (25a) Floors 1-2 (Indicative Hardware and Appliances, Portal Bookstore, Choosey Chocoholic Candy Store)
    (25b) Floors 3-4 (Food Court: Easy Being Green, Plan B Burgers and Fries, Luminous Sushi, Crescent Bread, Powerhouse Pasta, Stinger Subs and Sandwiches)
    (25c) Floors 5-6 (The Cone Zone Ice Cream, Telling Time Clocks, "You Remembered!" Gift Store)
    (25d) Floors 7-8 (Cosmopolitan Cuisine, The Grande Ocean Restaurant, Finest Wines and Sprints)

    (26) The Skymark Building - A medium-sized office building with mostly advertising agencies, financial advising firms, insurance agencies, and other service-based businesses.
    (26a) Floors 1-10 (Law Offices of Jasp, Tammti, and Leogan)
    (26b) Floors 11-20 (Star Solutions Marketing)
    (26c) Floors 21-30 (Solutions Deluxe Financial Group)
    (26d) Floors 31-40 (McBuck Insurance)
    (26e) Floors 41-50 (Flashbrand Marketing)

    (27) Beacon Restaurant (Abandoned) - An upper-scale fancy restaurant that has been recently closed to the presence of the Stalkers. The owner, Kapsi the Lilligant, refuses to reopen until the problem has been taken care of and she doesn't need to fear for her life. Despite her evacuation, the restaurant is still in very good condition.

    (28) Silvercoal Medical Center - The largest hospital in Silvercoal City. While most of the hospital's patients were relocated as a result of the Stalker attacks, a few of the more critically injured patients still reside here.
    (28a) Sublevels B3-B1 (Surgical Unit)
    (28b) Floors 1-10 (Emergency and Trauma Care)
    (28c) Floors 11-20 (Intensive Care Unit)
    (28d) Floors 21-30 (Oncology, Cardiology, Hematology)
    (28e) Floors 31-40 (Dialysis, Burn Unit, Clinical Trial Center)
    (28f) Floors 41-50 (Children's Hospital and Pediatrics)

    (29) Hazel Plaza - A large and well-maintained plaza with outside seating areas. Includes a paid parking lot as well.
    (29a) Hazel Plaza Parking Lot
    (29b) Hazel Plaza Alleyway

    (30) Silvercoal City Library - A large library carrying a vast myriad of books in both nonfiction and fiction genres. While the library is old, it has been refurbished many times over, but there are still traces of its original origins.
    (29a) Floors 1-3
    (30b) Floors 4-6
    (30c) Floors 7-9
    (30d) Floors 10-12

    (31) The Silver Vault - A large branch of a well-renown international bank. Prior to the Stalker strikes, this bank branch was doing exceptionally well, but it hasn't been doing well in the current crisis.

    (32) Silvercoal City Fitness Center - A large personal training and physical fitness center specialized in providing multiple rooms and facilities for a wide variety of physical and recreational activities.
    (32a) Sublevels B3-B1 (Swimming pool, training dojo, weightlifting room)
    (32b) Floors 1-3 (Entry and administrative offices, Running track)
    (32c) Floors 4-6 (Fitness Classrooms A, B, C, D, and E)

    (33) Eternity Bank - A large bank and corporate office building. The main bank resides on the main floor while the corporate offices and administrative areas are on the upper floors.
    (33a) First Floor (Main bank and teller area)
    (33b) Floors 2-6 (Eternity Bank Corporate Offices)
    (33c) Floors 7-12 (Eternity Bank Corporate Offices]

    (34) Jetstone Apartment Building - A middle-upper class apartment building. While slightly smaller and while most of its oceanfront views are blocked by the Platinum Tower Skyscraper, the rent is rated as being affordable considering its location.
    (34a) Floors 1-10
    (34b) Floors 11-20
    (34c) Floors 21-30
    (34d) Floors 31-40

    (35) Brookheights School - A large public school that includes a kindergarten. Most Pokémon students graduate from here, unlike its northwestern counterpart.
    (35a) Floors 1-5 (Cafeteria, Gymnasium, Administrative Offices)
    (35b) Floors 6-10 (Preschool and Kindergarten)
    (35c) Floors 11-15 (Elementary School)
    (35d) Floors 16-20 (Middle School)
    (35e) Floors 21-25 (High School)
    (35f) Brookheights Plaza)
    (35g) Brookheights Parking Lot

    (36) Plaski's Restaurant (Abandoned) - An Italian-like restaurant that was recently closed after the owner, Plaski the Purugly's, wife, Teshpa the Persian, was killed by the Stalkers. Most Pokémon didn't think highly of the restaurant anyway though it greatly benefitted from its location.

    (37) Sentarix Corporate Office - The corporate office of Sentarix, an international manufacturer of electronics and appliances.
    (37a) Floors 1-10
    (37b) Floors 11-20
    (37c) Floors 21-30
    (37d) Floors 31-40
    (37e) Floors 41-50

    (38) Altamar Motel (Abandoned) - A high-end motel that has been abandoned for several years. It was scheduled to be leveled to the ground to make way for other developments, but that has been put on hold.

    (39) Summer's Moon Condominiums - A high-end, luxury class condominium building with oceanfront views and very expensive prices. The building is definitely well-maintained and usually only the super-rich reside here.
    (39a) Floors 1-10
    (39b) Floors 11-20
    (39c) Floors 21-30
    (39d) Floors 31-40
    (39e) Floors 41-50

    (40) The Sharley Estate - The oceanfront estate of Sharley the Wimsicott, a very famous celebrity and lead singer for the band "Love Crush." She is rarely here as she is often on tour or performing in various locations, but lately, she has been stranded in Silvercoal City.

    (41) Silvercoal City Shipyard and Port Authority - Most of Silvercoal City's naval-based imports, naval transportation, and shipping activities are handled to and from this location.
    (41a) Main Building Floors 1-5
    (41b) Main Building Floors 6-10
    (41c) Dockyard

    (42) The Eclipse Hotel - A very expensive, fancy, high-class hotel that charges nightly room prices comparable to what Pokémon would pay for an entire month of rent. Usually only the very rich come to this hotel.
    (41a) Main Lobby, the Golden Seaking Restaurant, Floors 1-10
    (41b) Floors 11-20
    (41c) Floors 21-30

    (43) The Platinum Tower Skyscraper - The largest skyscraper in Silvercoal City with three entrances: floor, hovercraft midsection lobby, and rooftop parking. The tower has a shopping arcade on the ground level and corporate offices throughout the rest of the structure.
    (43a) Ground level: Lobby, Shopping Arcade, Floors 1-10
    (43b) Floors 11-20
    (43c) Floors 21-30
    (43d) Floors 31-40
    (43e) Floors 41-50
    (43f) Floors 51-60, Midsection Lobby, Parking)
    (43g) Floors 61-70
    (43h) Floors 71-80
    (43i) Floors 81-90
    (43j) Floors 91-100
    (43k) Penthouse and Rooftop Garage, The Silver Cloud Restaurant

    (44) Silvercoal City Fire Department - A three-story structure that addresses any fire-related emergencies, mainly for the southern areas of Silvercoal City.

    (45) Silverbay Coast (ONLY ACCESSIBLE BY WATER POKÉMON OR POKÉMON WITH AQUA GEAR) - Where the Sapphire Ocean meets Silvercoal City. Only water Pokémon can fully explore the waters here.

    (46) The Seawish Tower (ONLY ACCESSIBLE BY WATER POKÉMON OR POKÉMON WITH AQUA GEAR) - A completely undersea apartment building only for water Pokémon. The room and building quality is quite good, but only water Pokémon would know.
    (41a) Floors 1-10
    (46b) Floors 11-20
    (46c) Floors 21-30
    (46d) Floors 31-40

    (47) Azure Waters Tower (ONLY ACCESSIBLE BY WATER POKÉMON OR POKÉMON WITH AQUA GEAR) - A smaller but more luxurious underwater apartment building for very rich and wealthy water Pokémon. Despite offers to make it accessible to Pokémon of all types, it still remains exclusively for water Pokémon only.
    (47a) Floors 1-7
    (47b) Floors 8-15
    (47c) Floors 16-22

    SILVERCOAL CITY WEST

    (48) Balek Manufacturing Plant (Abandoned) - The abandoned plant where Balek once manufactured mechanical parts and appliances before going bankrupt sixteen years ago. It's been abandoned ever since and the building has begun falling apart.
    (48a) Floors 1-10
    (48b) Floors 11-20
    (48c) Floors 21-30
    (48d) Floors 31-40

    (49) Runner Chemical Plant (Abandoned) - An abandoned chemical plant that hasn't been in operation for fourteen years. While Runner Chemical still operates in other cities, they abandoned operations in Silvercoal City for seeing it as a "losing proposition." This abandoned factory hasn't been occupied since and has begun to fall into disrepair.
    (49a) Floors 1-7
    (49b) Floors 8-15

    (50) Blackbridge Industrial Plant (Abandoned) - Once the historical site for Blackbridge Energy, this plant hasn't been used for decades and has shown serious deterioration. The building was ordered to be demolished years ago, but it still stands due to union strikes and budget cuts.
    (50a) Sublevels B3-B1, Floors 1-5
    (50b) Floors 6-15
    (50c) Floors 16-22

    (51) Sentinel Incorporated Steel Mill - A steel mill for Sentinel Incorporated. Unlike its neighbors, this steel mill is still in operation, although the quality of the building leaves a lot to be desired.
    (51a) Sublevels B5-B1,
    (51b) Floors 1-5

    (52) Waypoint Manufacturing Plant (Abandoned) - A small plant that tried to enter the circuit industry with its tycalite-chip processors, but only lasted for a few years before the technology went obsolete. Now, this five-story building is vacant and has begun to show signs of disrepair.

    (53) Titancross Manufacturing Plant (Abandoned) - A automobile manufacturing plant that went out of business as its main competitors Flache, Sunrose, Via, and Xanos outperformed the now defunct company in essentially every market. This plant has been abandoned for seven years.
    (51a) Floors 1-10
    (51b) Floors 11-20
    (51c) Floors 21-30

    (54) Northwind School - A failing, low-quality school in the northern area of Silvercoal City. Most Pokémon from here don't graduate and even those that do tend to struggle as they move on from here. There also tend to be many cases of school violence here.
    (54a) Floors 1-5 (Cafeteria, Gymnasium, Administrative Offices)
    (54b) Floors 6-10 (Elementary School)
    (54c) Floors 11-15 (Middle School)
    (54d) Floors 16-20 (High School)

    (55) Seventy-One Manufacturing - A factory owned by Seventy-One corporation, specializing in the manufacturing of electronic devices. Despite the plant's location in the more defunct area of Silvercoal City, Seventy-One has been doing quite well here and employs many of the working-class citizens of Silvercoal City.
    (55a) Floors 1-10
    (55b) Floors 11-20
    (55c) Floors 21-30

    (56) Vale Housing Project - A public housing project for Pokémon families with low income. The quality of the building has deteriorated over the years, but for many, it's better than the alternative of nothing at all.
    (56a) Floors 1-10
    (56b) Floors 11-20
    (56c) Floors 21-30

    (57) Kingsmark Supermarket - A large supermarket that tries to separate itself from the not-so-nice side of Silvercoal City. Despite its location, the supermarket does well for itself, even though most of the shoppers there are from low-income households. The only thing they have trouble with is vandalism and shoplifting.

    (58) Silvercoal City Metro Station North - One of several metro stations located throughout Silvercoal City. Despite what has been happening throughout the city, Silvercoal City's subway system is still operational. This particular station tends to have a lot of graffiti and other vandalism, but still remains in operation.

    (59) Silvercoal City Courthouse - Where most of the judicial proceedings and trails take place in Silvercoal City. The building is in good condition, and usually incidents of vandalism and such are quickly addressed. Police patrols around this building are quite frequent.
    (59a) Floors 1-5
    (59b) Floors 6-10
    (59c) Floors 11-15

    (60) Coldon Apartment Building - A typical, lower-middle class apartment building that still sees vandalism despite its close proximity to the courthouse. Pokémon residing at this building tend to have jobs, but usually they're not much more above the minimum wage level.
    (60a) Floors 1-10
    (60b) Floors 11-20
    (60c) Floors 21-30

    (61) Windstone Housing Project (Abandoned) - A very low-quality housing project that has been abandoned for quite a few years. Most of the building is stained with smog, accompanied with broken windows.
    (61a) Floors 1-10
    (61b) Floors 11-20
    (61c) Floors 21-30
    (61d) Floors 31-40
    (61e) Floors 41-50

    (62) Calstan Power Plant (Abandoned) - An old, carbon-based power plant that was shut down after Silvercoal City switched to synth power. The building still stands, but it's a filthy mess and quite a few parts of it have collapsed over the years of neglect.
    (62a) Sublevels B5-B1
    (62b) Floors 1-10
    (62c) Floors 11-20
    (62d) Floors 21-30
    (62e) Floors 31-40

    (63) Silvercoal City Correctional - A dirty, violent, and brutal prison designed to withstand even the harshest Pokémon outrages. Every year, there's at least a dozen or so fatalities from prison violence.
    (63a) Sublevels B5-B1 (Solitary Confinement, Death Row)
    (63b) Floors 1-10 (Main cells and administrative offices)
    (63c) Floors 11-20
    (63d) Floors 21-30
    (63e) Parking Lot

    (64) Synth Compressor Station - A fully enclosed compressor station designed to assist in the pressurized removal of harmful synth gasses created from the southern synth power plant. Due to the noise created by the machinery, the facility has to be completely contained.

    (65) Newhill Sewage Treatment Plant - A large facility designed to remove waste and contaminants from Silvercoal City's sewer system and redistribute clean drinking water throughout the rest of the city. While the facility is old, it has been refurbished with newer equipment multiple times.
    (62a) Sublevels B5-B1
    (62b) Floors 1-10
    (62c) Floors 11-20

    (66) Joka Memorial Park - A medium sized park dedicated to Mayor Joka, a Noctowl that was assassinated while giving a civil rights address to the public. City officials try to keep the park in good condition, but often it is the site of many muggings and violence.

    (67) Metter Machine Shop - A small family-owned machine shop specialized in servicing hovercrafts for both personal and commercial use as well as other motorized machines.

    (68) Giphlin's Estate - A luxury estate owned by Giphlin the Xatu. Due to Giphlin's desire for privacy, the estate is surrounded by high walls and no one sees her without her permission.

    (69) Kinny's Tavern - A rowdy bar owned by Kinny the Raticate. Despite Giphlin's many attempts to drive her away, Kinny's Tavern remains due to long-term grandfather policies that even Giphlin can't work around. This tavern is wild, disruptive, and definitely a hotspot for Pokémon wishing to spend some time intoxicated. Kinny lives on the second floor of the building and usually has a late to bed, late to rise way of living.

    (70) Innocuous Investigations - Lora, a private investigator who owns this firm with her best friend Queloon, conducts several investigations at once with her small team. Lately, the situation with the Stalkers has her and the rest of her firm pulling double shifts day after day, but that doesn't stop them from locating liars and cheats, reopening homicides, and following your child after curfew.

    (71) Silvercoal City Metro Station West (Abandoned) - An abandoned subway station that used to be part of the Silvercoal City subway system before it was cutoff due to a lack of passengers coming to and from this location.

    (72) Electrical Substation (Abandoned) - An electrical substation that has been abandoned for over eleven years. The building isn't in the best shape, but the lack of maintenance has caused most of the remaining equipment in the building to rust and collapse.

    (73) Inspiration Inc. Chemical Plant (Abandoned) - An abandoned chemical manufacturing center that was shut down due to multiple critical violations. While the building was only recently abandoned five years ago, most of the equipment still remains, although some Pokémon have vandalized them and scavenged them for parts.
    (73a) Sublevels B5-B1
    (73b) Floors 1-5
    (73c) Floors 6-10

    (74) Starbelt Manufacturing Plant (Abandoned) - A plant that specialized in the manufacture of Starbelt surgical equipment and devices. While there was nothing wrong with the devices themselves, corruption on the executive level caused the corporation to collapse, causing the shutdown of plants worldwide. This particular plant has been abandoned for roughly eight years, though some of the equipment remains intact and some of the warehouse stock is still there.
    (74a) Sublevels B3-B1
    (74b) Floors 1-10
    (74c) Floors 11-20
    (74d) Floors 21-30

    (75) Dovac Foods Manufacturing Plant (Abandoned) - Dovac Foods specialized in the manufacturing of food products decades ago, but was shut down after losing considerable business and market share to competitors. This particular building has fallen apart and there are warnings outside of the building not to enter.
    (75a) Sublevels B6-B1
    (75b) Floors 1-6
    (75c) Floors 7-12

    (76) Rusto Memorial Plaza - An abandoned and neglected plaza that almost never sees anyone enter it, save for the occasional vandal or teenage group likely causing trouble. There are several benches and walkways here, but most of them have become worn down and slathered with scrawl graffiti.

    (77) Starwatcher Skyscraper (Abandoned) - A large, abandoned skyscraper that is quite the eyesore for most of Silvercoal City's wealthier residents. Most of this large building is intact, but several windows have been broken and there is quite a lot of empty space and vacant offices in this large tower. The story behind the tower is long and complicated with a long chain of lawsuits, but at the end of the day, the skyscraper stays abandoned.
    (77a) Ground level: Lobby, Vacant shopping Arcade, Floors 1-10
    (77b) Floors 11-20
    (77c) Floors 21-30
    (77d) Floors 31-40
    (77e) Floors 41-50
    (77f) Floors 51-60
    (77g) Floors 61-70
    (77h) Floors 71-80
    (77i) Floors 81-90, (Abandoned rooftop penthouse)

    (78) Valcon Glassworks - Despite its location in the middle of an industrial graveyard, Valcon Glassworks continues to operate and do considerable business throughout Silvercoal and other national locations. The plant here seems to benefit from the lack of activity in the area.
    (78a) Floors 1-10
    (78b) Floors 11-20
    (78c) Floors 21-30

    (79) Pishter Park (Abandoned) - An abandoned and unsightly park trapped in the middle of Silvercoal City's industrial graveyard. Most of the trees and shrubs here have become dead and sickly while other parts of it have become overgrown with weeds. Meanwhile, it is surrounded by a large number of urban legends and ghost stories.

    (80) Destno Public Housing Complex - A very large and unsightly housing project home to many low-class and impoverished Pokémon. Graffiti, shouting, broken amenities, and the need for renovations for the walls and furnishings are what defines the character of this large and generally unhappy housing project.
    (80a) Floors 1-10
    (80b) Floors 11-20
    (80c) Floors 21-30
    (80d) Floors 31-40
    (80e) Floors 41-50

    (81) Javelin Manufacturing Plant - Javelin Corporation, known for adhesive, abrasive, and laminate products, does a large share of their manufacturing at this location. While lax on regulations, environmental concerns, and employee relations, the company does quite well.
    (81a) Sublevels B5-B1
    (81b) Floors 1-5
    (81c) Floors 6-10

    (82) Dhalshaw Laboratories - A small research laboratory devoted to the examination and creation of chemical compounds. As a closed corporation, not too many Pokémon outside of this facility's network knows exactly what goes on inside their doors.

    (83) Rhombus Medical Research Laboratories - A large laboratory complex mainly devoted to multiple medical research areas including pharmaceuticals, robotic prosthetics, surgical devices, and other similar areas. The building itself is quite large and is well maintained.
    (83a) Floors 1-10
    (83b) Floors 11-20
    (83c) Floors 21-30
    (83d) Floors 31-40
    (83e) Floors 41-50

    (84) Calstone Medical Offices - A large medical office building with an outpatient surgical center. Most of the medical professionals in this building specialize in one area of medicine.
    (84a) Floors 1-10
    (84b) Floors 11-20
    (84c) Floors 21-30
    (84d) Floors 31-40

    (85) Solace Plaza - A large and comfortable plaza with a few benches, trees, and open areas for leisure. Despite its close proximity to the lower-class areas of Silvercoal City, the plaza remains clean and well-maintained.

    (86) Beldyne Laboratories - A large technological research and development center that attempts to find new innovation for the world of tomorrow. Not too many Pokémon are aware of what exact projects go on within their centers, but mainly only the most highly-educated minds in the city get to see what goes on exactly.

    (87) OmniCore Engineering Complex - A large machine and mechanist development complex dedicated toward creating futuristic and concept prototype and innovative technologies. Most personnel working here are exceptionally talented engineers and scientists.
    (87a) Sublevels B5-B1
    (87b) Floors 1-10
    (87c) Floors 11-20
    (87d) Floors 21-30
    (83e) Floors 31-40

    (88) Kanotan Software - A software development company mainly specialized in the development of machine firmware and utility software. Despite not having the best location in town to work with, they still seem to do well despite the location challenges.
    (88a) Floors 1-10
    (88b) Floors 11-20
    (88c) Floors 21-30

    (89) Macanan Textile Manufacturing - A small textile and fabric manufacturing plant that just barely gets by, but still manages to survive despite the failing industries around it. Many of Macanan's products are mid to high-quality, but have had a history of recalls in the past due to prior histories of trying to cut corners to save money.
    (89a) Floors 1-10
    (89b) Floors 11-20
    (89c) Floors 21-30

    (90) Tanihall Plaza - Not so much a plaza as it is more of a vacant space that tried to pretend to be a park when it has become mainly an empty, open square with a few benches in a very unsightly area of the city. There is a myth that it is haunted, but not everyone believes it, of course.

    (91) Silvercoal City Synth Power Plant - As the main source of electric power throughout Silvercoal City, power is derived from the ultra-heated fusion of Nalminite metallic compounds and Cephirm gases. The synchronization chamber towers don't create too much pollution, but as an exchange, the power plant's security and failsafe measures need to be extreme to prevent a major, cataclysmic explosion if the systems were ever manipulated to force levels of synchronization that simply couldn't be contained.
    (91a) Sublevels B20-B11
    (91b) Sublevels B10-B1
    (91c) Floors 1-10
    (91d) Floors 11-20
    (91e) Floors 21-30
    (91f) Synchronization Towers, Lower Levels
    (91g) Synchronization Towers, Upper Levels

    (92) Dakin Apartment Tower - A lower-class to lower-middle apartment building that serves as the main place where most of Silvercoal City's factory workers reside. The building is somewhat old, shabby, and beat-up, but quite a few of the Pokémon there take on a "poor but happy" mentality that makes the building still feel like home to most Pokémon.
    (92a) Floors 1-10
    (92b) Floors 11-20
    (92c) Floors 21-30
    (92d) Floors 31-40

    (93) Uniper Hovercraft Hangar - A large facility where most Pokémon park their hovercrafts and then take the Metro to other parts of the city. This particular facility is the largest in the city and offers the best in safety and security.
    (93a) Floors 1-10 - Repairs Division (floors 1-2 ONLY)
    (93b) Floors 11-20
    (93c) Floors 21-30

    (94) Silvercoal City Metro Station South - One of the larger Metro stations in the city that most visitors use after using the Uniper Hangar. This station sees a lot of activity throughout the day, but has been well maintained by the city.

    (95) Grande Gallery - Silvercoal City's elegant art gallery curated by Jarck, a Carbink who loves nothing more than a tidy exhibition floor filled with many interested customers and critics. Since the Stalkers arrived, the distraction of art has seemed to draw in much more traffic than usual.
    (93a) Basement Floors B-0
    (93b) Floor 1
    (93c) Floor 2



    Silvercoal City Suspect List

    1. Quinton the Floette
    2. Natisha the Flabébé
    3. Udipheign the Drifblim
    4. Suj the Hypno
    5. Zamsi the Flygon
    6. Turbo the Hippopotas
    7. Spimmley the Hippopotas
    8. Dakku the Audino
    9. Mac the Glameow
    10. Pormalu the Arcanine
    11. Sequintia the Pyroar
    12. Tamtor the Shuckle
    13. Poko the Skarmory
    14. Fern the Illumise
    15. Reddan the Volbeat
    16. Lephley the Tropius
    17. Penelope the Aurorus
    18. Hunu the Skrelp
    19. Dafaari the Dragalge
    20. Yoff the Cryogonal
    21. Moore the Pelipper
    22. Zem the Litwick
    23. Jillian the Darumaka
    24. Yun the Carnivine
    25. Cinci the Deerling
    26. Shinki the Lanturn
    27. Difass the Yamask
    28. Giji the Nuzleaf
    29. Darru the Nuzleaf
    30. Terlo the Nuzleaf
    31. Gallen the Gourgeist
    32. Fynn the Heatmor
    33. Suinata the Foretress
    34. Nepp the Sableye
    35. Jerome the Scizor
    36. Enassik the Arbok
    37. Mindu the Basculin
    38. Orein the Escavalier
    39. Monty the Dartrix
    40. Solok the Electrode
    41. Sharley the Whimsicott
    42. Sampson the Snubbull
    43. Sanshi the Mawile
    44. Ihb the Baltoy
    45. Bhi the Claydol
    46. Skrux the Steelix
    47. Bere the Typhlosion
    48. Krum the Muk
    49. Shrig the Joltik
    50. Gung the Galvantula
    51. Phei the Chingling
    52. Donnely the Stoutland
    53. Marnie the Mismagius
    54. Rohner the Gible
    55. Wandon the Octillery
    56. Abgrew the Swinub
    57. Ejub the Piloswine
    58. Dominique the Archeops
    59. Caspix the Vanilluxe
    60. Rivier the Nidorina
    61. Bonnie the Nidoqueen
    62. Ilor the Pignite
    63. Rabukan the Druddigon
    64. Jarck the Carbink
    65. Hippita the Turtwig
    66. Elton the Grotle
    67. Wador the Lairon
    68. Sensin the Vespiquen
    69. Kim the Tyrogue
    70. Mag the Slugma
    71. Caagu the Numel
    72. Plana the Gogoat
    73. Maknon the Pancham
    74. Meetrin the Mantine
    75. Giphlin the Xatu
    76. Kinny the Raticate
    77. Kirsh the Larvitar
    78. Naffin the Scrafty
    79. Hem-Li the Drillbur
    80. Ovben the Goomy
    81. Finichi the Garbodor
    82. Vivanctus the Eelectross
    83. Lora the Kirlia
    84. Carmin the Gothitelle
    85. Charli the Marill
    86. Amber the Castform
    87. Shellia the Gorebyss
    88. Brenne the Honchkrow
    89. Areggi the Rotom
    90. Quei the Hariyama
    91. Hyrer the Tyrunt
    92. Lychee the Scolipede
    93. Mismit Metter the Sneasel
    94. Dart the Quilfish
    95. Queloon the Tranquill
    96. Min the Solosis
    97. Bardroni the Reuniclus
    98. Lillian the Remoraid
    99. Torqueal the Ampharos
    100. Krikle the Roggenrola
    101. Mas the Plusle
    102. Skikk the Skorupi
    103. Mirad the Drapion
    104. Barnaby the Popplio
    105. Talm the Throh
    106. Blussy the Venomoth
    107. Pasco the Jigglypuff
    108. Jaxee the Abra
    109. Hattika the Ninetales
    110. Symbol the Durant
    111. Chahloo the Bronzong
    112. Rocky the Nidorino
    113. Phontox the Banette
    114. Utab the Bouffalant
    115. Latime the Bergmite
    116. Vern the Machoke
    117. A.J. the Barbaracle
    118. Haime the Surskit
    119. Fleck the Masquerain
    120. Eppiny the Swirlix
    121. Nairek the Maractus
    122. Mustle the Cacturne
    123. Turren the Beartic
    124. Kure the Doublade
    125. Yasma the Vanillish
    126. Wanaloo the Bonsly
    127. Uru the Sudowoodo
    128. Mahyen the Nosepass
    Last edited by Neo Emolga; 03-15-2017 at 02:25 AM.


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