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    EXTOL - Sensin the Vespiquen (**FULLY COMPLETED**, Xanthe)
    Spoiler:
    Backstory
    Sensin has been searching her whole life for the perfect mate to start a colony with, but could never find one. She's horridly socially awkward, and she felt that was a large obstacle in her quest to find a mate. Year after year, all she wanted to do was complete her dream to finally find a mate and start a colony together, and fly off somewhere quiet to settle down. However, her social ineptitude hindered her progress greatly; she was clumsy in front of males, unsure what to say, and always seemed to say the wrong thing, resulting in slights and insults. She was turned down repeatedly, but her desire to move on with a mate to create a colony did not abate. She became more obsessed, to the point where she created a bit of a reputation for herself as a stalker and a creep. She was forced to relocate to a bigger town where she knew nobody and nobody knew her. She was doomed to perpetual loneliness, until...

    EXTOL showed itself to Sensin.

    Extol made her a promise to help find her the perfect mate. It seduced her the same way she longed to seduce a mate; intelligent, kind, alluring. She was more than willing to accept the extended hand of this mysterious, irresistible being.

    How EXTOL twisted Sensin's expectation
    Sensin now has the courage to approach potential candidates, but not as herself—as Extol, who has intent only to kill. It uses Sensin’s outrage at being rejected to aid in the killings.


    Murder process and signature
    Extol targets random male pokemon to corner, ask to be Sensin’s mate, and when they don't comply, Extol combines with Sensin and uses a demonic version of Attack Order. Her eyes glow red and instead of physical projectiles attacking the victim, the victim is suddenly overcome with the belief that they are infested with tiny little bugs crawling all over them, under their skin, and in their brains. They rip themselves apart trying to get it out, whether it's with their own tools (claws, teeth, etc) or with an exterior tool. Sensin will always come to the victim bearing a weapon, so there's never the chance that the pokemon won't be able to find a weapon and won't end up killing themselves.


    EXCEPT in the case of one pokemon, who was found directly after the attack by his mate, who managed to subdue him and call the authorities before he killed himself. He still did some pretty serious harm, but nothing permanent. He currently resides in a psych ward, strapped down into a bed. He's absolutely deranged, always screaming about the "demon creatures" inside his body trying to eat him alive, and that he should have said yes. Nothing is happening to him physically; rather, it's all mental. But he has to be strapped down and drugged or else he'll try to use a tool to kill himself. Because of this, he's constantly sleeping thanks to drugs. He's been this way for two weeks, and his mate, Mahyen the nosepass, is extremely worried for him and she has to accept that he's basically lost. The only reason the doctors/nurses wake him up is to allow players to interview him, but nothing ever comes from it because his mind is completely consumed. The players can ask him where he hid his research and he can give clues, however. When/if Extol is killed, Uru will return to normal. But in the meantime, nobody knows what will happen to him even if the demon is killed (so everyone is hopeless).


    If the die lands on EXTOL (Doom Tracker post)
    The victim is found maiming themselves, or already dead from self-inflicted wounds. Often there are notes left behind by a furious Extol demanding that the victim “Should have said yes” and that they deserved their fate.

    Extol's Stalker Route




    Monument of Mourning

    The Monument of Mourning is a sad place which fills players with a sense of loss and dread. It is a statue of three crying, woeful Pokemon: a Cubone, Bonsly and Azurill, each "holding" missing instruments which players will need to collect and insert in the appropriate silhouette. This represents loss, loneliness and rejection in relationships. Players will undergo overwhelming sorrow when the trap is triggered upon inserting each instrument, which leaves them feeling cold, unloved and hollow.


    (56b) Vale Housing Project, Floors 11-20
    [Tragic Trumpet]


    (48a) Balek Manufacturing Plant (Abandoned), Floors 1-10
    [Foolish Flute]


    (35c) Brookheights School, Floors 11-15 (Elementary School)
    [Grieving Guitar]


    (55) Seventy-One Manufacturing
    {Monument of Mourning: Trumpet Silhouette, Flute Silhouette, Guitar Silhouette} (Requires [Tragic Trumpet], [Foolish Flute] and [Grieving Guitar])
    #Overwhelming Sadness, Water# (Deals 1 point of Sanity damage, 50% chance to cause Frozen status)
    [Page of Rejection], =Rejection Note=






    Statue of Ballads

    The Statue of Ballads fills the players with euphoria and hope. It is a statue of two happy, love-struck Luvdisc touching mouths. They are upon a triangular pedestal which has indents shaped like three different instruments which players must find and insert correctly. This represents the initial "honeymoon period" of relationships, and every other happy, positive element to them. Upon inserting the instruments, the trap which sets off will plunge the players into a fantastical fabrication in which they fall in love.


    (43h) The Platinum Tower Skyscraper Floors 71-80
    [Cheerful Cello]


    (53b) Titancross Manufacturing Plant (Abandoned), Floors 11-20
    [Lucky Lute]


    (28d) Silvercoal Medical Center, Floors 21-30 (Oncology, Cardiology, Hematology)
    [Playful Piccolo]


    (76) Rusto Memorial Plaza
    {Statue of Ballads: Cello Indent, Lute Indent, Piccolo Indent} (Requires [Cheerful Cello], [Lucky Lute] and [Playful Piccolo])
    #Wicked Infatuation Spell, Fairy# (Deals 2 points Sanity damage, 100% chance of Infatuation)
    [Page of New Beginnings], =Twisted Poem=






    Sculpture of Curses

    The Sculpture of Curses infects the players with unbridled rage and hatred. It is a stone depiction of a Primeape ripping a linoone in half. On top of the linoone are three hollows in the shape of three instruments which need to be put in the correct hole. This represents the fury, resentfulness and toxicity in relationships, especially after having your heart broken or losing the ability to care after being blinded by hatred. Upon placing the instruments, the trap which sets off will tear the player's mind apart with pure wrath, causing physical and mental damage. The player may come out of the incident confused, upset/frightened, and most certainly angry.


    (46a) The Seawish Tower, Floors 1-10
    [Vicious Viola]


    (48c) Balek Manufacturing Plant (Abandoned), Floors 21-30
    [Spiteful Saxophone]


    (83e) Rhombus Medical Research Laboratories, Floors 41-50
    [Callous Clarinet]


    (92) Dakin Apartment Tower
    {Sculpture of Curses: Viola Contour, Saxophone Contour, Clarinet Contour} (Requires [Vicious Viola], [Spiteful Saxophone] and [Callous Clarinet])
    #Maddening Rage, Fighting# (Deals 1 point Health damage, 1 point Sanity damage, 50% chance of confusion)
    [Page of Vengeance], =Revenge Note=





    Butchered Foetus Tomb

    Butchered Foetus Tomb is a stone depiction of three round blobs with horrific expressions of pain and agony on their faces. They are sculptures of no pokemon in particular. The arrangement is like this. The rectangles are horizontally resting stone carvings of books upon which each foetus rests. In each book, there is a "page missing" which is what the players will find in the Mural of Curses, Statue of Ballands and Monument of Mourning. When each page is placed in the appropriate book, the top foetus will explode, causing a massive 3 points of Health damage of the Normal-type variation.

    In the hollow of the tomb, there are remnants of the audio restoration device, or [Fragmented ARD] which a player must use <Repair> and <Security> on to fix (in a separate turn to finding it).

    (78) Valcon Glassworks
    {Butchered Foetus Tomb: Mourning Book, Ballad Book, Cursed Book} (Requires [Page of Rejection], [Page of New Beginnings] and [Page of Vengeance])
    #Concussive Explosion, Normal# (Deals 3 damage to Health)
    [Fragmented ARD: <Repair, Security>], =Butchered Note=




    Uru's Arc
    Uru is important in this story, as his research into Extol was what earned him his one-way ticket to being attacked. Thankfully he was found by his wife, Mahyen, before he was killed. His research still remains, but most of it was found and destroyed by Extol. The only thing that remains is two pages (Research 1.1 and 1.2) which both contain a puzzle (anagram) which produces one codeword each. With the codewords, the players will be able to access a secret trapdoor in his house which contains a voice sample that Extol was not aware that Uru was in possession of. The voice sample is confirmation that Extol is Sensin, which leads to video footage filmed by one of Extol's victims.

    These are the steps players must take with Uru:

    - Civilians interviewed will give information about Uru's condition and that he got there because of a Stalker.
    Pormalu, Sequentia, Mahyen, Wanaloo and Yasma will all give this information if asked about Stalkers regardless of rapport. Other civilians may mention Uru if rapport is very positive.

    1. Obtain key from Mahyen. She will also tell players that Uru used to visit apartment complexes and she believes he may have hidden research around apartment buildings' exteriors.
    1a. Players may interview Uru to ask where he hid the keys to his lockboxes. He will say his work (between fits of nonsensical babble).
    2. Unlock house and find trapdoor
    3. Find {CPY Lockbox} and [CPY Key] and open; turns into [SE34 Codeword]
    4. Find {MMC Lockbox} and [MMC Key] and open; turns into [SE35 Codeword]
    5. Use both codewords on {Secret Trapdoor}
    6. Use the broken audio restoration decide to restore [Distorted Voice Sample]
    7. Go to Jinli's home and use [Restored Voice Sample] on {Jinli's Laptop}

    128. Mahyen the Nosepass
    [Sapling Family House Key]


    (78a) Valcon Glassworks, Floors 1-10
    [MMC Key]

    (78c) Valcon Glassworks, Floors 21-30
    [CPY Key]


    (20) The Cloudrise Tower
    {CPY Lockbox: CPY Groove} (Requires [CPY Key])


    (39) Summer's Moon Condominiums
    {MMC Lockbox: MMC Groove} (Requires [MMC Key])


    (2a) Brook Heights Building, Floors 1-10
    {Sapling Family House: Locked Door} (Requires [Sapling Family Key])
    {Secret Trapdoor} (Requires [SE34 Codeword] and [SE35 Codeword])
    =Distorted Audio=
    Creates =Restored Audio= when [Fragmented ARD] is applied.




    Extol-related Graphics & Others


    The first set of notes the players can find on Uru's notes about Extol. The green letters spell out "INTERFLOW" which the players must unscramble. [Codeword AE34: INTERFLOW]


    The second set of notes the players can find on Uru's notes about Extol. The green letters spell out "SENSITIVITY" which the players must unscramble. Turns into [Codeword AE35: SENSITIVITY]










    =Distorted Audio=
    =Restored Audio=


    Font
    Little Insect


    DERANGE - Natisha the Flabébé (**FULLY COMPLETED!** Neo)
    Spoiler:
    Backstory
    Natisha: Natisha has the mentality of a nineteen year old who had a strong passion for law, love, and order. Even as a child, she liked things pure, innocent, and clean. Meanwhile, she was very well-mannered and tried to keep everything in place and respectable.

    In a place like Silvercoal City, her passions and desires were often just outright violated. She hated the ugly, abandoned, and filthy parts, as well as the rottenness in many Pokémon. Every time she went out of her way to clean things up and make them pretty and admirable, someone else would come along, undo all the work she had done, and made it worse than before. It made her furious.

    DERANGE showed itself to Natisha.

    At first, Natisha thought the Enthraller known as "Derange" was simply a secretive, angelic spirit that wanted to be something of a genie in a secretive disguise. Derange, going under the false name of "Pera," tricked Natisha into believing she would be inheriting a power to make things clean, orderly, and beautiful in ways that could not be tarnished or undone by other Pokémon.

    How DERANGE twisted Natisha's expectation

    Derange first started giving Natisha the power to create her desires, but with a twist. Beautiful flowerbeds that she created were armed with a booby trap. Same thing with park benches she cleaned and the public stairways and alleyways she cleaned and repainted. When a Pokémon was caught in them, innocent or guilty, Natisha, under the influence of Derange, would mutilate them in monstrous ways.

    Murder process and signature

    Natisha lays booby traps, and when they kill a victim, she savagely cuts up the body and rearranges the parts all wrong. Fingers coming out of eyes, tails out of mouths, legs where arms should be, wings where the feet should have been, and so on.

    If the dice lands on Derange (Doom Tracker post)
    Victims turn up dead in a trap like the corpse of a fly in a spider web. Investigators will definitely still be able to tell what Pokémon they were, but in a disturbing way that makes the victim look like a jigsaw puzzle forcefully put together completely wrong.

    Font
    Orange Book


    Derange's Stalker Route



    The Gems

    Each of the gems are about the size of a human thumb. The [Gem of Hate] is red and black, the [Gem of Misery] is yellow and black, and the [Gem of Madness] is violet and black. {The Necklace Door} depicts a Mismagius with her three gems missing. The inscription reads "Only the fulfillment of hate, misery, and madness will appease me."

    (54b) Northwind School: Floors 6-10 (Elementary School)
    [Gem of Hate] #Dark Presence: Dark# (Deals 1 point of damage to Sanity, 25% chance to cause Confusion, 25% chance to cause Infatuation)
    #Bladed Pendulum Swing: Steel# (Deals 1 point of damage to Health)

    (52) Waypoint Manufacturing Plant (Abanonded)
    [Gem of Misery] #Dark Presence: Dark# (Deals 1 point of damage to Sanity, 25% chance to cause Confusion, 25% chance to cause Infatuation)
    #Tripwire Gasoline Trap: Fire# (Deals 1 point of damage to Health, 50% chance of causing Burned status)

    (61d) Windstone Housing Project (Abandoned) Floors 31-40
    [Gem of Madness] #Dark Presence: Dark# (Deals 1 point of damage to Sanity, 25% chance to cause Confusion, 25% chance to cause Infatuation)
    #Tripwire Gasoline Trap: Fire# (Deals 1 point of damage to Health)

    (75) Dovac Foods Manufacturing Plant (Abandoned)
    {Mismagius Necklace Door: Missing Gem #1, Missing Gem #2, Missing Gem #3} (Requires Gems of Hate, Misery, and Madness)
    #Nightmare Pulse Trap: Ghost# (Deals 2 points of Sanity damage, 25% chance to cause Confusion, 25% chance to cause Infatuation)
    =Tribute Symbol of the Executioner Picross Puzzle=
    Creates the [Tribute Symbol of the Executioner] when completed successfully. (Solution)

    The Rings

    Like the gems, the three rings [Holocaust Ring], [Massacre Ring], and the [Genocide Ring] have an infused evil that causes Sanity damage upon being recovered. The [Holocaust Ring] is an ashen white, the [Massacre Ring] is blood red, and the [Genocide Ring] is a jet black. Picking up any of these rings suddenly fills the player's mind with dark and disturbing images. The {Evil Tribute Fountain} looks like a pile of dead Pokémon bodies, and is found around the exterior of the Northwind School, neglected only because the grounds haven't been maintained for a long time. Below three empty ring-shaped depression holes, the inscription reads "I yield nothing for those without the deathly trinity."

    (7a) Greendash Park West - Picnic Area
    [Holocaust Ring] #Dark Presence: Dark# (Deals 1 point of damage to Sanity, 25% chance to cause Confusion, 25% chance to cause Infatuation)
    #Poison Needle Trap: Poison# (Deals 1 point of Health damage, 50% chance of causing Poisoned status)

    (14c) Eastbound Shopping Center - Market Basket Grocery (Abandoned)
    [Massacre Ring] #Dark Presence: Dark# (Deals 1 point of damage to Sanity, 25% chance to cause Confusion, 25% chance to cause Infatuation)
    #Poison Needle Trap: Poison# (Deals 1 point of Health damage, 50% chance of causing Poisoned status)

    (10e) Patriarch Stadium Parking Deck Floors 3 and 4
    [Genocide Ring] #Dark Presence: Dark# (Deals 1 point of damage to Sanity, 25% chance to cause Confusion, 25% chance to cause Infatuation)
    #Poison Needle Trap: Poison# (Deals 1 point of Health damage, 50% chance of causing Poisoned status)

    (54) Northwind School
    {Evil Tribute Fountain: Missing Ring #1, Missing Ring #2, Missing Ring #3} #Disturbing Depictions# (Deals 1 points of damage to Sanity) (Requires the Holocaust, Massacre, and Genocide Rings to unlock).
    #Dark Hallucinations# (Deals 2 points of Sanity damage)
    =Tribute Symbol of the Infernal Judge Picross Puzzle=
    Creates the [Tribute Symbol of the Infernal Judge] when completed successfully. (Solution)

    The Beast Pieces

    The three Beast Pieces appear to be that of a bloody Sandslash corpse, a creepy effigy just outside of the Calstan Power Plant that has gone unnoticed for quite some time. The Claw, Tooth, and Quill pieces are all deeply bloodstained and need to be placed for the compartment to be opened for the Picross Puzzle. Unlike the other Derange puzzles, this one doesn't have an inscription. Also, the beast pieces don't cause Sanity damage in this case, but they are booby-trapped

    (69) Kinny's Tavern
    [Claw of Blood]
    #Poison Barb Trap: Poison# (Deals 1 point of Health damage, 50% of causing Poisoned Status)

    (28c) Silvercoal Medical Center Floors 11-20 (Intensive Care Unit)
    [Tooth of Blood]
    #Bladed Spring Trap: Steel# (Deals 1 point of Health damage)

    (34b) Jetstone Apartment Building Floors 11-20
    [Quill of Blood]
    #Electric Tripwire Trap: Electric# (Deals 1 point of Health damage, 50% chance of causing Paralyzed Status)

    (62) Calstan Power Plant (Abandoned)
    {The Blood Cache: Missing Claw, Missing Tooth, Missing Quill} #Disturbing Depictions# (Deals 1 points of damage to Sanity) (Requires the Claw, Tooth, and Quill of Blood to unlock).
    #Dark Hallucinations# (Deals 2 points of Sanity damage)
    =Tribute Symbol of the Butcher Picross Puzzle=
    Creates the [Tribute Symbol of the Butcher] when completed successfully. (Solution)

    The Doom Tribute Chamber

    (71) Silvercoal City Metro Station West (Abandoned)
    {Doom Tribute Chamber: Missing Tribute Symbol #1, Missing Tribute Symbol #2, Missing Tribute Symbol #3} (Needs the Tribute Symbols of the Executioner, Infernal Judge, and Butcher)
    #Explosive trap: Fire# (Deals 1 point of Health damage, 50% chance of causing Burned status)
    (Once Unlocked) =First Note from Quinton=
    =Second Note from Quinton=
    =Description of trap supplies=




    Derange-Related Graphics

    Natisha Taunt Notes

    NOTE: The placement of the Taunt Notes are trigger-based. If the player avoids taking damage from the trap (either because they have Security or are a Pokémon type that has resistance against the trap), a Taunt Note will not be found. However, if they do take damage, one of these may be found. Once a particular Taunt Note is found, it will not be placed again.
















    Quinton Notes

    These reveal Natisha as Derange once the players reach the end of her Stalker route.





    ANNUL - Hattika the Ninetales (**FULLY COMPLETED** Neo)
    Spoiler:
    Backstory
    Since she was a child, Hattika had a passion for learning and education, and decided early that after being inspired by her teachers in school, she wanted to become one also and help children be the best she could be. Very often, she would help her fellow classmates with their assignments and volunteered to be a helper whenever possible.

    When she grew older, she found it wasn't as easy as she thought it would be. After earning her teaching degree, she was assigned to Northwind school, a place where students didn't care and neither did her fellow teachers. Her passions for helping young Pokémon learn were met with carelessness, insults, and at times, even violence. Very often she would come home in tears, frustrated that these children were throwing away their future despite all of her best efforts.

    ANNUL showed itself to Hattika.

    Annul promised Hattika there were better ways to get through to her students, and that it knew of "secret ways" to make students snap out of their stupor and actually develop an interest and fondness for learning. At first, Hattika was skeptical and didn't feel right trusting this mysterious ghost-like presence, but told Annul she'd think about it. All it took was one night and one really lousy day afterword and Hattika said enough was enough. She agreed to work with Annul.

    How ANNUL twisted Hattika's expectation

    It first started quite dark and only got progressively worse. Annul's "secret way" of getting her students to learn was a twisted version of mind control. Students that tried to resist would feel a sickly agony before sitting down and forcing their gaze upon the presentation screens and teaching materials. Even just glancing away at the clock to see how much class time was remaining made them feel uneasy.

    Over time, Annul flipped things on Hattika and slowly just made her angrier and angrier as her students were forced and expected to learn impossible amounts of material. Their failure to do so caused her to see them as hopelessly stupid. Annul then gave her the power to just completely wipe out their minds, memories, and experiences, leaving them as a brain-dead ragdoll that couldn't even continue to have their vital organs running as their entire brain was shut down and made completely useless.

    Murder process and signature

    Hattika uses a kind of mind-wipe power that shuts down the victim's entire brain. All cognitive, memory recall, and other mental functions are completely obliterated. The Pokémon's physical body is in fact completely intact, but their brain is reduced to empty matter. This method of murder in fact makes the Pokémon victim as dumb, clueless, and as ignorant as could possibly be. And as a result, this complete mental erasure makes it impossible for the Pokémon's body and vitals to continue running. As soon as the brain completely shuts down, so does everything else.

    If the dice lands on ANNUL (Doom Tracker post)

    The victim turns up slumped over, dead and still as if they died horrifically intoxicated. The victim could also be dead simply from doing something that completely lacked any logical thought or notion of self-preservation.

    Font
    Gromagroo


    Annul's Stalker Route



    Path of the Griper

    These are the steps needed to get to the [Griper Cube (Dusknoir)].

    (50a) Blackbridge Industrial Plant (Abandoned) Sublevel B2
    =[X18 Access Keycard (1of2) Internal Components] Logic Puzzle=
    (Completed Puzzle Solution FOR REFERENCE ONLY)
    Creates the [X18 Access Keycard (1of2) Internal Components] when completed successfully.

    (43b) The Platinum Tower Skyscraper Floor 13
    [Token of Dusk]

    (30c) Silvercoal City Library Floor 8
    [Token of Silence]

    (5a) Ironrock Apartments Floor 5
    {Locked Jewelry Case: Dusk Slot, Silence Slot} (Requires the [Token of Dusk] and [Token of Silence] to unlock
    [X18 Access Keycard (2of2): External Keycard Casing, <Repair>]

    NOTE:
    The players need both the [X18 Access Keycard (1of2): Internal Components] and the [X18 Access Keycard (2of2): External Keycard Casing, <Repair>] before both parts can be combined into the [X18 Access Keycard]. However, before this can happen, players need to use the Repair perk on the External Keycard Casing.

    (22e) The Diadem Building Floor 46
    {Locked Steel Armoire: X18 Access Reader} (Needs the [X18 Access Keycard to unlock].
    [Griper Cube (Dusknoir)

    Path of the Royal

    Compared to the other paths, this part of the final puzzle is fairly simple. Outside of the Sentinel Incorporated Steel Mill, players will find an unconscious Scraggy named Rath that needs help and only someone with the First Aid perk can help him. Once this is done, Rath will hand the Emissaries the [Royal Cube (Pyroar)] as thanks.

    (51) Sentinel Incorporated Steel Mill
    <Wounded Scraggy, First Aid>
    [Royal Cube (Pyroar}]

    Path of the Scorching

    Most of this path involves finding the badly wrecked {Damaged Security Administration Door, Shredded AXO Wires, Broken PL15 Circuit Board, <Repair>} and fixing it up to get to the [Scorching Cube (Talonflame)] behind it. As the description goes, the AXO wires are shredded beyond repair and need to be replaced entirely. The PL15 Circuit board is completely fried and also needs to be replaced entirely. The rest of the door is badly damaged, but can be repaired using the Repair perk.

    (88) Kanotan Software
    [Tech Support Locker Key: T Emblem]

    (88b) Kanotan Software Floor 16
    {Tech Support Locker, T Emblem} (Requires the [Tech Support Locker Key, T Emblem] to unlock)
    [PL15 Circuit Board]

    (64) Synth Compressor Station
    [AXO Wires]

    (49a) Runner Chemical Plant Floor 1
    {Damaged Security Administration Door, Shredded AXO Wires, Broken PL15 Circuit Board, <Repair>} (Requires the [PL15 Circuit Board], the [AXO Wires], and needs the Repair perk used on it to unlock.
    [Scorching Cube (Talonflame)]
    =Metal Wall Message=

    Path of the Cobra

    Unlike two other paths, the path to get to the [Cobra Cube (Arbok)] is fairly simple and the players have two ways of doing it. They can either find the [Black Rose Key] or use the Lockpick perk on the <{Underground Cellar Door, Black Rose Emblem, <Lockpick>}>

    (54a) Northwind School Floor 1 Administrative Offices
    [Black Rose Key]

    (38) Altamar Motel (Abandoned)
    <{Underground Cellar Door: Black Rose Emblem / <Lockpick>}
    [Cobra Cube (Arbok)]

    Door of the End Days

    And this is where it all comes together. At the outside of the Coldon Apartment Building (where Hattika lives, also), players will find a creepy, apocalyptic door on the exterior of the building that's been marked with graffiti and not taken seriously. This door will depict a dark, fiery judgment where there is no salvation, only damnation. The door will also have this inscription:

    "Woe to all because of the actions of the Infernal Four: the Griper, the Royal, the Scorching, and the Cobra."

    And below that, there are four cube-shaped holes.

    (60) Coldon Apartment Building Exterior
    {Door of the End Days: Griper hole, Royal hole, Scorching hole, Cobra hole} (Needs the [Griper Cube (Dusknoir)], [Royal Cube (Pyroar)], [Scorching Cube (Talonflame)], and the [Cobra Cube (Arbok)] to unlock.)
    =Hattika's Scribbled Teaching Materials=
    =Struggling VS Anti-Stupidity Note=

    Annul-Related Graphics

    The Serial Killer Logic Puzzle



    Players need to complete this tricky logic puzzle to successfully create the [X18 Access Keycard (1of2): Internal Components].



    Logic puzzle solution reference.

    Metal Wall Message



    Found behind the damaged security door, this message clues the players in that they're on Annul's trail. It also drops a few hints that Annul has something nasty out for children.

    Bad Homework



    Yes, Virginia, Northwind School is messed up, and this is what happens when delinquent students meet demonic spirits. The players find this gem at the end of Hattika's route. And by the way, Hayne's dead. :P

    Hattika Struggle Note



    Players will also find Hattika's struggle note at the end of her route. It definitely confirms Hattika as Annul, even though she's desperately trying to undo what happened.


    TRISTESSE - Wandon the Octillery (**FULLY COMPLETED** Neo)
    Spoiler:
    Backstory

    Wandon the Octillery. Wandon the dockhand. Wandon the nobody.

    For years, Wandon wanted to be someone and something more than just another face that blended into the everyday norm. When he was young as a Remoraid, Wandon was literally just another fish in the sea that was very easy to overlook. He could be on fire, even underwater, and no one would even care to notice him. And if he were to die the next day, the rest of the Pokémon living in the sea wouldn't think anything was missing.

    And Wandon hated this feeling. He didn't want to be one of those Pokémon that would just disappear. Even when he evolved and started working at the docks, nothing seemed to change. He would live a life of lifting heavy boxes, cleaning docks, and doing boat maintenance until he was too old and tired to do anything. And then, after a few years, he'd just curl up and die and it was likely it would be months before anyone discovered his corpse.

    No, he didn't want any of that anymore. Instead, he wanted fame. And with that, he wanted attention, love, and admiration. Just the dream of his name being worth something and his autograph being framed by all his fans was something he yearned desperately for.

    TRISTESSE showed itself to Wandon.

    Tristesse, one of the more heartless Enthrallers, found Wandon, brooding in his undersea apartment. And Wandon, being too quick and gullible, trusted Tristesse immediately when the dark spirit told him there were a few simple secrets to fandom. All Wandon had to do was decide how he wanted his fame. Be a famous singer? A famous artist? Have one of his creations go viral and be loved forever?

    But Wandon, greedy as he was, wanted to be the greatest in everything. And he wanted it fast. Tristesse, amused by Wandon's reckless and snarky nature, decided it might be fun to make the octopus Pokémon believe it was possible.

    How TRISTESSE twisted Wandon's expectation

    Instead of Wandon getting the fame, Tristesse laughingly gives it to the victims.

    In the beginning, Tristesse gave secrets to Wandon that the octopus thought were believable. How to make an idea stick and become trendy, how to identify what the current culture would latch onto, and how to impress them all over and over again. And Tristesse easily took over Wandon's mind and body and got to work making creations and ideas that would impress the culture of today...

    ...and then just handed them over to other Pokémon at the last second, just moments before he could have published them or posted them himself. What was even worse for Wandon was watching in horror as Tristesse just contacted other Pokémon with "his" creations and told them he didn't think he could make use of them, and asked them if they could use it in any way.

    Tristesse's work made other Pokémon popular and rich. All at the expense of Wandon's time and money. But as soon as they became rich and famous, he forced Wandon to find them and kill them, but in gentle and nonviolent ways to preserve their innocence.

    Murder process and signature

    Unlike most of the other Stalkers, Tristesse makes Wandon kill his recently-famous victims with the least amount of bloodshed and mayhem to preserve the victim's body respectfully, much to Wandon's complete irritation. Meanwhile, he even forces Wandon to have to use his own money to buy expensive clothing and jewelry to beautify the bodies, putting him into massive debt and forcing him to steal and cheat. His victims always die beautiful and handsome, and usually in clean and respectful places. Because of that, they're admired more by their mourning fans, their funerals see overcapacity attendance, and their names go down in history and in the news. All while Wandon, jealous and hopeless, can only watch...

    If the dice lands on TRISTESSE (Doom Tracker post)

    The victim turns up dead, in fancy attire and jewelry, in a clean, public place. Meanwhile, something Wandon made through Tristesse's power recently made them famous and very popular. A one-hit wonder song, a viral video, or some amazing invention or creation are all things that these Pokémon were simply given by Wandon anonymously.

    Font
    Fingers


    Wandon's Stalker Route



    NOTES: Aqua Gear is for any non-water type reaching the underwater locations, just in case we don't have a player that goes with a water type as their personal Pokémon or a different Pokémon wants to take on that task. Of course, they'll need to do the extra work to get it.

    The {Skull Door} and the {Reinforced Vault Door} are at an underwater locations.



    Data Center Door

    After a Kontech hacker infiltration crisis at Holocon, a last minute ditch effort to shut down the data center failed before Banir, one of the last remaining Pokémon at the location, could intercept the attack. The players need to piece together the five parts to get the access code 84140245. Submitting the solution by PM in the form of an image or in written text works.

    Solution Reference

    (77b) Starwatcher Skyscraper (Abandoned) Floor 14

    (77f) Starwatcher Skyscraper (Abandoned) Floor 54

    (77a) Starwatcher Skyscraper (Abandoned) Floor 6

    (77c) Starwatcher Skyscraper (Abandoned) Floor 22

    (77d) Starwatcher Skyscraper (Abandoned) Floor 35

    (77e) Starwatcher Skyscraper (Abandoned) Floor 47
    {Data Center Door: 8 Digit Code Prompt}
    [XEN Computer]




    LAB AX01

    To bypass the heavily secure Lab AX01 door, the players will need to insert the [SD Module] to replace the stripped hardware and firmware necessary to get the door open again. They'll also need the [XEN Computer] from the Data Center and to use the Science perk to use the computer to hack the door.

    Inside, they'll find one of Tristesse's victims: Banir the Salazzle that had had come across one of the "presents" that Tristesse sent her. As the story goes, after Tristesse knew about Kontech's hacking, he decided to temporarily brighten Banir's day by giving her breakthrough cybernetics research! And then used Wandon to kill her anyway. Inside, they'll find the [Skull Key], used to continue down the rabbit hole for the Tristesse Stalker Route.

    The Underground Hatch is meant to be a slightly creepy offshoot from the normal path of the Tristesse Stalker Route, inflicting a few bits of Sanity damage along the way.

    (43d) The Platinum Tower Skyscraper Floor 37
    [XAM Sigil] #Mesmerizing Presence# (Deals 1 point of damage to Sanity)

    (30b) Silvercoal City Library Floor 5
    [AIL Sigil] #Mesmerizing Presence# (Deals 1 point of damage to Sanity)

    (40) The Sharley Estate
    [MAL Sigil] #Mesmerizing Presence# (Deals 1 point of damage to Sanity)

    (48) Balek Manufacturing Plant (Abandoned)
    {Underground Hatch: XAM Engraving, AIL Engraving, MAL Engraving} (Needs [XAM Sigil], [AIL Sigil], [MAL Sigil]) #Mesmerizing Presence# (Deals 1 point of damage to Sanity)
    [SD Module] #Disruption Dream# (Deals 2 points of damage to Sanity)

    (43i) The Platinum Tower Skyscraper Floor 88
    {{LAB AX01 Security Door: Missing SD Module, XEN Connection Port, <Science>}
    {Body of Banir the Salazzle: <Science>} Science Perk reveals Banir was killed with poison and was killed by shock, indicating he didn't know his attacker.)
    =Breakthrough Holo Log=
    [Skull Key]



    Underwater Prep (Optional/Circumstantial)

    (41c) Silvercoal City Shipyard and Port Authority Dockyard
    [UL Key]

    (41b) Silvercoal City Shipyard and Port Authority Main Building Floor 7
    {Broken Equipment Locker: UL Emblem, <Repair>}
    [Aqua Gear (Allows non-water types to explore underwater locations]



    Clockwork

    This part of the puzzle is for the [Vigormentium-Cutting Mining Drill] that the players need to bypass some of the reinforced Vigormentium metal braces on the {Reinforced Vault Door} that comes later. It's the only thing that will bypass these braces, and after its use, it breaks.

    The players first need to find the missing {Grandfather Clock: Missing Hour Hand, Missing Minute Hand, Positioning, <Repair>}. Then, after Repairing it, they need to insert the [Clock Hour Hand] and the [Clock Minute Hand]. The next step is to figure out what time the clock needs to be set for. They figure that out with a Sudoku puzzle (solution is 8:52) at The Seawish Tower (it's on one of the walls), but they'll either need a water type player to check it out, or they need to get the [Aqua Gear].

    (42b) The Eclipse Hotel Floor 16
    [Clock Hour Hand]

    (43f) The Eclipse Hotel Midsection Lobby
    [Clock Minute Hand]

    (46) The Seawish Tower (Underwater)
    =Positioning Sudoku Puzzle= (Creates the [8:52 Positioning Clue] when completed)

    (47b) Azure Waters Tower Floor 12 (Underwater)
    {Grandfather Clock: Missing Hour Hand, Missing Minute Hand, Positioning, <Repair>}
    [Vigormentium-Cutting Mining Drill]



    The Final Stretch

    Here's the last steps the players need to get to the bottom of who Tristesse is. First, they need to get the highly-powerful [XANO Military Code Decryption Tablet] from a hidden cache in the Seawish Tower to bypass the XANO Military Security Prompt, using the [Vigormentium-Cutting Mining Drill] to break open the interior Vigormentium metal braces, and then use the Science perk and the Security Perk to hack the interior security panel. In essence, there's no way for one player to do this all alone.

    Inside, Wandon's Cache is loaded with zeta memory cards filled with files and everything that could make any Pokémon absolutely filthy rich and famous in an instant (hence the insane security to get into this cache). In this cache and on these zeta memory cards, there are videos that are guaranteed to go viral the instant they hit a public place, songs that are infectiously catchy to most Pokémon, and artwork that many Pokémon would pay millions for. What's also here are collected news stories about Tristesse's victims, killed after their recent climb to fame.

    Any of these zeta memory cards and creations could have made Wandon instantly famous as all his dreams desired, but instead, Tristesse just hands it all to anonymous Pokémon for free with attached messages that make it seem like he's too shy and nervous to upload them himself, but just wants Pokémon to enjoy them and doesn't care about the credit. It's Tristesse's ultimate troll move and Wandon's worst nightmare.

    (46d) The Seawish Tower Floor 39 (Underwater)
    {Skull Door: Skull Emblem}
    [XANO Military Code Decryption Tablet]

    (41) Silvercoal City Shipyard and Port Authority
    {Reinforced Military Vault Door: XANO Military Security Prompt, Vigormentium Braces, <Science>, <Security>}

    The TRUTH: Wandon, because of his dockhand profession, has been stealing materials after reviewing ship manifests and has been using them to protect his cache, filled to the brim with Tristesse-creations and the silent, clean, and effective killing tools he needs to finish off his temporarily-famous victims.

    Tristesse-Related Graphics:

    Breakthrough Tablet


    This holo email message from Banir clues the players in that someone gave very valuable research to Holocon, but wanted to remain anonymous. They also find it next to Banir's body.

    Holograph Puzzle for Data Center
    Spoiler:

    PART 1



    PART 2



    PART 3



    PART 4



    PART 5



    COMPLETED VERSION FOR OUR REFERENCE:




    Clockwork Puzzle


    Positioning Puzzle for the Clock. Made to look like it's underwater. ;P


    Clock Sudoku Solution Reference

    Wandon's Cache


    First Zeta Memory Card


    Second Zeta Memory Card


    Sunline Holovision News Story about one of Tristesse's victims as Tristesse taunts Wandon incessantly about it.

  2. #22
    Cheers and good times! Neo Emolga's Avatar
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    IGNOS - Kim the Tyrogue (**FULLY COMPLETED** Xanthe)
    Spoiler:
    Backstory

    Kim: Around 16 (not literal years). Has anger management issues supposed to have come from the fact that his mother was murdered by his father when he was young, and has since been in foster care. He is set off very easily. Used to get into fights with other kids because they found it fun to provoke him. He's good at fighting, which meant that if he was picked on, he was more than capable of defending himself. But sometimes he would take it too far and end up beating them unconscious, which quickly spread around his school. Nobody tried to pick on him anymore, but his anger issues did not subside, and sometimes he would beat up his peers (older or younger) because he thought they were making fun of him (when really they would be whispering about a concert, or a maths equation, or something unrelated). This got him into serious trouble. He would get detention after detention, until one day he ended up knocking the detention teacher unconscious. She was nearly killed because he took it too far, blinded by his emotions of fury and sorrow. The security guard ended up stopping him when a student alerted him to Kim's abuse, and Kim was subdued and taken into custody. When he realised what he did, he was remorseful, distraught and in fear of himself.

    He dropped out of school and tried his hand at a trade, but again and again he would get into trouble. When he tried to atone for his past mistakes, nobody would forgive him because they saw him as a bully and a psychopath. Until...

    Ignos showed itself to Kim.

    Ignos, taken from ignosco in Latin which is "forgive, pardon, excuse," is a demon from Abyss who promised Kim that, by working together, it could help his victims and enemies forgive him for his acts. He was desperate for redemption, and nobody was willing to help him...until now.


    How Ignos twisted Kim's expectation
    Ignos initially helped Kim go after those who he wishes forgiveness from, but after only two murders, the demon's obsession with forgiveness made it start to seek out those it thought had "sinned," wanting them to beg for forgiveness instead. Kim now kills those who have sinned, wanting them to 'repent' by giving up their lives.


    Murder process and signature
    Victims are captured and taken to a torture chamber. When they refuse to admit their sins and repent and insist that he's crazy, he starts to inflict wounds on them in an effort to get them to comply. The torture process lasts for up to 24 hours, by the end of which the victim is always begging for repentance. Little do they know that repentance is death. Kim beats them to death, usually caving in their skulls (or for an irregular pokemon like staryu, crushing their gem) while the rest of their bodies are bruised, battered and clearly tortured. They always turn up within 24 hours after they are captured, found wearing a mask which initially hides their caved skulls (I mean, the pooling blood is a dead giveaway but you know). There are seven types of masks--one for each sin. They are obviously put in the mask that Ignos believes relates to their sin.


    If the dice lands on Ignos (Doom Tracker post)
    Victims turn up after having gone missing, wearing masks relating to their sin with the name of the sin carved into their bodies somewhere. The rest of their bodies show clear severe torture marks. (Usually nobody notices the victim going missing until hours later and sometimes search parties have been sent out, but no victims have ever been found before they show up.) To avoid time complications, the pokemon went missing hours before the events of the Doom Tracker post.

    Ignos' Stalker Route



    (63) Silvercoal City Correctional
    [indent]{Correctional Tunnel Network: Ashen Path, Torn Path, Spoiled Path, Neurotic Path}
    [indent]{Torn Path: Seven Missing Heads} (All [Masks] required spelling LEGPAWS with first letters)
    Lair of Sinners - [Rite of Abstinence], [Screaming Crown Half 1/2]
    #Intense Headache# (Deals 3 points Sanity damage)
    {Neurotic Path: Archaic Console reading "INPUT RITE COMMANDS"} (Requires [Rite of Abstinence])
    =Spot-the-Sins= (becomes [25 Code])
    #Intense Pain# (Deals 2 points Sanity damage, 2 points Health damage)
    {Blistering Path: Archaic Console reading "INPUT CODE"} (Requires [25 Code])
    =Sin Curse Crossword= (becomes [Incriminating Admission] when completed), [Screaming Crown Half 2/2]
    #Intense Headache# (Deals 3 points Sanity damage)
    {Ashen Path: Giratina Engraving: Missing Crown} (Requires [Screaming Crown Half 1/2] and [Screaming Crown Half 2/2])
    [indent]{Store Room: Archaic Console reading "INPUT ADMISSION"} (Requires [Incriminating Admission])
    [indent]=Class Photo=

    |SP4| Purity Oil


    Torn Path

    Requires the Seven Sins Masks; [Mask of Lust], [Mask of Envy], [Mask of Gluttony], [Mask of Pride], [Mask of Avarice], [Mask of Wrath] and [Mask of Sloth]. An underground tunnel leads to giant doors with the following inscription:

    Value only a letter preceded by none. First comes the brace; on it we stand. Second comes wild hands; with them we work.

    The first sentence refers to the first letter of each mask being relevant. The riddle tells that the masks must be arranged as LEGPAWS in order to enter. Brace = leg; animalistic hands = paws.

    The doors open to reveal the main lair where Ignos conducts his murders and torturing. [Rite of Abstinence] and [Screaming Crown Half 1/2] can be found here.




    (93) Uniper Hovercraft Hangar
    {Undiscovered Comfey body: <Science>}
    =Path to Redemption Maze= (Becomes [Path to Redemption Maze Solution])


    (89c) Macanan Textile Manufacturing, Floors 21-30
    #Craggy projectiles, Rock# (Deals 2 points of Health damage)
    +Fire-type+, +Ground-type+
    {Argumentative AI: <Diplomacy>}
    [Mask of Lust]


    (87e) OmniCore Engineering Complex, Floors 31-40
    #Quicksand, Ground# (Deals 1 point of Health damage, 1 point of Sanity damage)
    +Rock-type+, +Electric-type+
    {Door of a Thousand Chains: <Lockpick>} (Deals 1 point Sanity damage for taking hours)
    [Mask of Gluttony]


    (73c) Inspiration Inc. Chemical Plant (Abandoned), Floors 6-10
    #Perpetually Hot Branding Irons, Fire# (Deals 2 points of Health damage)
    +Dragon-type+, +Fairy-type+
    {Disassembled Sentry Bot: <Repair>}
    [Mask of Pride]


    (59c) Silvercoal City Courthouse, Floors 11-15
    #Fierce slicing winds, Flying# (Deals 2 points of Health damage)
    +Steel-type+, +Fighting-type+
    {Wall-mounted scanner: [Path to Redemption Maze Solution]}
    [Mask of Sloth]


    (55c) Seventy-One Manufacturing, Floors 21-30
    #Frayed wires, Electric# (Deals 2 points of Health damage)
    +Water-type+, +Poison-type+
    {Incomplete chemical formula: <Science>}
    [Mask of Envy]


    (50c) Blackbridge Industrial Plant (Abandoned), Floors 16-22
    #Mite Infestation, Bug# (Deals 1 point of Health damage & 1 point of Sanity damage)
    +Normal-type+, +Psychic-type+
    {Incomplete healing solution: <First Aid>}
    [Mask of Wrath]


    (48d) Balek Manufacturing Plant (Abandoned), Floors 31-40
    #Frosty Stalagmites, Ice# (Deals 2 points of Health damage)
    +Grass-type+, +Flying-type+
    {Valhalla Hack-Proof 9000 Terminal: <Security>}
    [Mask of Avarice]





    Neurotic Path

    At the end of the tunnel there is a very old, ancient console which looks primitive but still functional. The screen is completely green except black capital letters reading "INPUT RITE COMMANDS." The console requires the [Rite of Abstinence] obtained from the Torn Path. When input, the console will trigger the wall to vanish and inside the room will be =Spot-the-Sins= which can be completed by the players to reveal [25 Codeword].




    Blistering Path

    At the end of the tunnel there is a very old, ancient console which looks primitive but still functional. The screen is completely green except black capital letters reading "INPUT CODEWORD." The console requires the [25 Codeword] obtained from the Neurotic Path. When input, the console will trigger the wall to vanish and inside the room will be =Sin Curse Crossword= which can be completed by the players to reveal [Incriminating Admission]. [Screaming Crown Half 2/2] is also found here.




    Ashen Path

    This is the final path and can only be accessed once the other paths have been completed. There is a giant door at the end of the tunnel with a giant engraving of a Giratina on it. The giratina looks menacing and foreboding. It is also missing its golden crown-thing, and requires [Screaming Crown Half 1/2] and [Screaming Crown Half 2/2] obtained from Torn Path and Blistering Path respectively.

    The player is then led to a store room which can only be opened with the [Incriminating Admission]. This will lead them to a =School Photo= which, when turned over, has Kim's confession on the back.



    Ignos-Related Media

    Maze to be completed. Answer is here for reference. Is called =Path to Redemption Maze=, and turns into [Redemption Pattern] when completed, to be used to access a room containing the [Mask of Sloth].


    Word search revealing what species Ignos is. Turns into [Incriminating Admission] and can be used to open the Store Room in Ashen Path. Answer here.



    Spot-the-Sins. Riddle is "How many instances of sin can be found?" and the answer is 25. Turns into [25 Codeword] and is to be used to open Blistering Path. Answer here


    The back of a school photo that has a tyrogue circled. This is found at the end of Ashen Path and is confirmation of Ignos' identity.

    Font
    Tibetan Beefgarden


    OBLIVION - Bhi the Claydol (**FULLY COMPLETED** Neo)
    Spoiler:
    Backstory

    Bhi, a retired store clerk that never accomplished its dreams of one day owning its own store, had grown old, tried, worn-down, and desired to do something more with the limited amount of time it had left. Problem was, not knowing when it would die bothered him. It wanted to foresee what was to come.

    Ihb, a Baltoy that is essentially Bhi's grandson, has been living with Bhi as its father has to commute all the time for work and its mother was killed in a hover train accident. Ihb tries to interact and get a better relationship with its grandfather, but the love isn't there. While Ihb tries to be open and doesn't mind appearing to be humorous at times at its own expense, Bhi thinks the Baltoy is up to something.

    In any case, Bhi was hoping to work out how much time it would have left before death claimed its life.

    OBLIVION showed itself to Bhi.

    Oblivion offered to give Bhi some insight into the future and even the futures of others. He described it as a "sight beyond sight" and expressed how much time could be an enemy to the living. Bhi trusted this dark spirit's knowledge of time and death and decided it essentially had nothing left to lose in its old age.

    How OBLIVION twisted Bhi's expectation

    At first, Oblivion allowed Bhi to see several seconds into the future, figuring it would be easier for the Calydol to understand and grasp this power with simple but effective exercises at first. Then, it was amplified up to a few days. Oblivion tricked Bhi into thinking it was learning quickly despite its old age. Then, Oblivion allowed Bhi to see at least a week into the future. And that prediction was Ihb would be struck and run over by a hovercraft and would die. Oddly enough, Bhi didn't actually care about Ihb's expected fate. It was more curious and more interested in the growth of its own prediction powers.

    Just hours before the incident was supposed to happen, Oblivion cut off Bhi's powers, terminated its eyesight, and made the Claydol completely blind. The prediction never came to pass, either. Much to the Claydol's agony, it has to rely on Morse Code beeps and Braille. Meanwhile, to hide the truth from Ihb, Bhi continues to lie and make Ihb the Baltoy believe Bhi is learning and using a computer language like binary, only this involves dots and dashes. As a result, Ihb believes this to be true, despite the lack of computers in Bhi's house.

    Murder process and signature

    Bhi smothers its victims with anything thick and black from black paint, oil, tar, or anything along those lines. This allusion points toward these victims being consumed by the void, and in a similar sense, hints at Bhi's blindness in a "if I can't see them, then no one else should" kind of way.

    If the dice lands on OBLIVION (Doom Tracker post)

    The victim Pokémon will be found dead smothered in some thick, black substance all over their body. They're usually not so easily found, as they are usually covered with so much black goop that it almost makes them unidentifiable as a Pokémon's body. Cause of death is very difficult to figure out, but the actual cause is asphyxiation. Bhi smothers their head and throat with a black bag before proceeding to dump whatever black goop it has on hand.

    Font
    Fascination


    Bhi's Stalker Route



    Bhi/Oblivion's Stalker Route is relatively simple compared to the other Stalkers and is mainly geared around solving Braille, audio, and Morse Code puzzles. Bhi is older and is very unreceptive toward technology, so a lot of his clues and graphics look older.

    Bhi's Route can be divided into three parts based on the three glass eyes needed to enter the Shadow Hall. They resemble Pokémon birds of prey that would have keen eyesight.

    Path of the Eye of Staraptor

    To access the {Rusted Storage Container: Five-Letter Lock}, there are two audio clips that link to this container. Both audio clips are reversed, which will sound weird to the players until they try reversing them. At least someone on the team should be able to figure this out.

    The first audio clue gives the locations of the three eyes, which will help them find . While not necessary, it is helpful to the players if they happen to find it before they find the container.

    The second is the five-letter codeword: DEPTH.

    (11) Silvercoal News Stand and Bookstore (Abandoned)
    Audio Recording 1 (Audio 1 of 2)

    (14e) Good Morning Sunshine Cafe (Abandoned)
    Audio Recording 2 (Aduio 2 of 2)

    (17) Silvercoal City Metro Station East
    {Rusted Storage Container: Five-Letter Lock}
    [Eye of Starraptor]



    Path of the Eye of Braviary

    Compared to the other two paths, the [Eye of Braviary] is super simple. In a way, it uses reverse psychology to throw off the players into thinking the other two eyes might be just as easy or there's some kind of catch to this one.

    (15b) Silvercoal City Police Station Floor 4
    [Eye of Braviary]



    Path of the Eye of Pidgeot

    The Eye of Pidgeot is definitely the hardest eye of the three. If the players find the audio clue for the locations, the only thing they'll find out is the location of the {Warped Door: Vacant Scrawl Hole Left Half, Vacant Scrawl Hole Right Half, <Security>}, which is also booby-trapped with a Sanity-damaging #Warped Visage#. The players have no choice, they have to disable it with the Security Perk. They also need both halves of the Scrawl Token, which doesn't deal Sanity damage, but is very unsettling to see a metallic token with nothing but psychotic scribbles. The Right Half of that same token is also not an instant-find either. They need to find it in a Rusted Cabinet first.

    As storyline background on the Warped Door, it was scribbled on by Bhi shortly after becoming blind. It captures his agony and frustration in a very dark and unsettling way to anyone who has the eyesight to behold it. Because it was also Enthraller-induced, the Sanity-damaging effect comes into play and causes very unsettling visions (and not-so-friendly visits from Aglome Oen/Erif Senucius).

    (30a) Silvercoal City Library Floor 3
    [Twisted Cross Key]
    =Library Braille Note=
    =Braille Printer=

    (5c) Ironrock Apartments Floor 22
    [Scrawl Token Left Half]

    (10c) Patriarch Stadium (Abandoned) Stadium Concession Area
    {Rusted Cabinet: Twisted Cross Emblem}
    [Scrawl Token Right Half]

    (73a) Inspiration Inc. Chemical Plant (Abandoned) Sublevel B4
    {Warped Door: Vacant Scrawl Hole Left Half, Vacant Scrawl Hole Right Half, <Security>}
    #Warped Visage# (Deals two damage to Sanity)
    [Eye of Pidgeot]



    It all comes together...

    (75a) Dovac Foods Manufacturing Plant (Abandoned)
    {Shadow Hall Door: Missing Staraptor Eye, Missing Bravairy Eye, Missing Pidgeot Eye}
    #Overwhelming Darkness: Dark# (Deals two damage to Sanity, 25% chance to cause Confusion status, 25% chance to cause Infatuation status)
    =Dark Morse Code Account=
    =Braille Taunt Message=
    =Evidence of Black Paint, Oil, and Tar=



    Oblivion-related Graphics & Media

    Audio Recording One: LINK TO RECORDING

    This audio recording reveals the locations of the three eyes, but it doesn't reveal what the players have to do to get to them. The audio is also reversed and almost sounds like it's in a foreign language, but with a little tweaking around, the players should figure it out.

    The first Audio Recording states this:

    "You've lost your sight, and it's all black to you now. There's nothing you can do about it, but if you've lost your memory as well, this might help you save it.

    It's all behind the eyes. The three eyes. One is at the East Metro Station. The second is on the fourth floor of the police station. And the last is on the fourth level of the abandoned chemical plant."


    Audio Recording Two: LINK TO RECORDING

    This audio recording reveals that the password to the {Rusted Storage Container: Five-Letter Lock} is the word "DEPTH." Unlike the first audio recording, this one is essential to find and figure out.

    "At the East Metro Station, there is an old lock box. If you have forgotten the five character password, the word you're looking for is Depth. No other word besides Depth will disengage the lock."


    This Braille note, found next to the Braille printer in the library, reads:

    Does this remind you?
    Is it funny that we are
    here again?
    I think it is funny.
    I think it is hilarious
    that you are in the dark here
    and you only have
    me as company.

    Get used to it.
    Oblivion


    It gives the players a clue that Oblivion is taunting the victim and blindness is a central theme around Oblivion's Stalker Route.


    Found at the end of Bhi/Oblivion's Route, if the players decode this, it makes it pretty obvious who the Stalker is, but it is an extra step.

    "Does it hurt that you have to hide everything Bhi? Does it hurt that you were willing to forsake your grandchild for your own power? You are lucky Ihb is stupid and does not know. You are lucky it all thinks this is part of your stupid game.

    No need to worry. I will make sure it says stupid.

    And I will make sure you stay my slave. Such an obedient puppet you are."



    Another taunt note from Oblivion found at the end of the Oblivion Stalker Route.

    It reads:

    "Does it hurt, Bhi?
    I hope it hurts
    I hope it makes you want
    to sleep and dream
    back in time
    When you could still see
    But I enjoy watching
    you suffer so badly.
    My precious puppet
    So lost and hopeless
    Keep enjoying the darkness
    It only gets worse from here."


    NIGHTLUST - Dakku the Audino (**FULLY COMPLETED** Neo)
    Spoiler:
    Backstory

    Even when Dakku was young, she wanted power. The power to command, the power to force other Pokémon to do what she wanted, and the ability to drive things toward a direction that she wanted regardless of what other Pokémon thought was best. With a darkened heart, she was quick to take credit and even quicker at pointing blame at others for faults and failures that she was responsible for.

    Despite her unethical nature, she rose to a high-up director position with the Silvercoal City Shipyard and Port Authority. But it was nowhere near enough for her. She desired more out of just pure, raw greed for more attention, more money, but especially more control and more power. Many Pokémon below her saw her as a total control freak and they weren't wrong in the slightest. Dakku was undoubtedly an awful Pokémon to work for, and couldn't stop herself from being a egotistical dictator when it came to just about everything.

    NIGHTLUST showed itself to Dakku.

    Nightlust told Dakku that there was far more to the universe than just Valdyne. The dark Enthraller told Dakku she could have control of an entire dimension to herself. Initially, she laughed and scoffed at the idea, but Nightlust told her that she could have a world of dreams all to herself to modify and tinker however she wanted. Every time a Pokémon had to fall asleep and began to dream, they would enter Dakku's world where she had free will to subject them to do anything she wanted. She could have her own kingdoms and dominions, create her own personal fantasy worlds, and even force Pokémon in the conscious realm of reality do her bidding, or face her wrath whenever they dared to sleep. And there was no way any Pokémon could just decide to stop sleeping.

    What sounded ridiculous to Dakku at first became something she wanted to experiment with and quickly latched onto her as an obsession. She rapidly hungered to see it for herself and the more she thought about it, the more she craved such a power.

    How NIGHTLUST twisted Dakku's expectation

    Oh, Nightlust gave Dakku her own dimension dream world all right. It's called Akumu, which is Japanese for Nightmare. Akumu is nothing like what Dakku was expecting and surprise, she has really no control over it. What's even more twisted is during the day, Nightlust feeds Dakku such a desire to sleep and visit this constantly-twisting world, but when she does sleep, she's thrown into a nightmare that abuses her, bewilders her, and violently twists her mind around. All the while, her mind is at war with herself with half of her believing this savage and hellish world is everything she ever wanted while her actual, rapidly-fading rational thinking believes it's the most horrifying thing ever. Never before has she had this kind of inner, self-destructive thinking and there's no escape for her. And yet she somehow still embraces it. It's as if she believes a lie she has control over it when really, she's the one under it's control.

    What's even worse is Akumu is following her. After she's awoken in the morning from a night of pure hell to find the twisted and deranged supernatural things that were in the nightmares to be right besides her on her bed in fully materialized form. And yet, despite their twisted and wicked nature, she treasures them like trophies, unable to bring herself to destroy them or get rid of them. Other Pokémon will flat out run away and become very uneasy even just looking at these things. And yet, Nightlust makes her surround herself with these twisted and otherworldly relics of evil and twisted nature.

    Murder process and signature

    Cardiac arrest. Dakku can put a Pokémon victim to sleep to spend some time in Akumu. And usually, the stress, the strain, and the terror causes so much anxiety and fear that they are scared to death. The police can't detect it and there's nothing that ties Dakku to the fatal terror.

    If the dice lands on NIGHTLUST (Doom Tracker post)

    The Pokémon will be found dead, absolutely frozen with the face of sheer horror with their heart stopped. Often, something right out of the realm of Akumu will be found with them, but the freakish relics and remnants will very rarely make sense. The truth is Akumu never stays the same, but it is always horrible, hellish, and frightening in ways never conceived.

    Font
    Vibratte Letters!




    Nightlust's Stalker Route



    As mentioned before, Nightlust's Stalker Route will involve a MASSIVE amount of Sanity-damaging traps and just about every twisted door and macabre item have components linked to the nightmare realm of Akumu and are laced with these traps and dark presences. Even Pokémon with Security are going to have a tricky time dealing with it. Anyone that tries to make fast progress on her Stalker Route is going to have their Sanity stats shredded up constantly. Very often, players will be facing point-blank visions of Akumu and the results are just downright horrifying. Moreover, many of these items are just outright twisted and several of them are completely warped in nature. I pity anyone that tries to take on her route without having the Security Perk.

    What's more is a lot of these presences start affecting them on PXR! Players may get haunted by creepy doppelganger versions of themselves and may receive disturbing VMs and PMs from them. Some unsettling messages and images might also be dropped into their signature, as if they're being haunted and watched.

    It seems once Akumu has found a victim, there isn't any letting go...

    Nightlust's Stalker Route consists of five parts. This includes the Shadow Shriek Omen, Tome of the Black Creed, Infernal Armament, Deathwish the Dark Payment, and the Masochist Mask. EVERY one of these lovely devices is booby-trapped like crazy and yes, they're definitely from Akumu and don't belong in this dimension. As the storyline goes, only once the dark emissary wears the infernal attire and offers the dark sacrifice before the Gateway will it open. Otherwise, the only way to see Akumu is by having Dakku send you there. And that usually doesn't go over too well in a family-friendly like fashion. Since it's only expected that Dakku will be using these, when the player uses them, boom, it causes quite the stir in Akumu and they learn the truth. But not without a TON of Sanity-damage first.

    At the end of each of these "mini-routes," they will get one of the five parts needed to open the Gateway to Akumu. Oh, it reveals that Dakku is the involuntary conduit to Akumu, but the player who opens this thing will immediately have their Sanity wiped to nothing, entering Berserk state. Not even Security will prepare them from looking straight-on into Akumu.



    Path of the Shadow Shriek Omen
    The Shadow Shriek Omen is a dark amulet with a very hellish-looking medallion. It calls forward the dark presences as a kind of communication device. It's definitely dark. Keep out of the reach of children.

    To get to it, they need to get through the {Widow Door: Demon Mark Emblem, Missing Widow Face Left Half, Missing Widow Face Right Half}. This door also does some Sanity damage as well. Two of these pieces are straightforward, but the right half of the face has its own stuff to do.

    (14b) The Clean Tumble Laundromat (Abandoned)
    [Massacre Sword]
    #Infernal Presence# (Deals Two damage to Sanity)


    (56a) Vale Housing Project Floor 3
    [Forsaken Sword]
    #Infernal Presence# (Deals Two damage to Sanity)


    (61b) Windstone Housing Project Floor 13
    {Occult Cabinet: Missing Sword of the Massacre, Missing Sword of the Forsaken, <Security>}
    #Infernal Presence# (Deals One damage to Sanity)
    [Right Half of the Widow Face]
    #Infernal Presence# (Deals Two damage to Sanity)


    (62d) Calstan Power Plant Floor 27
    [Demon Mark Key]
    #Infernal Presence# (Deals One damage to Sanity)


    (58) Silvercoal City Metro Station North
    [Left Half of the Widow Face]
    #Infernal Presence# (Deals Two damage to Sanity)


    (66) Joka Memorial Park
    {The Widow Door: Dark Mark Emblem, Missing Widow Face Left Half, Missing Widow Face Right Half}
    #Infernal Presence# (Deals One damage to Sanity)
    [Shadow Shriek Omen]
    =Wall Message=
    #Heavy Infernal Presence# (Deals Three damage to Sanity, 100% chance of causing Confusion)




    Path of the Tome of the Black Creed
    This lovely piece of literature is chock full of adorable dark rituals and all the do-it-yourself recipes for doom, decay, and other grizzly fun bits. Ages three and up. Compared to the other parts, this path is pretty easy. Just get two demonic brands, crack open the Hall of Ill Omen, and you're all set.

    (35a) Brookheights School Gymnasium
    =XTHEN Brand Maze=
    #Infernal Presence# (Deals Two damage to Sanity)


    (36) Plaski's Restaurant (Abandoned)
    =ZEKETH Brand Maze=
    #Infernal Presence# (Deals Two damage to Sanity)


    (79) Pishter Park (Abandoned)
    {Hall of Ill Omen: Missing Brand of the XTHEN, Missing Brand of the ZEKETH}
    #Infernal Presence# (Deals Two damage to Sanity)
    [Tome of the Black Creed]
    #Heavy Infernal Presence# (Deals Three damage to Sanity, 100% chance of causing Confusion)




    Path of the Infernal Armament
    The path of the Infernal Armament is mainly themed around the four horsemen of the apocalypse. They need all four Testaments, but generally, they're not TOO hard to get. The Infernal Armament is the weapon of the dark magistrate (Dakku) and serves as a symbol of her power. It's shaped like a black gauntlet and is capable of dark magic attacks.

    (77h) Starwatcher Skyscraper (Abandoned) Floor 74
    {Broken Desk Drawer: <Repair> / <Lockpick>}
    [Testament of War]
    #Infernal Presence# (Deals Two damage to Sanity)


    (87a) OmniCore Engineering Complex Sublevel B4
    {Shadow Hatch: +Dark Type+ / +Ghost Type+}
    [Testament of Death]
    #Infernal Presence# (Deals Two damage to Sanity)


    (32b) Silvercoal City Fitness Center Admin Offices
    [Testament of Famine]
    #Infernal Presence# (Deals Two damage to Sanity)


    (22b) The Diadem Building Floor 16 (Bliss Financial Group)
    [Testament of Conquest]
    #Infernal Presence# (Deals Two damage to Sanity)


    (74c) Starbelt Manufacturing Plant (Abandoned) Floor 24
    {Tribute to the Apocalypse: Witness of War, Witness of Death, Witness of Famine, Witness of Conquest}
    #Infernal Presence# (Deals One damage to Sanity)
    [Infernal Armament]
    =Wall Message=
    #Heavy Infernal Presence# (Deals Three damage to Sanity, 100% chance of causing Confusion)




    Path of Deathwish the Dark Payment

    This sacrifice becomes possible through a Pokémon being in so much trauma that they wish for death. When this occurs, Dakku is able to harvest the Pokémon's body so that it can be used as a dark payment to appease Akumu. While not necessary to enter Akumu, it does further convince the wardens at Akumu that the disguised player is Dakku when really they're not. This particular Deathwish the Dark Payment is one that Dakku had prepared in advance but has not given it up as an offering quite yet.

    In this path, it starts with the collection of Evangtin, Anaksin, and Xetdan to be used at the {Insanity Hall: Missing Evangtin, Missing Anaksin, Missing Xetdan}. These unholy artifacts and relics are shapeless and ambiguous, but it is clear they were full of evil. As they are held, the user feels themselves going slightly more insane by the minute.

    (91b) Silvercoal City Synth Power Plant Sublevel B6
    [Evangtin]
    #Infernal Presence# (Deals Two damage to Sanity)


    (91d) Silvercoal City Synth Power Plant Floor 13
    [Anaksin]
    #Infernal Presence# (Deals Two damage to Sanity)


    (91f) Silvercoal City Synth Power Plant Synchronization Towers, Lower Levels
    [Xetdan]
    #Infernal Presence# (Deals Two damage to Sanity)


    (63a) Silvercoal City Correctional
    {Insanity Hall: Missing Evangtin, Missing Anaksin, Missing Xetdan}
    #Infernal Presence# (Deals One damage to Sanity)
    [Torment Globe]
    #Infernal Presence# (Deals Two damage to Sanity)


    (65a) Newhill Sewage Treatment Plant Sublevel 5
    {Chamber of the Plague: Missing Torment Globe, +Poison Type+}
    #Infernal Presence# (Deals One damage to Sanity)
    [Deathwish the Dark Payment]
    Audio
    =Wall Message=
    #Heavy Infernal Presence# (Deals Three damage to Sanity, 100% chance of causing Confusion)




    Path of the Masochist Mask
    This mask basically defines Dakku and paints her as a dark priestess that savors the pain and anguish of Akumu. It's one of the first things the gatekeepers of Akuma will be looking for and it will be the thing that fools them into revealing the true nature of who's really supposed to be wearing the dark mask.

    (37b) Sentarix Corporate Office 14th Floor
    [Schism Key]
    #Infernal Presence# (Deals One damage to Sanity)


    (63c) Silvercoal City Correctional Floor 13
    {Doom Prison: Schism Emblem, +Electric Type+}
    #Infernal Presence# (Deals One damage to Sanity)
    [Doom Covenant]
    #Infernal Presence# (Deals Two damage to Sanity)


    (28f) Silvercoal City Medical Center Children's Hospital and Pediatrics
    [Heart of the Hellion]
    #Infernal Presence# (Deals Two damage to Sanity)


    (63d) Silvercoal City Correctional Floor 29
    {Damnation Prison: Missing Heart of the Hellion, +Grass Type+}
    #Infernal Presence# (Deals One damage to Sanity)
    [Damnation Covenant]
    #Infernal Presence# (Deals Two damage to Sanity)


    (62a) Calstan Power Plant (Abandoned) Sublevel B5
    {Trial of Holocaust: Demand of the Doom, Demand of the Damnation, +Fire Type+}
    #Infernal Presence# (Deals One damage to Sanity)
    [Masochist Mask]
    #Heavy Infernal Presence# (Deals Three damage to Sanity)




    It all comes together...

    I'm pretty sure the player that ends up doing this knows ahead of time they're in for big time misery, but that's just how this game works.

    Reference Link

    (94) Silvercoal City Metro Station South
    {Gateway to Akumu: Wearing of the Shadow Shriek Omen, Presentation of the Tome of the Black Creed, Wearing of the Infernal Armament, Offering of the Deathwish of the Dark Payment, Wearing of the Masochist Mask}
    #Heavy Infernal Presence# (Deals Two damage to Sanity, 100% chance of causing Confusion)
    Visual 1
    Visual 2
    Visual 3
    =Revealing of the Dark Emissary: Dakku=
    https://www.youtube.com/watch?v=tEFEOSFfboU]Ambience for Akumu Segment
    #OVERWHELMING Infernal Presence# (Deals FULL damage to Sanity, 100% chance of causing Confusion)
    =Betrayer Pikachu: SPARE or ABANDON=




    Nightlust-related Graphics

    Brand Mazes


    Maze to create the [XTHEN Brand]


    [XTHEN Brand] Maze solution reference


    Maze to create the [ZEKETH Brand]


    [ZEKETH Brand] Maze solution reference

    Nightlust Messages


    Wall message found for Shadow Shriek Omen


    Wall message found for Infernal Armament


    Wall message found for Deathwish the Dark Payment

    Audio

    Ambience for Deathwish the Dark Payment


    Ambience for Akumu Ending

  3. #23
    Cheers and good times! Neo Emolga's Avatar
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    Before I forget again, here is just a bit of the content you guys didn't quite find, but that Season 3 is done, it's a great time to post it!

    You guys missed out on seeing this for Bloodwish!

    Spoiler:


    You guys dodged a pretty big bullet by not doing the Ritual of Blood with the Unfinished Sacrifice! It would have been a grizzly 3 Sanity Damage and it would have been a pretty disturbing post with that Grumpig getting sacrificed. Good call on deciding to exorcise Franny without doing ahead with this, though it wouldn't have been a Game Over like some people originally thought! Sure wouldn't have been pleasant, though!

    And the only other thing was the side mission for Murod the Electivire. This didn't get finished, so you ended up with the Iffy Ending for it, but here is what needed to be done and what kind of ending results would have happened otherwise:

    |2| #23 Murod the Electivire [D] Male
    Spoiler:
    Quest Appearance:
    From the beginning

    Synopsis:
    Someone has been taking advantage of the Stalker attacks and stole a hard drive containing research and development notes that Murod badly needs. He needs the Emissaries to see if they can find out where they are. He doesn't care if he never finds out who stole them, he just wants them back.

    Locations Involved:

    (6a) Silverdike Manufacturing Floors 1-5
    |2| {Elevated Shelf Ledge: ^Large Pokémon^}
    |2| [Brass Desk Key]

    (18) Southwarren Medical Center
    |2| {Medical Office Desk: Brass Desk Lock}
    |2| [Lost Medical Research Hard Drive]

    Solution:

    It's unknown who stole the research hard drive, but whoever it was had connections with Silverdike and sold the medical research to the medical center. If the Emissaries stop the transaction from completing, they'll help Murod get the credit he deserves for his hard work. Otherwise, someone else stands to get rich for it.

    Participants involved:
    Murod

    Rewards:
    Health Increase: +2 Health and +2 Sanity regardless of current state (so it's possible to have 6/4 Health/Sanity from this)

    HAPPY ENDING: The Research Hard Drive is returned to Murod
    Murod, ever grateful to the Emissaries, was able to complete and finalize the research on the newly developed Apex Medical Computer, which Murod knows will be able to save countless lives throughout the world. In a universe so ravaged by Stalkers, Murod and his life's work still prove there is a ray of hope even against the shadows.

    IFFY ENDING: Murod survives but his side mission is never completed.
    Distraught at the loss of his research, Murod's lost hard drive was never recovered and instead, Silverdike profited from his hard work and made millions. Even though many lives were saved, Murod never got the acclaim he deserved and instead lived on to see his life's work never attributed to him and all the effort he put into making it possible. Shortly after the Emissaries had left Southwarren, Murod had recently given up being a research scientist.

    BAD ENDING 1: Murod is murdered by the Stalkers
    Murod, brutally killed by the Stalkers, never lived to see his research completed. His life's work was never recovered, and there's no telling what kinds of research he had been working on and what it might have done if only Murod had survived. But against such dark forces like the Stalkers, it was one of many horrific losses.


    Yes, doing side missions affects the ending a little! There's more to them than just the reward!

    Anyway, I just felt you guys would have liked to know these juicy tidbits. :3

  4. #24
    growing strong Pokemon Trainer Sarah's Avatar
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    Thanks Neo!! I figured the desk and shelf must be linked add the last things we hadn't searched. Too bad we didn't end up with any large Pokemon. :( I'd wanna go with diplomacy/escort next time so I could do that sort of thing myself but I'm glad I picked security as it ended up being pretty useful!

    As a scientist, I thought the ending we got for Murod was actually super sad. Most scientists I know do dedicate their lives to their work to the point where it is their work and their hobby and even when you have time off (a lot don't even take breaks xD), you never stop thinking about it. So that was pretty heartbreaking. :(
    GCEA


  5. #25
    When you realize that Season two had 11 bloody stalkers...
    Oh, boy that's one depressing hit list.
    I do have to admit, I like how paths can have effects on your out-of-Stalkers-RP life too... Just one of the joys of being an admin- the power to really mess with someone's profile.


    Sometimes the scars on your soul are the only things keeping you sane.

  6. #26
    The Queen of Shaymin
    Noblejanobii's Avatar
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    I will say I do think that once again like season 1, certain individuals kinda took over everything. In the beginning we did well to work as a team but as the event progressed there was a lot of fighting going on. I mean, for crying out loud, I had to step in and give someone a warning at some point because they were purposefully antagonizing another user. That wasn’t fun for me! I don’t participate in Stalkers to babysit and increase my already high stress levels, I do it because I want to hang out with you guys. But the level of maturity shown by some of the users this round was just… awful. I was very disappointed because it was almost like they had forgotten this was a team driven game. Or just a game in general. And I’m not gonna lie, I was super mad that I’ve had exorcism for two rounds and only been able to nab one stalker because I wasn’t ever asked if I was okay with someone doing an exorcism. I specifically picked exorcism because I wasn’t able to get anyone in the second round and really wanted to make up for it here. But, instead, I just interviewed a bunch of people. By the time I’d see the message it was already too late. I was really mad after Tazz went ahead with the first exorcism because I hadn’t been online to see it. I wanted to get that since I was the only one who had had it twice. Then Morzone called dibs on the second one and then we didn’t find anyone else until the end of the game so I only got one shot at it and it wasn’t even the stalker I wanted to exorcise! Tazz grabbed Franny because I jumped the gun because I was getting desperate to exorcise someone. And granted I had my shot with Yandil but I was convinced he was a red herring since we’d had bait and switches in the past. Overall, I just felt left out and useless. After a while I wasn’t having much fun because it felt like every time I tried to do something I had to consult the person in charge to make sure it lined up with their plan. And since I was waiting around for the chance to exorcise someone I couldn't go searching places because of the risk of losing sanity. So once all the night interviews were done I couldn't do anything during the night anymore. I got to search... I think maybe two or three locations and that was it. After a while I just stopped paying attention to what needed to be done and went and did my own thing because I was so angry about everything and it wasn’t like there was anything I could do to help half the time anyway. So, overall, while I had fun for a little while, as the event went on, I started to not have as much fun because I felt like I was fighting my team rather than working with them. I actually wasn’t going to initially say anything because I didn’t want to be a Debby downer but if this is going to happen every round, I probably won't participate in stalkers anymore. I don’t want to feel excluded. I don’t want to be the bad guy that has to crack down on people because they won’t get their acts together. I don’t want to feel like I’m not doing anything important. I don’t want to feel like I’m the only one not having fun. I don’t want to dread coming online because it means possibly increasing my stress levels. I already have enough of this in my daily life. I don’t come here to experience that as well. That’s… all I have to say.
    Last edited by Noblejanobii; 12-16-2017 at 08:15 PM.
    / / / / / / / /
    Avatar by Soggymint
    Double Agents with Suicune's Fire

  7. #27
    Hm... He/she/they do(es) have a point... Plus, near the end, because it was a bit short on "stuff to do," ordinary folks who have full stats just sat around, doing skills or an aimless interview. It would be interesting if there were useful things to do at all time, like you mentioned money, so "Work Part-Time Job" could be an action, or more crafting stuff, that kinda jazz. Basically, a way for people to help when the team's waiting for someone particular to get done with a thing.


    Sometimes the scars on your soul are the only things keeping you sane.

  8. #28
    Cheers and good times! Neo Emolga's Avatar
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    Quote Originally Posted by Noblejanobii View Post
    I will say I do think that once again like season 1, certain individuals kinda took over everything. In the beginning we did well to work as a team but as the event progressed there was a lot of fighting going on. I mean, for crying out loud, I had to step in and give someone a warning at some point because they were purposefully antagonizing another user. That wasn’t fun for me! I don’t participate in Stalkers to babysit and increase my already high stress levels, I do it because I want to hang out with you guys. But the level of maturity shown by some of the users this round was just… awful. I was very disappointed because it was almost like they had forgotten this was a team driven game. Or just a game in general.
    I honestly didn't see things that were extremely severe. Yeah, that was that one minor incident, but things were resolved quickly and even before I had an opportunity to step in. I'll be honest, I've seen many things go much, much worse than this.

    Disagreements in team settings are very natural. Not everyone is going to feel the same way or believe the same thing, but the thing to do is just talk it out respectfully and politely. Rationalize the way you feel and detail why you feel this is the way you think things should be done. The more you communicate, the more people will understand your viewpoint.

    Quote Originally Posted by Noblejanobii View Post
    And I’m not gonna lie, I was super mad that I’ve had exorcism for two rounds and only been able to nab one stalker because I wasn’t ever asked if I was okay with someone doing an exorcism. I specifically picked exorcism because I wasn’t able to get anyone in the second round and really wanted to make up for it here.
    There was actually only one exorcism in Season 2 because we pulled the plug on that one early. We can't really consider that one in terms of distribution because that season just didn't complete, so please, I wouldn't even factor that in when it comes to contribution distribution.

    Also, why "super mad?" Even just doing one exorcism is contributing a heck of a lot! Not everyone even has exorcism. With seven Stalkers, it wouldn't ever be an even split. Some people were in a better position and opportunity to pull off a second exorcism. No one is saying you didn't do a decent job just because you didn't get a second exorcism in like Tazz and Morzone did.

    Quote Originally Posted by Noblejanobii View Post
    But, instead, I just interviewed a bunch of people. By the time I’d see the message it was already too late. I was really mad after Tazz went ahead with the first exorcism because I hadn’t been online to see it. I wanted to get that since I was the only one who had had it twice. Then Morzone called dibs on the second one and then we didn’t find anyone else until the end of the game so I only got one shot at it and it wasn’t even the stalker I wanted to exorcise! Tazz grabbed Franny because I jumped the gun because I was getting desperate to exorcise someone. And granted I had my shot with Yandil but I was convinced he was a red herring since we’d had bait and switches in the past. Overall, I just felt left out and useless.
    Noble, this is not true. You contributed a LOT and you're really undervaluing all the good that you did during this season. Everyone contributed quite a bit in one way or another and that's exactly how this whole game is supposed to work. It's not going to be an even split every time. Some other members will be in a better position to go ahead and do it, and that's okay when there's other things everyone else can do to help out. Here, there were seven Stalkers, so there was never going to be an even split in exorcisms all the time.

    I get that everyone would love to be the star of the show, but it's just not like that with a team effort. Everyone has to support each other and everyone is given the chance to contribute, whether they get information, items, or do what's needed to help the team win one way or another. The only way you "get left out and feel useless" is if you don't take any action at all. If you're unsure, it never hurts to search an unexplored location or interview a civilian that hasn't been talked to, yet. You never know what you might find and just taking that chance can still yield a payoff that helps the team in one way or another.

    In any case, exorcism/assassination is being done away with in its current form in favor of making a combat/battling system that more people can get in on at a time.

    Quote Originally Posted by Noblejanobii View Post
    After a while I wasn’t having much fun because it felt like every time I tried to do something I had to consult the person in charge to make sure it lined up with their plan. And since I was waiting around for the chance to exorcise someone I couldn't go searching places because of the risk of losing sanity. So once all the night interviews were done I couldn't do anything during the night anymore. I got to search... I think maybe two or three locations and that was it. After a while I just stopped paying attention to what needed to be done and went and did my own thing because I was so angry about everything and it wasn’t like there was anything I could do to help half the time anyway. So, overall, while I had fun for a little while, as the event went on, I started to not have as much fun because I felt like I was fighting my team rather than working with them.
    Who exactly was "the person in charge?" I saw several people taking the initiative to propose solutions to problems and work out strategies to get things done. This is leadership. Nowhere did I see anyone say "hey, I'm the boss, you don't do anything until it runs by me first!"

    Can you really blame someone for suggesting a next plan of action to get to the solution? In a lot of cases, that's what needs to be done in order to get to the bottom of things and to win it for the team. Yeah, you do need that element of communication in terms of "who can take care of this" and "what might this be for?" If everyone just does their own thing without talking it out, it's not going to be as effective and mistakes will be made. And sure, disagreements are natural in a team setting. Some people will believe in one thing and someone else may believe in another way, but that's natural. Talk it out, come to an agreement and work together!

    Quote Originally Posted by Noblejanobii View Post
    I actually wasn’t going to initially say anything because I didn’t want to be a Debby downer but if this is going to happen every round, I probably won't participate in stalkers anymore. I don’t want to feel excluded. I don’t want to be the bad guy that has to crack down on people because they won’t get their acts together. I don’t want to feel like I’m not doing anything important. I don’t want to feel like I’m the only one not having fun. I don’t want to dread coming online because it means possibly increasing my stress levels. I already have enough of this in my daily life. I don’t come here to experience that as well. That’s… all I have to say.
    HOW WERE YOU EXCLUDED!? I'll be honest, I thought you did a lot. You have to remember, there's only so much one person can do. Every action you take is doing something that at least attempts to put the team in a better spot than before.

    I really don't get what you're saying because I think things were really fairly distributed and everyone pitched in one way or another, including you! It's everyone's little contributions that add up and make the whole team go forward, even though if you look at exactly what each member pitched in on an individual basis, yeah, the contributions are small in the overall scope. And sometimes yeah, there's a bit of a luck component and sometimes some people come across something more valuable than others or they just come across an opportunity that not everyone gets to experience. That doesn't make it wrong, though. Even if you were to do a search or an interview and nothing came up, hey, at least you checked it out just to make sure! At least you covered ground! When you have a search and rescue team of 50 people covering ground and only one person finds the missing person, it's not like the other 49 people were pointless to have around!

    I really don't see how what happened would actually make you so angry to the point where you wouldn't even join next time. I'm a little worried you're expecting too much out of the game, out of me, and out of yourself...

    Quote Originally Posted by ARandomTool View Post
    Hm... He/she/they do(es) have a point... Plus, near the end, because it was a bit short on "stuff to do," ordinary folks who have full stats just sat around, doing skills or an aimless interview. It would be interesting if there were useful things to do at all time, like you mentioned money, so "Work Part-Time Job" could be an action, or more crafting stuff, that kinda jazz. Basically, a way for people to help when the team's waiting for someone particular to get done with a thing.
    Yeah, at the end when we were in the last two days, things were wrapping up and there were just those last loose ends that needed to be tied and done. At that point, there will be the chance that not everyone will be able to help in that last process even though throughout the rest of the game, they were doing plenty of other things.

    I will keep what you said in mind in terms of just having other things that could be done that still help contribute, but even those last interviews could still give information. As long as the game hasn't reached the ultimate end where all the Stalkers are gone, there could still be something out there.

  9. #29
    The Queen of Shaymin
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    Just never mind. I shouldn't have said anything. Pretend I never made my comment in the first place. It was obviously an error in my judgement to have said anything at all.
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    Being excluded doesn't necessarily mean left out. It's not easy to explain, but just because someone is in the middle of it all doesn't entail that they feel included. No matter how much RP and immersion goes into stalkers, it's still a game. And everyone goes into a game with their own expectations of fun. I played Julia a certain way, gave her a certain mindset with certain goals. And I met those goals, sometimes being pushy over others to accomplish them myself. Because I wanted that experience, and those emotions, all to myself. It was fulfilling, and I enjoyed it immensely. But I've also had my fair share of times where I sacrifice my own interests for the good of a team, or story, or some other larger goal. Often I'd be watching others enjoy themselves, achieving their sense of fulfillment, while I abandoned or simply was unable to fulfill my own. When I'm unable to reach that height it doesn't matter how much work I've put in, all it creates is feeling of letdown and exclusion, especially as those around you ignorantly climb to their own fulfillment.

    Few things go to a person's head like success without effort, but even fewer things can dishearten a person like hard work and effort without payoff.

    I don't know if this is what Noble is feeling. I could be completely in the wrong direction and making things worse. But I felt I should say it anyway, because the only error in judgement I can see is staying silent when I feel something needs to be said.

    VPP

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