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Thread: Let's Go Datamine

  1. #1
    Used Thunderbolt! Arrow-Jolteon's Avatar
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    Let's Go Datamine

    Let's Go has been datamined and there's some interesting new information, link here: https://www.resetera.com/threads/pok...poilers.80275/ and spoilers under the cut because this is very long.

    Spoiler:
    In addition to the Surf and Fly expys that it gets as special moves, Pikachu will also get a 50 Base Power Electric-type with the same double priority that Extremespeed has, plus it always lands a critical hit, the Fly expy (called "Floaty Float"), much like Splishy Splash, also has a 30% chance of paralyzing the opponent. Both Splishy Splash and Floaty Float also have 90 Base Power.

    Eevee, meanwhile, to the surprise of absolutely nobody, gets one special move for each of its Eeveelutions' types. The effects of the ones corresponding to the first three Eeveelutions -Bouncy Bubble, Buzzy Buzz and Sizzly Slide- were already known, but the datamine also reveals all of these attacks are base 90 power, and the Leafeon move Sappy Seed has a 100% chance of inflicting some kind of secondary effect on the target if it connects, and while it's unclear exactly what this effect is, I'm guessing it's most likely Sleep. Interestingly, the Glaceon move Freezy Frost doesn't have a Freeze chance, or any secondary effect for that matter, presumably because Freeze is more broken as a status ailment than the others.

    The datamine also revealed some details about Melmetal's (Meltan's evolution for those not up to speed) signature move Double Iron Bash: it has 60 Base Power (though that's presumably per hit, meaning the move's total Base Power would actually be 120), and it also has a 44% chance of flinching the opponent, though it's unclear if each hit of Double Iron Bash has that percentage (which would mean it would have an 88% chance of flinching an opponent which... yikes), 44% is merely the total percentage (meaning each hit would have 22% chances of inflicting flinch status), or if only the second hit has the 44% chance of inflicting flinch. I'm guessing it's the second of those three, but we'll have to see.

    And that's not all: people have finally calculated the starter Pikachu and Eevee's stats! They are around mid-stage starter evolution in terms of power, and they are both programmed to always have maximum IVs.
    Pikachu
    HP- 45
    Attack- 80
    Defense- 50
    Special Attack- 75
    Special Defense- 60
    Speed- 120
    Total- 435

    Eevee
    HP- 65
    Attack- 75
    Defense- 70
    Special Attack- 65
    Special Defense- 85
    Speed- 75
    Total- 435

    Other smaller details include things such as buffs to Solarbeam and Sky Attack (which are both now 200 Base Power) and Mega Drain, which now has the same base Power as Giga Drain... why the hell that is I have no idea since it seems completely redundant, but it's presumably to make up for Giga Drain's possible absence, as the listing for learnable TMs strongly suggests that they're going to emulate Gen 1 learnsets. And speaking of TMs, certain moves that were once TMs but were later removed have been made TMs again. These include: Dig, Iron Tail, Headbutt, Tri Attack, Teleport, the aforementioned Mega Drain, the Elemental Punches, Seismic Toss, Dragon Pulse, Pay Day, Stealth Rock and Self-Destruct. Not only that, but a lot of moves that have never been TMs are TMs in these games, presumably because Move Tutors will not be present, these include: Outrage, Superpower, Play Rough, Foul Play, Megahorn, and Helping Hand. Teleport also now has an in-battle effect: it's a move with negative priority that switches out the user to another party Pokemon of your choice, so basically a non-offensive U-Turn or Volt Switch that guarantees a safe switch in.

    Bottle Caps are also present in the game and they work exactly the same way they do in S/M and US/UM.

    If your Pokemon has Maximum Friendship, all their stats (except HP) receive a 10% boost.

    Candies also boost stats and each candy gives a +1 stat boost and can be used up to 200 times for each stat, so basically you can have almost max stats on everything, which is actually very similar to how Gens 1 and 2 worked.
    Last edited by Arrow-Jolteon; 11-12-2018 at 06:57 PM.

  2. #2
    1ąą=1 - Power of Destiny Voltaire Magneton's Avatar
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    Floaty Float reminds me more of Bounce than Fly, mostly because of the paralysis chance.

    I'm guessing Giga Drain will get a base power boost (in future games, if it's truly absent in Let's Go) if Mega Drain gets the same BP as it.

    Also glad to see Teleport getting some proper in-battle use, idk if it's any more useful than anything else.

    Spoiler:
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  3. #3
    Used Thunderbolt! Arrow-Jolteon's Avatar
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    Oh, I also forgot to mention that you will indeed be able to fight three certain special people. Spoilers under the cut.

    Spoiler:
    Red, Blue and Green/Leaf are all fightable, but judging by their levels, they will only be fought in the postgame, and it seems that Red will serve a similar role that he did in GSC/HGSS and be the true final boss, as his Pokemon's levels are much higher than those of both Blue and Green and even those of your Rival during the rematch. The teams are as follows:

    Red
    Lv 85 Pikachu: Thunderbolt, Brick Break, Iron Tail, Reflect
    Lv 85 Machamp: Superpower, Fire Blast, Earthquake, Hyper Beam
    Lv 85 Arcanine: Heat Wave, Crunch, Will-o-wisp, Roar
    Lv 85 Lapras: Ice Shard, Waterfall, Body Slam, Megahorn
    Lv 85 Snorlax: Toxic, Protect, Rest, Body Slam
    Lv 85 Venusaur: Sludge Bomb, Mega Drain, Leech Seed, Amnesia

    Blue (who will apparently replace Giovanni as Viridian Gym Leader during the postgame. The fact that he can be fought at all means that we will be able to re-challenge Gyms)
    Blue
    Lv 66 Tauros: Double-Edge, Earthquake, Rock Slide, Iron Tail
    Lv 66 Gyarados: Waterfall, Crunch, Outrage, Earthquake
    Lv 66 Aerodactyl: Rock Slide, Crunch, Iron Tail, Earthquake
    Lv 66 Alakazam: Dazzling Gleam, Reflect, Psychic, Foul Play
    Lv 66 Exeggutor: Power Whip, Psychic, Stomp, Light Screen
    Lv 68 Charizard: Fire Blast, Hyper Beam, Air Slash, Dragon Pulse

    Green/Leaf
    Lv 66 Clefable: Moonblast, Light Screen, Reflect, Tri Attack
    Lv 66 Gengar: Dark Pulse, Shadow Ball, Sludge Bomb, Will-o-wisp
    Lv 66 Kangaskhan: Dizzy Punch, Sucker Punch, Thunder Punch, Brick Break
    Lv 66 Victreebel: Power Whip, Poison Jab, Sucker Punch, Leech life
    Lv 66 Ninetales: Fire Blast, Dark Pulse, Foul Play, Hyper Beam
    Lv 68 Blastoise: Hydro Pump, Flash Cannon, Ice Beam, Fake Out

    I'm also going to post the final team of our Rival. It comes in two sets, the first round and the rematch, and depending on the version, his final Pokemon will be different, being a Jolteon in Let's Go Pikachu! and a Raichu in Let's Go Eevee!

    Rival's team, round 1
    Lv 56 Pidgeot: Quick Attack, Air Slash, Heat Wave
    Lv 56 Vileplume: Solarbeam, Reflect, Sludge Bomb
    Lv 56 Marowak: Fire Punch, Bonemerang, Brick Break
    Lv 56 Rapidash: Flare Blitz, Quick Attack, Poison Jab
    Lv 56 Slowbro: Psychic, Surf, Light Screen
    Lv 57 Jolteon OR Raichu: Thunder, Quick Attack, Pin Missile (if Jolteon) OR Iron Tail (if Raichu)

    Rival's team, rematch
    Rival's team, The Rematch where he finally gist gud
    Lv 66 Pidgeot: Quick Attack, Air Slash, Heat Wave, U-Turn
    Lv 66 Vileplume: Solarbeam, Reflect, Sludge Bomb, Dazzling Gleam
    Lv 66 Marowak: Fire Punch, Thunder Punch Brick Break, Earthquake
    Lv 66 Rapidash: Flare Blitz, Quick Attack, Poison Jab, Drill Run
    Lv 66 Slowbro: Psychic, Surf, Light Screen, Blizzard
    Lv 67 Jolteon OR Raichu: Thunder, Quick Attack, Pin Missile (if Jolteon) OR Iron Tail (if Raichu), Shadow Ball (if Jolteon) OR Brick Break (if Raichu)
    Last edited by Arrow-Jolteon; 11-12-2018 at 06:53 PM.

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