So I stumbled across a new type of nuzlocke called a Potterlocke. It’s a Harry Potter themed nuzlocke that had an interesting ruleset that I wanted to try. Since I still have yet to finish a game of White 2 or Black 2, I’m going to try my hand at that again with this. We’ll see how it goes. Below I’ll put my specific rules as well as the Harry Potter rules in spoiler tags. Each Pokemon’s house will also be listed in their stats if they’re on my party. The game is also randomized but only the Pokemon are randomized this time, not the moves or stats or anything, so we’ll see how this goes. So without further ado, let’s get it started!
My Rules:Spoiler:1. You may only catch first pokemon you encounter on each route
1. If a pokemon faints, it is dead and must be boxed
2. Everyone must be nicknamed.
3. Advanced dupes clause is in effect. You cannot catch a pokemon you have already caught in this game.
4. In addition, an emphasis will be placed on using pokemon I have not used before, so if you encounter a pokemon or a member of its evolutionary line that you have already used in another game to beat the E4, you get one more encounter on that route to try for something else.
5. Shiny clause is in effect.
6. Gift clause is OFF.
7. Tally House Points based on the rules stated further below.
House Sorting and Specific Rules:Spoiler:1. Once a Pokemon is sorted into a House, it can only fight alongside others from the same House! Pokemon from one House cannot be switched out for Pokemon in different Houses.
2. After you complete the challenge, sort Houses from best/most helpful to the least.
3. Each new Pokemon caught is sorted depending on its nature into one of the following Houses:
Gryffindor
* Pokemon that are: Brave, Bold, Impish, Rash, Hasty, Relaxed are sorted into here
* They are chivalrous, they may switch in to help other houses once per gym badge.
* They are cocky, they must play as if they are on Set mode, and in a trainer battle cannot switch out before allowing their opponent at least one chance to attack them.
Hufflepuff
* Pokemon that are: Hardy, Docile, Naive, Modest, Gentle, Jolly, Bashful are sorted into here
* They are unafraid of toil, only Hufflepuff Pokemon are allowed to use HM's. HM slaves are allowed ONLY if an HM is required to proceed and no Hufflepuff can learn it
* They are fair, they cannot use status moves in-battle.
Ravenclaw
* Pokemon that are: Calm, Quirky, Sassy, Quiet, Mild, Timid are sorted into here
* They are creative, only Ravenclaw Pokemon are allowed to use TM's.
* They are elite, they cannot use attack moves when they are Not Very Effective.
Slytherin
* Pokemon that are: Lonely, Adamant, Naughty, Lax, Serious, Careful are sorted into here
* They are ambitious, only Slytherin Pokemon allowed to use held items.
* They love toadying, their levels must not be higher than next gym leader's lowest-level Pokemon.
Eras of Magic:Spoiler:• Dursley Era (before 1st Badge/1st Trial)No magic allowed! Don't use any Special moves and no sorting yet, so Pokemon can all fight on one team.
* Philosopher's Stone (after 1st Badge/1st Trial)Sorting begins! From here on out, Pokemon can no longer switch out for those in different houses.
* Chamber of Secrets (after 2nd Badge/1st Kahuna)A basilisk is running around petrifying students! Any Pokemon afflicted with the SLEEP condition in battle must be boxed at the end of the battle, and cannot be taken out until the 3rd gym badge is obtained.
* Prisoner of Azkaban (after 3rd Badge/2nd Trial)Sirius Black is on the loose and all Hogsmeade trips are banned! The PokeMart cannot be used until the next gym badge is obtained.
* Goblet of Fire (after 4th Badge/3rd Trial)Pick a Triwizard Champion from Hogwarts. This Pokemon must lead in every trainer battle, including the Gym Leader's. If this Pokemon dies, pick another Champion.
* Order of the Phoenix (after 5th Badge/2nd Kahuna)Time to recruit members for Dumbledore's Army! Take some Pokemon out from the box and train them. The team for the 6th gym battle must have at least 3 Pokemon that the 5th gym's team didn't! Umbridge's embargo is in effect, NO items can be used during this segment. That includes TM's and evolution stones! (The sole exception is using balls to catch new Pokemon.) Pokemon centers can still be used. Slytherin Pokemon, as members of the Inquisitorial Squad, are exempt from this rule.
* Half-Blood Prince (after 6th Badge/4th Trial)If one of your Pokemon dies, you must pick another Pokemon in your party and must be boxed at the end of the battle, and cannot be taken out until the 7th gym badge is obtained. No Slytherins can be in the party until the next gym badge is obtained.
* Deathly Hallows Part 1 (after 7th Badge/3rd Kahuna)You're camping in the woods and isolated! After getting the 7th badge, you may use the PC box once to choose your team of Pokemon. Thereafter, you cannot use the box for this entire segment. (The exception is boxing/releasing dead Pokemon.)
* Deathly Hallows Part 2 (after 8th Badge/Lusamine(SM) or Hapu (USUM))The four Houses must unite! (yes, even Slytherin.) Pokemon can now switch out for those in other Houses. If possible, face the Elite Four with at least one Pokemon of each House in your party.
House Cup Point Tallies:Spoiler:Pokemon Get - 2 Points (5 points if shiny)
Evolution - 3 points
Survive a GL battle on team - 5 per Pokemon
20+ Levels on team - 10 points (awarded at end of run)
Honorable Death - 3
Land killing blow on GL’s, Sage’s, or Ghetsis’ Ace - 1 point
Survive to end of run off team - 3 per Pokemon
Be on team that ends run - 15 points
After each era rank pokemon during that era:
Most helpful - 10 points
2nd Most - 5 points
3rd Most - 3 points
House Cup Totals:Spoiler:Ravenclaw: 105 points
Hufflepuff: 26 points
Slytherin: 12 points
Gryffindor: 0 points
Party:Spoiler:Name: Riley
Species: Chandelure
Level: 31
Type: Ghost/Fire
Ability: Flash Fire
Moves: Smog, Hex, Confuse Ray, and Flame Burst
House: Ravenclaw
Name: Morris
Species: Servine
Level: 30
Type: Grass
Ability: Overgrow
Moves: Mega Drain, Leech Seed, Slam, and Leaf Tornado
House: Ravenclaw
Name: Laio
Species: Seismitoad
Level: 30
Type: Water/Ground
Ability: Poison Touch
Moves: Mud Shot, Aqua Ring, Uproar, and Muddy Water
House: Slytherin
Name: Junio
Species: Maractus
Level: 18
Type: Grass
Ability: Water Absorb
Moves: Synthesis, Giga Drain, Needle Arm, and Acupressure
House: Ravenclaw
Name: Breana
Species: Shiny Audio
Level: 30
Type: Normal
Ability: Regenerator
Moves: Attract, Secret Power, Entrainment, and Take Down
House: Hufflepuff
Name: Oblia
Species: Zwelious
Level: 31
Type: Dragon/Dark
Ability: Hustle
Moves: Dragon Rage, Dragonbreath, Crunch, and Strength
House: Hufflepuff
PC:Spoiler:Name: Aster
Species: Kabutops
Level: 19
Type: Rock/Water
Ability: Swift Swim
Moves: Harden, Absorb, Leer, and Mud Shot
House: Hufflepuff
Name: Kai
Species: Azumarill
Level: 30
Type: Water
Ability: Thick Fat
Moves: Aqua Tail, Double-Edge, BubbleBeam, and Helping Hand
House: Ravenclaw
Dead:Spoiler:Name: Tiana
Species: Nincada
Level: 2
Type: Bug/Ground
Ability: Compoundeyes
Moves: Scratch, Harden
House: Hufflepuff
Name: Brandon
Species: Beedrill
Level: 13
Type: Bug/Poison
Ability: Swarm
Moves: Fury Attack and Focus Energy
House: Slytherin
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