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    Stalkers RPG Main Action and Team Status [SEASON 4]



    Main Action and Team Status Thread

    This is where it all begins...

    Use this thread to submit actions, check the Salvage Keep map and Suspect List, and as a reference for previous actions taken, items found, and things completed. This is where all the action happens.



    Current Cycle

    Day 9: Day Cycle

    Time Remaining:

    CLICK HERE

    (28st November, 7AM AEST)



    Players

    Mistee the Bulbasaur (M: Grass/Poison)
    Health: 10/10 | Sanity: 7/8 | Purity: 4/10
    Battle Stance: Flee
    Perk: Technical | Abilities: Rescue/Escape
    Trait: Charming
    Spoiler:
    Mistee's Inventory:
    [Oran Berry] x2, [Adrenaline Orb]. [Starf Berry]

    Wallet:
    $225 SP$


    Madder the Mimikyu (S: Ghost/Fairy)
    Health: 6]/8 | Sanity: 7/8 | Purity: 11/12
    Battle Stance: Fight
    Perk: Seinaru | Abilities: Investigate
    Trait: Stealthy
    Equipment: [E: Thundercaller Relic] (1d20 holy damage)
    Spoiler:
    Madder's Inventory:

    Wallet:
    $17 SP$


    Lita the Pikachu (S: Electric)
    Health: 8/8 | Sanity: 8/8 | Purity: 12/12
    Battle Stance: Fight
    Perk: Security | Abilities: Clairvoyance, Forge
    Equipment: [E: Jadestone Sword] (1d12+3 Holy Damage), Enigma Berry [+2 DMG Resist] (Until Day 9 Night Cycle)
    Trait: Nimble
    Spoiler:
    Lita's Inventory:

    Wallet:
    $89 SP$

    Carly the Yanmega (L: Bug/Flying)
    Health: 12/12 | Sanity: 8/8 | Purity: 8/8
    Battle Stance: Flee
    Perk: Technical
    Trait: Nimble
    Equipment: [E: Starhail Staff] (2d12 holy damage), Enigma Berry (until Day 9 Night Cycle
    Spoiler:
    Carly's Inventory:
    [Spelon Berry], [Starf Berry], [Adrenaline Orb]

    Wallet:
    $207 SP$

    Adrian Aylian the Lucario (M: Fighting/Steel)
    Health: 10/10 | Sanity: 8/8 | Purity: 10/10
    Battle Stance: Fight
    Perk: Diplomacy
    Trait: Resourceful
    Spoiler:
    Adrian's Inventory:

    Wallet:
    $162 SP$


    Arrow the Jolteon (M: Electric)
    Health: 8/10 | Sanity: 5/8 | Purity: 7/10
    Battle Stance: Flee
    Perk: Security
    Trait: Nimble
    Spoiler:
    Arrow's Inventory:

    Wallet:

    Lillian the Lopunny (M: Normal)
    Health: 8/10 | Sanity: 8/8 | Purity: 10/10
    Battle Stance: Fight
    Perk: Diplomacy | Abilities: Rescue/Escape
    Trait: Lucky
    Equipment: [E: Obsidian Dagger], Enigma Berry (until Day 9 Day Cycle)
    Spoiler:
    Lillian's Inventory:
    [Adrenaline Orb]

    Wallet:
    $885 SP$

    Sam the Deerling (S: Grass)
    Health: 8/8| Sanity: 8/8 | Purity: 12/12
    Battle Stance: Flee
    Perk: Medicine
    Trait: Nimble

    Nicholas "Nicklefool" Foligan the Mr. Mime (M: Psychic/Fairy)
    Health: 10/10| Sanity: 7/8 | Purity: 10/10
    Battle Stance: Fight
    Perk: Diplomacy | Abilities: Forge
    Trait: Charming
    Spoiler:
    Nicklefool's Inventory:
    [Sitrus Berry], [Starf Berry]

    Wallet:
    $131 SP$

    Daniel the Umbreon (M: Dark)
    Health: 9/10| Sanity: 8/8 | Purity: 10/10
    Battle Stance: Flee
    Perk: Seinaru
    Trait: Charming

    Verde the Leafeon (M: Grass)
    Health: 10/10| Sanity: 8/8 | Purity: 10/10
    Battle Stance: Flee
    Perk: Diplomacy
    Trait:

    Brass the Braixen (M: Fire)
    Health: 2/10| Sanity: 6/8 | Purity: 1/10
    Battle Stance: Fight
    Perk: Repair
    Trait: Resourceful
    Spoiler:
    Brass' Inventory:

    Wallet:
    $416 SP$


    Yris the Luxray (M: Electric)
    Health: 10/10| Sanity: 8/8 | Purity: 10/10
    Battle Stance: Fight
    Perk: Medicine | Abilities: Rescue/Escape
    Trait: Resourceful

    Truly the Ekans (L: Poison)
    Health: 12/12| Sanity: 8/8 | Purity: 8/8
    Battle Stance: Fight
    Perk: Technical | Abilities: Escort/Protect, Rescue/Escape
    Trait: Charming
    Equipment: [E: Crusader Spear] (2d8+2 holy damage)
    Spoiler:
    Truly's Inventory:
    [Coupon: 1 Starf/Oran/Spelon Berry]

    Wallet:
    $97SP$


    Old Lace the Magikarp (S: Water)
    Health: 8/8 | Sanity: 8/8 | Purity: 12/12
    Battle Stance: Fight
    Perk: Diplomacy | Abilities: Escort/Protect, Rescue/Escape
    Equipment: [E: Rod of Light] (2d4 & 1d6 holy damage)
    Trait: Stealthy

    DEAD:

    Neo the Emolga (S: Electric/Flying)
    Health: 8/8 | Sanity: 8/8 | Purity: 10/12
    Battle Stance: Fight
    Perk: Repair | Abilities: Forge
    Trait: Lucky


    Sparkstrike the Pikachu (S: Electric)
    Health: 8/8 | Sanity: 6/8 | Purity: 7/12
    Battle Stance: Fight
    Perk: Medicine
    Trait: Lucky




    Doom Tracker

    After their failure in Southwarren, the Enthrallers of Abyss have have set out to wreak as much havoc as possible in Salvage Keep, and gain strength by murdering the locals. In addition to this, they strive to learn as much information about the Emissaries' mission as possible. Be careful that you do not let either Dark Event get close to completion.

    Active Dark Event 1: Kill Counter:
    11/25


    A nightmare storm seems to be brewing...

    Active Dark Event 2: Mission Disclosure:
    15%/100%





    Stalkers Status:
    0/7 Stalkers Eliminated






    Team Inventory
    Wallet:
    $3466 SP$

    Consumable:
    [Oran Berry] x5
    [Sitrus Berry] x2
    [Starf Berry] x1
    [Spelon Berry] x2
    [Lum Berry] x2
    [Enigma Berry] x2

    Equipment/Materials:
    [M: Clear Gem]
    [M: Green Gem] x3
    [M: Green Gem Dust] x1
    [M: Blue Gem]
    [M: Purple Gem]
    [M: Elemental Orb] x2
    [M: Focus Ball] x2

    [M: Scraps] x9
    [M: Macro-Weed Fibre] x2
    [M: Padded Strips] x5

    [M: Iron Ore] x1
    [M: Iron Ingot] x6
    [M: Titanium Ore] x2
    [M: Titanium Ingot]
    [M: Obsidian Ore]
    [M: Obsidian Ingot]

    [E: Green Gemstone Headband (+2 Max Sanity)] x2

    Utopian Vessels of Banishment:
    [E: Dragonstar Flair] (5d4 holy damage)
    [E: Angel's Dawn] (1d6, 1d8, & 1d10 holy damage)

    Utopian Articles:
    [Holy Infuser]
    [Safeguard Seal]
    [Communion Talisman]
    [Mystic Crystal]
    [Ancient Relic]
    [Pure Cloth]
    =Sacred Blessing=
    =Banishment Instructions=
    =Phylactery Passage=

    Abyssal Articles:
    [Gauze Roll]
    [Large Tooth]
    [Severed Tail]
    [Mangled Paw 2/2]
    [Scorched Paw 1/2]
    [ALPHA Key Card]
    [Melted Toy Cleffa]
    [Mauled Toy Igglybuff]
    [%Charred Toy Elekid% 2P DMG]
    [Box of Offal]
    [Bottle of Blood]
    [Cup of Pus]
    [Bag of Intestines]
    [Eyeball] x3
    [Slimy Skin Patch]
    [Indigo Scaly Patch]
    [Taupe Skin Patch]
    [@Feathery Skin Patch@ 2S DMG]
    [@Silenced Tongue@ 2S DMG]
    [%Ring of Vitriol% 2P DMG]
    [#Bow Tie of Suffocation# 3H DMG, Grass]
    [Rectangular Bomb]
    [Leaf Crown]
    [Bag of Coals]
    [Painkiller Needle]
    [Bootleg Key Half 2/2]
    [BASAL Password]
    [Four-Digit Code: 5151]

    Phylacteries
    [Gravemeld's Phylactery]

    Other:
    [Aqua Gear]
    [Care Package] x2
    [Vial of Painkiller]
    [Yellow Key]
    [Jagged Claw]


    Team Records
    =Strange Picross=
    =Mysterious Squares=
    =Threatening Card=
    =Ripped Note=
    =Confessional Note 1=
    =Torment Scrawling=
    =Note to Fikl=
    =Dee'mang's Diary Entry=
    =Granola Recipe=
    =Care Package List=
    =Bloody Wall Declaration=
    =Strange Code Key=
    =Orin's Diary Extract=
    =Threatening Graffiti=
    =Payload's Condolences=
    =Note to Aliema=
    =Carbonara Recipe=
    =Basal Maze=
    =Cave Graffiti=
    =Bloody Wall Scrawling=
    =Code Picross=
    =Scrulop's Heart=
    =Note from H=
    =Spot the Blood= (=Original Reference=)
    =Depraved Scrawlings=
    =Abatis Sudoku Solution 237=
    =Abatis Maze=
    Last edited by Neo Emolga; 11-30-2019 at 12:12 AM.

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    (1) Salvage Keep – When settlers attempted to inhabit the western end of Harbour Valley after it saw almost a century of vacancy, a fortress dubbed Salvage Keep was built to serve as a safe dwelling. When expansion became feasible and more structures were built, the growing settlement retained the same name. Shilamora and Orin, two of Salvage Keep's founders, still reside here. To differentiate between the settlement and the fortress itself, locals refer to this location as simply the Keep.
    <SEARCHED>
    =Strange Picross= was found here.
    (1a) Basement (War room, general storage) <SEARCHED>
    =Warning to Fikl= and [Iron Ingot] x3 were found here.
    (1b) Floors 1–2 (Garden, dining hall, kitchen) <SEARCHED>
    {Tiny Opening: ^Small Pokemon^}
    [Box of Offal] and [Bottle of Blood] were found here.
    (1c) Floors 3-4 (General living quarters, Orin's room) <SEARCHED> (Investigate)
    (1d) Floor 5, Tower (Shilamora’s dwelling) <SEARCHED>
    {Gift-Wrapped Box: +Any type+}
    [Rectangular Bomb]

    (2) Swollen Blister Tavern – Most of the locals of Salvage Keep love a good drink and a place to celebrate. The Swollen Blister Tavern, owned and run by Aluxi the kommo-o, is the best place to go if you’re looking for a drunken night to partially remember.
    <SEARCHED>
    {Fountain Mosaic Indents: Six Missing Patches}
    (2a) Aluxi's Apartment <UNSEARCHED>


    SALVAGE BAZAAR

    (3) Disaster Defence - In need of some weapons or armour to brave the wilds? Kannari the rhydon is a practiced smith specialising in creative metal suits for those wishing to stay protected beyond their usual limits of pokémon mortality.
    <SEARCHED>
    [Staff Shaft] and $12 SP$ were found here.

    (4) Terr's Delicacies - Decent food of any kind is hard to come by in this province, but somehow Terr manages to gather the local ingredients and impress the valley's occupants with creative and sustaining dishes in their café. Certain goods can also be purchased here, such as good coffee beans and limited wholefoods.
    <SEARCHED>
    =Carbonara Recipe= was found here.

    (5) Produce Stall - A quaint shop selling produce from the two local farms in the Salvage Keep district of Harbour Valley as well as other food sourced from other areas which are usually traded with the locally grown crops.
    <SEARCHED>
    @Smeared Guts@ 2 Sanity Damage
    [Bag of Intestines] was found here.

    (6) Starplace Gems - Although valuable gemstones are sometimes available at Starplace Gems, the majority of its stock consists of lower-tier jewellery and assorted decorative pieces for home display.
    <SEARCHED>
    {Locked Electronic Safe: <Security> / +Electric-type+}
    [Red Gem], [Green Gem Dust], [Obsidian Ore] and $22 SP$ were found here.

    (7) Berry House - The Berry House is a juice bar and a buying place for berries. Bizzie's mate, Balene the cottonee, runs the shop.
    <SEARCHED>
    [Oran Berry] and [Starf Berry] were found here.
    (7a) Storehouse <UNSEARCHED>

    (8) General Supplies - Those who stop by the valley in need of supplies for their travels can find most of what they need in this small store run by Rallodin the quilava.
    <UNSEARCHED>

    (9) Orolaph's Budding Florist - A start-up stall run by Orolaph, an ambitious magby who firmly believes that even in a post-apocalyptic world, flowers can make people happy. The business has gotten a surprising amount of traffic, although it is uncertain how long this novelty will last.
    <SEARCHED>
    [Spelon Berry] and [Staff Head] were found here.

    (10) Fabulous Furnishings - Irston has a passion for designing furniture and other home furnishings. Orders can be selected from a standard catalogue, or custom made, and will be processed by Mittlee, Irston's capable business partner.
    <SEARCHED>
    [@Feathery Skin Patch@ 2S DMG] was found here.

    (11) The Invincible Drifter – This colourful building stands out among the others. Many useful accessories and assorted parts are sold here, and some are even advertised as enchanted or special.
    <SEARCHED>
    =Mysterious Squares= and $17 SP$ were found here

    --

    (12) Kaskin's House
    <UNSEARCHED>

    (13) Rei and Pakki's Cave - A cave-like house in which Rei and Pakki, an Alolan sandslash and sandshrew mother and daughter, live.
    <UNSEARCHED>

    (14) Delta's Den <SEARCHED>
    {Hidden Side-Bag: <Security> / +Steel-type+} <SEARCHED>
    [Unused Needle] was found here.
    {Solid Underground Door: Scratched Pattern Scanner}


    (15) Kannari's House
    <UNSEARCHED>
    (15a) Kannari's Workshop <SEARCHED>
    {Hole-Ridden Togepi Statue: Glowing Puncture x3, Dagger Slot x1, +Fighting-type+} <SEARCHED>
    [%Barbed Metal Disc% 2P DMG] was found here

    (16) Imeida’s Home
    <UNSEARCHED>

    (17) Longstay Ranch - A ranch run by Golly the golurk. Since he opened his establishment, Golly rents out rooms mainly to travellers, but a few of the valley's permanent residents live here. He does not shy away from charging a high price due to its location right beside the bazaar, and the quality of the rooms and service outmatches that of every other inland residence.
    <EXTERIOR UNSEARCHED>
    (17a) Rooms 1-10 <UNSEARCHED>
    (17b) Rooms 11-20 <UNSEARCHED>
    (17c) Rooms 21-30
    <UNSEARCHED>

    (18) Shila Educations - Named after one of Salvage Keep's founders, the Shila Education program is a school for Pokémon of all ages.
    <SEARCHED>
    {Sports Shed: Shed Keyhole}
    (18a) Classrooms 1-10 <UNSEARCHED>
    (18b) Staff Room, First Aid, Library
    <UNSEARCHED>

    (19) Tunnel Ruins – These ruins lead into the side of the mountain framing one side of the valley. It has seen many explorers over the years, but it’s never been completely explored.
    <SEARCHED>
    ~Mysterious Shadows~ 6 Purity Damage
    {Whimpering Beedrill: <Medicine>} <HEALED>
    {Corruption's Eye: <Seinaru>} <PURIFIED>
    [Thundercaller Relic] was found here.

    (20) Valley Ruins – One of the ruins in Salvage Keep that hasn't been fully scoured yet. Presumably, these ruins were inhabited before the cataclysm.
    <EXTERIOR SEARCHED>
    =Cave Graffiti=
    [%Malice Arrow% 2P DMG]

    (21) Sunken Ruins – By the lakeside is a third set of ruins which have only partly been investigated. Those who have visited recently claim that proper exploration is now impossible, as the ruins have become flooded and dangerous due to failing infrastructure.
    <SEARCHED>
    {Sunken Passage: Completed Instructions (Bandages)}


    GUILD SECTOR

    (22) Mercenary Guild – Guns for hire who will accompany their contractors as bodyguards and perform tasks usually involving violence or escorting—or both. Many members of this guild are seasoned fighters, and most follow basic morals or values of their own.
    <SEARCHED>
    {Heavy Gate Totem: Metal Disc Slot, ENTER DIFFERENCE CODE} %Dark Presence, 2P% <SEARCHED>
    {Dissonant Tunnel: +Dark Type+} <SEARCHED>
    =Abatis Maze= was found here.[/url]
    {Fetid Tunnel: +Poison Type+} <SEARCHED>
    %Oozing dark power% 5P damage
    {Pulsating Sac: Painkiller Injection}
    {Beguiling Tunnel: +Fairy Type+} <SEARCHED>
    @%Impaled Victims%@ 3S damage, 3P damage
    =Abatis Sudoku= was found here.
    (22a) Mercenary Sleeping Quarters <UNSEARCHED>

    (23) Voyagers Guild – Members of this guild have set up quarters in many cities and towns. Rarely will members of the Voyagers Guild stay in one place; rather, they use the common quarters as places to rest and share their exploits upon arriving at a new location before they set out once more.
    <UNSEARCHED>
    (23a) Voyagers Sleeping Quarters <UNSEARCHED>

    (24) Scholars Guild – Knowledge is valuable to many people, and members of the Scholars Guild are all of that opinion. They regard information very highly, and study a range of topics, from history to technology.
    <SEARCHED>
    {Display Cabinet: Ghost-type / Fine Slot}
    [Incomplete Holy Infuser] was found here.
    (24a) Study Halls <SEARCHED>
    {Partially Functional Computer: <Repair>, Password / <Technical>} <SEARCHED>
    {Memory Chip Slot: Memory Chip}
    (24b) Scholars Sleeping Quarters <SEARCHED>
    {Secured Metal Book: <Security> / <Technical>} <SEARCHED>

    (25) Merchants Guild – A place for merchants to congregate and network. Many traders acquire new wares through their guild.
    <SEARCHED>
    ~ABYSSAL CORRUPTION~ %6P Damage%
    {Fastened Shadowy Door: <Security>}
    {Corruption's Eye: <Seinaru>} <PURIFIED>
    (25a) Merchants Sleeping Quarters <UNSEARCHED>

    (26) Bounty Hunter Guild – Need something found or something dead? Maybe someone dead? Bounty Hunters will rarely discriminate between contracts—as long as payment is involved.
    <SEARCHED>
    (26a) Bounty Hunter Sleeping Quarters <UNSEARCHED>

    (27) Misc. Guilds – Within this clutch of guilds lie the groups whose members are not aplenty. Some examples include the Friendmaker Guild, the Trust Circle Guild, and the Anti-Hygiene Guild.
    <SEARCHED>
    #Pitfall Spike Trap# 3 Health damage
    [@Bloody Bone Spike@ 2S damage] was found here.
    (27a) Misc. Sleeping Quarters <UNSEARCHED>

    (28) Training Grounds – An extra mixed training area for all guilds to use. Most who come here are from the Mercenary Guild or Bounty Hunter Guild.
    <SEARCHED>
    {Uncovered Lock-Box: <Security>}
    [Mangled Paw 2/2] was found here.

    --

    (29) Trinket Tower – One of the only buildings from before the cataclysm in the entirety of Harbour Valley which still stands. It was named after one of Salvage Keep's founders, an ursaring named Trinket, who transformed this derelict tower into a habitable building for the valley's residents. After he was killed by Stalkers, his best friend Vex assumed his role consisting of maintaining the apartments.
    <SEARCHED>
    ~Mysterious Shadows~ 4 Purity Damage
    {Failing Pipes: <Repair>} <FIXED>
    {Corruption's Eye: <Seinaru>} <PURIFIED>
    (29a) Floors 1-2 (Apts. 1-20) <SEARCHED>
    $23 SP$ and [#Bow Tie of Suffocation# 3H DMG, Grass] were found here.
    (29b) Floors 3-4 (Apts. 21-40) <SEARCHED>
    =Payload's Condolences= and $29 SP$ were found here.
    (29c) Floors 5-6 (Apts. 41-60)
    <SEARCHED>
    {Hole in the Wall: ^Small Pokemon^}
    $289 SP$, [Blue Gem Dust], [Green Gem Dust], [Clear Gem Dust], [Padded Strips] x10 and [Titanium Ore] were found here.

    (30) Yellowback Lake – Water around these parts is hard to come by, which was why Salvage Keep was built right beside a lake which connects to an underground cavern. The water in the lake is always fresh, although arguably less so when certain troublemakers use it as their personal bath.
    <SEARCHED>
    [Jagged Claw] was found here.
    (30a) Cluster of Huts <SEARCHED>
    {Carving of Trepidation: Crown Indent, Branch Indent, +Fire-type+}
    (30b) North-side of Yellowback Lake <UNSEARCHED>

    (31) Harmony’s Hideaway – Harmony, being a seafaring lapras, has catered to the other water-types in the valley by setting up underwater apartments. She lives in one of them and rents out the rest at a modest price.
    Requires +Water-type+ or Aqua Gear to reach!
    <SEARCHED>
    {Barred Cave: Bootleg Keyhole}
    (31a) Apartments 1-10 <SEARCHED>
    $27 SP$, $11 SP$, and [Indigo Scaly Patch] were found here.
    (31b) Apartments 11-20 <SEARCHED>
    {Hidden Treasure Chest: Jagged Hole}

    (32) Drowned Marketplace Square - An underwater market square that caters to those who cannot comfortably travel and live out of water. This place is normally bustling with patrons from all over the valley and beyond.
    Requires +Water-type+ or Aqua Gear to reach!
    <SEARCHED>
    {Gem-Encrusted Chest: Medallion Slots x3} <SEARCHED>
    [Bootleg Key Half 2/2] was found here.
    $34 SP$ found here.
    (32a) Stalls 1-20 <SEARCHED>
    {Confused Goldeen: <Diplomacy>}
    [%Ring of Vitriol% 2P DMG] was found here.

    (33) Murky Pond – A pond extending from Yellowback Lake that tends to be much filthier than its larger counterpart. A small monument for Shilamora was erected here a few years back.
    <SEARCHED>
    {Carving of Trepidation: Crown Indent, Branch Indent, +Fire-type+}

    (34) Bizzie's Fruit Farm – Bizzie the cutiefly runs a farm not far from Yellowback Lake which produces mainly fruit. His keen sense for the welfare of plants and flowers makes him very good at what he does. He specialises in berries.
    <SEARCHED>
    ~Mysterious Shadows~ 6 Purity Damage
    {Wounded Yungoose: <Medicine>} <HEALED>
    {Corruption's Eye: <Seinaru>} <PURIFIED>
    [Rod of Light] was found here.
    (34a) Bizzie’s and Balene’s House <SEARCHED>
    [Cup of Pus] and $47 SP$ were found here.

    (35) Vegetable Farm - The local crop farm owned and maintained by Meela-Tey the armaldo. She does not live here, however.
    <SEARCHED>
    [%Charred Toy Elekid% 2P DMG]
    (35a) Wheat Field <UNSEARCHED>

    (36) Sacred Temple – Followers of the legends often come to this temple for worship, or in search of meaning or guidance. A local gathering is held every Thursday night, led by the priestess Yasha.
    <SEARCHED>
    {Sacred Ground: Sacred Lands Blessing} <Daniel's Blessing> <Reading of the Sacred Blessing, Starring Lillian!>
    {Stone Slab: <Repair>} <REPAIRED>
    {The Holy Altar: <Forge>}
    [Sitrus Berry] was found here.
    (36a) Yasha's Residence <SEARCHED>
    {Filing Cabinet: <Dark-type>}
    =Code Picross= was found here.

    (37) Valley Graveyard - A graveyard curated by the Temple holding not only Salvage Keep's dead, but Harbour Valley's dead as well. Travellers from across the valley will entrust the bodies of their loved ones to the Temple's graveyard, where they receive a proper burial. Not many bodies reside here, as many bodies are either cremated or lost to scavengers or the elements.
    <SEARCHED> <SECONDARY SEARCH>
    ~Mysterious Shadows~ 6 Purity Damage
    {Shivering Mudbray: <Medicine>} <HEALED>
    {Corruption's Eye: <Seinaru>} <PURIFIED>
    {Underground Crypt: Crypt Slot}
    {Kangaskhan Body: <Medicine> / <Technical>} <SEARCHED>
    [Gravemeld's Phylactery] was found here.
    (37a) Cepillu's Treehouse <SEARCHED>
    {Rotting Tree Base: +Grass-Type+} <SEARCHED>
    [Scorched Paw 1/2] was found here.

    (38) Black Dart Apothecary – Kaskin, Salvage Keep’s local healer, is a croagunk determined to prove that Poison-types can treat injured pokémon just as effectively as anyone else, despite their toxic reputation. He has a shop here as well as an infirmary.
    <SEARCHED>
    [Gauze Roll] was found here.

    (39) Pebble Petrol Station (Abandoned) – Before the cataclysm, this was expected to have been a busy location. For the last few decades, however, it has been overgrown by macro-weeds and offers nothing special at all.
    <SEARCHED>
    {Reinforced Bunker: <Repair>, Bunker Key Slot, Bracelet Slot}

    (40) Vehicle Yard (Abandoned) – A property containing rusted, broken, ruined vehicles which have not been in use since before the cataclysm. All parts from these vehicles that could have been salvaged were done so years back.
    <SEARCHED>
    {Faulty Safe: <Repair> / <Technical>}

    (41) Manufacturing Plot (Abandoned) – A long-abandoned plot of land which used to be a manufacturing area for machinery. Nothing here is functional anymore.
    <SEARCHED>
    ~Mysterious Shadows~ 6 Purity Damage
    {Injured Pidgeotto: <Medicine>} <HEALED>
    {Corruption's Eye: <Seinaru>} <PURIFIED>
    [Crusader Spear] was found here.

    (42) Valley Wellness Centre - Eclipse and Timpani run this mental wellbeing centre for those who suffer from various mental afflictions. They run programs daily for those in need of recovery with the help of some of their staff. They are donation-run only, which means that they rarely have the funds for anything beyond general care.
    <SEARCHED> | <SEARCHED>
    {Old Iron Maiden: ^Large Pokemon^}
    [%Infernal Spear% 2P damage] was found here.

    (43) Rusty Shine Units – The maintenance for these units is nearly nonexistent, and the general quality of each unit is lacking. The low prices almost make up for the poor conditions.
    <EXTERIOR SEARCHED>
    =Threatening Graffiti= and [Clear Gem Dust] were found here.
    (43a) Units 1-10 <SEARCHED>
    @Bathtub Surprise@ 5S Damage
    [Eyeball] x3
    (43b) Units 11-20 <SEARCHED>
    =Bloody Wall Scrawling=
    [Taupe Skin Patch] was found here.
    (43c) Units 21-30 <SEARCHED>

    (44) Greg’s Grog – An inn and bar run by Greg the torracat. Many suspect that he and Aluxi are in competition.
    <EXTERIOR SEARCHED>
    [@Silenced Tongue@ 2S DMG] was found here.
    (44a) Tavern <SEARCHED>
    [Bag of Coals] was found here.
    (44b) Inn Rooms 1-5 <SEARCHED>
    $300SP$ was found here.
    (44c) Inn Rooms 6-9, Greg's Room <SEARCHED>
    =Sacred Blessing Shreds= were found here.

    (45) Salvage Keep Library – A small library documenting information from the past few hundred years. The recoverable materials were slim, but as Krenta, the library’s owner, claims, “limited information is better than none at all.”
    <EXTERIOR SEARCHED>
    {Impenetrable Shack: Mounted Speaker}
    (45a) Upper Levels <SEARCHED>
    [Severed Tail] was found here.

    (46) The Glaring Spider - A restaurant owned by Miyanta the araquanid. There is nothing particularly special about the restaurant, but it remains the only proper eating place in Salvage Keep besides Terr's Delicacies.
    <SEARCHED>
    =Granola Recipe= was found here.

    (47) Fragments from the Past - A museum curated by Anguleri, a dhelmise who has a strong interest in forgotten artefacts and knowledge from the past. Because of this pokémon’s towering height, all doorways in the library stand rather tall.
    <SEARCHED> | <SEARCHED>
    {Hell-Cursed Cauldron: <Repair>}
    {Hell-Cursed Cauldron: ???}

    (48) Crater Centre– A crater at the top of a small mountain which was present before Salvage Keep was established. Due to the shrapnel still present in the crater from whatever caused it, it is considered dangerous to venture into.
    <SEARCHED>
    {Gate to the Underground: <Security>, +Electric Type+} <SEARCHED>
    {Electronic Panel: "ENTER SADISTIC CODE"}
    (48a) Crater West <UNSEARCHED>
    (48b) Crater East <UNSEARCHED>

    (49) Salvage Theatre - Many people told Samba that opening a theatre was a useless endeavour in this kind of society, but she persisted and managed to build a recognisable theatre company. Every few weeks, a new play is performed at the theatre, which attracts those who enjoy physical entertainment and wish to escape from their lives for a night. When plays are not showing, stand-up nights, karaoke, and theatre games are offered.
    <SEARCHED>
    $23 SP$, [Slimy Skin Patch], and =Dee'mang's Diary Entry= were found here.
    (49a) Performer Trailers <UNSEARCHED>

    (50) Jeek and Zundy Leisure Centre – A games and leisure hub for those in need of some stress relief. Hosted nightly are board games, darts, card games, Dungeons & Dragonite, and more. After Jeek and Zundy left the valley, Vex and Fjord partnered up to keep it running, but kept its original name.
    <SEARCHED> | <SEARCHED>
    {Hidden Room's Basement: GAMMA Code, +Ground-type+}

    (51) Reuse and Recycle - A large yard filled with items, materials, gadgets and other potentially useful debris collected by contracted workers or entrepreneurs and sold by Sebbit the drilbur. He believes his prices are reasonable, and he doesn't take kindly to bartering.
    <UNSEARCHED>
    (51a) Heaped Cave <UNSEARCHED>

    (52) Slippery Park – A quaint park in a rather unexpected place in Salvage Keep. There isn’t much here besides a few healthy trees and patches of grass, and the mandatory park bench.
    <UNSEARCHED>

    (53) Rubbish Tip West - The main dumping ground for rubbish and useless debris in Harbour Valley. Scavengers can often be found here trying to dig up useful materials to sell or use, though there will rarely be anything of value.
    <SEARCHED>
    {Mound of Trash: +Flying-type+} <SEARCHED>
    (53a) Rubbish Tip East <UNSEARCHED>

    (54) Clutch of Decaying Houses (Abandoned) - A few rotting, uninhabited buildings that remain from the cataclysm.
    <UNSEARCHED>
    (54a) Small House <SEARCHED> | <SEARCHED>
    {Magical Forcefield: +Ice-type+}
    [Talisman Half 2/2]
    (54b) Collapsed House <SEARCHED>
    {Carving of Barrenness: Canister Shape, <Repair>, Wounded Leg}
    (54c) Rotting Cottage <SEARCHED>
    ~Mysterious Shadows~ 7 Purity Damage
    {Shadow Entity: <Seinaru>} <PURIFIED>
    [Dragonstar Flail] was found here
    (54d) Underground House <UNSEARCHED>
    Last edited by Neo Emolga; 11-30-2019 at 12:11 AM.

  4. This post has been liked by:


  5. #3
    Salvage Keep Suspect List

    1. Shilamora the Goodra ♀ [D/N] <Adrian's Interview> <Madder's Investigation>
    2. Zephie the Scrafty ♀ [D/N] <Carly's Friendly Battle>
    3. Eclipse the Houndour ♂ [N] TEACHER: Escort/Protect <Daniel's Interview> <Old Lace's Lesson>
    4. Orin the Vivillon ♂ [D/N] <Carly's Interview> <Madder's Investigation> <Truly's Restrain> <Lillian's "Friendly" Battle>
    =Orin's Diary Extract= was found during the Investigation.
    =Strange Instructions= was found during Lillian's Battle
    5. Frinottie the Girafarig ♀ [D] **COMPLIANT** <Lillian's Interview>
    6. Timpani the Kirlia ♀ [D] **COMPLIANT** <Nicklefool's Interview>
    [Sitrus Berry] and [Starf Berry] were given.
    <Lillian's Friendly Battle>
    7. Silcress the Zweilous ♂ [N] <Daniel's Battle> <Lillian's Battle> KILLED BY THE STALKERS.
    [Medallion of the Pathological] was taken.
    8. Nakmor the Cranidos ♂ [N] <UNQUESTIONED>
    9. Aliema the Helioptile ♀ [D] <UNQUESTIONED>
    10. (!) Spread the Word Dimfred the Slowbro ♂ [D/N] <DracoBolt's Interview>
    11. Jhuruni the Bruxish ♂ [D] <UNQUESTIONED>
    12. Mittlee the Mimikyu ♀ [D] TEACHER: Investigate <Madder's Interview> <Madder's Lesson
    [Melted Toy Cleffa] was given.
    13. Dee'mang the Pikipek ♂ [D] <Truly's Interview>
    [Leaf Crown] was found here.
    14. Sansheel the Poliwhirl ♂ [D/N] <UNQUESTIONED>
    15. Pakki the Alolan Sandshrew ♀ [D] <DracoBolt's Interview>
    16. Rei the Alolan Sandslash ♀ [N] <UNQUESTIONED>
    17. Vertriss the Seviper ♀ [D] <UNQUESTIONED>
    18. Bixas the Pinsir ♂ [D/N] TEACHER: Rescue/Escape <Carly's Interview> <Yris' Lesson> <Old Lace's Lesson> <Lillian's Friendly Battle>
    19. Anguleri the Dhelmise [D/N] <Madder's Interview>
    20. Pinlock the Ferrothorn ♀ [D] **COMPLIANT** <Verde's Interview>
    21. Terr the Metang [D] **COMPLIANT** <Verde's Interview>
    22. Cliff the Furfrou ♂ [D] <Lillian's Interview>
    23. Aarul the Noibat ♀ [D/N] <UNQUESTIONED>
    24. Marisha the Flaaffy ♀ [D/N] Repair Perk <Neo's Interview>
    25. Yurtag the Palpitoad ♂ [N] <UNQUESTIONED>
    26. Balene the Cottonee ♀ [D] <Mistee's Interview>
    27. Bizzie the Cutiefly ♂ [D] <UNQUESTIONED> KILLED BY THE STALKERS.
    28. Papritz the Spoink ♂ [D] <Madder's Interview>
    29. Typhen the Luxio ♂ [N] <Sparkstrike's Interview>
    30. Delta the Flareon ♀ [D] <Daniel's Interview>
    $45 SP$ and [Vial of Painkiller] were added to the Team Inventory.
    31. Meela-Tey the Armaldo ♀ [D/N] KILLED BY THE STALKERS.<Lillian's Friendly Battle>
    32. Orolaph the Magby ♂ [D] KILLED BY THE STALKERS.<Brass's Interview>
    [Padded Strip] x5 and $34 SP$ were given.
    33. Remnashi the Lombre ♂ [N] Security Perk **COMPLIANT** <Verde's Interview>
    34. Vex the Decidueye ♀ [D/N] **COMPLIANT** <Nicklefool's Interview> <Nicklefool's Conversation> <Nickelfool's Conversation 2>
    =Coded Passage= was given.
    35. (!) Care Packages Kaskin the Croagunk ♂ [D/N] Medicine Perk **COMPLIANT** <Truly's Interview> Lychee's Interview
    36. Willow the Miltank ♀ [D/N] <Lillian's Interview>
    37. Shrulop the Vikavolt ♂ [D/N] KILLED BY THE STALKERS. <Carly's Interview>
    [Spelon Berry] and [Starf Berry] were given.
    38. Gyrlon the Aron ♂ [D/N] <UNQUESTIONED>
    39. Effentine the Grookey ♀ [D] <Mistee's Interview>
    [Oran Berry] was given.
    40. Gal-Dan the Mawile ♀ [N] <UNQUESTIONED>
    41. Finichi the Garbodor ♀ [D/N] <Sam's Interview> <Adrian's Battle>
    42. Brahk the Alolan Grimer ♀ [D/N] **COMPLIANT** <Lita's Interview> <Lillian's Interview>
    [Talisman 1/2] was given.
    43. Greg the Torracat ♂ [N] <Old Lace's Interview>
    44. Cepillu the Golbat ♀ [N] **COMPLIANT** <Carly's Interview> <DracoBolt's Friendly Battle> <DracoBolt's Interview>
    [Crypt Key] was given.
    45. Irston the Dedenne ♂ [D] Diplomacy Perk <Arrow's Interview>
    46. Yasha the Absol ♀ [D/N] **COMPLIANT** TEACHER: Clairvoyance <Daniel's Interview> <DracoBolt's Interview>
    47. Rallodin the Quilava ♂ [D] <UNQUESTIONED>
    48. Krenta the Haunter ♂ [D/N] KILLED BY THE STALKERS. <Madder's Interview>
    49. Samba the Pom-pom Oricorio ♀ [D] <UNQUESTIONED>
    50. Kannari the Rhydon ♀ [D/N] TEACHER: Forge <Lillian's Interview> <Neo's Lesson> <Nickelfool's Lesson> <Madder's Investigation> <Lita's Lesson>
    51. Vye the Bisharp ♂ [D/N] TEACHER: Clairvoyance **COMPLIANT** <Adrian's Interview> KILLED BY THE STALKERS.
    52. Imeida the Kangaskhan ♀ [D] **COMPLIANT** <Lillian's Fight> <Lillian's Rematch> <Old Lace's Interview>
    [%Medallion of the Baleful% 2P DMG], [Oran Berry] and [Sitrus Berry] were given.
    53. Sebbit the Drilbur ♂ [D] TEACHER: Scavenging Security Perk <Truly's Interview>
    54. Rachta the Tepig ♂ [D/N] **COMPLIANT** <Carly's Interview> <Lillian's Interview>
    [Mauled Igglybuff Toy] was given.
    55. Miyanta the Araquanid ♀ [D/N] <Arrow's Interview>
    56. Harmony the Lapras ♀ [D] Diplomacy Perk <Truly's Interview>
    57. Pakson the Crabominable ♂ [D/N] <Old Lace's Interview>
    58. (!) Aluxi the Kommo-o ♀ [N] <UNQUESTIONED>
    59. Fjord the Fraxure ♂ [D] <UNQUESTIONED>
    60. Lillosh the Sandygast ♀ [N] <UNQUESTIONED>
    61. Golly the Golurk ♂ [N] <Madder's Interview>
    [Titanium Ore] and $183 SP$ were given.
    62. Fliscinco the Mamoswine ♀ [D/N] <UNQUESTIONED>
    63. Juparl the Passimian ♀ [D/N] <Lillian's Battle>
    [Medallion of the Grotesque] and [Fine Key] were taken.
    64. Xelphar the Turtonator ♂ [D] <UNQUESTIONED>
    65. Weikutt the Krokorok ♀ [N] <UNQUESTIONED>
    66. Desnim the Eelektrik ♂ [D/N] <Arrow's Interview>
    [Yellow Gem] was given.
    67. Bencho the Archeops ♂ [D] <UNQUESTIONED>
    68. Yssillee the Mienshao ♀ [D] <Madder's Interview>
    69. Urvanine the Nidorino ♂ [D] <UNQUESTIONED> KILLED BY THE STALKERS.
    70. Holly the (Dusk) Lycanroc ♀ [N] <Lillian's Friendly Battle>
    71. Fikl the Snover ♂ [D/N] <Mistee's Interview>
    [Adrenaline Orb] was given.
    72. Mao the Shedinja ♀ [D/N] TEACHER: Clairvoyance <Carly's Interview>
    [Adrenaline Orb] and $67 SP$ were given.


    Side Quest Status

    Ongoing:

    35. (!) Care Packages - Kaskin the Croagunk ♂
    Spoiler:
    Synopsis:
    Kaskin is a little bogged down with work and he asks the Emissaries to deliver five medication/supply packages.

    Objective: Deliver a package to: Delta the flareon, Urvanine the nidorino, Golly the golurk, Orolaph the magby Timpani the kirlia.
    Return to Kaskin
    =Care Package List=


    10. (!) Spread the Word Dimfred the Slowbro ♂
    Spoiler:
    Synopsis:
    Dimfred and Samba are putting together a very special show with just the two of them. It's mostly comedy-focused, and they are excited about it. However, news of the Stalkers seems to be overshadowing everything else, and Dimfred personally asks an Emissary if they can help spread the word about the show to five civilians so that many might attend.

    Attendees:
    1. Pakki the Alolan Sandshrew
    2. Papritz the Spoink
    3. Timpani the Kirlia
    4. Bixas the Pinsir
    5. <Empty>


    Reward: A Weapon, an Orb


    Completed:

    1. (!) Demolition Diplomacy - Shilamora the Goodra ♀
    Spoiler:
    Synopsis:
    The statue of Shilamora located at Salvage Keep has been destroyed. She has said that it happened because a diplomatic meeting with nearby valley leaders "didn't end how he would have liked" and on his way out, he tore down the statue. The guards, Silcress and Delta, managed to "escort" him away before he caused any more damage, but now the statue is ruined and needs replacing.

    She has asked the Emissaries to fix it, or to find someone who can fix it for her as soon as possible. She suggests speaking with the resident blacksmith, Kannari the rhydon. She says she can reward you with something better than items.

    26. (!) Consumed by Darkness - Balene the Cottnee ♀
    Spoiler:
    Synopsis:
    Kior the yungoose, a friend of Balene, went missing a few days ago, and she is worried sick about him. She wants the Emissaries to look for him.

    Before anyone asked her about her mission, Kior was rescued by the Emissaries, so when she was asked about her mission, she was immediately told the good news. She rewarded the players generously with a 50% discount at her shop, and multiple berry rewards: x5 [Oran Berry], x3 [Sitrus Berry], x5 [Starf Berry], x5 [Spelon Berry], x2 [Lum Berry], x1 [Enigma Berry]

    Rewards: $??? SP$ and misc. items.


    18. (!) A Contest of Strength - Bixas the Pinsir ♂
    Spoiler:
    Synopsis:
    Bixas has not been defeated in a long, long time. He trains daily in the training grounds, and prides himself on being innately strong. He has been waiting for a worthy challenger for a long time now, and challenges the Emissaries to find someone worthy enough to beat him. However, he will only agree to face them if they have defeated the other two challengers on his list. Emissaries can clearly see that he is powerful, and he warns them that super-effective attacks will have regular effect on him. If they are going to battle him, it won't be easy.

    Objective: Beat Zephie
    Beat Meela-Tay in a friendly battle, then challenge Bixas and defeat him.

    Rewards: $500 SP$ and [Rainbow Gem]


    68. (!) Fee or Free - Yssillee the Mienshao ♀
    Spoiler:
    Synopsis:
    Yssillee's brother, a mienfoo named Jasper, is a travelling monk who has only come back to Salvage Keep a day ago. He was headed towards his sister to visit her when he was taken captive by Vye the bisharp back at the Bounty Hunters Guild. Turns out that Krenta put a capture bounty on Jasper after allegedly seeing a mienfoo sneaking around his library multiple times in the past week. Yssillee has tried talking with him, but Krenta is adamant that he has the right offender. Yssillee says he does not have proof.

    She wants the Emissaries to free him of his captivity and get to the bottom of this issue by speaking with Vye, or starting a rescue mission to rescue Jasper.

    Update:
    There are three methods of exonerating Jasper: battle against Vye and win; pay Vye a fine of $900 SP$; start a Rescue Mission to rescue Jasper.

    Update:
    Following Vye's death at the hands of the Stalkers, the Emissaries will have to follow up with Holly the Lycanroc, a leader at the Bounty Hunters Guild.

    Reward:
    $Splinters$, a gemstone, and [Enigma Berry].


    36. (!) Willow's Hunch - Willow the Miltank ♀
    Spoiler:
    Synopsis:
    Willow has been noticing pokémon moving around at night on the school campus. Oftentimes she will stay back late in her office grading school papers and preparing lessons. She tends to be forgetful, as well, and will occasionally return to the school at late hours to pick up things she left. She has a key, being a senior teacher at the school, so she is able to get in without the principal's supervision.

    The past week, Willow has been heading home late or returning to the school more than usual. She has begun to notice strange movements and chatter. She at first thought it could be Stalkers, but culprits will flee or go silent if they notice her. She has tried to confront them a number of times, but to no avail. She is worried for the safety of the students and other teachers, and asks the Emissaries to investigate. She says that she doesn't have any rewards, but she hopes they will check it out anyway.

    UPDATE: After Madder ambushed Sansheel and Desnim's Sway smuggling operation, Sansheel has given the Emissaries a choice:
    Option 1: Take Sansheel's deal, in which you will be given $500SP$ and the [Angel's Dawn] at the beginning of Day 9: Day Cycle once the Sway operation has been fully completed.
    Or
    Option 2: Tell Willow about the Sway operation before the Day 9: Day Cycle, in which will result in the Sway smuggling operation being intercepted.

    Not telling Willow before Day 9: Day Cycle results in Option 1's outcome.

    Reward: [Purple Gem], [Angel's Dawn]


    Active Reincarnation Missions:
    Old Lace's Body: <Seinaru>
    Truly's Body: <Seinaru>


    Active Rescue Missions:

    Completed Rescue Missions:
    Emissaries:
    The rescue of: Lillian the Lopunny
    The rescue of Madder the Mimikyu
    The rescue of Brass the Braxien

    NPCs:
    Last edited by Neo Emolga; 11-24-2019 at 06:23 PM.

  6. #4
    Murder Scene Investigation

    Murder Scene #1: Valley Wellness Centre <RESULTS>
    {Bizzie's Body: <Technical>} <RESULTS>

    Clues found:
    Search:
    =Torment Scrawling=

    Technical:
    [Large Tooth]




    Murder Scene #2: Scholars Guild <RESULTS>
    {Urvanine's Body: <Technical>} <RESULTS>

    Clues found:
    Search:
    =Bloody Wall Declaration=




    Murder Scene #3: Salvage Keep Gate <SEARCHED>
    {Silcress' Remains: <Technical>} <RESULTS>

    Clues found:
    Search:
    - Black powder scattered
    - No traces of blood
    - Message carved into the ground reading "I BURIED MY SOUL IN THE BASIN."




    Murder Scene #4: Yellowback Lake <SEARCHED>
    {Meela-Tey's Remains: <Technical>} <RESULTS>

    Clues found:
    Search:
    =Soul Food Recipe Card=
    - Food remnants




    Murder Scene #5: Swollen Blister Tavern <SEARCHED>
    [Vye's Remains]




    Murder Scene #6: Valley Wellness Centre <SEARCHED>
    {Shrulop's Body: <Technical>}




    Murder Scene #7: Slippery Park <SEARCHED>
    {Krenta's Body: <Technical>}
    <SEARCHED>




    Murder Scene #8: Kaskin's House <UNSEARCHED>
    [Orolaph's Body]



    Useful Links

    >> Sign-Up Thread
    >> Season 4 Rules and Gameplay
    >> Main Action and Team Status Thread (this thread)
    >> Emissary Clubhouse
    >> Questions & Answers Thread
    >> Item Directory
    Last edited by Neo Emolga; 11-24-2019 at 06:21 PM.

  7. #5
    It is a new day in Salvage Keep
    Submit your Day 1: Day Cycle Actions now! Remember, you have 2.



    Time Remaining:


    CLICK HERE

    (6th August, 7PM AEST)
    Sorry, trying to figure out a new timer because the old site is no longer there!

    Best of luck, Emissaries.

    @Bulbasaur @Noblejanobii @Chakramaster @EmeraldSky @Neo Emolga @Scytherwolf @Morzone @HorusMyDude @Arrow-Jolteon @Lychee @sammy0295 @Truly @ARandomTool @LKWayvern

  8. This post has been liked by:


  9. #6
    Cheers and good times! Neo Emolga's Avatar
    Senior Administrator

    Join Date
    Mar 2013
    Location
    New Jersey
    Posts
    17,433

    It's showtime!

    So who feels like getting out there and nailing some Stalkers? >:3

    -------------

    First Action: I think I'll Search and check out #41 Manufacturing Plot (Abandoned) to see if there's anything nifty that I can fix up into something cool.

    Second Action: And then I think I'll spend the afternoon talking to #24 Marisha the Flaffy and see if she's seen anything weird or freaky lately.

  10. #7
    Quote Originally Posted by Neo Emolga View Post

    It's showtime!

    So who feels like getting out there and nailing some Stalkers? >:3

    -------------

    First Action: I think I'll Search and check out #41 Manufacturing Plot (Abandoned) to see if there's anything nifty that I can fix up into something cool.

    Second Action: And then I think I'll spend the afternoon talking to #24 Marisha the Flaffy and see if she's seen anything weird or freaky lately.
    FIRST ACTION:

    Skills at the ready, you venture from your safe, cosy quarters in the Emissary Clubhouse and into the town of Salvage Keep. As you wander around, you take in the wide, open, dusty valley's end. Most buildings are fairly casually upkept, and the area itself is clearly not populated with wealthy citizens. Nevertheless, most pokémon you come across are happy to go about their daily business, despite the presence of the Stalkers.

    As you get closer to the abandoned manufacturing plot toward the western end of the town, you see the climbing mountainside behind it. You also begin to feel progressively sick in your stomach. When you're close enough, there's a creeping sensation that crawls across your skin. You frown, unsure where this is coming from, until you get to the outskirts of the once-functional plot of land. The cracked, filthy concrete stretches out before you, and despite the fact that it's clearly daytime, you realise that you can't see any further into the property from your vantage point. It's simply too dark.

    You slip between two massive pieces of equipment and head in closer, but the d̸̢̾́̍͊̈́̔̀̄̇͐͛ͅį̷̡̖͕͍̝̭̜͔̳͒͠͠s̴t̷u̸rbin̸g̵̅͋̓̔̒̈́̃ ̘̩̣̝̖͚͙̼̦̺̺̻̦͛͗͆͝ feeling only increases. The short fur across your body begins to stand on end and the tips of your ears, fingers, and tail grow colder. As you walk closer, it suddenly occurs to you that it might be a good idea to get a better vantage point. You spread your arms and glide up on top of a manufacturing equipment, only to behold something very strange.

    Most of the property is caked in a layer of twisted darkness. Veins of pulsing, twisting and slithering red and blue energy course through it, darting between objects, ruined buildings, and machinery. Even though the sight is haunting to look upon, you feel yourself being...d̶̘̦̿̈́̍rą̵̢͈̐͆̎͘w̸̺̋͋̌̒̐̑̑́̈͂̚n̸͑́̅͗̽̈́̏̆͠ ͓̭̑ ̵̺͈̜̱͕̏͗̎̅tó̶̬̾̏͋̇͠͝ ̴̮̗͙̂̋̇́̒͐̈́͠į̶̛̱̜̯̥̹̜̹̍̊̿̈́͗t̶̤̤͒̃̀̾̂̀̑̆̈́̇͝. It calls you.

    Neo the Emolga sustains 1 point of Purity damage.

    Suddenly something invisible but viciously powerful slams into you from behind, casting you down into the crawling, creeping darkness below. You manage to catch yourself before sustaining any damage, but as soon as you make contact with the ground, your breath escapes you. You try to breathe in, but the air around you seems to flee, leaving you in a bizarre vacuum. You begin to panic as you fail to inhale oxygen, and your legs carry you further in, whispers infiltrating your head and hisses piercing your mind.

    I̵͉ ̧̦̥c̦̙̬̭̪̮͍a͚̞̟̣̩ͅn̷ ̵̘̤͚̣͇s҉̙͔̼̳e̱ṋ̳̱̫͖̜s̬̥e̞̳̻̠͚͇͞ ̡̥̗̣̣̹̣y̢͚o̤͈͚̝͘u͕̼̤͈͢,̡͎̪ ͙̜̯̬͖͇͘E̞̲̯͉͚̟ͅmi͉͍̦͓̼̳͟ͅs̳̹̭̮̀s͞a̱͈̥r҉y҉͓̩...

    The voice grates on you, tugging at your will and your spirit as if it's trying to unravel you one thread at a time.

    Neo the Emolga sustains 2 points of Purity damage.

    You shake your head, grasping it with your paws, and try to shake the feeling. You scream, but nothing escapes your throat. Everywhere you look, the face of death stares back. Your feet are burning with cold fire with every step you take, and when you try to fly away, a grasping hand reaches up and encases you effortlessly. The touch sears your skin, and another hand springs up before you, swirling with black, blue and purple. It rushes at you, its fingers entering your large, round ears and wiggling into your head. The pain shakes your spirit as you once again try to s̢̳̟̯c̷̤̞̻̭̯̮r̀e̛͖͚̩͇ͅa̞̬͖̬ͅm̰͇̮, but fail to make a sound.

    Neo the Emolga sustains 3 points of Purity damage.

    The nearby screech of an unfamiliar voice shakes you from your daze. It was a distinct screech--from someone real. You blink a number of times and start moving, desperate to get away from the evils around you...but there are no hands. There are no faces. There is only swirling darkness. The dark voice that spoke to you previously fades in and out of your mind, but your will to find the source of that screech is enough to force the evil whispers away. You claw your way through the dark energy, blood red sparks crackling around you and grazing your skin as you wince, but force your way through.

    "Please...help," a voice rasps, and to your shock, you realise you're right beside the one you had been looking for. Your eyes fall upon a crumpled pidgeotto whose form you, at first, cannot confirm is real. However, the flying-type sees you too. "E-emolga, please... Help me. I'm trapped here and...I don't know how much longer I have."

    You reach out to touch the pidgeotto, and for the first time since you have been here, you know what you are seeing is real. This pokémon looks badly injured, and his wing is bent and probably broken. Spots of blood cover his feathers, and a small pool is gathering beside him. You desperately try to think of anything that would help, but it seems to be out of your realm of knowledge.

    {Injured Pidgeotto: <Medicine>} has been added to the Team Records.

    You stay with the pidgeotto for as long as you can before the darkness again attempts to pierce your mind. You explain to the pidgeotto that you will come back for him, and with help. He appears grateful, and while he seems to be suffering from his injuries and the shadowy energy around him, it does not seem as if it takes a toll on him nearly as quickly as it does you.

    Ensuring you remember to relay this information back to your team members at the end of the day, you bid the pidgeotto farewell and manage to slip away from the property without sustaining any further effects of the dark influence.


    Neo the Emolga (S: Electric/Flying)
    Health: 8/8 | Sanity: 8/8 | Purity: 6/12
    Battle Stance: Fight
    Perk: Repair



    SECOND ACTION:

    Interview Rapport: POSITIVE
    +1 Shared type

    After that horrific experience, you figure that it would be a good time to interview one of the locals. After settling on Marisha the flaaffy, you eventually find her working busily away at the abandoned vehicle yard. After a quick glide through, you note that there isn't too much around here aside from the stacks of destroyed, rusted, and collapsing vehicles at a first glance, but you also know not to always take everything at face value. The plot is quite large, but after the ordeal at the manufacturing plot, you figure that searching this place is best left for another time. At least there are no evil shadows to be seen.

    You stop gliding once you're at a suitable distance, and land softly on the dusty ground. Marisha is at a workbench wielding a tool of some kind, equipped with a dirty pair of goggles. Her wool is matted and her skin is smeared with grease and grime, and you estimate that she has not washed in at least a number of days. She is too distracted to notice you as she tinkers with what could be a pocket watch, so you have to clear your throat to get her attention. She jumps, dropping her tools and backing up against a sheet of corrugated iron.

    "Woah!" she shouts, breathing frantically as she takes a paw to her goggles and slides them further up her head. "Y-ya scared me there, little one." She breathes out slowly, then picks up her tool and places it back on her workbench. She takes a few steps forward. "I-I'm Marisha." She gestures to what you can now see is almost a suitable work space. "This is my, uh...sanctuary, where I fix stuff up for the folks around here. I-I know it ain't much, but...my work is better than my workspace, I promise! I'm what you'd call a repairmon. Say, uh...what're you doin' here? Need my assistance?"

    It's then that you introduce yourself and share your knack for repairing things, and Marisha's eyes brighten. The two of you begin a hearty conversation, and you notice the blue orb on the end of her tail beginning to glow. However, you know that you can't spend the rest of the day engaging in idle chatter, so you enquire about anything "weird" or "freaky" that she might have seen lately. As this leg of the conversation begins, you can see the orb progressively losing its light.

    "Ah...right. Yeah, um..." She pauses and pulls back from you a little, moving a matted wad of wool out of her eyes. You can immediately see that this is not a conversation that she finds comfortable. "Weird and freaky... Well, that seems to be the norm these days." She pauses again, hesitant to continue. In a lowered voice, she asks, "Have you heard about the Stalkers? Well...they've moved into town lately. Since they've been here, folks'a been turnin' up...murdered. There's been some gruesome stuff. Folks turnin' up in boxes as...mush, folks bein' melted down into goo, stabbed to death with anything and everything pointy...hell, there's even been cases o' pokémon bein' stuffed full o' food till they explode! Some'a been skinned alive and left to rot, then there's the other one...mummified or some'm. Ya know, it's all just so horrifyin'."

    She winces as she continues. "Ain't nobody in town to investigate, either. Say, is that what you're doin'? Workin' for some external police force or some'm? If so...please, be careful. These Stalkers catch wind o' what you been doin', they might just come right after ya."

    "But you ever find yourself in need of a repairmon, I'm ya gal!"

    #24. Marisha the Flaaffy has been identified as possessing the <Repair> Perk.

    "Look, I'm sorry if I wasn't much help. Maybe the mayor might know more, or even Orin? Oh, the mayor is Shilamora, although, it's...kind of a stand-in job. Salvage Keep ain't all that organised, you know. Anyhow... I, uh, better get back to work. But you ever want to hang out, you let me know, Neo." She gives you a warm smile and slips her goggles back on, then gets back to work.


    Neo the Emolga (S: Electric/Flying)
    Health: 8/8 | Sanity: 8/8 | Purity: 6/12
    Battle Stance: Fight
    Perk: Repair

  11. This post has been liked by:


  12. #8
    Lover of Centipedes Scytherwolf's Avatar
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    Okay! I'll search #(34) Bizzie's Fruit Farm first. Partly because I love berries. xD

    After that I'll talk to Orin the Vivillon, a fellow bug type, about anything suspicious happening lately.


  13. #9
    Quote Originally Posted by Scytherwolf View Post


    Okay! I'll search #(34) Bizzie's Fruit Farm first. Partly because I love berries. xD

    After that I'll talk to Orin the Vivillon, a fellow bug type, about anything suspicious happening lately.
    FIRST ACTION:

    While Neo takes off toward the west, you decide to investigate the northeastern reaches of the town. Specifically, a lovely little farm that you have been told is owned by Bizzie, the local cutiefly. You briefly wonder how such a tiny creature can maintain a whole farm, but he must be capable if the farm is still running well.

    As you flit towards the property, a seed of dread begins to swell in your stomach. The discomfort is present but weak, so you keep heading toward it, curiosity at the forefront of your mind. The closer you get, however, the darker the world seems to get. You know it's daytime, yet the growing murkiness around you might suggest otherwise. This seems peculiar, but perhaps it's one side-effect caused by the presence of the Stalkers.

    You reach the outskirts of the farm and come face-to-face with rows and rows of tall, dense fruit crops. All appear to have been planted consciously in straight lines, but there are stray plants here and there which must have sprouted up as a result of seedlings spreading naturally. The crops tower above you, so you ascend to get a better view. Once you clear the tops, you realise that you can barely see ten metres in front of you. This strikes you as odd, as if an opaque fog cloud moved in all at once. You turn around to look out towards the distant buildings, but to your concern, everything seems to be covered in inky blackness.

    Your heart begins to race somewhat faster as you hear a high-pitched screech. The screeching continues in intervals until it sounds like something sinister and foreboding is swooping you, screeching all the while. You duck and weave in an attempt to avoid whatever seems to be suddenly after you, and you panic as you make contact with something that brushes you. You pivot in midair with your powerful wings, only to see that you hit one of the berry plants. You almost feel settled until you watch it rot before you, a blood-curdling s͇̙̰c̳̺͞r̵̻͚̮̹̬̱̤e͏̰̼̼̹͍͔̫a̷͚m̭̼̲̜ͅ accompanying it as a face seems to appear while it melts.

    Carly the Yanmega sustains 1 point of Purity damage.

    You barely have time to react as something yanks your forked tail and your wings suddenly seize. Without the assistance of flight, you slam against the ground as you are continually pulled through the crops, black ene̪̩r̖͠ͅg҉̱̫͖y̛̗̺̥̯͖ swirling around you and red sparks flying off the parts of you that touch the cold, painful ground. You attempt to struggle free, but n͂̓͑͠o̎tȟ̿̀̾̒̇̚͏į̊ͤ̀̄̌nͤ͌͊̍̀ͫgͥͥ̏̒͐̍͂͜ ͯ͂͜s̸͒̇͒ͦͬ̒eë̓̾ͣ͟m͗ͨͦs͜ ͪ͗̒t̀̃ͨ̏͂oͬ͑͜ wͧ̈́ͩ̚o̽rķͯͧ̈́ͭ͊ͤ. A malevolent incorporeal hand of swirling purple and black bursts from the crops and glides towards you, fingers open in a menacing taunt. A crooked mouth appears in the palm, and from it sharp whispers curl and penetrate your mind. The pain shakes your core, but you can only panic as the hand begins to g̅͒ͥͯ͏̰͇̝̩͚͉̩ä̛̠͚̥̫̲̑̋̅͠i̇̓ͪ͏̻͔͚̻n̍ͣ̓̑́̿͏̯̩̫̰ ̏̂̅̍͒҉̸̥̹̗͉̣͜ on you.

    All at once, the thing dragging you releases its hold, and you can only attempt to scream as the hand's chase comes to an end and engulfs you, flooding your body with bu̝͈ͭ͒ͬ̊̓̽̚ŗ̠̦̼ͨ͞͝ņ̣̩̌ͪ̆̈́ͫ̃̈́͟i̴͇̜̟̩̩͇̗̓ͣ̀ng, sḩ̸̺̀̑̿̆ͯ̋ͅa̮͋̐͐ͣͭ̇͑d̗̙͓̑̾owy c̡̧͈̞͙̖̩̙̟͕̘̯̻̤̜̹̗̟͕͚̽͗̈͞o̡͍̥̪̙͇͖͍̒͊́̑̌̆ͤ̆̔̈́̓̌̔͊ͨ͜ ̝͉̱̞̘͕͕̳̫̲r̭̪̞̩͛ͫͬͯͮ͛ͩ͑̄̍͂̽͆̇͘͝r͙͕̝̠̰̈́̅ͨ͆̐ͨ̂̊̒͘͘͢͜ ̥̦̻̞͕̟̖͔͖ú̴ͧ̽ͥͩ̐̈́̐̑̿ͫ̀҉̸̛͚͚̤̲̗͔ͅp̴ͧͬ̆̉̊̓̌̌̆̕҉̮͍̠͘ ̥̰͉͇̝͎t̨̬̖̳͓͇̱̼͚̖͈ͦ̓͋ͫͫi̡ͨͭ͒ͭ̐͛ͥͬͬ͂̌̿̐̏͠͏͎̠̫̝o̒̓̎ͥ ̸̦̖͚͚̹̺̦̟̱͎̖̬͓̮̘̜̰̝̬ͭ́̕͘͢n̏ͩ̏͊ͫ͆ͯ̽͂̽̚͏̦̭̗̦̟͟͞͠ ̣̜̱. You writhe in its hold, trying to bite, or stab with your tail, but the hold is paralysing and ago̡͍̥̪̙͇͖͍̝͉̱̞̘͕͕̳̫̲̒͊́̑̌̆ͤ̆̔̈́̓̌̔͊ͨ͜n̏ͩ̏͊ͫ͆ͯ̽͂̽̚͏ ̦̭̗̦̟̣̜̱͟͞͠ising.

    Carly the Yanmega sustains 2 point of Purity damage.

    The hand curls on you you further, and although the thick, shadowy fingers simply pass through you, you can feel your body being progressively twisted and crushed. Whispers louder than jets rake through your mind, attempting to reach your spirit. You try your hardest to resist, making every movement you can think of, trying to conjure an attack, or just trying to get your wings working again. The panic is cultivated and nurtured as the surrounding crops close in on you, slicing at you with leaves like knives, and shedding blue poison over your skin. Your eyes are tugged on, your belly is sliced at, and your mind is being ripped to shreds bit by bit.

    Īͭ͐̋ͪ͒̌̽͑͊̒ͣ̒͐̋̒́҉̶̨̛̘̙̘̜̤͖̤̳͙̺̲̻̹̗̥̫̼̻̣͢ ̸̴ͯ̽ͨ̀͋̾̍̊ͮ̃̂͌͐͊ͨ̔͂ͪ̚͏̴̛̬̬͍̖̘̯̮̜̤̩̣͕̺̲̙̼̙can̅ͣ̈́̄͂ͯ ̴̪̝̫̺̳̘̯̦̯͉͍̓̓̓͋ͬ̂ͥ́͢͝ ̸̜̣̥͚̺͔̱͉̗̖̱͉̗͓͇̭̃ͦͬ̂ͯ̊̾͊ͩ͊̓̊͌̀ͫ͛͞͠͝ fe͛̾̐ͨ̾ͧ͐҉̷̵̧̣̫̦̰͉͚̗̹͇̳͈͚̭̹̪̘͚͠ē̟̪̫̯̘̦͙̻̱̩͆ͥ̆̀̕͢͠ ̘̰̙l y͍̖͉͉o̻u̦̘,̬ͫ͑͐ͪ ̬̩̼̤ͫ͌̌E͙͒͑ṃ̼̝̆̏̌͑ͮ̒̐i͉̖̝̔́̔͒s͇̭̭̰̓ͨ̆̃ͦ̋͛s͍̙̞a̝͕ͅ ͔͍r̖y̻̟̰̭͇.͔̘

    Carly the Yanmega sustains 3 point of Purity damage.

    The voice is chilli͉̖̝̔́̔͒ng, but the mention of your role as Emissary seems to take a hold on you somewhere in your resolve. You remember Mew, your fellow Emissaries, and the mission to defeat the Enthrallers. This, what you're suffering inside of now, must be some kind of technique created by the agents of Abyss, and now that you recognise that, you feel a renewed strength.

    You snap your wings back out and take off at once, barrelling through the crops as hisses and whispers try to grasp at you. But you remain strong, and continue through. You came here to help dissolve the Stalkers, and that's what you're going to do.

    "H...help," you hear suddenly, and you find yourself surprised.

    You grind to a halt and eventually follow the voice until you find the small form of a yungoose lying between a few berry stalks. Upon seeing you, the normal-type grows hopeful.

    "C...can you help me, please? I was just going to see Balene...and I got stuck...here," he explains, spluttering.

    You rack your brain for anything that you think could help, but your specialties lie elsewhere. However, you are aware that some of your fellow Emissaries might be able to help, so you explain to the yungoose that he must wait for a little longer until someone is able to come to him with help.

    {Wounded Yungoose: <Medicine>} has been added to the Team Records.

    The yungoose seems grateful but sad, and although you hate to leave him, he seems like he should be okay for now. Given how long he has been here, you figure that he is not as susceptible to the evil shadows as you seem to be.

    Steeling yourself, you power out of the property and find somewhere to recover for a bit before you head out again.


    Carly the Yanmega (L: Bug/Flying)
    Health: 12/12 | Sanity: 8/8 | Purity: 2/8
    Battle Stance: Flee
    Perk: Technical



    SECOND ACTION:

    Interview Rapport: VERY POSITIVE
    +1 Shared type
    +1 Shared evolution stage
    +Intimidation Flying > Bug
    +Modesty Bug < Flying


    Your first instinct is to try to find another Emissary who might be able to help the yungoose you found, but upon reflection, you realise that you have no idea where your fellow Emissaries chose to go or what they decided to do. Not the ones with medicinal knowledge, anyway. Besides, you had a mission to complete, and the yungoose could surely hold on for a few more hours.

    Through asking around a little, you find Orin at the fortress from which the town got its name: Salvage Keep. You come to the Keep's entrance, where a male zweilous with a down-turned gaze stands guard. As you flit past him, you notice him muttering strange things under his breath, and it's as if he doesn't notice your presence at all. Noting it as strange but not important enough to switch your trajectory, you head inside, coming to a courtyard. You stare up at the large stone building before you and fly upwards toward the top, where you find a window big enough for your form to fit through.

    You pop out into a hallway with a stone floor and multiple doorways coming off it. There's also a staircase, which you elect to fly up. At the top of the stairs, you nearly run into Orin as he seems to be making his way down.

    "Ahh!" he screams, taken aback by your presence.

    His eyes seem to flare momentarily as he readies himself for battle, but you calmly explain that you're a curious investigator who was hoping to find some answers by coming to him. The vivillon waits for a moment, looking you over with his large, black eyes with white patches, and purses his lips. Half of one of his antennae is missing, which you find yourself distracted by for a moment. He remains silent, contemplating something - whether it's you, your words, or your intentions - for almost a minute.

    Finally, a smile licks the edges of his mouth. "You're lookin' for information on the Stalkers, aren't you?" When you confirm his statement and bring up suspicious things he might have seen, the bug-type merely snorts, maintaining his smile. "Very well." He turns around, making his way toward what you can now see is the only door on this floor. When he reaches it, he turns around to you. "Well, come on."

    You follow Orin inside the circular entrance, only to realise he has led you into his quarters. It is a fairly large set of rooms, and its own apartment by all rights. Many natural plants are placed around the room, and the floor is not stone, but dirt. Flowers sprout up in a few places, and the ceiling is almost entirely one big window looking out into the sky. All-in-all it seems like the perfect habitat for a bug-type pokémon. You find a nice rock to land on, which is thankfully big enough for you.

    "Looks like they got you already," he chuckles, settling on a branch growing from a small tree in the room. "You run into 'em or something? Or you just...ran into those shadowy places. Heh, yeah, they've been cropping up here and there. Some folks have died from overexposure to the soul-crushing intensity of the evil in those parts...or so I've heard." He clears his throat. "So, what exactly do you want to hear about them? Let me guess--you went to Shila first, but she was too busy for you?" He pauses to wait for an answer, and when he gathers he's wrong, you notice a look of smugness creep onto his face. "My, my, you're actually smart. She claims to be all 'for the people,' but that lardy grime-ball revels in the attention she gets for--" He stops himself there, watching your reaction carefully. Then his tone seems to shift.

    "Right, so you gotta know one thing about Salvage Keep--the town, not the Keep. Gods, Shila and her brilliant ideas. 'Let's call the town the same name as the Keep!' ...Ah, whatever, anyway--we ain't got no police force or anything like that. No, apparently it's not important enough to worry about. So who's left to do the cleanup? Mercenary Guild, Bounty Hunter Guild, or anyone who damn-well pleases. Post-cataclysm times aren't too easy to navigate, so we do what we can, right? I like to think of myself as capable, though the fact that I'm hardly included in any important decisions around here anymore doesn't help my pursuits. Carly, I can't tell you how relieved I am to see that some pokémon are actually reasonable, decent folks who want justice. Well, the Stalkers don't understand what's just and what's not, so you got your work cut out for you.

    "They say there are...six Stalkers," he begins, averting his eyes as he thinks. "First, there's Indulge. It stuffs its victims to the brim with food until they're so full that their sides split. Doesn't sound so threatening, but once the food bursts the stomach and spreads into your other organs, you'll think it is then. Apparently it keeps forcing food down the victim's throat until their body is incapable of containing it any longer, and their flesh starts to split. Or exoskeleton, or whatever.

    "Repose, the fluid parasite. Yeah, gross, I know. Sucks the life out of its victims, or more specifically, the moisture. Captures them, probably...ties them down or something, then drains all moisture until they're dry, cracked husks of their former selves. Mummified afterwards just to top it all off. Bodies are just left in random locations.

    "There's Payload, the Stalker obsessed with demolitions. Evidence of black powder and bomb shells have been found linked to Payload, whose victims are exploded into bits and pieces, then scooped up and places into little boxes, like sick gifts. They, uh...get delivered to their loved ones. Sick bastard, that one.

    "You got Abatis, who seeks out sharp, pointy things and sticks them in its victims. I don't know how they get lured into places where a stabbing with a javelin is possible, but it's happened. First victim was found jammed onto, funny, the Keep's abatis. Goes right the way 'round. Abatis ain't one to show mercy, either--pidove a few days back was littered with needles. Death by a thousand cuts, or, uh, stabby things.

    "Gravemeld. Ain't that a creepy name? This one...skins its victims while they still live. Keeps them until they're breathing their last breath, then releases them onto the streets. Can't help but die of pain, shock or infection. Mm, this is why you don't buy real fur.

    "Last, Netherfall. I dunno, seems a little try-hard to me. But you won't catch me saying that around a Stalker. This one, well...kind of hard to tell. Victims been turning up with no brains. Surgically removed. I don't know if that's the extent of its efforts, but...seems pretty lackluster if you ask me. I wouldn't be surprised if this thing was testing something on its subjects. Maybe you'll be able to find out more if...more people get murdered. I know that's messed the hell up, but I don't know what else to tell ya.

    "Carly," Orin begins, sailing down from his position and landing in front of you. His yellow wings trimmed with orange and tipped with black move slowly as he breathes. "You came to the right 'mon. Shila thinks she knows it all, but when you're cast aside and ain't busy with diplomacy and meetings, you see things others don't. You find anything related to the Stalkers, you make sure you tell me, alright?"

    He gives you a slap on your back, about where he thinks your shoulder would be, and opens the round door for you.


    Carly the Yanmega (L: Bug/Flying)
    Health: 12/12 | Sanity: 8/8 | Purity: 2/8
    Battle Stance: Flee
    Perk: Technical

  14. #10
    Eldritch_Angel LKWayvern's Avatar
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    For my two actions, I'd like to interview Yasha the Absol and Eclipse the Houndour!
    Avatar made by Neo Emolga.

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