Originally Posted by
Morzone
Here we go. let us vanquish the evil plaguing this city!
Let's start out by checking in with and talking to Shilamora the Goodra. If necessary my diplomacy skill can be used. After that I think I think I'll take a look around the (28) Training Grounds.
Interview Rapport: POSITIVE
+1 Shared evolution stage
You are fairly certain that the best way to find Shilamora is to head to Salvage Keep, the massive fortress after which the town was named. You have heard others mention that she is the stand-in mayor for the time being, which makes you fairly confident that speaking will her will help you glean something useful.
On your way through, the guard barely even acknowledges your presence. His faint grumbling is odd, but you don't know if something is wrong with him, or if he is normally like this. You try not to focus on it, however, and proceed through. You come to a courtyard, which leads you to the front door and into the foyer. The Keep looks just as big inside as it does outside, and at first you wonder how long it's going to take you to find Shilamora, but then she suddenly sprouts out from one of the side doors, chatting away to a palpitoad who is following with a rather stoic expression.
"...Which is why we simply cannot have seaweed again. I hope that this does not create problems for you, Yurtag." She stops and turns to him, placing a somewhat slimy hand on his cheek. "But you're a very, very capable pokémon, my dear, and I'm sure you won't have any trouble coming up with an alternative menu item." She gives a honey-dipped smile, then retracts her hand.
The dual-type audibly sighs, answers with a grunt, and then heads back in through the door from which the two came. Shilamora, however, remains standing in place, a satisfied look on her face.
She turns to you as you take a few steps closer, and her expression morphs into one of excited curiosity. "Oh, hello, there," she begins as she closes the distance, "I don't believe we've met before. I am Shilamora, founder, protector, and mayor of Salvage Keep. I welcome you to our wonderful town." She gives a shallow bow and exudes a calm, almost carefree aura. Being in her presence is almost relaxing.
You introduce yourself and explain why you are here, and tell her of the other Emissaries accompanying you on your mission. She nods along, ever attentive.
"Wow, that is a very noble thing for you to do! To come all the way from...wherever you came from. Funny, though...I've never seen or heard of any of you, and I travel around the Valley quite a bit. Hm... Never mind. I am, of course, at your beck and call, Adrian. I do not know much of the Stalkers and their activities, however, so I doubt that I will be much use in that department.
"I am, however, looking for someone who can help me with something very important, and if you could spare some time to help me out, I would be more than happy to reward you and your companions with something money can't buy. In fact, you won't be able to get what I'm offering anywhere else."
Shilamora then tells you that one of her most recent meetings with another mayor from the Valley did not go as smoothly as she had hoped. It went so badly that he tore down a statue of Shilamora that the locals constructed for her when she first founded the town with Orin and the other few involved. The statue fell and the head parted from the body, which she explains must be fixed as soon as possible. She wants you to find someone who will be able to help repair it, and suggests that you talk with Kannari, the local blacksmith. Although she deals mostly in metal, Shilamora is confident that she will be able to fix the stone statue as well.
SIDE MISSION STARTED: Demolition Diplomacy
"As for the Stalkers, I will report to you if I find anything that I deem relevant. I haven't been feeling all that well lately if I'm honest, like I ate something bad and it's been weighing me down. I'm sure it's just the stress of the Stalkers in town, which I'm very, very impatient to dispense of. I hope that you can help."
She offers you another warm smile, then takes her leave. She says you are welcome to look around the keep, but she must be getting back to her duties.
Adrian Aylian the Lucario (M: Fighting/Steel)
Health: 10/10 | Sanity: 8/8 | Purity: 10/10
Battle Stance: Fight
Perk: Diplomacy
The guild sector, you find, is constantly bustling. Unlike the bazaar, which locals and travellers alike visit when they're in need of supplies, the guilds seems to be constantly inhabited. The training grounds are a place for all members of any guild - or even those who don't belong to one - to share with one another should they wish to hone their skills. Immediately as you approach you can see that there are pokémon sparring with one another, running obstacle courses, swimming laps in the provided pool, or training in some other way. You see a rather bulky pinsir adorned in heavy-looking metal facing off against a tyranitar in a mock battle, while a bruxish powers through the waters in the pool alongside a smaller buizel. An ice-type sandslash holds elongated focus pads for a monferno practicing punches.
You try not to get distracted by the pokémon around you, and it seems as if nobody really pays you any mind. Being part fighting type, most pokémon here would think you fit right in, which works well to your advantage. You can see already that there are multiple facilities here you need to explore, so you get to work, scouring every inch of the place that you can. You find many water bottles and towels around the place, as well as stray weapons and equipment, but not much else just yet. You keep looking.
It takes you a long time to flesh out the training grounds, and right toward the end of your search, you spot something poking out of the ground in a clearing of soft grassy ground. This seems to be a resting area of some kind and includes a small garden and a bench, and nobody is here besides you. You approach the box-like object you can see sticking out of the ground, and manage to pull it free of its earthy confines. It looks like a locked box of some kind, but even just its presence gives you a sick feeling in your stomach. You wonder if this could perhaps be related to the Stalkers...or maybe the transformation into a pokémon took a delayed toll on you. Whatever it is, you try to shelve the feeling as you inspect the box. However, it looks like it has a keyhole, and refuses to open despite everything else you try. You're not sure if the lock can be picked, but it might be worth mentioning to your companions with the required skills.
{Uncovered Lock-Box: <Security>} was added to the Team Records.
Aside from that, you don't find much lying around. You don't even find stray splinters, and figure that nobody takes valuables to the training grounds given that they wouldn't have anything with them while they train except battle equipment. Figuring that it was at least worth the look for the locked box, you leave the area and return to the clubhouse.
Adrian Aylian the Lucario (M: Fighting/Steel)
Health: 10/10 | Sanity: 8/8 | Purity: 10/10
Battle Stance: Fight
Perk: Diplomacy
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