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  1. #1
    Anomalous Eldritch Cryptid Saraibre Ryu's Avatar
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    [SUDS] Tides of Freelance: Nigh Ruin

    Tides of Freelance ~ Nigh Ruin


    Every being on the planet dreads the possibility of the world they know and love coming to an end. There has been everything throughout millennia, from prophecies to predictions, based on lore, myth or some form of hypotheses. The end of the world apparently is coming, but like tomorrow, it never actually comes. There have been times however, where fate would like to try to prove this wrong, where circumstance tempts the horrible happenings to come out into reality. All have been crushed by the efforts of humans, assisted by the Pokémon they share close bonds with. Time and again they have prevailed, however, throughout history, one thing remained odd.

    Humans were always involved in the prevention of world collapse. It never was Pokémon alone to stop the issue in more recent events, and it seemed there was some Pokémon at the cause of this destruction. Many were ignorant to the fact some human was also involved with the cause, but at this point, it wouldn’t have mattered.

    Paranoia took over.

    This paranoia grew into a global, unnatural entity that shook the very foundation of nature itself. They could sense it, the Legendary Pokémon who were left the responsibility of maintaining certain aspects of nature. They felt this, and could only respond in certain ways to try and correct this anomaly. Unfortunately, the infectious anomaly that was taking over the globe, reacted in a way that would change the known world forever.

    Soon governments across the world began to form pacts, something that looked as good as world peace did. People heralded such news, supporting it entirely, unaware of the future at hand. They started to pool resources and support military groups and research and technology in order to form a global military division, known as Environmental Neutralization Division of Government, or ENDoG. No one was entirely sure what these people were to do at first, but after months of unpleasant weather, some natural disasters and Pokémon acting out oddly towards certain people, anything to set the environment back to a safer place was welcome. As technology developed further, the ENDoG core developed a special machine that helped neutralize the abilities of Pokémon, making them as harmless as a house pet. Pokémon of the wild that came within city limits, or attacked people, became zoo exhibits, heavily drained of their abilities so they could do nothing more but eat, sleep and move around while humans stared at them. As time went on, the machines grew more efficient and much easier to get out into the public. However, during this time, it was where Pokémon and Trainers alike protested these machines, knowing it was wrong to treat Pokémon as such, though the majority of the public was getting used to the idea. The riots grew more and more fierce with each protest, soon many ending up in destructive Pokémon battles, and many trainers, and even coordinators, arrested, and put into prison.

    Thus, the ban of Pokémon training and battles had its seeding. Owning a Pokémon came with a hefty license, and schools reverted to more economical studies, that of science, mathematics, anything to improve human life or life style. Pokémon and human interaction was decaying into nothing more than pet and master, with the nullifying machines becoming as common as collars. People attempted to still Pokémon train underground despite this, some getting caught and arrested, despite the fact the very core against Pokémon use was still using them to capture the very criminals they were chasing.

    Soon ENDoG forces grew great, reaching all of the regions, slowly making its way into Unova, where Pokémon there are in shaking ground. It was time for the true purpose of ENDoG to take flight. They built a much more powerful version of the power sapping and nullifying machines, code named NEEM. They had been researching the increase in natural disasters, pin pointing a specific area of Johto near the Whirl Islands where a source of incredible storms causing mass flooding all over the region had been occurring. They went far into the deep sea caverns, locating the legendary Pokémon Lugia, who was both surprised and angered by the presence of the humans. However, the legendary did not attack first, knowing that the great anomaly was greatly within his abode. The humans saw the opportunity to take this moment of caution, and activate the NEEM. It was then after that, Lugia attempted to attack, however, missed his chance as the bird of legend felt all of his power waning out of his body. The ENDoG group then brought an assault on Lugia, capturing the beast and bringing it to a facility, where a special quarantine resided. The storms ceased, but only for a couple weeks, returning in slow, but climbing ferocity. ENDoG, at the same time, had captured Kyogre, Ho-ho, Articuno, Tornadus, and Thundurus, holding them in other quarantines across the globe.

    This is where everything fell apart.

    The capture of those Legends wasn’t enough. As nature grew to worse conditions, complete with erratic weather changes, more frequented natural disasters, though in smaller scale, and this prompted the continued capture of more of the Legendary Pokémon. Nature became sickly with the imbalance, with more and more common Pokémon attempting to rebel against the humans they knew to be responsible. The Legendary Pokémon who had less of an impact on the natural world, attempted to either free or assist the role of their other brethren, either becoming captured during the rescue, or becoming weak enough for simple capture by a by passing Hunter or Mercenary, paid by the government to help capture these Pokémon.

    Arceus awakened to the disturbance, and seeing what was going on, knew that he could not assist with a direct assault, knowing he may fall victim to the technology the humans had invented, and therefore, leaving the world to destroy itself. Instead, he called out to all of the Pokémon, captured or fleeing, telling them that there was hope still somewhere in the grim dark. He allowed each legend, the most powerful of them all in some cases such as Shaymin or Latias and Latios where there were more than one, telling them to give their abilities and their powers to a soul of a human they knew to be the most compatible. He would allow this, knowing the humans infected with fear would not expect such things, however, the humans that were aware of such powers, may be corrupted by evil or the power itself, causing even a faster coming of disaster.

    It was a gamble the world was going to have to take. Arceus knew that the entire power of one Legend could not be contained within one human being, and thus, looked to the Items of Lore to hold onto the rest of this power, masking their existence from humans and other Pokémon until the time was right. The god then looked to Darkrai, asking his powers of giving these humans a message through their sleep, of what was going on. Darkrai knew what had to be done, knew that his ability would provide the truth to these chosen human beings.

    Who are these humans of which Arceus speaks?

    Humans, more specifically, trainers that have hidden underground for years, training in secret, maybe not even existing in forms of paper work or computer files. Some invested their time to developing personal and portable PC systems in order to store Pokémon captured and trained as in the days of a decade ago. Even Pokeball technology had changed, allowing Pokémon caught in these modified balls to be immune to the effects of the nullifying machines effects. These trainers, and their Pokémon, know the world is not how it should be, and that something is terribly wrong. They never knew how wrong however…

    Taking the name of Freelancer, the international group of underground Pokémon trainers escaped notice from ENDoG eyes, operating carefully and cautiously. The Pokémon League may no longer exist, but these people train, as if it was for their lives. Everything within the Freelancer communities operated smoothly, however their lack of knowledge on the true situation was their only disadvantage. One night, a large raid was planned on one of the facilities where reprimanded Pokémon were being held in Kanto. This raid, was planned out top to bottom, for all possible circumstances, good and bad. When the group of renegades entered, they didn’t plan to be ambushed by the last thing they had expected to see.

    Genesect.

    The insect turned war machine from overseas completely obliterated the operation, with few to escape with their lives. This was the night that suspicions of the Freelancer community began to arise, as did loyalties within the group itself, and most importantly, the one thing that would separate the normal Freelancers from the rest.

    The Nightmares.

    Nightmares of a single Pokémon, it’s agony, it’s cries, it’s strife and it’s time left before it would expire. Only few Freelancers at first stared having these dreams…no one knew why, but rumors started to stir within the underground that one Freelancer knew…wherever this person was, they had the answers. These humans, then started noticing strange happenings around them…almost as if they had something else inside of them. Their intuition grew, knowing that they would need to find the truth, and where Pokémon of myth and legend had disappeared to…

    Before the world dies…

    Only impossibility standing in their way.




    The Role of the Marked Freelancer:
    A rebel trainer hiding underground, you have nightmares of one of the Pokemon of Lore. You start feeling different, as if a change in your very life force has come upon you. Soon you start noticing that you are not normal from other people. You know that something is severely wrong, and look to finding out the truth about the disappearances of the Legends. Come high or hell water, you need to find them, break them out some way. Fight against the ENDoG forces and rebalance nature.


    The Role of the ENDoG Forces:
    As a trained member of an international government body, maintaining public calm and peace is your top priority. Finding the remaining Legendary Pokemon that are left, untamed, unwatched and free to cause chaos is even more priority. Everything is on a need to know basis, and the public is not on the knowing basis. Most of all, any and all rebelion must be surpressed in order to ensure these things happen.


    You may play as either or roles, or another role other than a Marked Freelancer or ENDoG operative. Just run it by me first.



    RP Rules:
    Typical RP Rules apply
    Only one Legendary Pokemon Mark per person if playing a Marked Freelancer. Once it's claimed, it's claimed. You may reserve a Mark, but only for 48 hours.
    Marked Freelancers are harder to kill than normal people and have more survivability with things such as stab wounds or gunshot wounds. However, clearly some wounds are fatal no matter what...
    Marked Freelancers slowly gain awareness and more control over their power, and are not able to use their signature move until they gain control over their special ability. This won't happen until some time into the RP itself.
    ENDoG's do carry fire arms yes, but please don't go shooting everyone...
    I like post headers...


    Info about the RP:


    Freelancers ask if another person is a Freelancer by asking ‘What do you dream of?’ at some point in a first meeting. The other must reply with the legendary Pokémon they have been having nightmares about, knowing what the true intent of the question is. ENDoG’s have no information regarding this special greeting and wouldn’t give the answer said Freelancer would know about.


    The dying legendaries are passing their power into the humans that call themselves Freelancers, once they know of why they are receiving dreams and or discover their powers, becoming Marked Freelancers. These Freelancers have nightmares about a particular legendary Pokémon, knowing their cries of pain and roughly how long they can hold out before their soul diminishes from this earth. Arceus grants the legendary to do this, hiding in his own plane of existence away from humans to give the world one last hope.



    All legendary Pokémon, unless listed below with the exception of Arceus, are within quarantine facilities somewhere throughout the world. These facilities house the Legendary Pokémon somewhere out of their natural element, for example, keeping Kyogre in a desert facility or Ho-oh in an underwater one. Underwater facilities like to move as giant submarine vessels where as some even remain in the sky as massive air crafts.

    List of still free roaming Legendary Pokémon:
    • Giratina: Held up in the Reverse world, it attempts to repair our world through the Reverse world, though very much in vain.
    • Deoxys: Hiding within the depths of space, Deoxys remains nearby the moon in attempts to help repair the imbalance of nature.
    • Jirachi: In the Millennium Comment, almost ready to circle once again past the planet.
    • Kyurem: Frozen itself within its cavern, a solid glacier blocking ENDoG forces from capturing it. It’s capabilities of changing forms make it an incredibly powerful adversary against their forces should he be disturbed.
    • Rayquaza: Dodging ENDoG forces within the Ozone layer, however risks its own life by attacking small operations alone from high above.
    • Mew: Using its ability of transformation to avoid ENDoG detection though has only so much time before they catch on.
    • Regirock, Regice, Registeel: Rumor has it these Pokémon, previously owned by a famous trainer, lay hidden in the ruins of the old Battle Frontier. Which one, is an entire mystery.
    • Darkrai: Hiding within the realm of nightmares in order to communicate the dreams to the Marked Freelancers.
    • Suicune, Entei, and Raikou: All still free running around the globe, however are being tracked by the government in some form.
    • Uxie: Abusing his ability to make anyone forget his location, while proceeding to move to another one.
    • Mewtwo: As Mewtwo is a cloned Pokémon, his genetic mapping is much harder to detect by ENDoG machinery. His knowledge of human science has kept him safe thus far.

    Legendary Pokémon in multiple numbers:
    • Shaymin: Not all of the Shaymin have been quarantined; some run around in hiding in small groups.
    • Latias/Latios: Use their light bending abilities to remain hidden, though few remain outside ENDoG reach.
    • Phione: Many reside in inconspicuous water bodies with their ability to melt into water.


    Other Legendary Pokémon:
    • Genesect: Currently ENDoG’s big gun, while the free will of Genesect is being suppressed, what is left of it is transferring power to his Mark Freelancer. There are three Genesect so far under ENDoG militarization.

    What is Illegal within the current time throughout all of the Pokémon world:

    • Pokémon Training
    • Owning a Pokémon without a license and or permit
    • Bringing Pokémon into public areas without the NP collars on
    • Harboring those who train Pokémon or a wild Pokémon
    • ENDoG forces have political freedom from these laws unless suspected of treason


    All accounts of law breaking will result in jail time varying on the severity of the crime.

    Sign Up Sheet:

    Name:
    Age:
    Role: Either a Freelancer, ENDoG, or other party
    Gender:
    Appearance:
    Personality:
    History:
    Pokemon: Up to four, no legendaries.
    Mark*: Only if you are a Marked Freelancer, copy and paste your marl, and the ability and signature move here.
    Rank*: Only for ENDoG operatives, state the rank of your character.
    Other:


    See Post below for Marked Freelancer abilities. [Because I totally ran out of room on the first post.]

  2. #2
    Anomalous Eldritch Cryptid Saraibre Ryu's Avatar
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    The Powers of the Marked Freelancer
    As a Marked Freelancer, these people have special abilities that are slowly being transferred to them by their legendary counterpart. Either to prevent the world from ending, or to assist those who are attempting to put the world back in balance. Aside from the typing of certain legendaries giving the human attributes such as being able to resist cold if they are an ice type, or making one more agile if a flying type, or having more endurance for the rest of a steel type, each legendary gives a special unique ability. Though some lesser legendaries still roam free from the escape of imprisonment, they still transfer some of their power to assist the dying ones who are trying to keep the world from reaching a critical state.

    Flying: More agile than a normal human. More graceful and far more persuasive
    Dragon: Have overall more physical power over a human being.
    Psychic: Your intuition is often right about the future. AKA you can take a guess about what's going to happen and it's vaguely correct. NOT precisely correct. Eg. ‘I know something bad is going to happen around a town with a port’
    Ice: Durable in colder weather, naturally more sensitive to heat. Harder to freeze to death.
    Dark: Night, it is your domain, everything generally works better for you than in the day.
    Grass: Hiding out in nature is no problem, more endurance than the usual human. Easily approachable.
    Water: Getting sick/chills/ hypothermia from anything water related has no affect. Longer holding breath under water.
    Fire: Heat doesn’t harm you. Dryness doesn’t harm you. Hyperthermia is not an issue.
    Electric: Can survive lightning strikes, taser’s have no affect. Much faster in outrunning a human.
    Ground: Very sturdy, you can take what you can give. Heavy lifting isn’t an issue.
    Rock: Very high level of endurance, however can be worn down by very long negative effects.
    Steel: Smarter in areas involving tech, also sturdy, immune to poisoning. Weathering not an issue except rain.
    Normal: Empowered in a group of familiar or enemies. Rounded improvement of human abilities.
    Ghost: Easier to harm, however, can fall into a stasis where the person’s heartbeat and pulse falls so low that the person may appear dead, however is not.
    Fighting: Your presence around others empowers them, better people skills, easy to convince others.
    Bug: You have an intuition about what other people are thinking and are able to come up with conclusions based on this intuition. Similar to hive mind but not quite.


    When Marked Freelancers reach a certain potential in their abilities, they are able to use a signature move of that specific Legendary.

    Spoiler:

    Articuno: The ability to become invisible in snow fall, and create their own snow fall. May also freeze moisture in the air to create a thick mist that others cannot see through.
    Signature Move: Sheer Cold
    Taken by haybalebarn

    Zapdos: Manipulation of static particles in the air and on objects, and is able to move it from one place to another, or even onto themselves for defensive or offensive purposes.
    Signature Move: Discharge

    Moltres: Redirect heat energy from alternate sources, increase them or decrease them at will. Can use embers or coals to assist in healing wounds of others.
    Signature Move: Sky Attack

    Mew: Capable of learning anything within moments, and applying it to the task at hand. Usually this information is only retained for a few hours, and is then gone afterwards.
    Signature Move: Metronome

    Mewtwo: Powerful telekinesis to move other objects or people, and can break into the weak minds of others and put in specific words to influence their next action, however, cannot completely control them.
    Signature Move: Psystrike

    Suicune: Capable sensing impurities in edible food, air, even removing said impurities, or adding impurities to said food and water, or air. Can control wind to a degree.
    Signature Move: Aurora Beam

    Raikou: Can concentrates electrical particle’s into lightning bolts and redirect electrical flow. Resistant to electrocution.
    Signature Move: Thunderbolt
    *taken*

    Entei: Mild combustion, causing heat sources to rapidly expand and explode within inanimate objects. Resistant to explosions of this sort.
    Signature Move: Lava Plume

    Celebi: Is able to control the activity of plants in a form of Chlorokinesis. Can make plants such as vines and roots move to their will for a few moments at a time.
    Signature Move: Magical Leaf

    Lugia: Can spawn powerful storms of wind and rain, making it incredibly difficult for any living thing to traverse through. This is activated by powerful emotions and can be stopped when the person is at peace. This person can also breathe underwater.
    Signature Move: Aeroblast
    Taken by TheProtobabe

    Ho-oh: Can bring the critically and or fatally wounded back to good health. This takes a tremendous amount of energy to accomplish and can’t be used very often. This person cannot be burned by any object.
    Signature Move: Sacred Fire
    Taken by Velocity

    Regirock: The ability to heal wounds incredibly fast by covering said wound in earth or a stone. This person is able to bring out mysticism properties in uncommon gemstones.
    Signature Move: Stone Edge

    Regice: Super cooling the air around the person, capable of making people fall into a hypothermic state quickly. The mass of cold, or even masses of countering heat, do not bother the person.
    Signature Move: Ice Beam
    Reserved by haybalebarn

    Registeel: Can create an impenetrable armor using scrap pieces of metal, or control metal ore based on magnetic force.
    Signature Move: Flash Cannon

    Latias: Is able to easily disguise oneself as another person, as long as this person has been come in contact to or seen in person.
    Signature Move: Mist Ball
    Reserved my Mayor Maynot

    Latios: Is able to see through the perception of another person, as long as this person has made contact with this person.
    Signature Move: Luster Purge
    Taken by Cobalt Shadow

    Groudon: Able to move the earth in a form of terrakinesis or terraforming at will. This includes molten earth if need be.
    Signature Move: Eruption

    Kyogre: Moving water and causing heavy rain in order to flood or flash flood with waves of water provided there is a source nearby.
    Signature Move: Water Spout

    Rayquaza: Able to nullify weather based abilities or enhance them, creating the wanted weather of the bearer of this mark. Can breathe in any air based atmosphere regardless of oxygen content or pressure.
    Signature Move: Draco Meteor
    Taken by Cobalt Shadow

    Deoxys: Is incredibly adaptable on impulse and knows when to take tactical advantage, and has hyperactive healing abilities.
    Signature Move: Psycho Boost
    *taken*

    Jirachi: Is able to influence future events though wish and desires based on what the mark bearer wishes. This does not always work out as planned however.
    Signature Move: Doom Desire


    Uxie: Incredibly knowledgeable and smart, this person is also able to make people forget minor memories that do not bear importance in the other’s mind.
    Signature Move: Extrasensory
    Taken by Socratic Sarcasm

    Azelf: May make those who cause harm to those around the person, or the person themselves, become incredibly drained and unable to move.
    Signature Move: Last Resort

    Mesprit: Is able to make people feel overpowering emotions and act differently for a few moments, often exploiting past times of the other for a better effect.
    Signature Move: Copycat

    Dialga: Can manipulate small pockets of time, by either slowing it down or speeding it up for about ten minutes at maximum.
    Signature Move: Roar of Time

    Palkia: Capable of warping reality to fit more objects inside something that should physically fit in there; known as the hammerspace effect.
    Signature Move: Special Rend

    Giratina: Can hide in reflective objects in a form of sub reality and can only escape out of reflective surfaces. Can bring others with them, only it takes much more energy.
    Signature Move: Shadow Force
    *taken*

    Heatran: Can cause metals and ores, even dirt, to become super-heated, nearly to the point of melting. Also granted incredibly climbing skills.
    Signature Move: Magma Storm

    Darkrai: Is able to commune the emotions of other beings through dreams, often coming out in the form of a nightmare. Can commune with dying Legendaries and to other Marked for them with this ability, and knows of the true situation immediately.
    Signature Move: Dark Void
    *taken*

    Cresselia: Can heal those in sleep or bring others to such a sense of calm it is sleep inducing. Can cause people to fall asleep. Can hide themselves and others under moonlit nights.
    Signature Move: Lunar Dance

    Regigigas: Superhuman strength and endurance and can rally those in a group and empower them.
    Signature Move: Crush Grip

    Manaphy: Is able to see into the mind of another person while maintaining physical contact and see through their perspective of memories.
    Signature Move: Heart Swap

    Phione: Can become invisible in water and breathe underwater. Can also use water based medicines and heal those to an extent the medicine would not be capable of doing on its own, or have others heal faster in the rain.
    Signature Move: Water Pulse

    Shaymin: Is able to take impurities either within themselves from another person or thing, and transfer it to another. They are also able to remain perfectly hidden in natural areas.
    Signature Move: Seed Flare

    Victini: The ability to empower others through physical contact, giving them seemingly boundless amounts of energy almost instantaneously.
    Signature Move: V-Create
    *taken*

    Zekrom: Can generate their own electrical power by using electricity generated from their nervous system, and can also provoke others into rethinking their ethics to a point of stopping their train of thought.
    Signature Move: Fusion Bolt

    Reshiram: Can generate their own flames from their core temperature and use a form of pyrokinesis with only the flames they can generate, and can also provoke others into thinking what the truth of things really are to a point of stopping their train of thought.
    Signature Move: Fusion Flare

    Kyurem: Capable of flash freezing small areas in a vale of ice or flash freezing objects entirely, or encasing a few people in an ice block temporarily. May also adapt to creating bolts of lightning, or fire that cause the same effect when hit by them, [ being hit by electricity or fire].
    Signature Move: Glaciate/Freeze Shock/Ice Burn [depending on charge.]

    Cobalion: Staring down a weak minded person long enough allows the marked person to make them do an action without them realizing it, however causes massive migranes. They can calm wild Pokémon and commune with them, asking them to do tasks as well.
    Signature Move: Sacred Sword

    Virizion: Agility and acrobatic skills that allows the person to dodge almost any blow made in close quarters combat.
    Signature Move: Sacred Sword
    Reserved by haybalebarn

    Terrakion: Near perfect endurance, is unharmed by what may typically wound a person on critical or fatal levels.
    Signature Move: Sacred Sword

    Keldeo: The marked person is capable of running on water at speeds better than on land. Can also cause water to spontaneously spout from a source.
    Signature Move: Sacred Sword

    Tornadus: Can control the force of wind, able to generate wind storms or small tornadoes for a short time. Is able to lift self and others off the ground with this power.
    Signature Move: Hurricane

    Thundurus: Can cause conduit lightning bolts to appear, meaning if there is a charged spot somewhere away from the user, the user can create a bolt of electricity, and maintain it.
    Signature Move: Thunder

    Landorus: Can cause a spontaneous growth of plants no matter how fertile the ground is, either for food or for ensnaring unwanted followers.
    Signature Move: Earth Power

    Meloetta: Can fight elegantly with serene dances and entrance people with beautiful songs or empower allies.
    Signature Move: Relic Song

    Genesect: Can obtain information from machines such as computers by physical contact, and retain this information at will.
    Signature Move: Techno Blast


    Accepted Freelancers
    Shay Miru: Giratina and Jingka Givrali: Darkrai | played by Saraibre Ryu
    Zorayda Anna Moonlin: Lugia | played by TheProtobabe
    Jet: Latios and Jamie: Rayquaza | played by Cobalt
    Dr. Gregory Matthew "Doc" Xanatos: Uxie | played by Socratic
    Nadra Ferrer: Ho-oh | played by Velocity
    Alara Rein: Articuno, Destrian “Des”: Regice and Ento: Virizion | played by haybalebarn

    Accepted ENDoG Agents
    Miles Kahane: ENDoG Leader and Captain Martin "Razorhawk" Mendez: Commando| played by Neo Emolga
    Jace Alan Timber: Lieutenant | played by TheProtobabe
    Myra: New Recruit | played by Cobalt
    Arianne Spencer: New Recruit | played by Charmander009
    Thomas White: New Recruit | played by Velocity
    Isa Nari: Special Ops | played by Saraibre Ryu
    Accepted Other Peoples

  3. #3
    Anomalous Eldritch Cryptid Saraibre Ryu's Avatar
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    You may now post. Reserving this just in case.

    Name: Shay Miru AKA 'Silver Dragonair' and 'Phobia Master'
    Age: 21
    Role: Marked Freelancer
    Gender: Female
    Appearance: Shay stands at 5’7, weights around 120 pounds. A young female athletic body is hidden under a slate grey hoodie that seems just too big for her, and black slacks with a single white line down the sides of the leg. Even wearing a hood, she wears a faded teal Gatsby hat with a blue tie around it on her head. Her skin is slightly tan, despite the heavy clothing, and is quite the looker in past male views. Her face is calm and flawless, greyish blue eyes seem to glow under her shaded face, giving her that enigmatic ambiance. Should she not be wearing her sweater, underneath is a carmine, form fitting tank top with rune-like markings all over it in a dull red that is just a few shades from the carmine it’s printed on. The popular choices of black fingerless gloves and wrist bands to match are also part of her swag.

    Accessory wise, Shay only has two things: a back pack, and a necklace. The backpack is a medium sized, worn out school bag that has seen better days. Despite it’s rugged look, it’s lasted over the years. What was a bright blue is not a faded and washed out cerulean hue, trimmed in grey, having used to have been white. Frayed fabric in the corner most of the fabric, and few zippers that have stood the test of time hide various carry-on items in their pockets. The necklace is a simple silver chain and a trinket as it’s main centre piece. A pewter S in the shape of a general dragon, coiling around itself that Shay received after completing the Dragon’s Den test.

    Personality: Shay has grown away from people, and therefore isn’t much of a people person anymore. She acts seemingly cold and arrogant at a first impression, sometimes even ignorant to the person as well; however she isn’t truly like that at heart. Inside is a caring person, though seems to care more for Pokémon than human beings, and won’t hesitate to help someone in need. This impulsiveness however is often followed with her commenting something along the lines of incompetence towards the person she just helped. Her lack of socializing with other people has worn away at her ability to properly talk to a person in most cases, sometimes leaving her to outburst angrily at someone when they poke at something personal either about her or her past. This may also grow to violent tendencies where Shay is not afraid to pin someone up against a wall to get someone off of her back about something, or even someone else’s if they dare go that far. Even with that Shay tries to remain as cool and collected as possible at all times, even giving the false hint that she doesn’t care about what others may think.

    Underneath the hardened exterior is a very loving person who is incredibly loyal and selfless and would give up her life for a dear friend, though those kinds of friends she does not have many of. Shay isn’t one to talk about herself, and it is incredibly hard to get her to do so. She often feels awkward talking about herself if put in the situation, as it makes her feel self centered and attention hungry. She often distances herself from other people to prevent this sort of interaction and won’t hesitate to do some odd or crazy things to maintain this distance. This applies to her fantastic battling skill, applying and any every possible option to come out victorious or to make an escape. Her daring nature comes in handy with such escapes, willing to dive on her own for a few hundred feet from a certain altitude to lose pursuers and meet up with one of her flying Pokémon once again at a lower altitude. Though she thinks of any and every option to gain a victory in battle, she will not use dishonorable tactics, or fight dirty. However, if it’s her fighting another person, it’s a slightly different story.

    Overall Shay is a person that is hard to gain the trust of, but when you do, she makes a wonderful ally. If you don’t though, she makes an incredibly worse enemy.

    History:
    Spoiler:
    Shay was born in Blackthorn City, in a family that was highly respected amongst the Dragon’s Den clan as great dragon trainers. Shay was thrust into Pokémon at an early age, soon receiving her first Pokémon age at the age of six. She took care of it like it was a priceless treasure, and in the future it would become that very thing. Her aptitude for Pokémon was noticed quickly within the clan of dragon users. Her egg soon hatched into a golden Charmander, of who would become her best friend in the following years. Shay only had her father as blood family, but had her entire clan that she soon learned extended all over the globe to call a family as well, never mind the Pokémon she was going to befriend. She became fond of training Pokémon and became a skilled battler quickly as time went on. Once she became of legal trainers age, or rather, by her father’s standards, he took her around the world to show her the wonders of nature, despite the odd changes that seemed to be happening with the weather at the time. Shay traveled around the other regions from the age of nine to twelve, gaining a skill for training even the most difficult of Pokémon for even an experienced trainer. Her skill even impressed her father, who soon returned with her back to Blackthorn for her initiation test of Dragon’s Den.

    The test lasted over a year of rigorous training with dragons she had captured over her travels with her father, and most importantly, her shiny Charmander, now Charmeleon that would soon be Charizard. Shay lived out in the elements with her Pokémon, shared food, shelter, and learned to work together to a point where her very Pokémon knew her well enough to battle for her with little command. During this time, shay was unaware of what the government was deciding to do with the world, though she had an off feeling about some things. However, when she asked, she was only told to focus on her test. She continued the test, until she was about fourteen years old, when she was called into the elders cabin. Standing there, with her Charmeleon at her side, she was presented with a necklace, one of pewter that had a dragon she wasn’t entirely familiar with at the time, in the shape of an S. As the elders gave her one final questioning, of which she responded honestly, she was given the famous Dragon’s Den Dratini, as rewards for completing her long test, showing great prowess and skill amongst her age group. A small festivity was held within the cave in celebration, even though shay was entirely shy about it the whole way through.

    This would be the last day Shay would have of peace and family.

    Early the next morning, before the sun rose, Shay was awoken by her father, who seemed exasperated, and flustered, even in his attempts to remain calm. Shay got up, confused and worried about what was going on. She was moved with some of the elders and others of her age group, a total of about six people, moving down one of the caverns with haste and stealth. Shay, with her Charmeleon at her side, heard shouting, and gunfire from far behind them, wondering what was going on and why there was gunfire. Soon they came to a small part of the cave, not easily accessed where a pool of water that lead into a deep, underwater tunnel was found. Shay was told to leave with the waiting Kingdra, along with the other kids without her father or the other elders. Shay had a feeling of what was going to happen, and what her father planned to do. She resisted leaving, but was told that something very wrong was being done by people who were scared and that she must remain hidden from these people and find a way to survive, and live. Shay was confused by these words, but had no time to ask as she was shoved away into the water, being dragged by with a breather in her mouth and Pokeball in hand.

    She resurfaced in a pond out in the mountain ridge, south of Blackthorn, where she found a small pack of her belongings along with the others she had escaped with. The only person there, was an unfamiliar woman, ready to move them into an underground home. This is where Shay learned about what was going on in the outside world, in terms of politics, and nature. The young teen then understood what her father had told her, and during her transfer, she vowed to return one day and find the very answer to what was going on and stop it.

    Thus began Shay’s life as a Freelancer. She constantly trained her Pokémon, and other Pokémon, using her skills as a dragon tamer to recruit the most powerful of allies into the Freelancers use. She grew away from human sociability and concentrated her focus on Pokémon, as years passed, growing almost cold towards them, despite the fact she knew not all of them were ENDoG followers or supporters. Shay gained a reputation of the Silver Dragonair, most notably for her necklace and origins in Blackthorn, and her commonly used team of dragons. Her signature Pokémon, the very Charmander she spent most of her life with, now her ace card of a Charizard, moving from Freelancer group to Freelancer group, training various Pokémon, preparing for what she thought she knew was to come.

    Seven years passed, now twenty-one, Shay spends most of her time in her home, Mt. Silver, one of the untouched places left in Johto by the government, thanks to the native Tyranitar geographically changing some part of the mountain every two weeks or more. A small hub for Freelancer’s with extreme skill, Shay spends most of her time alone there, leaving only every so often for rebellion work. Soon enough, the nightmares started coming to her, one of a legendary Pokémon she had longed to meet in person; Giratina. There were of its anguish and pain, attempting to repair the world through its own. The nightmares grew more and more strong, almost coming every night, giving Shay the idea she knew that something had to be done and she would have to go above and beyond what she initially thought of doing to rebel against the very people killing the natural world.

    Knowing they were now coming on a regular basis, Shay knew it meant something, and when something within the Freelancer community was compromised, that’s when she knew it was time to get things done with her own hands. Moving as a solo entity, one that doesn’t exist thanks to her father’s previous work of erasing everything that gave her identity to keep her safe, she roams in search of not only the truth behind her nightmares, but the location of her father.

    Pokemon:

    Asharas
    Asharas is Shay's life-long partner, and by far her strongest Pokemon. There isn't anything out there that this Charizard can't out maneuver, or out speed in slight. Her skills from being trained with Shay are incredible, and is Shay's last resort Pokemon. As such, Asharas is often her trainer's second conscious, and seems to have far better human social skills than her. Anyone who so much as touches the human that saved her life from certain death, is going to get incinerated.

    Bryn
    Bryn was the Dratini Shay earned from completing her Dragon's Den training. Under her motherly composure is a fierce battle spirit that is not afraid to royally kick your ass, shove something up it, and then proceed to kick your face in. She has no tolerance for the heartless and cruel, yet has all the tolerance and patience in the world for those who earn her respect. Just don't make her angry though, you will regret it.

    Vio-Nai
    Vio-Nai was once an incredibly temperamental and destructive dragon who was capable of tearing anything apart. After meeting Shay, her temper has toned down to an almost unnatural level for a Hydreigon, but it is still there. Her fearsome appearance hides an explosion of raw power underneath, and as the multitasker of the four, Vio-Nai will find a way to do things ten different ways, to get the same result. Vio-Nai does not listen to anyone, but Shay, does not stop for anyone, but Shay, unless told to by Shay. After getting this time bomb waiting to go off to be able to sit still for an hour without moving, Shay is the only one capable of keeping Vio-Nai under wraps.

    Cayci
    Cayci is Shay's bundle of bouncy energy who seems to like to give people electrocutions to show she likes them. Under an incredibly bubbly exterior, is a skillful, deadly accurate warrior of 'if you mess with anyone I like, I will have you meet Thundurus' boom box personally'. The little fluffy electric arachnid also has a knack for sabotage, and will take any opportunity given if she has the okay to do so. She often goes above and beyond the call of duty to assist Shay in her dealings against ENDoG. Many never suspect that this Galvantula is capable of the great feats she has pulled off, which is also her greatest advantage against foes.
    Mark: Giratina
    Can hide in reflective objects in a form of sub reality and can only escape out of reflective surfaces. Can bring others with them, only it takes much more energy.
    Signature Move: Shadow Force


    Name: Jingka Givrali
    Age: 18
    Role: Freelancer
    Gender: Female
    Appearance:Jingka is rather tall for her age, standing at 5'10. She has dark hair that almost looks black that falls just behind her shoulders, with her bangs seemingly always in front of her eyes, and pale skin that contrast dull bluish green eyes. This look to her makes her seem incredibly enigmatic, and considering she usually has a ghost Pokemon on her shoulder ninety nine percent of the time, that just makes it normal. She normally wears monochrome attire, but won't shy off from the occasional purple. Black pants, grey shirt, purple vest, everything about her screams ghost, or at least some form of colour blindness. The build underneath her clothing is thin, and typical female looking. However, it is lithe and hides the fact she can move very quickly when she has to.

    Personality: Jingka can be found to be incredibly odd and rather whimsical in the mind. She always seems to be thinking or watching something, though it isn't always clear as to what or why. Jingka is at first, questionable, often talking in confusing metaphors or using old sayings, proverbs, and such. However she has amazing analyzing abilities that let her extract information from just listening, seeing and or observing the slightest detail in mannerisms. Her high IQ allows her to think incredibly fast and work out plans for anything within a few seconds. Her analytical ability of people's speech patterns, body language and how they react to certain things gives her the insight into the human psyche that often makes people think she's some kind of psychic. This isn't the case, Jingka is just incredibly smart. She knows there is a reason for everything and to better understand people, will often analyze and observe to try and figure out whatever that reason or morale is.

    If Jingka were to get into a conversation with someone, she will most likely begin to run circles around your logic with carefully worded phrases, and start outlaying paradoxes so mind provoking, you question if the girl is even making sense. The worst part about it is that, given time to think over what she says, she always makes sense in some shape or form. Making blatant immediate sense is not her strong point, but it never was her style of dealing with things in the first place. She is a master of over complicating a simple answer or response, or taking a statement from someone, breaking it down into its atomic particles, and rearranging it to fit her needs. Winning an intellectual argument with her is near impossible, as she is not ignorant nor egotistical about her ability to debate for days on end. She acknowledges her opponent or enemy's point, only to crush it with her own logic or fact that is often undeniable. There are time where she even shatters a fact as nothing more than commonly accepted truth. Jingka is a fierce mental weapon of mass intelligence that is a force to be feared. Even when trying to avoid all intellectual arguments with Jingka, she has this enigmatic draw to her that some find charming, others intriguing, and often, both. Her intelligence and guile seem to taunt or invite those to try her in such battles of the mind.
    History:
    Spoiler:
    Jingka was born into a moving family that frequented Ekruteak City and Celestic Town. She lived with her grandmother, as her mother died at her birth and her father had long since left her behind ages ago. As such she always wanted to know the why of things and was constantly in pursuit of it. This often lead to a disregard of her own safety of where she was going or how it may or may not get her into severe trouble. As years went on, the most Pokemon communication Jingka had were speaking with ghosts types, as one could learn how to manage their future by speaking with the past. All of Jingka's Pokemon that she owns, she found by chance, including a shiny Litwick that is currently at home with her grandmother under protected licensing. Jingka constantly wandered the world when she was old enough, taking part in psychological studies by attending summer university courses, and always passing with flying colours. She always visited the graveyards and temples of mourning all over the world, and asked the residents of their experiences there, to better enlighten her wisdom.

    This was the way she found out about the world becoming out of balance before it even began happening. Various ghosts type Pokemon could not tell her exactly, but the vibes and consistent channeling of chaotic energy was a clear sign. When her first nightmares of Darkrai came, she knew she had to find a way to speak with the nightmare bringer the next time they crossed subconscious paths. By having one of her grandmother's ghosts, a Haunter, possess her in her sleep, she was able to more control what happened in the nightmare, being able to make some contact with Darkrai, inquiring as to what she was meant to do. The legendary explained what to do, and why, but nothing beyond that, Jingka could guess the reason. Once ENDoG surfaced, and news began to grow about suppressed Legendary Pokemon, she knew what she had to do to begin a chain reaction that would inevitably change the face of reality.

    Pokemon:

    Kimberlite
    Kimberlite was Jingka's first Pokemon, and her best friend. The creepy Sableye always seems to be around at the right time, but never around when you go looking. The tricky little thing always seems to be doing something, and constantly keeping herself busy. Kimberlite loves Jingka to death... and probably still would after it too. Her creative tactics put her in the category of Jingka's most useful and multi-purpose Pokemon.

    Roshi
    Roshi is Jingka's hidden arsenal of sheer power. This includes when he lets that power be used for generator purposes, or if he's punching holes through foot thick, metal security doors. He is tremendously larger than most Golurk, and it is uncertain of when Roshi and Jingka met. Jingka just knows Roshi is someone she knew in the past, who has come back to assist her in her time of need. Roshi is a punch holes first, ask questions later type of guy, because he only punches what he's told to punch, and knows he has been told for a good reason.

    Pulse
    Pulse is Jingka's little trouble maker, and always makes trouble for the benefit of his master. He is often reffered to as a male for reasons only Jingka can over complicate. He's hardly out and about, but would rather nap in electronic devices until his time to come out is needed. Even napping, he can detect certain hidden technologies by setting of an incredibly mild static charge. Being in a cellphone or a pager most of the time, he often gets away with it due to Jingka convincing everyone else that her phone has technical issues.

    Endra
    Endra isn't actually Jingka's Zoroark, but instead, was received from a Pokemon cache that are often left behind for Freelancers to use for their time of need. Jingka isn't sure who Endra's actual trainer is, but is sure to know when she seems them. Endra is calm, collected, and incredibly dangerous. She focuses on the finesse and agility in battle, often aiming to strike no more than once. Her acrobatic skill and dexterity exceed that of a normal Zoroark, never mind her ability to use illusions swiftly, efficiently and effectively.
    Mark: Darkrai
    Is able to commune the emotions of other beings through dreams, often coming out in the form of a nightmare. Can commune with dying Legendaries and to other Marked for them with this ability, and knows of the true situation immediately.
    Signature Move: Dark Void
    Other: Jingka is the only one aware of the true disaster that is coming upon the world.

  4. #4
    I came in like a wrecking ball... [Desolate Divine]'s Avatar
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    This looks amazing! I am very interested. May I please reserve Latios? I would do SU now but I have a gig soon that I am practising with my partner for and will be able to do the SU in a few hours. Thanks.

  5. #5
    DLN-000 TheProtobabe's Avatar
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    I'd like to reserve Lugia, please. Also, can we have more than one character? I want to try the opposing side, as well.


  6. #6
    Anomalous Eldritch Cryptid Saraibre Ryu's Avatar
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    Quote Originally Posted by Cobalt Shadow View Post
    This looks amazing! I am very interested. May I please reserve Latios? I would do SU now but I have a gig soon that I am practising with my partner for and will be able to do the SU in a few hours. Thanks.
    You are reserved mah man. Fellow music enthusiasts gotta stick together. Hope practice goes well!

    EDIT: Whoa you ninja'd me PRoto. XD Yes you can have more than one character. At the moment, Neo is going to be resuming his role of playing the ENDoG leader.

  7. #7
    DLN-000 TheProtobabe's Avatar
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    UPDATED

    Character 1:

    Name: Zorayda Anna Moonlin (AKA “Zor”)

    Age: 23

    Role: Freelancer

    Gender: Female

    Appearance: Short and curvy, standing at 5’2”, 180 lbs. Zor is not in-shape, though she has a very feminine and pretty figure that is admired by a lot of men. She has medium length, wavy blonde hair and gray eyes framed by thick lashes. She often wears clothing that accents her body because she enjoys the confidence boost from feeling and looking beautiful. However, she can’t run long distances or fight very much without wearing out quickly. She also wears glasses when she remembers to; these are dark, rectangular metal frames that work with her round face. Her skin is pale from a lot of staying out of the sun and reading books when not training Dusk and Viola. She’s also somewhat sensitive about her appearance. A compliment can make her day while an insult could devastate her and make her feel ugly.

    Personality: Zorayda is a myriad of different things, but what people see right away is that she’s cheerful and very friendly. Some people would even call it annoyingly perky. She makes friends right away and is very helpful and kind, and treats Pokemon as equals/companions, not as animals or lesser beings. She also has a knack for seeing the bright side of things, which makes people attracted to her subconsciously. Zor is unsure why, but people flock to her to tell her their problems, at which she simply listens and comforts them but usually doesn’t know how to solve them. She has a huge amount of empathy for people and genuinely feels pain and happiness for others.

    Under that happy exterior, though, Zor is a deep ocean of emotions. Having had a bad family life, she was brought up to feel guilt for wanting things for herself, and taught to think next to nothing of her own abilities. She pushes aside all of her own needs to grant the needs of others, no matter the cost. Zor acts confident at times, but again it’s mostly all a facade that covers her cripplingly low self-esteem. There are some days when she’s angry at the world and wants nothing but to just cry; this happens at least once a month and sometimes more. However, she only opens her true self to the ones she completely trusts, and through that bond her calmer, more level-headed nature comes out, and she’ll actually tell the truth about what she thinks and not sugar-coat it.

    She’s actually very smart in a lot of ways, though her ‘blonde and bubbly’ personality can make that seem unlikely. Like her Ninetales, she has unconventional ways of looking at problems and can make the best of any bad situation. Zorayda is also extremely creative and artistic; she can paint things from memory and she has no problem with visual puzzles.

    Zorayda is extremely sensitive to others’ reaction to her. She doesn’t understand when people don’t like her and she takes insults to heart. Compliments make her feel nice temporarily but don’t seem to throw sticky darts in her heart like insults do.

    History: Zor’s history is complicated, to say the least. She was born in Goldenrod City in a middle-class home, raised alongside her six-years-younger little sister. Her father wasn’t home very much, being a traveling construction superintendent that went even as far as Kanto, Sinnoh, and Unova. Back at home, however, things weren’t as they seemed. Her mother was controlling and mentally and physically abusive. This is the root of Zor’s insecurities and sorrow as well as her anger and a need for positive attention from others. To strangers, neighbors, and Zor’s friends, her mother was the nicest person on the planet, but behind closed doors her mother could be a vicious, mean-spirited woman. Zor would get out of the house as often as possible while also shielding her little sister from the brunt of the attacks when she could, though it wasn’t hard because Zor was the center of all the negative attention for some reason.

    One of these outings was with friends, who traveled to Ecruteak City to visit the Burned Tower and Bell Towers and learn of the legendary myths. Zor felt a heavy rush of despair and sadness when looking at the Burned Tower, something that felt foreign as if it wasn’t her own emotion. It was confusing but she didn’t think much of it, having found Viola as a kit on the southern border of the city. Zor was approximately eleven years old at the time. She was terrified to bring the Vulpix home with her mother there, but her mother simply sneered and told her not to bring Viola inside. So the pup lived in a pen, the best Zor could give her... for about three years.

    When ENDoG became a real thing, Zor didn’t know very much about it besides that it was a faction trying to control the disasters that kept happening in the world. She had no idea that they were a bad thing until one day when she witnessed someone’s dear Pokemon undergoing the ‘treatment’. Zor was too young to remember a lot of the disasters, so the fear-induced abuse of Pokemon seemed horrific to her. Though she didn’t know how to do so without suffering penalty, she knew she had to help those poor Pokemon and teach the scared people that they were wrong... somehow. Not much later, she heard rumors of Freelancers, those who opposed the government. Seeing a highly opportune moment to escape her horrible home life and to help the Pokemon, she ran away to find them with her Vulpix.

    Years later, she’s now a strong Trainer with two able Pokemon. She hopes to help Pokemon escape with the other Freelancers and to re-educate the public about ENDoG and Pokemon. She also hopes to someday reunite with her sister and keep her safe from ENDoG, though a selfish part of her wants her sister to become a Freelancer and fight alongside her.

    Pokemon:

    LICENSED

    -Viola the Ninetales has a Quirky nature. She marches to her own drummer in life; Viola is not necessarily always obedient, but she’s smart and has a way with solving problems in surprising ways. She thinks outside the box and uses her environment to her advantage in battle. The Ninetales is less serious and ‘majestic’ than others of her kind, probably due to being raised around humans since birth. Zorayda found her as a Vulpix newborn. Her mother had hidden her among overgrowth near Ecruteak, when ENDoG’s forces found the mother Ninetales and captured her. The mother’s location is unknown. Zor took the lone kit and raised her as a pet for a long time before becoming a Freelancer. She learned to protect her precious companion’s safety and freedom, training her to become a tricky battler.

    UNLICENSED

    -Dusk is Serious-natured, with steel resolve and an incredible work ethic. He’s no attacker, but his bulk and endurance make him a tough shield to contend with. He is highly protective of Zorayda and Viola and would stop at nothing to make sure they were safe. Zor obtained Dusk as a young Eevee. In the Underground, male Eevees were less desirable, and his stoic nature made him unattractive to those who wanted cuddly little foxes. Zor saw his potential and couldn’t help but to pick him up off the Pokemon trader who was trying to give the little guy a new home. He evolved when protecting Viola in a tough double-battle with another Trainer, who had attempted to hit the Ninetales with his Pokemon’s critical-hitting attack. Dusk took the brunt of it and evolved out of the love and desire to protect his fellow teammate and Trainer.

    -This Pikachu has recently been caught and has no nickname yet. He is Brave-natured, though, and has chosen to follow Zorayda and help the Freelancer's cause with some convincing from both Dusk and Viola.

    Mark: Lugia-Can spawn powerful storms of wind and rain, making it incredibly difficult for any living thing to traverse through. This is activated by powerful emotions and can be stopped when the person is at peace. This person can also breathe underwater.

    Signature Move-Aeroblast


    Psychic-Your intuition is often right about the future. AKA you can take a guess about what's going to happen and it's vaguely correct. NOT precisely correct. Eg. ‘I know something bad is going to happen around a town with a port’

    Flying-More agile than a normal human. More graceful and far more persuasive than normal humans.

    Other: She has a Southern accent, picked up from her father.





    Character 2:

    Jace Allan Timber

    Age: 27

    Role: ENDoG

    Gender: Male

    Appearance: 5’11”, 160 lbs. Jace is well-muscled but not a bodybuilder. He has the figure of a surfer with slightly more buff arms due to lots of carpentry when he lived in Ecruteak. He has semi-short black hair, olive skin, and dark green eyes. He wears the uniforms given by ENDoG, though when off-duty chooses to wear collared button-downs and jeans with designer sneakers. He has a tattoo of a tribal-style Luxray on his right arm/shoulder, signifying his first given Pokemon Panja.

    Personality: Sharp and a bit tough when in ‘Lieutenant’ mode, but very amiable and friendly when relaxed. He has a very ‘chill’ personality and is easy to relax around. Jace is the kind of guy you would invite to go have a few drinks with and shoot the breeze. ENDoG has worn down his kindness somewhat, though, and he can sometimes be a little harsh or abrupt without intending to be.

    History: Jace grew up in Ecruteak around the legends and tales that were told there. His mother died giving birth to him, but he was raised well by his father, a carpenter. Jace learned to become a Groomer when he learned of the trade, interested in making Pokemon happy. He often visited the Kimono Girls’ Eeveelutions to keep them looking beautiful for battles and contests, or just to look good next to the dancing girls.

    When ENDoG formed and began to hunt down Pokemon, Jace became concerned about the well-being of people and Pokemon. Older people in Ecruteak began to agree with ENDoG, saying that the Legendary Pokemon were too powerful and caused too many disasters. Not sure if he believed this, Jace remained ignorant of just how cruel ENDoG truly was. Eventually he heard the stories enough to start to see their point of view, and joined their forces to help neutralize threats. He was told that this meant nothing more than harmlessly taking Pokemon’s superpowers away and releasing them to be like ‘normal’ animals in the wild... of course, he quickly found that to be a lie.

    He wanted to quit as soon as he saw the horrifying abuse of Pokemon, of Legends being caged in places and dying slowly. He saw the natural disasters that happened BECAUSE of ENDoG, though the older generation were stubbornly set on solving problems this way. But, having signed his life away as a recruit, he was threatened with extreme punishment if he did not obey... some even hinted towards torture. Jace knew he was stuck, but he tries to make the best of things now. He takes things day by day and attempts to earn ENDoG’s trust while figuring out how to help Pokemon and Freelancers in the meantime... without getting caught.

    Pokemon:

    LICENSED

    -Panja the Luxray is Bold-natured, fierce and ruthless in battle and sometimes disobedient to his Trainer. This electric lion is noble and strong-willed, resisting a lot of ENDoG’s harsh treatment and refusing to take down Pokemon he deems too weak to fight him. His sense of honor often infuriates other ENDoG operatives when he stubbornly sets his teeth and chooses not to kill a fellow Pokemon. The only reason he hasn’t had his power taken from him is because Jace does his best to keep Panja in his Poke ball when other ENDoG members are around to watch him battle. Panja was given to Jace as a young recruit as the Luxray he is now, since ENDoG didn’t want to spend all that time evolving and training Pokemon and instead caught him wild.

    -Gabriel is Docile natured--he humbly follows every order and stays at Jace’s side to protect him from other Pokemon’s and human’s attacks. He doesn’t have the nobility that Panja does, making the lion look down on him in disgust most of the time. Gabriel, however, has the mindset that a Pokemon does what his human companion wishes, no matter what--even if it is unethical. Jace has had Gabriel since he was a Kirlia, but evolved him a few days later with a Light stone. Gabriel works as more of a shield and protector of Jace’s person than anything else.

    -Artemis is Brave in nature, though extremely dim-witted like a child. She was forced to evolve as a Magikarp, much like the Magikarp of the Lake of Rage. This resulted in raw, unparalleled power, unnatural and horrifying to watch when she battles. However, it’s somewhat uncontrolled; the chemical used to make her evolve messed with her head, and she’s stuck at a juvenile stage. This can lead to more temper tantrums and rampages than that of normal Gyarados, especially when punished for disobeying. She simply doesn’t understand most of the time; Jace has to use a special scent to calm her down. Jace received Artemis when she was first introduced to the evolving chemical agent. He was able to calm her before she was murdered by the ENDoG for being insubordinate and uncontrollable, and was therefore given the task of keeping her and using her for Pokemon raids. Jace was wearing a specific type of cologne, a scent that the Gyarados has associated with safety, and will only be calmed by that scent anymore.

    -Argren is Jolly in nature, though his personality has been damaged by ENDoG abuse. He remains cordial and indifferent to other humans, but with Jace he warms right up. Argren was given to Jace recently when he became Lieutenant, in order to use the bird to Fly from place to place.

    Rank: Lieutenant (commands a small troupe of Private-PFC’s)

    Other:
    Last edited by TheProtobabe; 05-15-2013 at 05:27 AM.


  8. #8
    Not insanity. Supersanity. Death's Spook's Avatar
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    This is me, reserving Uxie. I'll get an SU up soon. I think I'm recycling Doc for this one, actually.

  9. #9
    I came in like a wrecking ball... [Desolate Divine]'s Avatar
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    This is me reserving rayquaza for character number two. Will edit both SU into this post.

    Name: Jet

    Age: 18

    Role: Marked Freelancer

    Gender: Male

    Appearance: Jet doesn't dress for appearance. He dresses for practicality. He dresses for speed. Jet wears light runners, track pants on top of a pair of board shorts, and a tshirt over a hoodedsinglet. His pants have numerous pockets containing bits and pieces that he thinks might be needed later.

    Jet stands at approximately 5 foot 7, with a thin frame. Though he lacks muscle, he makes up for it with his speed. His messy black hair sometimes covers his light grey eyes, and he has a rather pale skin tone. However his pale skin is covered with scars, mostly covering his arms and legs. He was lucky that his face wasn't harmed in the accident.



    Personality: Jet is silent most of the time. He knows how to talk, and will do so if he has to. However due to being deaf for the past 10 years, he hasn't heard his own voice, and is embarrassed at how he might sound. That's right. Deaf. In his silence, Jet is a deep thinker, and will put much thought into a Decision before making it, and will think very carefully about his words. Tough he doesn't talk often, his opinion should be taken seriously.

    History:
    Jet isn't the first freelancer in his family. His parents were both freelancers, who met in the underground. His parents would sneak out after Jet went to sleep of a night for guerrilla warfare, attempting to stop ENDoG. This involved destroying a ENDoG facility in the middle of Castalia city.

    When Jet was 8 he woke up from a nightmare, and walked into the living room to find his parents. However he just missed them as they went out the door. Jet followed them out the door, but after a few miles of trying to follow them, lost them. He found himself in front of what he didnt know was the ENDoG facility that was planned to be blown up. The freelancers had token in and released the Pokemon from inside, and had planted explosives to take the building down.The was a bang as the building exploded, pushing Jet through the air, and making him hit the ground, knocking him out.

    Jet awoke in a hospital a few days later. However he awoke to silence. The TV was on, but there was no noise. People were talking, but Jet heard nothing. He looked at his skins and saw bandages. Wondering why, he pull ed the, off, and to his horror found his flesh horribly burnt. Doctors and nurses came over to try and calm him down, but soon realised he couldn't hear them. He had lost his hearing from the explosion.

    Ridden with guilt from the accident, Jet's parents gave up their life of fighting ENDoG, and moved to Rustboro city in Hoenn. Here they managed to get a special license for Jet, and an Absol that would act as his ears. This Absolute became a close friend to Jet, and would have given its life to save Jet.

    When Jet was 14, his parents made the decision to send him to a school for the hearing impaired, in Lilycove city. He was failing at regular school, due to his impairment, and lack of motivation due to the bullies. They made fun of him for his scars, and being deaf. Since he couldn't hear them, they would get their point across by pushing him around. However every so often, Jet would throw a rock at them, and run like hell, because he knew they stood no chance at catching him.

    Jet spent two years at the school for the hearing impaired, where he learnt to lip-read, and sign language. However the closer he got to Absol, the more he felt sorry for pokemon and they way they were treated. Feeling like he was moving nowhere at the school, Jet ran away.

    After a few weeks, he found himself in the ranks of the freelancers. Due to his small frame and quick feet and wit, Jet had the job of delivering messages that were to important to be delivered via other means. Jet never stays in one place too long. He will deliver a message, get another one and deliver that, repeating the same cycle.
    Pokemon:
    Absol
    Absol serves as Jet's ears, due to being unable to hear for himself. He was given to Jet at age 9, 6 months after he lost his hearing. Jet's parents warned him not to get too attached, as the government could take it away if they don't think he needs it. However Absol became Jet's best friend, and they have stuck together over the years. Absol is the only one of Jet's Pokemon that is licensed, due to Jet's impairment. Absol would lay his life down to save Jet, and is his loyal companion

    Blaziken
    Jet found Blaziken in Lilycove city as a Torchic when he was 11. Lilycove served as ENDoGs main shipping port. When Pokemon were captured, they would be taken to Lilycove and shipped to facilities, where they would have their power neutralised. However Torchic was the lucky one, who escaped from the back of the truck. As they opened the doors, Torchic shot them with a flame thrower, and ran off. Jet saw from a distance, and followed the Torchic. He let the Torchic hide in his backpack, and when the men caught up to him and asked if he had seen it, he used sign language to tell them to ****off. Lucky for him, they didn't understand, and assumed he knew nothing, being deaf. Te Torchic stayed with Jet and has since evolved twice. Blaziken is hot headed, and will burn stuff first, ask questions later. He becomes restless easily and if left cooped up too long, will break out of the Pokeball.

    Flygon
    Flygon was Jet's father's Pokemon. Before Jet went to the school in Lilycove, his father gave him Flygon's Pokeball. He believed that due to their activity against ENDoG, that ENDoG might come after Jet as a way to get to them. He told Jet to keep Flygon a secret, and to only use him in an emergency. Jet kept Flygon a secret, rarely letting him out of the Pokeball until he became a Freelancer. Flygon remembers being told to protect Jet, and will stop at nothing to follow his old trainers orders to protect him.

    Lanturn
    During his time at the special school, Jet had few periods off, and in those times, did laps of the lake on the school grounds. One day when he was doing laps, he stopped half way through, and went for a swim. The water got to his neck, and he was treading water, until he accidentally kicked something in the mud. Jet dived down and found what looked like a Pokemon egg. The Pokemon hatched into a Chinchou which soon evolved into a Lanturn. Lanturn is the youngest of Jet's Pokemon and is often seen as the baby by the rest of them. It loves having room to swim, and will sometimes wander off if Jet doesn't keep an eye on it in large bodies of water.

    Mark: Latios: Is able to see through the perception of another person, as long as this person has made contact with this person.
    Signature Move: Luster Purge

    Other: Jet can use sign language and lip read. He is a very capable runner, and carries with him a Swiss Army knife, a small whiteboard, marker and eraser, and his Pokeball, as well as other supplies such as food, water and blankets.

    Name: Jamie

    Age: 21

    Role: Marked Freelancer

    Gender: Male

    Appearance: Jamie is approx 6 foot 1 with short blond hair and brown eyes. He is well built, and fairly muscular. He has slightly tanned skin, and usually wears black jeans, a white shirt and a grey hooded jacket. His face lacks blemishes, but is expression is generally that of bitterness.



    Personality: Jamie has a compassionate heart towards Pokemon, and will do anything to help them. However he despises most people. Either for letting what has happened to pokemon happen, and for using them as tools. Unless someone proves they care about Pokemon, he will not trust them.

    Jamie is easily angered, and will become violent quickly. Especially when Pokemon are involved. During the times when adrenaline is pumping, and he has the choice of fight or flight, he will choose to fight, and die doing that, than be a coward like the rest of humanity and bow down to ENDoG and their views on Pokemon.

    History:
    Jamie didn't seem to have as much resentment for people as a child until one day when he was six. He was playing in the park while his mum sat at a park bench reading some magazines. He found himself near some bushes, and heard strange noises coming from the other side. Jamie pushed his way through the bushes and found an injured Latias.

    He ran back to his mother and told her about the injured Pokemon, she looked it up on her pokedex based on Jamie's description. When she learnt how powerful it was compared to most Pokemon, she called ENDoG, who arrived within minutes. From a distance, Jamie saw them enter the bushes. Little did he know that the injuries of the Latias' were the doing of ENDoG. When the Latias saw the uniform she attempted to fly away, but was shot down by the ENDoG agents Raichu. The electric blast knocked it out, but the fall killed it. The agent then kicked the Raichu for hesitating in attacking it, which sealed Jamie's views of people in stone. Humans were evil, and needed to learn their place. They were no more important than Pokemon, and had no right to harm them.

    After this, Jamie was scarred. He became easily angered, and was soon getting into fights, the most notable being when a person in his class said Bidoof look stupid, and Jamie punched them in the eye.

    Jamie left school at age 16, and began working as a volunteer at the Pokemon Center. After seeing the Pokemon hurt from ENDoG, and their own Pokemon forced to kill their own kind, and worked to near death, his hatred for EMDoG grew stronger.

    After working at the Pokemon Center for three years, Jamie heard word of a group called the Freelancers. Trainers who trained and raised their Pokemon underground, who fought ENDoG. Jamie left his position at the Pokemon Center, and managed to get into contact with the underground. Now he works as a guerrilla, fighting off ENDoG in an attempt to protect Pokemon from them.

    Pokemon:
    Swampert
    Jamie first met Swampart as a Mudkip. He was hatched and raised by an underground Pokemon Breeder. When Jamie was walking home from the Pokemon Center, he saw an ENDoG agent hassling the breeder, demanding to know what was in his bag. Jamie walked over and asked if there was a problem. When the agent insulted him, and told him to leave, Jamie punched him in the head, knocking him out. The breeder thanked him, saying that if he were caught with the Mudkip, he would be in prison for life. He gave Jamie one of them, and left, attempting to hide as many others as possible.

    Scyther
    Jamie 'liberated' Scyther from an ENDoG Agent during his time at the Pokemon Center. The agent forced it to fight until it passed out from exhaustion. It was taken to a Pokemon Center where it slept for two days. When it woke up, and the Pokemon Center called the agent, he told them to out it down, as it was too weak for passing out. Jamie put it in the records that it was put down, but kept the Scyther, of whom he shares a close bond.

    Aggron
    Jamie found Aggron as a Lairon in a cave on the outskirts of Jubilife city. It's parents were killed by ENDoG agents, and it hid throughout the attack. It emerged from its hiding place to find the corpses of its parents, and Jamie who had heard word of an attack here. The Liaron attacked Jamie, who dodged it and tried to explain that it wasn't him, but the Lairon was too enraged to listen. It wasn't until it ran at Jamie, and he grabbed it, and stood his ground did the Lairon listen to him.

    Sneasal
    Jamie woke up one morning and went out to his car to find his tyres slashed. He looked at the street and all the cars lining it where the same. All the tyres cut in the same place. Jamie replaced the tyres that day, to find they had been slashed the next morning. After replacing them a second time, he waited in the bushes of his front yard for the slasher to come by. What he found to his surprise was a juvenile Sneasal, who found entertainment from cutting his tyres. Jamie caught it, and has attempted to train it, but with no luck, as it continues to disobey him

    Mark: Rayquaza: Able to nullify weather based abilities or enhance them, creating the wanted weather of the bearer of this mark. Can breathe in any air based atmosphere regardless of oxygen content or pressure.
    Signature move: Draco Meteor

    Other: Jamie lives in Jubilife city.
    Last edited by [Desolate Divine]; 05-10-2013 at 11:47 AM.

  10. #10
    Just a passing through Kamen Rider Metal Gear Snivy's Avatar
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    Hey, could I reserve Latias for this? I'll try to get an SU up by tomorrow, if not, Sunday or Monday.

    Hey guys, I'm back for good now!
    Right now... I have the feeling I can't lose!
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