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    Gotta Catch Em' All: Blizzard Blue Version (Open!)



    Hi there new trainer! I wish I had time for a proper introduction but a friend of mine is in need so Im in a little bit of hurry. Silly me, I forgot to introduce myself! My friends call me Yellow. For those of you new to the region this Kanto. In Pallet town there is a grumpy gus named Professor Oak. Before you start your journey you should stop to see him. My friend told me he was trust worthy. Seeya!



    BulbasaurCharmanderSquirtle
    ...

    How To Play/Rules

    0) OBEY ALL FORUM RULES!! No flaming, trolling, spamming, ect. Aside from the consequences of the forum itself, disobeying these rules guarantee LARGE point deductions. YOU HAVE BEEN WARNED.

    1) Post your trainer's name and your chosen starter in the signup thread.

    2) A staff member will keep track of your trainer card. It will have vital information, including every Pokémon you’ve caught, your current point totals, any and all items you have, and more. Make sure to keep track of it and inform the staff member of any mistakes or inconsistencies.

    3) Earning points is done in a few ways. The most basic is posting: a post equals a point (unless you're breaking rules), so post often! There are also other things you can do to grab more points. Spending points is how you get ANYTHING and EVERYTHING done in GCeA. If you want to capture a Pokémon, Evolve it, purify it, purchase items, or assist your battles, YOU NEED POINTS!!!

    4) Questions are OK to ask! The rules can be confusing sometimes, so if you're new and are any bit confused by the rules, don't be afraid to ask questions! However, you should post them here to prevent clogging up the thread.

    5) If you're joining in the middle of the game, you will want to contact the GM so he can introduce you into the story. He'll also give you a starter kit: This will include your starter, a group of other Pokémon, all the badges earned up to this point, and a bundle of points to get you up to speed. So don't worry if you get in late.

    6) All posts must come with a header, detailing your trainer name, the current status of your Party, and your amount of points (taking the post you're making into account). An example of the bare minimum is below.

    7)You are allowed to take a break from GCEA. However if you are gone for more than 5 days you must give the SM/GM a heads up. If you do not and stay gone you will become and NPC. If this happens more than once your character will be left behind. It is your responsibility to be active in the game, if not be able to at least say that.

    8)You are not allowed to control NPCs in the story unless you have been given the okay. If you control an NPC use it for your own agenda to push your opion or thoughts on the story your post will be deleted. The same guys with using the NPC to tell the future or spoil something that the reader knows but the character doesnt.

    9) All games are attended to by either A GM (Game Master) or a SM (Story Mod). If a GM or a Story Mod hasn’t posted yet, please only post three times.

    Example Header
    Trainer Name:
    Location:
    Names of Pokemon:
    Pokemon Points:
    Partner Pokemon:
    Egg:
    Items: Pokemon(), Potions ()
    Current Game Points:



    Name: Shawn "Magnus" Steel
    Team Status:
    ..........................................
    Sweeps (35/35),,, Torterra 35/35),, Jolteon (35/35), Grunt (35/35),Weavile (35/35),,,,,,, Crush (35/35)
    Partner:
    Egg: Pichu (10/15 posts required to hatch)

    Items: Pokeballs (x5) Potions(x5) Greatballs (x1)
    Points: 41

    ...

    Evolution

    1) In order to evolve a Pokémon, you will first need to know what level it evolves at. Need help with that? Find evolutionary levels here. If you have enough points to match that level, you're golden! Just fill out the form below.

    Spoiler:
    Pokémon You're Evolving:
    Pokémon it Evolves Into:
    Evolution Point Requirement:
    Points On-Hand:
    Points After Evolution:
    Link to stats:

    Below is an example. Crocanaw have 18 points naturally.

    Pokémon You're Evolving: Hydro the Totodile
    Pokémon it Evolves Into: Crocanaw
    Evolution Point Requirement: 18
    Points On-Hand: 20
    Points After Evolution: 2


    The Evolved Pokémon will take on the exact number of points that its level comes out to, unless there are special evolutions in place. For instance, a Wartortle, which evolves at Level 16, will have 16 points. Adding a picture would also be great, but not required.

    2) Some Pokémon have special evolutions with other rules to go with them. Below is a list of special evolutions and when they will be available to you. Special evolutions require prerequisite conditions to be met before they can happen:

    1. Friendship Evolution- Friendship evolution has changed vastly since the previous versions of GCEA. In order to get a Friendship evolution you must meet the following requirements.
    A. The pokemon must have been leveled up +10 of its original points
    B. The pokemon must have been used in a battle.
    C. The pokemon must be used in a Gym battle or Gym Trainer Battle(For weaker pokemon)
    Once those three are met you can evolution like a standard evolution.

    2.Stones or items are free Evolutions, but you actually need the stones, which are consumed upon evolution. (The pokemon can be given the stone or item when you have reached the gym badge that unlocks its evolution point total)
    3.Some Pokémon need to level up in a certain location. If they are fully trained they automatically evolve when they reach this location.
    4.Trades require you to actually give away the Pokémon temporarily-hopefully they agree to give it right back. To make it official, it must be in a Pokémon Center.

    ...

    Level Ups

    In addition to evolving, at any Time a Pokémon can be leveled up. Without any badges, you can level up any Pokémon to its own level +10. Gym Badges add a level ceiling-if you cannot meet the ceiling with ten level ups, you can level up your Pokémon to meet the ceiling. Each level gained costs two points each. A fully-trained Pokémon (who have at least 10 additional levels) have maximum friendship with you and are eligible for friendship evolution.(see friendship evolution details). The form for leveling up Pokémon is below.

    Spoiler:
    Pokémon being Leveled Up:
    Level ups:
    Resulting Level:
    Points required:
    Points on hand:
    Points remaining:
    Link:

    Below is an example. Raticate have 20 points naturally, and this trainer has two badges:

    Pokémon being Leveled Up: Fang the Raticate
    Levels up: 10
    Resulting Value: 30
    Points required: 20 (2 points per level)
    Points on hand: 29
    Points remaining: 9


    Gym prizes are below, in spoilers.

    Spoiler:

    (Final stage pokemon can be leveled up throughout the game. They can be leveled up to meet the gym badge's max. This is different than previous versions)
    0 Badges
    (Pokemon level 1-20 will obey you)


    1 Badge
    (Pokémon level 1-25 will obey you)

    2 Bages
    (Pokémon level 1-30 will obey you)

    3 Badges
    (Pokémon level 1-36 will obey you)

    4 Badges
    (Pokémon level 1-40 will obey you)


    5 Badges
    (Pokémon level 1-45 will obey you)

    6 Badges
    (Pokémon level 1-50 will obey you)


    7 Badges
    (Pokémon level 1-55 will obey you)


    8 Badges
    (Pokémon level 1-100 will obey)



    ...

    Wild Pokémon

    1) ONLY GCeA Officials can post the appearance of wild Pokémon. (If you want to be an official for GCeA, contact one of the existing GMs. We’ll see if you are worthy.)

    2) Each Pokémon will have a point value. If you don't have enough points, you can't capture it. You can still battle it if your Pokémon are conscious, though.

    3) Additionally, each wild Pokémon will also have a limit on how many people can challenge it. Therefore, the first people to challenge that Pokémon will get it. Everyone else will have to wait until it appears again. This applies to all Pokémon. Two pages after a Pokémon is available, it vanishes for good.

    4) The difference between versions affects which Pokémon you can capture in your version of GCeA. Certain moments can allow you to grab Pokémon from different versions, though, so don't worry.

    5) Freshly-caught Pokémon will be KO'd until you reach a Pokémon Center or a Healing Machine, or use certain items to recover the Pokémon. (Unless you are using the Heal Ball!)

    6) You do NOT need a conscious Pokémon on your battling team to capture a Wild Pokémon, but only if you do not HAVE a conscious Pokémon in your party. However you will need a Partner Pokemon as backup. If you are not bringing a partner with you and your whole team has fainted you will not be able to catch any wild pokemon.

    7) When trying to capture a Pokémon, you will see the Point Value change if there is a Type Advantage or an Evolution advantage against the Pokémon in question, or if items are used. Each advantage in its favor is +5 for the Wild Pokémon under every circumstance, with an exception: If BOTH Pokémon are naturally level 5, type bonuses are +2. (this will result in the lost of points form that pokemon you are using.)

    Type bonuses are determined by how much a Pokémon is super effective against another. Any one instance of the wild having a type advantage over any of your own Pokémon is one type bonus: If, for instance, both of their types are super effective against one of your own, then that's two type bonuses. Advantageous matchups are either using a Pokémon that is weak against the wild’s type, is resisted by the wild’s type, or is immune to the type. You cannot get a Type Advantage against a wild Pokémon you are attempting to capture.

    In the case that the wild Pokémon has an Evolutionary Advantage, -5 points. Final Evolutions get a +5 evolutionary bonus, while Mid-Evolutions (IE, Dewott, Charmeleon, Metapod) gain +2 You cannot gain an Evolutionary Advantage against a wild Pokémon you are attempting to capture.

    You typically use only the basic PokeBall design (which you can buy at any Poke mart for 1 Point) when capturing Pokémon, but using more advanced (and more limited) designs will cut costs from capture-or eliminate them entirely in the case of the elusive Master Ball.

    8: The form for this is below.

    Spoiler:

    Pokémon using:
    Pokémon trying to catch:
    Point Requirement:
    Item Being Used/Quantity:
    Item Effects:
    Points On Hand:
    Points After:

    Remember bonuses and point requirements! Below is an example:

    [indent]Pokémon Using: Hydro the Crocanaw
    Pokémon trying to catch: Oddish
    Point Requirement: 8
    Item Being Used/Quantity: Pokemon/ 3 -1= 2
    Item Effects: N/A
    Points on Hand: 15
    Points after: 2


    ...

    Battling Pokémon

    1) In order to participate in Pokémon Battles, you must have a conscious Pokémon in your party.

    2) In a battle, you put your Pokémon’s points against the opponents. If you KO all the opponent's Pokémon (or fulfill some other potential requirement), you win. Your Pokémon do not have to be conscious for the victory-in other words, ties are in your favor. Usually.

    3) If any of your Pokemon are conscious, then use the point values they were at at the end of the battle; A Pokemon that lost 5 points of HP during the battle is 5 HP below normal until it is healed.

    4) The exception for Ties are Gym Leaders or certain plot-critical trainers. If you tie with them they win. You must decisively win those battles, even if by a single hit point.

    5) In order to battle, you need to use the form below.

    Spoiler:

    Opponent (the opponent you're targeting):
    Attacker (the Pokémon you're using):
    Opponent's HP (the HP of the attacking Pokémon):
    Attacker's HP (the HP of your Pokémon):
    Bonus (The bonuses that apply are added up, and the result is put here.)
    Opponent's remaining points (The remaining points the Attackee has to continue this battle: Attackee's Points minus Attacker's Points. Zero points or below = Attackee KO.):
    Attacker's remaining HP: (If you've calculated the above and got a negative number, put that here. This is the amount of HP your Pokémon has afterwards.)


    Points Section- This only applies to matches that you can pay to win, because in this world, money somehow empowers Pokémon to do far better than usual. Defeat could be circumvented with timely use of points-and defeat is bad. Exceptions are plot critical battles, IE Gym Leaders or Rivals of note. Attach the following to the bottom.
    Points on-hand (the amount of points you have on-hand):
    Points remaining (the amount you have left over: Points on hand minus Points using):
    Points using (You can spend points to tip the battle in your favor; this is the amount you're using):[/COLOR]



    A full battle isn't just one of these forms: As some foes may have multiple Pokémon or really tough Pokémon that you need more than one of your own to take out (or both), a battle is considered 'done' when either you feel the need to stop for whatever reason, you're completely unable to battle, or your opponent is completely unable to battle. Henceforth, these are part of the forms you need to fill out, but only once, preferably after all the forms are completed.

    If you're not using points, you should remove Points Using, Points on-hand, and Points remaining from the form(s). It makes it less cluttered.

    Unless you are participating in a League or Rival Battle (see the League and Rival Battle section below for details), you are hardly alone in a battle: Any Trainer can pick up right where you left off. In fact, when fighting a foe with six Pokémon, you can take down two and leave the other four to two of your partners.

    Here’s an example of a pair of battles to take down an Onix, with the Onix and the Raticate both leveled up +10, the trainer owns 2 badges, and the Crocanaw untrained:

    Opponents: Onix
    Attacker: Hydro the Crocanaw
    Opponent's Point Value: 35
    Attacker's Point Value: 18
    Bonuses: -5 (-5 Type Bonus)
    Opponent's Remaining Points: 12
    Attacker's Remaining Points: 0

    Opponent: Onix
    Attacker: Fang the Raticate
    Opponent's Point Value: 12
    Attacker's Point Value: 30
    Bonuses: -5 ( -5 Evolution Bonus)
    Opponent's Remaining Points: 0
    Attacker's Remaining Points: 16

    Result: Hydro the Crocanaw has fainted from Knockout. Fang the Raticate has been weakened to 16 points.


    5) Unlike catching Pokémon, Battling Pokémon can grant negative bonuses to the opponent. All bonuses are applied to the OPPOSING POKEMON, and NEVER YOUR OWN, so naturally NEGATIVE BONUSES ARE GOOD and POSITIVE BONUSES ARE BAD.
    A type advantage is any advantage a Pokémon has in type. If you have an advantage, the opponent is levied NEGATIVE BONUSES, but if he has an advantage, the opponent is given POSITIVE BONUSES. Advantages are always -/+ 5, with ONE exception: 2 Pokémon who are naturally level 5 fighting each other have type bonuses of -/+2, and ONLY in that instance.
    If a Pokémon is more evolved than an opponent, it has an Evolution Bonus: The more evolved, the better. A final form Pokémon levies a bonus of -/+ 5 against any Pokémon that isn’t fully evolved; a Pokémon that is in its middle stage, if it has any (Dewott, Charmeleon, Metapod, ect) levies a bonus of -/+ 2 against Pokémon who haven’t evolved at all-but CAN evolve. Evolution bonuses are not counted if both Pokémon are equally evolved. Pokémon that do not have evolutions or devolutions at all (IE, Khangaskhan, Pinsir) are at their final form automatically. Mega Evolutions, for those that can use such a power, confer an additional -5 Evolutionary bonus unless the opponent is ALSO Mega Evolved.
    Legends are special-instead of Evolutionary bonuses, they confer a -/+ 5 Legendary Bonus instead of an evolutionary bonus, which is absolutely flat, regardless of every situation possible except facing another Legendary Pokémon. And only other Legendary Pokémon. Mega-Evolved Legends or Primal Legends confer another -/+ 5 Legendary Bonus that is applied to non-Mega or Primal Legendary Pokémon as well (this means that non-Legends are at a -/+ 10 advantage).
    Remember: NEGATIVE IS GOOD, POSITIVE IS BAD.
    One last thing! Bonuses are applied before the actual HP, so if a Lv. 65 Tyranitar faces down a Lv. 5 Rattata, the Evolutionary Bonus will KO the Ratatta and the Tyranitar will be at full HP-and this can go on indefinitely.

    6: All enemy Pokémon defeated in any battle grants points. The exact value is 1/10th of the enemy's points, rounded up (1-10 is 1 point, 11-20 is 2 points, ect). The prize will be split among any person who participates in defeating that Pokémon. (This is referred to as a Prize and not all Pokémon you battle will have a prize attached-this is a general rule of thumb. In all actuality, these bonus points are completely up to the GM/SM.)

    ...

    League Battles

    1: The difference between League battles and regular battles is that, unlike regular battles where anyone can jump in with anything, Leauge battles are strictly 1-on-1 affairs. You also cannot use Shadow Pokémon in League Battles (there will be more on Shadow Pokémon in the next section). These rules are used primarily when fighting Gym Leaders or fighting in sanctioned tournaments.

    2: Gym Leaders award badges-and other prizes-upon defeat, but are exceptionally hard. The more badges you have, the tougher the team they pull out to stop you-henceforth, gyms can be challenged in any order.

    3: Gym Badges award the trainer with the capacity to control higher-level Pokémon, while also being able to level up Pokémon to a further level. There are also other prizes: Pokémon, rare items, turning a Pokémon into a Shiny, and possibly more. A list of Gym Badges is below, in spoilers.

    4. Gym battles will, sadly, cost money once they are done. To receive your prize you will have to dish out the amount that comes attached to the gym badge. Exceptions to this (like serious heroics or proving oneself beyond doubt) exist, but be prepared to go out of your way for it.

    Spoiler:


    No Badges
    (Pokémon level 1-20 will obey you)


    1 Badge
    (Pokémon level 1-25 will obey you)


    2 Bages
    (Pokémon level 1-30 will obey you)


    3 Badges
    (Pokémon level 1-36 will obey you)

    4 Badges
    (Pokémon level 1-40 will obey you)


    5 Badges
    (Pokémon level 1-45 will obey you)

    6 Badges
    (Pokémon level 1-50 will obey you)


    7 Badges
    (Pokémon level 1-55 will obey you)


    8 Badges
    (Pokémon level 1-100 will obey)


    5: These rules also applies to other League-sanctioned events: Tournaments and fights against the Elite 4 for the title of Champion also follow these rules.

    6: Gym battles can have other rules thrown in. These range from being unable to use Pokémon hatched from eggs (don't ask how they know) to nullifying all bonuses to limiting you of a Pokémon of a specific type. It cannot be anything that gives the Gym Leader a horribly unfair edge, but that’s it.

    7: The forms for this are the same as the forms for regular battling, of course.

    ...

    Rival Battles

    1: Rivals are (for the most part) randomly determined when you start your journey. They will be face-offs against fellow PC trainers with THEIR Pokémon, so be on guard.

    2: A Rival battle is a 1-on-1 affair, and it has only ONE restriction: You can’t use points. Period.

    3: When a rival battle has been officially decided on, the GM will tell you who’s the 'NPC' and who isn’t. The 'NPC' must post the Pokémon they will use, like what an actual NPC trainer would: the Rival must be the one to attack those Pokémon.

    4. In "NPC Rival" battle each person will get a turn to control the battle. In other words if you were the NPC in the last battle you will be the one control of the next battle. This is so that everyone has a fair chance of winning.

    4: Victory in a Rival battle is decided upon how many points the opponent has at the end: If the NPC’s Pokémon are all fainted and you've survived with at least one Pokémon conscious (even if the results would reduce it to a KO’d state), you win. If you run out of Pokémon before being able to defeat the final Pokémon, you lose. Vice-versa for the NPC trainer: if his Pokémon survive, he/she wins. if they don't, they lose. If both of your Pokémon are wiped out, it's a Tie. In case of a Tie both people lose.

    5: All other aspects of regular battles apply here.

    ...
    Last edited by Rival Max; 06-19-2015 at 08:07 PM.





    Proud partner with @Pokemon Trainer Sarah

    Spoiler:

    Gible bite's Comic


    GCEA Trainer Links based on title characters

    ....GCEA Diamond/Platnium/ Blizard Blue/Platnium 2/ Pokemon Prism.......


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