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Suicune's Fire
08-16-2016, 02:08 AM
i'm a woman so can i have it



https://www.youtube.com/watch?v=RvAwB7ogkik

Many people were disappointed with No Man's Sky. Some people thought it was falsely advertised as multiplayer (when in reality it's single player), and others thought that the E3 trailer in 2014 was wildly inaccurate compared to the actual gameplay. I've heard someone call it "Space Farming Simulator 2016" and I personally was a little disappointed at how seemingly little there is to do in the game.

My brother bought it on launch and I have played it a few times. I did love the exploration for a little while, but then I realised that I was working toward one goal: to have enough money (or units) to buy a new ship which could store more stuff...which I was collecting to sell so I could afford a new ship. So once I obtained this new ship, what was my goal? Well...nothing? More aimless exploration? Needless to say, I now find little reason to play it and personally believe it's marketed way too highly. It should cost $30, I reckon, not the $78 that my brother paid for it. You can buy AAA games for that price. While the environments are cool and the spaceflight is fun, everything is extremely repetitive and overall I would not have paid money for it personally. I mean, I didn't, but I feel bad that my brother did. XD


Anyone else played it yet? If so, what are your thoughts?

Sanctus
08-16-2016, 11:20 AM
i'm a woman so can i have it

No go die in a hole. </3



(<3 :P)


Some people thought it was falsely advertised as multiplayer (when in reality it's single player),

I get that the issue is the false advertisement part but I'm taking this moment to rant I really don't understand why everything has to be multiplayer; then again I'm an introvert from the south where we still don't have internet so that might explain some of that. I really just want to violently torture people who act as if games need to be multiplayer to be fun. If a game I was looking forward to was going to be multiplayer and it turned out not to be I wouldn't be bothered at all.


I've heard someone call it "Space Farming Simulator 2016"

Tell them to go suck on a railroad spike because Farming Simulator is just using a wider formula that has been successful in gaming, eliminating other details that are usually present and tailoring to a specific niche market. Good grief I am not trying to defend Farming Simulator but they'd probably say the same thing about Harvest Moon and other games that I actually like a little bit. -_-

Actually I somewhat understand the criticism and that's pretty funny. But at least we're not actually farming. @_@


and I personally was a little disappointed at how seemingly little there is to do in the game.

Hence why I haven't bought it.


My brother bought it on launch and I have played it a few times. I did love the exploration for a little while, but then I realised that I was working toward one goal: to have enough money (or units) to buy a new ship which could store more stuff...which I was collecting to sell so I could afford a new ship. So once I obtained this new ship, what was my goal? Well...nothing? More aimless exploration? Needless to say, I now find little reason to play it and personally believe it's marketed way too highly. It should cost $30, I reckon, not the $78 that my brother paid for it. You can buy AAA games for that price. While the environments are cool and the spaceflight is fun, everything is extremely repetitive and overall I would not have paid money for it personally. I mean, I didn't, but I feel bad that my brother did. XD

Fix your ship, go to the center of the universe (if you can do that with one ship) then you've done all you need to do.


Anyone else played it yet? If so, what are your thoughts?

I don't plan on buying it because of reasons you've already mentioned but I know someone who has it and I might give it a try in the future.

Suicune's Fire
08-16-2016, 01:03 PM
No go die in a hole. </3

(<3 :P)
ok sir right after i ban u

<3



I get that the issue is the false advertisement part but I'm taking this moment to rant I really don't understand why everything has to be multiplayer; then again I'm an introvert from the south where we still don't have internet so that might explain some of that. I really just want to violently torture people who act as if games need to be multiplayer to be fun. If a game I was looking forward to was going to be multiplayer and it turned out not to be I wouldn't be bothered at all.

Tell them to go suck on a railroad spike because Farming Simulator is just using a wider formula that has been successful in gaming, eliminating other details that are usually present and tailoring to a specific niche market. Good grief I am not trying to defend Farming Simulator but they'd probably say the same thing about Harvest Moon and other games that I actually like a little bit. -_-

Actually I somewhat understand the criticism and that's pretty funny. But at least we're not actually farming. @_@
Oh, neither do I. Most games I play do not have multiplayer and I like it that way. I like multiplayer games for playing with specific people at times, but mostly I prefer single player games. I think with this one, though, the thing was that it's such a large-scale game and having online multiplayer would mean that you can explore with a friend. It's not that every game has to be multiplayer to be good; it's more like this game needs multiplayer to be good. xD

Lol probably. You sound a little salty. ;D But I getcha. The thing is, it wasn't marketed as such, hence people's disappointment. Whereas you know what sort of game Harvest Moon is before you buy it.


Hence why I haven't bought it.

Fix your ship, go to the center of the universe (if you can do that with one ship) then you've done all you need to do.

I don't plan on buying it because of reasons you've already mentioned but I know someone who has it and I might give it a try in the future.
XD I know that a lot of people like it as it is, but it's not personally my cup of tea.

I think maybe I should do that. I'll get my final kick out of it once I get to the centre. Or I could look it up.

Neo Emolga
08-16-2016, 04:13 PM
Judging from reviews, I don't think I'll spend the $60 right from the get-go. The limitless-exploring concept behind it sounds interesting, but it seems like the kind of game that I would wait until it goes on a Steam sale, and only if it gets lots of great DLC to go with that. From what I've read, there's a lot of empty holes and places where they could have added more content to the game. Also, from what I've heard, there's not much storyline behind it and there's heavy inventory management. If some DLC comes along that makes up for that, I'll look into it, but if not, I just don't want to spend a lot of money on a game that just isn't going to last that long for me. I paid full price for Overwatch and Star Wars Battlefront and neither of those games just grabbed my interest for that long.

Multiplayer isn't a big deal to me. I play both single and multiplayer games all the time and for some games, it works, but for others, it really doesn't. Other games try to do both and it just doesn't work for one field or the other.

Ganyu
08-18-2016, 05:41 AM
No Man's Sky more like No Man Buy

Sanctus
08-18-2016, 07:54 PM
ok sir right after i ban u

I will come back stronger.


<3

I see that implied hatred.


Oh, neither do I. Most games I play do not have multiplayer and I like it that way. I like multiplayer games for playing with specific people at times, but mostly I prefer single player games. I think with this one, though, the thing was that it's such a large-scale game and having online multiplayer would mean that you can explore with a friend. It's not that every game has to be multiplayer to be good; it's more like this game needs multiplayer to be good. xD

Lol probably. You sound a little salty. ;D But I getcha. The thing is, it wasn't marketed as such, hence people's disappointment. Whereas you know what sort of game Harvest Moon is before you buy it.

My previous statement overlooked Super Smash Bros. and Mario Kart which I enjoy way too much but I'm tired of picking up games that I have to return because I can't connect to the internet. No Man's Sky might be a little fun if it had even just a local two-player option.

I am the salt of the earth--in a bad way. lol

Or I could look it up.[/QUOTE]

For me it would be more about the journey than actually finding what's there. I watched a video where the developers were showing off the game a little over a year ago now and they were talking about how you can set goals for yourself. They said you could literally spend all of your time on one planet, but from what I've seen I doubt anyone would want to do that. But I figure I'd rather spend most of my time in space just seeing how many planets I passed... then occasionally land and destroy everything by my arbitrary will.


I paid full price for Overwatch and Star Wars Battlefront and neither of those games just grabbed my interest for that long.

You could have given that money to starving children in Africa... who would mistaken the American dollar as toilet paper.

Homura
08-20-2016, 02:46 PM
Procedural generation isn't interesting. That's probably why the hype is dead.

Honestly I don't get why there was all this hype. I'd rather have a small, well constructed world than a procedural generation of stuff. A well crafted world will always be more interesting. Games like Dark Souls and Final Fantasy thrive on that aspect and it's much more interesting for it.

Suicune's Fire
08-21-2016, 09:16 AM
I will come back stronger.
Dw I can see your IP address and I'll know it's you and ban your new account. <3


I see that implied hatred.
Only love from me, bby. <3333333


My previous statement overlooked Super Smash Bros. and Mario Kart which I enjoy way too much but I'm tired of picking up games that I have to return because I can't connect to the internet. No Man's Sky might be a little fun if it had even just a local two-player option.

I am the salt of the earth--in a bad way. lol

For me it would be more about the journey than actually finding what's there. I watched a video where the developers were showing off the game a little over a year ago now and they were talking about how you can set goals for yourself. They said you could literally spend all of your time on one planet, but from what I've seen I doubt anyone would want to do that. But I figure I'd rather spend most of my time in space just seeing how many planets I passed... then occasionally land and destroy everything by my arbitrary will.
Well that's what I figured. The problem is that there isn't enough content, whereas the second you have multiplayer involved, there's automatically more to do. Even if it's just farting around with your friend.

Hahahaha, "set goals for yourself" just means "please create your own content because we didn't make enough for you." XD In this instance, anyway.


Procedural generation isn't interesting. That's probably why the hype is dead.

Honestly I don't get why there was all this hype. I'd rather have a small, well constructed world than a procedural generation of stuff. A well crafted world will always be more interesting. Games like Dark Souls and Final Fantasy thrive on that aspect and it's much more interesting for it.
I agree. I think that it can be done in a better way...such as if there was MORE TO DO IN THE GAME. Lel

I think it's mostly because it was something a little different and seemed to have so many possibilities. I think the hype died when the game came out because there weren't many interesting possibilities. xD

Homura
08-21-2016, 01:08 PM
It's a general problem of Sandbox games that's prevalent in basically all games in that genre. NMS isn't the first in the line of sandbox games w/survival elements. It's like playing GTA or Skyrim with just the sandbox and without a storyline to follow. It gets boring pretty quick.

Neo Emolga
08-21-2016, 06:51 PM
It's a general problem of Sandbox games that's prevalent in basically all games in that genre. NMS isn't the first in the line of sandbox games w/survival elements. It's like playing GTA or Skyrim with just the sandbox and without a storyline to follow. It gets boring pretty quick.

I didn't think about it so much before, but you bring up a really good point.

Procedural generation is fine to some degree. Heck, it could help enhance a game by randomizing some stuff so the experience feels a little different each time and keeps the player on their toes instead of "oh, I know X item is here or whatever so I can rely on it being there if I replay it again." I think No Man's Sky relied way too much on it to the point where they thought it would carry the entire game. Also, I kind of see this whole thing not so much of a failure as a learning experience and example for other companies to keep in mind when designing a game.

Homura
08-21-2016, 09:05 PM
I didn't think about it so much before, but you bring up a really good point.

Procedural generation is fine to some degree. Heck, it could help enhance a game by randomizing some stuff so the experience feels a little different each time and keeps the player on their toes instead of "oh, I know X item is here or whatever so I can rely on it being there if I replay it again." I think No Man's Sky relied way too much on it to the point where they thought it would carry the entire game. Also, I kind of see this whole thing not so much of a failure as a learning experience and example for other companies to keep in mind when designing a game.

Yup pretty much. Procedural generation is fine in games, but you kinda have to do something with it rather than just...I dunno nothing with it.

I think the big thing was the original success of procedural generation in rogue-like games such as Binding of Issac and Nuclear Throne. The difference here is that both BoI and NT were short games where a session lasts between 5 minutes (when you die) to maybe an hour, and randomization of the dungeons and items changes the experience significantly each time. However even those games have a goal to finish the dungeon. When you take it to a big scale from short 1-hour spurts to a 40-60 hour game without a clear and concise direction, it's not going to work well, specifically because you aren't actually playing a rogue-like.

I think NMS was trying to be like Minecraft perhaps. It's the closest comparison except minecraft literally has all the customization in the world. I personally find Minecraft and the like really boring as well. So I dunno, maybe it's just procedurally generated games aren't my cup of tea.

Suicune's Fire
08-29-2016, 07:13 AM
I found that Angry Joe said some great points in his angry review video. xD


https://www.youtube.com/watch?v=uTTPlqK8AnY