View Full Version : [Sprite Art] General Spriter's Showcase!
Caite-chan
09-01-2013, 08:52 PM
GENERAL SPRITER'S SHOWCASE
Here you can post and show off any sprites you made have done whether it be fusions, inversions, recolors. Feel free to show them off here. Just please follow a few rules.
As always the general forum rules still apply here!
No double posting here.
Please no more than 5 sprites in a single post. If you have a lot more then make a new thread to showcase them all.
No stealing. If caught you WILL be dealt with.
No requests here this is only for showing off and commenting.
Suicune's Fire
09-03-2013, 11:31 PM
Well, may as well start it off with a sprite. xP It's a suicune pixel over for the HD sprite project.
http://img6.imageshack.us/img6/180/au7j.png
Personally I think the mane's palette is kinda too light, but that was taken from the sprite. XD I'm not sure if the HD project was supposed to have altered palettes (well, I added shades, just didn't alter the already-existing ones) so I'm not sure if I can change it and resubmit it. What do you guys think?
Note: It's also supposed to have the same shading pattern that the sprite does (Black and White 2 sprite), although I added some highlights on the mane.
~SF.
Caite-chan
09-03-2013, 11:36 PM
God I love that. Where did you find one that size?
Suicune's Fire
09-04-2013, 04:15 AM
Oh thanks! xD You don't find them; it's a regular sprite double sized. You have to pixel over it yourself though. That's what a pixel over is. ^^
~SF.
Caite-chan
09-04-2013, 12:20 PM
If you are able to find a tutorial for that I'd love you. xD
Here's what I've been working on.
http://img.photobucket.com/albums/v118/ShaneOMacv3/Sprites/Pillows/Flareon_zps7f65b0ad.png http://img.photobucket.com/albums/v118/ShaneOMacv3/Sprites/Pillows/Delcatty_zpse0a4fb26.png
Suicune's Fire
09-04-2013, 12:49 PM
As always the general forum rules still apply here!
SILLY SPAMBOT. THAT MEANS YOU AND YOUR SPAM.
EDIT: Okay, there was a spambot who posted about 2 pages of spam. It made it go to a third page. BUT oh my gosh. The things it said. I had to make a little story for one of the quotes:
Spambot: "Sponge bag, this decision were also strong defiance"
Makes me think of some storyline... There were these two people lost in the woods, and suddenly a kidnapper came along dressed in a rock suit, as in, a suit made of rocks, and the kids were so frightened.
The kidnapper was like, "Grr, I'm going to kidnap you! By the power of rocks, get in my rocky bag so I can take you back to my ransom dungeon."
And the kids were like, "No! In this act of defiance, we oppose your hard, ruggedness with our own sponge bag, which YOU must climb into this instant!"
And the kidnapper was like, "Nooooo! Not the soft, spongeyness of sponge bags! My only weakness!" and then he crumpled into dust and the kids escaped.
The end.
Anyways, nice pillow shades! 8D I like 'em! Can't see anything wrong with them. x)
~SF.
Bulbasaur
09-04-2013, 06:28 PM
SILLY SPAMBOT. THAT MEANS YOU AND YOUR SPAM.
EDIT: Okay, there was a spambot who posted about 2 pages of spam. It made it go to a third page. BUT oh my gosh. The things it said. I had to make a little story for one of the quotes:
Spambot: "Sponge bag, this decision were also strong defiance"
Makes me think of some storyline... There were these two people lost in the woods, and suddenly a kidnapper came along dressed in a rock suit, as in, a suit made of rocks, and the kids were so frightened.
The kidnapper was like, "Grr, I'm going to kidnap you! By the power of rocks, get in my rocky bag so I can take you back to my ransom dungeon."
And the kids were like, "No! In this act of defiance, we oppose your hard, ruggedness with our own sponge bag, which YOU must climb into this instant!"
And the kidnapper was like, "Nooooo! Not the soft, spongeyness of sponge bags! My only weakness!" and then he crumpled into dust and the kids escaped.
The end.
Anyways, nice pillow shades! 8D I like 'em! Can't see anything wrong with them. x)
~SF.
Best spam bot ever.
Erm, anyways, here's Pikachu recolor I just made:
http://i40.tinypic.com/30rqpty.png
Haven't sprited in a while. :D
Suicune's Fire
09-05-2013, 12:39 AM
Best spam bot ever.
Erm, anyways, here's Pikachu recolor I just made:
http://i40.tinypic.com/30rqpty.png
Haven't sprited in a while. :D
TOTALLY. And lol. Dat quote in your signature.
Nice! I like the colours you chose. :] Would have been cool with yellow cheeks, I reckon. XD
~SF.
Metal Gear Snivy
09-05-2013, 01:35 AM
Caite: Here's the link (http://www.pokemoncrossroads.com/forum/showthread.php?380-HD-Sprite-Pixel-Over-project) to the HD Pixel-Over Project. In the first post, there's some links to tutorials~
Bulbasaur
09-06-2013, 06:58 PM
Here's an Onix devamp...
http://i39.tinypic.com/6zqa9w.png
...and an Onix revamp...
http://i42.tinypic.com/14lrpxi.png
I'm just making one of every kind of sprite I can do to see how good I still am. :P
Caite-chan
09-06-2013, 07:11 PM
Love the Onix's. And I've been doing the same. I've been trying to see if I can still remember how to do it.
EDIT: Here's my first attempt at lineless.
http://img.photobucket.com/albums/v118/ShaneOMacv3/Sprites/Lineless/Bulbasaur_zps4fb4d2ca.png
Bulbasaur
09-06-2013, 08:36 PM
Here's the first fakemon I've ever finished... It was hard.
Left one is the original, then I realized I wanted it smaller, so I made the right one by resizing it with Paint and fixing the outlines/shading a tiny bit.
http://i43.tinypic.com/ivy4p5.png
EDIT: Also, tell me which is better.
Suicune's Fire
09-07-2013, 03:16 AM
Here's an Onix devamp...
http://i39.tinypic.com/6zqa9w.png
...and an Onix revamp...
http://i42.tinypic.com/14lrpxi.png
I'm just making one of every kind of sprite I can do to see how good I still am. :P
The devamp is beautiful. <3 I love it a lot.
The revamp has no black outlines, which I find peculiar. You always need black outlines with sprites, even if they're not entirely jet black. xD It definitely needs that variation, otherwise it looks really pencil-like. Other than that, off to a good start. x]
Love the Onix's. And I've been doing the same. I've been trying to see if I can still remember how to do it.
EDIT: Here's my first attempt at lineless.
http://img.photobucket.com/albums/v118/ShaneOMacv3/Sprites/Lineless/Bulbasaur_zps4fb4d2ca.png
I've always had a weird dislike for linelesses, but you did this well regardless. x)
Here's the first fakemon I've ever finished... It was hard.
Left one is the original, then I realized I wanted it smaller, so I made the right one by resizing it with Paint and fixing the outlines/shading a tiny bit.
http://i43.tinypic.com/ivy4p5.png
EDIT: Also, tell me which is better.
With fakemon, you generally need to position them similar to how they are positioned in the games--a.k.a. on an angle, facing the player from the across-the-field sort of look. To me it looks like a rose, however, and not an actual fakemon. The shading on the second one is much better, probably because it's on a smaller scale and therefore it's easier to shade. There needs to be shading on the green part, and the outlines are quite black and don't have much colour to them. Generally you don't need much colour, but a bit where lighter shades are is always nice. It gives the sprite more depth. You also need more variation in the hues/shades. It seems like your palette is sticking to one shade, more of a pink, when you could go for something darker and perhaps more red or maroon. I also prefer the smaller one to the larger sprite. x)
~SF.
Metal Gear Snivy
09-08-2013, 01:57 AM
http://i1219.photobucket.com/albums/dd438/VelocityQ/MightyMorphinPowerBisharps_zpsc59a9c0c.png
So, I, uh, put this wonderful collection of recolored Bisharps. I believe two out of the seven that are there used Shiny colored pallets. The blue one is just the Shiny Bisharp, but with the blades recolored to be like a normal Bisharp.
It's Morphin Time.
Suicune's Fire
09-08-2013, 06:23 AM
They're all pretty cool, but I would have made the black one's middle white, or maybe even red. The white one and the yellow one both have outline shades that are far too bright. Can you see how they basically vanish? They need to be much darker. :]
~SF.
Bulbasaur
09-11-2013, 12:02 AM
Made my "fakemon" more of an actual fakemon:
http://i42.tinypic.com/2yycl6c.png
Suicune's Fire
09-11-2013, 12:11 AM
LOL IT'S SO CUTE WITH THAT LITTLE EYE! XDD I like how you made it turn on its side. I still think your shades need more variation because it's hard to see the difference between them. Darker ones need to be darker and shadowy-er, and the light ones need to be brighter. Like, for instance, get a flower and hold it under a light (or the sun) and check out how the shades look, and how they range on the dark/light spectrum. Also take note of where the shadows actually fall, and what colour they are. Sometimes something blue might have purple shading. I think the stalk needs to have lighter outlines in some places, as if I am not wrong, you have used only black. Even if it's a really dark green, but not a black, then it would be better. x)
So yeah, work on shade brightnesses/darknesses, the angle at which the shadows are cast, and the actual palette itself. :D
~SF.
Dragon Master Mike
09-24-2013, 07:19 PM
Made my "fakemon" more of an actual fakemon:
http://i42.tinypic.com/2yycl6c.png
this made me laugh. No not because its bad, i do like it. I just found it kind of funny for some weird reason. i like it, i think i might try to make a fakemon now
ShadowJay
09-24-2013, 09:53 PM
Zranest:
http://imagehost3.online-image-editor.com/images/242351179IVS1o6/2423523172RQGQVf.png
Golurk + Rayquaza + Flygon + Tyranitar + Tornadus + Torterra + Tropius
Also did a couple devamps.
http://imagehost3.online-image-editor.com/images/250649dpz3oCk9w/250747vGf8OMtZ.png
Charizard
Suicune's Fire
09-25-2013, 12:04 AM
Zranest:
http://imagehost3.online-image-editor.com/images/242351179IVS1o6/2423523172RQGQVf.png
Golurk + Rayquaza + Flygon + Tyranitar + Tornadus + Torterra + Tropius
Also did a couple devamps.
http://imagehost3.online-image-editor.com/images/250649dpz3oCk9w/250747vGf8OMtZ.png
Charizard
Dude, your links are broken. =/
~SF.
ShadowJay
09-28-2013, 11:43 AM
Chimtwig
http://www.ezimba.com/work/130929C/ezimba18186515867000.gif
Monfertle
http://www.ezimba.com/work/130929C/ezimba18186535585700.gif
Suicune's Fire
09-28-2013, 01:57 PM
Did you see what I posted on the previous page? About how the sprite links were broken?
Your sprites aren't bad, but there are a few inconsistencies. The mouth looks way too close to the chimtwig's eye, and I think the shell could be raised a little. There are black pixels around its "fringe" and the shape of the head seems messy.
The second one has something wrong with the left eye, and the way the leg on the right juts out looks wrong, especially compared to the left leg's straight positioning. The black outlines around the crotch area look misplaced and too dark, especially with the lighter outlines around it. The bush on the back also looks oddly placed and the small puff at the back looks poorly shaded and not properly outlined.
Nevertheless, I think it's a good idea. Just needs improvement.
~SF.
ShadowJay
09-28-2013, 09:15 PM
http://i41.tinypic.com/vz80pe.png
I don't even know what to call this.
Thanks for the feedback SF!
Suicune's Fire
09-29-2013, 12:01 AM
LOOOOOOOOOL that's so random and very confusing. However, such fusions never go down very well because there's too much going on and it just looks messy. xD Even if it looks cool too. I can't really grade it other than it's a muddle of many pokémon. xD
No worries. Hope it helped!
~SF.
ShadowJay
09-29-2013, 12:13 AM
Lol I was just really bored, so I generated some random pokemon, then this happened.
Pokemon Trainer Sarah
09-29-2013, 03:22 AM
http://i41.tinypic.com/vz80pe.png
I don't even know what to call this.
Thanks for the feedback SF!
That looks crazy, but awesome. xD I love the head. Maybe having a particular colourscheme would make it look more like one monster instead of having different parts stuck on in the tail area. Very creative though!
ShadowJay
09-29-2013, 03:52 PM
http://www.ezimba.com/work/130930C/ezimba18186595358700.gif
I'm out of ideas :/
Bulbasaur
09-29-2013, 05:18 PM
http://i41.tinypic.com/vz80pe.png
I don't even know what to call this.
Thanks for the feedback SF!
I have to agree that this is overkill, but that doesn't mean it's bad! I feel like if you took some of the tails off, it would look really cool!
http://www.ezimba.com/work/130930C/ezimba18186595358700.gif
I'm out of ideas :/
Looks cool! The legs look really odd on Registeel. xD
Also, since you're out of ideas, maybe try making a retype of... I don't know, Charmander?
Suicune's Fire
09-30-2013, 12:52 AM
http://www.ezimba.com/work/130930C/ezimba18186595358700.gif
I'm out of ideas :/
XD I think this looks relatively cool. Makes it look like it's wearing a skirt. XDD I think the wings need better outlines up the top, where they sort of fade away, and they should probably have a bit more shading to replicate the body. The black outlines used on the arms looks a little misplaced at spots, such as on the stripes and the fingers. Other than that, pretty good.
~SF.
Grassy_Aggron
09-30-2013, 02:47 AM
Have to agree with Bulbasaur, take off some of the tails and that'll look pretty nifty ShadowJay :3
Aye. SF is right, strangely the sprites from Sinnoh and Unova seem to have different outlines than those prior. At least, that's how I feel on several of them. It's the strangest thing. It's important to make sure not just the shading and placement looks right, but the outlines often get forgotten too. Touch it up a little bit and your Regimonster will be ready :3
Suicune's Fire
09-30-2013, 03:21 AM
Did a sylveon la! After ages of not doing any las. xD
http://fc08.deviantart.net/fs71/f/2013/272/7/6/sylveon_la_by_goldflareon-d6okru5.gif
~SF.
ShadowJay
09-30-2013, 08:19 PM
Also, since you're out of ideas, maybe try making a retype of... I don't know, Charmander?
http://www.ezimba.com/work/131001C/ezimba18186551873000.gif
Heres a Water type Charmander!
Bulbasaur
09-30-2013, 10:20 PM
http://www.ezimba.com/work/131001C/ezimba18186551873000.gif
Heres a Water type Charmander!
Pretty good! I think it would be perfect without that gold thing that you took from Empoleon, but then it might've been too simple... dunno.
Suicune's Fire
09-30-2013, 11:51 PM
Did a sylveon la! After ages of not doing any las. xD
http://fc08.deviantart.net/fs71/f/2013/272/7/6/sylveon_la_by_goldflareon-d6okru5.gif
~SF.
Reeeeeeposttt
http://www.ezimba.com/work/131001C/ezimba18186551873000.gif
Heres a Water type Charmander!
I agree with Bulba; the forked headpiece is terribly shaded and the outlines are too inconsistent and don't look right. When you copy and paste pieces of one sprite onto another, you need to reshade and adjust the actual placement of the shades. Also, it should be centered on the head. As well as that, the two balls on the tail are sorta...smooshed into the tail, rather than sitting on it. Also those balls don't make it a water type...especially since they're coming from a dragon type... xD
~SF.
ShadowJay
10-01-2013, 12:14 AM
Reeeeeeposttt
I agree with Bulba; the forked headpiece is terribly shaded and the outlines are too inconsistent and don't look right. When you copy and paste pieces of one sprite onto another, you need to reshade and adjust the actual placement of the shades. Also, it should be centered on the head. As well as that, the two balls on the tail are sorta...smooshed into the tail, rather than sitting on it. Also those balls don't make it a water type...especially since they're coming from a dragon type... xD
~SF.
Yeah, I really don't know how to shade at all xD
Suicune's Fire
10-01-2013, 01:29 AM
xD That's okay. It takes time and practice, and the best way to learn is to look at other sprites and see how it's done on them. The main thing you could focus on now is getting those outlines to look right. Do you see what i mean about the black ones and the yellow ones not working well together?
~SF.
Raxzer
10-01-2013, 03:55 AM
http://command/command=fullimg?url=http%3A//i.neoseeker.com/mgv/725922/922/127/ff_display.png&referrer=http%3A//gallery.neoseeker.com/Raxzer/photostream/4075598467%3Fmobile_mode%3Don
Hi im new here
Suicune's Fire
10-01-2013, 04:11 AM
Welcome to the forum Raxzer, but please don't post in places like this to introduce yourself. Go to the introducing boards and post a new thread so people can say hi! This thread is for posting sprites you have done.
~SF.
EDIT: Meganium x hydreigon = Hydranium. Sounds like a flower. xD
http://i284.photobucket.com/albums/ll34/goldflareon/Hydranium_zpsfce65c23.png
Raxzer
10-01-2013, 08:59 AM
No @Suicune's Fire@ im posting a sprite in there
can u fixit?
Suicune's Fire
10-01-2013, 10:17 AM
If you tried to post a sprite and it didn't work, then you're likely new to posting in forums. x) You need to upload your image to an image hosting site. You can't copy and paste directly from your computer; you need to upload it onto the internet first. Use a site like imageshack, photobucket or tinypic. Google them. x) You upload your picture then use the "direct link" and put it in image brackets for it to show up. You do this:
DirectLinkHere
The direct link for that sprite I posted above is http://i284.photobucket.com/albums/ll34/goldflareon/Hydranium_zpsfce65c23.png so I put that into (don't put the *) brackets to make it show up.
There you go. :]
~SF.
Rival Max
10-01-2013, 04:29 PM
Welcome to the forum Raxzer, but please don't post in places like this to introduce yourself. Go to the introducing boards and post a new thread so people can say hi! This thread is for posting sprites you have done.
~SF.
EDIT: Meganium x hydreigon = Hydranium. Sounds like a flower. xD
http://i284.photobucket.com/albums/ll34/goldflareon/Hydranium_zpsfce65c23.png
The head turned out pretty good! Really looks like some kind of reptile !
PerseusRad
10-01-2013, 09:08 PM
All of you can make really great sprites, or art in general. Makes me a bit jealous. Ah well. Maybe things will change, maybe not. Either way, these are all very nice, so great job!
Suicune's Fire
10-02-2013, 12:39 AM
Thanks, Achilles! :D Glad you like it! Have any particular requests for me? x)
XD Aw thanks, Rad! Well if you try your hand at it, then you can continue to do it...and get really good! XD
~SF.
Rival Max
10-04-2013, 04:05 PM
Thanks, Achilles! :D Glad you like it! Have any particular requests for me? x)
XD Aw thanks, Rad! Well if you try your hand at it, then you can continue to do it...and get really good! XD
~SF.
You wouldnt want my request ! Maybe Id request more Rotom forms !
Suicune's Fire
10-05-2013, 01:30 AM
Lol I might give it a try! xD
~SF.
Rival Max
10-07-2013, 04:56 PM
Lol I might give it a try! xD
~SF.
Okay here's what i got.
Pyschic Rotom could posses one of those booths were the woman tells you fortune for a quater
Fairy Rotom could be possessing a fairy wond
Fighting Rotom could possess one of those rock em sockem robots
Steel Rotom could possess some kind of forlift or any big steel device.
ShadowJay
10-07-2013, 07:35 PM
I have a new splice! I think I got a better handle on the shading.
http://www.ezimba.com/work/131008C/ezimba18186557974200.gif
http://www.ezimba.com/work/131008C/ezimba18186524955000.gif
Pokemon Trainer Sarah
10-11-2013, 02:04 AM
Hydranium is awesome. It looks like a really fearsome dino. I love the head. <3
Those look pretty good, ShadowJay! It's kinda hard to tell where your light source is coming from on the Typhlosion/Feraligatr fusion though. If it's coming from the top right, then there should probably be a bit more shading on bottom of the leg on our right, as well as the stomach. And the tail would have a lighter shade at the top cos the light would be shining there too. Ampharos/Golduck looks a bit better! Nice work, you're definitely improving. :3
Dragon Master Mike
10-13-2013, 02:30 AM
decided to try spriting something from X/Y... and i have more or less failed.... but whatever here is my attempt
http://oi42.tinypic.com/1qjw9c.jpg
EDIT: Made it better
http://oi39.tinypic.com/111pdlj.jpg
Bulbasaur
10-13-2013, 01:30 PM
decided to try spriting something from X/Y... and i have more or less failed.... but whatever here is my attempt
http://oi42.tinypic.com/1qjw9c.jpg
Only thing I can say is not to save it as a JPG.
Dragon Master Mike
10-13-2013, 06:35 PM
i didnt save it as a JPG
Bulbasaur
10-13-2013, 07:54 PM
i didnt save it as a JPG
Well, when I copy the image URL, it says it's a JPG. So something must've went wrong.
Pokemon Trainer Sarah
10-13-2013, 11:14 PM
decided to try spriting something from X/Y... and i have more or less failed.... but whatever here is my attempt
http://oi42.tinypic.com/1qjw9c.jpg
EDIT: Made it better
http://oi39.tinypic.com/111pdlj.jpg
That's pretty good. It just needs some shading!
Suicune's Fire
10-14-2013, 06:49 AM
@Bulba, neither of them are jpgs. xD Looks nothing like it. Don't trust what the image URL says--what you do is go "Save As" and whatever it pops up as down the bottom of the window is what format the image was saved in. This one says png so it's a png. xD You can also copy + paste it into Paint and zoom in to see if there's any pixellation. I double-checked with this and it's definitely not a jpg. x)
decided to try spriting something from X/Y... and i have more or less failed.... but whatever here is my attempt
http://oi42.tinypic.com/1qjw9c.jpg
EDIT: Made it better
http://oi39.tinypic.com/111pdlj.jpg
It needs a lot more shading, as right now it looks like you have the outlines, but don't have the details. There's also a lack of outlines along the contour of the sword, which is what the 3D image would look like, but sprites always need outlines. The darker blue shading you had in the first one was good, and I'm not sure why you made it lighter for the second attempt, as it's hardly visible and therefore gives it very little dimension, if any. The hilt needs dark shading, as I can only see light shading in parts, and the sheath could also use some more shading.
Overall it doesn't look like a sprite yet. It looks like the 3D version trying to convert into a sprite but not quite getting there yet. x) It's also very big for a pokemon sprite. Usually they're smaller. Remember, look at other sprites for references. Good luck.
~SF.
Metal Gear Snivy
10-14-2013, 11:49 PM
I tried making Goomy.
http://i1219.photobucket.com/albums/dd438/VelocityQ/GoomySprite_zps166227d7.png
What I did was trace over the Goomy model in GIMP and put in colors in certain places to know where to use what color. However, the shading isn't great, seeing as how it was made from a 3D model and not a custom sprite. It also needs to be smaller, but I was afraid I would distort it or something.
Ninaiso
10-28-2013, 11:40 PM
Very nice Desperado!! I like it! My only criticism would be to maybe round out the shading a bit? Make it more round so it has less of a choppy flat feel?
Other than that I adore it! <3
So many seemed to like my devamps on PE2K, so I thought why not share them here?
http://i291.photobucket.com/albums/ll310/Ninaiso/Sprites/devamps_zpsa1b99969.png
Suicune's Fire
10-29-2013, 06:35 AM
I tried making Goomy.
http://i1219.photobucket.com/albums/dd438/VelocityQ/GoomySprite_zps166227d7.png
What I did was trace over the Goomy model in GIMP and put in colors in certain places to know where to use what color. However, the shading isn't great, seeing as how it was made from a 3D model and not a custom sprite. It also needs to be smaller, but I was afraid I would distort it or something.
Doesn't look like a sprite at all, really. =/ You need to reinvent the shading to make it as un-3D model as possible. With sprites, they never have jagged edges like that. The outlines for the circles on the cheeks are very imprecise and don't look like much thought was put into them. xD All I see is a redone 3D model, really, but good try. XD /unhelpful
If you're afraid you'll distort it, copy and paste it. xD Then small-i-fy the copy of the image and fiddle around with it till it looks right. Also make sure you have references--sprites from sprite games that you can use to help you understand how to effectively do a sprite. :D
@Ninaiso: use the image tags to show your image rather than link it. :]
But wow. Your devamps are very impressive. x) I'd love to see some black and white sprites devamped. :D
EDIT: I tried to make a sprite out of the noibat model. And as I suspected...it's hard to do. XD Also I changed the wing position.
http://serebii.net/xy/pokemon/714.png --> http://i284.photobucket.com/albums/ll34/goldflareon/Noibat_zps4d398616.png
~SF.
Ninaiso
10-30-2013, 10:34 PM
Very nice job SF!! I really like that woah! I think my only crit would be maybe a brighter more noticeable hightlight on the head so it has more of a sprite feel? I think you could get away with using white haha. ^^
And I decided to try and devamp some black and white pokemon like you suggested! I did Victini and Meinshao, my two favorites of the Unova region!
Keep inmind this is the first time I've sprited in two years haha.
http://i291.photobucket.com/albums/ll310/Ninaiso/Sprites/bwdevamps_zpsa3769510.png
Shadow Chibite
12-09-2013, 04:32 PM
http://i1087.photobucket.com/albums/j470/TheLittleOldWarAnvil/Anvil%20Does%20Sprites/pxr_avvy_zps04bb18ec.png
No one's been in here, so welp. Just my avatar, that's all.
http://i1087.photobucket.com/albums/j470/TheLittleOldWarAnvil/Anvil%20Does%20Sprites/whathaveidonelel_zps115609dc.png
BREAKING NEWS: Here, have Chibite's evo, Solarasu/Ooinari. Credit goes to a dude named Arshes911 for the Fakemon themselves. Someone named Tailes gets credit for Chibite's English name.
Enigmatic Emolga
01-19-2014, 12:54 PM
Palkia's Palkianite is reacting to Emolga's Mega Ring!
http://puu.sh/6qlNJ.png
Yep, the first sprite I'm showcasing here. Might look slightly messed up because I tried restoring this sprite from a JPEG screenshot... Yea, I was lucky to have the screenshot after my laptop's battery came out without any reason whatsoever...
Suicune's Fire
01-21-2014, 11:45 AM
/extremely delayed response
Very nice job SF!! I really like that woah! I think my only crit would be maybe a brighter more noticeable hightlight on the head so it has more of a sprite feel? I think you could get away with using white haha. ^^
And I decided to try and devamp some black and white pokemon like you suggested! I did Victini and Meinshao, my two favorites of the Unova region!
Keep inmind this is the first time I've sprited in two years haha.
http://i291.photobucket.com/albums/ll310/Ninaiso/Sprites/bwdevamps_zpsa3769510.png
Thank you! <3 And yeah that's a good point. xD I think it was pretty bright but I don't remember. Wow, such a good reply. xD (Also nah, I dislike using white on sprites because I'm weirdly anal about it. xD)
Wow, they're super nice. O: I love it. For some reason I've always struggled with devamps but you've done it very nicely. :D Brilliant use of dithering. Such a Silver/Gold feel to it!
http://i1087.photobucket.com/albums/j470/TheLittleOldWarAnvil/Anvil%20Does%20Sprites/pxr_avvy_zps04bb18ec.png
No one's been in here, so welp. Just my avatar, that's all.
http://i1087.photobucket.com/albums/j470/TheLittleOldWarAnvil/Anvil%20Does%20Sprites/whathaveidonelel_zps115609dc.png
BREAKING NEWS: Here, have Chibite's evo, Solarasu/Ooinari. Credit goes to a dude named Arshes911 for the Fakemon themselves. Someone named Tailes gets credit for Chibite's English name.
Wait, so were these sprites sprited by you? XD I assume so. I quite like them, but I don't have any image to go off so I can't really compare them to see how well you did. XD But they look pretty neat. :D The use of dithering on the second sprite makes it have an older sprite feel though; I'm not sure if you were going for that or not. I feel like you should have used the darkest shading in more places than just the back legs, and the light patch on its bump could probably be a bit more round to give it more dimension. The dark blue isn't very distinguishable, especially on the neck tags, but overall I like it. :D There's one stray pixel on the back leg though that's darker than the rest.
I don't think I have any criticism for the first sprite. ^^ Other than the strange dot on the tail that seems out of place. xD
Palkia's Palkianite is reacting to Emolga's Mega Ring!
http://puu.sh/6qlNJ.png
Yep, the first sprite I'm showcasing here. Might look slightly messed up because I tried restoring this sprite from a JPEG screenshot... Yea, I was lucky to have the screenshot after my laptop's battery came out without any reason whatsoever...
With sprites, the image needs to not be resized. It should be at least half that size, even though I know you said it was a screenshot. o: Next time though, make sure you don't resize the sprite. xD I like it, but I feel like one of the feet needs to be different, because I can see that they were copied and pasted. Good thing you changed the shading. xD I think there needs to be shading on the forearm, considering it's pointing down. I like the tail but it seems to curve too much; I think it might look better if it stretched out a little first. There's a sharp turn close to the base that makes it look a little forced instead of natural. As for the rest of it, I think it needs to be wackier to be a mega evolution. xD If anything it looks more like a pre-evolution. Think more...palkia with large canons and ridiculously-proportioned fins. Lel. Interesting though.
Unfortunately I found out the other day that I hadn't backed up my sprite folder before I deleted all the content from my broken laptop...which means I lost all my sprites. -_- Although it doesn't matter too much; everything I did I can probably find on photobucket or imageshack. xD Still, though, I had a bunch of sprites that I had saved that other people had done because they were awesome, as well as tonnes of official sprites so I didn't have to go copy and paste them every time I wanted to sprite with them. Dx Some were hard to find as well...ugh.
EDIT: Blue Version styled noibat and snivy! And a weird ninetales. I dunno what it's meant to be.
http://i284.photobucket.com/albums/ll34/goldflareon/Ninetalesmonster_zpsd8b284b4.png
http://i284.photobucket.com/albums/ll34/goldflareon/Snivy_zpsa25880b8.png http://i284.photobucket.com/albums/ll34/goldflareon/noibatscratch_zps2fba1e14.png
~SF.
Friday
01-28-2014, 04:31 AM
http://i44.tinypic.com/24nfpsx.gif
A thing I made today.
I couldn't tell whether I like the horn to be white or orange, and I can't decide whether I want to recolor this to look more like a bug type (which was the original focus) or to keep it as a poison type. It's an eeveelution if you guys couldn't tell.
Suicune's Fire
01-28-2014, 04:44 AM
O: I love it! It's really awesome. The one with the white horn looks better, I reckon. :] Makes it stand out a bit more whereas the orange dulls it and it's hard to see. I love the colours you included. :D Ahaha, well I thought it was a fusion to be honest, since I can see the ariados/scolipede additions. But it's really awesome. 8D I think it goes really well as a poison type; it looks very toxic. XD Does it have a name?
~SF.
Friday
01-28-2014, 04:47 AM
Well yeah it is a fusion, but it was intended to become an eeveelution. However, that's not ariados it's actually venipede. You were right with the scolipede guess. I guess I'll keep it poison then! ^^
It doesn't have a name yet and I can't think of any creative ones....
Does anyone have any ideas?
Suicune's Fire
01-28-2014, 06:18 AM
Ah okay. x) It's cool though, don't get me wrong. And really? O: Lel. XD Fair enough. Ahaha no worries!
Well, bring up a thesaurus. XD That always helps me. The most common poison eeveelution name I know of is toxeon. Maybe veneon? ... OMG WHAT. In my thesaurus apparently a synonym of "venom" is spleen.
SPLEENEON!
Friday
01-28-2014, 06:49 AM
Lol I got that too.
Perhaps Infecteon? That sort of seems likely, but that seems to medical.
Suicune's Fire
01-28-2014, 07:56 AM
Haha, that's really cool actually. XD What about... Blighteon, Tainteon, Impureon...
~SF.
Dragon Master Mike
01-29-2014, 12:25 AM
Infernape, Warrior of Time:
http://oi39.tinypic.com/swb6vo.jpg
God Knows What Fusion:
http://i61.tinypic.com/2u59vo7.png
Two sprites i made in the past few days.
Suicune's Fire
01-29-2014, 11:26 AM
Infernape, Warrior of Time:
http://oi39.tinypic.com/swb6vo.jpg
God Knows What Fusion:
http://i61.tinypic.com/2u59vo7.png
Two sprites i made in the past few days.
Like I said on your gallery thread, I think the warrior needs more things, such as an outfit or some sort of...I dunno, war paint? XD It'd be cool if it was also recoloured black or something, or maybe with some sort of armour. C:
LOL I love that fusion! It's actually really cool. I don't know if it was your doing or not, but the dark shading on the shieldon's face is a little dark and it seems like there should be an in-between colour there. The head also seems like it doesn't really sit where the "neck" part joins with the rest of its body, mainly because there's light shading/highlights where it doesn't belong, and where dark shading should probably be.
Thanks =D I will go post the new ones in the general spriters showcase. I have two new sprites that i made today. My first attempts at merging. The first came out kinda poorly but im satisfied with the second.
http://i62.tinypic.com/23r8xy.jpg
I like it, but the main thing is, fusions are meant to be a fusion of the two elements. If you simply slap a head on a body, it doesn't make it a "proper" fusion. x) However, if your intention was to make Mewtwo with a lapras head, it worked. XD All you needed to do was shape it so the purple head didn't cut off into grey with a straight edge; perhaps curving it would have been a good transition. Also, shade the lower jaw. See how the upper jaw has dark shading? You continued it on with the middle shade of the grey, when it should have been the darker grey. Other than that, it would have been fine. :]
Great job; I'd love to see more. :D Remember to be adventurous!
Steel Lunpara
02-08-2014, 12:58 AM
http://i.imgur.com/uRSYWsS.png
I had to wipe my computer recently, and this is the only sprite I was able to recover from my old ones because I uploaded it a long time ago. This was one of those ones where you tell your jerk friends about what spriting is, and then they instantly tell you some awesome pokemon and a ridiculous one because they think the last 8 friends didn't ask for the same thing. Anyways, I'm getting off topic, I made it from a dragonite and a jigglypuff. Somehow, it ended up being my favorite of all my sprites. I don't get it, but I won't judge myself, I guess.
I named it Dracohelic. Because dragons and circles.
Suicune's Fire
02-10-2014, 01:52 PM
Oh no. D: I'm sorry to hear that. I thought I'd lost my sprites but thankfully found them all. Ahaha, aww. I thikn it's pretty cute. xD I think the trail is angled a little oddly, and would be better if it was a little further down, and the wings are a little blocked, but other than that it's adorable. xD And you made it ages ago so whatever.
Because I never posted them,
http://i284.photobucket.com/albums/ll34/goldflareon/Bluearchen_zps340af2eb.png http://i284.photobucket.com/albums/ll34/goldflareon/BlueTyrunt_zps91dafb33.png http://i284.photobucket.com/albums/ll34/goldflareon/SuicunesFireShiny_zps6c5cf417.png
Daughter of Mew
02-18-2014, 09:06 PM
Because I never posted them,
http://i284.photobucket.com/albums/ll34/goldflareon/Bluearchen_zps340af2eb.png http://i284.photobucket.com/albums/ll34/goldflareon/BlueTyrunt_zps91dafb33.png http://i284.photobucket.com/albums/ll34/goldflareon/SuicunesFireShiny_zps6c5cf417.png
WOW at the devamps, they're reposed first right? You're done an amazing job with them! The only comment I'd make is that the contrast on Archen's wings is a little too much, maybe add some dithering to soften it a bit?
I have absolutely no critique for your avatar, it's lovely ;~;
WELL GUYS, here it is, my first sprite in 3 years (according to Photobucket):
http://i286.photobucket.com/albums/ll88/Daughter_of_Mew/scytherxquilfish.png
The random sprite generator was cruel haha, it's a Scyther + Qwilfish splice. Not sure how I feel about it tbh, something about it's really annoying me/seems off but I can't put my finger on what.
(edit) I've done a revamp as well, I'm a bit happier with this. It's of Entei's Gold sprite.
http://i286.photobucket.com/albums/ll88/Daughter_of_Mew/enteirevamp.png
Pokemon Trainer Sarah
02-21-2014, 03:01 AM
That Scyther/Qwilfish is really funny. It looks like it has tiny little arms. XD
Entei looks great! You may want to lighten some of the outlines a bit more. They still seem a little dark in areas, like on it's back cloud/spikes and feet?
Pokeman
02-21-2014, 01:09 PM
http://i60.tinypic.com/105ek2w.png
Made this last night. I really love each of them, but, personally, Draphlosion is my favorite. ((the fire one))
SassySnivy
02-25-2014, 02:32 AM
Did you paste the arms from Feraligatr and Typhlosion onto the Dragonair(s)? I recommend perhaps trying to add them yourself next time. However, if you wish to keep doing what you're doing, I recommend that you reshade the parts you pasted on (mainly speaking of the Typhlosion one, here) to better match the position / new shadows being casted on the part(s).
Was doodling a DeviantART logo icon, I think I had too much fun with it. Something seems off, however.
http://i.imgur.com/0pLf3Ll.png
Pokemole
03-02-2014, 12:29 PM
Erm... hi. :)
Tombi made me do this. I'm not done yet.
http://i302.photobucket.com/albums/nn95/molejack/Mr-Moddish.png
SassySnivy
03-02-2014, 08:48 PM
Not too shabby, but you picked such a simple Pokemon to mix it with that there really isnt much to say about it. Why not try Mr. Mime and Bellossom or Vileplume instead?
Pokemole
03-02-2014, 09:01 PM
Not too shabby, but you picked such a simple Pokemon to mix it with that there really isnt much to say about it. Why not try Mr. Mime and Bellossom or Vileplume instead?
Tombi made me do it! I didn't have a choice. :p
Kind of happy with the ears I made, but the rest is just disgusting. Haven't sprited in aaaaaages!
Tombi
03-02-2014, 09:12 PM
Tombi made me do it! I didn't have a choice. :p
Kind of happy with the ears I made, but the rest is just disgusting. Haven't sprited in aaaaaages!
Muahahaha! I'll work on mine soon. :3 It looks brilliantly hilarious so far!
Pokemole
03-02-2014, 09:47 PM
I tried adding leaves and stuff to make it more interesting...
http://i302.photobucket.com/albums/nn95/molejack/Mr-Moddish-1.png
I need a hell of a lot more practice!
SassySnivy
03-02-2014, 11:24 PM
I wasnt saying to scrap it, just try another one along with it, perhaps. But I digress! How about a challenge? Maybe you could try Electabuzz and Magmar? No specific order.
The edited version looks a bit better, it has more details, so thats a start. :>
Pokemole
03-02-2014, 11:26 PM
I'm up for that! Just tried Pidgey and Gyarados... Disaster.
SassySnivy
03-03-2014, 01:50 AM
Its best to start with Pokemon who have something relatively in common. Pidgey and Gyarados? Nothing except for their Flying type x]
Pokeman
03-03-2014, 02:56 AM
http://i57.tinypic.com/2b9qtj.jpg Made this earlier, think it turned out pretty good considering I only fused 2 pokemon.
http://i58.tinypic.com/2lkzjud.png Made this also... Pokesho White Kyurem works really well in spriting... ^^
SassySnivy
03-05-2014, 02:10 AM
Was mucking around, got really inspired by this tutorial. (http://cyangmou.deviantart.com/art/Pixel-Art-Process-413418385) Wanted to try more realistic pixel art, starting with...well, a fruit. A mangosteen, to be exact.
http://i.imgur.com/ZDt8dim.png
It consists of 32 colors. First realistic pixel art, I've got a long way to go / a lot to learn. Tried to use 50/50 dithering to help the colors blend...hmm. Oh, right: this image (http://en.blog.hotelnights.com/wp-content/plugins/php-image-cache/image.php?path=/wp-content/uploads/2013/09/mangosteen-thai-fruit.jpg) was my reference. I still need to add the second mangosteen there. Anti-aliased to fit well on a white / light-colored background, I will probably end up changing that....
Edit: now has an even 32 colors. A little smoother there on the highlight....
Working on a large Bulbarita:
http://i.imgur.com/r51QN3f.png
From an image I sketched out. Still a WIP.
Edit: maybe I should just make a gallery thread...it's too late to make good judgments for me; goodnight everyone!
Suicune's Fire
03-19-2014, 08:28 AM
Speed-X I love the fruit. O: It looks amazing. I think the shading looks accurate and it's extremely impressive. c: The 32 colour limit is also pretty restricting, so it's cool you could work with that sort of palette. I know the bulbarita is actually finished so I shan't comment on this WIP, although I'm sure you know I love it. C:
I took a look at the realistic pixel art tutorial by that phenomenal pixel artist and tried to compose a profile image of a Mass Effect character...
This is the source image. (http://fc00.deviantart.net/fs71/f/2014/078/e/c/mirandaimage_by_goldflareon-d7as1i6.png)
http://i284.photobucket.com/albums/ll34/goldflareon/Miranda8_zpscde5bbaf.png
She has 28 colours...four to spare! xD
I'm not quite sure what else to do. =/ I know that the features are a little off and it's certainly not perfect, but it's the most detailed pixel artwork that I've ever done. xD It took me countless hours. I probably can't actually estimate. lel.
SF.
TheoreticalSelkie
03-20-2014, 08:37 PM
@SF, I like how it looks, just not really satisfied about how low contrast the hair is. It's pretty flat and looks like one solid color. I know it's what's on the source image, but since you're doing your own version, you should totally try to shade it where the source is lacking. xP
As for me, I've been fiddling around with DB's 16-color palette with... uh a tiny sprite:
http://i.imgur.com/fdQIylK.png
Probably need to work on readability more, I guess. It's a rather confusing palette, but I like it a lot!
Suicune's Fire
03-21-2014, 08:20 AM
@SF, I like how it looks, just not really satisfied about how low contrast the hair is. It's pretty flat and looks like one solid color. I know it's what's on the source image, but since you're doing your own version, you should totally try to shade it where the source is lacking. xP
As for me, I've been fiddling around with DB's 16-color palette with... uh a tiny sprite:
http://i.imgur.com/fdQIylK.png
Probably need to work on readability more, I guess. It's a rather confusing palette, but I like it a lot!
Thanks. :] WOW. For some reason I didn't even notice that until now... xD It looks totally wrong compared to the other detail I've done. Well. I suppose I found a use for those four extra colours. >:3 Thanks for your input! 8D
Nice sprite! Is that a rocket of some kind he's carrying? XD I quite like your style. The pose looks great and I like the detail you've managed to squeeze into such a small image. Great work! I don't really have anything to critique, haha.
~SF.
Prince Vegeta
03-22-2014, 02:35 AM
Just something I made a little while ago.
http://i1303.photobucket.com/albums/ag141/Reiki_Oni/Sprites/Untitled_zpsac336341.png
I like the mustache cat part, but that's just the stranger part of me... Just using a randomizer to select a bunch of different Pokemon, and figure out how I can use them.
XaiakuX
03-22-2014, 05:47 AM
http://oi31.tinypic.com/ztvifb.jpg
Enjoy this incredibly old fusion I did years ago.
SassySnivy
03-22-2014, 09:52 PM
Xanthe, that is freaking fantastic! My only real complaint at the moment is that you should probably add a little dithering to the forehead to blend the colors better. :D The dithering needs to be done between the orangeish highlight color and the one(s) that precede that.
And yes, it really does take a while to produce something that is of such quality and detail. I think the hardest part is the middle, where youre trying to get all your colors situated for the piece's foundation. Then you have to tweak them so much along the way...that little bugger took a good two straight hours or so.
And look at you: you pulled that off amazingly! >w< but i think i do have one or two more nitpicks, here. Ill have to figure that out once I get back on a computerrrr
Suicune's Fire
03-22-2014, 11:49 PM
Just something I made a little while ago.
http://i1303.photobucket.com/albums/ag141/Reiki_Oni/Sprites/Untitled_zpsac336341.png
I like the mustache cat part, but that's just the stranger part of me... Just using a randomizer to select a bunch of different Pokemon, and figure out how I can use them.
I like the head and the way you sort of transformed it into a skunk, but the rest is super messy and I can't tell what it is. xD As for what to do with a bunch of pokemon, it's always good to have a rough idea in mind of what you want to end up with, so my advice would be to create some sort of hybrid that doesn't consist of adding features on, but more mixing them. You could see it like baking something: you don't simply chuck in the ingredients all at once without doing anything to them because that won't make a cake. You need to whisk the eggs, sift the flour, stir the mix, etc. Then it creates something that's obviously all the ingredients combined. Being able to visualise that (but not restricting yourself to a narrow vision as you go) will probably help you. :]
I also think a lot of your outlines are too light and clash with other colours. xD And dat moustache. xD Hahaha.
http://oi31.tinypic.com/ztvifb.jpg
Enjoy this incredibly old fusion I did years ago.
Wait why did you post something you did years ago? xD Do you actually want critique? If so, it's an amusing fusion, but it's literally a recoloured steelix head with a few surskit legs. xD
Xanthe, that is freaking fantastic! My only real complaint at the moment is that you should probably add a little dithering to the forehead to blend the colors better. :D The dithering needs to be done between the orangeish highlight color and the one(s) that precede that.
And yes, it really does take a while to produce something that is of such quality and detail. I think the hardest part is the middle, where youre trying to get all your colors situated for the piece's foundation. Then you have to tweak them so much along the way...that little bugger took a good two straight hours or so.
And look at you: you pulled that off amazingly! >w< but i think i do have one or two more nitpicks, here. Ill have to figure that out once I get back on a computerrrr
O: Wow, Speed, thank you! xD Ah okay, that makes sense. :] I'll try that. xD
Yeah, no kidding. And because I'm not overly practiced in this sort of sprite area too. xD I mean, generally pokemon fusing or whatever takes me at least an hour or two, but this took me like...hours and hours of multiple days. XD I'm not quite sure how that's possible but it somehow is... Hahaha. Actually I could probably estimate how many hours based on how many Bones episodes I watched while doing it. XD ...Of course, then there's the question of when I started it. At least two seasons. XD That's about right.
Aw, thank you. CCC: <3 Haha, no worries. The hair, no doubt. xD But yeah, thank you so much for the critique! :D
~SF.
XaiakuX
03-23-2014, 03:12 AM
Wait why did you post something you did years ago? xD Do you actually want critique? If so, it's an amusing fusion, but it's literally a recoloured Steelix head with a few Surskit legs. xD
It was simply to amuse people. You kids are all caught up in your advanced pixel arts. Sometimes all you need is a Steelix head with Surskit appendages.
Suicune's Fire
03-24-2014, 08:33 AM
What I needed was constructive criticism. xP
Anyway, updated the Miranda pixel art! 8D Took Selkie's advice and tried to shade her hair...not sure how well it worked out. I used another picture of her for a reference but I bullcrapped half of it. xD And Speed, wow, I see the difference in the forehead shading now!
http://fc08.deviantart.net/fs70/f/2014/083/7/8/miranda_ver2_by_goldflareon-d7bfqta.png
PLEASE CRITIQUE AWAY. XD
Here are progress shots I compiled:
http://fc04.deviantart.net/fs70/f/2014/083/e/b/miranda_progress_by_goldflareon-d7bfqqm.png
~SF.
XaiakuX
03-24-2014, 02:26 PM
It looks like Yvonne Strahovski. That actress from the show "Chuck"
...
.. Oh wait.
I approve. I mean 3D rendering is hard enough. But to scratch a sprite of a 3D image takes time and diligence. Although the one with her eye all lopsided suddenly turned her into Michael Jackson. I'm glad you fixed that. Considering you're using a reference image, I can say I'm impressed with your ability to commit forgery. (I jest, since you clearly credited the original image.) Your next task is to scratch another image without looking at some picture as a reference. Then you will have all of the "I am the best in the world" medals you can carry.
Suicune's Fire
03-24-2014, 03:44 PM
It looks like Yvonne Strahovski. That actress from the show "Chuck"
Ha.
...
.. Oh wait.
*facepalm* YES IT IS A CHARACTER BASED OFF HER. Also voiced by her. Also she's Australian because she's awesome. ALSO HOW HAVE YOU NOT PLAYED MASS EFFECT?! And Oblivion until recently. xD Y u play Skyrim before Oblivion?
I approve. I mean 3D rendering is hard enough. But to scratch a sprite of a 3D image takes time and diligence. Although the one with her eye all lopsided suddenly turned her into Michael Jackson. I'm glad you fixed that. Considering you're using a reference image, I can say I'm impressed with your ability to commit forgery. (I jest, since you clearly credited the original image.) Your next task is to scratch another image without looking at some picture as a reference. Then you will have all of the "I am the best in the world" medals you can carry.
LOL MY DAD SAID THAT TOO! He came in and he was like "...Looks like Michael Jackson gone wrong." And I was like D: Hahahhaa well if all else fails... a career in forgery it is! Anyways, thank you. <3 I'm not nearly around the level I would have to be to pull something like this off without a reference but I shall be one day! ONE DAAAAYYYYYYYYYYY
~SF.
XaiakuX
03-24-2014, 11:28 PM
Ha.
*facepalm* YES IT IS A CHARACTER BASED OFF HER. Also voiced by her. Also she's Australian because she's awesome. ALSO HOW HAVE YOU NOT PLAYED MASS EFFECT?! And Oblivion until recently. xD Y u play Skyrim before Oblivion?
~SF.
I know who she is, I know who the character is, and I have... dabbled in Mass Effect. I know she's Australian. I fell in love with Yvonne upon completing the series known as 'Chuck.' I played Morrowind, skipped Oblivion, and played Skyrim. Originally I had no desire to buy or play Skyrim. It wasn't until I was nagged by multiple people that I actually bought it. Now it has consumed my existence... Until I purchase Dark Souls II.
SassySnivy
03-25-2014, 12:36 AM
Suicune's Fire
The eye farthest from us looks a lot better now that you've edited it. Same with the forehead dithering!
However, the eyeliner on the same problematic eye is still too prominent on the bottom line of pixels, there. Use one of the nearby shades and replace that black line underneath.
Also, see this?
http://i.imgur.com/gtSnRbn.png
see those two lines of pixels that hug each other? That is called banding and is a big pixel art no-no. It obviously was unintended, but just make sure to watch out for that! I think you were trying to anti-alias more. Maybe this would be a more effective way to do just that:
http://i.imgur.com/LJii6v4.png http://i.imgur.com/hdqcIAk.png
A little change can make an incredible difference!
The creases in her neck are much, much, much too prominent. You can barely see them at first glance in the actual image, so I would just go ahead and get rid of them.
Her farthest eye is still a little too aligned with her closest eye. In the reference image, you can see that there's a slightly larger difference. A bit of foreshortening. After all, her farthest eye actually appears a bit larger than the one closest to us.
The problem with the eye is really your biggest downfall, otherwise it's fantastic. You anti-aliased really well, which is something that tends to be difficult for some pixel artists to effectively execute.
Sorry this critique took so long! Oh, and by the way....upon further inspection, it seems that you have some slight banding problems below the closest eye...it's more so on the eye / cheekbone crease.
Suicune's Fire
03-25-2014, 04:29 AM
All that advice was really helpful. O: Thanks! I can't believe how much of a difference it makes. xD
Okay...I believe...I may have ruined it... o_____o
http://fc01.deviantart.net/fs71/f/2014/083/9/f/miranda_ver3_by_goldflareon-d7bjqap.png
Her eye looks too squished even though I made it bigger...I think the issue here is that I messed up the shape of her face. xD I actually sorta hate this now. I have a lot of resentment toward it and I think it's skewing my perception. XD
EDIT: What the crap? O_o Those aren't the sprite's proper colours; for some reason they change when I upload them to Sta.sh or Photobucket. D: I don't understand. Is it something to do with GraphicsGale or something?
SassySnivy
03-25-2014, 04:52 AM
I feel as if it looks a lot better, actually. Where do you see that the eye is squished?
Also, thats odd. Are you saving it in 8 bit color format? Who knows, it may be converting the colors so that all the rgb values are multiples of 8.
However, Ive never had this problem...maybe its the host? I know imgur is an awesome host to use. As for Photobucket, it is really good at messing things up....
If it is GG, Id say go ahead and paste it onto an ms paint canvas, save it, then open it in graphics gale and give it transparency..,without changing the color depth to 8 bit. At least thats what I do, but I guess its worth a shot! XD
But nonetheless, I did a little side by side comparison...the newest one looks a lot more refined and cleaned up, imho. Nonetheless its a beautiful piece and it really shows off ypur skills.
Suicune's Fire
03-25-2014, 05:37 AM
Oh well that's good. xD I fixed up a lot of other things so those I was happy with at least. And haha, I dunno...looking at it again, it looks not squished anymore so maybe it was that skewed perception I was talking about.
Oh no...I THOUGHT It was but I just realised... It's not. x: DAMMIT. I tried to copy + paste into an 8 bit new file and it made it have, like, three colours instead... XD *checks* x________x Holycrapit'snot8bit. WHYYYYYYYYYYYYYY. Dammit I don't know how to change the colour now. I can't believe I never noticed this before. -_- I'll never make the same mistake again. xD And wait, you can do transparency in Gale? WOW I NEVER TRIED. I'm a dork. Anyways, I'll try that... And yeah, freaking Photobucket. xD
Yeah, haha, I spent a good few hours on it today. I was resizing, touching up, then resizing again, then copy-pasting the best parts onto a better older one... So many layers! xD I don't know if you're familiar with Mass Effect at all but I'm right now in the process of making a plushie of one of the aliens in the series and OH MY GOD THE PATTERN IS SO ANNOYING. It's complicated and it was pissing me off so I switched to Miranda again and then I got annoyed with HER so yeah... XD Glad it turned out alright. Now back to that plushie... >:c I THINK I'm getting somewhere with it. If only I had any sense of understanding when it comes to unwrapping 3D objects and making a pattern... xD
THANK YOU SO MUCH FOR GUIDING ME. <3
EDIT: Okay I just changed the colours in the colour palette myself. XD Ugh. It's on up DA now. x)
Mr. Nyan
03-25-2014, 06:13 PM
Welp, I just found a lost dump in my computer... Starting with Ow sprites. şłş
http://i57.tinypic.com/2pzmnp2.png
http://i62.tinypic.com/16q8v5.png
http://i62.tinypic.com/2rnym28.png (When I was uploading this one, the anti spam password was smelly socks XD)
http://i58.tinypic.com/2n0j70x.png
Suicune's Fire
03-26-2014, 04:15 AM
Wait, I'm confused; are those scratches? Obviously some aren't, like the lucario overworld and the trio up the top, but the zoroark/haxorus? xD I'm not sure what you're posting.
Sir Sivelos
03-26-2014, 01:15 PM
I have some sprites to showcase, if it's okay.
http://i.imgur.com/FjtIvfd.png
This is Dotri, a Grass / Dark Pokémon I made. .w.
http://i.imgur.com/nEJaqeJ.png
And this is Aldereign, his evolution. Still Grass / Dark.
http://i.imgur.com/eCelmAA.png
And this guy is the start of my spriting work. The first guy I ever made!
http://i.imgur.com/xd3ANKI.png http://i.imgur.com/mK1Rqgq.png
This guy is Imperion (normal on the left, shiny form on the right), a legendary Ground / Dragon I made up when I was a kid.
http://i.imgur.com/S8XksrK.png
And this is Celestion, Imperion's Fairy / Dragon counterpart. I don't think I have a shiny one for him. :I
But that's all the sprites for now. I have more, but I decided to just do these.
Suicune's Fire
03-26-2014, 01:34 PM
I have some sprites to showcase, if it's okay.
No. It is not okay. Please get out.
http://i284.photobucket.com/albums/ll34/goldflareon/huehbaby_zpsd06512ce.png
http://i.imgur.com/FjtIvfd.png
This is Dotri, a Grass / Dark Pokémon I made. .w.
http://i.imgur.com/nEJaqeJ.png
And this is Aldereign, his evolution. Still Grass / Dark.
They're both really good. :D I think the light lineart on the arm-leaves and back legs of Aldereign needs to be darker, as it's in shaded parts. Also down the front; wherever you see it clashing because the colours are too light and can't contrast well, darken the lineart. :] I think the leaves could do with some darker lineart inside, along the veins, too. Not as a replacement of the lineart already, but just to give it dimension, and to make it more visible. The back legs are also shaped without consistency and would benefit from better shaping. I can't quite grasp its shape altogether. You have similar problems with Dotri, especially the too-bright lineart part. x) But fixing those will make a big difference!
http://i.imgur.com/eCelmAA.png
And this guy is the start of my spriting work. The first guy I ever made!
http://i.imgur.com/xd3ANKI.png http://i.imgur.com/mK1Rqgq.png
This guy is Imperion (normal on the left, shiny form on the right), a legendary Ground / Dragon I made up when I was a kid.
http://i.imgur.com/S8XksrK.png
And this is Celestion, Imperion's Fairy / Dragon counterpart. I don't think I have a shiny one for him. :I
But that's all the sprites for now. I have more, but I decided to just do these.
That braviary/hydriegon fusion is really impressive for your first fusion! O: The four wings concept is clever, but the way they're positioned makes it obvious that they're just two positions of the same wings put there, and it sort of makes it too crowded. I love the other two heads, but there's not much definition in the eyes. They don't stand out as much as they should. :]
The next sprites all have the same too-light outlines issue that the first two had. As well as that, in several places of the sprite, the lineart is straight when it should be more shapely. One example of this is the middle toe on the foot closest to us. Now, the shiny version has a different palette and the darker colours seem to balance out the too-light outlines issue that the brown version has. In the regular one it's much more obvious. There needs to be more shading to get more of an idea for shape, such as the claws. As well as that, the dark blue parts on the shiny version where the orange parts are on the regular coloured one are too dark and they don't pop out like the orange does. Choose another shade that stands out so it's more glowy, if that's what you're going for. :]
The last one is a little confusing. You have a repeated foot, which you should never do in spriting, and as well as that, the light source is confused. There are parts of the lineart along the wing that make the outlines look fragmented in an unnatural way, which can be fixed up with darker outlines. The face is a confused blob with odd shading, and you can't really see any detail at all. Overall it's a bit of a muddled sprite, as I'm not sure what the mane is doing wither, of what is happening with that wing tucked behind the head.
Overall, it seems most of those can be fixed with a bit more shading, and with darker outlines in the appropriate places. Remember your light source and always use that as a reference points for shading. :] Thanks for sharing and I look forward to updates. :D
~SF.
Sir Sivelos
03-26-2014, 01:55 PM
Thank you for the critique! The first two were scratches I made in Photoshop, so there is bound to be SOMETHING wrong. And yes, I must admit, my faults with Hydraviary are in the wing placement and eyes. But the thing is, I arranged Hydreigon Parts and Braviary Parts into a form I liked, and then recolored it. So, I guess there can be some faults. I was actually thinking of making a rival to it called Braveigon, which is the opposite of Hydraviary: A Braviary but with Hydreigon parts. I dunno. XD
And as for Imperion, his shiny form was meant to reflect his original typing. He was Dark / Dragon when I first made him up; as it was kind of a rivalry between Celestion and Imperion. Y'know, the Benevolent Psychic/Dragon Celestion versus the Barbaric Dark/Dragon Imperion. But then I made it Ground versus Sky, but I wanted to focus on the fact that Celestion being CELESTIAL, as he was the Celestial Pokémon. So I made him Psychic, and then Fairy instead of Flying, kind of like how Lugia is psychic despite being the Guardian of the Sea. But yeah, the dark coloring for Shiny!Imperion was meant to reflect his original typing. :I
Mr. Nyan
03-26-2014, 05:55 PM
Wait, I'm confused; are those scratches? Obviously some aren't, like the lucario overworld and the trio up the top, but the zoroark/haxorus? xD I'm not sure what you're posting.
Oh... You mean, the pokemon or the trainer? Anyways, I still don't have scratch OW...
Pokeman
03-26-2014, 10:13 PM
I have some sprites to showcase, if it's okay.
http://i.imgur.com/eCelmAA.png
And this guy is the start of my spriting work. The first guy I ever made!
But that's all the sprites for now. I have more, but I decided to just do these.
OMG, I remember him from Pokestadium! You submitted him and he was at the top of the pop page! But, dude, that's awesome for a first sprite.
Sir Sivelos
03-27-2014, 02:31 AM
Hahah, thanks. XD
Yeah, I remember a lot of people liked him. It's a shame the comments were removed, so I can't reminisce on it. But then again, the trolls REALLY abused the comments section, soooo... :I
Suicune's Fire
03-27-2014, 08:12 AM
Thank you for the critique! The first two were scratches I made in Photoshop, so there is bound to be SOMETHING wrong. And yes, I must admit, my faults with Hydraviary are in the wing placement and eyes. But the thing is, I arranged Hydreigon Parts and Braviary Parts into a form I liked, and then recolored it. So, I guess there can be some faults. I was actually thinking of making a rival to it called Braveigon, which is the opposite of Hydraviary: A Braviary but with Hydreigon parts. I dunno. XD
And as for Imperion, his shiny form was meant to reflect his original typing. He was Dark / Dragon when I first made him up; as it was kind of a rivalry between Celestion and Imperion. Y'know, the Benevolent Psychic/Dragon Celestion versus the Barbaric Dark/Dragon Imperion. But then I made it Ground versus Sky, but I wanted to focus on the fact that Celestion being CELESTIAL, as he was the Celestial Pokémon. So I made him Psychic, and then Fairy instead of Flying, kind of like how Lugia is psychic despite being the Guardian of the Sea. But yeah, the dark coloring for Shiny!Imperion was meant to reflect his original typing. :I
No worries, pal. :D Ahaha yes, true. If you're looking for a good programming for spriting, GraphicsGale Free Edition is, as the name suggests (or...states outright xD) free and very useful. It's the perfect pixel program, so if you're interested, go check it out! 8D It's what both Speed-X (phenomenal spriter) and I use for our sprites. She got me into using it. xD Haha yeah, well it's your first sprite, so that earns you some slack. XD O: You should do that! XD Reverse fusions are cool.
Ah okay, fair enough. :] I think they're both good colour schemes; just, yeah, the outlines and the dark blue are the main things that could be changed and have a major impact on quality. x)
Oh... You mean, the pokemon or the trainer? Anyways, I still don't have scratch OW...
XD I don't know. What were you showing us? Recolours? If so they looked cool! I was just unclear on it is all. xD
~SF.
Pokeman
03-28-2014, 03:18 AM
http://i62.tinypic.com/2wcfno1.png
Well, uhh... My first scratch. Yeah. I think it turned out pretty nice.
Suicune's Fire
03-29-2014, 02:18 AM
http://i62.tinypic.com/2wcfno1.png
Well, uhh... My first scratch. Yeah. I think it turned out pretty nice.
It's pretty good considering it's your first. :] In most places where you have bone-coloured parts, the outlines are a little too light. Like with the sprite itself, you have to shade outlines according to the light source. Most of your shading is pretty minimal and it's also hugging the outlines, which is not usually how you want to shade things. For instance, on the wings, you have layers of light, medium and then dark shading. If you have a look at this charizard sprite, you can see that the shading for the wings comes more in "sheets." It's a large blob of light shading, then on the dip where light wouldn't touch it, there's dark shading.
http://img.pokemondb.net/sprites/black-white/normal/charizard.png
Replicating this is a good idea. :] For other parts of the shading, make sure you shape them according to whatever you're shading and also remember not to make it hug the outlines. It's important to shape your shading because that's what gives definition to the shapes you're shading. For example: look at that charizard's leg. The lighter shade is rounded over the thigh, then it drops off into a darker shading because there would be less light on that spot. It gives the effect of a shape. Taking a look at similar shapes on sprites will help you learn how better to shade. :] Nice job so far though!
~SF.
Shadow Chibite
03-29-2014, 05:11 PM
Wait, so were these sprites sprited by you? XD I assume so. I quite like them, but I don't have any image to go off so I can't really compare them to see how well you did. XD But they look pretty neat. :D The use of dithering on the second sprite makes it have an older sprite feel though; I'm not sure if you were going for that or not. I feel like you should have used the darkest shading in more places than just the back legs, and the light patch on its bump could probably be a bit more round to give it more dimension. The dark blue isn't very distinguishable, especially on the neck tags, but overall I like it. :D There's one stray pixel on the back leg though that's darker than the rest.
Nope. I just recolored them from Arshes911's (or whoever made the sprites) sprites. :V
Suicune's Fire
03-30-2014, 06:16 AM
Nope. I just recolored them from Arshes911's (or whoever made the sprites) sprites. :V
Oh, awks. XD Well, nevertheless, whatever I said about the recolouring part remains. xD
~SF.
TheoreticalSelkie
04-01-2014, 12:08 AM
http://i.imgur.com/tCBOskB.png
So I made a fakemon while trying to work with the no banding restriction (mostly because I read that cluster thread over at Pixelation holy cow they're scary) and I think I've gotten it. Only problem is probably colors but it's a bit hard to change it because of how linked they are.
SassySnivy
04-01-2014, 11:02 PM
http://i.imgur.com/tCBOskB.png
So I made a fakemon while trying to work with the no banding restriction (mostly because I read that cluster thread over at Pixelation holy cow they're scary) and I think I've gotten it. Only problem is probably colors but it's a bit hard to change it because of how linked they are.
I feel that that page is great for learning more about unintended banding; however, I believe that some banding is inevitable. For example, the "Spelunky" character's nose. Before it was "fixed", any "banding" that was apparently there must have been so faint that you really had to look to be able to notice. By removing that one red pixel in the fix, the poster just made it worse: he made the curve look less smooth. I think banding should be avoided at all costs, but simultaneously I feel that if it isn't semi-immediately noticeable and either doesn't harm the piece in any way or even benefits it, you should not pick at those split ends to "fix" it in risk of making it look worse. I also still see one or two cases of banding that the author missed. They're ones caused by anti-aliasing, and aren't too hard to notice.
Otherwise, I love that page.
But I digress! Let's take a looksee...really, my major complaint is that there needs to be a buffer color between the "black" and the cloak's darkest brown. It's a slight difference, but I think it's worth a shot to see how it looks. Also, if you're using a color limit, what is it? If anything if you need to make room for a color, you could try to combine the skin color and the second-lightest flame color.
TheoreticalSelkie
04-02-2014, 03:10 AM
I feel that that page is great for learning more about unintended banding; however, I believe that some banding is inevitable. For example, the "Spelunky" character's nose. Before it was "fixed", any "banding" that was apparently there must have been so faint that you really had to look to be able to notice. By removing that one red pixel in the fix, the poster just made it worse: he made the curve look less smooth. I think banding should be avoided at all costs, but simultaneously I feel that if it isn't semi-immediately noticeable and either doesn't harm the piece in any way or even benefits it, you should not pick at those split ends to "fix" it in risk of making it look worse. I also still see one or two cases of banding that the author missed. They're ones caused by anti-aliasing, and aren't too hard to notice.
Otherwise, I love that page.
But I digress! Let's take a looksee...really, my major complaint is that there needs to be a buffer color between the "black" and the cloak's darkest brown. It's a slight difference, but I think it's worth a shot to see how it looks. Also, if you're using a color limit, what is it? If anything if you need to make room for a color, you could try to combine the skin color and the second-lightest flame color.
http://i.imgur.com/tCBOskB.pnghttp://i.imgur.com/oBDh7vm.png
Went back to the drawing board and tweaked some colors. I don't have a particular color limit, but it's pretty low. Actually with the color changes, I think it looks better defined. So that's a plus to me.
SassySnivy
04-02-2014, 06:57 AM
That does indeed look a LOT better. :> It definitely has better definition now...and actually, its a little more readable this way, too.
Just out of curiosity, what exactly is the concept behind this Fakémon?
TheoreticalSelkie
04-03-2014, 12:45 AM
Speed-X
The concept was something like lantern with wings. It's a bird, but it's kinda not that apparent until I get around to concepting the evolutions and stuff. I honestly don't know how I got there, most of my sprites start that way. In any case... MUAHAHAHAH.
SassySnivy
04-03-2014, 01:56 AM
I see! For some reason it reminded me of a mix between a furnace and those antique owl clocks. Sooooooo...I guess I'm wayy off the mark, then, lol. Nonetheless I look forward to seeing its evolution(s). :D
Sir Sivelos
05-01-2014, 08:11 PM
I HAVE RETURNED FOR MORE SPRITES.
http://i.imgur.com/YomEcZj.png http://i.imgur.com/DTKl6JX.png
Those big guys are both ELDINPYRE, a Mythical pokémon I made up. The left is his normal palette, and the right is his shiny palette.
Pokemon Trainer Sarah
05-02-2014, 02:04 AM
I HAVE RETURNED FOR MORE SPRITES.
http://i.imgur.com/YomEcZj.png http://i.imgur.com/DTKl6JX.png
Those big guys are both ELDINPYRE, a Mythical pokémon I made up. The left is his normal palette, and the right is his shiny palette.
That's really cool! I like the colours of the shiny a lot. The eye makes it look pretty scary though. xD Nice idea! What type is it?
Sir Sivelos
05-02-2014, 02:46 AM
Eldinpyre is Electric / Water. He's meant to be like a typhoon, and he brings about horrible storms wherever he goes. His normal ability is Drizzle, and his hidden ability is Electron Coat, which is basically an OP version of Static.
Suicune's Fire
05-04-2014, 03:39 AM
I HAVE RETURNED FOR MORE SPRITES.
http://i.imgur.com/YomEcZj.png http://i.imgur.com/DTKl6JX.png
Those big guys are both ELDINPYRE, a Mythical pokémon I made up. The left is his normal palette, and the right is his shiny palette.
It's cool, but I have something against using a fused sprite to make a fakemon. I think the second one's colours work a little oddly together, namely that red colour with the...greeny bluey body. The design is cool though. The outlines on the right front paw has outlines that are too light for the shade of grey you have there and it blends in the way you don't want it to. Darken some of those outlines, and also on some other feet. x)
~SF.
SassySnivy
05-08-2014, 11:22 PM
I finally am giving myself time to actually post here and critique things. Maybe this will help get my mind off of the myriads of crap occurring that is my life.
http://i.imgur.com/YomEcZj.png http://i.imgur.com/DTKl6JX.png
Those are interesting concepts, but like with Suicune's Fire / Xanthe, I've never really been a fan of using various pieces of other Pokemon sprites to create an amalgamation, of sorts--a combination of many small and insignificant, already-existing elements to make up one original image. At least, not as a final "draft," per se. I think this is one of those things that you should now try to draw out after having created it and then potentially making a sprite out of it, using nothing but...well, you. It's cool as like a concept art of sorts, but it would be even cooler if made totally custom.
The typing of the Pokemon is a little offsetting. The Electric typing visually makes sense, but there doesn't appear to be a single remnant of it being a Water-type. Dark-type, maybe, but not water. You could fix this possibly by reconcepting this Pokemon slightly to exhibit more features of a Water-type Pokemon. I think that even the slightest notion would do.
You also have two black colors, and a couple of redundant colors here and there. I would stick to one black, but I have a feeling this was caused mostly by splicing. The black on its nose is redundant, also.
You may want to fix the readability if you decide to either edit or entirely remake this sprite. Here and there--mainly on the back legs--it is very difficult to tell what's going on. Are those clumps of fur? Is the thing sticking off out of its back right (our right) foot the heel? Again, it's possible that the splicing is a main factor to this.
I'm not sure if you did, as I can't really tell, but I think you would greatly benefit from adding your own shading next time. Try this: if you still like splicing parts from other Pokemon, just reduce it all to a blank outline and put those together. Add the shading yourself, because doing that overall makes the whole process much easier and less confusing. :>
I like the color scheme, and I think this design is very intriguing. Just maybe if you're wanting to stick to it being a Water-type, try slightly redesigning it. Maybe add some more water-like attributes? I think the main reason as to why it looks more like a secondary-Dark-type than a secondary-Water-type is mainly because of the coloration. I think the colors are cool, though--makes me think of a thunder cloud--so I think the design would benefit the most from adding attributes instead of changing its color scheme.
If you decide to remake or edit it is up to you, these are just pointers and suggestions for if you do decide to. :>
Sir Sivelos
Cheerful Cherubi
05-14-2014, 03:56 AM
So, with my return to the forums, I also took another swing at spriting. Small steps. These first things are just simple palette swaps of the starters. Eh. They're alright.
http://i1224.photobucket.com/albums/ee368/phibb2/kantostartersrecolored.png~originalhttp://i1224.photobucket.com/albums/ee368/phibb2/johtostartersrecolored.png~originalhttp://i1224.photobucket.com/albums/ee368/phibb2/hoennstartersrecolored.png~originalhttp://i1224.photobucket.com/albums/ee368/phibb2/sinnohstartersrecolored.png~original
Also, it's finals week at university, and I decided a good distraction from the stress would be to attempt a pixel over. I've never successfully completed one, and I think that this is a pretty honest attempt at one. The shading is sort of iffy, but at least you can tell what it is. Personally, I like its expression. It's the FRLG Bulbasaur art by Sugimori. I think it turned out okay.
http://i1224.photobucket.com/albums/ee368/phibb2/fireredbulbasaurpixelover.png~original
Shiny Totodile
05-14-2014, 01:01 PM
Your Bulbasaurs look awesome! It looks like they came strait from Pokemon
A while back I actually did something similar: http://fc09.deviantart.net/fs70/f/2014/095/2/e/piplup_by_mrcoolbro3-d7d6m78.png It's not very good, but it's a start.
Cheerful Cherubi
05-14-2014, 09:57 PM
Your Bulbasaurs look awesome! It looks like they came strait from Pokemon
A while back I actually did something similar: http://fc09.deviantart.net/fs70/f/2014/095/2/e/piplup_by_mrcoolbro3-d7d6m78.png It's not very good, but it's a start.
Thanks for the kind words!
I like your Piplup. I think that you should take a second look at the feet and some of the shading on the body, but it's pretty good for a start.
Here are some other things that I made last night.
http://i1224.photobucket.com/albums/ee368/phibb2/AnimatedOmanyte.gif~original
This is an animated Crystal version revamp of the Helix, praise be unto him.
This is another pixel-over, this time of Sugimori's egg art from GSC (http://cdn.bulbagarden.net/upload/thumb/d/d2/SugimoriEggs.png/235px-SugimoriEggs.png).
http://i1224.photobucket.com/albums/ee368/phibb2/sugimorieggspixel-over.png~original
Pokemon Trainer Sarah
05-14-2014, 10:28 PM
So, with my return to the forums, I also took another swing at spriting. Small steps. These first things are just simple palette swaps of the starters. Eh. They're alright.
http://i1224.photobucket.com/albums/ee368/phibb2/kantostartersrecolored.png~originalhttp://i1224.photobucket.com/albums/ee368/phibb2/johtostartersrecolored.png~originalhttp://i1224.photobucket.com/albums/ee368/phibb2/hoennstartersrecolored.png~originalhttp://i1224.photobucket.com/albums/ee368/phibb2/sinnohstartersrecolored.png~original
Also, it's finals week at university, and I decided a good distraction from the stress would be to attempt a pixel over. I've never successfully completed one, and I think that this is a pretty honest attempt at one. The shading is sort of iffy, but at least you can tell what it is. Personally, I like its expression. It's the FRLG Bulbasaur art by Sugimori. I think it turned out okay.
http://i1224.photobucket.com/albums/ee368/phibb2/fireredbulbasaurpixelover.png~original
Ahh those Bulbasaur are so cute! You did an awesome job! :D
Your Bulbasaurs look awesome! It looks like they came strait from Pokemon
A while back I actually did something similar: http://fc09.deviantart.net/fs70/f/2014/095/2/e/piplup_by_mrcoolbro3-d7d6m78.png It's not very good, but it's a start.
That's really good for a first try! I think if you coloured the outlines so that they're not just black, it would look a bit more realistic. And maybe add some extra shading. Otherwise the outlining and everything is pretty good!
Thanks for the kind words!
I like your Piplup. I think that you should take a second look at the feet and some of the shading on the body, but it's pretty good for a start.
Here are some other things that I made last night.
http://i1224.photobucket.com/albums/ee368/phibb2/AnimatedOmanyte.gif~original
This is an animated Crystal version revamp of the Helix, praise be unto him.
This is another pixel-over, this time of Sugimori's egg art from GSC (http://cdn.bulbagarden.net/upload/thumb/d/d2/SugimoriEggs.png/235px-SugimoriEggs.png).
http://i1224.photobucket.com/albums/ee368/phibb2/sugimorieggspixel-over.png~original
Nice revamps! Animation revamps must be tricky. :O And I really like the eggs too! When I first scrolled past it, I thought it was the Sugimori art that you'd posted. xD
Dragon Master Mike
05-14-2014, 11:45 PM
http://i1224.photobucket.com/albums/ee368/phibb2/fireredbulbasaurpixelover.png~original
OH MY GOD ITS AMAZING
Steel Lunpara
05-14-2014, 11:49 PM
http://www.pokemoncrossroads.com/forum/attachment.php?attachmentid=810&d=1400109969
Head decorations are fun! Anyway, the concept was... An otter? A cool otter, who is possibly having a chill day? Man, I'm not good with explaining things, I never was. It's the second sprite I've made in a while, I'll add the first sometime later. It was just really fun to make for some reason.
Cheerful Cherubi
05-15-2014, 12:18 AM
Ahh those Bulbasaur are so cute! You did an awesome job! :D
...
Nice revamps! Animation revamps must be tricky. :O And I really like the eggs too! When I first scrolled past it, I thought it was the Sugimori art that you'd posted. xD
Thanks, Sarah! Yeah, the revamps aren't so bad, it's just about doing something over and over again. I made a Bulbasaur one a long time ago.
http://i1224.photobucket.com/albums/ee368/phibb2/animated-1.gif~original
I just looked over the Crystal animation, and mine is wrong, but it looks alright.
OH MY GOD ITS AMAZING
THANK YOU! :D
Pokemon Trainer Sarah
05-15-2014, 04:39 AM
http://www.pokemoncrossroads.com/forum/attachment.php?attachmentid=810&d=1400109969
Head decorations are fun! Anyway, the concept was... An otter? A cool otter, who is possibly having a chill day? Man, I'm not good with explaining things, I never was. It's the second sprite I've made in a while, I'll add the first sometime later. It was just really fun to make for some reason.
Those wings look pretty interesting! I like the headpiece too. It kinda looks futuristic! I think there are a couple of odd pixels on the bit to our right though, just before where it joins the head.
Thanks, Sarah! Yeah, the revamps aren't so bad, it's just about doing something over and over again. I made a Bulbasaur one a long time ago.
http://i1224.photobucket.com/albums/ee368/phibb2/animated-1.gif~original
I just looked over the Crystal animation, and mine is wrong, but it looks alright.
THANK YOU! :D
Aww so cute! It looks pretty right to me. :D
Suicune's Fire
05-15-2014, 09:08 AM
So, with my return to the forums, I also took another swing at spriting. Small steps. These first things are just simple palette swaps of the starters. Eh. They're alright.
http://i1224.photobucket.com/albums/ee368/phibb2/kantostartersrecolored.png~originalhttp://i1224.photobucket.com/albums/ee368/phibb2/johtostartersrecolored.png~originalhttp://i1224.photobucket.com/albums/ee368/phibb2/hoennstartersrecolored.png~originalhttp://i1224.photobucket.com/albums/ee368/phibb2/sinnohstartersrecolored.png~original
Also, it's finals week at university, and I decided a good distraction from the stress would be to attempt a pixel over. I've never successfully completed one, and I think that this is a pretty honest attempt at one. The shading is sort of iffy, but at least you can tell what it is. Personally, I like its expression. It's the FRLG Bulbasaur art by Sugimori. I think it turned out okay.
http://i1224.photobucket.com/albums/ee368/phibb2/fireredbulbasaurpixelover.png~original
With palette swaps, you should edit them a little. Even if it's not much. Because when you don't have enough colours, or when things don't match up, it just looks a little sloppy. Not only that, but make sure you always match up lights and darks, or you'll have to edit the sprite. Good examples of this include:
Orange squirtle - this isn't too bad, but the shell...that's not good. xD You can't even see the white part that borders the shell, and what's confused me is that you've made that part darker than the shell.
Lime green cyndaquil - Ooh, now this is a prime example of a need for editing. The colours of a cyndaquil are normally dark, so making the dark parts into a light colour ruins the composure of the lineart. You can see it's very broken around the head, right? This ONLY works for dark colours, do you'd need to edit that or make the green darker. The back also looks quite...not good. xD Like what I said before, you HAVE to match up the light tones with the dark tones of the palettes otherwise it looks backwards.
Totodile-coloured cyndaquil - the colours just do not work at all on this one. The yellow is too dark and the linart is way too light. You can barely see it.
Orange turtwig - This is mainly for the shell. You used the fire colours to shade the shell, which is not at all a good idea considering that's not supposed to be shades. It's different colours. Sort of like colouring with pink and then shading with orange. Just won't work. xD Considering the shell is the same colour as the patch on its head, you should have made the shell yellow.
Green/brown chimchar - The palette does not work at all on this sprite. Again, you didn't match up the darks with the lights. Chimchar have light bellies and faces, and darker orange fur. So the brown should have been used where the orange was, and the green where the lighter yellow was.
Blue chimchar - This sprite has a severed ear. O_o
Both piplup - Once more, this sprite's colours doesn't work because you didn't adhere to the dark/light matchup. That red face looks totally odd. xD
That being said, some of them turned out well. Just remember, palette swap does not mean you're confined to the EXACT shades that are given to you. They're sprite specific, so you HAVE to make edits if you're gonna slap those colours on other pokemon. x)
As for the bulbasaur, it's pretty good, but it needs a lot softer transitions between shades. The hard green under its chin looks much too dark. My main critique is the way you didn't blend the spots/shapes with the body. They are not protrusions, and yet you've shaded them separately, like they're little pebbles attached to the sprite. Do you see how, on the official bulbasaur sprite, there is no outline for the spots? Don't outline yours either. It looks unnatural and gives the wrong impression of the dimensions. The outlines around the eyes aren't as smooth as they could be; they're rather jagged, especially around the red part of the larger eye. Parts of the outlines are also jaggedy, like the front right leg, and your outlines are also too bright in a number of places (mainly where dark shading is). Nice start though. :] Hope this helped.
A while back I actually did something similar: http://fc09.deviantart.net/fs70/f/2014/095/2/e/piplup_by_mrcoolbro3-d7d6m78.png It's not very good, but it's a start.
My advice to you about this would be to treat the head as a circular object. You need to shade it accordingly, as opposed to shading different sections separately. Try to use darker shades as well. The beak seems a little big as well, but it's a pretty good start. :]
Here are some other things that I made last night.
http://i1224.photobucket.com/albums/ee368/phibb2/AnimatedOmanyte.gif~original
This is an animated Crystal version revamp of the Helix, praise be unto him.
This is another pixel-over, this time of Sugimori's egg art from GSC (http://cdn.bulbagarden.net/upload/thumb/d/d2/SugimoriEggs.png/235px-SugimoriEggs.png).
http://i1224.photobucket.com/albums/ee368/phibb2/sugimorieggspixel-over.png~original
I quite like those omanyte revamps! You've shaded the lineart oddly on the front in parts (random patches of darker shading at times) and I think more of the lighter shade could be used on the front moustache tentacles, but other than that, well done. ^^
As for the eggs, pixel overs generally have single-pixel width lines. What you've done isn't sprite art, although it is pixel art, I believe... I think there needs to be more detail in the shades, especially around some of those triangular shapes on the togepi. On the elekid egg, it looks like you've shaded the lines, which make it look blurred and odd, considering the lines are marks, and not to be shaded. xD Anyway, nicely done.
http://www.pokemoncrossroads.com/forum/attachment.php?attachmentid=810&d=1400109969
Head decorations are fun! Anyway, the concept was... An otter? A cool otter, who is possibly having a chill day? Man, I'm not good with explaining things, I never was. It's the second sprite I've made in a while, I'll add the first sometime later. It was just really fun to make for some reason.
Haha, I like it. The yellow colour means that you have to update the state of the wings' outlines though, since they have black in dots, which should be lighter considering the lightness of the yellow. The blackness of the white part of the wings looks a little odd against the whiteness, and also considering it has a tail that isn't comprised of black outlines, but is also white.
Thanks, Sarah! Yeah, the revamps aren't so bad, it's just about doing something over and over again. I made a Bulbasaur one a long time ago.
http://i1224.photobucket.com/albums/ee368/phibb2/animated-1.gif~original
I just looked over the Crystal animation, and mine is wrong, but it looks alright.
I like this. ^^ The only thing I have to complain about is that I think the right eye should have more of a border, as it seems like it finishes too high up on the right side, whereas the Crystal one has outlines that go further down. If that makes sense. xD
~SF.
Cheerful Cherubi
05-15-2014, 09:33 AM
With palette swaps, you should edit them a little. Even if it's not much. Because when you don't have enough colours, or when things don't match up, it just looks a little sloppy. Not only that, but make sure you always match up lights and darks, or you'll have to edit the sprite. Good examples of this include:
Orange squirtle - this isn't too bad, but the shell...that's not good. xD You can't even see the white part that borders the shell, and what's confused me is that you've made that part darker than the shell.
Lime green cyndaquil - Ooh, now this is a prime example of a need for editing. The colours of a cyndaquil are normally dark, so making the dark parts into a light colour ruins the composure of the lineart. You can see it's very broken around the head, right? This ONLY works for dark colours, do you'd need to edit that or make the green darker. The back also looks quite...not good. xD Like what I said before, you HAVE to match up the light tones with the dark tones of the palettes otherwise it looks backwards.
Totodile-coloured cyndaquil - the colours just do not work at all on this one. The yellow is too dark and the linart is way too light. You can barely see it.
Orange turtwig - This is mainly for the shell. You used the fire colours to shade the shell, which is not at all a good idea considering that's not supposed to be shades. It's different colours. Sort of like colouring with pink and then shading with orange. Just won't work. xD Considering the shell is the same colour as the patch on its head, you should have made the shell yellow.
Green/brown chimchar - The palette does not work at all on this sprite. Again, you didn't match up the darks with the lights. Chimchar have light bellies and faces, and darker orange fur. So the brown should have been used where the orange was, and the green where the lighter yellow was.
Blue chimchar - This sprite has a severed ear. O_o
Both piplup - Once more, this sprite's colours doesn't work because you didn't adhere to the dark/light matchup. That red face looks totally odd. xD
That being said, some of them turned out well. Just remember, palette swap does not mean you're confined to the EXACT shades that are given to you. They're sprite specific, so you HAVE to make edits if you're gonna slap those colours on other pokemon. x)
As for the bulbasaur, it's pretty good, but it needs a lot softer transitions between shades. The hard green under its chin looks much too dark. My main critique is the way you didn't blend the spots/shapes with the body. They are not protrusions, and yet you've shaded them separately, like they're little pebbles attached to the sprite. Do you see how, on the official bulbasaur sprite, there is no outline for the spots? Don't outline yours either. It looks unnatural and gives the wrong impression of the dimensions. The outlines around the eyes aren't as smooth as they could be; they're rather jagged, especially around the red part of the larger eye. Parts of the outlines are also jaggedy, like the front right leg, and your outlines are also too bright in a number of places (mainly where dark shading is). Nice start though. :] Hope this helped.
I quite like those omanyte revamps! You've shaded the lineart oddly on the front in parts (random patches of darker shading at times) and I think more of the lighter shade could be used on the front moustache tentacles, but other than that, well done. ^^
As for the eggs, pixel overs generally have single-pixel width lines. What you've done isn't sprite art, although it is pixel art, I believe... I think there needs to be more detail in the shades, especially around some of those triangular shapes on the togepi. On the elekid egg, it looks like you've shaded the lines, which make it look blurred and odd, considering the lines are marks, and not to be shaded. xD Anyway, nicely done.
I like this. ^^ The only thing I have to complain about is that I think the right eye should have more of a border, as it seems like it finishes too high up on the right side, whereas the Crystal one has outlines that go further down. If that makes sense. xD
~SF.
I totally agree with all of this. I was just kind of experimenting with some new styles, and I agree that the starter thing is pretty terrible. It's interesting, because it started with the Hoenn starters (HOENN CONFIRMED), and went on from there, and you didn't say anything about those, so I guess they just got progressively more rushed and worse as time went on? Maybe?
I agree with the shading. I'll take a look at it.
Yeah, agreed about the Omanyte. I noticed a flash of dark when it was finished, but didn't want to put in the effort to fix it right away.
Yeah, eggs are weird. I did those at like four in the morning. I was in a weird place.
No real comment on this one, it's an earlier work. Eh. I might take a look at what you mentioned.
Thanks for the feedback!
Suicune's Fire
05-15-2014, 12:24 PM
Okay, cool. ^^ Wasn't sure if I was coming across narky or anything. xD (LOL YES.) Haha maybe. xD Those were the better ones, but the palette swapping may have just worked out better.
Kewlies. x)
Haha I understand.
xD It's fine, you don't have to defend yourself. I'm offering advice and critique for the taking.
No worries! ^v^
~SF.
Sir Sivelos
05-15-2014, 04:09 PM
Okay. So I made a sprite recently, named Teraconda. It's a desert dwelling snake that's Ground type. But the thing is, I feel like the sprite isn't good enough. So I tinkered around with the palette and came up with another one I like. Here they are:
http://i.imgur.com/pNcXW2F.pnghttp://i.imgur.com/0o1KqgO.png
The thing is, I feel like the second one looks too much like Sandile. .3.
And if you were wondering, I used Arbok's body as a base and then scratched the Head and the little blade on its tail. I just want some criticism on this, so please, tell me what you think.
Pokemon Trainer Sarah
05-15-2014, 10:39 PM
I like the second one too! The brown in the first one doesn't go as nicely with the tan colour. But now that you mention it, the colours do look like the Sandile line. It's probably a different enough design that you can get away with it though.
The blade on the tail looks good! There is a spot on the back of the head where you have a little right-angle and it makes the outline look a bit disjointed at that point. The shading looks pretty good. I probably prefer more (like I would add an extra dark shade to the curled body part that is behind the neck), but if you're going for BW style, then it looks about right. The bottom jaw looks a little bulky for a snake, but that could just be part of your design, so disregard if so. Teraconda is a really cool name!
I hope something in there was somehow helpful. xD
Suicune's Fire
05-16-2014, 04:28 AM
Okay. So I made a sprite recently, named Teraconda. It's a desert dwelling snake that's Ground type. But the thing is, I feel like the sprite isn't good enough. So I tinkered around with the palette and came up with another one I like. Here they are:
http://i.imgur.com/pNcXW2F.pnghttp://i.imgur.com/0o1KqgO.png
The thing is, I feel like the second one looks too much like Sandile. .3.
And if you were wondering, I used Arbok's body as a base and then scratched the Head and the little blade on its tail. I just want some criticism on this, so please, tell me what you think.
In my opinion, it doesn't look like a sandile at all. xD The colours are similar, sure, but its shape is in no way reminiscent of a sandile's. I wouldn't have even related the two had you not brought it up, and even still I can't really see much of a connection. Contrary to Sarah's opinion, I like the first one's colours a lot, and think the brown complements the tan colour. The black belly is good, but there isn't much of a difference between it and the darker brown parts, making it a little hard to discern further down.
The way you've shaded the body along where the "torso" would be, mostly behind the head/neck part (where it curls around) makes it look flat. I see you've shaded a little bit of tan before the brown (or in the second sprite, before the black) that disappears behind the neck. Don't shade that unless those sprites are meant to be protrusions. I'm tipping it's just stripes, so shade them all with the same intent. Don't treat the stripes differently to the tan parts of the skin. x) The head is good, but it seems a little weirdly shapes in places. Mainly where there seems to be some odd bump where the eye line meets the top of the muzzle...instead of being smooth, there's a lump. It might be something that's meant to be there but it just looks like a fault in the lineart. If you meant for the lines down the front of the body/neck to be separate scales, you could go ahead and shade them with that in mind, and sort of bring some of the lighter shading onto the scales individually, if that makes sense.
Overall, nice start, but room for improvement. x)
~SF.
DarkNerd
05-19-2014, 02:36 AM
I just made these little guys-
http://i58.tinypic.com/28hmlj9.gif
http://oi59.tinypic.com/2usg508.jpg
http://oi60.tinypic.com/13yqjif.jpg
Any tips? I'm really happy with WhiteHand the Ghost. Meh with Robert the Sheep. Not so happy with Mayor Wayne.
The Icons could also use work, but I just left them like that for time's sake. Also, yes that's a PXR Icon I thought up quickly.
Suicune's Fire
05-19-2014, 03:53 AM
Nice job! 8D I like the way they turned out too. The ghost is my favourite, followed by the PXR icon. :D Both look good. I'd suggest making the outlines of the ghost's mouth darker though, because it looks a little blurred/blended as it is.
The facebook icon is good, but its simplicity seems to be its downfall, only because it's got quite sharp edges that could be softened with slightly lighter pixels (lighter than the outlines) on the insides. The icon is also shaded strangely, especially down the bottom when it comes up onto the f. The f is also too far to the right; the facebook logo's f is off centre, but it's not that off centre. The sheep dude is pretty good, but the bun is shaded straight, whereas it could do with some curved shading, I'd say. Only a few pixels of difference. The other thing is that the face looks very plain because it's not shaded. If the hair is, then the face should be too.
I like Major Wayne, except a lot of his outlines are too light (especially the skin/the monocle) which makes it hard to discern what's going on unless you look really closely. The DA sign is pretty good, but I think the light shading in the corner flickers too much. I feel like it should be more still, because right now the light isn't bouncing with consistency; it's just bouncing. xD Same with the facebook lighting. If you want the lighting to move, keep the lighting in the same place but when you move the icon down to bounce it, keep the lighting where it was, rather than making it go in and out, or whatever it's doing.
Hope that helps. :D I love that they're so tiny.
~SF.
DarkNerd
05-20-2014, 02:02 AM
Should be fixed, though I still think the lighting on the icons need some work.
http://i61.tinypic.com/fcrat4.gif
http://i59.tinypic.com/2nh0w74.gif
http://i60.tinypic.com/qnljsg.gif
Suicune's Fire
05-22-2014, 09:56 AM
"Oh, thanks for the comment, Grace! You're my favouritest."
"I know, I know, DarkNerd. x) No worries!"
I like the animation you've added to Rob, but the lines under his eyes look like dark marks from when people don't get enough sleep. XD The lighting on the icons got smoother, but now they're encompassing too much of the icons. XD And they're still not in sync with the movement of the icons. I think the white you've added to the PXR logo wasn't a good addition; it's harder to see now and the complete red was much better. xD The top part of the f on the facebook symbol is too long and reaches the edge of the blue, while the actual icon does not. The placement of the f within the box is much better though; you just need to shorten the top part of the f. It shouldn't surpass the line underneath it, but rather be in line with it.
The lineart on the monocle still needs to be darker; you can't see it properly yet. Same with the ghost's mouth lines. When I mean darken it, I mean quite a bit, not just a few tones. Also, the waving hair on Mayor Wayne is moving too rapidly to look real so it just looks sort of out of place. lel.
Nevertheless, good work! I CRITICISE BECAUSE I CARE.
~SF.
Sir Sivelos
05-30-2014, 03:55 AM
http://i.imgur.com/U5yP5aC.png
ALL BEHOLD THE MIGHTY CALUCKO!
It is a Normal Type pokémon. It's abilities are Super Luck and Serene Grace, and its DW Ability is Victory Star. =w=
Suicune's Fire
05-31-2014, 12:06 AM
I like the sprite. It looks like a rather large pokemon, but if that's what you're going for, then cool. Overall it looks pretty good, but some of the shaping, such as the lineart of the ear to our right, isn't as smooth as it could be. The bottom of the sprite is also a little misshapen, and could be rounder. The tail looks like it's coming from the centre of the back (not sure if that's intentional or not) and it's a little rigid in places. The white stripes down the forehead are shaded at the bottom, but if it's a flat pattern in the pokemon's fur, then it shouldn't be randomly shaded like that. If it's meant to be sticking up from the head, then more definition would need to be done for this to be clearer.
All in all, it's a good sprite with only minor errors. :] So well done. On a more personal note, this pokemon sounds a little OP based on its abilities. xD Especially since it has an ability that only one other pokemon has...and that pokemon is a legendary. Unless this pokemon is a legendary.
~SF.
Sir Sivelos
06-03-2014, 03:10 AM
No, it's just meant to bring luck to those around it. .3.
Also...
http://i.imgur.com/9Ry8ENW.png
Say hello to Tersect, the BUG / DARK pokémon. His species is Hunter Beetle pokémon. .w.
Suicune's Fire
06-03-2014, 08:48 AM
I think that looks pretty good. :] The main things are that there's a random green pixel at its crotch, outside the lineart, and the other is that there seems to be a lot of black outlines down the bottom, on the legs, but not where the actual black colouring is...which looks out of place. Also none on the head. The hand to our right also needs to be heavier lined, because it's hard to make out how the hand is shaped. Other than that, nice job!
~SF.
ninjaskarmory
06-03-2014, 09:36 AM
Recolors:
http://i.imgur.com/2v9pdWC.png
http://i.imgur.com/SrtkRza.png
Revamps:
http://i.imgur.com/O4IqzUZ.png
Fusions:
http://i.imgur.com/dE5ZfI4.png
http://i.imgur.com/4J7KTbF.png
http://i.imgur.com/ViXbLTu.png - My first fusion ever.
And I'm really sorry about the size of this one, but I love it to bits:
Witchcraft Gardevoir
http://i.imgur.com/TiCGCFH.png
Suicune's Fire
06-03-2014, 10:01 AM
Nice sprites. :D They're all pretty good, especially considering you're experienced. I love the way you did that gardevoir; the hands/gloves fit perfectly and the hat sits quite nicely too. The colours are very fitting. I think the hat could sit a little lower, so it looks like it''s actually resting on her head, but it's good where it is. xD The ivysaur hippowdon looks a little odd around the leaf area; it looks like you've sort of scribbled some darker green there and then extended the leaves down to where the sand is pouring out. It would have made more sense if you cut the leaf off where it sits on an ivysaur, and then had the body part below it the bluey-green colour that the rest of the body is.
The meowth revamp has a wobbly mouth which would look better if it was shaped smoothly, and on the head's bottom line, there's some black lineart and then the yellowy colour, which looks weird the way it's currently alternating. There's also a black pixel coming up onto the face below the mouth where it looks like it continues on from the arm's lineart. Not bad, but it's a little sloppy overall and could be cleaned up.
Also, here you go:
http://i284.photobucket.com/albums/ll34/goldflareon/here_zpsbc49283b.png
I'M SO ANNOYED because I tried to use Paint to resize that at first, but it pixellated. D: In older versions of Paint you could resize pictures by 100 increments and it wouldn't distort...now it does, which sucks. Instead, I used GraphicsGale and simply zoomed out, then took a screenshot of it and pasted it in a new doc to crop it. xD Yay nicely sized sprites!
Good job with these. :] Why not try out the last stage of the spriting game, which is in this section? You get to do the basic shape for the next sprite! xD
~SF.
Pokeman
06-03-2014, 11:48 AM
No, it's just meant to bring luck to those around it. .3.
Also...
http://i.imgur.com/9Ry8ENW.png
Say hello to Tersect, the BUG / DARK pokémon. His species is Hunter Beetle pokémon. .w.
Urgh... I'm pretty sure I don't understand how to sprite like this. :I
Sir Sivelos
06-03-2014, 06:26 PM
MORE SPRITESSSSSSS
http://i.imgur.com/wqs8S56.png
This legendary pokémon is called Nympheii, a Psychic / Fairy pokémon. Its species is the Purity pokémon.
Fun fact: Nympheii and its counterpart, Antaraith, were originally part of an evolution line based off of space-based rabbits. Nympheii and Antaraith were the final evos, and each would be available via a Light Stone and a Dusk Stone respectively. Somewhere around the line, I redesigned them and made them legendaries. .3.
ninjaskarmory
06-04-2014, 04:10 AM
Nice sprites. :D They're all pretty good, especially considering you're experienced. I love the way you did that gardevoir; the hands/gloves fit perfectly and the hat sits quite nicely too. The colours are very fitting. I think the hat could sit a little lower, so it looks like it''s actually resting on her head, but it's good where it is. xD The ivysaur hippowdon looks a little odd around the leaf area; it looks like you've sort of scribbled some darker green there and then extended the leaves down to where the sand is pouring out. It would have made more sense if you cut the leaf off where it sits on an ivysaur, and then had the body part below it the bluey-green colour that the rest of the body is.
The meowth revamp has a wobbly mouth which would look better if it was shaped smoothly, and on the head's bottom line, there's some black lineart and then the yellowy colour, which looks weird the way it's currently alternating. There's also a black pixel coming up onto the face below the mouth where it looks like it continues on from the arm's lineart. Not bad, but it's a little sloppy overall and could be cleaned up.
Also, here you go:
http://i284.photobucket.com/albums/ll34/goldflareon/here_zpsbc49283b.png
I'M SO ANNOYED because I tried to use Paint to resize that at first, but it pixellated. D: In older versions of Paint you could resize pictures by 100 increments and it wouldn't distort...now it does, which sucks. Instead, I used GraphicsGale and simply zoomed out, then took a screenshot of it and pasted it in a new doc to crop it. xD Yay nicely sized sprites!
Good job with these. :] Why not try out the last stage of the spriting game, which is in this section? You get to do the basic shape for the next sprite! xD
~SF.
Thanks~ More sprites are coming very soon.
Pokeman
06-06-2014, 04:24 AM
http://i57.tinypic.com/2ntxobq.png
His name is Atmos, which I took from the word Atmosphere. I duno why, but Atmos sounded really cool. He is a legendary Pokemon, and his typing is Dragon/Flying. I had trouble with the clouds, but I think it was worth it. After all, If I don't sprite for too long, my skills get rusty...
Suicune's Fire
06-09-2014, 12:03 PM
Guys, when posting in this thread, please make an effort to comment on other people's sprites. It's what encourages people to come back here, and hey, it's just plain polite! You know what else is polite? Thanking people for taking the time to type up a criticism for your sprites or any comment. We don't HAVE to do this, you know! ;]
Thanks~ More sprites are coming very soon.
No worries. ;D
MORE SPRITESSSSSSS
http://i.imgur.com/wqs8S56.png
This legendary pokémon is called Nympheii, a Psychic / Fairy pokémon. Its species is the Purity pokémon.
Fun fact: Nympheii and its counterpart, Antaraith, were originally part of an evolution line based off of space-based rabbits. Nympheii and Antaraith were the final evos, and each would be available via a Light Stone and a Dusk Stone respectively. Somewhere around the line, I redesigned them and made them legendaries. .3.
I like it, but it needs more shading. As well as that, the outlines are too bright in most places. The shape of the body also seems somewhat lopsided, so some lineart cleaning up would be a good idea. Specific spots would be the hips. The eye colour also clashes with the pink tone that the body is coloured with. But anyway, nice work! Scratching isn't easy. :]
http://i57.tinypic.com/2ntxobq.png
His name is Atmos, which I took from the word Atmosphere. I duno why, but Atmos sounded really cool. He is a legendary Pokemon, and his typing is Dragon/Flying. I had trouble with the clouds, but I think it was worth it. After all, If I don't sprite for too long, my skills get rusty...
This is pretty cool. xD Interesting idea, and appropriate name. However, when working with clouds with sprites, you need to shade accordingly with the shape. Be careful not to use dark outlines around the clouds as well, as they are far too dark and are too much of a stark contrast, such as the claws' outlines. Remember also not to do any shading that makes the parts of your sprite look flat; if you shade around the outlines, it makes it look flat. So try to avoid that. Instead, take a look at some other sprites to see how they shade different shapes. :] For instance, on the feet, shade around the bottoms of the feet instead of only below the clouds. Nice job though!
I downsized the Sugimori art, like, a lot and then pixeled it over to make this litleo sprite! Speed-X I would LOVE your criticism. (You criticise because you care. ;D XD) I can't quite figure out what else I need to do.
http://i284.photobucket.com/albums/ll34/goldflareon/Litleosprite_zps21069065.png
~SF.
SassySnivy
06-09-2014, 11:32 PM
Nice sprites. :D They're all pretty good, especially considering you're experienced. I love the way you did that gardevoir; the hands/gloves fit perfectly and the hat sits quite nicely too. The colours are very fitting. I think the hat could sit a little lower, so it looks like it''s actually resting on her head, but it's good where it is. xD The ivysaur hippowdon looks a little odd around the leaf area; it looks like you've sort of scribbled some darker green there and then extended the leaves down to where the sand is pouring out. It would have made more sense if you cut the leaf off where it sits on an ivysaur, and then had the body part below it the bluey-green colour that the rest of the body is.
The meowth revamp has a wobbly mouth which would look better if it was shaped smoothly, and on the head's bottom line, there's some black lineart and then the yellowy colour, which looks weird the way it's currently alternating. There's also a black pixel coming up onto the face below the mouth where it looks like it continues on from the arm's lineart. Not bad, but it's a little sloppy overall and could be cleaned up.
Also, here you go:
http://i284.photobucket.com/albums/ll34/goldflareon/here_zpsbc49283b.png
I'M SO ANNOYED because I tried to use Paint to resize that at first, but it pixellated. D: In older versions of Paint you could resize pictures by 100 increments and it wouldn't distort...now it does, which sucks. Instead, I used GraphicsGale and simply zoomed out, then took a screenshot of it and pasted it in a new doc to crop it. xD Yay nicely sized sprites!
Good job with these. :] Why not try out the last stage of the spriting game, which is in this section? You get to do the basic shape for the next sprite! xD
~SF.
I saw this post and wanted to let you know that newer versions of Paint actually don't distort the image even if you do increase or decrease the size by increments of 100; but in order to prevent distortion you need to select all and THEN resize with everything selected. :D Also Ill crit that Litleo, I gotta find some time to though hahahah
Suicune's Fire
06-09-2014, 11:52 PM
I saw this post and wanted to let you know that newer versions of Paint actually don't distort the image even if you do increase or decrease the size by increments of 100; but in order to prevent distortion you need to select all and THEN resize with everything selected. :D Also Ill crit that Litleo, I gotta find some time to though hahahah
Oh wow, you do? XD Okay, I'll try that next time then! Thanks for the advice. It'll be useful for fast editing. XD In the meantime, Gale was my saviour. c: Also I was pleasantly surprised to find that someone in my class at school uses Gale for spriting too. xD
And thanks! 8D I'll look forward to it! Take your time. xD
EDIT: Finished a female pyroar! Kinda had to because my VPP evolved three posts ago. XD
http://i284.photobucket.com/albums/ll34/goldflareon/FemalePyroarSprite_zps6e62c25f.png
~SF.
SassySnivy
06-17-2014, 12:05 AM
I downsized the Sugimori art, like, a lot and then pixeled it over to make this litleo sprite! Speed-X I would LOVE your criticism. (You criticise because you care. ;D XD) I can't quite figure out what else I need to do.
http://i284.photobucket.com/albums/ll34/goldflareon/Litleosprite_zps21069065.png
~SF.
SO YES, I finally have some time. I'll do this in list form.
First off, it's best that you not use pure black if you plan on making the image transparent. It makes it more inconvenient for copying and pasting and the like. Also, I'd try not to use pure black anyway, if I were you: maybe, if not a dark, dark grey, you can try--in this instance--a very dark orange-ish red. Also, good for you for not using pure white, either. You shouldn't use pure black or white unless you really need to. With how dark you want the "black" color, it all depends on what you're going for. Same with the hue / lightness of the "white" color, if you have one.
The color count is 18. Wow. Let's take a look at this!
Firstly, your pink colors are a bit redundant. Just try using the reds, they work just fine. Also, the pink areas are such a small space anyways, that the difference isn't terribly noticeable; that, and the open mouth actually stands out more with the red. So that's two colors eliminated, which leaves us at 16. Let's further see how we can optimize it!
You made the tan cross into the black fur, which is good. It's good to find some way to cross your color ramps. Your darkest red color also isn't needed: up the contrast of your darkest dark gray a tad (by making it darker) and you can use it to replace the dark red.
Speaking of which, your reds could also use more contrast. Go with making the light red a little lighter.
Okay, so we also have a couple of other problem areas: your two darkest tan colors. Use the darkest one for BOTH colors and make that shade a little darker. Bam! No contrast problems, and especially no redundant colors. We're already down at 13 colors!
I found another problem area that I think was mistakenly kept: your darkest gray has a shade slightly lighter, used at the bridge of the nose.
Try using some anti-aliasing between the top of the closest eye and the black fur.
I see you're using selective-outlining, but try avoiding broken sel-outing, which is making it incompatible on a darker-colored background. Let me show you something.
http://i.imgur.com/Pat5kQB.png
See how you have some lighter pixels at the line segments? On a darker background, it clashes, looking too noisy. And this is a bad habit to break: I've been struggling with it for a while now, but I've tried to become more aware of what I've been doing. While I know that you're going for your own shading style, take some sprites from the Pokemon DS games. Put them all on a darker background. Hardly any of them have compatibility problems with darker backgrounds. What you should do is finish the sprite, then compare what it looks like on a dark and light background and tweak it so that it looks appealing on either.
I made all the aforementioned changes on this edit, along with some miscellaneous ones.
http://i.imgur.com/0fpF1mT.png
With all this in mind, try going over your Pyroar and see if you find any similar slip-ups and such. :>
I will mention, though, you went a little crazy with the number of colors on Pyroar. 21. With a lot of them, you could instead up the contrast on some areas and that would fix the need to add extra, unnecessary buffer colors. You use GG, right? Do you have the preview window set at all, by your colors and layers and etc (mine is at the top-left-ish)? It's very helpful. It seems that maybe you only focused on what they looked like while you were zoomed in instead of zoomed out. It's important that you know how it looks and how you want it to look while it's zoomed out, because x100 zoom is the size that pixel art is meant to be appreciated at. If you use too many shades for one color, it will look blurry and appear as if the contrast is low. Contrast is a really important element of pixel art; keep an eye on it! :>
Sir Sivelos
10-11-2014, 02:27 AM
This thread is too dead for me. Thus, I made a sprite.
http://www.pokestadium.com/pokecreations/images/46680-WLJkK.png
Pokemon Trainer Sarah
10-11-2014, 04:30 AM
This thread is too dead for me. Thus, I made a sprite.
http://www.pokestadium.com/pokecreations/images/46680-WLJkK.png
Wow that looks pretty awesome :O There are a few bits on the outside of the tail, where it curves around, that look a bit pointy and not smooth. I'm terrible at explaining. xD But other than that, nice work :)
Sir Sivelos
10-14-2014, 04:07 PM
Thank you! I have two others:
http://i.imgur.com/5NC6xJb.pnghttp://i.imgur.com/ztP76N7.png
His name is Rouqiao, based off of the Chinese legend of the Vermillion Bird of the South, Zhu Que. The left is the normal sprite, the right is his shiny. He's a Fire / Dragon type. owo
ZrowNoodles
01-25-2015, 05:32 PM
Hey guys! Uh... Sorta new around here. I'm a more... Physical artwork sort of guy. But I haven't really committed anything to a plan I've been having in mind yet. Sort of just setting up for it, really. Speed-X has been a great big help with answering some questions too. C:
Anyway, I digress. In relation to my future possible artistic endeavour as well as huge credits to Speed-X for this style of artwork, I sort of made this... Odd little Squirtle. It's simple, I know. It was missing a couple of pixels after the scale down process... I tried to cover it up and after like fifteen minutes of zooming in and out and in again, I thought it looked a little more complete... Feel free to critique it in any way possible though! ^w^
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SassySnivy
01-25-2015, 05:36 PM
Did you do this for the XY icons instead of like, the main sprites? x] Just wondering! That is freaking adorable though. You should totally try some more! As for critiquing, my Chrome browser on my phone jpegs any kind of pixel art / sprite so I WILL get back to you on critting this! 8D
I have a serious soft spot for miniature things AAAAAAAAAAA SO CUTE.
Edit: ZrowNoodles
Okay! Let's see what the damage results are! Firstly, I suggest that if you're using Microsoft Paint, to enable the thumbnail feature. It takes a while to get used to, but it will relieve you of having to zoom in and out (because what a sprite looks like zoomed-out is 99% the most important thing).
In all honesty, despite that there's not much to critique it mostly looks fine. Just the top of the head is really jagged, and make sure you complete the outlines (for the tail and the foot closest to us) since the lineart is an important element of this style of icons. It's a little hard to explain; mind if I show you what I mean, just for this example? Also, don't mind the green background...and I enlarged them just for convenience's sake:
http://i.imgur.com/Wc6yBMO.png
:>
ZrowNoodles
01-25-2015, 06:38 PM
Did you do this for the XY icons instead of like, the main sprites? x] Just wondering! That is freaking adorable though. You should totally try some more! As for critiquing, my Chrome browser on my phone jpegs any kind of pixel art / sprite so I WILL get back to you on critting this! 8D
I have a serious soft spot for miniature things AAAAAAAAAAA SO CUTE.
Edit: ZrowNoodles
Okay! Let's see what the damage results are! Firstly, I suggest that if you're using Microsoft Paint, to enable the thumbnail feature. It takes a while to get used to, but it will relieve you of having to zoom in and out (because what a sprite looks like zoomed-out is 99% the most important thing).
In all honesty, despite that there's not much to critique it mostly looks fine. Just the top of the head is really jagged, and make sure you complete the outlines (for the tail and the foot closest to us) since the lineart is an important element of this style of icons. It's a little hard to explain; mind if I show you what I mean, just for this example? Also, don't mind the green background...and I enlarged them just for convenience's sake:
http://i.imgur.com/Wc6yBMO.png
:>
Bulba:
http://i.imgur.com/hzQMS1H.png
Ivy:
http://i.imgur.com/Q91zgPg.png
Venu:
http://i.imgur.com/3PSwpqv.png
Yay! Thanks for the tips! I took your advice and tried my hand at Bulbasaur and its evolutions. Also, I noticed when trying to re-color, there are some... Shades of green that were so similar I missed them entirely. :<
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For some reason, the top 3 pixels are different shades? I assume it's because these are newer sprites so they have more... Color to spare? :S
Also, I swap between Photoshop and MS Paint. It's tough to recolor on Photoshop. But it seems I can do some odd eraser trick on Paint. 8D I can't save transparent backgrounds on paint. v n v Which is why I prefer swapping over to Photoshop.
Edit: P.S. Speed-X Yes, I used the XY Icons instead of the main sprites. '^' I thought since it was already compiled together, I could just grab, test and practice with any pokemon rather than look through several web pages to get something I liked. >w< I'm lazy like that. .n.
SassySnivy
01-25-2015, 07:41 PM
I think that mainly has to do with how they're ripped more than how they actually are in the game...since the 3DS is kinda a funky thing to just hack into in general. Most of those sprites in that compilation I linked you to are "cleared" meaning that you don't have, like...50 different tiny variations of one color, and some aren't. Your best bet would be to clear / recolor them by hand. :>
As for Bulbasaur, your best bet would be to get rid of the stray pixel next to its farthest eye and just make it a straight shot. Adding a little corner to the top-left of its head will also help, too, as to make it at least seem like the ear is there. I'd also put fewer striations on its bulb, since, when you go smaller, sometimes you have to sacrifice detail to get the bigger picture to turn out better. Which is why it's more ideal if you start out doing something of a more...ideal size, maybe, but hey, that's to your discretion. Start off with what you will! :P
Ivy also turned out pretty good but the leaves off behind its head are non-existant. By the way, just out of curiosity: how much do you shrink these before you edit them, anyway? Just wondering because this is just adorable and I'd like to try it out sometime. >w< And by reducing the size to half, it's just...a bit too small.
As for Venusaur, when you shrink the sprite sometimes you get mashed up details that are just...too far gone, so you usually are best off erasing and adding your own in there rather than worry about fixing them. This is also easier to describe with an example, if you don't mind. :>
http://i.imgur.com/gftvgAX.png
You can probably see that the shape of the flower is...completely different. This is because I just erased all the little details in the flower and just reworked said details and the shape, especially. ^^
And heck, why not? The XY icons are great. 8D And yeah, when I was using Paint I'd just use Paint.NET for transparency purposes. ^^
ZrowNoodles
01-25-2015, 07:51 PM
Speed-X Thanks for all the help and advice. c: I'll keep them in mind while I work on more miniature sprites! Also, I usually shrink them on Photoshop, since I can see the changes immediately. Usually I use the XY Icons and shrink them with free transform to about 70-80% from 100%. Usually, anything lower than 70 makes it look pretty bad. :x
Also, I totally don't mind you touching up my stuff. o3o I love learning more! Though, I might require some more serious practice. I'll probably open either a thread to put my stuffs... Or just post them in my blog post! Thanks for all the help! :3
SassySnivy
01-25-2015, 07:59 PM
I think you're best off posting a thread, that way more people will see and/or be able to comment. I usually like to think of the blog feature as just...little snippets of life / snippets of thoughts that might not be "deep" enough to post a whole thread for. x] Also if you post a thread it could potentially help increase activity! But that's just my suggestion.
And you're very welcome! Can't wait to see more from you.
ZrowNoodles
01-25-2015, 08:26 PM
I think I'll double post... Of course, not on purpose! I'll keep my art on a thread somewhere. Make it nice for people to come see a compilation of all I've done. While I post on this showcase thread a regularly too, just to ask for criticism. '^'
Speaking of which... I attempted a recolor. It's pretty bad. But I sort of... Just doodled with colors after I turned the Bulbasaur into a golden looking thing with Raichu's palette. .~.
http://i.imgur.com/vISZSvv.png
EDIT: To avoid double posting. I thought I'd leave this here... It's not really nice. :< I'm using normal sprites now though. Just to test. I drop them down to exactly 50% on the dot on Photoshop... I think I have lots of mess ups. >n< I still can't quite grasp the concept of how and where pixels should go, I should probably revisit the spriting encyclopedia more often and just sit solid to learn. '^'
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ZrowNoodles
01-27-2015, 12:50 AM
So. I recently stumbled across a sheet of "Moemons" and I thought why not try to miniaturize them. '^' I tried it with only Bulbasaur.
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SassySnivy
01-27-2015, 01:25 AM
Yeah, as of the Torchic line maybe you should check out the Encyclopedia some more! I think it's best to start with realistically-sized things. I think it's great that you're trying to start with stuff that's a little more advanced! I'd say keep going down that path. Just maybe try out some things that are at an easier-to-manage size. ^^
TheoreticalSelkie
01-27-2015, 01:43 AM
ZrowNoodles
It's been a while since I've done a sprite critique so bear with me. Might mess up here and there but oh well.
For the Raichu/Bulbasaur recolor, the one on the far right looks the most off to me. You have a lot of pillow shading going on with the lighter colors bordering the outlines in the shaded part of the sprite. It looks a bit messy/noisy, and you can fix it by cleaning up that area. I am not sure if you were going for an overshade here, but a lot of the lighter colors are really close together in shade (there's a slight difference) and barely noticeable. You're probably better off going for a solid single-color in the lighter area. Another small thing is that you have a darker color between a lighter colored region and a darker colored region on the bulb, which has the effect of making it pop and stand out. However, the transition isn't very smooth so you could erase that part and go over that with the darker color bordering that lighter region.
Sorry if that was confusing, I can try clarifying and fixing the sprite myself if that helps.
Also, your Torchic line sprites seem to be blurry. If you're using Photoshop to resize it, change your interpolation to Nearest Neighbor so you don't get blurriness/distortion. Might have to repixel over the sprite to make it cleaner.
Edit; never mind on the Torchic, I didn't see the full-size version for some reason.
ZrowNoodles
01-27-2015, 03:49 PM
Speed-X Thanks for all the help, Speed! .u. I'll certainly practice more and look at the encyclopedia!
TheoreticalSelkie It's fine! I appreciate criticism! c:
So far I'm busy with some shtuff. So I won't be doing much art. v.v Hopefully, I'll have time on Thursday or Friday to start practicing more! Hopefully. Anyways. Thanks a lot for the advice, guys! I don't quite... Understand some of it yet. Or rather I don't see it when I try again with a new sprite... Perhaps I just need more practice before I see what's the difference/what's wrong. ^w^;;
EDIT: I made this up earlier today. Just doodling while bored, I guess. It's not that good... All I did was take the palette from Bulbasaur then try to... Draw it myself with as little pixels as possible? >n< But uh... Yeah. I enlarged it for easier viewing. I found it pretty fun though. I had to take note of where the ears should be, how long the body would be and how tall I want the bulb on its back. I think I might attempt it again with even lesser pixel if possible. .u. Maybe when I get a little more advanced though. >w<
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EDIT 2: Had a short free time. It's more of just a fun, weird idea that worked/didn't work out so great...
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It's just... Ralts in.. Or rather, behind a glass ball. Or a bubble. Or something. I dunno. I wanted to do a more realistic stretched out Ralts, like how the curved nature of a circular transparent ball would bend it... But... .n. It didn't turn out so good...
I took the ball size and structure from the spriting encyclopedia but I tried my best to eyeball the pixels and shades for it.
EDIT 3: I didn't want to post and post again, double posting doesn't look as good. So I'll drop this off here.
1028http://i.imgur.com/2MagGRF.gifhttp://i.imgur.com/d9PKawX.gifhttp://i.imgur.com/8OZcYfG.gif
EDIT 4: I think I might just start my own thread/gallery to store all these stuff instead of editing it here. '^'
Original:
http://i.imgur.com/TMqWeYC.gif
Scaled up:
http://i.imgur.com/ZqFwqEn.gif
SassySnivy
01-30-2015, 12:42 AM
To be honest, I had no idea that you were just continuing to edit this post. x] Also, it's pretty much acceptable to double-post if it's been about 24 hours since the original post. ^^ Anyway I've already told you how awesome I think those animations look. If you don't mind me asking, how do you make them? :O
ZrowNoodles
01-30-2015, 01:00 AM
Speed-X
I usually use Photoshop to animate it, pull up the Timeline window. I believe it's possible to do on GIMP and Paint.net too. Essentially each layer is treated as one frame of the animation and you rotate from one frame to another, each frame you hide one of the layers above. Like peeling an onion. . u .
Ooooh. Then I could probably make a tutorial on this real quickly here...
http://i.imgur.com/hA1E9Tv.png
http://i.imgur.com/ucxKKLR.png
http://i.imgur.com/WTgVXna.png
http://i.imgur.com/l3UNhJI.png
If you can see from the three four pictures above how the shades of color swap places to the one next to it? Next all you's gotta do is piece them together as an animation. Now, since Photoshop allows me to just put it together and save animations into a Gif, that's great. However, this can be done even on paint. You just have to save each frame seperately one at a time, then get a Gif animating software or use an online one to build the gif and upload each individual frame onto it.
http://i.imgur.com/hsfWG06.gif
It will hopefully turn out like this. C:
I hope this answered your question. Understandably you'd think, the larger the sprite the more effort has to be put into it. Actually, the smaller, normal sprites aren't all that easy either. The main idea of these animations are taken from the spriting technique I found online, called "Inferno" where the sprite of pokemons were basically shaded in a way that made it look (At least to me), glowing. But I thought would it be cool if I could make individual layer of shades move inwards/outwards/both? Of course, you'd have to do banding on this... I think? Maybe. Perhaps you can do it without! It's all just an experiment that I find super fun. ^w^
SassySnivy
01-30-2015, 01:22 AM
Heheh, thanks, but I am 100% aware how to animate. x] Nonetheless, I think your little tutorial here will definitely help people who are unfamiliar with it. ^^ As a matter of fact, I just now added a tutorial section to the Spriting Encyclopedia with your little tutorial here. :D
Sorry if my question wasn't clear, though! I guess what I'm meaning to ask is your process for recoloring each frame. Like, you start with a pillow-shaded sprite, I understand that much. However, what I guess I'm having trouble grasping is the method of knowing what color to use per frame.
But looking at your Flareon frame-by-frame, I think I'm understanding. Basically what you're doing is replacing the colors on a gradient...so, like, on the first frame you have your regular color ramp, there. But on the second frame, you replace the darkest color (I'll just say orange for this little example) with the lightest orange, the second-darkest one with the darkest orange, etc. At least, that's what it looks like.
Actually, working it out like that it's starting to make sense. I'll try one out and give you a mention so you can see if I'm doing it right! :3
ZrowNoodles
01-30-2015, 01:38 AM
Speed-X
Sorry! >w< Also, yes. I added the color ramp to show off how it basically looks like. Though, I start off with a shade-less pokemon instead. It makes the process a little easier for me, at least.
http://i.imgur.com/DA7oq8n.png
Generally I take the lightest shade off a sprite and make a color ramp (Use Photoshop's provided one because I'm pretty bad at making my own ramps. >w<) and then shade it accordingly with lightest outside and darkest going inwards. Then I make duplicate frames and work inside out, changing the colors over without turning on the previously made layer.
Meaning... Say Layer 1 is the layer I finished making the inferno, I edit Layer 2 on photoshop while still keeping layer 1 turned on. Sure, I can't see if I made a mistake, which is why I turn off layer 1 visibility every so often to check but basically I pick the darkest color and then use the paint bucket to manually replace the next darkest color aside from the darkest. It's tedious, true enough. And if you do banding, it means you can't just paint bucket it all in one go, since the pixels are split from the rest. I digress, if you keep layer 1 on top of layer 2 while editing it on photoshop, what happens is you can immediately pick the next darkest color and move "up" the ramp towards the lightest while still picking the next color for the next part. Rather than having to move your mouse all the way over to the color ramp, especially if it's a large image. That... Will take a while. '^'
I guess, I'm more of a... Short-cut finding guy. >w< But hey! Every artists has their own habits and way of doing a particular thing. . u .
I'd love to see one made by you! o w o I'm pretty sure it'll be kickass! :D
EDIT: Quick note, if there's shading, like between the leg and the ear on my flareon, I tend to just place the darkest color on that color's ramp first to remember where it needs to be kept shaded. >w< I'm still experimenting with different ways to animate it, so I could leave it out but I thought I'd just... Keep it in for experimentation purposes. C:
Pokemon Trainer Sarah
01-30-2015, 02:35 AM
Wow so many cool sprites! You should definitely make a thread ZrowNoodles! :D
I really like your pillow shade animations! They work great for the fire effect on Flareon! Your tiny sprites are awesome too! The tiny Bulbasaur and Bulbasaur moemon are my favourites! :D
SassySnivy
01-30-2015, 03:59 AM
ZrowNoodles
Pffth, I think I made the mistake of making everything pulse at once. You probably shouldn't look at this if you have a history of epilepsy. xD
http://i.imgur.com/jErep49.gif
ZrowNoodles
01-30-2015, 07:57 AM
Speed-X
Aww! That looks amazing! Maybe slow down the pulse by 20-30 percent. x3 It should solve the epilepsy problems. Haha. Also, I couldn't find any fuse beads in town. ;o; What a pity... I'll have to order them by mail at this rate. '^'
Pokemon Trainer Sarah
Thank you! I'll open a thread soon. C: I'm just trying to gather some more images so it won't be as blank. >w<
EDIT: Taadaah! My latest creation. 8)
Bouncing Egg, Pulsing Glow!:
Pulse to the beat:
Pulse smoothly:
http://i.imgur.com/tdEE3Op.gif
http://i.imgur.com/LT2Ir6g.gif
ZrowNoodles
01-31-2015, 03:48 AM
I thought I'd just toss this one in here too. Because it's more so a... Strange experimentation animation. I think I got the color ramp wrong for it but... Humm... Not sure.
http://i.imgur.com/jWDpqOp.gif
ZrowNoodles
02-04-2015, 06:45 AM
Hello! Long time no post. . u . I thought I'd leave this here for the general public to see! Those that don't browse my thread, anyway!
Introducing...
Poke-Scanner Binary Code!
Normal Pokemon
Pokemon Infected with PokeRus!
http://i.imgur.com/9azeotC.gif
http://i.imgur.com/kdyB2uS.gif
Caite-chan
05-29-2015, 05:26 PM
So I was doing a little messing around. (And I blame Speed for it. :D)
http://img.photobucket.com/albums/v118/ShaneOMacv3/Sprites/Swaps/Seatrob_zpstv4k8stu.png
Seatorb - Seadra with Voltorb's colors.
http://img.photobucket.com/albums/v118/ShaneOMacv3/Sprites/Swaps/Voldra_zps2hz5lnka.png
Voldra - Voltorb with Seadra's color.
Suicune's Fire
06-04-2015, 10:52 AM
Cool recolours. :] I'd love to see more complicated ones. c:
Caite-chan
06-04-2015, 12:36 PM
Suicune's Fire
Well if you've got any ideas of ones I could try...I'd give it a shot. :D
Suicune's Fire
06-04-2015, 01:10 PM
OOO: Maybe a striped one? It can be hard to shape the lines with the shapes of the pokemon. c:
SassySnivy
06-19-2015, 11:41 PM
I'm going to move the C+C discussion from WAR here that way we don't flood the actual WAR thread with too much discussion. ^^ As always, guys, I'm better at showing than telling, so if there's anything here that's unclear / inconsistent, don't hesitate to call me out on it. Honestly!
Pokemon Trainer Sarah
Not quite finished yet. Still wanna do some dithery shading and fix the lineart colours in some places, but if you're critting... :D
I guess I'm mostly wondering if you think the colours work how I've used them and if there are any particular spots that need work. I decided to look up hue shifting and give it a shot but it's kinda hard. :O Doesn't help I picked a super complicated Pokemon with so many colours! o_o I tried to use as few colours as possible, but I'm not sure if I can get away with the yellow tinged lab coat or if I should just make it white (and therefore add more colours...) If you don't have time to crit, that's cool. I will edit this with my final entry when I'm done :D
WAR Team: Team Trainer
Entry:
http://img.photobucket.com/albums/v669/pokemontrainersarah/pikaphd1.png
Edit: Updated shading!
I told myself I wasn't going to do 100% in-depth crits but I might just have to break my own rule today.
Tried hue-shifting? Great. You also did a really good job at making your color palette universal! The colors on the pants are used for the black on Pikachu's ears and tail; the yellow color ramp also encompasses the hair; etc.
The yellow tint may not have been the best choice for the shading on the jacket, though. The thing is that the yellow is just so light that when used for something that's white, the contrast just doesn't work out. You'd be better off with trying to make a new color ramp for the jacket and make it a really, really desaturated yellow.
Well, at least the first two shades of the jacket, anyway.
I like your use of anti-aliasing between the black tips of Pikachu's tail and ears. It's a small touch, but it definitely shows that you tried to apply a more advanced technique. The only thing about the black-anti-aliasing I'm not a big fan of is the anti-aliasing at the top of the hat. Typically with pixel art like this, it's meant to be just a solo piece by itself, not part of a bigger picture or meant to go with any particular background; you'll likely use a transparent background, instead. This being said, look what happens when it goes against a dark background:
http://i.imgur.com/R6bsIiZ.png
The anti-aliasing defeats its purpose there. But this is more of a nitpick and something to consider in the future than anything else.
Another big problem that I'd like to go over, here: the shading. The shading itself is fine, don't get me wrong, but there's just...so much dithering. Dithering's alright in moderation but if you use it too much then the piece appears to have this rough, grainy texture. You don't have to anti-alias all the shading, either; it's not always a bad thing to have some contrast going on (Trust me, I used to have this problem all the time, except with adding transition colors to keep anti-aliasing the shading until it looked like a gradient).
I hope you don't mind if I edited your piece a little bit to show you what I'm talking about. Like I said, having some dithering isn't necessarily a bad thing, but after correcting this excessive dithering I actually see no particular areas that really stand out to me that need to be dithered to begin with.
http://i.imgur.com/o8jdlea.png
You also have a lot of jagged lines in your line art. I'd say to go back and take a little time to fix it up, because I have a feeling that maybe this mistake was just made out of carelessness? Well, not saying that you don't care or aren't paying attention, but...hopefully you get what I mean. xD Not trying to make any accusations. Here's a post (http://www.pokemoncrossroads.com/forum/showthread.php?3044-The-PxR-Spriting-Encyclopedia&p=71358&viewfull=1#post71358) that kinda goes over jagged lines, but doesn't really go into much detail. But since I am horrible at explaining things and much better at showing things (especially today; seriously sorry for my lack of eloquency and consistency), I'm going to show you how jagged the lines are by going ahead and stripping this thing down to just lines:
http://i.imgur.com/Bmbra3E.png
Cleverly enough, your shading hides a lot of that from plain view! But the structure is still a really important part of art; more specifically, the lines, since the line art is a big part of this kind of pixel art.
Okay! We know what we gotta work with; let's see what we gotta do! I'm going to correct the line art in a few areas to hopefully give you a good idea of where I'm going, and I'm going to let you maybe give it a shot with the rest! :o
http://i.imgur.com/LQjZtYd.png
Let's work on the head, because it's one of the biggest offenders.
http://i.imgur.com/iM1Wneq.gif
You've gotta make sure that your lines stay clean and consistent. The lines were kinda going all over the place on the sides of the head! Also, a lot of these touch-ups are small, but when you add it all together...it makes a big difference! Don't forget that with pixels, every little bit counts. Because it really does! :o
The swirls in the glasses are still a bit jagged, but you can fix that with some well-placed anti-aliasing. No problem!
Oh, and the "1, 2, 3, 4" are just there to denote the steps. I just figured it would help the GIF be a little more clear since when I first viewed it it was a little bit...confusing.
So with all this in mind, there are two major things you need to work on: your line art, and your shading. Mainly your line art, though! :o This being said you don't have to totally scrap the shading. You can still keep the same shading while having different line art. x]
Sou Cleife
http://i.imgur.com/qk4EXHX.png
I'd certainly love a critique xD
I gotta say, this has gone through some huge improvements since we started, Sou. :>
While there really isn't much hue-shifting in the pink, I totally commend you for just lowering the saturation a teeny tiny bit as your color ramp gets into the darker shades of pink. A very common beginner mistake is to keep the colors super-vivid which can cause some contrast issues...especially with super-bright hues like cyan and yellow.
I don't know what it is with you guys and your fascination with dithering...
jklolloveyouguys
Nah, over-dithering is a super, super common beginner mistake. So it's not biggie! I left Sarah some advice about dithering, but like I told her: you add too much dithering and it makes the art look like it has a grainy, rough texture. Dithering's alright in moderation, but it's not usually needed. I do like, though, how you seemed to take into consideration the light source and shaded Sylveon as if it were three-dimensional...just like you should have done! xD It's really, really hard sometimes to shade in 3-D...your brain usually looks at it and denotes is at 2D and wants to portray it as such. It's just how our minds work, I guess. Though you did kinda fall into this pitfall with the ear on the right (our right): the highlights are all on the outer edge of its ear, making its ear look paper-thin. Last time I checked I was pretty sure Sylveon's ears were actually a little poofy.
Also I love how you didn't use pure gray for the shading for Sylveon's white parts...actually, no, I ****ing love you for not doing that. You used a pinkish, purplish-gray. I love that touch!
I do encourage you, though, to shade in the lines, too, instead of leaving them flat like that. You can really add some extra depth to Sylveon that way. Let me show you!
http://i.imgur.com/XaikYCR.png
Take a look at the bust/chest area, there. I got a little carried away, though, so sorry about that.
http://i.imgur.com/0SuArSZ.png http://i.imgur.com/yoBDgH8.png
Did you notice that I also tried to taper the lines at the end? That's a good habit to form. Tapered lines--in the right spots, anyway--usually look nicer than harsher lines.
lorii
http://i.imgur.com/sCxjmTT.png
Ooo I would also love a quick critique if you don't mind!
I'm mostly entering for feedback since this is something new to me. I feel like learned a ton from just those links that I never realized at first.
I also had a question on the colour count since that was commented a lot on first round's entries. Are we supposed to keep shades to a minimum, or just below a certain number, etc?
You know what, did I really make a comment on that? I didn't even notice. Color count is big, but honestly it's less to do with the actual number and WAY more to do with efficiency. Did you use your colors efficiently; meaning that you don't have any redundant colors that you could have gone without? That's basically what I mean. ^^ I guess by "color count" I really mean more like "color efficiency."
By the way, I absolutely LOVE your newest edit of that Hoppip. It looks ten times better thanks to just getting rid of the dithering alone! The hue-shifting is great. The fact that you made the pink actually shift into a warmer, more yellow color on the outlines is actually a cool little touch. The hue-shifting on the leaves is awesome, too, and I like how you placed the highlights because it really shows that "hey, there's this really big crease on Hoppip's leaves." However, the contrast is just...a little too high. Not the contrast between the hues--which is done wonderfully--but the contrast between the levels of brightness. I'd say to just mess with the brightness of your greens (brightness is also known as luminosity and/or value) a little bit.
There is one redundant color still, and I'm 99.99% sure that it was a mistake. No biggie, just want to bring this to your attention so you know!
So you know your 3rd-darkest pink color, right? You have another color that's really similar to it in spots, except it's more of a hot pink. Just replace that hot pink with the regular pink and it's all good
More bonus points for not using pure black, too! Pure white and pure black are...alright, but it's also good to try to steer away from using them, too. ^^ That is, unless you don't have much of a choice (for instance, if the colors are dark). Really just a case-by-case basis.
TheoreticalSelkie
http://i.imgur.com/sg21vfz.png
Sorry; I owe you this from last night! Just got so caught up in URPG that I didn't open Skype back up. Like, ever.
I honestly don't see any major problems. Maybe your darkest pink (not the outline color, the color just up from that one) could be just a smidge darker. And maybe since the color scheme is pretty dark, you could stick to Scolipede's outer line art mostly being the darkest color, unless the light is hitting it directly, like right on top of the head. The feet will probably look better if they're only outlined with that darkest color. Since that pink color (the one that I said needed to be a little darker) is used mostly as a shading color, it doesn't look right when used so heavily with the lines. Even when I darken it I can't darken it too much because that will give the shaded areas too high of a contrast. Plus, no real point in adding a between color, either. (Though using that color to outline the little light-pink-claw-arm-things work perfectly fine) So yeah! :>
Maybe you also don't need quite so much anti-aliasing around the edges (on the inside) of Scolipede's lines. It makes it look a little bit...dirty, if that's the right word?
Suicune's Fire asked for a private critique, and Caite-chan asked for some shading help. I just want to let you guys know that I'm going to start working on those now, this just took such a long time x]
monkeybard
06-28-2015, 03:51 AM
Oh damn all these last minute submissions are really good; I feel like I should redo mine or something D:
/does this instead
http://i.imgur.com/Bzor3Yd.png
Decided to try my hand at those HD Pixel Overs because they seem like a lot of fun and I haven't done much Pokemon related spriting lately! This is the happiest (and therefore the best) sprite of Slowbro I've ever seen so I knew I had to do this one first. GAME FREAK made some really weird decisions in the shading of the outline which I ended up emulating, but I might redo it someday because I don't know if I agree with it or not; especially on such a large scale.
Suicune's Fire
06-28-2015, 03:55 AM
I like it, but why did you use the shell's colour as highlights? xD Looks very out of place. I also think you could taper some of the lines a bit more to soften it up.
A good, cheater-like way is to look at all of Speed's pixel stuff and see what she does to make hers look amazing. xD Sorry I can't be of more help. Lol.
monkeybard
06-28-2015, 04:05 AM
I like it, but why did you use the shell's colour as highlights? xD Looks very out of place. I also think you could taper some of the lines a bit more to soften it up.
Whoops. I must've used the shell colour by accident at one point and just kinda ran with it, and I couldn't tell because I'm colourblind haha.
http://i.imgur.com/c0dnPfd.png
SassySnivy
06-28-2015, 04:31 AM
I really like how that turned out! To be honest I had no idea that you were colorblind. Or are you just figuratively? x]
While Slowbro's eyes were fine in proportion to the size of its original sprite, sometimes when you do these you have to readjust things according to the Pokemon's actual proportions, since you have more room to work with. :> In the new one, its eyes are HUGE. xD I would probably try making them more ovular; I think the problem may have to do with the width!
While this patterning does exist in the original sprite, this little detail here doesn't translate all to well when you make it bigger:
http://i.imgur.com/ntNgQya.png
It ends up looking rather banded.
The head slopes down just a little bit too much at the back; and funny thing is it's really only caused by the absence of a single pixel! :>
http://i.imgur.com/KarP1AH.gif
Also, another thing I noticed on the head: the third pinkish orange down Slowpoke's color ramp (RGB of 231,82,41) is used to shade the outline where the light hits it directly pretty sparingly. Again this is only a matter of a couple of pixels, but I suggest maybe limiting the usage of that color (on the outlines) just on the few pixels that directly touch the lightest orange-pink.
And the last thing I noticed is your use of anti-aliasing down on the bottom of Slowbro's belly. I know that the original sprite also has this (though one pixel of it), but try not to AA outside of the outline too much, or else this will happen:
http://i.imgur.com/Wu9ks73.png
Just something to look out for! If you plan on adding a background to the pixel art then AA'ing outside of the main outlines is acceptable. Try to be careful about it for singular pieces of pixel art, though! Especially game sprites, since they're intended to be placed on several different types of backgrounds. :>
That's really the only big errors I noticed about this, though! Those things are a lot of fun to make, aren't they? :D You did a pretty awesome job with this one.
Xanthe, you be so silly
monkeybard
06-28-2015, 04:52 AM
Speed-X Ohh, good catch on the head; I also didn't really realise that it was sloping right down at the very back because it just made the Slowbro feel a little chubbier (its head is actually more distinct from its body compared to Slowpoke)! I might actually prefer it that way, but I revised it a little anyway.
http://i.imgur.com/DSWtcjn.png
I also cut down on the AA on the bottom of the sprite to about the same amount as it was on the original sprite; I don't think it harms it much on a white background (or on the neutral grass, water or stone battle bases that these sprites would be placed on) so I didn't take it out completely. Also made the eye smaller, looks much better.
As for the shell line, I did my best to transfer the depth the line gets from the original into this one, but as you said, when it's at this scale it looks a lot more like banding or pillow shading than anything. The linework there was also a bit more sharp of a curve than I wanted it to be, but I couldn't figure out how to AA it out too well. I might re-line it sometime, but for now I think it's looking pretty good. I'll definitely do more of these; very fun!
Also, I was actually born colourblind, but that hasn't stopped me from drawing and spriting for the past 10 or so years c:
EDIT: I don't know how often people even look at the GSS but I done made this!
http://i.imgur.com/OzpeA65.png
Precious big muscle baby, in three fantastic flavours.
monkeybard
06-30-2015, 07:57 AM
http://i.imgur.com/boCnOgS.png
There's no way I couldn't do this precious rock baby the moment I saw it. Pokemon Green ftw!!
http://i.imgur.com/EYhXmB1.png
I also couldn't resist because of its stubby little feets, gosh.
Suicune's Fire
06-30-2015, 08:18 AM
monkeybard I love them! So cool! :D I have a few nitpicks:
Rhydon:
Love this guy. As dumb as it sounds, where you have some darker shading on the lip, right next to the very left of the tooth, there are two pixels shaded. It looks better with just the right-most pixel there, so it doesn't look so band-y from a distance. If you're unsure of the pixel, I mean this one:
http://i.imgur.com/TAu1NVa.png
I think the inside of the eye also looks quite band-y. I don't like the banded look much. xD I know it's part of the original sprite, but I think it's okay to make changes. I mean, these things aren't even anatomically correct, let alone correct in their pixel shading. The right side of the tooth looks a little odd and unnecessarily jagged, and there's even a pixel missing in the tooth's outline. I think the top of the tail could also be rounder and smoother, as it looks pretty flat, but other than that it's great. :]
Arcanine
I also very much enjoy this one, but there are a few things I have to pick on. First is the banding on the top of the lip and down the side of the lipline. It's not a good look. The other is the front leg. Err...I know that the sprite's leg line is diagonal, but it's not a good look on the HD version. I would recommend smoothing that more, to make it flow upwards with more of a curve. Even if it's going against the original sprite, I think it's silly to stick with the original lineart 100%. Right? Or am I wrong?
Also...what the heck is that thing drooping down in front of the back leg that's behind the sprite? XD It looks like flopping fur but I can't figure out what they intended for that to be. (That's not a fault with your sprite; I meant the original one. xD)
I think that's all I have to pick on. Oh, the rhydon has rather unnecessary antialiasing on the horn. Even though it's on the original sprite, it's on the dark side of the shading, so I don't see why it needs to be there. It makes it look soft, which I think is not a necessary touch. :]
monkeybard
06-30-2015, 09:37 AM
Suicune's Fire
As dumb as it sounds, where you have some darker shading on the lip, right next to the very left of the tooth, there are two pixels shaded. It looks better with just the right-most pixel there, so it doesn't look so band-y from a distance.
I've looked at it with and without, and my personal opinion is that it looks better with :P It makes the lip just a touch smoother looking in my opinion, which I like. It's not so much banding, but antialiasing, which I employ a lot in these sprites because the RGB sprites had a lot of it but also because I think on big-scale sprites like this it makes the lines nicer.
I think the inside of the eye also looks quite band-y. I don't like the banded look much. xD I know it's part of the original sprite, but I think it's okay to make changes. I mean, these things aren't even anatomically correct, let alone correct in their pixel shading.
I know that, which is why I did two versions of Machop (it was so flat and weird it REALLY bothered me):
http://i.imgur.com/OzpeA65.png
That said, the shading on the inside of the eye definitely adds some depth that is lost when I remove it. Also banding is more specifically when one pixel thick lines hug each other (I'll admit that this is what happened with Arcanine when I was trying to follow the original's mouth shading), this is more shading along the curve, which isn't necessarily a bad thing! In this case it works with the highlight on the forehead in making the brow ridge a lot more prominent and solid.
The right side of the tooth looks a little odd and unnecessarily jagged, and there's even a pixel missing in the tooth's outline. I think the top of the tail could also be rounder and smoother, as it looks pretty flat, but other than that it's great. :]
The missing pixel was actually to smooth the outline out, it looks even more jagged with a solid outline somehow. I took another look at it and tried respriting that part, and it ended up mostly the same but I think it looks a little better. Also you got me with the tail, the line was way too straight there :P
Oh, the rhydon has rather unnecessary antialiasing on the horn. Even though it's on the original sprite, it's on the dark side of the shading, so I don't see why it needs to be there. It makes it look soft, which I think is not a necessary touch. :]
Not necessary, but not necessarily problematic. The smoother look is nice, and what I'm trying to achieve in these pixel overs is basically making a huge, adorable version of these old sprites that still have the same personality and flair as the originals. It's not bad to stray from the original at all, but I'm specifically emulating the style because I think it adds to the sprite. If the line is smoothened out with antialiasing in the original, I'll do the same. If it's shaded this way, I'll shade it the same way. I liked Rhydon's original shading and such enough that I didn't want to make a reshaded version like with Machop hahaha.
So I played around with all the problem areas you mentioned, and made some small edits.
http://i.imgur.com/ewrqPzV.png
First is the banding on the top of the lip and down the side of the lipline. It's not a good look.
Definitely excessive, I cut it down quite a bit so it's smooth without being thick.
The other is the front leg. Err...I know that the sprite's leg line is diagonal, but it's not a good look on the HD version. I would recommend smoothing that more, to make it flow upwards with more of a curve. Even if it's going against the original sprite, I think it's silly to stick with the original lineart 100%. Right? Or am I wrong?
Neither! There's no clear cut answer for these kinds of things. Funnily enough, the issue in my opinion was caused by me not following the original close enough. As I said, my intention is to make the Pixel Over feel like the original, so in this case copying that straight line was the wrong move, because the front leg ended up coming out a lot further than what it seems to in the original. The line was a long straight diagonal line, but if I were to leave the leg at that angle I feel like curving it one way or another will look weird. Can't be certain though, because I didn't end up having to try. I moved the paw back and the leg's a little nicer for it.
Also...what the heck is that thing drooping down in front of the back leg that's behind the sprite? XD It looks like flopping fur but I can't figure out what they intended for that to be. (That's not a fault with your sprite; I meant the original one. xD)
I thought it was the last paw, but that made no sense at all so I just shaded it and lined it as if it were fur. But it is a mystery, and will be until the end of time...
http://i.imgur.com/tBi5LEo.png
Arcanine was a rare case of me posting my first "completed version" of a sprite, because normally I'll post something, look at it and fix it and edit it before most people notice :P I thought I'd let this one ride itself out.
Pokemon Trainer Sarah
08-06-2015, 07:47 AM
http://pokepalettes.com/
Came across this site which instantly lets you see the palettes of Pokemon sprites. Might be useful for someone? :)
SassySnivy
09-07-2015, 10:39 PM
monkeybard
I love these! I love how you made them stay true to the originals. And while your edited version of Machop obviously doesn't follow the original, I love that you added it because the original really is lacking, and it's like, you added your own flair to it. I'm not sure exactly what it is, but I love the placement of dithering around the upper-body region.
Pokemon Trainer Sarah
Hey, that's really cool! I didn't know such a thing existed. Thanks for sharing! <3
Caite-chan
03-03-2016, 07:33 PM
Okay so they're not sprites per say but I thought I would give Dream World pictures a try and see how doing lineless would turn out.
http://img.photobucket.com/albums/v118/ShaneOMacv3/Sprites/Dream%20World/Ditto_zpszm4xzk4g.png
http://img.photobucket.com/albums/v118/ShaneOMacv3/Sprites/Dream%20World/Electrode_zpsrun9ag39.png
Suicune's Fire
03-05-2016, 01:50 AM
Okay so they're not sprites per say but I thought I would give Dream World pictures a try and see how doing lineless would turn out.
http://img.photobucket.com/albums/v118/ShaneOMacv3/Sprites/Dream%20World/Ditto_zpszm4xzk4g.png
http://img.photobucket.com/albums/v118/ShaneOMacv3/Sprites/Dream%20World/Electrode_zpsrun9ag39.png
Caite! O: You should do these in sprite form! XD You've got a cool idea. I say you should shrink them down a little (especially that electrode) and try going over them with sprity-lineart. c: Because this is, after all, a spriter's showcase. xD That ditto is so close to being pixel art--if you only drew that face with pixels! (And the shading.)
SassySnivy
03-30-2016, 10:17 PM
I'm just going to throw these here because they honestly aren't gallery-worthy. They're fun, though! Well, the process is boring, but I enjoy how the animation turns out. I love color cycling xD
http://i.imgur.com/Ffcv01m.gif http://i.imgur.com/kUp8Eje.gif http://i.imgur.com/K0Qud76.gif
The process is quicker if you have access to a program with layers. Tbh you don't even have to do any actual "dirty work," so to speak.
http://i.imgur.com/uwGB89H.gif http://i.imgur.com/6mKJst0.gif
http://i.imgur.com/A8JyUBH.gif
Pokemon Trainer Sarah
04-15-2016, 09:24 AM
I made a tiny Archen. I was basing it off the Chatot following sprite from HGSS but it ended up being too big for what I wanted to use it for. Oh wells.
http://img.photobucket.com/albums/v669/pokemontrainersarah/tinyarchen.png <3
Chibi Altaria
04-15-2016, 09:32 AM
I made a tiny Archen. I was basing it off the Chatot following sprite from HGSS but it ended up being too big for what I wanted to use it for. Oh wells.
http://img.photobucket.com/albums/v669/pokemontrainersarah/tinyarchen.png <3
IT'S SO CUTE, SARAH! ;u;
Archen is one of my favourite Unova Pokemon. In PMD GTI (I think it was) I had one on my team with Agility... Needless to say it destroyed all. xD
Pokemon Trainer Sarah
04-15-2016, 10:03 AM
IT'S SO CUTE, SARAH! ;u;
Archen is one of my favourite Unova Pokemon. In PMD GTI (I think it was) I had one on my team with Agility... Needless to say it destroyed all. xD
Aw thanks Gem! I love Archen too!!! <3 Ah that's so cool you had one in PMD! I almost want to get PMD just to play with a cute Archen. XD Go on sale, game!
Chibi Altaria
04-16-2016, 12:16 PM
Aw thanks Gem! I love Archen too!!! <3 Ah that's so cool you had one in PMD! I almost want to get PMD just to play with a cute Archen. XD Go on sale, game!
Do you never buy games unless they're on sale? :p Then again, Pokemon are pretty much the ONLY games I'll buy when they're not on sale.
Maybe I'll have to draw my Archen sometime! I can't remember what I named him, though.. D:
Pokemon Trainer Sarah
04-16-2016, 12:28 PM
Do you never buy games unless they're on sale? :p Then again, Pokemon are pretty much the ONLY games I'll buy when they're not on sale.
Maybe I'll have to draw my Archen sometime! I can't remember what I named him, though.. D:
Pokemon is really the only games I ever buy haha. I only wait for sales on games I'm not super excited about, I guess. I like PMD but I got a bit over it.
You totally should, I'd love to see you draw an Archen! :D
Daughter of Mew
05-09-2016, 08:33 AM
Hello friends!! Since I've returned I figured I may as well try my hand at spriting again!!
This is a Mega Gardevoir sprite I made using the Sugimori artwork. It's essentially a small pixel-over but it was fun to do!! Please could someone help me with the shading? It's been like three years since I did this and I can't get it quite right
http://i286.photobucket.com/albums/ll88/Daughter_of_Mew/Sprites/megagardevoir.png
Chibi Altaria
05-09-2016, 11:03 PM
Hello friends!! Since I've returned I figured I may as well try my hand at spriting again!!
This is a Mega Gardevoir sprite I made using the Sugimori artwork. It's essentially a small pixel-over but it was fun to do!! Please could someone help me with the shading? It's been like three years since I did this and I can't get it quite right
http://i286.photobucket.com/albums/ll88/Daughter_of_Mew/Sprites/megagardevoir.png
OHMIGOSH DOM I LOVE IT. :D The shading blends in really well, and the line work is awesome! It all curves, and nothing sticks out of place. xD Great job! MAKE ME ONE PLZ.
Daughter of Mew
05-09-2016, 11:34 PM
OHMIGOSH DOM I LOVE IT. :D The shading blends in really well, and the line work is awesome! It all curves, and nothing sticks out of place. xD Great job! MAKE ME ONE PLZ.
Thank you!!!! I really struggled with the "skirt" bit, the shading on it still irks but I can't pinpoint exact what I don't like?? I think I just didn't add enough shading
Please give me ideas of what to do!!! (so I spend less time studying hehe)
Chibi Altaria
05-09-2016, 11:47 PM
No, I think the shading is alright. Although maybe you could add a bit more on the middle skirt-pleat thing. xD It's got less shading than the others and doesn't make a lot of sense when you look at the direction of the light.
You should do more of the mega forms! .u. Make a project out of it! Lol.
SassySnivy
05-10-2016, 01:48 AM
Heyy, welcome back around! 8D to add onto what Gemma said, your colors (shading, to be specific) could also use some more contrast. Cute little pixel-over though!
Chibi Altaria
05-10-2016, 09:01 AM
Imo I liked the soft shading style, Speedy. xD But I think that's based on opinion.
Daughter of Mew
05-10-2016, 09:53 AM
I used the colours from the B/W sprite but that has a lot more shading on the skirt, so I think that's where I went wrong. I'll definitely alter the colours slightly in the future though, I agree that there needs to be a little bit more contrast!!
EmeraldSky
01-17-2017, 01:42 AM
I made some RPG Maker VX sprites of Lillie, Gladion, and Lusamine for a Pokemon fangame I'm building:
Lillie as a white mage:
1500
Gladion as an Aether Knight:
1501
Lusamine as a (fallen) paladin:
1502
So what do you think, sirs (and madams)?
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