View Full Version : Stalkers Season 3 Post-Game Discussion and Feedback
Neo Emolga
12-07-2017, 02:02 PM
So here's the chance to give me your feedback for Stalkers Season 3! What were some of the things you liked, things you think might need some changing, and such to make future seasons even better.
First off, I'd like to say I'm EXTREMELY HAPPY with how Season 3 turned out. We had some issues with Season 2, but those gameplay mechanics of Season 2 worked so well with this, and the Season 1 size was definitely a lot more cozier to work with and was definitely more manageable from my end. Like this, a whole season of Stalkers takes about two months to run and to me, that seems like a perfect duration that keeps it fresh and fun. Not too short, and not too long, but hey, if you feel differently, let me know!
Things I might change and add depending on how I'd like to play with ideas and what seems like it would be good to work in after a bit of experimentation:
Money
Money would be shared, but it would be available for anyone to use in place of having the item inventory that was kind of iffy in Season 2, although that could still work with some fixing. So with it, you could buy healing, restoration in sanity, or even upgrade stuff in the Emissary base like beds that restore 2 sanity and health per cycle! How about that?
I realized that during Vasha's side mission, there could be quite a few uses for this, and it would make searching areas more fun if there was hidden money to be found!
Mercenaries/Followers
I think it's no question I love working with RP accounts and I give my sincerest praise to the person who came up with the idea of using them. In future seasons of Stalkers, I was thinking there could be NPC followers on RP accounts that help the Emissaries search, interview, and generally help the mission along, though if their Health or Sanity hit 0, they're gone for good. And with the money option, these guys could be hired or join as side-mission rewards.
Battling
This might be a big implementation and it's something I've already started to explore, but it definitely needs play-testing if it's to happen. After writing up those nifty exorcism posts, I thought about how cool it would be if they were actually unpredictable battles rather than "oh, just -3 to Sanity. Easy predictable outcome here!". And what if the exorcists didn't have to work alone and other members of the crew could join them? It's something I'm looking into working in because I think it could be pretty cool.
Dropping Restrain and Assassinate
I'm not a big fan of Restrain as it's a bit hard to work in its value but at the same time not make it give away too many big things. So I'm thinking of dropping it and maybe find some other nifty ability that could be worked in.
And yep, I understand you guys don't want to Assassinate, so that's going out, too. I can't let everyone be an exorcist, so I might make it where it's better for some Stalkers to get hit with exorcism while others need another method to be purged. And everyone will have at least one of those means so it's not just the exorcists that get the glory of bringing down Stalkers. Finding out the best method to take down a Stalker, setting up the attack team, and then deciding on the attack strategy will all be a new step before you declare the attack. It's all something you might need to take one step further even when you know the Stalker that needs to be put down!
---
On that note, let me know what you think, but overall, I'm really happy with how this turned out and I think it can continue to be just as good and keep getting better.
Also, thanks to all those that joined for Season 3! I hope you enjoyed it and you're looking forward to more!
EmeraldSky Noblejanobii Bulbasaur Scytherwolf LKWayvern Caite-chan Pokemon Trainer Sarah sammy0295 Shruikan Morzone ARandomTool The Nonexistent Tazz Ladybugclue Arrow-Jolteon KingWinna
Shruikan
12-07-2017, 03:01 PM
Right then. My thoughts on a few subjects:
First of all, First Aid. In the last game it seemed kinda underpowered. There were pretty much no times to use it on NPCs, demonic skitty aside, it's main use seems to be on allies. But since it only cures HP and not Sanity, and both HP and Sanity are cured by resting, it kinda felt redundant. Like I was at a disadvantage for picking it. And if you introduce money as another way of healing, then it will be even worse.
Second, Tashy. After she was interviewed, it kinda felt like the emisarries were taking a back seat, like it doesn't matter if we don't find the stalkers, cause after a set time has passed we win anyway. It was just, oh look, and item for this NPC to use to win for us, unlike previous games where the ritual needed to be discovered and decoded by the players. Tashy felt like those times a DM has a PC and railroads them into being the main character, wiith the players just kinda along to watch how awesome they are.
Aside from that, the only hint at how important she was was that she was a returning character, which locked out anyone who didn't know the significance of a past stalker now being an NPC. If no-one from the first game had been playing, then Tashy could have easily gone unoticed for the whole game. It just seems kinda biased towards older players, like, you're new to this so you can't help with the big discoveries.
So if you were to have Mercs, then maybe make them slightly weaker that players, or having sills the players can't use, so they add to the group instead of taking the place of an emmisary. For instance, instead of just the same interview that an emmisary would get, them could have something like an stealth skill to overhear what others are saying without interviewing them, getting different info than the players would, making them an addition instead of a replacement.
Third, Mission disclosure. It going up when you lose all your sanity is fine, it's a reason not to just go in gung ho and gives a consequence to running out of sanity. But having it go up from interviewing as well discorages players from talking to NPCs, especially if they don't have a perfect type matchup. Since this isn't a hardcore competative MOBA, the players most likely won't have a perfect type combination to get a good rapport with every NPC. But if you don't have one, then it's rarely worth interviewing anyone, as if you hit a stalker, you'll get a penalty. So in the end everyone stays inside for fear of raising mission disclosure by talking to the wrong pokemon, and I kinda felt like this missed the point of the game.
Other than those points, everything was great. It lasted the right amount of time, and up until Tashy blasted everything into dust it felt like we were making real progress with the stalkers.
So yeah, just thought I'd put these out there.
EmeraldSky
12-07-2017, 03:29 PM
I second the mission disclosure--having it happen because of sanity is understandable, but when you're afraid of interviewing because you might talk to the wrong character and therefore compromise the mission, I agree that misses the point of the game.
Neo Emolga
12-07-2017, 03:44 PM
Right then. My thoughts on a few subjects:
First of all, First Aid. In the last game it seemed kinda underpowered. There were pretty much no times to use it on NPCs, demonic skitty aside, it's main use seems to be on allies. But since it only cures HP and not Sanity, and both HP and Sanity are cured by resting, it kinda felt redundant. Like I was at a disadvantage for picking it. And if you introduce money as another way of healing, then it will be even worse.
Definitely a fair point. I realized pretty late in the game that I had WAY more Sanity-related traps and hazards than Health-damaging ones. And I feel bad for you in particular because you landed right in that trap at the worst time!
I think First Aid does need work or needs to be replaced entirely. A +2 to Health and +2 to Sanity at the same time seems almost too powerful, but then again, it does mean giving up your whole turn for someone else's benefit. I'll look into this because yeah, I can see where this got so little usage compared to many other things like Science and Lockpick.
Second, Tashy. After she was interviewed, it kinda felt like the emisarries were taking a back seat, like it doesn't matter if we don't find the stalkers, cause after a set time has passed we win anyway. It was just, oh look, and item for this NPC to use to win for us, unlike previous games where the ritual needed to be discovered and decoded by the players. Tashy felt like those times a DM has a PC and railroads them into being the main character, wiith the players just kinda along to watch how awesome they are.
Aside from that, the only hint at how important she was was that she was a returning character, which locked out anyone who didn't know the significance of a past stalker now being an NPC. If no-one from the first game had been playing, then Tashy could have easily gone unoticed for the whole game. It just seems kinda biased towards older players, like, you're new to this so you can't help with the big discoveries.
Hmm, that's a fair point too. I kind of wanted her to be more as a messenger and guide and more as a backup in case there were Stalkers that slid by and were just way too darn hard for people to figure out. It was also done in a way that said "you can use Tashy to purge out as many Stalkers as you want once you have all the materials ready, if you even want to use her help at all" So she could have been used to wipe out seven of them, or if you weren't really interested in having her help out, zero. And she was also there to provide a few hints if it seemed like people were getting stuck or something didn't entirely make sense (like that thing about the jewelry repair machine). I feel like she had a interesting background character to work with and I wanted to develop it a little more, but maybe I got a little carried away.
I didn't think that she would give a "backseat feeling" to the players, though, but looking at it now, I can kind of see why someone might feel that way. She was meant more to be like a small link and homage to the first game, but not so that it would give the veteran players a distinct advantage over anything significant. This whole RPG does have an ongoing, everything is lightly-linked together storyline and I do want to keep its continuity, but I don't want newer players to feel like they don't have any idea what's going on.
So if you were to have Mercs, then maybe make them slightly weaker that players, or having sills the players can't use, so they add to the group instead of taking the place of an emmisary. For instance, instead of just the same interview that an emmisary would get, them could have something like an stealth skill to overhear what others are saying without interviewing them, getting different info than the players would, making them an addition instead of a replacement.
Oh for sure, I totally agree with you on that one. They will be limited in what they can do and they definitely won't be as valuable to have as more players. I also don't foresee having all that many, either. Maybe one or two. Other Mercs may do something else, but can still be wiped out one way or another.
Third, Mission disclosure. It going up when you lose all your sanity is fine, it's a reason not to just go in gung ho and gives a consequence to running out of sanity. But having it go up from interviewing as well discorages players from talking to NPCs, especially if they don't have a perfect type matchup. Since this isn't a hardcore competative MOBA, the players most likely won't have a perfect type combination to get a good rapport with every NPC. But if you don't have one, then it's rarely worth interviewing anyone, as if you hit a stalker, you'll get a penalty. So in the end everyone stays inside for fear of raising mission disclosure by talking to the wrong pokemon, and I kinda felt like this missed the point of the game.
I second the mission disclosure--having it happen because of sanity is understandable, but when you're afraid of interviewing because you might talk to the wrong character and therefore compromise the mission, I agree that misses the point of the game.
That was really only tied to RttnCrps/Kanja. Each time you talked to her, it knocked it a bit up to 10%. I meant it to be a bit of a curveball and that it got the players to say "hey, something's fishy here, let's take a step back and look at the root causes as to what might have caused this." Looking back, maybe it going up by 5% would have been a bit more fair. Still, you guys didn't lose to Mission Disclosure anyway and there was still some wiggle room even at the end.
I don't want to make the game too easy, either. Season 1 was laughably easy to the extreme and you guys didn't even come close to losing. Here, sure, there were a few close calls. Eric protected Tashy in what would have been complete disaster if he hadn't. But even though you guys had 60% for mission disclosure, it wasn't teetering on the verge of death. Meanwhile, remaining kills still wasn't a concern as it didn't even get halfway there, though if there were fewer people playing, that would have been more of a factor considering more days would go by with less actions being taken, and thus, more Night Cycle murders.
I don't want to shut down the idea that it could still be possible to lose if there's cases of bad luck or poor decision making. What would happen in that case? A not-so-hot ending, but there would be another season, a bit of an alteration in storyline, and things still go on with a new edition!
Other than those points, everything was great. It lasted the right amount of time, and up until Tashy blasted everything into dust it felt like we were making real progress with the stalkers.
So yeah, just thought I'd put these out there.
Glad you enjoyed it and you definitely did bring up some really good points I'll look into and adjust so things are better next time!
Morzone
12-07-2017, 04:57 PM
I'd like to note that I didn't like that we had exorcism right away. It completely removes any impact our ability to assassinate people. I mean, if we can exorcise people right off the bat, why bother have assassinate as an option? It felt better when we had to find an exorcism teacher and learn it, so that saving the souls of those possessed by the enthrallers wasn't just a problem of identification but also of our own level of knowledge and skill.
I have to disagree with shruikan about Tashy though. There were a huge number of samples to go through, plus we still had to actually search down all the various items needed for the ritual, as well as dedicate someone to protect tashy every single night. Honestly the only reason it really seemed to feel like a sure-win situation is because of how thorough we were in searching for the stalkers. If we had taken it slow and wait for tashy's ritual, it would have taken way longer and resulted in a lot more casualties.
Also, I really liked the sanity boosts from the side quests, even if their context didn't always make sense. I mean, telling someone their lover died isn't really my idea of a mentally stabilizing activity.
I think I enjoyed the challenge of season 2 more, honestly it was how Imagined the stalkers RP should be. It felt much more like we were in actual living city and community doing detective work than a treasure-hunt feel I got from 1 and somewhat from 3. But I've been around the RP community here long enough to know long term RPs aren't the forte here, so... *shrug*
Neo Emolga
12-07-2017, 05:54 PM
I'd like to note that I didn't like that we had exorcism right away. It completely removes any impact our ability to assassinate people. I mean, if we can exorcise people right off the bat, why bother have assassinate as an option? It felt better when we had to find an exorcism teacher and learn it, so that saving the souls of those possessed by the enthrallers wasn't just a problem of identification but also of our own level of knowledge and skill.
Yeah, this is a good point, but picking Exorcism did eat up an Ability slot, so there was a price to pay in that. I wanted to think of a better way for the players to learn Exorcism that felt new and different, but I couldn't really come up with one and I didn't really want to do the exact same thing as last time though looking back now, maybe it wouldn't have been all that bad. And yeah, I get that about Assassination. That's going out the window because I don't think anyone will ever use that.
I have to disagree with shruikan about Tashy though. There were a huge number of samples to go through, plus we still had to actually search down all the various items needed for the ritual, as well as dedicate someone to protect tashy every single night. Honestly the only reason it really seemed to feel like a sure-win situation is because of how thorough we were in searching for the stalkers. If we had taken it slow and wait for tashy's ritual, it would have taken way longer and resulted in a lot more casualties.
I think her having to screen all the samples worked well, because that was a slow process and it would have been even slower if Tashy wasn't introduced so early. I think the material setup for the Sin Purge Ritual itself was probably a bit too quick. I didn't think it would be, but she really had more than enough very easily.
Also, I really liked the sanity boosts from the side quests, even if their context didn't always make sense. I mean, telling someone their lover died isn't really my idea of a mentally stabilizing activity.
Yeah, I know. XD
I wanted to make the side mission rewards a little more useful than they were in Season 2. But yeah, I'll admit maybe having Cev actually still be alive would explain the Sanity boost a lot better. Lesson learned!
I think I enjoyed the challenge of season 2 more, honestly it was how Imagined the stalkers RP should be. It felt much more like we were in actual living city and community doing detective work than a treasure-hunt feel I got from 1 and somewhat from 3. But I've been around the RP community here long enough to know long term RPs aren't the forte here, so... *shrug*
You would have died inside if you saw what needed to be done for Season 2's Sin Purge! I look back at it and just think to myself "this is just cruel." Season 2 would have gone on for years no matter what route was taken, and I think everyone would have just gotten bored and would have dropped out. Sure, I think I could work in some of the more trickier challenges of Season 2 and maybe make it a tinge longer, but you wouldn't want to have a mirrored setup. Plus Xanthe and I were just BEAT DOWN AND EXHAUSTED when we decided it was just too much to handle.
But if you felt there is room to make Stalkers and the Sin Purge Ritual a little harder, I could agree to that. But it wouldn't be by a huge amount.
I also would like to drastically change the Sin Purge Ritual to something completely new and different, as I think the bowls and candles thing was good, but it's good to keep it fresh with a different kind of alternative means to win. I like the style of Season 2's a little more and gathering and repairing those relics and things was something people weren't expecting and I think that's the kind of thing that needs to be done again rather than recycle the same old thing from Season 1 and 3.
EmeraldSky
12-07-2017, 07:22 PM
How DID you have to pull off the Sin Purge in Season 2, anyway? This curious Pikachu has long wondered.
Neo Emolga
12-07-2017, 07:50 PM
How DID you have to pull off the Sin Purge in Season 2, anyway? This curious Pikachu has long wondered.
...
Proceed with caution! You've been warned!
SIN PURGE RITUAL FROM SEASON 2 (Part 1)
The Gathering of the Five
Five Utopia Angels were deployed to Silvercoal City to investigate the recent Enthraller incidents. Unfortunately, all five of them were captured because they were taking things very carefully and very conservatively while Abyss couldn't care less how much damage they were doing to the living realm.
Basically, these are the five Utopia Angels, each with their own role:
Dysanna the Alolan Raichu: The Thundercall Priestess
Stakkan the Salamence: The Dragonstar Combatant
Uradan the Chesnaught: The Jadestone Guardian
Kursta the Charizard: The Rubyflame Valkyrie
Krysari the Tsareena: The Emeraldsoul Sage
All five of them are imprisoned throughout Silvercoal City. What's even worse is all five of them were crippled with a Shadow Parasite, which means they can't perform their Utopian duties until they've been rescued and have been brought back to Utopia to have said parasite removed. There's no time for that! Instead, five players have to gather the equipment, relics, and gear of the Thundercall Priestess, the Dragonstar Combatant, the Jadestone Guardian, the Rubyflame Valkyrie, and the Ambersoul Sage. Then, they have to learn how to perform these roles from their respective Utopian Angel. The Angels are capable of teaching them everything they need to know even though the Shadow Parasite has prevented them from doing it themselves.
Each one of these Utopia Angels has something very similar to a Stalker Route, only it includes all their gear and instead consists of several "mini routes." For example, for Dysanna, the player may need to get her robe, her tome, her relic, and then locate where Dysanna is and use First Aid on her so they can become the substitute Thundercall Priest(ess).
And this is just the first half of it!
|D| DYSANNA THE ALOLAN RAICHU - The Thundercall Priestess **COMPLETE** (Neo)
Backstory
As a heroic priestess of Utopia, Dysanna's main objective was to provide healing and aid for those that needed help both during and after battles. She provided healing not only for just Utopia's soldiers and defenders, but also for Pokémon that died traumatic deaths and needed counseling.
The situation with the Stalkers drew her attention and she vowed to help put an end to them. However, her mission failed as Abyss's forces detected her presence despite her attempts to hide it. Now, she's been infected with a Shadow Parasite and is being held as a hostage by Abyss.
Angel Route
http://i.imgur.com/QVjkKHf.png
Relic List
Divinity Relic
Thundercaller Robe
Divinity Tiara
Divine Codex
Font
Unzialish (http://www.dafont.com/unzialish.font)
Path of Dysanna - Finding the Thundercall Priestess
Actually finding Dysanna involves two small steps. First, players need to find [Apartment Key 481], which is a key that was lost and was found by Bonnie the Nidoqueen. Next, they need a Fairy Type Pokémon to remove a sparkling barrier around the door.
Once they find Dysanna, she's in bad shape and needs a Pokémon with the First Aid perk. Once Dysanna is healed, she explains what happened and that she needs someone to take her place. Players can decide who gets elected to be the next Thundercall Priest(ess) without using up a turn. Also, this same player gets the Seinaru perk.
Bonnie the Nidoqueen
|D|[Apartment Key 481]
(21a) Sea Guardian Apartments Floor 4
|D|{Apartment 481: 481 Emblem, +Fairy Type+]
|D|{Dysanna the Alolan Raichu: <First Aid>}
Path of the Divinity Relic
This relic serves as a channeling device for Dysanna for her powers. Without it, she can still perform her healing skills, but just not as effectively and it takes longer, as with most cases for Utopia clerics that don't have their relics. Of course, normal Pokémon don't know anything about these relics, so if they come across one, they don't know what it's for.
The Divinity Relic is divided into two parts, the Frame and the Orb. In this case, Dominique the Archeops found the Frame and thought it was a component for the laminating machines at Javelin Manufacturing. He doesn't talk about it openly because the clumsy and lost Archeops thinks his boss might get on his case about it. As for the Orb, Kirsh the Larvitar has it. While gentle, his passion for archeology is going to get in the way of players getting it, so they're going to need someone with the Diplomacy perk to pry it from his hands.
Dominique the Archeops
|D|[Divinity Relic Frame]
Kirsh the Larvitar (Needs <Diplomacy>)
|D|[Divinity Relic Orb]
Once both parts are collected, they're combined to form the |D|[Divinity Relic].
Path of the Divinity Tiara
The Divinity Tiara was found by an anonymous civilian that happened to pick it up and figured he could probably fetch an extremely good price for such divine relics. Well, they're not his, so the players need to take back this stuff and put it to much better use. XD
(19a) The Sapphire Overlook Tower Floor 7
|D|{COGNOS: Security Locker: <Science>}
|D|[Divinity Tiara]
|D|=Dysanna's Information Log= (http://i.imgur.com/aYj3h8p.png)
Path of the Thundercaller Robe
When found by agents of Abyss, Dysanna was stripped of her Thundercaller Robe. In the process, it was damaged and torn before being locked away behind a security door for the Timeless Masterpieces Store. No one suspects the damaged robe to have holy attributes or be from Utopia either, but the Emissaries would be able to figure out its true purpose if they find it. When the players find the robe, they have to repair it.
(24b) The Superplex Shopping Center West - Timeless Masterpieces
|D|{Kexar Security Door: <Science>}
|D|[Thundercaller Robe: <Repair>]
Path of the Divine Codex
Much like Dysanna's Thundercaller Robe, the Divine Codex was found by Abyss and was ripped apart. They could not fully destroy it after Dysanna put seals of protection on it, but they did an enormous amount of damage to it and attempted to separate it as much as possible.
These are in a series of three very tough jigsaw puzzles. And before you can even get started on the puzzle, you need to deploy the Repair perk. The destroyed cover was put into a trashcan on the 11th floor of the Sapphire Overlook Tower. The agents of Abyss don't think anyone will ever find it there. Jerome the Scizor picked up the pieces of the first half of the Divine Codex Pages. He can sense there's something different about the pieces, but he can't figure it out himself and he doesn't have the Repair skills. He, however, would hand them over to a player that gets a good Interview Rapport, has the Repair Perk, or uses Diplomacy. Lastly, Zem the Litwick has the page pieces of the second half. Being homeless, spiritual, and hospital, he can sense there is holy power within the fragments, though he cannot repair the damaged pages himself. He's been looking to find someone to repair them, but no one believes him when he says they have holy power.
(19b) The Sapphire Overlook Tower Floor 11
|D|=Divine Codex Cover: <Repair>= (https://www.jigidi.com/solve.php?id=6IWC3D9K)
Completion Passcode: Apples, Pears, and Oranges, Oh My!
Jerome the Scizor
|D|=Divine Codex Pages First Half: <Repair>= (https://www.jigidi.com/solve.php?id=I1DS95CP)
Completion Passcode: Nothing makes you more smitten than a dancing kitten!
Zem the Litwick
|D|=Divine Codex Pages Second Half: <Repair>= (https://www.jigidi.com/solve.php?id=4J56L0DD)
Completion Passcode: And then Rudolph the Red-nosed Reindeer transformed into a ferocious dragon and asked "HOW'S THIS FOR REINDEER GAMES!?"
Dysanna Graphics
http://i.imgur.com/J1Erfmn.png
Number search puzzle for unlocking the COGNOS Security Locker for the Divinity Tiara
http://i.imgur.com/H5r6S6H.png
Puzzle solution reference.
http://i.imgur.com/aYj3h8p.png
One of Dysanna's books. Found alongside the Divinity Tiara in the COGNOS Security Locker.
http://i.imgur.com/WpXxNE6.png
Divine Codex Cover after it's been completed.
Completion Passcode: Apples, Pears, and Oranges, Oh My!
http://i.imgur.com/QpWFF04.png
Divine Codex Pages First Half after completion. Making up and drawing runes is more fun than I thought!
Completion Passcode: Nothing makes you more smitten than a dancing kitten!
http://i.imgur.com/3AdyS3K.png
Divine Codex Pages Second Half after completion.
Completion Passcode: And then Rudolph the Red-nosed Reindeer transformed into a ferocious dragon and asked "HOW'S THIS FOR REINDEER GAMES!?"
|S| STAKKAN THE SALAMENCE - The Dragonstar Combatant **COMPLETE** (Neo)
Backstory
Angel Route
Stakkan is one of the elite guardians of Utopia and takes his job very seriously. He doesn't have much of a sense of humor, but he is kind of benevolent in protecting righteousness and unleashing his full fury upon Abyss's forces.
When given the task of monitoring Valdyne, he really didn't think the situation was nearly as bad as it actually was, and he is quite frustrated at how much he let his guard down. However, he definitely intends to turn the tables around even though Abyss put him in a state where he would need to rely on an Emissary while he recovers from being shadow-infected.
Relic List
Dragonstar Bracer Set
Celestial Compass
Trinity Gem Set
Dragonstar Armor
Font
Viking (http://www.dafont.com/viking.font)
http://i.imgur.com/8kJSdJ1.png
Path of Stakkan - Finding the Dragonstar Combatant
Finding Stakkan can be done in two ways, but they're both a little tricky.
FIRST WAY: Get the [Director Keycard] and the [Corporate Controller Keycard] on the {Executive Center Lock: Director Keycard Reader, Corporate Controller Keycard Reader / <Science>}
The [Director Keycard] can be found without trouble if the players search 22c, but to get the [Corporate Controller Keycard], a player will need to use the Diplomacy Perk on Symbol the Durant, who will absolutely not give it up any other way. He intends to use the lost card as a bribe for whoever "completely negligent" Pokémon lost it.
SECOND WAY: Use the Science Perk to hack the {Executive Center Lock: Director Keycard Reader, Corporate Controller Keycard Reader / <Science>}. If the players go this route, they need to have someone use the Science Perk and do a hacking puzzle similar to the one that was set up for Dysanna.
(22d) The Diadem Building Silverpatch Distribution Floor 33
|S|[Director Keycard]
Symbol the Durant (Diplomacy)
|S|[Corporate Controller Keycard]
(22f) The Diadem Building High-Link Communications Floor 68
|S|{Executive Center Lock: Director Keycard Reader, Corporate Controller Keycard Reader / <Science>}
IF SCIENCE IS USED: Hacking Number Search Puzzle (http://i.imgur.com/YbkMq7W.png)
|S|{Stakkan the Salamence: <First Aid>}
Path of the Dragonstar Bracer Set
The Dragonstar Bracer Set are just some components of Stakkan's armor. He doesn't have any weapons (mostly because he doesn't really have hands to use them), but he does have a lot of gear involved and that does include these two bracers.
For the [Dragonstar Left Bracer], the players only need to search 21c. For the [Dragonstar Right Bracer], unlike Symbol, Quei has a good and generous personality, so even just a good rapport will get him to hand over the Bracer. He's not interested in wealth or monetary gain, but he does pull the player into a pretty lengthy conversation. XD
(21c) Sea Guardian Apartments Floor 29
|S|[Dragonstar Left Bracer]
=Burnt Journal Note= (http://i.imgur.com/2CQQYyq.png)
Quei the Hariyama
|S|[Dragonstar Right Bracer]
Path of the Trinity Amulet
Filled with protective power, while Stakkan's armor protects him from more of the physical blows of Abyss's legions, this amulet protects him from their curses and dark Kammo. Knowing full well what it was capable of, Abyss had the gems ripped out and separated from Kammo's amulet as one of the first things they did when they ambushed Stakkan. Needless to say, it needs to be reassembled.
The [Gem of Hope] is a ruby-colored orb hidden in the "You Remembered!" gift store where ordinary Pokémon see it as an amazing item, but thankfully no one has purchased it yet. However, it is in a secure glass encasing with an alarm system rigged to it. A player with the Security Perk will need to deactivate the alarm to get to the [Gem of Hope].
The [Gem of Righteousness] is a yellow-colored orb and has a similar situation where a player needs the Lockpick perk for a safety deposit box.
Lastly, the [Gem of Protection] is a green-colored orb at Sentarix in an electronic storage vault. They'll need the Science Perk to hack the computer terminal needed to unlock this vault. No puzzle involved, however.
(25c) The Superplex Shopping Center East - "You Remembered!" Gift Store Floor 6
{Alarmed Glass Encasing: <Security>}
|S|[Gem of Hope]
(33a) Eternity Bank - Main Bank Area
{Locked Safety Deposit Box 572: <Lockpick>}
|S|[Gem of Righteousness]
(37a)Sentarix Corporate Office Floor 5
{Electronic Storage Vault Terminal: <Science>}
|S|[Gem of Protection]
Path of the Celestial Compass
The Celestial Compass works kind of like the one Captain Jack Sparrow has in that it points Stakkan toward his next objective. It's definitely a useful item for one who is constantly on the move. However, like the rest of Stakkan's equipment, it couldn't be destroyed beyond repair, but it was taken apart and disassembled. It consists of three parts. The frame, the arrow, and the disc.
The [Celestial Compass Frame] can be found on the sixth floor of the Sunspot Apartment Tower. No extra craziness needed there. The [Celestial Compass Arrow] can be found at the Law Offices of Mac, Mita, and Onsen. And lastly, the
(1b) Sunspot Apartment Tower Floor 6
|S|[Celestial Compass Frame]
(12) The Law Offices of Mac, Mita, and Onsen
|S|[Celestial Compass Arrow]
(23b) The Anchor Broadcasting Tower Floor 19 Pokémon International Kindred Association (PIKA)
|S|[Celestial Compass Disc]
Path of the Dragonstar Armor
The Dragonstar Armor is highly unique in that it can be rearranged to fit not just Stakkan the Salamence, but other Pokémon as well. But like the rest of Utopia's relics, Abyss's forces could only handle the parts for a limited time before they were utterly burned by them. As a result, they haven't quite figured out a way to take them out of Valdyne until Abyss's darker legions show up, and right now, they haven't gotten to that point of the invasion... but they're drawing closer with each additional kill.
Fragment 1of4 is found at Hazel Plaza Parking Lot while Fragment 2of4 is found on the High School level of Brookheights School. Yoff the Cryogonal has Fragment 3of4 and will give it up with a Positive Rapport Interview or Diplomacy. Dart the Quilfish has Fragment 4of4 but only gives it up with Diplomacy. He will flaunt it around regardless of the interview Rapport level.
(29a) Hazel Plaza Parking Lot
|S|[Dragonstar Armor Fragment 1of4]
(35e) Brookheights School Floor 22 (High School)
|S|[Dragonstar Armor Fragment 2of4]
Yoff the Cryogonal
|S|[Dragonstar Armor Fragment 3of4]
Dart the Quilfish
|S|[Dragonstar Armor Fragment 4of4]
Stakkan Related Graphics
http://i.imgur.com/2CQQYyq.png
Burnt Journal Note found with the [Dragonstar Left Bracer]. It gives a few hints about Utopia's involvement and that the situation is definitely not what Stakkan expected.
http://i.imgur.com/YbkMq7W.png
If the Science Perk is used on the {Executive Center Lock: Director Keycard Reader, Corporate Controller Keycard Reader / <Science>}, this will be the hacking number search puzzle the player has to complete.
http://i.imgur.com/09f6wpY.png
Hacking puzzle solution reference. :3
|U| URADAN THE CHESNAUGHT - The Jadestone Guardian
Backstory
As a guardian defender of Utopia, Uradan has pledged his soul and honor to the defense of the innocent and the righteous. He is both old and wise, but still has plenty of fight left to him and as he would say, "there is still more to my tale." Kind, benevolent, and even with a sense of good humor, many look up to Uradan and all that he stands for.
Uradan was one of the most vigilant when it came to monitoring Valdyne, but he did not anticipate Abyss's forces breaking so many "rules of engagement" in so little time. He is ashamed he allowed himself to be captured despite how he tried to resist their dark presences, but when he is approached by the Emissaries, he will be more than happy to help the players in their missions.
Overall, Uradan has a very Optimus Prime kind of personality.
Relic List
Jadestone Divinity Shield
Jadestone Sword
Heavenly Battalion Armor
Font
Forgotten Uncial (http://www.dafont.com/forgotten-uncial.font)
Angel Route
http://i.imgur.com/doFJLoL.png
(Silly me just noticed I misspelled shield in several cases on this XD)
Uradan has only three relics instead of four, but the complexity behind the shield pretty much makes up for that.
Path of Uradan - Finding the Jadestone Guardian
Uradan didn't go down easy when he was ambushed by Abyss's forces, so after overwhelming him by the numbers, they had to use the closest containment they could that would be able to keep the Chesnaught under control. They also placed a booby trap on it.
(60c) Coldon Apartment Building Floor 14
|U|[Ticket Booth B Key]
(10g) Parking Lot Entrance and Ticket Purchasing
|U|{Trapped Ticket Booth B: Ticket Booth B Emblem, <Security>, +Dark Type+}
#Nightmarish Presence: Dark# (Deals 1 point of Sanity Damage, 25% chance of causing Confusion, 25% chance of causing Infatuation)
|U|{Uradan: <First Aid>}
Path of the Jadestone Divinity Shield and the Reconstruction
The Jadestone Divinity Shield is Uradan's hallmark relic, but a lot of damage was done to it and it came close to being fully destroyed. Abyss's forces even managed to undo both protective seals and the blessing rites.
The left half and right half of the shield can be recovered just by searching, but both halves need to be repaired by someone who has the Repair perk. Each half has to be done one at a time, but after that, they can be fused into one piece by holy power.
Torqueal the Ampharos has the =Adamant Seal: <Seinaru>=, which takes the form of a Picross puzzle only a player with Seinaru can do. Torqueal will hand it over to the players with good Rapport or with Diplomacy, though he will kindly remark that he's never seen something so fascinating like it before, even though he can't figure it out.
Plana the Gogoat has the Blessing Rites, but obviously doesn't understand the Seinaru behind it. However, she's extremely stubborn, won't think the player who interviews her is capable of figuring it out either, and as a result, she won't fork it over unless she gets Diplomacy treatment. Once the players get it, it's a very tough jigsaw puzzle.
Lastly, the second seal, the Glorious Seal, is a maze that needs to be completed. This can be found at 68, Giphlin's Estate. However, they need to have <Seinaru> before they can get started.
(21b) Sea Guardian Apartments Floor 18
|U|[Broken Jadestone Shield Left Half: <Repair>]
(43c) The Platinum Tower Skyscraper
|U|[Broken Jadestone Shield Right Half: <Repair>]
Torqueal the Ampharos
|U|=Adamant Seal: <Seinaru>= (http://ichrisi.bizhat.com/custom_js/picross_play.html?20.20|b934Lx_7Zvi6bx2fK0W00KK89y 5qyU9fD2j_gqyUuAffbb04Wus97uvv08nf26402f0)
Plana the Gogoat (Diplomacy)
|U|=Blessing Rites: <Seinaru>= (https://www.jigidi.com/solve.php?id=B9Z5MOQX)
Completion Passcode: Sometimes I wonder what would happen if Totoro and No-Face met each other.
(68) Giphlin's Estate
|U|=Broken Glorious Seal: <Seinaru>=] (https://www.jigidi.com/solve.php?id=WO9OB28Z)
Completion Passcode: People all over the world, join hands, start a love train, love train!
Path of the Jadestone Sword
Compared to the shield, the Jadestone Sword isn't too much trouble. They just have to get the hilt and the blade, reassemble the two, and then have a grass type bless them.
(59a) Silvercoal City Courthouse
|U|[Jadestone Sword Hilt]]
(25a) The Superplex Shopping Center East Floor 1 Indicative Hardware and Appliances
|U|[Jadestone Sword Blade]
Path of the Heavenly Battalion Armor
The Heavenly Battalion Armor is a bit more complex than the sword, but still a lot less demanding than the shield.
Mirad holds the U Key needed to unlock the Utility Cabinet at the Metter Machine Shop. She may be sociable, but she doesn't give in easily and will need Diplomacy used on her to reveal the U Key. To make things harder, she won't revel she has it either. But, once they get it and they use it on the {Utility Cabinet}, they'll find the first fragment of the Battalion Armor.
For the [Supply Key Fob], the players need to get the [Supply Key Fob] from the Dakin Apartment Tower Apartment 1430, which needs a player with Lockpick. Once they have the fob, they then need to take it to Silvercoal City's Synth Power plant and use it on the Underground Supply Locker.
Only once they have both parts can they combine them to form the [Heavenly Battalion Armor].
Mirad the Drapion (Diplomacy)
|U|
(67) Metter Machine Shop
|U|{Utility Cabinet: U Emblem}
|U|[Battalion Armor Fragment 1of2]
(92b) Dakin Apartment Tower
|U|{Apartment 1430: <Lockpick>}
|U|[Supply Key Fob]
(91a) Silvercoal City Synth Power Plant Sublevel B14
|U|{Underground Supply Locker: Supply Key Fob Reader}}
|U|[Battalion Armor Fragment 2of2]
Uradan-related Graphics
http://i.imgur.com/yDNguCR.png
Solution to the Adamant Seal Picross Puzzle
http://i.imgur.com/8Eu2BGV.png
Blessing Rites Solution Reference
http://i.imgur.com/fQ9Mo25.png
Glorious Seal (When completed as Jigsaw)
http://i.imgur.com/2qsIRBP.png
Glorious Seal (When completed as Maze)
|KU| KURSTA THE CHARIZARD - The Rubyflame Valkyrie ***COMPLETE***
Backstory
Kursta is known among Utopia as a fierce warrior who uses her wit, skill and brute strength to conquer anything and everything that impedes her path. Her passionate attitude aides her in ploughing down any problem in her way, big or small. She prefers to attack aerially and from a distance, and favours spears. Without much to battle against, she serves as a trainer and a mentor to those wishing to follow in her path.
Valkyries are known for aiding those in battle who are wounded. However, her charms only work on a certain number of pokemon, so she is burdened with the tough decision of deciding who lives and who dies. She carries these decisions with her in her heart always, remembering who she had to leave on the battlefield. Her fierce demeanour can sometimes be intimidating, but also empowering.
Relic List
Crusader Spear
Crusader Helmet
Essence Charm
Irongold Drinking Horn
Font:
VTC Goblin Hand (http://www.dafont.com/vtc-goblin-hand.font?text=DYSANNA%2C+KURSTA+AND+Krysari)
Theme Song
Starfleet - Two Steps From Hell (https://www.youtube.com/watch?v=jeFT3Fh6KFM)
Angel Route
http://i.imgur.com/NxazhHi.png
Path of Kurasta - Finding the Rubyflame Valkyrie
Kursta can be found at the Windstone Housing Project locked inside a shed. She is unconscious from the dark plague which has incapacitated her. The only way a player can revive her is by feeding her [Divine Water] through her drinking horn once it has been fully assembled.
(61) Windstone Housing Project (Abandoned)
|KU| {Locked Shed: Maze Keycode, <Lockpick>, +Normal Type+ / +Rock Type+
{Kursta the Charizard: Divinity Water, Irongold Drinking Horn} (Must be used together; cannot be used individually)
Path of the Irongold Drinking Horn
The players must find the , , [Irongold Drinking Horn 3of3], [Silver War Paint] and [Divine Water] to reassemble it. Once the three parts have been found, they magically reform the horn. It has markings engraved on it which look dull and lifeless; it becomes apparent to the players that they need to find some sort of paint to go over the markings. Once the silver war paint has been added, the horn is ready for use once again. The players will need to collect some ordinary water (which can either be collected from any water source or by a +Water Type+), and then Seinaru must be performed on it to turn it into [Divine Water]. Once completed, the players may now revive Kursta if they have found her. [Silver War Paint] is obtained by completing Shellia the Gorebyss' mission. It CANNOT be obtained with the Diplomacy perk, or through any other means.
[u](50b) Blackbridge Industrial Plant (Abandoned), Floors 6-15
{Storage Room: <Lockpick>}
|KU| [Irongold Drinking Horn 1/3]
(47a) Azure Waters Tower, Floors 1-7
|KU| [Irongold Drinking Horn 2/3]
(46b) The Seawish Tower, Floors 11-20
|KU| [Irongold Drinking Horn 3/3]
+Water Type+ / any water source
|KU| {Water: <Seinaru>}
[Divine Water]
Shellia the Gorebyss (reward for Mission (http://www.pokemoncrossroads.com/forum/showthread.php?12123-Side-Quests-and-Missions&p=223834&viewfull=1#post223834))
|KU| [Silver War Paint 3/3]
[i]Path of the Crusader Helmet
Kursta values her helmet, which represents her status as a Utopian Valkyrie. It gives her immense pride while protecting one of the most important parts of her body. Its draconian wings are a stark contrast to the other Valkyrie helmets in Utopia, which are mostly feathered and majestic. She her hers tailored for her to represent the fierceness that she utilises in battle.
The players must find the [Crusader Helmet Base], [Crusader Helmet Right Wing], [Crusader Left Wing], [Silver War Paint], and use <Repair> to restore it.
(15a) Silvercoal City Police Station, Floors 1-3
|KU| [Crusader Helmet Base]
(10d) Patriarch Stadium (Abandoned), Parking Deck Floors 1 and 2
|KU| [Crusader Helmet Right Wing]
46. Skrux the Steelix
|KU| [Crusader Helmet Left Wing]
Skrux is enthralled by this mysterious wonder. He can tell that it's some kind of heavenly artifact, but he is unsure what it means, who it belongs to, and how to use it. He offers it to the players almost immediately. He is cooperative and simply amazed. He requests that when the artifact has been assembled, someone show it to him. If they do, he'll give them a consumable berry. XD
87. Shellia the Gorebyss (reward for Mission (http://www.pokemoncrossroads.com/forum/showthread.php?12123-Side-Quests-and-Missions&p=223834&viewfull=1#post223834))
|KU| [Silver War Paint 3/3]
Path of Crusader Spear
The players must find the [Crusader Spearhead], [Crusader Spear Shaft], [Silver War Paint], and complete =Instructions Jigsaw= to fully assemble it.
7. Spimmley the Hippopotas
|KU| [Crusader Spearhead]
Spimmley will happily hand over the spearhead if the player does not have a negative rapport with her. If they do have a negative rapport, then Spimmley will assert that she needs "proof" that the spearhead is important to the player. This can be done by showing her the [Crusader Spear Shaft] or the =Instructions Jigsaw= (completed). Alternatively, the Diplomacy perk will allow for the item to be handed over without question.
(23d) The Anchor Broadcasting Tower, Floors 31-40 (Triple Wind Studios (TWS))
|KU| {Employee Locker: <Lockpick>}
[Crusader Spear Shaft]
87. Shellia the Gorebyss (reward for Mission (http://www.pokemoncrossroads.com/forum/showthread.php?12123-Side-Quests-and-Missions&p=223834&viewfull=1#post223834))
|KU| [Silver War Paint 3/3]
(28a) Silvercoal Medical Center, Sublevels B3-B1 (Surgical Unit)
|KU| =Instructions= (https://www.jigidi.com/solve.php?id=E74EQROJ) (Codeword: Even the bluest skies become the blackest nights)
+Dragon Type+, +Ice Type+
|KU| Crusader Spear (Assembled)
Path of the Essence Charm
Kursta, being a Valkyrie, has some measure of power over who lives and who dies on the battlefield. She must live with the choices she makes, which may destroy her if she possessed a different personality. However, her strong resolve and trust for herself doesn't allow her to feel constant remorse or second guess herself when it comes to warriors she has allowed to move on to the next life. However, it isn't possible to accomplish this feat without the use of her Essence Charm, which blesses those who have fallen and enchants those who she revives with her Irongold Drinking Horn. It is vital to her role as a Utopian Valkyrie, and without it, she can not be who she was meant to be.
Players must assemble [Shattered Charm Half 1/2], [Shattered Charm half 2/2], and then assemble it by reciting the classic incantation chanted by Kursta to 'activate' her charm. This will require the players to find =Ancient Language Decryption Key= and =Ancient Language Incantation=. They must then decrypt the language by figuring out the key and transcribing the message. They must then grab both charm halves and recite the passage to restore the charm.
49. Shrig the Joltik
|KU| =Ancient Language Decryption Key= (http://i.imgur.com/xdJ399w.png)
Shrig is happy to hand anything over. He claims that he loves puzzles and wanted to figure this one out, but it appears as if it's been torn and the actual message is still out there somewhere. IF the players already have the message in their inventory, Shrig asks if he can solve it. XD But then chooses not to and hands over the key. Shrig will hand over the puzzle regardless of rapport.
(48b) Balek Manufacturing Plant (Abandoned), Floors 11-20
|KU| =Ancient Language Incantation= (http://i.imgur.com/18woSlR.png)
(47) Azure Waters Tower
|KU| [Shattered Charm Half 1/2]
64. Jarck the Carbink
|KU| [Shattered Charm Half 2/2]
Jarck is obssessed with jewels and although this charm isn't necessarily a gemstone, it's still akin to jewellery and they want to hang onto it. Jarck will ONLY hand over this item if they are INTIMIDATED by a super-effective rapport effect, regardless of whether it's positive, neutral or negative. However, the exception to this is the Diplomacy perk! They will fork it over if someone uses it on them.
Kursta-Related Graphics:
http://i.imgur.com/xdJ399w.png
The key to the ancient language puzzle.
http://i.imgur.com/18woSlR.png
The code puzzle that needs to be solved.
http://i.imgur.com/HOfjDJW.png
The lock maze puzzle. Solution here. (http://i.imgur.com/ZKw3lUA.png)
http://i.imgur.com/C6gnHiy.png
The completed version of the instructions for the Crusader Spear's assembly. Puzzle Here. (https://www.jigidi.com/solve.php?id=E74EQROJ)
|KR| KRYSARI THE TSAREENA - The Emeraldsoul Sage - ***COMPLETE***
Backstory
As a Utopian Sage, Krysari is often turned to for guidance, wisdom and peace of mind. She is an expert in meditation, believing that she can touch the spirits of those with whom she comes into contact. Her Rod of Light helps to soothe all those who are touched by its magnificent orb, which is said to contain peace itself. She wears a cloak at all times which is old and grey, and keeps her modest. Her role in Utopia has always been that of a pacifist, but she is highly valued and at the peak of her field. She is the oldest Sage in Utopia, and is even said to possess the ability to see into the future. She neither confirms nor denies any such claim.
Her words are few but meaningful. Her peaceful nature is contagious to some and aggravating to others. She has never given in to anger or hate, and prefers to clear her mind of emotion in general. She believes that her Jade Bangle helps to keep her grounded, for wearing it gives her strength by drawing it from every soul in Utopia. Her volume Wisdom of Ages is her most valued possession, and believes that its contents is both sacred and irreplaceable. Upon descending to Valdyne, she recognises the great risk of taking the volume with her, but also believes that it will never stray too far from her and is therefore not worried about its fate.
Relic List
Rod of Light
Jadestone Bangle
Stonequarter Cloak
Wisdom of Ages
Font:
Holy Empire (http://www.dafont.com/holy-empire.font?text=DYSANNA%2C+KURSTA+AND+Krysari)
Angel Route
http://i.imgur.com/RcGmFjq.png
Path of Krysari - Finding the The Emeraldsoul Sage
Krysari can be located in the Macanan Textile Manufacturing building on the 18th floor (b). She is in a sealed off storage room which is accessible only by getting the [MTextile Storeroom Key] at 14a. Krysari will be found deep, deep in meditation as the poisonous shadowy aura simmers around her. She is severely hurt, and is alive only because she was able to slip into a comatose-like meditation which manages to slow down every process in her body to preserve what strength she has left. The players must use <First Aid> on her, and then she will awaken from her meditation.
(14a) Eastbound Shopping Center, Staryubucks Coffee (Abandoned)
|KR| {Defunct Security Camera: <Repair>, <Security>}
[MTextile Storeroom Key]
(89b) Macanan Textile Manufacturing, Floors 11-20
|KR| {Sealed-Off Storage Room: MTextile Key Slot, +Rock Type+}
#Tornado Bomb, Flying&Bug# (Deals 2 points of Health damage; one per type)
|KR| {Krysari the Tsareena: <First Aid>}
Path of Rod of Light
The Rod of Light serves as Krysari's peace-giver. It calms others just to look at it, which is part of her job as a Sage--to make others feel at peace and able to see past their emotions to embrace their inner selves. However, the [Light Orb] and have become separated, and both are needed to come together and
75. Giphlin the Xatu
[b]|KR| [Light Orb]
Giphlin, a pokemon of high status, is not willing to hand over what she thinks is a valuable orb far surpassing anything she can find on the market. The ONLY reason she would be willing to fork it over is if <Diplomacy> is used on her.
(26e) The Skymark Building, Floors 41-50 (Flashbrand Marketing)
#Psychic Explosion, Psychic# (Deals 2 points of Health damage, 2 points of Sanity damage)
|KR| [Bare Rod #TRAPPED#: {Unsettling Resonance, Psychic: <Security>}] (Deals 1 point of Health damage and 1 point of Sanity damage if attempted use occurs without <Security> to remove)
{[Light Orb], [Bare Rod] (Untrapped): <Seinaru>}
|KR| [Rod of Light]
Path of Stonequarter Cloak
The Stonequarter Cloak is so named for its simple, drab, grey design. It is the shade of a typically boring stone, although Krysari does not see this as a negative. She is aware that her body is vibrant and colourful, but takes comfort in knowing that the cloak keeps her somewhat modest--that one's physical appearance does not total anything akin to internal enlightenment. It does, however, have an important insignia placed in the centre of the back piece, which symbolises the line of Jadestone Sages in Utopia. This became torn from the cloak when the agents of Abyss thwarted the Angels' plans.
Players will need to gather [Torn Cloak Half 1/2], [Torn Cloak Half 2/2], and [Sacred Thread]. Both cloak halves will form {Torn Cloak Halves: Sacred Thread} and they must use [Sacred Thread] to sew the two halves back together, and then all three items become [Plain Cloak]. They must then find [Dulled Insignia], =Mysterious Puzzle= which becomes the =Activation Maze= which activates the Insignia and makes it [Jadestone Insignia]. Both items will then become {Plain Cloak, Jade Insignia: +Grass Type+} so players must use +Grass Type+. It will then create the [Stonequarter Cloak].
12. Tamtor the Shuckle ♂
|KU| [Sacred Thread]
Tamtor is very careful with his words, and will attempt to convince the players to trade with him for the [Sacred Thread]. He will ask for 1 Cheri Berry, 1 Chesto Berry, 1 Rawst Berry. However, he will hand over the [Sacred Thread] for free if pressured by a pokemon who has a super-effective rapport, as he does his best to avoid conflict (for his own self interests). <Diplomacy> will not work on him, as he knows all the tricks of the silver tongue.
(26a) The Skymark Building, Floors 1-10 (Law Offices of Jasp, Tammti, and Leogan)
|KR| [Torn Cloak Half 1/2]
(43k) The Platinum Tower Skyscraper, Penthouse and Rooftop Garage, The Silver Cloud Restaurant
{Security Processor: <Science> / <Lockpick>}
|KR| [Torn Cloak Half 2/2]
{Torn Cloak Halves: Sacred Thread}
|KR| [Plain Cloak]
(6) Whitehall Apartments
|KR| =Mysterious Puzzle= (https://www.jigidi.com/solve.php?id=44INM04U) (Codeword: We built a paradise) (Creates =Activation Maze= (http://i.imgur.com/4jVlZhd.png).)
(20d) The Cloudrise Tower, Floors 31-35
|KU| [Dulled Insignia] (When =Activation Maze= is solved, it automatically becomes [Jadestone Insignia] in players' inventory.)
{Plain Cloak, Jadestone Insignia: +Grass Type+}
|KR| [Stonequarter Cloak]
Path of Jade Bangle
Players will need to gather , [Glimmer Crystal], [Shimmer Crystal], and mend it with <Repair>.
(93b) Uniper Hovercraft Hangar, Floors 11-20
{Bronze Pressure Plate: ^Medium Pokemon^}
|KR| [Glimmer Crystal]
(95c) Grande Gallery, Floor 2
{Steel Pressure Plate: ^Medium Pokemon^}
|KR| [Shimmer Crystal]
(87c) OmniCore Engineering Complex, Floors 11-20
{Titanium Pressure Plate: ^Medium Pokemon^}
|KR| [Broken Jade Bangle]
[i]Path of Wisdom of Ages
Wisdom of Ages is the name of Krysari's sacred volume of compiled wisdom passed down from sages of previous generations. Within it are spells, incantations and an accumulation of knowledge gathered over years of experience and practiced arts. Krysari is almost never seen without it on her person.
Players will need to find the battered [Wisdom of Ages Front Cover], =Wisdom of Ages Page 1/2=, =Wisdom of Ages Page 2/2= (which becomes =Wisdom of Ages Excerpt= (http://i.imgur.com/3tO53BW.png) when both are found) and [Missing Depictions] in order to bind the book once more. It will then need to be bound with +Fairy Type+.
(26) The Skymark Building
{Type Lock A1: +Fighting Type+, +Ground Type+, +Dark Type+}
|KR| =Coded Wordsearch 1/3= (http://i.imgur.com/MR1XVMJ.png)
(27) Beacon Restaurant (Abandoned)
{Type Lock A2: +Poison Type+, +Flying Type+, +Fire Type+, +Ice Type+, +Bug Type+}
|KR| =Coded Wordsearch 2/3= (http://i.imgur.com/mb1Runq.png)
(32) Silvercoal City Fitness Center
{Type Lock A3: +Ghost Type+, +Steel Type+, +Dragon Type+, +Grass Type+, <Lockpick>}
|KR| =Coded Wordsearch 3/3= (http://i.imgur.com/nDeoI1k.png)
(39e) Summer's Moon Condominiums, Floors 41-50
{Workstation: Solved Coded Wordsearch}
|KR| [Missing Depictions]
(54D) Northwind School
{Tiny Gap: ^Small Pokemon^}
|KR| =Wisdom of Ages Page 1/2= (http://i.imgur.com/nV87KHC.png)
28. Giji the Nuzleaf
[b]|KR| =Wisdom of Ages Page 1/2= (http://i.imgur.com/3DiiroL.png)
Giji does not care much for this random relic, but wants something in exchange for handing over the page: 2 Adrenaline Syringes. <Diplomacy> will work on her, however.
(74) Starbelt Manufacturing Plant (Abandoned)
|KR| [Wisdom of Ages Front Cover]
{Wisdom of Ages: +Fairy Type+}
|KR| =Wisdom of Ages Excerpt= (http://i.imgur.com/3tO53BW.png)
All items bind to become this one equation.
Krysari-related Graphics
http://i.imgur.com/4jVlZhd.png
Activation maze to activate the Jade Insignia for Krysari's Stonequarter Cloak. Solution is here (http://i.imgur.com/Oswsvgr.png), puzzle version is here (https://www.jigidi.com/solve.php?id=44INM04U). Codeword: MAZEACTIVATE
http://i.imgur.com/YmwAPi8.png
The three-piece coded wordsearch that is required to find [Missing Depictions]. It comes in three pieces, 1/3 (http://i.imgur.com/MR1XVMJ.png), 2/3 (http://i.imgur.com/mb1Runq.png), 3/3 (http://i.imgur.com/nDeoI1k.png).
http://i.imgur.com/nV87KHC.png
This is the first page from the Wisdom of Ages volume. It is page 1/2.
MEDITATION
Meditation is self-resignation and recognition.
Emptying the mind of thoughts can be the first step to acquiring peace. Concentrating one’s mind on a single thought, or perhaps no thought at all, can be key to finding inner sanctity.
Meditation aids mental and spiritual development, contemplation, and relaxation. Focusing on a single idea, concept or thought allows for the mind to stretch until it becomes engulfed by the chosen notion and evolves into
clarity and tranquility.
Alternatively, there is no thought. There is only focus, but simultaneously no focus. There is nothing to fear, nothing to feel, and nothing on which to focus. Worry not about the past or future. There is only now.
http://i.imgur.com/3DiiroL.png
The second page from Wisdom of Ages. It is page 2/2. Both pages form =Wisdom of Ages Excerpt= (http://i.imgur.com/3tO53BW.png).
(I rasterised the text layer and forgot to copy & paste but basically it just says "This is how you sit when you meditate!" xD)
Neo Emolga
12-07-2017, 07:51 PM
How DID you have to pull off the Sin Purge in Season 2, anyway? This curious Pikachu has long wondered.
It keeps going. I needed two posts because trying to put everything into one crashes the page!
SIN PURGE RITUAL FROM SEASON 2 (Part 2)
The Reconstruction of the Beacon
The second half of the Sin Purge Ritual consists of rebuilding the Celestial Altar, the Divinity Lighthouse, and the Utopia Whitefire Beacon. Instead of gathering building materials, I figured they need to gather the relics necessary to rebuild these things with special Utopia "magic" called Seinaru (Japanese for "Holy"). Now, they can't even get started on this until at least one of the players learns how to use Seinaru from one of the rescued Angels. Until they do, things just appear as *?* marks for a lack of understanding what they are.
Seinaru essentially becomes a learnable Perk. It's a force of Utopia holy magic and it's also a special Utopia language. The players won't know they can actually get this until they rescue their first Utopian Angel.
The actual site where the Divinity Lighthouse and Celestial Altar can be erected is exactly at 7c, Greendash Park Conservatory, considered the Hallowed Ground. Little do the Pokémon of Silvercoal City know that it has a truckload of secrets that have existed in mystery for generations. Of course, the players don't know this and they need to realize it before they can really get started. The monuments, murals, and statues there have been there for generations, but no one truly knows their purpose. Well, if the players go this route, they're about to find out!
Basically, this process needs to be completed in five steps. And these also have to be done in order (which makes it much more difficult than discerning the Stalkers considering the Stalkers can be worked out in any order).
STEP 1: Preparation of the Hallowed Ground
State at this Step:
(7c) Greendash Park Conservatory
{Trinity Stone Monuments: *?*, *?*, *?*, <*?*>} (Seen without Seinaru)
{Trinity Stone Monuments: Completed Marker of the Horizon, Completed Marker of the Equinox, Completed Marker of the Heavens, <Seinaru>} (How it appears after the player learns how to understand Seinaru)
This process involves finding out 7c Greendash Park Conservatory is in fact the prospect for being Hallowed Ground. Of course, the players need to stumble upon this location first before they can even hope to get anything going. :P To make this location Hallowed Ground, the players have to activate three stone monuments using Seinaru.
{Trinity Stone Monuments: Completed Marker of the Horizon, Completed Marker of the Equinox, Completed Marker of the Heavens, <Seinaru>} (How it appears after the player learns how to understand Seinaru)
Each of these involves having to solve a cryptogram puzzle that's more on the tougher side and is pretty lengthy. Also, only players who know Seinaru can do these.
DETAILS:
http://i.imgur.com/c3xCLu6.png
HORIZON MARKER:
Praise the light and the brilliance of Utopia
For the white horizon shines as hope for all
And nourishes those who starve in the darkness
A brighter dawn will divide the shadows
And drive back the wicked like a javelin
Once more the heavenly battalion will triumph
http://i.imgur.com/sVgwiZz.png
EQUINOX MARKER:
Once more a holy blessed equinox will be lit
And this marker will stand witness to the revelation
Sun in hand with the stars gathered
Night suppressed as the final war is seized by the divine
The legions of the Abyss will be driven back to the bowels
But not even in their cowardice will they find refuge
http://i.imgur.com/Nhyd7Tl.png
HEAVENS MARKER:
Gather the righteous united hand in hand
As the lantern of Utopia flares brightly
For upon this marker the heavens will signal
A new age of timeless prosperity
Light the song of time and glory
And forge the new world for all
Once all three are completed, the whole location changes to:
(7c) Greendash Park Conservatory Hallowed Ground
And... they're just getting warmed up at this point. Basically, as storyline goes, this creates a protective barrier around the area that Abyss's forces and Enthrallers can't bypass. This prevents them from interfering with the ritual. At this point, they don't know and don't care about what's going on here. They don't suspect anything.
STEP 2: Summoning of the Celestial Altar
State at this Step:
(7c) Greendash Park Conservatory Hallowed Ground
{Hallowed Ground: Completed Starcaller Staff, Reading of the Starcaller Tome, Completed The Star of High Utopia Alignment, <Seinaru>}
With the Trinity Stone Monuments lit, the players are only just getting started. They now need to summon the Celestial Altar upon Valdyne. This actually ends up destroying and replacing the conservatory in the process.
The Starcaller Ritual will have probably just as many steps and pieces as a full Stalker Route. They will need to:
Assemble a Starcaller Staff. It's in three parts ([Starcaller Shaft], [Starcaller Head], and [Starcaller Crystal]) that are scattered among locations and civilians. Happy hunting.
Assemble the Starcaller Tome. And phooey, there's pages missing. Happy hunting.
Complete The Star of High Utopia Alignment. Obviously, they need to assemble the instructions that tells them how to do this. Oh yes, and only someone with the Seinaru perk can do it.
DETAILS:
Path of the Starcaller Staff
To complete, the Starcaller Staff, they need the Shaft, the Head, and the Crystal. The staff is used as a kind of summoning tool, and in this case, it would be used to warp in the Celestial Altar from Utopia itself.
The Shaft can be found at Kingsmark Supermarket without too much extra trouble. Meanwhile, Sanshi the Mawile has the Head, but will entrust it to the players with a good Rapport or Diplomacy use. To get to the Crystal, the players need to Lockpick the Abandoned Security Safe at the Million Bank.
(57) Kingsmark Supermarket
|SP2| [Starcaller Shaft]
Sanshi the Mawile
|SP2| [Starcaller Head]
(14d) Million Bank (Abandoned)
{Abandoned Security Safe: <Lockpick>}
|SP2| [Starcaller Crystal]
Path of the Starcaller Tome
The Starcaller Tome serves as the instruction book for summoning the Celestial Altar. Without it, it's kind of like trying to cook something you'd never done before without a recipe. XD
Donnely has the first quarter of the pages, but due to his nature, he won't give them up without someone spanking him with Diplomacy. Only on good interview will he mention he's been coming across strange things laying around, but he won't go into detail about the pages.
Charli the Marill, on the other hand, has the second quarter of the pages. Unlike the others, he needs to be outright threatened to give up the pages. Even just a good rapport will get him to talk about them, but he still won't give them up thinking of the value they might have. But, if the players outright push him into a corner, he'll fork them over, albeit begrudgingly.
The third quarter of the pages can be found at 29 Hazel Plaza, lost in a pile of neglected trash and debris. In a similar fashion, the fourth quarter of the pages can be found in a dumpster around the outside of the Blackbridge Industrial Plant.
Donnely the Stoutland (Diplomacy Needed)
|SP2| [Starcaller Tome Pages 1of4]
Charli the Marill (Threatening-level Rapport or Diplomacy Needed)
|SP2| [Starcaller Tome Pages 2of4]
(29) Hazel Plaza
|SP2| [Starcaller Tome Pages 3of4]
(50) Blackbridge Industrial Plant (Abandoned)
|SP2| [Starcaller Tome Pages 4of4]
The Star of High Utopia Alignment
This special star alignment Seinaru spell is needed as the foundation of the Celestial Altar. Since they're going to be building the Divinity Lighthouse on top of this thing AND it's going to have to support not only the power that purifies all of Valdyne and protects the site from all the Abyss's dark influences, this spell has to be powered to the max. The puzzle basically symbolizes the amount of effort needed to cast this thing correctly.
The players can do this puzzle as soon as Step 2 has started, but whoever does it needs the Seinaru perk.
=The Star of High Utopia Alignment: <Seinaru>= (https://www.jigidi.com/solve.php?id=DR3S1TUH)
Completion Passcode: Happy Fluffy Bunny Pancakes
Here's what the finished version looks like:
http://i.imgur.com/ew4mNxq.png
JIGIDI PASSCODE: Happy Fluffy Bunny Pancakes
If they get this far, 7c becomes this:
(7c) Greendash Park Celestial Altar
The Abyss still doesn't think anything is up, but they're a little annoyed about the presence of this thing. Their activity level still doesn't change, however.
STEP 3: Erecting of the Divinity Lighthouse
Ready for some fun? Things get trickier here. When Utopia wants a new building put up, they don't build it brick by brick, they just summon them from divine and holy essence and energy, which materializes into a very beautiful crystalline material. It's flat out toxic and deadly to anyone who is wicked or is associated with Abyss.
State at this Step:
(7c) Greendash Park Celestial Altar
{Celestial Altar: First Summoner Calling <Seinaru>, Second Summoner Calling <Seinaru>, Third Summoner Calling <Seinaru>, Utopia Divinity Link}
Summoning the Divinity Lighthouse requires three players with Seinaru. So at this point, the players would have had to rescue at least three of the five Utopia Angels.
First, the players need to figure out the instructions on how to perform a Utopia Summon. And pieces of that are all over the place. Once the instructions are complete, they need three separate players to do each Summoner calling. Also, they need to create the Utopia Divinity Link, which is a three-piece artifact that needs to be reassembled. So to sum it all up, they need:
Completed Summoner Calling Instructions - Created by piecing Incomplete Summoner Calling Instructions parts 1of4, 2of4, 3of4, and 4of4 together.
Three separate players, each with Seinaru, to complete each instance of the three Summoner Callings. Oh, and as a fun bonus, they can't take further action until all instances are completed or they abort and have to start the Callings all over again. So they'd better have all three of their volunteers ready when it's time. >:3
Completed . Basically, this is how they contact Utopia itself and notify them of the operation that is at hand. Utopia won't be aware this is going on until this step is completed. To complete the , they need the [Divine Relic Disc], the [Divine Lightseeker Gems], and the [Holy Relic Seal].
DETAILS:
Completed Summoner Calling Instructions
Like the Celestial Altar, the instructions for summoning the Divinity Lighthouse has their own thing going on, and it's not something that can be improvised like a grilled cheese sandwich. Thankfully, it's easy enough for an Emissary to pick up and learn, but they need the exact words in Seinaru. Without those, well, they're just squawking. XD
Part 1of4 can be found on the 3rd Floor of the Silvercoal City Shipyard and Port Authority Main Building. No crazy shenanigans here.
Par t 2of4 is held by Phontox the Banette. Naturally, Phontox doesn't like to admit defeat and tries to break the Seinaru code in his free time, but hasn't been able to. He will, however, give up the page either with a good Rapport, if the player knows Seinaru, or if the player uses Diplomacy.
Part 3of4 requires a little hacking at The Silver Vault. A player with the Science perk will be able to hack the electronic lock, but it won't require any crazy puzzle stuff.
Part 4of4 is around the exterior of the Platinum Tower Skyscraper. To get to it, a small-sized Pokémon needs to climb into a tight air duct to get to the pages that have scattered inside.
[u](41a) Silvercoal City Shipyard and Port Authority Main Building Floor 3
|SP3| [Summoner Calling Instructions Page1of4]
Phontox the Banette
|SP3| [Summoner Calling Instructions Page2of4]
(31) The Silver Vault
|SP3| {Electric Lock Encasement: <Science>
|SP3| [Summoner Calling Instructions Page3of4]
(43) The Platinum Tower Skyscraper
|SP3| {Exterior Ventilation Duct: ^Small Pokémon^>
|SP3| [Summoner Calling Instructions Page4of4]
Path of the Utopia Divinity Link
Ever wonder what it would be like to have Heaven's phone number? Well, this Utopia Divinity Link is pretty much that, just for Pokémon and Utopia. It allows the Pokémon of Valdyne to have a direct communication link to the powers of Utopia, who will immediately begin to communicate with the players as the final strike is prepared.
The Divine Relic Disc can be found at the Dhalshaw Laboratories, mistaken by other Pokémon to be research equipment.
The Divine Lightseeker Gems can be found at Tanihall Plaza. However, only a large Pokémon or a Pokémon with flying can get to them due to them being on an elevated construction scaffolding.
Lastly, the Holy Relic Seal can be found at 35d BrookHeights School Floor 17 Middle School. It is, however, in a locker that needs to be picked or can be burnt down by a fire type.
(82) Dhalshaw Laboratories
|SP3| [Divine Relic Disc]
(90) Tanihall Plaza
{Elevated Scaffolding: ^Large Pokémon^ / +Flying Type+}
|SP3| [Divine Relic Disc]
(35d) Brookheights School Floor 17 Middle School
{Locker 724: <Lockpick> / +Fire Type+}
|SP3| [Holy Relic Seal]
If they pull it off, they get to this point:
(7c) Greendash Park Celestial Altar and Divinity Lighthouse
Oh, and at this point, Abyss starts taking notice and for every action, there is now a 10% they'll be attacked by an anonymous Stalker every time they perform an action outside of 7c. These attacks will always do one point of Health damage. Also, signs around town are starting to look dark. Abyss has begun to amplify their attacks. Now they're getting flustered at the sight of this stuff.
STEP 4: Creation of the Utopia Whitefire Beacon
Now things are getting interesting! At this point, the players now need to create the Utopia Whitefire Beacon that goes on top of the Divinity Lighthouse. Otherwise it's just a very pretty tower that doesn't really do anything.
And this is what we're looking at.
State at this Step:
(7c) Greendash Park Celestial Altar and Divinity Lighthouse
{Divinity Lighthouse Missing Whitefire Beacon: Holy Dawnlight, Divinefire, +Bug Type+, +Dark Type+, +Dragon Type+, +Electric Type+, +Fairy Type+, +Fighting Type+, +Fire Type+, +Flying Type+, +Ghost Type+, +Grass Type+, +Ground Type+, +Ice Type+, +Normal Type+, +Poison Type+, +Psychic Type+, +Rock Type+, +Steel Type+, +Water Type+}
First, they need the [Holy Dawnlight]. That's completed by gathering [Essence Fire], [Purity Oil], and [Wishcaster Blessing]. Happy Hunting.
And they need some [Divinefire].
And they need one Pokémon of every type to feed the essence of the beacon with their powers.
The lore behind this is the fire of Utopia will mingle with the powers and wills of the Pokémon of Valdyne. This, in turn, forms the pact between Pokémon of Utopia and Pokémon of Valdyne that a Decree of Judgment is requested. Yes, Virginia, this basically contractually states Valdyne wants to bring about the day of judgment early and accepts all the benefits and consequences of it doing so. In Earthly terms, it would be like the people of Earth signaling Heaven to request that they want the Second Coming of Christ to come early.
DETAILS:
With the Lighthouse now summoned and in place, the beacon needs to be lit up. Everything is set and the lighthouse has been protected, but now it's actually time for it to do its stuff!
Essence Fire, Purity Oil, and Wishcaster Blessing are all needed to create Holy Dawnlight. With all of these ingredients in place, the beacon can be forever lit and will work it's purifying magic. Lastly, Divinefire will ensure the Abyss will never be able to put out the fire. They won't even be able to look at it once it has been added to the beacon! It all comes down to this!!
What's the catch?
...what's the catch...
Oh honey... funny you should ask!
These four absolutely critical ingredients are located at the end of the HARDEST Stalker Routes! (NYA NYA NYA NYA NYA!)
http://i4.photobucket.com/albums/y109/Ultradyne/b5d75c693006f2022a1af55fca5ebce8_zps7tcjlfu3.gif
Yes, we wanted a way for the best Stalker routes to get done before Sin Purging. Well, hehehe, here it is! >:3
(95a) Grande Gallery
[u](95a) Basement Floors -1-0
{Mangled Gate: <Repair>, Slaughter Slot}
#Giant Roots Trap, Grass# (Deals 1 point of Health damage)
Underground Bunker (not suspicious at first...) {Door of Deception: Knife-Shaped Groove, Smeargle tail engraving, Honey-related Inscription} (Requires [Glowing Toothed Dagger], [Smeargle Hair Paintbrush], [Soothing Honey]
All of Roulx's secrets!
|SP4| [Essence Fire]
(63) Silvercoal City Correctional
{Correctional Tunnel Network: Ashen Path, Torn Path, Spoiled Path, Neurotic Path}
{Torn Path: Seven Missing Heads} (All [Masks] required spelling LEGPAWS with first letters)
{Lair of Sinners} [Rite of Abstinence], [Screaming Crown Half 1/2]
{Neurotic Path: Archaic Console reading "INPUT RITE COMMANDS"} (Requires [Rite of Abstinence])
=Spot-the-Sins= (becomes [25 Code])
{Blistering Path: Archaic Console reading "INPUT CODE"} (Requires [25 Code])
=Sin Curse Crossword= (becomes [Incriminating Admission] when completed), [Screaming Crown Half 2/2]
{Ashen Path: Giratina Engraving: Missing Crown} (Requires [Screaming Crown Half 1/2] and [Screaming Crown Half 2/2])
{Store Room: Archaic Console reading "INPUT ADMISSION"} (Requires [Incriminating Admission]
=Class Photo=
|SP4| Purity Oil
(2a) Brook Heights Building, Floors 1-10
{Sapling Family House: Locked Door} (Requires [Sapling Family Key])
{Secret Trapdoor} (Requires [SE34 Codeword] and [SE35 Codeword])
=Distorted Audio= (http://vocaroo.com/i/s1hpn7H5k167)
Creates =Restored Audio= (http://vocaroo.com/i/s0M9RzDtCnvM) when [Fragmented ARD] is applied. |SP4| [Wishcaster Blessing]
(94) Silvercoal City Metro Station South
{Gateway to Akumu: Wearing of the Shadow Shriek Omen, Presentation of the Tome of the Black Creed, Wearing of the Infernal Armament, Offering of the Deathwish of the Dark Payment, Wearing of the Masochist Mask}
#Heavy Infernal Presence# (Deals Two damage to Sanity, 100% chance of causing Confusion)
Visual 1 (http://i.imgur.com/GRfkrG1.gif)
Visual 2 (http://i.imgur.com/iqwbJc3.gif)
Visual 3 (http://i.imgur.com/lJ663LZ.gif)
=Revealing of the Dark Emissary: Dakku=
Ambience for Akumu Segment (https://www.youtube.com/watch?v=tEFEOSFfboU)
#OVERWHELMING Infernal Presence# (Deals FULL damage to Sanity, 100% chance of causing Confusion)
=Betrayer Pikachu: SPARE or ABANDON=
|SP4| [Divinefire]
http://i.imgur.com/w3uAf13.gif
That takes them to this step:
(7c) Greendash Park Celestial Altar - Completed Divinity Lighthouse and Whitefire Beacon
It's time for the final step! Oh, and by the way, Abyss is going nuts at this point and is trying to stop the operation however they can. The chance of being attacked while outside of 7c is now 30%. The skies are going dark and it looks as though Abyss is about to break out in full fledged war. It has started to rain black and daylight is rapidly diminishing. It looks like a dark apocalypse is at hand, but 7c stands as a lit candle in the darkness.
STEP 5: The Final Rites - Song of the Utopian Angels
I'm sure you've caught on that this isn't just to wipe out the Stalkers and Enthrallers. It's to now open up the Book of Revelations on Valdyne and protect it from Abyss forevermore.
(7c) Greendash Park Celestial Altar and Divinity Lighthouse
{Completed Divinity Lighthouse: Song of the Thundercall Priestess <Seinaru>, Song of the Dragonstar Combatant <Seinaru>, Song of the Jadestone Guardian <Seinaru>, Song of the Rubyflame Valkyrie <Seinaru>, Song of the Emeraldsoul Sage <Seinaru>}
At this final point, all five Utopia Angels need to be found, all of their stuff needs to be collected, and five players had to have decided who takes what role. As soon as one starts with the Thundercall Priestess, the others need to follow suit in this exact order. This is where communication and teamwork will absolutely pay off.
If they pull off all of this craziness off, boom, they get the ultimate ending and they get to read all about how Utopia sends in buttloads of forces to tell Abyss to "get rekt." Basically, all sin and evil gets totally purged from Valdyne forevermore, and there isn't a single darn thing Abyss can ever do about it with the Divinity Lighthouse eternally lit and protected.
The Nonexistent Tazz
12-07-2017, 09:40 PM
... Well. That's a really long sin purge ritual, but I think having tribulations to actually get at the ingredients we need (as opposed to just finding them like in 1 and 3) ought to be part-and-parcel. While we're onto the what-ifs of Season 2, who were the Stalkers?
I also have a few bits of feedback, but mostly, it comes down to two things.
First: Searching is overpowered AND overrated right now. The whole of this game was 'search everywhere and we'll find out everything eventually,' in other words, the 'treasure hunt' of season 1. I think Yandil's gimmick of not having a hideout was actually genius in its entirety even if it was so obvious that it was him anyways it warped into a red herring. I enjoyed Bloodwish'es takedown because it was based entirely on witness testimony and an investigation as opposed to the usual rock-solid evidence of a stalker hideout. In short; less things that revolve around just searching, please. More puzzles and more Stalkers that do not directly implicate themselves in their own hideouts, basically. It'd also put interviews as being important to do as no matter how much we look, there would not be enough evidence to take down a Stalker from just searching. (also, more booby-trapping of Sin Purge Ritual items by Stalkers, perhaps even separate from their own hideouts, please. Just stumbling upon the bowls and candles to be blessed felt silly and far too easy.)
Second: The high number of sanity traps *and* the lack of power in the First Aid kit just because of the fact it doesn't treat sanity basically makes Resting superior in all cases. I think +2 San and +2 HP for First Aid is perfectly valid, as there's other uses for the other traits.
Pokemon Trainer Sarah
12-07-2017, 10:10 PM
I CAN'T BELIEVE YANDIL WAS ACTUALLY A STALKER! I had like this idea that maybe he was working against the Stalkers all along and that's why he was so busy and stressed and why the other Stalkers were trying to implicate him with notes saying he was untrustworthy and stuff. XD
Neo this was so fun!!! I loved it!
I actually thought Mission Disclosure was really cool. It added an extra puzzle where you could figure out who you spoke to and who was likely to be a Stalker. It definitely tipped me off about Kanja. We didn't get that close to disclosure and it didn't put me off interviewing at all. Random idea but what if instead of mission disclosure straight away from interviewing you got something like "the stalkers seem excited about something tonight" and then you have the next day round to do an action to stop the disclosure from happening? It could be a new skill maybe to track down and kill a mini stalker messenger on its way to report to the enthrallers (new use for Assassinate??) and cost 1 health/1 sanity to perform. If you don't perform it then its +10% or whatever. If someone goes berserk/faints then you wouldn't have a chance to stop the disclosure though. This would only be necessary if disclosure was more common like from talking to a stalker OR from someone close to the stalker who might mention it to them (ie. a close friend or family member).
I also really liked that even thought Tashy did the ritual at the end, we did most of it ourselves and actually identified all the stalkers except Yandil. In season 1, I didn't like that we could do the sin purge ritual at the end with NO IDEA who the stalkers were still. It was like bypassing all the great stuff you had planned and set out and skipping to the end! This time it didn't feel like that (though I guess it could have if we performed the ritual earlier if Tashy just happened to identify all the stalker samples quickly).
I can understand how having Tashy there seemed a little bit like we didn't have to do as much anymore but really we had to do a lot more than in season 1 to get the ritual performed, and Protecting her every night also used up our resources a lot. I think it was well balanced and didn't feel like she was too overpowered or anything. We could have finished things off without her without any trouble, it just would have been a gamble on Yandil.
We didn't do a lot of interviewing this time (not sure if that's cos people were worried about mission disclosure, I personally wasn't but didn't interview much as I didn't have a good matchup with almost everyone XD). Maybe one way to make interviewing more relevant and required would be to allow some of the characters to have more items. Like the Clefable this time had one of the items we needed but I remember in season 2 a lot more Pokemon seemed to have items or passwords or something to give us. That makes interviewing necessary rather than being able to search everywhere and find everything. Just a thought though.
I think everything you put in the first post sounds really good.
Neo Emolga
12-07-2017, 10:15 PM
... Well. That's a really long sin purge ritual, but I think having tribulations to actually get at the ingredients we need (as opposed to just finding them like in 1 and 3) ought to be part-and-parcel. While we're onto the what-ifs of Season 2, who were the Stalkers?
Yeah, it was insane and I really wouldn't want to work on something that enormous again, but I do like how it was a MUCH different kind of style.
As for Season 2's Stalkers, I'll show that too!
I also have a few bits of feedback, but mostly, it comes down to two things.
First: Searching is overpowered AND overrated right now. The whole of this game was 'search everywhere and we'll find out everything eventually,' in other words, the 'treasure hunt' of season 1. I think Yandil's gimmick of not having a hideout was actually genius in its entirety even if it was so obvious that it was him anyways it warped into a red herring. I enjoyed Bloodwish'es takedown because it was based entirely on witness testimony and an investigation as opposed to the usual rock-solid evidence of a stalker hideout. In short; less things that revolve around just searching, please. More puzzles and more Stalkers that do not directly implicate themselves in their own hideouts, basically. It'd also put interviews as being important to do as no matter how much we look, there would not be enough evidence to take down a Stalker from just searching. (also, more booby-trapping of Sin Purge Ritual items by Stalkers, perhaps even separate from their own hideouts, please. Just stumbling upon the bowls and candles to be blessed felt silly and far too easy.)
I tried a few new things with this one, as you can tell. I wanted to test the waters first before going too deep, but I'd have to say the experiments I tried worked pretty well and I definitely want to delve more into them. I also agree that it's time to have other styles toward eliminating Stalkers and not just have the Route setup. Like you said, I think less Searching and more other means would be great.
When it comes to Overkill/Yandil the Smeargle, I'll admit this guy was a kind of social experiment with a lot of reverse psychology mixed in. He didn't have a hideout and didn't have a Stalker Route that would lead to an obvious answer at the end. The whole question with him was "would the players trust the word of the townspeople and go with their gut instinct?"
You answered HECK NO. And it's funny because they were all right. You guys were even debating the color beige!
When I designed this Stalker, I thought this could go one of two ways. First way, they follow the advice of the town and blow him up early. To me, it would have been an easy "ah well, good on them, but I still have six other Stalkers out there." And the other way was they keep questioning everything about him over and over again and never get to a sound choice about what to do. And this is EXACTLY WHAT HAPPENED! It makes me wonder what would have happened if there was no Sin Purge Ritual!
It was crazy to host this and see the town warn you THIS MANY TIMES ABOUT YANDIL!
http://i.imgur.com/tbWa4TJ.png
=The Wall Warning=. Showed up in Post #9! (http://www.pokemoncrossroads.com/forum/showthread.php?15526-The-Stalkers-RPG-Main-Action-and-Team-Status-Thread-SEASON-3-*SWEET-VICTORY!*&p=258159&viewfull=1#post258159) Well, it was a start of more things to come!
Some Overkill details in Post #19 (http://www.pokemoncrossroads.com/forum/showthread.php?15526-The-Stalkers-RPG-Main-Action-and-Team-Status-Thread-SEASON-3-*SWEET-VICTORY!*&p=258173&viewfull=1#post258173). Sure, not a direct link to Yandil, but it gave you some clues!
Laura has a chat with the dude in Post #36! (http://www.pokemoncrossroads.com/forum/showthread.php?15526-The-Stalkers-RPG-Main-Action-and-Team-Status-Thread-SEASON-3-*SWEET-VICTORY!*&p=258257&viewfull=1#post258257) Gives you important clues he's always in a rush and doesn't ever STOP! This was pretty important!
Post #61! (http://www.pokemoncrossroads.com/forum/showthread.php?15526-The-Stalkers-RPG-Main-Action-and-Team-Status-Thread-SEASON-3-*SWEET-VICTORY!*&p=258592&viewfull=1#post258592) Madder interviews Murana the Clefable and she mentions being very uneasy about Yandil.
Edder wasn't crazy about him either in Post #63! (http://www.pokemoncrossroads.com/forum/showthread.php?15526-The-Stalkers-RPG-Main-Action-and-Team-Status-Thread-SEASON-3-*SWEET-VICTORY!*&p=258604&viewfull=1#post258604) Sure, he may seem crazy, but he KNEW!
Nillian mentions being suspicious about Yandil in Post #81! (http://www.pokemoncrossroads.com/forum/showthread.php?15526-The-Stalkers-RPG-Main-Action-and-Team-Status-Thread-SEASON-3-*SWEET-VICTORY!*&p=258731&viewfull=1#post258731) "It's like that guy is possessed or something." Guess what? He totally is!
SAM'S INVESTIGATION ON YANDIL (http://www.pokemoncrossroads.com/forum/showthread.php?15526-The-Stalkers-RPG-Main-Action-and-Team-Status-Thread-SEASON-3-*SWEET-VICTORY!*&p=258895&viewfull=1#post258895)
I honestly thought he was going to get toasted after this and that putting "Something really bothers you about Yandil, and you feel it's PLAUSIBLE he may even be a Stalker" was a death sentence on the guy at this point. Not so, and this happened early on in the game!
Sarah's Search on Yandil's apartment in Post #120 (http://www.pokemoncrossroads.com/forum/showthread.php?15526-The-Stalkers-RPG-Main-Action-and-Team-Status-Thread-SEASON-3-*SWEET-VICTORY!*&p=259031&viewfull=1#post259031) doesn't reveal too much, but it does reinforce his whole excessively Type A persona.
http://i.imgur.com/V5syqP9.png
It's the NEVER NEVER STOP =Paper Rambling= note by Overkill in Post #123! (http://www.pokemoncrossroads.com/forum/showthread.php?15526-The-Stalkers-RPG-Main-Action-and-Team-Status-Thread-SEASON-3-NOW-LIVE!&p=259039&viewfull=1#post259039) I wonder... who does that remind you of?
Drana the Maractus again, has suspicious about Yandil in Post #136's Interview (http://www.pokemoncrossroads.com/forum/showthread.php?15526-The-Stalkers-RPG-Main-Action-and-Team-Status-Thread-SEASON-3-*SWEET-VICTORY!*&p=259240&viewfull=1#post259240). More clues dumped in there. At this point, I'm wondering how much more it might take!
Guess what? Rolia the Lurantis feels the same way about Yandil in Post #146's Interview! (http://www.pokemoncrossroads.com/forum/showthread.php?15526-The-Stalkers-RPG-Main-Action-and-Team-Status-Thread-SEASON-3-*SWEET-VICTORY!*&p=259544&viewfull=1#post259544) Seems like that wasn't enough, though.
Sure, some weird kid left the =Deranged Chalk Drawing= at the Sunnytown Strip Mall (Search Post #157 (http://www.pokemoncrossroads.com/forum/showthread.php?15526-The-Stalkers-RPG-Main-Action-and-Team-Status-Thread-SEASON-3-*SWEET-VICTORY!*&p=259599&viewfull=1#post259599):
http://i.imgur.com/tcn4JNq.png
But they were right all along!
Oh, here's another big one. Post #165 (http://www.pokemoncrossroads.com/forum/showthread.php?15526-The-Stalkers-RPG-Main-Action-and-Team-Status-Thread-SEASON-3-*SWEET-VICTORY!*&p=259660&viewfull=1#post259660), an interview with Jessy the Lycanroc. THIS, RIGHT HERE WAS SO, SO IMPORTANT:
"I think Yandil is the only guy that shops at the mart at this hour," Jessy explains. "The guy's a freak.He's always mumbling to himself, talks to himself, probably has some freaky split personality disorder, and buys the weirdest combinations of stuff. Five nights ago, he bought an air freshener, permanent markers, four cases of that nasty Sidewinder energy drink, and some black touch-up paint meant for cars. What the hell, he doesn't even own a car. And why shop here, he could get all that and more at the ApexMart. Makes me wonder if he was kicked out of that place by the manager."
AND
"Anyway, I need to find where the hell that sledgehammer went to," Jessy sighs. "I've already looked around and couldn't find it. With my luck, some jerkoff probably stole it. If you happen to see it, let me know."
Oh, all those notes around town? Oh, and yeah, that sledgehammer. These were really critical clues. Again, I thought he was going to be toast after dropping these details. But he lived on!
More stuff in Post #166 (http://www.pokemoncrossroads.com/forum/showthread.php?15526-The-Stalkers-RPG-Main-Action-and-Team-Status-Thread-SEASON-3-*SWEET-VICTORY!*&p=259662&viewfull=1#post259662)! Loads more about Yandil and his nasty attitude with Jeddi as well as the ridiculous amount of work he does.
And while Jeddi may be kind of an idiot, there's more in Post #186's Interview! (http://www.pokemoncrossroads.com/forum/showthread.php?15526-The-Stalkers-RPG-Main-Action-and-Team-Status-Thread-SEASON-3-*SWEET-VICTORY!*&p=259844&viewfull=1#post259844)
There's a little bit of mentioning in Deen's Interview in Post #226 (http://www.pokemoncrossroads.com/forum/showthread.php?15526-The-Stalkers-RPG-Main-Action-and-Team-Status-Thread-SEASON-3-*SWEET-VICTORY!*&p=260151&viewfull=1#post260151). Nothing too new, but it's more to add to the pile!
Boom, Jeb the Mawile's interview in Post #250 (http://www.pokemoncrossroads.com/forum/showthread.php?15526-The-Stalkers-RPG-Main-Action-and-Team-Status-Thread-SEASON-3-*SWEET-VICTORY!*&p=260272&viewfull=1#post260272). This guy was a big friend to the Emissaries and gave you THE WHOLE LIST OF STALKERS AND HOW MANY THERE WERE. And "I agree with the others when they highly suspect Yandil the Smeargle is the one known as Overkill." I really thought he would be very close to toast considering how much this guy spilled his guts for details on not just him, but ALL the Stalkers. Guess that still wasn't enough, though!
Some suspicions at the diner in Post #251 (http://www.pokemoncrossroads.com/forum/showthread.php?15526-The-Stalkers-RPG-Main-Action-and-Team-Status-Thread-SEASON-3-*SWEET-VICTORY!*&p=260276&viewfull=1#post260276). Not a big one either, but you keep hearing it!
Briteria, another big friend of the Emissaries, FURTHER TELLS YOU how she's convinced Yandil is a Stalker in Post #280 (http://www.pokemoncrossroads.com/forum/showthread.php?15526-The-Stalkers-RPG-Main-Action-and-Team-Status-Thread-SEASON-3-*SWEET-VICTORY!*&p=260453&viewfull=1#post260453)! These were your big allies (besides Tashy) in this season and you didn't believe them either! :O
This... this one was the best.
Post #283, THE RESTRAIN POST ON YANDIL (http://www.pokemoncrossroads.com/forum/showthread.php?15526-The-Stalkers-RPG-Main-Action-and-Team-Status-Thread-SEASON-3-*SWEET-VICTORY!*&p=260658&viewfull=1#post260658).
YANDIL HIMSELF CONFESSES TO BEING A STALKER AND EVEN MENTIONS HE'S OVERKILL. YOU DO NOT GET MORE OBVIOUS THAN THIS!!! I truly thought he would be deader than dead after this. But nope, nope, nope, the carousel keeps going!
Then there's the =Wall Rambling= RIGHT AT THE GAS STATION in Post #302 (http://www.pokemoncrossroads.com/forum/showthread.php?15526-The-Stalkers-RPG-Main-Action-and-Team-Status-Thread-SEASON-3-*SWEET-VICTORY!*&p=260773&viewfull=1#post260773)!
http://i.imgur.com/mE1cDM9.png
Oh, guess who was there writing that with those black permanent markers?
Then you find more in Post #314! (http://www.pokemoncrossroads.com/forum/showthread.php?15526-The-Stalkers-RPG-Main-Action-and-Team-Status-Thread-SEASON-3-*SWEET-VICTORY!*&p=260937&viewfull=1#post260937)
http://i.imgur.com/XhfutuF.png
Hey, guess what? Dad's right.
Misa's interview gives you ANOTHER claim against Yandil in Post #357 (http://www.pokemoncrossroads.com/forum/showthread.php?15526-The-Stalkers-RPG-Main-Action-and-Team-Status-Thread-SEASON-3-*SWEET-VICTORY!*&p=261217&viewfull=1#post261217)! But that goes out the window too.
More warnings about Yandil in Post #380! (http://www.pokemoncrossroads.com/forum/showthread.php?15526-The-Stalkers-RPG-Main-Action-and-Team-Status-Thread-SEASON-3-*SWEET-VICTORY!*&p=261338&viewfull=1#post261338) Vessi gives you more details about him! At this point, I'm really wondering how much more needs to be laid out!
More claims against Yandil when he kills Cashi the Jumpluff (http://www.pokemoncrossroads.com/forum/showthread.php?15526-The-Stalkers-RPG-Main-Action-and-Team-Status-Thread-SEASON-3-*SWEET-VICTORY!*&p=262004&viewfull=1#post262004) with "A HEAVY BLUNT WEAPON." Hey, where DID that sledgehammer go?
Hey look! There's Yandil with a sledgehammer in Post #456 (http://www.pokemoncrossroads.com/forum/showthread.php?15526-The-Stalkers-RPG-Main-Action-and-Team-Status-Thread-SEASON-3-*SWEET-VICTORY!*&p=262082&viewfull=1#post262082) when you interview Vasha!
Nothing.
on a side note, I'm not entirely convinced Yandil is actually a stalker. Definitely possible, Neo could easily be tricking us with a red herring, (I mean, all the other times the public thought someone was a stalker they were wrong) But what really makes me suspicious is that the confirmed stalker sample black fur could easily belong to Jeddi the bewear, whom Yandil has a very bad relationship with. It would seem very convenient for Jeddi, as a stalker who knows Yandil personally, to us Yandil's personality against him mto make him seem liek a culprit.
I've heard Yandil tossed around so much I have a feeling he's a definite red herring, so uh, anyone else?
Yandil I'm still not sure about just cos he seems so obvious and we haven't found anything at his work or home yet, but rather a lot of notes ABOUT him which kinda makes it seem there's a Stalker out there who hates him. He is mortal enemies with Jeddi the Bewear and I feel like that's somehow relevant and one or the other is a stalker. The confirmed Stalker sample Black Fur could belong to Jeddi, while the non-confirmed Beige Fur could belong to Yandil.
Also still not convinced on Yandil. Still too convenient that all the public is pointing to the same person. I'm more suspicious of Jeddi, who keeps messing with Yandil's head.
Yeah, after talking to Jeddi I really don't think Yandil is a stalker. I'm still watching Jeddi but I think she might be in the clear as well. Maybe.
It's weird. I kinda feel like Yandil isn't a stalker cos it's just so obvious and he doesn't seem to be doing anything that weird... But it's hard to know. Neo could just be tricking us really good either way. XD
This is extraordinarily infuriating. He's basically admitted to nothing, as I'm reasonably sure Stalkers can't admit they're actually Stalkers, though Neo may actually be waving this one right in our face. Then again, we never actually asked about what the heck he's doing. Whatever it is, it seems improbable for it to be Yandil. (Or at least, Yandil can't be overkill.)
All I can suggest is hope that the Eevee statue leads somewhere. Let's quit the restraints for now. Maybe Diplomacy on Yandil to make up if we sincerely believe we'll be talking to him more than once.
Imma be straight up on the Yandil situation... I'm pretty sure that he's not a stalker and is merely getting the short stick as people find someone to blame for the murders. People didn't like him before, so they're simply shoving him aside more, hoping to get rid of him. I feel sorry for the hard working Smeagol...
I don't know. I really really don't think Yandil is a stalker. Something just feels really off about him. I mean, what stalker would admit they were a stalker during an interrogation? That just doesn't seem right.
That's my thought exactly and one of the big reasons why I think Yandil is a massive red herring. This is why I'm asking for us to knock out Nhils and Enis first, as we can at least identify them tonight. If one of them is Beige, then Yandil is almost certainly not a Stalker and we can rule him out, so that's progress. If neither are, then Yandil being a Stalker is technically irrelevant-that means the Beige furred stalker would be the last, thus Tashy can just Sin Purge Overkill and we won't need to know who's who.
https://78.media.tumblr.com/9d17f0695c43d50eeaf83036883df2a8/tumblr_n0cd3t9eW71rjenv2o1_500.gif
Hey, hey guys, just so you know...
Yandil is a Stalker.
https://s5.postimg.org/bbxg9eddz/b5d75c693006f2022a1af55fca5ebce8.gif
Okay, I'll admit, this was me in full-fledged naughty mischievous flying squirrel mode.
Second: The high number of sanity traps *and* the lack of power in the First Aid kit just because of the fact it doesn't treat sanity basically makes Resting superior in all cases. I think +2 San and +2 HP for First Aid is perfectly valid, as there's other uses for the other traits.
Yeah, I think this would be fair as well. I do have to say that a lot of the major Health-damaging traps were disarmed or dodged. Enis's mirror never set off and that was a heavy psychic attack that would have left a lot of other people pretty beat up. Rusty also dodged a bunch of really nasty ones, also, so it looks more like Sanity was really the only threat, but it could have been more on the Health side of things too if it played out differently.
But yeah, I think First Aid doing a +2 Health and +2 Sanity when used on another player would be fair and I would change that for next time.
Neo Emolga
12-07-2017, 10:36 PM
I CAN'T BELIEVE YANDIL WAS ACTUALLY A STALKER! I had like this idea that maybe he was working against the Stalkers all along and that's why he was so busy and stressed and why the other Stalkers were trying to implicate him with notes saying he was untrustworthy and stuff. XD
Neo this was so fun!!! I loved it!
Ooh, that's actually a good theory and I didn't think of that possibility! But yeah, as I told Tazz, this was an interesting experiment I wanted to try and boy did it give me very interesting results!
I'm glad you really enjoyed it! I had a blast running it and even though there's a few itty bitty tweaks that could be done, I think everything worked out pretty well.
I actually thought Mission Disclosure was really cool. It added an extra puzzle where you could figure out who you spoke to and who was likely to be a Stalker. It definitely tipped me off about Kanja. We didn't get that close to disclosure and it didn't put me off interviewing at all. Random idea but what if instead of mission disclosure straight away from interviewing you got something like "the stalkers seem excited about something tonight" and then you have the next day round to do an action to stop the disclosure from happening? It could be a new skill maybe to track down and kill a mini stalker messenger on its way to report to the enthrallers (new use for Assassinate??) and cost 1 health/1 sanity to perform. If you don't perform it then its +10% or whatever. If someone goes berserk/faints then you wouldn't have a chance to stop the disclosure though. This would only be necessary if disclosure was more common like from talking to a stalker OR from someone close to the stalker who might mention it to them (ie. a close friend or family member).
Yeah, that was exactly my intention for that unexpected increase in Mission Disclosure, though I'm thinking of making it possible to have ways to bring that down. Your idea also sounds like an interesting idea for a new thing to try. I might work on that a bit more in future releases.
I also really liked that even thought Tashy did the ritual at the end, we did most of it ourselves and actually identified all the stalkers except Yandil. In season 1, I didn't like that we could do the sin purge ritual at the end with NO IDEA who the stalkers were still. It was like bypassing all the great stuff you had planned and set out and skipping to the end! This time it didn't feel like that (though I guess it could have if we performed the ritual earlier if Tashy just happened to identify all the stalker samples quickly).
Yeah, this is very true. In Season 1, the Sin Purge Ritual was kind of a bit too influential in the sense that it disregarded everything else that happened in the entire game. I wanted it to be an alternate way to win the game, but in there, it was a bit too black and white. I think the methods need to be blended, such as items needed for Sin Purge could be found alongside the things needed for the Stalkers and there could be some items where there are multiple kinds of uses for it and the players need to decide which one they want to go with, kind of like deciding how you want to evolve your Eevee.
I think this different take on the Sin Purge Ritual was worth a try, but I think there's probably better things to do next time.
I can understand how having Tashy there seemed a little bit like we didn't have to do as much anymore but really we had to do a lot more than in season 1 to get the ritual performed, and Protecting her every night also used up our resources a lot. I think it was well balanced and didn't feel like she was too overpowered or anything. We could have finished things off without her without any trouble, it just would have been a gamble on Yandil.
Yeah, it's tough to balance these things and I'm glad she didn't feel too overpowered, though I can see why some people feel she stole a bit of the glory at the end. Totally didn't think of that, but it's something I'll keep in mind for next time.
We didn't do a lot of interviewing this time (not sure if that's cos people were worried about mission disclosure, I personally wasn't but didn't interview much as I didn't have a good matchup with almost everyone XD). Maybe one way to make interviewing more relevant and required would be to allow some of the characters to have more items. Like the Clefable this time had one of the items we needed but I remember in season 2 a lot more Pokemon seemed to have items or passwords or something to give us. That makes interviewing necessary rather than being able to search everywhere and find everything. Just a thought though.
I think everything you put in the first post sounds really good.
This is very true, and I only realized it at the end when all the Stalker Routes were made. Way more items need to be in the possession of way more civilians. It should really be at least close to an even split and I understand where Tazz feels it's a bit too much of a treasure hunt. This is definitely something I'll keep in mind as well. :3
The Nonexistent Tazz
12-07-2017, 10:42 PM
I will admit that Yandil admitting he was a Stalker felt outright impossible, like a contradiction, given the last two times Pokemon admitted to being Stalkers up front, there were... Noticeable side-effects. That he just up and did it clean was quite frankly one of the best covers ever, ironic as it must be. And 'probably' is not 'definitely,' though nevertheless, I just thought of one more problem.
Basically; the system of having gene-testing for Stalkers... Really simplifies things. Especially since most of the samples were unique; thus, we could practically cross off quite a few Pokemon just depending on which samples weren't Stalker samples, had we really paid mind to it. That seems too powerful for me, especially as that's a side effect of finding the pieces of the puzzle.
Extensive length aside, Season 2's sin purge ritual actually seems extremely well-designed, with sufficient perils and a lot of legwork in exchange for eliminating the guesswork of Stalkers-a rightfully powerful reward for all the trouble, though also slower and more dangerous compared to assassination/Exorcism.
Morzone
12-07-2017, 10:56 PM
If it hadn't been for the Beige fur, I would've been really sure it was actually Jeddi the Bewear. I thought Jeddi was actually the stalker, and was purposefully messing with Yandil's head (Both in the obvious open way and in a more sinister way) as a cover up. I mean, that's the trope: Someone is acting weird and someone is messing with him because he's being weird. Except that in reality its the messing with him that's making him weird, making the second person have some kind of underlying plot. (Usually to push suspicion onto someone else)
As for trusting the towns people, season 1 and two didn't exactly have the best track record on that. I know the positive/negative Relationship system worked differently, but pretty much every time someone claimed someone else was a stalker, it was just a personal bias against that individual. I just assumed You'd stretched that a bit into the "Guy who no one in the town likes" thing. Clearly a lesson learned for next round.
As for season 2, clearly you just need to be hired by Nintendo and turn it into an actual videogame people could play in their own time and not have to worry that the people running it behind the scenes get ground into the dust.
EmeraldSky
12-07-2017, 11:19 PM
Neo Emolga
::crawls out from the mountain of info::
Wow...we barely made a dent in any of that!
You don't mind if I borrow this idea (albeit expanded a little) for my own writings (and possibly another round of the Jeweled Adventurers, since the first round fizzled out?)
ARandomTool
12-08-2017, 12:48 AM
Ooh, I like season 2 Sin Purge! Flavorful like Bless here!
Hey, I'm not just flavor anymore! You got me a new body, so *Bleh*
Oh, fine. But if that purge wasn't quite so complex, it'd be great! I love a good universe. And also, we need to bleed more, not merely go coocoo-clock insane. I can understand darkness fiddling with our heads, but sometimes it goes a more direct route.
Oh, an idea though... Covert Ops!
In this game, all the townies knew we were Seekers. Taking Covert Ops as a thing at the beginning makes you look like a member if the town... Even to Stalkers. Your actions get limited somewhat (No direct "breaking and entering", no assassinating, ect. Only normal, but Stalker concerned, people stuff), but Stalkers have a chance of trying to off YOU which is very bad for them, because you survive to tell the tale.
Pokemon Trainer Sarah
12-08-2017, 01:31 AM
Looking over that list of Yandil clues it pretty funny. I didn't put together the markers and sledgehammer etc. at all. XD There was SO MUCH evidence that it seemed like it could have been a trap either way. If we'd only had one or two pieces of evidence plus the beige fur then I would have believed it more haha! Definitely an interesting exercise in psychology.
Neo Emolga
12-08-2017, 01:33 AM
I will admit that Yandil admitting he was a Stalker felt outright impossible, like a contradiction, given the last two times Pokemon admitted to being Stalkers up front, there were... Noticeable side-effects. That he just up and did it clean was quite frankly one of the best covers ever, ironic as it must be. And 'probably' is not 'definitely,' though nevertheless, I just thought of one more problem.
I'll be honest, I never thought it would go so far, but hey, it happened! It was a good experiment to try, because it shows there's different ways to design Stalkers and what reveals them.
Basically; the system of having gene-testing for Stalkers... Really simplifies things. Especially since most of the samples were unique; thus, we could practically cross off quite a few Pokemon just depending on which samples weren't Stalker samples, had we really paid mind to it. That seems too powerful for me, especially as that's a side effect of finding the pieces of the puzzle.
For some, yeah, but for others... not so much. Such as ruling out a White Fur for example. Well, plenty of Pokémon have white fur, but they have other colors for fur as well. Now a White Feather getting ruled out would probably make it safe to say a Swanna is innocent, but how about a Staraptor? Or a Delibird? They have white feathers, but they also have feathers of other colors as well. So yeah, you could do that to some degree, but not entirely without risking the chance you rule out a Stalker.
Extensive length aside, Season 2's sin purge ritual actually seems extremely well-designed, with sufficient perils and a lot of legwork in exchange for eliminating the guesswork of Stalkers-a rightfully powerful reward for all the trouble, though also slower and more dangerous compared to assassination/Exorcism.
Yeah, it would have taken forever and a day. I like the style of Season 2's Sin Purge, but it's so dang long and big. A more condensed version I think would be a good idea. The other thing is there were eleven Stalkers in Season 2. The Sin Purge in there had to be just as challenging as taking everything that made up all eleven Stalkers and putting it into one package. That's why it's so long, because if it was much easier and shorter, there's no way people would try to work through which Pokémon were Stalkers.
Yeah, I show you guys who the Stalkers were in Season 2 and what their routes were like. They were WAY more difficult than what was done for this season.
If it hadn't been for the Beige fur, I would've been really sure it was actually Jeddi the Bewear. I thought Jeddi was actually the stalker, and was purposefully messing with Yandil's head (Both in the obvious open way and in a more sinister way) as a cover up. I mean, that's the trope: Someone is acting weird and someone is messing with him because he's being weird. Except that in reality its the messing with him that's making him weird, making the second person have some kind of underlying plot. (Usually to push suspicion onto someone else)
I'll admit, Jeddi's connection with Yandil was something I developed over the course of the game. There was no initial planning for something like that but it worked really well when I played around with the idea. It was fun to make these two characters irritate each other, though Yandil looked like more of the victim.
As for trusting the towns people, season 1 and two didn't exactly have the best track record on that. I know the positive/negative Relationship system worked differently, but pretty much every time someone claimed someone else was a stalker, it was just a personal bias against that individual. I just assumed You'd stretched that a bit into the "Guy who no one in the town likes" thing. Clearly a lesson learned for next round.
I'll admit, Season 1 was really a Beta for the whole thing. The interview system was messy, there was no exorcism, there were no cycles, no Health or Sanity stats, and it was a bit of bedlam with people making dozens of actions while others weren't able to get too much in, but it still had plenty of qualities for being a completely new thing. I think if issues get nipped in the bud, the whole game will keep getting better, and the issues that came up in Season 3 will definitely be addressed in future releases.
As for season 2, clearly you just need to be hired by Nintendo and turn it into an actual videogame people could play in their own time and not have to worry that the people running it behind the scenes get ground into the dust.
Well, some of that was also Xanthe's (Suicune's Fire) work too! And she did some amazing things for that. You're not the first person who has said I should go into game design, but that's a really competitive field to get into! XD
Neo Emolga
::crawls out from the mountain of info::
Wow...we barely made a dent in any of that!
You don't mind if I borrow this idea (albeit expanded a little) for my own writings (and possibly another round of the Jeweled Adventurers, since the first round fizzled out?)
Oh, that's fine, have at it! Yeah, I'll admit there's a lot to read in there. Xanthe and I were really ambitious little buggers during that whole development. XD
Ooh, I like season 2 Sin Purge! Flavorful like Bless here!
Hey, I'm not just flavor anymore! You got me a new body, so *Bleh*
Oh, fine. But if that purge wasn't quite so complex, it'd be great! I love a good universe. And also, we need to bleed more, not merely go coocoo-clock insane. I can understand darkness fiddling with our heads, but sometimes it goes a more direct route.
Oh, an idea though... Covert Ops!
In this game, all the townies knew we were Seekers. Taking Covert Ops as a thing at the beginning makes you look like a member if the town... Even to Stalkers. Your actions get limited somewhat (No direct "breaking and entering", no assassinating, ect. Only normal, but Stalker concerned, people stuff), but Stalkers have a chance of trying to off YOU which is very bad for them, because you survive to tell the tale.
Yep, I agree that aiming for something that's more like Season 2's Sin Purge would be the way to go. I felt what Season 3 did for Sin Purge wasn't bad, but there's ways to make it better and yeah, I wouldn't reuse the same old candle/sample/bowl thing again. Something different definitely needs to show up. And yeah, I agree that more Health-damaging stuff needs to show up, though you guys did dodge some of the major Health-damaging traps out there!
That Covert Ops thing a possible idea, yeah. I'll think that one over because that might have some interesting results, also. :3
Looking over that list of Yandil clues it pretty funny. I didn't put together the markers and sledgehammer etc. at all. XD There was SO MUCH evidence that it seemed like it could have been a trap either way. If we'd only had one or two pieces of evidence plus the beige fur then I would have believed it more haha! Definitely an interesting exercise in psychology.
It was a bit of an easy thing to skip over, but I think if you guys had gone back and read through anything that mentioned Yandil, someone might have been able to build the storyline behind what he was doing.
It was fun and I need to think of more creative ideas in future releases. :3
Neo Emolga
12-08-2017, 01:37 AM
For all those interested, these were the Stalkers of Season 2! This needed to be split into three posts!
1. Turren the Beartic m - Dirge
2. Poko the Skarmory m - Embalm
3. Finichi the Garbodor f - Philter
4. Gallen the Gourgeist m - Roulx
5. Sensin the Vespiquen f - Extol
6. Natisha the Flabébé f - Derange
7. Hattika the Ninetales f - Annul
8. Wandon the Octillery m - Tristesse
9. Kim the Tyrogue m - Ignos
10. Bhi the Claydol g - Oblivion
11. Dakku the Audino f - Nightlust
f = female
m = male
g = genderless ("they" instead of "it" because that's insensitive xD)[/font]
CIVILIAN ITEM LOCATION LIST: (Civilians without Stalker-related items will be removed from this list when all Stalker routes have been completed)
[LIST=1]
1. Quinton the Floette ♂
2. Natisha the Flabébé ♀
3. Udipheign the Drifblim ♂
4. Suj the Hypno ♂
5. Zamsi the Flygon ♀
6. Turbo the Hippopotas ♂
7. Spimmley the Hippopotas ♀
8. Dakku the Audino ♀
9. Mac the Glameow ♂
10. Pormalu the Arcanine ♂
=Satia Email= (http://i.imgur.com/tsVkPGr.png)
=Phone Log= (http://i.imgur.com/PDnw4C2.png)
11. Sequintia the Pyroar ♀
12. Tamtor the Shuckle ♂
14. Fern the Illumise ♀
15. Reddan the Volbeat ♂
16. Lephley the Tropius ♀
17. Penelope the Aurorus ♀
18. Hunu the Skrelp ♂
- Obtained through Mission (http://www.pokemoncrossroads.com/forum/showthread.php?12123-Side-Quests-and-Missions&p=223834&viewfull=1#post223834)
19. Dafaari the Dragalge ♀
20. Yoff the Cryogonal Genderless
21. Moore the Pelipper ♂
22. Zem the Litwick ♂
23. Jillian the Darumaka ♀
24. Yun the Carnivine ♀
25. Cinci the Deerling ♀
26. Shinki the Lanturn ♀
[Waterproof Satchel]
27. Difass the Yamask ♂
28. Giji the Nuzleaf ♀
29. Darru the Nuzleaf ♂
30. Terlo the Nuzleaf ♂
32. Fynn the Heatmor ♀
[Flame Orb]
33. Suinata the Foretress ♀
34. Nepp the Sableye ♂
35. Jerome the Scizor ♂
36. Enassik the Arbok ♀
37. Mindu the Basculin ♀
38. Orein the Escavalier ♂
39. Monty the Dartrix ♂
40. Solok the Electrode Genderless
41. Sharley the Whimsicott ♀
42. Sampson the Snubbull ♂
43. Sanshi the Mawile ♀
44. Ihb the Baltoy Genderless
45. Bhi the Claydol Genderless
46. Skrux the Steelix ♂
47. Bere the Typhlosion ♂
48. Krum the Muk ♂
49. Shrig the Joltik ♂
50. Gung the Galvantula ♂
51. Phei the Chingling ♀
52. Donnely the Stoutland ♂
53. Marnie the Mismagius ♀
54. Rohner the Gible ♂
55. Wandon the Octillery ♂
56. Abgrew the Swinub ♀
57. Ejub the Piloswine ♂
58. Dominique the Archeops ♀
59. Caspix the Vanilluxe ♂
60. Rivier the Nidorina ♀
61. Bonnie the Nidoqueen ♀
62. Ilor the Pignite ♂
63. Rabukan the Druddigon ♀
65. Hippita the Turtwig ♀
66. Elton the Grotle ♂
67. Wador the Lairon ♂
70. Mag the Slugma ♀
71. Caagu the Numel ♂
72. Plana the Gogoat ♀
73. Maknon the Pancham ♂
74. Meetrin the Mantine ♀
75. Giphlin the Xatu ♀
76. Kinny the Raticate ♀
77. Kirsh the Larvitar ♂
78. Naffin the Scrafty ♀
79. Hem-Li the Drillbur ♀
80. Ovben the Goomy ♂
82. Vivanctus the Eelectross ♀
83. Lora the Kirlia ♀
84. Carmin the Gothitelle ♀
85. Charli the Marill ♂
86. Amber the Castform ♀
87. Shellia the Gorebyss ♀
88. Brenne the Honchkrow ♀
89. Areggi the Rotom ♂
90. Quei the Hariyama ♂
91. Hyrer the Tyrunt ♀
92. Lychee the Scolipede ♀
93. Mismit the Sneasel ♂
94. Dart the Quilfish ♂
95. Queloon the Tranquill ♀
96. Min the Solosis ♂
97. Bardroni the Reuniclus ♀
98. Lillian the Remoraid ♀
99. Torqueal the Ampharos ♂
100. Krikle the Roggenrola ♂
101. Mas the Plusle ♀
[Cell Battery]
102. Skikk the Skorupi ♀
103. Mirad the Drapion ♀
104. Barnaby the Popplio ♂
105. Talm the Throh ♂
106. Blussy the Venomoth ♀
[Silverpowder]
107. Pasco the Jigglypuff ♀
108. Jaxee the Abra ♂
110. Symbol the Durant ♂
111. Chahloo the Bronzong Genderless
112. Rocky the Nidorino ♂
113. Phontox the Banette ♂
114. Utab the Bouffalant ♂
115. Latime the Bergmite ♀
116. Vern the Machoke ♂
117. A.J. the Barbaracle ♂
118. Haime the Surskit ♀
119. Fleck the Masquerain ♀
120. Eppiny the Swirlix ♀
121. Nairek the Maractus ♀
122. Mustle the Cacturne ♂
124. Kure the Doublade ♂
125. Yasma the Vanillish ♀
126. Wanaloo the Bonsly ♂
128. Mahyen the Nosepass ♀
[Sapling Family House Key]
DIRGE - Turren the Beartic (**FULLY COMPLETED!** Neo)
Backstory
Turren thinks with the mindset of a scientific researcher in his late 40s. Unlike others of his kind, Turren had more of a passion for scientific research and studies and wanted to work on medicine and medical research to help Pokémon with ailments. However, very often, his failures and shortcomings would drive him to frustration in ways that negatively affected him more than his researcher colleagues.
DIRGE showed itself to Turren.
Dirge, seeing a dark opportunity in Turren's frustrations, gently approached Turren and tried to persuade the scientist into his offering of power and knowledge. Turren at first disagreed because as a Pokémon of science, he didn't think such a thing was possible and didn't believe in such supernatural powers. However, Dirge was willing to forgo some death and instructed Turren how to create Vanditol, a breakthrough drug that was able to cure Vilmaria, a Pokémon form of malaria. It won Turren's medical research firm, Rhombus, all kinds of honors and recognition, and as a result, it make Turren a believer in Dirge's dark promises.
How Dirge twisted Turren's expectation
At first, Turren thought he would be making more breakthrough drugs for the ailing Pokémon of the world, but he placed way too much faith in Dirge's hands and before he knew it, he didn't even rely on his medical education and experience anymore. Instead, he's been creating some of the deadliest toxins and nefarious chemicals that have become ingestible torture and misery.
Murder process and signature
Turren breaks into fits of being a pure mad scientist, using perfectly healthy Pokémon as lab rats for some of the worst monstrous chemicals that Dirge has spawned. These are just a few of his macabre creations:
Vulcrux - These capsules are not very suspicious in the slightest, but swallowing one will make the Pokémon start having nightmarish hallucinations about becoming in some demonic "Otherworld", often causing them to jump out windows, jump in front of speeding trains, or otherwise throw themselves into mortal danger.
Goragon - A brown-tinted liquid drug that needs only a few teaspoons to drive a Pokémon to eat themselves. It starts small, causing a Pokémon to start biting and nibbling off small pieces of their own paws or other appendages before ripping off large portions of themselves in deranged, voracious hunger.
Konflilx - A tablet-based drug that causes the Pokémon's immune system to attack their vital organs. At the same time, the Pokémon physically ages very rapidly, looking like they age by one year every hour, resulting in them being dead in only a few days.
If the dice lands on Dirge (Doom Tracker post)
Victims turn up having had their prescriptions replaced with one of Dirge's demonic creations or had a dosage of them added to their food or water. It may not be evident at first, but the sudden, macabre death will be very suspicious.
Dirge's Stalker Route
http://i.imgur.com/D80aZS7.png
(83b) Rhombus Medical Research Laboratories Floors 11-20
[DDX Access Chip]
(84) Calstone Medical Offices
[J82 Laboratory Card Key]
(90) Tanihall Plaza
[Poliwrath Eye]
(79) Pishter Park (Abandoned)
[Severed Poliwrath Hand]
(84d) Calstone Medical Offices Floors 31-40
{J82 Laboratory Door: Keycard Reader, Retinal Scanner} (Needs [J82 Laboratory Card Key] and [Poliwrath Eye] to open.)
Access Code Jigsaw Puzzle (Completed Version) (http://i.imgur.com/JQQubnl.png)
Link to actual puzzle: =A Shredded Memo= (https://www.jigidi.com/solve.php?id=8W2FUGHE)
(Completion Passcode: Asking me to work without coffee is like asking a mermaid to pedal a bike. Turns into the [Access Code 8891] when successfully completed by any player)
(67) Metter Machine Shop
[VEC17 Power Cell]
(83c) Rhombus Medical Research Laboratories Floors 11-30
[DDX Access Chip]
(86) Beldyne Laboratories
{Locked Medical Room: Missing Access Chip, Hand Scanner} (Needs [DDX Access Chip] and [Severed Poliwrath Hand] to unlock
=Bloody Research Note= (http://i.imgur.com/3k13TrS.png)
[R&D Card Key]
(83a) Rhombus Medical Research Laboratories Floors 1-10
{Locked Research and Development Laboratory: Access Code Prompt, Missing Power Cell, Keycard Reader} (Requires [Access Code 8891], [VEC17 Power Cell], and the [R&D Card Key] to unlock.
=Memo Warning about Dirge= (http://i.imgur.com/dKq9WeE.png)
Dirge Laboratory Wall Scribbles (http://i.imgur.com/6f0sQzu.png)
Font
Bloody CRE (http://www.dafont.com/bloody-cre.font)
Dirge-Related Graphics:
http://i.imgur.com/JQQubnl.png
(Completed Jigsaw Puzzle)
Completion Passcode: Asking me to work without coffee is like asking a mermaid to pedal a bike.
http://i.imgur.com/3k13TrS.png
(Found in {Locked Medical Room})
http://i.imgur.com/vfMhhCB.png
(Found in {Locked Research and Development Laboratory})
Reveals Dirge as Turren the Bearctic
http://i.imgur.com/6f0sQzu.png
(Wall Scribbles found in the {Locked Research and Development Laboratory})
EMBALM - Poko the Skarmory (**FULLY COMPLETED** Xanthe)
Backstory
Poko is a pompous skarmory obsessed with being the best and most successful pokémon in his field. He studied hard and worked himself to the bone to get where he is today, but he fears that it is not enough. Time and again he saw the younger pokémon rise to rival their mentors’ level of expertise, as he did his mentor. The thought disgusts and irks him, and in his older age, his fears of being usurped as his company’s CEO and lead fashion designer haunt him day in and day out. After a very close call when a board meeting nearly saw him overthrown just short of one vote, Poko grew desperate enough to seek out the only thing he could think to do: contact a supernatural being capable of giving him eternal youth in both physical appearance and mind. This way, he could remain at the pinnacle of his career until the end of time. If his mind stayed as young as his body became, then he would never be outmatched by other youthful minds capable of devising fresh, new ideas that rendered him obsolete.
Poko needed only to call upon a spirit to help him, knowing that he would likely have to trade something for the supernatural being’s service. It was then that...
EMBALM showed itself to Poko.
The skarmory, promised youthfulness in both mind and body, was rapt with his new powers. At first he was shocked at how he was forced to maintain it, but over time, he and Embalm became one, and he accepted the price he was required to pay.
How EMBALM twisted Poko's expectation
Although Poko believes that he looks younger and feels younger, the demon is incapable of prolonging his livelihood at all. He convinced Poko that the key to youth is drinking the blood of others, which allows him, through the demon’s power, to absorb their youth.
Murder process and signature
Victims are taken to Poko’s secret chamber and lacerated in places on their bodies where vital veins are found. Blood is completely drained from their bodies with specialised equipment while they are still alive, until their organs give out and they die. Poko drinks the blood, thinking that each drop contains the remedy for old age.
If the dice lands on EMBALM (Doom Tracker post)
Victims turn up with lacerations all over their bodies with the biggest gashes being where their main veins are found, and their blood completely drained. Pokémon are grey from a lack of blood. Embalm will not target pokémon without blood (such as gastly or solrok). Victims are smeared in random places with brown goo. Nobody knows what this means, but the truth is that it's a byproduct of the blood-draining machine and is made up of bodily fluids not classified as blood.
Embalm's Stalker Route
http://i.imgur.com/8eLl9pA.png
can only be obtained from a Hunu's Side Quest (http://www.pokemoncrossroads.com/forum/showthread.php?12123-Side-Quests-and-Missions&p=223834&viewfull=1#post223834)
(2) Brook Heights Building
[Spine Fragment]
(3) The Greendash Restaurant
#Violent gust, Flying# (Deals 1 point of Health damage)
=Sick Musings= (http://i.imgur.com/zObKLVP.png)
(24d) The Superplex Shopping Center West, Floors 7-8 (Bone Dry Cleaners)
((Bone Dry Cleaners)) APPEARS AFTER =Receipt= IS OBTAINED (will be empty/useless drawer otherwise) - {Locked Drawer: <Lockpick> / <Diplomacy>}
=Client List= (http://i.imgur.com/LsPGoKc.png)
(44) Silvercoal City Fire Department
[Wing Cuffs]
(53) Titancross Manufacturing Plant (Abandoned)
{Huge Steel Door - Broken Electronic Panel: <Repair>}
[Blood Sample Vial #3]
(72) Electrical Substation (Abandoned)
{Blocked Pathway Boulders: +Fighting-type+ / +Steel-type+}
EMBALM'S DUNGEON. =Receipt= (http://i.imgur.com/5XjWQAH.png) obtained. Blood everywhere!
{Trapdoor of Sickening: +Steel-type+, +Normal-type+, Cuff slot, Fragment slot, Cola inscription} (Requires [Wing Cuffs], [Spine Fragment], [Industrial Bleach] (which gets poured over the first two).)
Equipment, evidence, =Skarmory Wall Depiction= (http://i.imgur.com/Yi4XC4Z.png).
(80b) Destno Public Housing Complex, Floors 11-20
(84c) Calstone Medical Offices, Floors 21-30
[Blood Sample Vial #1]
Embalm-related graphics:
http://i.imgur.com/5XjWQAH.png
A receipt found in Embalm's dungeon.
http://i.imgur.com/LsPGoKc.png
A client list obtained from Elton or a locked drawer in Bone Dry Cleaners.
http://i.imgur.com/Yi4XC4Z.png
The final evidence found in Embalm's dungeon (trap door).
http://i.imgur.com/zObKLVP.png
Embalm's musings about eternal life found after a trap.
Font
LMS Bloody Brujah (http://www.dafont.com/lms-bloody-brujah.font?text=A+youthful+mind+will+be+mine)
PHILTER - Finichi the Garbordor (**FULLY COMPLETED** Xanthe)
Backstory
Despite being your typical friendly pokémon, Finichi was always treated with some measure of disgust. She would see pokémon calling one another pretty or elegant or cool, but these words were never used to describe her. She was always told that she was “different” or “unique,” but never “awesome” or “gorgeous.” She was stereotyped everywhere she went, told that she would end up working in a sewage plant or being a dish washer. Her confidence dwindled shortly after childhood when she saw cool pokémon drawing all the attention. Poison types were never popular or well loved; it was always the flying types, fire types or electric types. As a trubbish, she was shunned and referred to as trash, garbage or waste. At first she took these as compliments, as that was who she was, but she soon discovered that it was looked down upon. Nobody liked trash. One of her main abusers was Nairek the maractus, who Finichi never resented; instead, she blamed herself for being that way. She thought that when she evolved, she would be cool like the others. But shortly after her adolescence, her evolution did nothing but earn her comments about how inconveniently big she was, and how she was “even uglier.”
Eventually, Finichi found herself in such a low state that she began to work at the sewage plant after all. She thought it was all that she was good for, and that being away from the general public was beneficial for everyone. However, not long after she began working, she started to see a rather handsome muk around town and wished to meet him. Krum, however, proved to be difficult to approach in his busy, unpredictable schedule as a fire-fighter. She waited for him outside the fire station one night and got the chance to speak to him, but had too much time to herself before he arrived. Her thoughts began to twist and change, and slowly she realised how accomplished and successful he was in comparison to her. She reeked of sewage, looked like a mess and stumbled over every word. She was a failure, a disease to society. She saw passing pokémon looking at her, judging her. Just as Krum emerged to greet her, she turned and fled.
Finichi felt hopeless, useless, depressed and wishing that she was somebody – anybody – else. She hated her life and herself. All seemed hopeless until...
PHILTER showed itself to Finichi.
Philter offered her a solution: she could be somebody else in the eyes of others. Philter would change the way everyone saw her, and she would no longer live as a failure and a loser. Finichi was desperate for someone to help her, so she took the offer without considering the consequences. For Philter, Finichi was easy prey.
How PHILTER twisted Finichi's expectation
Philter physically alters the vision of its victims. They see Finichi as something else entirely: a maractus. Before they go blind, that is. The site of a garbodor is welcomed in comparison with the site of a murdered victim. Better yet, no victim would ever blame her.
Murder process and signature
After cornering a victim, Philter implants a seed into the victim’s brain (usually through the ear; if the pokémon does not have ear, then the seed will bury itself after creating its own hole). The victim will believe that Finichi is a maractus as their vision is altered, convinced that she always was, but then they go blind within minutes as their eyes are consumed by the seedlike parasite, which then devours the brain internally.
If the die lands on on PHILTER (Doom Tracker post)
Victims are found with gangly roots crawling from empty eye sockets. Victims have no brain, and are often with pooling blood. Police suspect a grass type due to the roots and the seedlike parasite.
Philter's Stalker Route
http://i.imgur.com/rPbQk5e.png
Background Details and Stalker Process:
An “anonymous pokémon” (Dominique the Archeops) alerted the police to the fact that a recent victim, who was Dominique’s friend Rusco the Primeape, had been on his way to Dominique’s workplace to surprise her when he encountered a Stalker. After he was attacked, he frantically dialled Dominique’s number and she answered, rushing out of work before her shift was up to try to help him. When she found him just down the street, he was screaming and clutching his head. Seconds before he had died, he looked at her directly, and she saw blood in the place of eyes. Horrified, she stayed with him through his agony as he screamed at her that a maractus implanted him with seeds. He died a horrible death, and though Dominique had contacted the police while he was still alive, they were unable to reach the scene before he died. Dominique was taken in for questioning, her identity known only by Pormalu. The other officers weren’t allowed to know her identity for security purposes; pokémon who knew about witnesses or those who were friends of victims were often targeted, and Pormalu has had to constantly shield his police force from information that could get them killed.
Pormalu knows Dominique’s identity, but will not reveal it to the players because he cannot let the police force know that he knows her identity. If it is found out, it must be indirectly. So he shows the player a phone log with call times and points the players in the direction of her workplace and assures them that she couldn’t have committed the crime due to certain evidence. He also has a recording of the phone call, so the players know that Rusco's testament that it was a maractus that he saw wasn't hearsay on Dominique's part.
If the players go to (81) Javelin Manufacturing Plant, they will find a security camera which shows evidence of Dominique working late until she gets a phone call incoming at the same time that the phone log showed a call. She answers, then rushes out of the camera’s range. This evidence is an undisputed alibi for Dominique, backed up by the phone log.
If the player interviews Dominique, she will be quiet, distraught and unwilling to talk about it. However, she is adamant that Rusco saw a maractus before he died, and is willing to give the players the location of Nairek’s workplace. Dominique and Nairek aren't exactly friends.
If the player interviews Nairek, she will brush them off and deny any involvement, saying that the players can check with her mate, Mustle, for her whereabouts that night.
If the player searches her home, (located at (39c) Silvermoon Condominiums), they will find =Incriminating Note= which paints Nairek as Philter. Nairek will get taken into custody if this is reported to the police. She still denies any involvement and is outraged rather than scared. Same with Mustle.
If the player searches Satia's apartment, (34a) Jetstone Apartments (Floor 3), they will find the photograph of Nairek and Satia, which discredits the mysterious note found.
*I was even thinking that she could be on death row unless the players could present Pormalu with evidence that she isn't a Stalker, or at least something that gives her the benefit of the doubt. (For instance, finding the first diary entry stating that Finichi has no friends and doesn't like her job--whereas Nairek has heaps of friends and is unemployed.) This could be one of those instances you referred to regarding a sad or happy ending, PLUS if she dies, it would add to the Doom Tracker count.
10. Pormalu the Arcanine ♂
=Satia Email= (http://i.imgur.com/VZvSMp9.png)
=Phone Log= (http://i.imgur.com/u9mu1dz.png)
(8) Shalerich Apartment Building (Abandoned)
{Tendril Locked Box: Vine Emblem} (Needs [Vine Key] to unlock)
=Diary Entry #1= (http://i.imgur.com/ZWXjURt.png)
(Turns into [Access Code "Feel"])
(23f) The Anchor Broadcasting Tower Floors 51-60
[Vine Key]
(34) Jetstone Apartment Building
(34a) Floors 1-10
(Satia's Apartment) =Satia & Nairek Photo= (http://i.imgur.com/Q5WvdAF.png)
(39) Summer's Moon Condominiums (39c) Floors 21-30
(Floor 30, Nairek & Mustle's apartment) =Incriminating Note= (http://i.imgur.com/NsdpqE9.png)
(65a-b) Newhill Sewage Treatment Plant
(65a) Sublevels B5-B1
=Torn Note 1/2= (https://www.jigidi.com/solve.php?id=H0READHC) (Codeword: Use the number you see)
(Turns into [Access Code 47])
(65b) Floors 1-10
=Torn Note 2/2= (https://www.jigidi.com/solve.php?id=G7A9X410) (Codeword: Remember this number)
(Turns into [Access Code 33])
Torn Note 1/2 and Torn Note 2/2 turn into =Torn Note= (http://i.imgur.com/eiwGBiT.png), then [Access Code 4733]
(77i) Starwatcher Skyscraper (Abandoned) Floors 81-90, (Abandoned rooftop penthouse)
{Locked Abandoned Penthouse Door: Access Code #1, Access Code #2} (Needs [Access Code "Feel"] and [Access Code "Better"] to unlock)
#Poison Gas Trap: Poison# (Deals 2 points of Health damage)
{Locked Computer Terminal: Four-Digit Code} (Needs [Access Code 4733])
=Philter Hologram= (http://i.imgur.com/h82dmV6.gif) is shown on computer.
(80c) Destno Public Housing Complex Floors 21-30
{Buried Locked Container: <Lockpick>}
=Diary Entry #2= (http://i.imgur.com/mQG63qt.png)
(Turns into [Access Code "Better"])
(81b) Javelin Manufacturing Plant Floors 1-5
{Javelin Security Camera #13: <Security>}
[I]Footage of Dominique working until 44:44:15, when she gets a phone call and runs out of the camera's range.
Philter-Related Graphics
http://i.imgur.com/VZvSMp9.png
Can only be obtained from Pormalu. An email from Satia the Manectric to Pormalu the night/morning she was killed. It was sent mere hours before she was suspected to have died, never turning up to work the following day. (Satia was on Philter's trail, so Philter killed her.)
http://i.imgur.com/u9mu1dz.png
A copy of Dominique's phone log from a short time leading up to Rusco's murder. Pormalu gives this to players to compare against the security camera footage to assure them that Dominique is innocent.
http://i.imgur.com/ZWXjURt.png
(Found in {Tendril Locked Box})
http://i.imgur.com/mQG63qt.png
(Found in {Buried Locked Container})
http://i.imgur.com/NsdpqE9.png
A fake note that Philter wrote to help frame Nairek. It is found in Nairek and Mustle's apartment.
http://i.imgur.com/Q5WvdAF.png
Photo in Satia's bedroom proving that Nairek and Satia were friends, which contradicts the incriminating note.
http://i.imgur.com/eiwGBiT.png
(Completed jigsaw puzzle)
=Torn Note 1/2= (https://www.jigidi.com/solve.php?id=H0READHC) (Codeword: STATE THE NUMBER)
=Torn Note 2/2= (https://www.jigidi.com/solve.php?id=G7A9X410) (Codeword: WHAT'S THE NUMBER)
http://i.imgur.com/h82dmV6.gif
(Found in {Locked Computer Terminal})
Font
Shoguns Clan (http://www.dafont.com/shoguns-clan.font?text=i+am+a+changed+pokemon)
ROULX - Gallen the Gourgeist (**FULLY COMPLETED** Xanthe)
Backstory
Gallen has long been a starving artist. His love for art has driven him since he was a pumpkaboo, drawing circles in chalk on concrete. His art has always been underappreciated and rarely bought, even when he displayed his work in gallery after gallery. His style was simply not well received, and other artists thought him strange. Gallen was upset at his lack of success, but he blamed no individual; he was just upset at himself for failing to fulfil his dream.
As years passed, Gallen found himself lacking motivation. He had gotten a regular job and had a boring life, and rarely painted. He wanted to kickstart his painting career again, but after going so long without creating any proper art, he lacked inspiration and drive. Just as he wondered what he could do about his trying to revive his failed career...
[B][I]ROULX showed itself to Gallen.
The demon who dubbed itself Roulx dangled success before Gallen’s eyes. At first he thought it was a mere trick being played on him by other ghost types, but then came to realise that this was a magical being. He doubted he could trust this creature, or that it would give him what he desired, but he was quickly proven wrong when this creature showed him visions beyond anything he could imagine, giving him a spurt of inspiration. He once again painted, and this time it was better than anything he had painted before. When he brought it to a local market, it was snapped up instantly and bought for over 1,000. Shocked, Gallen began to believe in Roulx and allowed it to begin taking over him when he needed inspiration.
Gallen is still blissfully unaware that he’s a Stalker. He’s had his suspicions, but he is absolutely sure that he is not a Stalker. So sure that he will even deny it if presented with undisputable evidence.
How ROULX twisted Gallen's expectation
Gallen expected to be blessed with infinite inspiration which magically makes his artwork amazing. Realistically, the demon uses illusion to trick every pokémon to think that Gallen’s paintings are amazing, even though in reality they are gruesome recreations of his kills. These kills are his “source of inspiration” and happen while he is unconscious and completely taken over by his Stalker. He paints as himself, returned to his senses. He also sees what other pokémon see.
The PLAYERS see the paintings for what they really are: gruesome, disgusting, and a spitting image of each kill. However, EVERY NPC including Gallen will see an illusion instead; a beautiful, amazing picture. In Gallen’s eyes, the demon wasn’t lying, but to the players, it’s clear that he was played.
Since teaming up with Roulx, the demon convinced Gallen to remain in the shadows about his true identity as a painter. He instead hides behind the alias of Oxlur the Luxray, a talented artist who lives outside of Silvercoal City whose artwork is currently on display at the Grande Gallery. Even if asked about his career, Gallen will not reveal that he is a painter. He agreed to go along with Roulx's idea because he believes he would be in the spotlight as a famous celebrity if he was discovered, which he would very much dislike, as he is reserved and private. Roulx's plan was obviously to point the finger away from Gallen at all, especially given that Oxlur is an anagram for Roulx (pointing the finger to an imaginary pokemon).
Murder process and signature
Victims are paralysed by the song Roulx hums. They are then posed in a particular manner and remain this way as a part of the cursed tune, which can only be broken when someone else touches the victim’s frozen body. Sometimes, to prevent the pose from collapsing, the victim is strung up with rope. They are then slit vertically down the centre of their bodies. Guts spew out, creating quite the mess. The victim sometimes dies of shock, and other times of blood loss, pain, or failing vital organs.
If the dice lands on ROULX (Doom Tracker post)
A victim will be found posed somewhere with their bodies slit down the middle. The victims can sometimes be standing, their bodies resolute until touched. When touched, the bodies will lose all muscle tension and flop. All die with wide eyes and a look of pure terror etched onto their faces.
Roulx's Stalker Route
http://i.imgur.com/FRCJVyO.png
Shrine of Perpetual Suffocation
At the bottom of the (45) Silverbay Coast rests a stone shrine modelled after the head of a Lanturn. This used to be a symbol for the underwater dwelling pokemon whose space in the sea was preserved just for them, hence perpetual suffocation, which alludes to non water-types drowning. The Lanturn's eyes have been stabbed out, which looks to be recent vandalism. Lining the base of the giant head is a ring of stone with ten empty holes in them, each about the size of a baseball. It appears that placing all ten required objects in each slot will trigger something.
NOTE: All ten lanterns require different types to light them and make them active. All indicated types below are NOT required to collect the item; they are required to active the lantern once it has been placed into its respective slot.
Aqua Gear must be acquired to access this area, OR the player must be a +Water Type+.
(45) Silverbay Coast
{Shrine of Perpetual Suffocation, {x10 +Lantern+ Slots}} (x10 Lanterns required, +Listed Types Required to Activate+)
{Milotic: <First Aid>}
=Bloody Word Search= (http://i.imgur.com/pOsV36p.png) (Must be completed)
{Gate of Imagining: Empty Vial, Circular Indent, Electrical Socket} (Requires [Silverpowder], [Flame Orb], [Cell Battery])
[Glowing Toothed Dagger]
(1c) Sunspot Apartment Tower, Floors 21-30
[Silent Lantern] +Psychic-type+
(6a) Whitehall Apartments, Floors 1-10
[Jeering Lantern] +Fairy-type+
(20b) The Cloudrise Tower, Floors 11-20
[Bitter Lantern] +Ice-type+
(26b) The Skymark Building, Floors 11-20 (Star Solutions Marketing)
[Searing Lantern] +Fire-type+
(35f) Brookheights School, Brookheights Plaza)
[Frantic Lantern] +Bug-type+
(37c) Sentarix Corporate Office, Floors 21-30
[Weeping Lantern] +Grass-type+
(42a) The Eclipse Hotel, Main Lobby, the Golden Seaking Restaurant, Floors 1-10
[Screeching Lantern] +Dark-type+
(56c) Vale Housing Project, Floors 21-30
[Entombed Lantern] +Ground-type+
(62b) Calstan Power Plant (Abandoned), Floors 1-10
[Haunting Lantern] +Ghost-type+
(74a) Starbelt Manufacturing Plant (Abandoned), Sublevels B3-B1
[Drowning Lantern] +Water-type+
Gate of Imagining
The Gate of Imagining resides within the Shrine of Perpetual Suffocation at (45) Silverbay Coast. In order to access it, players must have used <First Aid> on Yusset the Milotic and obtained the =Bloody Word Search=. They must then complete the =Bloody Word Search= and scan the completed version under an scanner, which analyses the pattern of the crossing lines. Three slots will open up, following an inscription reading:
That which gives its essence to all life does not breathe with other elements. Unearthing the keys achieves nothing without the means.
Translation: "Lol you can't bring fire, electricity and powder underwater. Even if you find the three needed items, you can't bring them underwater unless you have a bag."
(45) Silverbay Coast
{Shrine of Perpetual Suffocation, {x10 +Lantern+ Slots}} (x10 Lanterns required, +Listed Types Required to Activate+)
{Milotic: <First Aid>}
=Bloody Word Search= (http://i.imgur.com/pOsV36p.png)
{Pattern Scanner} (Requires completed =Bloody Word Search=)
{Gate of Imagining: Empty Vial, Circular Indent, Electrical Socket} (Requires [Silverpowder], [Flame Orb], [Cell Battery])
[Glowing Toothed Dagger]
26. Shinki the Lanturn
[Waterproof Satchel]
32. Fynn the Heatmor
[Flame Orb]
101. Mas the Plusle
[Cell Battery]
106. Blussy the Venomoth
[Silverpowder]
Mural of Torment:
The Mural of Torment is a large painting scribbled on the outer wall surrounding the Anchor Broadcasting Tower property. Parts of the wall crumble when the player bypasses the electronic panel and inputs the "ROULX" codeword received from the =Salvaged Painting=.
(23) The Anchor Broadcasting Tower
{Mural of Torment: Electronic Panel <Security>, Codeword Input} ([ROULX Codeword]), =Taunting Wall Graffiti= (http://i.imgur.com/LFGYJXl.png)
#Crumbling Wall, Rock# (Deals 1 point Health damage)
[Severed Smeargle Tail]
Door of Deception
The Door of Deception is located at (95a) Grande Gallery, Basement Floors. At first, players have to get passed Mangled Gate which requires <Repair> AND [Slaughter Key]. Once opened, the gate shows the way down a very long, dark spiral ramp (rather than a staircase). The walls are not concreted and are just dirt, as if it was recently burrowed through. At the base of the twisting ramp is an Underground Bunker which requires [Slaughter Key]. It can be used in the same turn, though, as the player already has it.
The bunker door, which is just a giant hunk of metal, swings slowly open to reveal absolutely nothing suspicious. There are canvases, spare furniture, art supplies, and even a drawing space. Just when the player is about to leave, a strangely stacked set of furniture catches their eye. It looks like a deliberate pile which was carefully constructed. The player removes the furniture and a big metal door is revealed. It emanates a creepy vibe and has several colours of paint slashed across it. Suddenly the player recognises the pattern: it's the same pattern that can be seen after completing the Bloody Word Search. This is Roulx's secret door!
There is a life-size raised engraving of a Smeargle protruding from the door. It looks horrified, as if it's staring death in the face. The place where its tail should be is indented, indicating that there should be a Smeargle tail-shaped object placed in here. A large slot is situated in its chest, digging into the door at a downward angle--as if someone should be plunging a knife into its chest at an angle. Above the Smeargle, there is text that reads: "Only the sweetest of deception can coax a subject into submission." If the players have the [Soothing Honey] they will "know" that it needs to be smeared across the Smeargle.
(92d) Dakin Apartment Tower, Floors 31-40
[Soothing Honey]
(10b) Patriarch Stadium (Abandoned), Stadium Pavilion
{Enraged Cherubi: <Diplomacy>}
=Salvaged Painting= (https://www.jigidi.com/solve.php?id=9QFIGBAC) ([B]Codeword: The truth will never leave you alone) (Completed version HERE (http://i.imgur.com/CNjdYT6.png))
[ROULX Codeword]
(39a) Summer's Moon Condominiums, Floors 1-10
{Secured Electronic Vault: +Dragon-type+, <Science> / +Electric-type+, <Lockpick>}
[Slaughter Key]
(23) The Anchor Broadcasting Tower
{Mural of Torment: Electronic Panel <Security>, Codeword Scanner} ([ROULX Codeword])
#Falling Boulders, Rock# (Deals 1 point Health damage)
[Severed Smeargle Tail]
(95) Grande Gallery
(93a) Basement Floors -1-0
{Mangled Gate: <Repair>, Slaughter Slot}
#Giant Roots Trap, Grass# (Deals 1 point of Health damage)
Underground Bunker (not suspicious at first...) {Door of Deception: Knife-Shaped Groove, Smeargle tail engraving, Honey-related Inscription} (Requires [Glowing Toothed Dagger], [Smeargle Hair Paintbrush], [Soothing Honey]
All of Roulx's secrets!
ROULX-related graphics
http://i.imgur.com/2qEksjb.png
A dead talonflame painted after his first kill. It is nothing compared to the gruesome images he now paints.
http://i.imgur.com/pOsV36p.png
A word search that Roulx designed. Upon completion, it unlocks part of his Stalker route. Completed version here. (http://i.imgur.com/bd9AnjG.png)
http://i.imgur.com/CNjdYT6.png
A completed puzzle with a riddle on it. The answer to the riddle is Roulx, which turns into [ROULX Codeword]. Jigsaw Here. (https://www.jigidi.com/solve.php?id=9QFIGBAC) Codeword: ROULXXERNEAS
http://i.imgur.com/LFGYJXl.png
Wall scribbles at the Mural of Torment.
Font
Ghastly Panic (http://www.dafont.com/ghastly-panic.font?text=A+life+without+art+is+no+life+at+a ll)
Neo Emolga
12-08-2017, 01:37 AM
EXTOL - Sensin the Vespiquen (**FULLY COMPLETED**, Xanthe)
Backstory
Sensin has been searching her whole life for the perfect mate to start a colony with, but could never find one. She's horridly socially awkward, and she felt that was a large obstacle in her quest to find a mate. Year after year, all she wanted to do was complete her dream to finally find a mate and start a colony together, and fly off somewhere quiet to settle down. However, her social ineptitude hindered her progress greatly; she was clumsy in front of males, unsure what to say, and always seemed to say the wrong thing, resulting in slights and insults. She was turned down repeatedly, but her desire to move on with a mate to create a colony did not abate. She became more obsessed, to the point where she created a bit of a reputation for herself as a stalker and a creep. She was forced to relocate to a bigger town where she knew nobody and nobody knew her. She was doomed to perpetual loneliness, until...
EXTOL showed itself to Sensin.
Extol made her a promise to help find her the perfect mate. It seduced her the same way she longed to seduce a mate; intelligent, kind, alluring. She was more than willing to accept the extended hand of this mysterious, irresistible being.
How EXTOL twisted Sensin's expectation
Sensin now has the courage to approach potential candidates, but not as herself—as Extol, who has intent only to kill. It uses Sensin’s outrage at being rejected to aid in the killings.
Murder process and signature
Extol targets random male pokemon to corner, ask to be Sensin’s mate, and when they don't comply, Extol combines with Sensin and uses a demonic version of Attack Order. Her eyes glow red and instead of physical projectiles attacking the victim, the victim is suddenly overcome with the belief that they are infested with tiny little bugs crawling all over them, under their skin, and in their brains. They rip themselves apart trying to get it out, whether it's with their own tools (claws, teeth, etc) or with an exterior tool. Sensin will always come to the victim bearing a weapon, so there's never the chance that the pokemon won't be able to find a weapon and won't end up killing themselves.
EXCEPT in the case of one pokemon, who was found directly after the attack by his mate, who managed to subdue him and call the authorities before he killed himself. He still did some pretty serious harm, but nothing permanent. He currently resides in a psych ward, strapped down into a bed. He's absolutely deranged, always screaming about the "demon creatures" inside his body trying to eat him alive, and that he should have said yes. Nothing is happening to him physically; rather, it's all mental. But he has to be strapped down and drugged or else he'll try to use a tool to kill himself. Because of this, he's constantly sleeping thanks to drugs. He's been this way for two weeks, and his mate, Mahyen the nosepass, is extremely worried for him and she has to accept that he's basically lost. The only reason the doctors/nurses wake him up is to allow players to interview him, but nothing ever comes from it because his mind is completely consumed. The players can ask him where he hid his research and he can give clues, however. When/if Extol is killed, Uru will return to normal. But in the meantime, nobody knows what will happen to him even if the demon is killed (so everyone is hopeless).
If the die lands on EXTOL (Doom Tracker post)
The victim is found maiming themselves, or already dead from self-inflicted wounds. Often there are notes left behind by a furious Extol demanding that the victim “Should have said yes” and that they deserved their fate.
Extol's Stalker Route
http://i.imgur.com/W5RzE53.png
Monument of Mourning
The Monument of Mourning is a sad place which fills players with a sense of loss and dread. It is a statue of three crying, woeful Pokemon: a Cubone, Bonsly and Azurill, each "holding" missing instruments which players will need to collect and insert in the appropriate silhouette. This represents loss, loneliness and rejection in relationships. Players will undergo overwhelming sorrow when the trap is triggered upon inserting each instrument, which leaves them feeling cold, unloved and hollow.
(56b) Vale Housing Project, Floors 11-20
[Tragic Trumpet]
(48a) Balek Manufacturing Plant (Abandoned), Floors 1-10
[Foolish Flute]
(35c) Brookheights School, Floors 11-15 (Elementary School)
[Grieving Guitar]
(55) Seventy-One Manufacturing
{Monument of Mourning: Trumpet Silhouette, Flute Silhouette, Guitar Silhouette} (Requires [Tragic Trumpet], [Foolish Flute] and [Grieving Guitar])
#Overwhelming Sadness, Water# (Deals 1 point of Sanity damage, 50% chance to cause Frozen status)
[Page of Rejection], =Rejection Note= (http://i.imgur.com/ZjzVa41.png)
Statue of Ballads
The Statue of Ballads fills the players with euphoria and hope. It is a statue of two happy, love-struck Luvdisc touching mouths. They are upon a triangular pedestal which has indents shaped like three different instruments which players must find and insert correctly. This represents the initial "honeymoon period" of relationships, and every other happy, positive element to them. Upon inserting the instruments, the trap which sets off will plunge the players into a fantastical fabrication in which they fall in love.
(43h) The Platinum Tower Skyscraper Floors 71-80
[Cheerful Cello]
(53b) Titancross Manufacturing Plant (Abandoned), Floors 11-20
[Lucky Lute]
(28d) Silvercoal Medical Center, Floors 21-30 (Oncology, Cardiology, Hematology)
[Playful Piccolo]
(76) Rusto Memorial Plaza
{Statue of Ballads: Cello Indent, Lute Indent, Piccolo Indent} (Requires [Cheerful Cello], [Lucky Lute] and [Playful Piccolo])
#Wicked Infatuation Spell, Fairy# (Deals 2 points Sanity damage, 100% chance of Infatuation)
[Page of New Beginnings], =Twisted Poem= (http://i.imgur.com/dq998gS.png)
Sculpture of Curses
The Sculpture of Curses infects the players with unbridled rage and hatred. It is a stone depiction of a Primeape ripping a linoone in half. On top of the linoone are three hollows in the shape of three instruments which need to be put in the correct hole. This represents the fury, resentfulness and toxicity in relationships, especially after having your heart broken or losing the ability to care after being blinded by hatred. Upon placing the instruments, the trap which sets off will tear the player's mind apart with pure wrath, causing physical and mental damage. The player may come out of the incident confused, upset/frightened, and most certainly angry.
(46a) The Seawish Tower, Floors 1-10
[Vicious Viola]
(48c) Balek Manufacturing Plant (Abandoned), Floors 21-30
[Spiteful Saxophone]
(83e) Rhombus Medical Research Laboratories, Floors 41-50
[Callous Clarinet]
(92) Dakin Apartment Tower
{Sculpture of Curses: Viola Contour, Saxophone Contour, Clarinet Contour} (Requires [Vicious Viola], [Spiteful Saxophone] and [Callous Clarinet])
#Maddening Rage, Fighting# (Deals 1 point Health damage, 1 point Sanity damage, 50% chance of confusion)
[Page of Vengeance], =Revenge Note= (http://i.imgur.com/n4CkDY5.png)
Butchered Foetus Tomb
Butchered Foetus Tomb is a stone depiction of three round blobs with horrific expressions of pain and agony on their faces. They are sculptures of no pokemon in particular. The arrangement is like this (http://i.imgur.com/wqgKFjD.png). The rectangles are horizontally resting stone carvings of books upon which each foetus rests. In each book, there is a "page missing" which is what the players will find in the Mural of Curses, Statue of Ballands and Monument of Mourning. When each page is placed in the appropriate book, the top foetus will explode, causing a massive 3 points of Health damage of the Normal-type variation.
In the hollow of the tomb, there are remnants of the audio restoration device, or [Fragmented ARD] which a player must use <Repair> and <Security> on to fix (in a separate turn to finding it).
(78) Valcon Glassworks
{Butchered Foetus Tomb: Mourning Book, Ballad Book, Cursed Book} (Requires [Page of Rejection], [Page of New Beginnings] and [Page of Vengeance])
#Concussive Explosion, Normal# (Deals 3 damage to Health)
[Fragmented ARD: <Repair, Security>], =Butchered Note= (http://i.imgur.com/3Y0LYlo.png)
Uru's Arc
Uru is important in this story, as his research into Extol was what earned him his one-way ticket to being attacked. Thankfully he was found by his wife, Mahyen, before he was killed. His research still remains, but most of it was found and destroyed by Extol. The only thing that remains is two pages (Research 1.1 and 1.2) which both contain a puzzle (anagram) which produces one codeword each. With the codewords, the players will be able to access a secret trapdoor in his house which contains a voice sample that Extol was not aware that Uru was in possession of. The voice sample is confirmation that Extol is Sensin, which leads to video footage filmed by one of Extol's victims.
These are the steps players must take with Uru:
- Civilians interviewed will give information about Uru's condition and that he got there because of a Stalker.
Pormalu, Sequentia, Mahyen, Wanaloo and Yasma will all give this information if asked about Stalkers regardless of rapport. Other civilians may mention Uru if rapport is very positive.
1. Obtain key from Mahyen. She will also tell players that Uru used to visit apartment complexes and she believes he may have hidden research around apartment buildings' exteriors.
1a. Players may interview Uru to ask where he hid the keys to his lockboxes. He will say his work (between fits of nonsensical babble).
2. Unlock house and find trapdoor
3. Find {CPY Lockbox} and [CPY Key] and open; turns into
4. Find {MMC Lockbox} and [MMC Key] and open; turns into [SE35 Codeword]
5. Use both codewords on {Secret Trapdoor}
6. Use the broken audio restoration decide to restore [Distorted Voice Sample]
7. Go to Jinli's home and use [Restored Voice Sample] on {Jinli's Laptop}
128. Mahyen the Nosepass
[Sapling Family House Key]
(78a) Valcon Glassworks, Floors 1-10
[MMC Key]
(78c) Valcon Glassworks, Floors 21-30
[CPY Key]
(20) The Cloudrise Tower
{CPY Lockbox: CPY Groove} (Requires [CPY Key])
(39) Summer's Moon Condominiums
{MMC Lockbox: MMC Groove} (Requires [MMC Key])
(2a) Brook Heights Building, Floors 1-10
{Sapling Family House: Locked Door} (Requires [Sapling Family Key])
{Secret Trapdoor} (Requires [SE34 Codeword] and [SE35 Codeword])
=Distorted Audio= (http://vocaroo.com/i/s1hpn7H5k167)
Creates =Restored Audio= (http://vocaroo.com/i/s0M9RzDtCnvM) when [Fragmented ARD] is applied.
Extol-related Graphics & Others
http://i.imgur.com/5e5uI98.png
The first set of notes the players can find on Uru's notes about Extol. The green letters spell out "INTERFLOW" which the players must unscramble. [Codeword AE34: INTERFLOW]
http://i.imgur.com/pGwpcIN.png
The second set of notes the players can find on Uru's notes about Extol. The green letters spell out "SENSITIVITY" which the players must unscramble. Turns into [Codeword AE35: SENSITIVITY]
http://i.imgur.com/dq998gS.png
http://i.imgur.com/ZjzVa41.png
http://i.imgur.com/n4CkDY5.png
http://i.imgur.com/3Y0LYlo.png
=Distorted Audio= (http://vocaroo.com/i/s1hpn7H5k167)
=Restored Audio= (http://vocaroo.com/i/s0M9RzDtCnvM)
Font
Little Insect (http://www.dafont.com/little-insect.font)
DERANGE - Natisha the Flabébé (**FULLY COMPLETED!** Neo)
Backstory
Natisha: Natisha has the mentality of a nineteen year old who had a strong passion for law, love, and order. Even as a child, she liked things pure, innocent, and clean. Meanwhile, she was very well-mannered and tried to keep everything in place and respectable.
In a place like Silvercoal City, her passions and desires were often just outright violated. She hated the ugly, abandoned, and filthy parts, as well as the rottenness in many Pokémon. Every time she went out of her way to clean things up and make them pretty and admirable, someone else would come along, undo all the work she had done, and made it worse than before. It made her furious.
DERANGE showed itself to Natisha.
At first, Natisha thought the Enthraller known as "Derange" was simply a secretive, angelic spirit that wanted to be something of a genie in a secretive disguise. Derange, going under the false name of "Pera," tricked Natisha into believing she would be inheriting a power to make things clean, orderly, and beautiful in ways that could not be tarnished or undone by other Pokémon.
How DERANGE twisted Natisha's expectation
Derange first started giving Natisha the power to create her desires, but with a twist. Beautiful flowerbeds that she created were armed with a booby trap. Same thing with park benches she cleaned and the public stairways and alleyways she cleaned and repainted. When a Pokémon was caught in them, innocent or guilty, Natisha, under the influence of Derange, would mutilate them in monstrous ways.
Murder process and signature
Natisha lays booby traps, and when they kill a victim, she savagely cuts up the body and rearranges the parts all wrong. Fingers coming out of eyes, tails out of mouths, legs where arms should be, wings where the feet should have been, and so on.
If the dice lands on Derange (Doom Tracker post)
Victims turn up dead in a trap like the corpse of a fly in a spider web. Investigators will definitely still be able to tell what Pokémon they were, but in a disturbing way that makes the victim look like a jigsaw puzzle forcefully put together completely wrong.
Font
Orange Book (http://www.dafont.com/orange-book.font)
Derange's Stalker Route
http://i.imgur.com/EkdR0p6.png
The Gems
Each of the gems are about the size of a human thumb. The [Gem of Hate] is red and black, the [Gem of Misery] is yellow and black, and the [Gem of Madness] is violet and black. {The Necklace Door} depicts a Mismagius with her three gems missing. The inscription reads "Only the fulfillment of hate, misery, and madness will appease me."
(54b) Northwind School: Floors 6-10 (Elementary School)
[Gem of Hate] #Dark Presence: Dark# (Deals 1 point of damage to Sanity, 25% chance to cause Confusion, 25% chance to cause Infatuation)
#Bladed Pendulum Swing: Steel# (Deals 1 point of damage to Health)
(52) Waypoint Manufacturing Plant (Abanonded)
[Gem of Misery] #Dark Presence: Dark# (Deals 1 point of damage to Sanity, 25% chance to cause Confusion, 25% chance to cause Infatuation)
#Tripwire Gasoline Trap: Fire# (Deals 1 point of damage to Health, 50% chance of causing Burned status)
(61d) Windstone Housing Project (Abandoned) Floors 31-40
[Gem of Madness] #Dark Presence: Dark# (Deals 1 point of damage to Sanity, 25% chance to cause Confusion, 25% chance to cause Infatuation)
#Tripwire Gasoline Trap: Fire# (Deals 1 point of damage to Health)
(75) Dovac Foods Manufacturing Plant (Abandoned)
{Mismagius Necklace Door: Missing Gem #1, Missing Gem #2, Missing Gem #3} (Requires Gems of Hate, Misery, and Madness)
#Nightmare Pulse Trap: Ghost# (Deals 2 points of Sanity damage, 25% chance to cause Confusion, 25% chance to cause Infatuation)
=Tribute Symbol of the Executioner Picross Puzzle= (http://ichrisi.bizhat.com/custom_js/picross_play.html?15.15|0S070eZuRn0S7ZZCfJZZjTgwb6 30nK1G0700f0)
Creates the [Tribute Symbol of the Executioner] when completed successfully. (Solution (http://i.imgur.com/uyRKiuF.png))
The Rings
Like the gems, the three rings [Holocaust Ring], [Massacre Ring], and the [Genocide Ring] have an infused evil that causes Sanity damage upon being recovered. The [Holocaust Ring] is an ashen white, the [Massacre Ring] is blood red, and the [Genocide Ring] is a jet black. Picking up any of these rings suddenly fills the player's mind with dark and disturbing images. The {Evil Tribute Fountain} looks like a pile of dead Pokémon bodies, and is found around the exterior of the Northwind School, neglected only because the grounds haven't been maintained for a long time. Below three empty ring-shaped depression holes, the inscription reads "I yield nothing for those without the deathly trinity."
(7a) Greendash Park West - Picnic Area
[Holocaust Ring] #Dark Presence: Dark# (Deals 1 point of damage to Sanity, 25% chance to cause Confusion, 25% chance to cause Infatuation)
#Poison Needle Trap: Poison# (Deals 1 point of Health damage, 50% chance of causing Poisoned status)
(14c) Eastbound Shopping Center - Market Basket Grocery (Abandoned)
[Massacre Ring] #Dark Presence: Dark# (Deals 1 point of damage to Sanity, 25% chance to cause Confusion, 25% chance to cause Infatuation)
#Poison Needle Trap: Poison# (Deals 1 point of Health damage, 50% chance of causing Poisoned status)
(10e) Patriarch Stadium Parking Deck Floors 3 and 4
[Genocide Ring] #Dark Presence: Dark# (Deals 1 point of damage to Sanity, 25% chance to cause Confusion, 25% chance to cause Infatuation)
#Poison Needle Trap: Poison# (Deals 1 point of Health damage, 50% chance of causing Poisoned status)
(54) Northwind School
{Evil Tribute Fountain: Missing Ring #1, Missing Ring #2, Missing Ring #3} #Disturbing Depictions# (Deals 1 points of damage to Sanity) (Requires the Holocaust, Massacre, and Genocide Rings to unlock).
#Dark Hallucinations# (Deals 2 points of Sanity damage)
=Tribute Symbol of the Infernal Judge Picross Puzzle= (http://ichrisi.bizhat.com/custom_js/picross_play.html?15.15|3Y0hf2E0rK0C0XS4D1ZW94v54a Yv54eZu_u1W0)
Creates the [Tribute Symbol of the Infernal Judge] when completed successfully. (Solution (http://imgur.com/NMlJvEH))
The Beast Pieces
The three Beast Pieces appear to be that of a bloody Sandslash corpse, a creepy effigy just outside of the Calstan Power Plant that has gone unnoticed for quite some time. The Claw, Tooth, and Quill pieces are all deeply bloodstained and need to be placed for the compartment to be opened for the Picross Puzzle. Unlike the other Derange puzzles, this one doesn't have an inscription. Also, the beast pieces don't cause Sanity damage in this case, but they are booby-trapped
(69) Kinny's Tavern
[Claw of Blood]
#Poison Barb Trap: Poison# (Deals 1 point of Health damage, 50% of causing Poisoned Status)
(28c) Silvercoal Medical Center Floors 11-20 (Intensive Care Unit)
[Tooth of Blood]
#Bladed Spring Trap: Steel# (Deals 1 point of Health damage)
(34b) Jetstone Apartment Building Floors 11-20
[Quill of Blood]
#Electric Tripwire Trap: Electric# (Deals 1 point of Health damage, 50% chance of causing Paralyzed Status)
(62) Calstan Power Plant (Abandoned)
{The Blood Cache: Missing Claw, Missing Tooth, Missing Quill} #Disturbing Depictions# (Deals 1 points of damage to Sanity) (Requires the Claw, Tooth, and Quill of Blood to unlock).
#Dark Hallucinations# (Deals 2 points of Sanity damage)
=Tribute Symbol of the Butcher Picross Puzzle= (http://ichrisi.bizhat.com/custom_js/picross_play.html?15.15|0f174eZv541W7XZ8CvtO8CBXZ1 W154eZv740f0)
Creates the [Tribute Symbol of the Butcher] when completed successfully. (Solution (http://imgur.com/4D8lmhy))
The Doom Tribute Chamber
(71) Silvercoal City Metro Station West (Abandoned)
{Doom Tribute Chamber: Missing Tribute Symbol #1, Missing Tribute Symbol #2, Missing Tribute Symbol #3} (Needs the Tribute Symbols of the Executioner, Infernal Judge, and Butcher)
#Explosive trap: Fire# (Deals 1 point of Health damage, 50% chance of causing Burned status)
(Once Unlocked) =First Note from Quinton= (http://i.imgur.com/NS5EO5T.png)
=Second Note from Quinton= (http://i.imgur.com/9iG9LRE.png)
=Description of trap supplies=
Derange-Related Graphics
Natisha Taunt Notes
NOTE: The placement of the Taunt Notes are trigger-based. If the player avoids taking damage from the trap (either because they have Security or are a Pokémon type that has resistance against the trap), a Taunt Note will not be found. However, if they do take damage, one of these may be found. Once a particular Taunt Note is found, it will not be placed again.
http://i.imgur.com/Bpnc5DP.png
http://i.imgur.com/rS75mC2.png
http://i.imgur.com/TT9g5Kp.png
http://i.imgur.com/3rtFf3H.png
http://i.imgur.com/7weaqJx.png
http://i.imgur.com/15qImNs.png
Quinton Notes
These reveal Natisha as Derange once the players reach the end of her Stalker route.
http://i.imgur.com/NS5EO5T.png
http://i.imgur.com/9iG9LRE.png
ANNUL - Hattika the Ninetales (**FULLY COMPLETED** Neo)
Backstory
Since she was a child, Hattika had a passion for learning and education, and decided early that after being inspired by her teachers in school, she wanted to become one also and help children be the best she could be. Very often, she would help her fellow classmates with their assignments and volunteered to be a helper whenever possible.
When she grew older, she found it wasn't as easy as she thought it would be. After earning her teaching degree, she was assigned to Northwind school, a place where students didn't care and neither did her fellow teachers. Her passions for helping young Pokémon learn were met with carelessness, insults, and at times, even violence. Very often she would come home in tears, frustrated that these children were throwing away their future despite all of her best efforts.
ANNUL showed itself to Hattika.
Annul promised Hattika there were better ways to get through to her students, and that it knew of "secret ways" to make students snap out of their stupor and actually develop an interest and fondness for learning. At first, Hattika was skeptical and didn't feel right trusting this mysterious ghost-like presence, but told Annul she'd think about it. All it took was one night and one really lousy day afterword and Hattika said enough was enough. She agreed to work with Annul.
How ANNUL twisted Hattika's expectation
It first started quite dark and only got progressively worse. Annul's "secret way" of getting her students to learn was a twisted version of mind control. Students that tried to resist would feel a sickly agony before sitting down and forcing their gaze upon the presentation screens and teaching materials. Even just glancing away at the clock to see how much class time was remaining made them feel uneasy.
Over time, Annul flipped things on Hattika and slowly just made her angrier and angrier as her students were forced and expected to learn impossible amounts of material. Their failure to do so caused her to see them as hopelessly stupid. Annul then gave her the power to just completely wipe out their minds, memories, and experiences, leaving them as a brain-dead ragdoll that couldn't even continue to have their vital organs running as their entire brain was shut down and made completely useless.
Murder process and signature
Hattika uses a kind of mind-wipe power that shuts down the victim's entire brain. All cognitive, memory recall, and other mental functions are completely obliterated. The Pokémon's physical body is in fact completely intact, but their brain is reduced to empty matter. This method of murder in fact makes the Pokémon victim as dumb, clueless, and as ignorant as could possibly be. And as a result, this complete mental erasure makes it impossible for the Pokémon's body and vitals to continue running. As soon as the brain completely shuts down, so does everything else.
If the dice lands on ANNUL (Doom Tracker post)
The victim turns up slumped over, dead and still as if they died horrifically intoxicated. The victim could also be dead simply from doing something that completely lacked any logical thought or notion of self-preservation.
Font
Gromagroo (http://www.dafont.com/gromagroo.font)
Annul's Stalker Route
http://i.imgur.com/TNwlqbo.png
Path of the Griper
These are the steps needed to get to the [Griper Cube (Dusknoir)].
(50a) Blackbridge Industrial Plant (Abandoned) Sublevel B2
=[X18 Access Keycard (1of2) Internal Components] Logic Puzzle= (http://i.imgur.com/2WYZm9h.png)
(Completed Puzzle Solution FOR REFERENCE ONLY) (http://i.imgur.com/TdPoba0.png)
Creates the [X18 Access Keycard (1of2) Internal Components] when completed successfully.
(43b) The Platinum Tower Skyscraper Floor 13
[Token of Dusk]
(30c) Silvercoal City Library Floor 8
[Token of Silence]
(5a) Ironrock Apartments Floor 5
{Locked Jewelry Case: Dusk Slot, Silence Slot} (Requires the [Token of Dusk] and [Token of Silence] to unlock
[X18 Access Keycard (2of2): External Keycard Casing, <Repair>]
NOTE:
The players need both the [X18 Access Keycard (1of2): Internal Components] and the [X18 Access Keycard (2of2): External Keycard Casing, <Repair>] before both parts can be combined into the [X18 Access Keycard]. However, before this can happen, players need to use the Repair perk on the External Keycard Casing.
(22e) The Diadem Building Floor 46
{Locked Steel Armoire: X18 Access Reader} (Needs the [X18 Access Keycard to unlock].
[Griper Cube (Dusknoir)
Path of the Royal
Compared to the other paths, this part of the final puzzle is fairly simple. Outside of the Sentinel Incorporated Steel Mill, players will find an unconscious Scraggy named Rath that needs help and only someone with the First Aid perk can help him. Once this is done, Rath will hand the Emissaries the [Royal Cube (Pyroar)] as thanks.
(51) Sentinel Incorporated Steel Mill
<Wounded Scraggy, First Aid>
[Royal Cube (Pyroar}]
Path of the Scorching
Most of this path involves finding the badly wrecked {Damaged Security Administration Door, Shredded AXO Wires, Broken PL15 Circuit Board, <Repair>} and fixing it up to get to the [Scorching Cube (Talonflame)] behind it. As the description goes, the AXO wires are shredded beyond repair and need to be replaced entirely. The PL15 Circuit board is completely fried and also needs to be replaced entirely. The rest of the door is badly damaged, but can be repaired using the Repair perk.
(88) Kanotan Software
[Tech Support Locker Key: T Emblem]
(88b) Kanotan Software Floor 16
{Tech Support Locker, T Emblem} (Requires the [Tech Support Locker Key, T Emblem] to unlock)
[PL15 Circuit Board]
(64) Synth Compressor Station
[AXO Wires]
(49a) Runner Chemical Plant Floor 1
{Damaged Security Administration Door, Shredded AXO Wires, Broken PL15 Circuit Board, <Repair>} (Requires the [PL15 Circuit Board], the [AXO Wires], and needs the Repair perk used on it to unlock.
[Scorching Cube (Talonflame)]
=Metal Wall Message= (http://i.imgur.com/BuCR3g0.png)
Path of the Cobra
Unlike two other paths, the path to get to the [Cobra Cube (Arbok)] is fairly simple and the players have two ways of doing it. They can either find the or use the Lockpick perk on the <{Underground Cellar Door, Black Rose Emblem, <Lockpick>}>
(54a) Northwind School Floor 1 Administrative Offices
[b][Black Rose Key]
(38) Altamar Motel (Abandoned)
<{Underground Cellar Door: Black Rose Emblem / <Lockpick>}
[Cobra Cube (Arbok)]
Door of the End Days
And this is where it all comes together. At the outside of the Coldon Apartment Building (where Hattika lives, also), players will find a creepy, apocalyptic door on the exterior of the building that's been marked with graffiti and not taken seriously. This door will depict a dark, fiery judgment where there is no salvation, only damnation. The door will also have this inscription:
"Woe to all because of the actions of the Infernal Four: the Griper, the Royal, the Scorching, and the Cobra."
And below that, there are four cube-shaped holes.
(60) Coldon Apartment Building Exterior
{Door of the End Days: Griper hole, Royal hole, Scorching hole, Cobra hole} (Needs the [Griper Cube (Dusknoir)], [Royal Cube (Pyroar)], [Scorching Cube (Talonflame)], and the [Cobra Cube (Arbok)] to unlock.)
=Hattika's Scribbled Teaching Materials=
=Struggling VS Anti-Stupidity Note=
Annul-Related Graphics
The Serial Killer Logic Puzzle
http://i.imgur.com/2WYZm9h.png
Players need to complete this [s]tricky logic puzzle to successfully create the [X18 Access Keycard (1of2): Internal Components].
http://i.imgur.com/TdPoba0.png
Logic puzzle solution reference.
Metal Wall Message
http://i.imgur.com/BuCR3g0.png
Found behind the damaged security door, this message clues the players in that they're on Annul's trail. It also drops a few hints that Annul has something nasty out for children.
Bad Homework
http://i.imgur.com/SaeSAJ3.png
Yes, Virginia, Northwind School is messed up, and this is what happens when delinquent students meet demonic spirits. The players find this gem at the end of Hattika's route. And by the way, Hayne's dead. :P
Hattika Struggle Note
http://i.imgur.com/13aWSMW.png
Players will also find Hattika's struggle note at the end of her route. It definitely confirms Hattika as Annul, even though she's desperately trying to undo what happened.
TRISTESSE - Wandon the Octillery (**FULLY COMPLETED** Neo)
Backstory
Wandon the Octillery. Wandon the dockhand. Wandon the nobody.
For years, Wandon wanted to be someone and something more than just another face that blended into the everyday norm. When he was young as a Remoraid, Wandon was literally just another fish in the sea that was very easy to overlook. He could be on fire, even underwater, and no one would even care to notice him. And if he were to die the next day, the rest of the Pokémon living in the sea wouldn't think anything was missing.
And Wandon hated this feeling. He didn't want to be one of those Pokémon that would just disappear. Even when he evolved and started working at the docks, nothing seemed to change. He would live a life of lifting heavy boxes, cleaning docks, and doing boat maintenance until he was too old and tired to do anything. And then, after a few years, he'd just curl up and die and it was likely it would be months before anyone discovered his corpse.
No, he didn't want any of that anymore. Instead, he wanted fame. And with that, he wanted attention, love, and admiration. Just the dream of his name being worth something and his autograph being framed by all his fans was something he yearned desperately for.
TRISTESSE showed itself to Wandon.
Tristesse, one of the more heartless Enthrallers, found Wandon, brooding in his undersea apartment. And Wandon, being too quick and gullible, trusted Tristesse immediately when the dark spirit told him there were a few simple secrets to fandom. All Wandon had to do was decide how he wanted his fame. Be a famous singer? A famous artist? Have one of his creations go viral and be loved forever?
But Wandon, greedy as he was, wanted to be the greatest in everything. And he wanted it fast. Tristesse, amused by Wandon's reckless and snarky nature, decided it might be fun to make the octopus Pokémon believe it was possible.
How TRISTESSE twisted Wandon's expectation
Instead of Wandon getting the fame, Tristesse laughingly gives it to the victims.
In the beginning, Tristesse gave secrets to Wandon that the octopus thought were believable. How to make an idea stick and become trendy, how to identify what the current culture would latch onto, and how to impress them all over and over again. And Tristesse easily took over Wandon's mind and body and got to work making creations and ideas that would impress the culture of today...
...and then just handed them over to other Pokémon at the last second, just moments before he could have published them or posted them himself. What was even worse for Wandon was watching in horror as Tristesse just contacted other Pokémon with "his" creations and told them he didn't think he could make use of them, and asked them if they could use it in any way.
Tristesse's work made other Pokémon popular and rich. All at the expense of Wandon's time and money. But as soon as they became rich and famous, he forced Wandon to find them and kill them, but in gentle and nonviolent ways to preserve their innocence.
Murder process and signature
Unlike most of the other Stalkers, Tristesse makes Wandon kill his recently-famous victims with the least amount of bloodshed and mayhem to preserve the victim's body respectfully, much to Wandon's complete irritation. Meanwhile, he even forces Wandon to have to use his own money to buy expensive clothing and jewelry to beautify the bodies, putting him into massive debt and forcing him to steal and cheat. His victims always die beautiful and handsome, and usually in clean and respectful places. Because of that, they're admired more by their mourning fans, their funerals see overcapacity attendance, and their names go down in history and in the news. All while Wandon, jealous and hopeless, can only watch...
If the dice lands on TRISTESSE (Doom Tracker post)
The victim turns up dead, in fancy attire and jewelry, in a clean, public place. Meanwhile, something Wandon made through Tristesse's power recently made them famous and very popular. A one-hit wonder song, a viral video, or some amazing invention or creation are all things that these Pokémon were simply given by Wandon anonymously.
Font
Fingers (http://www.dafont.com/fingers.font)
Wandon's Stalker Route
http://i.imgur.com/i2ZKGBp.png
NOTES: Aqua Gear is for any non-water type reaching the underwater locations, just in case we don't have a player that goes with a water type as their personal Pokémon or a different Pokémon wants to take on that task. Of course, they'll need to do the extra work to get it.
The {Skull Door} and the {Reinforced Vault Door} are at an underwater locations.
Data Center Door
After a Kontech hacker infiltration crisis at Holocon, a last minute ditch effort to shut down the data center failed before Banir, one of the last remaining Pokémon at the location, could intercept the attack. The players need to piece together the five parts to get the access code 84140245. Submitting the solution by PM in the form of an image or in written text works.
Solution Reference (http://i.imgur.com/q3U5UKb.png)
(77b) Starwatcher Skyscraper (Abandoned) Floor 14
Holo 1 (http://i.imgur.com/Et8Ud4N.png)
(77f) Starwatcher Skyscraper (Abandoned) Floor 54
Holo 2 (http://i.imgur.com/kZHInJy.png)
(77a) Starwatcher Skyscraper (Abandoned) Floor 6
Holo 3 (http://i.imgur.com/dc7b7FR.png)
(77c) Starwatcher Skyscraper (Abandoned) Floor 22
Holo 4 (http://i.imgur.com/xpulkx2.png)
(77d) Starwatcher Skyscraper (Abandoned) Floor 35
Holo 5 (http://i.imgur.com/MTZdV64.png)
(77e) Starwatcher Skyscraper (Abandoned) Floor 47
{Data Center Door: 8 Digit Code Prompt}
[XEN Computer]
LAB AX01
To bypass the heavily secure Lab AX01 door, the players will need to insert the [SD Module] to replace the stripped hardware and firmware necessary to get the door open again. They'll also need the [XEN Computer] from the Data Center and to use the Science perk to use the computer to hack the door.
Inside, they'll find one of Tristesse's victims: Banir the Salazzle that had had come across one of the "presents" that Tristesse sent her. As the story goes, after Tristesse knew about Kontech's hacking, he decided to temporarily brighten Banir's day by giving her breakthrough cybernetics research! And then used Wandon to kill her anyway. Inside, they'll find the [Skull Key], used to continue down the rabbit hole for the Tristesse Stalker Route.
The Underground Hatch is meant to be a slightly creepy offshoot from the normal path of the Tristesse Stalker Route, inflicting a few bits of Sanity damage along the way.
(43d) The Platinum Tower Skyscraper Floor 37
[XAM Sigil] #Mesmerizing Presence# (Deals 1 point of damage to Sanity)
(30b) Silvercoal City Library Floor 5
[AIL Sigil] #Mesmerizing Presence# (Deals 1 point of damage to Sanity)
(40) The Sharley Estate
[MAL Sigil] #Mesmerizing Presence# (Deals 1 point of damage to Sanity)
(48) Balek Manufacturing Plant (Abandoned)
{Underground Hatch: XAM Engraving, AIL Engraving, MAL Engraving} (Needs [XAM Sigil], [AIL Sigil], [MAL Sigil]) #Mesmerizing Presence# (Deals 1 point of damage to Sanity)
[SD Module] #Disruption Dream# (Deals 2 points of damage to Sanity)
(43i) The Platinum Tower Skyscraper Floor 88
{{LAB AX01 Security Door: Missing SD Module, XEN Connection Port, <Science>}
{Body of Banir the Salazzle: <Science>} Science Perk reveals Banir was killed with poison and was killed by shock, indicating he didn't know his attacker.)
=Breakthrough Holo Log= (http://i.imgur.com/sSwNDuy.png)
[Skull Key]
Underwater Prep (Optional/Circumstantial)
(41c) Silvercoal City Shipyard and Port Authority Dockyard
[UL Key]
(41b) Silvercoal City Shipyard and Port Authority Main Building Floor 7
{Broken Equipment Locker: UL Emblem, <Repair>}
[Aqua Gear (Allows non-water types to explore underwater locations]
Clockwork
This part of the puzzle is for the [Vigormentium-Cutting Mining Drill] that the players need to bypass some of the reinforced Vigormentium metal braces on the {Reinforced Vault Door} that comes later. It's the only thing that will bypass these braces, and after its use, it breaks.
The players first need to find the missing {Grandfather Clock: Missing Hour Hand, Missing Minute Hand, Positioning, <Repair>}. Then, after Repairing it, they need to insert the [Clock Hour Hand] and the [Clock Minute Hand]. The next step is to figure out what time the clock needs to be set for. They figure that out with a Sudoku puzzle (solution is 8:52) at The Seawish Tower (it's on one of the walls), but they'll either need a water type player to check it out, or they need to get the [Aqua Gear].
(42b) The Eclipse Hotel Floor 16
[Clock Hour Hand]
(43f) The Eclipse Hotel Midsection Lobby
[Clock Minute Hand]
(46) The Seawish Tower (Underwater)
=Positioning Sudoku Puzzle= (http://i.imgur.com/6lEOZJm.gif) (Creates the [8:52 Positioning Clue] when completed)
(47b) Azure Waters Tower Floor 12 (Underwater)
{Grandfather Clock: Missing Hour Hand, Missing Minute Hand, Positioning, <Repair>}
[Vigormentium-Cutting Mining Drill]
The Final Stretch
Here's the last steps the players need to get to the bottom of who Tristesse is. First, they need to get the highly-powerful [XANO Military Code Decryption Tablet] from a hidden cache in the Seawish Tower to bypass the XANO Military Security Prompt, using the [Vigormentium-Cutting Mining Drill] to break open the interior Vigormentium metal braces, and then use the Science perk and the Security Perk to hack the interior security panel. In essence, there's no way for one player to do this all alone.
Inside, Wandon's Cache is loaded with zeta memory cards filled with files and everything that could make any Pokémon absolutely filthy rich and famous in an instant (hence the insane security to get into this cache). In this cache and on these zeta memory cards, there are videos that are guaranteed to go viral the instant they hit a public place, songs that are infectiously catchy to most Pokémon, and artwork that many Pokémon would pay millions for. What's also here are collected news stories about Tristesse's victims, killed after their recent climb to fame.
Any of these zeta memory cards and creations could have made Wandon instantly famous as all his dreams desired, but instead, Tristesse just hands it all to anonymous Pokémon for free with attached messages that make it seem like he's too shy and nervous to upload them himself, but just wants Pokémon to enjoy them and doesn't care about the credit. It's Tristesse's ultimate troll move and Wandon's worst nightmare.
(46d) The Seawish Tower Floor 39 (Underwater)
{Skull Door: Skull Emblem}
[XANO Military Code Decryption Tablet]
(41) Silvercoal City Shipyard and Port Authority
{Reinforced Military Vault Door: XANO Military Security Prompt, Vigormentium Braces, <Science>, <Security>}
=Wandon's Cache=
=Zeta Card One= (http://i.imgur.com/vqf2sLb.png)
=Zeta Card Two= (http://i.imgur.com/sC9C2dO.png)
=Sunline Holovision News Story= (http://i.imgur.com/AsuCoSH.png)
The TRUTH: Wandon, because of his dockhand profession, has been stealing materials after reviewing ship manifests and has been using them to protect his cache, filled to the brim with Tristesse-creations and the silent, clean, and effective killing tools he needs to finish off his temporarily-famous victims.
Tristesse-Related Graphics:
Breakthrough Tablet
http://i.imgur.com/sSwNDuy.png
This holo email message from Banir clues the players in that someone gave very valuable research to Holocon, but wanted to remain anonymous. They also find it next to Banir's body.
Holograph Puzzle for Data Center
PART 1
http://i.imgur.com/Et8Ud4N.png
PART 2
http://i.imgur.com/kZHInJy.png
PART 3
http://i.imgur.com/dc7b7FR.png
PART 4
http://i.imgur.com/xpulkx2.png
PART 5
http://i.imgur.com/MTZdV64.png
COMPLETED VERSION FOR OUR REFERENCE:
http://i.imgur.com/q3U5UKb.png
Clockwork Puzzle
http://i.imgur.com/6lEOZJm.gif
Positioning Puzzle for the Clock. Made to look like it's underwater. ;P
http://i.imgur.com/hwOw0I3.png
Clock Sudoku Solution Reference
Wandon's Cache
http://i.imgur.com/vqf2sLb.png
First Zeta Memory Card
http://i.imgur.com/sC9C2dO.png
Second Zeta Memory Card
http://i.imgur.com/AsuCoSH.png
Sunline Holovision News Story about one of Tristesse's victims as Tristesse taunts Wandon incessantly about it.
Neo Emolga
12-08-2017, 01:39 AM
IGNOS - Kim the Tyrogue (**FULLY COMPLETED** Xanthe)
Backstory
Kim: Around 16 (not literal years). Has anger management issues supposed to have come from the fact that his mother was murdered by his father when he was young, and has since been in foster care. He is set off very easily. Used to get into fights with other kids because they found it fun to provoke him. He's good at fighting, which meant that if he was picked on, he was more than capable of defending himself. But sometimes he would take it too far and end up beating them unconscious, which quickly spread around his school. Nobody tried to pick on him anymore, but his anger issues did not subside, and sometimes he would beat up his peers (older or younger) because he thought they were making fun of him (when really they would be whispering about a concert, or a maths equation, or something unrelated). This got him into serious trouble. He would get detention after detention, until one day he ended up knocking the detention teacher unconscious. She was nearly killed because he took it too far, blinded by his emotions of fury and sorrow. The security guard ended up stopping him when a student alerted him to Kim's abuse, and Kim was subdued and taken into custody. When he realised what he did, he was remorseful, distraught and in fear of himself.
He dropped out of school and tried his hand at a trade, but again and again he would get into trouble. When he tried to atone for his past mistakes, nobody would forgive him because they saw him as a bully and a psychopath. Until...
Ignos showed itself to Kim.
Ignos, taken from ignosco in Latin which is "forgive, pardon, excuse," is a demon from Abyss who promised Kim that, by working together, it could help his victims and enemies forgive him for his acts. He was desperate for redemption, and nobody was willing to help him...until now.
How Ignos twisted Kim's expectation
Ignos initially helped Kim go after those who he wishes forgiveness from, but after only two murders, the demon's obsession with forgiveness made it start to seek out those it thought had "sinned," wanting them to beg for forgiveness instead. Kim now kills those who have sinned, wanting them to 'repent' by giving up their lives.
Murder process and signature
Victims are captured and taken to a torture chamber. When they refuse to admit their sins and repent and insist that he's crazy, he starts to inflict wounds on them in an effort to get them to comply. The torture process lasts for up to 24 hours, by the end of which the victim is always begging for repentance. Little do they know that repentance is death. Kim beats them to death, usually caving in their skulls (or for an irregular pokemon like staryu, crushing their gem) while the rest of their bodies are bruised, battered and clearly tortured. They always turn up within 24 hours after they are captured, found wearing a mask which initially hides their caved skulls (I mean, the pooling blood is a dead giveaway but you know). There are seven types of masks--one for each sin. They are obviously put in the mask that Ignos believes relates to their sin.
If the dice lands on Ignos (Doom Tracker post)
Victims turn up after having gone missing, wearing masks relating to their sin with the name of the sin carved into their bodies somewhere. The rest of their bodies show clear severe torture marks. (Usually nobody notices the victim going missing until hours later and sometimes search parties have been sent out, but no victims have ever been found before they show up.) To avoid time complications, the pokemon went missing hours before the events of the Doom Tracker post.
Ignos' Stalker Route
http://i.imgur.com/k2m7b14.png
(63) Silvercoal City Correctional
{Correctional Tunnel Network: Ashen Path, Torn Path, Spoiled Path, Neurotic Path}
{Torn Path: Seven Missing Heads} (All [Masks] required spelling LEGPAWS with first letters)
Lair of Sinners - [Rite of Abstinence], [Screaming Crown Half 1/2]
#Intense Headache# (Deals 3 points Sanity damage)
{Neurotic Path: Archaic Console reading "INPUT RITE COMMANDS"} (Requires [Rite of Abstinence])
=Spot-the-Sins= (becomes [25 Code])
#Intense Pain# (Deals 2 points Sanity damage, 2 points Health damage)
{Blistering Path: Archaic Console reading "INPUT CODE"} (Requires [25 Code])
=Sin Curse Crossword= (becomes [Incriminating Admission] when completed), [Screaming Crown Half 2/2]
#Intense Headache# (Deals 3 points Sanity damage)
{Ashen Path: Giratina Engraving: Missing Crown} (Requires [Screaming Crown Half 1/2] and [Screaming Crown Half 2/2])
{Store Room: Archaic Console reading "INPUT ADMISSION"} (Requires [Incriminating Admission])
[indent]=Class Photo=
|SP4| Purity Oil
Torn Path
Requires the Seven Sins Masks; [Mask of Lust], [Mask of Envy], [Mask of Gluttony], [Mask of Pride], [Mask of Avarice], [Mask of Wrath] and [Mask of Sloth]. An underground tunnel leads to giant doors with the following inscription:
Value only a letter preceded by none. First comes the brace; on it we stand. Second comes wild hands; with them we work.
The first sentence refers to the first letter of each mask being relevant. The riddle tells that the masks must be arranged as LEGPAWS in order to enter. Brace = leg; animalistic hands = paws.
The doors open to reveal the main lair where Ignos conducts his murders and torturing. [Rite of Abstinence] and [Screaming Crown Half 1/2] can be found here.
(93) Uniper Hovercraft Hangar
{Undiscovered Comfey body: <Science>}
[indent]=Path to Redemption Maze= (Becomes [Path to Redemption Maze Solution])
(89c) Macanan Textile Manufacturing, Floors 21-30
#Craggy projectiles, Rock# (Deals 2 points of Health damage)
+Fire-type+, +Ground-type+
[indent]{Argumentative AI: <Diplomacy>}
[indent][Mask of Lust]
(87e) OmniCore Engineering Complex, Floors 31-40
#Quicksand, Ground# (Deals 1 point of Health damage, 1 point of Sanity damage)
+Rock-type+, +Electric-type+
{Door of a Thousand Chains: <Lockpick>} (Deals 1 point Sanity damage for taking hours)
[Mask of Gluttony]
(73c) Inspiration Inc. Chemical Plant (Abandoned), Floors 6-10
#Perpetually Hot Branding Irons, Fire# (Deals 2 points of Health damage)
+Dragon-type+, +Fairy-type+
{Disassembled Sentry Bot: <Repair>}
[Mask of Pride]
(59c) Silvercoal City Courthouse, Floors 11-15
#Fierce slicing winds, Flying# (Deals 2 points of Health damage)
+Steel-type+, +Fighting-type+
{Wall-mounted scanner: [Path to Redemption Maze Solution]}
[Mask of Sloth]
(55c) Seventy-One Manufacturing, Floors 21-30
#Frayed wires, Electric# (Deals 2 points of Health damage)
+Water-type+, +Poison-type+
{Incomplete chemical formula: <Science>}
[Mask of Envy]
(50c) Blackbridge Industrial Plant (Abandoned), Floors 16-22
#Mite Infestation, Bug# (Deals 1 point of Health damage & 1 point of Sanity damage)
+Normal-type+, +Psychic-type+
{Incomplete healing solution: <First Aid>}
[Mask of Wrath]
(48d) Balek Manufacturing Plant (Abandoned), Floors 31-40
#Frosty Stalagmites, Ice# (Deals 2 points of Health damage)
+Grass-type+, +Flying-type+
{Valhalla Hack-Proof 9000 Terminal: <Security>}
[Mask of Avarice]
Neurotic Path
At the end of the tunnel there is a very old, ancient console which looks primitive but still functional. The screen is completely green except black capital letters reading "INPUT RITE COMMANDS." The console requires the [Rite of Abstinence] obtained from the Torn Path. When input, the console will trigger the wall to vanish and inside the room will be =Spot-the-Sins= which can be completed by the players to reveal [25 Codeword].
Blistering Path
At the end of the tunnel there is a very old, ancient console which looks primitive but still functional. The screen is completely green except black capital letters reading "INPUT CODEWORD." The console requires the [25 Codeword] obtained from the Neurotic Path. When input, the console will trigger the wall to vanish and inside the room will be =Sin Curse Crossword= which can be completed by the players to reveal . [Screaming Crown Half 2/2] is also found here.
[I]Ashen Path
This is the final path and can only be accessed once the other paths have been completed. There is a giant door at the end of the tunnel with a giant engraving of a Giratina on it. The giratina looks menacing and foreboding. It is also missing its golden crown-thing, and requires [Screaming Crown Half 1/2] and [Screaming Crown Half 2/2] obtained from Torn Path and Blistering Path respectively.
The player is then led to a store room which can only be opened with the . This will lead them to a =School Photo= (http://i.imgur.com/O9jCPhN.png) which, when turned over, has Kim's confession on the back.
Ignos-Related Media
http://i.imgur.com/TGiV0UL.png
Maze to be completed. Answer is here (http://i.imgur.com/v4GNfCL.png) for reference. Is called =Path to Redemption Maze=, and turns into [Redemption Pattern] when completed, to be used to access a room containing the [Mask of Sloth].
http://i.imgur.com/UgSUuX8.png
Word search revealing what species Ignos is. Turns into [Incriminating Admission] and can be used to open the Store Room in Ashen Path. Answer here. (http://i.imgur.com/EV1s26b.png)
http://i.imgur.com/ZOZJv0l.png
http://i.imgur.com/sEkooHv.png
Spot-the-Sins. Riddle is "How many instances of sin can be found?" and the answer is 25. Turns into [25 Codeword] and is to be used to open Blistering Path. Answer here (http://i.imgur.com/CLs2z9M.png)
http://i.imgur.com/80vGVfG.png
The back of a school photo that has a tyrogue circled. This is found at the end of Ashen Path and is confirmation of Ignos' identity.
Font
Tibetan Beefgarden (http://www.dafont.com/tibetan-beefgarden.font?l[]=10&l[]=1&text=forgiv+your+sins+2day)
OBLIVION - Bhi the Claydol (**FULLY COMPLETED** Neo)
Backstory
Bhi, a retired store clerk that never accomplished its dreams of one day owning its own store, had grown old, tried, worn-down, and desired to do something more with the limited amount of time it had left. Problem was, not knowing when it would die bothered him. It wanted to foresee what was to come.
Ihb, a Baltoy that is essentially Bhi's grandson, has been living with Bhi as its father has to commute all the time for work and its mother was killed in a hover train accident. Ihb tries to interact and get a better relationship with its grandfather, but the love isn't there. While Ihb tries to be open and doesn't mind appearing to be humorous at times at its own expense, Bhi thinks the Baltoy is up to something.
In any case, Bhi was hoping to work out how much time it would have left before death claimed its life.
[I]OBLIVION showed itself to Bhi.
Oblivion offered to give Bhi some insight into the future and even the futures of others. He described it as a "sight beyond sight" and expressed how much time could be an enemy to the living. Bhi trusted this dark spirit's knowledge of time and death and decided it essentially had nothing left to lose in its old age.
How OBLIVION twisted Bhi's expectation
At first, Oblivion allowed Bhi to see several seconds into the future, figuring it would be easier for the Calydol to understand and grasp this power with simple but effective exercises at first. Then, it was amplified up to a few days. Oblivion tricked Bhi into thinking it was learning quickly despite its old age. Then, Oblivion allowed Bhi to see at least a week into the future. And that prediction was Ihb would be struck and run over by a hovercraft and would die. Oddly enough, Bhi didn't actually care about Ihb's expected fate. It was more curious and more interested in the growth of its own prediction powers.
Just hours before the incident was supposed to happen, Oblivion cut off Bhi's powers, terminated its eyesight, and made the Claydol completely blind. The prediction never came to pass, either. Much to the Claydol's agony, it has to rely on Morse Code beeps and Braille. Meanwhile, to hide the truth from Ihb, Bhi continues to lie and make Ihb the Baltoy believe Bhi is learning and using a computer language like binary, only this involves dots and dashes. As a result, Ihb believes this to be true, despite the lack of computers in Bhi's house.
Murder process and signature
Bhi smothers its victims with anything thick and black from black paint, oil, tar, or anything along those lines. This allusion points toward these victims being consumed by the void, and in a similar sense, hints at Bhi's blindness in a "if I can't see them, then no one else should" kind of way.
If the dice lands on OBLIVION (Doom Tracker post)
The victim Pokémon will be found dead smothered in some thick, black substance all over their body. They're usually not so easily found, as they are usually covered with so much black goop that it almost makes them unidentifiable as a Pokémon's body. Cause of death is very difficult to figure out, but the actual cause is asphyxiation. Bhi smothers their head and throat with a black bag before proceeding to dump whatever black goop it has on hand.
Font
Fascination (http://www.dafont.com/fascination.font)
Bhi's Stalker Route
http://i.imgur.com/Uk7HURn.png
Bhi/Oblivion's Stalker Route is relatively simple compared to the other Stalkers and is mainly geared around solving Braille, audio, and Morse Code puzzles. Bhi is older and is very unreceptive toward technology, so a lot of his clues and graphics look older.
Bhi's Route can be divided into three parts based on the three glass eyes needed to enter the Shadow Hall. They resemble Pokémon birds of prey that would have keen eyesight.
Path of the Eye of Staraptor
To access the {Rusted Storage Container: Five-Letter Lock}, there are two audio clips that link to this container. Both audio clips are reversed, which will sound weird to the players until they try reversing them. At least someone on the team should be able to figure this out.
The first audio clue gives the locations of the three eyes, which will help them find . While not necessary, it is helpful to the players if they happen to find it before they find the container.
The second is the five-letter codeword: DEPTH.
(11) Silvercoal News Stand and Bookstore (Abandoned)
Audio Recording 1 (http://vocaroo.com/i/s1CBVNbsuUwl ) (Audio 1 of 2)
(14e) Good Morning Sunshine Cafe (Abandoned)
Audio Recording 2 (http://vocaroo.com/i/s1MHaA1raeAz) (Aduio 2 of 2)
(17) Silvercoal City Metro Station East
{Rusted Storage Container: Five-Letter Lock}
[Eye of Starraptor]
Path of the Eye of Braviary
Compared to the other two paths, the [Eye of Braviary] is super simple. In a way, it uses reverse psychology to throw off the players into thinking the other two eyes might be just as easy or there's some kind of catch to this one.
(15b) Silvercoal City Police Station Floor 4
[Eye of Braviary]
Path of the Eye of Pidgeot
The Eye of Pidgeot is definitely the hardest eye of the three. If the players find the audio clue for the locations, the only thing they'll find out is the location of the {Warped Door: Vacant Scrawl Hole Left Half, Vacant Scrawl Hole Right Half, <Security>}, which is also booby-trapped with a Sanity-damaging #Warped Visage#. The players have no choice, they have to disable it with the Security Perk. They also need both halves of the Scrawl Token, which doesn't deal Sanity damage, but is very unsettling to see a metallic token with nothing but psychotic scribbles. The Right Half of that same token is also not an instant-find either. They need to find it in a Rusted Cabinet first.
As storyline background on the Warped Door, it was scribbled on by Bhi shortly after becoming blind. It captures his agony and frustration in a very dark and unsettling way to anyone who has the eyesight to behold it. Because it was also Enthraller-induced, the Sanity-damaging effect comes into play and causes very unsettling visions (and not-so-friendly visits from Aglome Oen/Erif Senucius).
(30a) Silvercoal City Library Floor 3
[Twisted Cross Key]
=Library Braille Note= (http://i.imgur.com/USHz9au.png)
=Braille Printer=
(5c) Ironrock Apartments Floor 22
[Scrawl Token Left Half]
(10c) Patriarch Stadium (Abandoned) Stadium Concession Area
{Rusted Cabinet: Twisted Cross Emblem}
[Scrawl Token Right Half]
(73a) Inspiration Inc. Chemical Plant (Abandoned) Sublevel B4
{Warped Door: Vacant Scrawl Hole Left Half, Vacant Scrawl Hole Right Half, <Security>}
#Warped Visage# (Deals two damage to Sanity)
[Eye of Pidgeot]
It all comes together...
(75a) Dovac Foods Manufacturing Plant (Abandoned)
{Shadow Hall Door: Missing Staraptor Eye, Missing Bravairy Eye, Missing Pidgeot Eye}
#Overwhelming Darkness: Dark# (Deals two damage to Sanity, 25% chance to cause Confusion status, 25% chance to cause Infatuation status)
=Dark Morse Code Account= (http://i.imgur.com/pILskvJ.png)
=Braille Taunt Message= (http://i.imgur.com/J7c5UqZ.png)
=Evidence of Black Paint, Oil, and Tar=
Oblivion-related Graphics & Media
Audio Recording One: LINK TO RECORDING (http://vocaroo.com/i/s1CBVNbsuUwl)
This audio recording reveals the locations of the three eyes, but it doesn't reveal what the players have to do to get to them. The audio is also reversed and almost sounds like it's in a foreign language, but with a little tweaking around, the players should figure it out.
The first Audio Recording states this:
"You've lost your sight, and it's all black to you now. There's nothing you can do about it, but if you've lost your memory as well, this might help you save it.
It's all behind the eyes. The three eyes. One is at the East Metro Station. The second is on the fourth floor of the police station. And the last is on the fourth level of the abandoned chemical plant."
Audio Recording Two: LINK TO RECORDING (http://vocaroo.com/i/s1MHaA1raeAz)
This audio recording reveals that the password to the {Rusted Storage Container: Five-Letter Lock} is the word "DEPTH." Unlike the first audio recording, this one is essential to find and figure out.
"At the East Metro Station, there is an old lock box. If you have forgotten the five character password, the word you're looking for is Depth. No other word besides Depth will disengage the lock."
http://i.imgur.com/USHz9au.png
This Braille note, found next to the Braille printer in the library, reads:
Does this remind you?
Is it funny that we are
here again?
I think it is funny.
I think it is hilarious
that you are in the dark here
and you only have
me as company.
Get used to it.
Oblivion
It gives the players a clue that Oblivion is taunting the victim and blindness is a central theme around Oblivion's Stalker Route.
http://i.imgur.com/pILskvJ.png
Found at the end of Bhi/Oblivion's Route, if the players decode this, it makes it pretty obvious who the Stalker is, but it is an extra step.
"Does it hurt that you have to hide everything Bhi? Does it hurt that you were willing to forsake your grandchild for your own power? You are lucky Ihb is stupid and does not know. You are lucky it all thinks this is part of your stupid game.
No need to worry. I will make sure it says stupid.
And I will make sure you stay my slave. Such an obedient puppet you are."
http://i.imgur.com/J7c5UqZ.png
Another taunt note from Oblivion found at the end of the Oblivion Stalker Route.
It reads:
"Does it hurt, Bhi?
I hope it hurts
I hope it makes you want
to sleep and dream
back in time
When you could still see
But I enjoy watching
you suffer so badly.
My precious puppet
So lost and hopeless
Keep enjoying the darkness
It only gets worse from here."
NIGHTLUST - Dakku the Audino (**FULLY COMPLETED** Neo)
Backstory
Even when Dakku was young, she wanted power. The power to command, the power to force other Pokémon to do what she wanted, and the ability to drive things toward a direction that she wanted regardless of what other Pokémon thought was best. With a darkened heart, she was quick to take credit and even quicker at pointing blame at others for faults and failures that she was responsible for.
Despite her unethical nature, she rose to a high-up director position with the Silvercoal City Shipyard and Port Authority. But it was nowhere near enough for her. She desired more out of just pure, raw greed for more attention, more money, but especially more control and more power. Many Pokémon below her saw her as a total control freak and they weren't wrong in the slightest. Dakku was undoubtedly an awful Pokémon to work for, and couldn't stop herself from being a egotistical dictator when it came to just about everything.
NIGHTLUST showed itself to Dakku.
Nightlust told Dakku that there was far more to the universe than just Valdyne. The dark Enthraller told Dakku she could have control of an entire dimension to herself. Initially, she laughed and scoffed at the idea, but Nightlust told her that she could have a world of dreams all to herself to modify and tinker however she wanted. Every time a Pokémon had to fall asleep and began to dream, they would enter Dakku's world where she had free will to subject them to do anything she wanted. She could have her own kingdoms and dominions, create her own personal fantasy worlds, and even force Pokémon in the conscious realm of reality do her bidding, or face her wrath whenever they dared to sleep. And there was no way any Pokémon could just decide to stop sleeping.
What sounded ridiculous to Dakku at first became something she wanted to experiment with and quickly latched onto her as an obsession. She rapidly hungered to see it for herself and the more she thought about it, the more she craved such a power.
How NIGHTLUST twisted Dakku's expectation
Oh, Nightlust gave Dakku her own dimension dream world all right. It's called Akumu, which is Japanese for Nightmare. Akumu is nothing like what Dakku was expecting and surprise, she has really no control over it. What's even more twisted is during the day, Nightlust feeds Dakku such a desire to sleep and visit this constantly-twisting world, but when she does sleep, she's thrown into a nightmare that abuses her, bewilders her, and violently twists her mind around. All the while, her mind is at war with herself with half of her believing this savage and hellish world is everything she ever wanted while her actual, rapidly-fading rational thinking believes it's the most horrifying thing ever. Never before has she had this kind of inner, self-destructive thinking and there's no escape for her. And yet she somehow still embraces it. It's as if she believes a lie she has control over it when really, she's the one under it's control.
What's even worse is Akumu is following her. After she's awoken in the morning from a night of pure hell to find the twisted and deranged supernatural things that were in the nightmares to be right besides her on her bed in fully materialized form. And yet, despite their twisted and wicked nature, she treasures them like trophies, unable to bring herself to destroy them or get rid of them. Other Pokémon will flat out run away and become very uneasy even just looking at these things. And yet, Nightlust makes her surround herself with these twisted and otherworldly relics of evil and twisted nature.
Murder process and signature
Cardiac arrest. Dakku can put a Pokémon victim to sleep to spend some time in Akumu. And usually, the stress, the strain, and the terror causes so much anxiety and fear that they are scared to death. The police can't detect it and there's nothing that ties Dakku to the fatal terror.
If the dice lands on NIGHTLUST (Doom Tracker post)
The Pokémon will be found dead, absolutely frozen with the face of sheer horror with their heart stopped. Often, something right out of the realm of Akumu will be found with them, but the freakish relics and remnants will very rarely make sense. The truth is Akumu never stays the same, but it is always horrible, hellish, and frightening in ways never conceived.
Font
Vibratte Letters! (http://www.dafont.com/vibratteletters.font)
Nightlust's Stalker Route
http://i.imgur.com/AZ9ClQI.png
As mentioned before, Nightlust's Stalker Route will involve a MASSIVE amount of Sanity-damaging traps and just about every twisted door and macabre item have components linked to the nightmare realm of Akumu and are laced with these traps and dark presences. Even Pokémon with Security are going to have a tricky time dealing with it. Anyone that tries to make fast progress on her Stalker Route is going to have their Sanity stats shredded up constantly. Very often, players will be facing point-blank visions of Akumu and the results are just downright horrifying. Moreover, many of these items are just outright twisted and several of them are completely warped in nature. I pity anyone that tries to take on her route without having the Security Perk.
What's more is a lot of these presences start affecting them on PXR! Players may get haunted by creepy doppelganger versions of themselves and may receive disturbing VMs and PMs from them. Some unsettling messages and images might also be dropped into their signature, as if they're being haunted and watched.
It seems once Akumu has found a victim, there isn't any letting go...
Nightlust's Stalker Route consists of five parts. This includes the Shadow Shriek Omen, Tome of the Black Creed, Infernal Armament, Deathwish the Dark Payment, and the Masochist Mask. EVERY one of these lovely devices is booby-trapped like crazy and yes, they're definitely from Akumu and don't belong in this dimension. As the storyline goes, only once the dark emissary wears the infernal attire and offers the dark sacrifice before the Gateway will it open. Otherwise, the only way to see Akumu is by having Dakku send you there. And that usually doesn't go over too well in a family-friendly like fashion. Since it's only expected that Dakku will be using these, when the player uses them, boom, it causes quite the stir in Akumu and they learn the truth. But not without a TON of Sanity-damage first.
At the end of each of these "mini-routes," they will get one of the five parts needed to open the Gateway to Akumu. Oh, it reveals that Dakku is the involuntary conduit to Akumu, but the player who opens this thing will immediately have their Sanity wiped to nothing, entering Berserk state. Not even Security will prepare them from looking straight-on into Akumu.
Path of the Shadow Shriek Omen
The Shadow Shriek Omen is a dark amulet with a very hellish-looking medallion. It calls forward the dark presences as a kind of communication device. It's definitely dark. Keep out of the reach of children.
To get to it, they need to get through the {Widow Door: Demon Mark Emblem, Missing Widow Face Left Half, Missing Widow Face Right Half}. This door also does some Sanity damage as well. Two of these pieces are straightforward, but the right half of the face has its own stuff to do.
(14b) The Clean Tumble Laundromat (Abandoned)
[Massacre Sword]
#Infernal Presence# (Deals Two damage to Sanity)
(56a) Vale Housing Project Floor 3
[Forsaken Sword]
#Infernal Presence# (Deals Two damage to Sanity)
(61b) Windstone Housing Project Floor 13
{Occult Cabinet: Missing Sword of the Massacre, Missing Sword of the Forsaken, <Security>}
#Infernal Presence# (Deals One damage to Sanity)
[Right Half of the Widow Face]
#Infernal Presence# (Deals Two damage to Sanity)
(62d) Calstan Power Plant Floor 27
[Demon Mark Key]
#Infernal Presence# (Deals One damage to Sanity)
(58) Silvercoal City Metro Station North
[Left Half of the Widow Face]
#Infernal Presence# (Deals Two damage to Sanity)
(66) Joka Memorial Park
{The Widow Door: Dark Mark Emblem, Missing Widow Face Left Half, Missing Widow Face Right Half}
#Infernal Presence# (Deals One damage to Sanity)
[Shadow Shriek Omen]
=Wall Message= (http://i.imgur.com/FTIiqtJ.gif)
#Heavy Infernal Presence# (Deals Three damage to Sanity, 100% chance of causing Confusion)
Path of the Tome of the Black Creed
This lovely piece of literature is chock full of adorable dark rituals and all the do-it-yourself recipes for doom, decay, and other grizzly fun bits. Ages three and up. Compared to the other parts, this path is pretty easy. Just get two demonic brands, crack open the Hall of Ill Omen, and you're all set.
(35a) Brookheights School Gymnasium
=XTHEN Brand Maze= (http://i.imgur.com/GPHu4WM.png)
#Infernal Presence# (Deals Two damage to Sanity)
(36) Plaski's Restaurant (Abandoned)
=ZEKETH Brand Maze= (http://i.imgur.com/inRWJmh.png)
#Infernal Presence# (Deals Two damage to Sanity)
(79) Pishter Park (Abandoned)
{Hall of Ill Omen: Missing Brand of the XTHEN, Missing Brand of the ZEKETH}
#Infernal Presence# (Deals Two damage to Sanity)
[Tome of the Black Creed]
#Heavy Infernal Presence# (Deals Three damage to Sanity, 100% chance of causing Confusion)
Path of the Infernal Armament
The path of the Infernal Armament is mainly themed around the four horsemen of the apocalypse. They need all four Testaments, but generally, they're not TOO hard to get. The Infernal Armament is the weapon of the dark magistrate (Dakku) and serves as a symbol of her power. It's shaped like a black gauntlet and is capable of dark magic attacks.
(77h) Starwatcher Skyscraper (Abandoned) Floor 74
{Broken Desk Drawer: <Repair> / <Lockpick>}
[Testament of War]
#Infernal Presence# (Deals Two damage to Sanity)
(87a) OmniCore Engineering Complex Sublevel B4
{Shadow Hatch: +Dark Type+ / +Ghost Type+}
[Testament of Death]
#Infernal Presence# (Deals Two damage to Sanity)
(32b) Silvercoal City Fitness Center Admin Offices
[Testament of Famine]
#Infernal Presence# (Deals Two damage to Sanity)
(22b) The Diadem Building Floor 16 (Bliss Financial Group)
[Testament of Conquest]
#Infernal Presence# (Deals Two damage to Sanity)
(74c) Starbelt Manufacturing Plant (Abandoned) Floor 24
{Tribute to the Apocalypse: Witness of War, Witness of Death, Witness of Famine, Witness of Conquest}
#Infernal Presence# (Deals One damage to Sanity)
[Infernal Armament]
=Wall Message= (http://i.imgur.com/chhlNsp.gif)
#Heavy Infernal Presence# (Deals Three damage to Sanity, 100% chance of causing Confusion)
Path of Deathwish the Dark Payment
This sacrifice becomes possible through a Pokémon being in so much trauma that they wish for death. When this occurs, Dakku is able to harvest the Pokémon's body so that it can be used as a dark payment to appease Akumu. While not necessary to enter Akumu, it does further convince the wardens at Akumu that the disguised player is Dakku when really they're not. This particular Deathwish the Dark Payment is one that Dakku had prepared in advance but has not given it up as an offering quite yet.
In this path, it starts with the collection of Evangtin, Anaksin, and Xetdan to be used at the {Insanity Hall: Missing Evangtin, Missing Anaksin, Missing Xetdan}. These unholy artifacts and relics are shapeless and ambiguous, but it is clear they were full of evil. As they are held, the user feels themselves going slightly more insane by the minute.
(91b) Silvercoal City Synth Power Plant Sublevel B6
[Evangtin]
#Infernal Presence# (Deals Two damage to Sanity)
(91d) Silvercoal City Synth Power Plant Floor 13
[Anaksin]
#Infernal Presence# (Deals Two damage to Sanity)
(91f) Silvercoal City Synth Power Plant Synchronization Towers, Lower Levels
[Xetdan]
#Infernal Presence# (Deals Two damage to Sanity)
(63a) Silvercoal City Correctional
{Insanity Hall: Missing Evangtin, Missing Anaksin, Missing Xetdan}
#Infernal Presence# (Deals One damage to Sanity)
[Torment Globe]
#Infernal Presence# (Deals Two damage to Sanity)
(65a) Newhill Sewage Treatment Plant Sublevel 5
{Chamber of the Plague: Missing Torment Globe, +Poison Type+}
#Infernal Presence# (Deals One damage to Sanity)
[Deathwish the Dark Payment]
Audio (https://www.youtube.com/watch?v=QxshUkIdcWE)
=Wall Message= (http://i.imgur.com/kfkrdBT.gif)
#Heavy Infernal Presence# (Deals Three damage to Sanity, 100% chance of causing Confusion)
Path of the Masochist Mask
This mask basically defines Dakku and paints her as a dark priestess that savors the pain and anguish of Akumu. It's one of the first things the gatekeepers of Akuma will be looking for and it will be the thing that fools them into revealing the true nature of who's really supposed to be wearing the dark mask.
(37b) Sentarix Corporate Office 14th Floor
[Schism Key]
#Infernal Presence# (Deals One damage to Sanity)
(63c) Silvercoal City Correctional Floor 13
{Doom Prison: Schism Emblem, +Electric Type+}
#Infernal Presence# (Deals One damage to Sanity)
[Doom Covenant]
#Infernal Presence# (Deals Two damage to Sanity)
(28f) Silvercoal City Medical Center Children's Hospital and Pediatrics
[Heart of the Hellion]
#Infernal Presence# (Deals Two damage to Sanity)
(63d) Silvercoal City Correctional Floor 29
{Damnation Prison: Missing Heart of the Hellion, +Grass Type+}
#Infernal Presence# (Deals One damage to Sanity)
[Damnation Covenant]
#Infernal Presence# (Deals Two damage to Sanity)
(62a) Calstan Power Plant (Abandoned) Sublevel B5
{Trial of Holocaust: Demand of the Doom, Demand of the Damnation, +Fire Type+}
#Infernal Presence# (Deals One damage to Sanity)
[Masochist Mask]
#Heavy Infernal Presence# (Deals Three damage to Sanity)
It all comes together...
I'm pretty sure the player that ends up doing this knows ahead of time they're in for big time misery, but that's just how this game works.
Reference Link (http://www.pokemoncrossroads.com/forum/showthread.php?11874-Stalkers&p=226117&viewfull=1#post226117)
(94) Silvercoal City Metro Station South
{Gateway to Akumu: Wearing of the Shadow Shriek Omen, Presentation of the Tome of the Black Creed, Wearing of the Infernal Armament, Offering of the Deathwish of the Dark Payment, Wearing of the Masochist Mask}
#Heavy Infernal Presence# (Deals Two damage to Sanity, 100% chance of causing Confusion)
Visual 1 (http://i.imgur.com/GRfkrG1.gif)
Visual 2 (http://i.imgur.com/iqwbJc3.gif)
Visual 3 (http://i.imgur.com/lJ663LZ.gif)
=Revealing of the Dark Emissary: Dakku=
https://www.youtube.com/watch?v=tEFEOSFfboU]Ambience for Akumu Segment (youtube;tEFEOSFfboU)
#OVERWHELMING Infernal Presence# (Deals FULL damage to Sanity, 100% chance of causing Confusion)
=Betrayer Pikachu: SPARE or ABANDON=
Nightlust-related Graphics
Brand Mazes
http://i.imgur.com/GPHu4WM.png
Maze to create the [XTHEN Brand]
http://i.imgur.com/xmVsgvr.png
[XTHEN Brand] Maze solution reference
http://i.imgur.com/inRWJmh.png
Maze to create the [ZEKETH Brand]
http://i.imgur.com/EGVNq4C.png
[ZEKETH Brand] Maze solution reference
Nightlust Messages
http://i.imgur.com/FTIiqtJ.gif
Wall message found for Shadow Shriek Omen
http://i.imgur.com/chhlNsp.gif
Wall message found for Infernal Armament
http://i.imgur.com/kfkrdBT.gif
Wall message found for Deathwish the Dark Payment
Audio
https://www.youtube.com/watch?v=QxshUkIdcWE
Ambience for Deathwish the Dark Payment
https://www.youtube.com/watch?v=tEFEOSFfboU
Ambience for Akumu Ending
Neo Emolga
12-12-2017, 09:24 PM
Before I forget again, here is just a bit of the content you guys didn't quite find, but that Season 3 is done, it's a great time to post it!
You guys missed out on seeing this for Bloodwish!
http://i.imgur.com/OjIxGYN.gif
You guys dodged a pretty big bullet by not doing the Ritual of Blood with the Unfinished Sacrifice! It would have been a grizzly 3 Sanity Damage and it would have been a pretty disturbing post with that Grumpig getting sacrificed. Good call on deciding to exorcise Franny without doing ahead with this, though it wouldn't have been a Game Over like some people originally thought! Sure wouldn't have been pleasant, though!
And the only other thing was the side mission for Murod the Electivire. This didn't get finished, so you ended up with the Iffy Ending for it, but here is what needed to be done and what kind of ending results would have happened otherwise:
|2| #23 Murod the Electivire [D] Male
Quest Appearance:
From the beginning
Synopsis:
Someone has been taking advantage of the Stalker attacks and stole a hard drive containing research and development notes that Murod badly needs. He needs the Emissaries to see if they can find out where they are. He doesn't care if he never finds out who stole them, he just wants them back.
Locations Involved:
(6a) Silverdike Manufacturing Floors 1-5
|2| {Elevated Shelf Ledge: ^Large Pokémon^}
|2| [Brass Desk Key]
(18) Southwarren Medical Center
|2| {Medical Office Desk: Brass Desk Lock}
|2| [Lost Medical Research Hard Drive]
Solution:
It's unknown who stole the research hard drive, but whoever it was had connections with Silverdike and sold the medical research to the medical center. If the Emissaries stop the transaction from completing, they'll help Murod get the credit he deserves for his hard work. Otherwise, someone else stands to get rich for it.
Participants involved:
Murod
Rewards:
Health Increase: +2 Health and +2 Sanity regardless of current state (so it's possible to have 6/4 Health/Sanity from this)
HAPPY ENDING: The Research Hard Drive is returned to Murod
Murod, ever grateful to the Emissaries, was able to complete and finalize the research on the newly developed Apex Medical Computer, which Murod knows will be able to save countless lives throughout the world. In a universe so ravaged by Stalkers, Murod and his life's work still prove there is a ray of hope even against the shadows.
IFFY ENDING: Murod survives but his side mission is never completed.
Distraught at the loss of his research, Murod's lost hard drive was never recovered and instead, Silverdike profited from his hard work and made millions. Even though many lives were saved, Murod never got the acclaim he deserved and instead lived on to see his life's work never attributed to him and all the effort he put into making it possible. Shortly after the Emissaries had left Southwarren, Murod had recently given up being a research scientist.
BAD ENDING 1: Murod is murdered by the Stalkers
Murod, brutally killed by the Stalkers, never lived to see his research completed. His life's work was never recovered, and there's no telling what kinds of research he had been working on and what it might have done if only Murod had survived. But against such dark forces like the Stalkers, it was one of many horrific losses.
Yes, doing side missions affects the ending a little! There's more to them than just the reward!
Anyway, I just felt you guys would have liked to know these juicy tidbits. :3
Pokemon Trainer Sarah
12-13-2017, 12:51 AM
Thanks Neo!! I figured the desk and shelf must be linked add the last things we hadn't searched. Too bad we didn't end up with any large Pokemon. :( I'd wanna go with diplomacy/escort next time so I could do that sort of thing myself but I'm glad I picked security as it ended up being pretty useful!
As a scientist, I thought the ending we got for Murod was actually super sad. Most scientists I know do dedicate their lives to their work to the point where it is their work and their hobby and even when you have time off (a lot don't even take breaks xD), you never stop thinking about it. So that was pretty heartbreaking. :(
ARandomTool
12-16-2017, 03:43 PM
When you realize that Season two had 11 bloody stalkers...
Oh, boy that's one depressing hit list.
I do have to admit, I like how paths can have effects on your out-of-Stalkers-RP life too... Just one of the joys of being an admin- the power to really mess with someone's profile.
Noblejanobii
12-16-2017, 04:10 PM
I will say I do think that once again like season 1, certain individuals kinda took over everything. In the beginning we did well to work as a team but as the event progressed there was a lot of fighting going on. I mean, for crying out loud, I had to step in and give someone a warning at some point because they were purposefully antagonizing another user. That wasn’t fun for me! I don’t participate in Stalkers to babysit and increase my already high stress levels, I do it because I want to hang out with you guys. But the level of maturity shown by some of the users this round was just… awful. I was very disappointed because it was almost like they had forgotten this was a team driven game. Or just a game in general. And I’m not gonna lie, I was super mad that I’ve had exorcism for two rounds and only been able to nab one stalker because I wasn’t ever asked if I was okay with someone doing an exorcism. I specifically picked exorcism because I wasn’t able to get anyone in the second round and really wanted to make up for it here. But, instead, I just interviewed a bunch of people. By the time I’d see the message it was already too late. I was really mad after Tazz went ahead with the first exorcism because I hadn’t been online to see it. I wanted to get that since I was the only one who had had it twice. Then Morzone called dibs on the second one and then we didn’t find anyone else until the end of the game so I only got one shot at it and it wasn’t even the stalker I wanted to exorcise! Tazz grabbed Franny because I jumped the gun because I was getting desperate to exorcise someone. And granted I had my shot with Yandil but I was convinced he was a red herring since we’d had bait and switches in the past. Overall, I just felt left out and useless. After a while I wasn’t having much fun because it felt like every time I tried to do something I had to consult the person in charge to make sure it lined up with their plan. And since I was waiting around for the chance to exorcise someone I couldn't go searching places because of the risk of losing sanity. So once all the night interviews were done I couldn't do anything during the night anymore. I got to search... I think maybe two or three locations and that was it. After a while I just stopped paying attention to what needed to be done and went and did my own thing because I was so angry about everything and it wasn’t like there was anything I could do to help half the time anyway. So, overall, while I had fun for a little while, as the event went on, I started to not have as much fun because I felt like I was fighting my team rather than working with them. I actually wasn’t going to initially say anything because I didn’t want to be a Debby downer but if this is going to happen every round, I probably won't participate in stalkers anymore. I don’t want to feel excluded. I don’t want to be the bad guy that has to crack down on people because they won’t get their acts together. I don’t want to feel like I’m not doing anything important. I don’t want to feel like I’m the only one not having fun. I don’t want to dread coming online because it means possibly increasing my stress levels. I already have enough of this in my daily life. I don’t come here to experience that as well. That’s… all I have to say.
ARandomTool
12-16-2017, 05:24 PM
Hm... He/she/they do(es) have a point... Plus, near the end, because it was a bit short on "stuff to do," ordinary folks who have full stats just sat around, doing skills or an aimless interview. It would be interesting if there were useful things to do at all time, like you mentioned money, so "Work Part-Time Job" could be an action, or more crafting stuff, that kinda jazz. Basically, a way for people to help when the team's waiting for someone particular to get done with a thing.
Neo Emolga
12-17-2017, 03:56 AM
I will say I do think that once again like season 1, certain individuals kinda took over everything. In the beginning we did well to work as a team but as the event progressed there was a lot of fighting going on. I mean, for crying out loud, I had to step in and give someone a warning at some point because they were purposefully antagonizing another user. That wasn’t fun for me! I don’t participate in Stalkers to babysit and increase my already high stress levels, I do it because I want to hang out with you guys. But the level of maturity shown by some of the users this round was just… awful. I was very disappointed because it was almost like they had forgotten this was a team driven game. Or just a game in general.
I honestly didn't see things that were extremely severe. Yeah, that was that one minor incident, but things were resolved quickly and even before I had an opportunity to step in. I'll be honest, I've seen many things go much, much worse than this.
Disagreements in team settings are very natural. Not everyone is going to feel the same way or believe the same thing, but the thing to do is just talk it out respectfully and politely. Rationalize the way you feel and detail why you feel this is the way you think things should be done. The more you communicate, the more people will understand your viewpoint.
And I’m not gonna lie, I was super mad that I’ve had exorcism for two rounds and only been able to nab one stalker because I wasn’t ever asked if I was okay with someone doing an exorcism. I specifically picked exorcism because I wasn’t able to get anyone in the second round and really wanted to make up for it here.
There was actually only one exorcism in Season 2 because we pulled the plug on that one early. We can't really consider that one in terms of distribution because that season just didn't complete, so please, I wouldn't even factor that in when it comes to contribution distribution.
Also, why "super mad?" Even just doing one exorcism is contributing a heck of a lot! Not everyone even has exorcism. With seven Stalkers, it wouldn't ever be an even split. Some people were in a better position and opportunity to pull off a second exorcism. No one is saying you didn't do a decent job just because you didn't get a second exorcism in like Tazz and Morzone did.
But, instead, I just interviewed a bunch of people. By the time I’d see the message it was already too late. I was really mad after Tazz went ahead with the first exorcism because I hadn’t been online to see it. I wanted to get that since I was the only one who had had it twice. Then Morzone called dibs on the second one and then we didn’t find anyone else until the end of the game so I only got one shot at it and it wasn’t even the stalker I wanted to exorcise! Tazz grabbed Franny because I jumped the gun because I was getting desperate to exorcise someone. And granted I had my shot with Yandil but I was convinced he was a red herring since we’d had bait and switches in the past. Overall, I just felt left out and useless.
Noble, this is not true. You contributed a LOT and you're really undervaluing all the good that you did during this season. Everyone contributed quite a bit in one way or another and that's exactly how this whole game is supposed to work. It's not going to be an even split every time. Some other members will be in a better position to go ahead and do it, and that's okay when there's other things everyone else can do to help out. Here, there were seven Stalkers, so there was never going to be an even split in exorcisms all the time.
I get that everyone would love to be the star of the show, but it's just not like that with a team effort. Everyone has to support each other and everyone is given the chance to contribute, whether they get information, items, or do what's needed to help the team win one way or another. The only way you "get left out and feel useless" is if you don't take any action at all. If you're unsure, it never hurts to search an unexplored location or interview a civilian that hasn't been talked to, yet. You never know what you might find and just taking that chance can still yield a payoff that helps the team in one way or another.
In any case, exorcism/assassination is being done away with in its current form in favor of making a combat/battling system that more people can get in on at a time.
After a while I wasn’t having much fun because it felt like every time I tried to do something I had to consult the person in charge to make sure it lined up with their plan. And since I was waiting around for the chance to exorcise someone I couldn't go searching places because of the risk of losing sanity. So once all the night interviews were done I couldn't do anything during the night anymore. I got to search... I think maybe two or three locations and that was it. After a while I just stopped paying attention to what needed to be done and went and did my own thing because I was so angry about everything and it wasn’t like there was anything I could do to help half the time anyway. So, overall, while I had fun for a little while, as the event went on, I started to not have as much fun because I felt like I was fighting my team rather than working with them.
Who exactly was "the person in charge?" I saw several people taking the initiative to propose solutions to problems and work out strategies to get things done. This is leadership. Nowhere did I see anyone say "hey, I'm the boss, you don't do anything until it runs by me first!"
Can you really blame someone for suggesting a next plan of action to get to the solution? In a lot of cases, that's what needs to be done in order to get to the bottom of things and to win it for the team. Yeah, you do need that element of communication in terms of "who can take care of this" and "what might this be for?" If everyone just does their own thing without talking it out, it's not going to be as effective and mistakes will be made. And sure, disagreements are natural in a team setting. Some people will believe in one thing and someone else may believe in another way, but that's natural. Talk it out, come to an agreement and work together!
I actually wasn’t going to initially say anything because I didn’t want to be a Debby downer but if this is going to happen every round, I probably won't participate in stalkers anymore. I don’t want to feel excluded. I don’t want to be the bad guy that has to crack down on people because they won’t get their acts together. I don’t want to feel like I’m not doing anything important. I don’t want to feel like I’m the only one not having fun. I don’t want to dread coming online because it means possibly increasing my stress levels. I already have enough of this in my daily life. I don’t come here to experience that as well. That’s… all I have to say.
HOW WERE YOU EXCLUDED!? I'll be honest, I thought you did a lot. You have to remember, there's only so much one person can do. Every action you take is doing something that at least attempts to put the team in a better spot than before.
I really don't get what you're saying because I think things were really fairly distributed and everyone pitched in one way or another, including you! It's everyone's little contributions that add up and make the whole team go forward, even though if you look at exactly what each member pitched in on an individual basis, yeah, the contributions are small in the overall scope. And sometimes yeah, there's a bit of a luck component and sometimes some people come across something more valuable than others or they just come across an opportunity that not everyone gets to experience. That doesn't make it wrong, though. Even if you were to do a search or an interview and nothing came up, hey, at least you checked it out just to make sure! At least you covered ground! When you have a search and rescue team of 50 people covering ground and only one person finds the missing person, it's not like the other 49 people were pointless to have around!
I really don't see how what happened would actually make you so angry to the point where you wouldn't even join next time. I'm a little worried you're expecting too much out of the game, out of me, and out of yourself...
Hm... He/she/they do(es) have a point... Plus, near the end, because it was a bit short on "stuff to do," ordinary folks who have full stats just sat around, doing skills or an aimless interview. It would be interesting if there were useful things to do at all time, like you mentioned money, so "Work Part-Time Job" could be an action, or more crafting stuff, that kinda jazz. Basically, a way for people to help when the team's waiting for someone particular to get done with a thing.
Yeah, at the end when we were in the last two days, things were wrapping up and there were just those last loose ends that needed to be tied and done. At that point, there will be the chance that not everyone will be able to help in that last process even though throughout the rest of the game, they were doing plenty of other things.
I will keep what you said in mind in terms of just having other things that could be done that still help contribute, but even those last interviews could still give information. As long as the game hasn't reached the ultimate end where all the Stalkers are gone, there could still be something out there.
Noblejanobii
12-17-2017, 04:02 AM
Just never mind. I shouldn't have said anything. Pretend I never made my comment in the first place. It was obviously an error in my judgement to have said anything at all.
Morzone
12-17-2017, 05:02 AM
Being excluded doesn't necessarily mean left out. It's not easy to explain, but just because someone is in the middle of it all doesn't entail that they feel included. No matter how much RP and immersion goes into stalkers, it's still a game. And everyone goes into a game with their own expectations of fun. I played Julia a certain way, gave her a certain mindset with certain goals. And I met those goals, sometimes being pushy over others to accomplish them myself. Because I wanted that experience, and those emotions, all to myself. It was fulfilling, and I enjoyed it immensely. But I've also had my fair share of times where I sacrifice my own interests for the good of a team, or story, or some other larger goal. Often I'd be watching others enjoy themselves, achieving their sense of fulfillment, while I abandoned or simply was unable to fulfill my own. When I'm unable to reach that height it doesn't matter how much work I've put in, all it creates is feeling of letdown and exclusion, especially as those around you ignorantly climb to their own fulfillment.
Few things go to a person's head like success without effort, but even fewer things can dishearten a person like hard work and effort without payoff.
I don't know if this is what Noble is feeling. I could be completely in the wrong direction and making things worse. But I felt I should say it anyway, because the only error in judgement I can see is staying silent when I feel something needs to be said.
Pokemon Trainer Sarah
12-17-2017, 05:05 AM
Noblejanobii *hugs* Sorry it turned into something stressful for you. I didn't notice any issues personally but maybe I wasn't paying close enough attention. Also sorry if I was the one you were saying was leading things too much. I know I tried to keep track of stuff we had done and post things that still needed to be done but I never meant to boss anyone around or make them feel like they had to do the things I suggested or had to run things by me. Sorry if I made you feel that way. I thought everyone did a pretty good job of working together but I guess it did get a little hectic at the end!
Noblejanobii
12-17-2017, 05:22 AM
Yeah pretty much what Morzone said. I felt like I couldn’t risk doing any searches because I would lose my shot at an exorcism if I lost any sanity. As a result, I really only did three things in this run: locate Tashy, determine the number of Stalkers in the run, and exorcise that Numel character. Everything else was aimless interviews and solving a maze once. I wanted to do more than just interviews, i wanted to search and solve puzzles but I couldn’t because anything and everything would cost me a chance at an exorcism. And after working so hard to get exorcist in round 2 and never being able to use it, then only using it once in this round compared to two people who didn’t work for it like I had, it felt like an utter let down that their payout was more than mine. And granted, I had a lot of stress irl at the time, but it was the little things that just killed it for me. The big fight that broke out just made it worse. And I get teams won’t see eye to eye. I certainly didn’t with one of the people who I saw as taking over (and no Sarah it wasn’t you, you weren’t as forceful as this person). But the amount of bickering, or at least what I thought was bickering, just made me not want to play. So yeah, I felt excluded and useless because compared to everyone else who got to solve puzzles and discover all these cool secrets about the Stalkers, I was effectively sitting in a treehouse doing nothing because I feared the instant I went out to search for something I’d lose my shot at exorcising someone again just like I did in Round 2.
But it doesn’t matter. From my understanding, You said you’re getting rid of exorcism entirely anyway so my complaint there does little. I’ll just forever settle with the fact that I had a chance at 18 Stalkers and only got 1. Sounds pretty useless to me compared to 2/7. And as for my complaint with a person taking over, it seems I’m the only one that felt that way, so I’ll just let that lie. If it happens again next time, should I choose to participate, I’ll just suck it up if they join too. Though their participation might be a determining factor of if I join.
Morzone
12-17-2017, 05:48 AM
But it doesn’t matter. Like I said, pretend I never even said anything. I’m just being self centered and not a team player, right?
Hey, being a team player is great. Everyone loves a good team player. but it's also ok to be a little selfish sometimes. It's pretty unlikely someone else is going to be selfish for you after all. You just gotta be you. And if you don't like being that you be a different you. As a roleplayer you've definitely had a lot of experience with the many different you's in you. Heck, I was really selfish throughout the whole thing. Half the time I didn't read the debates on Yandil and when I got told to do/not to do something by those certain pushy people half the time I said "Screw that, I'm gonna do what I want." So yeah, probably ok to be a little selfish.
I hope you don't quit on stalkers though. I really feel Neo is getting better at designing/running the game over time. This was the first stalkers I really got to participate in, being late to the first one and the second getting cut off, and it really was an amazingly fun experience. This probably sounds kind of insensitive, but I really want you to keep going until you can experience it to the fullest as well.
I kinda feel bad for the jokes I made about exorcist seniority after the end of round 3 though, probably sounded rather insensitive. Sorry about that.
Noblejanobii
12-17-2017, 06:06 AM
I kinda feel bad for the jokes I made about exorcist seniority after the end of round 3 though, probably sounded rather insensitive. Sorry about that.
Don’t apologize for that. I knew you were joking and played the part of Madder in that instance. While the initial post was made in my fit of bitterness, all the following responses were me just playing Madder’s role since I knew you weren’t actually being serious. No harm no foul.
As for experiencing it to its fullest, maybe one day. The closest we’ve gotten to that was during round 2, actually, because the event was so big there was no way for one person to take it over. But, it got shut down despite my wishes against it. I only said yes to moving on because I thought Round 3 would be similar. But it wasn’t. Even with its short time, I had the most fun with the season 2 run. Round 1 I missed one cycle and suddenly got left completely behind. And this round, well, you know. Round 2 it actually felt like I did something. I worked for exorcism, I saved Minty the Oricorio, I helped chase down clues for our only stalker kill. I actually participated is the point I’m trying to make.
Morzone
12-17-2017, 06:22 AM
Don’t apologize for that. I knew you were joking and played the part of Madder in that instance. While the initial post was made in my fit of bitterness, all the following responses were me just playing Madder’s role since I knew you weren’t actually being serious. No harm no foul.
As for experiencing it to its fullest, maybe one day. The closest we’ve gotten to that was during round 2, actually, because the event was so big there was no way for one person to take it over. But, it got shut down despite my wishes against it. I only said yes to moving on because I thought Round 3 would be similar. But it wasn’t. Even with its short time, I had the most fun with the season 2 run. Round 1 I missed one cycle and suddenly got left completely behind. And this round, well, you know. Round 2 it actually felt like I did something. I worked for exorcism, I saved Minty the Oricorio, I helped chase down clues for our only stalker kill. I actually participated is the point I’m trying to make.
Yeah, I definitely know where your coming from on season 2. Big, complex RPs with enough room for everyone to contribute in their own are definitely what Neo's best at and it really is a shame that they just don't get realized properly here on PXR. I'd really like to see season four be more complex than round 3, even if it is limited to keep things from dying out again.
Noblejanobii
12-17-2017, 06:32 AM
Yeah, I definitely know where your coming from on season 2. Big, complex RPs with enough room for everyone to contribute in their own are definitely what Neo's best at and it really is a shame that they just don't get realized properly here on PXR. I'd really like to see season four be more complex than round 3, even if it is limited to keep things from dying out again.
Yeah that’s what I’d like to see. A world where I can participate and explore and solve puzzles! Not sit around all alone in a treehouse talking to a shadow, waiting for the one chance to do something useful.
Neo Emolga
12-17-2017, 09:56 AM
A lot of this is going to happen in every team-based setting everyone will encounter in life. Sure, there's going to be that situation where people feel they wished they could have done more or that they want to be the star of the show and be the admired role model as they do everything, but the reality of it is that it's not always possible. Sometimes, yeah, you need to put aside personal interests in favor of what would be best for the team, but you can't get upset about that. Think about what everyone else did in terms of individual contribution. Not everyone did an exorcism. In fact most people didn't. To expect to do all of them is really not the right way to take this.
I really didn't notice that much of what I would consider "bickering," though maybe it just didn't sound bitter to me as it might be for some people. I really only saw it as a natural amount of open discussion and that yeah, sometimes not everyone is in agreement. It's a thing where you need to talk it out, but be civil as well. But expressing your concerns is a lot better than just keeping it bottled up to fester into anger. The comment about "I’ll just forever settle with the fact that I had a chance at 18 Stalkers and only got 1. Sounds pretty useless to me compared to 2/7" isn't the right way to play the game either. Think about how many players there are. Think about how much effort and teamwork is needed to reveal and take down a Stalker. There's no way one player is going to be able to do everything and pull off the finishing blow on each Stalker. Look at what some other people had to do. Look at Eric who gave up nearly every Night Cycle to keep Tashy protected. Look at the people who willingly plunged into the Stalker hideouts and had their Health and Sanity take a beating. They didn't get to exorcise, but they still made contributions. You have to take all the content that was involved throughout the entire game and distribute it among all the players that were involved. That's how proper teamwork functions. It's not something like a single-player video game where you, as the protagonist, are the main driving force behind doing all the heroic stuff and everyone else is just a NPC supporting character. Everyone is in on this.
I think this further confirms that the whole thing with how exorcism is currently set up needs to be done away with to make the actual elimination process on each Stalker a team-based effort as everyone gains some form of Stalker-elimination power or influence. It really has to be so everyone can feel like they had played a part in it. So on that note, expect for everyone to have at least some bearing and influence on how the actual elimination happens. Just note that this definitely will make the game tougher. You'll definitely need to coordinate, communicate, and be civil when discussing how to approach a Stalker takedown.
And guys, I can't do what was done for Season 2 once again. It was way too much work to host and people were getting lost and confused with it. It also broke poor Xanthe and even I was running on fumes at that point. Season 2 was created and run when I wasn't even working fulltime and that's not something I can keep going as is while now working a job that consumes most of my waking hours during Monday through Friday. I could try to aim for something more difficult than Season 3, but please bear in mind that I'm not getting paid money for this and I still have a fulltime job with many other responsibilities on the side. I enjoy designing the content and hosting it, but it has to stay within the realm of what I can manage in terms of time and energy. I felt Season 3 was a sweet spot. Anything too much longer would have left me feeling too drained. As much as I'd love to make this my fulltime job and have it generate enough income to make a living off of, it's just not possible without charging entry fees and I doubt anyone would enjoy that. So please understand how things go from my side, too. It takes months to make the content and then as you can see, more to put it into action. I doubt it will ever feel "perfect" for everyone and I understand it's impossible to shoot for perfect. But if I can make it great for most people, I think that's a win.
Pokemon Trainer Sarah
12-17-2017, 10:13 AM
I thought season 3 was perfect in length and difficulty actually. Season 2 was crazy and it felt like we were making no headway even after weeks of playing. I remember people were complaining about this at the time. There were so many leads and hints and things to do that it seemed almost impossible. I honestly don't know how you and Xanthe managed to plan and run it for so long as it was. Seriously impressive. But I enjoyed season 3 a lot more as we made steady progress and it never felt too huge or insurmountable. :)
Bulbasaur
12-17-2017, 02:12 PM
I think it was done perfectly. My only issue was I wish I could've been more involved, but that's on me for not doing so. :P
Noblejanobii
12-17-2017, 04:32 PM
Yeah I should have just never said anything. It's obvious the only one who understands is Morzone. I'm sorry I wasted everyone's time with my selfish desires.
Bulbasaur
12-17-2017, 04:57 PM
Yeah I should have just never said anything. It's obvious the only one who understands is Morzone. I'm sorry I wasted everyone's time with my selfish desires.
What? I'm not even trying to be rude; I was hardly involved so I had no idea what went down.
Noblejanobii
12-17-2017, 05:06 PM
What? I'm not even trying to be rude; I was hardly involved so I had no idea what went down.
I'm not talking about you.
Morzone
12-17-2017, 09:38 PM
Neo I realize asking for another season 2 is too much and I really don't expect you to take on such a ridiculous task. But making it more complex doesn't mean you have to go to that level. Maybe adding one or two extra steps rather than 17. Just looking at the at the ritual from season 2, you could have cut down a ton of work just by making items a singular found thing, rather than having to find them in pieces and assemble. or Have less Utopia pokemon to find/finding one makes it easier to find the others. In terms of season 3, tracking down more utopia pokemon might have made the sample checking go faster. If Ritual items are hidden in stalker hideouts, you don't have to make the hideouts themselves harder to get into.
You're a really good RP designer so really I trust you to make it a fun experience, but simply because Season 2 was too complex we shouldn't discount adding difficulty in smaller doses.
EmeraldSky
12-17-2017, 09:45 PM
Neo I realize asking for another season 2 is too much and I really don't expect you to take on such a ridiculous task. But making it more complex doesn't mean you have to go to that level. Maybe adding one or two extra steps rather than 17. Just looking at the at the ritual from season 2, you could have cut down a ton of work just by making items a singular found thing, rather than having to find them in pieces and assemble. or Have less Utopia pokemon to find/finding one makes it easier to find the others. In terms of season 3, tracking down more utopia pokemon might have made the sample checking go faster. If Ritual items are hidden in stalker hideouts, you don't have to make the hideouts themselves harder to get into.
You're a really good RP designer so really I trust you to make it a fun experience, but simply because Season 2 was too complex we shouldn't discount adding difficulty in smaller doses.
I would also add that it's okay to patch things during the game, especially if something isn't working or something's unclear.
Suicune's Fire
12-18-2017, 09:09 AM
Hi guys! I've been super absent lately and this included Stalkers round 3 which I had 0% part in. However, I did probably 40% of season 2 (excluding things already in place from round 1) and, surprise, I want to have a hand in Stalkers at some point again soon, whether that's the next round or sometime in the future.
So, to sort things out for me and also for Neo, anyone who is interested can fill out the form below. You've given your opinions which is great, but I'm gonna try to hone in on specific mechanics which could really improve gameplay (and thus affect the things you've mentioned in your posts already, hopefully positively).
Please try to keep answers clear and concise. Feel free to dot point each statement/topic. You can also go ahead and skip some questions if you find them repetitive or if you don't have an answer.
EmeraldSky Noblejanobii Bulbasaur Scytherwolf LKWayvern Caite-chan Pokemon Trainer Sarah sammy0295 Shruikan Morzone ARandomTool The Nonexistent Tazz Ladybugclue Arrow-Jolteon KingWinna
Stalkers Round 3 Feedback
What have you enjoyed most about Stalkers (any season)?
What do you feel did NOT work in season 3, or needed more work?
Was there something from season 1 or 2 that got removed which you think should return?
What do you think needs to be changed for the next season?
Do you have any specific things you'd like to be able to do that you can't already (tasks, abilities, actions, perks, etc)?
If you could list five changes or additions that you think would improve Stalkers for the next round, what would they be?
Any other comments?
Thanks, guys! And please take the time to thank Neo for his incredible efforts this round! I know personally how much time and effort goes into Stalkers, and wow it can be draining. xD Tonnes of fun as well, and it really pays of when you get positive feedback. When it's negative, it really sucks. But it also means there's stuff we can work on to make it more fun for you guys! Neo really worked this round to iron out kinks we created in season 2 which ultimately made it all fall apart. So yes, don't forget to give him a clap or two. ^-^
LKWayvern
12-18-2017, 02:49 PM
Stalkers Round 3 Feedback
What have you enjoyed most about Stalkers (any season)? First of all, I like how instead of just telling us the result Neo works it into some really good writing. I also still appreciate the darker themes and supernatural elements a lot.
...I'll be honest, what I enjoy most is the story element itself. The game elements do make it interesting and raise the stakes a lot but I don't tend to think about them as much.
What do you feel did NOT work in season 3, or needed more work? I wasn't really here for 90% of Season 3, so I'm not sure if I can say.
Was there something from season 1 or 2 that got removed which you think should return? I'm not sure if something similar was here or not, but I thought using Diplomacy for a Rap Battle with the Chatot AI was interesting and perhaps other Perks could be implemented in a similar way if that's possible?
What do you think needs to be changed for the next season? Again, wasn't really here.
Do you have any specific things you'd like to be able to do that you can't already (tasks, abilities, actions, perks, etc)? Um...
If you could list five changes or additions that you think would improve Stalkers for the next round, what would they be? Uuuuuuuuuh...
Any other comments? Not really? Sorry.
EmeraldSky
12-18-2017, 03:53 PM
What have you enjoyed most about Stalkers (any season)?
Just the ambiance of the world, and exploring it.
What do you feel did NOT work in season 3, or needed more work?
More things for us to do--while having Tashy was a fun callback to season 1, it effectively put the game on autopilot, as many others have said. It doesn't have to be on as big a scale as Season 2 was, but the Sin Purge is more worthwhile when we assemble it ourselves.
Was there something from season 1 or 2 that got removed which you think should return?
Putting the ritual together ourselves.
What do you think needs to be changed for the next season?
Having an ally we've saved before is nice, but dial back the role they play so the game isn't on autopilot.
Do you have any specific things you'd like to be able to do that you can't already (tasks, abilities, actions, perks, etc)?
Use our innate Poke-powers to fight! I've wanted to Thunderbolt a Stalker or three so much!
Barring that, some means of defending ourselves (simple weaponry, martial arts, etc.)
If you could list five changes or additions that you think would improve Stalkers for the next round, what would they be?
--A Sin Purge we have to find and assemble ourselves
--The ability to battle and defend ourselves
--if there is a callback character, don't have them play the game for us.
--Showing off more of what a world's culture was like before the Stalkers came, and maybe provide a little levity/possible challenge idea, such as a glorified game of Simon to open a lock, for example
--Ease off the specter of mission disclosure--I was afraid to interview anyone for this reason.
Any other comments?
Not so far.
Morzone
12-18-2017, 04:08 PM
talkers Round 3 Feedback
What have you enjoyed most about Stalkers (any season)? Definitely Neo's writing, I really liked the way Tashy tied previous rounds of stalkers to season 3. The pacing was really nice, but I feel there was room for a little more creativity. Having a sanity buff for sidequests was really nice and easier than dealing with berries.
What do you feel did NOT work in season 3, or needed more work? Clearly having a stalker identified purely on interviewing didn't work, though I definitely think it be a good idea to mix in interviewing as more essential to tracking down stalkers. Finding Tashy was an interesting twist, but it created a kind of lack in involvement in the ritual's preparation, as we'd just find the items and tashy would prepare everything for us. Assassination is also useless at this point, since exorcism was allowed right away. (Having to discover a teacher was nice) There was definitely still an element of 'If you search everywhere, you're pretty much promised a win" element, though it wasn't too bad due to the yandil business.
Was there something from season 1 or 2 that got removed which you think should return? Having to find the exorcism teacher, some NPCs will be less compliant until you complete their side quest. (As an alternative side quest motive to sanity bonus) I also liked the way sidequests would only appear after a certain amount of time or after certain events occurred, like in season two. Help with the illusion that actual days/weeks are passing.
What do you think needs to be changed for the next season? Not too much, just experiment and get a little more creative with the difficulty. Not to the same length as season 2, but there was room to expand in season 3.
Do you have any specific things you'd like to be able to do that you can't already (tasks, abilities, actions, perks, etc)? An idea: once a stalker is identified,have a way to restrain and interrogate the stalker directly (as opposed to their outward, mask personality). It would cost sanity to do so, but could be a good mechanic for finding items the stalker hid (IE holy ritual items) as well as furthering the Utopia plot.
If you could list five changes or additions that you think would improve Stalkers for the next round, what would they be? Over-time developments (most likely sidequests), slightly more involvement in ritual, Rework attaining Exorcism, add kids/different ages to interviewable pokemon, and otherwise just feel free to get creative.
Any other comments?
Hey, don't worry about season 2. The sequal rarely ends up as successful as the original, the third can be hit or miss, but the fourth is usually a clean slate :)
Ladybugclue
12-18-2017, 09:06 PM
Ok let's do the biggest challenge yet! Feedback...
What have you enjoyed most about Stalkers (any season)?
I really just like storys I can be apart of. And the idea. And I also always liked the NPCs.
What do you feel did NOT work in season 3, or needed more work?
That we would use our skills or perks only once or twice unless it was exsorim, investigate, or lockpick. I would like it if we could use those things more. Also I would like more Pokémon type things. Lastly there needs to be more health damage.
Was there something from season 1 or 2 that got removed which you think should return?
I liked the water places but that might not work the best. But I really did like it.
What do you think needs to be changed for the next season?
Second question stuff I answered with.
Do you have any specific things you'd like to be able to do that you can't already (tasks, abilities, actions, perks, etc)?
Town of Salem has told me that we have covered it! Even if I don't play that game so much!
If you could list five changes or additions that you think would improve Stalkers for the next round, what would they be?
I can't list five sorry. But I can say that people seem to want to be more interactive with the ritual and I agree.
Any other comments?
No?
Pokemon Trainer Sarah
12-18-2017, 09:39 PM
Stalkers Round 3 Feedback
What have you enjoyed most about Stalkers (any season)?
The world building is amazing. It's like light RPing/an interactive story which is also fun but doesn't require too much time from us. I also like the puzzles and trying to figure out stalker identities, following clues etc.
What do you feel did NOT work in season 3, or needed more work?
I felt like I couldn't really interview people much as I had a bad match with most of the Pokemon. Didn't stop me enjoying the game though and I purposefully picked Security and decided I'd focus more on searching instead. This was the only thing I could think of. xD
Was there something from season 1 or 2 that got removed which you think should return?
The places only accessible to certain Pokemon like the water places were pretty cool. The problem is we don't always cover every typing but then we'd just need to start using Escort more. So I think having areas that only certain Pokemon can unlock is good, but maybe not as many as season 2 had as there were a LOT of water places. I know we could have got the aqua gear but yeah.
What do you think needs to be changed for the next season?
I thought this season was the perfect length and had an interesting story, so nothing.
Do you have any specific things you'd like to be able to do that you can't already (tasks, abilities, actions, perks, etc)?
Can't think of any.
If you could list five changes or additions that you think would improve Stalkers for the next round, what would they be?
Improved mission disclosure system (some thoughts posted here (http://www.pokemoncrossroads.com/forum/showthread.php?16075-Stalkers-Season-3-Post-Game-Discussion-and-Feedback&p=262456&viewfull=1#post262456))
Any other comments?
I thought the sin purge ritual worked way better this time around than in season 1. Even though we had Tashy helping this time, I feel like we did most of the work ourselves. In season 1 even though we found the items ourselves, we had no idea who the stalkers were still and it seemed like an easy win. I didn't feel like Tashy took control from us or anything. Eric gave up half his turns to protect her after all and we still had to figure out the stalkers in the end. I would also be okay with not having a sin purge ritual at all though as I feel like with all the effort to make up the stalker paths etc. we might as well follow everything through to the end and then exorcise as we go. I think knowing the identities of all the stalkers (provided there is a reasonable amount as there was in this season) should be required for the sin purge ritual. It would have been interesting to see whether we would have eliminated Yandil, after all. xD
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