View Full Version : [SU/DS] Skyrim Untold
SpinelWolf
10-21-2013, 05:21 AM
~PLOT~
In the land of Tamriel, year 4E 201, the region of Skyrim is on the brink of civil war. With the High King killed two sides have risen to put someone they want on the throne. The Imperial Legion wishes to put the late King’s widow on the thrown and keep ties with the Empire while the rebel Stormcloaks wish for Skyrim’s independence. Tensions are rising and the land divided, it’s only a matter of time before there is massive bloodshed and a full out war started to settle this debate.
But this is not the only thing that plagues the beautiful land of Skyrim, for this year that marks the return of the dragons.
It is a dark time for the northernmost region of Tamriel. Factions struggling to survive and nowhere near their former glory, a nation divided, and dragons terrorizing the land, it would appear that it was close to the end times. However even in the darkest of times there is always a glimmer of hope, for there is also another legend that could bring hope to the hearts of all in Skyrim – the Dragonborn. Known as the ultimate dragon slayer, the Dragonborn could be just the person the land needs. However there hasn’t been one in centuries and some aren’t sure if it’s just a legend or reality.
Will a hero rise to defend Skyrim? Will the land be permanently painted red with the blood spilt with war? Will the mythical Dragonborn appear to fight against the rising dragon threat? No one is certain, and unfortunately only time will tell. This tale has only just begun, and there is not one person who can predict the ending.
~RULES~
All PE2K rules
No god-modding
No bunnying without persmission
Respect players and the choices they make for their characters
No one can claim their character is Dragonborn. There is a spot in the SU that will allow for the player to say they want a certain character to be the Dovahkiin, and there can be multiple in this roleplay if I allow it, but they will be randomly selected before the start of the roleplay
Players can only have one character they can put up to be Dragonborn
Players do not need to play an original character. They are more than welcomed to play as a character that already exists in the game
There is no character limit at this time, however please post characters in separate posts.
~SIGN-UP SHEET~
MANDATORY
Name: (self explanatory)
Race: (Nord, Argonian, Wood Elf, ect.; can be a reasonable mix)
Sub-Race: (only for werewolf or vampire)
Gender: (self explanatory)
Appearance: (pictures are acceptable, otherwise a brief description is all that's needed)
Skills: (Destruction, Two-Handed, Sneak, ect.; eight max)
Main Inventory: (weapons, armor, potions, ect.)
Eligible Dragonborn: (possibly Dragonborn? – yes or no)
OPTIONAL
Hometown: (self explanatory; can anywhere in Tamriel)
Factions: (Thieves Guild, Dark Brotherhood, Stormcloaks, ect.; three max; cannot include DLC factions)
Personality: (self explanatory)
History: (self explanatory)
Title Application: (what titles you're applying for- as in Thane of Whiterun or Markarth - no guarantees you'll get the title you wish to have; characters for titles that were applied for will be randomly selected before the RP begins; can apply for multiple)
Other: (anything that couldn’t be put in anywhere else that may need to be mentioned)
SpinelWolf
10-21-2013, 05:21 AM
ACCEPTED
The Operator - Eclipse (http://www.pokemoncrossroads.com/forum/showthread.php?1976-SU-DS-Skyrim-Untold&p=34054&viewfull=1#post34054), Karliah (http://www.pokemoncrossroads.com/forum/showthread.php?1976-SU-DS-Skyrim-Untold&p=34082&viewfull=1#post34082), Silvanis (http://www.pokemoncrossroads.com/forum/showthread.php?1976-SU-DS-Skyrim-Untold&p=35421&viewfull=1#post35421)
dragonmaster715 - Zakariah (http://www.pokemoncrossroads.com/forum/showthread.php?1976-SU-DS-Skyrim-Untold&p=34181&viewfull=1#post34181), Katherine (http://www.pokemoncrossroads.com/forum/showthread.php?1976-SU-DS-Skyrim-Untold&p=34249&viewfull=1#post34249), Uriel (http://www.pokemoncrossroads.com/forum/showthread.php?1976-SU-DS-Skyrim-Untold&p=34887&viewfull=1#post34887), Kara (http://www.pokemoncrossroads.com/forum/showthread.php?1976-SU-DS-Skyrim-Untold&p=35536&viewfull=1#post35536)
SpinelWolf - Menora the True Shot (http://www.pokemoncrossroads.com/forum/showthread.php?1976-SU-DS-Skyrim-Untold&p=34197&viewfull=1#post34197), Agana (http://www.pokemoncrossroads.com/forum/showthread.php?1976-SU-DS-Skyrim-Untold&p=34595&viewfull=1#post34595), Estina (http://www.pokemoncrossroads.com/forum/showthread.php?1976-SU-DS-Skyrim-Untold&p=36093&viewfull=1#post36093)
XaiakuX - Vorgu Soul (http://www.pokemoncrossroads.com/forum/showthread.php?1976-SU-DS-Skyrim-Untold&p=34473&viewfull=1#post34473)
Dragotech - Blackthorne (http://www.pokemoncrossroads.com/forum/showthread.php?1976-SU-DS-Skyrim-Untold&p=34732&viewfull=1#post34732), Norik Oakskin (http://www.pokemoncrossroads.com/forum/showthread.php?1976-SU-DS-Skyrim-Untold&p=34735&viewfull=1#post34735), Sulvahdinriik (http://www.pokemoncrossroads.com/forum/showthread.php?1976-SU-DS-Skyrim-Untold&p=34736&viewfull=1#post34736), Shadza "Dusky" Gloomshade (http://www.pokemoncrossroads.com/forum/showthread.php?1976-SU-DS-Skyrim-Untold&p=34884&viewfull=1#post34884), Gorvesh HammerFist (http://www.pokemoncrossroads.com/forum/showthread.php?1976-SU-DS-Skyrim-Untold&p=34888&viewfull=1#post34888)
Saraibre Ryu - Vahlok Charoa (http://www.pokemoncrossroads.com/forum/showthread.php?1976-SU-DS-Skyrim-Untold&p=34592&viewfull=1#post34592), Gaafaak Sida-Obsian (http://www.pokemoncrossroads.com/forum/showthread.php?1976-SU-DS-Skyrim-Untold&p=34593&viewfull=1#post34593)
Grsspkmnmaster - Azahb El-Amin (http://www.pokemoncrossroads.com/forum/showthread.php?1976-SU-DS-Skyrim-Untold&p=35416&viewfull=1#post35416)
RESERVED
empty
DENIED
let's keep this empty
TITLES
DOVAHKIIN
Eclipse (played by The Operator)
Katherine (played by dragonmaster715)
CHAMPION OF AZURA
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CHAMPION OF CLAVICUS VILE
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CHAMPION OF BOETHIAH
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CHAMPION OF HIRCINE
Menora the True Shot (played by SpinelWolf)
Estina (played by SpinelWolf)
CHAMPION OF HERMAEUS MORA
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CHAMPION OF MALACATH
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CHAMPION OF MEHRUNES DAGON
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CHAMPION OF MEPHALA
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CHAMPION OF MERIDIA
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CHAMPION OF MOLAG BAL
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CHAMPION OF NAMIRA
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CHAMPION OF PERYITE
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CHAMPION OF SANGUINE
Blackthorne (played by Dragotech)
CHAMPION OF SHEOGORATH
---
AGENT OF DIBELLA
Blackthorne (played by Dragotech)
AGENT OF MARA
Norik Oakskin (played by Dragotech)
ARCH-MAGE OF THE COLLEGE OF WINTERHOLD
Shadza "Dusky" Gloomshade (played by Dragotech)
GUILDMASTER OF THE THIEVES GUILD
Karliah (played by The Operator)
HARBINGER OF THE COMPANIONS
---
LISTENER OF THE DARK BROTHERHOOD
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THANE OF EASTMARCH (WINDHELM)
Eclipse (played by The Operator)
Uriel (played by dragonmaster715)
THANE OF FALKREATH HOLD (FALKREATH)
Norik Oakskin (played by Dragotech)
THANE OF HAAFINGAR (SOLITUDE)
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THANE OF HJAALMARCH (MORTHAL)
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THANE OF THE PALE (DAWNSTAR)
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THANE OF THE REACH (MARKARTH)
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THANE OF THE RIFT (RIFTEN)
Vorgu Soul (played by XaiakuX)
THANE OF WHITERUN HOLD (WHITERUN)
Zakariah (played by dragonmaster715)
THANE OF WINTERHOLD (WINTERHOLD)
---
AVAILABLE FACTIONS and MEMBERS
BARD'S COLLEGE
Azahb El-Amin (played by Grsspkmnmaster)
COLLEGE OF WINTERHOLD
Vahlok Charoa [grad] (played by Saraibre Ryu)
Shadza "Dusky" Gloomshade (played by Dragotech)
Silvanis [grad] (played by The Operator)
Kara (played by dragonmaster715)
COMPANIONS
Vorgu Soul (played by XaiakuX)
Gorvesh HammerFist (played by Dragotech)
Estina (played by SpinelWolf)
COVEN OF NAMIRA
---
DARK BROTHERHOOD
Eclipse (played by The Operator)
Agana (played by SpinelWolf)
IMPERIAL LEGION
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NIGHTINGALES
Eclipse (played by The Operator)
Karliah (played by The Operator)
Vorgu Soul (played by XaiakuX)
STORMCLOAKS
Uriel (played by dragonmaster715)
THIEVES GUILD
Eclipse [ex] (played by The Operator)
Karliah [ex] (played by The Operator)
Menora the True Shot (played by SpinelWolf)
Katherine (played by dragonmaster715)
Vorgu Soul (played by XaiakuX)
Blackthorne (played by Dragotech)
TRIBAL ORCS
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DRAGON SHOUTS
COMMON
Animal Alliance Raan Mir Tah
Disarm Zun Hall Viik
Dismay Faas Ru Maar
Fire Breath Yol Toor Shul
Frost Breath Fo Krah Diin
Ice Form Iiss Slen Nus
Throw Voice Zul Meh Far
Unrelenting Force Fus Ro Dah
UNCOMMON
Battle Fury Mid Vur Shaan (Dragonborn)
Become Ethereal Feim Zii Gron
Clear Skies Lok Vah Koor
Cyclone Ven Gar Nos (Dragonborn)
Drain Vitality Gaan Lah Haas (Dawnguard)
Elemental Fury Su Grah Dun
Kyne's Peace Kaan Drem Ov
Storm Call Strun Bah Qo
Whirlwind Sprint Wuld Nah Kest
RARE
Aura Whisper Lass Yah Nir
Bend Will Gol Hav Dov (Dragonborn)
Call Dragon Od Ah Viing
Call Valor Hun Kaal Zoor
Dragon Aspect Mul Qah Diiv (Dragonborn)
Dragonrend Joor Zah Frul
Marked for Death Krii Lun Aus
Slow Time Tiid Klo Ul
Soul Tear Rii Vaaz Zol (Dawnguard)
Summon Durnehviir Dur Neh Viir (Dawnguard)
VERY RARE (CUSTOM)
none
[Desolate Divine]
10-22-2013, 03:19 AM
Name: Eclipse
Race: Dark Elf
Sub-Race: N/A
Gender: Male
Appearance: Eclipse is the average height for a Dunmer, however stronger and fitter than most due to his job. He has short black hair, and crimson eyes. He still looks relatively young (He is approx 40 years old, but looks 25). He has the unusual light blue skin tone, which is rare among Dunmer, and his back is scarred from getting the whip as punishment after being caught stealing. His left wrist is heavily scarred from using his bow without a vambrace, and a tattoo of Karliah's name on his right wrist.
Skills: Destruction, Sneak, One handed, Archery, Speech, Pickpocket, Lockpicking, Light Armour
Main Inventory:
Nightingale Armour (Stock Enchants), Dual Daedric Daggers (Enchant for fire damage), Daedric Bow(enchant for shock damage), Assortment of arrows, Potion of Magicka x3, Potion of Stamina x3, General food supplies.
Eligible Dragonborn: Yes
Hometown: Grew up in Riften, Currently lives in Windhelm
Factions: Nightingale, Dark Brotherhood, Theives Guild (Ex)
Personality: Eclipse takes everything seriously. Especially his job. If someone performs the Black Sacrament, Eclipse will not rest until they are dead. Even in his free time, he rarely relaxes. He is synical, the only jokes he ever makes being dark and disturbing. Nights when he isn't working, and can afford to be hung over the next day, he will be at the pub, trying to drink away the memories of his past.
History: Eclipse cannot remember anything before the Riften Orphanage. He was told he was abandoned there at a young age. He was the only Dunmer who lived at the Orphanage, and had very few friends. The other children were afraid of him. They had heard about how the Dunmer like to play with fire. By the time he was 14 he had run away from the Orphanage, learning to sneak and pickpocket in order to feed himself.
At age 15, Eclipse was caught trying to pick someone's pockets. He was very close to doing so, until the man turned around and saw him. The man was Gallus of the theives guild. Gallus was 21 at the time, and took Eclipse to the theives guild where he was given regular work. After a few months, he earned the respect of the other members, Karliah included.
Over the next two years, Eclipse and Karliah became friends, and Eclipse developed feelings for her. But he noticed that she kept sneaking off randomly. Worried that she had got into trouble, Eclipse followed her, to Nightingale hall. Gallus was there, and he and Karliah went into a room where they spoke with the Daedric Prince Nocturnal. Gallus and Karliah never knew he was there, until Nocturnal sensed him and pointed him out.
Nocturnal deemed Eclipse worthy of being a Nightingale, by the fact that he had been able to stalk her agents, and enter her hall undetected. He swore to protect her shrines in this life and the next, and from then on was a Nightingale, the Agent of Stealth.
For the next year, his feelings for Karliah continued to develop, to the point where he went to Whiterun to purchase an engagement ring. He planned to propose to Karliah when he returned. He was gone for three weeks. However when he returned, he discovered Karliah and Gallus together. They had fallen in love.
Eclipse snapped. He left Nightingale hall, not telling Gallus or Karliah why. He camped near Nightingale hall for the next year, keeping an eye on what was going on, occasionally sneaking in with his agent of Stealth power. If someone were to stumble upon the Shrine of Nocturnal, he would send them the other way, or kill them. Nocturnal didn't reveal his presence. She knew he was still fulfilling his promise to her, and respected his wish to stay hidden.
In that time, he was replaced. Mercer Frey became a Nightingale. Eclipse retained his Nightingale powers, and continued to watch over Nightingale hall. Until he saw something suspicious. Mercer Frey running towards Nightingale Hall, Sword drawn and bloodstained.
Eclipse followed Mercer into Nightingale hall. Karliah saw Mercer, and asked where Gallus was, since they left on an expedition together. Mercer told her that Gallus was dead, then charged at her, weapon drawn with the intent to kill.
Before Karliah could draw a weapon, Eclipse appeared in front of her, between her and Mercer. Eclipse used his Ancestors Wrath power, surrounding him and Karliah with flames. Mercer stopped, as Eclipse shot him in the wrist. Mercer continued to fight Eclipse. Eclipse used his Daedric Daggers to fight Mercer off, ending with Mercer being stabbed. Mercer fled, as did Eclipse. He didn't think that Nocturnal would be pleased with all the bloodshed in her temple, especially by her own agents.
Mercer blamed his wounds on Karliah and framed her for Gallus' death, since he didn't know who Eclipse was, and Karliah was banished from the theives guild, with a bounty on her head there.
Eclipse joined the Dark brotherhood, becoming one of their most valued assassins. He never seemed to fail when someone's name was put on his list. However after the incident with Karliah, he had become a sour person. He began drinking heavily whenever he could get away with it.
25 years after Gallus' death, Eclipse lives in Windhelm, in Hjerim. He is wealthy from doing work for the Dark Brotherhood, and is contacted by Messenger when they need someone in his area dead. He spends his nights at the tavern, drinking away the memories from his past. He still has the ring in his house, and still struggles not to think of Karliah, though would be ashamed if she could see what he has become.
Jarl Ulfric Stormcloak got into some alcohol fuelled trouble a few years prior, which ended with him being seen with some women who are paid for certain things. The Jarl performed the Black Sacrament, which resulted in him being approached by Eclipse. After Eclipse killed the witness and the women inovolved, the Jarl turned on him, intending to kill him and say Eclipse was sent to kill him, and in turn, killing the last person who knew his dirty secret. However Eclipse overpowered him, and wounded him. Before killing him, he told the Jarl to give him a reason not to kill him. The Jarl offered to make him Thane of Eastmarch. Eclipse accepted this offer, but still resent Ulfric.
Title Application: Thane of Eastmarch
Magic: Fireball, Chain Lightning, Ice Storm, Fire, Frost and Lightning Runes.
Other: Due to him being a Dunmer, Eclipse has his Ancestors Wrath Power, which surrounds him with fire, and is resistant to fire. He also has the Shadowcloak of Nocturnal ability, allowing him to go invisible for small periods of time.
[Desolate Divine]
10-22-2013, 10:34 AM
Name: Karliah
Race: Dunmer
Sub-Race: N/A
Gender: Female
Appearance:
http://images2.wikia.nocookie.net/__cb20121013015926/elderscrolls/images/thumb/1/11/Karliah_01.png/256px-Karliah_01.png
Skills: Light Armour, Archery, Sneak, One-Handed, Pickpocket, Lockpicking, Alchemy
Main Inventory: Thieves guild armour, Nightingale Armour, Nightingale Bow, Nightingale Blade, Various Arrows, Steel dagger, Various potions and poisons.
Eligible Dragonborn: No
Hometown: Never stays in one place too long
Factions: Nightingale, Thieves guild (Ex: Theives guild believes she killed their leader and want her dead)
Personality: Karliah is mysterious to say the least, yet somewhat honest. She will tell the truth, but conceal what she wants to. She was less of a pessimist before the death of her lover, Gallus. Since then she has been more of a pessimist. She is motivated to get revenge on the person who ruined her life, Mercery Frey, going to extreme lengths like purchasing Goldenglow Estate and funding Blackbriar Meadery. She wishes for him to receive the same treatment she did, to be hated and hunted by the people she called friends.
History:
(Things in bold are different to the game)
Karliah is the daughter of Dralsi Indoril, and a descendant of Drayven Indoril, Queen Barenziah and possible the Dunmer saint Indoril Nerevar. She was trained in the art of thievery by her mother, and became part of the thieves guild in Riften. Here she met Gallus and Eclipse, whom she became friends with. After Gallus deemed her worthy to be a Nightingale, he took her to Nightingale hall, where she was inducted as a Nightingale, an Agent of Nocturnal.
One night, Gallus was told that Nocturnal wished to speak with him and Karliah. She snuck out of the ragged Flagon cistern, meeting Gallus near the entrance to Nightingale Hall. Little did she know that Eclipse had seen her sneaking out, and followed her, worried she had gotten into trouble. When her and Gallus spoke with Nocturnal, she revealed that Karliah was followed, and revealed the presence of Eclipse. Nocturnal deemed Eclipse worthy to be a Nightingale, based on the fact that Eclipse stalked Karliah and Gallus and entered Nightingale hall undetected.
A year after Eclipse joined the Nightingales, they heard word of someone in Whiterun publishing a book called Nightingales: Fact or Fiction, revealing their secrets. Eclipse offered to take care of the situation and left for three weeks. In their time alone together, Karliah and Gallus grew closer than ever, to the point where they fell in love. When Eclipse returned, he walked in on her and Gallus sharing a kiss. Eclipse grabbed his posession and left. Karliah never knew why. She didn't see him again until a year later.
In the next year, Mercer Frey, another member of the thieves guild was inducted as a Nightingale. A year after Eclipse disappeared, Mercer heard word of a corpse being found at Snow Veil Sanctum, wearing Nightingale armour. Fearing that their presence in Skyrim may be revealed, Mercer and Gallus left immediately to go to Snowveil Sanctum.
Two weeks later, Mercer returned. He entered Nightingale HQ with his sword drawn, covered in blood. Karliah never saw him coming. When she finally did notice him, her bow and dagger where out of reach. She was at his mercy. Mercer admitted to killing Gallus, then charged at her, with intent to kill.
Karliah thought she would be dead within a few seconds. Suddenly Eclipse appeared in front of her, and they were surrounded by a circle of flames. Eclipse shot Mercer in the wrist with his bow, and then fought off Mercer with his daggers, stabbing him in the stomach. Mercer fled, and before Karliah could ask Eclipse where he went or why, he was gone too.
Karliah grabbed her bow, and made her way to the Ragged Flagon Cistern, to tell them of Mercer's betrayal. However when she got there, she was attacked by the people she once called friends. Mercer got there first and had blamed his wounds on Karliah, accusing her of killing Gallus. She was forced to flee.
Intending to get revenge on Mercer Frey, Karliah bought the Goldenglow estate and funded the Blackbriar meadery, leaving one of her connections with a message. If Mercer were to find them, to let him know that she is waiting for him, Where the End began.
She is currently travelling north through Skyrim, near Windhelm, on her way to Snow Veil Sanctum, waiting for the day when she can get revenge on Mercer Frey.
Title Application: Head of Theives Guild (After she is proven innocent)
Other: Actual character from Skyrim. During the RP she will still have the same role that she does in the game.
Dragon Master Mike
10-23-2013, 02:06 AM
Name: Zakariah
Race: Nord
Sub-Race: None
Gender: Male
Appearance: Zakariah is about 6'1 tall. Though not the strongest person, he is reletively fit. He has mid length Brown hair. He has blue eyes and moderately tan skin. He is 26. He wears blue mage robes. (Im sorry i am just awfull at descriptions)
Skills: Destruction, Restoration, Alchemy, Alteration, Conjuration, Speech
Main Inventory: Two very weak Homemade health potions, One strong health potion, One mana potion, And a Daedric Dagger
Eligible Dragonborn: I think i will pass (I have another character i plan on submitting that i hope to become dragonborn)
Hometown: Whiterun
Factions: None
Personality: Zakariah is a very emotional person. He is always either very happy, or very angry. When he is happy he is a reasonably nice person but when he isn't he becomes a whole different person. He becomes mean and unpleasent, generally making others not want to be around him.
History: Zakariah was born in Whiterun. His father was an Alchemist. When Zakariah was 11 his father began teaching him basic Alchemy. When he was 13, he went to be the aprentice of a local Mage, learning restoration. After only a year however, he decided it was unexciting. He wanted something more dangerous, so he went for an aprenticeship under a different mage, this time learning destruction spells. When he was 17, He finished his aprenticeship and began his own training. At first he spread his focus beetween Destruction, Alteration, and Conjuration equaly, Tossing in a small amount of restoration. Eventually he realised he could not become a great mage if he did not narrow his focus. After only learning the basics, he dropped Conjuration and Restoration. He continued training destruction and alteration for several more years until entering the service of the yarl of Whiterun when he was 21.
He worked for the yarl on and off hunting bandits for two years before leaving to continue training destruction. He trained for a year before something happened. Someone of importance had been slain in whiterun. The yarl called upon Zakariah to hunt down the people responsible. It took him a month, but eventually he managed to track down the group of people responsible and kill their leader. Because of this and his previous service, the yarl named him Thane. After this he began looking for mercanary work. For a year he worked as a mercanary, Escorting people beetween whiterun and other towns, and doing other jobs that required protection. He made a reasonable amount of money doing this.
After working as a mercanary, he began training to create his own spell. Though originally he wished to create a fussion of two Fire and Lightening spells, He ended up creating a spell that allowed him to slow time in a large radius around him. This spell used up a large amount of energy to use, and it took a year to create, but it worked.
Title Application: Thane of Whiterun Hold
Other: I apologise for my poor writing.
SpinelWolf
10-23-2013, 05:33 AM
All get my Accepted stamp.
SpinelWolf
10-23-2013, 05:48 AM
MANDATORY
Name: Menora the True Shot
Race: Nord
Sub-Race: werewolf
Gender: female
Appearance: Menora is about average height for a female Nord, maybe a tad on the short side, but what really sets her apart from her fellow kinsmen is her darker skin and hair colors. While more Nords are light skinned and usually have blond or light brown hair Menora is tanned with black hair. She is unsure why since she can't reference her parents, but she is a true Nord through and through. She has dark orange eyes that look brown in dark lighting. Or she did since her right eye is now white with blindness. A scar travels down to her cheek from under that eye, into the green leaf pattern she has painted on her cheek and neck with dark green warpaint. She prefers to wear her armor, but at times she can be seen in either a normal clothes or in blacksmith's attire.
Skills: Archery, Light Armor, Lockpicking, One-Handed (duel-wield), Smithing, Sneak, Speech
Main Inventory: Linwe’s armor set, Ring of Hircine, Nordic Bow, Arrows (mainly Elven, some Dwarven), Nordic Dagger, Nordic Sword, Nordic War Axe, Clothes (http://images4.wikia.nocookie.net/__cb20130106200037/elderscrolls/images/thumb/7/7b/Clothes_0006FF38.png/288px-Clothes_0006FF38.png), Boots (http://images2.wikia.nocookie.net/__cb20111228195216/elderscrolls/images/8/82/D1921.jpg), Blacksmith's Apron (http://images2.wikia.nocookie.net/__cb20130107211043/elderscrolls/images/thumb/1/18/Blacksmiths_Apron_0006FF37.png/288px-Blacksmiths_Apron_0006FF37.png), Gloves, assortment of Healing Potions
Eligible Dragonborn: no
OPTIONAL
Hometown: Riften, Skyrim
Factions: Thieves Guild
Personality: Menora is a confident woman. She knows what she can and can't get away with, and even then she'll find a way to get away with whatever she can. The only thing she tries not to do is take someone's life without given enough reason to. She only kills out of self defense or if she's clearing out a bandit camp for the Jarl. When not out hunting or blacksmithing she can be seen in the Bee and Barb, sharing a pint of ale with the patrons and having a good time. Other times she is down in the Ragged Flagon amongst her fellow thieves. It all depends on her mood, honestly. Even though she runs with thieves she still likes to help out the citizens of Riften if given the chance. Some would swear she only does so to cover up her true thieving intentions, but in all honestly it's just how she is. From what little she can recall from her childhood her parents told her that kindness goes a long way, and it's something she holds dear. Also Menora can be a bit flirtatious with both men and women, but she has yet to commit to anyone. Though it's really no secret she prefers the company of other women over men.
History: Menora remembers little of her childhood. She could remember her family living in the hut in the wilderness of the Rift. Her father was a blacksmith and her mother was a hunter. They lived a pretty decent life. That is until their hut was attacked. It wasn't long after her father revealed his gift of lycanthropy to her and when she was older he would pass it down to her. However a group called the Silver Hand attacked. The attack itself she couldn't recall in detail for the next thing she remembered was she had somehow made her way to Riften. Her father had a friend there, so it is possible that in the chaos she recalled that bit of information and fled to the city. However if asked she’s reply that she has no idea how she ended up at the gates of the city. There she took refuge at the Scorched Hammer, where Balimund took her in so she didn't have to be put into Honorhall Orphanage and raised her alongside Asbjorn Fire-Tamer.
As she grew into a young woman at the blacksmith's she learned the trade with her adoptive brother, becoming a good smith. She wouldn't claim to be the best and says that smithing is only a hobby when asked though. When she wasn't at the forge, however, she was causing trouble. It was nothing major at first, just taking someone's item and placing it in a place that it'd take a bit for the owner to find. She never stole anything to keep, and that was probably why the Thieves Guild paid her no mind. She also never messed with the Jarl or Maven Black-Briar, for getting on either woman's bad side would be a bad idea and get her in some serious trouble. In time she then focused her spare time on learning the art of archery instead of causing trouble, which lead to her getting the nickname "True Shot" for her nearly perfect aim. She also went back out to her family's old hut when she had enough skill, recovering her father's smithing notes, his nordic sword and battle axe, and her mother's nordic bow and dagger that her father had forged for his wife. She also found some books on lycanthropy that had survived the fire alongside the old notes. Though she wouldn't say it out loud she did wish that her father could have passed it down to her and decided that she would somehow embrace it in any way she could. With those weapons in hand she went out to help some people in the Rift so that in a way she could make it up for when she caused trouble for those she messed with when she was younger.
However it was only a matter of time before her thieving skills she had developed in her teens were put to the test; even after she had said she'd put it behind her.
Louis Letrush approached Menora one day at the Bee and Bar. Apparently Sibbi Black-Briar didn't make good on a deal and Louis was willing to give her the other half of the payment if she'd help. She accepted, not wanting to turn down free gold, and went too see Sibbi in the Hold’s jail. It was only then when talking to Sibbi that she learned she had to steal Frost from the Black-Briar's lodge. She talked to him to learn more about it, and even got a key to a lockbox to get more coin on the side with her honeyed words. However she new better than to do this job in full behind Maven's back, so despite her instinct telling her not to she told the woman of the plan to steal Frost. Maven wasn't surprised, and even gave Menora permission to continue with the job. She did the job as instructed, not taking anything that was rightfully Maven’s except for what was in the hidden lockbox and Frost’s papers, but instead of handing Frost over to Louis after everything was said and done she persuaded him to let her keep the stallion. She noticed something in the palomino and she didn't want to hand him over. It took a little time but the two forged an unbreakable bond, and the horse has been a loyal companion ever sense.
It was that job that got the Thieves Guild to notice her. Brynjolf approached her one day at the market asked for her assistance. With her previous record of when she was younger and her recent job, he thought she'd be perfect for it. She was to steal a ring and place it on someone else. It was an easy enough job, though Menora had started disliking pickpocketing. She did the jobthough, got her pay, and was about to leave when the older Nord then offered her a place within the Guild. She wanted to get out of the blacksmith's for a while, and the Thieves Guild offered her adventure she has been recently wanted, so she accepted.
It took some time but she did earn her respect amongst the Guild, even though none of them would say it aloud. She grew close with Vex, Delvin, and Sapphire, doing some jobs either with or for them as time grew on. Devlin eventually gave her a job in Windhelm, a special request they hadn't had in decades. She went, found out what it was, defeated the growing rival guild and did the job the client asked, and returned as if it was a normal job. She now wears the armor from the rival guild's leader like a trophy, after she had it tailored to fit of course. But the Guild is still not what it used to be. Working on getting it back up to it's strength Menora set out to do what she could. It was during one of her heists in the southwest part of Skyrim that lead her to get the Ring of Hircine. She won't speak of what happened, but once she was given the ring she received the gift to turn into a werewolf on the return trip to Riften. It's a story that she keeps to herself, not even telling those in the Guild she is close to about. She fully embraces the blood of the wolf, however she is careful about revealing it in fear of the Silver Hand once again coming to hunt her down.
Title Application: Champion of Hircine, Guildmaster of the Thieves Guild, Thane of the Rift
Other: When outside of Riften, or any other walled city, Menora is almost never seen without her trusty steed Frost. That horse is never far from her in case she needs help, and is intelligent enough to know when his help is needed or when he'd get in his rider's way.
Dragon Master Mike
10-23-2013, 08:47 PM
my second charecter
MANDATORY
Name: Katherine
Race: Nord
Sub-Race: None
Gender: Female
Appearance: Katherine 5'7 tall. She has Long brown hair, and Grayish eyes. Her skin is smooth and pale. She is fairly strong and fit. She is 24. She wears leather armor that used to belong to her father.
Skills: Light armor, One handed, Sneak, Speech, Lockpicking, Pickpocket
Main Inventory: Two Steel daggers, a steel shortsword, a few health potions,and a handful of lockpicks.
Eligible Dragonborn: yes
OPTIONAL
Hometown: Riverwood, Currently lives in Helgen
Factions: Thieves Guild
History: Katherine was born in Riverwood. She was raised by her mother, who was the only family member Katherine had. Her father had died a month before she was born. When Katherine was 16, The dark brotherhood killed her mother. At this point Katherine vowed she would avenge her mothers murder. She vowed she would hunt down the dark brotherhood and find the person who had paid for their services.
She found her dads old armor (That she wears to this day) and an old dagger (That she has since replaced). She dedicated all her time to learning to fight, keeping herself fed by stealing, and later by doing easy mercenary work. Over time she began to gain a lust for wealth and power. Though her main goal remained to destroy the dark brotherhood, she travelled to riften. She had heard rumors of the thieves guild, and wanting to make more money she went to see if they existed. She eventually managed to find them and join their ranks. Over the next few years she would become skilled at sneaking, lockpicking, and pickpocketing. She made a good amount of money and worked her way up the ranks a fair amount. She would travel between Riften and a home in Helgen as needed. Her life in the thieves guild meant nothing more to her than money however. She felt no loyalty towards the thieves guild, and would leave it without a second thought if a reason to do so arrived.
Personality: Though she is a good person to the small list of people she cares about, she is rarely happy. She is tormented by the memories of her mothers death, and the thought of destroying the dark brotherhood never leaves her mind. She gets angry very easy, though it does not take long for her to calm down to her normal level of depression.
Title Application: None
Other: I would like Katherine to actually be in helgen when the dragon attacks if this event happens in the roleplay.
SpinelWolf
10-23-2013, 11:18 PM
Katherine is accepted. As for the events of the roleplay we'll be starting past the events of Helgen. Dragons will be attacking random locations when I say and it's during one of these attacks the Dragonborn will be revealed. You can make references to the events in Helgen though if you like.
XaiakuX
10-25-2013, 08:01 AM
SU for Primary Character. As for a Second Character, I am still unsure if I want to do that.
---
Name: Vorgu Soul
Race: Nord/Wood Elf
Sub-Race: Werewolf
Gender: Male
Appearance: Standing at a tall six feet five inches, Vorgu has a well sculpted figure that weighs 320 lbs. His skin pale is as the moon. His eyes are strangely crimson, however his parents didn't carry this feature. His mother was a Nord, and his father was a Wood Elf. His ears bend back to a point, and his well formed jaw line are features from his father. As well as the snow white bangs that occasionally hang over his face. His height, posture, and otherwise long raven black hair were gifts from his mother. Most commonly seen wearing his Nightingale armor set with the hood down.
Skills: Archery, Two-Handed, Sneak, Smithing, Pick Pocket, Speech, and Light Armor
Main Inventory: Thieves Guild Armor Set, Nightingale Armor Set, Wolf Armor Set, Nightingale Bow, Elven Arrows, and a Skyforge Steel Sword.
Eligible Dragonborn: Sure
Hometown: Born in Winterhold/Raised in Whiterun/Resides in Riften
Factions: Thieves Guild, Companions, and Nightingales.
Personality: Vorgu is a strong willed, determined, and confident young man, with a "never say die" attitude. He always strives for greatness, to be better than what he already is, and to perservere and over come any obstacle in his life. With his past behind him, and his future in his sights. With ladies, he is often flirtations, charming, and very kind-hearted to them, even if they're in physical combat.
.. At least before the Rift. Though the strong will and confidence hasn't faltered, he's become something of an agent of chaos working with the Thieves Guild. He finds himself in a regular state of self loathing, yet acceptance as a means to survive in this harsh environment. He treats his battles as a game. He finds joy in fighting, in competition. He doesn't quit until he has won, or he's dead.
As a companion, his life was full of joy, of happiness, and of adventure. He enjoyed life. But his joining ritual saw the end of that happiness. This began his struggle through life, and to find new hope. Despite all of this, Vorgu is a genuine person, who cares for the people he is close to. He will fight for them, die for them, and do whatever it takes to make them happy. Even if he doesn't always enjoy it himself, or disagrees with it, completely.
History:
~Winterhold
In the icy mountains of the north. The brink of the frozen ocean. The Mage's School of Winterhold houses incredibly powerful sorcerers. However, this tale begins on the outside of Winterhold. To the north, In Ysgramor's Tomb. A dark haired woman fled the Mage's College, with a bastard child in her arms. Having bred with a white haired Wood Elf man, who was apparently slain upon this discovery, she was cast out, and forced to survive in the wilderness with her child.
It was at this time, she was attacked by a frost troll, she tried to ward the beast off with a torch, but to no avail, as the snow white monster became bathed in a crimson mist taking her arm off which held the torch, the other holding her infant child. She ran. She fled into the snow covered tomb, and hid her child behind the statue, then she prayed to Ysgramor for her child's safety. As her prayer finished, She felt a hot breath on the back of her head, followed by a low snarling of the troll. She froze, and in that moment, she was already gone, the blood loss took her before the beast could finish her.
~Jorrvaskr
"Why would a Troll wander into Ysgramor's tomb?"
A man with long grey hair on his head, and on his face, peered into the night, witnessing only the troll entering the tomb of his god. He slid down the hillside. As he entered the cavern, he saw the troll's back, and a woman laying at its feet.
"How cruel. An unfortunate loss. I will not have this creature spill anymore blood in this sacred hall."
The grey man, with armor that looked like a metal wolf, took arms with his mighty hammer, and struck the Troll to the ground with one blow. He dragged the beast the out of the tomb, and the returned to the woman's side.
"Ysgramor, guide this woman's spirit to Sovngarde."
Suddenly, a noise was heard, at this moment, Kodlak Whitemane took up arms, although, he knew the sound shortly after hearing, and upon moving behind the statue, his hears did not decieve him. There an infant lay, squirming and crying. He took up the child. The boy with black hair, and white bangs. Where the child lay, a paper tainted with blood.
The paper read 'Vorgu Soul.'
~Years Later.
The boy, now a late teenager, still hasn't stopped growing, and staying in top physical form. An impressive build for a bastard Half Nord/Elf. Taught by Kodlak and Eorlund Greymane, he became a skilled young warrior. He has grown a close bond with a girl named Alea, and still communicates with her through courier. They took their blood oathes at the same time. However, in the instance to his transformation, he lost complete control, and the beast took off to the south.
Vorgu wandered. Three long months wandering and surviving, and every sporradic transformation sending him somewhere else in Skyrim, he trained to control it. Eventually the episodes stopped, and the beast within him was tame. Just in time as he reached a city that reeked of despair and disdain. No doubt about it. He'd reached the land of thieves and shadow.
~The Rift
It didn't take long for the young adult Vorgu to get caught up in a lot of trouble, eventually earning him ties to the Thieves Guild, as well as Riften's heirarchy. Soon, Vorgu's name was a soft whisper on the lips of all the people in Riften. Through many fights, many tests, and many accomplishments, he gained a reputation that would last forever. He feuded with none greater than the Archer Niruin, who ridicules him for this mixed blood. However, as mentioned, he sent letters to Alea, in secret, for the only one he wished to know of his new life was her. The rest of the Companions didn't need to know what had become of him.
For most, one has to be chose, sometimes it is thought maybe he was chosen. But during a lone skirmish within the Thieves Guild, He rested before his return to Riften. He sat by a dark rock, but felt a breeze to his back when there was no wind. He inspected the area and found a small crease in this hillside. He had happened upon a cavern. As he wandered, he felt a shadow loom over him with every step. He felt a chill down his spine. Soon, he came to a room that stood an apparent stage, and podiums donning a strange armor. In that moment, curiosity got the better of him, and he found himself donning this new armor.
Suddenly the room he was in went totally black, and the shadows around him hissed violently. From the darkness emerged an entity of beauty, though scorned in appearance.
"You dare to don an armor when you are uninitiated?! You are either bold, foolish, or quite possibly both!" The entity hissed once more.
"Can it, lady! I came in here by accident. Being the person I am, I guess you could call it curiousity that led me to this point. Who are you to question my actions?"
"You dare to defy me?! It is indeed foolishness that brings you here. Unless you're so bold as to talk back to a god! I am Nocturne, the Daedric Prince of Darkness!"
"Prince? You're clearly a female. I want to know what's up with that."
"Fool! I am not a man or a woman! I am a god! As a god, I ask you this. If you desire to keep the armor you bear, will you come to me in your afterlife as my servant? Will you grant me your soul, half-blood? In life, and in death?"
"Why me? Also, what's to stop me from just taking this armor?"
"If you were to attempt to leave this chamber without my blessing I would see your physical being torn to shreds and your soul tortured for eternity. Now, I choose you, because you lack fear, you have a considerable constitution that I find myself admiring. You're strong, bold, and stubborn. You are a unique soul. I know your tale young Vorgu Soul. I have seen your life as I have seen all others. If you need a reason, you need only look at your own reflection."
"I'm not really conviced of this story you're feeding me. You're saying you chose me because I'm just that good? I can't believe that."
"No. I'm saying you have the capacity to be great. I look for greatness in my servants, and you have that greatness. You will not give up. You will not quit. You strive to be better. I need such a being at my beckoned call. I'm choosing you, because I can use you. You should be thankful for that much. There can only be 3 Nightingales. One stalks the shadows of skyrim. You will be the second. Now, your soul for the armor?"
"You'll have to fight Ysgramor for it, but I'll do what I can!"
~Now
Upon returning to Riften, many of Vorgu's looks of respect and fear became disdain and hatred. Had this armor cursed him to be hated? Or was it something else? Vorgu shrugged it off, and continued to the Thieves Guild. Where many of the guild members looked more jealous than hateful. After a long discussion with Brynolf, their disdain for nightingales became clear, and he was publicly exiled from the guild, but remained in Riften due to personal requests from Brynolf.
Vorgu currently works performing tasks for Maven Black-Briar, and Brynolf. His new goal to become the Jarl of Riften. With nothing against Laila Law-Giver, his drive to always be greater than he is drives him to go to the top. Although of late, he feels a strong urge to wander north to his birth lands, To see where he was born. The urge to go see Alea in Whiterun has also been a common thought.
Title Application: Thane of Riften. One of the Nightingale Three.
Other: I noticed there was someone else that's meant to be Thane of Riften, I don't mind Vorgu being involved in your character's story, as well. We can talk about it, and somehow work out some involvement.
As I've stated, I'm used to playing Vorgu in some role of power. Which is generally a King. So with my interest in the Thane of Riften, I will seek to either claim the title of Jarl, considering Vorgu's many brushes with the influences tied to the powers that be in Riften.
--
Edit: Totally my 100th post. Lawl.
SpinelWolf
10-25-2013, 07:57 PM
I'd like a reserve, plz.
So far, all I have is this:
History:
~Winterhold
In the icy mountains of the north. The brink of the frozen ocean. The Mage's School of Winterhold houses incredibly powerful sorcerers. However, this tale begins on the outside of Winterhold. To the north, In Ysgramor's Tomb. A dark haired woman fled the Mage's College, with a bastard child in her arms. Having bred with a white haired Wood Elf man, who was apparently slain upon this discovery, she was cast out, and forced to survive in the wilderness with her child.
It was at this time, she was attacked by a frost troll, she tried to ward the beast off with a torch, but to no avail, as the snow white monster became bathed in a crimson mist taking her arm off which held the torch, the other holding her infant child. She ran. She fled into the snow covered tomb, and hid her child behind the statue, then she prayed to Ysgramor for her child's safety. As her prayer finished, She felt a hot breath on the back of her head, followed by a low snarling of the troll. She froze, and in that moment, she was already gone, the blood loss took her before the beast could finish her.
~Jorrvaskr
"Why would a Troll wander into Ysgramor's tomb?"
A man with long grey hair on his head, and on his face, peered into the night, witnessing only the troll entering the tomb of his god. He slid down the hillside. As he entered the cavern, he saw the troll's back, and a woman laying at its feet.
"How cruel. An unfortunate loss. I will not have this creature spill anymore blood in this sacred hall."
The grey man, with armor that looked like a metal wolf, took arms with his mighty hammer, and struck the Troll to the ground with one blow. He dragged the beast the out of the tomb, and the returned to the woman's side.
"Ysgramor, guide this woman's spirit to Sovngarde."
Suddenly, a noise was heard, at this moment, Kodlak Whitemane took up arms, although, he knew the sound shortly after hearing, and upon moving behind the statue, his hears did not decieve him. There an infant lay, squirming and crying. He took up the child. The boy with black hair, and white bangs. Where the child lay, a paper tainted with blood.
The paper read 'Vorgu Soul.'
~Years Later.
The boy, now a late teenager, still hasn't stopped growing, and staying in top physical form. An impressive build for a bastard Half Nord/Elf. Taught by Kodlak and Eorlund Greymane, he became a skilled young warrior. He has grown a close bond with a girl named Alea, and still communicates with her through courier. They took their blood oathes at the same time. However, in the instance to his transformation, he lost complete control, and the beast took off to the south.
Vorgu wandered. Three long months wandering and surviving, and every sporradic transformation sending him somewhere else in Skyrim, he trained to control it. Eventually the episodes stopped, and the beast within him was tame. Just in time as he reached a city that reeked of despair and disdain. No doubt about it. He'd reached the land of thieves and shadow.
~The Rift
It didn't take long for the young adult Vorgu to get caught up in a lot of trouble, eventually earning him ties to the Thieves Guild, as well as Riften's heirarchy. Soon, Vorgu's name was a soft whisper on the lips of all the people in Riften. Through many fights, many tests, and many accomplishments, he gained a reputation that would last forever. He feuded with none greater than the Archer Niruin, who ridicules him for this mixed blood. However, as mentioned, he sent letters to Alea, in secret, for the only one he wished to know of his new life was her. The rest of the Companions didn't need to know what had become of him.
For most, one has to be chose, sometimes it is thought maybe he was chosen. But during a lone skirmish within the Thieves Guild, He rested before his return to Riften. He sat by a dark rock, but felt a breeze to his back when there was no wind. He inspected the area and found a small crease in this hillside. He had happened upon a cavern. As he wandered, he felt a shadow loom over him with every step. He felt a chill down his spine. Soon, he came to a room that stood an apparent stage, and podiums donning a strange armor. In that moment, curiosity got the better of him, and he found himself donning this new armor.
Suddenly the room he was in went totally black, and the shadows around him hissed violently. From the darkness emerged an entity of beauty, though scorned in appearance.
"You dare to don an armor when you are uninitiated?! You are either bold, foolish, or quite possibly both!" The entity hissed once more.
"Can it, lady! I came in here by accident. Being the person I am, I guess you could call it curiosity that led me to this point. Who are you to question my actions?"
"You dare to defy me?! It is indeed foolishness that brings you here. Unless you're so bold as to talk back to a god! I am Nocturne, the Daedric Prince of Darkness!"
"Prince? You're clearly a female. I want to know what's up with that."
"Fool! I am not a man or a woman! I am a god! As a god, I ask you this. If you desire to keep the armor you bear, will you come to me in your afterlife as my servant? Will you grant me your soul, half-blood? In life, and in death?"
"You'll have to fight Ysgramor for it, but I'll do what I can!"
~Now
Upon returning to Riften, many of Vorgu's looks of respect and fear became disdain and hatred. Had this armor cursed him to be hated? Or was it something else? Vorgu shrugged it off, and continued to the Thieves Guild. Where many of the guild members looked more jealous than hateful. After a long discussion with Brynolf, their disdain for nightingales became clear, and he was publicly exiled from the guild, but remained in Riften due to person requests from Brynolf.
Vorgu currently works performing tasks for Maven Black-Briar, and Brynolf. Although of late, he feels a strong urge to wander north to his birth lands, and go see Alea in Whiterun.
I had more, but my dumb kicked in and I accidentally lost everything. n.n;
By the way, if I'm not allowed a Nightingale slot, I'll gladly change it.
Edit: Totally my 100th post. Lawl.
You have a reservation. But I must ask, is all of that just for your history? Because I don't see any of the SU format I provided. As for being a Nightingale I'm still not sure where I stand with that. It may depend on where in the storyline of the game we start. Or if you give more backstory as to why he's a Nightingale. I just skimmed over what you wrote since I'm not staying on long at this time so I'm sorry if I missed that detail.
XaiakuX
10-25-2013, 09:18 PM
It's just the history. Yeah, all of that. I'm a story writer, so long winded things are kind of my specialty. I'm working on the rest of it, now. I can come up with something unique. Honestly, I wanted to shoot for Jarl of Riften, because of my constant experience in other role-plays using this character as a King who abandons his throne. But, I felt that'd be a bit much since you don't really know me or how I role-play. At least to my knowledge. Anyways, check back on my previous post for the updated SU. xD
SpinelWolf
10-25-2013, 10:10 PM
I understand being a story writer. For now I'd have to say no to being Jarl, but you're more than welcomed to try for Thane of the Rift. Maybe as the RP goes on your character can get promoted to Jarl. I look forward to seeing the finished SU.
Also, for everyone who has a character in the Thieves Guild, would our characters know each other? And if so what would they're relationship be? These are some questions I'd like answered before the RP starts, no matter what faction a character is in. It's nice to know if characters know each other already and what kind of relationship they have.
[Desolate Divine]
10-25-2013, 10:37 PM
Karliah has a reputation in the thieves guild for being a traitor and killing their leader an has for 25 years. Though she didn't do this, she has a reputation on her head.
Eclipse was low among the ranks of the thieves guild, but left a year before Gallus' death. He is now a legend among the Dark Brotherhood. He lives in wind helm and few current members have met him. They just know he is the one who does contracts in that area. He also has a reputation among the Dark Brotherhood of being Jarl Ulfric's personal assassin. There are rumors among the general public of an assassin who Ulfric's hires. However nobody few would guess it is Eclipse and fewer would live if they found out.
Saraibre Ryu
10-25-2013, 11:48 PM
Kinda glad I'm signing up as someone who is completely unrelated to anyone so far.
Name: Vahlok Charoa
Race: Nord
Sub-Race: None
Gender: Female
Appearance: Charoa has pure white hair and dull silver eyes that are glazed over in emotionless contempt for something. There are very aged scars on her face, arms and hands, but most are hidden with Mage clothing that looks like it came from at least two era's prior to now. A dark grey hood usually covers her face and extremely pale skin, complete with a cloak and vest in blue and ash hues. Her vest is a light armor that also seems to be of an uncommon make, not of leather or metal but works like a hybrid of the two. Even her boots and fingerless gloves look worn but well taken care of. Her fingers bear scars of constant plaguing and recovering from frostbite, but nothing she can't heal with restoration. She isn't imposing unless you make her upset, in which case she'll show off her five foot ten inches stature that is willing to turn you into a wicket within seconds. Much of who Sharoas is, is a mystery to almost everyone as she hides it well under her mage clothing.
Skills: Block, Destruction, Alteration, Conjuration, Light Armor, Illusion, Enchanting, Smithing
Main Inventory: Dragonscale Shield [Resist Magic Enchantment], Silver Ring x4, each enchanted with one of the 4 magicka's she uses, Staff of Storm Wall
Eligible Dragonborn: No
Hometown: Unknown
Factions: The Vosiiv
Personality: Charoa is very distant and has the reputation for being some unhuman Nord. She lives off the land entirely and does not speak well with others. Her evident lack of faith in pretty much anything is shown in her monotone, nearly expressionless voice. Her only expression seems to be adamant conclusion when she is absolutely certain about something. She is very tolerant of the religions of others and their beliefs. When they begin to cause conflict or issue, she is quick to defend those without a shield or sword. She would rather verbally debate than physically debate about something, though when forced to resolve things by battle, many are defeated through the skillful use of her shield as both a weapon and armor. Afterwards, she simply leaves, knowing she has overstayed her welcome. Few places tolerate her and she is aware of that, never taking advantage of anyone or anything. She sees no honor in it and always thinks in an honorable way, and battles as such whenever possible. She only changes this morale when it conflicts with another, and that is the morale of fighting someone on the same level of dignity and morale as them. Charoa will not go as far as to humiliate another in combat though, as she sees no humor in finding amusement in death. Charoa doesn't speak unless spoken to, unless she has a reason to speak to someone. When she does, her voice carries a worn, sombre and emotionless tone that seems just as cold as the harshest of Skyrim's winters.
History: Charoa's history is an enigmatic tale with little to be known about it. All that is known is that she appears at the College of Winterhold once a year and has so for the past few decades. The only thing off about this is, her face has not aged past that of a strong, young Nord woman. Few get a look at her face, but many know her by the odd clothing she wears. Seeing her in any village is a rarity, as many often discern themselves or avoid her completely. Only one being has been seen speaking with her, and that is a monochrome Argonian.
Title Application: N/A
Other: Rumor that Charoa is a vampire due to her appearance being mentioned by those of the very elderly or in mentioning of the past business with the College of Winterhold.
Saraibre Ryu
10-25-2013, 11:49 PM
Name: Gaafaak Sida-Obsian
Race: Argonian
Sub-Race: None
Gender: Female
Appearance: Sida is a black Argonian with white, triangular markings down either side of her face and milky blue eyes that seem to lack pupils of any kind. The contrasts on her face make the markings show first under a large hood she wears over her head constantly. She bears a pair of horns on the back of her head that look a bit thicker than typical Argonian. She wears hide gloves and hide boots, making sure her entire stride and sleight of hand are as unseen as a ghost are. Sida hides light armor under her clothing, appearing to be bulkier than she really is. She is a bit shorter than most female Argonians as well, at least four inches shorter than the average height. This, and as well as being well taken care of, she appears much younger than she actually is.
Skills: One-handed, Two-Handed, Block, Alchemy, Archery, Sneak, Speech, Light Armor.
Main Inventory: Two Steel Battle Axes, Glass Shield, Crossbow, Steel Longsword, gold and various alchemy ingredients.
Eligible Dragonborn: No
Hometown: Unknown
Factions: The Vosiiv
Personality: Sida-Obsian has a much smoother voice than Argonian women, much like the males do. It is usually filled with energy and determination, as her attitude towards life is. She constantly seeks something and refuses to give up until she finds it. Some my see this an annoying trait of hers, but she is honest when it comes to paying others their due and reward when the time comes. When Sida sets her sights on something, she does it with such focus it's amazing what feats she'll go to in order to accomplish something. This of course coupled with resourcefulness often provides her with positive results in odds that are in her favor. This also makes her very convincing when persuading others to help her. Due to her "whimsical" requests, many don't tolerate her, and she finds help hard to, well find. Persistent as ever, few are willing to look past her - often seen as peskiness - resilience to giving up and are willing to help her out. Sida is an honest reptile and refuses to let those become harmed when doing her a favor, and keeps constant track of the debt's she owes, and is sure to repay them as soon as possible in the appropriate way possible.
History: This Argonian was not born of the Black Marsh, and knows little of her race's culture and ways. No one is sure where she came from, other than she is known as "the Black and White treasure hunter" across some parts of Tamriel.
Title Application: N/A
Other: Sida is infamous in the Thieves Guild for asking them to do jobs for her based on her own intel, promising double payment if the item is exactly what she's looking for, but every time thus far, it hasn't been. She has always been good to pay her gold, but very few guild members would tolerate her by now.
SpinelWolf
10-25-2013, 11:57 PM
MANDATORY
Name: Agana
Race: Breton
Sub-Race: vampire
Gender: female
Appearance: Agana is rather tall for a Breton, but still shorter than other races. She has red hair and bright orange-gold eyes. Her eyes glow in darkness due to her vampirism, which is also the cause of the color. She normally wears her Shrouded Robes, but can be seen in basic robes worn from those who are from the College if she needs to keep her ties with the Brotherhood secret.
Skills: Alteration, Conjuration, Destruction, Enchanting, Illusion, Sneak, Speech
Main Inventory: Shrouded Robes, Shrouded Hand Wraps, Shrouded Shoes, Shrouded Hood, mage robes, assortment of Healing and Magicka Potions
Eligible Dragonborn: no
OPTIONAL
Hometown: unknown
Factions: Dark Brotherhood
Personality: Agana is a confident, intelligent, and friendly woman. She can be flirtatious one moment and then all business the next. When it comes to jobs she doesn't like to mess around and to get the job done correctly. If there's time to goof off afterwards then she's all for it. But even with her friendly exterior she tries not to get attached to people due to her vampirism. It is something that greatly upsets her, outliving all she cares about, but it is something she has learned to live with.
History: Much of Agana's memories from before she became a vampire are blurred. It's possible she made herself forget her life before, but as of now it is unclear if it was intentional or not. After becoming a vampire she was accepted into a clan of vampires and quickly rose in ranks. But after a few centuries passed there was a shift in power that she wasn't comfortable with so she left. She was hunted for a time, but since she had Nightblade training from before her vampirism she was hard to track down. Eventually the hunt was called off and she was free to do as she pleased.
She traveled all across Tamriel, making sure not to stay in one location for too long. It was hard finding a place that would accept her outside of her own kind, but she did eventually stumble onto the Dark Brotherhood. She had apparently killed one of their contracts, and after she repaid the debt with another kill she was invited to join their family. At first she was hesitant, but finding out that they didn't care she was a vampire it made it a bit easier to join their ranks. She has seen many changes in members, but at least in the Skyrim branch there was always a familiar face. Having another vampire to connect with, even with the physical age difference that was clearly noticeable, made losing those in the organization a little easier to deal with.
Now Agana is a permanent member of the Dark Brotherhood branch in Skyrim. The recent divide of the land really hasn't affected her. If anything it only brought in more jobs for her faction. She hasn't chosen if she would support the Imperials or Stormcloaks, and if she were to have her way she'd stay out of it. However with the threat of dragons it has lead her to learning as much as she can about the ancient creatures. Risking leaving the Sanctuary in search of knowledge, even coming out in daylight when she shouldn't for her own safety, she is determined to sate her curiosity.
Title Application: none
Other: Agana is considered a Nightblade, using magic for assassinations. However she is also a Necromancer, using undead to aid her in battle if she is caught and outnumbered.
XaiakuX
10-26-2013, 12:59 AM
I believe my SU is finished, now. n.n
SpinelWolf
10-26-2013, 06:24 AM
SU for Primary Character. As for a Second Character, I am still unsure if I want to do that.
---
Name: Vorgu Soul
Race: Nord/Wood Elf
Sub-Race: Werewolf
Gender: Male
Appearance: Standing at a tall six feet five inches, Vorgu has a well sculpted figure that weighs 320 lbs. His skin pale is as the moon. His eyes are strangely crimson, however his parents didn't carry this feature. His mother was a Nord, and his father was a Wood Elf. His ears bend back to a point, and his well formed jaw line are features from his father. As well as the snow white bangs that occasionally hang over his face. His height, posture, and otherwise long raven black hair were gifts from his mother. Most commonly seen wearing his Nightingale armor set with the hood down.
Skills: Archery, Two-Handed, Sneak, Smithing, Pick Pocket, Speech, and Light Armor
Main Inventory: Thieves Guild Armor Set, Nightingale Armor Set, Wolf Armor Set, Nightingale Bow, Elven Arrows, and a Skyforge Steel Sword.
Eligible Dragonborn: Sure
Hometown: Born in Winterhold/Raised in Whiterun/Resides in Riften
Factions: Thieves Guild, Companions, and Nightingales.
Personality: Vorgu is a strong willed, determined, and confident young man, with a "never say die" attitude. He always strives for greatness, to be better than what he already is, and to perservere and over come any obstacle in his life. With his past behind him, and his future in his sights. With ladies, he is often flirtations, charming, and very kind-hearted to them, even if they're in physical combat.
.. At least before the Rift. Though the strong will and confidence hasn't faltered, he's become something of an agent of chaos working with the Thieves Guild. He finds himself in a regular state of self loathing, yet acceptance as a means to survive in this harsh environment. He treats his battles as a game. He finds joy in fighting, in competition. He doesn't quit until he has won, or he's dead.
As a companion, his life was full of joy, of happiness, and of adventure. He enjoyed life. But his joining ritual saw the end of that happiness. This began his struggle through life, and to find new hope. Despite all of this, Vorgu is a genuine person, who cares for the people he is close to. He will fight for them, die for them, and do whatever it takes to make them happy. Even if he doesn't always enjoy it himself, or disagrees with it, completely.
History:
~Winterhold
In the icy mountains of the north. The brink of the frozen ocean. The Mage's School of Winterhold houses incredibly powerful sorcerers. However, this tale begins on the outside of Winterhold. To the north, In Ysgramor's Tomb. A dark haired woman fled the Mage's College, with a bastard child in her arms. Having bred with a white haired Wood Elf man, who was apparently slain upon this discovery, she was cast out, and forced to survive in the wilderness with her child.
It was at this time, she was attacked by a frost troll, she tried to ward the beast off with a torch, but to no avail, as the snow white monster became bathed in a crimson mist taking her arm off which held the torch, the other holding her infant child. She ran. She fled into the snow covered tomb, and hid her child behind the statue, then she prayed to Ysgramor for her child's safety. As her prayer finished, She felt a hot breath on the back of her head, followed by a low snarling of the troll. She froze, and in that moment, she was already gone, the blood loss took her before the beast could finish her.
~Jorrvaskr
"Why would a Troll wander into Ysgramor's tomb?"
A man with long grey hair on his head, and on his face, peered into the night, witnessing only the troll entering the tomb of his god. He slid down the hillside. As he entered the cavern, he saw the troll's back, and a woman laying at its feet.
"How cruel. An unfortunate loss. I will not have this creature spill anymore blood in this sacred hall."
The grey man, with armor that looked like a metal wolf, took arms with his mighty hammer, and struck the Troll to the ground with one blow. He dragged the beast the out of the tomb, and the returned to the woman's side.
"Ysgramor, guide this woman's spirit to Sovngarde."
Suddenly, a noise was heard, at this moment, Kodlak Whitemane took up arms, although, he knew the sound shortly after hearing, and upon moving behind the statue, his hears did not decieve him. There an infant lay, squirming and crying. He took up the child. The boy with black hair, and white bangs. Where the child lay, a paper tainted with blood.
The paper read 'Vorgu Soul.'
~Years Later.
The boy, now a late teenager, still hasn't stopped growing, and staying in top physical form. An impressive build for a bastard Half Nord/Elf. Taught by Kodlak and Eorlund Greymane, he became a skilled young warrior. He has grown a close bond with a girl named Alea, and still communicates with her through courier. They took their blood oathes at the same time. However, in the instance to his transformation, he lost complete control, and the beast took off to the south.
Vorgu wandered. Three long months wandering and surviving, and every sporradic transformation sending him somewhere else in Skyrim, he trained to control it. Eventually the episodes stopped, and the beast within him was tame. Just in time as he reached a city that reeked of despair and disdain. No doubt about it. He'd reached the land of thieves and shadow.
~The Rift
It didn't take long for the young adult Vorgu to get caught up in a lot of trouble, eventually earning him ties to the Thieves Guild, as well as Riften's heirarchy. Soon, Vorgu's name was a soft whisper on the lips of all the people in Riften. Through many fights, many tests, and many accomplishments, he gained a reputation that would last forever. He feuded with none greater than the Archer Niruin, who ridicules him for this mixed blood. However, as mentioned, he sent letters to Alea, in secret, for the only one he wished to know of his new life was her. The rest of the Companions didn't need to know what had become of him.
For most, one has to be chose, sometimes it is thought maybe he was chosen. But during a lone skirmish within the Thieves Guild, He rested before his return to Riften. He sat by a dark rock, but felt a breeze to his back when there was no wind. He inspected the area and found a small crease in this hillside. He had happened upon a cavern. As he wandered, he felt a shadow loom over him with every step. He felt a chill down his spine. Soon, he came to a room that stood an apparent stage, and podiums donning a strange armor. In that moment, curiosity got the better of him, and he found himself donning this new armor.
Suddenly the room he was in went totally black, and the shadows around him hissed violently. From the darkness emerged an entity of beauty, though scorned in appearance.
"You dare to don an armor when you are uninitiated?! You are either bold, foolish, or quite possibly both!" The entity hissed once more.
"Can it, lady! I came in here by accident. Being the person I am, I guess you could call it curiousity that led me to this point. Who are you to question my actions?"
"You dare to defy me?! It is indeed foolishness that brings you here. Unless you're so bold as to talk back to a god! I am Nocturne, the Daedric Prince of Darkness!"
"Prince? You're clearly a female. I want to know what's up with that."
"Fool! I am not a man or a woman! I am a god! As a god, I ask you this. If you desire to keep the armor you bear, will you come to me in your afterlife as my servant? Will you grant me your soul, half-blood? In life, and in death?"
"Why me? Also, what's to stop me from just taking this armor?"
"If you were to attempt to leave this chamber without my blessing I would see your physical being torn to shreds and your soul tortured for eternity. Now, I choose you, because you lack fear, you have a considerable constitution that I find myself admiring. You're strong, bold, and stubborn. You are a unique soul. I know your tale young Vorgu Soul. I have seen your life as I have seen all others. If you need a reason, you need only look at your own reflection."
"I'm not really conviced of this story you're feeding me. You're saying you chose me because I'm just that good? I can't believe that."
"No. I'm saying you have the capacity to be great. I look for greatness in my servants, and you have that greatness. You will not give up. You will not quit. You strive to be better. I need such a being at my beckoned call. I'm choosing you, because I can use you. You should be thankful for that much. There can only be 3 Nightingales. One stalks the shadows of skyrim. You will be the second. Now, your soul for the armor?"
"You'll have to fight Ysgramor for it, but I'll do what I can!"
~Now
Upon returning to Riften, many of Vorgu's looks of respect and fear became disdain and hatred. Had this armor cursed him to be hated? Or was it something else? Vorgu shrugged it off, and continued to the Thieves Guild. Where many of the guild members looked more jealous than hateful. After a long discussion with Brynolf, their disdain for nightingales became clear, and he was publicly exiled from the guild, but remained in Riften due to personal requests from Brynolf.
Vorgu currently works performing tasks for Maven Black-Briar, and Brynolf. His new goal to become the Jarl of Riften. With nothing against Laila Law-Giver, his drive to always be greater than he is drives him to go to the top. Although of late, he feels a strong urge to wander north to his birth lands, To see where he was born. The urge to go see Alea in Whiterun has also been a common thought.
Title Application: Thane of Riften. One of the Nightingale Three.
Other: I noticed there was someone else that's meant to be Thane of Riften, I don't mind Vorgu being involved in your character's story, as well. We can talk about it, and somehow work out some involvement.
As I've stated, I'm used to playing Vorgu in some role of power. Which is generally a King. So with my interest in the Thane of Riften, I will seek to either claim the title of Jarl, considering Vorgu's many brushes with the influences tied to the powers that be in Riften.
--
Edit: Totally my 100th post. Lawl.
I see nothing wrong with this SU, so it shall get my accepted stamp. As for one of my characters also trying for Thane of the Rift, it'll be up to a draw. And also there's no real Nightingale slot, but if I allow it then we'll need at least one more character to become one. I'm more than happy having my character Menora fill that role (since I kinda want her to become a Nightingale at some point in the RP) if no one else takes it. That way we can have an even number with two agents in each role to keep things balanced - Karliah, Eclipse, Brynjolf, Vorgu, and whoever the fifth and sixth members will be. We can also have another PC take the spot instead of Brynjolf, just throwing that out there. Also I'm more than up to talking with you about how our character would get along in the Guild.
[Desolate Divine]
10-26-2013, 06:26 AM
What if one lot of nightingales (Eclipse, Karliah and Brynjolf) take care of nocturnals temples in Eastern Skyrim, and the other three do the west?
SpinelWolf
10-26-2013, 06:32 AM
What if one lot of nightingales (Eclipse, Karliah and Brynjolf) take care of nocturnals temples in Eastern Skyrim, and the other three do the west?
That could work. Plus having more Nightingales means there's more protection for Nocturnal's shrine.
Dragotech
10-27-2013, 12:59 AM
As this what I think it is?
Should I go fetch my old SUs?
[Desolate Divine]
10-27-2013, 01:02 AM
Damn straight Dr. You should definitely grab them!
SpinelWolf
10-27-2013, 01:06 AM
As this what I think it is?
Should I go fetch my old SUs?
Yes, this is what you think it is. If you have the time to take part in the RP then I'd love to have you take part.
Dragotech
10-27-2013, 01:09 AM
Name: Blackthorne
Race: Argonian
Sub-Race: No
Gender: Female
Appearance: She is a dark-scaled Argonian. She has a full head of long, thin spikes protruding from the back of her head. She has an agile, light frame.
Skills: Sneak, Pickpocket, One-Handed, Light Armor, Enchantment, Lockpicking, Destruction, Archery
Main Inventory: Equiped: Forsworn Armor (enchant: fortify destruction and magika regen), Forsworn Headdress (enchant: Fortify Destruction), Forsworn Guantlets (enchant: Fortify Pickpocket), Forsworn Boots (enchant: Fortify Sneak), Bone Hawk Rings (enchant: fortify one-handed), Bone Hawk Amulet (enchant: fortify one-handed), Twin Rippers (Renamed Falmer War Axes with fire enchantments)
In the HammerSpace: Theives Guild Hood, Thieves Guild Armor, Thieves Guild Bracers, Thieves Guild Boots, SoulSplinter (Shiv with soul snare enchant), ForeRazer(Forsworn Bow with shock enchant), Falmer and Forsworn Arrows, Various Soul Gems, Lockpicks, Potion of Healing
Eligible Dragonborn: Sure
OPTIONAL
Hometown: Gideon, Black Marsh
Factions: Thieves Guild
Personality: Unlike most thieves, she isn’t motivated by the septims. She enjoys the experience and adventure of her particular arrangement. She has a more adventurous spirit than the average thief. She doesn’t feel the burden of morals. She steals as if it was a second nature. Although she isn’t particularly fond of murder, she does not shy from a fight especially when her life is at stake. She likes to collect rare or odd items. She finds great satisfaction when these ventures go well. She can be described as somewhat immature and fairly impish in nature.
History: Born under the sign of the Shadow in Black Marsh, it would have been expected of her to join the ranks of the Shadowscales. By some complication, random or arranged, that none seem to understand, she found herself alone in Riften at a young age. She found she had to take what she wanted. She learned this craft quickly and was not bad at it, of course turning invisible before getting caught never hurts. She lived for a while on the streets of Riften. It didn’t take long for the Thieves Guild to notice that there was a thief whom they did not recognize. This possible threat to the guild was sought out. She wasn’t particularly easy for them to find partly because they had no idea what they were looking for. They did find her after effort, and they were slightly surprised by this discovery. They took her in as an apprentice of sorts, a surprisingly noble deed for thieves. She adjusted well into her new dysfunctional family of thieves. Since she had a complete lack of a name, they took to calling her Black Thorn, highly original since it was based off of the color of the long, thin spikes protruding from the back of her head. The name stuck in a slightly altered form. She doesn’t remember much about the land of her birth. She does not know of any family that she may have.
Title Application: Champion of Sanguine, Agent of Dibella (if I can)
Other: Is living in Riften.
Her voice doesn't have the typical rasps of most female Argonians.
She is about average height according to the typical scaling of female Argonians
Dragotech
10-27-2013, 01:27 AM
Name: Norik Oakskin
Race: Breton
Sub-Race: Vampire
Gender: Male
Appearance: He is a short-haired Breton. He has a bit of nice fuzz in place of facial hair. He has a green symbol tattooed around his left eye. He has a nicely built muscle tone from carrying around all that armor he wears. His eyes also have that yellow-orange glow of vampirism. He also has fangs.
Skills: Block, Heavy Armor, Destruction, Conjuration, Speechcraft, Enchantment, Archery, Restoration
Main Inventory: Steel Plate Helm (enchant: Fortify Conjuration), Steel Plate Gauntlets (enchant: Fortify Block), Steel Plate Armor (Enchant: Fortify Destruction), Steel Plate Boots (Enchant: Fortify Sneak), Gold Ruby Ring (Enchant: Fortify Destruction and Magicka Regen), Gold Ruby Necklace (Enchant: Fortify Conjuration and Magicka Regen) Targe of the Blooded (unique shield: Deals 3pts of bleed damage for 5 secs on Bash)
In the Hammerspace: Ragged Trousers (White with useless Glow enchant), Imperial Bow (Enchant: Soul Trap), Steel Arrows, Various Soul Gems, Potion of Blood, Gold
Eligible Dragonborn: no
OPTIONAL
Hometown: Markarth, Skyrim
Factions: none
Personality: He is fairly quiet by nature. He enjoys natural sights as compared to city scenes. He does not see the point in a meaningless kill. Every life has some meaning to him even those conjured. Of course he is not one to hesitate if he must extinguish one life to preserve another, but circumstance does matter. He also will defend himself and deal with his aggressors with prejudice.
History: There is quite a bit of rumor floating around Falkreath as to the history of Norik. Not much of it is true. He is thought to be an Imperial deserter, but he is no coward. He was thought to be retired, but he isn’t thought to be old enough. In truth he was born in Markarth. He was infected by a vampire as a young man. He had moved to Cyrodiil to get away from Skyrim for a good while. He was near the Imperial City when the Avatar of Akatosh struck down Mehrunes Dagon, thus ending the Oblivion Crisis. He also fought the Aldmeri Dominion for the sake of Talos. After this he moved back to Skyrim. He settled into his home near Falkreath. He spent a great amount of time here. He stayed to himself. His ideals were learned through experience, since he has lived for a bit longer than one would guess. His best friend seems to be a Fire Atronach he summons. It always seems to be the same Atronach.
Title Application: Thane of Falkreath Hold, Agent of Mara (if I can)
Other: Living near Falkreath
He is taller than the average Breton. He is taller than a lot of Nords even.
Dragotech
10-27-2013, 01:29 AM
Name: Sulvahdinriik
Race: dragon
Sub-Race: nope
Gender: female
Appearance: Her green scales have a light blue tint to them at the edges. She appears slightly smaller than the average dragon and has a sleeker frame. Being fairly vain, she keeps her claws, teeth, and scales at a nice shine. She has large blue eyes. Her ressurected body as a whole seems fairly unscathed obviously lacking battle scars.
Skills: One handed (wings, bite, tail), Destruction (they do have similar shouts), Light armor(scales?), Sneak (she would be the dragon to use it), Bardsmanship?(that nonexistant ability that bards have that lets them use musical equipment)
Main Inventory: Dragon Bones... Dragon Scales... That helmet that got stuck in her teeth... (dragons don't really have a set Inventory)
Eligible Dragonborn: Almost a trick question. Yes for being Dovah, no because she is not Dovahkiin.
OPTIONAL
Hometown: Born in a lost cave in Skyrim
Factions: none
Personality: Chastised by her fellow dragons as a coward, Sulvahdinriik prefers a peaceful existance. She sees more value in the art of song than the art of war. She has a fair dislike of violence and is truly quite timid. She tends to be quite fearful. It could be said she earned her title as a coward.
History: Born in Skryim in a clutch of twenty or so eggs, there was nothing spectacular about her birth. Her childhood was less than pleasant, while her kin preferred to test themselves physically, she stood off and alone studying nature's song. Sound was fascinating to her. The music made by the insects, the wind, the water, it was pleasing to her. Her siblings weren't particular pleased with her decision not to join their rough games. They took away her choice in the matter and forced her to fight amongst them. She grew rather timid of her own kin, so that many things frightened her. She grew and her fear of her kin had faded. It became violence itself that she had a subtle fear of. She was not particularly fond of the idea of injury, so she would be submissive rather than offensive. It was here she earned the title of coward. She accepted that fate and studied arts of humans. Since at this time they had been relatively enslaved by the Dov, it was fairly safe to do so. She found interest in their music and poetry despite the fact, they too chastised her cowardness. Of course when the humans rose against dragons, she fell quickly somewhat lacking battle prowess. Her body was left somewhere in the woods, apparently not deserving of a burial. When Alduin returned from the stream of time he was set adrift, he had chanced upon her remnants. Her fragile bones found themselves as her flesh returned binding her body and her soul found itself in the world of the living once again reunited with mind and body. Alduin was rather dissappointed by his find, but figured she wasn't worth his valuable time to even strike down once more. He puts her to use as a sort of courier. She doesn't complain. She is far too scared to.
Title Application: Nivahriin Dovah (literally cowardly dragon)
Other: I tossed in a few little jokes. I will ask that you not take them seriously since they aren't really going to affect the RP. well the bard thing maybe since she may play an oversized flute.
SpinelWolf
10-27-2013, 01:40 AM
Since all of the above characters were accepted in the original RP, they'll also be accepted here. However you need to add the name to your Brenton character again since it was lost in the edits.
SpinelWolf
10-27-2013, 09:36 PM
Both of Sabi's character have been accepted. She notified me that she was finished via IM.
EDIT:
So in the spoiler I'm going to have the factions that are available to be joined in the beginning of the roleplay. and who all is in them. I hope that everyone has an idea of how their character(s) will interact with one another in that faction. I will be giving the sign ups about another day or so before I roll for the titles that have multiple applicants, and then shortly after that we will begin the roleplay.
BARD'S COLLEGE
---
COLLEGE OF WINTERHOLD
---
COMPANIONS
Vorgu Soul (played by XaiakuX)
COVEN OF NAMIRA
---
DARK BROTHERHOOD
Eclipse (played by The Operator)
Agana (played by SpinelWolf)
IMPERIAL LEGION
---
NIGHTINGALES
Eclipse (played by The Operator)
Karliah (played by The Operator)
Vorgu Soul (played by XaiakuX)
STORMCLOAKS
---
THIEVES GUILD
Eclipse [ex] (played by The Operator)
Karliah [ex] (played by The Operator)
Menora the True Shot (played by SpinelWolf)
Katherine (played by dragonmaster715)
Vorgu Soul (played by XaiakuX)
Blackthorne (played by Dragotech)
TRIBAL ORCS
---
[Desolate Divine]
10-27-2013, 10:54 PM
Also, you could say that Eclipse is Stormcloak. Sort of. He works as a personal assassin for Ulfric, but hates him and only does it for the money. He would have no issue with cutting Ulfric down for a price. He himself is neutral, but works for the Stormcloaks when paid well enough.
SpinelWolf
10-27-2013, 11:11 PM
I'm only listing characters who are truly in that faction. Using my character Menora for example, she supports the Stormcloaks but is not an official member of their ranks. So unless someone is an official member of a faction they're not going to be shown on the list.
Also, reviewing the list, I don't think I can accept any more Thieves Guild members. We need more characters in other factions if more people sign up or if more characters are added. I know there are some factions I'd like at least of of my characters to join, but I have to work that out with people in those factions and/or play the NPCs needed myself since no one else has claimed to play them.
Saraibre Ryu
10-27-2013, 11:51 PM
You can put Charoa under the College of Winterhold. She was a student there and you could say she graduated from it a long time ago. Mentioning her name would raise a few eyebrows.
SpinelWolf
10-28-2013, 12:13 AM
BARD'S COLLEGE
---
COLLEGE OF WINTERHOLD
Vahlok Charoa [grad] (played by Saraibre Ryu)
COMPANIONS
Vorgu Soul (played by XaiakuX)
COVEN OF NAMIRA
---
DARK BROTHERHOOD
Eclipse (played by The Operator)
Agana (played by SpinelWolf)
IMPERIAL LEGION
---
NIGHTINGALES
Eclipse (played by The Operator)
Karliah (played by The Operator)
Vorgu Soul (played by XaiakuX)
STORMCLOAKS
---
THIEVES GUILD
Eclipse [ex] (played by The Operator)
Karliah [ex] (played by The Operator)
Menora the True Shot (played by SpinelWolf)
Katherine (played by dragonmaster715)
Vorgu Soul (played by XaiakuX)
Blackthorne (played by Dragotech)
TRIBAL ORCS
---
For those of us in the Thieves Guild, we need to discuss how our characters interact. I know from the RP on PE2K Menora and Blackthorne get along rather well, and sometimes play pranks on one another to keep each other on their toes. Eclipse and Karliah have history together, but they wouldn't know any of the OCs currently in the guild. I would like to hear dragonmaster725 and XaiakuX's ideas of how their characters would interact with mine, as well as talk to XaiakuX about Menora having some history with the Companions without having actually becoming a member of that faction... yet.
Also if you're a member of a certain faction, you may have either complete or split control of the NPC members of that faction. Depends on who else has characters in that faction and/or if myself or someone else needs to take control of them for whatever reason.
Dragon Master Mike
10-28-2013, 01:27 AM
wow, there really are a ton of people in the thieves guild. To be honest i don't even really like the thieves guild that much, i might just remake Katherine and change it so she isn't in the thieves guild anymore (Or maybie she could have abandoned the thieves guild?). I guess i will have to think about it. Any plans as of now as to when the roleplay will start (So i know by when i have to have my charecters done)?
[Desolate Divine]
10-28-2013, 01:32 AM
BARD'S COLLEGE
---
COLLEGE OF WINTERHOLD
Vahlok Charoa [grad] (played by Saraibre Ryu)
COMPANIONS
Vorgu Soul (played by XaiakuX)
COVEN OF NAMIRA
---
DARK BROTHERHOOD
Eclipse (played by The Operator)
Agana (played by SpinelWolf)
IMPERIAL LEGION
---
NIGHTINGALES
Eclipse (played by The Operator)
Karliah (played by The Operator)
Vorgu Soul (played by XaiakuX)
STORMCLOAKS
---
THIEVES GUILD
Eclipse [ex] (played by The Operator)
Karliah [ex] (played by The Operator)
Menora the True Shot (played by SpinelWolf)
Katherine (played by dragonmaster715)
Vorgu Soul (played by XaiakuX)
Blackthorne (played by Dragotech)
TRIBAL ORCS
---
For those of us in the Thieves Guild, we need to discuss how our characters interact. I know from the RP on PE2K Menora and Blackthorne get along rather well, and sometimes play pranks on one another to keep each other on their toes. Eclipse and Karliah have history together, but they wouldn't know any of the OCs currently in the guild. I would like to hear dragonmaster725 and XaiakuX's ideas of how their characters would interact with mine, as well as talk to XaiakuX about Menora having some history with the Companions without having actually becoming a member of that faction... yet.
Also if you're a member of a certain faction, you may have either complete or split control of the NPC members of that faction. Depends on who else has characters in that faction and/or if myself or someone else needs to take control of them for whatever reason.
Karliah has a price on her head for killing Gallus. She won't know the current members. The current members probably wouldn't recognise her but know of her. Eclipse was a small time thief. He had no big reputation in the thieves guild.
SpinelWolf
10-28-2013, 01:46 AM
wow, there really are a ton of people in the thieves guild. To be honest i don't even really like the thieves guild that much, i might just remake Katherine and change it so she isn't in the thieves guild anymore (Or maybie she could have abandoned the thieves guild?). I guess i will have to think about it. Any plans as of now as to when the roleplay will start (So i know by when i have to have my charecters done)?
Hopefully in the next couple of days. Originally it was going ot be when Sabi finished her SUs, but seeing she finished those sooner than I thought I'm going to wait a couple days. The RP will start after I roll who wins what title, either later that day or the next day probably. I still have to figure out how to open the RP.
Karliah has a price on her head for killing Gallus. She won't know the current members. The current members probably wouldn't recognise her but know of her. Eclipse was a small time thief. He had no big reputation in the thieves guild.
Menora would have heard of Karliah, but definitely not recognize her for sure. As for Eclipse and Agana, since both are in the Brotherhood, I think they'd have heard of each other but never met in person. Would you agree?
Dragotech
10-28-2013, 01:49 AM
Welp... Here's a character I thought about putting up but didn't... but meh why not... We could use more Mages
Name: Shadza "Dusky" Gloomshade
Race: Dark Elf/High Elf Mix
Sub-Race: None
Gender: female
Appearance: She lacks the towering posture of her High Elf kin, but her complexion is that of a High Elf. She has the red irises of a Dark Elf and raven colored hair. She is fond of travel ready robes.
Skills: Destruction, Resoration, Conjuration, Alteration, Illusion, Enchanting, Alchemy, One Handed
Main Inventory: Boots, Novice Mage Robes, Gloves, Novice Mage Hood, Dragon Priest Dagger (absorb Magicka), Destruction Staff (unenchanted)
Eligible Dragonborn: No
OPTIONAL
Hometown: Ebonheart
Factions: College of Winterhold
Personality: She appears haughty and arrogant, and that she hates defeat; she will do whatever in her power to succeed. She also seems to overestimate her ability as a mage. She is worried she may not be as good as she thinks and fears defeat. She hides these behind her tough act. She is also insecure about her inferior Dunmer half.
History: She was born in the Ebonheart of Morrowind. She spent her early years here, and her natural aptitude for magic did not go unnoticed. She found herself enroute of the Summerset Isles. Despite her magical skill, she was still chastised for being inferior because of her tainted blood. She left for Skyrim to enroll in their magical college. She kept up her studies while there. She was not fond of the Nords. Their dislike of elves was very pleasant, but she felt that was better than being chastised for being half of what she was.
Title Application: Archmage of Winterhold
Other: She tends to go by Dusky.
SpinelWolf
10-28-2013, 02:08 AM
That dagger kinda seems powerful, but I think I already accepted characters of yours with two enchantments. I can't remember. But I know you're play style so you won't go overboard. Accepted.
EDIT:
Actually, can you only have on enchantment on the dagger? I don't think anyone would have a high enough skill for double enchantments this early in the RP.
Dragon Master Mike
10-28-2013, 02:10 AM
Ah whatever, i will make my charecters well rounded by adding in a warrior character (I already have a mage and a thieve/whatever i should call her)
(notice how each of my submissions get shorter and worse as i get tired of typing up submissions)
Name: Uriel
Race: Nord
Sub-Race: None
Gender: Male
Appearance:Urial is an above average 6’3 tall. Though to some he may have an intimidating appearance, his personality is far less threatening. He bears many scars from battles, most notably one right across his forehead. His skin is tan and rough and his eyes are deep brown. His hair is short and dark brown.
Skills: Heavy Armor, One Handed, Two Handed
Main Inventory: Steel Armor, Daedric Sword, Daedric Dagger, A few health potions.
Eligible Dragonborn: Yes
OPTIONAL
Hometown: Windhelm
Factions: Stormcloaks
Personality: Uriel is an intelligent man. He is very calm and usually thinks things out before acting. He is near impossible to anger, always keeping calm. The only thing that truly angers him are the imperials.
History: Uriel was born in Windhelm. At the age of 16, he began his training as a warrior. This training went well, as he was a quick learner. He finished his training at the age of 19. As soon as his training was finished he began mercanary work. He continued with this work, taking more and more dangerous jobs, all the while making more and more money until he was 25.
One day he had been travelling from windhelm to Whiterun to visit a friend when he spotted a group of people under attack. Four men were guarding a carriage with a person in it. Uriel rushed over to help, but by the time he got there, the four men defending had been slain. Three of the original 5 attacks still stood, and rushed for the carriage, clearly with the intent of killing the man inside. Uriel rushed forward, Attacking the three men. He managed to single handedly kill them all, though suffered severe wounds doing so. He did not realise until the men were dead and he stumbled over to the carriage, covered in cuts, that he had just saved the Yarl of Windhelm. The Yarl had been travelling to meet with another Yarl when he and his guard were ambushed. Being taken by such surprise, and being outnumbered, the guards stood no chance.
After this, The Yarl took Uriel back to Windhelm where he paid for him to be taken care of until his injuries had healed. He then apointed him as Thane, as the previous Thane was one of the body guards who were killed in the ambush. Uriel would then continue doing tasks in service of the yarl, making significantly more money than previously, until when he was 30, the war broke out. Hating the Imperial policies, he joined the stormcloaks, hoping to push the Imperials out of Skyrim.
Title Application: Thane of Windhelm
Other: Uriel is 30. Through massive levels of practice he has learned the first word of the shout Fire breath: Yol
Dragotech
10-28-2013, 02:14 AM
Name: Gorvesh HammerFist
Race: Orc
Sub-Race: Werewolf
Gender: Male
Appearance: He is your typical green-skinned orc. He has a great mass of muscle. He has red tribal face paint across his face. As well as an almost red ragged Mohawk that folds underneath his helmet.
Skills: Two-Handed, Heavy Armor, Smithing, Alchemy, Enchantment, Restoration, Speechcraft, Lycanthropy
Main Inventory: Equipped: Steel Horned Helmet (tempered), Wolf Armor (tempered), Wolf Guantlets (tempered), Wolf Boots (tempered), Silver Ring (enchant: fortify Health), Silver Necklace (Enchant: fortify Stamina Regen), Skyforge Steel Battleaxe (Enchant: Shock)
In the Hammerspace: Nord Mead, Gold, alchemical ingrediants, soul gems
Eligible Dragonborn: no
OPTIONAL
Hometown: Mor Khazgur, Skyrim
Factions: Companions
Personality: Being born in an Orc Stronghold causes you to grow tough to survive. He appears fairly dead in emotion and is rather cold. He isn’t bothered by death nor does he fear it. It can be assumed there is still something almost human buried behind those orcish eyes of course it will take digging to find it.
History: He was born in an Orc Stronghold. He was the youngest son of the chief. He earned the second part of his name from his fist which felt like a hammer. He did not get along with his oldest brother. When his older brother slew his father to become chief, Gorvesh was exiled by his brother. After his exile, he decided to put his talents to the test and join the Companions as a test of himself and his fellow man. He had little trouble joining the Companions. During a mission working alongside another member, he was exposed to the blood of his comrade. The transformation was swift and merciless. He found himself something different. His power was great and his thirst for life even greater. He awoke in his Orc form in less than pleasant attire. His life with the Companions continues.
Title Application:
Other: Living in Whiterun
Gorvesh is taller than the average Orc.
His voice is fairly deep for an Orc. It is also loud and proud when he uses it.
Saraibre Ryu
10-28-2013, 02:33 AM
Since I see someone wants to apply for Archmage, Charoa's name should be well known in the walls, but is not often spoken of, or for very long. She is a -very- long time mage of the College as she's been around for a very, very long time. Her appearance though is rather unknown.
As for Sida, she's a regular client of the thieves guild. She's probably annoyed about 90% of the guild with her wild goose chases but at least she always pays coin.
SpinelWolf
10-28-2013, 02:33 AM
Both characters are accepted.
BARD'S COLLEGE
---
COLLEGE OF WINTERHOLD
Vahlok Charoa [grad] (played by Saraibre Ryu)
Shadza "Dusky" Gloomshade (played by Dragotech)
COMPANIONS
Vorgu Soul (played by XaiakuX)
Gorvesh HammerFist (played by Dragotech)
COVEN OF NAMIRA
---
DARK BROTHERHOOD
Eclipse (played by The Operator)
Agana (played by SpinelWolf)
IMPERIAL LEGION
---
NIGHTINGALES
Eclipse (played by The Operator)
Karliah (played by The Operator)
Vorgu Soul (played by XaiakuX)
STORMCLOAKS
Uriel (played by dragonmaster715)
THIEVES GUILD
Eclipse [ex] (played by The Operator)
Karliah [ex] (played by The Operator)
Menora the True Shot (played by SpinelWolf)
Katherine (played by dragonmaster715)
Vorgu Soul (played by XaiakuX)
Blackthorne (played by Dragotech)
TRIBAL ORCS
---
SpinelWolf
10-29-2013, 08:05 PM
I will probably roll for titles either later this afternoon, and if not I'll roll tomorrow. It seems like everyone who is interested in the roleplay has signed up. The RP itself will start later this week. In the meantime, I still haven't heard from dragonmaster715 and XaiakuX on how they see their characters interacting with the other PCs in the same faction. I've spoken to both The Operator and Dragotech via IM, plus we've RPed this before so I already have an idea of how they're characters will act to at least my own. I would like there to be more discussion on character interaction, what you would like to see in the roleplay, where you want your character to be, possible romance, and so on. I cannot run a RP based solely on my ideas. I just provide a basic plot. All of us turn it into a story. So I need to hear your ideas. I would really appreciate it if you could tell me now where your character will be at the beginning of the roleplay so I have more info to start with.
Dragon Master Mike
10-30-2013, 01:28 AM
alright, so, Katherine at one point did frequent jobs, but as she has made more and more money doing more and more dangerous jobs, she has begun to do them less and less frequently. Though now she rarely shows up at the hideout to do jobs (Just the bare minimum), she is skilled at sneaking and fighting and always takes the most dangerous jobs they will give her (Dangerous jobs that she is known within the thieves guild for doing). Though she has not told much about herself to anyone in the thieves guild, her name should be recognised or at least slightly familiar to anyone who has been in the thieves guild for a while. She certainly does not consider anyone in the thieves guild her friend and does not give any impression she does.
Wow, i should have put all this in the submission. Whatever, that should give an idea of how she interacts with the thieves guild
As for where they will be at the start of the roleplay, I suppose Katherine will be in Helgen sifting through the wreckage of her house that got destroyed in the dragon attack, Zakariah and Uriel will both be in Whiterun (No reason they are both in whiterun, they have no connection).
SpinelWolf
10-31-2013, 12:18 AM
So I'm having a bit of a dilemma. Last time I had three people sign up as Dragonborn I allowed all three to be, but I'm not sure if I should let that happen again. I don't want to make anyone upset with a random roll. Same goes for the Thane of Windhelm position. I mean I guess I can have the Dovahkiin characters be numbers 1-3, in order they signed up, and do a random roll to see who wins. Save for Thane of Windhelm except the numbers are 1-2. What do you guys think? Roll, discuss yourselves, or should I let there be more than one person in that role? Either way, here's the titles that either only had one person sign up for them or I decided to pull my character out and let the other character have the title.
CHAMPION OF HIRCINE
Menora the True Shot (played by SpinelWolf)
CHAMPION OF SANGUINE
Blackthorne (played by Dragotech)
AGENT OF DIBELLA
Blackthorne (played by Dragotech)
AGENT OF MARA
Norik Oakskin (played by Dragotech)
ARCH-MAGE OF THE COLLEGE OF WINTERHOLD
Shadza "Dusky" Gloomshade (played by Dragotech)
GUILDMASTER OF THE THIEVES GUILD
Karliah (played by The Operator)
THANE OF FALKREATH HOLD (FALKREATH)
Norik Oakskin (played by Dragotech)
THANE OF THE RIFT (RIFTEN)
Vorgu Soul (played by XaiakuX)
THANE OF WHITERUN HOLD (WHITERUN)
Zakariah (played by dragonmaster715)
Dragotech
10-31-2013, 12:21 AM
Siba and Blackthorne will probably get along well.
Not sure on which Argonian she will court yet. (that old problem)
Dusky and Charoa... Dusky probably won't pay her any heed
my characters amongst themselves is probably not relevant
I think my playing will be reactive based on the other character within the bounds of the character... Gorvesh will probably react with anger... most of the time
EDIT:Well in-game logic points to show that there is room for multiple Thanes... Solitude has like five
as far as Dragonborn's I'm okay with either or... though that is a loooot of power for one person if you think about it
Dragon Master Mike
10-31-2013, 12:37 AM
i vote you just do the random role with the numbers like you were saying, i dont think it would make sense for two thanes or three dragon born's to exist (Even if that means i have a chance of not getting roles i want)
SpinelWolf
10-31-2013, 01:45 AM
I kinda agree with Dragotech on the thane thing, but I'll think about it. There should be enough room for multiple Thanes, it's just who gets the house I guess. But we'll see. Again, I'll think about it.
As for Dovahkiin... I'll roll for it. That's the only fair way to do this. Time to roll. And the winner is... Katherine. So we'll have a female Dragonborn.
Saraibre Ryu
11-01-2013, 05:19 AM
I wouldn't mind 2 Dragonborn since then some of the plots don't revolve around just one character but that's just me.
SpinelWolf
11-01-2013, 05:39 AM
I wouldn't mind 2 Dragonborn since then some of the plots don't revolve around just one character but that's just me.
If a majority of you guys also agree to this I'll roll for a second Dovahkiin.
Dragon Master Mike
11-01-2013, 11:17 PM
i take back what i said about thinking there should be only one dragonborn, I don't really mind either way. Also is it possible for me to make a minor last minute change to my character katherine? assuming you would aprove this and its not to late, i wanted to make her leather boots enchanted so that she makes less noise when she sneaks (I forget what that enchantment is called)
Saraibre Ryu
11-01-2013, 11:26 PM
i take back what i said about thinking there should be only one dragonborn, I don't really mind either way. Also is it possible for me to make a minor last minute change to my character katherine? assuming you would aprove this and its not to late, i wanted to make her leather boots enchanted so that she makes less noise when she sneaks (I forget what that enchantment is called)
Fortify Sneak is the enchantment you're thinking of.
[Desolate Divine]
11-01-2013, 11:26 PM
Go ahead. Roll again.
SpinelWolf
11-02-2013, 12:36 AM
i take back what i said about thinking there should be only one dragonborn, I don't really mind either way. Also is it possible for me to make a minor last minute change to my character katherine? assuming you would aprove this and its not to late, i wanted to make her leather boots enchanted so that she makes less noise when she sneaks (I forget what that enchantment is called)
Fortify Sneak is the enchantment you're thinking of.
Exactly, it's fortify sneak. And yes you can do that. It is minor so it won't affect anything major.
I rather like the idea of there being at least two Dovahkiin. As I said before the last time I had this RP up I ran it with three, and we easily split the shouts. This time however I'll run it with two, and if I feel as if a third will enhance the experience then I'll promote a character to Dovahkiin. So then, our second Dragonborn shall be ... *rolls* ... Eclipse! Sorry Dragotech, but for now Blackthorne will not be Dovahkiin.
The Operator and dragonmaster715, you both can have any common Shouts your characters learn at the same time, there needs to be variation between the uncommon ones you get, and you both cannot have the same rare Shouts except for Dragonrend and possibly Bend Will. You guys may want to start discussing who gets what.
Now that that's all settled and I finally have some spare time I'll get to starting the RP. First one to find out they're Dragonborn will be Kathrine since if memory serves, and I'll double check this after I post this, is that she'll be at Helgen looking through the ruins. That's a good place for a random dragon encounter. However, dragonmaster, you cannot say the dragon attacks until I give you permission. When I find out where Eclipse is and feel it's the right time a dragon will attack him as well.
Hopefully it'll be up soon. I greatly apologize for the delay.
Grsspkmnmaster
11-02-2013, 12:41 AM
So, looking through the signups, we have 2-Handed Tanks, a few mages, and lots of sneaky rogues ... bringing in a paladin-ish character!
Name: Azahb El-Amin
Race: Redguard
Sub-Race: none
Gender: Male
Appearance: Standing at 5'11 but with an athletic build, Azahb doesn't particularly stand out in a crowd, though in Skyrim his darker skin tends to stick out. Having acclimatized throughout his travels, he can comfortably pass through Skyrim without having to wrap up for too much extra heat. A yellow tatoo sits on the bridge of his nose and extends under his eyes, a reminder of one particular adventure to find a spiritual Guru in The Reach, be sure to ask him about the story some time. Generally when traveling he wears his armor at all times, though outisde of combat he wears the clichéd red turban associated with his homeland. He keeps his few possesions in a simple external-frame pack, allowing him to keep mobile. His dark black hair is kept relatively short, though two braids hang down, one from each side, another tradition from his hometown. From the Character Customization Menu (http://i702.photobucket.com/albums/ww30/grsspkmnmaster/SkyrimRedguard_zps1e8332d4.jpg)
Skills: Light Armor, Block, Restoration, One-Handed, Enchanting, Speech, Smithing, Alchemy
Main Inventory:
Armor: Scaled Armor (Set), Banded Iron Shield
Weapons: Steel Mace, Steel Sword
Various: Various Potions, Lute, Songbook
Eligible Dragonborn: No
Hometown: A small township on the other side of the pass from Elinhir, in the Province of Hammerfell
Factions: Bard's College
Personality: Initially friendly to strangers, he prefers to let a fight be settled before it even begins. He feels much more comfortable around "ordinary folk", preferring to stay in common company rather than the aristocratic nobility. He travels alone between cities looking for work, and tends to throw a cautious ear through the local taverns, willing to play a pretty tune for his pay or offer his services to those who can make use of his talents. Though people have asked if he's the monk or paladin of any particular order, he thinks of himself as a simple wanderer. Though the Companions' honor-bound morals pleases him, he's wary of the rumors of lycanthropy that he's heard, and though the merciful Stendarr also seems to be a worthy cause, the eradicative dogma of the Vigilants seemed too warlike for a merciful being. He's quick to speak out against injustice assuming doing so won't bring him direct harm, despite the relatively few jail sentences it's earned him. He doesn't keep too much of an eye on local politics, preferring to keep out of situations which support purely political or personal motivations. He prefers the company of others, though he's liable to drink too much if the evening goes on for too long. Despite this, it's not uncommon for him to take to the road alone to find his next destination.
History: Born and raised in a settlement just on the edge of the great Alik'r Desert in Hammerfell, Azahb's father was the first in a long line of nomads to finally settle down and embrace a different life from the monk's tradition which had claimed the family line for many years, after marrying the local priestess and healer, Azahb's mother. However, the wanderlust of his family was clear in Azahb's life, as he frequently spoke with whichever traders came through the settlement, whether they be Redguardian nomads having braved the journey through the Great Desert, or curious outsiders, usually having come through the mountain pass from Skyrim, and continuing inward from Elinhir to travel along the mountain ridge towards Dragonstar before trekking towards High Rock. However, his father was determined not to allow his son to uproot himself from a life of security, insisting that he stay. Azahb continued to train, learning the multitude of talents needed in the life of the frontiersman. Basic swordsmanship, the ability to use the shield, basic healing for common injuries, smithing for weapons repair, and the nuances of trading. He grew to be a promising young man, though his gaze always drifted to the horizon. With his father's hesitant blessing, he signed up to travel with a group of monks who passed through, only wanting to take one tour around the desert. However, when he returned, he was determined to wander further, this time through the mountain pass to see the great city of Elinhir, maybe to glance across the borders into the savage land of Skyrim. As the years passed, his travels went furhter and further, always accompanying some journeying group of pilgrims, some merchants seeking protection, some higher class aristocrat looking for entertainment. As he traveled, he learned to pay for his travels by picking up the bard's trade, staying in inn's on promise of music or stories. Having now roamed the length of the Alik'r Desert once more, he has just entered Skyrim again, preparing to enter Falkreath Hold and see what new events could capture his attention.
Title Application: None
Other/My Two Cents:
Things I'm looking for through the story? Preferably something relatively freeform, at best with as little to do with the vanilla storyline as possible (though this isn't inherently bad), and hopefully not too many dungeon-crawl related plotlines. Small groups starting in similar locations would work best with the large number of characters that seem to be running around.
Depending on how the "Multiple Thanes per Hold" situation goes, each group could belong to a different Hold, and at least start out competing for some common goal. Maybe a Lord of the Rings-style gathering of heroes for some quest? Marauding Orcs harnessing some (forgotten Dwemer?) power and spilling over the mountains into Markarth or into the plains of Whiterun would start enormous conflicts through Skyrim. Just throwing stuff against the wall.
SpinelWolf
11-02-2013, 12:45 AM
So, looking through the signups, we have 2-Handed Tanks, a few mages, and lots of sneaky rogues ... bringing in a paladin-ish character!
Reserving for now, it's almost 2 AM and I haven't even started the description, I'll have it done later.
Name: Azahb El-Amin
Race: Redguard
Sub-Race: none
Gender: Male
Appearance: (pictures are acceptable, otherwise a brief description is all that's needed)
Skills: Light Armor, Block, Restoration, One-Handed, Enchanting, Speech, Smithing, Alchemy
Main Inventory:
Armor: Scaled Armor (Set), Banded Iron Shield
Weapons: Steel Mace, Steel Sword
Various: Various Potions, Lute, Songbook
Eligible Dragonborn: No
Hometown: A small township on the other side of the pass from Elinhir, in the Province of Hammerfell
Factions: Bard's College
Personality: Initially friendly to strangers, he prefers to let a fight be settled before it even begins. He feels much more comfortable around "ordinary folk", preferring to stay in common company rather than the aristocratic nobility. He travels alone between cities looking for work, and tends to throw a cautious ear through the local taverns, willing to play a pretty tune for his pay or offer his services to those who can make use of his talents. Though people have asked if he's the monk or paladin of any particular order, he thinks of himself as a simple wanderer. Though the Companions' honor-bound morals pleases him, he's wary of the rumors of lycanthropy that he's heard, and though the merciful Stendarr also seems to be a worthy cause, the eradicative dogma of the Vigilants seemed too warlike for a merciful being. He's quick to speak out against injustice assuming doing so won't bring him direct harm, despite the relatively few jail sentences it's earned him. He doesn't keep too much of an eye on local politics, preferring to keep out of situations which support purely political or personal motivations. He prefers the company of others, though he's liable to drink too much if the evening goes on for too long. Despite this, it's not uncommon for him to take to the road alone to find his next destination.
History: Born and raised in a settlement just on the edge of the great Alik'r Desert in Hammerfell, Azahb's father was the first in a long line of nomads to finally settle down and embrace a different life from the monk's tradition which had claimed the family line for many years, after marrying the local priestess and healer, Azahb's mother. However, the wanderlust of his family was clear in Azahb's life, as he frequently spoke with whichever traders came through the settlement, whether they be Redguardian nomads having braved the journey through the Great Desert, or curious outsiders, usually having come through the mountain pass from Skyrim, and continuing inward from Elinhir to travel along the mountain ridge towards Dragonstar before trekking towards High Rock. However, his father was determined not to allow his son to uproot himself from a life of security, insisting that he stay. Azahb continued to train, learning the multitude of talents needed in the life of the frontiersman. Basic swordsmanship, the ability to use the shield, basic healing for common injuries, smithing for weapons repair, and the nuances of trading. He grew to be a promising young man, though his gaze always drifted to the horizon. With his father's hesitant blessing, he signed up to travel with a group of monks who passed through, only wanting to take one tour around the desert. However, when he returned, he was determined to wander further, this time through the mountain pass to see the great city of Elinhir, maybe to glance across the borders into the savage land of Skyrim. As the years passed, his travels went furhter and further, always accompanying some journeying group of pilgrims, some merchants seeking protection, some higher class aristocrat looking for entertainment. As he traveled, he learned to pay for his travels by picking up the bard's trade, staying in inn's on promise of music or stories. Having now roamed the length of the Alik'r Desert once more, he has just entered Skyrim again, preparing to enter Falkreath Hold and see what new events could capture his attention.
Title Application: None
Other/My Two Cents:
Things I'm looking for through the story? Preferably something relatively freeform, at best with as little to do with the vanilla storyline as possible (though this isn't inherently bad), and hopefully not too many dungeon-crawl related plotlines. Small groups starting in similar locations would work best with the large number of characters that seem to be running around.
Depending on how the "Multiple Thanes per Hold" situation goes, each group could belong to a different Hold, and at least start out competing for some common goal. Maybe a Lord of the Rings-style gathering of heroes for some quest? Marauding Orcs harnessing some (forgotten Dwemer?) power and spilling over the mountains into Markarth or into the plains of Whiterun would start enormous conflicts through Skyrim. Just throwing stuff against the wall.
OMG Grsspkmnmaster! It's been so long since I've seen you! Of course you can have a reservation. I look forward to reading all of this when you're finished.
[Desolate Divine]
11-02-2013, 12:49 AM
Let's start with uncommons.
Is there dibs on shouts? Haha if so I would like to reserve whirlwind sprint and elemental fury for the time being. Haven't decided what else yet, I will let Dragonmaster choose some before I choose any others. Once we have decided how to split uncommons, we will move to rares. Sound fair?
SpinelWolf
11-02-2013, 12:55 AM
Let's start with uncommons.
Is there dibs on shouts? Haha if so I would like to reserve whirlwind sprint and elemental fury for the time being. Haven't decided what else yet, I will let Dragonmaster choose some before I choose any others. Once we have decided how to split uncommons, we will move to rares. Sound fair?
I just want the two of you to have some differences in your Shouts so one isn't so overpowered and for some things you two might have to work together.
[Desolate Divine]
11-02-2013, 01:13 AM
Name: Silvanis
Race: Altmer
Sub-Race:
Gender: Male
Appearance: Very young looking with golden complexion that is common among Altmer. Light silver coloured hair. Tall for his age. Thin build. Wears dark blue tunic when not in his Master Robes.
Skills: Illusion, Conjuration, Destruction, Restoration, Alteration, Enchanting, Light Armour, Speech
Main Inventory: Master Robes (Gift for graduating from College of Winterhold), Elven Dagger with Health and Magicka Drain (hidden in sleeve), Amulet of Talos (Given by Greybeards), Various Potions
Eligible Dragonborn: No
Hometown: Born in Thalmor Embassy, lived in College of Winterhold until
graduating, has lived with Greybeards on High Hrothgar for three years
Factions: Thalmor, College of Winterhold (Graduated), Greybeards
Personality: Being so young, Silavnis is somewhat naive. Not to the point of stupidity, but naive to some degree. He also has a slight touch of arrogance, due to him being the son of high rank Thalmor ambassadors and being a magical prodigy. However one thing that stands out about Silvanis is his determination. If he has a problem, he will not give up until he has solved it or tried every way he can possibly think of. He is quick witted, and usually comes up with a solution fast however, and is good at using his circumstances to his advantage. He is a very capable magician, a master for his young age, able to challenge those with many more years of experience, however his ability in the Thu'um isn't as complex. He is still learning, and only knows a few very basic shouts.
History: Born in the Thalmor Embassy sixteen years ago, Silvanis is the son of a Thalmor ambassador. Even now he doesn't know the plans that the Thalmor had for him. After the Markarth incident, in which Ulfric Stormcloak, armed with his Thu'um caused chaos, the Aldmeri dominion classified Ulfric as a threat, and came to the conclusion that they need a weapon to fight him. Slivanis
From a young age, Silvanis was trained in magic. His days were spent learning the ways of the Mage. At age 7, strings were pulled by his parents for him to get into the college of Winterhold. He spent all his time in the library with his nose in books, and out in the courtyard, putting his knowledge into practise. He was tested regularly, to make sure he was excelling and making good progress.
When he first entered the college, he was given a parchment with an incantation. He was never told what it did, and couldn't find it in any of the books in the college. All he was told was to try and cast the spell every night. When he could do it, he would be done at the college of Winterhold.
After seven years of studying and training at the college of Winterhold, Silvanis managed to cast the spell. When he did, he knocked out a wall in the college. After doing this he was told the truth. It wasn't a real incantation. All of the words were false, with the exception of one. Fus. A word of the Thu'um. Silvanis hadn't cast a spell. He had used a dragon shout.
When the greybeards caught wind of this magical prodigy, who had accidentally used a Thu'um, they demanded he relocate to High Hrothgar to be taught how to use this ability properly and learn their ways.
At age 16 Silvanis is one of the youngest students of the Thu'um. He still doesn't know that the Thalmor plan to use him to combat Ulfric Stormcloak.
Title Application: None
Other: We spoke on Skype about this Spin. He only can use very basic shouts.
Grsspkmnmaster
11-02-2013, 11:57 AM
OMG Grsspkmnmaster! It's been so long since I've seen you! Of course you can have a reservation. I look forward to reading all of this when you're finished.
Yeah, I really want to get writing again.
Sign up's finished.
SpinelWolf
11-02-2013, 05:30 PM
Both Grsspkmnmaster and The Operator's characters are accepted.
Now, I do want more discussion going on. I need help starting this RP out, and I do not want characters completely spread like it was in my first attempt with this roleplay. I want at least small groups, so tell me now where you will be starting your characters. The longer it takes everyone to tell me where their characters will be, the longer it'll take for me to get this started.
EDIT: Also, let me know where in a particular quest line your character may be in, or at least the faction your character is in. I'm thinking for the Thieves Guild that the Guild will be at the point just after the Scoundrel's Folly quest, and of course having their reputation back in Windhelm that had unlocked the Summerset Shadows quest that allowed my character to get Linwe's armor set.
Saraibre Ryu
11-02-2013, 06:57 PM
I'm probably going to have Sida visit the Thieves Guild to pay for the latest job she had them do. As for Charoa I'm probably going to stick her anywhere since she's a mere wanderer at the moment.
Grsspkmnmaster
11-02-2013, 07:10 PM
I was going to start near Falkreath, though the wanderer bit applies to me too, I can find a reason to be anywhere in Skyrim.
SpinelWolf
11-02-2013, 07:55 PM
So I've been thinking I'll allow multiple Thanes in a Hold, however the home and housecarl that comes with the title will have to be decided. One person can have the house and housecarl that's in the game, and the other(s) will have to create their own. Also, if there's multiple artifacts for a Daedric Prince there there can be multiple Champions. I came to that last conclusion since I am working on another character who I wish to have the Savior's Hide, which is a symbol of Hircine's Champion. Since one character already has his ring you can probably guess my thought process.
Let me know if you guys agree or disagree with this.
Saraibre Ryu
11-02-2013, 08:23 PM
So I've been thinking I'll allow multiple Thanes in a Hold, however the home and housecarl that comes with the title will have to be decided. One person can have the house and housecarl that's in the game, and the other(s) will have to create their own. Also, if there's multiple artifacts for a Daedric Prince there there can be multiple Champions. I came to that last conclusion since I am working on another character who I wish to have the Savior's Hide, which is a symbol of Hircine's Champion. Since one character already has his ring you can probably guess my thought process.
Let me know if you guys agree or disagree with this.
I'm cool with this.
Dragon Master Mike
11-02-2013, 08:35 PM
I have a question. To what extent will character death be implemented in the role play? I it going to be just like in Skyrim take 5 arrows to the face drink a health potion and keep moving like nothing ever happened? or do you plan on it being a bit more realistic so like, magic/potions help, but they have limits and if you get hit too hard your going to die? also yeah sure i don't mind multiple thanes/daedra champions.
Now i already said where my characters are but as for the part about what they are doing, Zakariah i guess will be just taking a break from doing anything in Whiterun after completing his time slowing spell, Uriel will be finishing up some mercenary work in Whiterun, and Katherine is digging through the rubble of her home in Helgen trying to salvage things after the dragon attack.
SpinelWolf
11-02-2013, 08:48 PM
I have a question. To what extent will character death be implemented in the role play? I it going to be just like in Skyrim take 5 arrows to the face drink a health potion and keep moving like nothing ever happened? or do you plan on it being a bit more realistic so like, magic/potions help, but they have limits and if you get hit too hard your going to die?
That is a good question, and I'm glad you brought it up.
For injuries it will be more realistic. Potions and spells will most definitely help, but it depends on the strength of said potion or spell. Weaker ones help with the pain and slow bleeding, but the wound is no where near completely healed. Where as very high magics can completely heal an injury. Depending on the kind of injury a healing potion is applied to it can be completely healed or at least out of the danger zone if it's the strongest of healing potions. I will try to avoid character death since we all love our characters, but if something happens and the realistic outcome despite all the powerful potions and magics is death then it will happen. But remember, there are spirits walking around so if your character does die then it's possible they can make a cameo later on as a ghost.
Grsspkmnmaster
11-02-2013, 09:10 PM
So I've been thinking I'll allow multiple Thanes in a Hold, however the home and housecarl that comes with the title will have to be decided. One person can have the house and housecarl that's in the game, and the other(s) will have to create their own. Also, if there's multiple artifacts for a Daedric Prince there there can be multiple Champions. I came to that last conclusion since I am working on another character who I wish to have the Savior's Hide, which is a symbol of Hircine's Champion. Since one character already has his ring you can probably guess my thought process.
Let me know if you guys agree or disagree with this.
I think the more characters we have to drag along with us, the more intricate the roleplaying will have to be, and the longer it'll take to move things along if people in charge of too many characters and housecarls don't have all the time to post (which is understandable, I have classes and stuff too)
Just a curiosity, what power level are we starting at/aiming for? We have a couple people with Daedric weapons, a few mages with decent buff-enchantments, and faction armor, and then there are some sign ups with normal mundane equipment. And now we're talking about characters starting with Daedric items? I guess I'd have to know more about the plot, but it feels like we're starting out incredibly strong with no room to grow. Or at least, the only way to go up is to start looking for Infinity+1 Swords of Überdestruction.
I have a question. To what extent will character death be implemented in the role play? I it going to be just like in Skyrim take 5 arrows to the face drink a health potion and keep moving like nothing ever happened? or do you plan on it being a bit more realistic so like, magic/potions help, but they have limits and if you get hit too hard your going to die? also yeah sure i don't mind multiple thanes/daedra champions.
Personally I'm more for realism, otherwise we can just god-mode the entire plot, especially with hammerspace and time-stop while sorting through inventory.
SpinelWolf
11-02-2013, 09:24 PM
Just a curiosity, what power level are we starting at/aiming for? We have a couple people with Daedric weapons, a few mages with decent buff-enchantments, and faction armor, and then there are some sign ups with normal mundane equipment. And now we're talking about characters starting with Daedric items? I guess I'd have to know more about the plot, but it feels like we're starting out incredibly strong with no room to grow. Or at least, the only way to go up is to start looking for Infinity+1 Swords of Überdestruction.
I'm not going for the stats of the game. It's all character skill. Give a person the best equipment in the world, does that make him the best? I'll be monitoring very closely. Depending on the skills one chose and the class they seem to be portraying I'll be judging if it's unrealistic. For now everyone is about an average warrior, give or take. The sneakier characters have a better dodge than more warrior characters, but the warriors can take more hits because of their heavier armor. Yes different material is stronger than some, but again I'm going on character skill not actual values. The guy with the weaker equipment could be a much better fighter and out-skill the guy with the higher quality equipment.
The plot is variable, for example in the game you need to have the dragon attack happen before anything else can happen. However in the roleplay the questline of the Thieves Guild is already underway, and there's already going to be a new Arch-Mage at the College. As for the main plot, the attack on Helgen has already happened but the two Dovahkiin characters have yet to learn they are Dragonborn. Or that's my initial idea. I may have it that they have to go to High Hrothgar, or even they know the basic of basic shouts. I am still trying to figure all this out with everything else I'm doing. As I said before I need some help starting this roleplay since I've been too busy to figure out where a good starting point would be and it's been a while since I've played the game. Not to mention I haven't RPed in a while either.
[Desolate Divine]
11-02-2013, 09:31 PM
My plan was to have Eclipse go to High Hrothgar, as Ulfric sent him to kill Silavnis. However I can also have him start in windhelm. Whatever works best for everyone else.
SpinelWolf
11-02-2013, 09:37 PM
My plan was to have Eclipse go to High Hrothgar, as Ulfric sent him to kill Silavnis. However I can also have him start in windhelm. Whatever works best for everyone else.
That could work in the sense that's how Eclipse finds out he'd Dragonborn. What about Karliah? We can have it that she and Menora already met up and Menora learns the betrayal of Mercer. That's just an idea I'm throwing out there since I'm going to put my characters where they're needed to have small groups that can eventually form together to bigger ones to help defend Skyrim.
Also do note that DLC content will be added as the roleplay goes on, so we don't need to just focus on the main story of the main game, but can take a side trip down a main story of one of the dlc before continuing the main game's story.
[Desolate Divine]
11-02-2013, 09:54 PM
Sounds good. I will have eclipse in windhelm though. The greybeards will hint at him being dragonborn, and it won't be until he kills a dragon that he realises.
Saraibre Ryu
11-02-2013, 09:55 PM
Not to mention I'm sure there are other things that can be done without the story limits of the game. Maybe even something completely new.
SpinelWolf
11-02-2013, 10:09 PM
Sounds good. I will have eclipse in windhelm though. The greybeards will hint at him being dragonborn, and it won't be until he kills a dragon that he realises.
So he starts in Windhelm then ventures to High Hrothgar? And also would we have it so that Karliah and Menora are about to confront the Guild and on the way they can bump into Sida? Since Menora at that point would probably be the only one other than Brynjolf who would work with her.
Dragon Master Mike
11-02-2013, 10:32 PM
That is a good question, and I'm glad you brought it up.
For injuries it will be more realistic. Potions and spells will most definitely help, but it depends on the strength of said potion or spell. Weaker ones help with the pain and slow bleeding, but the wound is no where near completely healed. Where as very high magics can completely heal an injury. Depending on the kind of injury a healing potion is applied to it can be completely healed or at least out of the danger zone if it's the strongest of healing potions. I will try to avoid character death since we all love our characters, but if something happens and the realistic outcome despite all the powerful potions and magics is death then it will happen. But remember, there are spirits walking around so if your character does die then it's possible they can make a cameo later on as a ghost.
I was hoping you would say that about dying/ healing. Also its not too late to create a new character is it? I suddenly got an idea for a character i really wanted to make. .
[Desolate Divine]
11-02-2013, 10:40 PM
So he starts in Windhelm then ventures to High Hrothgar? And also would we have it so that Karliah and Menora are about to confront the Guild and on the way they can bump into Sida? Since Menora at that point would probably be the only one other than Brynjolf who would work with her.
Nah he would have been there already. He will start in Ulfric Stormcloaks office, screaming at him for not saying that the person he was told to kill had the Thu'um, as he was almost killed.
SpinelWolf
11-02-2013, 10:52 PM
I was hoping you would say that about dying/ healing. Also its not too late to create a new character is it? I suddenly got an idea for a character i really wanted to make. .
Not at all. Go right ahead. You can bring in more characters anytime, even after the RP starts.
Nah he would have been there already. He will start in Ulfric Stormcloaks office, screaming at him for not saying that the person he was told to kill had the Thu'um, as he was almost killed.
And what about the other part of my post? The part I asked about what's going to be happening with Karliah and Menora. Sorry but I'd like an answer so I have a better idea of where I need to have Menora.
Saraibre Ryu
11-02-2013, 10:53 PM
Nah he would have been there already. He will start in Ulfric Stormcloaks office, screaming at him for not saying that the person he was told to kill had the Thu'um, as he was almost killed.
You could say he was shouting at him.
... yeah I'll leave.
Anyway if Sida heard a bit about what troubles were going on in the Thieves Guild, she would be adamant on assisting, member or not [though she might as well be an exclusive regular customer for the amount of times she's visited.]
Grsspkmnmaster
11-02-2013, 11:01 PM
Not to mention I'm sure there are other things that can be done without the story limits of the game. Maybe even something completely new.
I second this. Having played Skyrim a lot, still playing actually, I'd be more comfortable with an alternative plot idea. Or at least, leave out the main questline, it's hard to justify all of our characters banding together to defeat Alduin without having internal conflict.
[Desolate Divine]
11-02-2013, 11:08 PM
Sorry, was half asleep. Yeah Karliah can be with her
Saraibre Ryu
11-02-2013, 11:08 PM
I second this. Having played Skyrim a lot, still playing actually, I'd be more comfortable with an alternative plot idea. Or at least, leave out the main questline, it's hard to justify all of our characters banding together to defeat Alduin without having internal conflict.
We could potentially make this go on for a long time if we make our own 'DLC'esque side plots/quests that fit in with other storylines.
Unless Crystal be plotting. Then ships just got real.
SpinelWolf
11-02-2013, 11:11 PM
I second this. Having played Skyrim a lot, still playing actually, I'd be more comfortable with an alternative plot idea. Or at least, leave out the main questline, it's hard to justify all of our characters banding together to defeat Alduin without having internal conflict.
The main plot won't be the focus. And it will differ a bit if we do go down that line. But that's not what I'm trying to do. Besides only the Dovahkiin could enter Sovngarde for the final battle. However we can alter the quests as well. And anyone is more than welcomed to send me alternate quests to add, as well as any characters that are needed for it. We don't need to focus on the main story. We can focus on our character development before the final act - saving Skyrim. But which is the final boss? We have many - Alduin, Harkon, Miraak. We decide as story writers and roleplayers.
Dragon Master Mike
11-03-2013, 01:02 AM
This is the last character from me.
Name: Kara
Race: Nord (Have you noticed i like the Nords?)
Sub-Race: None
Gender: Female
Appearance: She is about 5’8 tall. She has shoulder length light brown hair. She is blind in her left eye, rendering it a slightly lighter shade of brown than her right eye. Her skin is light and smooth. She wears Expert Robes Of Illusion.
Skills: Restoration, Alteration, Illusion, Destruction
Main Inventory: Expert Robes Of Illusion, Steel Dagger, a few magicka potions.
Eligible Dragonborn: Nope
OPTIONAL
Hometown: Solitude
Factions: Mages College (Whatever its called)
Personality: Calm, Caring, Intelligent. Uses her illusion and Alteration skills to avoid direct confrontation when possible, however she carries a dagger and knows basic Destruction spells in the event she needs to defend herself.
History: Kara was born in Solitude. When she was 17 she travelled to the mages college. She studied for several years, focusing her studies in restoration but also learning Illusion and Alteration. She quickly learned Restoration, becoming one of the most proficient healers of all the students. Though she was not as skilled with restoration or alteration, she was still fairly proficient. She also learned a small amount of Destruction in case she had to defend herself.
After the mages guild, Karla became a healer, Healing people in Solitude. She continued with this until she was 30. At this time she travelled to the Mages College to become a teacher in Restoration. She still teaches there to this day.
Title Application: None
Other: She is 37. I put the destruction skill in her skills just because she is capable of casting some but she is not very good at them. Basicly she won’t be capable of efficient direct combat but she can assist in it and heal other characters well.
She will start in Riverwood. She will be there staying with a friend for a few days.
Also would anyone be bothered if Katherine tried (TRIED not necisarily actually kill) to kill Eclipse when/if she finds out that he is a member of the dark brotherhood (since she swore vengence against the dark brotherhood)?
[Desolate Divine]
11-03-2013, 01:21 AM
Would make for an interesting story. Two Dragonborn who despise eachother to the very core of their being.
Saraibre Ryu
11-03-2013, 01:37 AM
*looks at both Dragonborn's SU's*
I don't sense any character development happening in the near future at all.
[Desolate Divine]
11-03-2013, 01:41 AM
*looks at both Dragonborn's SU's*
I don't sense any character development happening in the near future at all.
You underestimate my powers...
Haha I had some plans for round one on pe2k. I will see what happens in round two.
Dragotech
11-03-2013, 01:47 AM
Wow... you guys did a whooooole lotta talking...
Okay, so Blackthorne won't be Dragonborn, aaaaand you had plans, Operator?
Care to elaborate?
Too bad we lost Kyoshi... Blackthorne never had a chance to pet the kitty.
Not gonna lie... I wanna see Eclipse get his fifth point of contact kicked by the Nord.
SpinelWolf
11-03-2013, 01:58 AM
Yeah, we did a whole lot of talking.
I'm going to be posting one more character, one I'm bringing back from the PE2K one with some changes, and then I'll be working on the start of the roleplay. All I ask is that we at least form small groups in a short amount of time so we can work on moving the story along. Eventually I'd like to have at least everyone meet each other once, but that's a goal I doubt will happen unless there's one final battle where everyone bands together to defeat the evil that threatens the land. No, I'm not foreshadowing anything. I'm just letting my inner writer out X3
Also, Kara is accepted.
Dragotech
11-03-2013, 02:20 AM
Well... I guess there could always be a new ultimate evil of some kind somewhere out in the world massing a huge army of undead warriors to take over all of Tamriel... and it just happens to be in Skyrim? (And you have to mass together a powerful force of heroes to fight off this powerful enemy.
^There is a mod like this =P
Dragon Master Mike
11-03-2013, 02:21 AM
Would make for an interesting story. Two Dragonborn who despise eachother to the very core of their being.
I was also thinking it might be interesting for the story because they are both members of the thieves guild so Katherine would be turning on her own Faction member (And look at how many thieves guild characters we have to get angry at that)
[Desolate Divine]
11-03-2013, 02:23 AM
True though while Mercer is in charge, he would call Eclipse an enemy. Everyone would believe him too if he is seen with Karliah.
SpinelWolf
11-03-2013, 02:29 AM
True though while Mercer is in charge, he would call Eclipse an enemy. Everyone would believe him too if he is seen with Karliah.
And with Menora soon to be seen with Karliah too they'd start to question her loyalty. Up to that point they'd have nothing but faith in her (at least the default members that are already there cause of the game) since she's proven her worth, but when she brings Karliah into the Guild they could start to hesitate. Remember, Menora took out the Summerset Shadows so they wouldn't have a rival Guild. But at that piont as well Mercer would have already stolen everything and ran I would think, if we're going with the vanilla quests.
XaiakuX
11-03-2013, 02:57 AM
Jeez, you kids talk a lot. xD
So Vorgu is a Thieves Guild Member, A secret champion of Nocturnal, or Nightingale, unless the others have been informed of Vorgu by Nocturnal. In which case, at some stage or another, Vorgu should probably meet up with the other two Nightingales. I want Vorgu placed in Riften. Assisting in the Blacksmith in his spare time, which he has occasionally. Given that his Smithing was taught by the best in Whiterun, he's an asset in that field.
I'm fine with all of the random things like dual dovahkiin. Not that my opinion of it matters at this stage, anyways. As for anyone in the Thieves Guild being associated with Vorgu, Yeah, you can know him, even have gone on some jobs with him. But I don't feel he's particularly close to anyone, bar Alea the Huntress. Who's an NPC, unless someone wants to play her. I would, but I'm terrible at RPing females. If I can picture him being associated with anyone played right now, it's both of Op's Nightingale characters, and MAYBE one of Sabi's who has ties to the Guild. Since becoming a Nightingale, Vorgu doesn't do a lot for the thieves guild, except for odd jobs for Brynolf. Which is how it will stay until Mercer dies.
I see you've really left out my character in the storyline of the Nightingales and Thieves guild. I sure would like to be involved with that chat. Especially with one of our own being one of two Dovahkiin. Though, I can understand the lack of my character's involvement in your plans, as I haven't been here, due to work, and crazy things. However I will be available for the RP itself, I assure you. So, however you see fit to include Vorgu, I will abide, or talk with you guys about how it'll all work. In my opinion, the point brought up about Eclipse's association with Karliah, since only Brynolf knows that Vorgu is a Nightingale, Vorgu could very well be a key in bringing the thieves guild to the side of the Nightingales. Vorgu is known to be quite silver-tongued, and clever in most situations that call for it. As for the Thane spot, dunno how that's working, but as the house is neighboring the blacksmith shop, it'd be a load of convenience if I could have it.
Plus, I have about 8 billion armor sets to account for. I need me some display mannequins. =P
SpinelWolf
11-03-2013, 07:30 PM
Jeez, you kids talk a lot. xD
Yes, because I need a lot of information before starting this roleplay. So I initiated it. As the creator of this roleplay I want to work with everyone so they all can have a great experience. I want to meld ideas together to create a unique story with amazing characters.
So Vorgu is a Thieves Guild Member, A secret champion of Nocturnal, or Nightingale, unless the others have been informed of Vorgu by Nocturnal. In which case, at some stage or another, Vorgu should probably meet up with the other two Nightingales. I want Vorgu placed in Riften. Assisting in the Blacksmith in his spare time, which he has occasionally. Given that his Smithing was taught by the best in Whiterun, he's an asset in that field.
I would assume that even if Eclipse, Karliah, and Mercer didn't know of Vorgu becoming a Nightingale that they'd sense he is as soon as being in his presence. It will be inevitable that they find out either way. And by saying you're character is also a smith then that could either be a good or bad thing with it comes to developing a relationship with my character Menora since she is also one. They could either work together or have some sort of competition between them, even though Menora's smithing is more of a hobby and she mainly works on her own equipment or pieces for close comrades.
I'm fine with all of the random things like dual dovahkiin. Not that my opinion of it matters at this stage, anyways. As for anyone in the Thieves Guild being associated with Vorgu, Yeah, you can know him, even have gone on some jobs with him. But I don't feel he's particularly close to anyone, bar Alea the Huntress. Who's an NPC, unless someone wants to play her. I would, but I'm terrible at RPing females. If I can picture him being associated with anyone played right now, it's both of Op's Nightingale characters, and MAYBE one of Sabi's who has ties to the Guild. Since becoming a Nightingale, Vorgu doesn't do a lot for the thieves guild, except for odd jobs for Brynolf. Which is how it will stay until Mercer dies.
You opinion will always matter, remember that. I will change things around so everyone is happy, so if you do not like something bring it up and we'll have a discussion. Now I'm curious as to the relationship you're thinking of perusing with Aela if you don't mind expanding on that. If you'd rather not say then that's fine as well.
I see you've really left out my character in the storyline of the Nightingales and Thieves guild. I sure would like to be involved with that chat. Especially with one of our own being one of two Dovahkiin. Though, I can understand the lack of my character's involvement in your plans, as I haven't been here, due to work, and crazy things. However I will be available for the RP itself, I assure you. So, however you see fit to include Vorgu, I will abide, or talk with you guys about how it'll all work. In my opinion, the point brought up about Eclipse's association with Karliah, since only Brynolf knows that Vorgu is a Nightingale, Vorgu could very well be a key in bringing the thieves guild to the side of the Nightingales. Vorgu is known to be quite silver-tongued, and clever in most situations that call for it. As for the Thane spot, dunno how that's working, but as the house is neighboring the blacksmith shop, it'd be a load of convenience if I could have it.
I had no choice since you weren't active in the discussion. There are a few characters I haven't addressed because either their player hasn't said anything or said anything about that character just yet. Some things I'm not allowed to say yet since they're for future plans. As for the Thieves Guild, I just brought up an idea. I was wanting the other players to bring up their own. My ideas are not final. But there is one thing about what you said I have to put my foot down on. Brynjolf is not allowed to know about the Nightingales. To him they're just a myth, a story told in the Guild. I'm keeping that cannon. He won't know until he becomes one himself. I am open to change things from the game, but some things must stay canon and that is one thing I will not budge on. As for the house, you're allowed to live wherever you want since you're the only Thane of the Rift. I gave the title up. My character who lives in Riften stays at either the Blacksmith's since she grew up there or with the Guild.
Grsspkmnmaster
11-03-2013, 10:13 PM
I was also thinking it might be interesting for the story because they are both members of the thieves guild so Katherine would be turning on her own Faction member (And look at how many thieves guild characters we have to get angry at that)
Plus more controversy potentially trying to convince non-guild members (PC's or NPC's) to take a side, since the Dragonborn is a greater asset to the whole world, but petty squabbles can always get in the way.
XaiakuX
11-04-2013, 04:58 PM
I would assume that even if Eclipse, Karliah, and Mercer didn't know of Vorgu becoming a Nightingale that they'd sense he is as soon as being in his presence. It will be inevitable that they find out either way. And by saying you're character is also a smith then that could either be a good or bad thing with it comes to developing a relationship with my character Menora since she is also one. They could either work together or have some sort of competition between them, even though Menora's smithing is more of a hobby and she mainly works on her own equipment or pieces for close comrades.[/QUOTE]
Well, His work in the blacksmith shop is only part-time, as is his thieves guild activity. Recalling that he wants to go out and travel. Then possibly return to take over as Jarl. These are just ideas that I've had going in. As you've said, ideas tend to change. Right now I have to ask, who is the Jarl from the start? Is it Maven or Laila? Also, I was always under the impression that the greatest of Blacksmiths was Eorlund Gray-Mane. That's why I chose to train Vorgu under him. So your character could either stand to learn something from Vorgu (if he knows more than Menora, because his smithing skill for me takes a bit of precedence over all things. So if there was a level 100 skill he had, it'd be smithing), and become friendly with him. Or you can see him as a rival, and constantly challenge your character to be better than him.
You opinion will always matter, remember that. I will change things around so everyone is happy, so if you do not like something bring it up and we'll have a discussion. Now I'm curious as to the relationship you're thinking of pursuing with Aela if you don't mind expanding on that. If you'd rather not say then that's fine as well.
I honestly haven't decided. I mean if anyone would actually take on the role of Aela, I wouldn't mind pursuing some sort of romantic thing, but if she were to stay NPC, I would most likely stick to shield brother as a whole. Also, I don't know how I feel about the two Dovahkiin being in the thieves guild, or associate with each other. Because I just feel like a better story or twist would come of two very different people becoming the Dovahkiin. Like, a warrior type and a thief type. Or a mage. You know? Two different people, lifestyles, and beliefs both sharing a common destiny to kill giant winged lizards and save Skyrim.
I had no choice since you weren't active in the discussion. There are a few characters I haven't addressed because either their player hasn't said anything or said anything about that character just yet. Some things I'm not allowed to say yet since they're for future plans. As for the Thieves Guild, I just brought up an idea. I was wanting the other players to bring up their own. My ideas are not final. But there is one thing about what you said I have to put my foot down on. Brynjolf is not allowed to know about the Nightingales. To him they're just a myth, a story told in the Guild. I'm keeping that cannon. He won't know until he becomes one himself. I am open to change things from the game, but some things must stay canon and that is one thing I will not budge on. As for the house, you're allowed to live wherever you want since you're the only Thane of the Rift. I gave the title up. My character who lives in Riften stays at either the Blacksmith's since she grew up there or with the Guild.
And so Brynolf won't know about Vorgu being a Nightingale. Also in that sense, Vorgu will conceal his identity around Mercer as best he can, or just avoid Mercer entirely. I pointed out that Nocturnal may have pointed out to the other Nightingales that Vorgu is a Nightingale, because she can do that. I guess that Vorgu can be made to seek out Eclipse and Karliah. Or encounter them when he leaves on his travels.
Saraibre Ryu
11-04-2013, 05:56 PM
In the case of Smithing, if you can get Charoa in a conversation about it, you'll find out she makes all of her own armor and shields. Yes she doesn't wear a lot of armor because she's a mage but you can blame that on her current lack of motivation. However the dragonscale shield she has should spark conversation... never mind the common one she gets of 'what kind of mage does smithing?'
I sense Smith Wars in the future...
Grsspkmnmaster
11-04-2013, 06:03 PM
Since we're on the topic:
Azahb's skills are all rounded out because he's often on the road. His solutions tend to lean towards practicality, rather than a complete repair of the situation. He's not the best at anything he does, but it's more than enough to keep him alive, and considerably better than people who haven't tried the task before.
On the other hand, his Speech is very high, life as a wanderer and a bard only works well if you can be convincing or charming enough.
SpinelWolf
11-04-2013, 07:58 PM
Right now I have to ask, who is the Jarl from the start? Is it Maven or Laila? Also, I was always under the impression that the greatest of Blacksmiths was Eorlund Gray-Mane. That's why I chose to train Vorgu under him. So your character could either stand to learn something from Vorgu (if he knows more than Menora, because his smithing skill for me takes a bit of precedence over all things. So if there was a level 100 skill he had, it'd be smithing), and become friendly with him. Or you can see him as a rival, and constantly challenge your character to be better than him.
Unless anyone needs something changed it'll be as it's in the game before the Civil war quests take place, so the current Jarl of Riften is Laila. Eorlund Gray-Mane is the best smith still, no need to worried about that. I'll probably have it that my character could learn a few things from Vorgu since she's normally a friendly person. We'll just have to see how the roleplay plays out I guess.
I don't know how I feel about the two Dovahkiin being in the thieves guild, or associate with each other. Because I just feel like a better story or twist would come of two very different people becoming the Dovahkiin. Like, a warrior type and a thief type. Or a mage. You know? Two different people, lifestyles, and beliefs both sharing a common destiny to kill giant winged lizards and save Skyrim.
I would agree about the Dovahkiin, but everyone who signed up for that role also had their character in the Thieves Guild. So no matter what the Dragonborn was going to come from the Guild. That's just how it happened.
[Desolate Divine]
11-04-2013, 10:20 PM
So anything else we need to sort out before the RP starts? Because I am getting excited!
Dragotech
11-05-2013, 01:54 AM
Welll.... Geez, thieves guild sure is popular (as hell) now that I think about it.
Ah well... It seems our young people of today don't hold their morals very well (in video games).
Lolz, just jokin' around... I can't say much sense I like playing thief. =P
Is tempted to write up a psychotic Dark Brotherhood figure... Would claim Sheogorath's Champion... hard part... deciding everything else. Muwhahahahahaha
Sooooo... anyone want to be strangled with their own intestines?
This one is excited as well!!!
SpinelWolf
11-05-2013, 01:57 AM
So anything else we need to sort out before the RP starts? Because I am getting excited!
No, I don't think so. What'll happen shall happen. I don't want to change things now or have someone change their character. I've become a bit busy so I haven't had time to work on the starter just yet, but it will happen soon I assure you. By the end of the week at the latest.
Dragotech
11-05-2013, 02:10 AM
So anyone planning on getting married in the RP?
Just a random question I decided to ask at of almost as much curiosity as boredom. lol
Saraibre Ryu
11-05-2013, 02:22 AM
YAY ANOTHER TOPIC STARTER.
Told you, Crystal is plotting, 'ships just got real'. Yeah I'll... shut up.
If there is proper character development, I don't see why character's can't get married. I don't plan that far in stuff though, just maybe as far as a suggested ship/pairing. No idea. I'm trying not to make it the main focus since, I have plans...
[Desolate Divine]
11-05-2013, 02:33 AM
One of my characters loves another.
That other loves a dead guy.
The third is 16. No other characters are his age.
No shipping for me I think haha
Saraibre Ryu
11-05-2013, 02:52 AM
One of my characters loves another.
That other loves a dead guy.
The third is 16. No other characters are his age.
No shipping for me I think haha
But this sounds like the perfect anime shipping love triangle...
[Desolate Divine]
11-05-2013, 02:57 AM
True. One of my plans was for Karliah to fall for eclipse until she speaks to Gallus again. Eclipse is already an alcoholic, so he will probably end up worse after that.
XaiakuX
11-05-2013, 12:31 PM
Vorgu is open to marriage, I guess. Really, since I don't see anyone jumping to play Aela, I can just as easily marry someone's character. Would definitely have to see how it all plays out. xD
Since I feel like most of this RP is going to be taking place in Riften, the temple of Mara is right there, so I don't see marriage NOT happening at some stage. Also, Op. I hear Black-Briar Mead is the best in all of Skyrim. It'd be no wonder your character is a drunk. =P
Grsspkmnmaster
11-05-2013, 12:43 PM
Vorgu is open to marriage, I guess. Really, since I don't see anyone jumping to play Aela, I can just as easily marry someone's character. Would definitely have to see how it all plays out. xD
You know what? I'll bite.
I'll have a sign up for Aela sometime later today
Dragon Master Mike
11-05-2013, 01:01 PM
Also, I don't know how I feel about the two Dovahkiin being in the thieves guild, or associate with each other. Because I just feel like a better story or twist would come of two very different people becoming the Dovahkiin. Like, a warrior type and a thief type. Or a mage. You know? Two different people, lifestyles, and beliefs both sharing a common destiny to kill giant winged lizards and save Skyrim.
I would agree about the Dovahkiin, but everyone who signed up for that role also had their character in the Thieves Guild. So no matter what the Dragonborn was going to come from the Guild. That's just how it happened.
Would it be better if you switched the dragonborn role to one of my other characters? Or better yet, is there anyone else who is not in the thieves guild who has a character signed up to be Dragonborn? give it to them
XaiakuX
11-05-2013, 04:20 PM
You know what? I'll bite.
I'll have a sign up for Aela sometime later today
To be honest, and I've taken time to think about it, I don't really want Vorgu to marry anyone. Vorgu, a character I've had in many RPs and in different ones to boot, has only ever really married one time, to a good friend's character. Those who know me and my Role-Playing know who I'm talking about. Any other time he was just a loner. Not really meant to "fall in love." So I think I'll be sticking to that standard. I mean, by all means, still create Aela. But I kinda only see Vorgu being a very close older-brother figure towards her. Considering they were childhood friends. Which I believe completely twists Aela's backstory. But, it doesn't appear that the Companions will be all that great a force in this RP.
Would it be better if you switched the dragonborn role to one of my other characters? Or better yet, is there anyone else who is not in the thieves guild who has a character signed up to be Dragonborn? give it to them
Hey man. Don't worry too heavily on what I say. It's not all that big of a deal. I'm just a bit of nitpick for certain details, but I'll get over it. You know, for me it feels like most of this RP is going to be centered around Riften. Because all these kids like playing the thief, and the shadow-stalker. Which is fine. I dig it. I'm in the Thieves guild, too. But I don't see people making any Western characters. No Solitude, no Dark Elves, no Thalmor. Thalmor aren't even on the list, dude. Thalmor are freakin' sweet, dude. Those robes are the sickest things I've ever seen in that game. Way cooler than the Nightingales armor. In fact, consider that my second character. I'm gonna be an Imperial Thalmor baddie.
SpinelWolf
11-05-2013, 05:05 PM
So anyone planning on getting married in the RP?
Just a random question I decided to ask at of almost as much curiosity as boredom. lol
I would really like to see romance in the roleplay. It's just something I really love in stories. For a bit I was planning on having one of my characters form a crush on Aela, but things happen and I'll adjust. Not sure about the other or the third character I plan on posting, though I would love to see them eventually find someone.
Would it be better if you switched the dragonborn role to one of my other characters? Or better yet, is there anyone else who is not in the thieves guild who has a character signed up to be Dragonborn? give it to them
As I said before, everyone who signed up for the Dragonborn role had their character in the Thieves Guild. I mean everyone. No matter what the Dovahkiin was going to be from the Guild. Now the character I'm getting ready to post is not apart of the Guild and was one of the three Dragonborn from the previous RP, but I don't know if I should allow her to be again when I post her.
You know what? I'll bite.
I'll have a sign up for Aela sometime later today
To be honest, and I've taken time to think about it, I don't really want Vorgu to marry anyone. Vorgu, a character I've had in many RPs and in different ones to boot, has only ever really married one time, to a good friend's character. Those who know me and my Role-Playing know who I'm talking about. Any other time he was just a loner. Not really meant to "fall in love." So I think I'll be sticking to that standard. I mean, by all means, still create Aela. But I kinda only see Vorgu being a very close older-brother figure towards her.
Does this mean I can have one of my characters fall for Aela? That is if it doesn't bother anyone here, a woman falling for another woman.
Hey man. Don't worry too heavily on what I say. It's not all that big of a deal. I'm just a bit of nitpick for certain details, but I'll get over it. You know, for me it feels like most of this RP is going to be centered around Riften. Because all these kids like playing the thief, and the shadow-stalker. Which is fine. I dig it. I'm in the Thieves guild, too. But I don't see people making any Western characters. No Solitude, no Dark Elves, no Thalmor. Thalmor aren't even on the list, dude. Thalmor are freakin' sweet, dude. Those robes are the sickest things I've ever seen in that game. Way cooler than the Nightingales armor. In fact, consider that my second character. I'm gonna be an Imperial Thalmor baddie.
No, the RP will not be centered in Riften. I will make sure of that. There will need to be travel. If it's focused in just one area then it'll get boring, or so I believe. And I'm working on a character who is mainly in Western Skyrim, but she does venture all over the land. I hope to have her up soon.
XaiakuX
11-05-2013, 05:13 PM
No, the RP will not be centered in Riften. I will make sure of that. There will need to be travel. If it's focused in just one area then it'll get boring, or so I believe. And I'm working on a character who is mainly in Western Skyrim, but she does venture all over the land. I hope to have her up soon.
I don't mind. I mean, as of right now, I don't want Vorgu to marry someone. As the RP progresses, I can't promise that won't change. So it's really all a matter of how the RP plays out. xD
---
I'm posting this just in case my computer crashes while I'm at work. Feel free to make it a reserve. xD
~SIGN-UP SHEET~
MANDATORY
Name: Kenji Gazette
Race: Altmer (High Elf)
Sub-Race: N/A
Gender: Male
Appearance: Kenji stands at a humble five feet five inches tall, with a slender build, and long raven black hair. Kenji weight is around 120 lbs, and the smallest of Thalmor robes just barely fits him. His skin is olive toned, and his eyes are actually a soul-piercing icy white-blue.
Skills: Destruction, Illusion, Enchanting, Conjuration, Sneak, One-Handed, Alchemy, Light Armor.
Main Inventory: Thalmor Set, Various Scrolls, Mehrunes' Razor, Elven Dagger, Sweet Roll
Eligible Dragonborn: Unless something comes up, no.
Hometown: Solitude
Factions: Thalmor Embassy, Imperial Legion
Personality: Kenji is a cold, and serious sort. Despite his small and slender stature, he enjoys hurting people. He loves to torture his convicts during interrogation. His greatest joy in life is watching Nords suffer. His downfall is that he'll run out of people to torture if he had his way. That is why he joined the Imperial Order, and Thalmor Embassy. He is gifted as a Mage. Laying waste to his victims with the harshest of spells. He is well admired and respected amongst the ranks of the Legion and the Embassy. . He is friendly with very few people. But enjoys the fear and respect he commands. His reputation as a villain has spread as ravenously as the Dragon attack on Helgen. If you challenge Kenji prepare for a fight you'll either lose, or have a very hard time winning. If you're wise, you'll avoid the small High Elf, and look the other way as he approaches.
History: Born in the land of Alinor, the Summerset Isles, his childhood was no tragedy at all. He grew up spoiled, given everything he ever wanted, and took his family and all of his opportunities in life for granted. He started practicing his magic at a very young age, and quickly showed that he was capable of doing great things with his sorcery. In his teen years he spewed that greatness had been born, and that he would would bring honor to his race, and make all of Tamriel remember the Altmer race.
It was in these same years that he had fallen further than anyone had ever assumed he would. He became heavily addicted to skooma, which stunted his growth, and deteriorated his body. Soon he became a shell, and was rejected by anyone he was once close to. He was cast out of Alinor and resorted to joining the Skyrim Imperial Legion. Overcoming his addiction, the smug and brash High Elf grew cold and resentful.
Perhaps a chemical imbalance caused by the over consumption of skooma, but if it breathed, he hated it. He grew fond of tying prisoners to chairs and burning them to death, those sentenced to death by the Legion. With his recovery from one addiction, he obtained a new one. Sadism. With that, he traveled, and obtained the pieces of Mehrune Dagon's Razor, and becoming a well liked champion of the Daedric Prince. Beyond the gaze of the Imperials he would torture and maim the people of Skyrim in the shadows of the night.
He kept a level head at work, and with the admirable work he did, setting order to many outrageous bands of rebels, and being the main reason for the initial capture of Ulfric Stormcloak, He earned himself the title of Thane in Solitude. Though he had no ambition of reviving his past goals, he was doing it anyways. His name was knows, and his power was feared. That's the way he liked it.
He felt pleased knowing that Ulfric was on his way to his demise, until he learned of the Dragon Attack at Helgen, and the escape of the Stormcloak leader. He became furious and fire flew from his fingers. It took the sacrifice of several Legion soldiers, and superior force of General Talius with support from a number of Thalmor, to calm him down. He had him, and how he's back safe in Windhelm. Now he makes new plans to get him back out in the open.
Title Application: Champion of Mehrunes Dagon, Thane of Solitude
Other: Everyone should kinda know who he is. Since it's not perfectly explained who was behind the trap that caught Ulfric at Darkwater crossing, I took advantage of that by putting Kenji in the driver seat of that plan. Anyone involved with the Legion or the Stormcloaks should be very aware. Kenji is meant to be a very relevant part of the Imperial Legion and the Thalmor Embassy.
SpinelWolf
11-05-2013, 07:48 PM
MANDATORY
Name: Estina
Race: Bosmer (wood elf)
Sub-Race: werewolf
Gender: female
Appearance: In terms of skin tone Estina is on the lighter side of the Bosmer chart, but she's not the lightest. Her skin is nicely tanned and her long hair is a soft shade of blonde, which she usually keeps loose or on occasion ties it back with a leather strip. She has a lithe muscular form, perfectly suited for a lifestyle of a druid. Her eyes are completely white, a clear sign of blindness. It's common to see her using a Forsworn Staff as a walking stick when walking, sometimes having out in front of her a bit as to use it to find obstacles on the path in front of her.
Skills: Alchemy, Archery, Conjuration, Destruction, Enchanting, Restoration, One-Handed, Sneak
Main Inventory: Savior's Hide, Forsworn Gauntlets (enchant: fortify archery), Forsworn Boots (enchant: fortify sneak), Copper and Moonstone Circlet (enchant: fortify magicka), Forsworn Staff, assortment of Alchemy ingredients, assortment of Magicka potions
Eligible Dragonborn: if needed
OPTIONAL
Factions: Companions
Personality: Estina is quiet and to herself. Growing up in the wilderness she has developed a sort of caution with others, having great difficulty putting her full trust in another. She does not like going into cities, only leaving the comfort of nature to venture into a town or city to trade for supplies she may need. She is a very independent woman and self-sufficient. Relying on someone else is a foreign thought to her, having been on her own for as long as she can remember and only having herself to depend on. However this does not mean she is unfriendly. Though she does not openly seek companionship there are a few she would consider to be friends. Otherwise she just wants to get in, get the job down, and return to her comfort zone in the wilds.
History: Estina has always been blind, so from a young age she learned how to use magicka to make up for her lack of sight. She learned various skills from different mages, some of her mentors more trustworthy than others. But with her natural born gift of lycanthropy no one dared to challenge her. She was always a wanderer, her parents having been traveling hunters. Being one to prefer complete solitude or the company of close companions, she normally does not interfere with others' affairs. However when she felt as if a group of warriors could use an extra hand bringing down a giant she conjured a bow and offered aid from afar. Turns out they were members of the Companions, and even though she used magicka in battle they saw she was a capable warrior and offered her a chance to prove herself to their Harbinger. Her skills spoke for themselves and she was accepted as a member of the Companions, even if some did not agree with the decision for her use of spells to conjure her weapons. Of course with her being a werewolf it wasn't long she was also accepted into the Circle. Some Companions feel she still needs to prove her worth no matter how often she demonstrates her excellent skill in combat despite being blind. Now she wonders all across Skyrim, doing jobs for the Companions or trying to learn more about the natural and magical world around her. During one of these travels she had to slay a rouge werewolf, to which Hircine himself then gave her the Savior's Hide.
Title Application: Champion of Hircine
Other: Estina has a paint horse she bought from the Markarth Stables that she has named Wind Runner. Also when confronted with her blindness, her response usually is "I can see, just not as you do." How she "sees" is through nature's energies. She can only see a few feet in front of her this way, and if compared to normal vision she sees objects in one single color, it's energy or aura. (Think of something like the mod Predator Vision on the Skyim Nexus.) Also with this ability it's hard to keep secrets from her, for she can tell when a person is lying and if they are something they don't appear to be. In some ways it's like she can see into someone's very soul. However the radius of which she can see out is limited, so it is possible to hide from her if far enough.
SpinelWolf
11-05-2013, 07:48 PM
The roleplay has started! (http://www.pokemoncrossroads.com/forum/showthread.php?2096-RP-Skyrim-Untold&p=36088&viewfull=1#post36088)
SpinelWolf
11-06-2013, 03:55 AM
Since the roleplay is up, I have a question to ask. Do you guys want another Dovahkiin, one that's not a member of the Thieves Guild? Or are you happy with how things are now. Let me know before the characters learn who is Dragonborn.
Saraibre Ryu
11-06-2013, 04:58 AM
I don't mind the number of Dovahkiin as long as it doesn't get over three. XD
Dragotech
11-06-2013, 07:54 PM
Welp, trying to decide whether or not to introduce my characters to the RP now or later. With the first and final field training exercise coming up (and graduation immediately after) I'm not sure how much time I'll have since I have to finish getting ready for that.
Will probably go ahead and toss up Blackthorne now, and may toss up more this weekend. Probably won't get them all going until after I leave AIT.
Dragon Master Mike
11-06-2013, 08:06 PM
hey, i was wondering if it was too late to make last minute changes to my characters: i wanted to get rid of Zakariah and edit Katherines personality slightly. If its not too late, here is the new personality part of the submission.
Personality: Though she is a good person to the small list of people she cares about, she is rarely happy. She is tormented by the memories of her mothers death, and the thought of destroying the dark brotherhood never leaves her mind. She gets angry very easy, though it does not take long for her to calm down to her normal level of depression.
SpinelWolf
11-06-2013, 08:11 PM
Welp, trying to decide whether or not to introduce my characters to the RP now or later. With the first and final field training exercise coming up (and graduation immediately after) I'm not sure how much time I'll have since I have to finish getting ready for that.
Will probably go ahead and toss up Blackthorne now, and may toss up more this weekend. Probably won't get them all going until after I leave AIT.
No problem. If you need to wait then go ahead. Real life comes first.
hey, i was wondering if it was too late to make last minute changes to my characters: i wanted to get rid of Zakariah and edit Katherines personality slightly. If its not too late, here is the new personality part of the submission.
Personality: Though she is a good person to the small list of people she cares about, she is rarely happy. She is tormented by the memories of her mothers death, and the thought of destroying the dark brotherhood never leaves her mind. She gets angry very easy, though it does not take long for her to calm down to her normal level of depression.
You can edit your characters if you wish. So you want to not use Zakariah at all now? Just making sure I understand.
Dragon Master Mike
11-06-2013, 08:17 PM
Yeah, i decided i don't like Zakariah so i basicly wanted to take a part of Zakariah's personality, merge it with Katherines, and remove Zakariah all together.
SpinelWolf
11-06-2013, 08:26 PM
Yeah, i decided i don't like Zakariah so i basicly wanted to take a part of Zakariah's personality, merge it with Katherines, and remove Zakariah all together.
If that's what you want to do then that's fine since you haven't used Zakariah yet.
Dragotech
11-06-2013, 08:45 PM
Hey Spinel, are you okay with me "modifying" Blackthorne's Thieves Guild Armor set by applying parts of the Forsworn Armor set.
And Blackthorne inbound. She hasn't noticed you guys yet soooo I will leave that to you guys if you want to catch her attention. =P
PS: May need to dip into a bag of pranks... lol
XaiakuX
11-06-2013, 11:42 PM
So I love how you guys just all around ignored my post. Those in the Bee and Barb, anyways. By my count, 2 or 3 people were in that room when I spewed my babble like a mad person. =P
From now on I'll add "Affected Characters" to the top of my posts. xD
Saraibre Ryu
11-06-2013, 11:49 PM
So I love how you guys just all around ignored my post. Those in the Bee and Barb, anyways. By my count, 2 or 3 people were in that room when I spewed my babble like a mad person. =P
From now on I'll add "Affected Characters" to the top of my posts. xD
*clears throat*
However, the Thane of Riften came in, and announced what she had already known. The man was rather imposing though, announcing the arrival of dragons in Skyrim, though his argument that people weren’t safe in their own homes was rather unconvincing. Though hunting, what did the Thane mean? Sida wasn’t sure but she didn’t have time for hunting unknown targets. She was busy hunting her own. The Argonian returned to her friend once all was said and done.
I like how you seemed to miss my first paragraph, and in my earlier post about how Sida already knew about the dragons. So the spewing babble like a mad person was heard, she's just on her own agenda right now.
SpinelWolf
11-07-2013, 12:50 AM
Hey Spinel, are you okay with me "modifying" Blackthorne's Thieves Guild Armor set by applying parts of the Forsworn Armor set.
And Blackthorne inbound. She hasn't noticed you guys yet soooo I will leave that to you guys if you want to catch her attention. =P
PS: May need to dip into a bag of pranks... lol
It's hard for me to imagine what a modified set would look like, and to be honest I'm not sure I'd be comfortable accepting the idea. If you could explain a bit on what it would look like then it might help me with my decision.
So I love how you guys just all around ignored my post. Those in the Bee and Barb, anyways. By my count, 2 or 3 people were in that room when I spewed my babble like a mad person. =P
From now on I'll add "Affected Characters" to the top of my posts. xD
I apologize for missing that detail. For some reason I didn't picture your character in the inn for I just skimmed over posts and got something together. It was rather late at night when I started my post and I didn't think to go back and reread the posts before hand. In all honesty it does help a lot if you have a "ARPers" or "Affected Roleplayers" section in your header. It's pretty much required and I'm already so used to people already including it from back on PE2K. "Basic Header" for anyone who doesn't know is:
Character Name
Location
Affected Roleplayers
I expect at least that in your headers. Any additional information is up to you. I'll try to not miss details like that again. But to also be fair, it seems like you wouldn't mind if no one followed your character. And also keep in mind that some of us speak over different messaging systems and plan things out. For example I'm planning with both Saraibre Ryu and The Operator with what we want our characters to do in the immediate and some future plots. So you may want to strike up conversation and make sure no one else is planning something that could possibly conflict with your idea.
Dragotech
11-07-2013, 02:00 AM
So I love how you guys just all around ignored my post. Those in the Bee and Barb, anyways. By my count, 2 or 3 people were in that room when I spewed my babble like a mad person. =P
From now on I'll add "Affected Characters" to the top of my posts. xD
Wellllll, in my defense, Blackthorne wasn't in the Bee and Barb yet. =P
AS FAR AS DESCRIBING THE ARMOR...
Pull the Feather Design from the female Forsworn Headdress and apply it to the Thieves guild hood.
Pull the Feathers from the shoulders of the Forsworn Armor and apply those to the shoulders of the Thieves Guild Armor.
Strip the Chest piece of extra Trimming and have it set freely over the chest of the Thieves Guild Armor and attached to the Shoulder feathers.
The Skirt from the lower half of the Forsworn Armor would have the excess trimming cut and would be worn over the pantaloons of the Thieves Guild Armor. The backside of the skirt would be slit all the way down to make the tail less hampered. Ideally the skirt would also serve as a belt strap for Blackthorne's primary weaponry.
The Forsworn Gloves would be Stripped of Trimming and thorns and that trimming would be applied to the Thieves Guild Gloves.
The Forsworn Boots would be stripped of Trimming and thorns and that trimming would be applied to the Thieves Guild Boots.
Overall it would appear a more savage design for the Thieves Guild Armor.
SpinelWolf
11-07-2013, 07:03 PM
Wellllll, in my defense, Blackthorne wasn't in the Bee and Barb yet. =P
AS FAR AS DESCRIBING THE ARMOR...
Pull the Feather Design from the female Forsworn Headdress and apply it to the Thieves guild hood.
Pull the Feathers from the shoulders of the Forsworn Armor and apply those to the shoulders of the Thieves Guild Armor.
Strip the Chest piece of extra Trimming and have it set freely over the chest of the Thieves Guild Armor and attached to the Shoulder feathers.
The Skirt from the lower half of the Forsworn Armor would have the excess trimming cut and would be worn over the pantaloons of the Thieves Guild Armor. The backside of the skirt would be slit all the way down to make the tail less hampered. Ideally the skirt would also serve as a belt strap for Blackthorne's primary weaponry.
The Forsworn Gloves would be Stripped of Trimming and thorns and that trimming would be applied to the Thieves Guild Gloves.
The Forsworn Boots would be stripped of Trimming and thorns and that trimming would be applied to the Thieves Guild Boots.
Overall it would appear a more savage design for the Thieves Guild Armor.
I'm having a hard time accepting this idea, so I'm sorry to say I can't allow it.
XaiakuX
11-07-2013, 11:00 PM
Not sure how I feel about Eclipse taking down that dragon near effortlessly. Also, unsure if I was actually allowed to use Nocturnal. But if I'm not, I'll gladly edit my post. xD
[Desolate Divine]
11-07-2013, 11:03 PM
The game makes it seem a lot harder, as all you can do in the game is slash, shoot or use magic. You can't use the environment around you too much, nor target specific parts of the dragon and it be affected. It is either fully alive or dead. Never injured.
SpinelWolf
11-07-2013, 11:31 PM
Also, unsure if I was actually allowed to use Nocturnal. But if I'm not, I'll gladly edit my post. xD
The only thing that really bothers me as the GM of this roleplay is I have no idea where you're going with Noctural's part. If you don't the others to know where you're going, please PM me. I need to know what you're trying to do as the GM of this RP so I can say if I'll allow it or if I need you to change it.
Dragotech
11-08-2013, 01:17 AM
Sooooo... May toss two more characters into the fray... of course I will disappear for the upcoming FTX... Tuesday to Thursday from what I've heard... though I've also heard from Tuesday to Friday
Seems like it would be fun to get Norik up and running as well as Gorvesh... Dusky and Sulvahdinriik will prolly wait for a little longer... depending on circumstance of course... if I end up not doing anything till graduation after the FTX I will prolly have plenty of do whatever time.
Edit: Am I allowed to take Lakeview Manor?
Dragon Master Mike
11-10-2013, 06:48 PM
Hey, was wondering if it is ok if Katherine to encounter her first dragon in Riverwood. I was thinking while she was passing through riverwood the town could get attacked by a dragon and (With some help from people in the town ) she kills it, i guess at some point after that the greybeards could call the dragon borns?.
SpinelWolf
11-10-2013, 08:19 PM
Hey, was wondering if it is ok if Katherine to encounter her first dragon in Riverwood. I was thinking while she was passing through riverwood the town could get attacked by a dragon and (With some help from people in the town ) she kills it, i guess at some point after that the greybeards could call the dragon borns?.
I was originally thinking that the dragon attack for you would be in Helgen, not Riverwood. I'm not sure how I feel about it, but if you feel it's necessary that it happens in Riverwood then go ahead.
XaiakuX
11-10-2013, 09:21 PM
I was originally thinking that the dragon attack for you would be in Helgen, not Riverwood. I'm not sure how I feel about it, but if you feel it's necessary that it happens in Riverwood then go ahead.
So wait. Neither Dragonborn will be in Helgen when Alduin attacks it? Just saying, the whole reason Alduin attacks Helgen is because he senses the presence of the Dragonborn. Without that the whole attack on Helgen kinda doesn't matter.
Saraibre Ryu
11-10-2013, 09:41 PM
So wait. Neither Dragonborn will be in Helgen when Alduin attacks it? Just saying, the whole reason Alduin attacks Helgen is because he senses the presence of the Dragonborn. Without that the whole attack on Helgen kinda doesn't matter.
The attack on Helgen already happened as it says in the first post of the RP thread? *points at it*
I mean Helgen didn't just blow itself up.
XaiakuX
11-10-2013, 10:07 PM
The attack on Helgen already happened as it says in the first post of the RP thread? *points at it*
I mean Helgen didn't just blow itself up.
Not my point. If the Dragonborn's first dragon isn't Alduin, then what's the point of Helgen?
Saraibre Ryu
11-10-2013, 10:11 PM
Not my point. If the Dragonborn's first dragon isn't Alduin, then what's the point of Helgen?
I'm pretty sure that "first dragon" is relating to the first dragon fought within the RP itself that is killable, [eg, the dragon you kill outside of Whiterun being your "first dragon" since that's the first one you kill], not the actual first dragon encounter altogether.
Dragon Master Mike
11-10-2013, 10:17 PM
I was just thinking in Riverwood because i was thinking Kara is in Riverwood and i wanted Kara and Katherine to travel together for a while and i have a reason for both of them to be traveling in the same direction (+ for them to actually encounter each other) as well as for Katherine to go to Riverwood in the first place. But if you think that a dragon should come to the ruins of helgen and attack Katherine than so be it.
SpinelWolf
11-11-2013, 01:42 AM
@XaiakuX: Alduin already attacked Helgen. It doesn't matter if the Dovahkiin were there. The only thing that matters is the first dragon soul they absorb. There are mods that make it so that you don't have to go through the attack on Helgen and can investigate it, so I'm going with that. Helgen is a major part of the story line, marking the return of the dragons. No matter what it had to happen, Dovahkiin present or not.
@dragonmaster715: It's fine. You can go ahead with your idea.
XaiakuX
11-11-2013, 04:12 AM
I guess I'll just wait for you guys to confront the guild, since Vorgu is in the Cistern, currently. Might work on Kenji's SU a little bit.
Dragotech
11-11-2013, 04:16 PM
Yeah... I will probably wait until after the FTX to put anymore up afterall.
WOOT, on Holiday today... back to work tomorrow.
Do you mind if I take Lakeview Manor for Norik?
Dragon Master Mike
11-11-2013, 08:14 PM
@dragonmaster715: It's fine. You can go ahead with your idea.
I kinda like your idea better now, i'm going to make her get attacked in Helgen.
Saraibre Ryu
11-11-2013, 08:19 PM
IF Katherine gets attack at Helgen, then Charoa can witness her being all Dragonborn and stuffs.
Dragon Master Mike
11-11-2013, 09:06 PM
yeah, i'm going to post in a minute and set the stage for the dragon attack. It is happening in Helgen.
Also Saraibre Ryu, Should Kara know Charoa? I thought you said Charoa went to the college of Winterhold and the name should be familiar to anyone in the college. I suppose that Kara would know Of Charoa? or would they actually have met before?
Saraibre Ryu
11-11-2013, 09:29 PM
yeah, i'm going to post in a minute and set the stage for the dragon attack. It is happening in Helgen.
Also Saraibre Ryu, Should Kara know Charoa? I thought you said Charoa went to the college of Winterhold and the name should be familiar to anyone in the college. I suppose that Kara would know Of Charoa? or would they actually have met before?
Know of her yes. Have met her before, no due to the fact she rarely travels around the College anymore. She has a reputation for being a powerful mage but rumor is around that since she's been around for so long and hasn't seemed to age in a long time, that she could be a vampire. There is no other solid evidence of her actually being a vampire though.
SpinelWolf
11-11-2013, 09:41 PM
Do you mind if I take Lakeview Manor for Norik?
Since Norik is Thane of that area he can have Lakeview Manor.
Dragotech
11-12-2013, 12:31 AM
Okay sweet...
Do you mind if I leave Blackthorne in your care, Spin, since I will probably miss something before I get back from this FTX. I should be back in four days.
SpinelWolf
11-12-2013, 12:48 AM
Okay sweet...
Do you mind if I leave Blackthorne in your care, Spin, since I will probably miss something before I get back from this FTX. I should be back in four days.
No worries. If needed I'll make sure she's not left behind with the whole Thieves Guild situation going on.
Also, if anyone would like to have my other two characters interact with your own, let me know. At this point I'm not sure how to introduce Agana or Estina.
XaiakuX
11-14-2013, 08:17 PM
I don't mind. I mean, as of right now, I don't want Vorgu to marry someone. As the RP progresses, I can't promise that won't change. So it's really all a matter of how the RP plays out. xD
---
I'm posting this just in case my computer crashes while I'm at work. Feel free to make it a reserve. xD
~SIGN-UP SHEET~
Name: Kenji Gazette
Race: Altmer (High Elf)
Sub-Race: N/A
Gender: Male
Appearance: Kenji stands at a humble five feet five inches tall, with a slender build, and long raven black hair. Kenji weight is around 120 lbs, and the smallest of Thalmor robes just barely fits him. His skin is olive toned, and his eyes are actually a soul-piercing icy white-blue.
Skills: Destruction, Illusion, Enchanting, Conjuration, Sneak, One-Handed, Alchemy, Light Armor.
Main Inventory: Thalmor Set, Various Scrolls, Mehrunes' Razor, Elven Dagger, Sweet Roll
Eligible Dragonborn: Unless something comes up, no.
Hometown: Solitude
Factions: Thalmor Embassy, Imperial Legion
Personality: Kenji is a cold, and serious sort. Despite his small and slender stature, he enjoys hurting people. He loves to torture his convicts during interrogation. His greatest joy in life is watching Nords suffer. His downfall is that he'll run out of people to torture if he had his way. That is why he joined the Imperial Order, and Thalmor Embassy. He is gifted as a Mage. Laying waste to his victims with the harshest of spells. He is well admired and respected amongst the ranks of the Legion and the Embassy. . He is friendly with very few people. But enjoys the fear and respect he commands. His reputation as a villain has spread as ravenously as the Dragon attack on Helgen. If you challenge Kenji prepare for a fight you'll either lose, or have a very hard time winning. If you're wise, you'll avoid the small High Elf, and look the other way as he approaches.
History: Born in the land of Alinor, the Summerset Isles, his childhood was no tragedy at all. He grew up spoiled, given everything he ever wanted, and took his family and all of his opportunities in life for granted. He started practicing his magic at a very young age, and quickly showed that he was capable of doing great things with his sorcery. In his teen years he spewed that greatness had been born, and that he would would bring honor to his race, and make all of Tamriel remember the Altmer race.
It was in these same years that he had fallen further than anyone had ever assumed he would. He became heavily addicted to skooma, which stunted his growth, and deteriorated his body. Soon he became a shell, and was rejected by anyone he was once close to. He was cast out of Alinor and resorted to joining the Skyrim Imperial Legion. Overcoming his addiction, the smug and brash High Elf grew cold and resentful.
Perhaps a chemical imbalance caused by the over consumption of skooma, but if it breathed, he hated it. He grew fond of tying prisoners to chairs and burning them to death, those sentenced to death by the Legion. With his recovery from one addiction, he obtained a new one. Sadism. With that, he traveled, and obtained the pieces of Mehrune Dagon's Razor, and becoming a well liked champion of the Daedric Prince. Beyond the gaze of the Imperials he would torture and maim the people of Skyrim in the shadows of the night.
He kept a level head at work, and with the admirable work he did, setting order to many outrageous bands of rebels, and being the main reason for the initial capture of Ulfric Stormcloak, He earned himself the title of Thane in Solitude. Though he had no ambition of reviving his past goals, he was doing it anyways. His name was knows, and his power was feared. That's the way he liked it.
He felt pleased knowing that Ulfric was on his way to his demise, until he learned of the Dragon Attack at Helgen, and the escape of the Stormcloak leader. He became furious and fire flew from his fingers. It took the sacrifice of several Legion soldiers, and superior force of General Talius with support from a number of Thalmor, to calm him down. He had him, and how he's back safe in Windhelm. Now he makes new plans to get him back out in the open.
Title Application: Champion of Mehrunes Dagon, Thane of Solitude
Other: Everyone should kinda know who he is. Since it's not perfectly explained who was behind the trap that caught Ulfric at Darkwater crossing, I took advantage of that by putting Kenji in the driver seat of that plan. Anyone involved with the Legion or the Stormcloaks should be very aware. Kenji is meant to be a very relevant part of the Imperial Legion and the Thalmor Embassy.
.. So this is a thing.
SpinelWolf
11-15-2013, 01:59 AM
I apologize for not doing this sooner. Been scatter brained with everything going on both on and offline for awhile now. That's why I have yet to reply to the RP just yet. Kenji is accepted.
Dragotech
11-15-2013, 11:28 PM
Aaaaaaaah ... $#!T! Sweet Roll located... Target Acquired... Thief INBOUND!!!
Hey XaiakuX are you okay with my thief stealing your sweet roll? =P (LOLz... Just had to ask.)
btw I am back from the FTX
XaiakuX
11-16-2013, 09:44 PM
Aaaaaaaah ... $#!T! Sweet Roll located... Target Acquired... Thief INBOUND!!!
Hey XaiakuX are you okay with my thief stealing your sweet roll? =P (LOLz... Just had to ask.)
btw I am back from the FTX
Only if you want your character burned to a cinder. Kenji has a 0 tolerance for buffoonery.
Dragotech
11-17-2013, 02:48 AM
Only if you want your character burned to a cinder. Kenji has a 0 tolerance for buffoonery.
Well shoot... Why so serious? lol
It technically wouldn't be buffoonery in the RP... and Kenji would first have to notice... which he probably could, afterall this is an RP and all interactions are based off of the players decisions... and two be able to win at extremely close quarters... which would be... harder for a mage... even with Mehrunes Razor.
BTW... He is really short for a High Elf... High Elves in-game tie with Orcs for the highest height value... Sooooo yeah...
Oh and... I thought of a little challenge for Vorgu, do you mind if I post it at some point?
(No I am not hating on your characters just in case you were wondering, one just has a sweet roll and the other I noticed could be setup for a neat twist based on the response to the challenge.)
Hey Spin, could I edit some information into my SUs that was present in the original RP that I failed to mention in these ones.
(Basically, certain things such as their standing stones, sizes, and voice differences)
SpinelWolf
11-17-2013, 03:31 AM
Hey Spin, could I edit some information into my SUs that was present in the original RP that I failed to mention in these ones.
(Basically, certain things such as their standing stones, sizes, and voice differences)
Standing stones will mean nothing in the roleplay I've decided, but go ahead and mention size and voice differences.
Dragotech
11-17-2013, 04:05 AM
Roger that... though that makes part of Blackthorne's history irrelevant... Are you being a ninja?
Working on intro posts for Gorvesh and Norik...
XaiakuX
11-17-2013, 04:11 AM
Well shoot... Why so serious? lol
It technically wouldn't be buffoonery in the RP... and Kenji would first have to notice... which he probably could, afterall this is an RP and all interactions are based off of the players decisions... and two be able to win at extremely close quarters... which would be... harder for a mage... even with Mehrunes Razor.
BTW... He is really short for a High Elf... High Elves in-game tie with Orcs for the highest height value... Sooooo yeah...
Oh and... I thought of a little challenge for Vorgu, do you mind if I post it at some point?
(No I am not hating on your characters just in case you were wondering, one just has a sweet roll and the other I noticed could be setup for a neat twist based on the response to the challenge.)
Hey Spin, could I edit some information into my SUs that was present in the original RP that I failed to mention in these ones.
(Basically, certain things such as their standing stones, sizes, and voice differences)
A challenge? If this involves his Nightingale position, then no one is actually meant to know about it, even the other Nightingales, at least not until everything starts going down. I see it as Nocturnal's clever tricks, or something to that effect. Otherwise, feel free to challenge the giant. Although, I expected Vorgu to be inactive until the conflict of the Thieves Guild came into play. As for Kenji, yes, he is short. On purpose, I mentioned that big things come in small packages.. think of Kenji as a sort of... Grenade. Also as high ranking member of the Imperial Legion and Thalmor Embassy, the Thane of Solitude, and the apparent reason Ulfric Stormcloak almost lost his head. =P
Dragotech
11-17-2013, 04:21 AM
A challenge? If this involves his Nightingale position, then no one is actually meant to know about it, even the other Nightingales, at least not until everything starts going down. I see it as Nocturnal's clever tricks, or something to that effect. Otherwise, feel free to challenge the giant. Although, I expected Vorgu to be inactive until the conflict of the Thieves Guild came into play. As for Kenji, yes, he is short. On purpose, I mentioned that big things come in small packages.. think of Kenji as a sort of... Grenade. Also as high ranking member of the Imperial Legion and Thalmor Embassy, the Thane of Solitude, and the apparent reason Ulfric Stormcloak almost lost his head. =P
I figure the challenge to be more interesting since it will depend more on his wits than his brute strength... granted that is also dependent on his actions during the challenge... and it has nothing to do with his Nightingale status. You will more than likely know the challenge the moment it hits the RP.
... And in all honesty... not sure I would want to bother the living grenade at all... but he has a sweet roll =P... and those don't grow on trees ya' know... lol
XaiakuX
11-27-2013, 03:31 PM
Dude, what happened?
Dragon Master Mike
11-27-2013, 07:18 PM
I was wondering the same thing....
Saraibre Ryu
11-27-2013, 07:24 PM
SpinelWolf has been busy with some real life stuff [as have I but I won't get into it again] and I haven't seen her in awhile. I'll be posting sometime soon so I can get that dragon attack underway.
SpinelWolf
11-28-2013, 03:15 AM
I do apologize, but as Sabi said I've been busy. I cannot devote all my time to the forum anymore. Not with getting a job, being really sick, holidays right around the corner, forming a competitive team for a game I play, and running a YouTube channel. The only time I've had until just recently (since I'm excused from work due to medical reasons) on the forum is to check and reply to the ASB before I needed to devote my attention to something else. So yeah, I've been extremely busy. And because I've been busy with work, recovering, practicing, and recording all my creative energy has just been drained. I hope you all can understand just how busy I've been and how upset it makes me that I can't devote the time I used to to the roleplay.
Dragotech
11-28-2013, 04:44 AM
Roger that, I wish you luck in your endeavors Spin!
I myself will probably not have quite as much time as I would like very shortly as well...
Saraibre Ryu
11-30-2013, 06:29 AM
I POSTED TO TRY AND KEEP THE RP GOIIIIING.
Yep that's all I gotta say. Dragon attack inbound.
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