View Full Version : Stalkers RPG Main Action and Team Status [SEASON 4]
Suicune's Fire
08-04-2019, 09:09 AM
https://i.imgur.com/ZmSaBfe.gif
Main Action and Team Status Thread
This is where it all begins...
Use this thread to submit actions, check the Salvage Keep map and Suspect List, and as a reference for previous actions taken, items found, and things completed. This is where all the action happens.
Current Cycle
Day 9: Day Cycle
Time Remaining:
CLICK HERE (https://www.tickcounter.com/countdown/1599979/day-9-day-cycle)
(28st November, 7AM AEST)
Players
http://www.serebii.net/pokedex-sm/icon/001.png Mistee the Bulbasaur (M: Grass/Poison)
Health: 10/10 | Sanity: 7/8 | Purity: 4/10
Battle Stance: Flee
Perk: Technical | Abilities: Rescue/Escape
Trait: Charming
Mistee's Inventory:
[Oran Berry] x2, [Adrenaline Orb].
Wallet:
$225 SP$
http://www.serebii.net/pokedex-sm/icon/778.png Madder the Mimikyu (S: Ghost/Fairy)
Health: 6]/8 | Sanity: 7/8 | Purity: 11/12
Battle Stance: Fight
Perk: Seinaru | Abilities: Investigate
Trait: Stealthy
Equipment: [E: Thundercaller Relic] (1d20 holy damage)
Madder's Inventory:
Wallet:
$17 SP$
http://www.serebii.net/pokedex-sm/icon/025.png Lita the Pikachu (S: Electric)
Health: 8/8 | Sanity: 8/8 | Purity: 12/12
Battle Stance: Fight
Perk: Security | Abilities: Clairvoyance, Forge
Equipment: [E: Jadestone Sword] (1d12+3 Holy Damage), Enigma Berry [+2 DMG Resist] (Until Day 9 Night Cycle)
Trait: Nimble
Lita's Inventory:
Wallet:
$89 SP$
http://www.serebii.net/pokedex-sm/icon/469.png Carly the Yanmega (L: Bug/Flying)
Health: 12/12 | Sanity: 8/8 | Purity: 8/8
Battle Stance: Flee
Perk: Technical
Trait: Nimble
Equipment: [E: Starhail Staff] (2d12 holy damage), Enigma Berry (until Day 9 Night Cycle
Carly's Inventory:
[Spelon Berry], [Starf Berry], [Adrenaline Orb]
Wallet:
$207 SP$
http://www.serebii.net/pokedex-sm/icon/448.png Adrian Aylian the Lucario (M: Fighting/Steel)
Health: 10/10 | Sanity: 8/8 | Purity: 10/10
Battle Stance: Fight
Perk: Diplomacy
Trait: Resourceful
Adrian's Inventory:
Wallet:
$162 SP$
http://www.serebii.net/pokedex-sm/icon/135.png Arrow the Jolteon (M: Electric)
Health: 8/10 | Sanity: 5/8 | Purity: 7/10
Battle Stance: Flee
Perk: Security
Trait: Nimble
Arrow's Inventory:
Wallet:
http://www.serebii.net/pokedex-sm/icon/428.png Lillian the Lopunny (M: Normal)
Health: 8/10 | Sanity: 8/8 | Purity: 10/10
Battle Stance: Fight
Perk: Diplomacy | Abilities: Rescue/Escape
Trait: Lucky
Equipment: [E: Obsidian Dagger], Enigma Berry (until Day 9 Day Cycle)
Lillian's Inventory:
[Adrenaline Orb]
Wallet:
$885 SP$
http://www.serebii.net/pokedex-sm/icon/585.png Sam the Deerling (S: Grass)
Health: 8/8| Sanity: 8/8 | Purity: 12/12
Battle Stance: Flee
Perk: Medicine
Trait: Nimble
http://www.serebii.net/pokedex-sm/icon/122.png Nicholas "Nicklefool" Foligan the Mr. Mime (M: Psychic/Fairy)
Health: 10/10| Sanity: 7/8 | Purity: 10/10
Battle Stance: Fight
Perk: Diplomacy | Abilities: Forge
Trait: Charming
Nicklefool's Inventory:
[Sitrus Berry], [Starf Berry]
Wallet:
$131 SP$
http://www.serebii.net/pokedex-sm/icon/197.png Daniel the Umbreon (M: Dark)
Health: 9/10| Sanity: 8/8 | Purity: 10/10
Battle Stance: Flee
Perk: Seinaru
Trait: Charming
http://www.serebii.net/pokedex-sm/icon/470.png Verde the Leafeon (M: Grass)
Health: 10/10| Sanity: 8/8 | Purity: 10/10
Battle Stance: Flee
Perk: Diplomacy
Trait:
http://www.serebii.net/pokedex-sm/icon/654.png Brass the Braixen (M: Fire)
Health: 2/10| Sanity: 6/8 | Purity: 1/10
Battle Stance: Fight
Perk: Repair
Trait: Resourceful
Brass' Inventory:
Wallet:
$416 SP$
https://www.serebii.net/pokedex-sm/icon/405.png Yris the Luxray (M: Electric)
Health: 10/10| Sanity: 8/8 | Purity: 10/10
Battle Stance: Fight
Perk: Medicine | Abilities: Rescue/Escape
Trait: Resourceful
https://www.serebii.net/pokedex-sm/icon/023.png Truly the Ekans (L: Poison)
Health: 12/12| Sanity: 8/8 | Purity: 8/8
Battle Stance: Fight
Perk: Technical | Abilities: Escort/Protect, Rescue/Escape
Trait: Charming
Equipment: [E: Crusader Spear] (2d8+2 holy damage)
Truly's Inventory:
[Coupon: 1 Starf/Oran/Spelon Berry]
Wallet:
$97SP$
https://www.serebii.net/pokedex-swsh/icon/129.png Old Lace the Magikarp (S: Water)
Health: 8/8 | Sanity: 8/8 | Purity: 12/12
Battle Stance: Fight
Perk: Diplomacy | Abilities: Escort/Protect, Rescue/Escape
Equipment: [E: Rod of Light] (2d4 & 1d6 holy damage)
Trait: Stealthy
DEAD:
[s]http://www.serebii.net/pokedex-sm/icon/587.png Neo the Emolga (S: Electric/Flying)
Health: 8/8 | Sanity: 8/8 | Purity: 10/12
Battle Stance: Fight
Perk: Repair | Abilities: Forge
Trait: Lucky
http://www.serebii.net/pokedex-sm/icon/025.png Sparkstrike the Pikachu (S: Electric)
Health: 8/8 | Sanity: 6/8 | Purity: 7/12
Battle Stance: Fight
Perk: Medicine
Trait: Lucky
Doom Tracker
After their failure in Southwarren, the Enthrallers of Abyss have have set out to wreak as much havoc as possible in Salvage Keep, and gain strength by murdering the locals. In addition to this, they strive to learn as much information about the Emissaries' mission as possible. Be careful that you do not let either Dark Event get close to completion.
Active Dark Event 1: Kill Counter:
11/25
A nightmare storm seems to be brewing...
Active Dark Event 2: Mission Disclosure:
15%/100%
Stalkers Status:
0/7 Stalkers Eliminated
Team Inventory
Wallet:
$3466 SP$
Consumable:
[Oran Berry] x5
[Sitrus Berry] x2
[Starf Berry] x1
[Spelon Berry] x2
[Lum Berry] x2
[Enigma Berry] x2
Equipment/Materials:
[M: Clear Gem]
[M: Green Gem] x3
[M: Green Gem Dust] x1
[M: Blue Gem]
[M: Purple Gem]
[M: Elemental Orb] x2
[M: Focus Ball] x2
[M: Scraps] x9
[M: Macro-Weed Fibre] x2
[M: Padded Strips] x5
[M: Iron Ore] x1
[M: Iron Ingot] x6
[M: Titanium Ore] x2
[M: Titanium Ingot]
[M: Obsidian Ore]
[M: Obsidian Ingot]
[E: Green Gemstone Headband (+2 Max Sanity)] x2
Utopian Vessels of Banishment:
[E: Dragonstar Flair] (5d4 holy damage)
[E: Angel's Dawn] (1d6, 1d8, & 1d10 holy damage)
Utopian Articles:
[Holy Infuser]
[Safeguard Seal]
[Communion Talisman]
[Mystic Crystal]
[Ancient Relic]
[Pure Cloth]
=Sacred Blessing= (http://www.pokemoncrossroads.com/forum/attachment.php?attachmentid=1856&d=1572158595)
=Banishment Instructions= (https://i.imgur.com/h3RqugO.png)
=Phylactery Passage= (https://i.imgur.com/O6eSRSh.png)
Abyssal Articles:
[Gauze Roll]
[Large Tooth]
[Severed Tail]
[Mangled Paw 2/2]
[Scorched Paw 1/2]
[ALPHA Key Card]
[Melted Toy Cleffa]
[Mauled Toy Igglybuff]
[%Charred Toy Elekid% 2P DMG]
[Bottle of Blood]
[Cup of Pus]
[Bag of Intestines]
[Eyeball] x3
[Slimy Skin Patch]
[Indigo Scaly Patch]
[Taupe Skin Patch]
[@Feathery Skin Patch@ 2S DMG]
[@Silenced Tongue@ 2S DMG]
[%Ring of Vitriol% 2P DMG]
[#Bow Tie of Suffocation# 3H DMG, Grass]
[Rectangular Bomb]
[Leaf Crown]
[Bag of Coals]
[Painkiller Needle]
[Bootleg Key Half 2/2]
[BASAL Password]
[Four-Digit Code: 5151]
[b]Phylacteries
[Gravemeld's Phylactery]
Other:
[Aqua Gear]
[Care Package] x2
[Vial of Painkiller]
[Yellow Key]
[Jagged Claw]
Team Records
=Strange Picross= (https://i.imgur.com/muegkzL.png)
=Mysterious Squares= (https://i.imgur.com/q5CcM04.png)
=Threatening Card= (https://i.imgur.com/gXNaENH.png)
=Ripped Note= (https://www.jigsawplanet.com/?rc=play&pid=2ff65e7960e1)
=Confessional Note 1= (https://i.imgur.com/np7XCSr.png)
=Torment Scrawling= (https://i.imgur.com/RFzSD2r.png)
=Note to Fikl= (https://i.imgur.com/qZErBlm.png)
=Dee'mang's Diary Entry= (https://i.imgur.com/s9RMzN4.png)
=Granola Recipe= (https://i.imgur.com/Bsx3x1l.png)
=Care Package List= (https://i.imgur.com/weUBxFW.png)
=Bloody Wall Declaration= (https://i.imgur.com/ggFMdEO.png)
=Strange Code Key= (https://i.imgur.com/AuzFWt0.png)
=Orin's Diary Extract= (https://i.imgur.com/Xi9bQ9a.png)
=Threatening Graffiti= (https://i.imgur.com/yqAIjIH.png)
=Payload's Condolences= (https://i.imgur.com/SITPT5d.png)
=Note to Aliema= (https://i.imgur.com/siDTt5k.png)
=Carbonara Recipe= (https://i.imgur.com/FMVzShM.png)
=Basal Maze= (https://i.imgur.com/6TiVn1q.png)
=Cave Graffiti= (https://i.imgur.com/bku6xKT.png)
=Bloody Wall Scrawling= (https://i.imgur.com/xSOqLBr.png)
=Code Picross= (https://i.imgur.com/Hzldxfa.png)
=Scrulop's Heart= (https://i.imgur.com/jgsY66Z.png)
=Note from H= (https://i.imgur.com/R8ZQXtd.png)
=Spot the Blood= (https://i.imgur.com/LjX98z1.png) (=Original Reference= (https://i.imgur.com/44A4uLN.png))
=Depraved Scrawlings= (https://i.imgur.com/h9jpijF.png)
=Abatis Sudoku Solution 237= (https://pokefarm.com/upload/Morzone/Stalker_soduku_complete.png)
=Abatis Maze= (https://i.imgur.com/aQi0DU0.png)
Suicune's Fire
08-04-2019, 09:10 AM
https://i.imgur.com/mk1azuz.png
(1) Salvage Keep – When settlers attempted to inhabit the western end of Harbour Valley after it saw almost a century of vacancy, a fortress dubbed Salvage Keep was built to serve as a safe dwelling. When expansion became feasible and more structures were built, the growing settlement retained the same name. Shilamora and Orin, two of Salvage Keep's founders, still reside here. To differentiate between the settlement and the fortress itself, locals refer to this location as simply the Keep.
<SEARCHED>
=Strange Picross= (https://i.imgur.com/muegkzL.png) was found here.
(1a) Basement (War room, general storage) <SEARCHED> (http://www.pokemoncrossroads.com/forum/showthread.php?22054-Stalkers-RPG-Main-Action-and-Team-Status-SEASON-4&p=300034&viewfull=1#post300034)
=Warning to Fikl= (https://i.imgur.com/qZErBlm.png) and x3 were found here.
(1b) Floors 1–2 (Garden, dining hall, kitchen) <SEARCHED> (http://www.pokemoncrossroads.com/forum/showthread.php?22054-Stalkers-RPG-Main-Action-and-Team-Status-SEASON-4&p=300201&viewfull=1#post300201)
{Tiny Opening: ^Small Pokemon^}
and were found here.
(1c) Floors 3-4 (General living quarters, Orin's room) <SEARCHED> (Investigate) (http://www.pokemoncrossroads.com/forum/showthread.php?22054-Stalkers-RPG-Main-Action-and-Team-Status-SEASON-4&p=300499&viewfull=1#post300499)
=Orin's Diary Extract= (https://i.imgur.com/Xi9bQ9a.png)
(1d) Floor 5, Tower (Shilamora’s dwelling) <SEARCHED> (http://www.pokemoncrossroads.com/forum/showthread.php?22054-Stalkers-RPG-Main-Action-and-Team-Status-SEASON-4&p=301002&viewfull=1#post301002)
{Gift-Wrapped Box: +Any type+}
[Rectangular Bomb]
(2) Swollen Blister Tavern – Most of the locals of Salvage Keep love a good drink and a place to celebrate. The Swollen Blister Tavern, owned and run by Aluxi the kommo-o, is the best place to go if you’re looking for a drunken night to partially remember.
<SEARCHED> (http://www.pokemoncrossroads.com/forum/showthread.php?22054-Stalkers-RPG-Main-Action-and-Team-Status-SEASON-4&p=299754&viewfull=1#post299754)
{Fountain Mosaic Indents: Six Missing Patches}
(2a) Aluxi's Apartment <UNSEARCHED>
SALVAGE BAZAAR
(3) Disaster Defence - In need of some weapons or armour to brave the wilds? Kannari the rhydon is a practiced smith specialising in creative metal suits for those wishing to stay protected beyond their usual limits of pokémon mortality.
<SEARCHED> (http://www.pokemoncrossroads.com/forum/showthread.php?22054-Stalkers-RPG-Main-Action-and-Team-Status-SEASON-4&p=299553&viewfull=1#post299553)
and $12 SP$ were found here.
(4) Terr's Delicacies - Decent food of any kind is hard to come by in this province, but somehow Terr manages to gather the local ingredients and impress the valley's occupants with creative and sustaining dishes in their café. Certain goods can also be purchased here, such as good coffee beans and limited wholefoods.
<SEARCHED> (http://www.pokemoncrossroads.com/forum/showthread.php?22054-Stalkers-RPG-Main-Action-and-Team-Status-SEASON-4&p=301354&viewfull=1#post301354)
=Carbonara Recipe= (https://i.imgur.com/FMVzShM.png) was found here.
(5) Produce Stall - A quaint shop selling produce from the two local farms in the Salvage Keep district of Harbour Valley as well as other food sourced from other areas which are usually traded with the locally grown crops.
<SEARCHED> (http://www.pokemoncrossroads.com/forum/showthread.php?22054-Stalkers-RPG-Main-Action-and-Team-Status-SEASON-4&p=301636&viewfull=1#post301636)
@Smeared Guts@ 2 Sanity Damage
was found here.
(6) Starplace Gems - Although valuable gemstones are sometimes available at Starplace Gems, the majority of its stock consists of lower-tier jewellery and assorted decorative pieces for home display.
<SEARCHED> (http://www.pokemoncrossroads.com/forum/showthread.php?22054-Stalkers-RPG-Main-Action-and-Team-Status-SEASON-4&p=299506&viewfull=1#post299506)
[s]{Locked Electronic Safe: <Security> / +Electric-type+}
[Red Gem], [Green Gem Dust], [Obsidian Ore] and $22 SP$ were found here.
(7) Berry House - The Berry House is a juice bar and a buying place for berries. Bizzie's mate, Balene the cottonee, runs the shop.
<SEARCHED> (http://www.pokemoncrossroads.com/forum/showthread.php?22054-Stalkers-RPG-Main-Action-and-Team-Status-SEASON-4&p=301369&viewfull=1#post301369)
[Oran Berry] and were found here.
(7a) Storehouse <UNSEARCHED>
(8) General Supplies - Those who stop by the valley in need of supplies for their travels can find most of what they need in this small store run by Rallodin the quilava.
<UNSEARCHED>
(9) Orolaph's Budding Florist - A start-up stall run by Orolaph, an ambitious magby who firmly believes that even in a post-apocalyptic world, flowers can make people happy. The business has gotten a surprising amount of traffic, although it is uncertain how long this novelty will last.
<SEARCHED> (http://www.pokemoncrossroads.com/forum/showthread.php?22054-Stalkers-RPG-Main-Action-and-Team-Status-SEASON-4&p=303434&viewfull=1#post303434)
and [Staff Head] were found here.
(10) Fabulous Furnishings - Irston has a passion for designing furniture and other home furnishings. Orders can be selected from a standard catalogue, or custom made, and will be processed by Mittlee, Irston's capable business partner.
<SEARCHED> (http://www.pokemoncrossroads.com/forum/showthread.php?22054-Stalkers-RPG-Main-Action-and-Team-Status-SEASON-4&p=300133&viewfull=1#post300133)
[@Feathery Skin Patch@ 2S DMG] was found here.
[B](11) The Invincible Drifter – This colourful building stands out among the others. Many useful accessories and assorted parts are sold here, and some are even advertised as enchanted or special.
<SEARCHED> (http://www.pokemoncrossroads.com/forum/showthread.php?22054-Stalkers-RPG-Main-Action-and-Team-Status-SEASON-4&p=299553&viewfull=1#post299553)
=Mysterious Squares= (https://i.imgur.com/q5CcM04.png) and $17 SP$ were found here
--
(12) Kaskin's House
<UNSEARCHED>
(13) Rei and Pakki's Cave - A cave-like house in which Rei and Pakki, an Alolan sandslash and sandshrew mother and daughter, live.
<UNSEARCHED>
(14) Delta's Den <SEARCHED> (http://www.pokemoncrossroads.com/forum/showthread.php?22054-Stalkers-RPG-Main-Action-and-Team-Status-SEASON-4&p=300824&viewfull=1#post300824)
{Hidden Side-Bag: <Security> / +Steel-type+} <SEARCHED> (http://www.pokemoncrossroads.com/forum/showthread.php?22054-Stalkers-RPG-Main-Action-and-Team-Status-SEASON-4&p=301556&viewfull=1#post301556)
was found here.
{Solid Underground Door: Scratched Pattern Scanner}
(15) Kannari's House
<UNSEARCHED>
[B](15a) Kannari's Workshop <SEARCHED> (http://www.pokemoncrossroads.com/forum/showthread.php?22054-Stalkers-RPG-Main-Action-and-Team-Status-SEASON-4&p=299884&viewfull=1#post299884)
{Hole-Ridden Togepi Statue: [s]Glowing Puncture x3, Dagger Slot x1, +Fighting-type+} [i]<SEARCHED> (http://www.pokemoncrossroads.com/forum/showthread.php?22054-Stalkers-RPG-Main-Action-and-Team-Status-SEASON-4&p=302551&viewfull=1#post302551)
[%Barbed Metal Disc% 2P DMG] was found here
(16) Imeida’s Home
<UNSEARCHED>
(17) Longstay Ranch - A ranch run by Golly the golurk. Since he opened his establishment, Golly rents out rooms mainly to travellers, but a few of the valley's permanent residents live here. He does not shy away from charging a high price due to its location right beside the bazaar, and the quality of the rooms and service outmatches that of every other inland residence.
<EXTERIOR UNSEARCHED>
(17a) Rooms 1-10 <UNSEARCHED>
(17b) Rooms 11-20 <UNSEARCHED>
(17c) Rooms 21-30 <UNSEARCHED>
(18) Shila Educations - Named after one of Salvage Keep's founders, the Shila Education program is a school for Pokémon of all ages.
<SEARCHED> (http://www.pokemoncrossroads.com/forum/showthread.php?22054-Stalkers-RPG-Main-Action-and-Team-Status-SEASON-4&p=300836&viewfull=1#post300836)
{Sports Shed: Shed Keyhole}
(18a) Classrooms 1-10 <UNSEARCHED>
(18b) Staff Room, First Aid, Library <UNSEARCHED>
(19) Tunnel Ruins – These ruins lead into the side of the mountain framing one side of the valley. It has seen many explorers over the years, but it’s never been completely explored.
<SEARCHED> (http://www.pokemoncrossroads.com/forum/showthread.php?22054-Stalkers-RPG-Main-Action-and-Team-Status-SEASON-4&p=299567&viewfull=1#post299567)
~Mysterious Shadows~ 6 Purity Damage
{Whimpering Beedrill: <Medicine>} <HEALED> (http://www.pokemoncrossroads.com/forum/showthread.php?22054-Stalkers-RPG-Main-Action-and-Team-Status-SEASON-4&p=300179&viewfull=1#post300179)
{Corruption's Eye: <Seinaru>} <PURIFIED> (http://www.pokemoncrossroads.com/forum/showthread.php?22054-Stalkers-RPG-Main-Action-and-Team-Status-SEASON-4&p=300265&viewfull=1#post300265)
[Thundercaller Relic] was found here.
(20) Valley Ruins – One of the ruins in Salvage Keep that hasn't been fully scoured yet. Presumably, these ruins were inhabited before the cataclysm.
<EXTERIOR SEARCHED> (http://www.pokemoncrossroads.com/forum/showthread.php?22054-Stalkers-RPG-Main-Action-and-Team-Status-SEASON-4&p=302048&viewfull=1#post302048)
=Cave Graffiti= (https://i.imgur.com/bku6xKT.png)
[%Malice Arrow% 2P DMG]
(21) Sunken Ruins – By the lakeside is a third set of ruins which have only partly been investigated. Those who have visited recently claim that proper exploration is now impossible, as the ruins have become flooded and dangerous due to failing infrastructure.
<SEARCHED> (http://www.pokemoncrossroads.com/forum/showthread.php?22054-Stalkers-RPG-Main-Action-and-Team-Status-SEASON-4&p=302582&viewfull=1#post302582)
{Sunken Passage: Completed Instructions (Bandages)}
GUILD SECTOR
(22) Mercenary Guild – Guns for hire who will accompany their contractors as bodyguards and perform tasks usually involving violence or escorting—or both. Many members of this guild are seasoned fighters, and most follow basic morals or values of their own.
<SEARCHED> (http://www.pokemoncrossroads.com/forum/showthread.php?22054-Stalkers-RPG-Main-Action-and-Team-Status-SEASON-4&p=302775&viewfull=1#post302775)
{Heavy Gate Totem: Metal Disc Slot, ENTER DIFFERENCE CODE} %Dark Presence, 2P% <SEARCHED> (http://www.pokemoncrossroads.com/forum/showthread.php?22054-Stalkers-RPG-Main-Action-and-Team-Status-SEASON-4&p=303119&viewfull=1#post303119)
{Dissonant Tunnel: +Dark Type+} <SEARCHED> (http://www.pokemoncrossroads.com/forum/showthread.php?22054-Stalkers-RPG-Main-Action-and-Team-Status-SEASON-4&p=303601&viewfull=1#post303601)
=Abatis Maze= (https://i.imgur.com/aQi0DU0.png) was found here.[/url]
{Fetid Tunnel: +Poison Type+} <SEARCHED> (http://www.pokemoncrossroads.com/forum/showthread.php?22054-Stalkers-RPG-Main-Action-and-Team-Status-SEASON-4&p=303942&viewfull=1#post303942)
%Oozing dark power% 5P damage
{Pulsating Sac: Painkiller Injection}
{Beguiling Tunnel: +Fairy Type+} <SEARCHED> (http://www.pokemoncrossroads.com/forum/showthread.php?22054-Stalkers-RPG-Main-Action-and-Team-Status-SEASON-4&p=303355&viewfull=1#post303355)
@%Impaled Victims%@ 3S damage, 3P damage
=Abatis Sudoku= (https://i.imgur.com/5xmDjkp.png) was found here.
(22a) Mercenary Sleeping Quarters <UNSEARCHED>
(23) Voyagers Guild – Members of this guild have set up quarters in many cities and towns. Rarely will members of the Voyagers Guild stay in one place; rather, they use the common quarters as places to rest and share their exploits upon arriving at a new location before they set out once more.
<UNSEARCHED>
(23a) Voyagers Sleeping Quarters <UNSEARCHED>
(24) Scholars Guild – Knowledge is valuable to many people, and members of the Scholars Guild are all of that opinion. They regard information very highly, and study a range of topics, from history to technology.
<SEARCHED> (http://www.pokemoncrossroads.com/forum/showthread.php?22054-Stalkers-RPG-Main-Action-and-Team-Status-SEASON-4&p=301110&viewfull=1#post301110)
{Display Cabinet: Ghost-type / Fine Slot}
was found here.
(24a) Study Halls <SEARCHED> (http://www.pokemoncrossroads.com/forum/showthread.php?22054-Stalkers-RPG-Main-Action-and-Team-Status-SEASON-4&p=302473&viewfull=1#post302473)
{Partially Functional Computer: <Repair>, Password / <Technical>} <SEARCHED> (http://www.pokemoncrossroads.com/forum/showthread.php?22054-Stalkers-RPG-Main-Action-and-Team-Status-SEASON-4&p=303079&viewfull=1#post303079)
{Memory Chip Slot: Memory Chip}
(24b) Scholars Sleeping Quarters <SEARCHED> (http://www.pokemoncrossroads.com/forum/showthread.php?22054-Stalkers-RPG-Main-Action-and-Team-Status-SEASON-4&p=302471&viewfull=1#post302471)
{Secured Metal Book: <Security> / <Technical>} [i][b]<SEARCHED> (http://www.pokemoncrossroads.com/forum/showthread.php?22054-Stalkers-RPG-Main-Action-and-Team-Status-SEASON-4&p=302911&viewfull=1#post302911)
=Spot the Blood= (https://i.imgur.com/LjX98z1.png) Puzzle (=Original Reference= (https://i.imgur.com/44A4uLN.png))
(25) Merchants Guild – A place for merchants to congregate and network. Many traders acquire new wares through their guild.
<SEARCHED> (http://www.pokemoncrossroads.com/forum/showthread.php?22054-Stalkers-RPG-Main-Action-and-Team-Status-SEASON-4&p=302599&viewfull=1#post302599)
~ABYSSAL CORRUPTION~ %6P Damage%
{Fastened Shadowy Door: <Security>}
{Corruption's Eye: <Seinaru>} <PURIFIED> (http://www.pokemoncrossroads.com/forum/showthread.php?22054-Stalkers-RPG-Main-Action-and-Team-Status-SEASON-4&p=302851&viewfull=1#post302851)
(25a) Merchants Sleeping Quarters <UNSEARCHED>
(26) Bounty Hunter Guild – Need something found or something dead? Maybe someone dead? Bounty Hunters will rarely discriminate between contracts—as long as payment is involved.
<SEARCHED> (http://www.pokemoncrossroads.com/forum/showthread.php?22054-Stalkers-RPG-Main-Action-and-Team-Status-SEASON-4&p=302604&viewfull=1#post302604)
=Scrulop's Heart= (https://i.imgur.com/jgsY66Z.png)
=Note from H= (https://i.imgur.com/R8ZQXtd.png)
(26a) Bounty Hunter Sleeping Quarters <UNSEARCHED>
(27) Misc. Guilds – Within this clutch of guilds lie the groups whose members are not aplenty. Some examples include the Friendmaker Guild, the Trust Circle Guild, and the Anti-Hygiene Guild.
<SEARCHED> (http://www.pokemoncrossroads.com/forum/showthread.php?22054-Stalkers-RPG-Main-Action-and-Team-Status-SEASON-4&p=299571&viewfull=1#post299571)
#Pitfall Spike Trap# 3 Health damage
[@Bloody Bone Spike@ 2S damage] was found here.
(27a) Misc. Sleeping Quarters <UNSEARCHED>
(28) Training Grounds – An extra mixed training area for all guilds to use. Most who come here are from the Mercenary Guild or Bounty Hunter Guild.
<SEARCHED> (http://www.pokemoncrossroads.com/forum/showthread.php?22054-Stalkers-RPG-Main-Action-and-Team-Status-SEASON-4&p=299562&viewfull=1#post299562)
{Uncovered Lock-Box: <Security>}
[Mangled Paw 2/2] was found here.
--
(29) Trinket Tower – One of the only buildings from before the cataclysm in the entirety of Harbour Valley which still stands. It was named after one of Salvage Keep's founders, an ursaring named Trinket, who transformed this derelict tower into a habitable building for the valley's residents. After he was killed by Stalkers, his best friend Vex assumed his role consisting of maintaining the apartments.
<SEARCHED> (http://www.pokemoncrossroads.com/forum/showthread.php?22054-Stalkers-RPG-Main-Action-and-Team-Status-SEASON-4&p=300135&viewfull=1#post300135)
~Mysterious Shadows~ 4 Purity Damage
{Failing Pipes: <Repair>} <FIXED> (http://www.pokemoncrossroads.com/forum/showthread.php?22054-Stalkers-RPG-Main-Action-and-Team-Status-SEASON-4&p=300260&viewfull=1#post300260)
{Corruption's Eye: <Seinaru>} <PURIFIED> (http://www.pokemoncrossroads.com/forum/showthread.php?22054-Stalkers-RPG-Main-Action-and-Team-Status-SEASON-4&p=300635&viewfull=1#post300635)
(29a) Floors 1-2 (Apts. 1-20) <SEARCHED> (http://www.pokemoncrossroads.com/forum/showthread.php?22054-Stalkers-RPG-Main-Action-and-Team-Status-SEASON-4&p=300319&viewfull=1#post300319)
$23 SP$ and [#Bow Tie of Suffocation# 3H DMG, Grass] were found here.
(29b) Floors 3-4 (Apts. 21-40) <SEARCHED> (http://www.pokemoncrossroads.com/forum/showthread.php?22054-Stalkers-RPG-Main-Action-and-Team-Status-SEASON-4&p=300868&viewfull=1#post300868)
=Payload's Condolences= (https://i.imgur.com/SITPT5d.png) and $29 SP$ were found here.
(29c) Floors 5-6 (Apts. 41-60) <SEARCHED> (http://www.pokemoncrossroads.com/forum/showthread.php?22054-Stalkers-RPG-Main-Action-and-Team-Status-SEASON-4&p=301114&viewfull=1#post301114)
{Hole in the Wall: ^Small Pokemon^}
$289 SP$, , [Green Gem Dust], [Clear Gem Dust], [Padded Strips] x10 and [Titanium Ore] were found here.
(30) Yellowback Lake – Water around these parts is hard to come by, which was why Salvage Keep was built right beside a lake which connects to an underground cavern. The water in the lake is always fresh, although arguably less so when certain troublemakers use it as their personal bath.
<SEARCHED> (http://www.pokemoncrossroads.com/forum/showthread.php?22054-Stalkers-RPG-Main-Action-and-Team-Status-SEASON-4&p=303969&viewfull=1#post303969)
[Jagged Claw] was found here.
(30a) Cluster of Huts <SEARCHED> (http://www.pokemoncrossroads.com/forum/showthread.php?22054-Stalkers-RPG-Main-Action-and-Team-Status-SEASON-4&p=303799&viewfull=1#post303799)
{Carving of Trepidation: Crown Indent, Branch Indent, +Fire-type+}
(30b) North-side of Yellowback Lake <UNSEARCHED>
(31) Harmony’s Hideaway – Harmony, being a seafaring lapras, has catered to the other water-types in the valley by setting up underwater apartments. She lives in one of them and rents out the rest at a modest price.
Requires +Water-type+ or Aqua Gear to reach!
<SEARCHED> (http://www.pokemoncrossroads.com/forum/showthread.php?22054-Stalkers-RPG-Main-Action-and-Team-Status-SEASON-4&p=299565&viewfull=1#post299565)
{Barred Cave: Bootleg Keyhole}
(31a) Apartments 1-10 <SEARCHED> (http://www.pokemoncrossroads.com/forum/showthread.php?22054-Stalkers-RPG-Main-Action-and-Team-Status-SEASON-4&p=299565&viewfull=1#post299565)
$27 SP$, $11 SP$, and were found here.
[B](31b) Apartments 11-20 <SEARCHED> (http://www.pokemoncrossroads.com/forum/showthread.php?22054-Stalkers-RPG-Main-Action-and-Team-Status-SEASON-4&p=300314&viewfull=1#post300314)
{Hidden Treasure Chest: Jagged Hole}
(32) Drowned Marketplace Square - An underwater market square that caters to those who cannot comfortably travel and live out of water. This place is normally bustling with patrons from all over the valley and beyond.
Requires +Water-type+ or Aqua Gear to reach!
<SEARCHED> (http://www.pokemoncrossroads.com/forum/showthread.php?22054-Stalkers-RPG-Main-Action-and-Team-Status-SEASON-4&p=299797&viewfull=1#post299797)
{Gem-Encrusted Chest: Medallion Slots x3} <SEARCHED> (http://www.pokemoncrossroads.com/forum/showthread.php?22054-Stalkers-RPG-Main-Action-and-Team-Status-SEASON-4&p=301737&viewfull=1#post301737)
was found here.
$34 SP$ found here.
(32a) Stalls 1-20 <SEARCHED> (http://www.pokemoncrossroads.com/forum/showthread.php?22054-Stalkers-RPG-Main-Action-and-Team-Status-SEASON-4&p=300200&viewfull=1#post300200)
[s]{Confused Goldeen: <Diplomacy>}
[%Ring of Vitriol% 2P DMG] was found here.
(33) Murky Pond – A pond extending from Yellowback Lake that tends to be much filthier than its larger counterpart. A small monument for Shilamora was erected here a few years back.
<SEARCHED> (http://www.pokemoncrossroads.com/forum/showthread.php?22054-Stalkers-RPG-Main-Action-and-Team-Status-SEASON-4&p=301975&viewfull=1#post301975)
{Carving of Trepidation: Crown Indent, Branch Indent, +Fire-type+}
(34) Bizzie's Fruit Farm – Bizzie the cutiefly runs a farm not far from Yellowback Lake which produces mainly fruit. His keen sense for the welfare of plants and flowers makes him very good at what he does. He specialises in berries.
<SEARCHED> (http://www.pokemoncrossroads.com/forum/showthread.php?22054-Stalkers-RPG-Main-Action-and-Team-Status-SEASON-4&p=299500&viewfull=1#post299500)
~Mysterious Shadows~ 6 Purity Damage
{Wounded Yungoose: <Medicine>} <HEALED> (http://www.pokemoncrossroads.com/forum/showthread.php?22054-Stalkers-RPG-Main-Action-and-Team-Status-SEASON-4&p=300002&viewfull=1#post300002)
{Corruption's Eye: <Seinaru>} <PURIFIED> (http://www.pokemoncrossroads.com/forum/showthread.php?22054-Stalkers-RPG-Main-Action-and-Team-Status-SEASON-4&p=300130&viewfull=1#post300130)
[Rod of Light] was found here.
(34a) Bizzie’s and Balene’s House <SEARCHED> (http://www.pokemoncrossroads.com/forum/showthread.php?22054-Stalkers-RPG-Main-Action-and-Team-Status-SEASON-4&p=300917&viewfull=1#post300917)
[Cup of Pus] and $47 SP$ were found here.
(35) Vegetable Farm - The local crop farm owned and maintained by Meela-Tey the armaldo. She does not live here, however.
<SEARCHED> (http://www.pokemoncrossroads.com/forum/showthread.php?22054-Stalkers-RPG-Main-Action-and-Team-Status-SEASON-4&p=302069&viewfull=1#post302069)
[%Charred Toy Elekid% 2P DMG]
(35a) Wheat Field <UNSEARCHED>
(36) Sacred Temple – Followers of the legends often come to this temple for worship, or in search of meaning or guidance. A local gathering is held every Thursday night, led by the priestess Yasha.
<SEARCHED> (http://www.pokemoncrossroads.com/forum/showthread.php?22054-Stalkers-RPG-Main-Action-and-Team-Status-SEASON-4&p=299789&viewfull=1#post299789)
{Sacred Ground: Sacred Lands Blessing} <Daniel's Blessing> (http://www.pokemoncrossroads.com/forum/showthread.php?22054-Stalkers-RPG-Main-Action-and-Team-Status-SEASON-4&p=303143&viewfull=1#post303143) <Reading of the Sacred Blessing, Starring Lillian!> (http://www.pokemoncrossroads.com/forum/showthread.php?22054-Stalkers-RPG-Main-Action-and-Team-Status-SEASON-4&p=304091&viewfull=1#post304091)
{Stone Slab: <Repair>} <REPAIRED> (http://www.pokemoncrossroads.com/forum/showthread.php?22054-Stalkers-RPG-Main-Action-and-Team-Status-SEASON-4&p=304682&viewfull=1#post304682)
{The Holy Altar: <Forge>}
was found here.
[B](36a) Yasha's Residence <SEARCHED> ({Filing Cabinet: <Dark-type>})
{Filing Cabinet: [s]<Dark-type>}
=Code Picross= (https://i.imgur.com/Hzldxfa.png) was found here.
(37) Valley Graveyard - A graveyard curated by the Temple holding not only Salvage Keep's dead, but Harbour Valley's dead as well. Travellers from across the valley will entrust the bodies of their loved ones to the Temple's graveyard, where they receive a proper burial. Not many bodies reside here, as many bodies are either cremated or lost to scavengers or the elements.
<SEARCHED> (http://www.pokemoncrossroads.com/forum/showthread.php?22054-Stalkers-RPG-Main-Action-and-Team-Status-SEASON-4&p=300866&viewfull=1#post300866) <SECONDARY SEARCH> (http://www.pokemoncrossroads.com/forum/showthread.php?22054-Stalkers-RPG-Main-Action-and-Team-Status-SEASON-4&p=302591&viewfull=1#post302591)
~Mysterious Shadows~ 6 Purity Damage
{Shivering Mudbray: <Medicine>} <HEALED> (http://www.pokemoncrossroads.com/forum/showthread.php?22054-Stalkers-RPG-Main-Action-and-Team-Status-SEASON-4&p=301610&viewfull=1#post301610)
{Corruption's Eye: <Seinaru>} [i]<PURIFIED> (http://www.pokemoncrossroads.com/forum/showthread.php?22054-Stalkers-RPG-Main-Action-and-Team-Status-SEASON-4&p=301676&viewfull=1#post301676)
{Underground Crypt: Crypt Slot}
{Kangaskhan Body: <Medicine> / <Technical>} <SEARCHED> (http://www.pokemoncrossroads.com/forum/showthread.php?22054-Stalkers-RPG-Main-Action-and-Team-Status-SEASON-4&p=303491&viewfull=1#post303491)
[Gravemeld's Phylactery] was found here.
(37a) Cepillu's Treehouse <SEARCHED> (http://www.pokemoncrossroads.com/forum/showthread.php?22054-Stalkers-RPG-Main-Action-and-Team-Status-SEASON-4&p=302852&viewfull=1#post302852)
{Rotting Tree Base: +Grass-Type+} <SEARCHED> (http://www.pokemoncrossroads.com/forum/showthread.php?22054-Stalkers-RPG-Main-Action-and-Team-Status-SEASON-4&p=303416&viewfull=1#post303416)
was found here.
(38) Black Dart Apothecary – Kaskin, Salvage Keep’s local healer, is a croagunk determined to prove that Poison-types can treat injured pokémon just as effectively as anyone else, despite their toxic reputation. He has a shop here as well as an infirmary.
<SEARCHED> (http://www.pokemoncrossroads.com/forum/showthread.php?22054-Stalkers-RPG-Main-Action-and-Team-Status-SEASON-4&p=299558&viewfull=1#post299558)
[Gauze Roll] was found here.
(39) Pebble Petrol Station (Abandoned) – Before the cataclysm, this was expected to have been a busy location. For the last few decades, however, it has been overgrown by macro-weeds and offers nothing special at all.
<SEARCHED> (http://www.pokemoncrossroads.com/forum/showthread.php?22054-Stalkers-RPG-Main-Action-and-Team-Status-SEASON-4&p=303490&viewfull=1#post303490)
{Reinforced Bunker: <Repair>, Bunker Key Slot, Bracelet Slot}
(40) Vehicle Yard (Abandoned) – A property containing rusted, broken, ruined vehicles which have not been in use since before the cataclysm. All parts from these vehicles that could have been salvaged were done so years back.
<SEARCHED> (http://www.pokemoncrossroads.com/forum/showthread.php?22054-Stalkers-RPG-Main-Action-and-Team-Status-SEASON-4&p=302046&viewfull=1#post302046)
{Faulty Safe: <Repair> / <Technical>}
=Basal Maze= (https://i.imgur.com/6TiVn1q.png)
(41) Manufacturing Plot (Abandoned) – A long-abandoned plot of land which used to be a manufacturing area for machinery. Nothing here is functional anymore.
<SEARCHED> (http://www.pokemoncrossroads.com/forum/showthread.php?22054-Stalkers-RPG-Main-Action-and-Team-Status-SEASON-4&p=299499&viewfull=1#post299499)
[s]~Mysterious Shadows~ 6 Purity Damage
{Injured Pidgeotto: <Medicine>} <HEALED> (http://www.pokemoncrossroads.com/forum/showthread.php?22054-Stalkers-RPG-Main-Action-and-Team-Status-SEASON-4&p=299666&viewfull=1#post299666)
{Corruption's Eye: <Seinaru>} <PURIFIED> (http://www.pokemoncrossroads.com/forum/showthread.php?22054-Stalkers-RPG-Main-Action-and-Team-Status-SEASON-4&p=299881&viewfull=1#post299881)
[Crusader Spear] was found here.
(42) Valley Wellness Centre - Eclipse and Timpani run this mental wellbeing centre for those who suffer from various mental afflictions. They run programs daily for those in need of recovery with the help of some of their staff. They are donation-run only, which means that they rarely have the funds for anything beyond general care.
<SEARCHED> (http://www.pokemoncrossroads.com/forum/showthread.php?22054-Stalkers-RPG-Main-Action-and-Team-Status-SEASON-4&p=299572&viewfull=1#post299572) | <SEARCHED> (http://www.pokemoncrossroads.com/forum/showthread.php?22054-Stalkers-RPG-Main-Action-and-Team-Status-SEASON-4&p=299712&viewfull=1#post299712)
{Old Iron Maiden: ^Large Pokemon^}
[%Infernal Spear% 2P damage] was found here.
(43) Rusty Shine Units – The maintenance for these units is nearly nonexistent, and the general quality of each unit is lacking. The low prices almost make up for the poor conditions.
<EXTERIOR SEARCHED> (http://www.pokemoncrossroads.com/forum/showthread.php?22054-Stalkers-RPG-Main-Action-and-Team-Status-SEASON-4&p=300636&viewfull=1#post300636)
=Threatening Graffiti= (https://i.imgur.com/yqAIjIH.png) and [Clear Gem Dust] were found here.
(43a) Units 1-10 <SEARCHED> (http://www.pokemoncrossroads.com/forum/showthread.php?22054-Stalkers-RPG-Main-Action-and-Team-Status-SEASON-4&p=302063&viewfull=1#post302063)
@Bathtub Surprise@ 5S Damage
[Eyeball] x3
(43b) Units 11-20 <SEARCHED> (http://www.pokemoncrossroads.com/forum/showthread.php?22054-Stalkers-RPG-Main-Action-and-Team-Status-SEASON-4&p=302119&viewfull=1#post302119)
=Bloody Wall Scrawling= (https://i.imgur.com/xSOqLBr.png)
[Taupe Skin Patch] was found here.
(43c) Units 21-30 <SEARCHED> (http://www.pokemoncrossroads.com/forum/showthread.php?22054-Stalkers-RPG-Main-Action-and-Team-Status-SEASON-4&p=303391&viewfull=1#post303391)
=Frustrated Notice= (https://i.imgur.com/t4fULVr.png)
=The Door Scrawl= (https://i.imgur.com/90l3CHw.png)
(44) Greg’s Grog – An inn and bar run by Greg the torracat. Many suspect that he and Aluxi are in competition.
<EXTERIOR SEARCHED> (http://www.pokemoncrossroads.com/forum/showthread.php?22054-Stalkers-RPG-Main-Action-and-Team-Status-SEASON-4&p=303487&viewfull=1#post303487)
[@Silenced Tongue@ 2S DMG] was found here.
(44a) Tavern <SEARCHED> (http://www.pokemoncrossroads.com/forum/showthread.php?22054-Stalkers-RPG-Main-Action-and-Team-Status-SEASON-4&p=301353&viewfull=1#post301353)
was found here.
(44b) Inn Rooms 1-5 <SEARCHED> (http://www.pokemoncrossroads.com/forum/showthread.php?22054-Stalkers-RPG-Main-Action-and-Team-Status-SEASON-4&p=303536&viewfull=1#post303536)
$300SP$ was found here.
(44c) Inn Rooms 6-9, Greg's Room <SEARCHED> (http://www.pokemoncrossroads.com/forum/showthread.php?22054-Stalkers-RPG-Main-Action-and-Team-Status-SEASON-4&p=303429&viewfull=1#post303429)
=Sacred Blessing Shreds= (https://www.jigsawplanet.com/?rc=play&pid=2ac8cd94d3e7) were found here.
(45) Salvage Keep Library – A small library documenting information from the past few hundred years. The recoverable materials were slim, but as Krenta, the library’s owner, claims, “limited information is better than none at all.”
<EXTERIOR SEARCHED> (http://www.pokemoncrossroads.com/forum/showthread.php?22054-Stalkers-RPG-Main-Action-and-Team-Status-SEASON-4&p=299569&viewfull=1#post299569)
{Impenetrable Shack: Mounted Speaker}
(45a) Upper Levels <SEARCHED> (http://www.pokemoncrossroads.com/forum/showthread.php?22054-Stalkers-RPG-Main-Action-and-Team-Status-SEASON-4&p=299569&viewfull=1#post299569)
was found here.
(46) The Glaring Spider - A restaurant owned by Miyanta the araquanid. There is nothing particularly special about the restaurant, but it remains the only proper eating place in Salvage Keep besides Terr's Delicacies.
<SEARCHED> (http://www.pokemoncrossroads.com/forum/showthread.php?22054-Stalkers-RPG-Main-Action-and-Team-Status-SEASON-4&p=300136&viewfull=1#post300136)
=Granola Recipe= (https://i.imgur.com/Bsx3x1l.png) was found here.
(47) Fragments from the Past - A museum curated by Anguleri, a dhelmise who has a strong interest in forgotten artefacts and knowledge from the past. Because of this pokémon’s towering height, all doorways in the library stand rather tall.
<SEARCHED> (http://www.pokemoncrossroads.com/forum/showthread.php?22054-Stalkers-RPG-Main-Action-and-Team-Status-SEASON-4&p=299528&viewfull=1#post299528) | <SEARCHED> (http://www.pokemoncrossroads.com/forum/showthread.php?22054-Stalkers-RPG-Main-Action-and-Team-Status-SEASON-4&p=299825&viewfull=1#post299825)
{Hell-Cursed Cauldron: <Repair>}
{Hell-Cursed Cauldron: ???}
(48) Crater Centre– A crater at the top of a small mountain which was present before Salvage Keep was established. Due to the shrapnel still present in the crater from whatever caused it, it is considered dangerous to venture into.
<SEARCHED> (http://www.pokemoncrossroads.com/forum/showthread.php?22054-Stalkers-RPG-Main-Action-and-Team-Status-SEASON-4&p=303415&viewfull=1#post303415)
{Gate to the Underground: <Security>, +Electric Type+} <SEARCHED> (http://www.pokemoncrossroads.com/forum/showthread.php?22054-Stalkers-RPG-Main-Action-and-Team-Status-SEASON-4&p=304108&viewfull=1#post304108)
{Electronic Panel: "ENTER SADISTIC CODE"}
(48a) Crater West <UNSEARCHED>
(48b) Crater East <UNSEARCHED>
(49) Salvage Theatre - Many people told Samba that opening a theatre was a useless endeavour in this kind of society, but she persisted and managed to build a recognisable theatre company. Every few weeks, a new play is performed at the theatre, which attracts those who enjoy physical entertainment and wish to escape from their lives for a night. When plays are not showing, stand-up nights, karaoke, and theatre games are offered.
<SEARCHED> (http://www.pokemoncrossroads.com/forum/showthread.php?22054-Stalkers-RPG-Main-Action-and-Team-Status-SEASON-4&p=300131&viewfull=1#post300131)
$23 SP$, , and =Dee'mang's Diary Entry= (https://i.imgur.com/s9RMzN4.png) were found here.
[B](49a) Performer Trailers <UNSEARCHED>
[U](50) Jeek and Zundy Leisure Centre – A games and leisure hub for those in need of some stress relief. Hosted nightly are board games, darts, card games, Dungeons & Dragonite, and more. After Jeek and Zundy left the valley, Vex and Fjord partnered up to keep it running, but kept its original name.
<SEARCHED> (http://www.pokemoncrossroads.com/forum/showthread.php?22054-Stalkers-RPG-Main-Action-and-Team-Status-SEASON-4&p=299506&viewfull=1#post299506) | <SEARCHED> (http://www.pokemoncrossroads.com/forum/showthread.php?22054-Stalkers-RPG-Main-Action-and-Team-Status-SEASON-4&p=300004&viewfull=1#post300004)
{Hidden Room's Basement: GAMMA Code, [s]+Ground-type+}
(51) Reuse and Recycle - A large yard filled with items, materials, gadgets and other potentially useful debris collected by contracted workers or entrepreneurs and sold by Sebbit the drilbur. He believes his prices are reasonable, and he doesn't take kindly to bartering.
<UNSEARCHED>
(51a) Heaped Cave <UNSEARCHED>
(52) Slippery Park – A quaint park in a rather unexpected place in Salvage Keep. There isn’t much here besides a few healthy trees and patches of grass, and the mandatory park bench.
<UNSEARCHED>
(53) Rubbish Tip West - The main dumping ground for rubbish and useless debris in Harbour Valley. Scavengers can often be found here trying to dig up useful materials to sell or use, though there will rarely be anything of value.
<SEARCHED> (http://www.pokemoncrossroads.com/forum/showthread.php?22054-Stalkers-RPG-Main-Action-and-Team-Status-SEASON-4&p=302583&viewfull=1#post302583)
{Mound of Trash: +Flying-type+} <SEARCHED> (http://www.pokemoncrossroads.com/forum/showthread.php?22054-Stalkers-RPG-Main-Action-and-Team-Status-SEASON-4&p=302912&viewfull=1#post302912)
(53a) Rubbish Tip East <UNSEARCHED>
(54) Clutch of Decaying Houses (Abandoned) - A few rotting, uninhabited buildings that remain from the cataclysm.
<UNSEARCHED>
(54a) Small House <SEARCHED> (http://www.pokemoncrossroads.com/forum/showthread.php?22054-Stalkers-RPG-Main-Action-and-Team-Status-SEASON-4&p=300157&viewfull=1#post300157) | <SEARCHED> (http://www.pokemoncrossroads.com/forum/showthread.php?22054-Stalkers-RPG-Main-Action-and-Team-Status-SEASON-4&p=302061&viewfull=1#post302061)
[s]{Magical Forcefield: +Ice-type+}
[Talisman Half 2/2]
(54b) Collapsed House <SEARCHED> (http://www.pokemoncrossroads.com/forum/showthread.php?22054-Stalkers-RPG-Main-Action-and-Team-Status-SEASON-4&p=300867&viewfull=1#post300867)
{Carving of Barrenness: Canister Shape, <Repair>, Wounded Leg}
(54c) Rotting Cottage <SEARCHED> (http://www.pokemoncrossroads.com/forum/showthread.php?22054-Stalkers-RPG-Main-Action-and-Team-Status-SEASON-4&p=301312&viewfull=1#post301312)
~Mysterious Shadows~ 7 Purity Damage
{Shadow Entity: <Seinaru>} <PURIFIED> (http://www.pokemoncrossroads.com/forum/showthread.php?22054-Stalkers-RPG-Main-Action-and-Team-Status-SEASON-4&p=301521&viewfull=1#post301521)
[Dragonstar Flail] was found here
(54d) Underground House <UNSEARCHED>
Suicune's Fire
08-04-2019, 09:14 AM
Salvage Keep Suspect List
1. Shilamora the Goodra ♀ [D/N] <Adrian's Interview> (http://www.pokemoncrossroads.com/forum/showthread.php?22054-Stalkers-RPG-Main-Action-and-Team-Status-SEASON-4&p=299562&viewfull=1#post299562) <Madder's Investigation> (http://www.pokemoncrossroads.com/forum/showthread.php?22054-Stalkers-RPG-Main-Action-and-Team-Status-SEASON-4&p=301665&viewfull=1#post301665)
2. Zephie the Scrafty ♀ [D/N] <Carly's Friendly Battle> (http://www.pokemoncrossroads.com/forum/showthread.php?22054-Stalkers-RPG-Main-Action-and-Team-Status-SEASON-4&p=300669&viewfull=1#post300669)
3. Eclipse the Houndour ♂ [N] TEACHER: Escort/Protect <Daniel's Interview> (http://www.pokemoncrossroads.com/forum/showthread.php?22054-Stalkers-RPG-Main-Action-and-Team-Status-SEASON-4&p=299503&viewfull=1#post299503) <Old Lace's Lesson> (http://www.pokemoncrossroads.com/forum/showthread.php?22054-Stalkers-RPG-Main-Action-and-Team-Status-SEASON-4&p=300004&viewfull=1#post300004)
4. Orin the Vivillon ♂ [D/N] <Carly's Interview> (http://www.pokemoncrossroads.com/forum/showthread.php?22054-Stalkers-RPG-Main-Action-and-Team-Status-SEASON-4&p=299500&viewfull=1#post299500) <Madder's Investigation> (http://www.pokemoncrossroads.com/forum/showthread.php?22054-Stalkers-RPG-Main-Action-and-Team-Status-SEASON-4&p=300499&viewfull=1#post300499) <Truly's Restrain> (http://www.pokemoncrossroads.com/forum/showthread.php?22054-Stalkers-RPG-Main-Action-and-Team-Status-SEASON-4&p=301379&viewfull=1#post301379) <Lillian's "Friendly" Battle> (http://www.pokemoncrossroads.com/forum/showthread.php?22054-Stalkers-RPG-Main-Action-and-Team-Status-SEASON-4&p=303014&viewfull=1#post303014)
=Orin's Diary Extract= (https://i.imgur.com/Xi9bQ9a.png) was found during the Investigation.
=Strange Instructions= (https://i.imgur.com/h3RqugO.png) was found during Lillian's Battle
5. Frinottie the Girafarig ♀ [D] **COMPLIANT** <Lillian's Interview> (http://www.pokemoncrossroads.com/forum/showthread.php?22054-Stalkers-RPG-Main-Action-and-Team-Status-SEASON-4&p=299505&viewfull=1#post299505)
6. Timpani the Kirlia ♀ [D] **COMPLIANT** <Nicklefool's Interview> (http://www.pokemoncrossroads.com/forum/showthread.php?22054-Stalkers-RPG-Main-Action-and-Team-Status-SEASON-4&p=300006&viewfull=1#post300006)
and were given.
<Lillian's Friendly Battle> (http://www.pokemoncrossroads.com/forum/showthread.php?22054-Stalkers-RPG-Main-Action-and-Team-Status-SEASON-4&p=304034&viewfull=1#post304034)
7. Silcress the Zweilous ♂ [N] <Daniel's Battle> (http://www.pokemoncrossroads.com/forum/showthread.php?22054-Stalkers-RPG-Main-Action-and-Team-Status-SEASON-4&p=299603&viewfull=1#post299603) <Lillian's Battle> (http://www.pokemoncrossroads.com/forum/showthread.php?22054-Stalkers-RPG-Main-Action-and-Team-Status-SEASON-4&p=299815&viewfull=1#post299815) KILLED BY THE STALKERS. (http://www.pokemoncrossroads.com/forum/showthread.php?22054-Stalkers-RPG-Main-Action-and-Team-Status-SEASON-4&p=300708&viewfull=1#post300708)
[Medallion of the Pathological] was taken.
8. Nakmor the Cranidos ♂ [N] <UNQUESTIONED>
9. Aliema the Helioptile ♀ [D] <UNQUESTIONED>
10. (!) Spread the Word Dimfred the Slowbro ♂ [D/N] <DracoBolt's Interview> (http://www.pokemoncrossroads.com/forum/showthread.php?22054-Stalkers-RPG-Main-Action-and-Team-Status-SEASON-4&p=303285&viewfull=1#post303285)
11. Jhuruni the Bruxish ♂ [D] <UNQUESTIONED>
12. Mittlee the Mimikyu ♀ [D] TEACHER: Investigate <Madder's Interview> (http://www.pokemoncrossroads.com/forum/showthread.php?22054-Stalkers-RPG-Main-Action-and-Team-Status-SEASON-4&p=300031&viewfull=1#post300031) <Madder's Lesson (http://www.pokemoncrossroads.com/forum/showthread.php?22054-Stalkers-RPG-Main-Action-and-Team-Status-SEASON-4&p=300199&viewfull=1#post300199)
[Melted Toy Cleffa] was given.
13. Dee'mang the Pikipek ♂ [D] <Truly's Interview> (http://www.pokemoncrossroads.com/forum/showthread.php?22054-Stalkers-RPG-Main-Action-and-Team-Status-SEASON-4&p=301004&viewfull=1#post301004)
[Leaf Crown] was found here.
14. Sansheel the Poliwhirl ♂ [D/N] <UNQUESTIONED>
15. Pakki the Alolan Sandshrew ♀ [D] <DracoBolt's Interview> (http://www.pokemoncrossroads.com/forum/showthread.php?22054-Stalkers-RPG-Main-Action-and-Team-Status-SEASON-4&p=303751&viewfull=1#post303751)
16. Rei the Alolan Sandslash ♀ [N] <UNQUESTIONED>
17. Vertriss the Seviper ♀ [D] <UNQUESTIONED>
18. Bixas the Pinsir ♂ [D/N] TEACHER: Rescue/Escape <Carly's Interview> (http://www.pokemoncrossroads.com/forum/showthread.php?22054-Stalkers-RPG-Main-Action-and-Team-Status-SEASON-4&p=300174&viewfull=1#post300174) <Yris' Lesson> <Old Lace's Lesson> (http://www.pokemoncrossroads.com/forum/showthread.php?22054-Stalkers-RPG-Main-Action-and-Team-Status-SEASON-4&p=300358&viewfull=1#post300358) <Lillian's Friendly Battle> (http://www.pokemoncrossroads.com/forum/showthread.php?22054-Stalkers-RPG-Main-Action-and-Team-Status-SEASON-4&p=302022&viewfull=1#post302022)
19. Anguleri the Dhelmise [D/N] <Madder's Interview> (http://www.pokemoncrossroads.com/forum/showthread.php?22054-Stalkers-RPG-Main-Action-and-Team-Status-SEASON-4&p=299528&viewfull=1#post299528)
20. Pinlock the Ferrothorn ♀ [D] **COMPLIANT** <Verde's Interview> (http://www.pokemoncrossroads.com/forum/showthread.php?22054-Stalkers-RPG-Main-Action-and-Team-Status-SEASON-4&p=299571&viewfull=1#post299571)
21. Terr the Metang [D] **COMPLIANT** <Verde's Interview> (http://www.pokemoncrossroads.com/forum/showthread.php?22054-Stalkers-RPG-Main-Action-and-Team-Status-SEASON-4&p=299956&viewfull=1#post299956)
22. Cliff the Furfrou ♂ [D] <Lillian's Interview> (http://www.pokemoncrossroads.com/forum/showthread.php?22054-Stalkers-RPG-Main-Action-and-Team-Status-SEASON-4&p=299505&viewfull=1#post299505)
23. Aarul the Noibat ♀ [D/N] <UNQUESTIONED>
24. Marisha the Flaaffy ♀ [D/N] Repair Perk <Neo's Interview> (http://www.pokemoncrossroads.com/forum/showthread.php?22054-Stalkers-RPG-Main-Action-and-Team-Status-SEASON-4&p=299499&viewfull=1#post299499)
25. Yurtag the Palpitoad ♂ [N] <UNQUESTIONED>
26. Balene the Cottonee ♀ [D] <Mistee's Interview> (http://www.pokemoncrossroads.com/forum/showthread.php?22054-Stalkers-RPG-Main-Action-and-Team-Status-SEASON-4&p=300035&viewfull=1#post300035)
27. [s]Bizzie the Cutiefly ♂ [D] <UNQUESTIONED> KILLED BY THE STALKERS. (http://www.pokemoncrossroads.com/forum/showthread.php?22054-Stalkers-RPG-Main-Action-and-Team-Status-SEASON-4&p=299807&viewfull=1#post299807)
28. Papritz the Spoink ♂ [D] <Madder's Interview> (http://www.pokemoncrossroads.com/forum/showthread.php?22054-Stalkers-RPG-Main-Action-and-Team-Status-SEASON-4&p=303754&viewfull=1#post303754)
29. Typhen the Luxio ♂ [N] <Sparkstrike's Interview> (http://www.pokemoncrossroads.com/forum/showthread.php?22054-Stalkers-RPG-Main-Action-and-Team-Status-SEASON-4&p=300549&viewfull=1#post300549)
30. Delta the Flareon ♀ [D] <Daniel's Interview> (http://www.pokemoncrossroads.com/forum/showthread.php?22054-Stalkers-RPG-Main-Action-and-Team-Status-SEASON-4&p=300820&viewfull=1#post300820)
$45 SP$ and [Vial of Painkiller] were added to the Team Inventory.
31. Meela-Tey the Armaldo ♀ [D/N] KILLED BY THE STALKERS. (http://www.pokemoncrossroads.com/forum/showthread.php?22054-Stalkers-RPG-Main-Action-and-Team-Status-SEASON-4&p=301403&viewfull=1#post301403)<Lillian's Friendly Battle> (http://www.pokemoncrossroads.com/forum/showthread.php?22054-Stalkers-RPG-Main-Action-and-Team-Status-SEASON-4&p=301374&viewfull=1#post301374)
32. Orolaph the Magby ♂ [D] KILLED BY THE STALKERS. (http://www.pokemoncrossroads.com/forum/showthread.php?22054-Stalkers-RPG-Main-Action-and-Team-Status-SEASON-4&p=304722&viewfull=1#post304722)<Brass's Interview> (http://www.pokemoncrossroads.com/forum/showthread.php?22054-Stalkers-RPG-Main-Action-and-Team-Status-SEASON-4&p=301639&viewfull=1#post301639)
[Padded Strip] x5 and $34 SP$ were given.
33. Remnashi the Lombre ♂ [N] Security Perk **COMPLIANT** <Verde's Interview> (http://www.pokemoncrossroads.com/forum/showthread.php?22054-Stalkers-RPG-Main-Action-and-Team-Status-SEASON-4&p=299665&viewfull=1#post299665)
34. Vex the Decidueye ♀ [D/N] **COMPLIANT** <Nicklefool's Interview> (http://www.pokemoncrossroads.com/forum/showthread.php?22054-Stalkers-RPG-Main-Action-and-Team-Status-SEASON-4&p=299763&viewfull=1#post299763) <Nicklefool's Conversation> (http://www.pokemoncrossroads.com/forum/showthread.php?22054-Stalkers-RPG-Main-Action-and-Team-Status-SEASON-4&p=300526&viewfull=1#post300526) <Nickelfool's Conversation 2> (http://www.pokemoncrossroads.com/forum/showthread.php?22054-Stalkers-RPG-Main-Action-and-Team-Status-SEASON-4&p=301839&viewfull=1#post301839)
=Coded Passage= (https://i.imgur.com/O6eSRSh.png) was given.
35. (!) Care Packages Kaskin the Croagunk ♂ [D/N] Medicine Perk **COMPLIANT** <Truly's Interview> (http://www.pokemoncrossroads.com/forum/showthread.php?22054-Stalkers-RPG-Main-Action-and-Team-Status-SEASON-4&p=300198&viewfull=1#post300198) Lychee's Interview (http://www.pokemoncrossroads.com/forum/showthread.php?22054-Stalkers-RPG-Main-Action-and-Team-Status-SEASON-4&p=300633&viewfull=1#post300633)
36. Willow the Miltank ♀ [D/N] <Lillian's Interview> (http://www.pokemoncrossroads.com/forum/showthread.php?22054-Stalkers-RPG-Main-Action-and-Team-Status-SEASON-4&p=303073&viewfull=1#post303073)
37. Shrulop the Vikavolt ♂ [D/N] KILLED BY THE STALKERS. (http://www.pokemoncrossroads.com/forum/showthread.php?22054-Stalkers-RPG-Main-Action-and-Team-Status-SEASON-4&p=302607&viewfull=1#post302607) <Carly's Interview> (http://www.pokemoncrossroads.com/forum/showthread.php?22054-Stalkers-RPG-Main-Action-and-Team-Status-SEASON-4&p=299813&viewfull=1#post299813)
[Spelon Berry] and [Starf Berry] were given.
38. Gyrlon the Aron ♂ [D/N] <UNQUESTIONED>
39. Effentine the Grookey ♀ [D] <Mistee's Interview> (http://www.pokemoncrossroads.com/forum/showthread.php?22054-Stalkers-RPG-Main-Action-and-Team-Status-SEASON-4&p=299567&viewfull=1#post299567)
[Oran Berry] was given.
40. Gal-Dan the Mawile ♀ [N] <UNQUESTIONED>
41. Finichi the Garbodor ♀ [D/N] <Sam's Interview> (http://www.pokemoncrossroads.com/forum/showthread.php?22054-Stalkers-RPG-Main-Action-and-Team-Status-SEASON-4&p=299572&viewfull=1#post299572) <Adrian's Battle> (http://www.pokemoncrossroads.com/forum/showthread.php?22054-Stalkers-RPG-Main-Action-and-Team-Status-SEASON-4&p=299710&viewfull=1#post299710)
42. Brahk the Alolan Grimer ♀ [D/N] **COMPLIANT** <Lita's Interview> (http://www.pokemoncrossroads.com/forum/showthread.php?22054-Stalkers-RPG-Main-Action-and-Team-Status-SEASON-4&p=300550&viewfull=1#post300550) <Lillian's Interview> (http://www.pokemoncrossroads.com/forum/showthread.php?22054-Stalkers-RPG-Main-Action-and-Team-Status-SEASON-4&p=301482&viewfull=1#post301482)
[Talisman 1/2] was given.
43. Greg the Torracat ♂ [N] <Old Lace's Interview> (http://www.pokemoncrossroads.com/forum/showthread.php?22054-Stalkers-RPG-Main-Action-and-Team-Status-SEASON-4&p=300705&viewfull=1#post300705)
44. Cepillu the Golbat ♀ [N] **COMPLIANT** <Carly's Interview> (http://www.pokemoncrossroads.com/forum/showthread.php?22054-Stalkers-RPG-Main-Action-and-Team-Status-SEASON-4&p=301356&viewfull=1#post301356) <DracoBolt's Friendly Battle> (http://www.pokemoncrossroads.com/forum/showthread.php?22054-Stalkers-RPG-Main-Action-and-Team-Status-SEASON-4&p=303280&viewfull=1#post303280) <DracoBolt's Interview> (http://www.pokemoncrossroads.com/forum/showthread.php?22054-Stalkers-RPG-Main-Action-and-Team-Status-SEASON-4&p=303283&viewfull=1#post303283)
[Crypt Key] was given.
45. Irston the Dedenne ♂ [D] Diplomacy Perk <Arrow's Interview> (http://www.pokemoncrossroads.com/forum/showthread.php?22054-Stalkers-RPG-Main-Action-and-Team-Status-SEASON-4&p=299558&viewfull=1#post299558)
=Threatening Card= (https://i.imgur.com/gXNaENH.png) was given.
46. Yasha the Absol ♀ [D/N] **COMPLIANT** TEACHER: Clairvoyance <Daniel's Interview> (http://www.pokemoncrossroads.com/forum/showthread.php?22054-Stalkers-RPG-Main-Action-and-Team-Status-SEASON-4&p=299503&viewfull=1#post299503) <DracoBolt's Interview> (http://www.pokemoncrossroads.com/forum/showthread.php?22054-Stalkers-RPG-Main-Action-and-Team-Status-SEASON-4&p=302710&viewfull=1#post302710)
47. Rallodin the Quilava ♂ [D] <UNQUESTIONED>
48. Krenta the Haunter ♂ [D/N] KILLED BY THE STALKERS. (http://www.pokemoncrossroads.com/forum/showthread.php?22054-Stalkers-RPG-Main-Action-and-Team-Status-SEASON-4&p=303538&viewfull=1#post303538) <Madder's Interview> (http://www.pokemoncrossroads.com/forum/showthread.php?22054-Stalkers-RPG-Main-Action-and-Team-Status-SEASON-4&p=299660&viewfull=1#post299660)
49. Samba the Pom-pom Oricorio ♀ [D] <UNQUESTIONED>
50. Kannari the Rhydon ♀ [D/N] TEACHER: Forge <Lillian's Interview> (http://www.pokemoncrossroads.com/forum/showthread.php?22054-Stalkers-RPG-Main-Action-and-Team-Status-SEASON-4&p=299803&viewfull=1#post299803) <Neo's Lesson> (http://www.pokemoncrossroads.com/forum/showthread.php?22054-Stalkers-RPG-Main-Action-and-Team-Status-SEASON-4&p=300534&viewfull=1#post300534) <Nickelfool's Lesson> (http://www.pokemoncrossroads.com/forum/showthread.php?22054-Stalkers-RPG-Main-Action-and-Team-Status-SEASON-4&p=301602&viewfull=1#post301602) <Madder's Investigation> (http://www.pokemoncrossroads.com/forum/showthread.php?22054-Stalkers-RPG-Main-Action-and-Team-Status-SEASON-4&p=302192&viewfull=1#post302192) <Lita's Lesson> (http://www.pokemoncrossroads.com/forum/showthread.php?22054-Stalkers-RPG-Main-Action-and-Team-Status-SEASON-4&p=304208&viewfull=1#post304208)
[s]51. Vye the Bisharp ♂ [D/N] TEACHER: Clairvoyance **COMPLIANT** <Adrian's Interview> (http://www.pokemoncrossroads.com/forum/showthread.php?22054-Stalkers-RPG-Main-Action-and-Team-Status-SEASON-4&p=301357&viewfull=1#post301357) KILLED BY THE STALKERS. (http://www.pokemoncrossroads.com/forum/showthread.php?22054-Stalkers-RPG-Main-Action-and-Team-Status-SEASON-4&p=301850&viewfull=1#post301850)
52. Imeida the Kangaskhan ♀ [D] **COMPLIANT** <Lillian's Fight> (http://www.pokemoncrossroads.com/forum/showthread.php?22054-Stalkers-RPG-Main-Action-and-Team-Status-SEASON-4&p=300262&viewfull=1#post300262) <Lillian's Rematch> <Old Lace's Interview> (http://www.pokemoncrossroads.com/forum/showthread.php?22054-Stalkers-RPG-Main-Action-and-Team-Status-SEASON-4&p=300907&viewfull=1#post300907)
[%Medallion of the Baleful% 2P DMG], [Oran Berry] and were given.
53. Sebbit the Drilbur ♂ [D] TEACHER: Scavenging Security Perk <Truly's Interview> (http://www.pokemoncrossroads.com/forum/showthread.php?22054-Stalkers-RPG-Main-Action-and-Team-Status-SEASON-4&p=301553&viewfull=1#post301553)
54. Rachta the Tepig ♂ [D/N] **COMPLIANT** <Carly's Interview> (http://www.pokemoncrossroads.com/forum/showthread.php?22054-Stalkers-RPG-Main-Action-and-Team-Status-SEASON-4&p=301606&viewfull=1#post301606) <Lillian's Interview> (http://www.pokemoncrossroads.com/forum/showthread.php?22054-Stalkers-RPG-Main-Action-and-Team-Status-SEASON-4&p=301771&viewfull=1#post301771)
[Mauled Igglybuff Toy] was given.
55. Miyanta the Araquanid ♀ [D/N] <Arrow's Interview> (http://www.pokemoncrossroads.com/forum/showthread.php?22054-Stalkers-RPG-Main-Action-and-Team-Status-SEASON-4&p=300318&viewfull=1#post300318)
56. Harmony the Lapras ♀ [D] Diplomacy Perk <Truly's Interview> (http://www.pokemoncrossroads.com/forum/showthread.php?22054-Stalkers-RPG-Main-Action-and-Team-Status-SEASON-4&p=299954&viewfull=1#post299954)
57. Pakson the Crabominable ♂ [D/N] <Old Lace's Interview> (http://www.pokemoncrossroads.com/forum/showthread.php?22054-Stalkers-RPG-Main-Action-and-Team-Status-SEASON-4&p=301642&viewfull=1#post301642)
58. (!) Aluxi the Kommo-o ♀ [N] <UNQUESTIONED>
59. Fjord the Fraxure ♂ [D] <UNQUESTIONED>
60. Lillosh the Sandygast ♀ [N] <UNQUESTIONED>
61. Golly the Golurk ♂ [N] <Madder's Interview> (http://www.pokemoncrossroads.com/forum/showthread.php?22054-Stalkers-RPG-Main-Action-and-Team-Status-SEASON-4&p=300667&viewfull=1#post300667)
[Titanium Ore] and $183 SP$ were given.
62. Fliscinco the Mamoswine ♀ [D/N] <UNQUESTIONED>
63. Juparl the Passimian ♀ [D/N] <Lillian's Battle> (http://www.pokemoncrossroads.com/forum/showthread.php?22054-Stalkers-RPG-Main-Action-and-Team-Status-SEASON-4&p=300138&viewfull=1#post300138)
[Medallion of the Grotesque] and [Fine Key] were taken.
64. Xelphar the Turtonator ♂ [D] <UNQUESTIONED>
65. Weikutt the Krokorok ♀ [N] <UNQUESTIONED>
66. Desnim the Eelektrik ♂ [D/N] <Arrow's Interview> (http://www.pokemoncrossroads.com/forum/showthread.php?22054-Stalkers-RPG-Main-Action-and-Team-Status-SEASON-4&p=300005&viewfull=1#post300005)
[Yellow Gem] was given.
67. Bencho the Archeops ♂ [D] <UNQUESTIONED>
68. Yssillee the Mienshao ♀ [D] <Madder's Interview> (http://www.pokemoncrossroads.com/forum/showthread.php?22054-Stalkers-RPG-Main-Action-and-Team-Status-SEASON-4&p=300958&viewfull=1#post300958)
[s]69. Urvanine the Nidorino ♂ [D] <UNQUESTIONED> KILLED BY THE STALKERS. (http://www.pokemoncrossroads.com/forum/showthread.php?22054-Stalkers-RPG-Main-Action-and-Team-Status-SEASON-4&p=300206&viewfull=1#post300206)
70. Holly the (Dusk) Lycanroc ♀ [N] <Lillian's Friendly Battle> (http://www.pokemoncrossroads.com/forum/showthread.php?22054-Stalkers-RPG-Main-Action-and-Team-Status-SEASON-4&p=302527&viewfull=1#post302527)
71. Fikl the Snover ♂ [D/N] <Mistee's Interview> (http://www.pokemoncrossroads.com/forum/showthread.php?22054-Stalkers-RPG-Main-Action-and-Team-Status-SEASON-4&p=300357&viewfull=1#post300357)
[Adrenaline Orb] was given.
72. Mao the Shedinja ♀ [D/N] TEACHER: Clairvoyance <Carly's Interview> (http://www.pokemoncrossroads.com/forum/showthread.php?22054-Stalkers-RPG-Main-Action-and-Team-Status-SEASON-4&p=300957&viewfull=1#post300957)
[Adrenaline Orb] and $67 SP$ were given.
Side Quest Status
Ongoing:
35. (!) Care Packages - Kaskin the Croagunk ♂
Synopsis:
Kaskin is a little bogged down with work and he asks the Emissaries to deliver five medication/supply packages.
Objective: Deliver a package to: Delta the flareon, Urvanine the nidorino, Golly the golurk, Orolaph the magby Timpani the kirlia.
Return to Kaskin
=Care Package List= (https://i.imgur.com/weUBxFW.png)
10. (!) Spread the Word Dimfred the Slowbro ♂
Synopsis:
Dimfred and Samba are putting together a very special show with just the two of them. It's mostly comedy-focused, and they are excited about it. However, news of the Stalkers seems to be overshadowing everything else, and Dimfred personally asks an Emissary if they can help spread the word about the show to five civilians so that many might attend.
Attendees:
Pakki the Alolan Sandshrew
Papritz the Spoink
Timpani the Kirlia
Bixas the Pinsir
<Empty>
Reward: A Weapon, an Orb
Completed:
1. (!) Demolition Diplomacy - Shilamora the Goodra ♀
Synopsis:
The statue of Shilamora located at Salvage Keep has been destroyed. She has said that it happened because a diplomatic meeting with nearby valley leaders "didn't end how he would have liked" and on his way out, he tore down the statue. The guards, Silcress and Delta, managed to "escort" him away before he caused any more damage, but now the statue is ruined and needs replacing.
She has asked the Emissaries to fix it, or to find someone who can fix it for her as soon as possible. She suggests speaking with the resident blacksmith, Kannari the rhydon. She says she can reward you with something better than items.
26. (!) Consumed by Darkness (http://www.pokemoncrossroads.com/forum/showthread.php?22054-Stalkers-RPG-Main-Action-and-Team-Status-SEASON-4&p=300035&viewfull=1#post300035) - Balene the Cottnee ♀
Synopsis:
Kior the yungoose, a friend of Balene, went missing a few days ago, and she is worried sick about him. She wants the Emissaries to look for him.
Before anyone asked her about her mission, Kior was rescued by the Emissaries, so when she was asked about her mission, she was immediately told the good news. She rewarded the players generously with a 50% discount at her shop, and multiple berry rewards: x5 [Oran Berry], x3 , x5 [Starf Berry], x5 [Spelon Berry], x2 [Lum Berry], x1 [Enigma Berry]
Rewards: $??? SP$ and misc. items.
18. (!) A Contest of Strength - Bixas the Pinsir ♂
Synopsis:
Bixas has not been defeated in a long, long time. He trains daily in the training grounds, and prides himself on being innately strong. He has been waiting for a worthy challenger for a long time now, and challenges the Emissaries to find someone worthy enough to beat him. However, he will only agree to face them if they have defeated the other two challengers on his list. Emissaries can clearly see that he is powerful, and he warns them that super-effective attacks will have regular effect on him. If they are going to battle him, it won't be easy.
Objective: [s]Beat Zephie
Beat Meela-Tay in a friendly battle, then challenge Bixas and defeat him.
Rewards: $500 SP$ and [Rainbow Gem]
68. (!) Fee or Free - Yssillee the Mienshao ♀
Synopsis:
Yssillee's brother, a mienfoo named Jasper, is a travelling monk who has only come back to Salvage Keep a day ago. He was headed towards his sister to visit her when he was taken captive by Vye the bisharp back at the Bounty Hunters Guild. Turns out that Krenta put a capture bounty on Jasper after allegedly seeing a mienfoo sneaking around his library multiple times in the past week. Yssillee has tried talking with him, but Krenta is adamant that he has the right offender. Yssillee says he does not have proof.
She wants the Emissaries to free him of his captivity and get to the bottom of this issue by speaking with Vye, or starting a rescue mission to rescue Jasper.
Update:
There are three methods of exonerating Jasper: battle against Vye and win; pay Vye a fine of $900 SP$; start a Rescue Mission to rescue Jasper.
Update:
Following Vye's death at the hands of the Stalkers, the Emissaries will have to follow up with Holly the Lycanroc, a leader at the Bounty Hunters Guild.
Reward:
$Splinters$, a gemstone, and [Enigma Berry].
36. (!) Willow's Hunch - Willow the Miltank ♀
Synopsis:
Willow has been noticing pokémon moving around at night on the school campus. Oftentimes she will stay back late in her office grading school papers and preparing lessons. She tends to be forgetful, as well, and will occasionally return to the school at late hours to pick up things she left. She has a key, being a senior teacher at the school, so she is able to get in without the principal's supervision.
The past week, Willow has been heading home late or returning to the school more than usual. She has begun to notice strange movements and chatter. She at first thought it could be Stalkers, but culprits will flee or go silent if they notice her. She has tried to confront them a number of times, but to no avail. She is worried for the safety of the students and other teachers, and asks the Emissaries to investigate. She says that she doesn't have any rewards, but she hopes they will check it out anyway.
UPDATE: After Madder ambushed Sansheel and Desnim's Sway smuggling operation, Sansheel has given the Emissaries a choice:
Option 1: Take Sansheel's deal, in which you will be given $500SP$ and the [Angel's Dawn] at the beginning of Day 9: Day Cycle once the Sway operation has been fully completed.
Or
Option 2: Tell Willow about the Sway operation before the Day 9: Day Cycle, in which will result in the Sway smuggling operation being intercepted.
Not telling Willow before Day 9: Day Cycle results in Option 1's outcome.
Reward: [Purple Gem], [Angel's Dawn]
Active Reincarnation Missions:
Old Lace's Body: <Seinaru>
Truly's Body: <Seinaru>
Active Rescue Missions:
Completed Rescue Missions:
Emissaries:
The rescue of: Lillian the Lopunny (http://www.pokemoncrossroads.com/forum/showthread.php?22054-Stalkers-RPG-Main-Action-and-Team-Status-SEASON-4&p=300494&viewfull=1#post300494)
The rescue of Madder the Mimikyu (http://www.pokemoncrossroads.com/forum/showthread.php?22054-Stalkers-RPG-Main-Action-and-Team-Status-SEASON-4&p=304333&viewfull=1#post304333)
The rescue of Brass the Braxien (http://www.pokemoncrossroads.com/forum/showthread.php?22054-Stalkers-RPG-Main-Action-and-Team-Status-SEASON-4&p=304600&viewfull=1#post304600)
NPCs:
Suicune's Fire
08-04-2019, 09:20 AM
Murder Scene Investigation
Murder Scene #1: Valley Wellness Centre <RESULTS> (http://www.pokemoncrossroads.com/forum/showthread.php?22054-Stalkers-RPG-Main-Action-and-Team-Status-SEASON-4&p=299814&viewfull=1#post299814)
{Bizzie's Body: <Technical>} <RESULTS> (http://www.pokemoncrossroads.com/forum/showthread.php?22054-Stalkers-RPG-Main-Action-and-Team-Status-SEASON-4&p=299826&viewfull=1#post299826)
Clues found:
Search:
=Torment Scrawling= (https://i.imgur.com/RFzSD2r.png)
Technical:
[Large Tooth]
Murder Scene #2: Scholars Guild <RESULTS> (http://www.pokemoncrossroads.com/forum/showthread.php?22054-Stalkers-RPG-Main-Action-and-Team-Status-SEASON-4&p=300317&viewfull=1#post300317)
{Urvanine's Body: <Technical>} <RESULTS> (http://www.pokemoncrossroads.com/forum/showthread.php?22054-Stalkers-RPG-Main-Action-and-Team-Status-SEASON-4&p=300356&viewfull=1#post300356)
Clues found:
Search:
=Bloody Wall Declaration= (https://i.imgur.com/ggFMdEO.png)
Murder Scene #3: Salvage Keep Gate <SEARCHED> (http://www.pokemoncrossroads.com/forum/showthread.php?22054-Stalkers-RPG-Main-Action-and-Team-Status-SEASON-4&p=300835&viewfull=1#post300835)
{Silcress' Remains: <Technical>} <RESULTS> (http://www.pokemoncrossroads.com/forum/showthread.php?22054-Stalkers-RPG-Main-Action-and-Team-Status-SEASON-4&p=300822&viewfull=1#post300822)
Clues found:
Search:
- Black powder scattered
- No traces of blood
- Message carved into the ground reading "I BURIED MY SOUL IN THE BASIN."
Murder Scene #4: Yellowback Lake <SEARCHED> (http://www.pokemoncrossroads.com/forum/showthread.php?22054-Stalkers-RPG-Main-Action-and-Team-Status-SEASON-4&p=301477&viewfull=1#post301477)
{Meela-Tey's Remains: <Technical>} <RESULTS> (http://www.pokemoncrossroads.com/forum/showthread.php?22054-Stalkers-RPG-Main-Action-and-Team-Status-SEASON-4&p=301553&viewfull=1#post301553)
Clues found:
Search:
=Soul Food Recipe Card= (https://i.imgur.com/F0qsQAE.png)
- Food remnants
Murder Scene #5: Swollen Blister Tavern <SEARCHED> (http://www.pokemoncrossroads.com/forum/showthread.php?22054-Stalkers-RPG-Main-Action-and-Team-Status-SEASON-4&p=302018&viewfull=1#post302018)
[Vye's Remains]
Murder Scene #6: Valley Wellness Centre <SEARCHED> (http://www.pokemoncrossroads.com/forum/showthread.php?22054-Stalkers-RPG-Main-Action-and-Team-Status-SEASON-4&p=302689&viewfull=1#post302689)
{Shrulop's Body: <Technical>}
Murder Scene #7: Slippery Park <SEARCHED> (http://www.pokemoncrossroads.com/forum/showthread.php?22054-Stalkers-RPG-Main-Action-and-Team-Status-SEASON-4&p=303975&viewfull=1#post303975)
{Krenta's Body: <Technical>} <SEARCHED> (http://www.pokemoncrossroads.com/forum/showthread.php?22054-Stalkers-RPG-Main-Action-and-Team-Status-SEASON-4&p=304570&viewfull=1#post304570)
Murder Scene #8: Kaskin's House <UNSEARCHED>
[Orolaph's Body]
Useful Links
>> Sign-Up Thread (http://www.pokemoncrossroads.com/forum/showthread.php?21998-SIGN-UP-Stalkers-RPG-Season-4-WARNING-HORROR-THEMES!)
>> Season 4 Rules and Gameplay (http://www.pokemoncrossroads.com/forum/showthread.php?21999-Stalkers-RPG-Season-4-Rules-and-Gameplay-WARNING-HORROR-THEMES)
>> Main Action and Team Status Thread (this thread)
>> Emissary Clubhouse (http://www.pokemoncrossroads.com/forum/showthread.php?22000-Stalkers-RPG-General-Chat-Thread-(Emissary-Clubhouse))
>> Questions & Answers Thread (http://www.pokemoncrossroads.com/forum/showthread.php?22001-Season-4-Questions-amp-Answers&p=299149)
>> Item Directory (http://www.pokemoncrossroads.com/forum/showthread.php?22140-Stalkers-RPG-Item-Directory)
Suicune's Fire
08-04-2019, 09:20 AM
It is a new day in Salvage Keep
Submit your Day 1: Day Cycle Actions now! Remember, you have 2.
https://i.imgur.com/LyMf0q9.gif
Time Remaining:
CLICK HERE (https://www.tickcounter.com/countdown/1357099/day-1-cycle-1)
(6th August, 7PM AEST)
Sorry, trying to figure out a new timer because the old site is no longer there!
Best of luck, Emissaries.
Bulbasaur Noblejanobii Chakramaster EmeraldSky Neo Emolga Scytherwolf Morzone HorusMyDude Arrow-Jolteon Lychee sammy0295 Truly ARandomTool LKWayvern
Neo Emolga
08-04-2019, 10:30 AM
https://i.postimg.cc/MGmFRCpB/Emolga-Tough.png
It's showtime!
So who feels like getting out there and nailing some Stalkers? >:3
-------------
First Action: I think I'll Search and check out #41 Manufacturing Plot (Abandoned) to see if there's anything nifty that I can fix up into something cool.
Second Action: And then I think I'll spend the afternoon talking to #24 Marisha the Flaffy and see if she's seen anything weird or freaky lately.
Scytherwolf
08-04-2019, 11:26 AM
https://i.imgur.com/CxBucuz.png
Okay! I'll search #(34) Bizzie's Fruit Farm first. Partly because I love berries. xD
After that I'll talk to Orin the Vivillon, a fellow bug type, about anything suspicious happening lately.
LKWayvern
08-04-2019, 12:31 PM
For my two actions, I'd like to interview Yasha the Absol and Eclipse the Houndour!
Lychee
08-04-2019, 12:55 PM
Lillian the Lopunny is a chatty gal, so she is also going to have a talk to a few townsfolk.
If her diplomacy can be used once per round, it would be lovely to use it on Frinottie the Girafarig~
If its only once per game, then she wont use it yet.
Also, she will have a nice chat with Cliff the furfrou about what's been going on in town lately. Gossip is good! It's a lil gossip group about anything social or spooky happening. Ooo!
Chakramaster
08-04-2019, 01:01 PM
First Action: Search (6) Starplace Gems
Second Action Search (50) Jeek and Zundy Leisure Centre
Noblejanobii
08-04-2019, 01:24 PM
http://i.imgur.com/T8IHL6V.png Alright it's time for our first action. Jan, where do you want to go?
https://serebii.net/supermysterydungeon/pokemon/492.png A museum sounds cool! Maybe we can learn some of the history of the area there.
http://i.imgur.com/hgJ7ivA.png I wonder if any serial killers lived here.
http://orig07.deviantart.net/fdf4/f/2017/053/2/d/urkshaymin_by_writerraven-db01m0o.png Oh boy...
~~~~~
First Action: Search (47) Fragments from the Past to see if there's anything or anyone of interest there.
Second Action: Speak with the curator, Anguleri the Dhelmise.
EmeraldSky
08-04-2019, 02:17 PM
Lita first decides to check the perimeter and the basement of the Keep to get a feel for this new place.
ARandomTool
08-04-2019, 03:18 PM
"Well, I should probably start by... OOH, SHOPS! I wonder how their security is...?"
Search (3) Disaster Defense and (11) The Invincible Drifter for poorly-guarded wares free samples.
Arrow-Jolteon
08-04-2019, 04:17 PM
I've already requested talking with Yasha, and as a fellow Dark type may have better results. Perhaps you could try talking to or searching elsewhere?
https://i.imgur.com/eFTcOLf.pngOh, my mistake. In that case...
First action: Go to (38) Black Dart Apothecary
Second action: Speak with Irston the Dedenne
Morzone
08-04-2019, 05:06 PM
https://i.imgur.com/4HBtcHS.pngHere we go. let us vanquish the evil plaguing this city!
https://i.imgur.com/g7M8fn0.pngLet's start out by checking in with and talking to Shilamora the Goodra. If necessary my diplomacy skill can be used. After that I think I think I'll take a look around the (28) Training Grounds.
Truly
08-04-2019, 05:32 PM
Without any clues to go on, I'd like to search (31) Harmony’s Hideaway
(since I think I'm the only one to be able to search it, currently)
Action 1: Search (31a) Apartments 1-10 <UNSEARCHED>
Action 2: Search (31b) Apartments 11-20 <UNSEARCHED>
((Do we also need to search the main section? Or just the sub-sections?))
Hey guys! Keep yer claws off the Slowbro for now - I've got my eye on that fella.
Bulbasaur
08-04-2019, 09:35 PM
https://i.imgur.com/dg2ZgG5.png Alright! Let's start off by interviewing someone who I won't intimidate, and search a location.
Interview 39. Effentine the Grookey
Search (19) Tunnel Ruins
HorusMyDude
08-05-2019, 04:20 PM
1841Best to learn about this new world. See what the willows say to the rocks.
Action One: Search Salvage Keep Library (45)
1841Hopefully ah can find something interestin' here...
Action Two: Search Salvage Keep Library Upper Levels (45a)
Dragon Master Mike
08-06-2019, 12:29 AM
Let's do this!
First action: Interview 20. Pinlock the Ferrothorn using my diplomacy perk
Second Action: Search (27) Misc. Guilds
sammy0295
08-06-2019, 07:13 AM
Search (42) Valley Wellness Centre then interview 41. Finichi the Garbodor. Try to find out why she’s returned, but without revealing our presence if she seems suspicious.
Suicune's Fire
08-06-2019, 10:01 AM
Aaaand the submission period comes to a close!
Hopefully within the next day or so, the responses should all be up. :]
Suicune's Fire
08-06-2019, 02:52 PM
https://i.postimg.cc/MGmFRCpB/Emolga-Tough.png
It's showtime!
So who feels like getting out there and nailing some Stalkers? >:3
-------------
First Action: I think I'll Search and check out #41 Manufacturing Plot (Abandoned) to see if there's anything nifty that I can fix up into something cool.
Second Action: And then I think I'll spend the afternoon talking to #24 Marisha the Flaffy and see if she's seen anything weird or freaky lately.
FIRST ACTION:
Skills at the ready, you venture from your safe, cosy quarters in the Emissary Clubhouse and into the town of Salvage Keep. As you wander around, you take in the wide, open, dusty valley's end. Most buildings are fairly casually upkept, and the area itself is clearly not populated with wealthy citizens. Nevertheless, most pokémon you come across are happy to go about their daily business, despite the presence of the Stalkers.
As you get closer to the abandoned manufacturing plot toward the western end of the town, you see the climbing mountainside behind it. You also begin to feel progressively sick in your stomach. When you're close enough, there's a creeping sensation that crawls across your skin. You frown, unsure where this is coming from, until you get to the outskirts of the once-functional plot of land. The cracked, filthy concrete stretches out before you, and despite the fact that it's clearly daytime, you realise that you can't see any further into the property from your vantage point. It's simply too dark.
You slip between two massive pieces of equipment and head in closer, but the d̸̢̾́̍͊̈́̔̀̄̇͐͛ͅį̷̡̖͕͍̝̭̜͔̳͒͠͠s̴t̷u̸rbin̸g̵̅͋̓̔̒̈́̃ ̘̩̣̝̖͚͙̼̦̺̺̻̦͛͗͆͝ feeling only increases. The short fur across your body begins to stand on end and the tips of your ears, fingers, and tail grow colder. As you walk closer, it suddenly occurs to you that it might be a good idea to get a better vantage point. You spread your arms and glide up on top of a manufacturing equipment, only to behold something very strange.
Most of the property is caked in a layer of twisted darkness. Veins of pulsing, twisting and slithering red and blue energy course through it, darting between objects, ruined buildings, and machinery. Even though the sight is haunting to look upon, you feel yourself being...d̶̘̦̿̈́̍rą̵̢͈̐͆̎͘w̸̺̋͋̌̒̐̑̑́̈͂̚n̸͑́̅͗̽̈́̏̆͠ ͓̭̑ ̵̺͈̜̱͕̏͗̎̅tó̶̬̾̏͋̇͠͝ ̴̮̗͙̂̋̇́̒͐̈́͠į̶̛̱̜̯̥̹̜̹̍̊̿̈́͗t̶̤̤͒̃̀̾̂̀̑̆̈́̇͝. It calls you.
Neo the Emolga sustains 1 point of Purity damage.
Suddenly something invisible but viciously powerful slams into you from behind, casting you down into the crawling, creeping darkness below. You manage to catch yourself before sustaining any damage, but as soon as you make contact with the ground, your breath escapes you. You try to breathe in, but the air around you seems to flee, leaving you in a bizarre vacuum. You begin to panic as you fail to inhale oxygen, and your legs carry you further in, whispers infiltrating your head and hisses piercing your mind.
I̵͉ ̧̦̥c̦̙̬̭̪̮͍a͚̞̟̣̩ͅn̷ ̵̘̤͚̣͇s҉̙͔̼̳e̱ṋ̳̱̫͖̜s̬̥e̞̳̻̠͚͇͞ ̡̥̗̣̣̹̣y̢͚o̤͈͚̝͘u͕̼̤͈͢,̡͎̪ ͙̜̯̬͖͇͘E̞̲̯͉͚̟ͅmi͉͍̦͓̼̳͟ͅs̳̹̭̮̀s͞a̱͈̥r҉y҉͓̩...
The voice grates on you, tugging at your will and your spirit as if it's trying to unravel you one thread at a time.
Neo the Emolga sustains 2 points of Purity damage.
You shake your head, grasping it with your paws, and try to shake the feeling. You scream, but nothing escapes your throat. Everywhere you look, the face of death stares back. Your feet are burning with cold fire with every step you take, and when you try to fly away, a grasping hand reaches up and encases you effortlessly. The touch sears your skin, and another hand springs up before you, swirling with black, blue and purple. It rushes at you, its fingers entering your large, round ears and wiggling into your head. The pain shakes your spirit as you once again try to s̢̳̟̯c̷̤̞̻̭̯̮r̀e̛͖͚̩͇ͅa̞̬͖̬ͅm̰͇̮, but fail to make a sound.
Neo the Emolga sustains 3 points of Purity damage.
The nearby screech of an unfamiliar voice shakes you from your daze. It was a distinct screech--from someone real. You blink a number of times and start moving, desperate to get away from the evils around you...but there are no hands. There are no faces. There is only swirling darkness. The dark voice that spoke to you previously fades in and out of your mind, but your will to find the source of that screech is enough to force the evil whispers away. You claw your way through the dark energy, blood red sparks crackling around you and grazing your skin as you wince, but force your way through.
"Please...help," a voice rasps, and to your shock, you realise you're right beside the one you had been looking for. Your eyes fall upon a crumpled pidgeotto whose form you, at first, cannot confirm is real. However, the flying-type sees you too. "E-emolga, please... Help me. I'm trapped here and...I don't know how much longer I have."
You reach out to touch the pidgeotto, and for the first time since you have been here, you know what you are seeing is real. This pokémon looks badly injured, and his wing is bent and probably broken. Spots of blood cover his feathers, and a small pool is gathering beside him. You desperately try to think of anything that would help, but it seems to be out of your realm of knowledge.
{Injured Pidgeotto: <Medicine>} has been added to the Team Records.
You stay with the pidgeotto for as long as you can before the darkness again attempts to pierce your mind. You explain to the pidgeotto that you will come back for him, and with help. He appears grateful, and while he seems to be suffering from his injuries and the shadowy energy around him, it does not seem as if it takes a toll on him nearly as quickly as it does you.
Ensuring you remember to relay this information back to your team members at the end of the day, you bid the pidgeotto farewell and manage to slip away from the property without sustaining any further effects of the dark influence.
http://www.serebii.net/pokedex-sm/icon/587.png Neo the Emolga (S: Electric/Flying)
Health: 8/8 | Sanity: 8/8 | Purity: 6/12
Battle Stance: Fight
Perk: Repair
SECOND ACTION:
Interview Rapport: POSITIVE
+1 Shared type
After that horrific experience, you figure that it would be a good time to interview one of the locals. After settling on Marisha the flaaffy, you eventually find her working busily away at the abandoned vehicle yard. After a quick glide through, you note that there isn't too much around here aside from the stacks of destroyed, rusted, and collapsing vehicles at a first glance, but you also know not to always take everything at face value. The plot is quite large, but after the ordeal at the manufacturing plot, you figure that searching this place is best left for another time. At least there are no evil shadows to be seen.
You stop gliding once you're at a suitable distance, and land softly on the dusty ground. Marisha is at a workbench wielding a tool of some kind, equipped with a dirty pair of goggles. Her wool is matted and her skin is smeared with grease and grime, and you estimate that she has not washed in at least a number of days. She is too distracted to notice you as she tinkers with what could be a pocket watch, so you have to clear your throat to get her attention. She jumps, dropping her tools and backing up against a sheet of corrugated iron.
"Woah!" she shouts, breathing frantically as she takes a paw to her goggles and slides them further up her head. "Y-ya scared me there, little one." She breathes out slowly, then picks up her tool and places it back on her workbench. She takes a few steps forward. "I-I'm Marisha." She gestures to what you can now see is almost a suitable work space. "This is my, uh...sanctuary, where I fix stuff up for the folks around here. I-I know it ain't much, but...my work is better than my workspace, I promise! I'm what you'd call a repairmon. Say, uh...what're you doin' here? Need my assistance?"
It's then that you introduce yourself and share your knack for repairing things, and Marisha's eyes brighten. The two of you begin a hearty conversation, and you notice the blue orb on the end of her tail beginning to glow. However, you know that you can't spend the rest of the day engaging in idle chatter, so you enquire about anything "weird" or "freaky" that she might have seen lately. As this leg of the conversation begins, you can see the orb progressively losing its light.
"Ah...right. Yeah, um..." She pauses and pulls back from you a little, moving a matted wad of wool out of her eyes. You can immediately see that this is not a conversation that she finds comfortable. "Weird and freaky... Well, that seems to be the norm these days." She pauses again, hesitant to continue. In a lowered voice, she asks, "Have you heard about the Stalkers? Well...they've moved into town lately. Since they've been here, folks'a been turnin' up...murdered. There's been some gruesome stuff. Folks turnin' up in boxes as...mush, folks bein' melted down into goo, stabbed to death with anything and everything pointy...hell, there's even been cases o' pokémon bein' stuffed full o' food till they explode! Some'a been skinned alive and left to rot, then there's the other one...mummified or some'm. Ya know, it's all just so horrifyin'."
She winces as she continues. "Ain't nobody in town to investigate, either. Say, is that what you're doin'? Workin' for some external police force or some'm? If so...please, be careful. These Stalkers catch wind o' what you been doin', they might just come right after ya."
"But you ever find yourself in need of a repairmon, I'm ya gal!"
#24. Marisha the Flaaffy has been identified as possessing the <Repair> Perk.
"Look, I'm sorry if I wasn't much help. Maybe the mayor might know more, or even Orin? Oh, the mayor is Shilamora, although, it's...kind of a stand-in job. Salvage Keep ain't all that organised, you know. Anyhow... I, uh, better get back to work. But you ever want to hang out, you let me know, Neo." She gives you a warm smile and slips her goggles back on, then gets back to work.
http://www.serebii.net/pokedex-sm/icon/587.png Neo the Emolga (S: Electric/Flying)
Health: 8/8 | Sanity: 8/8 | Purity: 6/12
Battle Stance: Fight
Perk: Repair
Suicune's Fire
08-06-2019, 03:02 PM
https://i.imgur.com/CxBucuz.png
Okay! I'll search #(34) Bizzie's Fruit Farm first. Partly because I love berries. xD
After that I'll talk to Orin the Vivillon, a fellow bug type, about anything suspicious happening lately.
FIRST ACTION:
While Neo takes off toward the west, you decide to investigate the northeastern reaches of the town. Specifically, a lovely little farm that you have been told is owned by Bizzie, the local cutiefly. You briefly wonder how such a tiny creature can maintain a whole farm, but he must be capable if the farm is still running well.
As you flit towards the property, a seed of dread begins to swell in your stomach. The discomfort is present but weak, so you keep heading toward it, curiosity at the forefront of your mind. The closer you get, however, the darker the world seems to get. You know it's daytime, yet the growing murkiness around you might suggest otherwise. This seems peculiar, but perhaps it's one side-effect caused by the presence of the Stalkers.
You reach the outskirts of the farm and come face-to-face with rows and rows of tall, dense fruit crops. All appear to have been planted consciously in straight lines, but there are stray plants here and there which must have sprouted up as a result of seedlings spreading naturally. The crops tower above you, so you ascend to get a better view. Once you clear the tops, you realise that you can barely see ten metres in front of you. This strikes you as odd, as if an opaque fog cloud moved in all at once. You turn around to look out towards the distant buildings, but to your concern, everything seems to be covered in inky blackness.
Your heart begins to race somewhat faster as you hear a high-pitched screech. The screeching continues in intervals until it sounds like something sinister and foreboding is swooping you, screeching all the while. You duck and weave in an attempt to avoid whatever seems to be suddenly after you, and you panic as you make contact with something that brushes you. You pivot in midair with your powerful wings, only to see that you hit one of the berry plants. You almost feel settled until you watch it rot before you, a blood-curdling s͇̙̰c̳̺͞r̵̻͚̮̹̬̱̤e͏̰̼̼̹͍͔̫a̷͚m̭̼̲̜ͅ accompanying it as a face seems to appear while it melts.
Carly the Yanmega sustains 1 point of Purity damage.
You barely have time to react as something yanks your forked tail and your wings suddenly seize. Without the assistance of flight, you slam against the ground as you are continually pulled through the crops, black ene̪̩r̖͠ͅg҉̱̫͖y̛̗̺̥̯͖ swirling around you and red sparks flying off the parts of you that touch the cold, painful ground. You attempt to struggle free, but n͂̓͑͠o̎tȟ̿̀̾̒̇̚͏į̊ͤ̀̄̌nͤ͌͊̍̀ͫgͥͥ̏̒͐̍͂͜ ͯ͂͜s̸͒̇͒ͦͬ̒eë̓̾ͣ͟m͗ͨͦs͜ ͪ͗̒t̀̃ͨ̏͂oͬ͑͜ wͧ̈́ͩ̚o̽rķͯͧ̈́ͭ͊ͤ. A malevolent incorporeal hand of swirling purple and black bursts from the crops and glides towards you, fingers open in a menacing taunt. A crooked mouth appears in the palm, and from it sharp whispers curl and penetrate your mind. The pain shakes your core, but you can only panic as the hand begins to g̅͒ͥͯ͏̰͇̝̩͚͉̩ä̛̠͚̥̫̲̑̋̅͠i̇̓ͪ͏̻͔͚̻n̍ͣ̓̑́̿͏̯̩̫̰ ̏̂̅̍͒҉̸̥̹̗͉̣͜ on you.
All at once, the thing dragging you releases its hold, and you can only attempt to scream as the hand's chase comes to an end and engulfs you, flooding your body with bu̝͈ͭ͒ͬ̊̓̽̚ŗ̠̦̼ͨ͞͝ņ̣̩̌ͪ̆̈́ͫ̃̈́͟i̴͇̜̟̩̩͇̗̓ͣ̀ng, sḩ̸̺̀̑̿̆ͯ̋ͅa̮͋̐͐ͣͭ̇͑d̗̙͓̑̾owy c̡̧͈̞͙̖̩̙̟͕̘̯̻̤̜̹̗̟͕͚̽͗̈͞o̡͍̥̪̙͇͖͍̒͊́̑̌̆ͤ̆̔̈́̓̌̔͊ͨ͜ ̝͉̱̞̘͕͕̳̫̲r̭̪̞̩͛ͫͬͯͮ͛ͩ͑̄̍͂̽͆̇͘͝r͙͕̝̠̰̈́̅ͨ͆̐ͨ̂̊̒͘͘͢͜ ̥̦̻̞͕̟̖͔͖ú̴ͧ̽ͥͩ̐̈́̐̑̿ͫ̀҉̸̛͚͚̤̲̗͔ͅp̴ͧͬ̆̉̊̓̌̌̆̕҉̮͍̠͘ ̥̰͉͇̝͎t̨̬̖̳͓͇̱̼͚̖͈ͦ̓͋ͫͫi̡ͨͭ͒ͭ̐͛ͥͬͬ͂̌̿̐̏͠͏͎̠̫̝o̒̓̎ͥ ̸̦̖͚͚̹̺̦̟̱͎̖̬͓̮̘̜̰̝̬ͭ́̕͘͢n̏ͩ̏͊ͫ͆ͯ̽͂̽̚͏̦̭̗̦̟͟͞͠ ̣̜̱. You writhe in its hold, trying to bite, or stab with your tail, but the hold is paralysing and ago̡͍̥̪̙͇͖͍̝͉̱̞̘͕͕̳̫̲̒͊́̑̌̆ͤ̆̔̈́̓̌̔͊ͨ͜n̏ͩ̏͊ͫ͆ͯ̽͂̽̚͏ ̦̭̗̦̟̣̜̱͟͞͠ising.
Carly the Yanmega sustains 2 point of Purity damage.
The hand curls on you you further, and although the thick, shadowy fingers simply pass through you, you can feel your body being progressively twisted and crushed. Whispers louder than jets rake through your mind, attempting to reach your spirit. You try your hardest to resist, making every movement you can think of, trying to conjure an attack, or just trying to get your wings working again. The panic is cultivated and nurtured as the surrounding crops close in on you, slicing at you with leaves like knives, and shedding blue poison over your skin. Your eyes are tugged on, your belly is sliced at, and your mind is being ripped to shreds bit by bit.
Īͭ͐̋ͪ͒̌̽͑͊̒ͣ̒͐̋̒́҉̶̨̛̘̙̘̜̤͖̤̳͙̺̲̻̹̗̥̫̼̻̣͢ ̸̴ͯ̽ͨ̀͋̾̍̊ͮ̃̂͌͐͊ͨ̔͂ͪ̚͏̴̛̬̬͍̖̘̯̮̜̤̩̣͕̺̲̙̼̙can̅ͣ̈́̄͂ͯ ̴̪̝̫̺̳̘̯̦̯͉͍̓̓̓͋ͬ̂ͥ́͢͝ ̸̜̣̥͚̺͔̱͉̗̖̱͉̗͓͇̭̃ͦͬ̂ͯ̊̾͊ͩ͊̓̊͌̀ͫ͛͞͠͝ fe͛̾̐ͨ̾ͧ͐҉̷̵̧̣̫̦̰͉͚̗̹͇̳͈͚̭̹̪̘͚͠ē̟̪̫̯̘̦͙̻̱̩͆ͥ̆̀̕͢͠ ̘̰̙l y͍̖͉͉o̻u̦̘,̬ͫ͑͐ͪ ̬̩̼̤ͫ͌̌E͙͒͑ṃ̼̝̆̏̌͑ͮ̒̐i͉̖̝̔́̔͒s͇̭̭̰̓ͨ̆̃ͦ̋͛s͍̙̞a̝͕ͅ ͔͍r̖y̻̟̰̭͇.͔̘
Carly the Yanmega sustains 3 point of Purity damage.
The voice is chilli͉̖̝̔́̔͒ng, but the mention of your role as Emissary seems to take a hold on you somewhere in your resolve. You remember Mew, your fellow Emissaries, and the mission to defeat the Enthrallers. This, what you're suffering inside of now, must be some kind of technique created by the agents of Abyss, and now that you recognise that, you feel a renewed strength.
You snap your wings back out and take off at once, barrelling through the crops as hisses and whispers try to grasp at you. But you remain strong, and continue through. You came here to help dissolve the Stalkers, and that's what you're going to do.
"H...help," you hear suddenly, and you find yourself surprised.
You grind to a halt and eventually follow the voice until you find the small form of a yungoose lying between a few berry stalks. Upon seeing you, the normal-type grows hopeful.
"C...can you help me, please? I was just going to see Balene...and I got stuck...here," he explains, spluttering.
You rack your brain for anything that you think could help, but your specialties lie elsewhere. However, you are aware that some of your fellow Emissaries might be able to help, so you explain to the yungoose that he must wait for a little longer until someone is able to come to him with help.
{Wounded Yungoose: <Medicine>} has been added to the Team Records.
The yungoose seems grateful but sad, and although you hate to leave him, he seems like he should be okay for now. Given how long he has been here, you figure that he is not as susceptible to the evil shadows as you seem to be.
Steeling yourself, you power out of the property and find somewhere to recover for a bit before you head out again.
http://www.serebii.net/pokedex-sm/icon/469.png Carly the Yanmega (L: Bug/Flying)
Health: 12/12 | Sanity: 8/8 | Purity: 2/8
Battle Stance: Flee
Perk: Technical
SECOND ACTION:
Interview Rapport: VERY POSITIVE
+1 Shared type
+1 Shared evolution stage
+Intimidation Flying > Bug
+Modesty Bug < Flying
Your first instinct is to try to find another Emissary who might be able to help the yungoose you found, but upon reflection, you realise that you have no idea where your fellow Emissaries chose to go or what they decided to do. Not the ones with medicinal knowledge, anyway. Besides, you had a mission to complete, and the yungoose could surely hold on for a few more hours.
Through asking around a little, you find Orin at the fortress from which the town got its name: Salvage Keep. You come to the Keep's entrance, where a male zweilous with a down-turned gaze stands guard. As you flit past him, you notice him muttering strange things under his breath, and it's as if he doesn't notice your presence at all. Noting it as strange but not important enough to switch your trajectory, you head inside, coming to a courtyard. You stare up at the large stone building before you and fly upwards toward the top, where you find a window big enough for your form to fit through.
You pop out into a hallway with a stone floor and multiple doorways coming off it. There's also a staircase, which you elect to fly up. At the top of the stairs, you nearly run into Orin as he seems to be making his way down.
"Ahh!" he screams, taken aback by your presence.
His eyes seem to flare momentarily as he readies himself for battle, but you calmly explain that you're a curious investigator who was hoping to find some answers by coming to him. The vivillon waits for a moment, looking you over with his large, black eyes with white patches, and purses his lips. Half of one of his antennae is missing, which you find yourself distracted by for a moment. He remains silent, contemplating something - whether it's you, your words, or your intentions - for almost a minute.
Finally, a smile licks the edges of his mouth. "You're lookin' for information on the Stalkers, aren't you?" When you confirm his statement and bring up suspicious things he might have seen, the bug-type merely snorts, maintaining his smile. "Very well." He turns around, making his way toward what you can now see is the only door on this floor. When he reaches it, he turns around to you. "Well, come on."
You follow Orin inside the circular entrance, only to realise he has led you into his quarters. It is a fairly large set of rooms, and its own apartment by all rights. Many natural plants are placed around the room, and the floor is not stone, but dirt. Flowers sprout up in a few places, and the ceiling is almost entirely one big window looking out into the sky. All-in-all it seems like the perfect habitat for a bug-type pokémon. You find a nice rock to land on, which is thankfully big enough for you.
"Looks like they got you already," he chuckles, settling on a branch growing from a small tree in the room. "You run into 'em or something? Or you just...ran into those shadowy places. Heh, yeah, they've been cropping up here and there. Some folks have died from overexposure to the soul-crushing intensity of the evil in those parts...or so I've heard." He clears his throat. "So, what exactly do you want to hear about them? Let me guess--you went to Shila first, but she was too busy for you?" He pauses to wait for an answer, and when he gathers he's wrong, you notice a look of smugness creep onto his face. "My, my, you're actually smart. She claims to be all 'for the people,' but that lardy grime-ball revels in the attention she gets for--" He stops himself there, watching your reaction carefully. Then his tone seems to shift.
"Right, so you gotta know one thing about Salvage Keep--the town, not the Keep. Gods, Shila and her brilliant ideas. 'Let's call the town the same name as the Keep!' ...Ah, whatever, anyway--we ain't got no police force or anything like that. No, apparently it's not important enough to worry about. So who's left to do the cleanup? Mercenary Guild, Bounty Hunter Guild, or anyone who damn-well pleases. Post-cataclysm times aren't too easy to navigate, so we do what we can, right? I like to think of myself as capable, though the fact that I'm hardly included in any important decisions around here anymore doesn't help my pursuits. Carly, I can't tell you how relieved I am to see that some pokémon are actually reasonable, decent folks who want justice. Well, the Stalkers don't understand what's just and what's not, so you got your work cut out for you.
"They say there are...six Stalkers," he begins, averting his eyes as he thinks. "First, there's Indulge. It stuffs its victims to the brim with food until they're so full that their sides split. Doesn't sound so threatening, but once the food bursts the stomach and spreads into your other organs, you'll think it is then. Apparently it keeps forcing food down the victim's throat until their body is incapable of containing it any longer, and their flesh starts to split. Or exoskeleton, or whatever.
"Repose, the fluid parasite. Yeah, gross, I know. Sucks the life out of its victims, or more specifically, the moisture. Captures them, probably...ties them down or something, then drains all moisture until they're dry, cracked husks of their former selves. Mummified afterwards just to top it all off. Bodies are just left in random locations.
"There's Payload, the Stalker obsessed with demolitions. Evidence of black powder and bomb shells have been found linked to Payload, whose victims are exploded into bits and pieces, then scooped up and places into little boxes, like sick gifts. They, uh...get delivered to their loved ones. Sick bastard, that one.
"You got Abatis, who seeks out sharp, pointy things and sticks them in its victims. I don't know how they get lured into places where a stabbing with a javelin is possible, but it's happened. First victim was found jammed onto, funny, the Keep's abatis. Goes right the way 'round. Abatis ain't one to show mercy, either--pidove a few days back was littered with needles. Death by a thousand cuts, or, uh, stabby things.
"Gravemeld. Ain't that a creepy name? This one...skins its victims while they still live. Keeps them until they're breathing their last breath, then releases them onto the streets. Can't help but die of pain, shock or infection. Mm, this is why you don't buy real fur.
"Last, Netherfall. I dunno, seems a little try-hard to me. But you won't catch me saying that around a Stalker. This one, well...kind of hard to tell. Victims been turning up with no brains. Surgically removed. I don't know if that's the extent of its efforts, but...seems pretty lackluster if you ask me. I wouldn't be surprised if this thing was testing something on its subjects. Maybe you'll be able to find out more if...more people get murdered. I know that's messed the hell up, but I don't know what else to tell ya.
"Carly," Orin begins, sailing down from his position and landing in front of you. His yellow wings trimmed with orange and tipped with black move slowly as he breathes. "You came to the right 'mon. Shila thinks she knows it all, but when you're cast aside and ain't busy with diplomacy and meetings, you see things others don't. You find anything related to the Stalkers, you make sure you tell me, alright?"
He gives you a slap on your back, about where he thinks your shoulder would be, and opens the round door for you.
http://www.serebii.net/pokedex-sm/icon/469.png Carly the Yanmega (L: Bug/Flying)
Health: 12/12 | Sanity: 8/8 | Purity: 2/8
Battle Stance: Flee
Perk: Technical
Suicune's Fire
08-06-2019, 03:28 PM
For my two actions, I'd like to interview Yasha the Absol and Eclipse the Houndour!
Interview Rapport: VERY POSITIVE
+1 Shared type
+1 Shared evolution stage
Yasha the absol, you learn, is Salvage Keep's priestess. You find her at the sacred temple, a partly ruined old building in the very southwestern corner of town. You constantly keep a look out for anything peculiar on your way there, but seem to come across nothing in particular that stands out.
She sees you enter the temple, but appears to be in the middle of her duties. You wait around for a minute or so before approaching her, and she finishes up what she was doing and closes a book with the jewelery-adorned curved horn protruding from her head. A chunk from it is missing, but it looks to be a very old wound. Her red eyes fall to you as she keeps her head angled low, so you cannot see her mouth. She is dressed in simple white cloths that do not fall too far off her back, and one side bears an embroidered insignia. You don't stare at it too long, but you gather that it appears to be ocean waves.
"I have not seen you before," she begins, her voice deep and calm. You feel a little put on the spot as she looks you up and down briefly. "Might you be here to worship?"
You explain the reason for your appearance, and she listens, never removing eye contact with you.
"I see." She moves her gaze away, leaping down from the raised stage she had been standing on. She turns to you again, but looks around for a moment. "This temple was built before the cataclysm, but the gods saw fit for it to remain standing even after disaster struck. Ever since I arrived in Salvage Keep, I have ensured that this place was a safe haven for any pokémon in need of guidance or hope. Many different Legendaries are worshiped here, and all are welcome. Violence here is forbidden, and I assure you, you will find no other place in this entire valley which can promise the same safety." She fixes her gaze on you again. "That is why the elimination of the Stalkers is paramount."
She walks past you and towards the long rows of seats - all different shapes and sizes - her pawsteps barely making a sound aside from the soft clicks of her claws. She stops at a row partway down and looks at a seat a few places in. Once you meet her and look at the same one, she looks at you again.
"Many pokémon come to this place to seek shelter and inner peace, such as Iona. Her presence brought smiles to every face she came across, and she visited me almost daily. She never judged me for my past and always treated everyone equally. She devoted her life to making others' lives better." She breathes out slowly. "Iona was the first victim of the Stalkers. She was my sister.
"I am a priest of light, if the Stalkers are instruments of dark. I do not sit idly by as these evil forces devour our town piece by piece. I know of the Sin Purge ritual. It has been completed before, and it can be completed again. It is not something I can accomplish alone, even with the strength of the Storm Lord on my side. If you can prove to me that you are here to do good and bring prosperity back to this land by banishing the Stalkers, I will help you. If you find anything pertinent to the ritual, please bring it to me, and I will have something to contribute in turn."
The absol appears difficult to read as she thinks for a moment.
"It might also be worthy of note that I am skilled in a particular skill known as Clairvoyance. Should you or your fellow companions like to learn this skill, I would be more than happy to teach it. Come and see me any time. And, please, if you wish to come to the temple to worship your deity of choice, I welcome you."
Yasha the Absol has been identified as a Skill Teacher for: Clairvoyance
SKILL UNLOCKED: CLAIRVOYANCE!
CLAIRVOYANCE (ANY CYCLE) - 1 Action
Clairvoyance is an extremely useful skill if you want to learn the location of a particular item, or a place to use an item you already have, rather than having to search every location until you happen across it. It is somewhat of a shortcut for finding items, provided you have somewhere to start. By meditating on one single item for one action, you can use your expert abilities to hone in on the specific numbered location that the item in question needs to be used. If the place that the item is used is obstructed by a first step, your senses will let you know that something stands in the way to the item. Alternatively to an item, you can focus on a specific {Bracketed Interactive Object} that requires an item, and one of the items required will have its location revealed to you.
Clairvoyance will still work if the wanted item is in an NPC's possession.
How to use:
Simply state something like: "Use Clairvoyance on ," or "Use Clairvoyance on {Locked Container: Blue Slot}."
"I must be back to my work," Yasha tells you, and returns to the book she was studying when you first walked in.
http://www.serebii.net/pokedex-sm/icon/197.png Daniel the Umbreon (M: Dark)
Health: 10/10| Sanity: 8/8 | Purity: 10/10
Battle Stance: Flee
Perk: Seinaru
Interview Rapport: POSITIVE
+1 Shared type
After discovering where Eclipse the houndour spends his time during the day, you find him at the Valley Wellness Centre. It is a small building which you can see from pamphlets and signs is a centre focused on mental health. It appears that the two counsellors that work here, Eclipse and Timpani, work almost daily to ensure that the inhabitants of Salvage Keep are getting the help that they need.
As you walk in, you meet eyes with Eclipse, who is resting on a floor cushion going over some schedules. He promptly gets up and scurries over to you, face curious but inviting.
"Hello," he begins, dipping his head a little. "I'm Eclipse. Welcome to the Valley Wellness Centre! I...don't believe you have an appointment today."
You explain to him that you are here for a different reason, and he appears a little surprised that you have come to see him specifically for matters unrelated to his work. He listens all the while.
"Anything strange?" he asks, frowning slightly and angling his head toward the ceiling as he thinks. "Well, I guess you might have heard of the Stalkers... They are...very evil creatures. I cannot stress enough how horribly this town has changed since their appearance here. The murders, the pain, the suffering... It's been awful. And extremely frightening. To make matters worse, clients who used to come here don't, and those who have lost loved ones to the Stalkers should be booking appointments, but aren't. Loss can take a terrible toll on a pokémon." He looks wistful as he explains, then begins to pace a little. "Vex and Trinket were very close, but I am yet to see her after his passing. She likes to put on a brave face, but I know there's hurt behind that mask. Imeida used to come to me, but since she lost her son, I haven't seen her once. These Stalkers are destroying people's lives. I sometimes feel like the work I do is pointless, because I'm not out there investigating like people such as yourself, or out there training to defend innocent pokémon..." He goes quiet, but gives his head a small shake. "No, I know what I do is important. And ordinarily I wouldn't reveal all of this to someone - let alone a stranger - but I think it's important that you know the impact that these horrible creatures are having on this town."
"I'm sorry, but I really must be getting back to my work. If Timpani were here, I'd pass you onto her, but it's a quiet day, so she's absent. Oh, but before you go, I do possess something that might be useful to you in your investigation. If you want to learn how to do what I can do, I'll be here. I might have an appointment at the time, but...I'll surely be able to squeeze you in."
Eclipse the Houndour has been identified as a Skill Teacher for: Escort/Protect
SKILL UNLOCKED: ESCORT/PROTECT!
ESCORT/PROTECT (DAY OR NIGHT CYCLE) - 1 Action
This skill works in two ways depending on which cycle you use it for.
[b]Escort - During the Day Cycle:
This will allow you to talk an NPC Pokémon into using a Perk they have or a pokémon attack corresponding with the pokémon's type(s) at a certain location. This is useful for the fact that if they have a Perk or pokémon attack type that you do not, you'll be able to use their know-how to aid in the completion of your objectives. This can be done without fail, regardless of the rapport score.
How to use:
Simply state "Escort #32. Nepp the Sableye and use his Security Perk on {Locked Steel Door: <Security>} at (32) The Roland Building." This will persuade NPC Nepp the Sableye to use his Security Perk on the door. As another example, "Escort #34 Nepp the Sableye. Use Shadow Ball on {Shadowy Patch: +Ghost Type+} at (32) The Roland Building."
Protect - During the Night Cycle:
There are several NPC pokémon that might be of value to you for various reasons, and you may want to prevent them at all costs from being killed by the Stalkers. Using this action allows you to protect them and keep them alive during the Night Cycle, which is when the Stalkers strike. However, protecting an NPC may subject you to a Stalker attack if a Stalker just so happens to target the NPC you are guarding.
In this circumstance, you will automatically roll a Stealth check, which will determine whether or not the Stalker notices you. Upon being noticed, the Stalker will either be dissuaded from attempting a murder, or will attack you in an effort to complete its original goal. If you manage to stay hidden, you will automatically attack the Stalker with two surprise strikes. If one hits, the Stalker will be driven off. If you do not successfully remain hidden and the Stalker attacks, there is a possibility that you will take damage, but after a few exchanged blows, the Stalker will be driven off. Being equipped with a weapon or armour will help you defend yourself and perhaps inflict a wound or two.
How to use:
Simply state "Protect #34, Nepp the Sableye." This makes it impossible for the Stalkers to kill Nepp during that particular Night Cycle.
http://www.serebii.net/pokedex-sm/icon/197.png Daniel the Umbreon (M: Dark)
Health: 10/10| Sanity: 8/8 | Purity: 10/10
Battle Stance: Flee
Perk: Seinaru
Suicune's Fire
08-06-2019, 03:38 PM
Lillian the Lopunny is a chatty gal, so she is also going to have a talk to a few townsfolk.
If her diplomacy can be used once per round, it would be lovely to use it on Frinottie the Girafarig~
If its only once per game, then she wont use it yet.
Also, she will have a nice chat with Cliff the furfrou about what's been going on in town lately. Gossip is good! It's a lil gossip group about anything social or spooky happening. Ooo!
Interview Rapport: POSITIVE
+1 Shared type
Frinottie the girafarig is engaged with a customer at the Invincible Drifter, a specialty store in the bazaar. As you walk in, you note the many colourful, shiny, strange items and objects in display cabinets and set on tables. Trinkets, orbs, gems, equipment, and other bits and pieces are present here, among goods of other kinds. Your eye is almost caught by a particularly interesting object before you hear a voice chime.
"Welcome to the Invincible Drifter!" Frinottie trots over to you, then settles into a sensible walk. She offers you a genuine smile as the side bag strapped across her neck dangles by her front leg. "What can I get for you?"
You introduce yourself to the dual-type and begin to explain to her your mission in just enough detail so that she understands the importance of your work here, but not enough for a potential Stalker to catch on. You make good conversation, bringing up talk of her business, which Frinottie seems to very much enjoy speaking about. She asks questions in turn, and you gather that most of her enquiries are vague enough that they are probably just a citizen's interest. You skillfully guide the chat into useful territory, and you can clearly see that the girafarig is keen to help you in any way she can.
Frinottie the Girafarig is now COMPLIANT.
"It sounds like your work is of utmost importance," she says. She then seems to think of something and rushes past you, the tiny head on her tail biting your wrist fluff and dragging you along for a few steps. She stops at the cabinet you passed when you entered, and points to it with her snout. "That there is some kind of ancient medallion," she tells you, awe in her eyes. "It came into my possession not too long ago when a travelling merchant came through. I snatched it up before he knew what was happening, and it's been in this cabinet since. For some reason, nobody has shown any interest in it, but...it's mesmerising." She stares at it for a few seconds, then turns back to you. "I was selling it for two-hundred, but...well, you're just really cool, and for some reason, I really want to help you. So...how about this. If you come back to me with $50 SP$, I'll sell it to you. I-I would give it to you for free, but...it cost me that much to buy it, and, well, splinters aren't too easy to come across when you're a specialty retailer!" She tries to get out a little laugh, but it just ends up being awkward.
She walks past you and back to the till, where she begins rummaging through the shelves behind the counter. After about half a minute, she gives up and sighs.
"I don't think I can provide you with anything else useful, but... You want to get rid of the Stalkers, right? Well..." She rounds the counter and comes in close. Her voice is barely a whisper as she says, "I think Orin might be one of them." She winces, trying to gauge your response. She looks around to double-check that nobody is listening in, then whispers again. "He's a grouchy old 'mon who hates this town. He's jealous of the fact that Shilamora gets more attention than he does, because she's the face of Salvage Keep, while he's a washed up old coot. You didn't hear it from me, but...he's suspicious. I'm not the only one who thinks so."
Just as she pulls away, you hear a customer enter through the door, drawing Frinottie's attention up. She greets the customer, then wishes you luck for your further endeavours. She watches you leave the shop.
http://www.serebii.net/pokedex-sm/icon/428.png Lillian the Lopunny (M: Normal)
Health: 10/10 | Sanity: 8/8 | Purity: 10/10
Battle Stance: Fight
Perk: Diplomacy
Interview Rapport: POSITIVE
+1 Shared type
You find Cliff the furfrou among the guild sector. Asking around leads you eventually to the small section of the Misc. Guild area, specifically the Barking Brigade. There is one small building dedicated to each guild in this section, and as you come into the Barking Brigade hall, you can see why: there are not many pokémon here.
Cliff is conversing with a herdier, who you gather is probably from another part of the valley, but he pauses upon your entrance. He appears almost confused about why you have entered, but he politely excuses himself from his conversation anyway and heads towards you.
"Yes, hello?" he asks. "If you're here to ask if you can join, I'm terribly sorry to inform you, but we only accept those who can procure a specific vocal burst. Usually snappy in feel and loud in volume."
Before he can go further into the spiel he seemed so well prepared to give, you stop him and explain that you are here to question him about anything peculiar that he might have experienced or seen lately.
The furfrou seems horridly embarrassed and backs up a few paces. "Oh, dear, I beg your pardon, my good lopunny. How rude of me to assume your intention, and without giving you a chance to respond! By the gods, I am such a fool sometimes." He lets out a small, gruff bark which you can only imagine is his definition of self-scolding. "Allow me to make it up to you; I shall tell you everything odd I have been party to lately."
Cliff begins to explain to you the politics of each guild, and how many of them clash with one another. He seems genuinely frustrated as he mentions how Fliscinco often uses the Barking Brigade as the subject of his amusement, and how Typhen is much too serious. He informs you that the only pokémon he can have a decent conversation with is Shrulop, whose tales can sometimes be lengthy, but appears to always have time for Cliff.
"Oh, and something very peculiar is happening at the Mercenary Guild. I can feel it every time I walk past their grounds! I occasionally see strange things happening there at night." He jumps suddenly, startling you as well, as something seems to come to his mind. "Shrulop and I were talking yesterday, and it seems as if his guild has been completely overtaken by hideous darkness. It's simply unbecoming of those lovely travellers. I would very highly recommend not setting paw there at all. My word, it is just abhorrent."
"Anyway, I must be getting back to my schedule. Bark practice is on soon, and I must be prepared. It was nice to meet you."
You watch as Cliff returns to his previous station, and figure it's probably time for you to leave as well.
http://www.serebii.net/pokedex-sm/icon/428.png Lillian the Lopunny (M: Normal)
Health: 10/10 | Sanity: 8/8 | Purity: 10/10
Battle Stance: Fight
Perk: Diplomacy
Suicune's Fire
08-06-2019, 03:43 PM
First Action: Search (6) Starplace Gems
Second Action Search (50) Jeek and Zundy Leisure Centre
Starplace Gems is a somewhat colourful shop in the centre of the bazaar's strip of shops. You first begin to look around the exterior in search of anything particularly useful, all the while avoiding the gazes of those around you. After about half an hour of searching, however, you do not find anything that strikes your fancy.
You head inside the store and appear somewhat undetected by a persistent but genial sounding spoink tending to a few customers. Contained in glass cabinets, you see gems, each of a different colour. Yellow, blue, red, green, and more. You look closely at a smaller cabinet which has only a single gem inside: a rainbow one. Its shimmering colours glisten under the light of the store, and you quietly wonder if these are just materialistic or if they have real uses.
You waddle past a shelf with a few books, mostly ones with titles relating to gemstones and other rocks, and three scrolls. As interesting as they may be, and as pretty as the gems are, you are not here to buy anything, so you focus on searching. You get low to the floor and scour the place, ensuring you pop up and act like a regular customer perusing goods when eyes fall to you. At one point, you wait for an opening to dart behind the counter and into the back room. You figure that if anything here is worth hiding, it would be away from prying eyes. Well, most prying eyes.
After a few minutes of looking around, you conclude that nothing here is of concern, until you come across a rusted silver safe hidden under some cloths. You are unsure if it contains treasures, or secrets worth hiding. You inspect the lock mechanism, and discover with a tinge of a smile that this lock is electronic. Electricity happens to be your specialty.
{Locked Electronic Safe: <Security> / +Electric-type+}
Using a small spark from your cheeks, you fry the system and the safe creaks open. You wait a moment to ensure the sound didn't attract any attention, then hear a hearty laugh from the other room. Figuring you're safe, you go ahead and open it.
[Red Gem], [Green Gem Dust], [Obsidian Ore] and $22 SP$ were added to Sparkstrike's Inventory.
After spending a tiny bit more time looking around, you figure that it's time to go. You exit through the back way and slip back onto the street without anyone noticing.
Shop: Starplace Gems discovered!
(6) Starplace Gems
[Blueprints: Safeguard Gem]: $250 SP$
[Blueprints: Cure Gem]: $250 SP$
[Blueprints: Status Gem]: $250 SP$
[Yellow Gem]: $500 SP$
[Blue Gem]: $500 SP$
[Red Gem]: $500 SP$
[Green Gem]: $500 SP$
[Purple Gem]: $500 SP$
[Orange Gem]: $500 SP$
[Clear Gem]: $400 SP$
[Rainbow Gem]: $700 SP$
[Black Gem]: $1,000 SP$
[White Gem]: $1,000 SP$
[Grey Gem]: $1,000 SP$
[Mystic Crystal]: $300 SP$
http://www.serebii.net/pokedex-sm/icon/025.png Sparkstrike the Pikachu (S: Electric)
Health: 8/8 | Sanity: 8/8 | Purity: 12/12
Battle Stance: Fight
Perk: Medicine
After your success at Starplace Gems, you figure that you might as well give searching another go. So, you head across the street to Jeek and Zundy Leisure Centre, figuring that a games club could be a good place to hide some secrets.
You spend the better part of the afternoon scouring the inside and outside of the centre. Inside, you discovered that the resident fraxure, Fjord, runs the place. He is busy with work as you wander around inside, and apart from him, nobody else seems to be here. You figure that during the day, the younger residents are at school, and most others are working. A leisure centre that specialises in games does not appear to be the type of shop that would be constantly busy in a town still recovering from a cataclysm.
Vex, a decidueye, appeared and left a few times, and you gathered that she also helps to maintain the centre. She and Fjord seemed to barely look at one another when they briefly interacted, but rather than a lack of respect for one another, you gather that they might be old friends who don't have much of a need for pleasantries anymore.
You search takes you outside, where you eventually come across a door that you don't recall seeing the other side of inside the centre. Curious, you try to open it, but find that it doesn't budge. Without trying to make too much noise, you manage to break it open with good old fashioned persistence, and a dusty, unused room appears before you. It is filled with cobwebs, dirt, and a few pieces of old furniture such as broken stools and half a bedside table. You wander in, taking care not to touch the filth around you, and spot something in the corner. You go closer and see what looks to be a strange safe, but built into the floor. You conclude that it could be a trapdoor, and take note that it's asking for a very specific code, and a particular pokémon type.
{Hidden Room's Basement: GAMMA Code, +Ground-type+} was added to the Team Records.
Figuring there isn't much here you can do, you give the rest of the room a look-over, then double-check the yard. Happy with your searches, you begin to make your way back to the Emissary Clubhouse to report your findings.
http://www.serebii.net/pokedex-sm/icon/025.png Sparkstrike the Pikachu (S: Electric)
Health: 8/8 | Sanity: 8/8 | Purity: 12/12
Battle Stance: Fight
Perk: Medicine
Suicune's Fire
08-07-2019, 01:00 AM
http://i.imgur.com/T8IHL6V.png Alright it's time for our first action. Jan, where do you want to go?
https://serebii.net/supermysterydungeon/pokemon/492.png A museum sounds cool! Maybe we can learn some of the history of the area there.
http://i.imgur.com/hgJ7ivA.png I wonder if any serial killers lived here.
http://orig07.deviantart.net/fdf4/f/2017/053/2/d/urkshaymin_by_writerraven-db01m0o.png Oh boy...
~~~~~
First Action: Search (47) Fragments from the Past to see if there's anything or anyone of interest there.
Second Action: Speak with the curator, Anguleri the Dhelmise.
Fragments of the Past, located by the theatre and close to Bizzie's farm, seems to be a museum of some kind. The building itself, from the outside, is definitely post-cataclysm and seems to be fairy sturdy. There is a large garden surrounding it, stretching all the way to the theatre which, although its nearest neighbour, is still quite a distance away.
At first, you see fit to search the exterior of the building. You figure that a nice garden would be a crafty place to hide something of worth, so you get to work, first scouting the perimeter and moving in bit-by-bit. When walking feels too slow, you extend your shadowy, ribbon-like arms which propel you a whole lot faster, but you never skimp on the being thorough.
After a while, something white catches your eye. You stop, retracting your shadow arms and sinking back down to a tiny mimikyu size, and inspect what you found. It appears to be a bone, and it's not clean. It reeks of rotten flesh, and it looks filthy, like it's been sitting here for days or even weeks. You hope you don't need this and leave it where it is, and use it as motivation to find the reason why it's here. With a little more searching, you begin to feel the skin under your pikachu costume prickle. This is an unusual occurrence for you, as normally you're the creepiest thing in the room, so you figure it must be bad. With a little more searching, you find where the property takes a dip, and at the bottom of the small hill is some kind of tipped-over pot. The earth then curves back up on all sides, as if this dip was almost carved out solely for whatever lies down there. Surrounded by trees and plants, you figure it's well hidden enough for nobody to have noticed it yet.
You head down the hill, trying not to slip, until you come to the base. It is a pot of sorts, but more specifically, an old, rusted, grimy cauldron which seems to have fallen off the apparatus that held it due to it collapsing. It has a similar stench to the small bone you found, and littered around it are fragments of similar bone, meat scraps, blood, and what could be someone's insides. Just looking at this makes you want to gag, but you maintain your composure...until you round the fallen cauldron to peer inside.
Resting in the remaining puddle of a foul liquid substance, a rotted face stares back at you, voids for eyes and skin almost completely fallen off. You can't even tell what this used to be, but the sight of it completely disgusts you. You keep your eyes on it a little too long and its horrific odour snakes into your nose, and you can almost taste it in your mouth.
Madder the Mimikyu suffers 1 point of Sanity damage.
You pull away, scrambling backwards a little as you try to regain your composure. This...must be a Stalker's doing. As creepy as a floating head in a cauldron is, the mental toll it took on you can only be the influence of the Abyss. You figure this is where the bone must have come from, but you're not quire sure how this cauldron could be of any use right now. Regardless, the stand it was resting upon looks broken, so perhaps that's something you could relay to your fellow Emissaries.
{Hell-Cursed Cauldron: <Repair>} was added to the Team Records.
You leave the cauldron where it is, and are relieved to breathe in fresh air once you make it to the top of the dip. Well, perhaps serial killers do live here. You search the rest of the exterior, then head inside and scour the building's interior. However, nothing else catches your attention. But you do stick around, noticing that the dhelmise who runs the museum seems to be present.
http://www.serebii.net/pokedex-sm/icon/778.png Madder the Mimikyu (S: Ghost/Fairy)
Health: 8/8 | Sanity: 7/8 | Purity: 12/12
Battle Stance: Fight
Perk: Seinaru
Interview Rapport: VERY POSITIVE
+1 Shared type
+1 Shared evolution stage
+1 Intimidation Ghost > Ghost
+1 Modesty Ghost < Ghost
Shortly after your search of the museum and its grounds, you elect to target Anguleri, the museum curator. You find them floating around the museum, clasping a painting gently with reeds that seem to wrap around their body. As you walk up to them, you comprehend just how incredibly massive this pokémon is, and how tiny you feel by comparison. To quietly compensate for this, you find yourself extending your shadow arms again and propping yourself up somewhat. It's only then that the massive pokémon notices you.
"One moment, small thing," they say, somehow drifting above the floor towards a storeroom. The doorways in this museum are almost fifteen feet tall and ten feet wide, and you watch as Anguleri easily manoeuvres through one and back. "You're here to see the art?"
You tell them that you're here for another reason, and that you're helping with an investigation of the Stalkers. You intentionally omit the part about the cauldron.
"The Stalkers?" they bellow, their voice almost a rattling, churning sound constructed like words rather than a voice. "I do not know why you are asking me, as clearly I have nothing to do with them. Nor will you find anything of import in my museum, so if you are not here to peruse our exquisite collection of art, I bid you farewell."
You stop them from leaving by extending your arms until you come right up to what you imagine is their face, and explain that their cooperation would be very much appreciated, and that anything could help. They catch onto your persistence and seem to produce what you imagine is a scowl.
"You tiny folk pretending to be menacing is adorable. And a pestilence. I do not know anything. Do you understand? The only thing that has changed around here is that, for some reason, a rancid stench wafts through every now and again. No, it is not me, and no, I do not know where it is coming from." They stare at you for a moment longer, then push past your form, floating toward the storeroom again. "Perhaps you can ask Krenta what he's been seeing of late, rather than bothering me."
The door slams behind them, and you're left alone in the museum until you decide to leave.
http://www.serebii.net/pokedex-sm/icon/778.png Madder the Mimikyu (S: Ghost/Fairy)
Health: 8/8 | Sanity: 7/8 | Purity: 12/12
Battle Stance: Fight
Perk: Seinaru
Suicune's Fire
08-07-2019, 01:17 AM
Lita first decides to check the perimeter and the basement of the Keep to get a feel for this new place.
Just a reminder, you need to submit both actions at once!
This, to you, seems like the logical place to start. It's the fortress where this town's construction began, as well as its namesake. The Keep itself is massive, and you gather that it has the space to accommodate for many rooms. You wonder how many residents live here, or if it's even an option that Orin or Shilamora opened to the public.
Around the outside of the Keep, a well-fashioned abatis stretches all the way around. This makes it difficult to get up close to the Keep's walls, but you stick as close to it as you can, hopping on some of the less sharp logs that you feel safe leaping across. Occasionally you find debris and rubbish, and a rotten log here and there, but nothing particularly out of the ordinary.
When you're nearly the whole way around, you spot something snagged beneath a rock. However, it's under some of the logs, so you very carefully squeeze yourself underneath it and use your paw to push the rock aside, then reach in and grab what looks like a piece of paper. You pull it out and take a look.
https://i.imgur.com/muegkzL.png
=Strange Picross= (https://i.imgur.com/muegkzL.png) was added to the Team Records.
Judging by the condition of the paper, you gather that it's easy to conclude that it was fairly recently left here. It also strikes you as completely odd, and you have to wonder why it's lying outside on the ground. It also mentions something called "Epsilon," and you're also not sure what that means. As you spend a few minutes going over this, you wonder if it's even possible to complete in its current stage. It's possible that you might need another piece of the puzzle to help you solve it...
You scour the rest of the exterior, but find nothing beside the piece of paper with the picross puzzle on it that stands out. Well, one thing is better than nothing!
http://www.serebii.net/pokedex-sm/icon/025.png Lita the Pikachu (S: Electric)
Health: 8/8 | Sanity: 8/8 | Purity: 12/12
Battle Stance: Fight
Perk: Security
Suicune's Fire
08-07-2019, 04:11 AM
"Well, I should probably start by... OOH, SHOPS! I wonder how their security is...?"
Search (3) Disaster Defense and (11) The Invincible Drifter for poorly-guarded wares free samples.
You stand in the Salvage Keep bazaar, wondering which shop to enter and explore. One that piques your interest is Disaster Defence, an armour and weaponry shop. You check around the exterior first, trying to sniff out anything of use. You see something sparkle in the dirt, only to find out that it's a bottle cap. A useless, partly shiny bottle cap.
There are scraps of metal out the back, as well as an outdoor workshop. Tools of all kinds lie here, as well as a forge, and various materials. It seems as if the rhydon who owns this place makes a lot of her own wares. As you're scavenging through some of the materials outside, something in particular catches your eye.
It looks to be a long, wooden rod. At first you wonder why it got your attention, but then you notice how finely carved it is. It's been preserved nicely, and when you look closer, you can see strange runes in it. You survey the area again, and see nothing quite like it. Perhaps the rhydon came across this rod somewhere, as opposed to making it. There's also something about it that seems to draw you in, like it's soothing you. Something in your mind tells you to hang onto it, so you decide to take it with you.
[Staff Shaft] was added to the Team Inventory.
You rest the staff in a secure-looking nook and cover it with some larger materials before you head inside Disaster Defence and begin to look around for anything interesting. Weapons, armour and equipment are for sale here, as well as materials that look to be used to craft some of these items.
Shop: Disaster Defence discovered! Added to the Map.
(3) Disaster Defence
"Buy something, get free!"
[M:Padded Strips] $20 SP$
[M:Iron Ore] $30 SP$
[M:Titanium Ore] $60 SP$
[M:Wood] $10 SP$
[Blueprints: Padded Armour] $100 SP$
[Blueprints: Scale Mail] $140 SP$
[Blueprints: Chain Mail] $200 SP$
[Blueprints: Plate Mail] $300 SP$
[Blueprints: Gemstone Headband] $70 SP$
[Blueprints: Elemental Dagger] $200 SP$
[Blueprints: Dagger of Dispersion] $200 SP$
You hear shifting in the back room before a thud, and then muttering. You figure that the rhydon is probably in a storeroom of sorts, and you hide before she emerges. You hear the clatter of several weapons against the main counter, which you use as cover to slip into the back and look around. Aside from a few silver splinters, you don't see anything that stands out like the rod did. Nevertheless, you pocket the splinters.
$12 SP$ was added to Nicklefool's Inventory.
You manage to slip out the back, then find the staff again and head to your next location.
http://www.serebii.net/pokedex-sm/icon/122.png Nicholas "Nicklefool" Foligan the Mr. Mime (M: Psychic/Fairy)
[b]Health: 10/10| Sanity: 8/8 | Purity: 10/10
Battle Stance: Fight
Perk: Diplomacy
You next find yourself at the Invincible Drifter, the store in the bazaar that is by far the most colourful. Again you start with the exterior, scouring every inch of it to the best of your ability. Again you find nothing of real worth, so you head inside, hoping to find something--whether it's loose cash, stray items, or something similar to the rod you already found.
You are met with display cabinets filled with items and objects of many kinds. There's one particular shelf with a line of different boxes, and a sign near them reading "Single-use skill boxes!" You wonder what this means, but you know that the box labelled "Silver Tongue" makes you immediately think of your proficiency with diplomacy.
Shop: The Invincible Drifter discovered! Added to the Map.
(11) The Invincible Drifter
[Aqua Gear]: $150 SP$
[P:Lockpicking Tools]: $200 SP$
[P:Silver Tongue]: $200 SP$
[P:First-Aid Kit]: $200 SP$
[P:Blessed Charm]: $200 SP$
[P:Old Tech]: $200 SP$
[P:Tinkerer's Tools]: $200 SP$
[M:Elemental Orb]: $300 SP$
[M:Smoke Ball] $350 SP$
[M:Light Ball] $350 SP$
[M:Focus Ball] $350 SP$
[Adrenaline Orb]: $300 SP$
[Ancient Relic]: $200 SP$
Out of everything there, the strange, faintly glowing relic near the entrance draws you in the most. To your surprise, it gives you the same feeling that the rod does, and you can't help but wonder why. You consider breaking the cabinet and taking it, but the store's owner, a girafarig, has her eyes fixed on you as she pretends to work away at the counter.
You spend some more time wandering slowly around the shop, and eventually head back outside again. You notice that the door to the back rooms is open, and you creep inside, hoping your fellow psychic-type doesn't notice. As you rummage quietly around inside, you come an odd piece of paper. You pick it up, and it's just...squares.
https://i.imgur.com/q5CcM04.png
=Mysterious Squares= (https://i.imgur.com/q5CcM04.png) was added to the Team Records.
You pocket it despite not knowing if it's significant at all. You also find a small coin purse and chuckle as you pocket that as well.
$17 SP$ was added to Nicklefool's Inventory.
Aside from those things, you can't see anything more. You exit the shop and head back to base, keen to share your findings.
http://www.serebii.net/pokedex-sm/icon/122.png Nicholas "Nicklefool" Foligan the Mr. Mime (M: Psychic/Fairy)
Health: 10/10| Sanity: 8/8 | Purity: 10/10
Battle Stance: Fight
Perk: Diplomacy
Suicune's Fire
08-07-2019, 05:01 AM
https://i.imgur.com/eFTcOLf.pngOh, my mistake. In that case...
First action: Go to (38) Black Dart Apothecary
Second action: Speak with Irston the Dedenne
Black Dart Apothecary is a somewhat large facility that seems to have been constructed out of the ruins of a building that was built a long time ago. Although the property is rather large, only a small portion of it is actually used by Kaskin, the croagunk who serves as the town's healer. You wonder how effective just one healer could be, considering the size of the town and the fact that travellers come through as well. Nevertheless, it's not your job to worry about the details, and you set off searching the area.
The exterior mainly consists of a garden, and you can see that Kaskin - if it's he who takes care of it - seems to be apt at maintaining the plants and the flowers. There are a few rusted or broken seats around the place, though they do not look recently used. The search outside does not get you anywhere after a good portion of time spent searching, so you elect to head inside.
The interior is warm, but you can immediately smell some sort of disinfectant or ointment wafting through. It's simultaneously unpleasantly strong, but also mildly comforting to know that whatever is being used here is probably very effective. You hear someone pattering around, and figure it's probably the croagunk, who you decide to avoid so you don't have to engage in unnecessary conversation.
You continue searching about until you find the medical cabinet, which seems to contain many things you don't think you will need, but there is a roll of bandages that you think could come in handy for something. Maybe those with medical skills could put it to good use.
[Gauze Roll] was added to the Team Inventory.
Nothing else is significant here, so you wrap up your search and move on once you're satisfied with your efforts.
http://www.serebii.net/pokedex-sm/icon/135.png Arrow the Jolteon (M: Electric)
Health: 10/10 | Sanity: 8/8 | Purity: 10/10
Battle Stance: Flee
Perk: Security
Interview Rapport: POSITIVE
+1 Shared type
Your next goal is to speak with Irston, who you find in his shop at Fabulous Furnishings. He seems to be busy chatting with Mittlee, a mimikyu who appears to be unable to maintain eye contact with Irston at all. As you get closer, you note that Irston is berating him for an order he must have messed up. However, upon seeing how deflated his companinon is, he seems to be able to switch the conversation quickly to something more positive. Mittlee perks up again, and nods, then scurries off into another part of the store.
Irston sighs, shaking his head slightly as his manufactured smile drops. It's then that he looks up and sees you, his little ears twitching somewhat. He once again adorns his business smile and heads over to you.
"Welcome to Fabulous Furnishings! The only place in Harbour Valley where we design your furniture for you." He holds out a tiny paw and slaps it on the side of yours, unfazed by your lack of participation. "There something you'd like to order?"
You decline his offer politely and begin to explain why you're here and the things you'd like to ask him. His smile wilts until he notices, when he props it back up again. "Those shadow killers are...not a subject we like to discuss in front of customers," Irston tells you, although when you look around, nobody else is in the store. Irston flicks his head toward the back of the shop and says, "Come chat out back."
He leads you through the shop and between the many couches, beds, tables, and all other manners of furniture. Eventually you come into a dusty back room where Mittlee sees the two of you enter, then hurries back out to give you some privacy.
Irston digs through a pile of papers before pulling out a card of some kind. "I've been getting death threats from one of them. Now I didn't do anything to piss it off, I swear. I'm just a simple business dedenne." He hands you the card, which smells of stale blood.
https://i.imgur.com/gXNaENH.png
=Threatening Card= (https://i.imgur.com/gXNaENH.png) was added to the Team Records.
"It's blank on the inside. I don't even know which one sent it to me, but I'm sure it's one of them. Who else would send something like that?" He shakes his head and sighs again. "Look, sorry to cut this short but I got orders to fill, and we're nearly closed for the day. Mittlee might know something if you want to come back tomorrow. Said he found something odd the other day."
"By the way, if you have use for a smooth talker in a pickle, don't hesitate to call on me. Us electric types need to stick together."
Irston the Dedenne has been identified as possessing the Diplomacy perk.
Irston almost politely tries to escort you out, and you take the hint and leave.
http://www.serebii.net/pokedex-sm/icon/135.png Arrow the Jolteon (M: Electric)
Health: 10/10 | Sanity: 8/8 | Purity: 10/10
Battle Stance: Flee
Perk: Security
Suicune's Fire
08-07-2019, 05:56 AM
https://i.imgur.com/4HBtcHS.pngHere we go. let us vanquish the evil plaguing this city!
https://i.imgur.com/g7M8fn0.pngLet's start out by checking in with and talking to Shilamora the Goodra. If necessary my diplomacy skill can be used. After that I think I think I'll take a look around the (28) Training Grounds.
Interview Rapport: POSITIVE
+1 Shared evolution stage
You are fairly certain that the best way to find Shilamora is to head to Salvage Keep, the massive fortress after which the town was named. You have heard others mention that she is the stand-in mayor for the time being, which makes you fairly confident that speaking will her will help you glean something useful.
On your way through, the guard barely even acknowledges your presence. His faint grumbling is odd, but you don't know if something is wrong with him, or if he is normally like this. You try not to focus on it, however, and proceed through. You come to a courtyard, which leads you to the front door and into the foyer. The Keep looks just as big inside as it does outside, and at first you wonder how long it's going to take you to find Shilamora, but then she suddenly sprouts out from one of the side doors, chatting away to a palpitoad who is following with a rather stoic expression.
"...Which is why we simply cannot have seaweed again. I hope that this does not create problems for you, Yurtag." She stops and turns to him, placing a somewhat slimy hand on his cheek. "But you're a very, very capable pokémon, my dear, and I'm sure you won't have any trouble coming up with an alternative menu item." She gives a honey-dipped smile, then retracts her hand.
The dual-type audibly sighs, answers with a grunt, and then heads back in through the door from which the two came. Shilamora, however, remains standing in place, a satisfied look on her face.
She turns to you as you take a few steps closer, and her expression morphs into one of excited curiosity. "Oh, hello, there," she begins as she closes the distance, "I don't believe we've met before. I am Shilamora, founder, protector, and mayor of Salvage Keep. I welcome you to our wonderful town." She gives a shallow bow and exudes a calm, almost carefree aura. Being in her presence is almost relaxing.
You introduce yourself and explain why you are here, and tell her of the other Emissaries accompanying you on your mission. She nods along, ever attentive.
"Wow, that is a very noble thing for you to do! To come all the way from...wherever you came from. Funny, though...I've never seen or heard of any of you, and I travel around the Valley quite a bit. Hm... Never mind. I am, of course, at your beck and call, Adrian. I do not know much of the Stalkers and their activities, however, so I doubt that I will be much use in that department.
"I am, however, looking for someone who can help me with something very important, and if you could spare some time to help me out, I would be more than happy to reward you and your companions with something money can't buy. In fact, you won't be able to get what I'm offering anywhere else."
Shilamora then tells you that one of her most recent meetings with another mayor from the Valley did not go as smoothly as she had hoped. It went so badly that he tore down a statue of Shilamora that the locals constructed for her when she first founded the town with Orin and the other few involved. The statue fell and the head parted from the body, which she explains must be fixed as soon as possible. She wants you to find someone who will be able to help repair it, and suggests that you talk with Kannari, the local blacksmith. Although she deals mostly in metal, Shilamora is confident that she will be able to fix the stone statue as well.
SIDE MISSION STARTED: Demolition Diplomacy
Synopsis:
The statue of Shilamora located at Salvage Keep has been destroyed. She has said that it happened because a diplomatic meeting with nearby valley leaders "didn't end how he would have liked" and on his way out, he tore down the statue. The guards, Silcress and Delta, managed to "escort" him away before he caused any more damage, but now the statue is ruined and needs replacing.
She has asked the Emissaries to fix it, or to find someone who can fix it for her as soon as possible. She suggests speaking with the resident blacksmith, Kannari the rhydon. She says she can reward you with something better than items.
"As for the Stalkers, I will report to you if I find anything that I deem relevant. I haven't been feeling all that well lately if I'm honest, like I ate something bad and it's been weighing me down. I'm sure it's just the stress of the Stalkers in town, which I'm very, very impatient to dispense of. I hope that you can help."
She offers you another warm smile, then takes her leave. She says you are welcome to look around the keep, but she must be getting back to her duties.
http://www.serebii.net/pokedex-sm/icon/448.png Adrian Aylian the Lucario (M: Fighting/Steel)
Health: 10/10 | Sanity: 8/8 | Purity: 10/10
Battle Stance: Fight
Perk: Diplomacy
The guild sector, you find, is constantly bustling. Unlike the bazaar, which locals and travellers alike visit when they're in need of supplies, the guilds seems to be constantly inhabited. The training grounds are a place for all members of any guild - or even those who don't belong to one - to share with one another should they wish to hone their skills. Immediately as you approach you can see that there are pokémon sparring with one another, running obstacle courses, swimming laps in the provided pool, or training in some other way. You see a rather bulky pinsir adorned in heavy-looking metal facing off against a tyranitar in a mock battle, while a bruxish powers through the waters in the pool alongside a smaller buizel. An ice-type sandslash holds elongated focus pads for a monferno practicing punches.
You try not to get distracted by the pokémon around you, and it seems as if nobody really pays you any mind. Being part fighting type, most pokémon here would think you fit right in, which works well to your advantage. You can see already that there are multiple facilities here you need to explore, so you get to work, scouring every inch of the place that you can. You find many water bottles and towels around the place, as well as stray weapons and equipment, but not much else just yet. You keep looking.
It takes you a long time to flesh out the training grounds, and right toward the end of your search, you spot something poking out of the ground in a clearing of soft grassy ground. This seems to be a resting area of some kind and includes a small garden and a bench, and nobody is here besides you. You approach the box-like object you can see sticking out of the ground, and manage to pull it free of its earthy confines. It looks like a locked box of some kind, but even just its presence gives you a sick feeling in your stomach. You wonder if this could perhaps be related to the Stalkers...or maybe the transformation into a pokémon took a delayed toll on you. Whatever it is, you try to shelve the feeling as you inspect the box. However, it looks like it has a keyhole, and refuses to open despite everything else you try. You're not sure if the lock can be picked, but it might be worth mentioning to your companions with the required skills.
{Uncovered Lock-Box: <Security>} was added to the Team Records.
Aside from that, you don't find much lying around. You don't even find stray splinters, and figure that nobody takes valuables to the training grounds given that they wouldn't have anything with them while they train except battle equipment. Figuring that it was at least worth the look for the locked box, you leave the area and return to the clubhouse.
http://www.serebii.net/pokedex-sm/icon/448.png Adrian Aylian the Lucario (M: Fighting/Steel)
Health: 10/10 | Sanity: 8/8 | Purity: 10/10
Battle Stance: Fight
Perk: Diplomacy
Suicune's Fire
08-07-2019, 07:51 AM
Without any clues to go on, I'd like to search (31) Harmony’s Hideaway
(since I think I'm the only one to be able to search it, currently)
Action 1: Search (31a) Apartments 1-10 <UNSEARCHED>
Action 2: Search (31b) Apartments 11-20 <UNSEARCHED>
((Do we also need to search the main section? Or just the sub-sections?))
Hey guys! Keep yer claws off the Slowbro for now - I've got my eye on that fella.
Yellowback Lake is an enormous body of water taking up a significant portion of Salvage Keep's border. For now, you're almost glad that you don't have to search it just yet, but you figure that you better put your handy water-typing to good use and look for things in smaller confines. Taking a look at the map you and your fellow Emissaries were provided, you pick Harmony's Hideaway as a suitable place to begin.
You crawl into Yellowback Lake from the northern side and swim your way through the lake towards the centre. It very quickly becomes deep, and you can see why only water-types really fare well in this area. You can breathe underwater as well, which gives you an extra advantage. It doesn't take you long to swim all the way to the underwater apartments, so you begin your search quite promptly.
It's quite a towering complex, but you're quick to get to work, swimming through the surrounding parts, wading through seaweed, and digging up sand in places. You figure that if there's something hidden out here, it's very likely that it's going to be buried beneath the sand. You spend time doing that until you discover something hard that grates against your smaller pincer. With renewed vigour, you clear away the surrounding sand, which sits as a thin layer across some kind of metal circle. Once it's all cleared away, you attempt to move the metal disc aside, and to your surprise, it actually moves. It takes a good few seconds to haul it off, and beneath it lies a tunnel.
You steel yourself and swim down, coming into a rather gloomy passage. It doesn't take long before you nudge into something, which causes you to stop swimming and start feeling around. It feels like another doorway, but this one appears to be sealed, as no matter how hard you push, tug or attack it, it doesn't move at all. Your eyes adjust a little better after being in the dark for a while, and you can eventually see that this must be an entrance to a room or a cave, but iron bars block the way. There appears to be a strange-shaped keyhole on the door which you imagine could disengage the bars. Below the keyhole, the word 'Bootleg' is written.
{Barred Cave: Bootleg Keyhole} was added to the Team Records.
After you stick around for a little longer trying to pick the lock to no avail, you figure there isn't much you can do here.
http://www.serebii.net/pokedex-sm/icon/692.png Truly the Clauncher (S: Water)
Health: 8/8| Sanity: 8/8 | Purity: 12/12
Battle Stance: Flee
Perk: Technical
Surprisingly, it took you a few hours to do the first search, so you note that you will probably only have time to search one more place before the Emissaries planned to meet up and share their findings for the day. You target the first ten apartments of the underwater residence, and don't delay in getting straight into it.
From your time searching these apartments, it becomes clear that most of the water-type civilians living in town have an apartment here, although some of the rooms are clearly tailored for air-breathing residents. The third apartment you search belongs to Sansheel, a poliwhirl who lives in town. You find mostly uninteresting things spread out across his rooms, and from what you see, you gather that he is a seafood provider. It's unclear if he gets his products in town or externally, but the only thing of interest lying around is a few splinters.
$27 SP$ were added to Truly's Inventory.
The next apartment belonging to someone whose name you recognise is the ninth apartment, which, naturally, you come across towards the end of your search. It belongs to an eelektrik, Desnim, and his apartment contains nothing noteworthy aside from a photo of him and a poliwhirl, who you assume is Sansheel. It's possible that they met because they live in the same building. Like Sansheel, he also has some cash lying about.
$11 SP$ were added to Truly's Inventory.
Right before you enter the tenth apartment, you feel something tingle down your shell. You follow your instincts and come to a loose tile in the floor, which you promptly remove. You see a scaly, indigo-coloured scrap of what appears to be someone's skin. It looks days old at least, and while pulling it out with your claw, you feel a bitterly disturbing sensation course through you. This must be somehow related to the Stalkers.
[Indigo Scaly Patch] was added to the Team Inventory.
Nothing more can be found in the area, and upon seeing the orange reflection of the setting sun rippling through the water outside, you decide it's time to head back.
http://www.serebii.net/pokedex-sm/icon/692.png Truly the Clauncher (S: Water)
Health: 8/8| Sanity: 8/8 | Purity: 12/12
Battle Stance: Flee
Perk: Technical
Suicune's Fire
08-07-2019, 09:12 AM
https://i.imgur.com/dg2ZgG5.png Alright! Let's start off by interviewing someone who I won't intimidate, and search a location.
Interview 39. Effentine the Grookey
Search (19) Tunnel Ruins
Effentine is a little difficult to track down, and when you finally find her, she's with a magby at Slippery Park. Both pokémon are dressed in protective gear and wield rather large tools, notably secateurs. Effentine is holding a stepladder for the magby, who is attempting to reach the top of the second Shilamora statue in town, a smaller version with a plaque at its base. Still, it dwarfs the two pokémon who are snapping with their tools at the enormous vines that are constricting the statue.
You say Effentine's name, catching her attention, and she turns around promptly, accidentally knocking the stepladder. The magby on top shrieks as Effentine does the same and turns back to the ladder, trying to secure it as quickly as possible. She manages to do so, and her magby friend regains his balance. He frowns slightly at her, then at you, and then his expression softens into relief. He greets you briefly before turning back to the statue.
Effentine ensures he's stable, then hops over to you on all-fours, stopping on two to greet you. "I-I'm sorry if you wanted to look at the statue. We're trying to, uh, get rid of the macro-weeds," she explains, sounding regretful but managing to smile a tiny bit.
You explain to her that you'd like to speak with her about anything strange that has been happening lately, and her eyes go wide momentarily.
"I see! Um, yeah, sure. I don't have much to tell you, but...I don't know, Aliema has been acting kind of strange lately. She's normally with us, but...I don't know, maybe she's going through something. I work as Kannari's apprentice three days a week, Orolaph has his florist business, so maybe she's trying to develop something on the side as well? I know she's often working on things with Marisha. But it kind of hurts that she ditches us so she can work with her. I mean, Marisha is nice and all, but I don't abandon contracts we get for our macro-weed extermination business so I can go do smithing with Kannari." She breathes out in a sigh, eying the ground for a moment. "With all the scary stuff going on, it's nice to have your friends around. There's been all this graffiti where me and Orolaph live...Rusty Shine Units. I don't know what that's about, but...I don't know, do you think she could do that?" She's quiet for a moment and adds, "Sorry, I shouldn't be bothering you with this. You just got to town, right?"
Orolaph calls to Effentine, and the grooky looks at him and shouts that she'll be right there.
"I'm sorry, but I've got to go. Here...maybe this will help if you get injured at all. I-it was good to meet you!"
[Oran Berry] was added to Mistee's Inventory.
Effentine runs back to her friend and resumes her work while you focus on your next task.
http://www.serebii.net/pokedex-sm/icon/001.png Mistee the Bulbasaur (M: Grass/Poison)
Health: 10/10 | Sanity: 8/8 | Purity: 10/10
Battle Stance: Flee
Perk: Technical
You head to the Tunnel Ruins, which are built into the side of the mountains on the western side of Salvage Keep. As you approach, you can see that the Sacred Temple is nearby, and so is an abandoned plot. You focus on the ruins that you are about to embark into, noting the fallen, broken, moss-laden stone fragments of pillars littering the area leading up to the entrance. As you creep closer, you start feeling a disturbing presence in your chest. It feels like a pressure at first, and then like someone is twisting a blade into you. You pause before you reach the entrance, closing your eyes as you wince in pain. When you open your eyes again, your vision is enveloped in a dark fog.
You shake your head and close your eyes again, trying to rid yourself of the strange sensation. When you look again, red pulses stretch out across the ground, climbing over the stone debris. Your stomach lurches and you feel like throwing up as whispers infiltrate your triangular ears. You extend your vines instinctively, trying to snap and whip at anything around you to help alleviate the awful feeling building up inside you. However, the more you snap your vines, the more you see the shadows split into shapeless forms, each circling you and spitting an endless stream of throaty screeches. You flinch each time, and when you figure that there's no point trying to fight them, your fleeing instinct kicks in. You rocket past them, using your vines to shield your face as much as you can, but something snags your bulb and begins biting down, causing a futile, s̬͈̫̟̜̬͔ͨ̇ͩỉ̜̯͔̙̭̓̎len̦̼͔̗̏̓̾̂ͮͯ͂͜t̓͆̏̚҉ ̻͙̽ͮͅs̯̥ͥ͑̉ͣc͎͖̞̤͂̔̀r͇̾ͩͪ͊͢ẻ̴̹̄̇̿ͤͥ͐am̡̼̱͎͗ to rip from your throat.
Mistee the Bulbasaur sustains 1 point of Purity damage.
Writhing does nothing, so you attempt to pump poisonous spores through the top of your bulb. As you do so, your throat begins to close up, and oxygen is suddenly ̒̄̽̈́͗̃҉̕îͧ́͘m̷̨̏͑͘p̧ͪ̅ǫ͐̿̍sͯ̔̈͝siͬ̋̌̔ͧ̋̀b̄ͧͦ̑̎͜l ̢̃͢e̅̿̍̽̂ͯ̏͞͝ to inhale. You struggle harder, watching as the shadows twist with dark blue and purple energy, like streaks of pure evil coursing through them. They begin to sing a horrible, disturbing tune that makes your ears start to bleed. It's as if the notes themselves materialise, forming changing, flashing rotating symbols that burst into your legs, then your belly, then your f̔͑̂̌̋ͬ͒̂o͊̓͛r̓ͮ͛͘é̵̐̿͘h̨ͯ̊͊̊̿ͫͦ̃͟ea̶̓́̃̓̓d̍̌́ͭͧ̔ ̢̌͏. Each touch is like a ̵̷̺̦͖̓̓͟t̴̺͕̹ͥͨ̋h̵̛͍̥͎̻̥͕̿ͥ̒̆̑̆͋̒̀o̶̤u̡͇̟̲̫̱͚̫s̫̝̟ ̤̤à̹̯̯̼n͏̬d̻̘̞̯͔̆ͦͯ̈̒̄͐͜ͅ ̪͇̪͙̹̖͚̤ͣ̋͒̎͑ͥ̇̀͢ć̡̼͙̣̦͈̫̐̌̓͜h̨̲͓̪̻̰̘͎̗ͧ̓̄͝illi̷͍ n̺͕̏̌͋͂̀ͮͥͭͫ͘͜g̵̢̧̼͉̺̗͕͕̊͆ͬ̈́͐ͅͅ ̴͈̻̘̺̹̺̻̾͗̇͘b͈̜͚͖̫͕̓o̸͓̦lt͔̠̗̗s shocking your body. You can do nothing as you are trapped in place, your bulb being crushed bit by bit.
Mistee the Bulbasaur sustains 2 points of Purity damage.
Another voice pierces your mind, burrowing its way through your system in an attempt to find your spirit. It stops at intervals to plant a b̯͎̬̺̻̕͝ų̯̩̹̖͔̰̲̦̹͟͡rn̗̳̬̮͘͠͠i̪̳̰͙̥̥̫̕͜n̵̖̥͍͕g̹̤̼ ͍ seed in your veins, each one more painful than the last. Your eyes begin to roll into your head, your feet curl inwards, and your neck twists to one side as you fight to stop whatever is happening to you, without any success.
I̴̷̬̬̾ͫ̊ͅ c̸̮̹̳̪͍̅ͥ͗̀͌̂ͤ̀̚a̡͇̯̖̥̲̱̺̪ͣͧ͑͆͗͞ṅ̷͉̹͉͋̔ s͑͌ͯͨͤ͏̜̫̳ͅm͓̲̣͍̙̤͗̀ͨ̽ͤ̚͢ͅell͖̬̙̫̤ͭ͜ yo̡͖͓u̲̲͞, ̖̞̟ͅE͔m͉̺̟̹̪͘i̸̫̬̮͇̙͓̼s̺̱̩s̫a͓̥̙͓ŕ͙y̪͔̼͍̭͜.̲͈̣̦̝̞ ̻.̟̜̹̫͕̲.
Mistee the Bulbasaur sustains 3 points of Purity damage.
Just when you think you cannot bear any more, your thoughts fall to your companions, and you finally manage to vocalise a scream of defiance. You bind your eyes shut and release a flurry of leaves, panting from the effort as you open your eyes, only to find that the shadows are gone. Whatever held your bulb has disappeared as well, and you suddenly feel alone. But being alone is better than being with them.
"I-is someone there?!" a voice calls, strange-sounding but real enough for you to want to go and investigate.
You frantically look around and begin to run in the direction of the voice, soon coming across the form of a scratched-up beedrill taking refuge on a boulder near the tunnel entrance. You ask the beedrill if she's okay, and she gives a slow nod.
"For now," she buzzes, "but please...get help. I could hear how much of a toll that took on you and I think...you better get out of here now. Come back for me when you can."
{Whimpering Beedrill: <Medicine>} was added to the Team Records.
As much as you don't want to leave the beedrill, you know that she's right--you can't stick around here any longer, although she seems to be able to. Regret in your heart, you tell her that someone will be back for her, and depart for the clubhouse.
http://www.serebii.net/pokedex-sm/icon/001.png Mistee the Bulbasaur (M: Grass/Poison)
Health: 10/10 | Sanity: 8/8 | Purity: 4/10
Battle Stance: Flee
Perk: Technical
Suicune's Fire
08-07-2019, 11:41 AM
1841Best to learn about this new world. See what the willows say to the rocks.
Action One: Search Salvage Keep Library (45)
1841Hopefully ah can find something interestin' here...
Action Two: Search Salvage Keep Library Upper Levels (45a)
Salvage Keep Library--a place you imagine is a trove of knowledge waiting to be explored. As you stand outside the great doors of the library, you wonder exactly what can be found inside. You also note that the entryway looks like it was built one way when it was initially constructed, and then changed to accommodate larger pokémon. You count yourself luck this is the case--otherwise you might not have fit in and would need to discover other, more forceful methods of entering. Old Lace has plenty of punching power even after all these years.
Wearing confidence on your bulged chest, you saunter through the entrance to the library, coming immediately into a small foyer which you pass through to make it to the main library sector. Even though the entrance was widened, the rest of the library seems to have retained its small pokémon-friendly arrangement. Each row between the many book shelves looks tight, but you're confident that you'll be able to fit anyway. After all, you're going to be spending quite a bit of time here looking through books, shelves, under the occasional rug, and testing all potentially loose floorboards. It's quite the task, but a task that Old Lace can handle.
After hours of searching the interior, you're just about ready to give up. You realise it's possible that you might not find anything at all, but you have a feeling that you just need to keep looking. So, you shift your focus elsewhere--outside. You excuse yourself from the library, tipping your cowboy hat lightly to the haunter librarian, who watches you silently. You aren't sure if he had been watching you with awe, fear or suspicion, but right now it didn't really matter anyway.
As soon as you get outside, you notice that at the far reaches of the property, there is a cluster of trees that appears rather out of place. Narrowing your compound eyes, you power towards the trees, eager to discover their secrets. Once you arrive there, you practically knock them over as you push past them, finding a poorly-camouflaged shack of some kind. You throw the branches and large leaves aside and begin to inspect the shack for any weakness or way in. To your shock, you don't find any. So, Old Lace does what Old Lace was made for: punch the shack.
Your massive fists collide with the outer wall, but your fingers crumple under the force and pain pulses through your hand. You are in disbelief as you try punching again and again, and attempt anything else you think might be useful. However, the shack is simply unbreakable, which baffles you. There haven't been many things you couldn't solve with your muscles, but this is one of those rare cases. You do, however, note a speaker mounted near the lip of the roof, which sits even above your towering form. You wonder if this is part of the equation to getting inside, although there's nothing you can really do at this stage.
{Impenetrable Shack: Mounted Speaker} was added to the Team Records.
Figuring that you've done all you can here, you flit back to the library to commence searching its upper floors.
http://www.serebii.net/pokedex-sm/icon/794.png Old Lace the Buzzwole (L: Bug/Fighting)
Health: 12/12 | Sanity: 8/8 | Purity: 8/8
Battle Stance: Fight
Perk: Diplomacy
Back in the library, you head straight up to the next floor, and begin scouring the carpets, hanging paintings, books, shelves, and everything in between. The librarian eyeballs you from the bottom floor, almost concerned that you have returned. However, you're careful not to annoy him by putting every book back in their appropriate place, and ensuring that you don't make a huge mess.
You continue onto the third floor, which is the top one. There's a set of stairs that takes you to the topmost level, which is only one small reading area, and only after entering this spot do you smell something absolutely rank. You follow your proboscis to the source, eventually finding some kind of fleshy lump behind one of the shelves sitting up against the wall. You move the shelf and grab it, only to realise you're holding a black-furred tail. A real tail that once belonged to a pokémon.
[Severed Tail] was added to the Team Inventory.
You nearly drop it in disgust, but keep your hold. It is absolutely vile, yet you can sense somewhere within you that this has relation to a Stalker somehow. You therefore leave with it in your hands, careful to shield it from the prying eyes of the haunter.
http://www.serebii.net/pokedex-sm/icon/794.png Old Lace the Buzzwole (L: Bug/Fighting)
Health: 12/12 | Sanity: 8/8 | Purity: 8/8
Battle Stance: Fight
Perk: Diplomacy
Suicune's Fire
08-07-2019, 12:24 PM
Let's do this!
First action: Interview 20. Pinlock the Ferrothorn using my diplomacy perk
Second Action: Search (27) Misc. Guilds
Interview Rapport: VERY POSITIVE
+1 Shared type
+1 Shared evolution stage
Figuring that you should go and ask a grass-type pokémon about anything they've seen or heard, you determine that Pinlock the ferrothorn is a good place to start. You manage to find her rather easily in the bazaar, standing by a cart filled to the brim with goods. A makeshift stall is attached to the side of the cart, where you assume she sells goods to those who pass through.
As you approach, she quickly spots you, and uses her three green vines tipped with spiky ovals as legs to prop up her hefty metallic body. She gives you a shallow bow, extending one of the vine-legs as if an open hand. "Welcome to Pin's Paraphernalia, young leafeon. Tell me, what haven't you ever done before that you wish you always had?" She gives you a thoughtful look as she waits for a response, but continues before you can reply. "Let me guess--skydive? Swim for hours without having to go up for air? Well, my friend, I have just about anything a pokémon like you could ever want." If a ferrothorn could smile, she is smiling.
You politely decline her offer and instead explain why you sought her out. However, halfway through your explanation, you get distracted by the strangest feeling. It's as if all of your happiest memories piled together at once and flooded your mind with their pure, light feelings. You feel yourself drawn toward the left-hand side of the cart, and as you hurry over to it, Pinlock follows.
"Hey now, I don't believe you were done talk..." She stops herself, realising what you're looking at: a white, round medallion that looks very, very old. "Ah, that's my prized item. I'm waiting for the right buyer for that one. Isn't it beaitful?"
You ask her if you can have it, but she laughs, then realises you're serious, and laughs again. She insists that it's a rare item and she cannot simply hand it over. She had not set a price yet, but it looked like a valuable piece of history that she planned to potentially bring to the town's priestess. You try to explain to her that you believe it's imperative for stopping the Stalkers, but she seems to doubt you, wondering how you, a single leafeon, could possibly stop the dark forces flooding the town.
It's then that you lock eyes with her and begin to tell her about the mission you have been sent on. You call on every persuasive technique you have, presenting yourself as professional, dedicated, and more than capable. The ferrothorn seems taken aback by your words as you continue, crafting an image of yourself that nobody could doubt. You tell her that you having this item is potentially the difference between this town being saved, or being completely wiped off the map--with the world to follow.
Pinlock the Ferrothorn is now COMPLIANT.
Upon hearing your lengthy spiel, Pinlock's demeanour changes quite significantly. She appears to take you more seriously, and you can even detect a hint of a smile in her eyes, like she's impressed. She rotates her large, silver body down a little bit.
"Very well. You've convinced me. I see that you possess the power of the silver tongue, just as I do." She uses one of her long, green vine-legs to reach into the cart she has nearby, and is quick to find the artefact she had been teasing. She directs the vine back to you, and places it in front of your paws. "You know, charming pokémon make good merchants." She gives you a knowing smile. "Think of me when you save the world, kid."
[Safeguard Seal] was added to the Team Inventory.
You thank her and leave with your new item, thankful that you were able to convince her in the end.
http://www.serebii.net/pokedex-sm/icon/470.png Verde the Leafeon (M: Grass)
Health: 10/10| Sanity: 8/8 | Purity: 10/10
Battle Stance: Flee
Perk: Diplomacy
After your success with Pinlock, you're feeling rather confident, and make your way towards the miscellaneous guilds in the Guild Sector of town. It seems to be fairly lively, and as you begin your walk through the grounds, you take note of several guilds that were not listed on the map you were given: the Barking Brigade and the Painters' Guild. You spot various pokémon here as well, and figure that one extra leafeon around won't draw too much attention. You get to work, going through many of the different sectors. Most of them are fairly small, which gives you less to search per area.
Just outside the Anti-Hygiene Guild, you spot an odd-looking patch of grass amid mostly dirt. You go in closer, lowering your head to see if you can see anything from a different vantage point, when you suddenly feel your feet begin to give way. Instinctually you attempt to push yourself to the side.
Dodge Roll Attempt: 30% dodge rate. Rolling... result: 39! FAILED!
Your paw slips on the crumbling soil and you fall a number of feet before you're staked in the leg by one of the many pointed spikes jutting up from the bottom of the pit that just very unpleasantly greeted you. You cry out in pain, then notice that many of the other spikes got you as well, cutting into your skin at multiple points. Luckily, you weren't skewed on the spikes in ways that could have been much worse.
Verde the Leafeon suffers 3 points of Health damage.
#Pitfall Spike Trap# 3 Health damage was added to the Team Records.
You stay there a moment to recover, and that's when your eyes fall to a strange looking weapon that looks just as pointy as the ones you fell onto, and possibly made out of bone. The second your paw touches it, though, a mental assault is launched against you, and images flash before your eyes of stabbed and mutilated victims. You hear their screams and feel their pain for but a moment before the flash is over, and you stare at the spear.
Verde the Leafeon suffers 2 points of Sanity damage.
It definitely has Stalker resonance...so you know you have to take it.
[@Bloody Bone Spike@ 2S damage] was added to the Team Inventory.
You take a moment to figure out how to wedge yourself out of this hole without falling back down again, and manage to leap out fairly easily, thankful that the pit isn't too deep. You take the grizzly Stalker weapon with you as well, hoping to put it down at the clubhouse and never have to touch it again.
http://www.serebii.net/pokedex-sm/icon/470.png Verde the Leafeon (M: Grass)
Health: 7/10| Sanity: 6/8 | Purity: 10/10
Battle Stance: Flee
Perk: Diplomacy
Suicune's Fire
08-07-2019, 12:47 PM
Search (42) Valley Wellness Centre then interview 41. Finichi the Garbodor. Try to find out why she’s returned, but without revealing our presence if she seems suspicious.
You head over to the Valley Wellness Centre, finding that it's a nice building that's fairly well maintained. You can see that only Eclipse is here today, as his work colleague, Timpani, must be off duty.
You start by searching inside the centre for anything that stands out to you. This place has a hominess to it that most other buildings in Salvage Keep do not, and you find yourself easily appreciating it, especially in an environment that isn't easy to relax in. These pokémon, despite the dangers of the Stalkers, stay and perform their duties, trying to help those that still remain to keep hope and move forward.
The interior of the building doesn't take you too long to search, and once you're done, you head outside in the hopes that you might encounter something. There is a courtyard out the back with plenty of flowers, which you gather patients might like to be around for their calming appearance. The scent is also wonderful. However, nothing beyond this catches your attention, so you move further out into the land. Then, something catches your eye in the distance. It looks like something large, such as a bookshelf.
You come in closer, only to find that it appears to be a very old, hopefully nonfunctional iron maiden. The spikes inside it have been entirely broken off, which makes it basically a giant metal glasses case. At the base, you can see that there is some kind of pressure pad. You wonder if it'll trigger the trapping mechanism if you stand on it, but even if it did, there are no spikes to hurt you anyway. You instead try placing rocks on the pad, but nothing happens. You take your chances and step inside, putting your full weight on the pad, but...still nothing. You frown, wondering if you're too light to trigger the mechanism. You then notice that there is another pressure pad at the top, and figure that something large enough must be able to apply the right pressure in two places.
{Old Iron Maiden: ^Large Pokemon^} was added to the Team Records.
Figuring you can't really do much here, you search the remainder of the area, but find nothing special. You elect to move on.
http://www.serebii.net/pokedex-sm/icon/585.png Sam the Deerling (S: Grass)
Health: 8/8| Sanity: 8/8 | Purity: 12/12
Battle Stance: Flee
Perk: Medicine
Interview Rapport: NEGATIVE, MODEST
-1 Different evolution stage
+1 Modesty Grass < Poison
You...have been an Emissary before. You recognise this lumbering, smelly form of Finichi the garbodor. You know that she was one of the Stalkers back when Silvercoal City was under their influence, and she was the only one set free of the Enthrallers' influence. So, that begs the question: what is she doing here now? You don't know if she will recognise you, but there's only one way to find out.
You find Finichi wandering somewhat aimlessly around town, and when you have her in your sights, you feel your heart beat faster with adrenaline. This is a confronting thought, but it worked out with Tashy, so perhaps the same goes for this time.
Walking slowly behind her, you say her name quietly, and get no response. You try again, this time louder, and the large poison-type stops, then takes a solid ten seconds to turn around. When she looks at you, you're taken aback by the absent look in her eyes and the gaunt appearance in her face. You begin talking to her, asking her why and how she's here, and she stares just left of you the whole time, unblinking.
Flies swarm around her, and one lands on her open eyeball. She does not blink, and merely keeps staring at you before she opens her mouth. A foul stench emanates from her, causing you to cough involuntarily as she begins speaking. "Tiny deerling," she says, her voice devoid of soul and raspier than you remember, "how are you today? I am well, thank you." She stares to your right, then turns around and lumbers away again.
You frown, confused by her response, and round the garbodor so you're standing before her. She almost bowls you over before coming to a stop and staring back down at you, again not actually looking at your eyes.
"Meet me...at the car yard...after dark." A glob of something - whether it's food or random garbage - drops of her face and splats on the ground beside you, and you pull up your hoof, disgusted.
The pokémon turns her crooked gaze back up and she shuffles away.
http://www.serebii.net/pokedex-sm/icon/585.png Sam the Deerling (S: Grass)
Health: 8/8| Sanity: 8/8 | Purity: 12/12
Battle Stance: Flee
Perk: Medicine
Suicune's Fire
08-07-2019, 01:21 PM
The sun has set in Salvage Keep
Submit your Day 1: Night Cycle actions now!
Remember, only 1 action per night cycle. This time you'll also have to take note of who has a [N] beside their name for interviewing.
https://i.imgur.com/3rBPOzw.gif
Time Remaining:
CLICK HERE (https://www.tickcounter.com/countdown/1363388/day-1-cycle-2)
(9th August, 11PM AEST)
Best of luck, Emissaries.
Bulbasaur Noblejanobii Chakramaster EmeraldSky Neo Emolga Scytherwolf Morzone HorusMyDude Arrow-Jolteon Lychee sammy0295 Truly ARandomTool LKWayvern Dragon Master Mike arnisd
LKWayvern
08-07-2019, 01:35 PM
I should like to Interview Silcress the Zweilous!
Noblejanobii
08-07-2019, 01:45 PM
http://i.imgur.com/Ps0tHUW.png Well that was a less than pleasant experience but perhaps interviewing Krenta the Haunter will give us some insight like the old blight said.
Dragon Master Mike
08-07-2019, 01:50 PM
Well, found some useful stuff but ow that hurt. Let's stick with an interview this time!
Interview: 33. Remnashi the Lombre ♂
EDIT: Using my diplomacy perk!
sammy0295
08-07-2019, 02:44 PM
I’ll go to (41) Manufacturing Plot (Abandoned) to help that pidgeotto.
EmeraldSky
08-07-2019, 02:56 PM
I'll take care of that lockbox, if you want
Morzone
08-07-2019, 03:49 PM
https://i.imgur.com/5Okoq1k.pngFinichi sure seemed to be acting funny. I think I'll go meet them at the car park like they requested. Hopefully they don't mind a different 'mon coming than the one they spoke to during the day.
HorusMyDude
08-07-2019, 05:44 PM
1843 Might as well check out that there Iron Maiden. Seems t'be that the Mimikyu will take care o' the Haunter.
Action: Search the Old Iron Maiden found at the Valley Wellness Centre (42)
arnisd
08-07-2019, 05:56 PM
https://i.imgur.com/LsC8Gsf.png I'll go take a look at (2) Swollen Blister Tavern .... We're not going to try to get wasted and do stupid things.... BUT I mean, if I get offered drinks, I won't say no.
ARandomTool
08-07-2019, 07:31 PM
...Eh, I'll take the bottlecap too, I know a few dimensions that treat these things like money.
In the meantime, let's talk to Vex the Decidueye, weaponizing Diplomacy to seduce her throw what our normal rapport would be out the window.
And no, before you ask, there will never not be something crossed out.
Suicune's Fire
08-07-2019, 10:05 PM
I should like to Interview Silcress the Zweilous!
Interview Rapport: POSITIVE
+1 Shared type
You know where to find Silcress based on the information given to you by your fellow Emissaries. As you expect, he is standing guard outside Salvage Keep, although "guard" is the technical term, rather than an accurate term.
As you approach, you can see that the zweilous is grunting heavily, both his necks pulling in different directions as his heads sway and his front legs dig into the ground. You find this immediately alarming, and while you acknowledge that you haven't before met his pokémon and therefore don't know his usual behaviour, this seems out of place. You begin to feel wary as you get in closer and finally reach speaking distance.
You call out his name, but the dual-type persists his strained vocalisations and doesn't seem to register your presence. You try again, and continue trying until you get in close quarters with him. It's then that you notice something small and gleaming on his chest, although you can't quite get a good look at it amongst his fur. His behaviour doesn't change until you begin to explain to him why you want to talk with him, and the second he hears the word "Stalker," both heads snap up straight at you.
In a disturbing multi-tone voice, he growls at you, "DIE!"
HOSTILE ATTACK!
Daniel, Medium, Dark type. 10 HP, 30% dodge rate, 1d4 attack die. 65 Speed.
Silcress, Medium, Dark/Dragon type. 10 HP, 30% dodge rate, 1d4 attack die. 58 Speed.
Fight!
Daniel attempts to flee! Rolls 53%, failure!
Silcress rolls 22%! Miss!
Daniel attempts to flee. Rolls 55%, failure!
Silcress rolls 4%! Miss!
Daniel attempts to flee. Rolls 80%, failure!
Silcress rolls 71%! Hit! 3 damage halved = 1 damage.
Daniel: 9HP
Daniel attempts to flee! 24%, success!
As soon as Silcress launches himself at you, you dodge out the way, staying for a moment to shout at him to cease his attacks so you can talk. The pokemon, seemingly mad, doesn't respond as only grunts and whispers escape his mouths. He comes at you again with snapping jaws, but again you dodge, then decide you had better get out of here. However, as you make a move to escape, he finally manages to hit you with a dark pulse, which, although barely painful, trips you up for a moment. Then, however, you take advantage of an opening and rocket past him, managing to leave his vicinity before he can attack you further.
He attempts to pursue you, but you're much too fast for him, and he gives up shortly thereafter. You hear the half-shout, half-muttering as you widen the distance between you and him, panting all the while. You eventually find a place to settle, thankful that you're able to see so well in the dark. You're sure that you felt something sinister emanating from that gleaming chest thing, but you can't be sure. Whatever the case, you're just glad you got out of there with barely a scratch.
http://www.serebii.net/pokedex-sm/icon/197.png Daniel the Umbreon (M: Dark)
Health: 9/10| Sanity: 8/8 | Purity: 10/10
Battle Stance: Flee
Perk: Seinaru
Chakramaster
08-07-2019, 10:20 PM
Search (36) Sacred Temple
Arrow-Jolteon
08-07-2019, 10:47 PM
https://i.imgur.com/eFTcOLf.pngI'll try and have a look at the Threatening Card.
Neo Emolga
08-07-2019, 11:08 PM
https://i.postimg.cc/nL2j4g1Q/Emolga-Cheer.png
Hey, who is up for a SLUMBER PARTY NONIGHT!!!
https://i.postimg.cc/0NfpZcsh/Emolga-Relieved.png
Yeah, I'm going to Rest this one out. Mistee and Carly you're welcome to join me and we can chat about... whatever the heck the three of us just dealt with back there... o.o
Scytherwolf
08-08-2019, 12:51 AM
https://i.postimg.cc/nL2j4g1Q/Emolga-Cheer.png
Hey, who is up for a SLUMBER PARTY NONIGHT!!!
https://i.postimg.cc/0NfpZcsh/Emolga-Relieved.png
Yeah, I'm going to Rest this one out. Mistee and Carly you're welcome to join me and we can chat about... whatever the heck the three of us just dealt with back there... o.o
Yep exactly I'm gonna rest too. I lost so much purity pls help.
Truly
08-08-2019, 02:16 AM
At night, I'd like to search the (32) Drowned Marketplace Square. I think that searching people's homes at night -- while they're presumably home and asleep -- is a recipe for trouble. But this is a public area, commonly frequented, and I doubt there's much corruption, only that traditional danger of walking alone through a city at night...
Lychee
08-08-2019, 03:19 AM
http://www.serebii.net/pokedex-sm/icon/428.png
Oh, I know its terribly rude of me to go around visiting other pokemon in the evening, but I'm a perky and diplomatic girl! Im sure that my natural charm will make things ok.
I'm definitely not terrified of moving around outdoors at night time.
Nope! Not scared at all!
On that note, I'm off to use my diplomacy on the Rhydon that Shilamora has told us to speak to about fixing the statue.
I'd love to know about the blacksmiths shop! About where their goods come from, or if things are mined or recycled! Have there been any pokemon stocking up on hundreds of sharp knives? What about scalpels? Do you Smith jewelry?
Im just so curious to have a chat...And huddle by a nice roaring furnace with a big strong pokemon by my side.
Please? Please let me stay inside with you??
Suicune's Fire
08-08-2019, 09:18 AM
http://i.imgur.com/Ps0tHUW.png Well that was a less than pleasant experience but perhaps interviewing Krenta the Haunter will give us some insight like the old blight said.
He was set to day only but...I figured that didn't make sense for a ghost type. So, lucky. xD Make sure you pay attention to the [N/D] icons!
Interview Rapport: POSITIVE, MODEST
+1 Shared type
+Modesty Fairy < Poison
Although Anguleri wasn't very helpful, you figure that, in the very least, the haunter they mentioned should be able to provide you with something useful. So, as soon as night falls, you head over to the Salvage Keep Library. You know that Old Lace found interesting things here, so you hope that the library's keeper has something of interest for you.
As you wander up to the building, you see that the lights inside are dim, and the haunter is locking up the entrance doors. Before he leaves, you hurry up to him and begin a conversation.
He doesn't say anything for a moment, and looks you up and down while wearing a somewhat concerned expression. "The...library is closed," he says, his voice quiet.
You tell him that you are there to discuss things with him, such as anything strange he has seen lately, or anyone he finds suspicious. He looks to the side, appearing a little nervous.
"W-well...there was a very, very big customer today... Never before have I seen such muscles on somebody. I...don't even know what species he is," he whispers, looking left and right as if he's afraid he'll offend someone. "Then he walked out with something, but it wasn't a book, so I didn't stop him..." He pauses as you ask him about anything else he might have seen. He floats a little lower. "I think someone's been stealing books...for some reason or another." Again he looks to his left, then to his right. "I mean, well...they often get checked out, but I don't see most of them again. Various pokémon - a different species every time - will come in and rent books under the name Nollim-Fio. I think it might be an alias... I went back and checked my records, and every book checked out was about the subject of anatomy. I...can't help but wonder if this Nollim-Fio is a gang leader of some kind, who uses anatomical books to find the best spots on a pokémon to beat up if they don't pay!" You ask if he thinks it could be related to the Stalkers, and he shakes his head--which is basically his entire body. "I don't think so. It started happening months before they showed up. But...still weird, right?"
You ask him if he could provide any examples of the pokémon who have rented out the books, but he tells you that he has tried to look for them, only to find that most of the species do not live in Salvage Keep, or even the entire valley, and there's no evidence to follow. You can't help but feel like this is useless information, but take note of it anyway.
"The only species who has made multiple check-outs was a mienfoo... I don't really have anything to charge him with except late book fees, and even then, I don't think he's the name in the ledger." He sighs. "S...sorry I'm not of any further use. I am lucky to not have encountered the Stalkers at all yet. Though I have noticed that Juparl has been ignoring me lately...and uncharacteristically aggressive. K-kinda makes me feel frightened of her..." He shudders. "Anyway, I must be going. I hope I helped...somehow."
He floats around the back of the library, then melts into the shadows.
http://www.serebii.net/pokedex-sm/icon/778.png Madder the Mimikyu (S: Ghost/Fairy)
Health: 8/8 | Sanity: 7/8 | Purity: 12/12
Battle Stance: Fight
Perk: Seinaru
Suicune's Fire
08-08-2019, 09:46 AM
Well, found some useful stuff but ow that hurt. Let's stick with an interview this time!
Interview: 33. Remnashi the Lombre ♂
EDIT: Using my diplomacy perk!
Interview Rapport: POSITIVE
+1 Shared type
You find Remnashi, the only lombre in town, about to head into Terr's Delicacies, at which you assume he works. You catch him before he enters, and as he hears his name being called out, he turns around with a well-embedded frown fixed into his brow. It doesn't appear as if he is happy to see you, whether it's because you're someone he doesn't know, or because he just wanted to arrive at work undisturbed.
"What?" he grumbles at you after breathing a lengthy sigh.
You ask him about anything suspicious he has seen around town, but as soon as you start speaking, be swipes a clawed hand through the air at you, intended to be dismissive rather than threatening.
"Don't know. Piss off." He goes to walk into the restaurant, but you continue talking, employing your talent for persuasion.
You quickly shift the conversation towards your gallant mission, speak of the hardships that those in town have endured, and emphasise how desperately the town needs to be rid of the Stalkers. You explain that you are here to do this, as well as your team of highly-skilled individuals who have already used their extraordinary abilities given to them by a higher power to recover important items and discover incriminating evidence. You dress up some of the information a little, but most of it is completely accurate.
Remnashi brings his hand to his face and pushes against his cheek with a groan. "Fine. You want gossip? I've got experience with lockpicking and working with devices. I can rewire anything you need, crack codes, and disable trap mechanisms, yet here I am, working at a gods-damned restaurant. The world was already in ruin before the Stalkers came, kid. And I don't give one **** if your higher power blessed you with gifts, because the rest of us are stuck in this absolute hole, scraping up anything we can to survive. You're lucky I'm even giving you the time of day considering we're running into my precious shift time, you privileged little twat. Go and do your god ass-kissing elsewhere."
He slams his fist into the restaurant's back door and disappears into the back, and you're left standing by yourself, completely taken aback. Well...that didn't go as planned.
...Remnashi the Lombre has been identified as possessing the Security Perk.
Not ten seconds later, Remnashi emerges again, this time with much less rage in his eyes. He sighs and his nose twitches, but you detect something that might even be regret on his face. "Look...times are hard." It's not much of an apology, but you'll take it. "You didn't hear this from me, but...my buddy Yurtag has been sending a lot of death threats to Terr. Terr's an ass, but they're my boss, and I can't help but think that Yurtag's taking it too far. He's been acting more and more aggressive...and that didn't used to be him. Also, something weird turned up at our home lately at the Yellowback Huts. I don't think that's Yurtag because he's not a poet, but, well...I ain't got anything for you besides that."
Remnashi the Lombre is now COMPLIANT.
He turns around again, and looks like he wants to say some kind of farewell, but thinks better of it and heads back into the restaurant.
http://www.serebii.net/pokedex-sm/icon/470.png Verde the Leafeon (M: Grass)
Health: 7/10| Sanity: 6/8 | Purity: 10/10
Battle Stance: Flee
Perk: Diplomacy
Suicune's Fire
08-08-2019, 12:50 PM
I’ll go to (41) Manufacturing Plot (Abandoned) to help that pidgeotto.
You heard the recount from Neo, and you're as prepared as you're ever going to be for heading into hellish, mind-twisting corruption. As you stand on the outskirts of the abandoned manufacturing plot, you swallow hard, then place a hoof onto the property. Almost instantaneously, you feel something gurgle in your stomach as an evil presence attempts to wrench your stomach from your belly.
You grit your teeth and break into a run, galloping across the mix of broken concrete and dirt. You feel tiny bits of debris get stuck in your hoofs as you power through, hisses, whispers and desperate moaning popping up around you on all sides. You try calling out to the pidgeotto, informing him that you are here to help, but the only thing that answers you is the cold, ̧̟̦̭̖̙f͏̳̜o̟͢r̡̼̦̺̪̞l͈̘̠̟̥͜o̻͕͙̼rn ̶̯̮s͚̺̗̠͔c̠̜̺̲̣͎͍͋́ͨr̦͎͈̿ͩ͌̓͗̒̽e̹͕̞̊ͅams of̞ ̥the̹͕̞̊ͅ s̲̫̪͈h̸a̡do̢w͙̣̣̰̻s҉̲̻̭̳̹̬̠.
Sam the Deerling suffers 2 points of Purity damage.
The writhing forms around you slither across your legs as you weave and dodge their grasps, knowing what to expect and refusing to let them infiltrate your mind. Sharp feelings of doubt rain down on you from above, embedding themselves in your fur and burrowing deep beneath your skin. You maintain your speed and your gritted teeth, separating your jaws only to shout again to the flying-type who you know has to be around here somewhere. The volume of your own voice is doubled and returned back to your ears, making you wince as it cuts at you.
You hear a whistle and a splutter, and your ears flick with recognition. That sounded birdlike to you, so you follow your ears and find the pidgeotto lying in a heap, barely breathing. He tries to push out words of gratitude, but you tell him not to speak and begin your process of healing him, all the while watching as the spectres hover around you, their gross, dark matter baring ghastly rows of teeth and enormous, poison-tipped claws. They gnaw at your legs and pierce your neck as you work, trying your hardest to ignore it while wishing you could scream out in agony.
{Injured Pidgeotto: <Medicine>}
After a few minutes, your healing is done, and the pidgeotto rises with enough energy to thank you profusely before offering you a way out. You tell him to wait a moment as you cringe, then try to shake off the shadows as best you can. Somehow, it's only now that you can see where their sinister forms are originating: a billowing mass of dark energy in what is probably the centre of the property. You frown, partly from the spiritual torment, and partly in an attempt to focus, and suddenly Mew comes to mind. You're not quite sure why, but you wonder if this is the heart of the shadowy corruption...and perhaps it can be abolished, and the land purified.
{Corruption's Eye: <Seinaru>} added to the Team Records.
A glowing red-eyed spectre with a mouthful of jagged teeth springs up in front of you and tears into the front of your throat, causing you to shriek horribly. It sucks at your blood, ripping into your tendons as you begin to shake violently, unable to move at all. Fear completely overwhelms you, and you can do nothing but watch helplessly as your body betrays you and refuses to move.
Sam the Deerling suffers 4 points of Purity damage.
All at once you feel a different kind of pain as claws dig into your back, and you bind your eyes for a heartbeat before reopening them. The ground is getting progressively further away, and this time, you can tell it's real. You look up as you hear powerful wingbeats, and surely enough, the pidgeotto has you in his talons and has taken to the skies. Relief floods you as you leave the shadowy reaches of the evil down below, acknowledging how clearly you can see the central spiral now. It's like a storm of negative, ungodly energy infecting the nearby land, and you hope with all your heart that you never have to set foot there again.
The pidgeotto carries you a safe distance away and places you on the ground, still exhausted from his time spent in the shadowy zone. He asks you if you're okay, and you assure him that you'll be fine with some rest. He nods, telling you that he will one day pay you back for your good deed, but for now, he must return to his family. You nod your head and try to muster a smile as you watch him take off again, trilling as he disappears into the night sky.
http://www.serebii.net/pokedex-sm/icon/585.png Sam the Deerling (S: Grass)
Health: 8/8| Sanity: 8/8 | Purity: 6/12
Battle Stance: Flee
Perk: Medicine
Bulbasaur
08-08-2019, 01:01 PM
That was quite a purity hit! Let's rest.
Suicune's Fire
08-09-2019, 09:13 AM
I'll take care of that lockbox, if you want
You head back to the guild training grounds in the hopes of being able to unlock the metal box that your fellow Emissary found half dug-up. After wandering through for a while, noting very few pokémon here at night, you find it and slap your paws on either side of the container. It's heavier than you expect, and you almost topple backwards as you pull it free, but steady yourself in time. It drops down, landing hard against the earth and digging out a chunk of dirt with a corner. You set it down at a suitable angle and begin your work on it, employing small lockpicking tools that you carry with you at all times.
{Uncovered Lock-Box: <Security>}
It's relatively simple, but still takes you a minute or two to figure out the mechanism properly. When it pops open, you're immediately met with a foul smell, and to your disgust, you realise that you're looking at a box filled to the brim with nasty pokémon remains, bits of cartilage, organ waste, and a blood-stained, three-toed black paw. The sight of it drills into your mind, and you can immediately tell that this was a Stalker's doing. Your brain feels like it's collapsing in on itself as you feel panic set in, unable to stop yourself from shaking. You drop your tools into the muck, just so you can clutch your head in an attempt to stop it from shuddering with fear.
Lita the Pikachu suffers 3 points of Sanity damage.
The madness finally settles, and you sigh as you feel the hold on you releasing. It's a bloody sight, but you can sense that the paw has some relevance to you and your mission. Reluctantly you reach down and take it, grimacing as you do so.
[Mangled Paw 2/2] was added to the Team Inventory.
You figure that's all that this location has to offer, so you take your leave, hoping that you can sanitise your paws as soon as you get to the clubhouse.
http://www.serebii.net/pokedex-sm/icon/025.png Lita the Pikachu (S: Electric)
Health: 8/8 | Sanity: 5/8 | Purity: 12/12
Battle Stance: Fight
Perk: Security
Suicune's Fire
08-09-2019, 01:00 PM
https://i.imgur.com/5Okoq1k.pngFinichi sure seemed to be acting funny. I think I'll go meet them at the car park like they requested. Hopefully they don't mind a different 'mon coming than the one they spoke to during the day.
You arrive at the abandoned Vehicle Yard, where you have been told Marisha the flaaffy's workshop site is. You're relieved to see that the electric-type isn't here at this time, because judging by what was relayed to you and the other Emissaries about the way Finichi was acting, you figure that things might get messy.
The decaying forms of vehicles, the majority of them rusted chassis, are stacked upon each other or scattered about the lot, and various mounds of assorted debris accompany them all over. It feels somewhat eerie to walk through this kind of place at night, the only sound being your hind paws crunching on gravel. You avoid the occasional shard of glass or metal shaving, all the while keeping your eyes peeled for Finichi, or any signs of movement.
You close your eyes and stand still, feeling the appendages on your head rise as you focus on the aura readings around you. You sense a mouse or two scurrying around in the rubbish, as well as insects and arachnids. Before you can sense Finichi, your ear twitches, and you trust your hearing and push off the ground, dodging a projectile which splats on the ground beside you. You focus your sight through the gaping windows of rusted chassis to spot the hulking form of the garbodor you came to find, eyes glowing in the darkness. You have never known a garbodor's eyes to glow.
The pokémon bellows as she charges towards you, entirely unfazed as she scrapes past a car's rear end and cuts herself on protruding metal. You attempt to speak with her, but once she gets within range, she slams down one of her garbage-comprised arms, which you manage to avoid as it splats onto the ground. Parts of it remain stuck or peel off as she lifts it again, expression blank as a constant, disturbing groan spills from her mouth.
You conclude now that there's no getting through to her. It's time to fight.
HOSTILE ATTACK!
Adrian, Medium, Fighting/Steel type. 10 HP, 30% dodge rate, 1d4 attack die. 90 Speed.
Finichi, Large, Poison/Steel type. 12 HP, 20% dodge rate, 1d6 attack die. 75 Speed.
Fight!
Ardian rolls 94, hit! 4 damage.
Finichi: 8HP remaining.
Finichi rolls 62%, hit! 3 damage, halved = 1 damage.
Adrian: 9HP remaining.
Adrian rolls 7%! Miss!
Finichi rolls 65%, hit! 4 damage, halved = 2 damage.
Adrian: 7HP remaining.
Adrian rolls 72%, hit! 2 damage.
Finichi: 6HP remaining.
Finichi rolls 46%, hit! 2 damage, halved = 1 damage.
Adrian: 6HP remaining.
You're panting by this stage after sustaining a few hits and landing only two. It seems like your attacks are having more of an impact than hers are, but you're unsure why, as fighting-type moves are normally not that effective against poison-types. It also makes no sense that she has been able to damage you, but you have also been paying attention to the fact that her attacks haven't been poison-based. Also, something about the way your hits connect and reverberate clues you in to the fact that there is a discrepancy here. It almost feels like...this garbodor also possesses the steel type, as you do.
You find yourself momentarily distracted by your pondering, and you don't react in time as her other arm comes crashing down into your leg.
Adrian rolls 22%, hit! 2 damage.
Finichi: 4HP remaining.
Finichi rolls 86%, hit! 2 damage, halved = 1 damage.
Adrian: 5HP remaining.
Adrian rolls 83%, hit! 4 damage!
Finichi: 0HP remaining.
ADRIAN WINS!
Finichi lets out a strange moan combined with a rattling sound and she collapses slowly, eventually becoming a heap on the ground. You wait at least half a minute before you cautiously approach, untrusting of her apparent incapacitation. You are about to move part of her body with your foot, but then you notice the disgusting, disturbing bubbling happening on her skin. You elect not to touch it, and instead back away. There's a small pop in her head, and you frown, perplexed by what is going on. You round her large form and lean down to inspect the head as toxic stench seeps off her flesh, and you have to hold your nose and squint your eyes to avoid it entering your body. You grab a nearby bar of steel and poke the head, noting that it feels almost like jelly. Disgusted but curious, you push harder, and the skin peels back, revealing the very bizarre sight of mechanics.
You're not entirely sure what these mechanics are or what they do, but it seems to have replaced the brain and seemed to have shorted out when you defeated the pokémon. It sparks slightly, and you wonder briefly if it has a self-destruct mechanism. Also bundled within the mechanical brain is a small collection of ripped up paper. You pluck one out and take a look, but it's impossible to tell what's on it with just one piece. You reach in and grab a handful, then look at it in your palm. It seems to be...a written note that was torn up. Wondering if this has any relation to the Stalkers, you collect the remaining pieces from the brain chamber, then notice something else within the little compartment: what looks like a key tag. When you pull it out, it has the word ALPHA written on it.
=Ripped Note= (https://www.jigsawplanet.com/?rc=play&pid=2ff65e7960e1) was added to the Team Records.
[ALPHA Key Card] was added to the Team Inventory.
Your ears prick again as the sound of a slight fizzing begins, and you realise that the garbodor's mechanical brain is producing the sound. Putting more stock in the self-destruct theory, you make a run for it, ducking behind a few stacked car shells and watch as Finichi's lifeless body explodes from the head, taking the top half of the body with it. The force was fairly minimal, but as you get back in closer, you see that it's undoubtedly destroyed the weird brain.
You stand for a while, beaten and tired, unsure what to make of all this, before stashing the pieces of the torn note and the key tag. Time to report this to your fellow Emissaries.
http://www.serebii.net/pokedex-sm/icon/448.png Adrian Aylian the Lucario (M: Fighting/Steel)
Health: 5/10 | Sanity: 8/8 | Purity: 10/10
Battle Stance: Fight
Perk: Diplomacy
Suicune's Fire
08-09-2019, 01:20 PM
Time is up for submitting Day 1 Night Cycle actions!
Please wait for the responses to be posted. :) Good work, Emissaries!
Suicune's Fire
08-09-2019, 01:36 PM
1843 Might as well check out that there Iron Maiden. Seems t'be that the Mimikyu will take care o' the Haunter.
Action: Search the Old Iron Maiden found at the Valley Wellness Centre (42)
After hearing that the Old Iron Maiden at Valley Wellness Centre required a large pokémon to trigger what you hope is its secrets, you head on over there, intent on finding out what you can learn.
You follow the map and wind up out in a rather nice-looking field surrounding the wellness centre. You can see a tranquil garden closer to the building itself, but the iron maiden is out among the grass, so you stick to the further reaches and head over to it. You can see that it's very old, and note that the spikes have fallen off, or have been forced off somehow. You poke your head in, confident that you'll fit, although it's going to be quite the squeeze.
Fitting in your arms and chest first is not the easiest thing you've done lately, but once you're happy with the ratio of your body inside the contraption to outside of it, you follow with your legs, pressing down on the pressure pad beneath you while already leaning on the upper pad.
Immediately you hear metal-on-metal as something sounds like it rotates, and then the spikes suddenly jut out from all around you on the inside, piercing several of your muscles. You try to dodge as many of them as you can, but your large surface area makes you very easy to hit. You groan as you rip yourself out, the spikes cutting into your flesh somewhat. However, as you stand outside, you can still flex your muscles without any trouble, which means you weren't too damaged.
Old Lace suffers 4 points of Health damage.
Suddenly you hear whispers enter your head, but as you look around, you see nothing. You frown a little, feeling a heaviness start to drag you down. You try to move a leg, but it's stuck in the ground. You try to blink, but your eyes are forced open. Then something grabs your proboscis, feeling like it's breaking your back as it yanks it down and screams into your face.
Old Lace suffers 2 points of Purity damage.
Then, all at once, the feeling dissipates. You can breathe again, and as you look around, you don't see a phantom of any kind. You direct your sight back to the iron maiden, only to see a red-veined, glowing spear. Immediately you can sense that it's the origin of the malicious sensations that just flooded your body, but by the same token, you know that it's going to be important somehow. You reach down, ensuring not to touch the now-protruding spikes or set off the trap again, and pinch the spear from the iron maiden.
[%Infernal Spear% 2P damage] was added to the Team Inventory.
Hoping that was the only horrible thing you'll encounter all night, you clasp the spear and head back to the others, keeping your eyes on the spear as you go.
http://www.serebii.net/pokedex-sm/icon/794.png Old Lace the Buzzwole (L: Bug/Fighting)
Health: 8/12 | Sanity: 8/8 | Purity: 6/8
Battle Stance: Fight
Perk: Diplomacy
Suicune's Fire
08-10-2019, 03:19 AM
https://i.imgur.com/LsC8Gsf.png I'll go take a look at (2) Swollen Blister Tavern .... We're not going to try to get wasted and do stupid things.... BUT I mean, if I get offered drinks, I won't say no.
You can hear the music, chatter, laughter and liveliness of Swollen Blister Tavern even from a distance as you head along the dirt path coming from the bazaar laid out messily amongst the rocks. Long torches protrude from the ground either side of the path as you get closer to the building, most of them burning brightly as the remainder faintly glow from recent flames. You feel warmth touch your furred skin as you pass each one, keeping an eye out in the night.
You figure first that you should scout the outdoors while the locals are still unaware of your presence, so you depart from the path and begin to take a look around. You can see a fountain close to the tavern itself, but decide to leave that until last as you walk out to the perimeter and work your way in. Nothing of interest presents itself as you wander around, so your search leads you back to the fountain, which you note does not seem to be functional. It appears somewhat well constructed, however, complete with detailed carvings. You squat down, keeping your tail above the dusty ground, and start to inspect the fountain properly.
It looks new enough to have been made in the past few years, but it has not been well taken care of. You assume that the kommo-o who runs the tavern doesn't really concern herself much with the upkeep of appearances, at least not for the fountain. You peer in the fountain itself, noting six strange indents. It doesn't look like water has filled the tray in a long time, but these recent shapely indents suggest that someone has still been taking a liking to it. They appear to be in somewhat inconsistent shapes, but most appear at least mostly square. You reach out a paw to touch one of them, then recoil when you feel a slight burning sensation, and the indent begins to glow with a wispy, shadowy effect. You narrow your eyes. This was definitely touched by evil.
{Fountain Mosaic Indents: Six Missing Patches} was added to the Team Inventory.
Figuring the next logical course of action would be to take a look inside the tavern, you head in, and are hit with a wave of warmth immediately, accompanied by the heavy smell of food, sweat, and liquor. It's a lot to take in at once, but it's easy to get used to, and you barely notice it after a few minutes of mixing with the locals. You see many of the town's inhabitants here, as well as other species you don't remember seeing on the list of suspects. You gather that many of the outsiders who venture into Salvage Keep are keen on resting up and distracting themselves with booze and newfound camaraderie. You spot a scrafty projecting a hearty laugh at a table full of mercenary types, including a bisharp and a lycanroc, each of them partway through a jug of bowl of drink. A number of merchants can also be seen, most notably the ferrothorn that Verde spoke to earlier, and a cranidos nearby stalks over to the table and presents the patrons with a round of drinks, then heads back to the bar.
"Hey there, stranger," a feminine voice coos, and you spin around to spot a bipedal pokémon about a foot shorter than you with a yellow body and a dull pink enormous set of jaws protruding from her head. You recognise this pokémon as a mawile, and it appears that she does not possess regular colours. She gives you a charming smile. "Never seen you here before. Can I get you a drink?"
You are about to decline before you hold your tongue, then accept her offer. Her smile widens as she seems genuinely joyful with your answer, and tells you to sit wherever you please as she heads up to the bar, exchanges a few words with the cranidos, and begins to make your drink. You survey the tavern, picking a seat in a corner that is unoccupied, and sit yourself down. You note that both the table and the chairs are sticky, but you put up with it for now.
"...Silcress coming?" you hear someone ask.
"Nah...he's been acting completely weird," the lycanroc says, a frown on her face. "Delta's not feeling well tonight, so she stayed home, too."
You listen out for any further gossip, but the mawile returns with a drink in her hand. She is a little too short for the particular table you picked, so she turns around and holds out the drink, only for it to be clasped between the maw extending from her scalp. It reaches up further and places the glass before you, skillfully slipping the drink out without spilling a drop. She turns around, eyes filled with warmth. "Don't worry, stranger, it's still clean." She slips off back to the bar, leaving you alone with the drink. It's then that you notice that below your table lies a few splinters, so you pocket them, figuring whoever left them here probably won't miss them.
Added $31 SP$ to your Inventory.
You spend the remainder of the night inside the tavern, and after stealthy searching the place, you find nothing that stands out to you. Instead, you sit back at your seat and try to listen out for anything you can. You learn that the local kangaskhan, Imeida, lives nearby, but does not frequent the tavern at all. Someone mentions that her son was killed by the Stalkers, which might account for her absence, but you hear someone else state that she never came before that happened anyway. Sometime into the night, you spot the tavern owner, who seems to know almost everyone in her establishment. She challenges a patron to an arm wrestle and beats them with ease, then professes that the next round of drinks is on the house, which causes an uproar of enthusiastic shouts and cheers. She meets eyes with you briefly, and almost seems to be about to come over and introduce herself, but someone steps in before that can happen.
Not long after, you figure you should be getting back to the other Emissaries. You didn't pay for the drink that was offered you, but figure that it counted towards the free drinks offered at one stage. Putting it out of your mind, you head back to report what you found.
http://www.serebii.net/pokedex-sm/icon/654.png Brass the Braixen (M: Fire)
Health: 10/10| Sanity: 8/8 | Purity: 10/10
Battle Stance: Fight
Perk: Repair
Suicune's Fire
08-10-2019, 04:17 AM
...Eh, I'll take the bottlecap too, I know a few dimensions that treat these things like money.
In the meantime, let's talk to Vex the Decidueye, weaponizing Diplomacy to seduce her throw what our normal rapport would be out the window.
And no, before you ask, there will never not be something crossed out.
You pocket the bottlecap two can play at this game
Interview Rapport: POSITIVE, MODEST
+Shared evolution stage
+Modesty Psychic < Ghost
It takes you quite a while to find Vex, who you finally spot perched at the very top of Trinket Tower. She does not see you as you look up at her, but as you take a look at the base of the building, you notice a sinister, shadowy substance which wasn't immediately apparent to begin with in the darkness. The wisps of malicious energy seem to pass the entrance now and again, so you take your chances and pick an opening, and manage to charge through and burst into the lobby. As fast as you can, you begin your ascent up the stairs, on your way to the very top. You feel sick in your stomach but persist, eventually feeling it fade.
You finally reach the top floor, then find your way out onto the roof. As soon as you open the door, you see the feathered, cloaked form of the decidueye you are looking for, her back to you as she sits on the edge of the rooftop. You wait a moment before approaching, taking a deep breath as you think of what to say.
"Why are you here?" a voice rings, and at first you don't realise it's coming from the decidueye. Then she repeats herself. "Well?"
You introduce yourself, crafting your words specifically as you step closer and attempt to lay on the charm. If you had hair atop your head, you would smooth it down nicely to add to your words.
All at once, Vex turns around. Her face is shrouded by the hood of her jade feathery down, and her wings, sealed together at the front, mask the rest of her body. She stares at you for an uncomfortable ten seconds before her face softens and a look akin to amusement influences her expression. "How very charming," she begins, giving you a small smile. She almost sounds like she's challenging you as she says, "So, you're here to ask me questions. Ask, then."
You start off with pleasantries, then move into the gallant description of your mission and how deeply you care for the townsfolk, and the fact that the Stalkers need investigating and eliminating. You extend to her your qualifications, listing many points, and capitalise on what your companions are also capable of. You explain how entirely valuable her input is to the mission, and that you would greatly appreciate her help in this matter. You stress the importance of her cooperation and contribution, and insist that she reports anything she finds of significance to you. You finish with a dashing smile and a not-so-modest bow.
A few seconds pass before you hear Vex chuckle, lowering her head a little as she gives it a slow shake. She stands upright again, her face placid but concealing shrouded despondency. "Alright, then. I'll help you."
Vex the Decidueye is now COMPLIANT.
She breathes out a sigh, flushing any readable sadness from her disposition and renewing herself with a cloak of emotional opacity. "You know...I found this very interesting thing a little while ago. Shortly after...my dear Trinket was taken from me." For the first time, she parts her wings and holds between some feathers a tiny scroll. It looks ripped at the edges, but seems to immediately draw you in somehow. You enter a momentary trance before it's cut off when she seals it back away behind her wings. "I was going to keep it, but... Well, I'll tell you what. I'll make a trade with you.
"Did you see the horrible, swirling, weird mess down below when you entered? That turned up when those f***ing Stalkers did. I know they put it there to mock me, and I want it abolished. The thing is, nobody I have hired so far has been able to dispel it. But you," she begins, very obviously playing on your projected charm as she gives you an eyebrow and tilts her head a little, "well, you're very obviously capable enough to deal with it for me. Wouldn't you agree, Nicklefool?" She gives you a moment to ponder. "You do that for me..." She parts her wings again, waving the scroll back and forth. "And I'll give you this. For free. In fact, I'll throw in some splinters as well. How does that sound?" She gives you a smile, which is still endearing despite the beak.
You offer her a charming smile of your own. "Well, I don't personally have such a skill, but I do know a person... Ha, I've only been here a day and it feels like I know everyone. I'll get right on it." You pause, about to leave when you instead meet eyes with her again. "I'd like to get to know you in particular better, and the view from up here must be beautiful, normally."
She gives a light chuckle and nods her head slowly in contemplation, her expression changing from charmed to more reserved. "I'm sure we'll meet again, Nicklefool. For now though, darling, I wish to be alone again. I'm sure you understand."
Playfully you tip an invisible hat, beginning to walk backwards towards the door again. She displays a half-smile, then turns around again to stare out across the town.
http://www.serebii.net/pokedex-sm/icon/122.png Nicholas "Nicklefool" Foligan the Mr. Mime (M: Psychic/Fairy)
Health: 10/10| Sanity: 8/8 | Purity: 10/10
Battle Stance: Fight
Perk: Diplomacy
Suicune's Fire
08-11-2019, 12:08 AM
Search (36) Sacred Temple
The temple is a beautiful building. It is very obviously ancient, though you cannot tell just how old. It looks like multiple repairs and renovations have been completed over the years, likely since being inhabited by the people in town. It has horizontally stretched steps leading up to the entrance, with massive doors. They are currently closed, but you wonder if the temple itself is locked or just has its doors sealed. You attempt to head in to find out, discovering that the door is indeed locked. You whisper words of annoyance, then search for another way in. It doesn't take too long to find a patch of roof that was not properly closed up, and you wedge yourself in, dropping to one of the joists and peering over the interior of the temple. There is no-one inside, just as you expected, which makes it a lot easier to climb down and not have to conceal yourself.
Once on the floor, you start looking around for anything potentially useful. You're not sure if the holiness of this place precludes entry for Stalkers, although there is no way for you to really tell. You continue looking about, checking drawers, seats, and every other room. It takes you a good while, but the only thing that turns up is a speckled yellow berry. You recognise this as a restorative item for health, so you hang onto it.
[Sitrus Berry] was added to Sparkstrike's Inventory.
You work your way back up to the roof and squeeze out the same hole, then begin to search the yard. Looking around, especially in the dead of night, doesn't turn up anything in particular, although the entire time you're looking, you can't help but feel a strange light within yourself, as if this place is giving off a strange aura of some kind. However, it's not unpleasant, which makes you question whether or not it's a Stalker's doing. You decide to note it down, in case you have a need for this later. For now, though, you don't think there's anything you can really do.
{Unused Sacred Ground: ???} was noted in the Team Records.
You reach the edge of the property and accept that you have found everything this site has to offer. Knowing you did all you could, you head back to the clubhouse to relay your experience.
http://www.serebii.net/pokedex-sm/icon/025.png Sparkstrike the Pikachu (S: Electric)
Health: 8/8 | Sanity: 8/8 | Purity: 12/12
Battle Stance: Fight
Perk: Medicine
Suicune's Fire
08-11-2019, 01:10 AM
https://i.imgur.com/eFTcOLf.pngI'll try and have a look at the Threatening Card.
There is no real action for this, considering there were no interactive brackets {}, but I'll make something up. xD
Torn between what you feel like you should do for the night, you remain in the clubhouse and begin to go over various things that you and your fellow Emissaries have collected since coming here, one of them being the disturbing card you were given by Irston. You're unsure how it came into his possession, as he did not say, but you imagine that the Stalker it belonged to probably delivered it somehow. You sigh, figuring this is the first of many marabre things you're going to be seeing while your mission runs its course.
After analysing the small amount of handwriting on the card, you're fairly confident that you'll be able to recognise it anywhere else it happens to appear.
You also have time to go over pamphlets and sources of information about items that are available for purchase in the town, including the small number that some of the Emissaries have already found. You compose a comprehensive list of the useful items that are available to you, merging some of the sources you got the information from. You know that this will help your team, so in the end, you're satisfied with your work.
Item Directory (http://www.pokemoncrossroads.com/forum/showthread.php?22140-Stalkers-RPG-Item-Directory) has been unlocked.
Before the night is done, you take another look at the recently retrieved confessional note (https://i.imgur.com/np7XCSr.png). While most of the handwriting is completely different, you spot a small "HELP" down the bottom. You compare the E and the L to the same letters on the card, and although they are stretched in the letter, you can determine for certain that it is the same handwriting. Whoever wrote "HELP" on the confessional note is the same entity who wrote the lettering on the card for Irston.
http://www.serebii.net/pokedex-sm/icon/135.png Arrow the Jolteon (M: Electric)
Health: 10/10 | Sanity: 8/8 | Purity: 10/10
Battle Stance: Flee
Perk: Security
Suicune's Fire
08-11-2019, 02:22 AM
https://i.postimg.cc/nL2j4g1Q/Emolga-Cheer.png
Hey, who is up for a SLUMBER PARTY NONIGHT!!!
https://i.postimg.cc/0NfpZcsh/Emolga-Relieved.png
Yeah, I'm going to Rest this one out. Mistee and Carly you're welcome to join me and we can chat about... whatever the heck the three of us just dealt with back there... o.o
Yep exactly I'm gonna rest too. I lost so much purity pls help.
That was quite a purity hit! Let's rest.
And it was the slumber party of a lifetime!
After discussing the similar encounters that you had during the course of the daytime, the three of you get tucked in and nestle into your blankets. The experience so far has been most disturbing, but you hope that not many more of those horrid locations are dotted around the map. Most unfortunately, the method to finding out likely involves encountering them yourselves.
Trying to fling the thoughts from your mind, the three of you drift off into sleep in just a few minutes. Your dreams are filled with nasty scenes of death and destruction, but you still manage to wake up feeling rejuvenated and ready to face the day again.
Neo the Emolga, Carly the Yanmega, and Mistee the Bulbasaur restore 4 points to Purity.
http://www.serebii.net/pokedex-sm/icon/587.png Neo the Emolga (S: Electric/Flying)
Health: 8/8 | Sanity: 8/8 | Purity: 10/12
Battle Stance: Fight
Perk: Repair
http://www.serebii.net/pokedex-sm/icon/469.png Carly the Yanmega (L: Bug/Flying)
Health: 12/12 | Sanity: 8/8 | Purity: 6/8
Battle Stance: Flee
Perk: Technical
http://www.serebii.net/pokedex-sm/icon/001.png Mistee the Bulbasaur (M: Grass/Poison)
Health: 10/10 | Sanity: 8/8 | Purity: 8/10
Battle Stance: Flee
Perk: Technical
Suicune's Fire
08-11-2019, 02:48 AM
At night, I'd like to search the (32) Drowned Marketplace Square. I think that searching people's homes at night -- while they're presumably home and asleep -- is a recipe for trouble. But this is a public area, commonly frequented, and I doubt there's much corruption, only that traditional danger of walking alone through a city at night...
After having gone for a dive earlier in the day, you decide it best that you have at it again once night falls. Considering you're entering a public place and you're a water-type, you hope that you won't draw any particular attention.
You slink into the water from the lake's muddy bank and swim with your tiny legs towards the centre once again. Eventually you resort to blasting water from your large pincer, which alarms you at first, but then becomes your favoured means of propulsion. It's a lot harder to see anything now that there's no sunlight to aid your eyesight, but your species was built for underwater living, and you find that your vision adapts quite quickly to the watery depths. Even in the dark, you can see in black-and-white.
When you arrive at the underwater marketplace, you start to look around. There are multiple stalls, including those selling food, hand-crafted goods, and services. Most of them apply solely to those who dwell underwater, but there are certain things that you think land-dwellers could also make use of. However, besides a bunch of splinters you find half-buried in the sand, it doesn't appear as if anything interesting is lying around.
Added $34 SP$ to Truly's Inventory.
You don't give up and continue to look around as your tail fins sway at different angles to help you change direction. Departing the marketplace, you search the outer reaches of the general area, eventually catching a glint in the corner of your eye. You propel yourself with jets of water from your claw and settle beside whatever was gleaming. It appears to be a buried chest riddled with gems. They look to be professionally set, and the chest itself, you imagine, is worth a lot of splinters. However, it appears as if three larger gems - possibly something else - are missing from it. The longer you spend around it, the more sick you begin to feel in your stomach, which pops up as quite the red flag to you.
{Gem-Encrusted Chest: Medallion Slots x3} was noted in the Team Records.
Once you determine that there's no way to get into the chest at the moment, you attempt to pry free one of the gems from the chest's lid. However, it's stuck fast, and you imagine that it will not come out anytime soon. Keeping this knowledge with you, you return to the clubhouse to report what you found.
http://www.serebii.net/pokedex-sm/icon/692.png Truly the Clauncher (S: Water)
Health: 8/8| Sanity: 8/8 | Purity: 12/12
Battle Stance: Flee
Perk: Technical
Suicune's Fire
08-11-2019, 04:40 AM
http://www.serebii.net/pokedex-sm/icon/428.png
Oh, I know its terribly rude of me to go around visiting other pokemon in the evening, but I'm a perky and diplomatic girl! Im sure that my natural charm will make things ok.
I'm definitely not terrified of moving around outdoors at night time.
Nope! Not scared at all!
On that note, I'm off to use my diplomacy on the Rhydon that Shilamora has told us to speak to about fixing the statue.
I'd love to know about the blacksmiths shop! About where their goods come from, or if things are mined or recycled! Have there been any pokemon stocking up on hundreds of sharp knives? What about scalpels? Do you Smith jewelry?
Im just so curious to have a chat...And huddle by a nice roaring furnace with a big strong pokemon by my side.
Please? Please let me stay inside with you??
Interview Rapport: NEUTRAL
Figuring it would be good to interview the rhydon mentioned by Salvage Keep's mayor, you head over to Disaster Defence. You look around, but realise that the shop is shut and practically nobody is in the bazaar at this time of night. After checking your map, you figure you should probably check the rhydon's house, as that's probably the most likely place to find your interview candidate. After navigating there, you see lights emanating from inside and knock on the door. You hear nothing for a time until a crash reaches your ears, followed by loud cursing. You realise that there's a workshop attached to the back of the house, and head there, follow the sounds.
You see the hulking form of a rhydon in a black apron standing on the workshop's veranda, muttering as large claws drag across the sheets of metal piled up on a bench. You make yourself known with a tiny throat-clear, and the rock and ground-type looks up at you, expression quietly surprised. It quickly melts into one of curiosity, then muted excitement.
You introduce yourself, mentioning that you have heard of the great blacksmith of Salvage Keep and wish to have a chat about what kind of work is done at the smithy. You briefly mention the frame of the mission, ensuring not to go too in-depth, but making the importance of you and your companions very clear. The whole time, you see the rhydon's face stuck in amazement, completely engrossed by your tale. One heavy foot after another, the blacksmith drops down the two stone steps leading to the veranda and clasps two massive, cold paws over one of yours.
She gives you a toothy grin. "Well it is a pleasure to meet you."
Kannari the Rhydon is now COMPLIANT.
"So! What brings ya here? Aside from, ya know, the obvious interest in me work?" the rock type asks, her voice deep but jolly.
"I'm just so curious to have a chat... And huddle by a nice, roaring furnace with a big, strong pokémon by my side," you say, looking wistfully into the distance. Then you look back. "Please? Please let me stay inside with you"
Kannari continues to look at you, her face a mixture of amusement, flattery, and a bit of a question. She can't tell if you're flirting or just very friendly. "Well, crikey, if there's one thing I'm good at - besides crankin' out ripper equipment - it's havin' a gab!" she chuckles, giving you a hearty slap on the back that was perhaps just a little too forceful. She lumbers back up the steps then swipes a big arm towards her, inviting you in. "Though I'm afraid you're out o' luck on the other front--me forge is at the shop. This is me personal workspace, but it's still full o' mighty cool stuff! Don't be shy! Take a gander!" She swings open the main door, opening up her workshop to you.
Immediately the smell of metallic residue hits your nose as you step onto a chilled concrete floor. There are workbenches everywhere, complete with hand-operated machinery and a vast array of tools and materials. You can see various suits of armour, most incomplete, along with weapons, sheilds, and other equipment. You try to keep an eye out for anything that might indicate that Kannari is also a practiced stonemason, but don't manage to get far before she suddenly appears beside you, her loud voice catching you off-guard.
"Yep, I live and breathe this stuff. Check out that mace on this second workbench--isn't she a beauty? Got the technique down after a boldore showed me his secret. Deadset nearly smashed 'is leg off when he gave me the demo!" Kannari bellows with laughter as she picks it up and holds the head with one massive palm while the other holds the hilt. She widens her eyes and gives a tiny nod, extending her arms. "Go on! Give 'er a whirl!"
You politely decline, a little scared that the weight of the weapon might pull your arms from their sockets.
"Look, prob'ly for the best. But hey! If you're interesting in learning the ropes of the smithing, by the socks on a cobalion, I'd be happy to show ya. Best damn smith in all the Valley," she assures you, and you're inclined to believe her.
Kannari the Rhydon is been identified as a Skill Teacher for: Forge.
SKILL UNLOCKED: FORGE!
FORGE (ANY CYCLE) - 1 Action
Using this skill, you can use materials to create items or equipment. When you come across certain types of materials, you will be able to bring them to a forge and spend some time crafting special items for yourself, your teammates, or even NPCs. Blueprints for weapons, armour and accessories will become available to you throughout the course of the game through different means.
You can forge 1 piece of equipment (E:) per Forge action. If you have materials that can be crafted into other materials, you can do this in addition to forging equipment. For instance, if you have x2 [Red Gem Dust], you can craft that into 1 [Red Gem] as part of the Forge action, as well as 1 piece of equipment.
How to use:
Once you know what you want to forge, simply write "I would like to craft x1 [Padded Strips], x2 [Iron Ore], and forge one [Iron Dagger]."
After affirming that this is a skill you or your companions may learn, you ask her more questions about how to gather materials and where they're sourced. Kannari tells you that she buys most of them from merchants who come through the Valley. "You guys talked to Sebbit at all? He's a strange little bloke, but he'll help ya learn how to Scavenge. Very useful, very satisfying. You head down into those ruins on the border with the mountains and scour their insides till the miltank come home. You can find some ripper stuff down there. Anyone can do it! Just gotta listen to the call of adventure," she chuckles in a deep rumble. "You look like you got some spirit in ya, Lillie. Give it a go if it tickles ya fancy."
Lastly, you ask her about the mission that Shilamora entrusted you with. Kannari sighs, then gives a nod, explaining that stone isn't her favourite material to work with, but she'll accept the work anyway.
"Shila's a busy pokémon, so if you wanna drop by here tomorrow, or come by the shop instead, I'll have collected the reward for ya. Unless you wanna go to her directly. Up to you and your companions."
MISSION COMPLETE: Demolition Diplomacy!
Reward: Visit Shilamora or Kannari; or visit any part of Salvage Keep, or Kannari's associated locations to get your reward.
"Much as I'm enjoying this chat, I promised Aluxi I'd drink 'er out of 'er own tavern, and I don't wanna leave the competition waiting." She leans in, adding, "I mean, I say competition, but that's really just to make her think she stands a chance." She rights herself, bellows, then crashes her arm into your side again in good spirits. You chuckle lightly, somewhat insincere as you cradle your arm and shuffle a step away. "Anyway. Better get on with it."
She removes her dirty apron and tosses it over the nearest bench, oblivious as it slides off and crumples on the floor. You leave the workshop first and Kannari locks it behind you. She then turns to you, holding out her arm in a handshake offering. You hesitantly take it, but her grip is surprisingly appropriate and doesn't even break a bone.
"Nice to meet you, mate. Come see me if you ever want some fair dinkum equipment, or stop by my shop sometime!" She gives you a farewell signal as she heads off in the direction of the Swollen Blister Tavern while you set off back to the clubhouse.
http://www.serebii.net/pokedex-sm/icon/428.png Lillian the Lopunny (M: Normal)
Health: 10/10 | Sanity: 8/8 | Purity: 10/10
Battle Stance: Fight
Perk: Diplomacy
Suicune's Fire
08-11-2019, 06:40 AM
#27 Bizzie the Cutiefly has been murdered by the Stalkers.
Location: Valley Wellness Centre border
Cause of Death: All fluid drained, then wrapped tightly in gauze.
It wasn't until Balene the Cottonee got worried when her mate did not return home that she departed their safe, secure house and floated off in search of Bizzie.
The night air was cold, and her leaf tips were chilled as she hovered through the gloom, calling out for her beloved. With each passing hour she got more worried until she was convinced that something had gone wrong, and her shouts turned into loud sobs begging for some sign that her mate was alive.
Her long search led her back in the direction of her house, and on the way through, she hovered around the Valley Wellness Centre. She almost missed the form of a wrapped up, blood-spotted object lying in the grass, and fear seeped into her mind when she realised that it was roughly the same size as Bizzie. Frantically she dove down into the grass and tore at the bandages, only for them to fall away and reveal what she was dreading most: the drained, cracked, almost dry-earth-like visage of her mate, Bizzie the cutiefly.
Doom Tracker:
1/25
Due to the lack of an authority presence in town, the pokémon who Balene could reach first, or those who happened to hear Balene's mournful screams, helped to try to calm her while the Emissaries were notified by Shilamora of what happened. She asked for their assistance in examining both the scene and the body, in an effort to deduce what happened and which Stalker was responsible. The letter mentions that after the investigation is complete, she will send in those from certain guilds to clean up the mess before the morning.
Murder scene investigation has become available!
Stalker Victims and Investigation:
Every time a Stalker's victim is killed, a searchable location becomes available specific to the scene where the victim was found. All scenes will be recorded in the third post of this thread. It is a free action for two players to investigate the crime scene each time it happens. As there is no law enforcement in Salvage Keep, it is up to you to search the crime scene if you wish to learn what has happened, or find any potential clues. Sometimes it will yield nothing, and sometimes it will yield important information. Again, this is a free action, so you do not lose any part of your turn if you volunteer to investigate. One player goes to search the scene, and one must possess the Technical Perk, and they will examine the body. If you wish to be one of these two players, simply include it within your following day's action.
This post will be followed up by the start of a new day just to keep the game moving, but these free actions will, narratively, have happened retrospectively before the sun rises.
Murder Scene #1: Valley Wellness Centre <UNSEARCHED>
{Bizzie's Body: <Technical>}
Suicune's Fire
08-11-2019, 06:40 AM
It is a new day in Salvage Keep
Submit your Day 1: Day Cycle Actions now!
https://i.imgur.com/LyMf0q9.gif
Time Remaining:
CLICK HERE (https://www.tickcounter.com/countdown/1370482/day-2-day-cycle)
(13th August, 5PM AEST)
Bulbasaur Noblejanobii Chakramaster EmeraldSky Neo Emolga Scytherwolf Morzone HorusMyDude Arrow-Jolteon Lychee sammy0295 Truly ARandomTool LKWayvern Dragon Master Mike arnisd
Scytherwolf
08-11-2019, 06:56 AM
https://i.imgur.com/CxBucuz.png I think I'll interview 37. Shrulop the Vikavolt. I don't feel up to searching again just yet.
Lychee
08-11-2019, 08:16 AM
Lillian the Lopunny is on the job!
It's a morning full of free actions, almost! I would be excited if I wasn't terrified and upset!
In the early hours of the morning, a murder occurred. Lillian sleeps light, so she was up and bouncing around the scene, ready to search with anyone who is happy to team up ((someone with the relevant skill, please!)). She doesn't know much about this sort of stuff but she knows about pokemon and how they think, so she's ready to scour the area.
Then, she'll talk to her Clauncher emissary friend to mooch some $50$ splinters of cash, then it's a trip to Frinotties shop to make good on a cheap deal she reserved for me! That medallion, please, wonderful shopkeeper!
Both of those things are free actions- so today the REAL story is going to be using diplomacy on that Zwelious who guards the keep (possibly passing Shilamora on the way) and she will use DIPLOMACY on Silcress, to get him to take off that shiny thing he's wearing. Hand it over, punk! Jewelry isnt regulation guard wear and I see you take your job seriously. I commend you on the good work protecting everyone. Excellent. PAY ATTENTION SOLDIER! YOUR SHINY, PLEASE.
Suicune's Fire
08-11-2019, 08:32 AM
https://i.imgur.com/CxBucuz.png I think I'll interview 37. Shrulop the Vikavolt. I don't feel up to searching again just yet.
Interview Rapport: VERY POSITIVE, MODEST
+1 Shared type
+1 Shared evolution stage
+Modesty Flying < Electric
Feeling somewhat dejected after the first Stalker victim was killed since you and the other Emissaries arrived, you go off in search of the resident vikavolt, Shrulop. After asking around some, you find that he is the guild leader of the Voyager's Guild, but you find him at the bazaar, doing some shopping. He is about to leave when you speak to him, introducing yourself quickly.
"Why, hello there!" he starts, his voice sounding mixed with crackles of electricity. It's difficult to see if a vikavolt is smiling by looking at one, but you can hear it in his voice. "Honoured to meet you, my good yanmega. You may call me Shrulop. What may I do for you today?"
You ask him about anything suspicious he has seen around town lately, or any strange happenings. You see a look of hurt flash across his face.
"B-Bizzie...died last night. I'm sure you heard. He and I were not close, but I feel a certain kinship with all bug-types, and hearing of his passing makes me...most sorrowful. Balene must be beside herself..." He trails off for a moment, then seems to focus again. "Right, questionable happenings, yes--erm, my guild has, of late, been infected by a terribly unholy shadow plague of some sort. It has kept most of my guild members at bay, myself included. The sleeping quarters have not been affected, but they are much too close to the shadows and you will likely not find a single guild member who is comfortable staying there--with the exception of Lacy. She's...exhaustively stubborn. Most of us have been relocated to Longstay Ranch, and let me tell you, such an establishment does not warrant such inflated prices." He murmurs the last part, coming in a little closer to you to say it. He then backs up as he shouts, "But, yes, indeed, what fine lodging it is!"
You wince a bit, certain that his raised voice was unnecessary, before he remains hovering for a moment and a touch of a frown graces his brow.
"I say...did you encounter a similarly abhorrent place, perchance? Do not mistake my perceptiveness as insult, please--I just have a superb eye for these things. If you're investigating strange occurrences and instances of these cursed places, please, take these." He reaches into his knapsack with his front legs and shuffles around. "No, not that one...ah! Aha!" He pulls out two small berries; one is a long, green, star-shaped fruit that comes to a point at one end, while the other is elongated, red, and spiky.
[Spelon Berry] and [Starf Berry] were added to Carly's Inventory.
"I hope that those can help you--not that you aren't the picture of capability, of course!" He stammers awkwardly, seemingly trying to be sincere. "Just ensure that you do not set foot on the grounds of the Voyager's Guild unless you are prepared for an unpleasant hallucinogenic assault. I can tell you, however, that going there will require someone with your technical skills--I know not if it will alleviate the hellish tornado, but it will be a start. But please do not endanger yourself if you are not ready."
He gives you a bit of a bow and you ask him if there's anything else he can think of. He ponders for a moment, then in a quick movement, he gives a brief nod.
"Oh, y-yes! It shocks me that I'm only just remembering, but the grounds belonging to the Merchant's Guild are also currently infected with the mind-rending shadows. Do be acutely aware before you head there as well... These are terrifying times, my friend." Shrulop turns around a little and you see a few pokémon waiting for him, flagging him down. The vikavolt nods and rotates back to you. "It was ever so lovely to meet you, Carly, but I must bid you farewell. May good fortune find you on your travels."
The dual type flits away to join with those who awaited him.
http://www.serebii.net/pokedex-sm/icon/469.png Carly the Yanmega (L: Bug/Flying)
Health: 12/12 | Sanity: 8/8 | Purity: 6/8
Battle Stance: Flee
Perk: Technical
Suicune's Fire
08-11-2019, 09:20 AM
Lillian the Lopunny is on the job!
It's a morning full of free actions, almost! I would be excited if I wasn't terrified and upset!
In the early hours of the morning, a murder occurred. Lillian sleeps light, so she was up and bouncing around the scene, ready to search with anyone who is happy to team up ((someone with the relevant skill, please!)). She doesn't know much about this sort of stuff but she knows about pokemon and how they think, so she's ready to scour the area.
You are one of the Emissaries woken up by the delivery of the letter from Shilamora. The sun hasn't risen yet and you don't think you should wake up the others, so you volunteer to go and have a look at the scene. You contemplate waiting for someone else to wake up, but you figure that it's better to just go, so that's what you do.
When you arrive, you can see that the body has been partially unwrapped, and the parched, gaunt face of the small cutiefly stares into your soul. You shiver, wondering exactly what this poor pokémon went through when he was attacked and ultimately killed. However he died, he must have been terrified.
However, examining the body is not why you're here, and you begin to search the area for clues. There doesn't seem to be anything among the grass, which at first you find hard to believe, but then you begin to realise that these Stalkers are probably extremely good at covering their tracks, considering none of them have been found out in a matter of weeks. The thought haunts you as you search around, unable to turn up anything... Until you come to a mostly-crumbled brick wall separate from the Valley Wellness Centre itself. The side facing Bizzie is unremarkable, but you walk around to the other side and see something truly shocking: a message left in blood.
https://i.imgur.com/RFzSD2r.png
=Torment Scrawling= (https://i.imgur.com/RFzSD2r.png) was noted in the Team Records.
There is also a splash of blood stretching up the wall, which you immediately know there is far too much of for it all to have belonged to Bizzie. Clearly...this thing had some spare.
Once you determine that's all that you can find here, you head back to the clubhouse, that message forever burned into your mind.
Suicune's Fire
08-11-2019, 09:21 AM
Lillian the Lopunny is on the job!
It's a morning full of free actions, almost! I would be excited if I wasn't terrified and upset!
In the early hours of the morning, a murder occurred. Lillian sleeps light, so she was up and bouncing around the scene, ready to search with anyone who is happy to team up ((someone with the relevant skill, please!)). She doesn't know much about this sort of stuff but she knows about pokemon and how they think, so she's ready to scour the area.
Then, she'll talk to her Clauncher emissary friend to mooch some $50$ splinters of cash, then it's a trip to Frinotties shop to make good on a cheap deal she reserved for me! That medallion, please, wonderful shopkeeper!
Both of those things are free actions- so today the REAL story is going to be using diplomacy on that Zwelious who guards the keep (possibly passing Shilamora on the way) and she will use DIPLOMACY on Silcress, to get him to take off that shiny thing he's wearing. Hand it over, punk! Jewelry isnt regulation guard wear and I see you take your job seriously. I commend you on the good work protecting everyone. Excellent. PAY ATTENTION SOLDIER! YOUR SHINY, PLEASE.
When morning comes, you finally leave the clubhouse, still unable to get the imagery of that brick wall, combined with Bizzie's dead, haunting face out of your mind. But instead you try to focus on moving ahead, and after borrowing some cash from Truly, you head down to the Invincible Drifter. You get there when Frinottie is opening the shop, and she seems immediately delighted by your presence. The two of you exchange pleasantries and then you inform her that you've returned with the necessary amount of splinters to buy the strange relic. She happily hands it over in exchange for the agreed upon amount.
$50 SP$ were subtracted from Lillian's Wallet.
You thank Frinottie and leave the store, holding the medallion in your hand. True, it looks like it could be a medallion, but it could also be a badge. More importantly, it has you absolutely transfixed. The feeling that courses through you is familiar and incites peace, not a sense of dread like the abyssal items or locations you and your Emissaries have encountered. It also looks like it has existed for a very long time. You begin to doubt if this object has any relation to the three medallion slots in the chest that your companion found the previous night.
[Ancient Relic] was added to the Team Inventory.
Interview Rapport: NEUTRAL
Equipped with your diplomatic words and a real keenness to part this pokémon from his strange item, you head over to Salvage Keep in an effort to confront the one who attacked Daniel the previous day. However, as you approach, you do not see him anywhere. Instead, a lycanroc and a flareon stand either side of the entrance, and both give you a stern look as you approach.
You enquire about the location of Silcress, but the lycanroc only informs you that he departed at some point during the night, forsaking his duties. You ask her where he might have gone, but the rock-type gives you nothing useful to go off. Well, looks like you'll have to go looking yourself.
After a while of trudging through what is essentially desert, you finally see the faint form of a two-headed dark figure between the Keep and the abandoned manufacturing plot that Neo visited yesterday. Knowing what's there, you ensure you don't get too close, and once you're within range of the dragon pokémon, you shout out to him.
"Hand it over, punk! Jewelry isn't regulation guard wear and I see you take your job seriously." You finish that sentence, then immediately question it considering he ran off during the night. You shrug and continue. "I commend you on the good work protecting everyone. Excellent." You watch him turn around to you and you prepare yourself for resistance, shouting, "PAY ATTENTION SOLDIER! YOUR SHINY, PLEASE."
Silcress the Zweilous is now... ENRAGED.
The dark and dragon-type roars in anger, shadowy, stomach-turning energy billowing off his body like smoke rising from a fire. Your blood runs cold as you realise that whatever has taken that pokémon is not responsive to regular diplomatic tactics, and it dawns on you that you have just instigated a very unfriendly fight.
HOSTILE ATTACK!
Lillian, Medium, Normal type. 10 HP, 30% dodge rate, 1d4 attack die. 105 Speed.
Silcress, Medium, Dark/Dragon type. 10 HP, 30% dodge rate, 1d4 attack die. 58 Speed.
Fight!
Lillian rolls 33%, hit! 3 points of damage.
Silcress: 7HP remaining.
Silcress rolls 8%, miss!
Lillian rolls 79%, hit! 1 point of damage.
Silcress: 6HP remaining.
Silcress rolls 70%, hit! 1 point of damage.
Lillian: 9HP remaining.
Lillian rolls 76%, hit! 1 point of damage.
Silcress: 5HP remaining.
Silcress rolls 48%, hit! 1 point of damage.
Lillian: 8HP remaining.
Lillian rolls 2%, miss!
Silcress rolls 59%, hit! 2 points of damage.
Lillian: 6HP remaining.
Lillian rolls 29%, miss!
Silcress rolls 28%, miss!
At this point the both of you are breathing heavily, your mind racing with fear and concern while the zweilous continues to roar and spit saliva. You can see the medallion on his chest properly as he stands still for a moment, and you have a feeling that this is what's causing his psychotic, violent behaviour. You steel yourself, hoping you come out on top, but starting to doubt the possibility as the shadows continue to whip around him.
Lillian rolls 40%, hit! 3 points of damage.
Silcress: 2HP remaining.
Silcress rolls 98%, hit! 3 points of damage.
Lillian: 3HP remaining.
Lillian rolls 8%, miss!
Silcress rolls 32%, hit! 1 point of damage.
Lillian: 2HP remaining.
Lillian rolls 92%! 3 points of damage!
Silcress: 0HP remaining.
LILLIAN WINS!
Silcress collapses in a heap as the medallion around his neck unclasps on its own and falls to the ground. You feel like collapsing as well, but you stand strong, panting heavily and holding several wounds he inflicted. You stagger forward, giving him a final kick to ensure he's out. He is, thankfully, and you take the opportunity to swipe the medallion from the ground. It immediately shoots pain and suffering up through your body, but you gather that most of its power is completely drained. You pocket the thing.
[Medallion of the Pathological] was added to the Team Inventory.
It's then that Silcress stirs, a low murmur coming from his mouth. You assume a fighting position again as he looks at you. You're unable to see any of his eyes under the thick black fur covering them, but you can tell at once that he is acting different.
"Uhh...what happened?" he groans, beginning to get up. You tell him that you took his medallion, but he seems so disorientated that you don't think he knows what you're talking about.
Feeling too exhausted to continue interviewing him, you tell him never to touch shiny things again and begin to make your way back to the clubhouse. You figure he'll be able to make his way to safety as well, but what matters right now is your own wellbeing. Perhaps, when he's feeling better, you can speak with him again. But for now...you need to leave.
http://www.serebii.net/pokedex-sm/icon/428.png Lillian the Lopunny (M: Normal)
Health: 2/10 | Sanity: 8/8 | Purity: 10/10
Battle Stance: Fight
Perk: Diplomacy
Neo Emolga
08-11-2019, 10:42 AM
https://i.postimg.cc/q7LfkVsq/Emolga-Normal.pngI'm going to head off to #47 Fragments of the Past to go all Fix-It Felix on that {Hell-Cursed Cauldron: <Repair>} over there.
I don't need no golden hammer. I've got mad skills instead. >:3
Truly
08-11-2019, 11:33 AM
https://i.imgur.com/TwcEUFh.png
Hmph. I guess it falls to me, then... I'll put my skill to use.
Investigate {Bizzie's Body: <Technical>}
https://i.imgur.com/R8PgGzQ.png
H-hey, my splinters!
LKWayvern
08-11-2019, 11:59 AM
I'd like to perform Seinaru on the Corruption's Eye in the Manufacturing Plot. Here goes nothing...
Suicune's Fire
08-11-2019, 12:25 PM
https://i.postimg.cc/q7LfkVsq/Emolga-Normal.pngI'm going to head off to #47 Fragments of the Past to go all Fix-It Felix on that {Hell-Cursed Cauldron: <Repair>} over there.
I don't need no golden hammer. I've got mad skills instead. >:3
Confident that your skills will come in good use at the cauldron your pal Madder mentioned to you, you head over to the location it was found in, rapping your fingers against the various tools you've taken with you. You're rested and prepared for the worst, so you breathe in the fresh air upon approach and envision the ruin you're going to eventually bring down upon these Stalkers and their evil schemes.
You slide down the hill and come to the bottom, which is a circular, flat piece of terrain with the cauldron in the middle. The sight of it repulses you instantaneously, but you get to work, using your tools and your know-how to fix the structure that holds up the cauldron. You can't tell if it was destroyed on purpose or during an accident, but it doesn't take you long to complete, and the hardest part of the whole process is getting the heavy pot back up onto its apparatus. When you're done, you breathe a sigh of relief and wipe the sweat from your brow. You accidentally peer in and spot the rotted face, nearly gagging at the sight.
{Hell-Cursed Cauldron: <Repair>}
You feel a faint rumble as you're taking a breather, and you barely have time to furrow your brow before the circular land you're standing on suddenly drops without warning. A shriek escapes your mouth as you plummet, but your instincts take over before you crash to the floor below with the piece of ground and the accompanying cauldron, spreading your wing skin wide to slow your descent greatly. As the panic fades and you continue to slowly lower, you take in your surroundings: a dark, gloomy cave that sends chills over your skin. It smells incredibly dank in here, and as your eyes adjust, you can see it's a fairly limited cavern perhaps about twenty to thirty feet in diameter. You and the cauldron, as well as the apparatus you just fixed - and is now shattered again thanks to the fall - are situated in the middle of the cavern, a single column of light shining down from the opening.
Once you land, you survey the cavern, touching the wet, slimy walls and using your nose, ears and eyes to scope out the place. The only things you find, oddly enough, are bits of piping lying around, and holes in parts of the dirt walls. You look back to the cauldron and its apparatus, and realise that the things you just fixed are similar to the piping. You narrow your eyes and get to work, repairing the pieces you just fixed, and adding more of the piping in. You take care to avoid the creepy, disgusting head, which tipped out when the cauldron fell. When you're done, you have the cauldron in the centre, and the pipes below it holding it up with three separate pipe paths heading into the three holes you found in the walls around the room. It looks like the room is perfectly divided into thirds, and you have a feeling that somehow...this relates to a Stalker's scheme.
But...now you're unsure what you're meant to do. It seems like you set it up right, but there's no telling what you're supposed to do next. You near the cauldron again, peering inside. Since the head and the fluid spilled out after the fall, you can now see that there is writing engraved into the bottom on the inside. You frown a little and let off a small spark, just enough so that you illuminate what you're trying to see, until you can read the words:
FEED ME. THE HEAD KNOWS WHAT THE HEART WANTS.
You don't know what that means, but...you have a feeling that you will find out at one point or another.
Figuring that's all you can do here for now, you take wing and ascend through the hole in the ceiling, hoping nobody else is going to fall through into the cavern below.
http://www.serebii.net/pokedex-sm/icon/587.png Neo the Emolga (S: Electric/Flying)
Health: 8/8 | Sanity: 8/8 | Purity: 10/12
Battle Stance: Fight
Perk: Repair
Suicune's Fire
08-11-2019, 12:41 PM
https://i.imgur.com/TwcEUFh.png
Hmph. I guess it falls to me, then... I'll put my skill to use.
Investigate {Bizzie's Body: <Technical>}
https://i.imgur.com/R8PgGzQ.png
H-hey, my splinters!
You don't leave the inspect the body until Lillian is nearly back. You hope nothing happens to your splinters while you are gone, but nobody would take your stuff, surely, so you give it little thought before you set off.
It takes you a while to get to the site, but when you do, you feel a sense of grimness take a hold of you. There is nobody there currently, but a sad wind sweeps through, blowing away some of the bandages that were once wrapping Bizzie's body. You approach it cautiously, taking a look at the morbid site of a creature drained of all his moisture. He looks monstrous, eyes shrivelled, skin cracked, and a look of pure dread on his face. You want to turn away, but duty calls.
You spend some time inspecting the body, and you can conclude with certainty that this is the Stalker Repose's doing. It robbed Bizzie of his moisture, essentially drying out until his body could no longer function, then wrapped him tightly in bandages and gauze strips. It seems to you like some strange mummifying ritual, but you try not to attach any sense to it. Stalkers don't act with sense or reason; they just kill.
Embedded into Bizzie's back is a strange item that gives of a demonic aura. You have no idea why it was left there, whether it was by mistake or as a taunt to whoever found his body, but you figure you better hang onto it in case it has any use.
[Large Tooth] was added to the Team Inventory.
There is nothing further you can gather from examining the body, so you leave the scene as it is, and manage to get word sent to Shilamora. You head back to the clubhouse as the sun begins to rise. You feel like you're going to be scarred by this for a long time to come.
Don't forget you have a proper action for the day, too Truly! That was a free action.
Morzone
08-11-2019, 01:06 PM
https://i.imgur.com/g7M8fn0.pngLooks like that statue got fixed up nicely. I think I'll head over and visit Kannari's home and receive our reward. If there's time while I'm in the area, I think I'll take a quick search around Kannari's workshhop (15a)
Truly
08-11-2019, 01:19 PM
Alright, well. I feel like I didn't really learn anything new. But it does seem like we're on the right track to... I don't know, assembling a Pokemon out of component parts. It's macabre.
Some things I want to check on my way to my business:
I want to take the [Indigo Scaly Patch] and see if it matches up with an indentation on the (2) Swollen Blister Tavern's Fountain Mosaic, and
I want to carry the [Medallion of the Pathological] with me to test its size against the {Gem-Encrusted Chest}. I don't want to actually put them together yet... Just a precaution. If a Stalker came by and saw my work in progress, I think it'd give them a heads up.
I'll do all this on the way to Talk to Harmony. ((IF I can't do all these things & talk to Harmony, THEN I will forgo that double-checking stuff and just go straight there.))
https://i.imgur.com/TwcEUFh.png
"Hi, I'm I just washed in from the other side of the valley... I'm looking for a place to stay -- you know, everybody else is happy with the Longstay, but I prefer something a little more secluded -- I was told you were the right Pokemon to talk to. Do you have any vacancies? What's rent like? What can you tell me about the other tenants?
...Anybody down here I should avoid?"
[edit]
And assuming all goes swimmingly...
IF I don't take damage while on this outing, THEN when I'm finished I'll equip the %Infernal Spear% and change my battle stance to FIGHT.
Dragon Master Mike
08-11-2019, 02:15 PM
Terr seems suspicious.
I want to interview 21. Terr the Metang. I'll use my diplomacy skill to make Terr compliant.
EDIT: Apparently I missed the memo about only one action per day now, so fixing my post.
EmeraldSky
08-11-2019, 02:33 PM
I would like to learn the Clairvoyance skill
(I hope I did this right...)
Chakramaster
08-11-2019, 02:53 PM
Firstly let's make sure Lillian can heal by trading her my Sitrus Berry for her to use.
Then use my Medicine perk to heal the wounded Yungoose in (34) Bizzie's Fruit Farm
HorusMyDude
08-11-2019, 04:16 PM
I'll go ahead and talk to talk to Eclipse the Houndour about getting trained in Protect. If need be, I'll use my Diplomacy perk to smooth things over a bit.
Arrow-Jolteon
08-11-2019, 05:02 PM
https://i.imgur.com/eFTcOLf.pngI need to talk to 66. Desnim the Eelectrik
ARandomTool
08-11-2019, 09:32 PM
Ever the kind gentleman (around mysterious ghost-type women, at least), before leaving, he tips an invisible hat to Vex, and gives her some parting words.
"Well, I don't personally have such a skill, but I do know a person... Ha, I've only been here a day and it feels like I know everyone. I'll get right on it - I'd like to get to know you in particular better, and the view from up here must be beautiful, normally."
Ah, romance.
Now to talk to Timpani the Kirlia after stalking her through the sewers, from the shadows, for the better part of the day
Edit: Always Diplomacy. Always.
Noblejanobii
08-12-2019, 12:30 AM
http://i.imgur.com/ZH7Zuzl.png I need to speak with 12. Mittlee the Mimikyu. As a fellow Mimikyu, I think the interview would go great.
https://media.discordapp.net/attachments/509939533757022209/610324354160525366/unknown.png But we're going to proceed with caution, just in case whatever Arrow said Mittlee found is dangerous.
Suicune's Fire
08-12-2019, 11:28 AM
I'd like to perform Seinaru on the Corruption's Eye in the Manufacturing Plot. Here goes nothing...
You've heard two accounts of what the place you're wanting to venture into is like. Both Neo and Sam had horrible, disturbing experiences at this location, and as you come to the edge of the property, you hold your breath, feeling your gut wrench and twirl. You can see the eye of the shadowy storm lapping at the structures around it, spinning violently and trying to engulf all it can. Thankfully, it seems tethered to a central location, and you don't imagine it will target you at any point.
You hold your movement right at the border, binding your eyes shut as you wait for the right moment. You can hear the hissing voices taunting you, tempting you to give up, lie down, and let the corruption take you. You shake them out of your head as best you can, determining that there is no better time to act than now.
You bolt across the shabby concrete, avoiding bits of debris and diving shadows that scream like sirens and grate on you to no end. You continue through, your head low and in line with your shoulders as you sprint, dodging, twisting, and ducking beneath the various abyssal threats coming at you from left and right. You feel something enormous slice into your side, and without looking, it's like you can see your own guts spill from your side as blood falls from your wound. Your tail is bitten at, your paws corroding with every step, and your ears being pulled by unknown sources. You call out in pain, hearing only the maniacal lau̯̲͆ͥ̎̉̊͒̚gh of something truly h̨̠̤̭̀̆̿̐̒ͮ͡ē̷͍̫̲͍̟͓̗̖̌̔́ͧ̈́͢i̗͖̞̮̊̅́̂ͭ̄͊̐no͊͊͂̉ͮ́ ҉̡̝̳͎̫us̢͓͉̰̑ͣ̾̒ͣ̐̊ͧ͊̀͜ ̹͖ͧͥ̓̐ͪ̑͛ and ē̷͍̫̲͍̟͓̗̖̌̔́ͧ̈́͢vil.
Daniel the Umbreon suffers 2 points of Sanity damage.
The ground beneath you beings to crumblē̷͍̫̲͍̟͓̗̖̌̔́ͧ̈́͢ away until you're running on nothing but cold, burning waves of gloom and darkness. The swishing, combining bluish-blackish energy beneath you tries to pull you under into its void, but you continue screaming, forcing yourself forward despite every bone in your body begging you to stop. Logically you know that you're not physically injured, but you feel like your very soul is in the process of being damned into the netherworld by demonic forces. Cackles jab you from all sides until you finally reach your destination--someway, somehow. You trip over your own paw and go skidding into the heart of the shadow storm, which is where you pick yourself up and hurriedly search your inner self for some semblance of your divine extension.
You try to envision Mew's voice itself as you call upon the ancient power you were blessed with, and although you begin the process, you realise that it's going to take at least a few minutes to conjure up enough magic to dispel this monstrous cyclone of negativity and evilness. You frantically toss your gaze about, inspecting everything around you. You swear you see a red-ringed umbreon dash from one gloom-dressed object to another, but it vanishes before you can determine it. You wait, then turn your attention back to the storm. You lower your head again, trying to focus.
Something slams into your side, th̒̑̑͒҉̴͇̱͎͎͠rowing you immediately off balance and scraping into the uneven ground. Your face is matted and s͔͍͕͚̰̖͐̾͋̔͐cr̩̱̙̝͓̟͖̻̞̓̀̋͊̓̿͐ͧa̶̪̠͕͕̤͚̫̦̍tch̒̑̑͒҉ ̴͇̱͎͎͠ę̙̭̥̰͈̳̦̔͟d̡͈̭͎̃̊̏̈́̏̓ as you̯̲͆ͥ̎̉̊͒̚ try to get u̯̲͆ͥ̎̉̊͒̚p, but are immediately pushed back down. You try to fight against whatever it is that's holding you down, but the force is immensē̷͍̫̲͍̟͓̗̖̌̔́ͧ̈́͢. A face shows itself to you from the darknē̷͍̫̲͍̟͓̗̖̌̔́ͧ̈́͢s͔͍͕͚̰̖͐̾͋̔͐s, and you immediately realise that it's the red-ringed umbreon.
I̵͙̠͇̼̺̩̾̑̉ ͇͔̩ͮ̽̉ẅ̗͓̙̓͋̆̄i͍̤ͩ̅͞lḻ̛̬ͨ ̷̯̳̠̮ͩ͐ͩ̿̄͋̋ͅͅc̟̣̰̥̃͌̐ͧ͜on̷̗̞̮̲̙s̅̐́҉̙̺̼ű̥̞̦̓͛͆ͥ̚ ̝̙m̘̞̤̺̦̱͕̃ͭ̑͐̀ͤe̞͕̱̜̦̮̪͐̀͞ ̡̮̹̑ͬỳ͔͙̼̃ͦ͋ͩ̚ȏ̻̰͍͕̫̂ͣ͊ͪ̍ũ͉͚̙̒͗,̝̩͖̤͕ͬ̈́̐ ̱̰̝̞̰̤̦ͫ ̷̖͉͈͍̜͎̻̯̾̃ͫȨ̨̱͓̤͓̹̘͙͂͒̈ͩͩ̍̐ͫm̮̩̰͇̫͉͓̬̳ͩ̾͌͗͂̀͟î̂ ̸͔̯͠s̘̳̟͎͛̽̑s̫̻̬̺͙ͫ̽̇͐͜͝ͅar̥̪̩̫͉̄͟ỷ̩̐̆̓ͫͤ
Daniel the Umbreon suffers 4 points of Sanity damage.
You fight against the entity, using the dregs of your will as the seinaru within you finally bursts free, sending the umbreon flying. You scramble to your feet and dive head-first into the eye of the corruption, screaming as you disperse the light-based magic all at once. The shadows writhe and screech and slam into the ground over and over again, before they burst all at once. Shimmers of light and wispy shadow fall down around you as you are left panting in the middle of what is now a perfectly regular abandoned plot of land. You collapse on the ground, desperate for a rest as your mind thumps and your body attempts to relax.
{Corruption's Eye: <Seinaru>}
The faint glowing warmth of something nearby invites you to open your eyes, and once you do so, you notice a long, ornate spear resting about a metre from you. You frown, completely enthralled by this item, and get up to come closer to it. It exudes a light quite unlike anything you've ever felt...although, it feels almost akin to your seinaru somehow. You touch your nose to it and instantly feel a heavenly rejuvenation course through you.
Daniel the Umbreon recovers 6 points of Sanity and gains +2 temporary points.
Your mind feels completely healed and more, as if you were just bathed in sunlight amongst clouds. Your body tingles as you blink out the remainder of your surprise, then inspect the spear further. It is mostly white with a silver hilt and shaft. It has gold carvings, including runes that you cannot recognise. Touching it seemed to have drained all its current power, but you're thankful for it, amazed at its immediate healing capabilities. This...is definitely something you need to take with you.
[Crusader Spear] was added to the Team Inventory.
You feel your body droop with relief as you begin to wander slowly back to the clubhouse while awkwardly carrying the spear alongside you.
http://www.serebii.net/pokedex-sm/icon/197.png Daniel the Umbreon (M: Dark)
Health: 9/10| Sanity: 8/8 | Purity: 12/10
Battle Stance: Flee
Perk: Seinaru
Suicune's Fire
08-12-2019, 12:16 PM
https://i.imgur.com/g7M8fn0.pngLooks like that statue got fixed up nicely. I think I'll head over and visit Kannari's home and receive our reward. If there's time while I'm in the area, I think I'll take a quick search around Kannari's workshhop (15a)
You head straight to Kannari's workshop, which is attached to the back of her house. Lillian had explained that the blacksmith said she was more than happy to drop off the reward promised to you by Shilamora, and when you arrive, you catch the rhydon right as she looks like she's about to leave.
"Righto! It's another one of youse!" she exclaims, a look of excitement mixed with hurry plastered onto her face. "Ya caught me just as I was about to leave. Should be at the shop by now, but brekky ran a little late. Ah, well!" She raises an arm and points into her workshop. "Got ya reward right inside on the bench, mate. You guys seem like an alright bunch--don't steal anything and you'll be right!" She gives a chuckle then pats a hefty hand on your shoulder a few times, slinging a massive bag of jangling goods over her shoulder as she drops down the steps and head off in the direction of the bazaar. "Catch ya!"
You watch her go, slightly curious as to why she seems so trusting with her workshop, but shrug and head inside anyway. You spot Shila's reward on the bench straight away and head over to it. It seems to be a sack of some kind, and upon looking inside, you see that there's a smaller pouch in there as well as a small stack of books. Curious, you pull out the top book and take a quick look inside. It seems to be a guide of some kind with detailed instructions on how to achieve the effects of something called a "trait."
TRAITS HAVE BEEN UNLOCKED!
NIMBLE
Deft movements are second nature to you. You are able to leap out of the way of traps.
Effect:
25% chance to dodge traps entirely.
CHARMING
Your friendly and easy-going energy calms most who surround you. You are considered welcoming, genial, and trustworthy, which helps you make friends and allies easier than most.
Effect:
+1 to all rapport scores.
STEALTHY
Few are better at hiding and sneaking around than you. Your expertise in keeping hidden helps you to slip undetected past certain scenarios.
Effect:
+25% to every Stealth roll.
LUCKY
Good fortune just seems to be on your side! You've got a lucky streak that helps you reach a more positive outcome when faced with a challenge.
Effect:
Whenever you fail a % roll for something, it gets rerolled once. The most favourable outcome is chosen.
RESOURCEFUL
Scouting a useful item or material is your forte. Your keen eye combined with your honed ability for seeking out valuables makes you more successful when it comes to scavenging.
Effect:
You will always find at least 6 Common materials while Scavenging. +25% to find Rare items and +15% to find Very Rares.
The last book in the pile gives you comprehensive details on battling. It comes with an attached note from Shilamora letting you know that challenging the locals to battles is entirely acceptable, and may even help some of them alleviate stress in such a terrifying time.
BATTLING IS NOW UNLOCKED!
BATTLE (ANY CYCLE) - 1 Action
Sometimes a pokémon just wants to battle! And this may include you, in your new pokémon form. Using one action, you may challenge one civilian on the Suspect List to have a one-on-one friendly battle with. If you win the battle, you will be rewarded with a monetary prize, or a useful item. Battles can be used as an alternative to interviewing, and you may glean useful information from civilians you defeat. If you lose a battle, you will not get a reward, but you will not lose items or $Splinters$ either, unless you choose to wager. Your Health will be restored to its state before the battle regardless of the outcome.
Wager: You can also wager $Splinters$, which will give you an extra reward. Whatever you offer up will be doubled if you win, in addition to what you would have earned without wagering. For instance, if you offered $25 SP$ and you win, you will get back $50 SP$ in addition to whatever the civilian was originally going to give you for winning. However, if you wager $Splinters$ and lose, you will have to pay the victor what you wagered. You cannot wager $SP$ that you do not have in your own personal inventory.
Keep in mind that certain civilians might be stronger than others. It is possible that you might assume a civilian is of standard strength, but has concealed equipment or has trained extensively to be stronger than you expect. Civilians will always be welcoming of friendly battles, although some may enjoy it more than others, and some may not want to fight again after the first battle.
Battles are a good way to test out new equipment, get information in an alternative way to interviewing, win $Splinters$ or other items, or simply to try your hand at battling.
How to use:
If you're itching for a battle, simply state, "I would like to Battle 13. Conrad the Venomoth." If you would like to wager, specify the $SP$ you wish to offer. If you are looking for specific information, ensure you also mention it.
Finally, when you open the pouch, you find that it's filled to the brim with silver splinters. It also has an attached note saying that it is to shared by all the Stalker investigators, and thanks everyone for their hard work. You figure that you better keep it with the Team Inventory for now.
Added $350 SP$ to the Team Inventory.
It's only after reading through all the provided material and counting the splinters that you get around to actually searching the workshop. You feel a sense of great accomplishment as you set down the reward, leaving it there as you begin to search around...except the pouch of splinters, of course. You keep that with you for safekeeping.
The workshop, though containing some incredible weapons and equipment, does not yield anything related to the Stalkers or the Sin Purge Ritual. At least, not inside.
You leave the workshop and begin to scour the surroundings. The house and workshop are pushed up against a rising mountainside, and as you're looking along the base somewhere between the nearby Keep and the workshop, you come across a strange-looking stone figure wedged in a rocky alcove, with a little bit of room either side of it, in the mountain's slowly angling wall. You near it and finally recognise it as a togepi, although it looks like its face has had multiple sharp objects dragged across it and is now an unrecognisable scribble. In the centre of the face is a vertical shape that is almost diamond-like, but thinner, as if it fits a blade. You also see three glowing red holes, one a bit smaller than the other two. You reach out a paw and touch them, but retract it quickly as you realise that it burns to touch. The holes seem to hiss as they glow, and you wonder if perhaps this statue is designed to have sharp objects jabbed into the holes. The concept doesn't make sense to you, but if this is a Stalker-related site, it doesn't have to make sense.
You notice upon taking a closer look that in order for one of the openings to have something protruding from it, part of the mountain's rocky wall will get in the way. You first attempt to rotate the togepi statue, but it seems stuck fast. You're also worried of jeopardising whatever mechanism it could trigger, so you instead target the rock beside it and focus, then punch out with an open palm. The rock bursts and falls away, and you're satisfied with the room you've created.
{Hole-Ridden Togepi Statue: Glowing Puncture x3, Dagger Slot x1, +Fighting-type+} was noted in the Team Records.
This seems to be the only thing you can find in this location, so you leave it for now, figuring you should come back when you have the appropriate objects to complete whatever strange puzzle this seems to be.
You collect the remainder of the rewards back at the workshop, then begin your trek back to the clubhouse.
http://www.serebii.net/pokedex-sm/icon/448.png Adrian Aylian the Lucario (M: Fighting/Steel)
Health: 5/10 | Sanity: 8/8 | Purity: 10/10
Battle Stance: Fight
Perk: Diplomacy
sammy0295
08-12-2019, 03:41 PM
I’ll use Medicine to heal 4 purity to myself, and 4 health to Lillian the Lopunny.
arnisd
08-12-2019, 08:47 PM
https://i.imgur.com/LsC8Gsf.png Granpa used to say you can find a lot of treasures in the basement yar har! (1a) Basement (War room, general storage)
Suicune's Fire
08-13-2019, 10:05 AM
I'll do all this on the way to Talk to Harmony. ((IF I can't do all these things & talk to Harmony, THEN I will forgo that double-checking stuff and just go straight there.))
https://i.imgur.com/TwcEUFh.png
"Hi, I'm I just washed in from the other side of the valley... I'm looking for a place to stay -- you know, everybody else is happy with the Longstay, but I prefer something a little more secluded -- I was told you were the right Pokemon to talk to. Do you have any vacancies? What's rent like? What can you tell me about the other tenants?
...Anybody down here I should avoid?"
Interview Rapport: POSITIVE
+1 Shared type
It's relatively easy to find Harmony, who is cruising around the Drowned Marketplace. You find her at a particular stall selling trinkets and jewellery, and as you approach, you can see her twirling around, a sparkling bracelet dangling from one of her curled ears trailing behind her through the water. She comes to a stop, and you see that the other ear is half missing.
Partway into her conversation, you trickle up to her and try to wedge your way into the conversation. "Hi, I just washed in from the other side of the valley," you begin, and she immediately gives you a wide, soft smile. Kind eyes watch you intently as you capture her attention in its entirety. "I'm looking for a place to stay -- you know, everybody else is happy with the Longstay, but I prefer something a little more secluded -- I was told you were the right Pokemon to talk to."
Her eyes light up and she gives a few nods. "I certainly am! Harmony, at your service." She dips her neck in a bow, the continues, "I own Harmony's Hideaway. It's entirely underwater and designed to cater to those who prefer to dwell amongst the waves."
"Do you have any vacancies? What's rent like? What can you tell me about the other tenants?" you ask, trying to seem like a regular resident.
"Yes, indeed! There is always room for new tenants at Harmony's Hideaway," she assures you. "I'm afraid most of that information is confidential, or at least unavailable until we can schedule in a day to make an appointment and go over the basics, but..." She looks from side-to-side in a somewhat playful manner, then leans in a little. "...The rent is better than Longstay Ranch!" She gives you a cheeky chuckle, then places a fin behind you to politely usher you away from some of the crowds. You watch her signal to the shopkeeper that the ear bracelet belongs to, before stopping with you where you figure you won't be within earshot of other passersby.
"It is unprofessional of me to say, but...I have noticed unsavoury characters visit Sansheel's apartment. Safety of our tenants is extremely important to us, and I assure you that Sansheel has never caused another resident any harm, but it might perhaps be good to avoid him. There are, however, many extremely incredible individuals who reside there, such as our very own theatre performer, Dimfred, and my dear friend, Jhuruni. Both are extremely talented in their fields."
"Finally, I should mention that if any issues or disputes between residents were to arise, I have a talent for diffusing conflict. So, please know that you will be safe and protected by me and my company for the duration of your stay."
Harmony the Lapras has been identified as possessing the Diplomacy Perk.
"It was lovely to meet you, Mister Clauncher, but I must be getting back to my rounds at the stalls. I have appointments scheduled in for today as well. Please, do not hesitate to contact me again if you have any further questions or wish to book in a tour." She hands you a plastic card with a small water-proof coupon attached. You read it, realising that it's a coupon for an oran, spelon or starf berry at the Berry House.
[Coupon: 1 Starf/Oran/Spelon Berry] was added to Truly's Inventory.
You watch as Harmony returns to the jewellery stand and pocket the coupon and business card she gave you.
http://www.serebii.net/pokedex-sm/icon/692.png Truly the Clauncher (S: Water)
Health: 8/8| Sanity: 8/8 | Purity: 12/12
Battle Stance: Flee
Perk: Technical
Suicune's Fire
08-13-2019, 11:13 AM
Terr seems suspicious.
I want to interview 21. Terr the Metang. I'll use my diplomacy skill to make Terr compliant.
EDIT: Apparently I missed the memo about only one action per day now, so fixing my post.
Interview Rapport: NEUTRAL
You heard about Terr from Remnashi, the lombre you spoke to the previous day. The only thing you have heard about Terr is that they are "an ass," as Remnashi put it, so you buckle up and head into Terr's Delicacies, expecting something potentially unpleasant.
You see Terr busily hovering around the restaurant, from the kitchen to the tables, tending to customers while Remnashi does the same. They also flick to the wholefoods side of things occasionally, serving customers there whenever they appear wishing to buy something. You can immediately see that this place is understaffed, and as Terr notices you, they don't even welcome you in. You catch Remnashi's eye as he's serving some customers, and he retains eye contact with you for a moment, as if silently communicating with you that you probably aren't going to get anywhere coming back here again. You hope he's wrong, and aim to intercept Terr when they're halfway through hovering between the kitchen and the wholefoods section.
"Yes, hello?" they ask, impatience littering their voice as their black and red eyes glare into you. You can tell that they're trying to be cordial, but the emotion behind it is very obviously contrasted.
You introduce yourself and explain that you're there to ask around about suspicious happenings lately. The metang stares at you for a few seconds, a look of bewilderment on their face.
"Are...are you kidding me?" They extend a steely arm, claws open. "Do you not see how busy it is in here? No, I suppose not; perhaps you're too used to rolling in flowers and hugging trees to understand how a proper establishment works," they grunt, dismissing you and heading to the wholefoods section.
You stand wide-eyed, taken aback by the rudeness that this pokémon openly conveys. You take a deep breath, chest inflated, and head back over to them as their customer departs after paying. You make yourself known again and lock eyes with the steel-type, ensuring you have their firm attention. You aim to put them in their place with direct, pointed words and a very clear explanation about how while they're in here, uselessly serving customers and bending over backwards to meet clients' needs, you and your team of elite investigators are scouring the town for proof of the murderers who are currently plaguing the streets. You explain how your work is actually important, helps to save lives, and is far, far more important than serving overpriced dishes and selling organic tomatoes. You can see Terr's face twisting with sourness, and you're aware that you've scuffed their pride and made them feel like a complete and total idiot.
Terr the Metang is now COMPLIANT.
At first the dual-type is lost for words, but then they simply angle their body up, as if trying to maintain their dignity. "You want my observations?" they question, almost spitting the words. "Well it just so happens that I've observed Yurtag being a complete menace to me. I refused to hire him, so he's left hate mail for me at my home and at my establishment here. I told him I didn't want his disgusting body-slime dripping into my meals, and I meant it! He's an incapable, disgusting little freak!" they exclaim, perhaps a little too loudly. You notice Remnashi shoot daggers to them, and they blink a few times, as if surprised by their own outburst. "All I want is that degenerate away from me and my cafe. Rule me out as soon as you can so I no longer have to deal with people like you dropping in unpleasantly and giving me lectures. Search my restaurant; see if I care. I have nothing to hide!"
"Since you're so gung-ho about being the saviour of Salvage Keep, why don't you investigate the produce stall next door? I've caught absolutely foul whiffs every time I go past. Oh, and deal with that disturbing shadow stuff near the top floor of Longstay Ranch. I simply do not feel safe at night knowing that just a few floors above me, that disgusting nonsense persists. I've heard that it had terrible effects on some of the pokémon who lived there when it hit, and by the gods, I do not want to meet the same fate."
The metang clears their throat as a patron flags them down, and they give you a final glare.
"As you can see, leafeon, I am more than busy enough. Take your business elsewhere; I don't require it here." They hover over to the nearby table, completely ignoring you.
You sigh, wondering how you managed to have to deal with what must be the two rudest people in the whole town twice in a row. At least you're good with words, and they gave you some useful information.
http://www.serebii.net/pokedex-sm/icon/470.png Verde the Leafeon (M: Grass)
Health: 7/10| Sanity: 6/8 | Purity: 10/10
Battle Stance: Flee
Perk: Diplomacy
Trait:
Bulbasaur
08-13-2019, 11:21 AM
Interview 26 Balene the Cottonee!
Edit: This was typed up in time, but decided not to send... FML
Suicune's Fire
08-13-2019, 11:52 AM
This cycle's submission period is officially over! Thank you for your submissions and hang tight for replies.
Suicune's Fire
08-13-2019, 11:59 AM
I would like to learn the Clairvoyance skill
(I hope I did this right...)
You head to the Sacred Temple, where Yasha is speaking with a pokémon who looks flustered and upset. You wait patiently for her to be done, watching as the pokémon she spoke with takes a seat among the many that face toward the back of the temple, facing the many statues of various, frequently worshipped Legendary Pokémon.
Yasha then sees you and greets you. She introduces herself, and you do the same back to her. The absol seems like a fairly peaceful individual, which you can almost immediately tell. You explain to her that you are on a mission to destroy the Stalkers and break their influence over the town of Salvage Keep, and that you have come to her to ask if she can teach you the skill of Clairvoyance.
The dark type bows her head and mutters a quick prayer before opening her eyes to you again, bearing a small smile which you get the feeling is a rare sight. She brings you into a secluded, slightly colder room off the main hall, and sits you down. She begins to explain the history behind the talent known as clairvoyance, and then begins to walk you through how to gain the skill yourself. She sets up a few candles around you, and brings out what looks like a tome. She read some passages from it before she asks you to do the same, and a few hours later, you believe you have absorbed the necessary information needed to execute this skill, as well as the ritual needed to properly utilise it.
Lita the Pikachu has learned Clairvoyance.
Yasha then asks you if you would like to try out the skill, and, surprised, you accept. She walks you through the process, and you close your eyes, feeling the power surge through you as you focus on the first location you can think of, and try to locate a corresponding item. You witness a vision that draws you into the first location, pauses, and then shows you the "answer" location second.
You think of {Fountain Mosaic Indents: Six Missing Patches} at Swollen Blister Tavern.
...
Your feel an answer come to you as (10) Fabulous Furnishings
The vision fades as you open your eyes, blurting out the location to Yasha. She gives a nod and another rare smile, then praises you.
"Congratulations, Lita. You have mastered Clairvoyance."
http://www.serebii.net/pokedex-sm/icon/025.png Lita the Pikachu (S: Electric)
Health: 8/8 | Sanity: 5/8 | Purity: 12/12
Battle Stance: Fight
Perk: Security | Abilities: Clairvoyance
Trait: Nimble
Suicune's Fire
08-14-2019, 09:48 AM
Firstly let's make sure Lillian can heal by trading her my Sitrus Berry for her to use.
Then use my Medicine perk to heal the wounded Yungoose in (34) Bizzie's Fruit Farm
It’s still early morning when you greet your fellow Emissaries, and pass your sitrus berry over to Lillian. It’s a generous thing to do, but something you’re willing to give up for the safety of your companions.
Then, you set out to Bizzie’s Berry Farm, which you were told by Carly was absolutely ridden with shadowy malevolence. A stray thought in your head can’t help but wonder if the evil that resides there is related to Bizzie’s death at all, but you are also fully aware that the two incidents are potentially not at all connected. Regardless, as you stand staring into the murky horror yourself, a sense of strong foreboding strokes your skin, and you can’t imagine what the poor yungoose who has been trapped in there for likely days is feeling. Using the helpless pokémon as your motivation, you creep onto the property, slowly delving deeper into the tendrils of swirling darkness.
As the sense of closing darkness descends upon you further, you break into a bolt, feeling leaves brush against you as the soft earth beneath your paws leave your imprints behind. Slowly you hear an increasing band of whispers seep into your ears and begin to gnaw at you from the inside. You try to shake it off, but they only sink their teeth in further until they’re the only thing you can hear, and the only thing filling your thoughts. Your breath is laboured and your limbs begin to fail as pain shoots through your muscles with every passing step. You try closing your eyes in an effort to drive away any part of what you're feeling, but doing so only gives you the horrible visage of one of the shadowy forms themselves, saliva dripping from pointed teeth and crackling red energy scaling its form. It’s void-like eyes pierce your soul, as if trying to force their way in. It feels like a dagger in every inch of your body, s̨t͜a͍̲͉͇̮̍͐̑͐b̟͈̘̳̮̣͈b͔̠̠̪̺̫͟i̴ṇ̝̹̦g͏ ̩͈̲͚̫ͅat you u͈͓ntil̯ pa̦̺͚̦͞rt of you b̟̣͎̠̥̮̯̀͂r̓ͦ̇̅ͩ͂̓͝e̤̱̽͌̇̓̽aķ͉̺̠s̛̺̮̞.̫̠̗̞̤͖̲
Sparkstrike the Pikachu suffers 2 points of Purity damage.
You try to seal your mind off from incoming attacks, but it’s a futile attempt, and the growing malevolence only w̫̓ͪ͊͂̚raps ̺͚͎͔͕͇͑ͩ̀̾͞m̨̻͙̮̗͇ͤ͆͒͊ͧͅore tii̖̯͎̰̖̎ͦ͜g̟̼͕̥͈͙ͫͭͨ͡ḧ͕͍̲͍̬̳̔̎̓ͪͪẗ̷̜͖́̀̽ͫl̪̺ͦyͫͪ ̧̳͕͈̦ͨ ̟͇̞̖̞̭͑̓ͅa̩͉̥̗̹̺͓̒ͥ̐͂͠r̤͉͛ͦ̓̽͛oun̬ͯ͊͗ͧd̫̩̮̩̆ͮͅ ̾̉̇̄͆͒y͎̥ͮ̏ͪͧ͋ͤ͑o̵̯̬̟ͬ̿̄̒u. You focus on powering through to find the yungoose, shouting as loud as you can to try to give the pokémon some idea of where you are, but the words get caught in your throat and you feel yourself start choking on them. Various attempts to stop any percentage of this from happening merely result in louder voices and more painful scrapes into your flesh, and you can more tangibly feel your failure now than ever before. Helplessness taunts you as you run, panic escalating your poisoned mindset.
Snapping holes blink in and out of existence around you, capturing your limbs every few seconds and then vanishing again whilst trying to take them with you. You feel yȍ̢̖̭̱̎ͤ̇͗̍̚ṳ̩r skin ̧͈̞͖̱̖̠̫s̩̫̔̔̌͆ͬ̀ͅe̥̳̯͔̫̫͒ͪ̇̒ͪͅa̢͙̰͚͉͙̰͊ͮ͐͋̅̔̒ͅrͤ̍ ̧̻̣̪͇͗̿ͬ wï͎͊ͨ̓tḣ̤͉̻̦̮͋̚ ͓͖̯͇̫ͅpain with ẻ̲̭͖͇̻̱ͪ͌ͬ͜v̟͚̻̼̠̹͂͑̉ͧ͡ͅe͔̮̼͇͓̭̣ͮ̓̓̄̑̚r̹̹̦̬̜͓ͦ͒y̿ ̫̯͉̐̍̀ ͏̗͉͇̺̲̜clasp.
̶͙͕̞͔͈̞̭I͇̣ ͖̘͔̹w͞i̷̟̜͈̣͓l͇̗͈̞̬l̟̪̞̜͉ ̮̼̠͙̞̗̫̕d͏̬̞ẹ̴͈͍̥̪͇͕v͈̩̻̘̦͎o̷̱͍̳̹͚̫ͅur̤̩ ̵͉̟̝͙̱̝y͖͝o̝͓̺͞ͅu̧̖̯̖,̫̱͇͙͇̲̰̀ ̲̞͓̱̺E̸m̟̬̫͙͕ͅͅḭ͇̖ͅs̻s̲͎̻̹̻a̦̜̯̠ͅr̞̩̤̼ͅy̬̻̫.̝̻.͏̣ .̝͝
Sparkstrike the Pikachu suffers 4 points to Purity damage.
Your body suddenly seizes up as you’re sprinting through the horrors around you, and you plummet into the dirt, dragging with you bits of undergrowth and fallen sticks. You hold onto the image of the plants around you, some semblance of normalcy in this disturbing place, and try to shake free the persisting darkness progressively swallowing you up.
It’s then that you hear a voice shouting, “Hello? Have you returned?!” and your ears prick up. This voice is not like the whispers. This voice sounds real.
You break away from the churning waves of corruption and follow the voice, navigating through the menacing talons and spikes of the crops, each one more threatening than the last. Finally you come to the small form of an injured yungoose lying in the midst of fallen, crumpled crops. The normal-type looks up at you, hope in his eyes, and asks if you're there to help him. You confirm that you are, despite the attempts of evil spirits trying to overwhelm you, and you wince as you lean down and start the process of healing him.
{Wounded Yungoose: <Medicine>}
Satisfied with your work, you tell the yungoose that he should be fine for now, but that he probably needs further attention as soon as possible. The pokemon shakily stands, then thanks you, and offers to help you find a way out. He notes that you aren't looking too good, and, still feeling the corrosive sickness in your belly, you are inclined to agree.
The small normal-type begins leading you out of the property, and while he seems to be pretty unimpeded, you're constantly having to dodge fingers of darkness that spring up from below, or avoid the crashing energy whizzing around you. You can see more clearly now that there is an enormous spherical mass of darkness in the heart of the property, something that was seemingly invisible before the yungoose was healed. You don't know how, but you can determine that this is the source of the shadows.
{Corruption's Eye: <Seinaru>} was noted in the Team Records.
It's a harrowing experience, but finally you find yourself off the farm and away from the crops. You turn around, watching as the whipping, shapeless forms of darkness attempt to reach you, but are stopped by the confines of the property. Watching its failure brings you relief, and once you're sure that you're free of its grasp, you take some time to wind down and attempt to flush the negativity from your body.
The yungoose notices you and you reailse he's probably been watching you this whole time. "Are you...okay? Do you need me to take you to the apothecary?" he asks, but you politely decline, explaining that you have other means of recovery. "Okay...well, I'm heading there just to make sure I'm okay. Th...thank you very much for your help, Sir Pikachu." He deliberates for a moment and then springs forward, latching onto you in a hug. Then he pulls away and bids you farewell, leaving you along again.
http://www.serebii.net/pokedex-sm/icon/025.png Sparkstrike the Pikachu (S: Electric)
Health: 8/8 | Sanity: 8/8 | Purity: 6/12
Battle Stance: Fight
Perk: Medicine
Trait: Lucky
Suicune's Fire
08-14-2019, 10:22 AM
I'll go ahead and talk to talk to Eclipse the Houndour about getting trained in Protect. If need be, I'll use my Diplomacy perk to smooth things over a bit.
You know where to find Eclipse, and head straight over to the Valley Wellness Centre. Once you fit your ginormous muscles through the door, you are greeted first by a kirlia, who marvels at your height. You ask to speak with Eclipse, and she leaves for a moment to go and notify him of your arrival. He finds you relatively quickly, and you watch as his head cranes up at you. It's pretty obvious to you that he hasn't seen many pokémon of your stature before, and you relish in the special attention for a small duration before getting down to business. You tell him why you have come, and he nods, explaining that he would be more than happy to help you out.
He leads you through into what looks to be some kind of meditation room, and begins to speak with you about the ins and outs of protecting someone, and escorting them safely from one location to another. The theory of both actions is very focused around safety and easy passage, which you gather very quickly. After some time, you seem to have it memorised pretty well, and Eclipse looks satisfied with the amount that you've learned in a short time.
Old Lace has learned Escort/Protect.
The houndour asks you if you wish to put the skill to use to test if you have understood his instructions fully. Figuring you might as well, you follow him out of the building (ducking where required) and bring up the map you carry with you. You can see one particular place that a ground-type pokémon is needed, which you let him know about. He gives you fairly simple words to follow, and names a few pokémon who are part ground-type. Unsure yourself who to pick, you go with his recommendation: Weikutt the krokorok.
You thank the houndour for his help and set off in the direction of Weikutt's workplace, Greg's Grog. However, you do not find her there, so you continue searching until you find her sitting outside Rusty Shine Units, speaking with a nidorino. As you come up to her and introduce herself, the nidorino takes his leave, saying he has to go anyway. Weikutt sees him off, then turns to you.
You ask her for her help with something requiring her unique ground-type, and although she considers for a bit, she ends up shrugging and agreeing. The two of you head to Jeek and Zundy Leisure Centre, where you head into the cryptic back room, where Weikutt mutters something about it being ominous, and take a look at the safe built into the floor. There seems to be an input for a ground-type move, so the krokorok hesitates, then vomits up something that could resemble mud, knocking it with her tail into the panel. The both of you watch as the panel crackles, then turns a strange pink colour. You hear a click, but when you attempt to move the trapdoor, it only prompts you for the "GAMMA Code."
{Hidden Room's Basement: GAMMA Code, +Ground-type+}
Figuring there's nothing more you can do, you thank Weikutt and part ways, happy that you now have another useful skill to help with your mission..
http://www.serebii.net/pokedex-sm/icon/794.png Old Lace the Buzzwole (L: Bug/Fighting)
Health: 8/12 | Sanity: 8/8 | Purity: 6/8
Battle Stance: Fight
Perk: Diplomacy | Abilities: Escort/Protect
Trait: Stealthy
Suicune's Fire
08-14-2019, 10:46 AM
https://i.imgur.com/eFTcOLf.pngI need to talk to 66. Desnim the Eelectrik
Interview Rapport: POSITIVE
+1 Shared type (Electric)
Desnim proves to be a little bit elusive, and after following some leads, you finally find him levitating around Salvage Theatre, appearing to be on a break of some kind. There is a cleaning cart beside him, and on top of it is a can of drink, with a long straw poking out and resting in his mouth. The electric-type is rather distracted as you approach, and as a result, he doesn't see you until you're almost right up beside him. With a bit of a start, he turns around and his eyes go wide.
"Oh, hello!" he says, almost shouting. He fumbles as he attempts to hide the drink by hovering in front of it, which you immediately assume means that he is probably drinking something he should not be consuming while on the job. "I-I didn't see you approach! Must be a...quite a stealthy one!" He gives a bit of a chuckle, which peters off and then he clears his throat. "What, uh...what can I do for you?"
You explain to him why you sought him out, and that you're curious to find out what a fellow electric-type does in town. You also mention that you're here to investigate Stalkers, and all the while, he slowly nods in consideration.
"Ugh, yeah, those things are...evil menaces. Ever since they got here, everyone's been acting scared and jumpy. Real bad for business, too, I might add." He rejoins eye contact with you and stammers a bit. "N-not that that's...important! Not at all in the face of lives, obviously." He clears his throat again, then sighs. "Yeah, I'm one of the jumpy ones. I'm sick of those Stalker things messing up everyone's lives. It's just a hideous turn of events, you know?"
You ask him if he has seen anything suspicious or worth noting lately, and he seems to ponder for a moment.
"Well, uh, in terms of Stalkers...wouldn't have a clue. But... Harmony, right? Lapras gal--great, friendly, but, uh...I don't know. Something about her seems a little off. Nobody's that nice, right? She could be compensating for something. I don't know if you know much of Salvage Keep's history at all, but we've had some...substance abuse problems." He pauses and catches your eyes flicking to the cart behind him. He chuckles sheepishly. "N-not my drink, of course. That's just...fizzy. Most commonly moved drug around here is something called sway. Comes in a little red powder...kinda looks like paprika, now that I think of it." He pauses, looking into the distance at nothing in particular. "Anyway, nobody's found out who the connection is--you know, the dealer in town. Not saying Harmony could be it, but...just something to think about. Lot of contacts, that one. Though Pakson's wound right up as well. Wouldn't surprise me if he was on the stuff. Dunno if he'd deal it, though. Why am I talking about drugs? Well, Stalkers in town means people need a distraction--and what better distraction that something that alters your state of mind? Stuff's bad, man..."
"Look, I gotta get back to it, but, uh...keep away from all that nasty drug stuff, yeah?" He turns around, reaching into the cart, and brings out something small for you, then offers it with a short fin. "Take care of yourself; always take protection with you. Stick it in a headband or something. Don't worry, I got more at home."
[Yellow Gem] was added to Arrow's Inventory.
He signals goodbye, then swims into his cart to begin pushing it past the theatre. You notice the straw slip back into his mouth as well, then look back down at the gem you received from him. It's a brilliant, but you don't know if you can utilise it without first finding a way to wear it properly. You pocket it for now.
http://www.serebii.net/pokedex-sm/icon/135.png Arrow the Jolteon (M: Electric)
Health: 10/10 | Sanity: 8/8 | Purity: 10/10
Battle Stance: Flee
Perk: Security
Trait: Nimble
Suicune's Fire
08-14-2019, 11:44 AM
Ever the kind gentleman (around mysterious ghost-type women, at least), before leaving, he tips an invisible hat to Vex, and gives her some parting words.
"Well, I don't personally have such a skill, but I do know a person... Ha, I've only been here a day and it feels like I know everyone. I'll get right on it - I'd like to get to know you in particular better, and the view from up here must be beautiful, normally."
Ah, romance.
Now to talk to Timpani the Kirlia after stalking her through the sewers, from the shadows, for the better part of the day
Edit: Always Diplomacy. Always.Updated your post. ;)
Interview Rapport: VERY POSITIVE
+2 Shared types (Psychic, Fairy)
You locate Timpani at the Valley Wellness Centre, where you quickly find out she works. She greets you at the door, eyes wide and curious as she sees you. Immediately it's as if the two of you have a certain kinship, and you can already tell that it seems to be something she values.
"Hi there!" she begins. "Welcome to Valley Wellness. You're not...here for an appointment, are you? 'Cause I don't think you're..." She half turns around, hesitant to leave you stuck at the door, and calls out to her colleague. You hear no response, and she pulls a tooth-baring awkward smile. "Oops. I think he's with a patient."
You intercept her there, introducing yourself and explaining that you do not have an appointment. But you are there to speak with her, and she responds immediately with repeated nods, opening the door wider to you.
"By all means, do come in!" she offers, extending out her right arm which, you notice, is missing a hand entirely. You thank her as you enter.
She shuts the door then leads you through to an empty room with a desk, a couch, and some cushions on the floor. The interior is fairly simplistic, and you can see that all furniture in the building is old, a little broken, or somewhat stained. You figure that a place like this wouldn't pull in high figures, so it's no surprise that their assets are second-hand or a little rickety.
"So, what brings you here specifically?" she wonders, sitting down on a chair while you take the couch. Her eyes are narrowed a little as she retains a small smile. "I certainly haven't seen you around before."
You take that moment to explain the gist of your mission here in Salvage Keep, outlining the importance of what you and your companions are doing. You go in-depth about your capabilities, you brave nature, and your unending passion for justice. Some of it might be a little embellished, but you know you're convincing enough, and the kirlia's eyes barely leave you while you give her small examples of the success you've already had so far, and the reason why cooperation of the locals is imperative to the mission. You can say with certainty that you have her undivided attention.
Timpani the Kirlia is now COMPLIANT.
"Well, I must say, Mister Nicklefool, it sounds like you do very important work," she says, and for a moment you can't tell if she's serious or just playing on your ego. "I do have information for you, though." Her tone shifts to one a little more serious as she folds one leg over the other, and rests her left hand over the stub on her other wrist. "I normally live in Trinket Tower when I'm not working, and, well...things have been a little dangerous there of late. Eclipse and I live beside each other in the tower, but ever since that shadow stuff moved in, we've been staying at Longstay Ranch." She sighs. "And let me tell you, that place is...nice, but it's not home. And Vex is much more accommodating than Golly. He's not bad, but he's not...Vex." She gives a chuckle. "Anyway, even before that darkness started spreading there, residents were finding weird notes, and there was even an explosive at one point. I don't know if that relates to that Stalker who blows up its victims...but, perhaps it does?"
She pulls open a drawer in her desk and reaches in, extracting two berries. She's barely able to hold them both in the one hand, but she's managing somehow. "I was going to save these for a rainy day, but, Mister Nicklefool, if you're going to be investigating those evil Stalkers, perhaps you're going to need them more than I will." She gets up and offers them to you, then sits back down again.
[Sitrus Berry] and [Starf Berry] were added to Nicklefool's Inventory.
"I'm more than happy to chat for a bit longer, if there are more things you'd like to ask me. But it will have to wrap up pretty soon," she says, and you shrug, figuring it wouldn't hurt to talk a little more. Over the course of the next fifteen or so minutes, she tells you about how many pokémon who should be coming to see her haven't, and those who used to come no longer show up. "Sometimes all they need is someone to talk to," she sighs, meeting your gaze. "If you need anyone to speak with...if these Stalkers start taking a mental toll on you, know that I'm always available." She gives you a warm smile, which slowly becomes a little cheeky. "By appointment!" she adds, giggling a little.
When Timpani's client arrives, she thanks you for coming and shows you out, advising you to take care of yourself. You give a tip of your invisible hat, to which she smiles and shakes her head.
http://www.serebii.net/pokedex-sm/icon/122.png Nicholas "Nicklefool" Foligan the Mr. Mime (M: Psychic/Fairy)
Health: 10/10| Sanity: 8/8 | Purity: 10/10
Battle Stance: Fight
Perk: Diplomacy
Suicune's Fire
08-15-2019, 10:38 AM
http://i.imgur.com/ZH7Zuzl.png I need to speak with 12. Mittlee the Mimikyu. As a fellow Mimikyu, I think the interview would go great.
https://media.discordapp.net/attachments/509939533757022209/610324354160525366/unknown.png But we're going to proceed with caution, just in case whatever Arrow said Mittlee found is dangerous.
Interview Rapport: BEST
+4 Shared species, types, evolution stage
Mittlee is fairly easy to find during the day, thanks to your companion previously having spoken with Irston. The two fairy types work together at Fabulous Furnishings, which you pay a visit to early afternoon.
Irston does a double-take as you walk in, but once he confirms that you are, in fact, a customer, he is eager to greet you. He introduces himself and you ask to speak with Mittlee. He gives you pause then nods, spinning around and running a few metres through the furniture store.
“Mittlee! You never told me you had family!” he shouts, and you hear a quiet response followed by scuttling.
Soon the mimikyu pokes her head out from between some bed frames and begins shuffling toward you. The first thing you notice is the half-missing ear of her pikachu costume, fashioned much like your own but more of a dull green. “Hi...” she begins, voice quiet but eyes very obviously taken by your appearance. “I...I don’t have family. Irston knows that...”
You explain who you are and why you have come to speak with Mittlee, and she watches as you talk, almost entranced with your every movement. When you stop talking, she stares for a little longer before snapping herself out of it.
“O-oh, oh, okay, sure. Um, sorry...it’s just that I’ve never... You’re the first mimikyu to visit Salvage Keep...besides me.” She is clearly unsure how to feel, but tries to shelve her thoughts as she continues. “Well, I’m Mittlee...and I work here. Not much that’s interesting happens around here but those Stalkers are a big problem. I—I found this strange thing the other day,” she starts, reaching with one of her extending shadow hands into the pack she carries and pulls out a strange-looking plastic toy which looks to have melted under intense heat. “I think it’s a cleffa. I don’t know who it belongs to but when I touch it, it just gives me the chills. Please take it if you think it will help.”
[Melted Toy Cleffa] was added to the Team Inventory.
“D-do you know the cluster of broken houses just south of the crater? Well...please be careful if you go there. All the houses there are scary and evil, especially the rotting cottage. That one is flooded by shadow spirits. I've seen it!" she whispers loudly, fear in her voice. "I mean...not all the houses are bad because I live in the small one, and, well, it’s the only one that makes me feel safe. Whenever I'm there, I feel happy and peaceful, like an angel herself is watching over me there. It’s...hard to explain.” She thinks for a second before continuing. “I think Juparl could use some peace right now. She's very tense...and acting strange. I went to go and study at the Scholar's Guild and she just ignored me, and wouldn't stop muttering...”
The mimikyu turns slightly as Irston calls out to her, reminding her about the family discount they offer. She shouts back meek confirmation then looks at you again.
“I...I really should be going now. But just so you know, if you want to learn some extra skills for your investigation, well, I’ve been very specially trained in private eye practices! Please tell one of your friends if any of you ever want to come and learn how I do it.”
Mittlee has been discovered as a teacher for Investigate.
SKILL UNLOCKED: INVESTIGATE!
INVESTIGATE - 1 Day Cycle & 1 Night Cycle (ANY CYCLE)
This action provides a highly advanced amount of intel on what a civilian does on a day to day basis as you watch and record everything they do while hidden from scrutiny. Using Investigate will allow you to fully learn where that pokémon lives, where they work, their personality traits, their likes, dislikes, friends, profession, what their hobby is, and if they have any items of interest within their possession.
As a result of the time needed to conduct this level of work, using this ability will take two consecutive Cycles to complete. It can be started on the day cycle and carry on to the night cycle, or started on the night cycle and carry through to the day cycle. Because this means you will be tailing your target almost all day and all night, you will be required to make a stealth check (a percentage roll) to see if you remain hidden. You will need to exceed 50% or above to remain hidden, and your dodge rate is taken as your stealth rate. These checks are made automatically and do not require user input, and will be made once at the end of each Investigate. If you pass the stealth check and remain hidden for the entire investigative process, your target does not spot you and you will return back to base with all the information you were after. If you fail the stealth roll, you will still get the information you learned, but the pokémon you are tailing notices you and either confronts you or flees, based on their personality. This may result in a -1 to your rapport score with that pokémon. This negative effect does not affect any other Emissary's rapport with this pokémon.
LUCKY STRIKE: It's possible to get a "Lucky Strike" with Investigate. This will happen when you use Investigate on a pokémon and it just so happens that they're either the Stalker who makes an attack during the Night Cycle, OR they just so happen to be the victim during that particular Night Cycle. If you manage to pass your stealth check and you happen to be following either the attacking Stalker or the victim, you will witness the murder and will be 100% sure of the attacking Stalker's identity. If you fail the stealth check, the pokémon will notice you before they attack or are attacked, and you will not know if they are a Stalker or a Stalker's victim.
How to use:
Investigate takes 1 day action (the second day action) and 1 night action to perform. Simply state, "Investigate #27, Dalex the Bulbasaur." You won't get the outcome results until AFTER the second Cycle has passed, however. You're also free to abort the Investigation early if you feel the need to take a different action during what would have been the second Cycle, but you will only get limited information on them, such as just learning their workplace.
"Also, I know that Delta and Vye both have a special skill, too. Maybe you could meet with one of them to learn it." She nods. "Anyway, thanks for meeting with me." Mittlee extends a stretched, long, black hand to you, and you do the same. She gives you a high-five, then retracts her hand and scurries off into the store.
http://www.serebii.net/pokedex-sm/icon/778.png Madder the Mimikyu (S: Ghost/Fairy)
Health: 8/8 | Sanity: 7/8 | Purity: 12/12
Battle Stance: Fight
Perk: Seinaru
Trait: Stealthy
Suicune's Fire
08-15-2019, 10:58 AM
I’ll use Medicine to heal 4 purity to myself, and 4 health to Lillian the Lopunny.
As an individual with extensive medical knowledge, you only see it fitting to put those skills to use and help out where you can. And yes, that includes helping yourself.
While most of the Emissaries are gone, you remain in the clubhouse and read up on some extra knowledge while preparing the best way to restore some sustenance back to yourself. You are able to brew your medicinal knowledge and combine it with the divine gifts Mew blessed you with, and call upon Utopia to help you restore some much-needed Purity to yourself. You spend some time meditating to help with this, and eventually feel the warm sensation heal you over time.
Sam the Deerling has restored 4 points of Purity.
http://www.serebii.net/pokedex-sm/icon/585.png Sam the Deerling (S: Grass)
Health: 8/8| Sanity: 8/8 | Purity: 10/12
Battle Stance: Flee
Perk: Medicine
Lillian returns looking absolutely ruined. The chipper lopunny you knew a few hours ago has been replaced with someone drained and beaten within an inch of her life. There is still fight left in her, and as she stumbles into the clubhouse and dumps a crackling medallion on one of the tables, your eyes go wide, and you rush to her side. You know you still have some medical capabilities left in you, and to your relief, her injuries seem to be of a physical nature, which are the easiest ones to heal.
You sit her down and ensure she is comfortable, then spend some time using medicines you've collected, knowledge you've accrued, and a bit of help from your gift. It takes at least an hour or so, but by the end of it, many of your fellow Emissary's wounds have closed, and she looks well on her way to recovery. You think she will still need more treatment, but for now, she will get by.
Sam the Deerling restores 4 points of Health to Lillian the Lopunny.
http://www.serebii.net/pokedex-sm/icon/428.png Lillian the Lopunny (M: Normal)
Health: 6/10 | Sanity: 8/8 | Purity: 10/10
Battle Stance: Fight
Perk: Diplomacy
Trait: Lucky
When all is done, you feel exhausted from your efforts, but happy that you were able to make a difference to both yourself and Lillian. The sun is not far off setting, so you take some time to rest before you anticipate heading out for the night.
Suicune's Fire
08-15-2019, 11:07 AM
https://i.imgur.com/LsC8Gsf.png Granpa used to say you can find a lot of treasures in the basement yar har! (1a) Basement (War room, general storage)
You head through the entrance to the Keep after the lycanroc guard allows you passage. The courtyard is fairly nice, complete with a bench and a lovely flower-populated garden. It looks to be well maintained, which you would expect.
Upon entering the Keep's main structure, head into a nearby room and begin to descend down a flight of stairs. It's fairly dim in here, so you pull out the stick from your tail which you regularly carry around and light it, using it as a torch. It illuminates the room, which contains a large table with multiple maps on it, as well as markers and small tokens which you imagine represent different factions, towns, leaders, trade routes, and whatever else. There is some other basic furniture, but overall you can tell that this room is not too commonly used.
You take a look around, finding multitudes of paperwork and records of conversations. Nothing much catches your attention until you see what looks to be a handwritten note stuffed into one of the drawers, and you pull it out to read it. You're not sure who "Frin" is, but you deduce that it could be a nickname for Frinottie.
https://i.imgur.com/qZErBlm.png
=Note to Fikl= (https://i.imgur.com/qZErBlm.png) was noted in the Team Records.
There is no response to this, so you imagine that someone - Shilamora, a worker, or perhaps Orin himself - simply disposed of it potentially before Fikl could read it. It's impossible to tell, but after you look around a little more, you find evidence that Fikl is employed at the Keep to do maintenance and cleaning. The note seems to be purely speculation and opinion, but you keep it in mind to relay to your companions just in case.
You take a look around the rest of the room, then move onto the few general storage areas. You come across a few iron ingots, but nothing else particularly useful.
[Iron Ingot] x3 were added to Brass' Inventory.
Determining that there's nothing much more to look at here, you take your leave.
http://www.serebii.net/pokedex-sm/icon/654.png Brass the Braixen (M: Fire)
Health: 10/10| Sanity: 8/8 | Purity: 10/10
Battle Stance: Fight
Perk: Repair
Trait: Resourceful
Suicune's Fire
08-15-2019, 11:31 AM
Interview 26 Balene the Cottonee!
Edit: This was typed up in time, but decided not to send... FML
Interview Rapport: VERY POSITIVE, INTIMIDATING
+1 Shared type (Grass)
+1 Shared evolution stage
+Intimidation Poison > Fairy
You look for Balene at her home. From the outside you can see that it’s a quaint little house with not too much to it in terms of decoration from the outside. You extend one of your vines to rap on the door, hoping Balene will be home the day after her mate was killed. You listen out for anything within the house, but nothing happens even after you knock a few more times. Curious, you walk around the side of the house, only to see the fluffy form of the cottonee with her back to you as she stares out into the swirling darkness in her farm.
Not wanting to scare her, you say her name and follow up with yours, but despite your initiative, she still visibly jumps, spinning around as quickly as she can to meet puffy red eyes with your own. You can see that every inch of fluff beneath her eyes is damp, and she is entirely crestfallen.
“Wh-what do you what?” she questions, voice unsteady as she begins to shake. She looks you up and down, visibly wary of you.
You stay at a distance and gently introduce yourself, explaining that you have come to discuss questions with her. The moment you mention Stalkers, her tired eyes well up once more and streams resume pouring down her cloudy body.
“They killed him. They killed my Bizzie. He’s gone, and it’s their fault!” she screams, and you worry that she's on the edge of a breakdown. It's understandable, of course, but it's not an easy thing to deal with. However, she seems to catch herself right before the point of no return, and begins breathing deeply to calm herself. She rotates away from you a little, her voice growing soft. "I...I don't even know what to do with the farm." She gestures hopelessly at the crops some distance away, adding, "They're lost to those shadows anyway..."
You take a few more steps forward, ensuring that you don't spook her, but offering yourself as a shoulder to cry on if need be. She seems to take this well, and turns back to you, wiping her face with a leaf.
"I'm sorry... I-is there any way I can help you today?" she asks, although you can tell that she's hoping you will say no. Instead, you lead with an offer to help her, and her face lightens up just a tad. "O-oh, yes...I...actually, I have a friend. His name is Kior and he went missing a few days ago. I would be ever so grateful if someone could look for him. I don't know what I would do if..." She stops herself there, closing her eyes for about five seconds as she breathes in deeply again and then releases her breath. She meets eyes with you again. "I would be very appreciative if you did this for me. He is a yungoose."
You recognise that pokémon species. At once you let her know that you and your companions found an injured yungoose, and just today, he was rescued from the clutches of the shadows in the farm, and he is currently at Black Dart Apothecary. Balene gasps and hope returns to her.
"You...you are serious?" she breathes, and tries to hold herself together before she breaks down again, flying straight into you and crying against your bulb for a few seconds. "I'm so relieved!" she tells you, a hint of a smile in her expression. "Thank you. Thank you so, so very much. Oh, thank you."
She pulls back, telling you to wait where you are, and rushes into her house. A minute or so later, she rushes back out with a large basket filled to the brim with berries.
"Please take these for you and your friends. And tell your friends - all of them - that they may have a fifty percent lifetime discount at my shop!" She sets the basket down and gives you a hug, wrapping her leaf-arms around you as her soft, cloud-like body presses into your side. It truly is like hugging a cloud.
SIDE MISSION FOUND...AND COMPLETED: "Consumed by Darkness"!
Reward: x5 [Oran Berry], x3 [Sitrus Berry], x5 [Starf Berry], x5 [Spelon Berry], x2 [Lum Berry], x1 [Enigma Berry]
All reward items added to the Team Inventory.
Shop: Berry House discovered! Added to the Item Directory.
(7) Berry House
Oran Berry: $20 SP$
Sitrus Berry: $50 SP$
Enigma Berry: $30 SP$
Spelon Berry: $30 SP$
Starf Berry: $30 SP$
Lum Berry: $40 SP$
"Please take care of yourself, Mistee. Please. And do visit me anytime. But for now, I must go and see Kior." She gives you a bow and then rushes away, yelling another thanks over her shoulder.
You are left with the basket of berries, and can't help but smile a little.
http://www.serebii.net/pokedex-sm/icon/001.png Mistee the Bulbasaur (M: Grass/Poison)
Health: 10/10 | Sanity: 8/8 | Purity: 8/10
Battle Stance: Flee
Perk: Technical
Suicune's Fire
08-15-2019, 11:41 AM
The sun has set in Salvage Keep
Submit your Day 2: Night Cycle actions now!
https://i.imgur.com/3rBPOzw.gif
Time Remaining:
CLICK HERE (https://www.tickcounter.com/countdown/1378962/day-2-night-cycle)
(17th August, 10PM AEST)
Remember to pick a trait if you haven't already! It might help you this round.
Bulbasaur Noblejanobii Chakramaster EmeraldSky Neo Emolga Scytherwolf Morzone HorusMyDude Arrow-Jolteon Lychee sammy0295 Truly ARandomTool LKWayvern Dragon Master Mike arnisd Shruikan
LKWayvern
08-15-2019, 12:06 PM
I'd like to use Seinaru to purify the Corruption's Eye at Bizzie's Fruit Farm!
Chakramaster
08-15-2019, 12:39 PM
https://i.imgur.com/XZGmrdD.png After that last experience. I need a little break. So let's go visit and search the (49) Salvage Theatre!
EmeraldSky
08-15-2019, 02:22 PM
I will investigate Fabulous Furnishings and see if my vision pointed me in the right direction.
ARandomTool
08-15-2019, 03:41 PM
(I squeaked IRL a little when I saw you actually went back and updated the post. I was not expecting that so YAY!)
"That's the second person I've heard concerned about this corruption around Trinket Tower... I suppose I should go over there and check it out."
Search Trinket Towers and commune with the sweet dark energies that reside there! Simple as that.
Arrow-Jolteon
08-15-2019, 03:59 PM
I want to visit (46) The Glaring Spider
Lychee
08-15-2019, 04:34 PM
Lillian is gonna eat up that Sitrus berry, and thank her wonderful friend for the healing. This is a tough and unforgiving world, so it's wonderful to have such good support. In fact, if she can, she will take a sitrus berry from the team inventory, just in case another fight breaks out and she isnt so lucky.
Somehow, she feels slightly more lucky though?
That's it. I've had it with people in this town muttering to themselves. I hear Juparl hasnt been quite right recently, so it's time to diplomatically find them and get to the bottom of their snide problem babbling.
"I don't know what you're into, Juparl, but you need to talk to me about it. The whole of Salvage Keep could be at stake! You seem like a big, strong, uh, supereffective, kind of pokemon, so I feel like having your help to fight against the stalkers would be wonderful!"
"Also, if you have any shiny and horrible things, you need to give them up, right now. "
Its not the most suave of ways to get to a pokemon, but it gets the point across.
Shruikan
08-15-2019, 06:54 PM
https://i.imgur.com/RZbDJ5i.pngWhile I long to punish those dispicable stalkers, many of you appear injured, thus my heavenly light seems better put to use healing those pure of heart.
[use Medicine skill]
I shall heal Adrian for 3HP, Old Lace for 1HP & 1 Purity, and Lita for 3 Sanity
Neo Emolga
08-15-2019, 11:44 PM
https://i.postimg.cc/q7LfkVsq/Emolga-Normal.png I was going to check this out anyway, but what Mittlee said to Madder has me even more curious...
I'm going to search on #54a Clutch of Decaying Houses: Small House.
Scytherwolf
08-16-2019, 03:15 AM
https://i.imgur.com/CxBucuz.png I'll talk to 18. Bixas the Pinsir. Another fellow bug type.
sammy0295
08-16-2019, 08:37 AM
I’ll go to (19) Tunnel Ruins to heal the beedrill.
Truly
08-16-2019, 09:13 PM
Alright, I want to chase a few hunches underwater, but a couple of higher-priority leads are driving me nuts...
So first I want to talk to 35. Kaskin the Croagunk. I'm going to chat about the murder-surgeon Stalkers, but be very careful to convey I consider Kaskin an expert reference, not a potential suspect.
"...Because I think you probably already get a lot of unwarranted suspicion and scrutiny, just because of your typing and your profession."
I want to ask him about other potential hobbyist-surgeons, or any ties he think resident Pokemon might have to specific Stalkers' murder methods. Who has access to the clinic? Does he have an apprentice?
I want to ask him about Yssillee. Does he know her, what does he think of her?
I want him to talk to me about Sway, and if he's ever treated any Pokemon for being dosed up on it, what the effects/symptoms are.
"There's been a rash of thieves taking advantage of the commotion, so if you notice your things going missing, uh... well I guess let me know.
"Oh, and, lastly -- do you think I could get a writing sample? Yeah, I'm thinking there's some gang activity, so I just want proof enough to rule you out to the... lesser minds among us."
(Of-- of course! I'll see if he has anything I can do to make his job easier... aiming for that side mission... If there's a natural way to slip that in during these talking points, I'll definitely do that!)
Noblejanobii
08-16-2019, 11:05 PM
http://i.imgur.com/bNz2vKm.png Since we had such a lovely visit last time, I’m going to visit Miss Mitlee again to learn that investigate skill! Then I’ll be using it on #4 Orin the Vivillion.
Suicune's Fire
08-16-2019, 11:58 PM
I'd like to use Seinaru to purify the Corruption's Eye at Bizzie's Fruit Farm!
You've heard about this place from your fellow Emissaries. It's just as dark and twisted as the last, and as you come to the border of the property, you can also feel the whirling negativity brewing inside you. The hisses of spirits tumble through the air and brush past your ears, tempting you to step forward and cross the threshold into their territory. You do want to cross over, but not for them.
Your paws hammer the ground as you take off and you race through the rows of crops. At first you can't the stormy mass of brewing dark energy in the centre, but as you delve further into the property, it begins to show itself. The closer you get to it, the more you can feel your limbs resisting you, as if refusing to obey your simple commands. The wind accelerates and hundreds of tiny mouths burst from the leaves around you and surround your form as you run. A cacophony of deafening shrieks, chortles and hisses encapsulate you as you force yourself onward, ̗̺̕d͡ṛ̼̮͎̭͙̯ͨ͛͛̿ͧ͛͋e̵͉̯a̖̞ͨ̿͘d̸̘̪͎͍́͐ͯ seeping into your stomach as you can̵̩̳͔̅̓͑̅̃͌ͤ ̱̜̮̗̣̉̈́ͮ̚ͅo͇̟̤̱ͩ̓̈́ͨ͟nly wait for the mouths to s͍͔̣̐͌t͐͌͌͑̀r̲͓͇̖̻̪̩̐͐̍̋ike.
Daniel the Umbreon suffers 1 point of Sanity damage.
All at once, the horrifying army of filed teeth and maddening laughter are drawn to you at once, as if you suddenly ma̛̱͇̭͉̲̯͑ͤ̓͗̾̂gnetised them. Immediately you feel your flesh being devoured by each one, tearing at shreds of your skin and spitting them aside. You are simultaneously being ripped apart, but retaining every scrap of skin. The feeling is horrifying, and you are entirely disabled as you trip over your own paws and skid into the dirt, eating a mouthful as the jaws continue g̰̭̦ň̮̪̱̘͉̽̾͐̑͂aw̯̱͎͉̤͓̠̐ͥ͋̀ị̴͕͙̭͈ng at y̟͈̤̼̝͙̺̆ͫo̸͐̅̈ͮu̖̫͈͎̙̦̝͛ͯ̋̂͜,͕̌̑̃ͬͬ̚ ͙̻̥̭̖̬ͅe̵̻̟ļ͔̰̺ͨ̑̊̐i̮̥͇͗c̜̎͂̚ͅi̫͚͚̬ͭ̽̔̆ͣ̊ͅtͪ̐̓ͥ̊̚ ̸i̭̹̱̾̾͆̅͜n̬ͥͪ̄͊ͪ͊g̦͙̕ ͔̺͖̩̮͙͐ͮͮ̄͒̾̕s̬̖̞̝̠͆c̔̈̊̅͏̘̝̬ͅr͓̤̈́̏̐͌͂͘ė͎̗̞͈͡ ̟am afteͭ͆ͦͫ́͋̿҉̻̮̠͕̳̩̣r̴̳̣̩̳ ͗s͔̩͙͉̥̤͉ͨͪ̅̋̃ͮc̖̫̦ͮ͞ͅream f̦͉͌͊̆͜rͩ̍̌̍̇͋͏̲̤̪ȍ̟͔̟̺̿̉̓͞m̩̜̤̗̝̭͟ ̨̼͔̻͖̳̪̟̍͋̄́y̦̠͔̥̞͇͌̇ͣ͊̆̅̿o͂̑͝u̞̥͙ͮ͞r͚͖̽͊ͭ̓̉͐̂ ̳̲ ͔͈̙͍͖ͬͤ̏̓ͧ̕t̒͆̏̀̈hroā̱̫ͫ́͛̆ṫ̷̯̫̲̟͉͈̱͌́.̶̟̱̩̆̈́̊̅̚ ̪̬ ̬̹̘̠ͬ͆ͧ͟
Somehow, amongst the masses of mouths, you spot the sinister silhouette of that same red-ringed umbreon watching you from a distance, eyes bleeding red and jagged maw stretched to impossible lengths. It simply sits, watching in de̵̻̟lighṫ̷̯̫̲̟͉͈̱͌́ as you are violently c̱̠͔̳̼̟͎̭͉̞̳̓͒̂̆͒̉̀̚͟͢͟͝ͅǫ́ͧ̊ͤ͆̉ͧ̎͞͏̫̲̯̦͍͚̙ns͆̌̊͗ ̶̵̢̦͇͉̰̥̫̣͇͈̞͓͚ͮ͌̈ͩ̃̂͐ͤ̇̉ͥͭ̌͜ų̶̛̤͔̺̞̬͊̓̐̂́m͗̈́͋̌͊̚ ̨̞̬̺̱̩͍̗̮̗̖̼̗̟̑̾̈́͑ͬ̉ͭ̍̽͑̓́̚͞͝͝ĕ̸͔̭͖̯̟͎͇̗̖̼͔͔ͨͣ͡dͭ ̶͎̺̱̗̹̖̲̹̘̘̺͍̈̒̌͟͞͠ by the tiny shadowy jaws.
Daniel the Umbreon suffers 5 points of Sanity damage.
Suddenly, the red-ringed umrbreon's attention is drawn away, and with that distraction comes momentary relief from the mouths, who cease their attacks. Springing to your feet, you bolt towards the umbreon, which only just notices you as you barrel through and send it sprawling through the dirt. Your heart thumps louder and faster than ever as you race straight towards the centre of the shadows, all the while invoking your Utopian powers and summoning the power to banish this mass of evil. The red-ringed umbreon, desperate and brimming with ire, leads the charge of the mouths and screeches incomprehensible things at you, getting dangerously close before it leaps, maw wide, eyes burning, and mouth-minions swarming.
With a final call of justice, you relinquish the energy building up within you and it explodes from your chest, vaporising the umbreon and its tiny floating mouths, and targeting the heart of the corruption. You also get knocked back, falling over yourself as your whole world goes bright and then settles.
{Corruption's Eye: <Seinaru>}
Although it's night time, you can immediately tell that the shadows have gone. No longer do you hear the chatter of malicious beings, or the whispers of those wishing to cause you harm. Instead, you feel the peaceful night air brush your cheek. You can also feel a source of warmth, and upon looking toward a dim light, you wonder if there will again be an item of heavenly aura. You wade through the crops and see a glowing rod resting in some fallen leaves. The white rod is wrapped in intricate golden vines, which climb up to the light green orb and hold it in place. The orb itself radiates a peaceful energy that calms you completely when you look at it.
You approach it and reach out with a paw, feeling a define power wash over your body and heal what the corruption inflicted upon you.
Daniel the Umbreon recovers 4 points of Sanity and gains +2 temporary points.
You figure it best to take this rod with you, as it seems just as important as the spear you found at the abandoned manufacturing lot.
[Rod of Light] was added to the Team Inventory.
Feeling tired but somehow now hopeful, you leave Bizzie's Farm, hoping that Balene can now be at peace.
http://www.serebii.net/pokedex-sm/icon/197.png Daniel the Umbreon (M: Dark)
Health: 9/10| Sanity: 8/8 | Purity: 12/10
Battle Stance: Flee
Perk: Seinaru
Trait: Charming
Suicune's Fire
08-17-2019, 12:19 AM
https://i.imgur.com/XZGmrdD.png After that last experience. I need a little break. So let's go visit and search the (49) Salvage Theatre!
You have heard of the theatre in town, but have not yet visited it. As a result, you figure that it might be good to go and visit, so that's what you set out to do for the night. As you arrive, you decide to first search the exterior, so you head around the side of the theatre building to begin your search.
As you're looking around, you manage to find some splinters here and there, and pocket them.
Added $23 SP$ to Sparkstrike's Inventory.
You continue on, noting the caravans nearby, and stop when you smell a faintly repugnant stench. It strengthens as you follow it, and eventually end up at the bottom of the theatre's wall. Something is stuck to it, so you begin to peel it off, only to realise that it's skin of some kind. You're disgusted, but you can feel that it gives off something vaguely sinister, so you figure that you should probably bring it back to base just in case.
[Slimy Skin Patch] was added to the Team Inventory.
Once you finish scoping the exterior, you head inside the theatre. You can see that there is not a play on tonight, but instead, you enter to find a small session of improvisation happening. Upon the stage you see a yellow oricorio opposite a pignite. The electric/flying type is explaining something to the pignite while a small, scattered audience watches, gathered around in the seats closest to the stage, until the two then back up, shake their limbs in preparation, then begin a scene.
You use this as an opportunity to scout the interior, heading between the rows of seats in search of anything noteworthy. During your search, you notice the small figure of a one-eyed pikipek watching you from atop a taller chair near the back of the theatre, where you entered. They look bored, and start making faces at you. You wait a moment, make a few faces back, and then vanish into a side room to continue searching. While you're rummaging through some of the props, old furniture, and paperwork, you come across a tipped page. Curious, you angle it so it catches the dim light coming in from the main hall.
https://i.imgur.com/s9RMzN4.png
=Dee'mang's Diary Entry= (https://i.imgur.com/s9RMzN4.png) was noted in the Team Records.
You recognise both the names of Samba and Dee'mang, but before you can think of who they are, the little pikipek shows up in the doorway and you quickly turn so the page is behind your back. He asks in a very young voice what you're doing, and you stammer a little before making up something about wanting to see the theatre. He cocks his head, but doesn't think more of it as he offers you a tour. You accept, figuring it would be a good way to search the rest of the theatre, and he leads you out into the hall. You see from the corner of your eye that the oricorio on stage notices you with the pikipek, but continues on with the scene she's performing.
Although the small pokémon leads you through the remainder of the rooms, you do not find any further things that pique your interest. You thank the pikipek for showing you around and take your leave, noting that he seems fairly discouraged to see you go.
http://www.serebii.net/pokedex-sm/icon/025.png Sparkstrike the Pikachu (S: Electric)
Health: 8/8 | Sanity: 8/8 | Purity: 6/12
Battle Stance: Fight
Perk: Medicine
Trait: Lucky
Suicune's Fire
08-17-2019, 01:24 AM
I will investigate Fabulous Furnishings and see if my vision pointed me in the right direction.
The vision you received from using Clarivoyance led you to Fabulous Furnishings, the store which you currently stand outside of. The interior is completely dark, as are most of the shops in the Salvage Bazaar. You inhale deeply, preparing yourself for anything you might find, and begin to search the exterior.
Despite extensive searching, there is nothing particularly interesting to find around here, which makes you start the doubt the vision. Perhaps Yasha didn't teach you properly, somehow? But you're so sure that it worked at the time, and it showed you this exact building. The exterior yields nothing, so you decide that you need to find a way inside instead. Once you do, you begin to scour the store, using small sparks of electricity here and there to illuminate your surroundings.
After looking through almost the entire store, you finally catch a scent of something foul. You follow your nose until you come across a loose feather, which you think is peculiar. You pick it up and continue looking for the source, eventually coming across another small bunch of feathers attached to what looks to be a cutout of skin. You frown, reaching down to get a better look, when you realise that this is, in fact, a piece of skin that has been cut out of a pokemon. The sight disturbs you more than you think it should, and you have to stop to clutch at your head as your disgust swells and you feel sick in the stomach.
Lita the Pikachu suffers 2 points of damage to Sanity.
You try to shake yourself free of it, but the image has stuck, and you cannot help but feel repulsed by this thing. However, knowing it's related to the Stalkers somehow, you bring it with you.
[@Feathery Skin Patch@ 2S DMG] was added to the Team Inventory
The rest of the store does not contain anything else relevant to you, so you return back to base. You suffered a bit during this search, but at least you know that your vision was accurate.
http://www.serebii.net/pokedex-sm/icon/025.png Lita the Pikachu (S: Electric)
Health: 8/8 | Sanity: 3/8 | Purity: 12/12
Battle Stance: Fight
Perk: Security | Abilities: Clairvoyance
Trait: Nimble
Suicune's Fire
08-17-2019, 01:48 AM
(I squeaked IRL a little when I saw you actually went back and updated the post. I was not expecting that so YAY!)
"That's the second person I've heard concerned about this corruption around Trinket Tower... I suppose I should go over there and check it out."
Search Trinket Towers and commune with the sweet dark energies that reside there! Simple as that.
Returning to Trinket Tower, where you can no longer see Vex perched, you can see the swirling darkness looping around the bottom of the tower. It extends out into the reaches of the property, but not upwards. You figure that even this strange shadowy energy has limitations. You also hear the words of both Vex and Timpani ringing in your ears about this menacing energy. For them and for everyone else who lives in this building, would be a blessing to be rid of it. Holding this at the forefront of your mind, you roll your shoulders and jog on the spot for a moment before charging in.
As soon as you touch the first shadow, your mind is beset with fear. Goosebumps cover your skin and your hair stands on end as you swallow hard and feel your bones start to shake. You feel yourself surrounded by evil and malice, chilling you to your core. It's as if your very soul quakes as you step through the bitter shadows, eyes flickering from side to side to try to keep you safe and alert you of any immediate danger. That proves useless as something claws at your ankle, but when you look down to meet it, there is nothing there. Not even your skin looks damaged, but you can still feel a burning sensation. Then your hand is bitten, sending shooting pain up your arm. Once again you turn to see nothing where something should definitely be.
Your breathing quickens and your steps become unpredictable as the fog could of darkness around you sparks with red, blue and purple, and the invisible clawing, gnawing and scraping continues. It feels like something is crawling through your veins and up into your head, where it stews and begins to spread to every other part of you. The feeling is terrifying and må̧͔̥̻̺̪̙͑͋̃ͅͅddeni̴̯͓̝̼͊͗͐ͫͭ͋ͮ̆ͪ͝ng҉̼ͅ, and you try with everything you have to shake it off or will it away, and yet n͚̩o҉̟͇͎͕ͅt̨̞̺h̘̰͕̜ͅį͔̙̣n̛̼̦͔͕̬̯g ͇̜̦̝̗changeś̶̲͈̝̙̤̥̝̗͇ͭ̓ͭ̈́͢.
I̠͔͚͚͚ͯ̌ͣ̊̆̑ ̵̶̭͓̖̮ͫ̊ͪ͡wi̴̯͓̝̼͊͗͐ͫͭ͋ͮ̆ͪ͝l̸̞l̪͎̟̝̕ ̥͢h̹̱̥̭̰̘͟a͓̞̭͉̮̖v̴̵͖̤͙ͤ̈̋̈́̆̋͘e̵̗͈͓̗͉̓̏ͩ͛̊͛ͪͪ ̡͇̬̱̖̝̲̑ͣ̇y̶̬̝̞̠͔̻͗̍̀̃ͥ̅o̦͎̲̖̙̬̖ͯ̇ͫ̔̂͗̈́u̳̟̫̬̟͉͈̤ͬ͌ ,͉͔̭̾ͤ ̹̹̟̰̳͈̦̂̂͞Ë̺̩̯̞͙̯̖͎̏̃̽̂͗͒͡ͅm̨̱̖̣̭̼ͣͨi̠ͬ͑̈̿̓ͥ̚sså ̧͔̥̻̺̪̙͑͋̃ͅͅr̈ͥ̌̓ͤ̍҉̴̞y̒҉̢̝̦̜̘͎͓̲͎.̵̖̝̩͊ͯ͋
Nicklefool the Mr. Mime suffers 4 points of Purity damage.
Your mind churns as you try to return to some semblance of normalcy, but you simply cannot shake free any of the awful feelings running rampant in your insides. Your fear swells, but you try to redirect it, finally managing to have some sliver of success as you come upon the side of the building, relieved to see something tangible after what feels like an eternity. You reach up, feeling the bricks, and follow them across until you come to a set of broken pipes seeping steam and some kind of disgusting liquid. The shadows seem to be concentrated here, and you wonder if this somehow has any relation to their presence here.
{Failing Pipes: <Repair>} was noted in the Team Records.
You can feel your limits being reached quickly, so you will yourself to make your way towards the border of the property, all the while feeling the darkness trying to hold you back. You somehow manage to break free, bursting from the bulk of the energy and wading through the remainder of it to spill out onto the dusty earth far enough away from its grasp. Your breath is frantic for a few more minutes before you manage to calm yourself down, your regular mindset slipping back into place. You feel like you lost a part of yourself while you were under the influence of the shadows, but now that you are free, your body seems to be relaxing a little more.
A long sigh escapes your mouth as you consider that you do not have the means to fix those strange pipes, but you hope that someone at the clubhouse does.
http://www.serebii.net/pokedex-sm/icon/122.png Nicholas "Nicklefool" Foligan the Mr. Mime (M: Psychic/Fairy)
Health: 10/10| Sanity: 8/8 | Purity: 6/10
Battle Stance: Fight
Perk: Diplomacy
Trait: Charming
Suicune's Fire
08-17-2019, 02:02 AM
I want to visit (46) The Glaring Spider
The Glaring Spider is open until partway through the night, as Salvage Keep's only proper restaurant. It closes before either of the taverns, but until then, the folks in town are able to enjoy a superbly cooked meal in a mostly formal setting. Or so you've heard.
You first search the exterior, but quickly realise there isn't much of interest around. You head inside, and are immediately greeted by a nidorino in a black bowtie. He asks if you have a reservation, to which you reply that you do not. The poison type turns around, noting the rather empty seats, and shrugs, directing you to the nearest table. He gets you some water and then heads into the kitchen, which is when you take the time to slip away from the table and begin to search around. The restaurant seems to be pretty standard, and it does not take you long to look through the various smaller rooms shooting off the main dining area. However, tucked away in the small supply closet, you find a strange, blood-splashed note which stands out to you. You open it, shocked at what you see.
https://i.imgur.com/Bsx3x1l.png
=Granola Recipe= (https://i.imgur.com/Bsx3x1l.png) was noted in the Team Records.
Finding it both disturbing and interesting, you tuck it away with the intention of showing your companions. It must be related to the Stalkers. Either that, or whoever the head chef here is one sick individual.
The nidorino approaches you once you return to the dining area, but you excuse yourself and inform him that you have somewhere else to be. He seems rather indifferent, and you leave in a bit of a hurry.
http://www.serebii.net/pokedex-sm/icon/135.png Arrow the Jolteon (M: Electric)
Health: 10/10 | Sanity: 8/8 | Purity: 10/10
Battle Stance: Flee
Perk: Security
Trait: Nimble
Suicune's Fire
08-17-2019, 02:36 AM
Lillian is gonna eat up that Sitrus berry, and thank her wonderful friend for the healing. This is a tough and unforgiving world, so it's wonderful to have such good support. In fact, if she can, she will take a sitrus berry from the team inventory, just in case another fight breaks out and she isnt so lucky.
Somehow, she feels slightly more lucky though?
That's it. I've had it with people in this town muttering to themselves. I hear Juparl hasnt been quite right recently, so it's time to diplomatically find them and get to the bottom of their snide problem babbling.
"I don't know what you're into, Juparl, but you need to talk to me about it. The whole of Salvage Keep could be at stake! You seem like a big, strong, uh, supereffective, kind of pokemon, so I feel like having your help to fight against the stalkers would be wonderful!"
"Also, if you have any shiny and horrible things, you need to give them up, right now. "
Its not the most suave of ways to get to a pokemon, but it gets the point across.
You consume the sitrus berry before leaving the clubhouse, taking another one from the Team Inventory before you head out.
Lillian the Lopunny restores 4 points to Health.
[Sitrus Berry] was added to Lillian's Inventory.
You have your mind set on questioning Juparl after Mittlee mentioned all their muttering. It's worth looking into, and although you know that Juparl is a fighting-type, you are set on finding out what exactly is going on.
Juparl is, similarly to Silcress, found wandering around the more open, desert-like parts of town, which cues you in to what you might be subjected to upon approaching. You find the passimian pacing back and forth, loud muttering escaping her mouth as she stares at the dust and occasionally beats her head with the sides of her fists. Your concern grows as you regonise the strange, antisocial and aggressive behaviour as similar to Silcress. However, you're intent on your investigation, so you march up to her.
"I don't know what you're into, Juparl, but you need to talk to me about it. The whole of Salvage Keep could be at stake!" The fighting-type seems to pay you no mind and simply keeps pacing back and forth, though her muttering gets louder. You continue, "You seem like a big, strong, uh, supereffective, kind of pokemon, so I feel like having your help to fight against the stalkers would be wonderful!" Again the pokémon responds in no way to you, although you hear snarling accompanying the muttering. You then notice that, around her neck, something is glinting in the moonlight. You can't quite tell what it is as she slouches, constantly turning and pacing. "Also, if you have any shiny and horrible things, you need to give them up, right now."
That's when she finally turns, baring her teeth at you and releasing a chilling screech. Her eyes are lost in shadow as dark essence billows from her sockets, alarming you at once. The passimian launches herself at you, and you realise that your diplomacy won't help you now.
HOSTILE ATTACK!
Lillian, Medium, Normal type. 10 HP, 30% dodge rate, 1d4 attack die. 105 Speed. Lucky
Juparl, Large, Fighting type. 12 HP, 20% dodge rate, 1d6 attack die. 80 Speed.
Fight!
Lillian rolls 62%, hit! 3 points of damage.
Juparl: 9HP remaining.
Juparl rolls 51%, hit! 4 points of damage, doubled = 8 points of damage.
Lillian: 2HP remaining.
Right off the bat, the passimian unleashes a violent attack, bashing into your body and nearly ruining you in a single hit. The wind is knocked from your chest as you crash into the ground. Panic begins to set in as you realise that you underestimated this severely. Juparl rips out a fierce screech, and you scramble back to your feet. You're still feeling lucky, but now you're also terrified.
Lillian rolls 60%, hit! 4 points of damage.
Juparl: 5HP remaining.
Juparl rolls 16%, miss!
Lillian rolls 47%, hit! 3 points of damage.
Juparl: 2HP remaining.
Juparl rolls 12%, miss!
Lillian rolls 83%, hit! 2 points of damage.
Juparl: 0HP remaining.
LILLIAN WINS!
The fighting type collapses before you, the medallion around her neck clattering to the ground beside her as the shadow energy fades. You feel beaten and broken, thanking your lucky stars that your opponent only managed to land a hit just once. You snare the medallion from the ground, barely able to keep your breath steady, and think about how much trouble you would be in if Juparl had landed just one more hit, or if you hadn't eaten that sitrus berry before heading out. Your mind is racing with the ifs and buts as you silently curse the medallion for once again nearly pushing you to the brink of destruction.
[Medallion of the Grotesque] was added to the Team Inventory.
You hear Juparl moan as she gets up, and you instinctively assume an offensive pose as she warily asks you what in the world is going on. You're silent as she shakily gets to her feet, holding her head with a hand.
"B...by the gods," she whispers, piecing everything together. "Don't touch that thing!" she yelps, watching it dangle from your hand by the string. She notes that it does not have an effect on you, and frowns, unable to comprehend much more in her state. She mutters a thank-you and reaches into a small pouch that she carries, handing it to you. "Take it. It unlocks the display cabinet at the Scholars Guild. Take the treasure there as...my thanks." She winces and holds her side, then begins to stagger off.
[Fine Key] was added to the Team Inventory.
You pocket the key and begin making your way back to the clubhouse for some much-needed recovery.
http://www.serebii.net/pokedex-sm/icon/428.png Lillian the Lopunny (M: Normal)
Health: 2/10 | Sanity: 8/8 | Purity: 10/10
Battle Stance: Fight
Perk: Diplomacy
Trait: Lucky
Suicune's Fire
08-17-2019, 02:51 AM
https://i.imgur.com/RZbDJ5i.pngWhile I long to punish those dispicable stalkers, many of you appear injured, thus my heavenly light seems better put to use healing those pure of heart.
[use Medicine skill]
I shall heal Adrian for 3HP, Old Lace for 1HP & 1 Purity, and Lita for 3 Sanity
The medical knowledge is highly valuable, which you know and understand, and wish to utilise to keep your companions safe, even if there are things you would rather be doing. But, this is your calling and your duty, so before any of your companions set out for the night, you begin to work on healing Adrian.
You restored 3 points of Health to Adrian.
http://www.serebii.net/pokedex-sm/icon/448.png Adrian Aylian the Lucario (M: Fighting/Steel)
Health: 9/10 | Sanity: 8/8 | Purity: 10/10
Battle Stance: Fight
Perk: Diplomacy
Trait: Resourceful
Next you call over Old Lace, focusing on restoring two different areas. It takes you a while, but by the end, you are satisfied with the appreciated boost you have granted to your fellow Emissary.
You restored 1 point of Health and 1 point of Purity to Old Lace.
http://www.serebii.net/pokedex-sm/icon/794.png Old Lace the Buzzwole (L: Bug/Fighting)
Health: 9/12 | Sanity: 8/8 | Purity: 7/8
Battle Stance: Fight
Perk: Diplomacy | Abilities: Escort/Protect
Trait: Stealthy
By the time Lita returns, it is her time to be healed, and you take some time to restore the obviously damaged mental acuity.
You restored 3 points of Sanity to Lita.
http://www.serebii.net/pokedex-sm/icon/025.png Lita the Pikachu (S: Electric)
Health: 8/8 | Sanity: 6/8 | Purity: 12/12
Battle Stance: Fight
Perk: Security | Abilities: Clairvoyance
Trait: Nimble
In the end, you know that you have made an invaluable difference to your companions. You set down to rest for the night, happy with what you have achieved.
https://i.imgur.com/WKTTH1j.png Yris the Ultra-Necromza (L: Psychic/Dragon)
Health: 12/12| Sanity: 8/8 | Purity: 8/8
Battle Stance: Fight
Perk: Medicine
Trait: Resourceful
Morzone
08-17-2019, 05:48 AM
https://i.imgur.com/CILZHGC.pngMy gratitude for the healing, Yris. You're an excellent asset to this mission as well as a good friend. Keep up the good work!
https://i.imgur.com/g7M8fn0.pngNow that I'm healed up, I'd like to take 150sp and buy the aqua gear from "The Invincible Drifter." Once I have acquired that necessary piece of equipment, I will go ahead and assist in searching the underwater regions of this Keep. I shall take a look into (32a) Stalls 1-20 of the drowned marketplace.
arnisd
08-17-2019, 08:56 AM
https://i.imgur.com/LsC8Gsf.png After all this looking about, I feel like I need a treat, so let's head to snatch some food! (1b) Floors 1–2 (Garden, dining hall, kitchen)
Suicune's Fire
08-17-2019, 12:23 PM
And time is up! Thanks for submitting!
Suicune's Fire
08-17-2019, 01:28 PM
https://i.postimg.cc/q7LfkVsq/Emolga-Normal.png I was going to check this out anyway, but what Mittlee said to Madder has me even more curious...
I'm going to search on #54a Clutch of Decaying Houses: Small House.
As you come upon the group of partially collapsing and rotting buildings which you suppose was a small community at some point in the past, you can immediately see what Mittlee was talking abut. The whole area feels suspect and gives you a general sense of unease. There are a few different cottages here, and even from a distance, you can tell that something is not right. It is an abandoned set of buildings, after all, which you know from experience is the ideal target for Stalkers and their antics.
You decide to head for the first house, which appears to be the smallest of the lot. As you come to it, you can tell that it has been lived in, and a small light is on inside. Curiously, it's blue, but you figure that this is something Mittlee has set up for her comfort during the night. Before you head in and potentially give her a fright, you search the outside, ensuring you check under the rocks, decayed bits of building material, and surrounding plants. Most of what grows here is sparse and leafless, but that makes it fairly easy for you to rule out any relevant items or objects outside.
Spying the somewhat unstable roof and figuring it would be a good place to slip in from, you take wing and glide up, managing to weasel your way in through badly laid tiles. When you enter, it only takes you a bit of time to search the rooms and realise that the mimikyu is not home. You find this to be a relief, and finally target the source of the light, where you assumed she would be. However, upon entering the room, you see something that you don't imagine Mittlee set up at all--a shimmering, swirling, transparent forcefield. It emanates a rather bold blue light, illuminating this room and more with its strength. You approach it, in awe of what you see, and reach out to touch the barrier. To your relief, it does not hurt you in any way, but it is cold. In fact, when you pull your paw away, a small ripple of something akin to frost shimmers across the surface, and small droplets of water fall from your fingertips. You try to peer inside the dome, but you cannot see clearly into it at all. You can't be sure, but this seems like a barrier erected by someone who wanted to protect whatever is behind it. Judging by the icy touch it responds with, you wonder if it's triggered by ice-types at all.
{Magical Forcefield: +Ice-type+} was noted in the Team Records.
You remember that Mittlee explained to Madder that the feeling of being in this house was positive and warm, and that she felt safe. It's then that you can feel your mind at ease and your worries quelled, even just for the moment. The house is indeed safe, and although you want Mittlee to remain so, you can't help but feel like something important rests behind that forcefield.
After scouring the rest of the house, you can determine that nothing else lies here, and you make your way back to the clubhouse.
http://www.serebii.net/pokedex-sm/icon/587.png Neo the Emolga (S: Electric/Flying)
Health: 8/8 | Sanity: 8/8 | Purity: 10/12
Battle Stance: Fight
Perk: Repair
Trait: Lucky
Suicune's Fire
08-18-2019, 12:27 AM
https://i.imgur.com/CxBucuz.png I'll talk to 18. Bixas the Pinsir. Another fellow bug type.
Interview Rapport: POSITIVE, INTIMIDATING
+1 Shared type (Bug)
+Intimidation Flying > Bug
It's easy to find another fellow bug-type in town, and you've heard whispers about Bixas now and again. You know to find him at the training grounds shared by all the guilds during the day, and you hope that he's still there early in the night.
As you flit into the training grounds, you see the sole form of a large, brown creature with two enormous, thorned horns. You figure that this is Bixas, and head over to him. He hears your wing-beats and turns around, a look of animalistic readiness in his eyes. You stop midair, putting up your two front legs to signal your friendliness.
"What do you want?" he growls, horns still ready and guard still up. You can see now that his body is covered in old scars.
You begin to explain your situation, and you watch as his hostility completely melts away, and he gives a short sigh, almost smiling with his vertical mouth.
"You just wanna talk? Well, why didn't you say so?!" he begins with a chuckle, kneeling back down to finish tying a rope onto a wooden post. He rotates a little to try to meet eyes with you. "Gimme a sec, will ya? Just gotta...ah, done." He stands back up. "Sorry 'bout that; this complete tosser I never seen before barges onto my training grounds, claims to be some almighty warrior, and starts knockin' these posts over left an' right. Starts threatening to make folks 'bleed all over the floor' or some nonsense. Anyway, kicked his arse, threw him out. But still had to clean up after him." He scoffs, looking back at his work to ensure its quality. "Anyway, what can I do you for?"
You explain that you are looking to find out about anything strange or unusual that he's seen lately, and would appreciate it greatly if he had any input. You mention your investigation of Stalkers, to which he tunes in a little more.
"Them Stalkers, hey? Right bunch of pricks, that lot. Real keen to see 'em stomped into the dirt. Look, I don't know about you, but I've seen some real nasty corrupted energy around the Merchants Guild and Voyagers Guild. Might find somethin' at Greg's place--he gets a lotta traffic through there. Potential location for Stalkers to show up and hide their stuff, right?" He shrugs a little. "I'll tell ya what, Carly--I got skills you might wanna hear about. You're tryin'a get rid of those Stalkers...well, I don't imagine they'll take too kindly to that. They've been known to kidnap those who get in their way, and you gotta know how to rescue 'em. You know how? 'Cause if not, I can teach you."
Bixas as been identified as a teacher for: Rescue/Escape.
ABILITY UNLOCKED: RESCUE/ESCAPE!
RESCUE/ESCAPE (ANY CYCLE) - 1 Action
Stalkers have been known to capture their victims and torture them before making the killing blow. This is where your Rescue skill comes in. When a kidnapping happens, an announcement will be made detailing a time limit (in cycles) in which multiple Emissaries must embark on a mission to save the kidnap victim. Each rescue mission must be led by an Emissary who possesses the Rescue/Escape skill, but Emissaries who do not possess it, although not as effective on the mission, are also able to join. NPCs with the Rescue/Escape skill may also be brought along instead of or in addition to other players. Each rescue mission has conditions that must be met in order for them to be successful. A mission can still be attempted and completed if not all conditions are met--it just might have repercussions.
If you are kidnapped and possess the Rescue/Escape skill, the rescue mission to save you is automatically made easier.
How to use:
If an NPC or player gets kidnapped, simply state, "I would like to Rescue Baldy the Braviary." If taking NPCs who know Rescue/Escape with you, ensure to include them in your post.
"You know what? You seem like a strong one. Lemme pose somethin' to you: all this Stalker shite aside, you interested in makin' a bit of money? 'Cause, uh, if it weren't already clear, I like to fight. And I'm strong. I haven't had a good fight in a mighty long time. So, indulge me a moment; you or your investigator friends want to win some cash and a special gem, you go ahead and challenge two particular folks and beat 'em. They'll give you rewards too. You beat Meela-Tay and Zephie, and I'll challenge you. Gotta warn you, though--super effective moves don't work on me. And I'm not wearing it now, but my plate armour can withstand a lot of damage." He seems proud as he talks, but you can also tell that he's worked hard to get where he is. "What do you think?"
SIDE MISSION STARTED: A Contest of Strength
Bixas has not been defeated in a long, long time. He trains daily in the training grounds, and prides himself on being innately strong. He has been waiting for a worthy challenger for a long time now, and challenges the Emissaries to find someone worthy enough to beat him. However, he will only agree to face them if they have defeated the other two challengers on his list. Emissaries can clearly see that he is powerful, and he warns them that super-effective attacks will have regular effect on him. If they are going to battle him, it won't be easy.
Objective: Beat Zephie and Meela-Tay in a friendly battle, then challenge Bixas and defeat him.
Rewards: $??? SP$ and [Rainbow Gem]
"You caught me at a bit of a bad time, Carly--I'm about to head back to the Mercenary Guild to get some shut-eye, since that corruption's all wrapped around Trinket Tower. I may be strong, but I know better than to wade through Stalker influence." He chuckles a little, then holds his fist out for you to fist-bump. "I'll catch ya."
He collects some of his belongings resting on a bench nearby and heads out, leaving the training grounds empty.
http://www.serebii.net/pokedex-sm/icon/469.png Carly the Yanmega (L: Bug/Flying)
Health: 12/12 | Sanity: 8/8 | Purity: 6/8
Battle Stance: Flee
Perk: Technical
Trait: Nimble
Suicune's Fire
08-18-2019, 12:53 AM
I’ll go to (19) Tunnel Ruins to heal the beedrill.
This is not the first time you have waded into what you suspect is Stalker corruption, and it may not be the last. As you stand at the edge of the Tunnel Ruins, you inhale deeply and brace yourself. You can already feel the shadows licking at your hooves, but you try to disregard it as you focus your mind and head in.
You break into a gallop as the forms of shadow morph from the bleak darkness around you, twisting and turning as they reach out and try to grab your limbs. You dodge, weave and jump, nearly crashing into a fallen piece of old stone, but duck under it. You slide through, only to meet a spiky wall of shadowy energy which pierces your side. You leap away and try to go around it, but it keeps moving in every direction, blocking your escape completely. Your heartrate increases as your anxiety sets in, tugging at your chest and your head. Then, you realise it's not just one spiky wall--it's four. And they're closing in on you.
You watch with horror as the walls draw nearer as the whispers of menacing forms hiss and screech, then break into maniacal laughter as you stand hopelessly in the centre of this inescapable trap. There is nothing you can do as the spikes begin to piece your ski̲͕͚̱̿̄͒̽ͬ̉ͤ̍̀͊̀́ņ̸͚̠͍̣̫͓̪̘̠̩̇ͨͦ̇͌̉͊̓͒ͩ̍ͩ̾̋̇̎ͅ ̠ and reach into your bloodstream, trying to find the most easily co̖̪̪r͕͖̺͙̮̦ͅr͉u̱͎̯̠͖͇͕̕pt̸̯̪̱̟ḭ̝̫b̭̠͙̯̙̜l̦̖͓̳͓̼̠ e͙͖̥͈ part of you to take hold a̴n͔̳͖̰d̢̞ sin̶̪̩k̗̤̳̘̠͈ ̲̤̖ì̫̮̹n̫̳͚͈ its ̥̞̖t̻̼͎̗̙͎̖͝e̫̲eth̸̫͎ͅ. You shriek silentlyͦͣ͗̿̕, unable to produce any s̷̰̗̪͖̯͉ͣ̀̋̇ͨ͊õ̝̍́und as tḣe͌͗̑͑͑̈́̍͞ ̧͑̍͂s͌͊͒̽͆ͦ̚h̼̱̥͙̥̯̉͡ͅḁ͔̉͒͛̃ͣ͌ͭd̝̰̼̬̺ͣ́ͭͅow̴̬̗ͥ̎͌ ̮͈͖s ̐ͬ̀t̲̟̩͔͖͇́̑̽̏̂̐̋́a͙̟̭̣̲̯̖͋̈͊̐̉̆̂͘k̻̙̦ͭͥ̓ͤ̂̀ͥe ̠͝ ̗̬̫̣́ͭ͘ͅyǒ͎̳͕͍̱̺ͩ̊ͩ̚̕ŭ̧͓̙͇̗̻͉̉̃ͭ.̣̯͙̺̥̪͑͑ͣ̋ ̩͒̌̿ͮͤ͟
Sam the Deerling suffers 6 points of Purity dama̷̵̢̧͎̩̻̯͖̟͚͔͙͚̖̲͐͆̀ͦͨ͌̊͋̈́̋͂͟ͅge.
It's all almost ̷ͫ̅͒͂͋̀͠t̨̀̐͋ͣ̄̏͗͛̐͘oo ̵͂͆͞m̧̡̔̉́̅͊̍ͨucͣ́̌̿ḩͣ͗̋͌͆͌͡ as you feel yourself seizing and you try your hardest to keep breathing, but the hold is strong and you͂̎͂ͫͬ͘͝r will is b̵̨̛̘̬̥̤̝̙͌ͪ̎͠ͅrͮ̔̐̽ͥ̅̅͋ͪͣ̿̚͏̛̰̦͉̼͉̺̳̗̣ẽ͑̌̌̿̔̅̐͋̀ ̷̢̮͎̳̮̀͜aķ̮̘̣͖͓̥̮̲̦̲̫͈̲̘ͨͯͭͯ̐͠͝ing̵̛̮̠̬̯ͨ̂̈́͐ͯ̆̕͠͝ ̭͉̻̭̮̻̖̯̫̼̭. You try to scream to alleviate your mind, but your vocal chords are locked in place and your vision gets dizzier. You can barely see anything as you're crushed alive, trying to break free without any shred of success, until you hear a low buzz. Somehow, this buzz isn't sinister like everything else that your ears are absorbing. Somehow, this buzz feels real.
All at once you force your way out, passing through one of the enormous spikes and bursting out the other side of the wall. You can finally breathe again, but don't waste any time tracking down the buzzing. It feels like you're running in circles as you try to follow it, but eventually come to the form of a malnourished beedrill whose face lights up when they see you.
"Have...you come...for me?" she whispers, and you can't even respond as you drop to the ground and begin working on the beedrill as fast as you can.
{Whimpering Beedrill: <Medicine>}
Once you are done, the bug type's wings begin vibrating, and to your relief, she becomes airborne and begins thanking you profusely. Exhausted, you nod, barely able to comprehend what's going on around you as you feel something on the back of your neck and turn around to see an gargantuan wave of sizzling black energy sweeping for you, and before you can even make a move, the beedrill wraps her arms around you and takes to the sky. The wave narrowly misses you and seems to hiss as it happens. You look around your shoulder, now able to see the pulsating heart of the corruption.
{Corruption's Eye: <Seinaru>} was noted in the Team Records.
The beedrill flies you to safety away from the corruption, where the two of you crash to the ground, both still exhausted. You wait a few moments before both getting up and exchanging more gratitude before going your separate ways. You're happy that you were able to help that beedrill, but now you know you must rest.
http://www.serebii.net/pokedex-sm/icon/585.png Sam the Deerling (S: Grass)
Health: 8/8| Sanity: 8/8 | Purity: 4/12
Battle Stance: Flee
Perk: Medicine
Trait: Nimble
Suicune's Fire
08-18-2019, 08:35 AM
Alright, I want to chase a few hunches underwater, but a couple of higher-priority leads are driving me nuts...
So first I want to talk to 35. Kaskin the Croagunk. I'm going to chat about the murder-surgeon Stalkers, but be very careful to convey I consider Kaskin an expert reference, not a potential suspect.
"...Because I think you probably already get a lot of unwarranted suspicion and scrutiny, just because of your typing and your profession."
I want to ask him about other potential hobbyist-surgeons, or any ties he think resident Pokemon might have to specific Stalkers' murder methods. Who has access to the clinic? Does he have an apprentice?
I want to ask him about Yssillee. Does he know her, what does he think of her?
I want him to talk to me about Sway, and if he's ever treated any Pokemon for being dosed up on it, what the effects/symptoms are.
"There's been a rash of thieves taking advantage of the commotion, so if you notice your things going missing, uh... well I guess let me know.
"Oh, and, lastly -- do you think I could get a writing sample? Yeah, I'm thinking there's some gang activity, so I just want proof enough to rule you out to the... lesser minds among us."
(Of-- of course! I'll see if he has anything I can do to make his job easier... aiming for that side mission... If there's a natural way to slip that in during these talking points, I'll definitely do that!)
Interview Rapport: POSITIVE
+1 Shared evolution stage
It's easy enough to find Kaskin, who is working late at Black Dart Apothecary. You use the back of one of your pincers to knock on the door, and you hear shuffling from the other side for a bit before the door creaks open just slightly, and a small, dark blue form appears in front of you.
"Yes?" he asks, and you can immediately tell by his voice that he is not young.
You begin by introducing yourself and asking if you would be able to speak with him. The dual type looks you up and down, then asks why you would like to speak. You tell him that you're trying to gather information on the Stalkers and, given that they are known for violence and possible injuries, you believe he may have some crucial information for you. He considers this and closes the door. You then hear some rattling as a small chain is undone, and the door reopens wide enough for you this time. He asks that you come in, so you do, making your way through the waiting room and into his office, where you can see a single candle upon the desk.
He offers you tea or a snack, but you decline, and he sits down on his chair and asks you what exactly you are researching, and why. You begin to carefully explain your mission, mentioning that you are not the only one, and he watches you carefully as you speak. You explain that his advice would be invaluable, and that any patterns he has seen or any inklings he has regarding suspects would be helpful. You also mention the surgeon-like method that one of the Stalkers uses. You watch to see if his expression changes at all, but he remains relatively hard to read. You follow up with the fact that he is not a suspect, and that you merely wish to discuss medical practices with him. "...Because I think you probably already get a lot of unwarranted suspicion and scrutiny, just because of your typing and your profession."
He makes a sound of acknowledgement, then leaves the room for a moment. You're unsure what's happening until he returns with a clay cup releasing a line of steam, and you imagine he had made himself a tea shortly before you arrived. He sits back down. "Indeed, I do," he begins, taking a sip. "There are many who do not trust me solely because I possess two types commonly perceived as only useful for harming others. They are simpletons, but it is not their fault that they have been brainwashed with stereotypes. They are only at fault if they persist with their views upon gaining exposure and knowledge that combats them." The way he speaks on this topic makes you think that he has said this many times, and the response comes naturally to him now. "However, everyone here in Salvage Keep knows me, and, I hope, trusts me and my knowledge. It's mostly the...individuals passing through who hesitate to put their life in my hands." He holds up his left hand, and it's only then that you notice his middle finger is almost completely missing. "Nevertheless, you strike me as an intelligent pokémon. Noble, too, given that you are obviously from another land and yet you wish to put your life on the line for the pokémon here." He narrows his eyes a little, watching you as if you are a subject. "Are you sure you do not require any tea?"
You decline again, trying to steer the conversation back to the reason you came. You ask him about injuries from Stalkers, and if anybody has access to the clinic besides himself, or if he has an apprentice. You ask him of Yssillee as well.
"In all my time here working as a healer, not once have I seen another practice medicine or healing. Nor have I had an apprentice. Except..." He pauses. "Imeida. She had a son, Suvu. Suvu was not her biological son, but a teddiursa she had adopted a number of years ago. A few months ago, there was an attack on the town, and Suvu was killed by the mercenaries. Imeida avenged him, but since then, she has been...different. She used to help out around Salvage Keep, and she would frequently help me here, as well. She had an unbreakable bond with the town blacksmith, Kannari, but ever since the incident with Suvu...it's as if she is another pokémon entirely. Her friendships have dissolved, her memory is failing, and she is rarely even seen around town anymore. I cannot speak for her, but my conclusion is that her trauma is severe, or something else plagues her." He takes another sip. "As for injuries...Stalkers do not normally injure. They destroy. The only instance of injury that I have seen since their appearance has been Dee'mang. He was the first reported case of a Stalker attack, yet he was not killed. He was targeted by the Stalker Payload, whose obsession with explosives resulted in Dee'mang's injuries. A demolition burned his left side, took his eye, and destroyed one of his toes. Curiously, the Stalker did not attack again for at least a week. Dee'mang has only recently recovered enough to go back to living with Samba." He stops, addressing the final topic. "As for Yssillee...nice girl. She is a ranger, so she likely has superior knowledge about the various locations around town compared to anyone else."
The next subject on your list is about sway, the drug you and your companions have heard talk about. Kaskin's brow relaxes slightly at the mention.
"Sway is a narcotic. It is addictive after only a few doses and can be taken in a variety of ways; the most common form is in incorporated into food or drink as a powder, or consumed in a capsule. Dirty red in colour. It has been known to relieve pain, although it is not the most effective method. It is used to relieve stress and give the user a sense of euphoria. Withdrawal symptoms are generally universal--sweating, anxiety, cravings, and irrational behaviour. There are sway dealers in town--that much is certain. Who they are remains to be seen." The croagunk gets up and retrieves a thick ledger from his desk, and sits back down. "I cannot breach patient-doctor confidentiality, so it is out of my ability to reveal to you anyone I know who uses sway, and I do not believe it relates to your investigation." He holds eye contact with you. "What I can tell you is that I have patients who require my assistance, and you, I believe, are offering yours."
Kaskin opens the ledger on his lap, flicks through a few pages, then sets it back on the desk. He rummages through various cupboards and drawers, assembling some supplies in individual bags. By the time he is done, he has five bags wrapped neatly with attached labels. He steps away from the desk and return to his tea.
"I have much to deal with at the moment, so I would appreciate help delivering these packages to various patients on this page. You may keep any payment that is due upon delivery; I am well-stocked this month, and the elimination of Stalkers is going to require resources. So, the splinters are best given to you." He then hands you a copy of what is written in his ledger.
https://i.imgur.com/weUBxFW.png
=Care Package List= (https://i.imgur.com/weUBxFW.png) was noted in the Team Records.
SIDE MISSION STARTED: Care Packages
Kaskin is a little bogged down with work and he asks the Emissaries to deliver five medication/supply packages.
Rewards: Payment of each package ($SP$ and misc. items).
[Care Packages] x5 were added to the Team Inventory.
"Do not hesitate to come to me should you require medical assistance, either. I believe what you and your companions are doing is imperative, and not something that most pokémon would be willing to do."
Kaskin has been identified as possessing the Medicine Perk.
"If that is all the questions you have, I must ask for solitude, as I have much to get through before the sun rises."
He sees you out, ensuring you have the packages, and locks the door behind you.
http://www.serebii.net/pokedex-sm/icon/692.png Truly the Clauncher (S: Water)
Health: 8/8| Sanity: 8/8 | Purity: 12/12
Battle Stance: Flee
Perk: Technical
Suicune's Fire
08-18-2019, 08:50 AM
http://i.imgur.com/bNz2vKm.png Since we had such a lovely visit last time, I’m going to visit Miss Mitlee again to learn that investigate skill! Then I’ll be using it on #4 Orin the Vivillion.
You visit Mittlee, who is in the midst of walking from Fabulous Furnishings to her house. You enquire about learning Investigate, and she seems to perk up, both happy to see you again and interested in teaching you.
The two of you chat a little as you walk to her house, getting a little more acquainted. The chat is pleasant, and you only get more excited for learning the skill as you approach. Upon entering, she leads you into a room with a brilliantly glowing dome forcefield which gives you a strange sense of calming aura. It helps you focus as the two of you sit on floor cushions and she begins to teach you what she knows about the skill of stealthily observing others from afar and noting down everything useful. Over the course of a few hours, you begin to get a real feel for what you need to do and how you do it. Mittlee quizzes you on various techniques, and at first you are unsure of a few, but the more she teaches you, the more you understand. Soon, you feel like you are well-versed enough to conduct your first investigation.
Madder the Mimikyu has learned Investigate!
You take a deep breath once you feel like you are ready, and Mittlee gives you a few last tips before you depart her house, saying goodbye. Your first target will be Orin, the vivillon who resides in the Keep, and one of the founders of the keep itself, and by extension, the town itself. You've seen all you need to see in order to feel like he is suspicious and potentially guilty, so you begin your investigation this very night.
Madder the Mimikyu begins investigating Orin the Vivillon...
http://www.serebii.net/pokedex-sm/icon/778.png Madder the Mimikyu (S: Ghost/Fairy)
Health: 8/8 | Sanity: 7/8 | Purity: 12/12
Battle Stance: Fight
Perk: Seinaru | Abilities: Investigate
Trait: Stealthy
Suicune's Fire
08-18-2019, 09:12 AM
https://i.imgur.com/CILZHGC.pngMy gratitude for the healing, Yris. You're an excellent asset to this mission as well as a good friend. Keep up the good work!
https://i.imgur.com/g7M8fn0.pngNow that I'm healed up, I'd like to take 150sp and buy the aqua gear from "The Invincible Drifter." Once I have acquired that necessary piece of equipment, I will go ahead and assist in searching the underwater regions of this Keep. I shall take a look into (32a) Stalls 1-20 of the drowned marketplace.
It's easy enough to take money from the Team Inventory and use it to purchase Aqua Gear. You figure that this is a solid investment, and walk away from the Invincible Drifter rather satisfied with your purchase.
Removed $150 SP$ from the Team Inventory.
You strap on the aqua gear, which consists of a breathing apparatus and some attachable swimming equipment to help you glide effortlessly underwater, and dive into Yellowback Lake, heading straight for the Drowned Marketplace. You find that the area is poorly lit at this time of night, but underwater lanterns appear to have been turned on, at least. The stalls are all unstaffed, and as you head through the vast number of them, the only thing you manage to find that isn't useless trinkets are some splinters. Every one you find is half-buried in sand, so you figure there is no harm in taking them.
Added $46 SP$ to Adrian's Inventory.
Soon enough, your ears prick up to the sound of something. You swim towards it, aiming to be quiet, but also unsure quite how to navigate the watery depths silently. As you get closer to the source of the noise, you realise that it's a voice. You round a stall to see the small form of a goldeen curled up and mumbling something under her breath. You wade in closer and ask her if she's okay, and the goldeen just shakes her head, spitting question after question directly at nobody in particular. You notice that she has a red ring of some kind just barely slipped onto one of her frilly fins.
You ask her if you can see the ring, but she only shouts at you, then apologises, then goes back to asking aimless questions. You sigh, unsure how to deal with this, and then realise that the best way to deal with her would be to use your wise words of diplomacy.
{Confused Goldeen: <Diplomacy>}
After some time, you manage to calm her with precise words and promises that after she hands you the suspicious ring, all will be well again. She finally agrees and slides it off her fin, passing it to you. The moment she does so, you feel a rush of pain shoot into your mind and instantly try to confuse you. Although you shake off the confusion, you feel like your eyes are going to leap from your head and your ears will start bleeding. Thankfully neither of those things happen, but that doesn't stop the awful feeling.
Adrian the Lucario suffers 2 points of Purity damage.
The goldeen, her mind now clear, thanks you for helping and swims off, and you are left with the sinister little ring. Whatever it is, it's something you know you need to hang onto.
[%Ring of Vitriol% 2P DMG] was added to the Team Inventory.
After checking out the rest of the marketplace, you determine there is nothing more for you to find here, and head back to the clubhouse.
http://www.serebii.net/pokedex-sm/icon/448.png Adrian Aylian the Lucario (M: Fighting/Steel)
Health: 9/10 | Sanity: 8/8 | Purity: 8/10
Battle Stance: Fight
Perk: Diplomacy
Trait: Resourceful
Suicune's Fire
08-18-2019, 10:20 AM
https://i.imgur.com/LsC8Gsf.png After all this looking about, I feel like I need a treat, so let's head to snatch some food! (1b) Floors 1–2 (Garden, dining hall, kitchen)
As you approach Salvage Keep, you see the guard, a lycanroc, pacing back and forth at the entrance. She spots you quickly and approaches, almost looking excited to have something to do. You inform her that you are one of the Stalker investigators, to which she seems slightly disappointed, and she grants you entry. You make your way to the first floor, where you find an indoor garden with a huge glass roof. It's a peaceful place, and smells fresh and well maintained. The same flowers you saw in the outside garden are here, which makes you think that someone who lives here must be fond of them.
You head to the dining hall and kitchen area, beginning to search around. Nobody is here, so it makes it rather easy for you to walk around, using spurts of fire to light your way. Your search is thorough, and when you open one of the cupboards in the kitchen, you notice something at the back. You narrow your eyes and bring your lit tail stick forward to light the inside, spotting a hole in the wall past some pots and pans. You move them out of your way and crawl into the cupboard, ensuring to put out the fire beforehand. It's a tight squeeze, but you manage to fit through, and you come into a tiny little supply closet. It's filled with cobwebs and old, stale food, and looks like it was a used space before, but for some reason, it was blocked off and forgotten about.
{Tiny Opening: ^Small Pokemon^}
You search through some of the shelves before coming across two strange items in particular: a bottle filled with a what you initially think is sauce of some kind, only to realise that it looks like blood. Fresh blood. Beside it rests a box that smells wrong, and you brace yourself before removing its lid. It's filled to the brim with organs, off-cuts, and guts. You nearly gag at just the smell alone and slam the lid back on. Rather disgusted, you can't help but wonder if this relates to one of the Stalkers, and hesitantly take both items with you before crawling back out of the opening.
[Box of Offal] and [Bottle of Blood] were added to the Team Inventory.
Once back in the kitchen, you can't help but feel a sense of dread wash over you. Nevertheless, you know you have done your duty here, and leave with the things you found before the sun rises again.
http://www.serebii.net/pokedex-sm/icon/654.png Brass the Braixen (M: Fire)
Health: 10/10| Sanity: 8/8 | Purity: 10/10
Battle Stance: Fight
Perk: Repair
Trait: Resourceful
Suicune's Fire
08-18-2019, 10:42 AM
Mistee the Bulbasaur restores 2 points to Purity.
http://www.serebii.net/pokedex-sm/icon/001.png Mistee the Bulbasaur (M: Grass/Poison)
Health: 10/10 | Sanity: 8/8 | Purity: 10/10
Battle Stance: Flee
Perk: Technical
Old Lace the Buzzwole restores 3 points to Health and 1 point to Purity.
http://www.serebii.net/pokedex-sm/icon/794.png Old Lace the Buzzwole (L: Bug/Fighting)
Health: 12/12 | Sanity: 8/8 | Purity: 8/8
Battle Stance: Fight
Perk: Diplomacy | Abilities: Escort/Protect
Trait: Stealthy
Suicune's Fire
08-18-2019, 10:42 AM
#69 Urvanine the Nidorino has been murdered by the Stalkers.
Location: Outside the Scholars Guild
Cause of Death: TBD
It's up to two Emissaries to discover what happened to Urvanine before the sun rises. Please select two Emissaries who have not investigated a Stalker murder victim before. Name yourself in the same post as your regular action, so it's easier for me please.
Murder Scene #2: Scholars Guild <UNSEARCHED>
{Urvanine's Body: <Technical>}
Doom Tracker:
2/25
Suicune's Fire
08-18-2019, 10:42 AM
It is a new day in Salvage Keep
Submit your Day 3: Day Cycle Actions now!
https://i.imgur.com/LyMf0q9.gif
Time Remaining:
CLICK HERE (https://www.tickcounter.com/countdown/1384200/day-3-day-cycle)
(20th August, 10PM AEST)
Bulbasaur Noblejanobii Chakramaster EmeraldSky Neo Emolga Scytherwolf Morzone HorusMyDude Arrow-Jolteon Lychee sammy0295 Truly ARandomTool LKWayvern Dragon Master Mike arnisd Shruikan
Neo Emolga
08-18-2019, 11:26 AM
https://i.postimg.cc/q7LfkVsq/Emolga-Normal.png I'm going to use Repair on the {Failing Pipes} over at (29) Trinket Tower. Something's got to be up with those! Yes, I brought plenty of duct tape!
And... also hope those shadows don't get too under my skin while I'm there. Shoo. Go away. Scram. Don't make me sing "This Little Light of Mine" now.
Chakramaster
08-18-2019, 12:23 PM
https://i.imgur.com/0lGTaTK.png okay time to go to work and help us out! Cause some of us had a rougher night than others. I'll heal my own Purity using Medicine for 2 points, then I'll heal Lillian's health for 4 points, and top off Sam's Purity for 2 points.
https://i.imgur.com/ie1PDKy.png Don't worry guys! I've got you covered!
Lychee
08-18-2019, 12:30 PM
Lillian is going to thank her lucky stars she survived the night and eat that sitrus berry for breakfast. Then, she'll take another sitrus from the team stash, and head on out.
Surely, SURELY today wont be full of as many fights as the last few days! But... she has a sinking feeling that nothing is getting better anytime soon.
Lillian is heading out to see Imeida the Kangaskhan. It sounds like things have been going terribly for her since the death of her precious loved one, but she's an amazing fighter, and there must be a way to diplomatically say we need her help to save everyone else from the same sort of pain. She needs to be checked up on, too!
LKWayvern
08-18-2019, 01:07 PM
I'd like to purify the Corruption's Eye in the Tunnel Ruins with Seinaru.
EmeraldSky
08-18-2019, 02:42 PM
I will use Clairvoyance on the Thundercaller Relic
Morzone
08-18-2019, 04:19 PM
https://i.imgur.com/J53HPRZ.pngGood to see my diplomatic words were of use, but ow. Poor Goldeen must have had that ring gnawing at them for quite some time. I hope they're able to rest well.
https://i.imgur.com/g7M8fn0.pngProceeding forward, there's only one underwater location to search remaining. As I'm already using this somewhat uncomfortable aqua-gear, I shall take the opportunity to search b(31b) apartments 11-20 of Harmony's hideaway.
Arrow-Jolteon
08-18-2019, 04:54 PM
https://i.imgur.com/eFTcOLf.pngI'd like to investigate Murder Scene #2: Scholars Guild
If I'm not allowed to do that, then I'll just question 55. Miyanta the Araquanid
ARandomTool
08-18-2019, 10:53 PM
"Ah, good, the tower's being returned to its former glory. I'll check in with darling Vex in a moment... first, we make sure nothing's settled into the rooms."
Search Floors 1 and 2 of Trinket Tower, taking anything not nailed down as my own making sure at least that much is proper. If there's still time, check in with my darling Vex and the medic Timpani to tell them the tower's clearing up, just be careful.
Suicune's Fire
08-19-2019, 10:45 AM
https://i.postimg.cc/q7LfkVsq/Emolga-Normal.png I'm going to use Repair on the {Failing Pipes} over at (29) Trinket Tower. Something's got to be up with those! Yes, I brought plenty of duct tape!
And... also hope those shadows don't get too under my skin while I'm there. Shoo. Go away. Scram. Don't make me sing "This Little Light of Mine" now.
You return to Trinket Tower at the crack of dawn, keen to nip this thing in the bud. The sooner you can deal with it, the easier life is going to be for the residents...and you figure that the scroll Vex offered up as payment to Nicklefool is important. It's a win/win situation for everybody involved...with the exception of the pain you know will come upon you.
You've faced this once before, and you can do it again. At least, that's what you tell yourself as you take a run-up towards the apartment tower and take wing, aiming to glide directly through to the pipes in the side of the building. Fear whispers in your ears as you go, beginning to make your skin crawl. Your wings and tail start to shudder as the pressure around you seems to increase and your body feels suddenly heavy. You look down, noting the grasping, moaning, writhing mass of shadowy, formless bodies beneath you. The realisation that you're falling directly towards them pulses through your body as a manifestation of panic, but there's little you can do as you're pushed down.
You scream as the first clawed hand rips into your flesh, followed by the next, then the next, until you are plucked from midair and swallowed by the sea of dark energy. Your b̨̪̹̤͔͛ody is being r̦̙̩̝̬̼̘i̯̘̖pͅp̢̦͈̜̫ed a̬̭̺̣̩n̹̼͓̬͉̘͟d ̩̖t̬̭͙͕̦̟͇͢o͏̣̘r̖̹̗̀n̴̲͈̖ ͘ from every direction as horri͆̎̇̊̋ͤ̂҉fying visages of ̻͇̭̳͒ͤ̈̅̉ͅi̘̱̞̒̿̂̓ͦ́ͫnͩͦ҉̥̖̝͉̜̟̺ḙ̡̓̓scap̤̀͛̿̽̅̉a̾ ̟͡bl͗ͦ͆̎̾̋ͧéͫ̈́͏̱̞͇ ̛̲͉̀̾̓̉͆ͬ͐d͉̹̫̝̲̗̒̿͋̌̇̚e̵a͙̼̭̺̲̙ͪ͂͑̈́ͪ̊͋ẗ̸̩́̒̀̆͊̇̀h ̙̺̟̭̀̓̂ͫ ͖̥̤͎̈͡and ̯̮̣͖ͬͭ͟d͎̲̰̗̊͒ȫ̮͓̞̩̗̓̓̓ͧ͛om̺ͬ̌̚ f̠͓̱͕̞̭ͪ͢ͅloo̼̰̖̻͍̖ͧ̚d̦̩͐̿̊̂̐́̀̚ ̸̻̲̲͉̪ͪ̈̆̈ͥͅy͎͗̀̒ͮ̀͟our ̗̻͓̏͢m̪̪͎̳̦̭͐̿̓ỉ̴͉̦̠͒͛̍̏̿ͮn̟͐̉͊ͭ͊ḏ̯͈ͥͨ̽ͨ͒.
Neo̸̰͙̳̯̦͗̔̅́ͫͅ the Emolga suffers 4 points of damage to Purity.
Your voice is s̊͏͎̳̲̠̹̝il̯̣͓̯͕̽̓̈́̑̓ͥ̄è̡͓̟̺̮̤̈́͌ͯͅncẻ͍͉̪̬͇͓̈́̕dͪ̉ ̸̥͔͉͖͑ͪ̎͌̆ͅ but your will is not, and you manage to muster just enough strength to banish the figures bogging you down with a surge of electricity. Taking advantage of the break in the spiritual assault, you power towards where you think the pipes are and reach for your duct tape, which you brought without the intention of actually using it, but you find it useful for taping growing vines aside so that you have a clear working space. You then get to work repairing the pipes which, as well as probably causing infrastructure damage, is somehow enabling the shadows to congregate in the area. You make quick work of it, all the while hearing promises of prolonged pain and torment.
{Failing Pipes: <Repair>}
With the pipes done, your final goal is to escape this place. Unfortunately, it looks like the only way through is the enormous swirl of corruption now gathering right beside the building. From it you can already see grasping hands, claws and spikes, each one attempting to draw you in. You're able to resist their calls and finally make it out, sprawling onto the dusty ground away from the reaches of the darkness. Your mind is spinning as the whispers finally die down and then subside. Looking back over your shoulder, you can see the heart of the corruption whirling back and forth, ready to be destroyed.
{Corruption's Eye: <Seinaru>} was noted in the Team Records.
You brush off your coat and sigh, heading back to rest for now.
http://www.serebii.net/pokedex-sm/icon/587.png Neo the Emolga (S: Electric/Flying)
Health: 8/8 | Sanity: 8/8 | Purity: 6/12
Battle Stance: Fight
Perk: Repair
Trait: Lucky
Suicune's Fire
08-19-2019, 10:48 AM
https://i.imgur.com/0lGTaTK.png okay time to go to work and help us out! Cause some of us had a rougher night than others. I'll heal my own Purity using Medicine for 2 points, then I'll heal Lillian's health for 4 points, and top off Sam's Purity for 2 points.
https://i.imgur.com/ie1PDKy.png Don't worry guys! I've got you covered!
You breathe in the crisp morning air and bask in a moment of sunlight before you roll out the kinks from sleeping and begin working on some of the spiritual scars you suffered recently. It feels good to get rid of them, and you already feel more at peace.
http://www.serebii.net/pokedex-sm/icon/025.png Sparkstrike the Pikachu (S: Electric)
Health: 8/8 | Sanity: 8/8 | Purity: 8/12
Battle Stance: Fight
Perk: Medicine
Trait: Lucky
You ask Lillian if she would like to be healed, and she seems thrilled, so you begin to patch her up, ensuring she is once more fit to go out into town and go about her tasks.
http://www.serebii.net/pokedex-sm/icon/428.png Lillian the Lopunny (M: Normal)
Health: 6/10 | Sanity: 8/8 | Purity: 10/10
Battle Stance: Fight
Perk: Diplomacy
Trait: Lucky
After you are done healing the wounds Lillian sustained, you turn your attention to Sam, who needs some attention. You don't have much energy left after exerting yourself on yourself and Lillian, but you muster what you can, and Sam is grateful.
http://www.serebii.net/pokedex-sm/icon/585.png Sam the Deerling (S: Grass)
Health: 8/8| Sanity: 8/8 | Purity: 6/12
Battle Stance: Flee
Perk: Medicine
Trait: Nimble
With your work all done, you focus on something less energy-consuming for the rest of the day, happy that you were able to help your companions.
Suicune's Fire
08-19-2019, 10:50 AM
Lillian is going to thank her lucky stars she survived the night and eat that sitrus berry for breakfast. Then, she'll take another sitrus from the team stash, and head on out.
Surely, SURELY today wont be full of as many fights as the last few days! But... she has a sinking feeling that nothing is getting better anytime soon.
Lillian is heading out to see Imeida the Kangaskhan. It sounds like things have been going terribly for her since the death of her precious loved one, but she's an amazing fighter, and there must be a way to diplomatically say we need her help to save everyone else from the same sort of pain. She needs to be checked up on, too!
You eat up the sitrus berry in your possession and add another to your stash, confident that you're going to need it again and thankful that you still have a bit of a reserve.
Lillian the Lopunny restores 4 points of Health.
http://www.serebii.net/pokedex-sm/icon/428.png Lillian the Lopunny (M: Normal)
Health: 10/10 | Sanity: 8/8 | Purity: 10/10
Battle Stance: Fight
Perk: Diplomacy
Trait: Lucky
[Sitrus Berry] was added to Lillian's Inventory.
It's rather easy to find Imeida's home, which is relatively close to the Swollen Blister Tavern. The daylight warms your fur as you head on over, stopping outside the house and peering through one of the windows. It looks to be completely boarded up, and you imagine that Imeida is a very solitary pokémon. Whether she was always like this is another question, but for now, you figure that she prefers to be alone.
You knock on the door a few times and begin to hear a strange growl form inside. You are unsure if it's the kangaskhan you have come to check up on, or something else. You knock again, tentatively saying her name as you hear some banging around on the inside. You hear strenuous grunts, and begin to grow a little concerned, until the door suddenly bursts open, knocking you back off the top step and flinging you to the ground. The normal type emits a powerful roar, her eyes black and another all-too-familiar medallion hanging from her neck. You blink, rubbing your eyes with your wrist fluff as you cannot believe what you are seeing: another crazed pokémon under the influence of one a medallion. You might be feeling lucky, but your luck when it comes to finding sane pokémon to have a nice chat with is frightfully skewed.
Imeida targets you with a fearsome glare and more murmuring and growls, looking just about ready to pounce. You leap to your feet and crack your neck from side to side, rolling your shoulders back. You're ready for this.
HOSTILE ATTACK!
Lillian, Medium, Normal type. 10 HP, 30% dodge rate, 1d4 attack die. 105 Speed. Lucky
Imeida, Large, Normal type. 12 HP, 20% dodge rate, 1d6 attack die. 90 Speed.
Fight!
Lillian rolls 2%! Miss!
Lucky reroll!
Lillian rolls 69%, hit! 3 points of damage.
Imeida: 9HP remaining.
Imeida rolls 7%! Miss!
Lillian rolls 29%, hit! 1 point of damage.
Imeida: 8HP remaining.
Imeida rolls 53%, hit! 5 points of damage.
Lillian: 5HP remaining.
Lillian rolls 30%, hit! 4 points of damage.
Imeida: 4HP remaining.
Imeida rolls 33%, hit! 6 points of damage...
The hulking form of Imeida roaring in your face as she charges at you, slamming you against the packed earth and pinning you down. She pulls back her enormous fist and crashes it into your face. White lightening blinds you before everything goes black.
Lillian the Lopunny has been knocked out.
...
The only thing you feel is pain as you're dragged along the ground, tiny stones scraping your skin and the orange dust embedding itself into your fur. You can barely open your eyes, but when you do, only only see the burning sun amid the sky, watching down on you as your floppy limbs fail to move upon your command. You hear a low breathing, but as gingerly angle your gaze to the thing dragging you, you only see is a cloaked figure. You emit an involuntary groan as a stick jabs your arm, which is when the figure abruptly drops you, and you have a heartbeat before shadows envelop you and you feel instantly cold. Then, nothing.
Lillian the Lopunny has been captured by the Stalkers.
Suicune's Fire
08-19-2019, 10:54 AM
Lillian the Lopunny has been captured by the Stalkers.
The Emissaries must embark on a rescue mission to rescue their captured companion.
Bulbasaur Noblejanobii Chakramaster EmeraldSky Neo Emolga Scytherwolf Morzone HorusMyDude Arrow-Jolteon Lychee sammy0295 Truly ARandomTool LKWayvern Dragon Master Mike arnisd Shruikan
Rescue Missions:
Rescue missions run off something called aptitude. This is a % value. Basically, more than one Emissary must embark on the mission and contribute enough aptitude that the percentage reaches 100%. An Emissary with Rescue/Escape must lead a rescue mission. Usually rescue missions only require a maximum of 3 participants, considering that rescue missions must be led by someone who has the Rescue/Escape skill, and those with Rescue/Escape contribute 50% aptitude. Emissaries without Rescue/Escape contribute 25% aptitude. NPCs with Rescue/Escape can be taken and contribute 25%, while NPCs without Rescue/Escape cannot be taken on a mission at all.
If an Emissary who knows Rescue/Escape is captured, the mission aptitude is automatically at 25% when the mission begins.
R/E Emissary Aptitude: 50%
Regular Emissary Aptitude: 25%
Captured R/E Emissary Aptitude: 25%
Example rescue mission could include:
1 Rescue/Escape Emissary to lead: 50% aptitude
2 Emissaries without Rescue/Escape: 25% each = 50%
Total: 100% aptitute.
How to launch a Rescue Mission:
An Emissary with Rescue/Escape must state something like, "I wish to conduct a rescue mission." Then, in posts that follow, the Emissaries who choose to go with them also make it their action to come along. Going on a rescue mission takes an action, but will not only result in rescuing the captured player/NPC, but you will also have a chance to find splinters or useful items.
Note: Each participant will need to roll a Stealth check (% roll). All participants will roll, and depending on how stealthy you are during the mission, you may or may not take damage to any of your stats. The damage is not extensive, however.
Rescue Mission: Lillian
Aptitude required: 100%
Time Remaining: 2 Cycles
If Lillian is not rescued in two cycles...you don't want to know what the Stalkers will do to her.
Suicune's Fire
08-19-2019, 12:30 PM
I'd like to purify the Corruption's Eye in the Tunnel Ruins with Seinaru.
You come upon the Tunnel Ruins, looking out into the side of the mountain and the gaping hole where it meets with the ground. The crackling dark energy laps from the edges of the tunnel entrance, beckoning you forward. You sneer at it, preparing yourself to see the red-ringed umbreon, and stalk forward a few paces. Immediately the swirling entities beg for you to come closer, and although you don't want to give them the satisfaction, you know that you need to draw closer to be able to use your ability.
You try to walk this time, but the creeping sensation of a multitude of eyes watching you grasps your mind, and you cannot help but feel the need to flee. The feeling crawls down your spine until it shocks you, sparks of red energy leaping off your black fur, which makes you break into a run. You leap over the ruined stone pillars and other refuse, beginning to see flashes of red to your left and right, then above you. Every time you look at it, it vanishes as quickly as it appeared, clutching at your chest. It sounds like something is frighteningly close to you, but everywhere you look, your vision is obscured by darkness that gets thicker by the moment. Soon enough you are in pitch blackness, but you power on through, hoping that somehow you will find some glimmer of hope around the corner.
An overgrown root trips you up and you are flung through the air before you crash into the ground, scuffing your face on loose stone. When you grind to a halt, you moan and look up, the face of the red-ringed imposter umbreon glaring back at you. It stares at you with a wide grin before its mouth grows larger than its head and its face begin to melt, the sloppy substance pattering onto your face as you shrie̎҉̗̱̫k. It burns you with every slosh, and soon enough, you can feel it ş̮̹̺̔̌͋͛ͅtart to dis̷ͩ҉̘̳͇so͖̪̞̓ͧ̾̍̆ͅl̸̶̻͎̪͋ͯͩ̒̃̍ͅv̴̦͚̖͒ͭe your whole body. You t̝̝̦͉̳̖ry to͉ͪ̌ͩ͢ ̵͍̩͍̤̍͂̀m̢ͬ̽̀̓o͗͆҉ve̢̪͓̦͗̆ͮ̒̚, but the weight p̃́̍ͮͨͩ҉̢̪̗ins you against the ground, and you feel as h̛̋́ͤ̆ͭe̢̫͇lp̠̫̹̥̱̖ͫl̞̺͒ͨ̎e͔̬͐ss̹ ̟̱͍ͅas a fis̟̜̊͋͆͘h in quicks̫͎̼͉̟̟̆and.
Daniel the Umbreon suffers 6 points of damage to Purity.
Your h̗̝̮̝̤̋͗̏̀ͧͦ̑́e̵̝͍̗̞͖͚ͦ͊͂͂̒ͥlpl̛̜͙̜̯̯͎̳̈́ͮͤ͑̌͜͞esͮͨ ̴̞̯̬͎̹̼̖̭ͭ͌̑sn͌ͤ̿ͣ͏͕̠̠eͭ̌̔̚҉̤̪̦͔͔̞̰̫s̷̷̙͖͈̍͋͋̾̍̀̍͟ ̥̩ͅs̬̳̥̭̾ͩ̃͆͋̅̕͠ ̴͇̝̠͓̋ͫ̊͌̊ͯ̿͗is palpabl̓̈ͤ͏̷͈̲̰̟͉̻̙̥e, and it's only when you recall the face of the umbreon the previous time you saw it that you realise: you've beat this thing before. And you can do it again.
You harness your defiance in a single act of rebellion, breaking free of the sloppy, corrosive substance dragging you down and race towards the entrance to the ruins, where the heart of the corruption continues to swirl and mix together. Upon arrival, you begin a chant to draw the Utopian magic from any source you can, remembering the evil of the Stalkers that you have been trusted to abolish, and the light you are capable of wielding. Again you see the form of the umbreon reassemble in a sloppy mess as it tries to take steps towards you, leaving behind a trail of burning, bubbling goo. Horrible hellish sounds escape its mouth as it heads straight for you, but you tear your eyes away and focus on your task. You cannot fail.
All at once, you release the stream of light, completely vaporising the umbreon and any destructive substance with it. The eye of the corruption explodes and hundreds of hissing, garbled and incensed voices scream out and are then silenced as you are sent back a number of metres.
{Corruption's Eye: <Seinaru>}
There are a few moments before you can gather yourself again and shakily get to your feet once again, seeing the result of your purification. Just like the other locations, the Tunnel Ruins are now free of shadow. The sun touches it for the first time in many days, and you use its warm light to find your way to the heavenly object that you predicted you would find here. Sure enough, where the centre of the corruption was lies a chunk of silver ornately carved. It gives off a soothing glow, the feeling of which you recognise as it heals the corruption within you once more.
Daniel the Umbreon restores 4 points to Purity and gains a temporary +2.
You pick up the relic, noting its notes of amber, and pocket it.
[Thundercaller Relic] was addded to the Team Iventory.
Exhausted from the exertion but feeling somehow simultaneously renewed, you head back to the clubhouse to store the relic safely with the other Utopian artefacts.
http://www.serebii.net/pokedex-sm/icon/197.png Daniel the Umbreon (M: Dark)
Health: 9/10| Sanity: 8/8 | Purity: 12/10
Battle Stance: Flee
Perk: Seinaru
Trait: Charming
Bulbasaur
08-19-2019, 01:37 PM
Mistee will investigate the murder of Urvanine.
And if that's a free action, she'll also interview 71. Fikl the Snover.
Shruikan
08-19-2019, 07:14 PM
https://i.imgur.com/RZbDJ5i.pngLillian has missed her check in... I fear the stalkers may have gotten to her.
We must form a search party to find our missing comerade at once! I shall lead the way!
[Learn Rescue/Escape from Bixas the Pinsir, then use it to start a rescue mission for Lillian.]
HorusMyDude
08-20-2019, 12:02 AM
https://i.imgur.com/Nlqdr81.png Aw hell, looks like we out ourselves a rescue mission. Ah'm right behind ya, Yris!
Action: Learn Rescue/Escape from Bixas the Pinsir, then use that to go on the hunt to get our friend back.
Scytherwolf
08-20-2019, 10:26 AM
https://i.imgur.com/CxBucuz.png Welp, I'm outta time, so I guess I'll just rest to restore purity before I figure out what to do next.
Suicune's Fire
08-20-2019, 11:06 AM
I will use Clairvoyance on the Thundercaller Relic
You sit down in the clubhouse, holding this mysterious artefact in your paws. It radiates a strange, warm energy that makes you feel safe. The longer your gaze rests upon it, the more curious you become.
Eventually you set it down and close your eyes, beginning to focus on the relic. Your mind clears and you rid yourself of stray thoughts, focusing only on the object before you. You think about its origins, its connections, and how it can help you vanquish the Stalkers. Channelling the power, you watch in your mind as a vision bleeds into focus, showing you the image of what you recognise to be the place you learned the Clairvoyance skill: the Sacred Temple. You frown a little, already aware of this location, yet it remains there for a prolonged time. You will it to change and show you something you haven't seen, and somewhat reluctantly, your vision relocates.
You see the slithering form of a dripping green body travelling past what you recognise as one of the guilds. You realise that this individual is on the list of civilians you have...
Brahk the Alolan Grimer
The vision rushes away and you open your eyes, letting go of the relic. You are not sure why you were shown the Alolan grimer, but one thing is for sure: somehow, the Thundercaller Relic has some link.
http://www.serebii.net/pokedex-sm/icon/025.png Lita the Pikachu (S: Electric)
Health: 8/8 | Sanity: 6/8 | Purity: 12/12
Battle Stance: Fight
Perk: Security | Abilities: Clairvoyance
Trait: Nimble
Suicune's Fire
08-20-2019, 11:06 AM
https://i.imgur.com/J53HPRZ.pngGood to see my diplomatic words were of use, but ow. Poor Goldeen must have had that ring gnawing at them for quite some time. I hope they're able to rest well.
https://i.imgur.com/g7M8fn0.pngProceeding forward, there's only one underwater location to search remaining. As I'm already using this somewhat uncomfortable aqua-gear, I shall take the opportunity to search b(31b) apartments 11-20 of Harmony's hideaway.
With the aqua gear equipped, you make your way back to the Yellowback Lake and wade in, hoping this will be one of the last times you'll be required to wear the somewhat uncomfortable gear. It takes you a while to swim over to Harmony's Hideaway, but once you see it in sight, you make your way directly to the main entrance and head on inside. You go directly to the third floor, beginning to look through some of the apartments, and make your way into the ones that are a little more difficult to access. Once that floor is done, you proceed to the highest floor and begin searching. It doesn't look like you are making much progress until you find what appears to be an abandoned apartment, the door open slightly. Curious, you head inside.
The apartment is empty, and curiously, the floor is layered with thick sand. You wonder if the previous tenant requested this, or perhaps this apartment is catered towards specific individuals who prefer sand floors. You search all the rooms here, but the only thing you come across seems to be a treasure chest under a mound of sand. When you finish brushing it all aside, careful not to catch any grains in your breathing apparatus, you note that it has one way in: some kind of large opening for a key.
{Hidden Treasure Chest: Jagged Hole} was noted in the Team Records.
You don't think that you'll be able to open this now, so you leave it alone and search the remaining apartments for anything interesting. Again you find some splinters, but nothing interesting beyond that.
Added $35 SP$ to Adrian's Inventory.
After finishing up your search, you head back out of the apartment building and begin to swim back to the surface.
http://www.serebii.net/pokedex-sm/icon/448.png Adrian Aylian the Lucario (M: Fighting/Steel)
Health: 9/10 | Sanity: 8/8 | Purity: 8/10
Battle Stance: Fight
Perk: Diplomacy
Trait: Resourceful
Suicune's Fire
08-20-2019, 11:07 AM
Time is up! Thank you for submitting. Results will be out over the next few days.
Suicune's Fire
08-20-2019, 12:21 PM
https://i.imgur.com/eFTcOLf.pngI'd like to investigate Murder Scene #2: Scholars Guild
You volunteer to investigate the crime scene, understanding that it will likely be a gruesome experience. However, you know it must be done, so you head down the Scholars Guild shortly before sunrise to examine the area.
You come upon the scene, noting that the body has been covered with a sheet of some kind by someone who had been notified of the victim's presence earlier than you and your companions. You are partially thankful for that, and turn your attention to the place at which it happened, bracing yourself for the worst. The area is thankfully completely empty due to the absence of daylight, and you quietly duck around, checking walls and the ground.
Although you do not find any material traces of a Stalker presence here, you soon come across a disturbing message scrawled on one of the side walls. There is blood splatter to go with it, confirming your theory that only the killer - the Stalker - could have done this.
https://i.imgur.com/ggFMdEO.png
=Bloody Wall Declaration= (https://i.imgur.com/ggFMdEO.png) was noted in the Team Records.
You feel shivers down your spine as your yellow spikes stand on end. Whoever wrote this sounds delusional. However, you do not expect the Stalkers to make sense anyway...
After you are certain there is nothing more to find, you pass the cloth-covered body, whose stench you can easily pick up even from a distance, and hurry back to the clubhouse to report your findings before you head out again.
Suicune's Fire
08-20-2019, 12:21 PM
I'll just question 55. Miyanta the Araquanid
Interview Rapport: POSITIVE, INTIMIDATING
+1 Shared evolution stage
+Intimidation: Electric > Water
After the sun has risen and you have tried to cleanse your mind of the blood writing you saw at the crime scene earlier, you make plans to interview Miyanta, who is the araquanid who owns and runs the Glaring Spider restaurant in town. You make your way over to the Glaring Spider, hoping she will be there, and find that the restaurant is closed in the morning, but the bug and water-type can be seen milling around inside. You open the door slightly, catching her attention immediately.
"Sorry, we're closed," she begins, but you quickly introduce yourself and explain that you are there to ask her some very important questions. She gives you a quizzical look. "Oh, really? Um..." She looks around a little. "I suppose I have some time. Please...come in." She crawls over to you and holds the door open with one of her enormous legs and you walk in, only about half her height. Despite this, she seems notably wary of you, and you wonder if it's because of your type.
You assume a nonthreatening seated position near the reception desk and explain vaguely what you and your companions are doing in town, but try to give her enough information that she does not find you suspicious. She seems to accept what you say, nodding along occasionally as she stands a few metres from you.
"I...I'm sorry, but...now really isn't a good time. Urvanine was...my waiter. My only waiter. My previous one...Lachli...was also killed by the Stalkers." You can see that she looks genuinely upset, and you wonder if the nidorino's sudden death is the cause for her presence in her restaurant so early in the day--perhaps she is trying to figure out how to proceed. Her breathing gets louder as you can see emotion beginning to take her, but it's impossible to tell if she's shedding tears based on the fact that a bubble of water encapsulates her head. "Urvanine was a great pokémon. He didn't have enemies as far as I knew... It's...horrible news."
She shakes her head, then turns around and walks a few paces. She turns back, walks towards you, and then, very clearly undecided with how to act, backs up a few paces. She apologises again and resigns to standing still.
"Um...I'm not sure what else I can help with. I know a lot of the residents in town, but I'm not friends with most of them. I'm closest with Willow, who is my son's teacher. She is just lovely. I-I also deal with some of the others in hospitality, like Terr. They're a little self-righteous, but not a bad pokémon by any accounts. Yurtag has been...very aggressive to me in the past, because I wouldn't hire him as a chef, but I don't think he's capable of...of..." She pauses, trying not to choke up, and starts again. "What I'm saying is, I can acknowledge that we all came from different places, and we all have a unique story. I cannot judge others because I do not know what they have been through." Miyanta uses one of her legs to fiddle with a chair as she speaks. "I just hope...m-my son will be okay. If something happened to him, I'd... Well, I don't want to think about it. Besides, he's strong."
You rack your brain for a dewpider on the list, but you don't think there is one. You wonder to whom she's referring, until she sees it on your face and clarifies.
"Oh, sorry--Rachta. Something...happened to his parents a while ago and I adopted him. He had no guidance, and, well, I hoped to provide him with some. You know--he's an intelligent boy, and he probably knows more about what goes on in town than I do. When he's not at school, he enjoys spending time at Jeek and Zundy, so you might be able to find him there. Perhaps he has a...clearer head than I."
She sighs, clearly anxious, and has a look of remorse on her face. "I'm sorry, but I really need to get back to things. I have a lot to...sort out. Thank you for speaking with me. I hope I was helpful."
http://www.serebii.net/pokedex-sm/icon/135.png Arrow the Jolteon (M: Electric)
Health: 10/10 | Sanity: 8/8 | Purity: 10/10
Battle Stance: Flee
Perk: Security
Trait: Nimble
Suicune's Fire
08-20-2019, 12:21 PM
"Ah, good, the tower's being returned to its former glory. I'll check in with darling Vex in a moment... first, we make sure nothing's settled into the rooms."
Search Floors 1 and 2 of Trinket Tower, taking anything not nailed down as my own making sure at least that much is proper. If there's still time, check in with my darling Vex and the medic Timpani to tell them the tower's clearing up, just be careful.
You head back to Trinket Tower, determined to scour its every floor and ensure that the shadowy corruption is gone, but also that there is nothing further that is dangerous. It's not just any task that any old pokémon could do; no, this was a job for Nicklefool himself.
The first hours or so yields, to your disappointment, nothing. Eventually you manage to gather enough splinters to make it seem worthwhile, but you are substantially disappointed not to have found anything else.
Added $23 SP$ to Nickelfool's Inventory.
It's not until partway through the second floor that you begin to sense something unsettling. It's a strange gut feeling that takes a hold of you and makes simultaneously repels and draws you in. The feeling is something you want to find the source for, and something you wish never to investigate. Your curiosity wins out, combined with your sense of duty, and you come to the apartment in question, slowly opening the door.
The interior is plain, and you quickly realise that it is uninhabited. It looks like it is set up like a display home, and you wonder if this is the apartment commonly shown to those who wish to tour the building and see a sample apartment. However, it also contains a secret that you plan to unlock, and you quickly get to work. It's not long before you open a wardrobe and see a small object resting on the bottom. You stare at it for a moment, recognising it as a purple bow tie. You wait another moment and determine for certain that this is the thing that the shadowy aura is emanating from, and reach down to pick it up. As soon as you touch it, short, thorny vines extend from its ribbon and embed themselves into your wrist, draining your strength and piercing your skin.
Nicklefool the Mr. Mime suffers 3 points of Grass-type damage to Health.
You shout, swatting the vines as hard as you can, and watch as they retract into the bow tie. You wait a moment, sure that it won't strike again, and give it a small squeeze in your palm. It does nothing further, so you sneer at it and shove it into your small carry bag. It is a strange item to find associated with the Stalkers, but you are already aware that they don't care too much for sense. At least you weren't too badly hurt.
[#Bow Tie of Suffocation# 3H DMG, Grass] was added to the Team Inventory
Confident that you have searched everywhere you can, you spend a little extra time searching for either Timpani or Vex, hoping they might be in the building, but find no sign of either. You figure that they are probably busy elsewhere. You may not have caught them here now, but you're sure you'll see them again at some point.
http://www.serebii.net/pokedex-sm/icon/122.png Nicholas "Nicklefool" Foligan the Mr. Mime (M: Psychic/Fairy)
Health: 7/10| Sanity: 8/8 | Purity: 6/10
Battle Stance: Fight
Perk: Diplomacy
Trait: Charming
Suicune's Fire
08-21-2019, 10:38 AM
Mistee will investigate the murder of Urvanine.
You head to the scene of the murder shortly after Arrow left, finding the body of Urvanine the nidorino covered by a cloth. You can see immediately that it used to be white, but is now soaked through with blood. The smell gets stronger as you head in closer, then tear off the cloth to reveal a body completely stripped of its skin.
Your stomach knots as you stare, taken aback by what your eyes are taking in. You wish you didn't have to do this, but it's unfortunately necessary if you wish to identify the killer, and you begin to investigate the body. Based on the skinned body alone, you can deduce that the Stalker Gravemeld is responsible for this kill, and it did not care to show mercy of any kind. While examining the body, you are able to determine that the Stalker stripped Urvanine of his skin while he was still alive, as there are signs of a struggle. It does not appear as if the Stalker left anything else on the body, and you guess that the cause of death is very likely a combination of shock, blood loss, and an inability for his body to continue functioning. It's a horrible sight to behold, and you use one of your vines to drag the cloth back over his body as quickly as you can before turning away.
{Urvanine's Body: <Technical>}
As you close your eyes to try to flush your mind of the visage burning itself into your memory, you can only imagine the pain and suffering the nidorino victim sustained during the process, not to mention the fear and knowledge that there was no way out. You only wish that you can put a stop to the Stalkers before they make another kill...but know that it might take some time before you can even identify them.
Knowing there is nothing further you can do here, you depart the scene and make a point to find a way to notify Shilamora as your companions did with the first victim one night before.
Suicune's Fire
08-21-2019, 10:39 AM
And if that's a free action, she'll also interview 71. Fikl the Snover.
Interview Rapport: VERY POSITIVE, MODEST
+1 Shared evolution stage
+1 Shared type (Grass)
+Modesty: Grass < Ice
It takes you a while to locate Fikl, but eventually find him on the first floor of the Keep. He is cleaning away as you approach him and make yourself known. The snover turns to you and, eyes wide, seems simultaneously interested and uninvolved. Once he realises that you're addressing him and nobody else, he looks somewhat surprised.
"Well, hey there," he begins, his voice deep and his speech slow. He sits his broom aside and extends a bushy hand. You use one of her vines to shake it. "You're...looking for me?"
You explain why you are there, and that you wish to speak with him to discuss anything suspicious he has seen of late, or anyone he thinks has been acting strangely.
"I don't think so?" he says, cluelessness written all over his face. "I think Fri's a little presumptuous, bless her heart. She keeps telling me Orin's dangerous, but I've been working with him for years and he's always been nice to me. Personally, I think he's just a little sick of Shilamora bossing him around." He whispers the last part, an expression of quiet enjoyment on his face as he does so. "I think they really need to sit down with a pot of tea and work out their differences." He gives you a placid smile.
You ask him about what other people think of Orin, and of any instances that he was cruel or unreasonable. Fikl makes a prolonged thoughtful sound as he stares at the ceiling. You find yourself staring at it as well, wondering what exactly has taken his attention, only to find that he's not looking at anything in particular.
"I mean, one time he made he do overtime without pay, but...apologised the next day with some pastries. You know, pastries are the best." His eyes brighten. "Do you want some pastries?"
You politely decline, then ask if there is anything further he could possibly help you with. He thinks a moment.
"Not that I can think of. There was a weird box delivered to Shilamora this morning; it's up in her quarters. And, uh, my buddy Rachta found some weird thing the other day. Maybe you could ask him about it?" He shrugs a little. "And, oh, I found this!" He heads into a side door and comes out with an orb of some kind. "I want you to have it. Maybe it can help somehow."
[Adrenaline Orb] was added to Mistee's Inventory.
You thank him for the orb, and ask him if there are any last things he can offer you. He can't think of any, so you thank Fikl for his time and begin to head out. He mentions that you can come by any time.
http://www.serebii.net/pokedex-sm/icon/001.png Mistee the Bulbasaur (M: Grass/Poison)
Health: 10/10 | Sanity: 8/8 | Purity: 10/10
Battle Stance: Flee
Perk: Technical
Trait: Charming
Suicune's Fire
08-21-2019, 10:55 AM
https://i.imgur.com/RZbDJ5i.pngLillian has missed her check in... I fear the stalkers may have gotten to her.
We must form a search party to find our missing comerade at once! I shall lead the way!
[Learn Rescue/Escape from Bixas the Pinsir, then use it to start a rescue mission for Lillian.]
https://i.imgur.com/Nlqdr81.png Aw hell, looks like we out ourselves a rescue mission. Ah'm right behind ya, Yris!
Action: Learn Rescue/Escape from Bixas the Pinsir, then use that to go on the hunt to get our friend back.
The two of you speak mid-morning after hearing rumours of something happening to a lopunny in town. After realising that Lillian did not return for her check-in, you begin to grow more concerned, and the two of you decide to investigate the matter. You both learn that sometimes, when pokémon lose consciousness for one reason or another, they are kidnapped by Stalkers. The news is highly alarming, and triggers a need for action from both of you. You talk to one another before deciding to take matters into both sets of hands, and head off to find Bixas, the pinsir that Carly had spoken to recently.
The bug-type is training at the training grounds, as expected, heavy plates of armour donning his body. He notices the towering form of Yris walk in, then Old Lace, who might be smaller, but whose muscles are striking anywhere. Bixas greets the both of you, unable to take his awe-filled eyes of either of you as you stand before him and explain your predicament. However, he is a professional pokémon, and he hears your issues loud and clear, and leads you through to a courtyard less populated by the townsfolk and other travellers. You both get constant looks, but barely regard the passersby as you focus on the task at hand.
Abruptly, Bixas stops, pivots, and begins to explain the basics of learning how to rescue someone effectively. Then, he calls upon some volunteers, including an Alolan sandslash, and demonstrates different kidnapping scenarios. The two of you take in the information, nodding along, asking questions, and then perform certain manoeuvres and tasks yourself to put your skills into practice. After a few hours of training, the pinsir seems satisfied with your efforts and loudly announces to both of you the success you have reached.
Yris the Ultra-Necrozma and Old Lace the Buzzwole have both learned Rescue/Escape!
With your skills honed and your lessons learned, the two of you depart Bixas' training arena and head out into the open town. The stretch of ochre-coloured dusty ground seems to jeer at you, concealing the secret of Lillian's location. A breeze blows through, gently moving antennae and wingtips as you both glare off into the distance.
You don't know where Lillian is, but you're going to find out if it's the last thing you do.
https://i.imgur.com/WKTTH1j.png Yris the Ultra-Necromza (L: Psychic/Dragon)
Health: 12/12| Sanity: 8/8 | Purity: 8/8
Battle Stance: Fight
Perk: Medicine | Abilities: Rescue/Escape
Trait: Resourceful
http://www.serebii.net/pokedex-sm/icon/794.png Old Lace the Buzzwole (L: Bug/Fighting)
Health: 12/12 | Sanity: 8/8 | Purity: 8/8
Battle Stance: Fight
Perk: Diplomacy | Abilities: Escort/Protect, Rescue/Escape
Trait: Stealthy
Suicune's Fire
08-24-2019, 09:30 AM
RESCUE MISSION INITIATED: Lillian the Lopunny.
As the day descends into night, you, Yris, and you, Old Lace, manage to follow the threads relating to Lillian’s kidnap, and finally track down the location at which you believe the Stalker is hiding her: right near Salvage Keep Library. You know that this location has been cased already, but upon following everything that has led you here, you determine that this has to be the right place.
Old Lace unsheathes his wings and shoots up into the air to get a better vantage point. Yris, meanwhile, has a great view of the land already, being twenty-four feet tall. The two of you spot a strange-looking hole in the ground beside the mysterious impenetrable shack discovered by Old Lace a few days back, and immediately move to investigate it. You determine that this must lead to where the kidnapper took Lillian, so the both of you fly in. Being the species you are, the both of you have a little trouble fitting without some wiggling, but eventually both come out into a small cavern with multiple connecting tunnels.
You remain still and listen for any sounds, and you both catch a hint of something, then begin to move through one of the tunnels in the direction of the sounds. The closer you come to the sound, the louder it gets, and you begin to hear hushed whispers, clinking of tools, and other strange sounds. You creep towards the sound, presuming you’re hearing the Stalker wander around and perform tasks in preparation for whatever it has planned for Lillian, and endeavour to be as quiet as you possibly can be.
Old Lace rolls Stealth: 44%. Stealthy bonus +25% = 69%
Yris rolls Stealth: 20%.
Eventually the two of you come to a large open area with a holding cell positioned in the corner. Across from the cell, you see a cloaked figure working away at a bench, and immediately the smell of rot hits you. As you look out across the cavern, you can spot hunks of flesh, bits of skin, and splashes of blood in a few places. This, to you, looks like the work of Gravemeld, and you both stare at the cloaked figure, wondering if this figure could indeed by the Stalker Gravemeld.
All at once the figure suddenly turns, piercing, glowing eyes glaring in your direction as the two of you attempt to keep yourselves hidden. Old Lace, you are as stealthy as you expect, being naturally evasive and good at hiding, and understanding how to easily stick to the shadows. Yris, however, finds it difficult to conceal the enormous glowing wings protruding from your body, and the Stalker hisses as it sees your wingtip and constant radiance of light.
Suddenly the cloaked figure grows long tentacle legs composed of shadow, and it scrambles towards you, hissing, spurting, and exuding masses of disturbing shadows and accompanying sounds. Old Lace takes this opportunity to rush straight past the oncoming monstrosity and bolt towards the barred confinement that Lillian rests in, drawing back an enormous, muscly arm before launching it into the bars, bending them on impact. You can see that your lopunny companion is still unconscious but looks relatively untouched, and you tentatively determine that she has not been tortured, but you imagine that had she remained any longer, she would have been.
You see something beside her in the cell and, somehow knowing it's important, reach down and pocket it quickly.
=Strange Code Key= (https://i.imgur.com/AuzFWt0.png) was noted in the team Records.
The Stalker launches itself at you, Yris, conjuring hundreds of shadow-comprised razor blades and stabbing you in various places around your ethereal body. At the same time that you can feel the stabbing and gashing, you feel like this is somehow not physically wounding you, even though you can feel every ounce of pain electrifying you with each touch. You attempt to fight back, but the Stalker is elusive, weaving aside as you attempt to strike it while it emanates a sadistic squeal of laughter each time, only to then stab you another time. Your mind descends into a state of panic as you come to terms with the fact that you are subject to this Stalker’s mind-rending games and horrible torture, yet you are not able to land a single hit back.
Yris the Ultra Necrozma suffers 6 points of Purity damage.
The pain feels like it will never end, and just when you’re beginning to think that you might not have much stamina left to keep going, you watch as the Stalker is assaulted from behind, and it stumbles forward multiple paces. In a split second, you exchange a look with Old Lace that tells you to grab Lillian and run, so that’s exactly what you do, soaring towards the unconscious body of your lopunny friend on the tunnel floor. You scoop her up and turn around, watching as your buzzwole companion pulls back an arm and thrusts it into the Stalker’s midsection.
Old Lace, after prompting Yris to grab Lillian and flee, you attempt to distract the Stalker, making contact by landing a hit on it and allowing an opening. You take the opportunity to pivot and fly towards your companion, who has already turned around and is heading for the exit. Yris, being ahead of you, does not feel the impact of the final shadowy projectile launched by the Stalker at you in an effort to hinder you. It eats into your back, and elicits a small grunt from you.
Old Lace the Buzzwole suffers 2 points of Purity damage.
After taking the minor hit, you scoff at its minimal effect and continue onwards. Right before you disappear further into the tunnel and out of the being's sight, you look back over your shoulder and reach up, giving a condescending tip of your cowboy hat as the form of the Stalker thrashes furiously and releases stream after stream of otherworldly howls and shrieks.
The two of you burst from the tunnel opening, attempting to kick as much loose dirt and earth back down into the hole as you can before taking off straight towards the clubhouse. The sun has set at this point, but you’re confident you’ll make it back quickly. Once you land at the clubhouse, adrenaline still kicking you in the chest, you set down Lillian and briefly inspect her wounds.
Yris, you, with your medical knowledge, manage to bring her back to consciousness, and Lillian murmurs some words as she rouses, rubbing her eyes with the back of her hand. You and Old Lace breathe a sigh of relief, satisfied with your conjoined efforts.
Yris the Ultra Necrozma restores 1 point of Health to Lillian the Lopunny.
You brief your companions on your successful rescue mission, letting them know where you found the makeshift prison and who you think may have captured her. The only thing you’re unclear on is why this Stalker in particular captured her, but you cannot be sure if it was random, or potentially related to either the medallion around the kangaskhan’s neck, or the fact that the previous night’s kill was committed by Gravemeld.
One thing is for sure: Lillian is safe again, and the two of you just survived a Stalker attack.
Lillian the Lopunny has been rescued by Old Lace the Buzzwole and Yris the Ultra Necrozma!
https://i.imgur.com/WKTTH1j.png Yris the Ultra Necrozma (L: Psychic/Dragon)
Health: 12/12| Sanity: 8/8 | Purity: 2/8
Battle Stance: Fight
Perk: Medicine | Abilities: Rescue/Escape
Trait: Resourceful
http://www.serebii.net/pokedex-sm/icon/794.png Old Lace the Buzzwole (L: Bug/Fighting)
Health: 12/12 | Sanity: 8/8 | Purity: 6/8
Battle Stance: Fight
Perk: Diplomacy | Abilities: Escort/Protect, Rescue/Escape
Trait: Stealthy
http://www.serebii.net/pokedex-sm/icon/428.png Lillian the Lopunny (M: Normal)
Health: 1/10 | Sanity: 8/8 | Purity: 10/10
Battle Stance: Fight
Perk: Diplomacy
Trait: Lucky
Suicune's Fire
08-24-2019, 12:19 PM
https://i.imgur.com/CxBucuz.png Welp, I'm outta time, so I guess I'll just rest to restore purity before I figure out what to do next.
Although you feel mostly fine, you aren't too sure what to do with the rest of your day, and you end up spending most of it indoors to restore the rest the remainder of the spiritual wounds you feel.
Carly the Yanmega restores 2 points to Purity.
You wake feeling completely rested, but notice that the sun is still up. You ponder about what else you could do to pass the time, and decide that perhaps it might be an idea to sort the Team Inventory. You spend some time categorising, ensuring not to touch the items that your companions previously mentioned were trapped.
Carly the Yanmega has sorted the Inventory.
You compare some of the items you have with the locations that you and your companions have helped to discover, and realise a few things:
{Hole-Ridden Togepi Statue: Glowing Puncture x3, Dagger Slot x1} requires 1 more pointed item, likely a weapon, and 1 bought or forged dagger to open.
{Gem-Encrusted Chest: Medallion Slots x3} requires 1 more medallion, which you believe Imeida the kangaskhan to be in possession of.
{Fountain Mosaic Indents: Six Missing Patches} requires 3 more skin patches.
After making notes of all these things, you realise that the sun is beginning to set, and feel ready to move on to a nighttime task. And, now that the inventory has been categorised, you feel confident that finding things and keeping track of new items will be a whole lot easier.
http://www.serebii.net/pokedex-sm/icon/469.png Carly the Yanmega (L: Bug/Flying)
Health: 12/12 | Sanity: 8/8 | Purity: 8/8
Battle Stance: Flee
Perk: Technical
Trait: Nimble
Suicune's Fire
08-24-2019, 12:26 PM
Verde, Truly, Sam and Brass are feeling notably tired, so each of you rest up for the day, hoping to be ready to go for the nighttime.
Verde the Leafeon is restored to full Health, Sanity, and Purity.
http://www.serebii.net/pokedex-sm/icon/470.png Verde the Leafeon (M: Grass)
Health: 10/10| Sanity: 8/8 | Purity: 10/10
Battle Stance: Flee
Perk: Diplomacy
Trait:
Sam the Deerling restores 4 points of Health.
http://www.serebii.net/pokedex-sm/icon/585.png Sam the Deerling (S: Grass)
Health: 8/8| Sanity: 8/8 | Purity: 10/12
Battle Stance: Flee
Perk: Medicine
Trait: Nimble
When the sun sets, each of you are feeling completely healed, with the exception of Sam, whose spirits are still a little down. However, you all soon witness Old Lace and Yris arrive at the clubhouse and revive Lillian. They relay to you and the rest of the group what happened, and the things they discovered.
Suicune's Fire
08-24-2019, 01:43 PM
http://i.imgur.com/bNz2vKm.png Since we had such a lovely visit last time, I’m going to visit Miss Mitlee again to learn that investigate skill! Then I’ll be using it on #4 Orin the Vivillion.
Madder the Mimikyu's Investigation of 4. Orin the Vivillon has been completed.
You begin your investigation of Orin in the night, watching carefully from the shadows. You knew that if he was a Stalker, like you or the others suspected, and he attempted to kill tonight, you would witness the whole thing. However, he stayed home in the Keep, sleeping soundly at the alleged time of the murder, which you learned of the following morning. This didn't mean he wasn't a Stalker; it just meant he was not the Stalker who made a kill that night.
As per your plan, you followed him through the day, ensuring to make yourself scarce and blend with other pokémon whenever they were around. He spent the majority of his time at the Keep, although he went on an outing to get some supplies in the late morning. His purchase consisted only of berries, which he purchased from Balene the cottonee, who you note is back to work merely a day after her mate's death. Orin spoke cordially with her and anyone else who he interacted with, but his face returned to a state of indifference and inner apathy once he was out of eyesight. You made the quick conclusion that Orin does not work, and does not seem to have any friends at all. He strikes you as a loner, but it appears that he prefers it that way.
In the afternoon, the vivillon was seen partaking in some puzzles and strategic board games. Occasionally he played with other pokémon such as Fikl or Holly, who both work at the Keep, but spent much of his time by himself. He tended to the plants in his room rather than the Keep's other gardens, and from what you gather, you do not think he possesses a perk or a teachable skill. It does not seem he has any family here either, but judging by the timeline of when he arrived in Salvage Keep and helped to build it, he is quite old.
One of the strangest things you find is that Orin seems to absolutely loathe Shilamora. This seems curious to you, as you believe that you had heard that the two of them helped to establish Salvage Keep - first as the Keep and then the town - together, which would suggest that they, in the very least, got along. However, you found many signs of his true feelings about her, and recorded multiple accounts of the townsfolks' testimony on the story of the town's origin and construction. The information that you sourced on the specifics of their relationship and the development of the town was something you noted down in your report. Peculiarly, Shilamora does not seem to have any awareness of Orin's animosity toward her.
You go over this information another few times toward the end of your investigation as you sit in a tree. You peer up, looking through Orin's window, as he seems to be busy reading something. You look back down at your notes and think, but when you look back up again, you see Orin peering out his window, seemingly looking directly at you. You freeze, dread flooding your system, hoping that you were well hidden enough that he did not spot you.
Madder rolls Stealth: 84%. Stealthy bonus +25% = 109%!
Result: You are the tree.
You see no visible reaction from Orin and let out a pent-up breath as soon as he looks away, content that you were blending enough with your surroundings that he could not distinguish you from the tree. Finishing up what you were noting down, you climb back down the tree and hurry back to the clubhouse as the sun begins to set.
4. ORIN THE VIVILLON
Availability: Day/Night
Gender: Male
Age: 51
Home Location: (1c) Salvage Keep, floor four: Orin's Room
Workplace: N/A
Profession: N/A, occasional town advisor
Personality: Brooding, adamant, smart
Likes: Puzzles, nature, gardening
Dislikes: Arrogance, tea
Friendships: None
Rivals: Shilamora the goodra
Relations: None
Injuries: Half an antenna
Items: Orin does not possess anything of note.
Taught Skills: Orin is not a skill teacher.
Proficiency: Orin does not have a perk.
Background: Orin arrived in Salvage Keep along with Shilamora and five other pokémon around two decades or so ago. The seven of them were a roving band of mercenaries for hire, but unlike the multitude of other mercenaries, they highly valued their moral compass. The most practical of the group was Orin, while the most idealistic was Shilamora. The remaining five contributed to the group's dynamic in other ways, but upon discovering the western part of Harbour Valley, Orin was the first to propose that they work together to start building an establishment. All but two were on board for the plan; the two in question wished to continue life as mercenaries, so they departed after only a few days.
The remaining five put themselves to work, and over the course of a month, they managed to build a suitable fortress, which they named Salvage Keep. While Orin was the main coordinator for the layout and tactical planning, he was unable to do any heavy lifting, and over time, his decisions began being overlooked, and Shilamora took up the mantle of project overseer. She began to claim the glory for the ideas and construction of the Keep and, once it entered into development, the establishment of the town itself, which was quite to provide respite to travelling refugees.
Orin, incensed by her audacity and claim to things that he created and instigated, attempted to assume credit for his ideas once more. But in the wake of outside attention and further production, he was completely overshadowed by Shilamora, and eventually faded into the woodwork. She assumed the mantle of mayor and personally deals with all diplomatic meetings with neighbouring towns and territories, and Orin has very little input. To this day, most of Salvage Keep's success is attributed to Shilamora alone, which she wears with pride.
ADDITIONAL INFORMATION:
During your investigation, you made your way into Orin's room in the Keep and managed to snag something very incriminating. Based on everything you have seen, you find yourself very suspicious of Orin.
https://i.imgur.com/Xi9bQ9a.png
=Orin's Diary Extract= (https://i.imgur.com/Xi9bQ9a.png) was noted in the Team Records.
Madder's Investigation of 2. Orin the Vivillon has been noted in the Team Records.
http://www.serebii.net/pokedex-sm/icon/778.png Madder the Mimikyu (S: Ghost/Fairy)
Health: 8/8 | Sanity: 7/8 | Purity: 12/12
Battle Stance: Fight
Perk: Seinaru | Abilities: Investigate
Trait: Stealthy
Suicune's Fire
08-24-2019, 01:48 PM
The sun has set in Salvage Keep
Submit your Day 3: Night Cycle actions now!
https://i.imgur.com/3rBPOzw.gif
Time Remaining:
CLICK HERE (https://www.tickcounter.com/countdown/1397003/day-3-night-cycle)
(27th August, 1AM AEST)
All learned actions/skills have been unlocked, so feel free to learn one if you would like! Remember, you get two learned skills total.
Bulbasaur Noblejanobii Chakramaster EmeraldSky Neo Emolga Scytherwolf Morzone HorusMyDude Arrow-Jolteon Lychee sammy0295 Truly ARandomTool LKWayvern Dragon Master Mike arnisd Shruikan
ARandomTool
08-24-2019, 01:57 PM
After winning an intense staring match with the Suffocation Bowtie, thus asserting his demonly dominance, he puts it on. How dapper!
"Well, time to get a bunch of stuff done at once..."
Visit Vex again, and tell her about how the tower's cleared of that darkness now, and the first two floors have been checked out ("I'll make sure the rest of the tower doesn't have anything like that murder bowtie I found, don't worry.").
TL;DR: Visit Vex
Neo Emolga
08-24-2019, 02:42 PM
https://i.postimg.cc/MGYM0HSD/Emolga-Happy.png I think having some Forging would go great with Repair, so I'll meet up with Kannari to learn all the cool stuff she knows about it.
I'm looking forward to building a lot of neat goodies with it!
Chakramaster
08-24-2019, 04:22 PM
https://i.imgur.com/8otD2yF.pngThis may be my only chance before things start to get a little more busy and dangerous. So better make this count while I can!
https://i.imgur.com/XZGmrdD.png I'm gonna interview Typhen the Luxio ♂ and see if he's seen anything odd or anything that stands out. From one electric type to another. I just hope he can help us.
EmeraldSky
08-24-2019, 04:29 PM
I will talk to Brahk the Alolan Grimer and see how he is connected to my vision.
Lychee
08-24-2019, 11:43 PM
Uuuugh, rough day =_="
I'm glad I can always count on my LEGENDARY friends to come save me!
Anyways, I'm really baaaadly beaten up (Buzzswole, Avenge me!! Kick Imeidas butt with your fighting bulk!!) - I'm thinking I'll go see our doctor croagunk and get him to use medicine on me (can I do that?), as well as talk about what to do with the care packages now that one of his customers is dead. While I'm at it, I'll put in a good word for any of my emissary buddies, to make sure our doctor is compliant in any further healing.
Also, I suppose I may as well ask questions, despite doctor patient confidentiality; does he know much more about Dee'Mangs explosive accident? Does Samba ever come in with him?
Silcress, Imeida and our resident passimian have all had a terrible corruption of the mind recently- do they have anything in common? Any place, person, drug or affliction?
What does he think about Gravemeld? Gravemeld might have taken me to pieces today, so im extra worried-- how can I tell if someone is missing their brain?
Also, can I stay the night while I get patched up? I have a horrible feeling that another stalker will strike tonight and I'm absolutely terrified of being alone.
Suicune's Fire
08-25-2019, 12:02 AM
After winning an intense staring match with the Suffocation Bowtie, thus asserting his demonly dominance, he puts it on. How dapper!
"Well, time to get a bunch of stuff done at once..."
Visit Vex again, and tell her about how the tower's cleared of that darkness now, and the first two floors have been checked out ().
TL;DR: Visit Vex
Interview Rapport: COMPLIANT
You find Vex at Jeek and Zundy Leisure Centre, where you see her leaning on the front counter while talking to Fjord. They seem to be having a hushed conversation, but once you enter, Vex notices you and pushes off the counter, wings by her side. She approaches you, a look of muted curiosity on her face.
"Nicklefool," she begins, giving a subtle diagonal nod, "I didn't expect to see you again so soon." You shrug, saying you're just a gentleman of the people, and that you wish to pass on the good news to her. She seems interested in what you have to say, and extends a wing out into the centre. "Please, have a seat."
You make your way between some game tables and systems and the various pokémon operating them, and come to the array of booths toward the back of the building. You take a seat, watching as Vex says a few more things to Fjord before following you and standing opposite. At first you realise that she isn't sitting, but it then occurs to you that she, as an owl pokémon, probably doesn't use chairs in the same way. You note some of the other tables have accommodation for perching types, then silently kick yourself for not choosing one. Vex does not seem bothered, however.
She leans on the table with her wings, eying you as her hood shadows her face. "So, what brings you here?"
You place your elbows on the table as well, leaning in. You tell her that Trinket Tower is cleared of the horrible shadows haunting it, and that she no longer has to worry about it. She raises a feathery eyebrow.
"Really?" she asks flatly. "Funny, 'cause I just flew past it on my way here. It's still there, darling." She gives you an expectant look, a hint of amusement still mixed into her expression.
It dawns on you that she's right; the corruption had been discovered, but not yet taken care of. You clear your throat, leaning back as you nod thoughtfully. You tell her that while you said it was cleared, you meant it had been assessed, and purity was merely around the corner. You explain to her the fantastic work your companions have done with clearing other shadowy locations, and let her know that it's only a matter of time before Trinket Tower is purified as well. You look down, then back up at her, hoping you smoothed over your fumble.
Vex's eyes narrow and she holds eye contact with you for a few seconds before a smile spreads across her beak and she laughs through her nostrils, drawing back and shaking her head a little. "My, you are a funny one," she chuckles, then reaches with one of her wings in past the other, close to her body. From somewhere unseen she pulls the scroll she tempted you with last time, and sets it on the table before you. It's coiled and bound with a string. "I trust you. I know you'll get it done." Her eyes are at half-mast as she looks at you, and, more than happy to accept early payment, you grab the scroll from the table and pocket it.
https://i.imgur.com/O6eSRSh.png
=Coded Passage= (https://i.imgur.com/O6eSRSh.png) was noted in the Team Records.
You thank her for the scroll, then briefly mention that you plan to clear out the remainder of the floors soon, after the shadows have been dealt with. You stretch out your arms, linking your fingers to crack them a little. "I'll make sure the rest of the tower doesn't have anything like that murder bowtie I found, don't worry."
She gives you a momentary smirk before your attention is temporarily stolen by the appearance of a flaaffy who enters the building where you had. She gingerly steps into the room and scans it before her face lights up when she spots Vex. Vex has a similar reaction, then turns to you quickly. "It's been a pleasure, darling, but I have an appointment with my flaaffy friend." She sighs. "Had it not been for these damned Stalkers, she and I would have opened our bakery by now. Ah, well. At least we have you." She gives you a wink before giving the table a tap and departing, meeting with her friend.
You wait a moment to look over the scroll, ensuring the other pokémon in the room aren't scrutinising you, before you get up and depart. You give Vex one last look before you leave, hoping what she gave you can help further your pursuit of the Stalkers.
http://www.serebii.net/pokedex-sm/icon/122.png Nicholas "Nicklefool" Foligan the Mr. Mime (M: Psychic/Fairy)
Health: 7/10| Sanity: 8/8 | Purity: 6/10
Battle Stance: Fight
Perk: Diplomacy
Trait: Charming
Suicune's Fire
08-25-2019, 02:25 AM
https://i.postimg.cc/MGYM0HSD/Emolga-Happy.png I think having some Forging would go great with Repair, so I'll meet up with Kannari to learn all the cool stuff she knows about it.
I'm looking forward to building a lot of neat goodies with it!
After learning of the available skills taught in Salvage Keep, you make the decision to get your paws on Forge, the skill that will allow you to craft equipment for you and your fellow Emissaries. You're not entirely sure what's on offer, but head over to Kannari's house after the sun sets, more than ready to learn what she has to offer.
Upon reaching her house, you note that she is in her adjoining workshop, and go to speak with her. She is surprised by your appearance and seems to immediately take to you, bending down as soon as you begin a conversation. You feel absolutely tiny compared with her six-foot tall stance, but you get the feeling that your size makes you all the more endearing to her. After you express your interest in learning her ways, her face brightens even more, and she is very clearly thrilled as she begins to go over the basics of forging with you. She takes you to her workshop in the bazaar, showing you casts, tools, and going over methods of crafting and forging while throwing in tips and tricks.
Hours into the night, you note that she is beginning to get tired, but she keeps at it, ensuring you understand the inner workings of her craft. Although it has only been a few hours, you feel like you have a strong grasp on this concept, and feel ready to craft your first piece of equipment.
Neo the Emolga has learned Forge!
Kannari, excited by this prospect, scrambles through some of her things and digs up a few rolls of blueprints. She says that they've been sitting in her shop's inventory for a while, and she wouldn't mind handing them over to you for free.
[Blueprints: Gemstone Headband], [Blueprints: Dagger], and [Blueprints: Padded Armour] were handed over and learned!
When Blueprints are bought, the material combinations used to forge the bought equipment become known to the Emissaries.
[#] refers to the number required of that particular material
Slots refers to how many gem slots are available in the equipment. Each gem takes up 1 or more slots. If equipment only has 1 slot, a gem that takes up 2 slots cannot be used with the equipment.
Defence refers to Health damage resistance.
Each Emissary can only wield one piece of equipment.
E:Gemstone Headband (2 per Forge action)
Used instead of armour or weapons. Gives the effect of whatever gem is used (1 slot gem only).
Padded Strip [1] + Gemstone [1]
E:Iron Dagger (1 per Forge action)
Iron Ingot [1] + Padded Strip [1]
50% chance to deal +1 Health damage on a hit
E:Titanium Dagger (1 per Forge action)
Titanium Ingot [1]+ Padded Strip [1]
+1 Health damage on a hit
E:Obsidian Dagger (1 per Forge action)
Obsidian Ingot [2] + Padded Strip [1]
+2 Health damage on a hit
E:Padded Armour (1 per Forge action)
+1 Defence
Padded Strip [3]
Equipment details added to the Item Directory.
After you unfurl the blueprints given to you, you realise that you still have some time left to forge an item of your choice, but you have no available materials. Kannari smiles at you and offers you some free materials for your very first forging experience. She can supply you with any material listed in the blueprints you have, except a gemstone. She does, however, brief you on what gemstones take up what number of slots.
You smirk at Kannari after reading through all the blueprints and say, "The obsidian dagger." The cheeky emolga look you give her makes her laugh heartily, and she disappears a moment to grab the necessary materials for you. Once she gathers them, she presents them before you and prompts you to begin. You look at the materials, nodding slowly as you go through the process in your mind.
Neo the Emolga has Forged [E:Obsidian Dagger].
After a few more hours, the obsidian dagger is finally done. Kannari gives you a light pat on the back - which jolts you forward - and congratulates you before yawning and leaving you to your devices, heading back to her home. You inspect the obsidian dagger up close, proud of what you have managed to do and keen to do it once more at some point. Hopefully, this dagger is going to help your companions.
[E:Obsidian Dagger] was added to the Team Inventory.
http://www.serebii.net/pokedex-sm/icon/587.png Neo the Emolga (S: Electric/Flying)
Health: 8/8 | Sanity: 8/8 | Purity: 6/12
Battle Stance: Fight
Perk: Repair | Abilities: Forge
Trait: Lucky
LKWayvern
08-25-2019, 11:46 AM
I'd like to use Seinaru on the Corruption's Eye at Trinket Tower.
You can't stop me, fakey Umbreon, shadow-hider. I've illuminated your weakness too many times now, and you're just nowhere near enough to stop me. So just like make both our lives easier and chill in the Abyss with some hot chocolate or something this time, okay? Treat yourself. Being a demon Umbreon repeatedly blasted by my lighty light powers can't be easy.
Suicune's Fire
08-25-2019, 12:00 PM
https://i.imgur.com/8otD2yF.pngThis may be my only chance before things start to get a little more busy and dangerous. So better make this count while I can!
https://i.imgur.com/XZGmrdD.png I'm gonna interview Typhen the Luxio ♂ and see if he's seen anything odd or anything that stands out. From one electric type to another. I just hope he can help us.
Interview Rapport: VERY POSITIVE
+1 Shared type
+1 Shared evolution stage
You are quick to find Typhen patrolling the Mercenary Guild after the sun sets, and as soon as you spot him, you approach with caution, ensuring to make yourself known so that he does not mistake you for a threat. The luxio has his eyes trained on you fairly early, and his prowling demeanour does not seem to change as you draw in closer.
He stops and watches you. "Do you seek battle, pikachu?" he asks, voice deep and serious.
You tell him that you have sought him out not to battle him or anyone else, but to speak with him about anything odd that he has seen of late. The luxio's face remains unchanged as he inspects yours, as if trying to see through a perceived guise.
"Odd," he grunts, sighing through his nose as he turns and begins prowling once more. You follow alongside him, hoping he does not intend to put distance between you. "This whole town is odd. Odder still are folk like you who approach a stranger expecting to engage in thrilling conversation."
You clench your jaw as you resign to the fact that this luxio is being somewhat difficult, so you alter your approach, beginning to ask him about what he does and why he prowls the grounds at night. At first he does not seem to care for what you are saying, but you persist, determined to get something useful out of him. The electric type continues walking, not looking at you at all.
"I run this guild," he tells you, tone bereft of pride or joy. "It gives me purpose, and I provide purpose to those who seek out mercenary work. It isn't a life most can bear. Many try, and many end up dead." He finally turns to you, stopping for a few seconds. "You're here about the Stalkers, aren't you?" You nod. "You're either brave, or you're stupid. I'm familiar with both types." He turns, and continues walking. "Some of the other guilds have become flooded with devilish shadow. If you wish to make yourself useful, I would recommend starting with that. My guild wasn't infested with it, but there rests a gate here which previously led to nothing. Now, I know it leads somewhere, and I was not the one who changed that."
He stops walking, and you do the same, only to realise that this whole time, he has been leading you to the edge of the property. You see, at the base of a hillside, a peculiar gate with protruding spikes all around it. The gate itself is large, heavy, and unwelcoming. You can only imagine that this is the work of a Stalker, and this gate most likely leads somewhere unsavoury.
Typhen turns to you, catching your eye. "Odd." He takes a seat, silent for a handful of seconds, before he speaks again. "There is one thing you could do for me, pikachu. I have battled many a foe, but one I will never beat is time. It is ever evasive, and my list of duties will never diminish. Have you heard of adrenaline orbs? I have come to rely on them to make the best use of my time." He turns to you again, eyes cold. "Which normally does not include idle chatter." He gets back up and begins stalking away, and once more, you follow. "I have run out, and I am...not on the best terms with Frinottie at this time. If you were to get one for me, I would reward you with plenty of splinters and a unique set of blueprints for a gemstone."
SIDE MISSION STARTED: Adrenaline Gives Me Wings
Synopsis: Typhen is a hard working luxio who strives to get in training, errands, and professional jobs daily. He hardly takes breaks, and is notorious for working himself to the bone. He often relies on adrenaline orbs to help him get more done in the day, but he has recently run out of stock, and he asks the Emissaries to get him one in exchange for coin and blueprints for making a unique gemstone.
Objective: Give Typhen an [Adrenaline Orb].
Reward: Blueprints to a special gemstone, $Splinters$
Eventually you and Typhen reach the front of the guild, where you had met. He meets your gaze again. "Your quest to abolish the Stalkers is noble, and I wish you strength in battle and success on your mission. If you wish to get me that adrenaline orb, come and see me once you have it. In the meantime, I'll keep an eye out for anything...odd." He gives you a shadow of a smile, then turns, his tail flicking, and enters the guild building.
http://www.serebii.net/pokedex-sm/icon/025.png Sparkstrike the Pikachu (S: Electric)
Health: 8/8 | Sanity: 8/8 | Purity: 8/12
Battle Stance: Fight
Perk: Medicine
Trait: Lucky
Suicune's Fire
08-25-2019, 12:30 PM
I will talk to Brahk the Alolan Grimer and see how he is connected to my vision.
Interview Rapport: NEUTRAL
From what you can tell, Brahk seems to be relatively new to Salvage Keep. You have been told that a grimer is the guild leader for a small guild known as the Anti-Hygiene Guild, so you head to the miscellaneous guild buildings and begin to look around. You do not find the grimer, but you do find someone who tells you that Brahk resides at the Rubbish Tip, so you pull out your map and use it to guide you there.
The first thing you notice is that the tip consists of two divided locations: east and west. You first come upon the western part, which is enormous, and you imagine that you're going to have a hard time locating anyone. However, what catches your attention next is the sinking feeling in your gut that your companions have described to you before. You stick to the outskirts of the rubbish-laden land, only to see the creeping form of shadowy tentacles swirling in the air further down, likely in the eastern part of the tip. It's quite a distance away, so you figure you'll be safe at this end, and hope that this is where Brahk resides.
Before you can get very far into the safe end of the property, you hear a nearby voice shout, "Who goes there?!"
You freeze, looking around while trying to spot the source of the voice. You spend half a minute looking about until you finally spot movement, and see a sludgy green mound moving toward you. Around the mouth is bright yellow goo, and two square teeth protrude from the top half of the mouth. You quickly introduce yourself, trying not to scare who you assume is Brahk.
The grimer looks you up and down, still at a distance. "...Lita, is it?" There is a pause before the dual type seems to relax. "Ah, what the hell. Welcome to my pile of junk. It's not much...but it's mine!" You quickly realise this grimer is female, contrary to what you assumed, and follow her as she leads you a little further into the tip.
There are piles upon piles of rubbish, some of it ancient and some of it probably thrown away yesterday. The assortment of smells does not sit well with you, as most of them are unpleasant, and you note that Brahk's stench is probably one of the more offensive ones. As you're following behind her slithering form, you enquire about anything strange she has seen lately, or anything interesting that might have come into her possession. She immediately stops at this, turning around.
Her eyes narrow. "...Why do you ask?" You answer that you are merely curious, and had a feeling that coming here might yield something useful for your investigation. The grimer grows quiet and suddenly seems nervous. "I...I don't have anything. Like I said, it's a pile of junk. Many piles of junk."
You try to explain to her that you're just looking for help, but the more you talk to her, the more wary she seems of you.
"Look, I don't come into your house asking for things, so don't do it to me...please." She slithers backwards a few paces, towards what you see is a large pipe with a fine grate over it. You realise that she probably intends to escape through it, and try one last time to placate her, but the grimer snags something glowing and small - a trinket - from beside the pipe and slinks between the gaps in the grate. She reforms her body on the other side and gives you a look of fear before vanishing into the darkness of the pipe. You race up to it, trying to find a way for you to follow, but figure that even if you could enter, she would likely just run away from you anyway.
You sigh, concluding that she might need someone more crafty with their words to speak with her, and depart. One thing is for sure, though: she has a Utopian item.
http://www.serebii.net/pokedex-sm/icon/025.png Lita the Pikachu (S: Electric)
Health: 8/8 | Sanity: 6/8 | Purity: 12/12
Battle Stance: Fight
Perk: Security | Abilities: Clairvoyance
Trait: Nimble
Truly
08-26-2019, 12:32 AM
Well, I didn't want to do this at night -- but I think that's just superstition holding me back.
It's finally time to Search (43) Rusty Shine Units.
Noblejanobii
08-26-2019, 03:51 AM
http://i.imgur.com/T8IHL6V.png Next on the list the little hedgehog gave me let's see.... Interview #61 Golly the Golurk.
Scytherwolf
08-26-2019, 04:14 AM
https://i.imgur.com/CxBucuz.png I'll interview Zephie the scrafty, and maybe we can have a friendly battle?
HorusMyDude
08-26-2019, 07:26 AM
https://i.imgur.com/Nlqdr81.png Think I'll get myself a drink at Greg the Torracat's bar, see what he's up to. See, a bar is where folk congregate, especially at this time o' night.
Action:Interview Greg the Torracat
Shruikan
08-26-2019, 12:16 PM
https://i.imgur.com/RZbDJ5i.pngThe confrontation has left me weaker than I would like. As such, I shall clense my soul of its impurities, along with those of my companions.
[Use Medicine to restore 4 Purity to Yris, 3 to Nicklefool, and 1 to Sparkstrike.]
Suicune's Fire
08-27-2019, 10:48 AM
Uuuugh, rough day =_="
I'm glad I can always count on my LEGENDARY friends to come save me!
Anyways, I'm really baaaadly beaten up (Buzzswole, Avenge me!! Kick Imeidas butt with your fighting bulk!!) - I'm thinking I'll go see our doctor croagunk and get him to use medicine on me (can I do that?), as well as talk about what to do with the care packages now that one of his customers is dead. While I'm at it, I'll put in a good word for any of my emissary buddies, to make sure our doctor is compliant in any further healing.
Also, I suppose I may as well ask questions, despite doctor patient confidentiality; does he know much more about Dee'Mangs explosive accident? Does Samba ever come in with him?
Silcress, Imeida and our resident passimian have all had a terrible corruption of the mind recently- do they have anything in common? Any place, person, drug or affliction?
What does he think about Gravemeld? Gravemeld might have taken me to pieces today, so im extra worried-- how can I tell if someone is missing their brain?
Also, can I stay the night while I get patched up? I have a horrible feeling that another stalker will strike tonight and I'm absolutely terrified of being alone.
Interview Rapport: NEGATIVE, MODEST
-1 Evolution stage difference
It's fairly easy to find Kaskin at this home right near his workplace, and after approaching the house, you rap quietly on the front door. The lights inside tell you he's home, and soon enough, he opens the door slightly and enquires about your reason for being there. You explain to him that you are a companion of one of the Emissaries who came to visit him recently, and he narrows his eyes, still seemingly suspicious. You sigh, showing him your wounds and explaining how they happened. You go in-depth about the things that you and your companions are capable of, and the fact that you wish to eliminate all Stalkers from the town. You use as many embellishments as you can, painting yourself and the other Emissaries as saintly figures that are surely the only potential saviours of Salvage Keep.
Kaskin the Croagunk is now COMPLIANT.
You watch Kaskin's face turn from suspicion to gradual understanding, and you watch him nod thoughtfully before he closes the door, undoes the chain, and opens it wider so that you may enter. You thank him and head inside, trying not to touch your sores and wounds on anything, both for your sake and his. The croagunk leads you through to a living room, and as he overtakes you, you notice his fluffy slippers, quietly noting their mild ridiculousness but apparent warmth. It is a chilly night, after all.
First he sits you down on a small couch and offers to apply salves to your wounds and help to heal you in any other way he can. You accept the offer, and the croagunk spends the next ten or so minutes patching up the bare minimum. You cringe as he cleans wounds with stinging solution and sits one of your arms in a sling afterwards.
Lillian the Lopunny restores 8 points to Health.
"Would you like some tea?" Kaskin offers once he's done, not waiting for an answer as he continues through to the kitchen area. You remain seated and wait for him to come back, but you are left alone for a few minutes. In the meantime, you glance around the room and smell something faintly foul, wondering if it's coming from somewhere in the house, or if something Kaskin applied to you emits a most unpleasant aroma. You stop focusing on the smell as you notice a number of books and papers lying about, and you quietly wonder if any of them contain anything useful...such as confidential information. The thought is cast from your mind as Kaskin drags his feet back in with a pot of tea and two teacups.
You clear your throat and mention that you would not ordinarily want him to breach doctor-patient confidentiality, but that any information would be extremely helpful. His expression does not change as you bring up Dee'mang and ask him about the injuries that were sustained and treated. The medic pours himself some tea after sitting down, and then you some, and picks up his cup to take a sip.
"Dee'mang was the first target of Payload. It happened at the town's smaller junkyard, known as Reuse and Recycle. Sebbit, the drillbur who lives there and operates a small business from there, was there when it happened, but I don't believe he saw it. It was broad daylight and a bang went off, destroying Dee'mang's left eye and one toe, and singed the feathers down his left side. Sebbit ran to his rescue, but by that point, the Stalker had already run off. My theory is that the Stalker assumed it would kill him, so when its plan failed, it fled at the sight of a witness. Given that it was the earliest record of a Stalker attacking, I have come to wonder if it showed up in town on its own, and was joined by the other Stalkers later."
You take the other teacup and rest it in your lap. You begin to tell him about the medallions you have been finding recently that have made three townsfolk unusually aggressive to you. You clarify that Imeida's attack was what left you in such a terrible state today. "Silcress, Imeida and our resident passimian have all had a terrible corruption of the mind recently--do they have anything in common?" you ask. "Any place, person, drug or affliction?"
Kaskin frowns somewhat, focusing on a spot on his coffee table as he thinks. "I do not believe anything connects them. It is possible that the Stalker intentionally chose random victims to make it appear as if they had a connection. Although I cannot give out confidential information regarding my patients...I can tell you that neither of those individuals is being treated for an ailment, and to my knowledge, none of the three are addicts."
You bring up the Stalker known as Gravemeld, who you believe to have kidnapped you during the day. Your companions also seem to think so, and you bring up the possibility of your brains being replaced. Kaskin sips his tea again, then places it back on the saucer.
"I believe you are confusing Gravemeld and Netherfall, Lillian. Netherfall is the Stalker who operates on its victim's heads and removes their brains. Gravemeld...merely skins its victims. Arceus knows if either of them keep the body parts they take. Were they not Abyssal demons, I may even be intrigued."
You realise he's right, which sets your mind at ease somewhat. Then something else pops into your head: the package that was meant for Urvanine, before he died. You raise your question to Kaskin, who seems rather crestfallen, but tries well to hide it.
"I do believe that the medicine intended for him will be best brought back to me, but I thank you for asking. Please take some splinters for your trouble; I know you expected to be paid for each package."
He gets up and rummages through a small cupboard in the corner of the room, pulling out a pouch and extracting some splinters. You have over Urvanine's care package, which you brought just in case.
Added $35 SP$ to the Team Inventory. [Care Package] x1 was removed from the Team Inventory.
You're at the end of your list of questions for Kaskin, but you're still not feeling up to leaving on your own, so you ask if he can accommodate you heal for the night. You see his hesitation before he accepts and indicates the small couch you're sitting on. "Of course, of course. The couch is available to you, Lillian. Let me go and get some final supplies..." He gets up off his chair and hurries into an adjoining room.
You lie back on the couch and try to relax, knowing that he will do all he can to help you. You only hope that no Stalkers will attempt to strike here tonight.
http://www.serebii.net/pokedex-sm/icon/428.png Lillian the Lopunny (M: Normal)
Health: 9/10 | Sanity: 8/8 | Purity: 10/10
Battle Stance: Fight
Perk: Diplomacy
Trait: Lucky
Suicune's Fire
08-27-2019, 10:57 AM
Oh yes, and also, submissions are up! xD Thanks for submitting, peeps! Hopefully won't be more than a few days!
Suicune's Fire
08-27-2019, 11:19 AM
I'd like to use Seinaru on the Corruption's Eye at Trinket Tower.
You can't stop me, fakey Umbreon, shadow-hider. I've illuminated your weakness too many times now, and you're just nowhere near enough to stop me. So just like make both our lives easier and chill in the Abyss with some hot chocolate or something this time, okay? Treat yourself. Being a demon Umbreon repeatedly blasted by my lighty light powers can't be easy.
Another one stares you in the face...the grim, dark, sickness-inducing sight of the swirling, dancing, beckoning shadows surrounding the base of Trinket Tower. Nicklefool waded through it first, Neo repaired the loose pipe, and now it's your turn to cleanse this filthy site of its horrible influence. You know you can do it...and you know that the disturbing doppelganger can't hurt you.
You take a deep breath as your mind is stroked by the tempting promises whispered to you by the corruption, and you begin to take your first steps into the infected area. At first you are able to repel the thoughts with ease, but with each passing step forward, you feel yourself agreeing with what the voices are telling you. It might just be a good idea to go along with what they're telling you, you think, but a faint voice at the back of your head hisses like a frightened ekans, trying to repel the whispers. You can see both sides of the argument, but find yourself wishing that they both just fall into silence and leave you alone. Soon, the voice of the ekans is louder than the whispers trying to infiltrate your mind, and the noise begins to overwhelm you. The horrid clash of both parties rattles about in your head, and you stop being able to focus, your steps becoming wonky and your body being pulled in multiple directions.
The only thing that calms you is the sight of a faimliar face. The red-ringed umbreon, once your enemy, tells you how close you once were, and that your bond was once unbreakable. Yellow and red working together as one...until Utopia stole it away from you. The more it speaks of Utopia, the more you begin to see the flaws in its argument. You begin to shake your head, and find the memories flooding back: this umbreon is dangerous, ̨̮͚̭͎̳m̱̜̻̘̮͘an̟̮͜i͖ͅṕ̮͚̼͕̹u̖l͖a̟tiv͕̬̹̗̪̖͎e̻̭͍̩, ̩̣ a̛̻̼̣͈̩͖nd̠͓͔͎͚ ͘ę̰̱̱̬̯̰v̛̯̗͖̲i͔͓̜l̥̝.͈̖̩̗͕̱ ҉ You tear yourself away from it, and the red-ringed umbreon's eyes flare to life with un̳͔ͅmatched̰̙͖̬͚̟ͨͣ́̇͋ͩͤ ra͓̤̥͞ge as it takes swipe after swipe, swelling in size unt̮̕ͅi̵͓͕l you're the size of its ̢̺͖͍̭͍ͯ̇̇ͦ̂̚toe. You ṣ̢͈̱̥̜͙̮c̬̞ͪ̐̆̽̚͡ṛ͙̖̾̃̾e̠͇͉̮͕̤͛͛a̵ͥ̏̽ͤ͊ͫ̚m as the creature ͔͇̯̳̳̇̐de̬̮̟͇̞̠̼̅̽̀͒͝s̼̘͚͖̻̪̟̅͘c̝̄̽̓ͫͤͮ̓end̤̟̻̿̉ͪͧ ̖̫̼s͕̮̯͈̊̌̚͝ ̴̖͙̬ͯ̀u͚͖͎̺̦̮ͬͭ̑̎ͥp̶o̡̗̦͖̻͋ͅn̢̙̻͖͇̼͍̆ͅ ͘ÿ̠͍͚̯̮̪̰́͆̑̔̐̚͜oͩ́́̎̚͘ű͚͍̻̘͉,̟̱̦͕̞̖̾̌̓͐͘, maw ope̡͉̗͌̈́̊̊̃̃̄n̖̯̪̙̟̏ͦ͑̎ and each tooth ͓͇̩̇̾͐̂͗̒͋sharp.
Daniel the Umbreon suffers 4 points of Purity ͓͇̩̇̾͐̂͗̒͋damage.
You stagger back͚̘̗̬̰̿͑͑͡͞, cursing under your breath as the red-ringed umbreon morphs into pure d̻̔̏́a̟̖̮̰ͣ͋ͬ̽ͅr̵̫͉̤̟͉̒ͦ͛̑ͅkn̞̺̯͉̠ͧ͂́̽̓͑̅̚eͩͪ̋̀ͨ̓͂ ̝̼̙͙͡s̵̈́͗̆͋̄ͨ̉͏̻͕̹̦̳̭͇̫͡s̶̼̠̩͈͈̉ͪͬ̑̋͠, and it's then that you know you have to utilise your Utopian magic. The feeling begins to build in your chest and you release it in small streams of light, hearing the shadowy foe shriek horribly. You spot an opening and race through, heading directly toward the constant mass of darkness in the centre of the property. Your magic builds as you approach until you let loose a shout, harnessing your seinaru with it and drenching the corruption's heart in pure, unbridled light.
{Corruption's Eye: <Seinaru>}
You're not feeling as exhausted as normal when the corruption dissipates, the shadows clear, and you're left staring at a heavenly artefact. You know the drill by this point, and place a paw upon it, feeling light sear through you as you're encompassed in sudden warmth that eradicates anything evil within you, leaving you cleansed.
Daniel the Umbreon restores 2 points of Purity, and gains a temporary +2 to Purity.
The object, this time, is a beautifully crafted sword. It is made of silver and some kind of carved green stone with veins of various green shades and white. Its light fades after you touch it for the first time, but even being near it seems to douse you in a calming feeling. You know that you have to take this with you, so you find a way to strap it to your body as you depart the property.
[Jadestone Sword] was added to the Team Inventory.
You glance back at the tower itself, which is now wonderfully cleared of shadow. It messes with your mind every time, but seeing the end result is always worth the hardship.
http://www.serebii.net/pokedex-sm/icon/197.png Daniel the Umbreon (M: Dark)
Health: 9/10| Sanity: 8/8 | Purity: 12/10
Battle Stance: Flee
Perk: Seinaru
Trait: Charming
Suicune's Fire
08-27-2019, 11:33 AM
Well, I didn't want to do this at night -- but I think that's just superstition holding me back.
It's finally time to Search (43) Rusty Shine Units.
The light of the moon illuminates your blue carapace as you scuttle along towards Rusty Shine Units. As you approach, you see a few smaller pokémon scatter after noticing you. You don't notice any of them, but make a note that there might be more like them roaming around. You attempt to stick to the shadows and draw as little attention to yourself as possible.
The property itself containing each unit is rather large, and being the small size that you are, you imagine it will take you quite a while to search around every single one. You have heard about graffiti, so you begin first to look at the unit walls, and immediately come across things here and there. You realise that most of it seems to be tasteless but harmless vandalism, and you suspect that the owner probably does not care enough to have it removed. You can see that some bits of graffiti have been half removed or scrubbed off, but the attempts look like ten minute jobs that were subsequently abandoned in favour of other things. Nothing particularly catches your attention, except a small bag that, at first, you wonder is a type of sway, but you realise is actually dust of a gem. A rare gem.
[Clear Gem Dust] was added to Truly's Inventory.
It takes you a long time to get around to each unit, but you finally come to a particular piece of graffiti that stands out to you. You can't recognise the handwriting based on anything you have seen so far, but this is definitely worth noting regardless.
https://i.imgur.com/yqAIjIH.png
=Threatening Graffiti= (https://i.imgur.com/yqAIjIH.png) was noted in the Team Records.
Your heartbeat accelerates as you hear some more scurrying nearby, but you find that nobody is around as you continue looking. You feel a little on edge, but try to relax as you resume your search. However, nothing further turns up, except for the fact that there were a patch of units that seemed to smell particularly foul to you. You note that it might be worth checking the insides of the units for anything else that could be here.
http://www.serebii.net/pokedex-sm/icon/692.png Truly the Clauncher (S: Water)
Health: 8/8| Sanity: 8/8 | Purity: 12/12
Battle Stance: Flee
Perk: Technical
Trait: Charming
Suicune's Fire
08-28-2019, 09:48 AM
http://i.imgur.com/T8IHL6V.png Next on the list the little hedgehog gave me let's see.... Interview #61 Golly the Golurk.
Interview Rapport: POSITIVE
+1 Shared type (Ghost)
Golly is behind the service desk at Longstay Ranch when you go to find him. His hulking form is bigger than even your buzzwole friend, which is a little intimidating as you wander up to him and and ask if he has a moment to talk. The gigantic pokémon sets down the pen he's holding and leans over the desk at you, narrowing his glowing yellow eyes.
He asks you who you are, and you give him a brief overview of your mission here and what you and your companions are hoping to accomplish. The dual type listens intently, leaning over the desk with all fingers outspread. When you finish, he gives a bit of a grumble.
"Stalkers, you say?" He thinks a moment, then rounds the desk and looms over you. You are one ninth of his size. "I might have some information for you, but we must speak in private." He looks back and forth, and then ducks into a side room, which you assume is only for him and any other employees he might have at the ranch. You follow him through an enormous doorway, and he closes the door behind you. "First off, you should know that my name is Golly, and I run Longstay Ranch--the finest, most luxurious accommodation in Harbour Valley!" He does a quick grand gesture. "Now, as you can imagine, I get a lot of jealous onlookers, particularly when they own accommodation themselves." He leans in and winks overly obviously at you, adding, "If you know who I mean."
You sigh a little, then ask him to whom specifically he is referring. He sits on an enormous seat and puts his hands in his lap.
"Everyone at Rusty Shine Apartments. I'm telling you, at least one of them has to be a Stalker. Have you seen the units there?" His voice is filled with disgust as he shudders. "Here, let me give you a list." He stands up and pulls a giant piece of paper out of a drawer and hands it over to you. You set it down, as it's about the same size as you.
Nakmor, Aarul, Marisha, Meela-Tey, Orolaph, Effentine, Rallodin, Rachta, Lillosh, Weikutt... You see "Urvanine" scribbled out, which looks fresh. Lastly, down the bottom, in stenciled, bold writing, is PAKSON.
You ask him if he has any foundation to these claims, to which he responds, "Oh, Pakson has been jealous of me for a very long time. Maybe now he is working with the Stalkers to try to bring me down. Some strange trapdoor showed up outside my estate - don't tell anyone this - and that is the only explanation. Might I also mention the state of those units he owns?" He scoffs. "I swear there are body parts in them or something. There must be; they reek. You wouldn't find that kind of indescribable horror in my establishment." He forces out a laugh.
You then mention Kaskin's package for him, and he immediately becomes interested and leans down at you a bit. You use your shadowy hands to reach into your bag and extract the package for him, and place it in his enormous hands. The golurk places it in a draw and gives you payment, which you pocket.
[Titanium Ore] and $183 SP$ were added to the Team Inventory.
You then ask him if there is anything further that he can give you, stressing that you're referring to useful information.
"It would not surprise me if Terr was hiding something in that cafe of theirs," he murmurs, but you're unsure if he's just not fond of Terr, or actually has grounds to be suspicious. "Now, please! I can't stay in here too long, or I might miss a customer enquiry!"
Realising you won't get much further with him, you thank him for his time and take your leave.
http://www.serebii.net/pokedex-sm/icon/778.png Madder the Mimikyu (S: Ghost/Fairy)
Health: 8/8 | Sanity: 7/8 | Purity: 12/12
Battle Stance: Fight
Perk: Seinaru | Abilities: Investigate
Trait: Stealthy
Suicune's Fire
08-28-2019, 10:33 AM
https://i.imgur.com/CxBucuz.png I'll interview Zephie the scrafty, and maybe we can have a friendly battle?
Interview Rapport: POSITIVE, INTIMIDATING
+1 Shared evolution stage
+Intimidation Flying > Fighting
It takes a bit of asking around to find that Zephie is at the guild training grounds this evening. When you finally arrive, you come upon a scrafty beating a training dummy over and over, a tight band holding up the baggy skin around her waist. She continues relentlessly assaulting the dummy, and even when she spots you from the corner of her eye, she doesn't stop. You wait about a minute, noting that there is hardly anyone else around at this time of night, before you tentatively approach and ask her if you can speak with her.
"Why?" she grunts flatly, continuing to punch the dummy.
You explain your mission between the punches and kicks, and eventually she stops, breathing heavily. She wipes the sweat from her brow with a hand that's missing two fingers and turns to you, listening as you wrap up your explanation. You can tell by the look on her face that she is not in a good mood, and you hope that she will accept your invitation for a battle. When it looks like she isn't being too receptive to your request to talk, you shift the conversation to a proposal of a battle. Her eyes widen slightly and, although she's very clearly been training for the last few hours, she gives a few nods.
As the two of you prepare for battle, you can't help but wonder if she is trying to distract herself from something. The two of you take your stances in the middle of the training grounds, and she growls at you before counting down, then launching herself at you.
FRIENDLY BATTLE!
Carly, Large, Bug/Flying type. 12 HP, 20% dodge rate, 1d6 attack die. 95 Speed.
Zephie, Medium, Dark/Fighting type. 10 HP, 30% dodge rate, 1d4 attack die. 58 Speed.
Carly goes first!
Fight!
Carly rolls 31%, hit! 2 points of damage, doubled = 4.
Zephie: 6HP remaining.
Zephie rolls 7%, miss!
Carly rolls 48%, hit! 2 points of damage, doubled = 4.
Zephie: 2HP remaining.
Zephie rolls 1%, miss!
Carly rolls 94%, hit! 6 points of damage, doubled = 12.
Zephie: 0HP remaining.
CARLY WINS!
QUEST UPDATED: A Contest of Strength
Your scrafty opponent is drilled into the ground with your final strike, and as she falls, you almost feel a bit bad. As you eye her on the ground, you wonder how to help her up, knowing you have won the fight. One of the few other pokémon around rushes up to her and feeds her a drink, which immediately causes her to splutter and regain consciousness. The pokémon continues to feed her until she says she has had enough, and gets to her feet.
Her eyes are dark as she glares at you, then starts coming toward you. You know you can win another fight, considering you came out of that one unscathed, but at the same time, you feel slightly worried. When she is standing right before you, she holds your eye contact, then abruptly extends an arm at you, her orange hand open to a handshake. You hesitate, then bring one of your legs forward and shake her hand.
"You won fair and square," she says. "Outmatched the hell out of me." A flicker of a smile tugs at her lip and she speaks with a trace of admiration. However, her expression quickly becomes serious as she turns and reaches for something in a pack that clearly belongs to her. She pulls out a small pouch and comes back over to you, offering it out. "It's yours. I know about Bixas' thing."
Added $100 SP$ to the Team Inventory.
"What do you wanna know?" she murmurs. You gather that she has a lot of respect for Bixas, as engaging in conversation with strangers seems like not a normal thing for her.
You ask her if she has seen anyone suspicious around, referencing the Stalkers. Her whole body seems to tighten as you do so, and she turns away for a moment.
"I...don't know," she admits, almost forcing out the words. "I don't know, and it kills me that I don't. I hate them with every fibre of my being. I would kill them all if I knew who they were, believe me." She turns to you, darkness in her eyes. "They've murdered my friends. Hell, they'll probably do it again tonight, and I can't do jack **** about it. It's absolutely infuriating that I'm so helpless!" she yells, flinging another punch at the dummy beside her. It looks like she's holding back tears, then manages to banish them successfully before readdressing you. "Just...kill them for me. Every last one. If you wanna know where to start, I would say that the disturbing mural at Murky Pond was done by those pieces of filth. Maybe one of them is hiding behind it."
Zephie again wipes sweat off her brow and heads over to her pack, slinging it over one of her shoulders. She gives you a nod and tells you that should you need her again, she will be drinking at the Swollen Blister Tavern. You watch her go, glad that you were able to so easily defeat her in battle, but somewhat confronted by the effects that the Stalkers have on the citizens of the town.
Clutching the pouch, you fly back to the clubhouse.
http://www.serebii.net/pokedex-sm/icon/469.png Carly the Yanmega (L: Bug/Flying)
Health: 12/12 | Sanity: 8/8 | Purity: 8/8
Battle Stance: Flee
Perk: Technical
Trait: Nimble
Suicune's Fire
08-29-2019, 09:15 AM
https://i.imgur.com/Nlqdr81.png Think I'll get myself a drink at Greg the Torracat's bar, see what he's up to. See, a bar is where folk congregate, especially at this time o' night.
Action:Interview Greg the Torracat
Interview Rapport: NEUTRAL, MODEST
+Modesty: Bug < Fire
You find Greg exactly where you anticipated: in the tavern he owns between the bazaar and the guilds. You note that most of the pokémon you see around the bazaar this time of night are heading to or from Greg's Grog, or the guilds. It is a very obviously bustling hub as you enter, and you wander around a little as you try to spot Greg. It takes a while before he steps out from a back room and behind the bar, where he interacts with a few patrons sitting on the stools at the bar. You lock onto him and move in, having to squeeze between the mostly smaller forms of the other pokémon.
"Woah, you are a sight for sore eyes," he says, eyes narrowed with interest and a look of curiosity painted on his face. He looks at the different features of your figure, nodding slowly. "You got some dope muscles, dude."
You are taken slightly aback by his affability, but enjoy the compliment all the same. You thank him, somewhat chuffed, and mention to him that his inn is very lively. He gives a quiet chuckle mixed with a purr.
"Oh, it has its charms." His tail runs along the bottles of alcohol on his shelf as he walks a few paces and then rounds the bar. He leaps up onto a stool beside you, sitting and wrapping his tail around his legs. "Might I ask what brings someone such as yourself here?"
You begin explaining to him about your mission, although you leave out the part about you and your companions being Emissaries. Greg seems very interested, his gaze locked firmly on you, and when you finish, he leans over the bar and speaks with the only other staff member you see: a krokorok. The ground type gives an affirmative grunt accompanied by a smirk and soon returns with two drinks. Greg watches as she sets them on the bar, drawing one of the glasses in for himself and gesturing at the other for you. You accept it and take a drink.
"Fascinating. So, then, I suppose you're after some kind of...testimony from me? Strange things I've seen around here...anyone I suspect." He pauses, noting your look of apprehension, and he chuckles. "People talk, my friend. I hear it all." He laps up some of the drink in his glass - which more closely resembles a bowl - and then looks back at you. "There is no doubt in my mind that my inn hides some secrets. Sometimes I hear strange things or see blurred shadows at night, and I can tell you that I've heard about the things people have been finding in this town since the Stalkers arrived. Please feel free to search the place; I have nothing to hide." He gives you a sly smile. "I know there's weird stuff going on at Yellowback Lake--some kind of strange carving cropped up there recently. And, if you don't want a spook and a half, I would suggest keeping away from the ruined old shacks near the crater--oh, and the crater. You'd be asking for trouble going there."
You and Greg seem to keep up a good conversation for quite a time, but it quickly shifts from talk about Stalkers and business to friendly chatting. You wrap up the evening a while later, asking if he has anything further for your investigation. He says he does not have anything further, but will keep an eye out. You thank him for his time and down your most recent drink, returning to the clubhouse with a bit of sway in your step.
http://www.serebii.net/pokedex-sm/icon/794.png Old Lace the Buzzwole (L: Bug/Fighting)
Health: 12/12 | Sanity: 8/8 | Purity: 6/8
Battle Stance: Fight
Perk: Diplomacy | Abilities: Escort/Protect, Rescue/Escape
Trait: Stealthy
Suicune's Fire
08-29-2019, 09:21 AM
https://i.imgur.com/RZbDJ5i.pngThe confrontation has left me weaker than I would like. As such, I shall clense my soul of its impurities, along with those of my companions.
[Use Medicine to restore 4 Purity to Yris, 3 to Nicklefool, and 1 to Sparkstrike.]
Using your knowledge and your skill, you focus your energy this night on the very important task of restoring spiritual wellbeing to those who need it most. First, you focus on yourself. Then, you help out Nicklefool and Sparkstrike, leaving them better off than before.
Yris the Ultra Necrozma restores 4 Purity.
https://i.imgur.com/WKTTH1j.png Yris the Ultra Necrozma (L: Psychic/Dragon)
Health: 12/12| Sanity: 8/8 | Purity: 6/8
Battle Stance: Fight
Perk: Medicine | Abilities: Rescue/Escape
Trait: Resourceful
Yris the Ultra Necrozma restores 3 Purity to Nicklefool.
http://www.serebii.net/pokedex-sm/icon/122.png Nicholas "Nicklefool" Foligan the Mr. Mime (M: Psychic/Fairy)
Health: 7/10| Sanity: 8/8 | Purity: 9/10
Battle Stance: Fight
Perk: Diplomacy
Trait: Charming
Yris the Ultra Necrozma restores 1 Purity to Sparkstrike.
http://www.serebii.net/pokedex-sm/icon/025.png Sparkstrike the Pikachu (S: Electric)
Health: 8/8 | Sanity: 8/8 | Purity: 9/12
Battle Stance: Fight
Perk: Medicine
Trait: Lucky
After your work is done, you come to terms with the fact that you will need to recharge before doing anything further, and settle in for the rest of the night.
Suicune's Fire
08-29-2019, 09:24 AM
During the night, a few of the Emissaries are feeling rather flat and elect to rest for the night. Adrian and Sam are once again feeling completely restored.
http://www.serebii.net/pokedex-sm/icon/448.png Adrian Aylian the Lucario (M: Fighting/Steel)
Health: 10/10 | Sanity: 8/8 | Purity: 10/10
Battle Stance: Fight
Perk: Diplomacy
Trait: Resourceful
http://www.serebii.net/pokedex-sm/icon/585.png Sam the Deerling (S: Grass)
Health: 8/8| Sanity: 8/8 | Purity: 12/12
Battle Stance: Flee
Perk: Medicine
Trait: Nimble
Suicune's Fire
08-29-2019, 09:38 AM
7. Silcress the Zweilous has been murdered by the Stalkers.
Location: At the gate of Salvage Keep
Cause of Death: TBD
It's up to two Emissaries to discover what happened to Silcress before the sun rises. Please name yourself in the same post as your regular action.
Murder Scene #3: Salvage Keep Gate <UNSEARCHED>
{Silcress' Remains: <Technical>}
Doom Tracker:
3/25
Suicune's Fire
08-29-2019, 09:41 AM
The sun has risen in Salvage Keep
Submit your Day 4: Day Cycle actions now!
https://i.imgur.com/LyMf0q9.gif
Time Remaining:
CLICK HERE (https://www.tickcounter.com/countdown/1407117/day-4-day-cycle)
(1st September, 8PM AEST)
72 hours to submit from now on, fambam!
Bulbasaur Noblejanobii Chakramaster EmeraldSky Neo Emolga Scytherwolf Morzone HorusMyDude Arrow-Jolteon Lychee sammy0295 Truly ARandomTool LKWayvern Dragon Master Mike arnisd Shruikan
LKWayvern
08-29-2019, 12:13 PM
I'd like to talk to Delta the Flareon.
Bulbasaur
08-29-2019, 02:22 PM
Mistee will check Silcress's remains, for starters. Will get my action up in a bit!
Mistee will search Delta Den!
EmeraldSky
08-29-2019, 02:22 PM
I will investigate the scene of the crime
I will check the Shila Education exterior
Chakramaster
08-29-2019, 02:36 PM
https://i.imgur.com/ie1PDKy.png You guys are so lucky to have a Chu like me around! Glad I can always do my best to help!
https://i.imgur.com/XZGmrdD.png I'll use my medicine perk to heal Neo for 4 points of Purity, then heal Nicholas for 3 points of Health, and Lita for 1 point of Sanity.
Arrow-Jolteon
08-29-2019, 04:01 PM
I'll go to (37) Valley Graveyard and have a look around.
Neo Emolga
08-29-2019, 04:26 PM
https://i.postimg.cc/q7LfkVsq/Emolga-Normal.png I'm going to check out #54b Clutch of Decaying Houses: Collapsed House to see if there's anything strange going on in this little neighborhood.
Hey, a few renovations could make this a nice home again!
ARandomTool
08-30-2019, 01:16 AM
He felt... rather embarrassed, to be honest. But, he supposed, that's what you get when you don't keep up on your nightly sacrifices to the God Master and take the time to read an update through glance at the building in question before visiting with someone.
But no matter! He had made a promise, and a promise would be kept! Search Trinket Tower, floors 3-4!
How funny. Once he would have gleefully made and broken promises like snowflakes in a freak summer storm, crafted only to melt away. Bless had encouraged such character growth, but there was something in his Core that did not wish to turn away Vex. Indeed... that very Core felt a bit softer, lighter, at the thought of her. Maybe mortality wasn't such a harsh curse, after all.
Lychee
08-30-2019, 03:00 AM
Lillian has had a decent night, but killers are still out there. Now that Silcress has turned up dead, she's worried that the other medallion holders will be following him to the afterlife. Plus, she has a score to settle.
Lillian will take the Obsidian dagger from the team inventory and equip it.
Lillian will go to the Berry house, spending 15 SP to buy
Enigma Berry: $30 SP$ $15 SP$
And promptly eat the berry.
Then, it's time to take down Imeida.
Lillian doesn't even have anything to say.
It's time to FIGHT!
((And possibly talk to the Kangaskhan for diplomacy once the shiny has been TAKEN OFF HER GRRGRRGRRR))
Morzone
08-30-2019, 04:21 AM
https://i.imgur.com/g7M8fn0.pngNow that i'm good shape once again, I think I'll go back and look into (34a) Bizzie’s and Balene’s House. They had some corruption around their farm, so I'm curious what their home will be like.
Scytherwolf
08-30-2019, 09:31 AM
https://i.imgur.com/CxBucuz.png I guess I'll talk to 72. Mao the Shedinja.
Noblejanobii
08-30-2019, 04:53 PM
http://i.imgur.com/T8IHL6V.png Next on that Shaymin's list, talk to 68. Yssillee the Mienshao. Specifically, I'd like to ask about her side quest and what she needs assistance with.
Shruikan
08-31-2019, 07:31 PM
https://i.imgur.com/RZbDJ5i.png Blast these infernal wounds! As I am otherwise occupied healing myself, I might as well use the opportinity to pach up a few minor stains on my allies minds and souls alongside my own.
[Use Medicine to heal Yris and Old Lace for 2 Purity each, Sparkstrike and Nicklefool for 1 point of Purity each, and Madder and Lita for 1 point of Sanity each.]
arnisd
08-31-2019, 07:53 PM
https://i.imgur.com/LsC8Gsf.png I'll go have a look at (1d) Floor 5, Tower (Shilamora’s dwelling)
Suicune's Fire
08-31-2019, 11:11 PM
I'd like to talk to Delta the Flareon.
Interview Rapport: VERY POSITIVE
+1 Shared Species family
+1 Shared Evolution stage
After the sun rises and you scan the list of civilians you obtained early in the mission, you decide to locate Delta, the local flareon. You visit her home and ring the chimes a few times. While you wait, you can see that the front balcony, which you are standing on, seems not that well kept. A seating area of flat cushions rests against the front of the house, below some closed windows obscured by curtains from the inside. Before you can look around too much, you hear soft pawsteps and Delta opens the door.
She is somewhat old, though she still looks fit enough to assume the job of a guard, a position you are aware she maintains at the Keep. Her orange coat is lighter than normal, and her head tuft travels all the way down her back to join with her mane. She looks you up and down, a slight trace of worry in her eyes. She asks who you are and why you have come, and you calmly explain that you are there to ask her questions about things that have been happening lately, or anything strange she has seen around.
"Uh...please," she murmurs, stepping out of the house and closing the door with the looped rope rope below the handle, then nods her head at the dirty cushions on the balcony. She goes ahead of you, and it's then that you notice her unnatural gait. You look down, noticing that her back left paw is missing, and some kind of wooden prosthetic has been attached. She quickly sits down, and you take a seat beside her. "I have been here many years, my dear umbreon, but not once have I witnessed the tragedy that is the presence of those Stalkers. Nightly they have been making kills...last night, it was Silcress. He was a good pokémon. Fierce, fearless, and capable... The two of us worked together." She keeps her head down and her eyes trained on a nail in the wood. After a moment, she looks back to you. "I retired many years ago, but the opportunity for me to become a guard at the Keep arose, and I couldn't say no. Holly, the lycanroc who also works there, is often busy with her duties at the Mercenary or Bounty Hunter guilds, as she is a member of both. On those days, I am asked to guard in her stead. Now, with Silcress gone, she and I are the only ones to keep watch." Tears leak from her eyes, which she promptly tries to wipe away with her paw. She looks away again. "When you get old, you can understand when those your age pass. But when the young go, it feels...wrong. It was not his time; I should have been the victim, not Silcress."
She releases a long sigh, her eyes closed for a bit. You watch as she comes to terms with things, eying that same nail again.
"If you are hunting those Stalkers, please deal a blow for old Delta." She turns back to you, attempting to muster a sad grin.
You then mention that you have a package for her from Kaskin, and she seems to perk up a litte. You reach into your side pack and pull out her package, then hand it over. She takes the string wrapping the package between her teeth and sets it down in front of her, thanking you. She then excuses herself, leaving the package behind as she makes her way back into her house. While the door is ajar, you try to peek in a little, but she quickly returns and shuts the door. She sits back down, handing you a pouch in return. She then undoes the package you gave her with her teeth, and paws over one of the multiple small bottles. She does up the package again.
[Vial of Painkiller] and $45 SP$ were added to the Team Inventory.
QUEST UPDATED: Care packages.
"It might seem like a strange thing to give, but I hope that it will aid you in your mission to destroy those fiends. If they get me, know that I went down fighting. I've still got plenty of that left in me." She displays another feisty smile combined with shrouded pain, then stands up and heads back to her door. She looks back at you and says, "Terribly sorry to cut it short, my dear. I have some things to do. It was nice to meet you, Daniel the umbreon."
Delta heads inside while you get up and return to the clubhouse.
http://www.serebii.net/pokedex-sm/icon/197.png Daniel the Umbreon (M: Dark)
Health: 9/10| Sanity: 8/8 | Purity: 12/10
Battle Stance: Flee
Perk: Seinaru
Trait: Charming
Suicune's Fire
08-31-2019, 11:45 PM
Mistee will check Silcress's remains, for starters. Will get my action up in a bit!
You are notified of Silcress' fate, and make an effort to go and investigate what happened to his body where it was found at Salvage Keep. You make the trek across town until you arrive, while it is still dark. Nobody is around, and at first you're not sure where to find the body. You head up to the gate and notice something--a large box. Curious, you approach it and begin to feel something twist in the pit of your stomach. You brace yourself and open the box.
Inside are various body parts, many of them blown to bits and turned into pure mush. Only one of the heads are intact, jaw slack and blood splashed all over. The frayed wings are mostly still together as well, but it becomes quickly apparent that this pokémon was blown apart by Payload. Silcress' remains were stuffed into this box and delivered to his workplace, which you assume is also to his closest friends.
You move the lid back over the box, feeling sick to your stomach. Nothing else stands out to you about the remains, which comes to you as a marginal relief as you leave the scene and head back to report what you found.
{Silcress' Remains: <Technical>}
Suicune's Fire
09-01-2019, 12:17 AM
Mistee will search Delta Den!
After the sun rises and you feel like the mental image of the morbid remains have dampened a bit in your mind, you head over to Delta's Den in the hopes that you can find something useful there. You note that it's relatively difficult to see anything inside the house itself, as all the windows have closed curtains obscuring them. You are determined to get in and take a look around however, and almost jump when Delta herself exists through her front door and makes her way down the steps to the veranda. She heads out in the direction of the Keep, and you take the opportunity to enter the house.
Once you're inside, you can immediately see that Delta does not own much. The furniture you find inside is necessary, but she seems to be using makeshift objects in the place of things like tables. The smell is a little stale, and there is very little light inside due to all the curtains being closed. You begin your investigation inside, searching through the least invasive rooms first before heading to her bedroom. The bedroom is messy and, again, does not contain much in the way of luxury. You resume looking through her things and eventually come across a large container that looks sturdy and not easily broken. You attempt to slice it with some leaves, but it does not seem to work. You take a look at the lock and think that it may be able to be picked, and a steel type also might be able to break it. You make a note, though you resign to the fact that you probably can't do anything about it at the moment.
{Hidden Side-Bag: <Security> / +Steel-type+} was noted in the Team Records.
You continue to scour the place as you head to another room, but find nothing of particular interest in the house itself. You head outside, interested to see if something further catches your attention out here, and eventually spot a set of double-doors fixed on an angle heading into the ground. You imagine this heads down to an outdoor bunker, so you open the doors and head down the steep slope below. When you get to the end, however, there is another door that looks to be sealed tight. There is a scanner on the side, but no information about what it scans. The only thing you can see is that this door, as well as the scanner panel, seems to be extremely scratched, like someone has used the tip of a sharp implement to carve erratic patterns into them.
{Solid Underground Door: Scratched Pattern Scanner} was noted in the Team Records.
You don't have the correct pattern at the moment, so you leave through the tunnel, and resume your search around the property. When nothing else piques your interest, you take your leave.
http://www.serebii.net/pokedex-sm/icon/001.png Mistee the Bulbasaur (M: Grass/Poison)
Health: 10/10 | Sanity: 8/8 | Purity: 10/10
Battle Stance: Flee
Perk: Technical
Trait: Charming
HorusMyDude
09-01-2019, 05:04 AM
https://i.imgur.com/Nlqdr81.png Looks like we got ourselves a good ol' fashion hoedown. Better to be part of it, then watchin' I always say.
Action: Interview Imeida.
Truly
09-01-2019, 05:56 AM
I'd like to talk to Dee'Mang. From what I gather he's pretty young and I want to approach him like... an equal. I want to see if there's anything he really likes to do, anything he can teach me, and then maybe we can do it together while I get to know him. I don't want to pressure him too much about the Stalkers initially. Just talk to him about his friends, family, and maybe if the accident comes up in passing, we can touch on it.
Just want to make a connection here.
Kids see things, you know?
Also if he has anything really cool (an item, or something like that), it'd be pretty cool to see it. Though, I won't take it from him if he doesn't volunteer it.
Friendly friend stuff.
Suicune's Fire
09-01-2019, 07:50 AM
I will investigate the scene of the crime
You head out to the scene of the crime, eager to investigate and try to find any leads at all. As soon as you get to the exterior of Salvage Keep itself, you notice that the box has been removed. You had heard from Mistee that this box contained the blown-up bits of Silcress' body, and you are glad to find that it is no longer around.
You begin to search the area, hoping that no clues have been blown away by the soft wind over the course of the night, into the early morning. The first thing that catches your attention is a message carved into the earth with something: a weapon, a claw, or a even a stick. In capital letters reads,
"I BURIED MY SOUL IN THE BASIN."
You shudder, unsure what this means, but somewhat disturbed by it. The only thing you manage to find is traces of black powder here and there--you imagine this is used in Payload's explosions. You keep your distance from the message and continue searching, but find nothing more. Not a trace of blood can be found, and you can only assume that Silcress was killed elsewhere and brought here afterwards.
Nothing else stands out to you, so you leave the scene, hoping the wind blows the dirt-carved message away.
Suicune's Fire
09-01-2019, 08:01 AM
I will check the Shila Education exterior
It's well after the sun has risen before you decide to depart the clubhouse again and take some time to search Shila Educations, the local school. As you're heading close, you notice that a few pokémon are making their way into the buildings: an Alolan sandshrew, a tepig, a miltank, an archeops, and some other pokémon you do not recognise. You imagine some of these are students, and some are staff. You also note the form of a small bird pokémon with a large teardrop-shaped head perching upon a large billboard outside the main building. The Alolan sandshrew stops and seems to exchange words with the pikipek, and you see the pikipek shaking his wings wildly. The ice type abruptly turns and vanishes into the building, leaving the pikipek to flutter off away from the school.
Once everyone has entered the buildings, you start to search around the exterior in search of anything useful. At first you don't find much, except a few splinters.
Added $36 SP$ to Lita's Inventory.
It's not until a little while longer that you come across a shed that you cannot get into. You shake the door a few times and try to find some other way in, but you cannot seem to. You attempt to pick the lock, but it seems to be more advanced than ones you are able to break open, so you sigh and leave it for now, figuring that you can return once you have a key.
{Sports Shed: Shed Keyhole} was noted in the Team Records.
The remainder of the school's outer buildings and grounds do not yield anything particularly exciting, so you depart, glad that you at least scavenged some splinters.
http://www.serebii.net/pokedex-sm/icon/025.png Lita the Pikachu (S: Electric)
Health: 8/8 | Sanity: 6/8 | Purity: 12/12
Battle Stance: Fight
Perk: Security | Abilities: Clairvoyance
Trait: Nimble
Suicune's Fire
09-01-2019, 08:26 AM
https://i.imgur.com/ie1PDKy.png You guys are so lucky to have a Chu like me around! Glad I can always do my best to help!
https://i.imgur.com/XZGmrdD.png I'll use my medicine perk to heal Neo for 4 points of Purity, then heal Nicholas for 3 points of Health, and Lita for 1 point of Sanity.
You know that your companion, Neo, has recently ventured out into the hellish corruption that recently plagued Trinket Tower and, leaning into to your skills, make a point to hold him back before he leaves for the day and offers him some healing. He is grateful, and you get to work attempting to mend some of the spiritual damage he suffered.
Sparkstrike the Pikachu restores 4 points of Purity to Neo the Emolga.
http://www.serebii.net/pokedex-sm/icon/587.png Neo the Emolga (S: Electric/Flying)
Health: 8/8 | Sanity: 8/8 | Purity: 10/12
Battle Stance: Fight
Perk: Repair | Abilities: Forge
Trait: Lucky
Next you focus on Nicklefool, who you also manage to stop before he leaves. You keep him in place as you work on his health, which has taken a bit of a hit.
Sparkstrike the Pikachu restores 3 points of Health to Nicklefool the Mr. Mime.
http://www.serebii.net/pokedex-sm/icon/122.png Nicholas "Nicklefool" Foligan the Mr. Mime (M: Psychic/Fairy)
Health: 10/10| Sanity: 8/8 | Purity: 9/10
Battle Stance: Fight
Perk: Diplomacy
Trait: Charming
Lastly you focus on Lita after she arrives back from her search. You begin to work on her mental wellbeing, knowing how incredibly important it is for everyone to have a level head while they partake in such taxing work.
Sparkstrike the Pikachu restores 1 point of Sanity to Lita the Pikachu.
http://www.serebii.net/pokedex-sm/icon/025.png Lita the Pikachu (S: Electric)
Health: 8/8 | Sanity: 7/8 | Purity: 12/12
Battle Stance: Fight
Perk: Security | Abilities: Clairvoyance
Trait: Nimble
When you are all done, you feel exhausted. It really takes it out of you to use your knowledge and gift like that. Sometimes it feels easier to just focus on mending the one thing, but spreading yourself thin across three different patients, restoring three different aspects of your companions, really drains you. You take the rest of the day to restore yourself, glad that you were able to help.
http://www.serebii.net/pokedex-sm/icon/025.png Sparkstrike the Pikachu (S: Electric)
Health: 8/8 | Sanity: 8/8 | Purity: 9/12
Battle Stance: Fight
Perk: Medicine
Trait: Lucky
Suicune's Fire
09-02-2019, 09:38 AM
/late
But the action submission period is now closed! Thanks for submitting.
Suicune's Fire
09-02-2019, 10:14 AM
I'll go to (37) Valley Graveyard and have a look around.
You come to the Valley Graveyard, a stone's throw away from the town's sacred temple. As you get progressively closer, a creeping sensation starts to crawl over your skin. A sick feeling seeds itself in the bottom of your stomach, and you can immediately tell that something is wrong. Although the garden itself surrounding the graveyard is beautiful, something feels off. You steel yourself and head in, ensuring to keep your eyes peeled for anything that could catch your attention.
With every step of your paw, you feel the darkness around you growing colder. Whispers begin to enter your mind, and soon enough, every time you take a step, you feel the ground heą̩̩͎̘t̘̣͕̼̬ ̣͉̗͚͕̝̰̀up. The mixture of different temperatures throws you off, and your mind begins to cloud with innumerable thoughts. Your joints begin to ache and your ears twitch with discomfort as more voices prod at you from all angles, insisting horrific things and twisted thoughts. You feel your muscles tense, and your legs carry you faster through the grounds as the tombstones around you seem to enlarge. Shapes curl around the sides of the tombstones, reaching out to you and moaning louder. You grit your teeth, attempting to shake free the influences around you as you break into a run.
You continue racing through the graveyard, the ground turning to fi͕ͫ̒̔̾̎͜re, then goo, then b̻̍ͤ͜ͅu̠̝͙̫̫͚͑͑̓ͪ̑ͯṙ̔͆ͣͬ̓̚͘n̳ͩ͟in͆ͣ͏͍̤̗͇̝̻g̟̊͛ ͕̻̣ sand, then grating ice. The forms around you reach out, s̨c̪̙̺̰̟͇ra̫͍͍͈̹̜̺tc̨̲̺͕͉̲ͅhi͖͚̪n̛̖g̨͈̹ ̠͇̖͇at y̼̥̠̝͡o̪̙̰̟͜u̷̪͔̗͖̤r̻͎̥͈͖ ̕s̫̝͍̰̙̙̲k̞̪̪͙̦̪i̴̱̺ǹ̯ and pulling at your ears, t͏̤̦͇̣̺͚ail and spiked fur. Your breath̢͖ is laboured and you begin emitting howls of pain and pa̭̳͈̹̓ͫ̊̇ͤnic, only to be stifled by the mobs of shadowy figures str͔̤̤̗̫ͨ͜etching in front of you and s̴͋t̸̗̙̖͂ͩro̝͎͓̝̤̅ͤ͒k̳̲̣̙̍i̞͖̮͚ͥn̴̥̝̗͇̹̰̓ͅg̨̈̇ͫ ̻̲ ̨̻̥͍̙̞ͥ̑ͦͨy̯̘̩͓̠̾͌̑̇̂ő͑ͦ̿͢uŕ̋ͫ̌͌̊́ ͇͖̞̝̳͍̼̏́ͨ̉̅͠f̮̟̜̠̭͈͌͌̄ͩ̒ac̘̟̆̔ͥe͓̫͈͉ͅ.
Arrow the Jolteon suffers 3 points of Purity damage.
All at once a tombstone lurches out at you, screa̭̳͈̹̓ͫ̊̇ͤming in a high-pitched, piercing voice that buries itself into your ear cavities and threatens to deafen you. It slams down on top of you, pinning you against the ground. You panic, trying frantically to scramble away, but the earth begins to open up only a few metres from you, swallowing everything in its path. It's heading straight for you, and fear completely overtakes you as it rapidly nears. You try to shriek, but your throat cannot produce a scrap of sound, and all you can do is wait until the hole swallows you in one go.
It finally reaches you, but as it passes under you, you don't fall; instead, it seems to suck the lif̥̠͛̍̓̐͞e from you bit by bit. You feel̮̳͇͇͉̠ your life sö̴͉ͤͮ̈̇̋̎ͅurce being pulled from your body, and you fl̦̹͔̃ͣ̓͊̍̉̚a̛͕̭͖͍̟̻̭ͯ͒ͥ̿͋̑i̩͖̤̳̠̩̱̍̒͗ͦ͗͢l ̣̘ͣ̌̓h͈̻̤̬ͯ̽̎͛͂op̡̑el̫̀̇̅̃̽͞e̛̤̖͕͇̲sͩ̇̓̈s̿ͮ̍l̐ͭ̈͋̚ ͊҉̫͔͔̗͖͇y̖̳̰̬̫ͭ̒͂ͩͭ ̸̦͉̅̅ͤ̊ͥ̈́ as it continues while you remain locke̘̻̝ͣd in place.
Arrow the Jolteon suffers 3 points of Purity damage.
You finally manage to break free and take off, trying to dodge the swiping and biting of the merciless dark entities around you. Through the moaning and groaning, you hear something that catches your attention: a whinnying sound. You frown, unsure what this could be, but sure that it sounds different from the monstrosities closing in around you. The thought of something tangible drives you forward until you come between two half-destroyed tombstones and your eyes fall to a small, brown pokemon shivering in the dirt. You rub your eyes with a paw, uncertain whether what you're seeing is real or not.
"H...hello? Are you real?" the pokemon asks in a young voice. You almost cannot believe your eyes as you realise that this is, indeed, a real pokemon. A mudbray. "Please...help me out of here. I'm scared! I...I hurt my leg." You look down, noting the somewhat mangled appearance of the mudbray's front left leg.
{Shivering Mudbray: <Medicine>} was noted in the Team Records.
You cringe, knowing there is nothing you can do for him right now. You tell him that someone who can help him will be back, and he protests a little before resigning to your answer and softly saying that he will be waiting.
Although you feel awful for the poor mudbray, you know you cannot withstand this torturous environment for much longer, and elect to depart immediately. You look over your shoulder at the mudbray as you come to the graveyard's boundaries, then turn and race off back toward the clubhouse.
http://www.serebii.net/pokedex-sm/icon/135.png Arrow the Jolteon (M: Electric)
Health: 10/10 | Sanity: 8/8 | Purity: 6/10
Battle Stance: Flee
Perk: Security
Trait: Nimble
Suicune's Fire
09-02-2019, 10:34 AM
https://i.postimg.cc/q7LfkVsq/Emolga-Normal.png I'm going to check out #54b Clutch of Decaying Houses: Collapsed House to see if there's anything strange going on in this little neighborhood.
Hey, a few renovations could make this a nice home again!
You return to the bunch of houses that you have been told are mostly uninhabited. The first one was a pleasant experience, though you do not expect this to continue. Nevertheless, you are interested to see what this area holds, and know that whatever you find will be helpful in your fight to rid the world of Stalkers however you can.
You head on into one of the more collapsed houses. It smells dank and old inside, mostly reeking of things long dead and layers of mould. You also swear you keep hearing things here and there, but you determine that it's also very likely that it's probably just because you're alone, and you feel on relatively high alert. You weave between the remains of a wooden walls, getting a face-full of cobwebs at one point, and occasionally use sparks of electricity to light your way.
In one of the more intact rooms of this mostly collapsed building, you see something on one of the only standing walls in the light of the rays of sun streaming through cracks of old wood. You move closer, coming to some kind of mural with disturbing depictions of headless pokemon. In the centre are two physical objects, and one indent for a third. An inscription down the bottom seems to be written in some kind of substance, reading:
Like an empty canister of fuel. Like a broken fence post. Like bloody bandages covering a wound. I, too, will be replaced and forgotten.
You look above the writing, noting that there is an indent in the wall that looks to be the shape of a fuel canister--according to the inscription. What looks to be a rotting leg seeping blood sits at the right-hand side of the mural, with a broken fence paling taped in the middle. Curious, you reach out and take off the fence paling, noting that indent for it in the wall where it sat, and set it on the ground. Perhaps, with a little bit of work, you could mend it...
{Carving of Barrenness: Canister Shape, <Repair>, Wounded Leg} was noted in the Team Records.
And you do. Once it's done, you set it back in the indent, and you hear something click. You stand still, waiting for something to happen. After a while it becomes apparent that this is a three-piece puzzle, and you're rather unsure how to solve the first and last parts. Perhaps a literal fuel canister would suffice for the first one, and a bandage of sorts for the leg... Then it hits you. Someone picked up a gauze roll a while back, and you think that attaching that to the rotting leg, though disgusting, might trigger the puzzle's next step.
You figure that this is all you can achieve here for the moment, and search the rest of the area before you leave.
http://www.serebii.net/pokedex-sm/icon/587.png Neo the Emolga (S: Electric/Flying)
Health: 8/8 | Sanity: 8/8 | Purity: 10/12
Battle Stance: Fight
Perk: Repair | Abilities: Forge
Trait: Lucky
Suicune's Fire
09-02-2019, 10:52 AM
He felt... rather embarrassed, to be honest. But, he supposed, that's what you get when you don't keep up on your nightly sacrifices to the God Master and take the time to read an update through glance at the building in question before visiting with someone.
But no matter! He had made a promise, and a promise would be kept! Search Trinket Tower, floors 3-4!
How funny. Once he would have gleefully made and broken promises like snowflakes in a freak summer storm, crafted only to melt away. Bless had encouraged such character growth, but there was something in his Core that did not wish to turn away Vex. Indeed... that very Core felt a bit softer, lighter, at the thought of her. Maybe mortality wasn't such a harsh curse, after all.
You come back to Trinket Tower, mulling over your lasting embarrassment when last you spoke to Vex. You sigh, trying not to continuously think about it as you focus your energy into searching more of these floors, knowing that it's the only way to ensure that the building is safe. You head straight in through the front and make your way up flights of stairs until you come to the third floor, and stretch out your arms, cracking your fingers. You pull your neck to each side, roll your shoulders, then get to work.
Your search at first is fruitless aside from some splinters, which, although handy, are not things you need to be saving people from. Nevertheless, you pocket them in case they will be useful later.
Added $29 SP$ to Nicklefool's Inventory.
It's not until you reach the second floor that you start to let your guard down. After a while of searching through apartments, you finally come to one that is easy to get into, and as you crack the door open, there is a click. Time seems to slow as you realise that this click is not a normal click, and you have not a moment to react as an explosion detonates right beside you, throwing you back into the corridor and rocking the entire floor. Bits of rocky shrapnel fly into you, cutting your skin and bruising your muscles as you slam into the wall, banging your head.
#Wall Explosive, Rock# Triggered! Nicklefool attempts to dodge... 45%, FAILURE.
Nicklefool sustains 4 points of damage to Health.
You scramble back to your feet, shaking yourself off after your sustained damage. You look around frantically to survey your surroundings and ensure you are not under attack, and after about a minute of standing still, you manage to make your way to the apartment door again. It is torn to shreds, and bits of rock have embedded themselves into the wall, the floor, and anything else in range. You open the door slowly, noting the broken tripwire hanging from about halfway down the door. You step into the room and look around, but there is nothing inside at all, besides a small, yellow square pinned to a wall. Beside it seems to have been a hardy screen that sustained most of the blow, leaving the yellow square on the other side untouched. You get closer to it once you realise there's writing on it, and read it.
https://i.imgur.com/SITPT5d.png
=Payload's Condolences= (https://i.imgur.com/SITPT5d.png) was noted in the Team Inventory.
You frown, unsure if this is horrifying, or twistedly amusing. You stand around, somewhat baffled, for a few more minutes before you move on. The rest of the floor contains nothing of note, so you head back to the clubhouse for now, hoping to catch some rest.
http://www.serebii.net/pokedex-sm/icon/122.png Nicholas "Nicklefool" Foligan the Mr. Mime (M: Psychic/Fairy)
Health: 6/10| Sanity: 8/8 | Purity: 9/10
Battle Stance: Fight
Perk: Diplomacy
Trait: Charming
Suicune's Fire
09-03-2019, 12:43 PM
Lillian has had a decent night, but killers are still out there. Now that Silcress has turned up dead, she's worried that the other medallion holders will be following him to the afterlife. Plus, she has a score to settle.
Lillian will take the Obsidian dagger from the team inventory and equip it.
Lillian will go to the Berry house, spending 15 SP to buy
And promptly eat the berry.
Then, it's time to take down Imeida.
Lillian doesn't even have anything to say.
It's time to FIGHT!
((And possibly talk to the Kangaskhan for diplomacy once the shiny has been TAKEN OFF HER GRRGRRGRRR))
Lillian the Lopunny equips the [E:Obsidian Dagger] and buys an [Enigma Berry]. $15 SP$ removed from the Team Wallet.
After equipping yourself with the obsidian dagger forged by Neo, you crack your neck from side to side, and down the enigma berry you bought. You jump up and down on the spot, rolling out your joints as you think of Imeida and the beatdown she's about to receive. You're ready for this, and you're not scared to show her what happens with you mess with Lillian.
You head back to Imeida's house with Old Lace by your side, your mind focused and your skills honed. You lost once, but now you're prepared, and as you approach the seemingly disorientated kangaskhan pacing back and forth outside her home, you call her name, getting her attention. She snaps to you, fire in her eyes, as you flick your head at her and goad her into battle. The normal type snarls, charging right at you as the rematch begins.
HOSTILE ATTACK!
Lillian, Medium, Normal type. 10 HP, 30% dodge rate, 1d4 attack die. 105 Speed. Lucky
Imeida, Large, Normal type. 12 HP, 20% dodge rate, 1d6 attack die. 90 Speed.
Fight!
Lillan goes first!
Lillian rolls 19%, miss! LUCKY ACTIVATE; reroll!
Lillian rolls 28%, hit! 1 point of damage, +2 from Obsidian Dagger = 3 points of damage.
Imeida: 9HP remaining.
Imeida rolls 53%, hit! 1 point of damage, -2 from Enigma Berry = 0 damage!
Lillian rolls 36%, hit! 1 point of damage, +2 = 3 points of damage.
Imeida: 6HP remaining.
Imeida rolls 41%, hit! 4 points of damage, -2 = 2 points of damage.
Lillian: 7HP remaining.
OLD LACE STEPS IN!
Old Lace rolls 63%, hit! 1 point of damage, doubled = 2.
Imeida: 4HP remaining.
Imeida rolls 96%, hit! 4 points of damage.
Old Lace: 8HP remaining.
Lillian rolls 42%, hit! 2 points of damage, +2 = 4 points of damage.
Imeida: 0HP remaining.
LILLIAN AND OLD LACE WIN!
After a little cooperation from Old Lace, Imeida goes down. As she plants into the dusty ground, you rip the medallion from her neck and cringe as its shadowy power courses through you. You frown, noticing that this one seems to be stronger than the last, and wince as it seems to dig its influence into your mind and burn through your soul. You manage to shrug it off as you feel the enigma berry kick in, but someone without your resistance would otherwise be affected.
You quickly stuff the medallion into your pack, trying to separate yourself from it as best you can. Once it's tucked away, you feel like you can breathe again, and focus back on the kangaskhan now unconscious before you.
[%Medallion of the Baleful% 2P DMG] was added to the Team Inventory.
It takes Imeida a little while to wake up, but when she does, you ensure that she is made compliant.
Imeida the Kangaskhan is now COMPLIANT.
http://www.serebii.net/pokedex-sm/icon/428.png Lillian the Lopunny (M: Normal)
Health: 7/10 | Sanity: 8/8 | Purity: 10/10
Battle Stance: Fight
Perk: Diplomacy
Trait: Lucky
Equipment: Obsidian Dagger, Enigma Berry (until Day 5 Day Cycle)
https://i.imgur.com/Nlqdr81.png Looks like we got ourselves a good ol' fashion hoedown. Better to be part of it, then watchin' I always say.
Action: Interview Imeida.
Interview Rapport: COMPLIANT.
After helping Lillian deal with Imeida, the two of you manage to rouse her once more and Lillian starts to talk some sense into her. It's then that you begin to ask her some questions, but it seems that her mind is still hazy and there is not too much you can get out of her. The first thing she tells you is that a large, cloaked pokemon gave her the medallion, and once she put it on, it changed her mind. She could no longer think clearly, she had little control over her actions, and she ended up hurting Lillian twice. She turns to Lillian, pain in her eyes.
"I am so very sorry," she says, shaking her head as she eyes the ground. "I never wanted to hurt you." She then looks at you. "Or you."
You tell her that you understand, and that the both of you are aware that it was not her choice. She seems thankful for your understanding, and you ask her if there is anything further that she could think of that might be able to help you on your mission. She looks mildly uncomfortable.
"I know this...sounds awful, but I think Kannari has been different to me since my awful incident with my boy. I hate to say it, but...last time I stopped by her house, there were strange scratches all over her table and her workshop gave me the creeps. She has always been a good friend of mine, but something about her lately has not been sitting right with me." She looks away. "It's awful of me to talk about my friend that way."
She does not seem to have much more information to you, and excuses herself quite quickly afterwards while mentioning how exhausted she is. She does, however, apologise for attacking the both of you, and offers you up two berries.
[Oran Berry] and [Sitrus Berry] were added to the Team Inventory.
"If I think of anything more, I will contact you...I promise," she says, trying to muster a smile before apologising one last time and heading into her house.
http://www.serebii.net/pokedex-sm/icon/794.png Old Lace the Buzzwole (L: Bug/Fighting)
Health: 12/12 | Sanity: 8/8 | Purity: 6/8
Battle Stance: Fight
Perk: Diplomacy | Abilities: Escort/Protect, Rescue/Escape
Trait: Stealthy
Suicune's Fire
09-03-2019, 09:33 PM
https://i.imgur.com/g7M8fn0.pngNow that i'm good shape once again, I think I'll go back and look into (34a) Bizzie’s and Balene’s House. They had some corruption around their farm, so I'm curious what their home will be like.
Not too long after the sun rises, you set out to Bizzie and Balene's house, which you know may have been affected by the corruption that used to plague their nearby farm. Keeping this in mind, you ensure to brace yourself for anything that could happen.
You come upon the property, noting that Balene is not home at this point. You figure that she must be out at her shop at this time, so you head into the house, which you find is not locked. The house itself is rather sparse, and it almost looks as if it hasn't been lived in for the past few days. You wonder if, since Bizzie died, Balene has been spending time out of the house, or possibly staying somewhere else. It's impossible to tell based on what you can see alone, however.
You don't come across anything that catches your attention aside from a few splinters which you find outside.
Added $47 SP$ to Adrian's Inventory.
It's not until you come across a makeshift shed out the back that you start to smell something off. It catches you by surprise, as the whole property so far has emitted a gentle and delightful fresh, fruity scent, but this smells like meat that has gone off. You slowly open the shed door to see the shed drenched in blood and other thick fluids, which immediately makes you gag. The image of slaughter and suffering floods your mind, taking a hold of your imagination as you feel yourself begin to shake a little and grow sick to your stomach.
Adrian the Lucario suffers 3 points of damage to Sanity.
You are just about to turn and leave before you see a cup with a lid attached resting on one of the shelves. Something tells you that this is going to be necessary, so you take a few steps in, trying not to gag as you're immersed in the bloody enclosure, and pluck the cup from the shelf. The outside is sticky and disgusting, and you immediately find something to wrap it in before storing it in your pack, ensuring it won't fall over and spill.
[Cup of Pus] was added to the Team Inventory.
Hoping this is the worst thing you're going to come across today, you swiftly depart, sure that you have searched every relevant part of the property.
http://www.serebii.net/pokedex-sm/icon/448.png Adrian Aylian the Lucario (M: Fighting/Steel)
Health: 10/10 | Sanity: 5/8 | Purity: 10/10
Battle Stance: Fight
Perk: Diplomacy
Trait: Resourceful
Suicune's Fire
09-04-2019, 10:57 AM
https://i.imgur.com/CxBucuz.png I guess I'll talk to 72. Mao the Shedinja.
Interview Rapport: VERY POSITIVE, INTIMIDATING
+1 Shared type (Bug)
+1 Shared evolution stage
+Intimidation: Flying > Bug
You find Mao floating through the guild sector, and approach her before you can lose sight of her. She doesn't react as you approach from behind, asking her if you can have a moment or so of her time. She slowly spins around to you, and when your eyes meet, it's as if she is looking through you. It's unsettling at first, but you try to ignore it.
"Hello, child," she hums, and you immediately gather that she is significantly older than you. "I am Mao, leader of the Zen Guild."
You introduce yourself, then ask her if she has seen anything strange lately, or if she has useful information that will help you in your investigation. She seems to consider this, then looks out into the distance, her face entirely unreadable.
"The Stalkers have come at a most peculiar time. They are lost souls who have never succeeded to overcome their turmoils, and therefore cannot move on. They fester and become corrupt in the underworld, then return to the realm of the living to claim lives and spread their hateful influence." As she speaks, you still find it difficult to pick up on her tone. "I hear the pattering of feet and fluttering of wings at night, while I sleep. I hear the rustling of fur, and the thumping footfalls..."
All at once, she spins back to you after looking away, presenting a round orb with a handful of splinters.
"Please, take this. It may aid you in your investigation, my dear child."
[Adrenaline Orb] and $67 SP$ were added to Carly's Inventory.
"Beware the dark forces around us," she warns, and this time you can hear an air of foreboding to her words. "Trust nobody but each other. Go to the Valley Ruins to find your third weapon... Find the metal book in the sleeping quarters of the Scholars Guild. I have seen it..."
Mao the Shedinja has been identified as being a teacher for Clairvoyance.
Mao bids you farewell and heads off, floating slowly out of the guild sector and further into town.
http://www.serebii.net/pokedex-sm/icon/469.png Carly the Yanmega (L: Bug/Flying)
Health: 12/12 | Sanity: 8/8 | Purity: 8/8
Battle Stance: Flee
Perk: Technical
Trait: Nimble
Suicune's Fire
09-04-2019, 11:35 AM
http://i.imgur.com/T8IHL6V.png Next on that Shaymin's list, talk to 68. Yssillee the Mienshao. Specifically, I'd like to ask about her side quest and what she needs assistance with.
Interview Rapport: NEUTRAL, INTIMIDATING
+Intimidating: Fairy > Fighting
You find Yssillee patrolling the perimeter of Yellowback Lake, and when she sees you, you notice that she seems to be on her guard a bit. She wears simple attire, complete with a pack that you assume she carries useful supplies in. You remember hearing that Yssillee is a ranger, so you imagine that is why she is wandering the area beside the lake.
She keeps her distance from you as she says, "Hi...you're not Mittlee. Who are you?" Her eyes narrow a little, but she tries to keep a friendly demeanour all the while. You can already tell that she's a terrible liar.
You introduce yourself, trying to calm her with an explanation. She listens to what you have to say, but especially tunes in once you mention her task. She begins to tell you about how she is worried for her brother, a mienfoo named Jasper, who is a travelling monk. He only arrived in Salvage Keep one day ago, and came to visit her. Overnight, he disappeared, and only through enquiring around town did Yssillee discover he had been taken hostage by Vye, the Bounty Hunters guild leader. She becomes increasingly worried as she tells you about how Krenta, the town librarian, issued a contract on Jasper after allegedly seeing him suspiciously hanging around the library multiple times in the past week. Yssillee explained that the timelines do not add up, but Krenta is adamant that he has the correct culprit. She stresses to you that the haunter has no proof that Jasper is the culprit, and wishes for you to help out by speaking with Vye and coming to a solution, or starting a rescue mission to collect Jasper.
SIDE MISSION STARTED: Fee or Free
Synopsis:
Yssillee's brother, a mienfoo named Jasper, is a travelling monk who has only come back to Salvage Keep a day ago. He was headed towards his sister to visit her when he was taken captive by Vye the bisharp back at the Bounty Hunters Guild. Turns out that Krenta put a capture bounty on Jasper after allegedly seeing a mienfoo sneaking around his library multiple times in the past week. Yssillee has tried talking with him, but Krenta is adamant that he has the right offender. Yssillee says he does not have proof.
She wants the Emissaries to free him of his captivity and get to the bottom of this issue by speaking with Vye, or starting a rescue mission to rescue Jasper.
Reward:
$Splinters$, a gemstone, and [Enigma Berry].
"Please, please help me if you can. I can offer you splinters and an enigma berry, and a special gemstone. Also, I can tell you now that there have been traps found around the lake lately, so anyone who comes here has to be careful. There's a detailed carving at the cluster of huts, with a matching one at the Murky Pond. There's also a weird cabin thing with a strange scanner for something on the north side of the lake." She frowns at you a little, adding, "I see a lot in this town. Trust me, you're going to want to visit those places if you have any hope of banishing these Stalkers. They seem...linked."
Soon afterwards, she excuses herself, explaining that she needs to get back to her patrol. You let her go, somewhat confident that some of the leads she gave you will be helpful in the long run.
http://www.serebii.net/pokedex-sm/icon/778.png Madder the Mimikyu (S: Ghost/Fairy)
Health: 8/8 | Sanity: 7/8 | Purity: 12/12
Battle Stance: Fight
Perk: Seinaru | Abilities: Investigate
Trait: Stealthy
Suicune's Fire
09-04-2019, 11:48 AM
https://i.imgur.com/RZbDJ5i.png Blast these infernal wounds! As I am otherwise occupied healing myself, I might as well use the opportinity to pach up a few minor stains on my allies minds and souls alongside my own.
[Use Medicine to heal Yris and Old Lace for 2 Purity each, Sparkstrike and Nicklefool for 1 point of Purity each, and Madder and Lita for 1 point of Sanity each.]
Feeling refreshed, you use your powers after the sun rises to focus on your fellow Emissaries and help to restore them to a suitable state.
First you restore purity of mind to yourself, then target Old Lace, sitting him down and restoring some of his spiritual damage. Next you target the same area in Nicklefool and Sparkstrike, then use the remainder of your energy to focus on Madder and Lita.
Yris the Ultra Necrozma restores 2 points of Purity to Yris and Old Lace.
Yris the Ultra Necrozma restores 1 point of Purity to Sparkstrike and Nicklefool.
Yris the Ultra Necrozma restores 1 point of Sanity to Madder and Lita.
https://i.imgur.com/WKTTH1j.png Yris the Ultra Necrozma (L: Psychic/Dragon)
Health: 12/12| Sanity: 8/8 | Purity: 8/8
Battle Stance: Fight
Perk: Medicine | Abilities: Rescue/Escape
Trait: Resourceful
http://www.serebii.net/pokedex-sm/icon/794.png Old Lace the Buzzwole (L: Bug/Fighting)
Health: 8/12 | Sanity: 8/8 | Purity: 8/8
Battle Stance: Fight
Perk: Diplomacy | Abilities: Escort/Protect, Rescue/Escape
Trait: Stealthy
http://www.serebii.net/pokedex-sm/icon/025.png Sparkstrike the Pikachu (S: Electric)
Health: 8/8 | Sanity: 8/8 | Purity: 10/12
Battle Stance: Fight
Perk: Medicine
Trait: Lucky
http://www.serebii.net/pokedex-sm/icon/122.png Nicholas "Nicklefool" Foligan the Mr. Mime (M: Psychic/Fairy)
Health: 6/10| Sanity: 8/8 | Purity: 10/10
Battle Stance: Fight
Perk: Diplomacy
Trait: Charming
http://www.serebii.net/pokedex-sm/icon/778.png Madder the Mimikyu (S: Ghost/Fairy)
Health: 8/8 | Sanity: 8/8 | Purity: 12/12
Battle Stance: Fight
Perk: Seinaru | Abilities: Investigate
Trait: Stealthy
http://www.serebii.net/pokedex-sm/icon/025.png Lita the Pikachu (S: Electric)
Health: 8/8 | Sanity: 8/8 | Purity: 12/12
Battle Stance: Fight
Perk: Security | Abilities: Clairvoyance
Trait: Nimble
Suicune's Fire
09-05-2019, 11:20 AM
https://i.imgur.com/LsC8Gsf.png I'll go have a look at (1d) Floor 5, Tower (Shilamora’s dwelling)
You head back to Salvage Keep, keen to see what lies in the last area that you haven't yet searched. Once you arrive, you are let in by Holly once again and head straight up to the top floor.
You begin scouring the rooms up the top of the Keep, notably Shilamora's room. There are a few off-shoot rooms here and there, but mostly the entire floor is dedicated to the town mayor as her own space. You can see immediately when you enter that she has many paintings of herself and her family, and some with friends. She has the occasional framed letter or declaration, and upon reading them, you find that they are mostly words of praise from neighbouring towns or villages. Her furniture is rather high-end and comfortable, which is quite the contrast to the other belongings that the pokémon in town possess.
One thing you find that sticks out to you is a gift-wrapped box on her desk. Curious, you make your way over and inspect it, realising that it seems to have some kind of specific lock. You quickly realise that this is an elemental lock, and it doesn't seem to specify which type is needed. You lean over and blow some fire into it, which is immediately absorbed by the lock. It pops and smokes, then drops off the box.
{Gift-Wrapped Box: +Any type+}
You slowly open the box, hoping that whatever lies inside is not something that Shilamora needs or values. As the lid comes off, your stomach drops as you see gore and guts inside the box sprinkled with glitter. Your immediate response is to gag, but you resist, instead noticing a something dark and solid beneath the entrails. The sight is burnt into your mind, and the only thing you can do is wonder where they came from and why they are in a box. The thought turns in your mind, making you more fearful by the second.
Brass the Braixen sustains 2 points of Sanity damage.
You try to push past the mental assault as you attempt to forget what you saw, and use your tail stick to slosh aside the guts to see what lies beneath it. You feel in some way that it is important, so you put the lid back on and leave with the box. Once you get back to the clubhouse, you use the tools at your disposal to clear the guts and remove the thing at the bottom: some kind of rectangular object. It takes you a while to realise what it is, but eventually identify it as a bomb. At first you nearly jump and throw it, but you maintain your calm and place it well away from where you or your fellow Emissaries typically spend time. Hopefully, this thing is inactive...
[Rectangular Bomb] was added to the Team Inventory.
http://www.serebii.net/pokedex-sm/icon/654.png Brass the Braixen (M: Fire)
Health: 10/10| Sanity: 6/8 | Purity: 10/10
Battle Stance: Fight
Perk: Repair
Trait: Resourceful
Suicune's Fire
09-05-2019, 11:53 AM
I'd like to talk to Dee'Mang. From what I gather he's pretty young and I want to approach him like... an equal. I want to see if there's anything he really likes to do, anything he can teach me, and then maybe we can do it together while I get to know him. I don't want to pressure him too much about the Stalkers initially. Just talk to him about his friends, family, and maybe if the accident comes up in passing, we can touch on it.
Just want to make a connection here.
Kids see things, you know?
Also if he has anything really cool (an item, or something like that), it'd be pretty cool to see it. Though, I won't take it from him if he doesn't volunteer it.
Friendly friend stuff.
Interview Rapport: POSITIVE
+1 Shared evolution stage
You find Dee'mang hanging around Reuse and Recycle, the large plot of land containing an extensive amount of reused rubbish put together by Sebbit, the drilbur who lives there. You briefly meet him, but he moves aside for you to speak with Dee'mang. The pikipek seems curious at your arrival, and cocks his large, tear-dropped shaped head. He stares at you with one eye.
"What are those for?" he asks, his gaze trained on your pincers. You tell him what you use them for, then turn away from him briefly, angle one pincer into the sky, and fire off a shot of water. The pikipek watches in amazement as the water trails off and eventually drops to the ground many metres away. He flaps his wings in excitement, yelping, "That was awesome! Can you teach me?!"
You maintain a gentle tone with him as you explain that it's something only water-types can do, which he seems a little disheartened by. You then offer to go and shoot some water with him, and he responds excitedly, trying to grab your pincer with his long beak as he leads you to another part of the Reuse and Recycle junkyard. Eventually he collects multiple empty cans, which he lines up on a broken piece of furniture that almost makes a flat surface, and tells you to fire at them. You start doing so, watching as he gets more and more excited as you go. You take the opportunity to ask him about the things he likes to do and, enthralled by your skills with water, begins to tell you.
"Well, Sebbit is my best friend, but Mama doesn't like him very much. One time she said he was dangerous and said to stay away from him but I said no, and then she tried to punish me with her electricity. But I'm faster at flying than her, so I flied away and she couldn't catch me." He begins to use his left foot, which you notice is missing a toe, to scratch at the ground here and there. "She's not my real mummy, you know. She's just my new mummy. My old mummy died when I was just hatched." You can tell that his words carry sadness, but more so than anything, they are matter-of-fact. He points with his wing at the last can remaining excitedly. "Shoot it!"
You turn to the can and angle your pincer, firing off a shot of water. The can spins multiple times before hitting the pile of rubbish behind it, and Dee'mang cheers, flapping over to the cans to reset them while laughing in surprise. The final one is too bent to place, so he finds a replacement, sets it down in place, then returns to you again.
"Thanks for playing with me," he says to you, a smile across his beak. "Everyone at school is mean to me, and that's why I'm bad. Now they don't want me back...but Miss Willow is mean and Pakki is a bad friend. She didn't let me join any of her games..." His face curls into a frown, and you watch him become slightly detached. "Maybe a Stalker will get her." He looks distant for a moment before he looks back at you and smiles. "Shoot it again!"
You're having mixed feelings about this now, but continue to entertain him, hoping to get something more out of him. At one stage you ask him if he has anything for you, and he nods frantically and flutters off, only to return with a circlet of leaves. It doesn't look crudely crafted, so you wonder if it was something he found amongst the rubbish and decided to keep. He gives it to you as a present, and the moment you touch it, you feel something sinister emanating from it. You don't know how you can tell, but this is an item related to a Stalker.
[Leaf Crown] was added to the Team Inventory.
You spend the rest of the afternoon hanging around with Dee'mang, but gather nothing further from him. Eventually he tells you he has to get home, so you say goodbye and the two of you part ways. You're not sure what you can use this leaf crown for, but you decide to hang onto it just in case.
http://www.serebii.net/pokedex-sm/icon/692.png Truly the Clauncher (S: Water)
Health: 8/8| Sanity: 8/8 | Purity: 12/12
Battle Stance: Flee
Perk: Technical
Trait: Charming
Suicune's Fire
09-05-2019, 12:11 PM
https://i.imgur.com/kQlcJ0A.gif?noredirect
Just as the sun begins to set, all of you are back at the clubhouse, discussing your findings and planning your next moves. It was a long day filled with a lot of interesting finds, all of which you feel the need to share with one another so that each of you can make informed decisions come nighttime. Suddenly, all of you hear a rap on the door and each of you turn to one another, falling silent. There's no movement in the room as you hear yet another knock, and a few of you slowly shuffle to the door, curious to see what's going on. One of you looks through the peephole and see the form of a grey-bodied, large-winged bug pokémon with only one antenna.
Orin the Vivillon.
None of you open the door as you whisper about what you should do, before you hear him speak from the other side.
"I know, How did he get here? and Do we let him in? but trust me, you're going to want to hear this." There's silence before he follows up with, "Come on. Just let me in."
Still, nobody budges as all of you ponder how he knew where your clubhouse was, and what he is doing here. It's then that he says the most disturbing thing of all:
"Alright, fine. I'll say it from here.
I'm a Stalker."
Suicune's Fire
09-05-2019, 12:13 PM
The sun has set in Salvage Keep
Submit your Day 4: Night Cycle actions now!
https://i.imgur.com/3rBPOzw.gif
Time Remaining:
CLICK HERE (https://www.tickcounter.com/countdown/1422750/day-4-night-cycle)
(8th September, 10PM AEST)
Bulbasaur Noblejanobii Chakramaster EmeraldSky Neo Emolga Scytherwolf Morzone HorusMyDude Arrow-Jolteon Lychee sammy0295 Truly ARandomTool LKWayvern Dragon Master Mike arnisd Shruikan
It is a free action to talk to Orin the Vivillon.
Truly
09-05-2019, 12:31 PM
It is a free action to talk to Orin the Vivillon.
"I kind of had a hunch. Epsilon, right?"
"Some of the others wanted to execute you as soon as we found out, but you haven't always been a Stalker, have you. You're still you. Just with a stowaway passenger."
"So how do you want to do this? Execution, imprisonment -- does that even work? Tell us what you know. Because I've heard Orin's story, and just like him, I'm rooting for the underdog."
"You make it out of this, I'll see to it they finally put up a statue of you."
(I do imagine we're speaking through the door, which makes all this a little less intimate.)
EmeraldSky
09-05-2019, 02:17 PM
Well, this is an interesting turn of events...
I am checking the scholar's guild exterior
Arrow-Jolteon
09-05-2019, 03:13 PM
I think for now I'll rest up to recover some purity.
ARandomTool
09-05-2019, 03:31 PM
"Just a few odd questions before I leave, Orin... What is your Stalker name, what was your wish, and who do you hate the most right now? How much do you hate them? Yes, that is all."
"Wait, I almost forgot, how is it that one gets possessed by a Stalker? I'm asking your 'better half,' of course. I just get so lonely in the multiverse..."
With questions out of the way, Nicklefool finishes off his tower-safety-check with Searching Trinket Tower, floors 5-6!
Neo Emolga
09-05-2019, 04:57 PM
https://i.postimg.cc/q7LfkVsq/Emolga-Normal.png Well, it's time to check out #54c Clutch of Decaying Houses: Rotting Cottage. I have a feeling this is probably going to be a little more eventful considering we were specifically warned about it, but hey, no one gains experience only staying in their comfort zone!
So let's check it out and see what kind of dark secrets are in there.
Chakramaster
09-05-2019, 07:11 PM
https://i.imgur.com/QK599xq.png well first of all, Orin. How "in control" are you? Can you control it? Does it force you to do things or do you have a choice in the matter? Or is there someone you're just trying to protect?
https://i.imgur.com/i8gJwL5.png After talking to Orin I'll pay a visit to the (44a) Tavern. A girl could use a good drink after what we just found. To believe it or not? We will know for sure soon enough.
LKWayvern
09-06-2019, 01:10 AM
I'd like to search Terr's Delicacies.
Noblejanobii
09-06-2019, 01:48 AM
http://i.imgur.com/T8IHL6V.png You seem like a reasonable fellow, Orin, so I'll ask you this. What's your relationship like with Shilamora? Is she the reason you became a stalker?
http://i.imgur.com/hgJ7ivA.png And you better not lie to me otherwise I'll rip your heart out right where you stand. Hehehe...
http://orig07.deviantart.net/fdf4/f/2017/053/2/d/urkshaymin_by_writerraven-db01m0o.png ... I'm still not entirely sure you're not a Stalker, Madder.
http://i.imgur.com/T8IHL6V.png Something about this Orin situation doesn't add up, so I'm going to investigate 1. Shilamora the Goodra
Lychee
09-06-2019, 02:57 AM
Lillian practically growls at Orin as he comes to the clubhouse, and runs around trying to make sure the utopian articles are all hidden away nicely before he comes in or looks around. She's highly on her guard, and very suspicious about why a Stalker would give themselves up.
"If you're looking for redemption, you're not going to find it here."
After Truly states that Orin is Epsilon, she brings out the picross with a picture of Vivillion on it, whether he agrees/disagrees that his stalker name is epsilon.
"When we interviewed you, you didn't mention the stalker which turns pokemon into goo at all. You didn't mention Epsilon. Why?"
The writing on it doesn't match Orins diary well, so that means other pokemon must know about Orin too- but why haven't they come forward directly?
"Do you know who made this picross? Who else have you told you're a stalker?"
She narrows her eyes at him and bares her teeth.
"Alright, Orin. Stalkers have lairs- I've been kidnapped before, so I know that's true. They're horrible hidden places. So, where's yours?"
She ponders another question, and adds "And, what do we need to do to or what items do you use get in?"
She had a horrible thought that Epsilon could have someone trapped away right now, slowly dissolving. It gave her a shiver.
"Your diary entry mentions exorcising... can you tell us more about that? Who? Or where you got the idea from?"
((I'm gonna wait to do my main action a little later!))
Scytherwolf
09-06-2019, 09:28 AM
I think I'll talk to 44. Cepillu the Golbat. Maybe ask Orin about this claim of being a Stalker if I'm still able to after the others ask.
Morzone
09-06-2019, 04:30 PM
https://i.imgur.com/g7M8fn0.pngOw, my head. Not sure what's going on with Orin but I'll leave that for the others to deal with. I need to go talk with Vye the Bisharp about this captive Mienfoo. Hopefully my diplomacy skills can convince them to release them, or at get them to explain why they're so confident Jasper is the culprit. I'll make sure to ask them about anything else suspicious they may have seen around, or any other information on the stalkers thy might have.
Suicune's Fire
09-07-2019, 02:59 PM
You are all in shock as the words ring through your ears. The absolute lunacy of this claim is questionable to you all, and there is not one of you that doesn't wish to know what on earth he is talking about, and whether anything he's claiming is sincere. None of you expected any of the Stalkers to come forward and admit to anything, and even after someone did, you have no way to know if his words have any merit whatsoever.
The only thing you can do is ask questions and gauge the credibility of the answers for yourselves, so for six of you, that's exactly what you do.
Truly is the first to scuttle forward.
"I kind of had a hunch. Epsilon, right?"
You hear a small grunt on the other side of the door, which thankfully isn't too muffled. "So you will hear me out." You hear a smile in his voice. "Yeah...that's what this thing inside me calls itself."
"Some of the others wanted to execute you as soon as we found out, but you haven't always been a Stalker, have you. You're still you. Just with a stowaway passenger."
"And what are you, the team detective?" he snorts. "...Well yeah, you're spot-on. Nobody's born a Stalker, kid. We're all just regular pokémon with hopes, dreams and desires like the rest of you. I happen to be an older one, with a much more...intense passion. And unfortunately, Stalker spirits like to pray on that crap." You see him gesture to himself. "Hence the possession."
"So how do you want to do this? Execution, imprisonment -- does that even work? Tell us what you know. Because I've heard Orin's story, and just like him, I'm rooting for the underdog."
"Heh, I am Orin. That's the thing--normally these things take control of the host. I know how it works; this thing tried to do it to me, but somehow - I don't know how - I resisted it. This thing, this evil spirit, is broken or some crap. I got the shitty one in the throw-out bin. As for its story, I don't freaking know. Do you think they share that information with their hosts? Gods no! That would be moronic. These things keep us in the dark as much as they can. We don't even know who the other Stalkers are. When the spirits communicate, they shut us off and lock us away. We have no memory of meetings or exchanges. Stalkers know who the other Stalkers are; we don't."
"You make it out of this, I'll see to it they finally put up a statue of you."
"Yeah, kid, I appreciate you rooting for me. Thing is, I don't know that I should be rooting for me. This thing might be weak and pathetic, but it's still lying somewhere within me, and I don't know if I can overcome it entirely. That's...why I came to you guys. Turn myself in, and maybe we can find a way out of this. Trust me...I don't wanna die."
You take in what he's said, but are still filled with so many questions. Before you can think of more, you watch as Lillilan leaves quickly into another room, and Nicklefool steps up to the door.
"Just a few odd questions before I leave, Orin... What is your Stalker name, what was your wish, and who do you hate the most right now? How much do you hate them? Yes, that is all."
Orin barely misses a beat. "Epsilon, as I know you have all figured out. I saw that someone ransacked my room, and I have heard the buzz about you people from my connections. You don't co-found a town, take up residence in its main establishment, and not implement some kind of information network. Those other Stalkers - the ones who aren't like me - don't function the same way. But I have eyes and ears, and I think with my vivillon brain, not my underworld calculations. They don't pick up on things that I do...hence how I knew it was the right time to show myself."
He takes a moment, his wings still batting as he remains airborne. He still looks to be patient.
"I founded this town with four others; Shilamora among them. Over the years, I have come to resent her...incredibly strongly. With each passing year, she squashed me deeper into the pile of things that no longer matter, and has taken my fame, glory, and rightful ownership from me. She now governs this town and refuses to share ownership or pass any merit to any of my decisions, no matter how much better than hers they may be. And the kicker? She has no idea how much I hate her. She sees nothing wrong with her actions, and feels no empathy for my situation. She took so very much from me and doesn't even care to see it."
His eyes are dark with malice and hate and you swear you can see a lick of his Stalker personality brush through.
"I hate her with every fibre of my being. She has dismissed me enough time for me to want her gone. When a dark, dastardly spirit showed itself to me and promised to help me rid the world of her...how could I say no? But this THING seems to have a wild sense of humour, because the only pokémon I can't seem to target IS HER!" he shouts, his voice booming throughout the clubhouse foyer where you have all gathered. The force and derision behind the yell is enough to make your stomach turn. You return to the peephole and watch as he closes his eyes, then opens them to reveal their returned normalcy. "I apologise for my outburst."
You are all silent once again before you think of one last question, cringing a little before you say,
"Wait, I almost forgot, how is it that one gets possessed by a Stalker? I'm asking your 'better half,' of course." You then switch to a quieter voice. "I just get so lonely in the multiverse..."
You see the vivillon frown. "They ask you. They profile you, seek you out, and entice you into agreeing to their arrangement. Little do we know what actually happens to us once we agree. At least...that's what happened with me." He leans in a little. "Don't you dare repeat this, but...they go after the desperate ones."
Sparkstrike then moves to the door while you step away and allow her some time with Orin.
https://i.imgur.com/QK599xq.png well first of all, Orin. How "in control" are you? Can you control it? Does it force you to do things or do you have a choice in the matter? Or is there someone you're just trying to protect?
"The only thing I'm trying to protect is myself," he answers flatly. "Once I realised I made a deal with a devil, I fought against its influence and lo-and-behold, I won. Then I heard rabble of you lot going around asking a few too many questions and gathering items. Then my room got searched, and I've been able to prevent myself from killing anyone this week. I'll have you know, I resisted a kill last night. But I'm not an imbecile; I know I can't control this thing forever, and the moment I lose control is the moment you band of convenient heroes decide the innocents in town are worth more than my life. So, I've come to you with a proposition."
Madder takes over from here, nearing the door and speaking next.
http://i.imgur.com/T8IHL6V.png You seem like a reasonable fellow, Orin, so I'll ask you this. What's your relationship like with Shilamora? Is she the reason you became a stalker?
http://i.imgur.com/hgJ7ivA.png And you better not lie to me otherwise I'll rip your heart out right where you stand. Hehehe..."
You watch as Orin nears the door on his side, a smirk increasing across his face. "Don't think you're exempt from the list of potential victims, Emissary. Once the others figure out what you're all doing, you'll all be fair game."
A creepy smile continues to stretch across his face before it seems to dim and then fade, and he shakes his head with a frown.
"Op, sorry 'bout that. Happens." He clears his throat. "Yes, Shilamora's death is what I wanted. I admit, sealing the deal with the spirit was an act of hatred...and I would take it back if I could."
It's then that you notice Lillian runs back in, panting a little. She looks frantic and partially frazzled, and you all wonder what she has just been doing. She wastes no time in marching up to the door bearing a scowl and emitting a rumble.
Lillian practically growls at Orin as he comes to the clubhouse, and runs around trying to make sure the utopian articles are all hidden away nicely before he comes in or looks around. She's highly on her guard, and very suspicious about why a Stalker would give themselves up.
"If you're looking for redemption, you're not going to find it here."
Orin scoffs, but you bring out the picross and keep talking before he can say anything.
"When we interviewed you, you didn't mention the stalker which turns pokemon into goo at all. You didn't mention Epsilon. Why?"
"Isn't it obvious?" he questions, his face partially bewildered. "What kind of fool would openly reveal themselves to a band of investigators?" He remains with his questioning expression before it changes as he realises something. "...This is different. I'm out of options. A few days ago, I didn't know who any of you were. Some yanmega comes in here asking questions about the Stalkers, and I gotta test the waters. I leave Epsilon out, then hear you're askin' others about the same thing. I was being careful. Obviously, that ain't applicable anymore."
You sneer, still not satisfied with his answers. You hold up the picross, realising he can't see, but hoping he know what you're referring to. "Do you know who made this picross? Who else have you told you're a stalker?"
"I don't freaking know," he grunts, shrugging. "Probably one of my past victims." He pauses, realising that he's further incriminating himself. "Look, I don't know. Wasn't me, alright? Maybe Epsilon saw it when it was in control and...disposed of the witness. I don't tell anyone about the spirit. When I've considered it, it's forced me to keep silent. It's a miracle I can even speak with you now, but like I said--I somehow won ownership of, you know, my own body."
You narrow you eyes at him and bare your teeth again, hissing through them. "Alright, Orin. Stalkers have lairs- I've been kidnapped before, so I know that's true. They're horrible hidden places. So, where's yours?" You pause a moment, then follow up with, "And, what do we need to do to or what items do you use get in?"
"Look, lady, I don't have a lair. My lair is my room; I don't know. Even if I did have one, this thing wouldn't tell me. Like I said, they keep us in the dark. We're ever interrogated, we know nothing. Ya get it?" He sighs, then rolls his eyes. "I find out, I'll tell ya. How about that?"
You try to ignore his attitude. "Your diary entry mentions exorcising... can you tell us more about that? Who? Or where you got the idea from?"
"It was a slip-up. May have been on my mind when I wrote it or something." He quiets for a moment, then pipes back up. "And screw you for reading my diary! That crap's private!" He emits a non-threatening sounding growl, then sighs. "I don't know if actual exorcism is possible. I've...tried researching it, but when I do, the spirit manages to steer me away from it every time. But, just so you know...I do have something to bargain with, as well as more information on what I've gathered from the Stalker."
You watch as Orin reveals a small scroll about the size of the one that Vex gave to Nicklefool. It immediately rings in your mind that this scroll could be related to the passage she had.
...ask Orin about this claim of being a Stalker if I'm still able to after the others ask.
Wanting to ask him, you fly up to the door and raise your voice through it. You ask him about his claim, the reason he came here, and what exactly his earlier-mentioned 'proposition' is, and now it relates to the scroll in his hand.
Orin gives a sly smile. "Carly? That you?" He chuckles a little. "Finally, some progress. You want to hear my proposal? Well, here it is.
"I want immunity. I turn myself in, you prevent me from making kills, and I help you catch and kill the other Stalkers. Obviously, you must agree to not kill me. The only circumstance in which you do is that I permit you to do so, which, I might tell you now, is never going to happen." He pauses to hold up the paper. "You want to know what this is? I hold in my hand the first step to completing the Sin Purge Ritual. Mm-hm, that's right. I know about it. And as of right now, this ritual is the only way you're ever going to get rid of the Stalkers. Unless, of course, you're okay with murdering the poor innocents taken advantage of by these spirits, and send their souls to the Abyss. You know, like myself. In addition to this, I can show you how to restrain a pokémon per night to prevent them from leaving. I will permit you to strap me down every night to prove that I don't want to kill anymore. Without this Stalker spirit active, I'm just one vivillon against a team of capable fighters. This isn't all I can offer; I have more information you're going to want to hear."
"So, we've got two options here. You turn me away, and we continue this game of meowth and pichu. Or...
You let me into your establishment, and I will help you rid this town of the Stalkers."
Shruikan
09-07-2019, 06:56 PM
https://i.imgur.com/RZbDJ5i.pngSo, Orin is thine name? How did you find this place? If you don't remember anything you do when the stalkers take over, how do you know about emmisaries?
Why should we let you in here. Would not a secure location elswhere fit your purposes just as well, while offering less risk to us?
Confound this stalker. I am loath to leave the base with this potential threat so close, but I wish not to sit around doing nothing...
[Use Medicine to heal 3 HP to Lillian, 4HP to Nicklefool and 1 Sanity to Adrian]
Suicune's Fire
09-08-2019, 12:05 AM
Well, this is an interesting turn of events...
I am checking the scholar's guild exterior
While the other Emissaries are busy chatting with Orin, you slip out one of the side entrances and start to make your way towards the Scholars Guild. You think you managed to get out with Orin seeing, but don't look back as the chilly night air brushes your short fur.
You make it to the Scholars Guild and begin to take a look around. The buildings here area fairly simplistic but well crafted, and you imagine that this guild in particular has had a lot of funds and resources poured towards it for research purposes. Of course, it seems some of those funds were used for aesthetic purposes, but it was a while ago, so you don't care all that much anyway.
The only thing you can find at first is some splinters, which you decide to take with you. You don't find them in any personal spaces, so you figure that they were just dropped over a course of time. You know you can put them to good use.
Added $53 SP$ to Lita's Inventory.
You recall hearing from Lillian that after she fought Juparl, she was directed to the Scholars Guild. You brought with you the key she forked over just in case, and you start looking specifically for the thing it might fit into. It doesn't take you long to find, in one of the buildings, a glass display case. You can immediately feel the draw on the other side of the glass, and your eyes fall onto a small item on a pedestal. It seems as if this is a flat badge-like article with a gold rim, and a place for something to be set in the middle. Immediately your mind falls to the Ancient Relic that Lillian bought at the Invincible Drifter, and you wonder if the two go together. You pull out the key given to you by Juparl and unlock the cabinet, removing the faintly glowing item.
{Display Cabinet: Ghost-type / Fine Slot}
[Fine Key] was removed from the Team Inventory.
[Incomplete Holy Infuser] was added to the Team Inventory.
Whatever this is looks beautifully made, and probably ancient. It's rather weighty for its size, and you can feel it weighing you down a little after you pocket it. Regardless, you're glad to have found it, and you give the rest of the guild buildings a quick check before heading back to base. Once you get back, you pair the two items together and notice that they immediately bind together, creating a complete item.
[Holy Infuser] was added to the Team Inventory.
http://www.serebii.net/pokedex-sm/icon/025.png Lita the Pikachu (S: Electric)
Health: 8/8 | Sanity: 8/8 | Purity: 12/12
Battle Stance: Fight
Perk: Security | Abilities: Clairvoyance
Trait: Nimble
Suicune's Fire
09-08-2019, 12:11 AM
I think for now I'll rest up to recover some purity.
While all the talk with Orin is going on, you depart the room, keen to get some respite amongst the chaos. You know that if Orin was to try anything, you'd need to be fully rested. As such, you settle down into one of the comfortable beds in the clubhouse and keep an ear out as you drift off to sleep.
Arrow the Jolteon restores 4 points of Health.
You wake before the night is done, finding out that you still have a chance to talk with Orin if you would like. You hang back for now, keeping an eye on things.
http://www.serebii.net/pokedex-sm/icon/135.png Arrow the Jolteon (M: Electric)
Health: 10/10 | Sanity: 8/8 | Purity: 10/10
Battle Stance: Flee
Perk: Security
Trait: Nimble
Bulbasaur
09-08-2019, 12:31 AM
Looks like I missed the action period according to the first post... but in case...
Search (7) Berry House.
Suicune's Fire
09-08-2019, 12:44 AM
With questions out of the way, Nicklefool finishes off his tower-safety-check with [b]Searching Trinket Tower, floors 5-6!
You know there is one place left in Trinket Tower that you have to search, as after speaking with Orin, you leave the team to it and depart. You arrive at Trinket Tower, again glancing up to see if you can spot Vex at the top. Once again, she is not there, and you silently hope she's having a peaceful night somewhere.
You head into the tower, making your way to the fifth and second last floor. You begin to look around, but have little success to start with. It's not until you get to the 48th apartment that you find anything at all. The apartment is absent of any pokémon, but you can see that there is a small note pinned to a cork-board. You're immediately reminded of Payload's note a floor down, but upon inspection, this handwriting does not match at all. That, and the distinct lack of explosives clues you in to the fact that this probably isn't Payload.
https://i.imgur.com/siDTt5k.png
=Note to Aliema= (https://i.imgur.com/siDTt5k.png) was noted in the Team Records.
You realise that this apartment belongs to Aliema the helioptile, one of the suspects on the Emissaries' list. You decide it might be worth looking around more, so you start to check more thoroughly, and eventually come across a small hole in the wall behind a couch. You frown, thinking this seems suspicious. You bend down, figuring that you might just be able to fit through here, and try your luck.
{Hole in the Wall: ^Small Pokemon^}
You eventually pop out to the other side, which is an extremely tight space that isn't a room more so than a gap between walls. Your discomfort grows as you attempt to turn around in the small space, and then your eyes fall upon a cloth sitting over a lump. You use your psychic abilities to remove the cloth, noting a small stash of shiny things beneath it. Again you use your telekinesis to transport it out of the hole, and you follow, just barely fitting through and popping out the other side. You breathe a sigh of relief, then inspect the stash.
$289 SP$, [Blue Gem Dust], [Green Gem Dust], [Clear Gem Dust], [Padded Strips] x10 and [Titanium Ore] were added to the Team Inventory.
You ensure to take every last scrap home with you, figuring it's best to share such a large find. You tell yourself that you'll give this back to Aliema once the Stalkers are gone and you no longer need it, though part of you wonders if you will actually bother.
After finding nothing more in Aliema's room, you scour the rest of the floor and then head to the top floor. Nothing of interest catches your attention, so you head to the rooftop for good measure. It's completely empty, but you do get a good look out across the town under the night sky. You remain for a little while longer before deciding it's time to head back.
http://www.serebii.net/pokedex-sm/icon/122.png Nicholas "Nicklefool" Foligan the Mr. Mime (M: Psychic/Fairy)
Health: 6/10| Sanity: 8/8 | Purity: 10/10
Battle Stance: Fight
Perk: Diplomacy
Trait: Charming
Lychee
09-08-2019, 05:57 AM
Lillian doesn't look pleased with Orins responses, especially since he wasnt fully forthcoming with his information. She growls, letting her companions know that she's ok for him to be let in because he might have important information, but that she doesn't trust him to not snoop or be overcome by his stalker.
Being annoyed and frustrated about the whole thing, still berries up and armed, Lillian will head out to battle Meela-Tay for the quest, as well as talk to her about various frustating things if possible.
Truly
09-08-2019, 09:33 AM
IF it takes an action, I'll (learn how and) play jailor to Orin.
If it doesn't, I'll go ahead and Strap Down Orin either way.
I wait until the other Emissaries are out of the room - I urge them to leave us alone, while I tie the vivillion down.
"I'm all about vengeance. Or justice, but that's... I've got my eye on a couple 'innocent villagers,'" I make little air-quotes with my pincers, "my point is, whether you live or die, I intend to leave Salvage Keep better than when I arrived."
I try to give him a meaningful look, indicating I'm not talking about public works.
Then I'm headed to search Yellowback Lake. [edit: I messed it up and confused this with the Murky Pond. Please send me to Murky Pond -- otherwise, please disregard the stuff about the statue.]
Barring any danger, I'm going to try to topple Shila's statue. I know that's probably a long shot and it's pretty petty. But I think it'll mean something to Orin down the road. Call it a show of good faith.
EDIT:
I personally don't have an issue letting him in (worst case we move HQ) but the others do. If we can both move him to a different location and keep him restrained there, I'll do that (maybe we need someone to Escort/Protect?)
My preferred destination is #54b Clutch of Decaying Houses: Collapsed House.
If we can only restrain him in our base, I'm willing to chance it.
Suicune's Fire
09-09-2019, 12:26 PM
Just posting to say time for action submission is up!
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