View Full Version : Assassinate Orin? [Closed]
Lychee
09-30-2019, 04:06 AM
This is the butterfly murder thread!
Here is why I think he should be assassinated;
- We KNOW hes a stalker
- We have to waste a turn every night restraining him or he'll kill someone
- He seems to have given us all he knows already (and if he hasn't, he's a butt who isnt helping us properly)
- There will be one less stalker to worry about
- Orin has already lived a long full life
- His day-to-day activities seem mostly meaningless to the community of Salvage keep; he doesn't offer them much anymore
So, convince me he should stay alive!
Noblejanobii
09-30-2019, 04:28 AM
I know we've stated this before, but it would condemn his soul along with the stalker to an eternal punishment. And while arguably he might deserve it based on his actions throughout life, I think it'd be very cruel for us as emissaries to not at least give his soul a chance to be judged fairly. That might not be enough reason for you but it's why I got outvoted in a previous round when I proposed a similar question so.
Lychee
09-30-2019, 04:37 AM
I guess if that's peoples issue, who wants to be responsible for restraining him every single night? I dont think it's fun to cause a player to give up half their turns for the rest of the game just because everyone says "dont kill him!" But nobody puts their hand up to stop him killing others...
(It's currently only Truly who has been voluntarily putting up their hand to restrain)
Or, another question, if nobody actually wants to restrain him, and nobody wants to assassinate him, how many pokemon does he have to kill before he's not worth saving?
Noblejanobii
09-30-2019, 04:40 AM
I guess if that's peoples issue, who wants to be responsible for restraining him every single night? I dont think it's fun to cause a player to give up half their turns for the rest of the game just because everyone says "dont kill him!" But nobody puts their hand up to stop him killing others...
(It's currently only Truly who has been voluntarily putting up their hand to restrain)
Or, another question, if nobody actually wants to restrain him, and nobody wants to assassinate him, how many pokemon does he have to kill before he's not worth saving?
I'd be okay with restraining him but at the moment I think I'm the only person with investigate which takes up two of my turns anyway. So unless you want me to alternate with someone on restraining him then I wouldn't be able to perform investigations anymore. I'd be willing to do that if it meant keeping him alive, but I'll leave it up to y'all.
Lychee
09-30-2019, 04:47 AM
I'd be okay with restraining him but at the moment I think I'm the only person with investigate which takes up two of my turns anyway. So unless you want me to alternate with someone on restraining him then I wouldn't be able to perform investigations anymore.
Oooh! That's a good point!
As is probably clear, i'm keen to be rid of one stalker.
So yeah! If he was dead, you wouldnt have worry about alternating turns with someone else who wants to play jailer, or worry about your skill being unusable. Maybe you can convince someone else in the keep-orin-alive camp to do the job instead?
Another problem with the jailer plan, I just realized, is that even with the restrain cage made-- we can ONLY RESTRAIN ONE POKEMON. That's it. Only one. Not one each- just a single pokemon per turn.
And while Orin is alive and confirmed to be a stalker, he's going to be in that jail cell... so what happens when we confirm a different stalker? Do we just let them run around free to murder? Do we kill them instead?
Noblejanobii
09-30-2019, 05:05 AM
Oooh! That's a good point!
As is probably clear, i'm keen to be rid of one stalker.
So yeah! If he was dead, you wouldnt have worry about alternating turns with someone else who wants to play jailer, or worry about your skill being unusable. Maybe you can convince someone else in the keep-orin-alive camp to do the job instead?
Another problem with the jailer plan, I just realized, is that even with the restrain cage made-- we can ONLY RESTRAIN ONE POKEMON. That's it. Only one. Not one each- just a single pokemon per turn.
And while Orin is alive and confirmed to be a stalker, he's going to be in that jail cell... so what happens when we confirm a different stalker? Do we just let them run around free to murder? Do we kill them instead?
I'm not really all that bent out of shape about not using investigate if it means keeping him alive and sparing his soul from eternal damnation, if I'm being candid. I just know y'all have wanted me to use it for a few folks so if you don't want me to use it anymore that's perfectly fine by me. I can just stick to interviews or something and restrain Orin or anyone else that needs it since my priority is keeping them alive.
It'd also be more fun for me from a gameplay standpoint since I literally have to wait a week between actions if I use investigate which can get kinda boring during the few moments I'm not drowning in homework.
I mean just leaving to run around has worked in the past so it might not be as bad of an option as you think. Especially since if I restrain someone else and we have the restrain cage, that'd be two stalkers down, which would at least decrease the murders by some percentage.
Lychee
09-30-2019, 05:17 AM
I mean just leaving to run around has worked in the past so it might not be as bad of an option as you think. Especially since if I restrain someone else and we have the restrain cage, that'd be two stalkers down, which would at least decrease the murders by some percentage.
Idk if that's a typo, but we literally cant restrain two pokemon. That's the point I was trying to make- We can only lock down a single pokemon per turn. Not per player- simply just a single pokemon at night, a single pokemon at day.
We can protect other pokemon to potentially discourage them from making a kill but I dont think it's garunteed.
Noblejanobii
09-30-2019, 05:30 AM
Idk if that's a typo, but we literally cant restrain two pokemon. That's the point I was trying to make- We can only lock down a single pokemon per turn. Not per player- simply just a single pokemon at night, a single pokemon at day.
We can protect other pokemon to potentially discourage them from making a kill but I dont think it's garunteed.
Ah I misunderstood, I thought that meant only one pokemon could be restrained in the cage but we could still restrain others. Even so that'd at least free myself or someone else up so it's better than nothing I suppose. I'd still be willing to volunteer myself as the restrainer (even though we'll have to wait until next night cycle for me to actually start), so if your main worry is a volunteer, I can take over that role until the cage is built.
Lychee
09-30-2019, 05:42 AM
Ah I misunderstood, I thought that meant only one pokemon could be restrained in the cage but we could still restrain others. Even so that'd at least free myself or someone else up so it's better than nothing I suppose. I'd still be willing to volunteer myself as the restrainer (even though we'll have to wait until next night cycle for me to actually start), so if your main worry is a volunteer, I can take over that role until the cage is built.
Sure! That's a good compromise, I think. As long as Orin is restrained at night, I won't assassinate him. But if nobody is locking him up, I want to make 100% sure he makes no more innocent kills so I'll happily do an emissary chop to the back of his head.
Still, if anyone else wants to vote we can keep talking about this; with the way we are going, we will very soon know who other stalkers are, and the quickest and most efficient (though not the kindest) way to protect the townsfolk from an individual, at this stage, is still assassinate.
I feel we're a long way off being able to sin purge - and it looks like it potentially kills the stalker hosts anyway, if the archives are anything to go by.
Noblejanobii
09-30-2019, 05:50 AM
I feel we're a long way off being able to sin purge - and it looks like it potentially kills the stalker hosts anyway, if the archives are anything to go by.
It does. They die either way. The difference is it at least spares their souls.
Truly
09-30-2019, 05:53 AM
Solution: Build Two Cages.
Tonight we will likely learn if the Stalkers kill in a set order or if they just go depending on which one is available. If it's in a set order, we can let Orin free for most nights. In other words, if he only kills on a Sunday, he can walk the streets Monday through Saturday.
Furthermore, if we build MULTIPLE cages and restrain MULTIPLE Stalkers, and they each have a designated kill day, then by locking up one or two, we give ourselves extra actions, free days -- even if it requires one person's action to restrain.
All I wish is that we could take some of the more idle players and employ them to do the jobs we don't want to do!
Lychee
09-30-2019, 06:10 AM
Solution: Build Two Cages.
Tonight we will likely learn if the Stalkers kill in a set order or if they just go depending on which one is available. If it's in a set order, we can let Orin free for most nights. In other words, if he only kills on a Sunday, he can walk the streets Monday through Saturday.
Furthermore, if we build MULTIPLE cages and restrain MULTIPLE Stalkers, and they each have a designated kill day, then by locking up one or two, we give ourselves extra actions, free days -- even if it requires one person's action to restrain.
All I wish is that we could take some of the more idle players and employ them to do the jobs we don't want to do!
In the rules, it describes that the stalkers will be selected via RNG roll, so I dont think it's likely they keep taking turns. I just assumed we would get one of each stalker killing before it turns into a free-for-all (otherwise we may never see some of the stalkers kill at all! RNG is a sly beast).
As for building more restrain cages- it's a good idea! Thinking outside the box! Unfortunately that doesnt change the wording of the written rules, which don't specify it's one restrain per cage created. Let's call in our expert panelist Neo Emolga to answer to that!
Neo, can we build more than one cage? Can we restrain more than one pokemon that way?
Shruikan
09-30-2019, 08:12 AM
At this point we should not assasinate anyone. Maybe once we have more stalkers than we can restrain we should start considering it, but at this point we should in no way be damning Orin to eternal punishment just because it's faster.
If we complete the Sin Purge Ritual then everyone is saved. Apart from the ones we kill beforehand. So stave off the murder until after we know that the ritual isn't likely to work.
I would be more than willing to restrain Orin any time it's required, but I have been healing everyone up 'til now.
Lychee
09-30-2019, 09:49 AM
At this point we should not assasinate anyone. Maybe once we have more stalkers than we can restrain we should start considering it, but at this point we should in no way be damning Orin to eternal punishment just because it's faster.
If we complete the Sin Purge Ritual then everyone is saved. Apart from the ones we kill beforehand. So stave off the murder until after we know that the ritual isn't likely to work.
I would be more than willing to restrain Orin any time it's required, but I have been healing everyone up 'til now.
Well ok- we do already have more stalkers than we can restrain!
I know Orin is confirmed as Epsilon, but im almost 100% sure Yurtag the Palpitoed is Indulge. He is most likely angry about getting rejected by every food joint in town and also Shilamora, plus... you know how a pokemon would have to be hypnotised to eat that much? Well, his pokemon type can do that.
Truly
09-30-2019, 09:50 AM
The thing is, Orin isn't our only concern. Assassinating Orin could save someone else -- or save a lot of pokemon, as we use the actions currently spent on him to complete the Ritual.
We're concerned about his soul, but what happens to the souls of those killed by Stalkers?
I believe the question we're meant to ask ourselves is, is the well-being of one pokemon as important as that of multiple others? And, what if it's someone mean and old and bad who nobody likes and doesn't do much? Is it worth that Tepig kid being killed? Or the Decidueye that we've wasted 4 actions on? Is giving up on Orin and his, let's be fair, miserable existence worth that Alolan Sandslash getting killed, and the Sandshrew kid ending up like Dee'mang? Traumatized and friendless and orphaned and adopted by an abusive parent?
And honestly, what happens to the soul of a Pokemon in Salvage Keep when they die naturally? Do we have a good and bad place? Are souls returned to the pool to be drawn again, or reassembled? Are they simply dissipated into the air? What about the soul of an old, dry, bitter man with hatred and murder in his heart? Even if he's spared *our* judgement, what's to say he's not damned anyway?
And I think it's a valid take, to think we ought to worry about saving Pokemon's lives and making those lives better, which we CAN do and see, instead of worrying about what MIGHT happen to one's soul after life, which we have no idea about.
Or, well, some of you might. But I haven't played before, so I'm not concrete on the cosmology.
Truly
09-30-2019, 09:55 AM
ALSO:
If only ONE Stalker makes a kill per night, at random, we honestly don't even need to restrain him. Just let him free to wander and kill, because it's either him or some Stalker else.
Neo Emolga
09-30-2019, 10:54 AM
In the rules, it describes that the stalkers will be selected via RNG roll, so I dont think it's likely they keep taking turns. I just assumed we would get one of each stalker killing before it turns into a free-for-all (otherwise we may never see some of the stalkers kill at all! RNG is a sly beast).
As for building more restrain cages- it's a good idea! Thinking outside the box! Unfortunately that doesnt change the wording of the written rules, which don't specify it's one restrain per cage created. Let's call in our expert panelist Neo Emolga to answer to that!
Neo, can we build more than one cage? Can we restrain more than one pokemon that way?
You can totally build multiple cages, but yeah, only one Pokemon per cage per night you're restraining them.
Shruikan
09-30-2019, 07:07 PM
The thing is, Orin isn't our only concern. Assassinating Orin could save someone else -- or save a lot of pokemon, as we use the actions currently spent on him to complete the Ritual.
We're concerned about his soul, but what happens to the souls of those killed by Stalkers?
I believe the question we're meant to ask ourselves is, is the well-being of one pokemon as important as that of multiple others? And, what if it's someone mean and old and bad who nobody likes and doesn't do much? Is it worth that Tepig kid being killed? Or the Decidueye that we've wasted 4 actions on? Is giving up on Orin and his, let's be fair, miserable existence worth that Alolan Sandslash getting killed, and the Sandshrew kid ending up like Dee'mang? Traumatized and friendless and orphaned and adopted by an abusive parent?
And honestly, what happens to the soul of a Pokemon in Salvage Keep when they die naturally? Do we have a good and bad place? Are souls returned to the pool to be drawn again, or reassembled? Are they simply dissipated into the air? What about the soul of an old, dry, bitter man with hatred and murder in his heart? Even if he's spared *our* judgement, what's to say he's not damned anyway?
And I think it's a valid take, to think we ought to worry about saving Pokemon's lives and making those lives better, which we CAN do and see, instead of worrying about what MIGHT happen to one's soul after life, which we have no idea about.
Or, well, some of you might. But I haven't played before, so I'm not concrete on the cosmology.
You are saying that one pokemons life isn't worth sacrificing several others, and I agree. But we're not talking about a life, we're talking about eternity.
What you are suggesting is like cutting off someone's hand to sell so you can buy candy for some orphans. The masses are happy for a few hours, and the other guy is crippled for the rest of his life. There's nothing saying that he won't lose his hand in the future anyway, so that's perfectly fine, right?
I agree that we shouldn't worry about what might happen. Assasinating Orin will guarentee that he gets a bad afterlife. What we can do is not kill him and give him a chnce to avoid it, just like everyone else has.
I agree that it is a valid take, but it is one that I STRONGLY disagree with.
Regardless, with confermation that we can make multiple cages, once complete we can restrain multiple pokemon. Therefore, the pressing reason to kill Orin is gone.
Truly
10-01-2019, 05:43 AM
Regardless, with confermation that we can make multiple cages, once complete we can restrain multiple pokemon. Therefore, the pressing reason to kill Orin is gone.
Perhaps.
Now all that's left is to urge Morzone to actually play to the strengths he chose so we actually can build a cage.
edit:
ok and actually
Do we know what happens to the soul of a pokemon killed by stalkers? Is it not claimed by them as well?
and like, it's not "oh he might lose his hand later in life." He might lose his hand very very soon. He doesn't use his hand. But if he used his hand, he'd use it for beating those children I'm trying to give candy to.
IDK, flabebe.
AND, it's a choice that Orin made for himself. If we weren't there, based on his own choices, he'd kill a bunch of pokemon as Epsilon, THE WORLD WOULD BE CLAIMED BY STALKERS, and then his damned soul would be taken. By his own choice. Even if it was made in a moment of weakness or a fit of rage. Why is he worth protecting from himself over protecting others from himself?
From a game standpoint, there's no reason keep him alive.
From a game standpoint, there's all the more reason to assassinate him. As the player count dwindles our actions are drastically cut in number, making the Ritual less and less likely to be found and completed.
Lychee, maybe you can tell me the number of preventable deaths that will occur before we are forced to assassinate Orin anyway. Obviously, the upper limit is 25.
:p
I get pretty caught up in it, I guess.
Shruikan
10-01-2019, 08:00 AM
Perhaps.
Now all that's left is to urge Morzone to actually play to the strengths he chose so we actually can build a cage.
edit:
ok and actually
Do we know what happens to the soul of a pokemon killed by stalkers? Is it not claimed by them as well?
No, we don't know. But as you said earlier, it's better to focus on what we can do and know.
and like, it's not "oh he might lose his hand later in life." He might lose his hand very very soon. He doesn't use his hand. But if he used his hand, he'd use it for beating those children I'm trying to give candy to.
IDK, flabebe.
AND, it's a choice that Orin made for himself. If we weren't there, based on his own choices, he'd kill a bunch of pokemon as Epsilon, THE WORLD WOULD BE CLAIMED BY STALKERS, and then his damned soul would be taken. By his own choice. Even if it was made in a moment of weakness or a fit of rage. Why is he worth protecting from himself over protecting others from himself?
Ok then. Another way. Is it ok to kill a guy to cure a town of a non-life threatening disease that doctors are working on a cure for as we speak?
It really doesn't matter what the person's done or if they deserve it. It is not our place to decide that. We were sent here to protect the pokemon of Salvage Keep, and like it or not, Orin is one too. If he would be damned if we weren't here is irrelevent, as we are here, and can make things right.
From a game standpoint, there's no reason keep him alive.
From a game standpoint, there's all the more reason to assassinate him. As the player count dwindles our actions are drastically cut in number, making the Ritual less and less likely to be found and completed.
Lychee, maybe you can tell me the number of preventable deaths that will occur before we are forced to assassinate Orin anyway. Obviously, the upper limit is 25.
:p
I get pretty caught up in it, I guess.
Yes, from a game standpoint it makes sense. I am not and never will be focusing only on a game standpoint. The point where we are condemning someone's soul just because it's easier/more efficient gameplay wise is that point where you lose one of you healers, as I will take no part in such a game.
Lychee
10-01-2019, 08:16 AM
Perhaps.
Now all that's left is to urge Morzone to actually play to the strengths he chose so we actually can build a cage.
edit:
ok and actually
Do we know what happens to the soul of a pokemon killed by stalkers? Is it not claimed by them as well?
and like, it's not "oh he might lose his hand later in life." He might lose his hand very very soon. He doesn't use his hand. But if he used his hand, he'd use it for beating those children I'm trying to give candy to.
IDK, flabebe.
AND, it's a choice that Orin made for himself. If we weren't there, based on his own choices, he'd kill a bunch of pokemon as Epsilon, THE WORLD WOULD BE CLAIMED BY STALKERS, and then his damned soul would be taken. By his own choice. Even if it was made in a moment of weakness or a fit of rage. Why is he worth protecting from himself over protecting others from himself?
From a game standpoint, there's no reason keep him alive.
From a game standpoint, there's all the more reason to assassinate him. As the player count dwindles our actions are drastically cut in number, making the Ritual less and less likely to be found and completed.
Lychee, maybe you can tell me the number of preventable deaths that will occur before we are forced to assassinate Orin anyway. Obviously, the upper limit is 25.
:p
I get pretty caught up in it, I guess.
Well, yeah. I guess that's why I'm not too worried about his pokemon spirit- he chose this. He wanted to kill. He STILL wants to kill, even when his stalker isnt in control. He's blended with the evil, it's different to the other stalkers, he told us that himself. If theres a judgement call about souls, his is getting sucked into the abyss along with the stalker that's melted like goo into his very essence.
I mean...
Don't you ever wonder what happened to the OTHER founders of Salvage Keep?
From a numbers standpoint! Oooh! My fav thing to do!
Ok so, we have two forgers, and we can count on nearly 10 players to take an action or follow directions. If we all put the restrain plan into action, everyone scavenging for materials (knowing that those without the bonus will be less successful) buying materials, and possibly someone else learning forge, it would likely still take us 2 day and 2 night cycles to get somewhere around 3-6 cages?
I mean, if we really really focus on that on the next day cycle, we could potentially have 3 cages for restraining by night time... but then who do we restrain?
It could take a lot of turns to find out, but once we had 7 cages I guess we could figure it out in the day, then systematically jail the whole town like a giant game of mastermind or something lol
Regardless, even if we're smart and coordinated and lucky, at least 4 more innocent pokemon would die.
I guess if we assassinate orin, it might not change that! So that leads us back to completing the ritual asap instead. That's an unknown goal atm coz we dont know how many steps there are...
Truly
10-02-2019, 01:00 AM
Ok then. Another way. Is it ok to kill a guy to cure a town of a non-life threatening disease that doctors are working on a cure for as we speak?
More accurate example, is it OK to kill a guy with a life-threatening disease to cure a town of a life-threatening disease that doctors are working on a cure for as we speak?
Because that's what we're dealing with.
It really doesn't matter what the person's done or if they deserve it. It is not our place to decide that. I mean, it literally is.
We were sent here to protect the pokemon of Salvage Keep, and like it or not, Orin is one too. If he would be damned if we weren't here is irrelevent, as we are here, and can make things right.It's not irrelevant. No matter what you decide here, a sacrifice is being made. So it's not irrelevant, who is sacrificed is literally up to us.
You want to put not just 1 person, not just 7 people, not just the town of Salvage Keep and surrounding areas, but the whole world that it's situated on in peril -- that is to say, demon-claimed souls -- over executing the 1 person who does not provide value, wants to hurt others, and chose to give up his soul. Not risk his soul. He didn't know we were showing up. He knowingly damned himself in order to do more harm.
We are here to protect the Pokemon of Salvage Keep from him.
But fine. If this is how you want it, we'll do it like this:
No more playing around. No more needlessly talking to Pokemon, no more healing at night (we have berries), no more restraining Orin (someone else will kill in his stead), no more scavenging or making cages (I was wrong, it'll just waste turns), no more investigating Pokemon (we know who the Stalkers are, we just can't do anything about it.)
No hanging out with Vex or learning about cool or fun subplots. If we're here to protect the town and the world, including the unrepentant serial killers, then we start focusing our attention on Searching and solving puzzles. To protect and save as many Pokemon as we can.
Yes, from a game standpoint it makes sense. I am not and never will be focusing only on a game standpoint. The point where we are condemning someone's soul just because it's easier/more efficient gameplay wise is that point where you lose one of you healers, as I will take no part in such a game.Now it's 100% a game standpoint. No more fun stuff -- only urgently piecing together the Sin Purge Ritual until it's done, lest Salvage Keep fall into the claws of the Stalkers, and all their souls be claimed.
Lychee
10-02-2019, 01:12 AM
Where's a wow react button when I need it!
I'm on board enough. Seems logical, it won't cause any players to quit, we don't upset anyone by damning souls, and we aren't wasting time messing about with cages when innocent pokemon are out there dying anyway. It's a compromise but it sounds effective to me! I won't get Lillian to assassinate Orin, and we all work together overnight instead of restraining, in order to find every last shred of utopian articles and get this ritual on tha road asap!
There are so many cool places left to explore and quests to do!
Anyone else wanna raid rusty shine?
Noblejanobii
10-02-2019, 06:13 AM
No more playing around. No more needlessly talking to Pokemon, no more healing at night (we have berries), no more restraining Orin (someone else will kill in his stead), no more scavenging or making cages (I was wrong, it'll just waste turns), no more investigating Pokemon (we know who the Stalkers are, we just can't do anything about it.)
No hanging out with Vex or learning about cool or fun subplots. If we're here to protect the town and the world, including the unrepentant serial killers, then we start focusing our attention on Searching and solving puzzles. To protect and save as many Pokemon as we can.
I will point out that certain things like interviews, investigations, scavenging, the side quests, etc. might actually help in piecing together the Sin Purge Ritual since in the past we needed to locate items to be used for it and those were obtained by various means, such as how like Lillian has made people compliant to get certain items. So I think ruling those aspects out entirely might be jumping the gun a bit too quick since they're gamplay elements that were included for a reason.
That said I think the debate has started to get a tad intense so while it seems to be mostly finished, please just remember that this is a game we're all playing for fun! Since this is a forum, it can be really hard to gather tone and the use of things like bolding text can be seen as aggressive which might discourage people from wanting to participate, and we definitely don't want that since we want all hands on deck to finish the ritual. So just try to keep that in mind for future discussion. Thanks!
Truly
10-02-2019, 09:06 PM
...things like interviews, investigations, scavenging, the side quests, etc. might actually help in piecing together the Sin Purge Ritual since in the past we needed to locate items to be used for it and those were obtained by various means...
If Lita finds we need to talk to an NPC via Clairvoyance, we'll go do that. If we get a lead some other way that points us to talking to an NPC, we'll consider it. But talking to the Miltank because she has a sidequest? Probably not. And, when someone goes off the rails and does it anyway, if the mission isn't instrumental in sorting the Sin Purge Ritual, then we skip it.
What I'm ruling out is fraternizing. Because if we're really concerned with protecting these Pokemon, then we won't let them die while we play with ourselves. Right? What I'm saying is, no more distractions. Because we need all hands on deck if we want to get the "perfect ending" where innocents are merely tortured to death, and nobody has consequences for their actions.
aaaaanyway, I'm making a thread listing all the places we haven't searched yet, for a little clarity. Searching locations is going to be top priority starting now. We're very behind.
Shruikan
10-03-2019, 08:35 AM
More accurate example, is it OK to kill a guy with a life-threatening disease to cure a town of a life-threatening disease that doctors are working on a cure for as we speak?
Because that's what we're dealing with.
No, that's not a more accurate example at all. You've completely missed the point, and I honestly don't know how to explain it to you.
I mean, it literally is.
Ok, I may have missed that part. Remeind me again when we became gods?
It's not irrelevant. No matter what you decide here, a sacrifice is being made. So it's not irrelevant, who is sacrificed is literally up to us.
You want to put not just 1 person, not just 7 people, not just the town of Salvage Keep and surrounding areas, but the whole world that it's situated on in peril -- that is to say, demon-claimed souls -- over executing the 1 person who does not provide value, wants to hurt others, and chose to give up his soul. Not risk his soul. He didn't know we were showing up. He knowingly damned himself in order to do more harm.
We are here to protect the Pokemon of Salvage Keep from him.
Yes a Sacrifice is being made. We are not only deciding WHO is sacrificed, but WHAT. The temporary lives of a few pokemon, in return for the endless afterlife of 7 others.
Regardless of of Orin deserves it or not, once we start down the Kill all the Stalkers road, we have to follow through to the end. That means damning 6 others, who potentially don't deserve it. It's not just about Orin.
But fine. If this is how you want it, we'll do it like this:
No more playing around. No more needlessly talking to Pokemon, no more healing at night (we have berries), no more restraining Orin (someone else will kill in his stead), no more scavenging or making cages (I was wrong, it'll just waste turns), no more investigating Pokemon (we know who the Stalkers are, we just can't do anything about it.)
No hanging out with Vex or learning about cool or fun subplots. If we're here to protect the town and the world, including the unrepentant serial killers, then we start focusing our attention on Searching and solving puzzles. To protect and save as many Pokemon as we can.
Now it's 100% a game standpoint. No more fun stuff -- only urgently piecing together the Sin Purge Ritual until it's done, lest Salvage Keep fall into the claws of the Stalkers, and all their souls be claimed.
Did you even read what I said in the part you quoted?
I don't know how to respond to this.
Neo Emolga
10-03-2019, 09:42 AM
Guys, relax, let's try to keep things reasonable and not get too carried away with this.
Noblejanobii
10-03-2019, 01:55 PM
That said I think the debate has started to get a tad intense so while it seems to be mostly finished, please just remember that this is a game we're all playing for fun! Since this is a forum, it can be really hard to gather tone and the use of things like bolding text can be seen as aggressive which might discourage people from wanting to participate, and we definitely don't want that since we want all hands on deck to finish the ritual. So just try to keep that in mind for future discussion. Thanks!
Yes please remember my warning from earlier. We're just here to have fun and if you really don't agree with one side or the other you could in theory just do what you want since there's nothing stopping you from doing so. Just do what YOU think is most advantageous. And please please please be courteous!
Lychee
10-03-2019, 02:10 PM
Revisiting this thread, I realize there was a lot more to unpack about peoples expectations and values irl as well as just a game decision! So, I can understand people having strong views. Some similar IRL things are like;
- Do murderers deserve the death penalty?
- By having the power to condemn someone for eternity vs sacrificing innocents, are we also grappling with peoples religious ideals about what is truly good?
- Where do we draw the line between purging sins and saving the town/world? Are they always the same thing?
- Is life in the moment more important than the afterlife?
So, I see it can get digging into political, personal and religious world views! I didn't really intend that; I just wanted to try out an action I've never seen used, in a game where I felt it was ok to experiment, and thought I'd better go over it first with my teammates.
Anyway!
I've got my answers, and extra!
☆ Dont kill any stalkers unless I want Shruikan to quit the game
☆ Don't waste my actions on random stuff or Truly will be more frustrated
☆ Noble is ... something! Not a fan of any death and willing to compromise?
Thankyou all for engaging in this thread! It's been a ride!
I'm happy to lock it up and close the poll, lol.
Neo Emolga
10-03-2019, 04:45 PM
Upon the creator's request...
*Bonks*
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