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Saraibre Ryu
01-07-2014, 03:43 AM
EotU: Cycle


The End of the World has been predicted as soon as the world started. Many worlds have their variations and they go by many names. World often keep to themselves, not knowing about other universes or dimensions in which another existence is possible. The only ones, who know of this, are the Factions of the Cycle, otherworldly beings with the purpose, power and obligation to recycle the energies of the universe in order to maintain existence within all universes. Eventually known worlds must come to an end, and be reborn anew in some way, shape or form. Various dimensions and layers of a world usually leave it lasting for eons, but when that time to take rest comes, the Factions of the Cycle travel around these universes to maintain the essence of existence. There is but a single entity that opposes this law, and seeks out to turn everything into nothing.

A non-entity to be technically correct; Nothingness, a sentient non-entity with no description other than it being nothing, erases anything from existence. The four factions, Apocalypse, Armgeddon, Eschaton and Ragnarok, were in constant conflict with this power, nearly unable to subdue it, for no one knew how to defeat nothing. Battles went on for ages, keeping the levels of existence and non-existence barely intact with the growing force of Nothingness. With its Harbinger at the head of a line of destruction, bearing its own unique power and capabilities for annihilation, there wasn’t anything that was going to stop it’s nearly fulfilled purpose of destroying everything in all’s existence.

Then in a second, it succumbed to an unseen force, and reverted into a much weaker, tangible form that broke free from Nothingness’ influence. Vanished.

The sudden turn of events had the four Factions confused, on alert and suspicious. Nevertheless they fought back the onslaught of the weakened Nothingness, as it was forced to revert into an unnatural state of tangibility in order to recuperate from a sudden blow. Out of the end of the war, came a victory in the four Factions, and an easy, long lifetime for many other universes who were targeted by Nothingness. Nothingness receded into an empty part of its own universe, biding it’s tie and recovering from a ghastly defeat. What also came was another group, not one that was meant to be part of the cycle. Oblivion. Oblivion, was led by a single individual entity out for themselves it seemed, and did not communicate, involves themselves directly with any of the other factions. Oblivion grew in strength and size, however was under constant suspicion and watch. The other Factions rarely crossed paths with Oblivion, but often were mistaken for dimension breaking beasts, though some only blamed it on that reason and intentionally caused foul play within the stand alone group.

As time passed on, worlds were cycled over and renewed, with Oblivion only providing a hand in stabilizing those who had been under complete chaos. Soon worlds became weaker and weaker without proper explanation, though no one had known until a world had been renewed prematurely, with most of its energy missing. Siphons had begun appearing inside of worlds across their various dimensions, carrying the same nature as Nothingness itself. They were undetectable by the other factions, who were unable to pin point where the Siphon actually was, and had to remove it based on chance. Oblivion however, was capable of pin pointing it based on its origin, and the one who lead the group. Under a truce of cooperation, the factions search in the next world for these Siphons, barring a rumored return of Nothingness or else a world will have to end and cease existence in the only way to quarantine a disaster. Dimensions in this world, the world you are familiar with, are deteriorating, causing beasts of all kinds to let loose whenever the barrier is weakest. Factions keep busy preventing the world of knowing it’s weak state, and to keep their denizens from knowing their existence.


http://i158.photobucket.com/albums/t100/Saraibre/EotUArmageddontext_zpsf7319508.png
The most well-known form of the end of the world, or a form of it, Armageddon boasts in popularity what it has in its overturning abilities. They might take their fire and brimstone threats a bit too seriously when it comes to heralding the end of a planet but they do so with some flare [lava spouts and hellfire raining down] and more. By manipulating some idealism, literally being a giant beacon of ‘the end is nigh’, their brilliance is often a trap for those who charge in head first. While there are the obvious warriors, there are some of Armageddon who make lethal assassins underneath the cover of bright and shiny doom and gloom, taking out the most prominent issues with efficiency by taking control of light and making themselves near invisible, causing doubt and discord within the ranks of their foes. Often dressed in a royal kind of garb, their attire is as effective as it is fabulous.

http://i158.photobucket.com/albums/t100/Saraibre/EotUApocalypseText_zps54c4a87e.png
The only faction led by a democratically voted quad of warriors, the faction of Apocalypse finds their way into global destruction by use of a simple infantry tactic of battle it out until there is one man left standing. They have vast numbers, large armies and are considered the largest faction in man/being power. Their steeds rattle the ground and their armories clash and smite down the wicked of opponents, testing the life force of what a world has to give, if it’s ready to give out. Most times the results of the Apocalypse are a mercy killing to those suffering or needing an immediate reboot. Apocalypse has a habit of operating in pairs, be it with a partner or an animal companion that can hide its true form. They often bear intricate armors and complex weaponry, as well as the abilities to force the soil that metal comes from to do their whim. Those of the Apocalypse are either viewed as a powerful ally, or pig headed tools with lackluster intelligence. They are dressed based on their unit in most cases, with personal deviation in their metal plating. Despite common belief, the immortal demonic steeds are the ones named War, Famine, Conquest and Death. Their riders get swapped around out every few centuries.

http://i158.photobucket.com/albums/t100/Saraibre/EotUEschatontext_zpseb9c370d.png
More commonly known simply as “End Time”, the faction of Eschaton is a smaller group, and does more background work than the other actions when it comes to recycling universal energies. Their main purpose is the ability to cross into other universes and dimensions as well as making sure that the state of said dimensions and any pocket dimension are maintained when the life of a world is recycled anew. Their powers are commonly associated with time and space manipulation; however these powers are incredibly tempered and not often used in amounts larger than a few seconds or a few meters. They only use a great extent when it comes to world sized scales of work, and those happen on a rare occasion. Often those of the Eschaton are seen as a bit snobby and have an ego above other factions because of their ability to bend some of the most powerful forms of existence. They commonly wear very draped cloaks and clothing, and carry some form of a clock on their person at all times; be it a pocket watch or a digital phone.

http://i158.photobucket.com/albums/t100/Saraibre/EotURagnarokText_zpsd9fd9281.png
Ragnarok is a somewhat infamous faction that is commonly seen as a bunch of reckless bulldozers, if that bulldozer was a tsunami and a typhoon while leveling entire continents in its path. Anything associated with wind and water they can make some use out of, and may mess with the weatherman/woman when they’re just that bored. The faction is as good at starting chaos as it is at ending it. Commonly wearing attire closely related to their medieval Norse believers, they are more known for their blitzkrieg tactics and being able to settles disputes between other factions, usually over who really sunk Atlantis [in which case, they’ll take the credit for it]. Their weaponry is easily mistaken for obsolete in looks, but become quick to shut up naysayers. Those from the faction of Ragnarok mostly take care of worlds who need a natural reset with their “reborn from the ashes” type outlook.

The next two factions are unjoinable at the start of the RP and may only be joined in certain circumstances:

http://i158.photobucket.com/albums/t100/Saraibre/EotUObliviontext_zpsb6909183.png
Oblivion is not a Faction of the Cycle. Oblivion was a state of being, until conquered by an individual who then became a part of it and housed its purpose. It grew from those who were invited to start existence anew by this individual, who looks over each and every single member of her army. The smallest sized group, Oblivion is comprised of energy and antimatter manipulators, often built on an arcane style of technology within their weaponry, or even their entire being. Obivion soldiers can also change shape into one thing, with one form being stronger than the other and often in the form of a beast. Oblivion is a minority and is treated as the black sheep, as the entire group is made of those without proper souls, with their leader having none. These small guerilla tacticians never do anything out of provocation and are rarely seen. The only one seen on a regular basis, which is still a rare occurrence, is the leader. This group is used for temporary stability and nullifying of chaotic energies and collapses, preventing a surge or implosion of a world while the other Factions of the Cycle do their own work.

http://i158.photobucket.com/albums/t100/Saraibre/EotUNothingnesstext_zps5b6cc59b.png
The indescribable, deadliest form of destruction that’s key element was taken from them in a crippling battle against the Factions of the Cycle. The force itself is invincible to those who believe that something can hurt them. Knowing something and nothing can hurt you, forces the nonentity to change into a tangible shape. Then, as it weakens itself to do harm, then it can be defeated. This force has claimed many victims and erased them from existence, never to be recalled in shape, memory, history or even emotion. Nothingness can be at anywhere at any time, can be detected by sense by any of the Factions of the Cycle, especially Oblivion who seem to have a more acute sense to it, being the only faction who can pin point the Siphons.



Regular RP rules apply.
No adult stuff, keep it teen rated, you can swear only in story context, not at other people.
The RP takes place in present times but that’s about it. You can be anything you want species wise that doesn’t break the godmodding rule.
Due to RP circumstances, you can bring in whatever antagonizing monster you like so no one has an excuse to be bored. Within some kind of reason, doesn't have to be a lot of it.
No one that isn’t a part of the Factions of the Cycle or associated with them, knows about them. Also Nothingness and Oblivion are unjoinable factions. They are there for story purposes and will be played by me.
For the love of all that is awesome please use headers. It helps keep people organized. Including your character you are using, where they are and who they are interacted with.
Feel free to ask me any questions!
Have fun or else. Seriously, I’m not kidding.



That SU Sheet:

Name:
Gender:
Race: [You can be any race you like as long as it’s not game breaking. If you’re going to be a mythical creature, chances are you are originally from another dimensional part of the plain ordinary world. Or at least your heritage is. You’re gonna want a form to hide yourself in too.]
Age:
Faction: [One of the main four, as Oblivion and Nothingness are unavailable. Or play something from the world that is probably going to get involved somehow. Also you CAN APPLY to be one of the Four Horsemen of the Apocalypse since the beasts have the names and not the riders, but that’s gonna take a little more convincing. IF you’re plying some other important role in a faction, ask first and I shall see if you are worthy. *insert evil laugh here*]
Appearance: [You can use pictures but pictures can’t tell all. Need a bit of dimensions still]
Personality:
Weapon[s]: [Nothing to super fancy, but you can be as creative as you like. If it’s something creative, please explain how it works. Yes you can have hybrid weapons. Those are cool.]
Abilities: [This includes anything abnormal in skill and/or magic. If you are part of one of the Factions of the Cycle, pleases associate at least magicalish powers based on the elemental standings of said faction. It just needs to be RELATED SOME HOW. Get as fancy and creative as you want, get as deviated from the power source if you want. IF YOU START OUT AS A NORMAL REAL WORLD PERSON, YOU CAN GET FANCY SHMANCY POWERS LATER ON.]
Background: [This is not necessarily a history; this is background information that is important to know of your character. Especially if you want to play some important stuff, or explain how your mythical creatureness exists in a normal world.]
Other: [What doesn’t fit anywhere else.]

Saraibre Ryu
01-07-2014, 03:44 AM
Reserved for a reason. You can post after this.

Saraibre Ryu
01-07-2014, 03:46 AM
Name: Shol
Gender: Female
Race: Humanoid
Age: Unknown, appears 24
Faction: Oblivion | Conqueror of and is Oblivion
Appearance:
Personality: Shol is rather devoid of emotions, and acts solemnly with a 'proper' air about her. She is in no way snobby, doesn't curse or swear at people [only very rarely if she expresses an extreme dislike for someone] and speaks using older English or often obsolete words, or those weird ones in the dictionary no one has heard about. She always remains calm and collected at times, and keeps the same levels of collectivness in her voice, of which is rarely raised. Shol feels very little emotionally, with the exception of regret and in need of giving herself redemption from what she remembers of her life. She doesn't take crap from anyone, but does so in a formal way you'd think she'd let anyone step over her. Her entire legion of soldiers respects her and she respects her entire legion, having fought each one individually on her own.
Weapon: Shol carries an arcane hilt of which she can change into various weapons. Most commonly she uses a rapier like, one handed sword or a battle axe, and for ranged, a crossbow or a Victorian era style pistol, minus the terrible accuracy. The larger and more powerful weapons require more energy to maintain.
Abilities:
Arcane Shift:
Shol's most commonly used ability that acts as her utility. She can cause a great shift in energy from one place to the next, including deflecting blows, short distance teleportation, or making the strike of an enemy become weak if timed very well. She can also teleport more than one person if she is in contact with them, but the amount of energy needed grows exponentially for each other person she has to transport. She is invincible and cannot be harmed mid shift due to the laws of the conversation of mass, however takes a second after coming out of a jump to gather where she is.
Inspirit/Siphon:
Shol can energize something she touches, or drain energy from anything she touches. All of the draining rates are the same, so things with more energy take longer to siphon out of. She can use and store the new energy and energize something else with it. This allows her to counteract enemies that are stronger than her, or assist in any allies who need help, including fast forwarding natural healing processes.
Purge:
Shol cam completely remove an entity from something or someone. The downside is that all associated traces of what she removes are gone. If she were to remove a disease, then the body would have the disease removed, but all knowledge of how to naturally combat the illness, or previously taken medicines that taught the body how to deal with it on it's own, are also removed. If a memory is removed, then all associated memories with a person or feeling are removed and the knowledge of how to act when that feeling comes along is also removed.
Legion's Summon:
Shol can summon a couple of her soldiers at any given time, but only a maximum of three. She usually only summons Berinand, her self appointed bodyguard and he is usually hanging around her at all times. All of her Legion bears black and silvery armor, each bearing a slight unique style in order to individualize each soldier.
Oblivion's Beast:
Shol can shapeshift into a somewhat mechanical looking beast that runs off of arcane energy completely. It has incredibly thick armor and has the agility of that of a cat. though she can't fly, the appendages on her back are meant for fighting and grappling onto things and climbing up places with ease. She requires a large amount of energy to change into this form each time, and will revert back to normal if she runs out of energy to use it.
Background:
Other:

Popshakes
01-07-2014, 05:27 AM
My characters below (I'll be updating regularly until they are fully completed):


http://i158.photobucket.com/albums/t100/Saraibre/EotUArmageddontext_zpsf7319508.png

Name: Sylvie Rhinestone.
Gender: Female.
Race: Sylph mixed with a Salamander.
Age: Sixteen mentality and appearance wise - however, truly thirty-two in human years. It takes her two years to age versus a human - where it only takes them one.

Faction: Armageddon.
Position: Apprentice.


Appearance:
Sylvie has three appearances that differ on her ability to control each one as seen below:

Sylph Forme Natural - In this form, Sylvie takes her natural, birth-given shape - a Sylph. Her appearance is dead-on to the Sylph seen in this picture: here. (http://fc09.deviantart.net/fs70/i/2012/161/b/1/sylph_by_poison_lily-d52yjut.png) Her body is made up of the air that surrounds this world's atmosphere. As seen in the picture, her legs are mainly dissolved into a long wisp, which, is the case when she's flying around. When Sylvie's motionless or walking the wisp pulls apart into legs and she's able to walk similar to a human. Sylvie's size fluctuates based on her power-level (whether she has full energy or only a tidbit), and determines her stature. When she's at full power, or has a decent amount, she's in her natural height of 5'5''. However, when her power-levels are low or nonexistent, she reverts into a smaller stage - a much more vulnerable height of 1'00''.
- Sylvie's natural color is a light-blue.
- She's weightless and can evaporate herself into the atmosphere.
- Her eye-color is a deep amber.
- Sylvie's body is composed of oxygen and water vapor (when there is neither element in the surrounding air she takes a slightly different form - or, if unable to transform she could might as well die).

Human Forme - In the human world in which she lives in, Sylvie needs to take a human shape. However, she cannot do so naturally - as her magic hasn't developed enough for her to keep a physical form. Thus, she wears magical jewelry that can weigh her weightless Sylph form down and provide her with the body of a human's. In this form, Sylvie keeps her height of 5'5'' and loses her weightlessness, putting on 120 lbs. Her long, wispy hair gains a physical shape and droops to the middle of her back - shimmering a light strawberry blonde. Her skin darkens to a nice bronze color - as can be seen here (http://www.fusefx.ca/pics/s_skin_chart.jpg) (her color would be the "Warm Tan"). Sylvie's eyes retain their amber hue and nothing much else changes appearance-wise (besides her body being able to hold clothing in this form). For clothing, she wears a white tube-top and thigh-length denim, blue shorts with light rippings on the front pockets. Long, white nylon socks stretch up to her knees while a pair of brown, strapless boots follow up to her mid-calf.
- In order to retain her human form, Sylvie must wear magical jewelry that keeps her earthbound. While wearing her pendants, she cannot perform magic - at all - except for little tufts of air that she can form. Even then, it's hardly anything at all and feels like a light wind.
- Sylvie has three separate pendants that she switches between (as to not raise suspicion with "believers" in the world she resides). Her first pendant is a single, hanging gold earring with a light-blue feather attached. The second pendant is a gold-chained necklace with a gold encrusted ruby in the center. Finally, her third pendant is a bracelet, which can be seen here (http://www.bubblews.com/assets/images/news/1895731111_1368836787.jpg).
- Sylvie, however, only needs to wear one of these pendants to keep her powers at bay. When she's in her Sylph form she can summon a small brown parcel that carries her jewels. When one is placed on her body she becomes human. When it's removed, she's back in her natural state.
- The downfall to these pendants however, are that they keep her powers at bay. Not only that, but if all three are placed on, Sylvie cannot remove them - at all. She would have to have someone else remove them. When Sylvie's in that state, she can't do anything "magical" at all. Period.

Sylph Forme Inferno -


Personality:
Weapon[s]: [Nothing to super fancy, but you can be as creative as you like. If it’s something creative, please explain how it works. Yes you can have hybrid weapons. Those are cool.]
Abilities: [This includes anything abnormal in skill and/or magic. If you are part of one of the Factions of the Cycle, pleases associate at least magicalish powers based on the elemental standings of said faction. It just needs to be RELATED SOME HOW. Get as fancy and creative as you want, get as deviated from the power source if you want. IF YOU START OUT AS A NORMAL REAL WORLD PERSON, YOU CAN GET FANCY SHMANCY POWERS LATER ON.]
Background: [This is not necessarily a history; this is background information that is important to know of your character. Especially if you want to play some important stuff, or explain how your mythical creatureness exists in a normal world.]
Other: [What doesn’t fit anywhere else.]


http://i158.photobucket.com/albums/t100/Saraibre/EotUApocalypseText_zps54c4a87e.png

Name: Hextra Vix.
Gender: Female.
Race: Parahuman - or better known as a Chimera.
Age: Twenty-three mentality and appearance wise - her actual age is unknown.

Faction: Apocalypse.
Position: Grunt-Ranked Assassin.


Appearance:
Basic facts for now: Human with genes mixed with that of a fox. Bright scarlet hair, deep-red fox-like ears that stand atop her head and a deep-red, bushy tail to match with a white tip. A description will be further added later.

Personality:
Weapon[s]: [Nothing to super fancy, but you can be as creative as you like. If it’s something creative, please explain how it works. Yes you can have hybrid weapons. Those are cool.]
Abilities: [This includes anything abnormal in skill and/or magic. If you are part of one of the Factions of the Cycle, pleases associate at least magicalish powers based on the elemental standings of said faction. It just needs to be RELATED SOME HOW. Get as fancy and creative as you want, get as deviated from the power source if you want. IF YOU START OUT AS A NORMAL REAL WORLD PERSON, YOU CAN GET FANCY SHMANCY POWERS LATER ON.]
Background: [This is not necessarily a history; this is background information that is important to know of your character. Especially if you want to play some important stuff, or explain how your mythical creatureness exists in a normal world.]
Other: [What doesn’t fit anywhere else.]


http://i158.photobucket.com/albums/t100/Saraibre/EotURagnarokText_zpsd9fd9281.png

Name: Glamoron Nathon (which stands for "glamour" and "web").
Gender: Male.
Race: Elf.
Age: Twenty-one mentality and appearance wise - in human years he's actually six-hundred years old.

Faction: Ragnarok.
Position: Troublemaker - more specifically a Storm Brewer.


Appearance:
Will write a description up but this picture depicts his appearance: here (http://fc04.deviantart.net/fs71/f/2011/114/1/0/elf_by_sandara-d1cmm4p.jpg). For his outfit, this picture depicts it: here (except with his jacket buttoned). (http://fc04.deviantart.net/fs29/f/2008/129/a/b/Elf_by_saitsuharu.jpg)


Personality:
Weapon[s]: [Nothing to super fancy, but you can be as creative as you like. If it’s something creative, please explain how it works. Yes you can have hybrid weapons. Those are cool.]
Abilities: [This includes anything abnormal in skill and/or magic. If you are part of one of the Factions of the Cycle, pleases associate at least magicalish powers based on the elemental standings of said faction. It just needs to be RELATED SOME HOW. Get as fancy and creative as you want, get as deviated from the power source if you want. IF YOU START OUT AS A NORMAL REAL WORLD PERSON, YOU CAN GET FANCY SHMANCY POWERS LATER ON.]
Background: [This is not necessarily a history; this is background information that is important to know of your character. Especially if you want to play some important stuff, or explain how your mythical creatureness exists in a normal world.]
Other: [What doesn’t fit anywhere else.]

XaiakuX
01-07-2014, 06:31 AM
Dibs.

Dash
01-07-2014, 06:47 AM
Form (Have fun reading):

Name: Rosa Kirakuna
Gender: Female
Race: Human Time Lord
Age: In her 1000s, but appears to be only 13

Faction: Eschaton
Position: Keeper of Universal Peace and Time

Rosa is assigned to make sure that in each universe, whether alternate or not. She is to make certain that one species of creatures doesn’t make war with another, and to keep time on track. Compared to the other two in her class, she is the only one that can enter any dimension at free will, and can disguise herself in that time period to match in with the people. She’s in one of the higher ranks, although she gets more respect than power frmo anybody that would be in the Eschaton Guild.

Appearance:
http://static.gamesradar.com/images/mb/GamesRadar/us/Games/D/Dungeon%20Fighter%20Online/Everything%20Else/mage01--article_image.jpg (http://static.gamesradar.com/images/mb/GamesRadar/us/Games/D/Dungeon%20Fighter%20Online/Everything%20Else/mage01--article_image.jpg)
Some minor things to note:
-She doesn’t have a hat nor those circlish plates around her body
-Imagine the staff as her scythe, which is about the same size
-She has regular ears

Rosa stands at a meager height of only 5’3 feet, so I bet you can imagine how she feels about this, right? She actually really doesn’t care. She can generally be seen wearing a red and black dress, with the casual spike or two on it. She wears general boots that go nearly up to her knee with socks that cover the rest, and the easiest way to tell it’s her is by her characteristic orange hair and blue eyes. Yes, strange and from the picture, I know. But I’m too lazy and don’t have the skill to draw a human.

Personality:

Rosa, well, doesn’t really care about anything to be honest with you. She’s sort of a lackluster person, she’s so carefree she wouldn’t mind if her right foot was hooked onto an alligator’s tooth. Whilst you think this would alter her job position, it really doesn’t. They seem more so like a challenge to her. Although, she can easily put her mind to something. There are two ways this can happen.

Upon choice, it’s usually pertaining to a certain job or mission she is given. When she chooses to stick her mind to something, there’s no knocking this nail loose. It would take a long time to convince her otherwise, and the general benefactors she can get out of this are great if they are what she’s going for.

When it’s angered, you better be hoping for your life. She’s got a fierce temper when angry, and will focus on one thing: Beating/killing you. Although she’s a calm, loose cannon almost all the time, she hates those who challenge her or try to betray her. She doesn’t believe in any cheap ways of fighting either, so she won’t ever do a sneak attack.

Otherwise, stepping out of her main personality, Rosa is a faithful and forgiving person. She likes helping others for when they need it, as in one case where she gave up an arm (she got one back though, will be explained in the backstory). She’s always looking for friends and is up to being with anybody.

One last thing to note about her. Although you can probably tell by which guild she’s in, Rosa claims herself to be one of the Four Horseman, and if anybody rejects this statement, she brings up the fact that it isn’t the rider, but the horse. Which, Rosa has a pretty funky horse as you will see.

Weapon[s]:Chain Gun Scythe

Rosa’s main weapon that she made for herself. A scythe that’s used to control time and travel through dimensions has a sharp point to it, and can be used for fighting in close range or clash battles with other long range weapons. Otherwise, Rosa mainly uses the gun part of her gun, which shoots bullets made out of her time magic for more efficiently. The unique feature to this gun is, with her magic, she can bounce the bullets around in a confined space, although it will wear her out from overusing magic.

Abilities:
Keirono- The name Rosa gave for her time magic. With this, she is able to change the outcome of time in a limited area, and able to freeze time on people in the universe. Against enemies from other guilds, it only freezes them for about 5-10 seconds at most.

Dimension Travel- Rosa is able to cut through the fabric of time and space, so that she can travel to different dimensions to make sure all is stable. With this, she may be even able to grab a weapon from a different universe, although this can usually be used as a means of escape.

Background:
Combat Training:
Back around when Rosa started as a Keeper of Time, she went through training against multiple Timelords. After 1000s of years now fighting multiple foes, she’s gained lots of combat experience and can take a lot of hits.

Lost Arm:
In about 1974,London, a child lost their arm due to a car crashing into them. This was accidentally caused by Rosa who froze the driver. She gave up her arm to save the child, as hers was the same size. To remember her mistake, Rosa lived on for many years without a second arm, before she decided to get a new one so that she could function her job better.

Other:
Horse-
http://static3.wikia.nocookie.net/__cb20120531155741/dynastywarriors/images/3/31/DW7_Red_Hare.png (http://static3.wikia.nocookie.net/__cb20120531155741/dynastywarriors/images/3/31/DW7_Red_Hare.png)
Red Hare is Rosa’s main horse she rides as she wanders like her usual self. In times when she can’t be riding it, it turns into a beautiful glowing red dragon necklace, till she changes it to its animal form. The mane on it can burn somebody on touch besides Rosa.

Grassy_Aggron
01-07-2014, 07:04 AM
Welp, two characters for me please. Time to throw some insanity into the mix.

TheoreticalSelkie
01-07-2014, 09:27 PM
Name: Eirwen Hadi

Gender: Female

Race: Simurgh

From Persian legend, the Simurgh is described as a gigantic bird with the head of a dog and the claws of a lion. She is long-lived, having seen the end of the world several times over.
The Simurgh was believed to have been the messager between the Earth and the Sky.

Age: Several world-ages.

Faction: Eschaton
Position: Tactical Advisor


Appearance
Bird Form - Eirwen is a Simurgh, and with that comes the responsibility to be a fabulously, giant bird. Yep, she definitely does have the head of a dog (a very regal wolfhound to be exact) and the claws of a lion. Her plumage is a irisdescent indigo interspersed with white feathers, especially on the wings and tail feathers. Eirwen has violet eyes that are always concealed by half-open lids in pretense of tiredness. Also because she's a bird, she has a fabulous headcrest. It's often compared to a mirror and can change colors depending on the light. She is estimated to be about three stories in height, though it is to be noted that she can change her size when needed. Her wingspan extends out for several football fields in length.

Human Form - Being a giant gigantic bird isn't all that fun sometimes, so Eirwen glamors up, and walks around looking like a human. She stands at a rather average height, around 5"2. Her skin is brown and smooth, like she's been working away in the beauty parlor for way too long. Her hair is black with white tips and extends halfway down her back; Eirwen loves wearing it down without any adornments except for a few barrettes of blue metal to keep it from falling into her eyes. Like her bird form, her eyes are violet and seem to be framed in a state of perpetual sleepiness. Don't let that fool you, Eirwen is very alert and doesn't let anything sneak up on her ever. Her face is rather rounded, radiating a joyous aura whenever she smiles. She has occasionally forgotten what humans look like, so at times you may see random feathers mixed in with her hair or a slightly hawkish look about her.

As for her clothes, she has found that she really likes wearing robes. So her typical outfit is usually an embroidered sea-blue robe with black stoles. The sleeves are expansive and fall beyond her hands, concealing them. Despite wearing a robe, Eirwen wears white breeches and slippers.

She wears quite a few pieces of jewelry, mostly gold bracelets on both of her wrists, and feather earrings. There is also the sound of ticking somewhere on her person, said to be from a timepiece that keeps track of the motion of time and the location of space. The most striking one is a silver dragon-like sculpture that usually coils around her shoulders in a sleeping position.


Personality
Eirwen is a benevolent being, often showing generosity and tolerance to others. Often times, you can see her even giving away valuable items to people, if she judges that they need it more than she ever will. Eirwen is a good judge of character and is quite accepting of even the most hotheaded individual. She is a calm individual, and it takes a lot to even bring a hint of annoyance to the surface. And even when that happens, it'll only be a mild frustration that quickly fades. She isn't known to hold grudges at all, and it's often hard trying to hold one against her because of her calm, easy-going nature. Eirwen often acts as the mediator between two parties and resolves disputes in an easy manner. Because of this, she can be seen to dispense sagely advice even to other higher-ranking members of the Eschaton faction.

Below the calmness on the surface, Eirwen is a shrewd tactician in a sense. She abhors violence, but will dispense judgement only when it's necessary to do so. One could describe her as a stanch pacifist, and this is mostly true. She will even spread this ideal to others, urging them to seek the option with the least amount of casualties. As for making those decisions, Eirwen is able to process information quickly and often will suggest the best options. She isn't one for trusting her gut feeling, but in the confusion of battle, that's usually the best thing she has to rely on.

Her ideals are pretty simple; doing her best to protect everyone for the greater good, and making sure all works as it should.


Weapon[s]
Metal - It's basically a 50kg hunk of metal. Because of Eirwen's skill in manipulating space, she can manipulate this metal into any shape she wishes, including weapons. Its preferred state is the sleeping dragon sculpture on Eirwen's shoulders.


Abilities
Enhanced Strength (S) - All that strength from flying's gotta go somewhere, y'know. Between bird form and human form, Eirwen is pretty strong. She could probably throw around a few large boulders without any effort. But she's so slender! Don't let that fool you.

Precognition (D) - She has great initution and can often predict people's actions or figure out cause-effect scenarios with some accuracy when coupled with known information. She cannot actively look forward into the future. This is about as far as her time manipulation goes, since her specialization is in space manipulation.

Space Manipulation (B) - Quite proficient at using this skill, Eirwen applies this primarily to the metal she carries around to change around its shape. However, she can use this magic to hasten long-distance travel on a world by using the interactions of dimensions to shorten the total distance she has to fly or walk.

Water Manipulation (A) - Only usable when she's in her bird form, Eirwen has the strongest control over water. She is able to create small storms or draw water out of the ground, but only for the benefit of those who need it the most (i.e. people dying of water deprivation or starvation). Though she can use it as a weapon, can you imagine fighting as a giant bird? It's not quite as efficient when you're a larger target.


Background
As a Simurgh, Eirwen has seen the rise and fall of her home world. She was known as a guardian of several artifacts that heroes and gods had entrusted to her, and those came with her when she became part of the Eschaton faction. As a result, the faction does carry a few legendary weapons only to be used in the direst of conflicts.

Other: Nope I got nothing.

Edit: Oh yeah I would like to reserve a spot as the horseman of War for my second character if that's fine? =v="

Saraibre Ryu
01-07-2014, 09:32 PM
Yep, you can reserve.

I'll read over actual SU's later on when I'm more awake and had some sustenance. Wheeeeeeee.

Dash
01-08-2014, 03:22 AM
Reserving Horseman of Conquest for later.

Popshakes
01-08-2014, 03:38 AM
Okay, I lied, I'm taking three characters for plot purposes that I would like to try later possibly (if it comes up, I'll tell you Sabi - but, gotta see how the RP plays out) - so, I'll be making a Ragnarok, Armageddon, and Apocalypse. My first post will be edited with the three . Just a question for later purposes: can a character from the Apocalypse faction gain one of the immortal horses later on if they aren't all taken up? I'm just curious is all. :3

Edit: Because, if so, I would like my Apocalypse character to come into being partnered with Death at some point. If not, that's fine. I'm still going to make all three. :P

Saraibre Ryu
01-08-2014, 03:48 AM
Okay, I lied, I'm taking three characters for plot purposes that I would like to try later possibly (if it comes up, I'll tell you Sabi - but, gotta see how the RP plays out) - so, I'll be making a Ragnarok, Armageddon, and Apocalypse. My first post will be edited with the three . Just a question for later purposes: can a character from the Apocalypse faction gain one of the immortal horses later on if they aren't all taken up? I'm just curious is all. :3

Edit: Because, if so, I would like my Apocalypse character to come into being partnered with Death at some point. If not, that's fine. I'm still going to make all three. :P

Yes you can do that with the horse if you like. I can leave it on reserve for you for just that purpose.

Popshakes
01-08-2014, 03:50 AM
Yes you can do that with the horse if you like. I can leave it on reserve for you for just that purpose.

Oh, please do so. :D That would be awesome, thank you. :3

Robotnik
01-08-2014, 04:55 AM
Name: Trenia

Gender: Female (vaguely)

Race: Robot <Model unknown>

Age: N/A, presumed ancient.

Faction: Eschaton

Appearance: In contrast to many of the Eschaton, the entity known as Trenia is a mechanical being of some sort. Though at first glance she appears human, a cursory examination reveals her to be a very advanced robot. Though her head and torso are human looking enough, beneath her robes her body is a featureless chassis made out of an unknown metal of a pale flesh color with spindly limbs ending in standard enough hands and feet with exposed joints. A number of places on her body, notably her hands and forehead, possess crystals of a sort through which she is capable of projecting energy blasts. In contrast to many of her colleagues, Trenia dresses in simple robes of white and black with pale golden highlights. Though she has no particular use for it, she is outfitted with optic fiber "hair" that she can project any number of colors on to, making stealthy travel more difficult than expected. She also does not possess standard "ears" but instead a pair of prism-shaped transmitters allowing her to keep in constant contact with the external library she keeps her records in. Though the crystal on her head, which is a deep purple, would seem difficult to hide, she makes do with an extensive collection of hats and other disguises. Likewise, her eyes are an unnatural purple hue with tiny code readouts flashing through them. They are also difficult to hide, as unlike a typical human her eyes are a single block color, though she has worked out ways to alter the coloration enough to be passable. Her clock is set in to a wristwatch of sorts, which is tuned to automatically synch with that world's time zones on phasing. Trenia's voice is often noted as sounding strange and filtered.



Personality: Though Trenia is a machine, it is noted that she is not emotionless as one would think. Though she often appears cold and disconnected from what she does, she treats her job with an almost religious dedication. To her, the preservation of the legacies of these civilizations is the best way she can honor their memory. That said, her emotions do not run very deep. She is typically calm and collected and, on the whole, undisturbed by anything she comes across. That said, she despises things that are in disorder and loathes chaos despite never giving voice to these revulsions.

Trenia is typically very serious. She does not joke very often, and often the humor comes in the form of deadpan observation only made amusing by her odd vocal patterns. As her vocal unit is not as advanced as the rest of her, her voice is very mechanical and she typically talks in a monotone with only pitch shifts to attempt to sound normal, which has the effect of making her quite intimidating to talk to. She enjoys sharing the vast knowledge she has collected and putting it to use, and actually has a number of off-duty hobbies that include writing, holographic plays and a number of engineering projects. Trenia is annoyed fairly easily when trivial matters are brought to her, though she will typically handle them despite her complaints. Naturally, her reserved personality and easily annoyed nature have not earned her many friends. She spends much of her personal time alone in her database in a kind of meditation, unless called on for something else.

Though she has a vast repository of knowledge on the past and the present, Trenia will not travel to the future for any reason. She feels, almost religiously so, that to learn the future is breaking the constants that they exist to uphold and vehemently opposes any attempts to learn the future. Her great knowledge ensures that if one ever has a question of anything that has been in the universe, she has the answer... which means that many of the other factions enlist her help in that regard. She remains neutral despite tensions between Oblivion and the rest, and detests physical violence as a problem solving tool. She thinks about things in a very logical fashion, and prefers to be able to apply her knowledge to a situation and decide what to do cautiously than to rush in to a situation.

Trenia is, notably, not the most pleasant person to be around. She is quite pessimistic, and well aware of her status as something of a tool to her colleagues. She is also burdened with quite a bit of guilt over being unable to preserve her own world's past. That said, it is possible to break her out of her shell to some extent with some knowledge of science, literature or the arts, all subjects she adores. Despite her snippiness, she is usually quite happy to be given something to do thanks to the wiping of her prime directive leaving her with a feeling of purposelessness.



Weapon[s]: The only armaments Trenia possesses are built in energy nodes in her hands and forehead. They are capable of projecting a variety of energy types for various purposes, from direct energy pulses to kinetic blasts to simply projecting holograms. Unfortunately, the energy blasts are very weak and not capable of much more than incapacitating standard humans on their highest settings. Her slim frame is enhanced by powerful servomotors that give her slightly enhanced physical strength and speed compared to humans, but not to particularly noticeable levels.

Despite being made of futuristic alloys never seen before, physically Trenia is a very frail machine that is no more difficult to damage than a human. Because of her frailty, she relies on other technologies she is outfitted with and typically avoids confrontation.



Abilities: Pariah Device: An odd machine built in to Trenia's body, the Pariah device releases telepathic frequencies meant to make focusing on the individual difficult at best. At its top functionality, it is capable of masking her well enough that she is able to move about freely without fear of being noticed as highly unusual, though its effect varies based on the target in question, the ability they have to resist psychic impulses and the range at which the individual is standing.

Light Refraction: By making use of sensory input around her, Trenia is capable of projecting a holographic "dead zone" where she is, effectively making her invisible. While the hologram is never perfect and is always a bit off, she is effectively invisible while using it in conjunction with the Pariah system. However, the amount of power drawn by this process is prohibitive and can only be used for a period of roughly an hour with minimal movement.

Hologram projection: The crystals built in to Trenia's hands function as a hologram emitter as well as an energy port, allowing her to project three dimensional models and computers or whatever else she might need as a reference. To some extent, she is capable of disguising herself as a normal individual, but the energy draw of sustaining such a complex hologram is prohibitive.

Anti-gravity nacelle: Typically found in star craft, Trenia installed an anti-gravity unit for aid in her mission. With it, she is capable of hovering at a height of ten meters off the ground at maximum. Her speed, normally typical of humans, is greatly increased when hovering allowing for a speedy escape.

Data uplink: The prisms on the side of Trenia's head aren't simply for show; each of them houses a complex and powerful data transmission device. With the help of a little bit of magic, she is capable of depositing her data in a central database rather than having to store it on her first. Despite this, she prefers to have her own data as well, and takes careful notes by hand in an unknown language.

Wormhole generator: Due to not being able to use traditional magic, Trenia takes advantage of bending time and space itself to manipulate time as opposed to a spell. In addition to returning to her database, she is capable of traveling forwards and backwards through the space-time continuum on a scale of several minutes. and moving herself and others between worlds. Unfortunately, the intense power draw puts a significant strain on her ability to use them, meaning that she has to carefully plan when and where she will make a wormhole and where its exit will be. She can only generate two wormholes in a day without risking a core overload. However, the wormholes can only be opened in places where the space-time continuum has been weakened. While these are plentiful about all worlds thanks to her peers traveling between them, it does somewhat limit where and when she can create them.

For the purposes of journeys of larger time spans, Trenia maintains a more powerful wormhole generator at her database capable of sending her to the start of any world's civilization to record their history so that though they are gone, they are never forgotten.

Self-repair system: Though not often seen, Trenia is outfitted with a complex self repair subroutine regulated to a cloud of nanobots that course through her system like blood, repairing the wear and tear from standard activities and even capable of bringing her back online after taking severe damage. However, if her power core or personality matrix are damaged too badly, they will be unable to repair her for a substantial amount of time. Generally the nanobots are unable to repair large scale damage such as lost limbs unless the limb is in a position that reattachment is easy. It also takes them quite some time to repair anything greater than minor damage, giving her "healing factor" little more than human-levels of endurance without manual repair.

A Home: In an unknown segment of non-space, Trenia maintains a massive library-like structure that exists outside the bounds of space and time. Appropriately futuristic, as she is, the Database contains the information she has gathered on countless worlds long past. The facility is capable of expanding as needed to suit the needs of its inhabitant and whichever of her colleagues wishes to visit. Aside from herself, it is the last vestige of her world, converted to a repository at the same time she became the Eschaton's librarian. The facility also comes equipped with construction devices to build replacement parts and new nanobots for herself, among other personal projects.

Background: Dead World: Trenia was selected from her world to become an Eschaton as the pinnacle of robotics in her world. Unfortunately, that is the only thing she can recall about her world; her memory core was damaged when she was taken from her world and repurposed, leaving only the language of her creators and the vaguest of memories about them behind. She hopes to prevent this from happening to other worlds.

Timely Escapades: Though Trenia does not meddle in the timeline of her own volition, she has been called upon several times to fix "accidents" thanks to her infiltration technology and handiness with wormholes. She is rarely pleased with having to clean up messes left by others, though she often does so anyways.

Historian of the Universe: In all the universe, there is no more knowledgeable a being than Trenia. She has studied countless worlds across unfathomable periods of time since her induction as the Eschaton's archivist. Everything that has happened in the past is recorded in her records, either physically or on the massive data towers of her sanctuary. Her data uplink to it allows her to access it from anywhere in the cosmos, meaning that if one ever had a question then it was almost positive that Trenia had the answer. When not working or alone, she aids in advising whoever requires her help.... regardless of how snippy she may be about it. Her recent project has been compiling the history of Earth.

The War: Trenia was largely absent from the war with nothingness outside of documentation from a distance. Her limited combat ability and her fear that her archives would be destroyed prompted her to move it to its own location, connected with an easily cut off door to their own realm. Though she has studied the "nothingness" more than anyone, she managed to learn very little from her studies, and has been unable to determine what precisely happened to it. She is also the most knowledgeable about the group Oblivion, but likewise her knowledge is limited. Thanks to her vast knowledge, she is often the best choice for determining how best to close off or stem the flow of monsters from them. Her most recent project has been to determine how to track these siphons, but she has been unsuccessful in her experiments thus far. Though nowhere close to a commander, a combatant or anything of that nature, Trenia has proven to be a valuable resource.



Other: Trenia is afraid of her database being destroyed and the legacies of the worlds gone lost. Because of this, it is a bit more difficult than usual to reach her database, but not exceptionally so for her colleagues. She has taken to creating data backups in unlikely places that she can utilize should the database become compromised, though she has a complete record within her internal memory banks.

Gotcha a robot librarian done

Saraibre Ryu
01-12-2014, 07:25 AM
So TS, LD and Metal are in... unless I missed something. Pretty sure though it's all good.

Grassy_Aggron
01-13-2014, 04:10 AM
One down :P Might put more data on the planets and such later for her.

Name: Twisted Train Terror (Triple T for short).
Gender: Female
Race: Bullet Train (technically of the Anisophorus race)
Age: Presumably around 1,000+ years
Faction: None yet
Appearance: Think standard bullet train (here (http://assets.inhabitat.com/wp-content/blogs.dir/1/files/2010/10/china-train-record.jpg)) from Japan. Her front and back ends are the same to allow her to travel in either direction, smooth to the touch to provide minimal resistance from air. They are set with a single window pane which spreads across and above the “nose”, but unlike a standard bullet train, there is a single, red camera above the very center of the window through which she can see. Triple T often has at least three passenger carrying cars, with three large windows on each side along with four doors. Cargo containers lack windows, but the top of the car will open up to reveal what is inside.

Additionally, she is painted black, with a white stripe running along near the bottom, and she is made of conductive metal. She runs along magnetic rails, hovering above them, so she has no wheels. Without the rails, however, and unbeknownst to humans, she projects her own with electricity, allowing her to ride in the air and above oceans, and even into space. Spaaaaaaaaaaaaace!

Personality: Triple T is a bullet train, and as such, you would expect her to not have any personality. Cold, calculating, ruthless in performance and never complaining, that is how she should act. Indeed, that is how she acts with people on board, barring the occasional odd coding quirk. She pretends to be nothing more than a machine, and does it very well. The question is how does she act outside of this? Does she retain her ruthless façade and act without intention, or does she exhibit some other behavior, or shred of personality?

Ahahahahaha, no. Triple T is by no means a mere machine in regards to personality. As soon as the humans leave, as soon as she is alone, she breaks free from the confines of cold mechanical calculations. In truth, it is incredibly hard and boring for her to do the mundane task of cargo – and person – carrying, without blowing her cover, and she has to retain her jittery, excitable nature without a noise. To say that is difficult for someone of her nature would be a severe underestimation. Seriously, don’t do it.

She is the very definition of a screw not gone loose, but ripped completely off its bolt; that’s considering the fact screws don’t typically have bolts, either. She’s completely nuts. Yes, I went there. She is joyously insane, often laughing at her own fanciful, mindful creations that only she can see. If Triple T had a mouth, it would be cocked in a half smile or full on grin nearly one hundred percent of the time. It’s on full throttle, constantly spewing out what she sees or feels, or perhaps even a random word. She tends to repeat herself several times, lending credit to the theory she jumped off the cliff quite some time ago… or rather, did a belly flop.

Her patience level is another story, however. They change constantly depending on the task she is given. Hiding is not her forte, and it leaves her restless but not enough to risk breaking her cover too much. Being stuck doing mundane, boring tasks for too long however can lead this normally happy, nice train into a grumbling, irritated mood. She can be dangerous when like this, but generally due to forgetfulness (which aside from her tasks, she tends to have a bit) and coming down to a case of “I didn’t see you in front of me”. Coming from a train that runs at the average speed of 200 MPH and up, it boils down to quite a lot of pain.

There are very rare moments, however, when it seems a long forgotten shred of her personality can reassert itself within her core personality. It takes control of the situation, becoming commanding and calm, and while able to joke, she is a bit more serious when this occurs. It is very rare and just as soon as it occurs, it disappears, and when asked about it she remains as enigmatic as ever. Or she can’t remember. Or she doesn’t care. Eh.

She also really likes swords and gets extremely excited when she sees them.

Weapon[s]:

Heat seeking rockets – Twenty four total, twelve on each end. The chamber is on her “head(s)”, the very top having well hidden hatches. Six lie on each side, which can be defined as left and right, from the reference of the camera “eye”. They can be fired simultaneously or rapidly with no break, the latter using the fact that as the right side reloads the left can be firing and vice versa. The other head remains inactive for the fight, however, she is capable of switching to it and firing as she flies away. Triple T is a bit tricky like that.

Built for cargo carrying, she really doesn’t have any other weapons.

Abilities:

Solar Charging/Cooling Capacity – She has potent batteries which recharge on light. Her black color scheme was designed to take advantage of this fact and absorb more light, while the long, wide white stripes on each of her chassis reflects light and act as heat vents to get rid of the excess heat caused by the very essence of light absorption. This helps her system, which normally cools by the volume of speed she travels as well as the cold of space, remain safe from overloading.

Electromagnetic Shield – Triple T is capable of projecting a shield around her, which is strong enough to repel small objects (a basketball would be a good approximation). It also can absorb electricity and heat, while blocking EMFs, various types of wavelengths and energy based projectiles. It strains her systems to block energy, however, so it’s often used to block debris as she travels through space.

Analyzing – She’s a machine, and as such, is capable of processing great amounts of information, storing it, and using it for later. She is a moderately good hacker, and has been browsing the internet to keep herself amused.

Vision – She can switch to infrared vision, enhance and zoom, and also block out sunlight. It is very sensitive to light, which she uses to track objects in the night sky as she travels.

Electrical Rails – With a special machine build into her main “heads”, she is capable of generation two electrical rails that she can run on. The electricity generates a small amount of magnetism, so while it appears she is running directly on the electricity, there is actually a very thin gap between them that is invisible to the naked eye. Her entire body is conductive to electricity, however, and uses any stray taps to recharge the battery, from the rails or otherwise.

Gripping Claws – There are two hatches on her trunk, in front of the glass, for two mechanical arms to come out. They are lengthy and function very much like any human hands, although more pointed and much longer for the arm. They can move in any direction.

Dimensional Tear Device – A bit archaic, Triple T has a dimensional tear decide. It works based on speed and charge. In space, there is very little, if any, friction, so she is able to get to a very high speed and with the abundant light (she generally hops from sun to sun, outside of the atmosphere but still within the powerful magnetic field), she is able to get to a high enough speed where the machine can generate a pulse that opens a tear in front of her. She enters into a pocket dimension, devoid of sensory information, oxygen, light, and objects; the temperature is absolute zero. This pocket dimension cuts travel time by ninety-nine percent, by acting as a connection between destinations. She has to keep moving as she is actively travelling through the tear, if she stops the machine cannot keep it open and it will collapse, leaving her trapped. Should her battery run out, she will be doomed with no way to charge.

It drains a fair amount from her energy reserves, easily taking 25%. As such, she can’t spam it, and performing it in the atmosphere of a planet would drain more energy due to friction and cause abnormalities in the magnetic field, and an overall weakened stability in the affected area that other dimensions could exploit. This is due to the planet’s weaker magnetic field not being able to collapse the rift as quickly.

Background: Triple T did not start out as a flying, space faring bullet train. In fact, she is from a race of creatures best described as an electrical eel and dragonfly hybrid, going by the name of Anisophorus. Her home world is the giant moon Gloowe’Ma, which is tidally locked to the gas giant Zaok’Pa. There are several other moons that have been terraformed or mined, as well as other planets; the only other thing of note is the name of the solar system, Lital, and the star being Lital’Lo.

The race, to briefly put it, has four arms and two legs, along with four wings and a long tail (bipedal dragonfly), however, they bear the head of an eel with the antenna of the insect. Eyes are hidden behind a clear lens of varying colors (think of Flygon), and they had fins running down their head to their tail, as well as on their arms and back of the legs. There is some webbing between fingers, which have the two digits and a thumb (the feet have two claws and a big toe, but it is capable of rotating to the back). They are generally dark colored, with luminescent spots running down beside their fins, such as the back and arms. They breathe through their skin, and can survive in water for extended periods of time.

In any case, Triple T’s name is actually named Ru’Ella. She was an intelligent weapon smith and prided herself on the swords she could make, endowing them properties from the earth and being well respected. As time passed, however, she was struck with a crippling and rare ailment known as LRS (Limb Rot Syndrome), in which her body began to attack her limbs. The veins became so heavily damaged that blood flow could no longer reach them, and as such, the limbs began to die and eventually rot. Painful and inevitably fatal, she was given a second chance in the ABR (Anisophorus Body Replacement) Program, having her mind – and thus soul – bound into a bullet train to enhance trading with other worlds.

As decades passed, however, she began to lose her mind as well as become more outdated. She could not do what she wanted to do anymore, and missed being able to feel. She went nuts and took dangerous chances, trying to prove to herself that she was still alive. This last time, however, did not pay off very well, as she had jumped to Earth’s system to recharge. She tried to jump once more with her DTD, but did it too close to the asteroid belt, and as a result her shield smashed into one that was too large for it to take. It sent a shockwave and overstrained her system, frying the active device and stranding her until she could get it repaired. Effectively wounded, she travelled to Earth and slipped in during an intense solar flare – the satellites being turned off to avoid damage – and made landfall in Japan, where she hacked her way into the database and became “employed” there.

She’s been biding her time for the last few years, waiting as her system tries to repair itself, or until humanity becomes advanced enough to handle what she has to tell.

Other: Anisophorus – (Anisoptera + Electrophorus, the genus for dragonfly and electric eels, respectively.)

Gloowe – Corruption of Glow, “Ma”, like mother. The moon is a planet larger than Earth (called a "Super Earth") that was captured, and has a large amount of oxygen, and three times the gravity of Earth. It is covered by approximately 70% water, and has an orbit of approximately 3 Earth days. It suffers frequent eclipses due to its partner, and large tides. Due to how magnetic both its star and parent planet are, Gloowe'Ma has frequent lightning storms, and as such most life has learned to resist or use electricity.

Zaok – Zap and Shock, “Pa” like father. A large gas giant that's bigger than Jupiter, it is extremely active with its magnetic field due to its closer proximity to its sun. It lies in the habitable zone, and has around twenty-six moons, three of which are Earth sized or bigger, the biggest being Gloowe'Ma.

Lital – Light and Eternal. “Lo”, lord. A main sequence type of star similar to the Sun but slightly smaller, Lital'Lo is around 5.3 billion years old and will not become a Red Giant for another 7 or so billion years. Lital'Lo is small, but dense, and it is highly magnetic due to Zaok'Pa's close distance. Their extensive magnetic fields tangle and cause the sun to flare (hence dubbing it a "flare star"), increasing its brightness across the spectrum briefly. Due to this, it causes a lot of havoc on the other planets and moons, but it is possible it may have helped trigger life. Lital'Lo will become a Red Giant, but it lacks the mass to explode and will eventually ends its days as a White Dwarf.

Saraibre Ryu
01-13-2014, 08:36 PM
Pretty sure I understand Triple T's abilities. Acceptededed.

Saraibre Ryu
01-18-2014, 07:10 AM
We should be starting this soon, get those reserves up and ready!

Popshakes
01-20-2014, 10:28 PM
I'll try and finish my characters today. :D

Grassy_Aggron
02-04-2014, 02:47 AM
So this is going to start wheeeen? :P