View Full Version : [SUDS] Modern Mythology
Winter
05-12-2013, 09:51 PM
~Plot~
What if everything you knew wasn’t true?
What if vampires and werewolves and faeries and almost every other mythological creature you were told weren’t real actually were? And what if they were living among you?
Well, they are real, and they are living among you. Except their existence is supposed to be a secret…the key word here is “supposed”. Not all creatures agree with the idea of being confined to secrecy, and believe that they should be able to roam the world as they truly are—that humans should know of their existence and fear them. Others disagree; fear on the humans’ part could only lead to more chaos and crusades against even the most harmless, even helpful supernatural creatures. Currently, secrecy of the mythological creatures is enforced by a handful of parties—special human groups like vampire and werewolf hunters, as well as groups among the mythological creatures themselves. With these groups working separately (and very rarely, together), both secrecy and a fragile peace have managed to exist for quite some time…
And then creatures began disappearing…and reappearing, murdered or mutated in some of the most grotesque ways. Every party imaginable began pointing fingers, and just like that, the peace among the groups shattered completely. Unsure of who to blame, some believe that the existence they have fought so hard to keep secret has been uncovered, others believe that the human groups are turning to mistreating the mythological creatures. Some cry for the discovery of those responsible for the deaths and mutations so that they can be eliminated and the secret of their existence kept intact while others call for the revealing of their existence to humankind in order to appeal for rights of their own.
Welcome to modern times, where mythological creature are real, and they have a problem. What happens is up to you.
~Rules~
All PXR rules apply, people...
1: For the love of RPs--NO GODMODDING!!!
2: No one's invincible, take a hit every once in awhile, more often than not.
3: For the sake of the RP--PLEASE be active, and if you can't be active, let me know!
4: Don't constantly make fun of RPers, if they make a mistake, kindly let them know, don't bite their heads off.
5: No bunnying without permission.
6: Please limit use of profanity.
7: Keep things PG-13. (Both romance and violence)
8: Try to have decent spelling and grammar, I can understand typos, but not anything really bad.
~SU Form~
Name:
Age: (Please make this appropriate for your character)
Gender:
Race: (Human, Vamp, Were-whatever; what your character is, please give a small explanation of what “rules” apply to them, as there are tons of different kinds of mythological creatures)
Affiliation: (Who are they with, group-wise? Are they for or against secrecy?)
Appearance: (Simple paragraph describing you character’s appearance, if they have multiple forms, please describe them as well—this applies to mythological creatures who need a human disguise.)
Personality: (Simple paragraph describing how your character acts)
History: (Some basic background on your character; paragraph minimum)
Weapons/Abilities: (Does your character carry weapons? Know magic? That kind of thing? Put that down here)
Other: (Anything that doesn’t fit anywhere else in the SU)
Accepted
Winter- Aileena Crowfeather, Laura Blackwood, Reine Gisela, Straton Sinclair, Skylar Boschtallen, and Damien Wright (http://www.pokemoncrossroads.com/forum/showthread.php?395-SUDS-Modern-Mythology&p=3619&viewfull=1#post3619)
Socratic Sarcasm- Micheal Mikulak and Mira (http://www.pokemoncrossroads.com/forum/showthread.php?395-SUDS-Modern-Mythology&p=3678&viewfull=1#post3678)
Haybalebarn- Tiel, Celeste, and Rise (http://www.pokemoncrossroads.com/forum/showthread.php?395-SUDS-Modern-Mythology&p=3912&viewfull=1#post3912)
Sabi- Ira Gaylen (http://www.pokemoncrossroads.com/forum/showthread.php?395-SUDS-Modern-Mythology&p=5196&viewfull=1#post5196)
Cobalt-Dalton, Flint, (http://www.pokemoncrossroads.com/forum/showthread.php?395-SUDS-Modern-Mythology&p=5066&viewfull=1#post5066) and Azrael (http://www.pokemoncrossroads.com/forum/showthread.php?395-SUDS-Modern-Mythology&p=6573&viewfull=1#post6573) *has Chandler and Soren on hold
Velocity- Manus Flynn, Cathleen Flynn, Heracles, and Achilles (http://www.pokemoncrossroads.com/forum/showthread.php?395-SUDS-Modern-Mythology&p=5185&viewfull=1#post5185)
ChibiStar- Ajax Vale, Ashfinger, Corvina Raenwood, and Lyceina Astaravkiulaet (http://www.pokemoncrossroads.com/forum/showthread.php?395-SUDS-Modern-Mythology&p=7009&viewfull=1#post7009)
Reserved
Cobalt-Alena
Winter
05-12-2013, 09:52 PM
And here's a quick post reserve for my SUs simply because I can. XD
Leena
Name: Alieena "Leena" Crowfeather
Age: A few centuries old; she kind of lost count...
Gender: Female
Race: Warlock; Immortal creatures capable of using magic due to their half human, half demon lineage, though they are consequentially incapable of having children and bear a "mark" that reveals their nature as warlocks.
Affiliation: Aileena is pro-secrecy, but does not attach herself to any one group, instead acting on her own and helping other groups when asked to
Appearance: Despite her age, Aileena doesn't look much older than twenty, with a lean body that hides her enormous magical strength, covered in clear, fair skin. Wild, almost rust-colored hair, tumbles down to her mid-back in soft waves and is rarely pulled back. Thick lashes frame pale green eyes that seem to testify that Aileena has seen quite a bit in her lifetime. Up until this point, she seems fairly normal, however a pair of large black crow wings sprout from her back, near her shoulder blades. Due to her wings, Aileena tends to wear clothing that leaves her shoulders free, and it she wears anything to cover her arms, it's just a simple pair of sleeves or connected by a little bit of material that crosses her back above her wings...meaning she's most often found wearing things like camisoles and jeans along with a pair of worn looking combat boots that she appears to have a sentimental attachment to.
Personality: Aileena isn't the most outgoing person out there, but she isn't necessarily antisocial, either. She's kind enough to offer her help where it's asked for, though it may come with a price for those who aren't friends of hers. She has a strong protective instinct, but isn't the mother figure most would think would come with that instinct. Actually, she likes sarcasm, really trusts very few, and considers even fewer her friends. She doesn't talk about her past much, and while she is on fantastic terms with her father, don't bring him up. If you value your safety, don't bring up Aileena's family without her bringing them first. She's a bit inquisitive by nature, as well as a touch solitary; preferring the company of birds to other living creatures. By the way, she also has an intolerance for idiocy.
History: Born from the unholy union between a human mother and a demon father, Aileena's had quite the life. It has been made easier from time to time by her father, particularly when she was little, but those instances have been few and far between. As her father is a demon, she's never met the "real" him, though she has very faint memories of a man with dark hair and eyes taking her to another warlock when she was little, after her mother was killed when someone discovered the girl was growing a pair of wings at ten. The warlock she was taken to was kind, and taught Aileena much of what she knows today, though she has no idea what to call the woman who raised her on mostly healing magic, as well as a bit of offensive magic.
Since her mother's death and the few discovery incidents she's lived through, Aileena has become a strong believer in keeping the existence of mythological creatures a secret. All she has ever seen from the secret being uncovered has been death and destruction, and she doesn't wish to see any more. That was why she dedicated her potentially never-ending life to protecting those who would otherwise be attacked and killed for being different, as she nearly was at several points in her life. This wish to protect has shown itself in various ways throughout her long life, but has always been a part of her life since she decided that was what she wanted to do with her immortality.
Weapons/Abilities:
Immortal-Aileena will not die from old age, in fact, she probably won't ever look older than she does now...however well-placed weapon or magic attacks will hurt her, and possibly kill her.
Crowtalon-An old halberd Aileena almost never uses, most often seen used as a wall decoration in her home that definitely shows its old age.
Mage-The demon blood running through Aileena's veins has given her access to real magic, which most often manifests itself in the form of green sparks around her hands when she taps into it to heal or use it as an offensive, where it shoots off her fingers as pale green lightning. She also uses it to keep her wings out of human sight without concealing the rest of her, something she has come to find incredibly helpful over the years. She can use more spells provided she has the right books to list the procedures and materials for her...and Leena has a lovely stash built up, but she refuses to take the books out of her house without a very, very good reason.
Crow-Lord's Daughter-Aileena has been able to understand and speak to birds ever since she was little, and it's often how she gets her information. She is capable of using her wings to fly
Other: She has a single companion one might deem "constant"; an American crow she calls Alois...and don't make him mad. He will attack you. He's also currently Leena's father's favorite way of contacting her.
Laura
Name: Laura Blackwood
Age: 19
Gender: Female
Race: Human; Vampire Hunter
Affiliation: Vampire Hunters (barely), pro-secrecy
Appearance: Laura isn't exactly what you would expect for a girl who hunts down and kills rogue vampires. Coming to stand at about 5" 6' and built like an athlete, Laura tends to throw people off with her ruler-straight strawberry blonde hair that falls to her mid-back and bright blue eyes. She furthers the confusion by wearing various camisoles and shirts underneath a red and pink striped hoodie along with various skirts with shorts under them and the occasional pair of pants, with colorful shoes thrown in for good measure. Her brothers and extended family often remark that she looks like the most cheerful killer they've ever known. However, in truth, she really just hates the tight-fitting, all-black gear that she and her brothers have to wear when they go out on a kill mission...which is pretty rare since they aren't really connected to the hunter group they were raised to be members of. It's also easier for her to hide a array of weapons on her in this outfit, including nearly flat throwing daggers made of various metals (mainly silver, iron, and steel) up her sleeves and a collapsible metal bo staff hidden in a sheath attached to her thigh, under her skirts or outside her pants. She also wears a single piece of jewelry; a steel chain-link necklace from which a thumbprint-sized and egg-shaped chunk of peach selenite hangs. She's known to slip the chain and stone down her shirt front during fights.
Personality: Laura is one of those people who gets along with most others easily. Friendly but relatively calm, she often makes friends through chance meetings because of what she considers her job. While often serious, Laura enjoys a healthy dose of humor and sarcasm just like anyone else; particularly around her "family" which consists (in her eyes) of her twin brother, adopted older brother, her boyfriend, and his family, who might as well have adopted her and her brothers. Her feelings towards her birth parents can be quite easily figured out from the way she talks about them: with almost nothing but hate, particularly on the subject of her upbringing. Actually, her upbringing has given her a compulsive drive to help people in trouble, especially those put in unfair situations. She's very close to her both of her brothers, and would readily give her life for either of them...and nearly did in her twin brother's case. She's highly curious where mythological creatures are concerned rather than thinking them to be "the spawn of Hell" like many humans in her position do, rather, she thinks of them in much the same way she does people. She absolutely cannot stand intolerance between races, believing that you shouldn't stereotype a creature, but hold your judgements until you get to know them as a "person" first...and no one can say she's a hypocrite about it, considering her boyfriend and his family are vampires. And don't crack Twilight jokes about them; Laura will have your head for it.
History: Laura's childhood was more horror story than enchanting fairy tale. She was born and raised within a family of high-ranking vampire hunters alongside her twin brother, Angelo. As a child, she found herself more attracted to the boy who looked nothing like her parents and was eight years older than her--her brother by adoption, Wes, who was a more curious and gentle soul than her rigid parents. Expecting nothing short of perfection from their own children, the Blackwood parents began training Laura and Angelo in the art of hunting and killing vampires from a young age, but Laura never had the right mindset for it; her inquisitive nature drove her parents up the wall. The only one who would indulge it in the slightest was Wes, who spent his all his time in the kitchen from age thirteen on, after an incident with Laura prompted him to attempt baking brownies, which came as a surprising success to the Blackwood parents. It was Wes that became her relief from her abnormal childhood of fighting lessons, mythological studies, and lack of parental love. And when she thought it could never get any worse, it did.
Laura and her twin brother grew distant due to their varying opinions on their parents' teachings. Angelo sucked their forced information up like an eager-to-please sponge while Laura questioned things at every turn, thanks to Wes and a rather independent set of morals. When their parents decided to take then out on their first observation hunt at eleven, Laura faked illness to get out of it, but Angelo went. Laura still regards it as the worst decision she ever made, though she never could have known that her brother would be badly injured--he wasn't even supposed to come in contact with the vampire her parents were hunting, but he did, and it nearly killed him. While another hunter with them insisted upon taking the boy to the hospital, their parents considered Angelo weak and would have let him to die even in the hospital had Laura not basically offered up her freedom in return for her brother's life. They knew she didn't like the idea of her future job, yet she was the "promising" one, the "smart" one. She told them that if they let Angelo die, she would flat out refuse to continue training because they would have let him die for her mistake, however if they let him live, she would do whatever they asked of her without a fight. With Angelo now useless to them both dead or alive, they chose the path that would secure them at least one child to continue to bring glory to the family name. Angelo lived, and Laura lost most of her free will, though she considered it worth it to see her brother alive and relatively well...even if it drove a wall between her friendship with Wes.
Well, until she got caught by one of her targets. One thing stressed in her line of work? Don't ask questions. After six years of being trained to become a career killer with a single purpose, Laura had learned to shut her objections out; they didn't matter. All that mattered to her was Angelo, that her brother was alive, even if she hated her job and her strict parents and the fact Wes always gave her the cold shoulder. So when she was handed a picture of an innocent looking young man who appeared to be the same age as her and told to kill him, she didn't ask why or what he had done to land him kill orders, though she wanted to. She knew the agency that issued kill orders didn't often look into the claims made against those they issued kill orders against, as many simply believed vampires to be a plague against humans that needed to be wiped from the face of the earth, though she had ignored the up until now. The picture bothered her--assignments rarely came with pictures, and this one had obviously been covertly taken while the boy was out with friends--he was smiling and looked not the slightest bit like the insane mass-murderers and lawbreakers that she had killed before. When she finally tracked him down, her doubts had grown to the point that she hesitated in delivering the killing blow long enough for her target to disarm her and begin demanding to know why she'd been sent after him. Upon admitting that she didn't know and telling him that she was just as in the dark as he was, the vampire's curiosity seemed to get the better of him and he began questioning Laura further while keeping her pinned to the ground. Through the course of this questioning, Laura realized her target was actually about as much of a threat to most humans as a kitten, and when he decided to use her as a cooperative hostage to have his kill orders looked into and removed, Laura didn't mind. She spent two weeks with the vampire and his family, during which time her parents essentially disowned her, Wes took her brother and moved out of her parents house, and Laura became friends with the vampires she found herself living with, as well as their few hired humans. When her now awkward living situation was discovered by her new vampire friends, they took Laura and her brothers in. She eventually began dating the vampire boy who had once been her target while taking it upon herself to continue taking out vampires who posed a danger to humans and the secret of the mythological creatures existence. Things haven't changed much since then; she lives happily among "good" vampires with her brothers takes out "bad" vampires for a living, and hasn't seen or heard from her parents since.
Weapons/Abilities: As mentioned before, Laura carries iron, silver, and steel blades on her at almost all times, as well as her collapsible bo staff. She knows how to use all of them, as well as her body, in a fight. She's got fantastic athletic abilities for a human thanks to all the training she endured as a kid as well as above-average observational skills, but other than that, she's nothing special, just an ordinary human.
Other: She may occasionally be seen accompanied by her vampire "family" members on assignments, but it's rare. Typically she insists on going out alone.
Reine
Name: Reine Gisela
Age: 23
Gender: Female
Race: Yuki-onna (An ice woman from Japanese mythology known to freeze stray travelers)
Affiliation: Pro-secrecy, however she also believes the mythological creatures should work harder to coexist with humans...hence her day job
Appearance: Reine Gisela (also commonly called "Reine" or "Gisela", depending on which you prefer) is marked with fairly few traits that give away her true nature before she puts on her human disguise. One would have to be her skin, which is incredibly pale, and even sometimes translucent or iridescent in appearance, mixed with slightly blue-tinted lips and almost perpetually frost-coated lashes. Her eyes are often considered her most striking feature, being large and a funny color that seems like a kind of watered-down mix of gray and blue that manages to just barely stand apart from the whites of her eyes, and almost always hold a distant sadness, and sometimes even aloofness to them. Her strawberry blonde hair is surprisingly untouched by frost and falls to her mid-back, though it's often more caught up in two incredibly loose braids, one falling over either shoulder, a simple crown of ice frozen into place slightly askew stop her head. She is often seen wearing a square-necked, pale periwinkle blue dress with sleeves that reach her elbow and would have belled out in a calla lily shape had they not been cut open, though a more wrinkled purple material gives her complete long sleeves that extend past her wrists to cover her palms. The skirt of the dress is floor length, hiding bare feet, though the periwinkle is interrupted in another cut straight up the front that reveals a full purple skirt underneath, and the dress in its entirety is known to glimmer when hit by direct light, as though its covered in frost.
However, she can't go walking around like that all the time. In fact, Reine often spends her time in a toned-down, more human appearance because of her job...as a model. Her 5'7" body is deceptively fragile-looking, particularly because she looks wire-thin, yet completely healthy. Her skin is still nearly snow-pale, but not transluscent, though on occasion camera shots may cause her to appear "sparkly" or come back with an unexplained glare, though she's convinced most people it's just a strange hazard of working with her, and her lips have just the slightest hint of pink to them. Her eyes become a darker color, taking on more of a slate gray with a light blue undertone, and her hair remains the same, minus her frozen crown. Due to her modeling job, she's often seen wearing different kinds of clothing, but you can bet it's probably designer if it's on her body, and she has a tendency to lean towards wearing dresses when she can, and often hides her hands in gloves to keep from accidentally freezing people or things.
Personality: Reine is a hard-to-reach person, she's not unfriendly, but she also isn't very outgoing, either, unless she's doing a shoot or a show. She tries to act like most things don't interest her, even if they do, because she has a hard time believing that she won't hurt other people accidentally...as she's frozen several people and other things solid over the years, both on accident and on purpose. It's lead to her being rather quirky, as well--she refuses to spend time out in the heat unless she absolutely has to, and even then she gets jittery and even faint at times, and she tries not to touch people of let others touch her directly. Most times she feigns being a germophobe, however some people have noticed her inconsistencies, not that they mention them. For them, she a fairly good natured and beautiful model with her handful of quirks. While she isn't the easiest person to befriend, she seems to have grown somewhat close to her security detail...with the exception of one member--Straton Sinclair. Reine is also known to be incredibly opposed to the use of violence in anything, and is really pretty softhearted for a girl made of ice. Part of her reasoning in becoming a model was because she didn't want to become like her mother; the other part was because she wanted to do something good with her life.
History: Reine doesn't like talking about her past. She hates, talking about it, actually, and not without good reason. She was born as the second child of two to a Yuki-onna mother, while she never knew her father. Why, you may ask? Because it's rather likely her mom froze the man to death shortly after the act that created her life...and it wasn't the same man that fathered her older brother, either. Her mother was what most people would call certifiably insane; an inability to control her own powers combined with isolation from others of her kind caused her to go mad, to crave warmth and acceptance she couldn't have...and it led to her accidentally killing a lot of people. Particularly a lot of men. Enough men that it eventually led to her being hunted down by demon hunters and killed to keep the secrecy of mythological creatures in tact, leaving Reine and her older brother, Neige, orphans at ages 10 and 15. Her brother used his own abilities to shift his body of ice into that of a wolf's in order to cope with his grief, leaving Reine mostly to her her own thoughts and rarely allowing his more human form to surface. The two carved out a simple life among the mountains they had grown up on while essentially under "probation" of sorts; if either child began repeating the mistakes of their mother, they would meet the same fate.
And then one day Reine got sick of it. She decided she was tired of living in isolation with no one but her non-speaking brother for company. Instead, the Yuki-onna was determined to become the opposite of her mother--that she would find a way to surround herself with people and be careful not to harm them...a few months later, she walked into a call for models to do clothing advertisements and walked out with a job. From there, Reine's all-around unusual coloring and pretty face made her popular. However popularity has its cons...like lots of public exposure. Her newfound popularity out her in a precarious position, and not too long after she began doing more important shoots, her brother personally went out and hired a human bodyguard for her; a man who simply goes by the name Davide. Davide handled keeping and eye on her for years and brought a few others into guarding Reine, but it was him that Reine took to thinking of as more of a father figure. She's been through several guards for varying reasons, most recently being the tradeoffs that landed both Ashfinger and Straton among her guards... She knows it's because of a recent string of disappearances and murders, however she's also not going to let herself be pulled away from her job easily.
Weapons/Abilities:
Icy Touch-If she isn't careful, things Reine comes into skin contact with (moreso in her normal form rather than her human disguise) are likely to freeze solid, it also results in an odd trick in which she cups her hands to her mouth and exhales, causing snow to form.
Body of Ice-Reine's body is made mainly of ice, and she can and will build upon it with , rapidly freezing water in the air to weaponize her body to give herself claws, ice swords, a shield, ect.
Ice Queen-Not only can Reine manipulate the ice that forms her body and freeze the air around her, ice seems to obey her, bending to her will should she will it to.
Other: She's based off an idea I got from having to analyzing ****inson poetry--a more human appearance for her "Blonde assassin" in her poem "Apparently with no surprise." She's also often seen with a large white wolf...her brother, Neige, follows her everywhere he can to ensure her safety.
Straton
Name: Straton Sinclair
Age: 20
Gender: Male
Race: Human, Demon hunter
Affiliation: Pro-secrecy, however he also wants to get rid of every single non-human in existence
Appearance: For being such an unpleasant person to be around most of the time, Straton actually isn't very bad looking. His lean body reaches a height of 5" 9' and he tends to give off an air of being ready to take on anything at any time. His chocolate-colored hair is a bit long and shaggy, yet it doesn't seem to bother him in the slightest. His hazel eyes are sharp and unfriendly, though you might catch them looking upon things with other emotions if he's no aware anyone is looking at him; he likes hiding them behind a pair of wraparound sunglasses so it's harder for people to tell where he's really looking, though he's not afraid to go without them. Unlike Davide, Straton doesn't have an official looking guard uniform. Instead, he opts to wear a close-fitting black long sleeved shirt under a black zip-up running jacket and normal jeans. Under the jacket, he hides an array of knives slipped into a single strap that goes from one shoulder and attaches to a belt at the waist of his jeans. While he's often seen reaching over his shoulder when he gets angry, it's a nervous habit--he hasn't been allowed to carry a gun since the incident that landed him his assignment with Reine. A rigid sliver bracelet covered in a vine pattern stays around his left hand wrist while his right ear sports several iron earrings. He's known for producing all kinds of strange pouches from pockets inside his jacket.
Personality: Straton is one of those people whose life goal is apparently to make a huge jerk of himself and tick off everyone around him. He's not the slightest bit friendly, and hates authority, yet willingly obeys it, only to complain later. He despises mythological creatures and wouldn't love anything more than the ability to see every single one of their kind extinct. He's got a mental comeback for almost everything, but hardly ever opens his mouth unless he's spoken to first, so don't ask his opinion on anything unless you really want it. He more than willing to resort to violence as an answer to anything and everything, which landed him him with a job as part of Reine Gisela's security detail in order to make sure she wasn't a threat to anyone and no one was a threat to exposing her true identity. He hates his current assignment with a passion and simply deals with it by acting most of the time as if Reine doesn't exist; he barely looks at her or speaks to her, giving everyone else the impression that he hates her moreso than he hates his job. He's pretty antisocial around others, and has a relatively short fuse.
History: Straton was born the middle child of a large family of extremist Demon Hunters. While his family imparted their strict mindset on how the mythological creatures of the world should be eliminated, most of his family members also complied to the rules set down by a larger Demon Hunter organization...what they didn't teach Straton, however, was to put a cap on the family beliefs to carry out his assignments. They didn't teach him to ask questions, either. He was always reported for overstepping his bounds, falsely punishing mythological creatures, starting anything he could with them. Where Straton Sinclair went, death and destruction in varying forms seemed to follow. Eventually his record caught up with him, however, and an incident in which he killed a werewolf without clear reason got him his last warning: If Straton stepped even slightly out of bounds once more, he was done. He would be removed from the ranks of Demon Hunters. With that said, they took away his gun and bow privileges to remove the temptation of shooting anything innocent and handed him his next assignment: playing bodyguard for a Yuki-onna girl who worked as a model. What he just thought was going to be a rather simple yet annoying job dealing with a spoiled brat mythological creature has since turned into a nightmare, as there is another mythological creature acting as a guard as well as the fact he may now actually have to protect the kind of creature he hates most with all these disappearances and murders going around.
Weapons/Abilities:
True Sight-If he tries, Straton can see through the disguises of non-humans--it's run through his family for generations.
Trained Killer- Straton was raised to kill demons, and as such, he can (and here will have to) rely on his hand and knife skills in a fight; he keeps an array of knives in various metals on a kind of belt that goes from his shoulder to his pants belt. He can use a gun or crossbow, but he doesn't have one or the other right now--he lost his gun privileges after the incident that had the Demon hunters shipping him off to guard Reine.
Hidden Arsenal- Straton uses pockets inside his jacket to hide various pouches, the two seen most often contain iron and silver "shavings", but no one knows everything he's hiding in that jacket of his.
Other: N/A
Pia
Name: Pia Montverde
Age: 19
Gender: Female
Race: Human; Demon Tamer
Affiliation: Undecided
Appearance:
Pia (http://fc06.deviantart.net/fs71/f/2013/151/c/2/adopt_27_by_sevenoclockbacon-d67bf0c.png) *Not drawn by me, but by SevenOClockBacon on dA, who she was adopted from and Pia again (http://fc00.deviantart.net/fs71/i/2013/164/3/8/lineart__pia_montverde__demon_tamer_by_winter_onee chan-d68yci0.jpg) *Drawn by me.
Pia's fashion sense is a little bit...behind on the times, however it hasn't stopped her from being the kind of girl you want to run up and hug. One of the things most people notice about Pia immediately is her hair--it is LONG, falling in almost mahogany-colored semi-waves to her ankles, and almost exactly matches her expressive, childlike eyes in color. She can almost always be found with a long, off white hood covering her top of her head and falling down to her ankles with her hair. She can almost always be found in matching dresses, particularly the dress pictured, sporting long off-white sleeves and ruffles and an almost overcoat-ish layer with an empire waist in varying shades of dark pinks over it, which she wears with a matching pair of boots that go to her knees. She also carries with her a staff...which really doesn't look like more than a very tree branch shaped similarly to a shepherd's crook.
Personality: The first thing most people think about upon meeting Pia is that she must not get out much. While not entirely true, she has spent most of her life either in the small village or in total obscurity, hunting down demons by herself, and then eventually with Aneislys by her side. Due to this, she is incredibly friendly and often comes off as naive. Really, she's seen quite a bit of nastiness in her life, but chooses to remain on the bright side of things, even when some of the nastier things come back to haunt her. She also is solidly determined to help anyone she can and tries not to judge on appearance, two ideals stressed by her mother throughout Pia's life. What little she knows about the modern world, she has learned from her fire demon, Conleth, who she has known practically since birth and trusts with her life. She seems to be under the impression that there is a little good in everyone, no matter what they've done or how evil they seem, something she has picked up from spending her life around people and relatively kind or at least tame demons, which may be why she's so patient with Aneislys and doesn't care much about what he is or what he did in the past. Much like with Conleth, she trusts Anei with her life, though she tends to avoid the kind of joking and occasional rough-housing she does with Conleth, opting more to spend her time with him trying to fix the damage done to him before she rescued him.
History: Pia was born and raised in a little village tucked away in the mountains...somewhere. Really, it's hard to be specific since her people have lived there for centuries, somewhat oblivious to the outside world that's skipped over them due to their ability to access alternate dimensions and play with space in ways a normal human isn't. Unless you know how to "get there", you likely aren't going to find it, and in leaving the village, you're likely to end up wherever the spatial influencing around the village dumps you...which could theoretically be anywhere, though it likes Europe. This village is what Pia's demon-taming people call home and rarely leave unless they're going off to find demons to tame. As is their custom, her father went left the village shortly before his daughter's birth to both find and a tame a demon to become his child's first "tamed" demon and her protector. The demon he tamed was a fire demon named Conleth, and while her father didn't much care for any demon, this one in particular was probably the best he could have found to give to his daughter.
Pia was raised by both her parents and Conleth, who took to the girl he was given to in a manner most demons did not--he became a figure in her life similar to a second mother almost immediately. He was always with her, always close, always teaching and encouraging or taking care of her. As a child, Pia never feared fire or light, and often clung to Conleth as much as her mother. As she grew, the two learned and worked together to allow Pia to grow as a demon tamer. Their stronger bond and easy reliance on each other allowed Pia to pass the test given to all the village children once their teachers, those who trained them) believed them skilled enough to earn the actual title of demon tamer and right to leave the village at 15. Determined to both see the outside world Conleth referenced so much and do good for the people of the world, Pia left the village and never looked back. She found she enjoyed traveling and information collecting, as well as the oddities of the rest of the world. Along her travels, she collected many demons, however she only bonded well with a few of them, as well as a water spirit. In the end, she wound up with a team of six demons she uses regularly to aid her in seeking out troublesome demons and helping her "catch" them--Conleth (whom you already know about), Tiam (a younger but quite capable female noble demon who bears a few draconic features when she fights, along with the ability to manipulate wind, who joined Pia in order to ditch the "illusions of grandeur" her parents had for her), Rin (a darkness-manipulating demon girl who doesn't seem to "like" the others around her, but doesn't appear to hate them, either), Meredith (a kindhearted water spirit who specializes in healing), Harland (a mischievous demon Pia really only keeps around for his skill at picking locks and getting open things he probably shouldn't, his sly, joking attitude doesn't sit well with the others), and Brant (a younger crow demon Pia found injured some time ago and had Meredith heal, his loyalty lies with Pia now, and she only uses his help when she needs a message delivered quickly--he's often found hanging close to or on Tiam otherwise). This group of demons has become like a second family to her for the most part, and she often treats them as such, making sure they are alright after fights against other demons and joking around with them in their occasional downtime.
Months after setting out on her own and accumulating several of her main demons, Pia was in Ireland investigating rumors of a run-down and abandoned castle in a heavily wooded area that was once a town where it was rumored some kind of lingering spirit or demon had been screaming for hundreds of years. Without being able to pin down a solid story, she went to investigate the place to find out what was screaming for herself. The events that followed would scar her for the rest of her life.
Weapons/Abilities:
Pia herself isn't much of a fighter, but more of a commander, summoning the demons she has locked away and eventually tamed to do various things for her, and uses a certain group of six demons more than she uses any others (Conleth, Tiam, Rin, Meredith, Harland, and Brant). She does this using an ability that has been passed through the generation of her people which allows them access different dimensional pockets and sometimes even entirely different dimensions that become bound to their will and accessed by the staffs they carry. Pia uses her ability to store both demons and travel supplies; it's use is often noted by what appears to be a heat shimmer in the air preceeding the exit of whatever she has called upon.
Other:
Anei
Name: Aneislys, often shortened to Anei
Age: He thinks it's somewhere between 400 and 500 years old, but he really isn't too sure. Having around 300 years of your life spent with a succubus mauling you can ruin your memory.
Gender: Male
Race: Gancanagh-A male race of Fae that do not look much different from humans and are known for seducing women, however give the phrase "love kills" an entirely new meaning. It is thought that Gancanagh produce a toxin in their skin which causes the women they seduce to quite literally become addicted to them--or more specifically, their touch. As such, most Gancanagh victims die from withdrawal or for reasons related specifically to the Fae.
Affiliation: His only loyalty is to Pia Montverde, and probably will remain to Pia until the day she dies.
Appearance: The one of the two that obviously isn't Pia. (http://fc05.deviantart.net/fs71/f/2013/165/5/2/wip_lineart__reassurance_by_winter_oneechan-d68ygoy.jpg) *Drawn by me!
For a Fae, Anei looks surprisingly similar to humans, the only things about him that tend to stand out are his snowy white hair, which is always pulled back into a short and uneven ponytail that would otherwise reach just below his shoulders, and his eyes, which are a kind of red-gold often found in the coloring of leaves in places that actually have an autumn. Otherwise, he's slightly taller than Pia and incredibly thin, having managed to not gain back weight he probably should have after Pia and her demons rescued him about four years ago. He covers layer after layer of scars on his body in the same manner he hides his skin from contact with people; he wears multiple layers of very simplistic clothing, favoring darkly colored long sleeve shirts under a plain brown leather jacket with a higher turned up collar that is enchanted to mend damage to itself over time, along with closer fitting jeans that go over boots, and covers his hands with black leather gloves. He also carries two swords slung over his back, the hilts appearing just over his left shoulder--a silver blade and a crystal-edged steel blade he is incredibly careful about using--it often stays hidden away in a crystal-lined sheath, its hilt wrapped in a thick layer of cloth. When glamored, his pair of sword look like a round...poster container. Kind of. XD
Personality: The first thing one might notice about Anei is that where Pia tends to be open and friendly towards everyone, he is more reserved, content to do nothing more than stand beside Pia while she talks and simply listen as opposed to actually joining in most of the time. He seems to have problems with most physical contact, shying away when strangers reach out to him and rarely reaching out to others, no matter how helpful it would be, Pia being the only exception. Anei is incredibly shy, unsure of what to expect of most people, and is rarely at ease among both other Fae and most demon summoners, warlocks in particular, though his unease around them pales in comparison to the sheer amount of terror and hate he feels towards most kinds of seduction demons (namely succubi) and demons with illusory powers. He also fears using his own natural power as a Gancanagh to an extreme level and seeks to cover as much of his skin as he possibly can without looking too odd.
However, despite his fear of most physical contact and avoidance of contact with most women, he is incredibly close to Pia. She is about the only person he trusts, and he would do almost anything for her, including act as a living shield for her if he had to. This is partly because he feels indebted to her, partly as his way of trying to remove personal guilt towards the lives of women that he ruined, partly because of her own kindness towards him upon their first meeting, and also partly because he fears becoming his old self and ending up spending a possible eternity in pain for it again. He also tends to fall back on her for reassurance and has a decent relationship with several of her demons--most notably Conleth and Meredith.
History: Anei was born
Weapons/Abilities: As a Fae, Anei is immortal in the sense that age will not kill him, and it is unlikely that his physical appearance will change even as he ages on--however he does have the same weakness to iron that all Fae do, and enough exposure to it, being severely injured by it can and will kill him. He has better base senses than a human, and is also a bit stronger, though his true strength lies in his speed and reflexes, as well as his ridiculously high pain threshold. As a Gancanagh, it is possible for Anei to have women become addicted to him thanks to a toxin in his skin--and its use will often lead to the death of a woman he has touched with his bare skin due to withdrawal. It is an ability he tries to avoid using as much as possible. He carries a pair of swords slung across his back; one is silver and one is steel, and he isn't afraid to use them or years of hand-to-hand training he's had, though his first priority is keeping Pia safe.
Other:
[Desolate Divine]
05-12-2013, 09:55 PM
Yay! I will be bringing back Dalton, Chandler and Soren, and rebooting their story lines. I will copy and paste the SUs after school and bold any changes.
Saraibre Ryu
05-12-2013, 10:09 PM
Might wanna change PE2K to PxR there Winter. XD
I'll repost Ira later on today.
Winter
05-13-2013, 12:16 AM
Lol, sorry, will change when I get home, posted it back up in a bit of a hurry and without thinking.
Death's Spook
05-13-2013, 12:30 AM
Ctrl C. Ctrl V.
Name: Michael Mikulak
Age: 16
Gender: Male
Race: Human psychic- Capable of telekenesis, slight foresight, and-most saliently for Michael- reading and influencing emotions
Affiliation: Michael Mikulak.
Appearance: Michael is bony. Very. He stands at 5'9", and only weighs 120 pounds due to his interim in prison and then living off of the land. Although he hides it behind his baggy orange jumpsuit, seing his torso means you can count his ribs, and what little weight does seem to be on him is mostly bone with a very little muscle. His face is gaunt: his cheekbones are high and his cheeks are sunken in. He has bags under his brown eyes, and his brown hair, though short, gives the impression that it was cut by someone completely unprofessional. He's generally expressionless, and his skin has a grayish tint to its normal light brown shade (an indicator of his Latino heritage).
Personality: Michael is... unstable. He often stares into space for no apparent reason, focusing intently on things that are not there. His eyes have a haunted look, as though they have seen things they should not have. His voice is quiet, and he is generally seen dragging a stick intently on the ground. He looks positively harmless.
He's precisely as harmless as an alligator with its jaws around your throat, and exactly as likely to show you mercy.
Michael has knowledge of people, knowledge extensive enough that very few can avoid being manipulated ruthlessly by him then discarded as a useless toy, as he will occasionally do. He is almost completely without scruples, and he has a will that is not only strong, but also insidious. If he gets into mental combat with you, get the hell away. He was formally trained in thr theory of his psychic abilities for five years, and learned practically in the school of hard knocks for another three. He will (and did) torture, kill, cripple, and mentally dominate anyone idiotic enough to get in his way.
But he doesn't go out of his way to do such things. At the end of the day, Michael just wants to be left alone. People walking near him, touching him, or feeling anything anything particularly strongly startle Michael, maybe even scare him a little. The scars on his body indicate someone who has experienced a severe lack of kindness for the last few years, and being around crowds, with all the emotions he can feel, will drive him more than a little nuts. He basically believes that people are to leave him alone, and he'll leave them alone. But if he's crossed...
History: Michael was born to two very magically powerful people: his mother was an overwhelming psychic and his father was a shapeshifter (or, as Michael would put it: a were-whatever-the-hell-he-wants). From a young age, Michael's parents drilled into him that knowledge was power, and taught him of mythology as well as biology (in case he turned out like his dad) and physics (so that he could kick ass of he inherited from his mom) on top of regular school classes. They weren't exclusively concerned with drilling things into Michael, and in Michael's free time, his parents would indulge and show love to Michael, same as any other parent. And at night, when Michael was asleep, his parents would gamble as to whose gifts Michael would inherit.
This went on for a time, until Michael was 13. Then, They (Michael refuses to describe the people with anything else) came. For whatever reason-Michael never found out-They wanted to take the family captive. And Michael saw the true dangers of the supernatural for the first time. Michael's parents fought tooth and nail and fang and claw: Michael's father's form was absolutely fluid, shifting from one form to the next without much of a breather. Michael's mother induced absolute panic among the opposing soldiers, threw soldiers together and away like they were pebbles instead of people, and even manipulated the particles in the air to make fire and electricity. But in the end, Michael's parents were dead, and Michael was taken captive.
Michael still isn't sure what possessed Them to take him to whatever hellhole prison they did, but They took Michael to a hellhole prison. Not four days later, Michael's powers began to make themselves known to him. But a place as seeped in despair and fear as a prison is not the ideal place to come into empathetic powers-indeed, it can be a very bad place. Michael only held on because of one thing, one thing his father said to him a long time before:
"Michael, remember, hope is strength. It is the base strength. No matter what anyone does to you, they cannot take your hope. Only you can give it to them. Once you lose hope, you lose everything. Never give up hope."
This imprisonment continued for three years. Michael trained his psychic powers in the hope that he could use them to break free. And though Michael didn't get formal training (and kept his powers on the down low so that They didn't take precautions against them), he was an absolute natural at employing psychic abilities. But even as his powers grew, so to did the pain they caused him. And, in Michael's sixteenth year of life, he decided he had enough. He made himself as unnoticeable as he could (using his abilities to make himself appear uninteresting) and escaped.
This was not the end of it. For the next month or so, Michael began to truly use his powers and expand them. He could influence people. He could psychically throw large objects with near pinpoint accuracy. He could even manipulate heat and make sparks of fire and electricity, a sign of a truly advanced gift. To keep himself alive, Michael used his biological knowledge and psychic abilites to hunt and forage for food (as Their facility was isolated in the wilderness). But Michael did not forget what They did to him. And Michael is not the kind of person to forgive such crimes. And he needed to develop his talents further, and there weren't many people to practice on in the forest.
Michael began going back to Their building and influencing workers to leave. Only a few at a time, at first, before expanding his talents. And each time the workers left, they weren't heard from again. Michael crushed their wills one by one, and forced them to kill each other far away. In the end, when there weren't as many workers left, Michael took Their facility by storm and painfully executed every worker there before releasing the still somewhat stable inmates and painlessly killing those who were too far gone.
And this is where Michael is now. Powerful, broken, and nearly psychopathic, Michael has made Their building his home (they have well stocked fridges) as he tries to come to terms with himself now. He's jumpy and prone to violence. Proceed with caution.
Weapons/Abilities:
Agelessness: Due to his powerful psychic abilities, Michael will stop aging after he reaches physical maturity
Telekinesis: Michael is capable of using his conviction to move objects around. His telekenesis is both strong and precise: he once sent 100 knives at multiple foes with a thought. It tires him though, to operate at full strength; if he exerts all his telekinetic might over even a short period of time, he'll be hungry, tired, and probably have a fever from overwork.
Empathy and Influence: This is Michael's strongest psychic gift, and it is both what makes him so dangerous and quite weak. Dangerous, because there is no slipping a lie past him, and he can influence your actions with a thought. If he is facing someone weak willed, he can even completely destroy their personailty, effectively killing their minds and taking control of their bodies. However, feeling that many emotions is very bad for emotional and mental health, and it is only Michael's exceptional strength of will and personality that has left him at all functional. Even then, he's not exactly playing with a full deck, and in a crowd, he'll probably lose it.
Precognition: Michael likes to sing. He even composes songs. But sometimes, those song's verses are prophetic. And he can't identify which is which.
Rope: Michael conceals a long strand of strong rope between his shirt and undershirt. He controls it telekinetically as he needs it.
Name: Mira (no last name she'll admit to)
Age: 17
Gender: Female
Race: Changeling- The scion of a mortal and one of the Aos Sí (the original fae of Celtic mythology), in Mira's case, one of the Winter Court.
Affiliation: Mira serves Queen Medb, the ruler of the Unseelie (Winter) Court. Medb favors keeping mythos, mythos to the general public. Mira doesn't personally care, but since the Queen basically decides on Mira's quality of life...
Appearance: Mira looks like your classic Snow White beauty: hair black like ebony, lips red as blood, skin as white snow, etc. Mira has icy blue eyes, and stands at 5'6", with striking features and inhuman beauty. Her outfit tends to vary depending on where she is: if she is in the real world, she'll tend to keep it simple: black T-shirt, blue jeans, hair in a prim and proper bun so that it'll stay out of the way. However, in the realm of Faerie, in the heart of Winter, on formal occasions, Mira will (only literally) let her hair down and wear a long black gown, studded with sapphires (the Unseelie Court could buy most countries at least 50 times) so that she can look her best, as appearances have a lot of weight among the Aos Sí. She, however, always wears one piece of jewelry: a silver ring with a snowflake shaped diamond on the top, which lets her contact or summon Unsselies. She doesn't do it often, though: they don't like to be summoned.
Personality: Mira is stoic. Extremely. She keeps her emotions under absolute control, and she is a creature dictated almost exclusively by reason. She identifies emotions and their potential influences and arrests them before they have a chance to take any sort of hold. She's capable of feeling, but she doesn't see any real logical reason to allow feelings to influence her or dictate her actions.
That said, Mira is a keen assessor of people. She can tell the general strength of a person's personality, and (due to her extensive exposure to the Unseelie nasties) can almost always immediately tell if someone is a supernatural creature, particularly a predator. She can tell with some accuracy the emotions of other people, and while she would never lie, she's very good at misdirecting, withholding information, saying things from a certain poit of view, interpreting statements differently...
Due to her expose to the nastiest of the fae, Mira is paranoid. Not paralyzingly so, but she has a plan in place for everything from chrysanthemums trying to take over the world to people trying to make her explode with their minds (this last one is obviously a lot more commonplace than you would think). She has weapons in her, well, everything really, and is clever enough to know how to use them. She is not bad at hand to hand, especially with her increased strength, and her magic is quite powerful.
History: Mira keeps her history under wraps. Quite a bit. What is known is that one of her parents is a Winter fae, and that it seems more likely to be her mother. We do not know for sure who her fae parent exactly is, although Mira's strength with Unseelie Magic leaves very few (powerful) candidates to be her mother. Questions about Mira's parents tend to end with the asker getting a blade in their guts and are therefore discouraged.
But what is known about Mira is that she has been in the political game between the Courts of Winter and Summer for a LONG time. She serves her Court primarily as a spy and assassin, and she does her job well. She is capable, efficient, and deadly, and her name is whispered among her enemies. But it's not really personal for her. She does her job. That's it.
Weapons/Abilities:
Agelessness: After reaching physical maturity, Mira will stop aging.
Glamours: Like most of the denizens of Faerie, Mra can make minor illusions and become unnoticeable.
Unseelie Magic: Mira can call on the truly powerful magic of the Unseelie. This magic has a theme of taking: taking heat, taking consciousness, taking order, taking life. It is not evil, but it can destructive.
Inhuman Strength and Speed: Mira can MOVE. Like cross a football field lengthwise in about five seconds, move. And she can lift quite a bit.
Inhuman constitution: Mira will fully heal from all injuries much more quickly than a normal human being. In addition, she is more resilient to damage to begin with. However, the quick healing and toughness can be bypassed if one uses iron, since these powers are of Faerie, or if one can employ magics of the Seelie Court.
Knife of Banes: A wooden handled knife. Its blade is made of an alloy of steel and silver that Mira got from her fae parent, cooled at the forge with holy water, before being enchanted (by a mortal wizard, as the magic of the fae cannot affect iron) to be unbearable and undullable. As befits an assassin of Mira's caliber, it is meant to bypass as many superhuman toughness abilities as possible. Mira gave the blade its name. It's usual kept concealed along with many other more typical knives.
Unseelie Ring: A ring given to Mira by Queen Medb herself. It gives Mira the ability to summon any of the Unseelie Court, but not the ability to bind them. Ergo, she doesn't summon them often. It also allows her to speak to the Lady Medb, so that Mira may inform her of the situation.
Winter
05-14-2013, 03:18 AM
PE2K changed to PXR, still waiting for a few reposts, and assuming Michael and Mira haven't changed, accepted, Socratic.
Also got all but two of my SUs reposted.
haybalebarn
05-14-2013, 03:33 AM
These are reposts from pe2k, so I'll just put them in spoilers. Don't think I'm changing anything about them from over there.
Tiel
Name: Tiel’crec (Pronounced Tea-el’crek.) He goes by Tiel (Tea-el).
Age: At least a thousand years old, if not more. Age is irrelevant to him. In human form he appears to be in his twenties.
Gender: Male.
Race: Thunderbird-Pheonix hybrid. He shares almost all his traits with phoenixes, so I shall define my version of them here. Phoenixes are grand, majestic birds that are most famous for one trait: they’re immortal. Phoenixes never die, instead when they are in a situation in which they would die; their bodies disappear in a flurry, and all that remains is an egg. When the egg hatches, the phoenix bursts out exactly as they had been before reverting into egg form, both physically and mentally. A phoenix can only truly die when they have decided they have lived long enough, and when they do die, sometime in the near future a new phoenix egg will be laid somewhere else in the world, keeping the population of phoenixes in the world always the exact same amount. After they reach maturity, phoenixes will never age, always remaining youthful, looking to be in their twenties. Now, phoenixes also are elementally related to fire, but this is irrelevant in Tiel’s case so I won’t elaborate. Please note that this is simply my personal version of a phoenix.
Affiliation: Secrecy. Tiel is so secretive he tends to hide from other mythological creatures as well, and only a few know of his existence.
Appearance: I just realized that Tiel has 4 different forms, so forgive me if I don’t include a ton of detail. Anyways, let’s begin.
In his natural form, Tiel takes the shape of a giant raven. He can vary the size considerably, the smallest size having a wingspan of about six feet, the largest size having a wingspan of fifty feet. His plumage is the glossy black of a raven’s wing, but the edges of the feathers are a bold yellow and the bases of the feathers an electric blue, with the black being between the two unnatural colors. Occasionally a blue static spark may shock between his feathers. His eyes are an unnaturally bright yellow with an electric blue halo surrounding the pupil.
In human form, Tiel stands at five feet eleven inches tall. His blond hair falls down past his ears, but it typically clumps together in spikes, sticking out together in every which way. (Think anime style messy spiky hair.) If one looks closely, they may notice his hair has a blue tint to it, and if one were to poke and prod around his head, they would soon discover that the roots of his hair are blue, with the odd strand never turning blond as it grew longer, adding to the electric blue tinge (Did you know tinge isn’t a word? I didn’t, but I like it, so I’ll use in anyways). His eyes are the same yellow with blue halo as in his natural form. A silver necklace in the shape of a single feather rests around his neck. He wears black combat boots, tan cargo pants, and a plain black shirt with slits cut in the back around the shoulders. From these slips, two wings protrude; they appear exactly as his wings do in his natural form.
Raven form is rather boring, as there isn’t much to write about. In raven form, Tiel looks like your typical raven, although slightly large than normal. His eyes are also the same as in his other forms: electric yellow with a halo of electric blue.
Finally, we get to egg form. At first glance, Tiel’s egg form looks like a glass orb. Although it is a bit heavy, it can fit into a man’s hand easily enough. Inside the sphere, blue electrical energy pulses and plays along this glass, almost like one of those static orbs that cause people’s hair to stand up.
Personality: Tiel is generally quiet and reserved, thinking his own thoughts. He tends to be rather shy, but this does not mean he will run away from people, but rather that it is rare for him to start a conversation and also may not speak up in discussions if he is not comfortable with enough of the people there. When he finally becomes comfortable with a person, some of the quietness goes away, although it still remains in his voice. He tends to be very inquisitive after he is made comfortable with someone, and it’s obvious he tends to think deeply. In human form, he is more likely to speak up even when he isn’t comfortable with a person, but it’s still a rather unlikely occurrence. Tiel generally has a kind and generous heart, but he is so quiet and shy that people tend not to realize he’s even around.
History: To be honest, Tiel’s history is rather boring. Despite being a hybrid coming from a phoenix father and a thunderbird mother, Tiel has always been accepted by the few other members of these species he’s met. Growing up he was kind, quiet, and studious, and his life was content. Long after he reached adulthood, he remained in his parents roost, for he simply could not be bothered to leave. Sadly, thunderbirds are not immortal like phoenixes, and two years in the past, his mother died of old age.
Over the next year, his father began returning to the roost less and less, and the few times he and Tiel did speak, Tiel’s father often suggested that he was soon going to allow himself to move onto the next life. About a year before the beginning of the rp, after another of his father’s visits, Tiel heard a loud shriek from around the roost. Eventually, he found feathers on the ground and a few other signs that his father had given up his immortality. Something about the scene felt strange, but he put the thoughts aside. Soon, he began traveling, his curiosity about the world too great, and as he began overhearing stories of supernatural creatures disappearing mysteriously, he started to worry that something sinister may have happened to his father. Because of this, he has begun searching for clues far and wide to see if he can find any evidence that his father is still somewhere out in the world. So far, he has found none.
Weapons/Abilities:
+Phoenix Immortality. Across all of his forms, if Tiel were to receive fatal wounds, he will revert into his egg form, to hatch from it again in three days’ time.
True form:
+Natural weapons. In his true form, Tiel has massive beaks and claws that can be used to rip things to shreds.
+Storm Magic. As an elemental creature, Tiel has deep connections to the power of the storm. In his true form, his powers are the strongest. He can generate and control massive amounts of electricity to do whatever he pleases, or summon winds comparable to the strongest storm. He can summon huge thunderstorms to boost his own power, or summon small lightning clouds to endlessly follow and shock a target.
+Shocking reversion. When Tiel is forced into his egg form from his true form, he releases one last powerful blast of electricity all around him which he can control well enough so that it does avoids allies.
+Easy transformation. When in his true form, Tiel can easily transform into his human or raven forms in a matter of thirty seconds or less. The process is painless for him, and the magic conveniently summons his clothes from whatever pocket dimension they’re in when he turns into a human. He can transform through most injuries or pain in this form.
+Size variance. When Tiel transforms into his true form, he can choose the size that he wishes to be, within certain parameters. Once he is in his natural form, he cannot change his size any longer. If he wishes to change his size, he must first transform into his human or raven form, and then back into his true form at the desired size.
Human form:
+Tiel still has access to all his Storm powers when in human form, although to a lesser degree than in his true form.
+Wings. Pretty straight forward, he has wings which give him the ability to fly. He has managed to use his magical power to create a weak spell around them to hide them, but since it is rather outside his elemental field, they are only protected from the sight of normal humans. Supernatural creatures or humans who know of the supernatural will most likely be able to see his wings just fine.
+Transformation. When in human form, it takes him around thirty seconds to return to his true form, and about a minute to transform into raven form. In human form, he can transform through some pain and injury, although not excessive amounts.
Raven form:
+The almost perfect disguise. When in raven form, no matter how well a person is able to pick out mythical creatures from a crowd, Tiel will not be recognized as a mythical creature. The only hint that he may be a mythical creature is his electric yellow eyes with their curious blue halo, and the fact that if he slips up, he might sound too human while talking.
+Tiel can still speak English while in Raven form, since ravens are language capable.
-Difficult transformation. Transforming into raven form is typically rather easy. To transform back into his true or human forms, Tiel must wait a full five minutes for the transformation to complete.
-Pain blocks transformation. If Tiel is injured or in serious pain when in raven form, he will be unable to transform back into his human or true forms.
Egg form:
+Power transferal. While in egg form, Tiel is able to give people holding his egg the ability to imperfectly control electricity and wind if he so desires. They shouldn’t try to do anything crazy though, as he can only give so much assistance in control.
+Telepathy. While in egg form, he has a short range telepathy, typically five feet around him, but if he concentrates he can speak over longer distances.
-He’s trapped in a freaking egg. He can barely do anything but wait around for three days until he hatches.
-The pain of immortality. Phoenixes must pay a price for their immortality. Although they can never be killed because of their ability to turn into their eggs, the process of turning into their egg form causes immense pain as their physical body is transformed into magical energy while they recuperate. And for Tiel, because he is not a true phoenix, the pain of turning into a magical "egg" is multiplied tenfold. Because of this, he will only use egg form when absolutely necessary. He would rather wait years for a serious injury to heal than to quickly heal the injury by forcing a situation that causes him to go into egg form, the pain is too great to even consider it.
-Imperfect immortality. Tiel is a hybrid, and although he was lucky enough to receive the gift of immortality from his phoenix parent, this immortality is not perfect, draining his life force whenever he reverts to egg form, and it takes him weeks to recover from this drain. The simplest way to explain how it works is a tier system. Whenever he transforms into an egg, he goes down a tier, and if a certain time limit is passed without transforming into an egg, he goes up one tier. Here are the tiers:
1. Perfectly normal.
2. Inability to transform into thunderphoenix form, weakness. 3 weeks without egg form to move up one tier.
3. In ability to transform into human or thunderphoenix forms. 2 weeks without egg form to move up one tier.
4. If this stage is reached, Tiel will fade from existence. Slowly, the electrical energy will dim from inside his egg until it is nothing more than a glass orb. The only way he can be saved from fading away is if someone else donates a significant portion of their life force to stabilize him. The person must have the knowledge and ability to do such a thing though, so it is unlikely this will happen.
-Raven incompatibility. This could also be put under his raven form, but I'll put it here. Because his raven form holds absolutely no magical power, if he is forced to transform into an egg from raven form, on the tier list above, he will drop two tiers, instead of one.
Celeste
Name: Celeste
Age: 17
Gender: Female
Race: Griffin. I’m just going to shamelessly copy and paste from the Wikipedia article, because it states it the best. “The griffin is a legendary creature with the body, tail, and back legs of a lion; the head and wings of an eagle; and an eagle's talons as its front feet.” Griffins age at the same rate as humans, but their lifespans tend to last from 150-200 years. Griffins are very intelligent creatures, but they are unable to speak human languages, making it difficult to show that they are more intelligent than the beasts they appear to be.
Affiliation: While she wishes that she and her kind could go out into the world without having to hide, she does not believe that this is an achievable goal, so she begrudgingly supports secrecy.
Appearance: Griffins rarely stand taller than a human, and Celeste fits that mold. Standing next to an average sized male human, Celeste’s shoulder is even with their waist and the top of her head reaches their mid chest. Her wingspan is about seven feet, her wings strong and muscular to be able to sustain her weight in the air. Her ears sits atop her head, long and pointed, covered in soft feathers. For the most part, she looks to be a standard griffin with her tawny, muscular lion torso, hind quarters, and tail. Her eagle half is a bit more distinctive because of its unusual coloration. Her talons: a glossy dark black; her feathers: stark black; her beak: guess what, black; her eyes: a pale crčme color, with reflective opal-colored flecks. What, you didn’t think those would be black, did you? On her forehead, if you can call it that, is a distinctive white mark that seems to be ingrained in her feathers. It stands out on her otherwise black feathers, a simple silvery-white circle with wavy lines appearing to radiate out from it, looking to be a stylized sun.
Although she does not know of it, and is unable to transform into it at the present time, Celeste has a human form. In human form Celeste is petite and frail, standing at five feet five inches tall. The best way to describe her features would be angelic; she has shoulder length light blond hair and pale skin. Her eyes are the same color as in her griffin form, a pale crčme color with opal flecks inside. She wears a pure white hoodie with a zipper, very dark blue jeans, and white running shoes.
Personality: Celeste’s personality is harsh, abrasive, and fierce, quite fitting given her predatory appearance. Having only recently been released into society, Celeste has difficulties with things of a social nature. She doesn’t trust anyone, always suspecting they wish to do her harm or to take advantage of her. Intensely sarcastic, she doesn’t even need her claws to rake someone raw, and if she’s forced into doing something she dislikes, the offender is most likely going to hear about it for the next century. Although recently she has been discouraged from it, Celeste is on a “quest” to find the thing that can unlock the rest of her powers. She has lost some of her fervor in finding that goal, and has begun to look for someone to befriend, but if she hears any rumor of something that may unlock her magical seal, she will at the very least be tempted to leave whomever she is befriending. Despite her harsh nature, she does not like seeing others in pain, tending to sympathize with them. She doesn’t understand how human society can let people fall through the cracks, so she tends to be compassion for individuals society has left behind, and may even help or stand up for them. Whatever it is she gets into though, whether it was a job to deliver a bunch of cupcakes or to prevent a dragon from reaching her friends until they escape, she wholehearted puts all of her effort into it, no matter what the cost. She has an intense fear of confinement, so much so that she doesn’t even like to be inside buildings for more than a few seconds. If she ever befriends anyone, she is likely to have large personality swings as she tries to determine who she really is, as her personality has always been irrelevant to survival.
History: From the moment she hatched, Celeste was marked as special, different from the other hatchlings, with her black feathers and unique mark. Her elders did not understand what it meant, so they decided to ignore her specialness, and raised her the same as the other the hatchlings. Soon, she befriended another young griffin, named Destrian, and they became inseparable playmates, the troublemakers of the flock. For the most part, their trouble was harmless, and often their elders had difficulties keeping as straight face while punishing the pair for their mischief. But, unfortunately, those who get into harmless trouble find it much easier to get into serious trouble.
One day, Destrian and Celeste wandered away while the other young ones played, wanting to explore the wide world around them, like they often did. As night fell, the pair saw something strange, a flickering light that stayed close to the ground paired with the loud noises of some strange creature. Destrian wanted to turn back, but Celeste refused to listen, and so he begrudgingly followed. Slowly, they snuck up to the light and saw that all around it there were strange, furless, featherless creatures which were making the loud noises. The two young griffins were in awe of the strange beasts, and because of this, they let their guards drop. A loud noise screeched out from behind them, causing the two younglings to jump in fright. “Hey! Look what I fou-” The strange beasts never had a chance, shrieking griffins materializing from the wilderness all around them, protecting their young. Soon, the slaughter was over.
Celeste was expecting a harsh scolding and punishment after the incident, not fully understanding the situation she and her friend had caused. Instead, she received a lecture, and by the end her head with swimming with the new knowledge she had received. She had learned that the world was mostly run by those strange, naked beasts, and that the beasts were called humans. To stay safe, she and her flock lived in a remote corner of the world that was still rather lush, called Alaska by the humans, but there was still danger if their existence was to be discovered. She fell asleep with foul thought on her brain, mostly directed towards the humans. Why shouldn’t she and her kind be able to freely roam the world if they wished, it should be their birthright! When she awoke, she awoke in a completely different world.
Blinking, her vision hazy, she awoke to a bright light. Slowly, she stumbled to her feet, and instead of soft grass beneath her feet, there was something cold and hard, like stone. As her vision cleared, all she could see was grey, like the color of fog, but darker. The floor was grey. The ceiling was high above her short little head and it was grey. There were… walls surrounding her, but the walls were not like the cave walls she had been seen before. They were like saplings made of this dark grey material, with space in between them for the harsh light to shine through. And a few bruises later, she determined they were too strong to break through. After some time, a figure was visible in the light, walking towards her, and she identified it as another one of those human things. She decided that she despised them. It walked up to the enclosure she was in, and knelt down beside it so that they were at eye level with each other. Then suddenly, the human’s body began to twist and reshape itself. Celeste stumbled back as far as she could until she was pressing against the strange saplings on the other side. She stared wide eyed and in shock at what the human had become. It was her friend, Destrian! Before she could even begin to grasp the situation, he spoke to her.
He explained to her where she was, a facility designed to observe and study creatures that had powers beyond those they were supposed to, powers that were beyond normal. He explained that he was one of those creatures, a werecat (whatever that was) who was able to shapeshift beyond his limits into whatever creature form that he wanted, who had eventually become an agent of the facility. Here, she was to be taught about humans and the world under careful supervision, although always under lock and key, because she had already threatened the veil of secrecy carefully crafted by all nonhumans. Her special abilities had already been identified and sealed, and she would most likely never be taught to use them. She would live in the facility for her whole life, unless she was able to prove herself trustworthy enough to become a field agent, like he had become. Then her friend was gone, and she was left reeling from the events that had occurred.
It happened much like Destrian said, if that was really his name. She was taught of the world and its current state under human control. She was taught of the most common mythological creatures in the world and some of the more uncommon ones as well. But she was never allowed to fly, never allowed to be free, always in transit from one cage to another and back again, to do whatever she was told. She always resisted, but she soon learned how to resist without getting herself punished, never going too far. This is how she grew up, resenting her captivity and those who had put her there, and seemingly nothing changed. But behind the scenes, something had changed. Her childhood betrayer eventually became the other to oversee the facility and its operations, and perhaps out of guilt, or perhaps just because the time was right, he gave the order for her release.
The day started like any other, being ordered around from here to there, lessons from her annoying human teacher, examinations after. There had been some strange whisperings among the staff during her examination, and it seemed to take longer than normal, but she didn’t pay any attention to it. She was walked back to her cell, like normal, but instead of stopping, she was directed by her attendant to continue walking. Surprised and suspicious, Celeste was lead to a door, and through it there was nothing but a grassy expanse. Gingerly, she tread upon it, feeling it for the first time in a good fifteen years. She wasn’t given time to enjoy the moment however, as the attendant gave her the terms of her release. A very small amount of her powers had been unlocked, enough for her to survive in urban environments without disturbing the veil. The rest of her powers were locked, but the magical seal on them would fall away if she found a specific something that would unlock them. Other than that, she was free, although she was warned that if she were to take actions to disturb secrecy, agents of the facility were likely to attempt to pursue and contain her. Then, the attendant walked back into the facility, and she was free.
Weapons/Abilities:
Note: Celeste naturally has elemental abilities related to the element of light. However, a large amount of Celeste’s special abilities have been locked by a magical seal that is impossible to forcefully remove. She was told that she needed to find something to unlock it. This is a bit of an untruth. The seal is linked to her emotions, the more she learns to trust others, and the more of her powers will be unlocked. Given her background, it’s unlikely she’ll break the seal quickly. In this list, all things that are marked with an = sign instead of a + or – sign are currently locked until further notice.
Griffin form:
+Natural weapons. Griffins are equipped with sharp talons and beak, and her hind legs are those of a lion, so they can do some damage as well.
+Strength. Although not too much larger than a lion, griffins have immense strength, enough to carry off a horse larger than themselves if they so desired.
+Telepathy. Griffins cannot speak human languages. Celeste has the ability to make up with this with the ability of telepathy to the range of 100 feet, perhaps more if she pushes it.
+Iron will. For some unknown reason, perhaps because of their animalistic nature, a griffin’s mind is intensely difficult to psychically invade. Any psychic probes sent into Celeste’s mind, even if only to read thoughts will be instantly attacked by her own mind and she will know about the incurious immediately.
+Cat illusions. Along with telepathy, this is the only one of her special abilities currently at her disposal. Celeste can bend light to create the image of either a lion or a pure white, short-haired house cat. These are only visual illusions however, the house cat illusion easily broken if someone were to touch her physical form, which is larger than the size of the illusion. The lion illusion is a bit more difficult to break, but if someone were to feel her forequarters, they would feel feathers, and the illusion would break.
=Stronger offensive light based powers. The offensive side of her light based powers is strongest in griffin form. She can use her powers to empower her claws or to summon orbs of forceful light, perhaps a beam if she wished to. She can also empower others attacks to make them stronger with her powers. Perhaps I should include a little note on light magic. It functions quite a lot like force magic, but it is very visible and typically has more destructive raw power.
=Weaker defensive light based powers. Celeste’s light powers can also be used defensively, but in griffin form the defensive branch of her magic doesn’t work nearly as well as her offensive side does. She has the ability to create shields of force around herself and others. She can also create illusions, but these are much less convincing than illusions created in human form.
=Quick, effortless transformation. Because different aspects of her magic are stronger in different forms, Celeste cannot afford to be bogged down by a long transformation in combat. When she transforms, there is a blinding light that emanates from her, and when the light fades in about five seconds, she is in her other form. The clothes come as part of the transformation, how convenient.
Human form: (Currently, this whole form is locked.)
=Telepathy. Even though she can now speak English perfectly well, Celeste still has the ability of telepathy to the range of 100 feet, perhaps more if she pushes it.
=Iron will. For some unknown reason, perhaps because of their animalistic nature, a griffin’s mind is intensely difficult to psychically invade, and this trait carries on to her human form. Any psychic probes sent into Celeste’s mind, even if only to read thoughts will be instantly attacked by her own mind and she will know about the incurious immediately.
=Stronger defensive light based powers. Celeste’s defensive light powers are strongest in human form. She has the ability to create shields of force around herself and others. She can also create illusions, and these illusions are strong enough where if she concentrates, she can fool all of the five senses. It takes a considerable amount of extra effort to trick any sense besides sight and sound however.
=Healing magic. In human form, Celeste has access to a branch of her magic that is completely unavailable to her in griffin form. Healing is not easy, far from instant, and quickly exhausting, but it works, and that’s what counts.
=Weaker offensive light based powers. The offensive side of her light based powers is weaker in human form. She can still do all the same things in her human form as in her griffin form, but it is much more difficult and much less effective.
=Quick, effortless transformation. Because different aspects of her magic are stronger in different forms, Celeste cannot afford to be bogged down by a long transformation in combat. When she transforms, there is a blinding light that emanates from her, and when the light fades in about five seconds, she is in her other form. The clothes come as part of the transformation, how convenient.
Rise
Name: Raisoren Driike (Pronounced “Rise-oh-ren Dreek”) He typically goes by Rise, and occasionally goes by Ren.
Age: Somewhere in the 200-300 range, he never bothered to keep track. He appears to be in his twenties, like many dragons do with their youthful appearances.
Gender: Male
Race: Western Dragon. Someone else has already defined western dragon parameters in another sign-up, so restating them would be redundant. The only notable difference from that definition is that Rise could be a classified as “lukewarm blooded”. While he is technically a coldblooded creature, he channels his draconic fire abilities to quickly warm up his own blood, making the cold-bloodedness almost a moot point. His subspecies was long considered to have died out, but in the past they have been called “Dragon Slaying Dragons” because of their unique abilities which put them at a distinct advantage against other dragons in a fight.
Affiliation: Well…. Although not part of a group, he’s pro-secrecy, but his personality makes him a headache for those who wish for secrecy, constantly causing disturbances with humans for the fun of it.
Appearance: In human form, which is what he tends to keep himself in, Rise stands at a solid five feet nine inches tall. If some crony had to describe him to their evil mob boss after being beaten up or whatever cronies do, all they would have to say is, “It was that guy with the cheeky grin, he did it!” and Rise would be found pretty quickly. He just can’t keep the mischievous half-smile off his face, and he loves to flash his sharp pearly-whites before biting into someone with equally vicious words. His grey eyes might be considered enchanting to a normal person, all throughout the ash colored pupils there are veins of red and orange, almost like magma seeping through a crack in hardened stone. His obsidian hair is barely long enough to cover the points on the ends of his ears and its contrast with his pale white skin makes it appear even glossier than it is. He wears clothes that don’t stand out too much: plain black shoes, dark jeans, a dark black shirt, and a black jacket for when it’s cold. Around his waist he wears a plain brown canvas belt with loops for holding knives. Inside the loops are four pairs of throwing knives, probably made of steel.
In dragon form he is surprisingly small for a dragon, only about fourteen feet long and five feet tall, but don’t let this fool you, he is fully grown. His wings normally fold rather neatly on his back, and when unfolded are about 24 feet wide. His scales are the same ashen grey color as his eyes in human form and between the scales a red-orange glow emanates. The veins in his wings are strikingly noticeable against his almost see-through wingflesh. The blood is visible in them, a deeper crimson than even blood should be, and they give off the red-orange glow as well. On his neck, there is a set of three scars down the left side, devoid of any scales. His eyes are a fierce red-orange and they glow, the glow even stronger when he uses his abilities. His head is streamlined, with almost no protective scales on it and his teeth still have that same white shine, although they are much sharper than in human form. His whole body is built to be aerodynamic and it shows, with a long spineless ridge leading back to his tail, which has special winglike flaps for control.
Personality: Rise treats everything in life with disdain, humans high ranking on his list of things disliked. But his disdain is not limited to only humans. Were-creatures and vampires are as good as humans, and both fae-folk and demon-kin are only slightly above them. And fellow dragons? Pah! Not like he’ll ever meet one again, but he considers them below humans, although he’ll probably treat one with curiosity as well if he ever meets one. He doesn’t display this disdain by being aloof and haughty though, oh no, that would be much too typical and nothing like him. Instead, he likes to mess with people, play pranks and jokes, and perhaps lash them with sarcastic remarks. And he loves watching the humans flee by throwing a fireball into some pathetic warehouse or bar he might come across when he gets really bored. He also tends to be nosy and curious, getting into other people’s business. Deep down, he might actually have a kind soul, but none of the general riff-raff, that is everyone, would ever get through to him, so what does it matter?
History: Rise has been an aimless wanderer for a while now, causing trouble where he pleases and then running off. Perhaps if he actually cared to think of his early days, he might change his ways, but the thoughts are still too raw to be treated with anything but anger. Long ago he had a family. His mother and her mate reared their offspring in some unnamed desert, which is quite a favorable climate for dragons, and he was taught that there was actually a large a concentration of dragons in the area, although they kept to themselves, so he never met them. His life was happy and enjoyable, and so he grew and was happy. That was until his talents manifested. He was unlike any dragon his parents had ever heard of, racing back and forth at inhuman, erm, indragon speeds, but they raised him as best as they could.
His whole life changed when his parents just disappeared. At first it was nothing, as his parents would often take extended trips from their roost, but soon the young dragon found he could wait no more, and he was forced to fend for himself. This proved difficult for him, as he had not yet been taught to hunt and food is rather scarce in the desert, so when the youngling was found weak and exhausted by a small group of fellow dragons, he was relieved. They fed him and dressed his wounds and he slept deeply in their roost. For a while he lived comfortably with this group, learning at the very least basic hunting and fighting skills, but he never felt welcome and often he would find the patriarch of the group giving him long, suspicious stares. He tried to think nothing of this strange hostility towards him but perhaps he should have, for it almost cost him his life. One night, Rise woke up suddenly, and though his eyes were closed, he heard the heavy breathing of the other dragons in a circle around him. The low, gravelly voice of the patriarch snarled out. “I don’t care, his life must end, now!” Understandably, his eyes snapped open in alarm and he tried to roll out of the way as a massive clawed paw bared down on him, but his neck was caught, and both he and the elder dragon howled in pain as his red hot blood spilled upon the elder’s paw. The elder recoiled as the blood hissed acidicly against his skin, there was a blur of movement, and then Rise was gone. After that, his life has been survival, and when that became too easy, he began satisfying his boredom by messing with whatever got in his way.
Weapons/Abilities:
Dragon Form:
+Enhanced sight and smell. He can see through most disguises and can recognize creatures transformed into human form.
+Natural dragon weapons such as teeth, claws, and a lashing tail.
+Dragon’s strength. Self-explanatory.
+Extraordinary speed and agility. Rise can run at speeds reaching 100 mph if he has enough room, and he can fly at a brisk pace of 500 mph if he pushes himself.
+Superheated blood. His blood is infused with his fiery abilities, hot enough to cause intense burns on all except the extremely fire resistant.
+Acidic blood (Dragons only). To other dragons, touching his blood burns like acid. The wounds are slow to heal, but creatures other than dragons are unaffected.
+Blood channel claws. His front claws deserve a special note above his other natural weapons. They contain special channels which if he desires will open, coating his claws in his own blood. Often, this causes his claws to burst into flame as well, causing it to be a truly terrifying sight.
+Fire resistance and empowerment. Dragons’ are creatures of fire, and therefore resist it. Rise has an added bonus of being slightly empowered by it as it heats his body up, and the more heat he has, the more power he has.
+Enhanced regeneration. Rise has enhanced wound regeneration, most likely because of his magical blood. It certainly isn’t instant, but a wound sustained at the beginning of a long fight could very well be healed by the end of it.
+Human transformation. For Rise, turning into a human is a rather quick process, taking only about a minute to transform. Aided with a bit of practical magic, his clothes appear when he transforms into human form and disappear when he transforms out of it. The process is painful and he will involuntarily cry out and lash about, but after the transformation, the pain is quickly forgotten.
+/-Fireball breath. Unlike most dragons’, Rise cannot breathe fire. Too much of his fire ability is used on the blood heating and control. He does however have a somewhat acceptable alternative. While he cannot breathe a stream of fire, he can fire small bursts of fire from his mouth at high speed which are slightly explosive.
-Weak scales. Rise is made for speed, and as such there are sacrifices. One of them includes his scales. Most dragons’ scales are like a set of armor, difficult to penetrate and dent. Rise’s scales are only a somewhat acceptable defense against slashing attacks. Piercing, bludgeoning, and the like work very well against him, the scales providing no defense. Piercing isn’t advised though, as his blood runs close to the surface and most likely harm whoever did the stabbing.
-Weak mind. Rise is a very easy target to psychically attack. He has few mental defenses. In dragon form, psychic attack will most likely cause him to lash out and attempt to kill any and all that are around him.
-Wing weakness. Wings are often considered a dragon’s weak point. They’re soft and easy to puncture, and when wounded cause great pain. This is true of Rise as well, but he has the additional disadvantage of wingflaps on his tail, which provides an extra weak point.
-Fleshy areas. Rise’s face is not covered in scales, and therefore is completely vulnerable. Also, the three long scars on the left side of his neck have no scales protecting them.
Human-form:
+Enhanced sight and smell. While not as strong as dragon form, his senses normally make it rather easy to pick out supernatural creatures.
+Super human strength. He isn’t extraordinarily strong in human form, but he’s stronger than a human.
+Super human speed. Speed is one of his defining traits. Now, he can’t outrun a speeding bullet or anything crazy like that, but he’s fast enough to make a notable difference if he gets into a fight. He could run perhaps 30 miles an hour in human form, but not for more than a quick burst of a few seconds.
+Fireballs. Rise’s breath ability still appears in his human form, but it no longer originates from his mouth. He can only summon weak fireballs to his fingertips, but a weak fireball is still all you need to burn down a building.
+Throwing knives. The set of steel throwing knives in his belt aren’t for show. Not only can they be thrown with deadly accuracy, they also work as fine melee weapons for someone with the speed that Rise possesses.
-Magical blood. His blood and it’s magic is not a positive thing for his human form. His human form has lost its regeneration ability, but still retains some of the heat and acidic properties to dragons, making it difficult for him to receive help if he is injured.
-Weak will. In human form, it would be very easy for a psychic to completely dominate Rise’s mind.
-Pain blocking transformation. While in dragon form, he can transform into a human no matter what his physical state. As a human however, if he is in pain or has a serious wound that is not at least partially healed, he cannot transform back into a dragon.
Winter
05-14-2013, 03:41 AM
Alrighty then, Hay. Everyone is accepted again...and I should totally go spoiler tags all my SUs for the sake of saving the page. XD
[Desolate Divine]
05-19-2013, 05:02 AM
My three original characters and one revised somewhat!
Name: Dalton Amaro
Age: 21
Gender: Male
Race: Half Human, Half Vampire
Affiliation: Lone Vampire hunter. Will join others if need be. Pro Secrecy
Appearance: Tall, and pale, but muscular from training. Has long straight black hair which covers one eye, but he ties it back when he needs to concentrate. Wears black jeans, and a Black hoodie, with a grey trench coat. Sewed inside the trench coat are a holster for his gun, and inside the sleeve in a sheath for his knife. He has four lines tattooed on his wrist, one for each vampire he has killed.
Personality: When on the job, Dalton lets nothing get in his way. He is cold, and calculating, and survival is a must. The getting the job done is his first priority. Being nice isn't an option. By the end of it, there must be a dead vampire. He refuses to accept failure.
When not hunting Vampires, Dalton is generally a friendly person, and is more relaxed. He will make a joke or two, and be more optimistic. However whenever he hears word of a Vampire causing problems, that becomes first priority. Though he is a vampire hunter, he will not kill a vampire unless they deserve it, and are generally a danger.
History: Dalton's father was a vampire, and his mother (Mary) a human. His birth father was the head of a vampire gang in the UK, who did horrible things. When Mary was pregnant with Dalton, she witnessed Dalton's father kill someone in cold blood. When one of the members of the gang (Stefan (Another Vampire)) intervened, he was almost killed. He and Mary fell in love, and ran away together to USA. They lived in hiding there, and Dalton was born a little while later. They told Dalton that Stefan was his father, and Dalton still believes this. He has no idea about his true father.
They remained hidden until Dalton was 9. The gang managed to track Stefan and Mary down and killed them. Dalton was told they died in a car accident. After this he lived with his grandparents. He didn't learn the truth about his parents until he was 16. He got into a fight with three guys after school, and won using vampiric abilities.This was the first time he used his powers, and didn't know the truth. They were seriously injured, and Dalton was sentenced to six months house arrest. Later that night, his grandmother gave him a letter that Mary asked her to give to Dalton should the time come where he shows traits of being a vampire. She also told him the truth about Mary and Stefan's death. They were killed by Vampires.
The letter told Dalton that Stefan was a vampire, and that Dalton himself was half vampire, but also said that Stefan was his biological father (lies) and that they were hiding because the gang didn't approve of them being together (though she said it was because she was mortal (more lies)).
During his house arrest, Dalton started training with his powers. By the time he was 19, he had mastered them, and began his career as a vampire hunter, with the goal to find the vampires who killed his parents, and kill them.
He is currently living in England, attempting to find his parent's killers.
Weapons/Abilities: Dalton carries two weapons. a Suppressed S&W .500 Magnum revolver, and a knife (like the combat knife in COD). These are generally hidden from plain sight, but never too far away if the need for them arises.
Due to being half vampire, he has some watered down abilities of a full vampire.
Enhanced Speed
Much faster than a human, but not as fast as a Vampire.
Enhanced Strength
Stronger than a human, but not a Vampire
Enhanced Balance and Agility
You get the picture.
Enhanced Smell and hearing
Dalton has sensitive hearing, which makes it hard to sneak up on him. However loud music, power tools etc, will hurt him much easier than a human.
When it comes to blood, Dalton can smell it. This is how he will distinguish a Vampire from a human. Vampires will smell more like blood than humans, which is generally what will give them away to Dalton. However if a Vampire cleans themselves thoroughly after feeding, they can pass off as a human to Dalton. If a human wounds themselves, and doesn't clean up, Dalton may mistake them for a vampire.
Pyrokinesis
The ability to generate and manipulate fire
Bloodlust
Being part Vampire, Dalton needs to drink blood regularly. Not as much as a full vampire, but still often. He will only drink animal blood. He is afraid that if he drinks human blood, he will become addicted, and kill someone innocent to fuel the addiction.
3 days without blood: Headaches
5 days without blood: Nausea
1 week without blood: Hallucinations.
As time goes on these symptoms become worse.
Name: Chandler Steele
Age: 16
Gender: Male
Race: Unknown Humanoid
Affiliation: Chandler doesn't know any other mythical creatures/people exist. He would be pro secrecy.
Appearance: The first thing people notice about Chandler, is his height. He hasn't had his growth spurt, and is a fair bit shorter than most sixteen year olds.
He has brown hair which is short, but slightly longer on the top or at the front. His eyes are a deep, dark green. He wears dark blue loose jeans, and black skate shoes, as well as a black button up shirt, with a blue wintercoat, which hides his chains.
Due to working in the workshop most of his life, Chandler is fairly well built for a sixteen year old. He is much stronger than the norm, though most likely lacks the fitness. Eg he probably could beat a sixteen year old in an arm wrestle, but not a foot race.
His skin is tanned and worn from work, and has numerous scars, some deep which will never disappear completely, some have faded to the point that he forgot of their existance.
Personality: Chandler lacks confidence. He was the only student in his class most of the time who was adopted. The rest all knew their birth parents. People eventually found out about this, and though they said nothing, he felt different.
Chandler still lacks confidence today. He will speak only when spoken to, and is easily influenced. His small height doesn't help his view of himself. Though he is physically strong, he still sees himself as weak.
After the robbery, and learning of his powers, he has felt like he belongs less and less, and is desperate to leave New York, and see if there are others like him. But he doesn't want to leave his father by himself.
Chandler is loyal to his friends, and won't make a big deal if someone becomes his friend. As long as a person is nice to him, they can be his friend and not even know it. As much as he lacks confidence, he will always defend a friend if the situation arose.
History: Chandler himself doesn't know the truth about his past. He grew up in New York City. His father found Chandler as a baby in a basket, out the front of his house (Cliche` I know) His father (Dean), was a mechanic who lived by himself over the years. He was an honest man who worked for everything, and didn't rip people off. He brought up Chandler as his own son, and taught him right from wrong.
Because it was just Dean and Chandler, and Dean didn't have the money to put Chandler into day care, he took Chandler to work with him in the garage. From a young age, Chandler was surrounded by cars and metal, where he learned more and more each day about cars and the way they worked.
Chandler went to school, and lived life as a normal kid, not knowing where he came from, or who his parents are. He continued to learn more about cars, and working in the workshop. When he was 14 he left school to help his dad in the workshop full time.
During September, Dean went to deliver a car to it's owner after the service, and left Chandler in charge. They expected nothing to go wrong, as he would only be gone 10 minutes. He was wrong.
People were watching the garage, waiting for Dean to leave so they could rob it. There were numerous cars and parts, which might have fetched a decent price on the black market. They broke into the garage where Chandler was by himself. One of the robbers saw Chandler, and went to hit him with his crowbar. Chandler raised his hand in an attempt to protect himself.
Before either of them knew what was going on, the crowbar was immobilized in mid air. One of the other men snuck up behind Chandler and knocked him out.
When Chandler woke up, the cars were gone, and Dean was next to him. After a few minutes he remembered what happened with the crowbar.
Dean took him to the hospital where they gave him the all clear, saying he wasn't concussed. He went home, and ate dinner in his room. When he finished, he locked the door, and put his bowl on the desk, next to a book. He aimed his palm at the book, and concentrated on trying to move it.
The book didn't move. However the fork started rattling inside the bowl. After trying to move a few more things, and being unable to move the non-metals, he learned that he can only move metal objects.
Over the next two years, Chandler spent his spare time in the garage, attempting to move the loose car panels, screws, tools and chains, growing stronger with his abilities, and hiding his gifts from his father.
Chandler still lives in New York City with his Dean and works at the garage. However Chandler is curious as to how he is able to control metal, and wants to travel in order to find this out. He believes that the key to his power lies with his biological family.
Weapons/Abilities: Chandler has the ability to move metal with his mind. He keeps chains and other metal things on his person most of the time.
Teh Chainz of Doomz
Chandler has two lightweight and coiled, yet sturdy chains attached to inside of the back of his jacket. They are partially fed through each sleeve, and remain hidden near Chandler's wrists. When uncoiled, the chains are approximately 4 meters long each. He can control them telepathically, and extend them from his sleeves like whips, even to the point of using them to attach to something up high and pull himself up. However he cannot move very fast with these unless he travels George of the Jungle style, by connecting the chains to something and swinging, as the chains are very heavy.
Teh Neocube of Painz and Stuffz
Chandler a wristband around each of his wrists, that is made up of multiple small, yet powerful magnetic balls. The magnetism holds them together, however Chandler can send and individual ball flying towards a target at high speed. Each of these will leave a (on average) 20mm bruise or welt if it hits bare skin. One isn't too painful. However each wristband is made of 200...
Teh Metal Armourz of Protection and Crushing-ness
When thin metal is around, Chandler can bend it to make metal armour for himself.https:\\www.images.wikia.com/avatar/images/2/2f/Toph_in_metal_armor.png
If someone is wearing anything metal, Chandler can control that to hold them in place, or even crush it, and whoever is in it. He is a medieval knights worst nightmare.
General Telekinesis of Metals
Chandler can levitate and move metal with his mind. However if it is too heavy, he will struggle, and may not be able to lift it.
Other: I have not thought of a race for Chandler. I am trying to think of a mythical creature that has some form of control over metal. That is why he doesn't know his true heritage. When I figure out what he could be a descendant of to have his powers, I will have him learn it in the RP.
Chandler cannot tolerate heat when he wears his chain jacket. The the jacket will cause him to overheat, and the metal on him (chains, wristbands etc) will burn him if he is somewhere too hot.
Chandler is a mechanical genius for his age, since he spent all his free time during his childhood working in the garage, and left school at fourteen to help his dad in the garage.
All the other RPs I am part of died :( more characters!
Name: Soren
Age: 18
Gender: Male
Race: Raiju (http://en.wikipedia.org/wiki/Raij%C5%AB)
Affiliation: Anti Secrecy. He has been causing some trouble among the human, and mythical community, and has a bounty on his head after some trouble in Sydney.
Appearance: In his human form, Soren has shaggy grey hair, a sight which is rare for someone so young. He has a hairy body, causing some people to mistake him for a european (I am not trying to be racist here), and wears clothes enchanted for him by a witch to stay with him, but not be there, when he goes into wolf form. In other words, if he is wearing clothes when he transforms, he will have them back when he goes human again. He is 183cm tall in human form, and has grey eyes.
In wolf form, he has light blue fur, and stands at approximately 1.5 meters tall when on four legs. He has muscular legs and the same grey eyes. If he is calm, his fur will sit flat on his back. However when he feels threatened, it will stick up, and sparks will be visible flickering between pieces of fur.
Personality: Reckless is an understatement when it comes to Soren. Everything is stupid enough that it might work. And even if it is that stupid that it won't work, it is worth a try. Soren will jump straight in, and ask questions later. Thought the lack of hesitation is sometimes good, it has gotten him into trouble in the past. Soren is fun loving, sometimes to the point where he is just plain obnoxious and childish. Planning? That word isn't part of his vocabulary. Winging it? He lives by that.
When he wants something, Soren is a fast talking, almost like a con artist. He could sweet talk an old lady into giving him her pension if he wanted to. But when he doesn't, Soren is as blunt as an eraser. He will tell the truth, and whats on his mind. However he will not tolerate an insult, and will fight back. Lets face it. Soren is a jackass.
History: Soren was raised by wolves. He was born in England, to a wolf family, and spent the first six years of his life as a wolf. However at around age six, he started to show supernatural characteristics, unnatural of a wolf. He could generate and fire electricity through the air. He was not an ordinary wolf. He was a Raiju.
A group of Raiju were looking through the forests at the time, trying to find the next Raiju to be trained. Raiju were are rare type of wolf, and it had been 15 years since the last one was found. They came across Soren, and took him from his pack. They took him to a witch, who enchanted him into having a human form. He was raised by the group in London, and trained to use his power. He was a polite child, if anything introverted, before the incident when he was twelve.
For his twelfth birthday, the Raiju gave Soren 5 pounds, and let him go buy himself lunch. Due to learning to talk, read and write at age six, Soren was quiet, and didn't like speaking. He suffered from a horrible stutter. He went to get some food from the fish and chips shop, and went to the counter. When he struggled to read the menu, and was taking a little while to make his order, a big kid behind him pushed him and told him to hurry up. Soren got some chips, then left. However when he saw that only the boy who pushed him had his hands on the metal counter, Soren generated electricity in his palm and placed it on the counter, shocking the boy. The boy didn't now what happened, but chased Soren out of the shop, and when he caught him, beat him up.
After that, his Raiju teachers noticed a change in Soren. He seemed to have more confidence, to the point where he was cocky. The quiet child who never questioned the Raiju's place in society was now complaining about how they shouldn't have to hide.
At age 17, Soren had completed his training, and was given the choice to stay with the Raiju to find and train the next ones, or to leave and pursue his own goals. He left, and boarded a plan to Sydney Australia. There he joined a mythical creature activist group, composed of werewolves, vampires and every other type of creature imaginable. They would make their presence know, destroying public places.
However they were found, and Soren was forced to flee. He left Sydney and went south, to Melbourne, where he is currently hiding.
Weapons/Abilities: Soren has two forms. His human form and his Wolf form. Though he was not born with a human form, and has it through magic, he prefers it over his wolf form. He takes approximately 15 seconds to transform between forms.
In his human form, Soren can generate small amounts of electricity. Creating electricity uses energy, and is harder to do when tired or on an empty stomach. The more electricity created, the more energy it uses. It requires much more electricity for Soren to send it through the air. By the time it reaches its target it would have weakened. He can do just as much, if not more damage however if he is touching the person directly, or they are both in contact with a conductor. Enough to shock a human, and leave them with a small yet nasty burn. However there is not much else he can do in this form.
In his wolf form, Soren can generate and store much more electricity. Enough to send bolts of electricity flying without tiring himself out too much. He has large fangs as a wolf, and can run long distances, and jump large gaps in this form.
In either of Soren's form, he can completely change form into a bolt of electricity. However to travel across air, will use a lot of energy, so it is very rare that he does this. However if he were to use something metal to travel (eg traintracks) he could conduct himself through them, and travel large distances in the blink of an eye. However if he goes through an electronic device, he will short circut it and most likely blow it up.
In both forms Soren can not die from electrocution. If he were to come into contact with any charged surfaces, his body would absorb the electricity. However it won't stay there. Eventually he would discharge it all, whether he likes it or not if it is still in his body. The more electricity that is flowing through his body, the less time he can hold it there.
Other: Naturally, Raiju only have their wolf forms. However many years ago, a witch gave one a human form as a gift. This Raiju mastered his abilities and helped give the other raiju human forms and train them. This is how the group was formed.
Name: Flint
Age: 23
Gender: Male
Race: Human
Affiliation: For Secrecy. Keeps to himself, and doesn't want to be found.
Appearance: Flint has spiky black hair, with red eyes, thanks to the cult. His skin is rough, with stubble, and somewhat tanned.
Though he is an adult, he dresses like a teenager when he is not working. He will wear light blue baggy jeans, and a black tshirt over a grey hooded singlet, with a pair of headphones around his neck.
Personality: Flint tends to keep quiet. After running away from the Cult 5 years ago, he has done his best not to be found. This means not revealing details about himself or his past, and lying through his teeth, which he has become good at with practise. It will take a while to gain Flint's trust, but once he trusts a person, he will not keep any secrets from them. However if people betray his trust, he will not have mercy on them. Flint is usually level headed, and will try and think of a safer solution before trying anything rash. He would prefer not fight, unless it is necessary, and will run before things get violent.
History: Flint was born into a life of myth. His parents were part of a Dragon worshipping cult. This cult was extremely secretive, and worshipped Dragons as Gods. They were constantly looking for ways to communicate or control the Dragons. Flint was born in the same year as 4 other children. The cult had a plan for communicating with the dragons. They managed to capture a young dragon and hold it prisoner. Flint was chosen to be the lab-rat in their experiment. The Cult kept the dragon alive, but harvested its blood and forced Flint to drink it until he was 5, trying to find out if this would cause any good or bad effects. As a result, he gained his powers (See Below). Flint hated the life of the Cult he was forced into and when he was 16, ran away. Since then the cult have been desperate to find him again, due to so much of their resources being used to create him. He has had a few close calls, but hasn't had one in the past 3 years. He currently resides in London.
Weapons/Abilities: Due to Flint being forced to drink Dragon Blood for a good portion of his life, he can take on the abilities of a dragon. This physically changes him for a period of time, and can be very painful, depending on the extent of the transformation. Before transforming, Flint will have no powers. Depending on the extent of the transformation, he wil gain his powers in the following order (eg he won't have dragon sight without firebreath)
Regeneration: Heals broken skin and muscle (only used when body is damaged from other abilities.
Firebreath: Self explanatory. When this power is activated, coughing and sneezing will cause accidental flames.
Dragon Skin: Skin is slightly tougher. More resistant to fire, though he can still be burnt, and more resistant to magic. When gaining Dragon skin, whole body feels as if bugs are crawling underneath skin. Skin becomes a slight green tinge, and scaly
Dragon Sight: Better night vision. Also allows for further sight. This causes his eyes to glow.
(The following are rarely used)
Enhanced Strength: Self explanatory. This ability taking effect causes extreme pain, and is rarely used for this reason. The sudden growth of muscle breaks through the skin (Regeneration is used here)
Wings: Spiky Bat-like wings protrude from his shoulder blades. This is extremely painful for Flint at first, due to the shoulder blades being broken, and bones in the wings stabbing through skin and muscle when the wings come out. The wings come out as bone, until muscle, tendons and membrane cover them, creating wings used to fly. This whole process takes 10 minutes of extreme pain to complete, and was only every used twice. When he was 12 and the leaders of the Cult wanted to see what abilities the Dragons blood gave him. He was forced to complete the whole transformation. He passed out from the pain and woke up 2 days later. Second time was when he was 16, and escaped from the Cult. He was much stronger here, and didn't pass out. When Flint changes back to his normal self, these wings fall off, which is also painful and bloody.
Other: Flint currently works as a member of the London Police Force. He enrolled after his escape, and his powers (though they remain secret to everyone else) have helped him catch more than a few criminals. Currently has an apartment in London where he lives.
I made the whole extreme pain thing as a way for Flint to not be too powerful, since he won't use those powers often. As for the sequence thing (where he can't have the powers lower on the list, than the ones higher) so if he does choose to use the strength, he will not be able to act human.
VeloJello
05-19-2013, 06:30 PM
Name: Manus Flynn.
Age: 35.
Gender: Male.
Race: Human sorcerer, with diluted (1/16) fairy blood.
Affiliation: He is primarily concerned with looking out for number one, but he is highly protective of Cathleen. Secrecy doesn't matter to him because he can play the advantages on both sides; however, if he were forced to choose, he would pick against secrecy.
Appearance: Manus is of medium height at 5'8", and he has a lean, rangy frame. His hair is pale blond, and he always keeps it tidy. His face is angular, relatively handsome, and freckled with a close-cropped beard, and he sports a pair of chocolate-brown eyes that crinkle with deceptive warmth when he smiles. He typically dresses simply but elegantly for shop work, and dresses as practically as possible for field work. He has a gash scar on his right cheek.
Personality: Manus is not a particularly good person. While he is not overly cruel, greedy, or rude, he is quite manipulative and ruthless in the pursuit of his goals. He is very smart, and knows a lot about reading people - even without his mind-reading, he is excellent at picking up cues in peoples' expressions and body language. He is highly charismatic and subtle, and has a way of putting people at ease with displays of somewhat-feigned friendliness. In truth he is a rather outgoing person naturally, and enjoys making new acquaintances. He does have a healthy dose of paranoia, and always does his best to be prepared and on his guard. His temper is difficult to fully awaken, but heaven help you if you attract his hate - he has a sadistic streak that he freely displays to his enemies. However, while he will not hesitate to kill when it comes down to it, he has two rules that he will not break: number one, children are completely off limits to him and everyone else; number two, he will never turn his back on family.
History: Many years ago, a young woman from Dublin fell in love with a fair man who lived in the country. They shared their thoughts, their hearts, their arms, and at last their love, and from their union was born Manus's great-grandmother.
After a time, the young couple was forced to admit that they could not spend their lives together. The young woman carried her child away from the land where her heart had been broken and took her across the sea to a place called America, where they could find a new beginning. The Flynn family grew, but fate seemed bent on reducing its numbers through tragedy after tragedy. Manus grew up with few relatives save for his parents, his twin sister Keelin, and his great-grandmother Isolde. Both he and his sister were introduced to and encouraged to participate in the Seelie Court and its magic. Manus took keen interest and his natural fae skills were honed, while the magic made Keelin nervous. The two grew apart in opinions as they aged; however, they still maintained deep connection and love for each other.
Manus's parents passed not long after he entered adulthood, taken in a car wreck that sent him and Keelin into depression. Manus became sullen and reclusive, but Keelin was buoyed out of her sorrow by love. She found someone - a young man named Thomas Fletcher, with whom she quickly bonded. When Manus found out, he was furious - not only was Thomas a werecat, a group that Manus didn't trust; he was a gang member. While Thomas withdrew from his gang to be with Keelin, Manus never trusted him.
Not too long Keelin had a baby - a little girl named Cathleen - Thomas disappeared without a word. A decade later, Keelin's body was found in an alleyway on the edge of gang territory, with bullet holes in her chest and claw marks on her face. Manus, in a fit of sheer rage, killed the gang leader and then hunted down every werecat he could find. After covering his tracks with magic, he left the city. For the first time he turned his back on his family, walking away from his great-grandmother and young niece. He even left the Seelie Court, although that was mostly because one of Titania's - Titania being the Seelie queen - nobles had made a deal with one of the werecats, which the latter obviously could not deliver on because he was dead. The noble was furious, so Titania was forced to act. she chose to banish Manus from the Court, although she never forbade him the use of magic.
However, months later he received a message from his great-grandmother summoning him to her home. He went, and she announced that she was dying - and that she was leaving Cathleen in his care. Manus wanted nothing to do with the child, but he reluctantly took her under his wing. He now lives in an apartment above his ‘house of curiosities’ store, where he sells psychic readings and ‘magical’ items. He does keep true magical things, but these are quite expensive and exclusively for magical customers.
Weapons:
Wizard Staff: The staff is Manus's second constant companion. It is a long, straight pole carved from oak wood. A polished sphere of smoky quartz is set in the top of it.
Silver Blade: A silver knife that Manus keeps readily available in his pocket. It was given to him by Titania while he was under her service, and it has been enchanted to slip through most magical wards, from disguises to weak shields. Titania called it Solas, which means 'light' in Gaelic. Cathleen has taken to calling it Sting.
Abilities:
Eternal Youth: Manus will not physically age beyond his current state. Ever. However, he is not immortal and can be dispatched by mundane methods like bullets and falling off of a tall cliff.
Fae Magic: Thanks to the fae blood running in his veins, Manus is able to make good use of the magic of the Summer, or Seelie, Court. This magic has themes of giving, light, and summer. He primarily uses mind magic; however, he is currently training himself to better use fire and wind magic.
Mental Manipulation: And how. Manus is extremely good at cold reading, and is fully willing to use his magical prowess to break the sanctuary of someone's mind in order to gain information about them or bend them to his will.
Inhuman Grace: He doesn't show it much, but Manus is capable of moving with a lot more speed and agility than natural humans. He is also fairly strong and capable of healing more quickly than most - unless he is wounded by iron, of course.
Iron Aversion: Like most fairies, iron hurts him to touch (as in, he will break out into painful blisters on even the most fleeting contact), and he can sense its presence. He will actively avoid being near it when possible.
Other: While it doesn't hurt him to touch, rowan also acts as a fairy-deterrent and consuming the berries in any form would poison him. Also, he speaks with a faint but extant Irish accent.
Name: Cathleen Flynn.
Age: 16.
Gender: Female.
Race: Werecat - a mostly-human capable of transforming into a full-fledged feline. Cathleen in particular has the second form of a lioness, which she can turn into and change back from at will. She is able to transform into a semi-human 'half-stage' as well; however, this takes much more concentration than maintaining one form or the other. She also has extremely diluted (1/32) fairy blood, but because her fae powers were never honed, she only retains marginal benefits/weaknesses.
Affiliation: Her primary allegiance is to Manus, as he is her only family. She is anti-secrecy.
Appearance: Here's one picture (http://i208.photobucket.com/albums/bb320/photophinish_2007/IMG_20130103_213619_zps6eb573ff.jpg), and here's another (http://i208.photobucket.com/albums/bb320/photophinish_2007/IMG_20130103_213635_zps9d67f585.jpg).
Cathleen's most striking feature is her rather large hair. It is shoulder-length, of a golden blond color, and it is exceedingly curly and puffy. Her face shape is generally round, and her eyes are blue. Her skin is naturally on the pale side thanks to her European lineage, although it has a slight caramel-type tint to it; however, her stocky build and 5'7" height seem to have come from her father. Her eyes are blue, and she has a habit of rubbing them, which means that the adjacent skin tends to be the color of whatever concoction she's mixing. As for clothes, she tends to wear T-shirts and shorts or jeans - anything goes for pants, provided there are lots of pockets. She wears a baggy black longcoat over her shirt most of the time, and is very rarely seen without her leather satchel, in which she stores herbs.
In lion form, Cathleen looks a bit more average - for a large feline, at any rate. She stands at lower-middle height for a young lion - about 3'3" at the shoulder - and has a sleek, tawny-gold pelt. Her eyes are brown, like those of any other lion, and she has a short ruff of darker fur on the back of her neck.
Personality: Cathleen is not particularly nice or outgoing. She is inclined toward introversion and usually will not speak unless spoken to, which is perfectly fine with her. In fact, most of the time she will avoid company altogether. She much prefers the company of her music, her thoughts, and her books to that of human beings. With friends, however, or when she is feeling energetic, Cathleen acts a good deal less prickly. She's quick with jokes and snappy comments, although her opinionated and sometimes vulgar remarks can be taken as insulting. Most of the time she tends not to care what others think of her, often unintentionally regarding others as unimportant. She gets huffy and impatient easily, but is slow to become actually angry. When she does, however, she can be quite rash and even violent. However, she has a deeper side that is caring and philosophical. Whenever she tries to cheer up a sad friend, she can be quite gentle and kind. She rarely ever shows this aspect of herself thanks to her lack of actual friends. She is not a particularly brave person and unless directly confronted, she avoids fights as well as she can. She has been known to go on long rants, mostly about her political opinions or how she hates to be called a lioness because she finds the term 'demeaning'.
History: Cathleen was born to a rather broken family. When she was born - way, way out of wedlock - her mother, an Irish-American part-fae, lived with her father, an African-American werecat and former gang member. However, she barely remembers her father, as he left without so much as a goodbye when she was still in diapers. Her mother was heartbroken, but she still did her best, raising Cathleen with a loving hand and teaching her not to trust magic because of the way she had seen it change her family.
When her mother was murdered by a gang, Cathleen was heartbroken. She went to live with her great-grandmother, until in turn the old woman passed on. She was then taken in by Manus, and currently resides with him and is enrolled in the eleventh grade at a nearby high school.
Weapons:
Pocket Knife: She keeps a small knife in her coat pocket. The blade is made of plain steel.
Potions: Your mileage may vary on how weaponly these are, but she does tend to have quite a few potions on her person at any given time. The more dangerous ones include varying poisons and mixtures that explode into fire or smoke when thrown on the ground.
Abilities:
Shapeshifting: Cathleen can, at any time, transform into a lion. She is still very bad at maintaining anything other than one full stage or the other; however, she is working on perfecting this skill.
Telepathy: At short distances (within 25 feet) Cathleen can send thought-messages to others. If someone concentrates on a particular thought, she can pick up on it as well.
Alchemy: Cathleen has a good deal of skill in the potion-making department of alchemy. She can make a broad range of brews, which have magic-like capabilities such as healing, causing sleep, and granting strength.
Animal Grace: Cathleen possesses more natural grace, speed, strength, and stamina than the average human, which is due more to her being a werecat than her fae ancestry.
Cold Reading: While she isn't as skilled as Manus, Cathleen is no slouch about discerning others' motives and emotions. She can generally tell what someone is feeling whether or not she knows them. Close friends are a lot easier for her to read.
Other: She is friends with a cat named Sable, a stray tuxedo tomcat with whom she sometimes talks. He has been known to follow her about.
Name: Heracles (goes by Thomas Archer).
Age: 28.
Gender: Male.
Race: Manticore. Manticores are creatures with lions' bodies, human faces, and trumpet-like voices through which they utilize magic. Depending on their ancestry, some manticores may have rams' horns, hooved hind-feet, bat-like wings, any combination thereof, or none at all. Manticores can use their magic to disguise themselves as human, but the strength of their disguise depends heavily on their magical competence.
Affiliation: Anti-secrecy, but not very actively. The people who hunt down non-humans without differentiating good and bad attract his special hatred.
Appearance: http://i208.photobucket.com/albums/bb320/photophinish_2007/Manticores_zpsa979c2d8.png
Heracles is a big manticore, built broadly and standing at about 4'7" at the shoulder. He has a pair of batlike wings; he can use them to fly, but due to his heavy weight his flights tend to be short. His body is covered with light brown fur, while his mane and beard are much darker. His eyes are brown.
Thomas Archer, Heracles’s human persona, is a big man, standing at 6’3” with a broad build. His hair is short and dark brown, with the same little spike at the front. He still has the same facial features as he does in manticore form, retaining his bushy brows, brown eyes, pointed nose, and thick beard. He tends to dress in clothes that are warm and practical and picks things out in a subdued color palate.
Personality: By nature, Heracles tends to be introverted and prickly. While he's not deliberately rude, he doesn't have a particularly great sense of tact or diplomacy. He is generally patient, but his persistent problems tend to end in him getting violent, which usually happens whenever someone is bothering him and won't leave (Achilles). He has a fairly serious outlook on life, and tends not to joke except when around those closest to him. When he is in a comfortable environment, he's surprisingly calm and gentle, but can easily be switched back into grump mode again. He is stubborn and unshakably loyal to the few who he feels merit his friendship and trust, which is why he maintains a deep and abiding hate for the group that killed Helen. He won't hesitate to fight, but the only people he would kill are the aforementioned group.
History: Heracles was born in Blackpool, England to a family favorable in both in the eyes of mortals and of his fellow mythological beings. His parents were both manticores, and his father served in the Royal Air Force before being forced to retire thanks to a crippling leg injury that occurred while he was off-duty. For the most part, he had a good upbringing. While he had few friends due to his solitary nature, his school was fairly saturated with other closet magical creatures, who for the most part were fairly accepting of their own.
In his second year of primary school, he met a scrawny, wild-eyed manticore by the name of Achilles. Achilles proved to be the bane of Heracles's existence, pulling pointless pranks and pestering the bigger boy until Heracles finally snapped. The fistfight that followed lasted for only minutes; the bruises on Achilles lasted for a week and Heracles's guilt lasted for ages. Heracles apologized for the violence, and afterward the two became nigh-inseparable friends.
Once Heracles and Achilles were attending university, they became roommates. Achilles, ever the romantic, decided that Heracles needed a girlfriend. Heracles was less than enthusiastic, but before he knew what was going on he found himself on a date with a friend of Achilles and his family - a sphinx by the name of Helen. They bonded fast, stealing time together whenever possible. Heracles found his relationship with Achilles growing just a bit more distant, but he was busy with Helen and Achilles was busy with his magical studies. They talked less, but their friendship was still a good fallback for Heracles right up until the point where the fan was hit by the crap.
A group of monster hunters discovered Heracles's, Achilles's, and Helen's true identities and attacked them in the night. The battle left Achilles wounded, Heracles emotionally crushed, and Helen a corpse that was bloodied almost beyond recognition. Heracles became embittered, withdrawing from the world and despising nearly everyone in it. He shut out Achilles, who he blamed for Helen's death on the days that he didn't blame himself. Achilles never gave up, continuously trying to regain their lost friendship until finally Heracles lashed out in violence yet again, slashing Achilles across the face and scarring him permanently. This fight had the same effect as the one that began their friendship - it drove them closer together.
Currently, he resides in Blackpool, once more rooming with Achilles, making his living by playing guitar and setting up equipment at Achilles's gigs. However, the both of them are doing a good deal less of that now that these mutilations have begun. Heracles wants to find out if the people who killed Helen are behind these killings, as well, and if they are he wants to pay them a visit so as to rip out their organs with his teeth.
Weapons:
Pocket Knife: Heracles's only weapon, which he obtained at insistence from Achilles. It's made of iron and generally doesn't get used, since Heracles prefers to fight in his natural form.
Abilities:
Lion Skills: Like other lions, Heracles is a natural hunter and fighter. He's hardy and strong with sharp senses. However, also like other lions, he does require extra rest. Due to his broad, muscular build, he is stronger than many other manticores and can generally be relied upon to win physical fights.
Mace Tail: Manticores' tails are arguably their best natural weapon. They are not dextrous enough to grip things, but between their strength and the wicked spikes that tip them, they can be used to bludgeon people pretty effectively.
Song: All manticores possess some degree of musical talent; Heracles has a moderate voice. Through his magic, he can influence the world around him - creating barriers, blasts of force, reshaping the elements, or putting people to sleep with different tunes. The spell's effect depends on tempo and volume; something big like an explosion would have to be created by a very loud sound, for instance. If he is rendered incapable of making sounds, he cannot access his magic.
Applied Song: Long ago, manticores learned to use their song to shift into a human form. This form is created by a rather weak type of shapeshifting; if the human form is disturbed (either by magic or by the manticore taking some sort of damage) it will possibly fail, depending on the strength of the song that made it. If the manticore loses consciousness, he will definitely lose control and revert back.
Other: Has a British accent, for obvious reasons.
Name: Achilles (goes by Leonard Cole).
Age: 28.
Gender: Male.
Race: Manticore. Manticores are creatures with lions' bodies, human faces, and trumpet-like voices through which they utilize magic. Depending on their ancestry, some manticores may have rams' horns, hooved hind-feet, bat-like wings, any combination thereof, or none at all. Manticores can use their magic to disguise themselves as human, but the strength of their disguise depends heavily on their magical competence.
Affiliation: Decidedly against secrecy, although Heracles tends to temper his rasher impulses.
Appearance: http://i208.photobucket.com/albums/bb320/photophinish_2007/Manticores_zpsa979c2d8.png
Achilles is a smallish manticore, standing at 4'2". His back legs resemble those of a draft horse. His body is covered with sandy-colored fur, while his mane is a rich gold color. His eyes are blue. He has four scars, like claw marks, on the bridge of his nose.
Leonard Cole, Achilles's human persona, is of average height and somewhat lean build, standing at 5'9". His hair is a rich blond color, cropped at shoulder length and kept in pristine condition – sometimes in a ponytail, sometimes left alone. His facial features are still pretty much the same, with the scars, blue eyes, large nose, and rosy cheeks carrying over to his human face, although in this form he has a line of stubble on his chin that isn’t normally there. He tends to dress in fashionable clothes, preferring to cap out whatever outfit he's wearing with a dark-gray fedora.
Personality: Achilles tends to be optimistic and extroverted. He is usually smiling, laughing, and telling jokes that are just toeing the line between what is and isn't appropriate. He's usually full of energy, which he likes to burn off through playful pranks or nights out on the town. He tends to be somewhat vain, and enjoys being the center of attention. It's very hard to get him angry, but when he's mad he will often lash out with words and claws. He's not much good with his fists or his claws, but he's very good with his song and therefore he's usually unafraid to fight. His confident, friendly nature makes him quite popular, and he is very charismatic and quick of with and tongue.
History: Achilles was born in Edinburgh, Scotland; his mother was a sphinx and his father was a manticore. When he was four years old, his mother died of a sudden illness, which prompted his father to move away from the painful memories. The two settled in the first place his father could find a good job in - Blackpool, England. There, Achilles attended a primary school where he met a fellow manticore who didn't talk much. When Achilles tried to draw him out of his shell, there was a brief fight. Afterwards, the manticore, whose name was Heracles, apologized and the two quickly became friends.
Achilles and Heracles attended the same university, where the hard-working Heracles and the party-loving Achilles both flourished. During their second year, Achilles noticed an acute lack of romance in Heracles’s direction and decided to help out his friend. He paired Heracles up with a family friend, a young sphinx named Helen. The two quickly fell for each other, which left Achilles plenty of time to study magic without feeling like a jerk for secluding himself during his magical studies.
It was these studies that enabled Achilles to survive and save Heracles's life when a group of monster hunters attacked their home. None of the hunters left alive; however, Helen was also killed in the fighting. Afterward, Achilles was guilt-ridden and struggled to make things right with Heracles. Heracles ended up resenting Achilles with his claws, slashing Achilles across the face, but afterward Heracles apologized and their shared bond recovered.
Achilles now resides in Blackpool, where he has built a name for himself locally as a talented singer. He opens for bigger bands or sings at bars for his living, while in his spare time he helps out with the anti-secrecy movement and joins Heracles in investigating the latent mutilations.
Weapons:
Enchanted Knife: Achilles keeps this on his person almost at all times. It's styled similarly to a Bowie knife, with a hilt wrapped in red leather. The blade itself is made of silver and enchanted with lots of ward-breaking magic that makes it useful for killing things like demons, monsters, and anything else that has soft, bleed-y bits.
Shotgun: A standard pump-action shotgun. It doesn't fire silver bullets, but it's very good at frightening away intruders with its recognizable noise and blowing away people who refuse to leave. Achilles keeps it near his bed for security.
Abilities:
Lion Skills: Like other lions, Achilles is a natural hunter and fighter. He's hardy and strong with sharp senses. However, also like other lions, he does require extra rest.
Mace Tail: Manticores' tails are arguably their best natural weapon. They are not dextrous enough to grip things, but between their strength and the wicked spikes that tip them, they can be used to bludgeon people pretty effectively.
Song: All manticores possess some degree of musical talent; however, Achilles's voice is among the strongest. Through his magic, he can influence the world around him - creating barriers, blasts of force, reshaping the elements, or putting people to sleep with different tunes. The spell's effect depends on tempo and volume; something big like an explosion would have to be created by a very loud sound, for instance. If he is rendered incapable of making sounds, he cannot access his magic.
Applied Song: Long ago, manticores learned to use their song to shift into a human form. This form is created by a rather weak type of shapeshifting; if the human form is disturbed (either by magic or by the manticore taking some sort of damage) it will possibly fail, depending on the strength of the song that made it. If the manticore loses consciousness, he will definitely lose control and revert back.
Other: Talks like a native Brit, but he can put on a convincing Scottish accent when he wants.
Saraibre Ryu
05-19-2013, 07:05 PM
Name: Ira-Gaylen
Age: Unknown
Gender: Female [Assumed female]
Race: Tanzanite Gargoyle
Affiliation: Neutral
Appearance:
Image is mine. Steal and be crushed. I did not pick the best line art colours ever...
http://i158.photobucket.com/albums/t100/Saraibre/Ira-Gaylen_zpsc653400c.png
Ira-Gaylen is a fifteen foot long, seven foot tall gargoyle; eight feet if she stood up straight, with a twenty-three foot wingspan. Her body is a dark purplish grey, with black and silver specs in it, thanks to the granite and galena ore synthesized to create the bulk of her body. Tanzanite crystals of purple, indigo and midnight blue hues decorate her body, mostly along her joints, her wings and the back of her head and neck, even her knuckles. The gems change colour depending on the lighting and the angle they are viewed at, making her very beautiful to gaze upon. Her eyes glow with that of a lighter blue and lavendar shades, and change as the magic flows in her body. She weighs a good few tons, making her incredibly heavy, as so much as her extending a hand is a weight lifting chore all on it's own.
Personality: Ira-Gaylen is a very wise, paced and patient gargoyle, or 'scigren' as the species calls themself. She is able to wait for seemingly endless perios of time where others would most likely get up and walk out. Despite her age, which would be eons old if anyone really knew the number, she is rather quick witted, sharp and up with the times. This does not stop her from speaking in euphemisms, proverbs and general phrases that would confuse many or just make the next impulsive person rather irritated. She does not mind company however when asked to be left alone she often has good reason to. Ira-Gaylen will indulge those who prod enough as she believes the world works in mysterious ways. She is prompt to give advice to everyone, even sarcastically to others that happen to be branded as foolish, brash or reckless. At all times she retains a sense of calm composure, rarely breaking into fits of absolute anger or sadness. Lying is one of her strong points as she rarely does it and only when absolutely necessary. Ira also likes to speak her mind, and has no fear of that others think of her opinions and is always willing to debate when the time is appropriate. She may be difficult to make friends with, as her mannerisms are quite odd nevermind her hobbies. Despite her size and the fact she's made out of stone, she has a great capacity for gentleness and tentative care.
History: Ira-Gaylen came to life in another land called Skysea. As her soul matured to that of a proper gargoyle, mastering her magic of the tanzanite crystals, she had dreams of another place where she was being called to, one that required her help. Long these dreams plagued her until she met with dream speaking monks to help clarify the unusually misty void in her mind. Her calling was coming from another land entirely, one that had not yet matured and was still incredibly young. Ira went to this strange land and spent her time exploring it's vastness, teaching some about the magic's of crystals and their properties, as many of the gemstones were dormant, or dead. For centuries she mandered, looking and keeping away from the world where fear was growing more and more dominant. She watched wars wage on as a statue, peaces made and shattered while many died and were born before her. She knew her purpose had to be somewhere within this world, and she had to find it. Soon enough she came upon a large, vast town sometime in the medieval line of history. There was a tower, a grand and magnificent one with painted glass, stone carvings and arcs a plenty. Somehow, Ira knew this tower would be her home, and made herself comfortable within it's walls. She maintained the tower for another few centuries, and s the times changed and technology evolved, she remained the tower's keeper, and the new surrounding structures within the new city limits. Ira went on nightly patrols, repairing damage done by those of the unknown, as she called them, repairing what she could and would provided she knew it was caused by those who weren't reckless and looking for attention. Soon she came upon a small, morphing spirit from within the tower's bells, almost as if it were a ghost, but very far from dead. It was a familiar, and he had appeared when Ira-Gaylen needed him most. It was becoming increasingly difficult to maintain herself, her crystal garden and the city all in one night, so devised a clever way to keep herself well taken care of. Obtaining a laptop and an internet connection, Ira started selling off her crystals for high prices over the internet, being able to buy her own food and have her familiar, who she called Lexife, retrieve it for her during the day time, as gargoyle's only needed to sleep when they had no other magic left within their bodies. The lack of sleep was beginning to worry Ira, as when she came upon a rather unusual crater in one of the streets, she also found a dead body of a vampire. Immediately she could sense the ambient and rising fear within the city, and returned home after repairing what she could. Meditating on the idea of another war breaking out, but one that would expose an entirely new side of the world to human beings, Ira-Gaylen wondered if it was the time for such a thing to come, or if it was a premature start to something far worse.
Magic Abilities:
Crystogenesis: Can regernerate the crystals on her body when damage has been done to it, or generate excess crystals on the body for additional armor. She can also repair other stone and metals. She can also regenerate her body no matter how much damage has been done, as long as the 'core' or her heart has not been damaged or completely destroyed.
Negative Transmute: Transmutes negative entities, such as large amounts of fear or paranoia, into magic energy to be used either offensively, or defensively. This magic power can be stored in the crystals all over her body. She can also sense large amounts of negative energy this way. This also involves healing negative ailments out of another's mind or spiritual body by absorbing them, and converting them into power. Physical illnesses are another story.
Telepathy: Can comminucate via thoughts privately and can project her thoughts as sound, since she has no other way of speaking as no vocal cords. She can also detect psychic people if they are close by.
Clairvoyance: In a meditative state, she can see and watch multiple people through her third eye. She can also comminucate with various people and relay information between them clearly. She can only do this while meditating. This also enhances he abilities of other psychics if they happen to be somewhat near her as well.
Time Defragment: Tanzanite is meant to help people slow down, so she can slow time down around for a brief moment only around herself. No more than five minutes at most. This appears to everyone else, as that she is moving faster.
Harmonize/Mellow: Tanzanite is meant to balance and harmonize a group or person, therefore magic can slowly be seeped within a small vicinity to calm and steady a small group of people, should their emotions run high. The stone is also meant to mellow out people, so she can mellow out a few targets to a point where they zone out completely and are unable to percieve most of what is around them for a short time.
Natural Abilities:
Flight: Wings, self explanitory.
Stoneflesh: Ira is made out of a body comprised of an impala granite and galena ore synthesis, making her incredibly dense and heavy. Tanzanite crystals grow off of her body as well, making her a living tank of a boulder. She has no blood or vital oragans, and her 'blood' is actually special mineral water. Inside of her body is a tanzanite core surrounded in this water that holds her soul and magic spirit. She does not need to breathe and therefore cannot drown, however, Ira-Gaylen can't swim much at all. She is also incredibly dense and heavy, making it a challenge for even those with enhanced strength to lift her up completely, nevermind a portion of her.
Climbing: Gargoyle's can climb buildings so yeah.
Norcturnal: Ira-Gaylen is primarily nocturnal and therefore operate better at night than during the day.
Other: Lexife is a transluscent ethereal being who can change into real world animals, and of various types. Other than him constantly being a wispy bluish grey figure that resembles some kind of ghost, he has no special powers. He can turn into an animal and gain their traits. He appears as a completely normal animal to those who have no magic affiliation whatsoever, so he just looks like a normal cat to normal people.
Winter
05-29-2013, 11:20 PM
Yeah, guys, I know I suck, and I'm sorry about that. XD Anyway, everyone is accepted, I'm just waiting on the fantastic Chibi to repost her stuff before we start...because I'll be honest, I'm crazy busy right now anyway and I know she's either going to keep forgetting or it will be something else.
[Desolate Divine]
06-02-2013, 01:28 PM
Okay here is the story:
I have had an idea for a new character and am writing a SU for them now. But I will have too many characters if I add them. So I would like to put Chandler and Soren in the vault. They won't be in this RP unless I choose to recycle them at a later date. So my characters would be:
Dalton: Half Vampire
Flint: Human with Dragon Abilities
Azrael (Working on SU): Shinigami (modified so it isn't OPed)
This cool winter?
Name: Azrael
Age: Doesn't know. Has lived since the beginning of time.
Gender: Male
Race: Shinigami (similar to those from Deathnote)
Affiliation: Other Shinigami. For secrecy
Appearance:
Human Form: in his human form, Azrael represents a young man in his mid twenties, standing at approximately 5ft 8 with a thin build. He has a pale complexion, with light brown, medium length, messy hair and dark brown, near black eyes.
In his Shinigami form, Azrael stands at approximately 8ft tall, with long arms and legs. His body and limbs are thin, resembling those of someone starved, and he has large, black, bat like wings that protrude from his shoulder blades. His skin is light grey, and his hair stays the same, other than becoming white. His face appears more decayed in this form, and his body and limbs are wrapped with strips of black leather, and chains.
Personality: Azrael is bound by his duty as a Shinigami. As a God of death, his role in the universe is to kill. Nothing more. Nothing less. Azrael is quiet, and rarely associates himself with others. He sits on the side lines and watches how events play out without his intervention, occasionally causing a death to someone who he sees to deserve it, with the intent on extending his own life.
Though being a Shinigami grants him superhuman strength, flight, the ability to phase through objects and potential immortality, Azrael sees his power as a curse. He knows that becoming attached to a person will lead to his own death or theirs.
He only once became attached to a human, however his presence led to her murder, and he never forgave himself. Because of this, he won't let himself get attached again.
History: For as long as humans have existed, so have Shinigami. Azrael was never born. He has just existed in the state he is in, knowing his power and how to use it, as well as his role as a God of Death.
For millennia, Azrael lived alone, never getting close to anyone as was his duty until the 16th century, where he met Isabel. He was living in England at the time, and met her when she was 24. She was from an upper class family, and Azrael fell in love with her, and she did the same. After months of courting, he finally won her fathers permission to marry her. They married, and were together for 12 years until he lost her.
As long as Shinigami have existed, there have been humans who knew about them. Humans who knew that if they killed a Shinigami, they would live another 100 years. Humans who hunted Shinigami.
Azrael told Isabel the truth of his existance, and was surprised when she loved him the same. They both knew that Azrael would outlive Isabel, and cherished every moment together. However there time together was cut short when rumours of a Shinigami reached the ears of the immortality hunters.
They found Azrael and attacked his home in the middle of the night. Azrael entered his Shinigami form, which Isabel had only seen for the first time. However before Azrael could stop the hunters, Isabel was stabbed.
She was meant to live another 15 years, but Azrael being in her life had led the hunters to her, and her time left was dropping months at a time. Azrael killed the hunters, hoping that it would extend her life, even if it ended his, but it didn't work. When the hunters were dead, Isabel's lifespan had dropped to twenty minutes left. She was losing blood fast and wouldn't survive. Her last moments were filled with pain, and Azrael did the humane thing, in accelerating her death, so she only felt the pain for ten minutes. Isabel died in his arms, and because the hunters killed her when they came after him, he had caused her death early, and gained her 15 years.
Since then, Azrael has travelled around the world, keeping to himself, and never letting himself get attached to people. He kills when he begins to age, and is currently living in Venice, Italy.
Weapons/Abilities:
Shinigami Eyes: The ability to see how much longer a person will live, and their cause of death without Shinigami intervention. When their time left begins dropping by more than seconds at a time, Shinigami have influenced their death.
Form Change: has a human form which acts as a disguise, and his true Shinigami form.
Extending life: If Azrael brings the death of a person early, the life that was taken from them will be added to his own. However if Azrael knowingly extends a humans natural life by saving them, Azrael will die, and his life will be added to that of the human.
Acceleration: If a human dies from natural causes, contact with Azrael can accelerate it. Eg if they have a disease which is killing them, and Azrael holds their hand, the disease will work twice as fast during that time. This counts as bringing the death of a human early, but the life will not be added to his own until the human dies.
Second Chance: A Shinigami can only be killed by being shot, stabbed, decapitated etc (in other words they can't die from disease, heart attack, stroke, starvation, dehydration, lack of oxygen etc). Being killed in this way will cause their body to turn to ash, and the Shinigami to wake up in a Shinigami temple in Japan, with 100 years taken off their life, which is given to the being that killed them. Eg if a Shinigami has 150 years left, and they are murdered, they will wake up in the temple with 50 years left. If a Shinigami doesn't have 100 years left, they are gone forever. This causes Shinigami to be hunted due to the prize that is immortality.
Phasing: When in his Shinigami form, Azrael can walk through walls, and have projectiles go straight through him. However in his human form, he cannot do this.
Other: Currently has 110 years.
Winter
06-03-2013, 05:28 AM
I can see potential problems with this--mainly that the Shinigami's ability to see when a person will die could become problematic if specifically stated without working out this with another RPer beforehand, but I guess as long as that problem or any others pop up, you can do what you want. Let me know when/if he's done.
[Desolate Divine]
06-03-2013, 05:34 AM
Yeah, I intend to only use that ability on NPCs or other people whom I have confirmed it with.
I would like to submit it now. But if it needs improving, I will work on it.
Winter
06-03-2013, 05:38 AM
You might what to mention the kinds of things he wears in human form, bu that's the only issue I see, which hardly bars you from acceptance.
[Desolate Divine]
06-03-2013, 05:42 AM
Sweet. Any ideas of when the RP is starting?
Winter
06-03-2013, 06:28 AM
It should start once I get through the post-graduation chaos and I get Chibi/Enkaku to get on her laptop long enough to repost her stuff.
ChibiStar
06-06-2013, 04:15 AM
Ahh, I know my little beauties miss me but fear not, lovelies, for I am here~ I just have something called not wanting to get on the laptop syndrome ad it is something fierce.
Name: Ajax Vale
Age: 26
Gender: Male
Race: Human, but he has a demon “living” inside of him. It attempted to possess him but he proved more powerful so it simply resides in the background. Because of this Ajax has some enhanced skills that exceed a human’s which I will list in the abilities section below.
Affiliation: Since he’s a Demon Hunter, he’s all for secrecy. He would much rather have the Fae and humans stick in their own little worlds with few mishaps but unfortunately such cannot be.
Appearance: Ajax doesn’t look incredibly out of place for a human, not exactly normal but not bad enough to draw lots of attention to himself. He stands at about 5’11”, with broad shoulders and a wiry frame. Don’t let his thinness fool you though, he’s very quick and flexible and his strength is something to be reckoned with. He has a sharp face framed by black hair that is pulled into a long ponytail that reaches his mid-back. His left eye is obscured by an eyepatch with a rune drawn on it and his other eye is a pale blue. Usually Ajax wears black, fitted clothes so that he has no loose fabrics getting caught on anything, even though he does have a long black jacket covering his torso.
Ajax also unintentionally intimidates the people he comes across. It’s the eyepatch and the fact that he has a rather serious, no-nonsense expression on his face 90% of the time. The fact that he usually doesn’t hang around any people does not help at all.
Personality: Just because Ajax is considered stoic and severe by nearly everyone he meets doesn’t mean that he’s like that all the time. There are some occasions where he can be smiling and joking or just plain not-scowling as if he’s irritated with something. Ajax is a very serious person though, especially when it comes to his job, which is why he works on his own because every partner he’s ever had eventually got fed up with him and demanded a transfer. This suited Ajax just fine since he doesn’t like partners anyway, he finds them incompetent and they always get in his way or hamper him in his work. He likens having a partner to having to babysit them, which he most certainly has no time or patience for. His dislike of anybody being constantly stuck around with him only strengthens his annoyance for Xezalka.
History: Ajax was, and still is, infamous for being one of the best demon hunters in the whole organization, surprising for his young age. He had a natural affinity for weapons and a higher ESP than normal, letting him detect and track down supernatural entities much faster than anyone else. He rose quickly through the ranks and earned himself quite the reputation among hunters and demons alike. This inevitably led to plots against him by many of the earthbound demons, which almost killed him.
He had been called out on a mission to a church, where a powerful demon was supposedly lurking and killing anyone who came through the door. The only thing was that Ajax did not go through the door, as was planned, because the moment he got there he sensed a powerful presence in the churchyard, in one of the graves, and realized that something was trapped in there. He ran into the churchyard instead and began digging up the grave, desperately to see if it was some benevolent creature that the demons had imprisoned to draw the Fae and other creatures to them. When he uncovered the coffin it was shaking, as if the thing trapped inside was thrashing around wildly to break free, but the wood was covered in runes and chains, all of them locked tight and sealed. Ajax quickly jumped down and used an iron dagger to break the lock, but by this point the demons had figured out what he was doing and five of them came rushing out of the church and attacked him, catching him by surprise and almost tearing him apart. Ajax tried to fight back but he was immediately overwhelmed and just before he passed out he noticed that there was an ominous red light coming from the coffin…
Then, suddenly a voice came to him, a deep, resonating voice that asked if he wanted to live. It told Ajax that if he wanted to live, then he had to let voice inside of him. At first Ajax refused, but he realized that he did not want to die so he eventually caved and agreed. A roar immediately descended upon his senses and when he came to he found himself lying on the ground, his injuries healed and the bodies of the demons scattered across the yard. But he couldn’t move, something was in him and trying to take control of his mind and body. Ajax immediately knew that the thing he had made a deal with was a demon, and he fought back with all of the strength and skills that he had been taught. It was a long battle, but thanks to the iron necklace that he wore as protection and his own strength he was able to subdue the demon and take control of his body. But he could only see out of one eye. When assessing the damage he saw that his left eye had turned a deep crimson color instead of its normal blue, and there were a bunch of shapes in it, like some sort of rune. The demon had entered his body through that eye, which had killed it in the process and now the creature was housed in there. It introduced itself as Xezalka, a former demon lord who had been conspired against by his underlings and rival lords. Because they could not kill him (the only thing able to harm demons being iron, which they could not touch) they locked him away in a prison which he could not escape and sealed him away in a church so no demon or other creature could accidently stumble across him. Now he was trapped in Ajax; the demon hunter immediately wanted him removed but because he had made a pact with him the removal would also result in Ajax’s death. Both parties were frustrated, Xezalka demanding the control he had been promised and Ajax wanting him gone.
Surprisingly, no one suspected a thing when Ajax came back with one of his eyes wrapped over with a cloth and claiming that a demon had done it. Of course he would have been removed due to disabilities if he had not persisted, and with his newfound powers that Xezalka brought with him he managed to remain with the hunters. However the demon still tries to possess him at times, but they’ve both begun to work together, Xezalka for revenge against those who had conspired against him (not to mention he needs his body to-be in good shape so of course he's going to help protect it) and Ajax because he was still a demon hunter.
Weapons/Abilities:
Having a demon reside in him has given Ajax a few new abilities, even though the demon is not in control.
Night Vision – Ajax can see just as well in the dark as he can in the daylight.
Improved Senses – He has a greater sense of hearing and smell, and he’s more sensitive to movement.
Improved Strength – He’s a bit stronger than humans (not incredibly so, not near as much as a vampire or other supernatural creatures) and also a bit faster, with a greater endurance.
Demon Sight – Ajax can now see entities that would normally be invisible to the human eye, like spirits and demon/Fae that can hide themselves from sight. He can also see any runes which are supposed to be invisible.
Restrained Power – That eyepatch isn’t just to hide his eye, the rune on it holds back some of Xezalka’s powers, and keeps the demon in place so he can’t suddenly go rampaging around Ajax’s body in a moment of weakness. It’s set so that only Ajax can remove it, and when he does his powers suddenly increase enormously and he usually goes into his Demon Mode.
Demon Mode lets Xezalka take control of him for a while, but it doesn’t last for too long because then Xezalka will get too powerful and Ajax wouldn’t be able to take back control of his body. In it, Ajax’s body glows with a red light and his eyes turn to flames, a pair of horns grow out of his head and he gains a pair of wings. He moves much faster and can perform the same dark magic that demons can, he basically has the powers of a demon except he’s still in a human body. He can’t use any of Ajax’s iron or steel weapons, but can use the silvers one, but prefers to fight with his claws.
As a demon hunter Ajax carries around a variety of weapons, daggers made of iron and silver and steel, a one-handed sword that he carries slung across his back and a rapid firing crossbow that fires iron or silver tipped arrows (if you’ve ever seen Van Hellsing you know what I mean). He also carries little clay tablets which can only be used once due to their fragility, some inscribed with runes for attack and some for protection. He also wears a necklace covered with iron arrowheads, for warding off demon and Fae and it helps keep Xezalka’s powers repressed.
Other: Because of the rune on the eyepatch, Xezalka’s presence is virtually undetectable, hence why Ajax has gone under the radar for so long.
Name: Ashfinger, shortened to Ash
Age: 157
Gender: Male
Race: Mawr Cattân – a Fae creature that can take the form of a human when it wishes. Their true forms are giant cats, wearing armor and may or may not be on fire sometimes.
Affiliation: He works for his people, who are all for secrecy.
Appearance: In human form, Ash is tall and slender, graceful as one would say. He has a wicked grin almost all the time and his eyes are just ever so slanted, with yellow irises. Sometimes when he’s angry his pupils turn into slits, like a cat’s. His hair is an almost golden blond and reaches his shoulders in messy curls that he doesn’t seem to bother to tame. He has the look of someone who is perpetually up to something, leading other to be a little suspicious of him at all times. No matter what else he wears, he always has on a long black coat which hides the whip that hangs on his waist. Since Ash prefers physical fighting his doesn’t have much else on him except a pair of steel toed boots, but his fighting skills are all but unmatched. Strangely though, he always wears a pair of white gloves, although he never tells anyone why.
In his true form Ash resembles a lynx, except it’s about seven feet tall and twice as long and has a long tail. His fur is a bright orange-gold and it ripples in the light, giving off the illusion of flickering flames. He also wears armor that is inscribed all over with runes, they cover his head and all the way down his spine, and along the front of his legs. It’s an enchanted armor that only the mawr cattân know how to make, it flexes with their body to allow them greater dexterity, and it is completely fireproof and can pop out blades on a certain command. They never take this armor off, and it morphs into their human form with them. The armor itself doesn’t show up, but the runes on them become tattoos all over the human’s body. The mawr cattân are best known for being able to set themselves on fire at will and being able to control fire, which is their greatest strength.
Personality: Ash is a bit of a daredevil, loving thrills and anything exciting. Therefore he hates being stuck in one place with nothing interesting to do for long periods of time, but to remedy this he purposely passes himself off as some sort of sly schemer, making other frightened and suspicious of him and thus, easier to scare. He sort of “plays” with people to relieve himself of his own boredom, thus making his a little unlikeable to those who don’t know him very well, although he’s actually very amicable. You just need to know how to take a joke and know that he doesn’t really mean a lot of the things that he says.
History: Ash has been working on and off for the agents keeping the Fae a secret for quite some years, sometimes he assisted them with hunting down rogue creatures and other times he works with other Fae who venture into the human world and help hide them. Which is how he’s landed at his current job, working as a body guard for a model named Reine, who happens to be a Fae as well. He doesn’t quite hate his job, but finds it rather boring, but at least Reine isn’t a bad person. He just wishes that there’d be more action though, and with the recent murders happening then he just might get his wish…
Weapons/Abilities: He only carries a whip, which he usually sets on fire. Other than that he uses physical combat and his control over fire to fight people.
Feline Grace – Ash is quicker, more flexible and much more graceful than any human. Because of this he has catlike qualities, for example he can jump from great heights and not be harmed, he can jump greater distances and has a much greater balance. He also has a stronger endurance.
Fire – Ash can control fire and often uses it as a weapon.
Longer Life – Since he’s a Fae he by default has a stretched life, although he’s one of the few Fae creatures that aren’t immortal through age. Most mawr cattân live to be about a thousand before they die.
Touch of Ash – Earning him his name, whatever he touches with his bare hands sears and then crumbles to ash. This is a side effect of taking a human form and cannot be controlled in any way, so he wears special fireproof gloves so this doesn’t happen.
Improved Senses – Ash can see well in the dark and had better sight and hearing than a human.
Other:
Name: Corvina Raenwood
Age: 23
Gender: Female
Race: Werecrow. At the light of the full moon she does turn into a rampaging half crow half human she-beast, but other than that she can turn into a crow or any form in-between human and crow. Like all were—animals, she is harmed by silver and the touch actually burns her.
Affiliation: Secrecy, she works as a spy and an eye in the sky for those investigating the recent deaths. She spends most of her time following potential suspects and those who might become victims.
Appearance: Corvina doesn’t have much of an attention seeking appearance. She’s just about 5’7”, with dark hair styled in a chin-length bob cut, with dark brown eyes that almost looks black. Most of the time she has a little fluffy black feather at the corners of each of her eyes, which most people assume is just decoration. She wears a little black dress along with black pumps, although she would much rather walk around barefoot. A pair of iron earrings are hidden in her hair, shaped like little daggers. All of the jewelry she wears is steel or iron, either sharp pointed or inscribed with invisible runes to help make them a weapon. Even the back of her pumps have very small blades attached to them.
She can turn into a crow, and any form in between. When she fights she usually goes into an anthromorphic form, with a human shaped body but with a crow’s head, a pair of wings growing out of her back, and her feet curling into sharp talons.
Personality: Corvina is a rock in a storm, to use the expression. When things seem to be going chaotic and everyone else is panicking, she is the one who remains calm and steady to soothe everyone else. Even though she has a serene, almost mystical quality about her and a confidence that could easily make others follow her, she prefers to stay in the sidelines and watch things from a safe distance. She is an observer, taking in everything and missing nothing, just as if she was on job duty. The only time she seems to lose her composure is during the full moon, when she becomes a raging monster that tried to kill everything that moves. She secludes herself before this can happen though, so no one really thinks about it.
History: Way back when she was fourteen, Corvina was a relatively normal girl living a normal life. She loved nature walks, reading, and was a generally quiet person unknown to many. Even she didn’t think much of herself until she was walking in the woods one day and found a crow lying in her path, shot through with an arrow. It was still struggling trying to fly way, but when he ran over to pick it up it screamed and clawed at her in a pain-driven rage. Bloodied and frightened of the inconsolable bird, and the fact that she was also afraid of coming across the person who shot it, she ran off back to her house. She quickly cleaned the wounds on her arms and bandaged them, but they were still quite sore, and over the few days she began feeling worse and worse. At first Corvina thought that she had the rabies, somehow catching it from a bird, but when the full moon came she suddenly turned into a hideous half-bird beast and came crashing out of her house to go on a terrorizing rampage through her city.
Luckily for her though, she was found by a hunter known as Jema who quickly subdued her and managed to take her to his headquarters. He was the man who had originally shot the crow, and when Corvina was back to normal he explained that it had been a werecrow that had been responsible for a recent string of murders in the community. After he had killed the crow with a silver arrow he stayed around for the full moon to see if the beast had infected anyone with the were-virus before it died, and sure enough Corvina showed up. Jema took her in and said that no matter how much she liked it or not, she now had connections to a secret society where supernatural creatures do indeed exist, and even if she wanted to live her life regularly there would always be people or Fae wanting to recruit her for whatever side they wanted her to be on. He trained her in the art of hunting those who want to reveal the secret of these creatures to the world, either to enslave humans or whatever purposes they had in mind. Because she is a were-animal, Corvina naturally became associated with the vampire hunters, where many more of her kind resided. However due to her general mellowness and her adverseness to fighting she is used for spying and recon than battle.
Weapons/Abilities: All of Corvina’s jewelry can be used as a weapon of some sort, since she can’t carry a noticeable weapon with her on her spying missions. All of here decorations are either made from iron or steel; she has a pair of iron earrings shaped into daggers which are hidden by her hair, and necklace or interlocking iron pieces that can detach into a handful of throwing spikes. Her steel bracelets are engraved with runes for protection and also harm any Fae that touches them, she wears a ring that contains a piece of jade in it for protection, and the heels of her shoes have tiny steel blades attached to then. There is also a small iron knife strapped to the inside of her thigh, in case things really get nasty. Other than that she uses her beak, which is razor sharp, her claws, and her strength.
Enhanced Strength- Corvina is not only stronger, but also faster and has a better reflex time than ordinary humans. She also has a great balance and gracefulness to her.
Bird’s-Eye View – She can also see much better
Transforming – She can turn into a crow or any sort of half form that she pleases
Flying – You all saw this coming
Other: (Anything that doesn’t fit anywhere else in the SU)
Name: Lyceina Astaravkiulaet
Age: 346
Gender: Female
Race: Ocul – a race of Fae creatures that can walk through mirrors and often use them to travel. They all look exactly like humans, except for their eyes, which can be any color and has no pupil to it.
Affiliation: Whatever her king says
Appearance: Lyceina is pale, fair-skinned but with ink black hair that reaches her waist, straight and almost always perfect. She wears a dark blue blouse with puff out lace cuffs, and a dark gray jacket over that. Her pants are simple and the same color as her jacket, tucked into the laced up boots that stick to her calves. Her most striking trait would be her vivid blue eyes, almost alien with their radiance, and contain no pupils at all. Humans naturally assume she is wearing some type of contacts, but all of the Fae and those who know of the Fae are aware that this is the one physical difference that sets the Oculs apart from humans.
She always carries a guitar case slung over her back, giving the impression that she is some sort of traveling musician. A false one, but something no one questions.
Personality: Cold and to the point, and dubbed mysterious by everyone who knows her, Lyceina reveals nothing about herself, but everything about the information she gathers. She often unnerves others with her extensive knowledge on those she is sent to watch over and spy on, and most everyone who isn't an Ocul is paranoid of her lurking around somewhere. However, despite all this, she is known to be friendly and unfailingly polite to people, if on the creepier side. She doesn't really try to make friends, and everyone else is too anxious to make friends with her. They know who she works for and what her powers are.
History: The land of the Oculs is known to be one of the most beautiful places in the Fae, and the friendliest among faekin. So friendly, in fact, that it is one of the only Fae species in the entire realm that is openly friendly towards humans and bears them no animosity, an attitude that other Fae often view with disgust. However it has its advantages, and Oculs are free to wander about Earth as they please, so long as they do not cause any trouble.
Even though such an alliance exists, it is long standing tradition that the Ocul kings pay attention to what goes on within their own borders; the quarrels and news of the outside world are not to be concerned with, because they are not in the Ocul realm. The kings have gotten around this issue by sending out spies to watch the worlds around them and report back to him, and Lyceina is such a person. She was selected out of a group of many trainees based on her skill and efficiency, and in time she even became a friend of sorts to King Praevin. He liked her attitude towards her work and found that she rarely ever failed him, and that she even had an amiable personality once all of her little barriers were broken through. Because of her position, he sent her off to investigate the recent string of murders going around with the Fae. He had contacted the human organizations that strive towards secrecy of the Fae world, and gave her a list of suspects and potential targets for these murderers and entrusted her to keep a close watch on all of them. Lyceina does this to the best of her ability--which is to say pretty well--but also works with two others so they can catch whatever she might miss.
Weapons/Abilities: Oculs are not known for being the strongest Fae, although they have never been conquered by others. They are pacifists almost to a fault, but will fight when they believe it to be absolutely necessary. Oculs have a unique ability to travel using mirrors or other reflective surfaces, using them to walk between world, realms, and whatever distances they need as simply as someone else would walk through a door. Because of this they are quite well-known and have many friends throughout these realms, and that in turn makes them none to mess with. It is very hard to fight them because they will often leap into a window or a mirror or even the still surface of a pond to escape and will never be seen again.
If confronted, however, all Oculs carry around large mirrors with them, and through these mirrors they can call up shadow selves, merely reflections, but solid and can fight just as if they were a perfect clone. A person facing down one Ocul might find themselves fighting twenty if they aren't careful.
Lyceina carries two such large mirrors in her guitar case, along with a short sword that fits lengthwise into the case. Because it is a simple music carrier, no one ever suspects that she is hiding an Ocul's deadliest weapons in it the whole time.
Other:
Winter
06-06-2013, 04:48 AM
Annnd that would be the final set SUs I'm looking for to start the RP. We might get another SU in the future, but I'm not going to wait any longer--people are starting to get antsy.
[Desolate Divine]
06-06-2013, 04:52 AM
Sounds Good. I am working on a final SU ATM but it might take a While with this damn writers Block. A half ArchAngel will be interesting.
Start whenever you want to. I will post Alenas SU ASAP
Winter
06-07-2013, 05:30 AM
For those of you who haven't noticed or I haven't told, the RP thread is up.
Winter
07-14-2013, 02:31 AM
Sorry for the double post, however I thought it might be important to let you guys know I'm still alive and planning on continuing this RP, I've just been busy lately with starting college and trying to find a job...it also doesn't help I've been trying to complete two new SUs on top of that. Hopefully I can get those done soon, and then get a post up so we can get moving again.
Dragotech
08-04-2013, 05:12 PM
Name: Lisa Blackeye
Age: Maybe a little over 100,
Gender: Female
Race: Western Dragon-An overgrown, winged lizard famous for its fire. Tales of this creature hail from Europe.
-Dragons have a ridiculously long life-span, and they age slowly, so they can live for about a hundred years and not really look much older.
-A dragon's growth peaks at early ages. When they mature, their growth rates drop dramatically.
-Dragons are naturally resilient creatures.
-Dragons do have access to some magics, but very few understand that they can use it.
-Dragons are carnivorous.
-Dragons are naturally cold-blooded
-Dragons have many varieties.
-Dragons of her particular variety have a flexible enough bone structure to shift stance from four legs to two legs. This is not comfortable but possible. They tend to prefer the four legged stance. They can also modify their fifth finger into an opposable thumb. Again this in uncomfortable, but is possible.
Affiliation: Dragons show fealty to none! She currently does not affiliate herself with anyone. She herself is not fond of secrecy, but the idea of being shot out of the sky on sight is not pleasing either.
Appearance: As a dragon, she has black scales. She could be considered a small dragon. She is about fifteen feet long, but half of it is tail. With a four foot stance she can look a six-foot tall man in the eye. She weighs about a ton though she won't admit it. She has a thirty foot wingspan, so her ability to get in the air is relatively unquestionable. Her back legs are actually longer than her front legs, but it isn't noticeable unless she switches her posture because it requires a shift in her leg bones and hip bones. When she switches to a Bipedal stance she is over ten feet tall with short but muscled legs. Whichever stance she decides to occupy, she has a muscular, thin frame.
The transition from human to dragon is extremely painful. It can also take a long time. This is her transition phase. She uses it if she needs to get around faster or is threatened, or if she feels the need to show she isn’t human. She will stand at about seven feet tall; have a four foot long tail, and a ten foot wingspan. She will have black scales.
In her human form, she is about six inches over five feet tall, so she is not terribly short. She looks like an athlete because she retains some of her muscular frame. Dragons don't produce milk because they are reptilian, so she doesn't have those on her chest even in human form. She has pale skin. She doesn't look like she sees the sun often. Her eye color is red. She explains that she uses contacts with that tint as a cover-up. She has black hair. It is short and spiked as it is every morning. She manages to comb out the scale-like flakes, so her hair looks human. Her teeth are also pointed, so she doesn't open her mouth often in public. She would go barefoot, but she has to put something on her feet to look normal. She is typically wearing flip-flops. She wears jeans that look worn and ripped. She also wears t-shirts. Aside from that she looks like your average young adult.
Personality: She has two mindsets. One is primitive, cold, and reptilian, but the other is fairly human. She normally does not use her reptilian mind-set, but she can regardless of form. It is vicious and purely self-preserving. It does not show emotion aside from fear and the lack of fear. If it does not attack, it does not care you exist. It is not capable of love. It will never like you, it will only put-up-with you at best.
The other mindset is fairly human. She has and can display each emotion. This is where her personality matters. She has already hit the age where she is capable and has the desire to find a mate. She does not feel an attraction to male humans, and any dragons left in the world will be well hidden amongst the population. Needless to say, she feels alone in the world. She knows she will easily outlive human friends. She avoids that pain by making only acquaintances. These last for awhile, but she eventually gets sick of them, and she can't exactly hide the lack of ageing to her body. She can't exactly tell people that she isn't human. This secret burdens her heart. She can't make actual friends with the majority of the population, and she has to move away often. On first appearance she may seem antisocial, but by nature she is friendly, and even a little childish. Unlike the typical mythology she isn't led by greed, and she doesn't see much value in paper money. She has a great amount of passion. She also, like many of her kind, is prideful. She loves the sky and wishes to roam its currents freely. She knows that she simply can't and that is sad to her.
History: She hatched from an egg, and realized at once she was alone. She was able to survive on her own from those tender moments. Though later in her life she wished she had a mentor so she could learn her natural abilities much earlier, but no, she was alone. She managed to hunt for herself. She survived off of rodents, reptiles, and whatever else she managed to catch that would fit in her mouth. She continued to move along seeking whatever prey she could come across. She longed for a companion to communicate and play with. She survived and grew alone. She tended to shy from larger creatures like humans. Granted there came a point where she was relatively their size. She discovered she enjoyed watching them more than eating them. How they were did interest her, and it also reminded her of her own lack of companionship. She moved on and managed to get herself caught up in a predicament with a warlock. It was strange to her and she investigated it, and unfortunately found herself harnessed and chained. Granted this time wasn’t completely horrible. She wasn’t fond of being studied, but she learned how her wings worked as well as her fiery breath. She also picked up on a little spell that allows her to take on a form like those humans she enjoyed watching. She also picked up on the language of the day in the United States as she realized the land was called. She managed to eventually escape after the tests became progressively more painful. She went into the human world and worked at picking up on everything she could. She quickly realized that she did not fit in well yet. She continued to pick up on all sorts of things and went on with life up to the present day.
Weapons/Abilities:
All:
Predator's mind: Her primitive mindset. It can be switched on or off at will. On is a lot easier than off...
Angry smoke: When angered smoke will rise from her mouth and nostrils.
Fire Breath: She can release a jet of flame in any form. It is significantly more powerful in dragon form.
Learned Language: She can read and understand English in any form. She can only speak it in human.
Human: She is at her most vulnerable. She can be wounded or killed almost as easily as a human.
Enhanced Strength: She retains some of her dragoness strength. She is a good bit stronger than the average human with the same weight, height, and gender.
Enhanced senses: Her senses are a little better than a human’s while in human form.
Mending: Flesh wounds will heal slightly faster.
Tough skin: Her skin is slightly tougher than a human’s. It also is slightly fire resistant.
Dragon Shape: She shifts into her true form.
Half: Nothing extremely different from the Human form. She can no longer speak in English, but her scales improve her tough skin. She also can fly, but not for extended periods of time. Her claws and teeth can be used, but they aren't at their true brutality.
Dragon: A true daughter of the skies with a breath that can set a forest ablaze.
Natural Mending: Her mending does not improve, but it beats a human's healing abilities.
Wings: With her wings restored to their full glory, she can fly not only far, but very, very fast.
Fire Breath: Her fire breath is much improved.
Dragon scales: She is resistant to fire and her tough scaly hide will help against most physical damage.
Dragon claws and fangs: She has her teeth and claws at their full glory, and they carry the brutality of a butcher with the luster of many precious pearls.
Dragon's Senses: Her senses are at their peak, and they are impressive.
Dragon Strength: Her strength is the strength of a dragon.
Pose Shift: She switches from four legs to two.
Human Form: She indulges her limited knowledge of magic to take on human form.
Other:
If one watches close enough the transition between positions can be observed. She has to go on all four legs when shifting. The bones can be observed through the skin by a good eye. This can be exploited. If she takes a hard enough hit to her leg while switching her stance, it could dislocate that hip. It would be intensely painful and crippling. She would be able to force it back into place, but that would take a good moment. During that moment she is pretty much vulnerable.
She is cold-blooded, in case that was missed. This means that her blood temperature is dependent on the surrounding air. If she overheats(she spits fire so she is used to extreme heat and is resistant to it) or she gets to cold(She can survive Winters out in the cold, but she does not like it at all), it could kill her. The cold of course would make her more sluggish, until she gets to the point where she loses to much heat. The heat probably wouldn't bother her.
Her scales can defend aptly against slashing and stabbing attacks. Crushing attacks not so much. Bullets of course exist and those could prove to be a problem to her, and guns are readily available to civilians.
Breathing fire in human form will cause her to burn herself. She resists it, but she isn't fireproof.
Shifting between forms is an extremely painful experience. It also at best can take about an hour. She can switch to the half form in about twenty minutes from her human form. She does not usually stop here if she is changing to human.
Name: Raiza (normally goes by Rei)
Age: forgot to start the count
Gender: Female
Race: Succubus
A low level demon that is particularly known for a specific lack of modesty.
Affiliation: With Demons that aren’t complete douche canoes. She is fairly secretive.
Appearance: She wears a grey hoodie. Her hair appears to be died blue. She is normally seen pointing her violet eyes at the ground. She wears blue jeans and fairly basic tennis shoes. She wears a headset around her neck plugged into a music listening device in her pocket. She has tribal “tattoos” covering her body that are normally well hidden by clothing and magical energies. Aside from that she has a somewhat hidden thin frame with fairly large assets mostly just simple hereditary traits held by her particular race. Her clothes are patched up in certain places.
In her true form, she appears mostly the same. You can see her lengthy black claws, wings, and curved horns. Her “tattoos” also glow and their glamour can no longer hide them. Her wardrobe doesn’t really change much. It gets somewhat ripped and needs to be re-patched.
Personality: She is fairly disgusted with her races particular history. She is tired of being looked down on by other demons. She seems fairly anti-social and has quite a temper. She is quite sensitive on certain matters. She also doesn’t divulge certain pleasantries that a demon of her specific race is known for, which makes her more irritable.
On the flip side, she does enjoy raving despite her general anti-social attitude and likes to play DJ spinning the disks. She is a lover of music.
History: She was “born” in hell, little surprise there, to the slave of a demon master. It was quite obvious as she grew what specific variation she was. The near human appearance narrows it down a little and demonic puberty doesn’t leave too many options afterward. She was pretty much labeled from that point on until she did what many demons aspire to do… and leave home for a new better world. Granted she was unimpressed by the advances of mortal men who were almost as annoying as the demons who didn’t ask first. Of course in the time period she found herself in… not to many options for honest work were available to women. She found herself doing what she apparently did best and mostly hated every moment of it. Sewing clothes and working as a servant sucks.
To her disappointment she made the mistake of falling in love… and was stricken with shock when her affection killed her significant other. She found herself locked in a dungeon as a murderer and a trial for execution was set to be soon. Granted she found herself in a castle raid and was loaded as a commodity. Quite dissatisfied with her new living conditions, she escaped. Turns out, if you jar a poorly forged door of a mobile cell it may break open. Granted super-natural strength does help a little, but not quite as much as loose bolts and a rocky road.
After some time of wondering around surviving off whatever energies she could drain from the local wildlife. She found herself on a boat bound for a new land. Granted she almost didn’t make it all the way across the expansive water and washed up on the beach waterlogged and not particularly happy.
She found herself physically and mentally exhausted and found herself waking up. She had hibernated for a great amount of time gathering her strength together. She woke starving needing to feed.
It didn’t take her long to figure out that everything was quite different. People didn’t seem to have swords or axes and what-not attached to their belts and there were definitely no muskets. She did realize she did like the music of the new era, and a few years passed to present day.
Weapons/Abilities:
Claws: In her true form she has a decent set of meat cleavers stretched from each of her fingers.
Wings: In her true form. She has black wings… they let her fly.
Tail: It doesn’t do much… mostly helps act as a way to help stabilize and control flight, and the arrow-headed blade at the tip can be used for stabbing.
Seductiveness: Her magically enhanced attractiveness attracts more attention from those attracted to her gender. It also makes them easier for her manipulate if she wants. Though that is dependent on their ideals and mental will. This works with either form would work better in her true form if most males wouldn’t relieve themselves of physical waste product when they saw it.
Kiss of the Succubus: Known to drain the life out of those unfortunate mortals foolish enough to be at the receiving end. It is how the Succubus feeds. Granted this effect is gradual and any smart individual will know that they feel weaker, and anyone a little smarter will think… something is wrong about this and pull away. This will work in either form; it is more effective in her true form.
Magic: She can use basic glamours in her human form. She can also use low level magic to hurl small fireballs and frostballs. She uses it to hide in her human form. She has a better hold of her own magic in her Succubus form. It is, therefore, more powerful.
Other: (and some weaknesses)
She is naturally weak to magic.
She is especially weak to her racial nature. (This could be used to trick her.)
She can be caught in a demon/devil’s trap.
She can be exorcised. Granted she wouldn’t like you if you did that.
She is not a particularly strong swimmer.
Welp... Couldn't help but write a few more...
Name: Gorynch (Currently goes by Aaron Lynch)
Age: Ancient
Gender: Male
Race: Dragon/Warlock
Half-demon Dragon
His particular variety has three heads.
Affiliation: He is affiliated with his personal finance... but that is about it. He is fairly secretive.
Appearance: He is large... monstrously large... He is relatively ten feet tall from talon to snout. He is about thirty feet long, and is packing about forty feet of wing. He has three large heads. He has bronze colored scales. His scale armor is a little thicker and heavier than most dragons. He is therefore a little slower.
His human form is a bit more sensible. He prefers business attire over typical wear. His hair is light brown with streaks of gray and dangles to about his neck. He has a large gold ring on his hand. His skin is fair and light. His eyes are yellow and brown.
Personality: He would seem fairly insane since he is inhabited by three minds. His right side is calm, cool, and not a complete scoundrel. His left side on the other hand, harbors his demons. The mind in the middle is the one that the polar opposites drive insane... and when your third party reasoning is not sane... things tend to be bad for others.
In his human form the primary driving mind is the middle. The other two act as the angel and the demon on his shoulder. He is at his most level headed... Granted he himself is a slave to greed.
History: He is an ancient lizard. His father was a powerful demon, whereas his mother was a dragon. He thrived in times when the Black Death was the concern of the day. He collected gold with a dragon's legendary lust. He killed, burned, and destroyed... and loved it. To be perfectly correct most of him loved it. He had magically sealed his sympathy and other emotions he thought were weak away in one mind.
This tortured mind sought its refuge, but found none. Every turn of the road it had been one part of being that loved destruction. It had to trick the being it was apart of into unsealing it. Ironically the same force that wrought this mind, dispersed it. Magic was an obvious answer, but finding a wielder who could do such things was near impossible.
It had occurred that the being itself had been the only creature with the magical prowess to break its own bonds, and once this occurred all of the minds where one, before its imbalance broke it into three again. It's greatest demon, greed, was split amongst it. It's wrath and rage inhabited one mind, while its compassion found itself in another. The middle became a balance.
The being itself overruled itself and took on a human form. Since then it has become a successful business owner. It forged its own documents and passed its business down to itself. It still keeps most of its monetary assets in the form of gold, jewels, and silver. He has only sought more insatiably.
Weapons/Abilities:
Dragon:
Fire Breath: He is a dragon, and they are notorious for it.
Claws: He has large claws for ripping into foes.
Wings: He can fly.
Magic: He has access to his Magical abilities.
Human:
Fireball: He can conjure fireballs.
Lightning: He can make lightning strike... just don't ask him to do it twice... or on a clear day.
Frost: Works well on a cold day... can freeze-over enemies... makes a nice snowcone on a hot day.
Earth: The ground trembles at his command. It is kinda intimidating... and can knock down your teapot collection.
Wind: He stirs and manipulates the air... Makes flying harder... and he can be a real **** and steal the air from your lungs... now he just needs to work on preventing you from inhaling again.
Water: He can manipulate waves once in a blue moon... or a red moon... or a full moon... kinda depends on the moon for strength.
Mind Magic: He can amplify a single emotion... whether it will be bravery or cowardice... depends on his mood... and who he is targeting.
Shift Form: Switches from human to dragon and vice versa.
Name: Arkos Stormclaw (usually goes by Mark)
Age: 28
Gender: Male
Race: Warlock
Half-demon wizard person! Woo!
Affiliation: He is affiliated with whoever he decides aren't the bad guys. Not sure you can call him secretive.
Appearance: He has a youthful appearance. He keeps a bit of a goatee. He can work it with his charming looks and his black hair. The notable features about him are his tattoos. He has a long snake that goes around his right arm and onto his hand. He has daggers on the inside of his left arm. He has a couple fairies on his left shoulder, one of winter, one of summer. He has sharp Valkyrie wings done on his back. His eyes are hazel. He carries a staff on him.
Personality: He loves being an entertainer. He has a general pleasing attitude and is held with good humor. He prefers being bubbly and nearly flirtatious as opposed to being somber. His spirits tend to be high and if he isn't careful he will be high and full of spirits.
History: He had an old fallout with his father long ago about what is important. His father being a demon decided that wielding great power and taking over the surface was what was important. He on the other hand didn't want to try and rule the world with magic, he wanted to coincide and exist within it. He and his father left off on a sour note for what was best for him.
He went his way too become a man. Instead of studying destructive spells, he studied illusionary magics and magics of the mind. He focused on magic that would do neat tricks... But alas his day job would not support him well. He studied magics of mending wounds, healing ailments, and curing poisons. His night job would keep him afloat, so he wouldn't lose all funds, while his day job was a hobby he enjoyed greatly. By day, he was a street performer of illusions, by night he was a cleric that would mend those who would seek him.
Weapons/Abilities:
Staff: ... A hard wooden stick. Really... nothing really special about it.
Wordless Casting: His studies with mind magics taught him to cast without forming words at his mouth but in his mind.
Animation: His work with mind and illusion magics allowed him to learn how to give temporary life to things such as pictures and figures. They can be legitimately dangerous!
Illusion: He can create illusions of horrifying monstrous creatures... which will scare you... unless you know it is fake.
Momentum: He learned this to aid in his street show. He can change the energy stored in an object, so that it will launch at the slightest touch or force. Could be potentially deadly if he charged the object long enough.
Mending Magic: He can use magic to heal wounds, ailments, and poisons.
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