Outlining, Writing, and Scripting!
So. You want to make a comic. Great! There's a lot of work that goes into every page of a comic- but the most important part is the story. Everything else around the comic will revolve around the story you make. So you need to stop and carefully plan your story.
Now, I'm not going into a whole spiel on what makes a good story- go to the wrtier's desk for that. What I AM going to talk about is writing for comics and how to sell that story in this specific medium. A lot of people think writing is writing, no matter the form, but that couldn't be further from the truth!
When you write a novel, you have nothing but words alone to tell the story. So you write with that in mind. If you don't put it on the page, then it never gets into the story. When you write for other mediums, however- you must consider HOW the story is going to be told. You don't have the luxury of writing out every little detail. As a visual medium, you have to
show the story.
Writing for comics is a lot more like writing for a movie or a TV show than it is to a novel. This is because you're writing a script, not a story. A script, like for a play, is essentially a set of instructions for the artist. You're telling the artist what the scene is like, what the characters are doing, what their feelings are, etc. For a comic writer, being able to clearly express all of these things to the artist is vital.
That said, the writing process for comics starts similarly to that of novels. You need an outline. This will be the basis of the story. Plan, plan, and then plan some more. This outline will help with your scripting. Think about how you're telling your story. Is it in episode-like chapters or more a movie-like story? This is important because you need to plan the length of your comic.
I warned that I'd use MTMTE as an example, so here we go. MTMTE is a comic I love dearly cause it does so many things
right. One of these things is that, while it's got a huge over-arching plot, but the way the story is told in a very episodic format. Each issue can be read as an individual episode and are about the same lenghth page-wise.
So look at your outline. Can you break down your story into chapters/episodes/issues? Do it- try it. Once you do that, look at all of the scenes you've got planned for that chapter. How important are they? How many pages do you think they will take? Plan this out.
Using PRS as an example (Chapter Six, since that's where I've gotten a bit more serious) I decided that all future chapters will be 20 pages. I looked at my outline and decided how many pages each scene should get.
So how do you decide this? First, look at the scenes. And consider the following:
- Is it an action scene, or a dialogue scene? I find that action scenes take up more page space. Dialogue is best condensed into fewer pages so you don't spend 5 pages on one conversation when you can easily do it in one or two.
- How important is the scene? If it's something important, consider giving it more page space. If it's something that needs to be emphasized, you don't give it a single panel.
- Over how much time does the scene take place? You can create the illusion of time through paneling (I'll cover that later) and extending the length of the scene. If you dedicate an entire 2 pages to an explosion vs half a page, it'll certainly feel longer. I COULD have condensed the last two pages of PRS Chapter 6 into one, but that would have made the scene feel rushed.
- How long is the scene? This one is obvious- a longer scene will probably require more page space. You don't want to try to squeeze a long scene into too few pages since it'll make the page messy and mess with the pacing of the story.
Of course, different artists/writers have different styles. If you look at manga, you'll notice they've got a more expanded format of story-telling. That said, they release chapters on a more frequent basis. Western comics (like MTMTE) often have more condensed story telling. Find what works for you.
Once you've decided what scenes will go into what pages of the chapter, you get to script each page!
When you're scripting pages for comics, you want to first picture how the page will look like in your head. How many panels do you need to express the story? While I'll get more into paneling in a different tutorial- consider the impact of the paneling. Try to imagine the scene like a video in your head- what's important, what's not?
In dialogue scenes, you may need fewer panels to express what you need. Maybe a panel to set the scene- a panel with thhe two characters talking, maybe a facial reaction to some shocking news in a different panel. This kind of things. You want to express your story as effeciently as possible. If having something in it's own panel that doesn't add to the story to any effect, then you probably should cut it.
With this in mind, get scripting. It's common for comic scripts to include page number, the panel number, a brief description of what's going on in the panel, then dialogue for the panel. Here's an example using part of the PRS script. Itallics are not part of the script but my notes on the importance of various parts.
Note: I'm terrible at scripting and don't always script before I work on PRS pages. Don't be like me. SCRIPT!
Chapter Six, Page 16
In the previous page we saw Zila enter the door to Bern's house. She's now in the house and looking around. There's no light on inside the house, but there should be enough moonlight coming in through the window to offer some visibility.
This sets the scene and gives the artist an idea of what to do with the setting. It also clarifies this as a continuation of the previous page.
Panel One
Establishing shot. Zila has just entered a medium-sized room. It's what would be the equivalent of a dining room mixed with a living room. A table can be seen on one side of the room. On top of it sits a pair of letters with the [Redacted] symbol. Next to that is a bowl of fresh berries that are grown in the house- one of the berry trees should be visible as a potted plant. An orange glow can be seen behind the pot as that is where Bern is hiding. On the other side of the room is a bookshelf with books, a locked box, and a box of random things. A painting/photo of [Redacted] can be seen on one wall.
This paragraph describes what is seen in the panel. Since this is a new location, I had it work a bit like an establishing shot with a description of the room. It's important to set the scene when in a new location (more on establishing shots later)! Specific details are included for important objects- like the letters, the berries, or the painting. Being a visual medium, you need to communicate to the artist what objects in the setting are important and need to be included.
ZILA: Okay. Hard part done. Now to find the-
Panel Two
Zila trails off as she notices the glow from Bern's tail behind the potted berry tree. Close up shot of the pot/plant.
Having a close up shot of the pot/plant emphasizes the fact that Zila has noticed the glow from Bern's tail.
ZILA: Looks like I'm not alone.
Panel Three
Switch to Bern's perspective. We see Bern hiding behind the pot with Zila approaching in the background. Bern is terrified, and curled up trying to not be seen.
ZILA: Come out, come out, little lizard!
Panel Four
Should be a larger panel of Zila grabbing Bern from his hiding spot.
It's okay to specify the size of a panel to the artist- it helps emphasize 'This is important!' - you would not want important actions to be overlooked. The larger the panel, the longer the viewer's eye will linger on it- and the better they're remember. (More on this in the paneling guide.
ZILA: Got ya!
Panel Five
Bern is thrown against the corner of the table! Evidence of the bite should seen.
See why I mentioned the table earlier in the script? You don't want objects coming out of nowhere- it's best to establish these things earlier if you plan on using them as part of the scene later. Remember, you won't be able to tell the audience 'There's a table' - you have to SHOW them.
FX: Smack!
Panel Six
We see Bern laying on the ground, terrified. Zila's shadow looms over him.
ZILA: Now maybe you can help me find the-
Panel Seven
Big panel. Zila is interrupted when Pyrra crashes through the wall to confront Zila. She's angry like any protective mother would be. Zila looks grustrated and maybe a little surprised.
FX: Crash
PYRRA: Get away from my son!
ZILA: Dammit!
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Here's the page mentioned!
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Remember that the script is a guide for the artist to work from. If you don't also happen to the artist, you need to be extra specific with details that you consider important to the narrative. Some things like emotion, mood, etc. can be picked up from the dialogue alone, but other things like the inclusion of certain objects in the background that are being used as foreshadowing are things that the artist may not know about.
Of course, there's no issue at all leaving the artist to his or her own instincts on things. When it comes to creating visuals, sometimes the artist knows best. Comic making is very much a cooperation between the writer and artist/s. (Unless you happen to double as both!)
Most importantly- be flexible. As you script, you will get better ideas for your story. You will change details and find opportunities to drop foreshadowing all over the place. Dialogue can and will change, plot elements will evolve, and sometimes you'll end up realizing some things that you wrote can be expressed more effectively in a different way via the art alone. With comics 'Show, don't tell' is VERY much an important factor. If you can express an idea without dialogue. For example, in panel six of the above script, Bern is scared. He doesn't SAY he's scared- but you can SEE it through the art.
Here's some links to excerpts from the ORIGINAL script from MTMTE #1 (The writer posted them a while back). A lot of these scenes were completely changed by the final. Good example of being flexible considering some of these changes had major impacts on the story. I'll describe best I can! It's also a good way to see how people in the industry write scripts.
Original Script Excerpt #1:
Changes Made: Whirl does not have any conversation with Rung prior to the launch. In the final script, he's actually fighting with another character at this time. Their fight ends up at this spot and Rung loses an arm (and his keepsakes go flying). So Whirl did not intentionally destroy stuff in the final (in this scene, anyway)
Also Whirl still has claws- this is significant later because his lack of hands is both a physical impediment and a constant reminder of his past- it's what fuels his anger.
In the final version of the scene, Rung is talking to someone else instead- this helps lay down the relationship between these two characters (Which will later be important of course). Below is how the final scene turned out.
Original Script Excerpt #2:
Changes Made: After changing the first part of the script to a fight instead of Whirl just being a butt, Tailgate explodes something and KOs Whirl on accident. He freaks and panics. That leads to this scene- which seems to have been cut entirely!
The most notable difference this makes is that Skids is present. In the final version of the script, Skids isn't even on the same planet! This leaves a HUGE difference in plot since his arrival on the other planet is a major mystery and plot point later on.
Lastly, the
Infinite Wisdom had a name change to The
Lost Light - which will later go to be the new name of the series later on!
Original Script Excerpt #3
Changes Made: This is another scene that was cut. Cyclonus instead is fighting with Whirl! After the fight he simply latches onto the hull of the ship and hopes for the best- that's how he joins the cast... not by asking.
The conversation about joining the crew comes AFTER he's caught as a sorta-stowaway. I'll post that page from the next issue since this page doesn't really exist anymore.
Original Script Excerpt #4:
Happens before Excerpt #1/2 - and is actually mostly unchanged! Just some slight dialogue changes, I think. Including this to show you the final panel for an idea on how this went from writing to art!
So yeah, the point of the above is not to be afraid to change your story in drastic ways. Also just to see how some professional scripts look like and how they translated to the page.
I think that's it for my script rambles. Enjoy!
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