--> Sampath ("Sam")
Age: 16.
Gender: Male.
Defining Features:
New to this world, Sampath materialized with the telltale cream coat and brown tips of Meowth-kind. He found himself fumbling about on his haunches -- a talent which, to most Meowth, would need extensive training came easily to a natural biped. The only commonality he missed, then, were claws, in their place mounted Quick Claws. Blunted and prosthetic, these are too dull to do damage as claws would, but could give Sampath a latent edge. If he allowed himself to cave to the tempting, whispering instincts welled up in his consciousness, he could feel the tingle of motion, vibration in his whiskers. He would find a terrific protectiveness of the big gold piece on his forehead, and a fixation for anything round and shiny.
Backstory:
A second-generation immigrant and aspiring science major from a household of lenient faith but stringent education. He arose from the rigor a kid-genius, the sort where skipping a grade or two in his early years was awarded with nonchalance, even expectation. But, throughout his childhood, he attributed little to his intellect but its ability to isolate — within the homogeneity of his home region, he stood alone on a education path that de-prioritized the "personal growth" of Pokemon training; he practiced idiosyncratic tradition in a world where cultural identity had been long phased out and forgotten. The boy staggered through life with a smile, nonetheless, and the few who got to know him — mainly teachers and alike "oddballs" — could describe "Sam" as an emphatic and engaging individual. He transferred to a place of higher learning — really the place. Was it the warm weather that got to his head? Whatever it was, Sam controlled a colorful, bacchanalian party scene. He divvied his time between studies and excitement with increasing preference towards the latter. It showed in his grades. With less funds coming in favor of an evident failure, he painted the excursion as a trip to "clear his head", rediscover a passion for passionless, detached research that had never inspired him, and buckle down — or escape everything. Who knew?
Purr-sonality:
Sampath, or "Sam" — he answers to either — has always been adept at veiling with good intention. He likes people-- er, Pokémon now, past the pleasantries. He'll listen keenly, he'll run you an errand or two, and then he expects the same. You'll owe Sam-- all outgoing and gregarious! There's a touch of rebel in him from the way he might recline back, the way he might choose not to hear choice phrasing. He's independent, and truly out for himself, in a sense. He says as he wills, which can resonate as brazen. He acts on impulse, which can agitate synergy. But, all-in-all, good communication often brings him on-board. He's the voluble sort, and he learns the most from engaging others on that front. He projects a persistently lax, sunny temperament, and considers himself more a cheerleader than a team leader; he would hate to take responsibility. Sam would say, "Oh, no, I couldn't! You should take the lead!" Just that humble, or lazy? Would such a diligent student in a past life be such a slouch? In every inch, he's the feline he was turned into.
- Likes self-sufficiency; window-shopping; gossip; organizing; conflict.
- Dislikes prosaicness; "pessimism" — acknowledging faults and the have-nots around him; rain.
Special Ability:
To bring good fortune. Meowth-Sam may not know it yet but luck will tend to favor him in these curious 'Mystery Dungeons,' often in material gains. He is likely to come across items that are helpful for where he is, items that he may not understood but that could prove useful if he learns -- it's not so much having an instantaneous wish granted; it works in contrary to his impetuosity. He will have to learn more about the serendipity as he grows as an explorer.
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