Quote Originally Posted by Sparkchaser Cinccino View Post
I would say maybe focus on the basic rules for now. The idea seems cool, but it sounds like a tremendous amount of stuff and mechanics are going into it, which might make things complicated and make the rules seem intimidating.

I just feel the more complicated something gets, the more I tend to shy away from it. I'll admit, I'm already lost with the Abilities and Type Racials stuff and I have no clue what any of that means. Maybe these could be "expansion pack" things we could add later after we've had a go playing with the basic rules and components first?

It's up to you, but from personal experience, I just find this is the better way to do things. Start with the basic package, see what can be added later, and go from there. Otherwise everyone is just overwhelmed at the start.
As I said in the first post, rules for how the game would work are based on D&D 5th Edition. I can post/write up the basic information for those who have never played Dungeons and Dragons before, and post some helpful videos (Bless Handbooker Helper) to explain the basic mechanics. Most mechanics are based mostly for combat, as much as I tried to lean more towards the role play aspect of things. It was my impression those who knew a bit of how D&D works would be most interested in the project, but that was an oversight on my part, that I will correct in the next few days.

That being said, you do have a point, and might be better to first figure out who is interested in this, and has NOT played D&D before, vs those who have. For those who have, what I've listed will make a lot of sense. Those who haven't, it is, as you say, may be a little scary. Never fear though, it's really not as intimidating as it looks, I just have a tendency to make things look like that while I'm scaling back. Story of my life really.