Quote Originally Posted by arnisd View Post
I'll go scavenge in the tunnel ruins
On your way back to base, you have a bad feeling as the sun is setting. The whole day while you were at the Sunken Ruins, you were entirely alone, and maybe only once or twice did anyone even see you far off in the distance. While you saw your opportunity...

...the hunters of the Abyss saw theirs...

ABYSS HUNTER HOSTILE ATTACK!
For your battle audio pleasure


Brass, Medium, Fire type. 10 HP, 30% dodge rate, 1d4 attack die. 73 Speed.
Renge: Disciple of Repose, Small, Water type. 8 HP, 40% dodge rate, 1d2 attack die. 55 Speed.

Brass Strikes First!

Fight!

Despite Renge's attempts to ambush you, you quickly outsmart and outmaneuver him before he can land the initial strike. You try to surround him with fire, launching a stream of flames from your hands.

Brass rolls 7%! Miss!
Renge: 8HP remaining.


Before they're able to connect, Renge sprays water and douses the fire. But then, he doesn't stop and tries to cut through the fire and hit you with his blast of water.

Renge rolls 8%! Miss!
Brass: 10HP remaining.


You deftly dodge the stream of water, and use your acrobatic dodging to close in the distance. Confident, you unleash a torrent of flames at the Psyduck, and try to smother him with the fire.

Brass rolls 1%! Miss!
Renge: 8HP remaining.


However, before it's able to land, once again Renge strikes it in midair, cutting through the fire. You realize looks can be deceiving as this Psyduck isn't as inept as he looks...

He attempts to launch another blast of water at you, and you concentrate on the assault, hoping to find a way to dodge it by anticipating how it's going to be directed at you.

Renge rolls 20%! Miss!
Brass: 10HP remaining.


Your anticipation pays off, and you're able to see exactly how the rush of water comes at you before it lands. You quickly leap out of the way, and unleash a reprisal attack of fire and flames, trying to smother Renge with consuming flames.

Brass rolls 26%! Miss!
Renge: 8HP remaining.


Despite your best intentions, the flames are once again flushed out by the blasts of water that Renge unleashes to counter them. Surging toward you, he attempts to blast you with another water gun attack.

Renge rolls 30%! Miss!
Brass: 10HP remaining.


This time, you just barely dodge it within millimeters of it striking you. He was close, but not close enough.

"I'Ll MaKE yoU EaT DeaTH!" he howls in frustration.

Definitely not a normal typical Psyduck. Regardless, you focus your attention on his position, and try to feint attack him by throwing out a decoy, and then unleashing your real attack in the form of a devastating fireball.

Brass rolls 64%! Hit! 1 point of damage. Halved (Fire vs Water) = 1 damage.
Renge: 7HP remaining.


The flames only lightly lick at his flesh as he avoids most of the explosion set off by the fire. By now, the desert landscape looks blasted with black char marks and puddles of water everywhere.

Renge charges at you, and opens his bill to cough up yet another torrent of water at you, shooting at you like a geyser.

Renge rolls 2%! Miss!
Brass: 10HP remaining.


You swiftly leap out of the way, and before Renge has the chance to realize his attack didn't connect, you strike back with a flamethrower attack, unleashing a rush of biting fire right at him.

Brass rolls 3%! Hit! Miss!
Renge: 7HP remaining.


Unfortunately, the attack fails to land as Renge quickly catches on and uses his water to stop the fire dead in its tracks. He directs another blast of water right at you, and you try to prepare yourself...

Renge rolls 44%! Hit! 1 point of damage. Doubled (Water vs Fire) 2 points of damage.
Brass: 8HP remaining.


You cannot grasp the true nature of this Abyssal force...
Brass suffers 1 point of Purity Damage!


The water strikes you, but something about it feels sickly and demonically disgusting. But you shake it off and head back into the fight, trying to race around Renge in the hopes that your speed will be able to catch him off guard before he's able to dispel the fire.

You throw out your hand and unleash another torrent of fire at him.

Brass rolls 38%! Miss!
Renge: 7HP remaining.


But it doesn't work this time either. You're a bit baffled, not understanding how this Psyduck is able to anticipate your varying strategies, but nonetheless, you think it might be some darker power at play here.

He attempts to cut through the flames with another blast of water, directing it head on at you.

Renge rolls 44%! Hit! 2 points of damage. Doubled (Water vs Fire) 4 points of damage.
Brass: 4HP remaining.


You cannot grasp the true nature of this Abyssal force...
Brass suffers 2 points of Purity Damage!


The water cuts through hard this time, and you find yourself taking a direct hit to the side of your head. It feels almost suffocating as you get off the wet ground, dripping wet. You growl, and try to attack Renge from above, throwing another fireball at his position.

Brass rolls 82%! Hit! 3 points of damage. Halved (Fire vs Water) = 1 damage.
Renge: 6HP remaining.


It manages to cut through, but naturally, his aquatic characteristics nullify a great deal of the damage. Nonetheless, at least some of the damage goes through.

He attempts to strike back and get a reprisal assault, using another geyser-like attack.

Renge rolls 16%! Miss!
Brass: 4HP remaining.


You quickly jump over it and once again try to use height advantage against the Psyduck, leaping as high into the air as you can before smothering the ground below with fire.

Brass rolls 30!% Miss!
Renge: 6HP remaining.


Renge, unfortunately, has caught on and he anticipates this new strategy of yours. As before, the water he spits dashes the flames away, but he keeps going and now directs his attack at you.

Renge rolls 48%! Hit! 1 point of damage. Doubled (Water vs Fire) = 2 damage.
Brass: 2HP remaining.


You cannot grasp the true nature of this Abyssal force...
Brass suffers 4 points of Purity Damage!


The water this time feels horrific and full of sh̛a͏̲̞͍d̰̠͙̜̣o̖̰̬̣w̡̺̟̙s̬̗ ̟̰͎̞͈a͚͇nd͢ ̠d̖͕͎͜e͏̬̟̦̜͎a̬̯͕̪͎t̖͓̼̮̫̦̀h̥͙̪̤̺̟̗. Besides the suffocating effect of the water, the shadows iͨ̅͌͐̐͐ͤ́n̪̱͙͙̯̓̀̀ͥ͢f̅ͩ̾̆̂͑ͨ҉̹u̗͍̱͇͙͒̅͐̏̅͐s̬̼̩͓͋͊͟ e̾͛̾͜ḋͤ̇ͭ̎̏̾҉̰͚͎͚ in the liquid latch onto the sprit and being to eat away at it.

Panting, you're in agony, but you're not out yet. Working on adrenaline, you make a last effort to make a fiery flamethrower strike upon Renge.

Brass rolls 95%! Hit! 1 point of damage. Halved (Fire vs Water) 1 points of damage.
Renge: 5HP remaining.


But as before, it only manages to lick a small amount of searing pain on the duck Pokémon.

Renge charges in, throwing another blast of water your way...

Renge rolls 88%! Hit! 1 point of damage. Doubled (Water vs Fire) = 2 damage.
Brass: 0HP remaining.


You cannot grasp the true nature of this Abyssal force...
Brass suffers 2 points of Purity Damage!


The corrupted water lands its final blow, and you find yourself winded and suffocating, barely able to breathe. Suddenly you feel dizzy, light-headed, and you fall to your knees and the shadows continue biting away at your spirit...

...it becomes far too much for you to bear, and everything goes dark...

Brass the Braixen has been knocked out.

...

Not sure of what's going on, you only regain consciousness for but a short while, and though you can't see, you feel your back, rubbing against the wasteland ground, painfully. You groan, not sure where you're being taken, but in a few short seconds, you feel too weak and you pass out again before you find out what's going on...

Brass the Braixen has been captured by the Stalkers.

The Emissaries must embark on a rescue mission to rescue their captured companion.

@Bulbasaur @Noblejanobii @EmeraldSky @Scytherwolf @Morzone @HorusMyDude @Arrow-Jolteon @Lychee @sammy0295 @Truly @ARandomTool @LKWayvern @Dragon Master Mike @arnisd @Shruikan @ShadowBolt25

Rescue Mission: Brass
Aptitude required: 100%
Time Remaining: 2 Cycles

Though he fought as hard as he could, there was only so much he could do. There is still hope if the Emissaries can get to him in time, however...


Brass the Braixen (M: Fire)
Health: 0/10| Sanity: 6/8 | Purity: 1/10
Battle Stance: Fight
Perk: Repair
Trait: Resourceful