Originally Posted by
SlickSlack
Well, this was actually a bit scary to Misty. Was that Blood Letter thing true? Regardless, now they'd have to travel all the way to the Southern Reach just for Berries. But they were cheaper, so that's something. But for now, there's stuff to do!
First of all, she dumped everything she had on her into the Team Inventory before coming up with a plan and a half. (If it's fully restored) She would bring that Namaxa console to Crez to see if it would help. (If not), she'd grab some Shadowatch Nightlock Armor and that Paladin's Reaperblade before setting off to (70) Daluco Toy Store.
"I'm more then ready to be messed up by some *OOF*ing stuff Obscene dumped here, or beat the heck out of a ghoul. Wait, I don't want to do that..."
(If the console's fixed, give it to Crez.
If not, equip the said items and go to Daluco.
If I can do both, I'll do that.)
(Don’t forget to change your Battle Stance if you don’t want it to be Flee anymore! Because as it current is, you’ll always be running away from every battle.)
Misty has changed Equipment and deposited $550 Sochas into the Team Inventory.
First, you decide to head off to see if the fully repaired Namaxa Console may be exactly what Crez is looking for. You take it with you, letting the Aurorawatch guards know you’re here to see Crez and that you might have some broadcasting equipment he can use to reach the other towns.
Knowing that mission is a high priority, the Raichu and Ampharos guards let you in and let you know where to find Crez.
When you finally meet with the Whimsicott, he looks excited and relieved. Immediately, he shows you where his communications relay is and on a wooden bench, you see all manners of gizmos and gadgets with gray and black wires weaving around and about like a spaghetti bowl.
[The Namaxa Broadcasting Console] was removed from the Team Inventory.
“Ho boy, here we go,” Crez tells you, trying to hook up the Namaxa Console to his other communications equipment. “Let’s hope this works!”
…
He turns it on, but there is only static.
A bit anxious, he tries different types of configurations, puts the wires in different places, tries other arrangements… but nothing works. He just winces, looking frustrated that you came so close, but the Namaxa system just isn’t compatible with the other equipment he has to be able to send the broadcast out.
“Ahhh… damn it…” Crez mutters, rolling his head back in frustration. “No dice, this is on a whole other communications platform that’s just not set to work with our Aurorawatch relays. Ugh, man, we were so close I could almost taste it!”
He turns to you, looking a bit regretful, but after sighing, he talks to you again.
“We’re… going to need to try another broadcasting system,” Crez admits, looking to you for help again. “Trust me, I tried everything I could think of with this one. It can’t work on its own and my relays need the right uplink system to make it reach far enough. Nothing we can do except try again with another system.”
Without any other real option, you decide to let him know you’ll see what you can do and you head out, aiming to go for Daluco Toy Store. You have a feeling Obscene’s dark handiwork is bound to be there, but first you need to make it to the site…
However, your trip through the Southern Reach doesn’t go unspotted for long. Despite your best efforts to try and keep hidden… a ghoul Noctowl spots you from the skies and shrikes an ungodly cry. It charges toward you… hungering for your flesh.
HOSTILE ATTACK!
You have been intercepted by OMEN Infected and must defend yourself!
Battle Track: Locked and Loaded – Cliff Lin
Misty the Palpitoad, Size: Medium, Type: Water/Ground, HP: 20, Dodge Rate: 30%, Attack Roll: 1d10[color=blue]+6, Speed: 69, Battle Stance: Flee
Denkur the Ghoul Noctowl, Size: Medium, Type: Normal / Flying, HP: 15, Dodge Rate: 30%, Attack Roll: 1d10, Speed: 70
Attack Order:
#1 Denkur the Ghoul Noctowl
#2 Misty the Palpitoad
Fight!
BATTLE STANCE FLEE TRIGGERED: Misty will be attempting to Flee from the Battle!
Immediately, the zombie owl swoops down to attack you, keeping his sharp talons at the ready.
Denkur strikes at Misty! Rolls 94! Hit for 0! (Annuled: 1 Damage – 4 Armor Defense)
Misty: 20HP
However, your Shadowmarch armor proves quite effective as the ghoul Noctowl doesn’t even come close to piercing the heavy armor plating.
You immediately try to run your way back to base, really not wanting to deal with this.
Misty attempts to Flee the battle! Rolls 46! Couldn’t escape!
Misty: 20HP
However, the Noctowl insists on giving chase, flying in the air while easily pursuing you from the skies. He then swoops in for another assault, this time trying to drill in hard with his sharp beak.
Denkur strikes at Misty! Rolls 77! Hit for 1! (5 Damage – 4 Armor Defense)
Misty: 19HP
You feel it sting just a tiny bit, but most of the strike gets eaten by the armor, leaving the ghoulish owl frustrated. Meanwhile, you try yet again to get away from this bloodthirsty bird.
Misty attempts to Flee the battle! Rolls 14! Couldn’t escape!
Misty: 19HP
However, he’s persistent at hunting you from above and you’re not able to break free from his watch. Once again, he tries to divebomb at you and strike with his beak.
Denkur strikes at Misty! Rolls 38! Miss!
Misty: 19HP
However, he misses as you deftly dodge the attack, causing him to nearly fly out of control. You try to use that against him, tearing your way through a store window and using it to cover your escape.
Misty attempts to Flee the battle! Rolls 88! Successfully escaped!
The ghoul Noctowl loses sight of you in the process, and you manage to sneak under cover. After a few minutes, he gives up, realizing you can be nearly anywhere by now.
Misty has Fled the Battle!
You quickly make your way back to base, hoping next time he doesn’t show up again…
Misty the Palpitoad (M: Water/Ground)
Health: 19/20 | Sanity: 20/20 | Purity: 20/20
Battle Stance: Flee
Perk: Medicine | Abilities:
EQUIPMENT:
Attack Weapon: [|AW| Paladin’s Reaperblade] (Adds 6 damage to successful attack rolls)
Defense Armor: [|DA| Shadowmarch Nightlock Armor] (Reduces incoming Health, Sanity, and/or Purity damage by 4 points each time Health, Sanity, and/or Purity damage is taken)
Jewelry: <Empty>
Utopian Aspect: <Empty>
MERCENARIES:
#1: <Empty>
#2: <Empty>
PACK:
<None>
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