Page 10 of 13 FirstFirst ... 89101112 ... LastLast
Results 91 to 100 of 121

Thread: Stalkers RPG Main Action and Team Status [SEASON 5]

  1. #91
    Cheers and Good Times! Neo Emolga's Avatar
    Senior Administrator

    Join Date
    Mar 2013
    Location
    New Jersey
    Posts
    15,860
    Quote Originally Posted by Shruikan View Post
    "Nico no!" ;_;

    "Ahh, perhaps investigating the estate wasn't such a good idea. Now I must remove this clawing empty feeling in my soul..." After a bit of research Lycellus found that there is a berry that should help with that somehow, though why such a fruit would evolve only Arceus knew. "So, Berry shopping, then disarming the trapped books."

    ~~~

    "Hello friend! I would like one of your most soul-clensing Starf berries please" Lycellus grinned their overly toothy smile at the Clefairy, though it seemed a little forced today.

    [Buy and use a Starf Berry from Friend in Need Pharmacy at (2) Silverlight Shopping Mall]
    [Use Security to attempt to remove the traps on Corrupted Children’s Book “My Happy Massacre” and Deranged Codec]
    As soon as the sun rises, you head out and make your first stop at the Friend in Need Pharmacy to buy and use a Starf Berry. From what you can see, you’re Borsei’s first customer of the day and you’re definitely not the one she was expecting. You’re the largest Pokémon at the mall by far!

    “…Sure…” Borsei replies, giving you a Straf Berry in exchange for your 25 sochas. “You want a bag for that?”

    Lycellus has spent 25 Sochas for a Straf Berry.

    But you just decide to eat it right there and then, no bag necessary. The taste is quite mellow and sweet, but not overbearing. It fills you with a refreshing sense of optimism as it flushes out feelings of guilt and evil.

    Lycellus has used the Straf Berry to recover 10 points of Purity.

    You decide to then head back to base to address some of the corrupted items, specifically the Deranged Codec and the Corrupted Children’s Book “My Happy Massacre.” When you find them in the storage area of the steel mill, you see they’ve been given warning labels. And it’s no surprise, you can sense they’re tainted with the dark, defiled aura of the Stalkers, although you can sense two distinct and different Stalker presences among these two items. Still, both of them are their own flavor of awful and demonic.

    You first attempt to disarm the [Corrupted Children’s Book “My Happy Massacre”: <<Instances of Corruption>> / <<Glimpse of the Past>>]. It’s not hard to see and feel that there is a deep and very thorough level of corruption going on in this book, but you carefully unwrap it and start your work on it.

    You gently lift the book out of the wrapped bag and…

    #Abomination Infestation (10 Purity Damage, 10 Sanity Damage)# Trap 20% Evasion Test: 24 out of 100: Failed!

    And the effect is h̞i͚̖d̺̺̟͜eo͟u҉̮̞͓̞̺̘̥s͏͎̹̪͇͕̠. Instantly, it is as if ethereal leaches and carrion worms leap from the book and b̝͕͓u͙̘̩̮̳̪r̦̣̼̭̲̼r̯͖̝o̺ͅw̤ ḭ̤̠ṋ̟̖̻ṭ̫͖͍̻̫ͅo͉̼͔̪ y̻̖̼̼o̗͈̞͖͚ụr̮̜̪̯̖̮͙ ̹b̥͉̞̺rai̜̪͓̙͓̳̱ṉ͚͍̙ ͓̦͇ͅa͙͎̪̖͉̭̘n̘d̮̖ ͍s̮͚o̱̝̫͓͇u͖l, causing your eyes to violently roll to the back of your head. Your vision even blurs and your temperature gets f̱̙͓̻ev͖̹̟̣ͅe͔͕̜͖r̬̝̻͇̙̫̪ḭ̰͎̥̞̮s̬̝̪̱̖h̭̰ as if you’re trying to wake up from a hideous nightmare, but an unholy sleep paralysis keeps you bound and locked into the a̦̗͈͚̮͖̟͉g̠̜̭͙̠͓̫͍͖͎͉͕͈͉̘̺o̫͇͎̳̹͈̳n̘̤̺̘͍̞̻͎̮͙̤̹ͅy̤ ̜̞̫͔̞̼ͅ.

    Lycellus has taken 5 Purity Damage and 5 Sanity Damage.

    You vomit profusely, barely able to hang onto control of your cognitive abilities. You realize the only way to seal off the trap embedded into this book is to r͍̮̼͉̳̤̤̫̻̟̦̪̙̖͖ͅị̖͉͈̪̯͓̬̰̫̘ͅp̹̣̯̝͚̻̠͕̦͖͚͉͔̜ͅ each page out, run them through a laminator machine, and use that to ensure there’s a protective barrier between whoever is touching it and the infested pages themselves.

    Lycellus has taken 5 Purity Damage and 5 Sanity Damage.

    It’s an aͬg̻̟̺̗̥̃ͦ̚ͅo̠̯͎͛̓̓̊̋n̬̭͙̊̉̿͗̑i͓̝̹ͮ̅z̯̣̃̒ͨ̑î̙̥̠ͩ̐ ng̓̉l͈͇̣y̖̬̣ slow but actually effective process. You find using a cloth to grab each page is slightly effective, but like a weak oven mitt, it only works for so long before it begins to burn again. But once completed, you put the laminated pages back together in order. Now, at least it’s only hideous to look at, but anyone with a relatively strong stomach can at least bear it without the mind-rendering effect.

    The #Abomination Infestation# trap has been removed from the [Corrupted Children’s Book “My Happy Massacre”: <<Instances of Corruption>> / <<Glimpse of the Past>>]

    After taking a bit of a breather, you then try your skills at the [Deranged Codec]. You find the carefully wrapped piece of skin used as parchment, and gently lift it out of it’s wrapping, thinking running it through the laminator as well might help remove the effect.

    #Insantiy Presence (5 Sanity Damage)# Trap 20% Evasion Test: 27 out of 100: Failed!

    It doesn’t work at all, and instead results in a ǵ̙̝̆ͧ̇͑ͭr̻̗̫̺̬̾̇i͕̥̘͗ͯ̿̎̋̚ṃ̯͚̜̜̔̂̇ͣ ̾ͦ͊̊̌ͥg̼̖̲̝̰͐́̂n̼͓͙̂͒̂̓̉a̓͂̍ͧw̝͍͉̳̺͎̅̊ͣ̓i̪̗̙̳͈ͦͫ̿ͮ ̘̣ng͖͈̀̽ ̾ͭ͛̎͐̓a͆̀t̗̘̦ ͉̩̳̳̝̱̈̉y͚͈̺̱̪̓ō̱̠͚̯͉ͮ̈́ͯ̅̑̄u̝r̜̞̳̖͛ ̳̘̫͚̺̅͛̐͌ͪͦͪḿ̮̠̱̪̬̦ͯi̻͕̟̰̝͚͎ͪͫn̲̭ͤ̋̃̿d̫̬͚͇͉ͤ. For a moment, you undergo an almost v͍̲ͅi̭̗̰̣͙̘o̗͕͕͔̞̼̬le͈͚̠̜̘͖ͅnt ̹̘̤̥a͔͖͇͔̟̘̬n̘̥͉̮̱d͉̼͚͙ ̟̥̪͇ͅd̦̯͈̺̗e͇͉̗r͙͍̰̲̙a̘̠̰̩͚̣ͅn̟̱̫g̳e̞̤̱̱͙̼d ͍̥ͅs͈̮͇͇ͅͅẹi̮̱͍zu͚̰ͅr̼̗̣̗̩̦͎e̩͙̪, your head starts shaking v̳̻̗̥̰̼͈͈̯̟̤͓̭̼̿ͫ́ͨ̈ͥi̠̳̘͕̝̻̗̤̻̙͓̰̹͎͎͉̞͇̻ͣ̌̓̔͗oͥͫ̋ ͉̙̘͎̯̺̮͈̺̪̬̱̩̠̱̬́ͤͧͯ͗̀̈́̈ͥ͗͑̂̓ͭͯľ̹̠̊̉̑̅̍̊̃͌̌̐͒͌ͤ͊̓ ̮͚̣͚̣̩̙̦e͓̭̺̭͚̬̜̼̯̗̝͍ͫͧ̐̾̏́͒̆̐̍ͩ̀͌n͇͒̊̅̔ͣ̃͆͊ͮͥ͛ͫ̎͊ ͕̳͙̱̱̱̹̠̲̣̞̼̮̣̙ͅt̩͉̖̥̞͖͍̜̥͇͓͚̘̮̯̬̃ͬ̃̊̍ͥl͋̆͌ͫ̅ͫ͂́ͬ̊ ̜̼̣̟ͣ̿͂̓y̱͓̠̰͔̝̥̣͙̤̗͎̗͉͎̭̦͊ͬ̈͋͂̄ͭͥͪ̓̑͊ͫ as if some unhinged beastly creature was trapped inside your skull, thrashing to try and break out and escape.

    Lycellus has taken 5 Sanity Damage.

    You unconsciously mutter gibberish to yourself as you descend further into m̬̻͓̟͚a̺͓̰d̝̺̞ne̻s͍̝͇̺̻̭s̳͍. The few bits of your rational mind still remaining tell you to flush it in holy water, one of the few things Syrax left behind for you that you didn’t think you would need or would be effective.

    It removes the taint embedded in the skin parchment, but still retains the nonsensical madness that doesn’t seem to make the slightest bit of sense to you. But at least now it’s just but a mere incoherent puzzle.

    The #Insanity Presence – (5 Sanity Damage)# was removed from the [Deranged Codec: <Technical>

    You honestly feel ill as your deranged mind feels almost detached from your body and wounded soul, but the job is done and now these two dark relics won’t bring any more harm to anyone else.

    Lycellus the Eternatus (L: Dragon/Poison)
    Health: 24/24 | Sanity: 5/20 | Purity: 6/16
    Battle Stance: Tactical
    Perk: Security | Abilities:
    EQUIPMENT:
    Attack Weapon: [|AW| Veteran’s Warhammer] (Adds 4 damage to successful attack rolls)
    Defense Armor: <Empty>
    Jewelry: <Empty>
    Utopian Aspect: <Empty>
    MERCENARIES:
    #1: <Empty>
    #2: <Empty>
    PACK:
    • $170 Sochas$

  2. #92
    Cheers and Good Times! Neo Emolga's Avatar
    Senior Administrator

    Join Date
    Mar 2013
    Location
    New Jersey
    Posts
    15,860
    Quote Originally Posted by Lychee View Post
    Nico put his spare weapon (the worn officers blade) into the team inventory, noticing that many other emissaries did not have weapons yet and feeling like he ought to share what he had, since he was so lucky not to lose it.

    He snoozily wandered through the city, somehow still sustaining sanity damage from a past life ((OOC: Does our sanity reset to full just like health does when we die and get reborn?)).

    He ambled his way accross to investigate 42) The Candle Mansion (ABANDONED). Ghosts didnt scare him! Plus, rich people might have lived here and left their money behind.
    Oops.

    Yep, I fixed that goof with the Sanity Stat. It does get reset and refilled once you die. This silly squirrel simply forgot. :P


    You first decide to add your worn officer’s blade to the cabinet, feeling as if you’re already well-equipped with the Rogue’s Dagger already.

    [|AW| Worn Officer’s Blade] (Adds 1d6 damage to successful attack rolls) has been moved from Nico’s Pack to the Team Inventory

    You take the long, eerie walk through the Northern Reach this morning, feeling as though the dusty, hot wind definitely picked up a bit today. At the same time, you notice not a soul seems to be around and it almost gives you the feeling as if you’re the only one still left alive in the world and every other living soul just vanished.

    Distant howls and shrieks of ghouls and chimeras can be heard in the distance, but thankfully they don’t spot you at all. When you start to draw close to the Candle Mansion, you spot a crooked and gnarled-looking Aipom ghoul, but after hiding a bit and waiting, he runs off in the opposite direction and into the distance, having never sensed your presence. But you imagine from his physical condition, not all of his senses may be intact…

    You then decide to make your way toward the mansion, first investigating the outside. From the looks of things, it definitely looks like a traditional haunted house. The condition is quite poor, virtually every window is broken, the wood is splintering, what used to be light gray paint is now falling off in flakes, the stones are covered with weeds and moss, and there’s hideous, foul-smelling black mold everywhere.

    Besides weeds and broken rotting pieces of the mansion, you don’t find all too much out by the front of the building. Meanwhile, the sides of the mansion aren’t any better and it even looks like the house has been sinking into the ground over time.

    By the back of the mansion, you catch sight of a strange, almost eerie and ghostly white light by the cracked stone fountain that looks like it hasn’t been turned on in eons. Where water was supposed to come out of a stone Seaking’s mouth, now it’s wrapped in vines and weeds and caked with dirt. Meanwhile, the white light seems to be at the base of the fountain, shining subtly like a little white firefly.

    You scoop it up with your paws and it feels comforting and relaxing. It feels as if it’s like a small companion-like star that never stops giving off a gentle and reassuring glow.

    [Celestial Essence] has been added to the Team Inventory.

    You search some more in the back, but only find the ruins of a rotted and collapsed gazebo and a small rusty swing-set that had both swing seats fall off their rusted chains years ago.

    Having thoroughly checked the outside, you then decide to brave the interior, wondering what’s been lurking in there all these years.

    You waddle your way up the front stone stairs, though upon arriving on the rotting front porch, you quickly realize your immense girth and body mass quickly results in your foot ripping through the rotting wood underneath. You wrestle your foot out of the hole, and decide to take it very carefully, making sure every step you take in the house can support your weight.

    You arrive at the front hall, and even with some faint daylight coming through the windows, the place looks hideous. Cobwebs are everywhere and that mysterious stinky black mold is everywhere in here as well, giving a lot of objects a creepy, fuzzy look to them.

    You first go to the kitchen and the dining hall, and you quickly come to the conclusion that you’d need to be dying of starvation to want to eat anything in there with the harshly unsanitary conditions. The wood table is rotting to the point where mushrooms are growing out of it and the vast majority of chairs have had a leg or two snap from under them. Meanwhile, the old chandelier is tangled with cobwebs and dust. And it still reeks in there.

    The kitchen is even worse than you expected. Fungus is growing between the black and white checkered tiles and they crack like peanut brittle under your heavy foot. Meanwhile, disgusting and creepy strands of mold and fungus hang down all of the walls and from the ceiling. The whole time, you hear an odd, metal squeaking sound and you have no idea where it’s coming from. Still, you don’t find very much after looking around. Plates, pans, and pots are smothered with grime and dust and some horrendous plant is growing out of the sink like a tentacle monster.

    You make it to the den and it’s dark, dingy, and very moldy in there as well. It takes you a moment to identify what used to be a couch by a fireplace, now smothered with mold so thoroughly that it looks like some blob-like abomination. Meanwhile, the wood planks in the floor easily snap like deadwood twigs under your foot. Up above, more of the wood planks have been rotting and falling out of the ceiling.

    You then head upstairs, thankful the stairs are made of marble and easily support your weight. But upon reaching the second floor, you now take special care to make sure each step you take won’t send you falling through the floor and back down into the level below.

    Up here, plenty of paintings line the sheetrock walls, though they’re so covered with debris and mold that often it’s hard to tell what they’re depicting. A few of them have also fallen off the wall and now lay face-down on the floor. Oddly enough, while you’re on the second floor, you hear an unexplainable ringing in your ears. The cause and source of it seems to be completely unknown, but it’s annoying and it does make you wish whatever was causing it would just stop.

    You check the first of the bedrooms, which is so overtaken with wretched black mold that you don’t even take a few steps in. You believe it used to be a child’s bedroom with what vaguely resembles a crib and a mobile hanging above it in the far-right corner, but that’s the only clue you get. Everything else just looks like mountain ranges and valleys of mold.

    You decide not to visit the bathroom, either. One peek past the rotting door hanging off the hinges and it’s a jungle of nightmares in there with vines, ivy, and overgrown weeds, forming a misshapen and macabre web all around the bathtub, toilet, and sink. And for some reason, the smell is especially bad in there, making you quite glad you skipped breakfast, because you would have lost it otherwise…

    Lastly, you find the master bedroom, which seems to be relatively tame compared to everything else, though it too has seen some of the infestation of mold. The main bed looks like its crumbling, but you search through the bed drawers to find some linens that look stained and greasy. However, under them is a black leather box. You pull it out and open it to find quite an immense amount of socha bills and coins inside.

    $325 Sochas$ were added to Nico’s Pack.

    It seems the bills and coins were protected with this box, but looking at the state of everything in this house, it probably won’t have been too long before mold covered and consumed this, too.

    Lastly, on one of the nightstands, you find an old music box that looks like it hasn’t played music for quite a while. Though something seems a little off with it and it has a distinct but very faint Stalker trace to it. Still, you can’t imagine why even a Stalker would want to come into this place.

    You find that the music box is missing the metallic drum with the series of bumps that’s supposed to determine what kind of song it would play. Meanwhile, there’s no winding shaft either, so it can’t be used until that’s been found as well.

    It seems they were both removed intentionally, but why seems to be a mystery. Meanwhile, you wouldn’t think much of it and would leave it alone otherwise, but considering there’s a slight Stalker trace here, it might be worth looking into. You decide to take the music box with you, feeling if it stays here, it’ll probably just be devoured by the mold in due time like everything else in here has.

    [Defiled Music Box: Missing Music Box Song Drum AND Missing Winding Shaft] was added to the Team Inventory.

    You peek into the master bathroom, but not surprisingly, it looks like the ceiling and a large portion of the roof has collapsed into it and filled it with rubble and debris. Still, even with the immense damage, that hasn’t deterred enormous fungus colonies from swarming and smothering it. You don’t even want to try digging through all of that mess just to find out there was nothing in there anyway.

    You decide you’ve had more than enough and just want to head out and make your way carefully out of the house. The stink and the ringing in your ears is vile and continuously gets worse the longer you stay and by now, it’s gotten to be almost unbearable. Once you reach the stairs, you head back down and thankfully the ringing stops, though you still never figured out what was causing that. Still, you aren’t concerned or curious enough to want to come back later to find out.

    Once you step out of the mansion, the stench is finally behind you and you feel like you can breathe again. Though it never seemed that way before, the dusty air of Exacta City is nirvana compared to the smell inside that house. Meanwhile, the soft and lonely wind gusts blowing past you seem tranquil and pleasing compared to the infernal ear ringing you just endured.

    Taking a long sigh of relief, you then make your way back to base to prepare for tonight.

    Nico the Snorlax (L: Normal)
    Health: 24/24 | Sanity: 20/20 | Purity: 16/16
    Battle Stance: Ferocious
    Perk: Diplomacy | Abilities:
    EQUIPMENT:
    Attack Weapon: [|AW| Rogue’s Dagger] (Adds 3 damage to successful attack rolls)
    Defense Armor: <Empty>
    Jewelry: <Empty>
    Utopian Aspect: <Empty>
    MERCENARIES:
    #1: <Empty>
    #2: <Empty>
    PACK:
    • $325 Sochas$
      [OMEN Sample Collection Jar]

  3. #93
    Reach for the Stars ~★ Chibi Altaria's Avatar
    Join Date
    Feb 2014
    Location
    On a fluffy cloud of cotton-candy.
    Posts
    4,069
    OOC: Poor Lyellus. That's some awful luck. :c

    Nia paced about the steel mill, finally having made up her mind.

    I think I will search (33) Blue Brook Residential Buildings (ABANDONED) to see if I can find anything - or anyone - of use.

  4. #94
    Senior Moderator EmeraldSky's Avatar
    Senior Moderator

    Join Date
    May 2013
    Location
    On my way to my next adventure!
    Posts
    3,049
    I will learn to use Clairvoyance for today, and test it out on the punch card key.
    Last edited by EmeraldSky; 11-20-2020 at 05:13 PM.
    Everyone has a dream that fills their heart. A journey they must take. A destiny to fulfill. As close as your imagination exists a magical place, where wondrous creatures with incredible powers help make dreams come true. It's the world of Pokemon!!"


  5. #95
    Cheers and Good Times! Neo Emolga's Avatar
    Senior Administrator

    Join Date
    Mar 2013
    Location
    New Jersey
    Posts
    15,860
    Quote Originally Posted by SlickSlack View Post
    Attachment 1947 W-What?! We could get killed by the Stalkers too?! That’s bad... but no time to dwell on that, let’s go see what that Submerged Sublevel is about.
    As the morning comes, you head out to the Exacta Broadcasting Company Offices, having heard Aurorawatch has intentions of trying to radio anyone outside the city for help. You’ve also heard the building’s days are numbered, and with the clock ticking, the window of opportunity to find anything useful in that building is quickly passing. Once it falls, that’s it and anything that was still inside is forsaken.

    You walk down the dusty roads toward the Northern Reach, realizing the wind seems to be a bit stronger today than it has been in the past. At times, it feels a bit like a minor sandstorm, but it doesn’t impede too much on you to keep pressing on.

    After stepping into the Northern Reach, you keep careful watch around you, knowing Aurorawatch’s surveillance on this area is very limited. As you avoid the open roads and use whatever cover you can, it seems to work and you avoid detection. You spot a ghoul Mightyena and a ghoul Zigzagoon, sniffing and on the prowl for the meat of the living, but they never notice you behind the ruined cars and walls you use for cover. Eventually they wander off and you continue making your way to the office building.

    Once you arrive at the Exacta Broadcasting Company Offices, you see for yourself how bad the situation is. Countless windows broken, webs and jagged forks of cracks, and piles of rubble and debris everywhere. Even as you look upon it, you can hear the distance echoes of rocks and rubble falling and clapping against other piles of debris. Meanwhile, the whole back of the building looks like it was eviscerated with its concrete and furniture innards spilling out like entrails.

    You decide to make this quick. While you don’t consider yourself a stellar structural engineer, any common Pokémon even without the slightest bit of formal education can see this whole building is standing on the equivalent of splintered toothpicks when it comes to structural support.

    You follow Nia’s report of the flood sublevel and you find exactly what she was talking about once you locate the stairwell just past the ruined elevators. As you look down the flight of stairs, there’s nothing but water and you imagine there must be at least twelve feet of depth to it, if not more.

    After jumping right in, you swim down the stairwell, allowing your vision to become more adjusted to the darker depths.

    {Submerged Sublevel: +Water Type+}

    From what you can tell with the very limited illumination, this entire subfloor was meant to be for archive storage in addition to all the building’s utilities including heating, air conditioning, as well as water and power. However, everything you see is ruined thanks to the water. Boxes and boxes of video recordings, computer storage devices, and data disk have likely all been corrupted due to water damage. Meanwhile, some of the older equipment has likely been turned to deadweight now.

    You find another room with some older broadcasting equipment. Most of it seems well beyond repair, but you do find one Namaxa broadcasting console system that despite being underwater for a while, may just be salvageable. However, there’s definitely water damage that needs to be repaired and beyond that, it would take someone with technical expertise to reconfigure it. It may be a long shot, but given there’s a possible chance it could become what Crez is looking for, you decide to take it with you and see if there’s a chance to restore it.

    [Damaged Namaxa Broadcasting Console: <Technical> AND <Repair>] has been added to the Team Inventory.

    You search some more in the lower basement level, but you don’t find anything else worth taking. It crosses your mind that you’re likely going to be the last Pokémon that ever sees these submerged rooms before all of this becomes crushed and buried under tons upon tons of building rubble once the building finally collapses. Still, despite that realization, you honestly feel everything else down here is already long gone anyway.

    You decide to head back and return to the stairwell with the damaged Namaxa Broadcasting Console. As you emerge from the waters, it’s dripping wet, but once it has dried off and all the damaged components and circuits are restored, maybe it can help. It’s definitely worth the shot.

    You then head out of the building, walking your way past the building rubble heaps, broken glass, and other piles of debris. You feel a bit of a sprint in your step, as if the building is already collapsing right on top of you at this very moment, although you quickly rush out the broken front door and it seems you’re totally safe and nothing is falling apart quite yet. Still, you can’t help but wonder how many more days it’s going to be until it all comes crashing down…

    As the sun begins its descent, you head back to the steel mill to make preparations for tonight.

    Misty the Palpitoad (M: Water/Ground)
    Health: 20/20 | Sanity: 20/20 | Purity: 20/20
    Battle Stance: Flee
    Perk: Medicine | Abilities:
    EQUIPMENT:
    Attack Weapon: [|AW| Utility Sledgehammer] (Adds 3 damage to successful attack rolls)
    Defense Armor: <Empty>
    Jewelry: <Empty>
    Utopian Aspect: <Empty>
    MERCENARIES:
    #1: <Empty>
    #2: <Empty>
    PACK:
    • $150 Sochas

  6. #96
    Cheers and Good Times! Neo Emolga's Avatar
    Senior Administrator

    Join Date
    Mar 2013
    Location
    New Jersey
    Posts
    15,860
    Quote Originally Posted by Ho-Oh View Post
    Well, I still want to search that Hraveyard, but it is best to do that at night, so i shall wait for the Night Cycle.

    Investigate (28) Riverside Park
    You decide to use today to head to Riverside Park, curious to see if it’s even worse than Ashen Park. As you quickly notice upon walking out of the steel mill and stretch your wings and spread your tailfeathers, the dusty wind has picked up recently and it’s rather pesky as it gets in your eyes and you find it embedded into your colorful plumage. Still, it doesn’t stop you from taking flight and heading southeast, but it does make the trip less than enjoyable. Thankfully it’s a shorter flight and you get there much sooner.

    Upon gliding down toward the open field, you finish your descent and land upon a small grassy field. From what you can see, it definitely doesn’t seem nearly as dismal and as creepy as Ashen Park, but it still isn’t perfectly cozy either. Still, despite the park not experiencing its best days in recent times, you can immediately tell that at least some Pokémon have been around here recently, though it definitely doesn’t see the kind of activity it used to.

    You decide to start your search, but suddenly you find a hideous Gothorita ghoul emerge from a small patch of shrubs. Immediately you spot her and notice she looks like a warped and disintegrating apparition. She lunges toward you and you give her a deadly stare which she refuses to heed.

    HOSTILE ATTACK!
    You have been intercepted by OMEN infected and must defend yourself!


    Battle Track: Diesel Punks – Cliff Lin


    Sacred the Ho-oh, Size: Large, Type: / , HP: 14, Dodge Rate: 20%, Attack Roll: 1d12, Speed: 90, Battle Stance: Heroic





    Enshina the Ghoul Gothorita, Size: Medium, Type: , HP: 15, Dodge Rate: M:30%, Attack Roll: 1d10, Speed: 55

    Attack Order:

    #1 Sacred the Ho-oh
    #2 Enshina the Ghoul Gothorita


    Fight!

    Immediately, you take flight, using your ability to fly as your combat edge against her. Flapping your wings furiously, you set your focus on your target, open your beak, and unleash a furious Sacred Fire attack, attempting to smother her with powerful flames.

    Sacred strikes at Enshina! Rolls 40! Hit for 8!
    Enshina: 7HP


    She attempts to dodge, but utterly fails at it and is suddenly engulfed by the biting, consuming fire. Her shriek of pain is hideous, but as if powered by unholy adrenaline, she fights through the pain and targets you with a Psybeam attack, letting loose a glowing torrent of disruptive mental energy.

    Enshina strikes at Sacred! Rolls 84! Hit for 4!
    Sacred: 10HP


    You realize that your ability to fly doesn’t stop Enshina at all and the Psybeam strikes you in the side. The kinetic force weaves its way through your nervous system and lashes as your mind giving you a painful migraine and temporary cognitive impairment before you manage to shake it off.

    After circling around and spotting your target, you open your beak and unleash a blazing hot Fire Blast attack at her, leading the attack right in the spot where she’s heading.

    Sacred strikes at Enshina! Rolls 48! Hit for 3!
    Enshina: 4HP


    She tries to correct her path before the attack explodes with fire and flames, but it still burns her slightly as she tumbles into it just a bit.

    With flames still eating away at her, she tries to make a reprisal with a Psyshock attack, unleashing a disruptive psychic wave in your direction.

    Enshina strikes at Sacred! Rolls 15! Miss!
    Sacred: 10HP


    You realize her pain and suffering is causing her to be unable to focus her attack, and you dodge it easily as the wave of disruptive kinetic force hits nothing but air and deteriorates in the sky.

    You then fly directly above her, giving her nowhere to run. You then unleash a second Sacred Fire attack, sending down a massive torrent of cleansing fire upon her, dead center.

    Sacred strikes at Enshina>! Rolls 77! Hit for 9!
    Enshina: -5HP


    The holy flames smother and ultimately devour her. All she can do is let loose one more hideous shriek of death before her body is incinerated.

    Enshina was defeated in combat!

    All enemies defeated. Sacred is victorious.

    Loot Collected:
    • $92 Sochas$
    • Starf Berry
    • [|JW| Fire Angel Amulet] (Reduces incoming Health damage by 2 points each time Health damage is taken and reduces Purity damage by 2 points each time Purity damage is taken.) Auto-Equipped!

    With her out of the way, you go back to searching around the park.

    From what you can see, it seems the trees have been looking a bit sickly for a while and haven’t been green since OMEN occurred. From what you can tell, many of the branches look diseased with some kind of fungus growing on them. Still, with the pleasant paths, open fields, picnic areas, and playgrounds, you feel like this park used to be quite a nice place to be in better, earlier times.

    You find a dark green park storage container that looks like it was used for supplies and equipment away from the main gathering areas. It doesn’t look like it’s been looked at for a while, but you find the lock is easy to disengage and you open it up with your beak to see what’s inside.

    There seems to be mostly landscaping supplies and equipment, but you notice there’s a small cardboard box that seems odd and different from the rest of the container’s contents, looking out of place compared to everything else. You open it up and it looks like there’s quite a bit of money inside. Since it doesn’t look like anyone’s ever going to come and pick this up, you decide to just take the money and go.

    $180 Sochas$ has been added to Sacred’s Pack.

    You continue your search around the southern area of the park and you find a place that looks like it’s been forgotten by the general public for a while. The path that leads to this area has faded into obscurity and it seems like the park workers here haven’t paid attention to it as weeds are growing a bit out of control and the park benches look old and forgotten with their paint chipping and wood planks starting to crack.

    The thing that stands out the most is a medium-sized statue of a Mr Mime. The look on his face looks terrified and anxious, looking like he’s trying to put his hands on an invisible wall. The strange thing is… he’s missing his hands and there are only stumps at the ends of his arms. There is, however, a socket at the end of these stumps, leading you to believe the statue’s hands were once there, but now they’re gone.

    {The Forgotten One Statue: Missing Left Hand AND Missing Right Hand} has been noted in the Team Records.

    There is unsettling graffiti in black marker at the bottom of it, and it reads:

    With no way to feel his way out, he can now be trapped here. Forever. And Forgotten.

    You decide to keep looking, and then on the far outskirt area of the park, you find what looks to be a small, hidden alcove that looks like no one has been around for quite some time. However, as you approach, you see a jade-colored light barrier surrounding the small cave opening. It doesn’t look that old, which clues you in that someone recently discovered this secret hiding place and decided to make use of it.

    The barrier blocking the entrance seems to be infused with a draconic aura, and you get the notion that a dragon-type Pokémon must have created this draconic protective barrier to safeguard something.

    {Shrouded Draconic Alcove: +Dragon Type+} has been noted in the Team Records.

    You can only guess what this dragon Pokémon must be hiding. Unfortunately, with no way to deal with it right now, you decide to walk away from it but at least take note of it for later.

    Having surveyed the rest of the park, you decide to fly back to base and start thinking about what you want to do tonight.

    Sacred the Ho-oh (L: Fire/Flying)
    Health: 10/24 | Sanity: 10/20 | Purity: 16/16
    Battle Stance: Heroic
    Perk: Seinaru | Abilities:
    EQUIPMENT:
    Attack Weapon: <Empty>
    Defense Armor: <Empty>
    Jewelry: [|JW| Fire Angel Amulet] (Reduces incoming Health damage by 2 points each time Health damage is taken and reduces Purity damage by 2 points each time Purity damage is taken.)
    Utopian Aspect: <Empty>
    MERCENARIES:
    #1: <Empty>
    #2: <Empty>
    PACK:
    • $357 Sochas$
    • [Starf Berry] (Restores all Purity)

  7. This post has been liked by:

    AD 

  8. #97
    Cheers and Good Times! Neo Emolga's Avatar
    Senior Administrator

    Join Date
    Mar 2013
    Location
    New Jersey
    Posts
    15,860
    Quote Originally Posted by Noblejanobii View Post
    I can't believe they were able to take out one of our own...

    We have to avenge Nico!

    Agreed. But first let's continue to focus on our tasks.

    Next on my list is to interview 14. [INI] Rali the Treecko. Maybe she'll be able to give us some insight into the Stalkers situation.
    Interview Rapport: POSITIVE
    +1 Shared Type (Grass)

    As the morning sun is high in the sky, you head out and almost immediately have to recoil from the hot, dusty wind that’s active this morning. The whole time it’s blowing, you try to keep your head turned so it’s not immediately gusting into your face and eyes.

    You head down to the Exacta Military Compound, seeing things aren’t all too active around town lately though you feel the weather may be responsible for that. Still, despite all that, you attempt to seek out Rali to see if there’s anything she might be able to give insight on.

    Thankfully, you don’t have to wait outside the compound for too long. Rali, as an Aurorawatch Initiate, often is on guard duty and patrol as opposed to the higher-ranked officers. When you approach her by the dusty street and besides a white stone brick wall, she looks at you with a nervous stare in her eyes, though you have a feeling it may be because she’s never met you. You notice she’s wearing goggles to protect her eyes while a brown bandana is across her nose and mouth. With her dark brown shawl around her body, if it weren’t for her plump green tail, you might have trouble telling she was a Treecko.

    “Uh, hey there,” Rali greets you sheepishly. “Can I… uh, help you with something?”

    You introduce yourself and tell her you’re looking into what’s going on with the Stalkers and to see if she knows something about what’s going on. She nods a bit, slowly at first, but then with a bit more certainty.

    “Yeah, Noble… it’s ugly,” she tells you, sitting down on the nearby stone wall as it’s going to be a while. “Aurorawatch knows they’re a problem. But the higher-ups… well, they don’t think it’s as big of a problem as other things going on. OMEN, Knaves, power, communication, and just keeping everything going. Resources are razor-thin.”

    “But yeah, I hear you,” Rali tells you. “The Stalkers are a major problem. Some folks here say I’m nuts, but they’re going to kill us all! Sure, one by one and barely anyone notices, but over time, you know what that’s going to add up to!”

    She looks around to make sure you’re the only one within earshot. And then she takes a deep breath.

    “Listen, not too many Pokémon are helping us with the Stalkers, so right now, I just got to trust you,” Rali sighs. “Something’s… off. With Saadat. I know, it’s like… treason to talk about my squad leader this way, but the guy’s gone berserk lately. I mean before, he was acting all high and mighty and super serious. He yelled at me for even trying to celebrate his birthday with balloons and a cake! Who does that?”

    “Okay, I get it, some Pokémon around here just say it is what it is,” Rali shrugs. “But it changed like… overnight with that guy. There’s a rumor that he was investigating some kind of rock that had a strange energy signature to it. He didn’t want to do it, but Neshen forced him to get to the bottom of it, and boy, she’s a real bi-…” she suddenly bites her tongue, “…uh… I mean to say she’s… well… not so nice.”

    “I think that rock is screwing him up,” Rali tells you. “He just wants to get rid of it. I asked if I could take a look at it and yeah, there’s something seriously messed up about it. Like, it makes it so you can’t even think straight anymore.”

    “I think you would be doing both of us a real favor if you talked to Saadat,” Rali sighs. “He can’t leave his post and he can’t commission anyone to do a private investigation for him. But if you came to him and took it off his hands, then he could fill out the outside contractor private investigation paperwork with your signature and Neshen would leave him alone about it. In earlier times, sure, there would have been a long validation process for the client involved, but no one’s doing that in these times. Besides, Neshen barely looks at the forms so as long as it’s on file in some way, so we should be fine. But please, it’s making him lose it. That’s the kind of thing that might get him or the rest of my squad killed if he can’t think straight. Those ghouls and chimeras aren’t going to give him a few seconds to get his thoughts together.”

    As another gust of sandy, dusty wind blows by, Rali goes silent for a few moments. It seems you’re the first one she’s brought this up to…

    “Yeah, one more thing…” she tells you, looking a bit worried.

    She takes a deep breath, and then looks toward the northeast. She points toward an L-shaped building far into the Northern Reach.

    “See that?” she asks you. “It’s the old police precinct we used to have before Aurorawatch had to take over law enforcement. We were on patrol there the other day to do a perimeter assessment of the power plant. Something… weird as hell is going on in there, though. I was looking through the window as we were passing by and there was some kind of… face staring back at me. I swear, from the looks of things, it looked like a decapitated head. That could easily be another one of the Stalker victims! It wasn’t my reflection, I was certain of that, it was deeper inside the building. Still, Saadat’s orders were firm, I couldn’t go in there to check it out myself or else we would be violating the mission directive and that’s a big no. But see, that’s the kind of stuff we should be looking into, no matter how weird it is. What we don’t suspect is going to be what kills us, I know it!”

    “Well, I should be heading out,” Rali shrugs. “Nice to meet you, though, Noble. Thanks for looking into this, especially when we just can’t do it ourselves.”

    She then gets back to her post and you decide to head back, taking note of what she told you.

    Noble the Shaymin (S: Grass)
    Health: 16/16 | Sanity: 20/20 | Purity: 24/24
    Battle Stance: Tactical
    Perk: Seinaru | Abilities:
    EQUIPMENT:
    Attack Weapon: [|AW| Razor-sharp Shiv] (Adds 1d4 damage to successful attack rolls)
    Defense Armor: <Empty>
    Jewelry: <Empty>
    Utopian Aspect: <Empty>
    MERCENARIES:
    #1: <Empty>
    #2: <Empty>
    PACK:
    • $205 Sochas$

  9. #98
    Cheers and Good Times! Neo Emolga's Avatar
    Senior Administrator

    Join Date
    Mar 2013
    Location
    New Jersey
    Posts
    15,860
    Quote Originally Posted by Chibi Altaria View Post
    OOC: Poor Lyellus. That's some awful luck. :c

    Nia paced about the steel mill, finally having made up her mind.

    I think I will search (33) Blue Brook Residential Buildings (ABANDONED) to see if I can find anything - or anyone - of use.
    When the morning arrives, you head out with the others and journey east toward the two large beige and gray residential structures that make up the Blue Brook buildings. You quickly notice the dusty and sandy windstorm today is the worst it’s been since the day you got here, forcing you to squint to minimize the amount of debris flying into your eyes. Meanwhile, it gusts into your snow-white fur and is quite pesky, but thankfully not damaging in any way besides just being annoying.

    You weave your way down the roads throughout the Northern Reach, trying to keep a watchful eye for ghouls and chimeras the best way you can. It’s a bit hard with the sand and dust, but at the same time, the lack of visibility keeps you concealed from them, too.

    After cutting across the barren field behind the Northpoint Furniture Store, you arrive at the two residential buildings. Unlike many buildings in Exacta City, these two seem to have taken no damage from the earthquakes and it seems the only thing that’s befallen them since OMEN happened are just dust and sand storms. Still, as you look around the exteriors of the buildings, it seems like for the most part, no one’s been here in quite a while, though you imagine with all the dust that’s going around just today, it’s probably no surprise any disturbances that were once here might have been swept or covered away.

    You search around the outsides of the buildings first, at first only finding papers and debris being carried and tossed about in the wind. Several motor vehicles of varying sizes and models are still parked here as well, but it looks like they haven’t budged in years either.

    By the black metal door of the beige-colored building, you notice one slightly burnt piece of paper that is caked over with some dust, and you can sense a dark, Stalker aura coming from it. You sit down for a moment while the dusty wind blows and howls around you, pick up the paper in your paws, and sweep the dust off to read it.



    =Huskpuppet Diary Entry 3= was noted in the Team Records.

    You’ve seen this kind of old Floette-themed stationary before and the name Huskpuppet definitely connects with one of the Stalkers. The writing itself is disturbing and borderline incoherent, but it does make you wonder who or what Teeshay, Enco, and Mappa are.

    Besides some ruined cardboard boxes and splintering wood pallets, you don’t find anything else that seems to be of value out here. You decide it’s about time you head inside the first of the apartment buildings and get out of the dust storm.

    Inside, it’s considerably dark despite being daytime outside. The windows have caked over with dust and dirt and only a dim amount of sunlight shines in. You decide to strap on your headlamp and turn it on to take a look around.

    You feel as though the rumors may be true, this place isn’t quite as abandoned as some townsfolk might think. There are signs that Pokémon were here recently as you see scuff marks in the layers of dust. But the real question is who is coming in here and for what reason?

    You don’t see anything at first that gives you answers, so you start by searching whatever apartments you can, trying all the doorknobs that seem to function. Many are locked, a couple are jammed, one was missing a doorknob entirely, and others simply lead to rooms that are either in complete pandemonium where broken furniture and belongings are thrown about while others are vacant and empty. You don’t find too much lying about, though in one room you decide to grab a pair of goggles and a light gray and black zig-zag pattern shawl of your own to help shield you from the dust storm outside. It now makes sense why shawls seem to be so common around this town. They easily fit most Pokémon and these dust storms seem to be quite frequent.

    Once you search the second floor, you find yet another apartment that looks like someone left it behind in a hurry and never returned this whole time. Judging from some of the photos that were left behind, the previous tenant was a Cramorant and they weren’t exactly tidy. It looks as though a brown jug of socha coins shattered and spilled across the floor. It seems the Cramorant tenant living here only picked up most of them and left the remainder in a hurry. You gather up all the remaining coins and add them to your own pack to save for later.

    $50 Sochas$ were added to Nia’s Pack.

    In the back of the same apartment, it also looks like the Cramorant was keeping survival gear supplies in a metal footlocker. They weren’t able to take everything and some survival supplies like fire lighters, MREs, a portable shelter, and an S.O.S. signal were left behind. While useful, you don’t see the need to carry these along, but you do find a weapon that was left behind in a steel security weapons case. When you pull it out and open it up, you see it’s some kind of hand-held or shoulder-mounted cannon armament with three trigger configurations. Meanwhile, there are plenty of spare cannon ball shots and black powder. You decide to take it, thinking this might be helpful in taking out some of these ghouls and chimeras lurking around.

    [|AW| Vulcanfire Armament] (Adds 1d8 damage to successful attack rolls) was added to Nia’s Pack.

    You search the rest of the first building, but you don’t find anything else that seems to be of value. You then head back down a squeaky metal flight of stairs and head out the door to head toward the other building.

    As you head outside, you notice the goggles and the shawl work quite well and you don’t need to squint anymore to look around. Once you head into the other building, the situation seems to be the same. A thin layer of dust remains on the floor but scuff marks imply others have been in here relatively recently. Still, you haven’t quite found the reason for that yet.

    You find a lot more of the same in this second building. Most doors are locked, other lead to either apartments in disarray or ones that are completely vacant. The ones in disarray seem to tell the same story. Pokémon had to pack in a hurry and were told only to take the essentials and leave everything else behind.

    In one of the apartments, you find it’s mostly empty save for a strange and unusual metal trunk that looks like it was in a fire. Black charred marks are all over it and some of the paint peeled and flaked off due to the heat. You try to open it, but it still looks like it’s locked tight and whatever lock this has wasn’t deterred or damaged by the flames. It then hits you that this trunk is a fireproof protective trunk and whatever is inside of it must have survived the whatever fire this was in.

    You look at the keyhole and something strikes you as unusual. There are marks here that signify that when this trunk was in the fire, the key was still in the keyhole. However, now it’s been removed and the parts of the keyhole that were once shielded by the key’s presence are exposed and don’t show signs of being burnt. It strikes you as odd. Why remove the key now?

    {Burnt Trunk: Brunt Trunk Keyhole} was noted in the Team Records.

    You then realize that the key itself must be burnt like the rest of trunk. But you don’t see any sign of it anywhere. For now, you decide to leave the trunk alone, though you keep in mind that if you do find a burnt key, it would be worth trying to bring it back here to see if it can open this. You have a feeling that whatever is inside must be important enough to keep secure in one of these cases.

    After searching the rest of the dusty building, you decide you’ve seen everything. It’s still a mystery as to who has been coming and going, but you think it’s safe to assume these may be the former tenants that now reside in the refuge area still making runs back here to recover essentials they left behind.

    Having gathered quite a bit today, you decide to head back, feeling a lot more comfortable on the walk home now that you’ve found goggles and a shawl to wear for these kinds of situations.

    Nia the Alolan Vulpix (S: Ice)
    Health: 16/16 | Sanity: 20/20 | Purity: 24/24
    Battle Stance: Tactical
    Perk: Medicine | Abilities:
    EQUIPMENT:
    Attack Weapon: [|AW| Military Dagger] (Adds 1d4 damage to successful attack rolls)
    Defense Armor: [|DA| Riot Bracers] (Reduces incoming Health damage by 1 point each time Health damage is taken)
    Jewelry: [|JY| Amethyst Bracer] (Reduces incoming Sanity damage by 2 points each time Sanity damage is taken, Revives player and breaks upon Death)
    Utopian Aspect: [|UA| Soulfire Fury] (25% chance of dealing double damage each time a successful strike is made)
    MERCENARIES:
    #1: <Empty>
    #2: <Empty>
    PACK:
    • $196 Sochas$
    • Spelon Berry (Restores all Sanity)
    • [|AW| Vulcanfire Armament] (Adds 1d8 damage to successful attack rolls)

  10. This post has been liked by:


  11. #99
    Cheers and Good Times! Neo Emolga's Avatar
    Senior Administrator

    Join Date
    Mar 2013
    Location
    New Jersey
    Posts
    15,860
    Quote Originally Posted by EmeraldSky View Post
    I will learn to use Clairvoyance for today, and test it out on the punch card key.
    You decide to seek out Syrax’s help and learn how to use Clairvoyance, taking the punch card key with you to see if he can help with finding out its purpose, or if he can help you discover it on your own. The walk to the cathedral is a bit of a challenge this morning with all of the dust and sand being blown everywhere, but you feel the trek through it all could be valuable and would be worth it.

    After going to the cathedral, you find Syrax the Espeon meditating in the chapel, though it seems he’s already aware of your arrival and on top of that, exactly why you’re here. Still, he smiles and welcomes you in and you already feel it was a good move to reach out to him for advice and training.

    “I’m glad you’ve come,” Syrax tells you with a reassuring smile that makes you feel you made a good choice. “While I have trained other psychic Pokémon before, you’re the first Pokémon I’ll be training that I hasn’t been a psychic themselves. But I’m confident we can do this together.”

    You nod with a smile of confidence. Having this mysterious and quite useful power will surely come in handy.

    Syrax shows you the ancient and runic texts that he used and studied to master this power, but he decides to give you the “express” version of the training, leaving out the origins, the lore, and the history behind the power and focusing purely on the essentials rather than their deeper, inmate meaning.

    First, it’s required that you take the object you seek to discover its purpose and place it in your paws. The next step is to take a very comfortable, meditative stance. What’s required next of you is to completely clear your mind of all thoughts, wiping the slate clean. It seems easy at first, but then Syrax tells you the next step is challenging and requires astral projection. While the texts explain the purpose and basis for this in great detail, Syrax focuses the training not so much on the why and the history behind this practice, but mainly the way it’s done and how to do it yourself.

    Once the training begins, he uses his telepathy to communicate to you rather than speak to you with words. You find it’s surprisingly more helpful this way as it allows you to focus more on the use of your mind rather than using your ears. By focusing this way, he gently guides you on how to temporarily sever the binding link between body and spirit. With your eyes shut, you follow his guidance, and allow your spirit to float outside of your mortal body. Where before you felt anchored in, now it’s as if you easily float and swim in the astral plane as if in light, breathable water.

    But Syrax tells you not to open your eyes quite yet. Instead, you’re directed to go further and further, fearlessly making distance between yourself and your body. At first, you feel a bit anxious that you have gone so far away from your body that you feel you may have trouble finding your way back and will simply become a lost soul if you forever lose your way. Syrax senses this and assures you not to worry about that.

    ”Just keep going further…”

    You then realize that Syrax needs you to go so far away from your body that you won’t be able to see it when you open your spiritual eyes. You realize that this is necessary, else the sudden shock of seeing your own body from outside often causes a sudden ping of anxiety and causes the spirit to be yanked right back into the body, forcing the whole process to have to restart.

    You perform exactly as Syrax requests, heading high up into the sky while still keeping your spiritual eyes closed. Syrax informs you that as a beginner, it’s necessary to keep one’s eyes closed as the anxiety and fear of this unknown journey into the astral plane can be unnerving to the point where those attempting it just go back into their bodies to return to the safety of the known living world. But you place your trust in Syrax and go many thousands of feet high, past the roof of the cathedral and up into the cloudy skies above Exacta City.

    ”Now. Now you can open your eyes. But do it slowly…”

    And slowly and carefully, you open your spiritual eyes in the astral plane. What you see is almost a bit shocking, but you focus your spiritual mind and accept this as normal. Before you, under you, is all of Exacta City. You see the refuge area, the Reach, and the OMEN crater, as if you were a bird Pokémon simply looking down upon the world from high above.

    But the world of the astral plane is different, also. You see spiritual, ethereal mists and fog around you, and hear spiritual whispers in the winds around you. When you look up, the sky above is churning vortex of white, and for a moment, you see exactly what every good Pokémon soul sees upon death. A seemingly welcoming white light.

    ”Don’t look at that for too long. You’ll want to go toward it. And if you do and stray away too far, you won’t be able to return and your body here will go braindead.”

    You heed his warning and focus back on the city below. It’s not nearly as captivating as the white light, but you know Syrax’s words are truthful.

    ”Now, look at what’s in your hands.”

    You look down at your yellow Pikachu paws, which are now transparent. But what you also see is the punch card key.

    ”What you see is not the actual key itself, but it’s place in the universe. Its purpose, its making, its story, represented before you as this ethereal form. Even physical objects have a story starting from the very creation of the universe and the raw materials they began as. And it connects them to how they were made, who handled them, what they were made for, and what they’re connected to in the universe. There are so many connections to all things spanning over trillions of years, but it would take endless lifetimes to map all these connections even for just one physical object. Instead, focus on purpose at the very moment. Where does this device belong, and what was it used for? In the living plane, there are only questions and assumptions. In the astral plane, there is a connection to purpose at endless times, past, present, and future across endless dimensions and possible universes. Focus only on the present within this universe.”

    Show me…

    The astral insight then shows you, guides you, and pulls you toward Exacta City itself, but mainly one building in particular. At the very southern edge of the Southern Reach, you drift past the OMEN crater and are directed toward one dark and heavily damaged factory. You see from the sign by the front entrance that it’s the (80) Boyle Factory. As your spirit swims through the air and through the roof, you are guided toward the exact link to where this key card is used. On a badly damaged manufacturing floor, you see an old punch card reader, and its entry port matches the exact size and shape of the punch card key you’re holding.

    Purpose. This is where and how the key is used…

    And yet for this dark moment, this is all you can see. Even trying to look at other things in the factory reveals just dark, ethereal shadow.

    {Ruined Manufacturing Floor Punch Card Reader: Punch Card Access} has been noted in the Team Records.

    ”Now then, allow yourself to come back to your body. It’s a simple form of recall focusing, reuniting your spirit with your body.”

    You allow yourself to go back to your body, like returning home the same way a kite flying through the air is drawn back. Your body is still biologically alive, and is still your anchor with in the living world. You feel yourself being drawn toward it once again, rapidly moving and swimming through the city’s astral plane variation toward your body. When you see it, you see you’re still at rest, very deep in a trance-like meditation.

    When you make contact, you suddenly wake up with a bit of a shock, realizing you need to breathe again.

    Lita has learned the Clairvoyance ability!

    For that moment, everything seems to have returned to normal, but having gone through that experience, it felt far more eye-opening than you could have ever imagined…

    Lita the Pikachu (S: Electric)
    Health: 16/16 | Sanity: 20/20 | Purity: 24/24
    Battle Stance: Tactical
    Perk: Security | Abilities: Clairvoyance
    EQUIPMENT:
    Attack Weapon: [|AW| Steel Bow] (Adds 1d4 damage to successful attack rolls)
    Defense Armor: [|DA| Bronze Guard] (Reduces incoming Health damage by 1 point each time Health damage is taken)
    Jewelry: <Empty>
    Utopian Aspect: <Empty>
    MERCENARIES:
    #1: <Empty>
    #2: <Empty>
    PACK:
    • $105 Sochas$
    • [|AW| Combat Longbow] (Adds 1d6 damage to successful attack rolls)
    • [|AW| Razor Composite Bow] (Adds 2 damage to successful attack rolls)

  12. This post has been liked by:


  13. #100
    Cheers and Good Times! Neo Emolga's Avatar
    Senior Administrator

    Join Date
    Mar 2013
    Location
    New Jersey
    Posts
    15,860
    Night has fallen in Exacta City
    Submit your Day 3: Night Cycle Actions now!

    Time Remaining:

    CLICK HERE

    (November 26, 2020, 11:00:00 pm EST)

    @EmeraldSky @Noblejanobii @Scytherwolf @SlickSlack @Lychee @Ho-Oh @Suicune’s Fire @Shruikan @Chibi Altaria @Bulbasaur @James-Typhlosion @TylerNinetales

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •