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  1. #1
    Senior Moderator EmeraldSky's Avatar
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    [SU/DS] Pokemon: Journey of the Rainbow Goddess

    The basic premise:

    The fantastic Pokeworld of Ransei...an uneasy peace is shattered when the ruthless warlord Nobunaga begins his march across the eighteen kingdoms, leaving terror and despair in his wake. Amidst all the chaos, the people cling to a prophecy of hope:

    "Upon the day the rainbow goddess reveals herself, she will embark on a great journey to learn the twelve forms of magic, then she shall usher forth a world of light and an age of unending peace."

    Many speculated on who or what the rainbow goddess could be, until a girl was born in an unassuming town with an array of amazing magical powers. She could make crops grow from the most barren of land, call forth rain, heal the sick and wounded, and even make the dead live again. On top of this, she never seemed to age or get sick once she came of age. It was because of her gift of channeling magic into a song--a rare talent in Ransei--that she was named Juno--"sound of the tree"

    The townsfolk did their best to hide Juno's identity as the rainbow goddess, but fearing that Nobunaga would foolishly try to kill a god, the village elder appointed a team of the villager's best warriors and magic users to serve as bodyguards, just in case.

    You play the role of one of Juno's bodyguards--can you see her epic journey across Ransei to the end, and keep yokai, sects of evil martial arts, and Nobunaga's supporters away?

    To join in, sign up here:

    Character's name (try to make it sound somewhat Japanese, at least)
    Character's age (age 14 to 17 is fine)
    Character's physical appearance (what your character basically looks like)
    Character's personality/known history (what your character is like, and what spurred them to be who they are today--and what they hope to be in the future?)
    Character's skills (does your character prefer to fight unarmed, with a weapon, with magic, or with something else, like a puppet, paintbrush, or parasol?)
    Character's known Pokemon, if any (up to 3--any non-Legendary among the 896 known Pokemon is allowed)
    Character's current inventory (what is your character currently carrying?)
    Last edited by EmeraldSky; 12-08-2020 at 02:05 AM.
    Everyone has a dream that fills their heart. A journey they must take. A destiny to fulfill. As close as your imagination exists a magical place, where wondrous creatures with incredible powers help make dreams come true. It's the world of Pokemon!!"


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  3. #2
    The Queen of Shaymin
    Noblejanobii's Avatar
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    What kind of items would our characters have in their starting inventory?
    / / / / / / / /
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  4. #3
    Senior Moderator EmeraldSky's Avatar
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    @Noblejanobii

    At the very least, a character's starting inventory should have:

    --1000 sen (the currency of Ransei)
    --at least one weapon, instrument, or implement to fight with (if you choose to fight unarmed, you will be armed with knuckles, or gloves). You can get new weapons and items by finding them out in the open, for finishing sidequests (and generally doing good deeds), or by buying them in shops
    --traveling supplies (food, camp gear, medicine, Pokemon care items, and so on)
    --anything else you feel your character might carry given their background (items to practice a craft or hobby, items such as thieves' tools, or a rune dictionary) family heirlooms, mementos from someone important to them, items used in desperation moves, etc.)
    Last edited by EmeraldSky; 12-07-2020 at 02:55 PM.
    Everyone has a dream that fills their heart. A journey they must take. A destiny to fulfill. As close as your imagination exists a magical place, where wondrous creatures with incredible powers help make dreams come true. It's the world of Pokemon!!"


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  6. #4
    The Queen of Shaymin
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    Awesome, sounds good. Thank you!
    / / / / / / / /
    Avatar by Soggymint
    Double Agents with Suicune's Fire

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  8. #5
    Cheers and good times! Neo Emolga's Avatar
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    Haven’t played Pokémon Conquest, but I’d like to try my best with this anyway. Though if I make a goof, please let me know!

    Character's name (try to make it some somewhat Japanese, at least) Kaze Burakku
    Character's age (age 14 to 17 is fine) 17
    Character's physical appearance (what your character basically looks like) Kaze stands roughly 6’2” and weighs about 175 pounds. With short, black hair, a fair skin tone, green eyes, and a slightly muscular body frame, Kaze relies more on cunning wit, speed, and resourceful thinking rather than raw power.

    Kaze wears a dark, forest green cloak over a brown cloth tunic, both of which have some wear and tear to them. He also has a few leather pouches on a brown leather belt that surrounds his waist. Meanwhile, he wears a pair of brown leather boots. Typically, he never uses blades and barely uses metal objects to begin with. He usually wears a smug smile as very little depresses him or gets him anxious, though it does get others wondering what’s he up to next.

    Character's personality/known history (what your character is like, and what spurred them to be who they are today--and what they hope to be in the future?) Kaze isn’t like your other typical druids, who are mostly serious in nature and have strict guidelines. Instead, Kaze is more unorthodox in his approaches, willing to try anything and everything to get to a solution. He also doesn’t quit easily, and if he needs to make a run for it to survive, he’ll do it, but he’ll intend on still finishing the job later if he is confident he can (and usually he is).

    He’s also whimsical and almost comically optimistic. Instead of trying to fight with pure brawn and power, he’ll look for other more devious and downright mischievous solutions instead. Very often his opponents don’t expect it, though a lot of his fellow druids often look down upon his less-than-honorable strategies that may work, but break the norm completely. His tactics are often encouraging to others, as where they might have given up, Kaze usually feels there a way to win, it’s just a matter of digging around to find it, and usually it’s a strategy that no one expects. He’s very much a wild card in that regard and his Pokémon have grown with him to be the same way.

    Kaze was born in Greenleaf and lived there most of his life. All throughout his childhood, he loved the outdoors and staying close to nature and its Pokémon. From an early age, his parents forbid him from having Pokémon of his own and wanted him to grow up to be a tailor and inherit his father’s tailoring business, but he had no interest in it at all. After they were completely unwilling to compromise in any shape or form, he ran away from home and joined a small band of druids known as the Buranchi. At first the Buranchi were skeptical about Kaze’s abilities until they saw the young boy’s passion for nature unfold. Where others in the guild grew exhausted, Kaze was often “wait, the training session’s over already?” He thoroughly enjoyed learning the druidic magic and especially enjoyed the ability to become a Pokémon for a short while.

    As all druids were given a Pokémon as part of their initiation, Kaze’s first Pokémon was an Oddish, fairly common around the Greenleaf kingdom as the Buranchi were limited in what kinds of Pokémon they could provide for their young initiates. Kaze named the Oddish Ōen as the Oddish seemed to be downcast being with other initiates that had originally rejected and disapproved of the Oddish while Kaze was just happy and appreciated having a Pokémon companion. As time went on, eventually Kaze befriended and added Dasshu the Emolga and Gairu the Minccino, who eventually became a Cinccino after Kaze evolved him.

    When Kaze grew to be 14, he eventually took on assignments to help Buranchi’s effort’s to protect the kingdom and keep the forces of nature in balance, making sure those that sought to disrupt them were stopped before any of their dark plans came to pass. His enemies really didn’t like the experience of fighting against Kaze, as there’s almost no limit to the nonsense he’s willing to go to in order to meet his goals.

    Now that Kaze is 17 but still very much a wild child at heart, he was chosen by the Buranchi to be the one to answer the village elder’s request to protect Juno at all costs. Seeing as how Juno was destined to be the harbinger of a new age of peace, Kaze was committed to lending his skills and experience to help Juno accomplish this critical goal. Still, to this day his combat tactics and strategies are a homebrewed mixture of his learnings as a Buranchi druid and his own unorthodox mischief and cunning wit. He’s confident whatever or whoever Nobunaga throws his way won’t be ready for what he’s got in store for them.

    Character's skills (does your character prefer to fight unarmed, with a weapon, with magic, or with something else, like a puppet, paintbrush, or parasol?) Best way to think of Kaze is as a Dungeons and Dragons druid. His magic consists of the forces of nature (fire, wind, earth, and water) as well as his ability to transform (essentially Wild Shape) into a Pokémon species he’s seen up close before (so no legendaries, very rare, or extremely dangerous and untamed powerful Pokémon that would have been dangerous for him to approach) for a max duration of three hours before he’s forced to revert back to his original human form. Also, he can’t cast druid spells while as a Pokémon, but he’s able to use a few of the Pokémon’s moves (the more he’s practiced with the form, the more powerful the moves he can use).

    In terms of D&D, Kaze knows Druid spells like these that are level 4 and under.

    Typically, if he takes on the form of a Pokémon (all of his belongings and clothing merge with his new form), he’ll try to perform the transformation without anyone witnessing it in action, such as taking cover in a bush or hiding behind a wall. He also tends to like transforming into one of his three own Pokémon (Ōen the Bellossom, Dasshu the Emolga, or Gairu the Cinccino) and in battles, act and attack as they do, which really throws the enemy off as they can’t tell which one is Kaze and which one is the actual Pokémon. At first Ōen, Dasshu, and Gairu couldn’t quite understand what he was doing, but after years of deploying this fond strategy time and time again, they have come to expect it and know exactly how to work with it, which they’ve come to enjoy.

    Kaze carries two main weapons, a brown, oaken staff about five feet long that he uses to channel his nature magic. If he were to ever become unarmed or unable to use it, he does have a backup yew wand that he keeps by his side, which isn’t quite as effective as the staff in terms of magic channeling and casting, but it’s still effective. And if even the yew wand were to leave his grasp or be destroyed, he’s still capable of his nature magic unarmed, but it’s not quite as fast and as effective.

    Character's known Pokemon, if any (up to 3--any non-Legendary among the 896 known Pokemon is allowed)

    Ōen the Bellossom – Ōen has been with Kaze since the very beginning and after being rejected by three other Buranchi initiates, he found his place with Kaze. A lot of Kaze’s personality resonates with Ōen’s. Kaze isn’t like a typical Buranchi druid and Ōen isn’t a typical jubilant, dancing Bellossom (which they both take a very satirical approach with and also throws off everyone’s expectations). They love their dash of mischief and breaking the rules and the norm and neither of them is afraid to get their hands dirty.

    Dasshu the Emolga – Dasshu, on the other hand, was a mischief maker right from the start, stealing berries, fruit, nuts, and other prankish and impish behavior. He tried to steal Kaze’s lunch with such antics, only to run into a human that is already well-versed in this kind of behavior! Kaze caught the sky squirrel red-handed using his cloak and tried to tie him up into a sack, only he tripped and both him and the Emolga ended up crashing face-first into Kaze’s lunch of fresh fruit and berries, covering both of their faces with juices and mashed berries. It was such a comical outcome that the Emolga took a liking to this young trainer and decided to accompany him at first before ultimately becoming his second Pokémon companion after enjoying the antics.

    Gairu the Cinccino – Gairu was found by Kaze as a Minccino that was abandoned and rejected by his original trainer. At first, Gairu was shy, doubtful of his own abilities, and a bit depressed, feeling like there was no one in the world that he could befriend and make as a human companion. He was about to give up and return to the wild to live on his own until Kaze and the rest of his crew showed up. Kaze saw the Minccino and offered him a berry, a kindness that Gairu was unfamiliar with. He decided to take a chance with this new trainer and accompany him. At first, Gairu was slow to adopt the kind of antics and nonsense shenanigans Kaze and his other two Pokémon enjoyed, but eventually he opened up and simply enjoyed the freedom of it.

    Character's current inventory (what is your character currently carrying?)
    • 1,000 sen (though Kaze doesn’t really live a lifestyle that relies too much on money)
    • Oaken Staff
    • Yew wand
    • Fruit and Berries (Kaze has a lot of these and knows the magic to rapidly grow his own)

  9. #6
    Senior Moderator EmeraldSky's Avatar
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    @Neo Emolga

    That looks cool! You're good to go!

    Basically, imagine Pokemon in ancient Japan--that's Pokemon Conquest in a nutshell. This RP is mainly an attempt to expand and update the game to account for the three generations that have come out since then.
    Everyone has a dream that fills their heart. A journey they must take. A destiny to fulfill. As close as your imagination exists a magical place, where wondrous creatures with incredible powers help make dreams come true. It's the world of Pokemon!!"


  10. #7
    Cheers and good times! Neo Emolga's Avatar
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    Quote Originally Posted by EmeraldSky View Post
    @Neo Emolga

    That looks cool! You're good to go!

    Basically, imagine Pokemon in ancient Japan--that's Pokemon Conquest in a nutshell. This RP is mainly an attempt to expand and update the game to account for the three generations that have come out since then.
    Cool, thanks, I can totally work with that! :3 And yeah, I'll try my best despite not having played Conquest before, but if I go WAY out and mess something up that really wouldn't be in line with the game and RP's setting, please let me know and I'll patch that up.

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  12. #8
    Ace Trainer Winter's Avatar
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    Hi there, I'm very curious to see where this goes! I've not played Conquest before, though I am familiar with a number of the NPCs featured in Conquest. I tried my best to do a bit of research, but if anything doesn't look right, please let me know~

    Name: Fuyuse
    Age: 16
    Appearance: At first glance, most wouldn’t consider Fuyuse any kind of threat—she tends to look more doll-like than anything else. Her 5’6” height doesn’t make her particularly imposing or noteworthy, and she keeps her long, chestnut-colored hair out of her face by confining it to a braided chignon. Neither her amber colored eyes nor her face are very expressive, making it difficult to tell what she’s thinking or feeling at any given time. Her skin tends to stay well tanned, as she’s usually either out training or picking herbs/doing chores for the doctor for most of the day. When not training, Fuyuse is commonly found wearing a simple blue yukata patterned in varying shades of blue vertical lines. The sleeves of her yukata house pockets the young woman uses to hide a number of things, namely herbs and medicines, as well as occasionally her folding tessen, though that’s usually tucked into her obi. Her traveling shoes consist almost entirely of simple zori sandals, occasionally with tabi in colder weather...it's about the only time she cam be seen acknowledging cold weather.
    Personality/History: Fuyuse remembers little of her past before waking up heavily injured just outside the border of Viperia when she was 12. She was kept company by a Ninetales and Croagunk that took care of her--and probably saved her life, given that it was the dead of winter--but they could do little to actually treat her injuries or get her back to civilization. Though she could not remember her own name, Fuyuse found that she remembered the names of her Pokemon companions...and that "bad men" wanted her dead. She and her Pokemon caretakers were eventually discovered by a traveling doctor (whom Htomi and Hanzo almost attacked) that took on the task of treating her injuries. For the first two months of their time together, Fuyuse barely spoke a word, often falling back to communicating with vague gestures and writing—she could speak, and often did so with Hitomi and Hanzo, but she did not quite trust the doctor enough to speak with him at first. Though the doctor made an effort to help the girl find her family, no one seemed to recognize Fuyuse, or know of a family missing a child, a Ninetales, and a Croagunk. After nearly four months of looking, the doctor (who had long since started calling the girl Fuyuse when she could not remember her own) asked her if she and her Pokemon would like to travel and help treat people with him. With nowhere else to go, she accepted.

    Fuyuse’s memory, sadly, has not improved over time. Most of the memories she lost have stayed gone, and she tries her best not to dwell on this, choosing to make the most of her new memories with the doctor instead. Over the years, she’s picked up basic medical knowledge from her guardian—how to treat common injuries, how to identify and cure several illnesses, what herbs and berries to keep an eye out for when traveling, and more. In all actuality, Fuyuse found herself enjoying their nomadic life, but of course it could not last. While she and the doctor were out buying supplies in a small town in Avia, they were approached and subsequently attacked by a pair of warriors from Yaksha who seemed to recognize Fuyuse and her Pokemon at some level. To this day, she’s not certain what surprises her more—that anyone recognized her after nearly three years of travel, or that she managed to take both men on in a fight and win.

    Fearing that more incidents like this would occur if they continued traveling, the doctor decided to settle down in as unassuming a town as he could find. This would have been fine, but then he insisted Fuyuse attempt to hone the combat training that seemed to have been given to her before she lost her memory. In the span of roughly a year, she’s improved at ranged combat and stealth operations drastically...and it seems to have been a good thing after all, as it would turn out the village Fuyuse and the doctor settled in was home to the fabled rainbow goddess, and she was in need of protectors.

    In the four years they’ve spent together, the doctor’s outgoing personality hasn’t rubbed off on Fuyuse at all. Those who don’t know her would likely assume her cold, but the truth is that she’s just incredibly slow to trust, and Fuyuse is far less likely to speak to people she does not place some degree of trust in. That said, she’s reliable, and quick to pick up on things, rarely giving up on a task until she’s figured out a way to complete it. Though she doesn’t panic in dangerous situations, Fuyuse tends to be visibly distressed when faced with people who are injured, and will rarely settle down until she’s done everything in her power to help take care of the injury. Though her speech is rare and softspoken, Fuyuse does have a bit of a humorous side, she usually tells people she nicknamed Daisho “because of the swords,” which fits...but also, she’s amused by the idea that the name references his massive ego but small physical stature.
    Skills:
    Healing Knowledge - Having spent the past four years living with a doctor, Fuyuse was originally convinced she knew more about herbs and treating injuries than she did fighting. Turns out this wasn’t the case, but she can still treat most minor to medium range injuries, and knows simple remedies for a few common illnesses.
    Tessenjutsu - Before Fuyuse learned to wield a kurisarigama, she was gifted a folding tessen (an iron-framed fan) and instructed in the basics of how to use one for self defense. She’s far better at ranged fighting, but she’s decent with the tessen in a pinch.
    Kurisarigamajutsu - In the past year, Fuyuse’s spent quite some time learning to wield a kurisarigama, and it turns out she’s rather good at it. She’s fairly certain she received training with the weapon before her memory loss, given how quickly she picked it up, but she has no way to prove this. She tends to use the weapon in conjunction with her Pokemon partners, either herding her target towards her Pokemon partners, or allowing her partners to herd her targets towards her.
    Pokemon:
    Houndoom - Female - Hitomi
    The oldest of Fuyuse’s companions, Hitomi is the closest thing to a motherly presence the young woman remembers having. She’s fiercely protective of Fuyuse and stays as close to the girl as she can, even in times of peace—it’s not uncommon to find her wrapped around Fuyuse’s legs, or laying on top of the girl’s feet. She trusts Hanzo implicitly, and knows the Croagunk so well that the two often do not appear to need to communicate in battle, but snaps and growls at Daisho frequently when his antics begin to annoy her. It’s actually not unheard of for the Houndoom to actually spit fire at the Sneasel, though she would never harm him...much.
    Croagunk - Male - Hanzo
    Much like Hitomi, Hanzo’s presence around Fuyuse feels familial, though he’s more of a big brother than a father. While Hitomi tends to stick closely to Fuyuse’s side, Hanzo has always been a few steps ahead or behind, doing his best to keep threats from ever approaching the girl. Though Daisho has a tendency to irritate Hanzo, the Croagunk has been attempting to teach the Sneasel to work in a similar fashion to himself so that Daisho can keep an eye on things in front of Fuyuse, while he can focus on watching the girl’s back.
    Sneasel - Male - Daisho
    Just as loyal as he is vain and prideful, Daisho’s the odd member out in Fuyuse’s team...and she didn’t choose him, he chose her. He attached himself to Fuyuse after she and her doctor found him injured during their travels and took care of him, however he refused to leave when they tried to set him free. He’s been the bane of Hitomi and Hanzo’s existence ever since, Daisho’s antics and habit of seeking attention from Fuyuse drive them bonkers, but at the very least, they know he’d do anything in his power to protect the girl.
    Current Inventory:
    • 1000 sen
    • Folding tessen
    • Kurisarigama
    • Assorted herbs and berries
    • Clean bandages
    • A small metal pot
    • A pair of waterproofed canvases large enough to protect Fuyuse and her companions from harsh weather
    • A woven bamboo basket fashioned like a backpack, in which she stores her pot, berries, bandages, and other objects she might find on the road

    My dA | My FF.Net Avvie and sig made by me!

  13. #9
    Senior Moderator EmeraldSky's Avatar
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    @Winter

    That looks great! You are good to go!

    I plan to get this going over the weekend.
    Everyone has a dream that fills their heart. A journey they must take. A destiny to fulfill. As close as your imagination exists a magical place, where wondrous creatures with incredible powers help make dreams come true. It's the world of Pokemon!!"


  14. #10
    Ace Trainer Winter's Avatar
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    Glad to hear it looks good, can’t wait to start~

    My dA | My FF.Net Avvie and sig made by me!

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