Backstory
Alishia was always the creative and dreamer type, seeking new ways to leverage her rather vivid imagination and wonder. Throughout her life, she always pursued many arts and crafts, mainly with children in mind, wrote several children’s stories, and kept a very childlike wonder to herself that she sometimes shared with others. However, she always had difficulty getting her work off the ground.
OBSCENE showed itself to Alishia.
Obscene pretended to be a big fan of Alishia’s work. Alishia was at first skeptical, finding the spirit to be intrusive as Obscene had delved much into her creative works to learn as much about her prospective victim as she could. While Alishia voiced her distain for going into her “private works” at first, Obscene explained that what she had create was of incredible quality for children and that she needed to get her work out there for kids to appreciate and talk about. Obscene’s knowledge and appreciation for her creative works’ lore impressed Alishia and the Milotic really began to think maybe she was right and her work was great enough to be experienced and loved by children.
How OBSCENE twisted Alishia's expectation
Alishia allowed Obscene to get too her in mind as she was naďve. Where Alishia once dreamed of mystical and fantastical realms full of childish color and imagination, Obscene twisted them into works of madness and horror like a horrendously nightmarish Alice in Wonderland. Her creative work had become freakishly incoherent and violated logic and reason, reading like a children’s book from hell or a deranged Dr. Seuss story.
Murder process and signature
Victims become “characters” in her macabre creative works for children. They get stories, poems, pictures made for them like a twisted caricature. She renames them, dresses them to fit another persona like a bad kid’s TV show, and then proceeds to do the unthinkable to them, cutting and carving them into something they don’t recognize, or making a silly tragic back story for them and then make that story a twisted reality. And they all end with a horrific “happy ending” such as internal organs happy to be free of their chest confines, or a severed head happily living out its own life away from a body that slowed them down.
Font: Ashes to Ashes
Summary of story/route:
Obscene’s route focuses mainly on childhood things. Toys, books, stories, and the like, but with darker, horrific twists.
Memento: A Day With My Friend Butterfree book. It was the only children’s book that she has held onto for many years and was her favorite story when she was a child and her mother read it to her. The pages are faded, the spine is broken, and some of the pages have little tears or wrinkles, but for the most part, it’s still legible and the pictures are still visible. It reminds Alishia of her own childhood and how much she wanted to write a story that would have as much of an impact on children as this story had the same kind of impact on her.
If presented to Obscene before the battle, Alishia just scoffs at the book and doesn’t even look at it, believing it’s a piece of old papery trash that isn’t even worth starting a fire with.
The [“A Day with My Friend Butterfree” Book] has two paths that get to it. The book itself is locked inside a rusted safe with a combination lock. The Emissaries need both the combination as well as a chemical spray to remove the rust just enough so they can open the safe, or else it just stays shut.
(30) Hazelwood Fuel Corporate Office (ABANDONED)
{Splintered Cabinet: +Fighting Type+}
[18, 7, 27 Combination]
(73) Whiteridge Central Station (ABANDONED)
(45) Cedarwood Apartments (ABANDONED)
{Rusted Safe: Rust Remedy AND 3 number Safe Combination}
[A Day With My Friend Butterfree Children’s Book]
Obscene's Stalker Route
The main objective of Obscene’s route is to reassemble the three parts of the Death’s Lullaby. Where Labyrinth’s route is chock full of <Security> use, Obscene’s focuses more on getting these three parts together to reach the Playrooms.
PATH OF THE 1ST PART OF DEATH’S LULLABY
For Part 1, Emissaries will find a Defiled Music Box, but it’s missing some parts. Without the [Bloodstained Music Box Song Drum] and the [Bloodstained Winding Shaft], it’s not going to do anything. But players beware, putting it back together is going to set off a trap of pain. They’ll eat some Purity and Sanity damage.
The Song Drum can be found from 51. Borsei the Clefairy, who honestly would love to just get rid of the damn thing, but has only been holding off on chucking it because she thinks it’s bound to be to something important. That and it has blood on it, making her wonder what the deal with it is, but she’ll fork it up to anyone who gives her a good Rapport score that she can pass it along to. Meanwhile, the Winding Shaft can be found at the 80 Boyle Factory.
51. Borsei the Clefairy
#[Bloodstained Music Box Song Drum] Contagion Affliction – POISON (3 Health Damage)#
(80) Boyle Factory
#[Bloodstained Winding Shaft] Contagion Affliction – POISON (4 Health Damage)#
(42) The Candle Mansion (ABANDONED)
{Defiled Music Box: Missing Music Box Song Drum AND Missing Winding Shaft}
#Horrendous Wailing Melody – (6 Sanity Damage, 6 Purity Damage)
[1st Part of Death’s Lullaby]
PATH OF THE 2nd PART OF DEATH’S LULLABY
The second part requires Emissaries to locate [The Abortion Dagger] from Kector the Hakamo-o, who thought it might make for a good self defense weapon, but an Emissary with good rapport can talk him out of keeping it and handing it to the Emissaries. It does cause some Purity damage, though. Once they’ve got the dagger, it’s mainly a matter of taking it to the {Unborn Child Egg} and stuffing it in (it works like a key). It unleashes a seriously unholy scream while the Emissary hears creepy kiddie voices in their head (“Singing children, Jonathan!”).
49. Kector the Hakamo-o
#[The Abortion Dagger] Demonic Aura (5 Purity Damage)#
(41) Canopy Art Museum (ABANDONED)
{The Unborn Child Egg: Abortion Deed}
#Unholy Scream – (8 Sanity Damage, 5 Purity Damage)
=Kammo Wall Jingle=
[2nd Part of Death’s Lullaby]
PATH OF THE 3rd PART OF DEATH’S LULLABY
Part three of the route is the hardest and is likely the last part of the route that the players will complete. First, they need to find the grizzly spot the differences puzzle found in a really hideous children’s book and get the two-digit access key to the Nursery Door Electronic Lock. Then, they need to perform Technical on the lock itself to unscramble the data system, and that’s pretty much a word search with numbers.
Once unlocked, in order to get to the Phylactery, the players need to fight and kill Shi the Dedenne and Kammo the Banette. Oh, the players thought they were just nasty storybook characters? Surprise, they actually need to kill them. Chances are good if the Emissaries go as a group, they’ll probably get through fine, but if only one member of the team goes it alone and their equipment isn’t too hot, they might have issues!
(21) Edjas Memorial Public Library
(74) Luminous Shopping Center
{Nursery Door Electronic Lock: <Technical> AND Nursery Door Code}
[url=https://i.imgur.com/Mqf6JhI.png]
<Technical>
[3rd Part of Death’s Lullaby]
(70) Daluco Toy Store (ABANDONED)
{The Playrooms Entrance: 1st Part of Death’s Lullaby AND 2nd Part of Death’s Lullaby AND 3rd Part of Death’s Lullaby}
@Deranged Reanimated Abomination – (3 Sanity Damage, 3 Purity Damage)@
THE PLAYROOMS
*FIGHT with Shi the Dedenne and Kammo the Banette*
[Obscene’s Phylactery]
Puzzles:
The Instances of Corruption puzzle! Basically find the differences. Don’t stare at this too long.
NOTE: Posting the WRONG answer results in 5 Sanity and 5 Purity damage. You don’t want to trial and error this one, Emissaries! Make sure they’re warned about this, though!
Instances of Corruption solution! 19 Instances in total. Once the correct answer is posted, the [Nursery Door Code 19] is created.
The pre-corrupted version (=Glimpse of the Past=) that will be given to the players to compare against the effed-up version.
When the players use <Technical> on the {Nursery Door Electronic Lock}. It’s a word search (number search) to simulate hacking/reprogramming the lock.
Nursery Door Lock solution. Easy cheesy.
<Medicine> on Scorbunny
<Medicine> on Scorbunny solution
Graphics:
=Kammo Wall Jingle=
[1st Part of Death’s Lullaby]
[2nd Part of Death’s Lullaby]
[3rd Part of Death’s Lullaby]
=Abomination Vision= from the Playrooms
Bookmarks