Stay frosty!


MASTER RNG, assessing combat protocols, pulls in…

COLOR3D as Alolan Raichu and ARNISD as Galarian Mr. Mime to the arena!
@C0L0R3D @arnisd

COLOR3D (HP: 6)
SUPERPOWERS:
  • WHEEL MASTER [LEVEL 2] – In addition to always having the Wheel option, you can choose to Wheel yourself as well as your opponent as your Victory Decision!
  • COMPENSATOR [LEVEL 3] - Add five more stages of Pokémon to your Lineups!
  • FRENZY [LEVEL 1] – During battles, you attack twice for the first 10 turns!
  • SMART COOKIE [LEVEL 1] Every time you make an attack that would generate a self-damaging result (not very effective/no effect), you have a 33% chance of stopping yourself!
  • YES, I LIFT, BRO [LEVEL 2] - Your Max HP for each battle is increased by 2!

ACTIVE BUFFS: BRASS BALLS PRIMED DUELING ARNISD SEASON 26

VS.

ARNISD (HP: 6)
SUPERPOWERS:
  • YES, I LIFT, BRO [LEVEL 3] - Your Max HP for each battle is increased by 3!
  • COMPENSATOR [LEVEL 1] - Add three more stages of Pokémon to your Lineups!
  • FRENZY [LEVEL 2] – During battles, you attack twice for the first 20 turns!
  • SMART COOKIE [LEVEL 2] Every time you make an attack that would generate a self-damaging result (not very effective/no effect), you have a 66% chance of stopping yourself!
  • MACGYVER [LEVEL 1] – Your Inventory Space increases from 2 slots to 3 slots and whenever you use an Item, there’s a 25% chance it won’t be used up! Every Season, you will receive a random Item (1 Coin value)!

ACTIVE BUFFS: DUELING COLOR3D SEASON 26

The AERIAL ASSAULT COIN OF DOMINATION commands that COLOR3D initiates the engagement!



TURN 1
COLOR3D strikes first with Whirlpool! But she lacks the military ordinance to unleash it!
COLOR3D uses After You! But she can’t grasp these combat maneuvers!
ARNISD uses Vine Whip! But he needs to call in reinforcements to use that!
ARNISD uses Double Hit! But he has no command to use that from his squad leader!

TURN 2
COLOR3D uses Hydro Vortex! But that’s a negative, over!
COLOR3D uses Follow Me! IT RESULTS IN A CONFIRMED HIT ON ARNISD! (1/6)
ARNISD uses Searing Shot! But he doesn’t have authorization from his commanding officer!
ARNISD uses Quiver Dance! But he has no visual on the target!

TURN 3
COLOR3D uses Frenzy Plant! But she lacks the needed munitions for that kind of attack!
COLOR3D uses G-Max Gold Rush! But she’s suppressed by intense enemy fire!
ARNISD uses Horn Leech! But he lacks the combat directive for that assault!
ARNISD uses Razor Wind! But he cannot assess the situation form his current combat position!

TURN 4
COLOR3D uses Obstruct! But she can’t break the enemy defense lines!
COLOR3D uses Me First! But she’s unable to deploy this combat maneuver!
ARNISD uses Snarl! But it proves ineffective from his vantage point!
ARNISD uses Heart Swap! But he finds himself well out of firing range!

TURN 5
COLOR3D uses Light That Burns the Sky! But she doesn’t have command’s authorization to use that ordinance!
COLOR3D uses Mirror Coat! But she’s unable to get into a tactical position to deploy that!
ARNISD uses Sizzly Slide! But his location has been compromised by enemy reprisal fire!
ARNISD uses Struggle Bug! But he’s unable to get a lock on the enemy position!

TURN 6
COLOR3D uses Splishy Splash! But she’s unable to get a reading on the enemy’s location!
COLOR3D uses Spotlight! But an enemy ambush causes her to fall back to a defensive position!
ARNISD uses Tri Attack! But he’s unable to get a visual on the enemy’s location!
ARNISD uses Rage Powder! But he needs to preserve his munitions!

TURN 7
COLOR3D uses Grassy Terrain! But her combat strategy is compromised by the enemy’s defensive lines!
COLOR3D uses Misty Terrain! But the combat situation forces her to redirect her platoon!
ARNISD uses Electro Ball! But he lacks the necessary munitions to unleash this attack!
ARNISD uses G-Max Sweetness! But his platoon’s combat position has been compromised!

TURN 8
COLOR3D uses Hyper Voice! But that would give away her position!
COLOR3D uses Sheer Cold! But the combat environment prevents her from deploying it!
ARNISD uses Zing Zap! But his platoon is unprepared for this combat maneuver!
ARNISD uses Trick-or-Treat! But that was a tactical error!

TURN 9
COLOR3D uses Octazooka! But she cannot get a clear shot on her target!
COLOR3D uses Fiery Dance! But she cannot get into position before her window of opportunity disappears!
ARNISD uses Plasma Fists! But he’s unable to break through the enemy defensive lines!
ARNISD uses Shadow Punch! But intense suppressing fire keeps him being able to push forward!

TURN 10
COLOR3D uses Eerie Spell! But an enemy ambush forces her to fall back!
COLOR3D uses Mist! But the enemy advances before she’s able to deploy it!
ARNISD uses Copycat! IT RESULTS IN A CONFIRMED HIT ON COLOR3D! (1/6)
ARNISD uses Assurance! But he cannot get a clear shot on his target!

TURN 11
COLOR3D uses Max Ooze! But she cannot deploy this weaponry in time!
ARNISD uses Flash! IT RESULTS IN A CONFIRMED HIT ON COLOR3D! (2/6)
ARNISD uses Nuzzle! But he’s deterred by a field of anti-personnel mines!

TURN 12
COLOR3D uses Heal Order! But her command is intercepted by radio communications!
ARNISD uses Shadow Claw! But he cannot get within range of his target!
ARNISD uses Rock Smash! But he cannot flank the enemy lines to deploy his attack!

TURN 13
COLOR3D uses Mirror Coat! But she could not reach the supply drop in time!
ARNISD uses Low Sweep! But that’s a negative, over!
ARNISD uses G-Max One Blow! But he cannot get a lock on the target!

TURN 14
COLOR3D uses Healing Wish! But she cannot assess this combat maneuver!
ARNISD uses Lock-On! But his Javelin malfunctions and has lost this capability!
ARNISD uses Wild Charge! But it proves to be too costly and dangerous with the enemy’s position!

TURN 15
COLOR3D uses Work Up! But she’s hunkering down to avoid enemy sniper fire!
ARNISD uses Attract! IT RESULTS IN A CONFIRMED HIT ON COLOR3D! (3/6)
ARNISD uses Scratch! But he’s unable to bypass the enemy defensive positions!

TURN 16
COLOR3D uses Feather Dance! But she’s unable to deploy these combat maneuvers!
ARNISD uses Boomburst! But he lacks the explosive charges for this!
ARNISD uses Happy Hour! But it proves ineffective against the enemy defensive positions!

TURN 17
COLOR3D uses Rolling Kick! But she cannot get close enough to the enemy’s position!
ARNISD uses Mud Bomb! But he’s unable to detonate the charge before his position is compromised!
ARNISD uses Wide Guard! IT RESULTS IN A CONFIRMED HIT ON COLOR3D! (4/6)

TURN 18
COLOR3D uses Charm! IT RESULTS IN A CONFIRMED HIT ON ARNISD! (2/6)
ARNISD uses G-Max Stun Shock! But none of his armaments can deploy this kind of bombardment!
ARNISD uses Wake-Up Slap! IT’S NOT VERY EFFECTIVE…
SMART COOKIE LEVEL 2 (66%) CHECK: 86/100 – BUT HE’S WOUNDED BY ENEMY REPRISAL FIRE IN THE PROCESS! (3/6)


TURN 19
COLOR3D uses Egg Bomb! But she doesn’t have the necessary explosive charges for that strategy!
ARNISD uses G-Max Drum Solo! But that’s a negative, over!
ARNISD uses Spore! But he cannot get command’s authorization to use these weapons!

TURN 20
COLOR3D uses Sizzly Slide! But she cannot get close from the enemy suppressing fire!
ARNISD uses Slash! But he cannot get a reading on his enemy’s position!
ARNISD uses Teeter Dance! IT RESULTS IN A CONFIRMED HIT ON COLOR3D! (5/6)

TURN 21
COLOR3D uses Dragon Rage! But she cannot radio HQ for reinforcements!
ARNISD uses Take Down! IT RESULTS IN A CONFIRMED KILL ON COLOR3D! (6/6)




DECK OF MANY ZINGS DROP (64/100) – THAT’S A NEGATIVE, OVER!

Mission accomplished, well done, soldier! Arnisd, you’ve earned your 1 EXP and your next victory decree.

*COLLATERAL DAMAGE ACTIVE*
  • Devolve COLOR3D to Pikachu!
  • Devolve yourself for Evolution Crystals!
  • Deploy an evolution crystal to become Mr. Rime!
  • Wheel yourself!
  • Deploy your Wheelie to Wheel COLOR3D!
  • Deploy your Fun Flip to swap forms with COLOR3D!
  • Or Submit COLOR3D to the Electric Rodent Regime Transfer Program!


Your move, trooper!