Keep your head down or lose it!


MASTER RNG, calling in an airstrike, pulls in…

CHAKRAMASTER as Pichu and VOLTAIRE MAGNETON as Spritzee to the arena!
@Chakramaster @Voltaire Magneton

CHAKRAMASTER (HP: 5)
SUPERPOWERS:
  • SMART COOKIE [LEVEL 2] – Every time you make an attack that would generate a self-damaging result (not very effective/no effect), you have a 66% chance of stopping yourself!
  • YES, I LIFT, BRO [LEVEL 1] - Your Max HP for each battle is increased by 1!
  • DECK ENTHUSIAST [LEVEL 1] – The drop rate of the Deck of Many Zings is increased by 25% for you!
  • MACGYVER [LEVEL 3] – Your Inventory Space increases from 4 slots to 5 slots and whenever you use an Item, there’s a 75% chance it won’t be used up. Every Season, you will receive a random Item (any value)!
  • COMPENSATOR [LEVEL 1] – Add three more stages of Pokémon to your Lineups!

ACTIVE BUFFS: CHEATY COOKIE PRIMED, BRASS BALLS PRIMED

VS.

VOLTAIRE MAGNETON (HP: 5)
SUPERPOWERS:
  • WHEEL MASTER [LEVEL 1] – ALWAYS have the Wheel option after winning and Wheel people, including yourself, as much as you like! No Wheelie items needed for you!
  • COMPENSATOR [LEVEL 2] – Add four more stages of Pokémon to your Lineups!
  • MACGYVER [LEVEL 1] – Your Inventory Space increases from 2 slots to 3 slots and whenever you use an Item, there’s a 25% chance it won’t be used up! Every Season, you will receive a random Item (1 Coin value)!
  • RAGE MODE [LEVEL 1] (CURRENT STREAK: 0) - After a losing streak of 2, you get +2 HP for all future battles and you attack twice for the first 5 turns. When you win, the buffs are removed until you hit a loss streak of 2 or more again.
  • YES, I LIFT, BRO [LEVEL 2] - Your Max HP for each battle is increased by 2!

ACTIVE BUFFS: <None>

The ARMORED COIN OF HEROISM commands that VOLTAIRE MAGNETON initiates the engagement!



TURN 1
VOLTAIRE MAGNETON strikes first with Grass Pledge! But he cannot communicate with command!
CHAKRAMASTER uses Thunderous Kick! But he’s unable to flank the enemy’s position!

TURN 2
VOLTAIRE MAGNETON uses Frustration! IT RESULTS IN A CONFIRMED HIT ON CHAKRAMASTER! (1/5)
CHAKRAMASTER uses Bone Club! But he’s unable to use that kind of ordinance on the enemy!

TURN 3
VOLTAIRE MAGNETON uses Flamethrower! But his munitions for that weaponry has run dry!
CHAKRAMASTER uses Max Steelspike! IT RESULTS IN A SUPER-EFFECTIVE CRITICAL STRIKE ON VOLTAIRE MAGNETON! (3/5)

TURN 4
VOLTAIRE MAGNETON uses Sleep Talk! IT RESULTS IN A CONFIRMED HIT ON CHAKRAMASTER! (2/5)
CHAKRAMASTER uses Sheer Cold! But he’s pinned down from enemy suppressing fire!

TURN 5
VOLTAIRE MAGNETON uses Nature's Madness! But he’s unable to get confirmation on the enemy’s position!
CHAKRAMASTER uses Clanging Scales! But he’s unable to break through the enemy’s defense lines!

TURN 6
VOLTAIRE MAGNETON uses Headbutt! But his platoon is forced to have to break away from the engagement!
CHAKRAMASTER uses Sing! But that was a tactical error!

TURN 7
VOLTAIRE MAGNETON uses Moongeist Beam! But he experiences a sudden weapons malfunction!
CHAKRAMASTER uses Spider Web! But his armored personnel transport is stuck dead in the water!

TURN 8
VOLTAIRE MAGNETON uses G-Max Wildfire! But he lacks the necessary napalms to make that fire mission possible!
CHAKRAMASTER uses Fusion Bolt! But enemy fire forces him and his contingent to fall back!

TURN 9
VOLTAIRE MAGNETON uses Feint! But he’s losing control of the situation!
CHAKRAMASTER uses Punishment! But that shot goes wide and the target’s still up!

TURN 10
VOLTAIRE MAGNETON uses Quick Attack! But he’s unable to deploy that combat strategy in time!
CHAKRAMASTER uses Struggle Bug! But he decides against those kinds of combat tactics!

TURN 11
VOLTAIRE MAGNETON uses Skill Swap! IT RESULTS IN A CONFIRMED HIT ON CHAKRAMASTER! (3/5)
CHAKRAMASTER uses Rock Tomb! But the enemy’s armored ordinance forces him to have to reconsider!

TURN 12
VOLTAIRE MAGNETON uses Core Enforcer! But he cannot maintain tracking on the enemy position!
CHAKRAMASTER uses Gravity! But his enemy has gone off the radar!

TURN 13
VOLTAIRE MAGNETON uses Absorb! But an enemy salvo bombardment forces him to hunker down!
CHAKRAMASTER uses Frost Breath! But he’s unable to get the necessary reinforcements to use that!

TURN 14
VOLTAIRE MAGNETON uses Extreme Speed! But his platoon doesn’t want to take that risk!
CHAKRAMASTER uses Seismic Toss! IT’S NOT VERY EFFECTIVE, BUT CHAKRAMASTER’S ARMOR-PIERCING CHEATY COOKIE BYPASSES ENEMY DEFENSES TO DEAL A CONFIRMED HIT ON VOLTAIRE MAGNETON! (4/5)

TURN 15
VOLTAIRE MAGNETON uses Mist! But the wind storm is proving this combat tactic ineffective!
CHAKRAMASTER uses Shadow Force! But he’s unable to radio command to deploy that ordinance!

TURN 16
VOLTAIRE MAGNETON uses Sacred Fire! But the enemy’s UAV Predator drone intercepts that deployment!
CHAKRAMASTER uses Wish! IT RESULTS IN A CONFIRMED KILL ON VOLTAIRE MAGNETON! (5/5)




DECK OF MANY ZINGS DROP (33/100) – WE HAVE A CONFIRMED SUPPLY DROP HERE!

Target down, well done, soldier! Take your 1 EXP and make your next order of action!

*COLLATERAL DAMAGE ACTIVE*
  • Devolve and egg Voltaire!
  • Devolve yourself for Evolution Crystals!
  • Deploy an evolution crystal to become Pikachu!
  • Deploy your Fun Flip to swap forms with Voltaire!
  • Or Submit Voltaire to the Electric Rodent Regime Transfer Program!


And…

Do you draw from the Deck of Many Zings or do you deploy it on Voltaire?

Awaiting orders, soldier!