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  1. #1
    Cheers and good times! Neo Emolga's Avatar
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    The Ultimate Sin Purge Ritual Reference Thread

    Like [url=https://www.pokemoncrossroads.com/forum/showthread.php/31441-The-Ultimate-Stalkers-Reference-Thread-(Stalkers-and-Routes), this features all of the Sin Purge Ritual content from Season 1 (without formatting, though) to Season 5 (although some tiny bits and pieces were recycled if they weren’t explored in previous seasons).

    A lot of these are HUGE as this had to be the “side route” that was necessary to get the full, true good ending in most cases (in some cases it was as necessary as finding out who the Stalkers really were). And in some cases (Season 4 and 5), alterations were made to make the Sin Purge Ritual easier and faster mid-game, but here, you’ll see how these were meant to be in their entirety from the beginning.

    Credit goes to Xanthe for her work in Season 2 and for the entirety of Season 4. Just note that a lot of this content is in the form of informal development notes and narrative (most of which we didn't really intend for everyone to see, but it's all good), so it makes more a fun read anyway.

    Enjoy!

  2. #2
    Cheers and good times! Neo Emolga's Avatar
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    SEASON 1


    Spoiler:
    The Final Recipe:

    • 6 Silver Candles are needed, one for each of the killers. Without these, the Divine Judgment will not be able to target anyone..
    • 6 Ivory Bowls. These will hold one Silver Candle each, as well as a cup of holy water and the sample of the Stalker.
    • 6 Cups of Holy Water, one for each Ivory Bowl.
    • The Stalker Samples. These will consider of a scale, piece of fur, a hair, or something along those lines. They are found together in a pack.
    • The Ceremonial Fire Lighter. The Silver Candles cannot be lit with normal fire, but only the white fire created by this artifact.
    • The Design of the Sin Purge Circle. It will be in several pieces that the players will need to put back together.
    • Have the Divine Judgment Ritual Statement. It will be in two pieces.

    Location: Church, on the Altar

    To complete the ritual:

    STEP 1: The player will need to draw the Sin Purge Circle on the altar.
    STEP 2: Place one Ivory Bowl on each of the star points of the Sin Purge Circle.
    STEP 3: Add the Stalker Samples to each of the bowls.
    STEP 4: Add 1 Cup of Holy Water to each of the bowls.
    STEP 5: Insert 1 Silver Candle to each bowl.
    STEP 6: Light each of the Silver Candles with the Ceremonial Fire Lighter
    STEP 7: Speak the words of the Divine Judgment Ritual Statement

    If everything is done in this order, they win.

    ITEM LOCATIONS:

    =Step Instructions=
    6. The Silver Moon
    =Sin Purge Instructions Part 1=
    24 - Gillan's Textiles
    =Sin Purge Instructions Part 2=

    [Silver Candle] - Are held by
    Adom the Magnezone
    Shawl the Bibarel
    Rashna the Flaaffy
    Dassy the Goodra
    Srin the Meinshao
    Verlisa the Glaceon

    [Ivory Bowl] - Can be found at
    3. Verlisa's Treasures
    8. Serenity Town Library
    14. Serenity Town Hospital
    19. Doctor Rulend's Home
    31. Dassy's Workshop
    39. Adom's Home

    [Holy Water Container] (6 Cups Worth) Held by:
    Joff the Infernape - Only obtainable if the player is a fire-type or a fighting type

    [Stalker Samples]
    30 - Serenity Town Church
    {Holy Gold Lockbox, Ꚛ emblem}

    [Ceremonial Fire Lighter]
    [Star Stone #1, "Star of Mother Nature"] - Held by Trinka the Lopunny
    [Star Stone #2, "Star of Father Time"] - Held by Ryne the Floazel
    (Both Star Stones needed to unlock)
    26 - Serenity Town Windmill
    {White Cabinet, two missing star-shaped holes} (Needs Star Stones from Tinka the Lopunny and Ryne the Floazel to unlock. "Only when the Star of Mother Nature and Father Time meet will the doors open to redemption."

    [Design of the Sin Purge Circle]
    [Design of the Sin Purge Circle, Piece 1 of 3] - 22. Srin's House
    [Design of the Sin Purge Circle, Piece 2 of 3] - Held by Mort the Grumpig (Found while scavenging)
    [Design of the Sin Purge Circle, Piece 3 of 3] - 13. Dami's Flowerbed

    [Divine Judgment Ritual Statement]
    30 - Serenity Town Church
    {Locked Book, Ꙉ emblem}
    [Divine Judgment Ritual Statement}

  3. #3
    Cheers and good times! Neo Emolga's Avatar
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    SEASON 2
    [/size]

    SIN PURGE RITUAL



    The Gathering of the Five

    Five Utopia Angels were deployed to Silvercoal City to investigate the recent Enthraller incidents. Unfortunately, all five of them were captured because they were taking things very carefully and very conservatively while Abyss couldn't care less how much damage they were doing to the living realm.

    Basically, these are the five Utopia Angels, each with their own role:

    Dysanna the Alolan Raichu: The Thundercall Priestess
    Stakkan the Salamence: The Dragonstar Combatant
    Uradan the Chesnaught: The Jadestone Guardian
    Kursta the Charizard: The Rubyflame Valkyrie

    Krysari the Tsareena: The Emeraldsoul Sage

    All five of them are imprisoned throughout Silvercoal City. What's even worse is all five of them were crippled with a Shadow Parasite, which means they can't perform their Utopian duties until they've been rescued and have been brought back to Utopia to have said parasite removed. There's no time for that! Instead, five players have to gather the equipment, relics, and gear of the Thundercall Priestess, the Dragonstar Combatant, the Jadestone Guardian, the Rubyflame Valkyrie, and the Ambersoul Sage. Then, they have to learn how to perform these roles from their respective Utopian Angel. The Angels are capable of teaching them everything they need to know even though the Shadow Parasite has prevented them from doing it themselves.

    Each one of these Utopia Angels has something very similar to a Stalker Route, only it includes all their gear and instead consists of several "mini routes." For example, for Dysanna, the player may need to get her robe, her tome, her relic, and then locate where Dysanna is and use First Aid on her so they can become the substitute Thundercall Priest(ess).

    And this is just the first half of it!

    |D| DYSANNA THE ALOLAN RAICHU - The Thundercall Priestess **COMPLETE** (Neo)
    Spoiler:

    Backstory

    As a heroic priestess of Utopia, Dysanna's main objective was to provide healing and aid for those that needed help both during and after battles. She provided healing not only for just Utopia's soldiers and defenders, but also for Pokémon that died traumatic deaths and needed counseling.

    The situation with the Stalkers drew her attention and she vowed to help put an end to them. However, her mission failed as Abyss's forces detected her presence despite her attempts to hide it. Now, she's been infected with a Shadow Parasite and is being held as a hostage by Abyss.

    Angel Route



    Relic List

    • Divinity Relic
    • Thundercaller Robe
    • Divinity Tiara
    • Divine Codex


    Font
    Unzialish



    Path of Dysanna - Finding the Thundercall Priestess

    Actually finding Dysanna involves two small steps. First, players need to find [Apartment Key 481], which is a key that was lost and was found by Bonnie the Nidoqueen. Next, they need a Fairy Type Pokémon to remove a sparkling barrier around the door.

    Once they find Dysanna, she's in bad shape and needs a Pokémon with the First Aid perk. Once Dysanna is healed, she explains what happened and that she needs someone to take her place. Players can decide who gets elected to be the next Thundercall Priest(ess) without using up a turn. Also, this same player gets the Seinaru perk.

    Bonnie the Nidoqueen
    |D|[Apartment Key 481]

    (21a) Sea Guardian Apartments Floor 4
    |D|{Apartment 481: 481 Emblem, +Fairy Type+]
    |D|{Dysanna the Alolan Raichu: <First Aid>}



    Path of the Divinity Relic

    This relic serves as a channeling device for Dysanna for her powers. Without it, she can still perform her healing skills, but just not as effectively and it takes longer, as with most cases for Utopia clerics that don't have their relics. Of course, normal Pokémon don't know anything about these relics, so if they come across one, they don't know what it's for.

    The Divinity Relic is divided into two parts, the Frame and the Orb. In this case, Dominique the Archeops found the Frame and thought it was a component for the laminating machines at Javelin Manufacturing. He doesn't talk about it openly because the clumsy and lost Archeops thinks his boss might get on his case about it. As for the Orb, Kirsh the Larvitar has it. While gentle, his passion for archeology is going to get in the way of players getting it, so they're going to need someone with the Diplomacy perk to pry it from his hands.

    Dominique the Archeops
    |D|[Divinity Relic Frame]

    Kirsh the Larvitar (Needs <Diplomacy>)
    |D|[Divinity Relic Orb]

    Once both parts are collected, they're combined to form the |D|[Divinity Relic].



    Path of the Divinity Tiara

    The Divinity Tiara was found by an anonymous civilian that happened to pick it up and figured he could probably fetch an extremely good price for such divine relics. Well, they're not his, so the players need to take back this stuff and put it to much better use. XD

    (19a) The Sapphire Overlook Tower Floor 7
    |D|{COGNOS: Security Locker: <Science>}
    |D|[Divinity Tiara]
    |D|=Dysanna's Information Log=



    Path of the Thundercaller Robe

    When found by agents of Abyss, Dysanna was stripped of her Thundercaller Robe. In the process, it was damaged and torn before being locked away behind a security door for the Timeless Masterpieces Store. No one suspects the damaged robe to have holy attributes or be from Utopia either, but the Emissaries would be able to figure out its true purpose if they find it. When the players find the robe, they have to repair it.

    (24b) The Superplex Shopping Center West - Timeless Masterpieces
    |D|{Kexar Security Door: <Science>}
    |D|[Thundercaller Robe: <Repair>]



    Path of the Divine Codex

    Much like Dysanna's Thundercaller Robe, the Divine Codex was found by Abyss and was ripped apart. They could not fully destroy it after Dysanna put seals of protection on it, but they did an enormous amount of damage to it and attempted to separate it as much as possible.

    These are in a series of three very tough jigsaw puzzles. And before you can even get started on the puzzle, you need to deploy the Repair perk. The destroyed cover was put into a trashcan on the 11th floor of the Sapphire Overlook Tower. The agents of Abyss don't think anyone will ever find it there. Jerome the Scizor picked up the pieces of the first half of the Divine Codex Pages. He can sense there's something different about the pieces, but he can't figure it out himself and he doesn't have the Repair skills. He, however, would hand them over to a player that gets a good Interview Rapport, has the Repair Perk, or uses Diplomacy. Lastly, Zem the Litwick has the page pieces of the second half. Being homeless, spiritual, and hospital, he can sense there is holy power within the fragments, though he cannot repair the damaged pages himself. He's been looking to find someone to repair them, but no one believes him when he says they have holy power.

    (19b) The Sapphire Overlook Tower Floor 11

    Completion Passcode: Apples, Pears, and Oranges, Oh My!

    Jerome the Scizor

    Completion Passcode: Nothing makes you more smitten than a dancing kitten!

    Zem the Litwick

    Completion Passcode: And then Rudolph the Red-nosed Reindeer transformed into a ferocious dragon and asked "HOW'S THIS FOR REINDEER GAMES!?"

    Dysanna Graphics


    Number search puzzle for unlocking the COGNOS Security Locker for the Divinity Tiara


    Puzzle solution reference.


    One of Dysanna's books. Found alongside the Divinity Tiara in the COGNOS Security Locker.


    Divine Codex Cover after it's been completed.

    Completion Passcode: Apples, Pears, and Oranges, Oh My!


    Divine Codex Pages First Half after completion. Making up and drawing runes is more fun than I thought!

    Completion Passcode: Nothing makes you more smitten than a dancing kitten!


    Divine Codex Pages Second Half after completion.

    Completion Passcode: And then Rudolph the Red-nosed Reindeer transformed into a ferocious dragon and asked "HOW'S THIS FOR REINDEER GAMES!?"


    |S| STAKKAN THE SALAMENCE - The Dragonstar Combatant **COMPLETE** (Neo)
    Spoiler:

    Backstory

    Angel Route

    Stakkan is one of the elite guardians of Utopia and takes his job very seriously. He doesn't have much of a sense of humor, but he is kind of benevolent in protecting righteousness and unleashing his full fury upon Abyss's forces.

    When given the task of monitoring Valdyne, he really didn't think the situation was nearly as bad as it actually was, and he is quite frustrated at how much he let his guard down. However, he definitely intends to turn the tables around even though Abyss put him in a state where he would need to rely on an Emissary while he recovers from being shadow-infected.

    Relic List

    • Dragonstar Bracer Set
    • Celestial Compass
    • Trinity Gem Set
    • Dragonstar Armor


    Font
    Viking





    Path of Stakkan - Finding the Dragonstar Combatant

    Finding Stakkan can be done in two ways, but they're both a little tricky.

    FIRST WAY: Get the [Director Keycard] and the [Corporate Controller Keycard] on the {Executive Center Lock: Director Keycard Reader, Corporate Controller Keycard Reader / <Science>}

    The [Director Keycard] can be found without trouble if the players search 22c, but to get the [Corporate Controller Keycard], a player will need to use the Diplomacy Perk on Symbol the Durant, who will absolutely not give it up any other way. He intends to use the lost card as a bribe for whoever "completely negligent" Pokémon lost it.

    SECOND WAY: Use the Science Perk to hack the {Executive Center Lock: Director Keycard Reader, Corporate Controller Keycard Reader / <Science>}. If the players go this route, they need to have someone use the Science Perk and do a hacking puzzle similar to the one that was set up for Dysanna.

    (22d) The Diadem Building Silverpatch Distribution Floor 33
    |S|[Director Keycard]


    Symbol the Durant (Diplomacy)
    |S|[Corporate Controller Keycard]


    (22f) The Diadem Building High-Link Communications Floor 68
    |S|{Executive Center Lock: Director Keycard Reader, Corporate Controller Keycard Reader / <Science>}
    IF SCIENCE IS USED: Hacking Number Search Puzzle
    |S|{Stakkan the Salamence: <First Aid>}


    Path of the Dragonstar Bracer Set

    The Dragonstar Bracer Set are just some components of Stakkan's armor. He doesn't have any weapons (mostly because he doesn't really have hands to use them), but he does have a lot of gear involved and that does include these two bracers.

    For the [Dragonstar Left Bracer], the players only need to search 21c. For the [Dragonstar Right Bracer], unlike Symbol, Quei has a good and generous personality, so even just a good rapport will get him to hand over the Bracer. He's not interested in wealth or monetary gain, but he does pull the player into a pretty lengthy conversation. XD

    (21c) Sea Guardian Apartments Floor 29
    |S|[Dragonstar Left Bracer]
    =Burnt Journal Note=


    Quei the Hariyama
    |S|[Dragonstar Right Bracer]


    Path of the Trinity Amulet

    Filled with protective power, while Stakkan's armor protects him from more of the physical blows of Abyss's legions, this amulet protects him from their curses and dark Kammo. Knowing full well what it was capable of, Abyss had the gems ripped out and separated from Kammo's amulet as one of the first things they did when they ambushed Stakkan. Needless to say, it needs to be reassembled.

    The [Gem of Hope] is a ruby-colored orb hidden in the "You Remembered!" gift store where ordinary Pokémon see it as an amazing item, but thankfully no one has purchased it yet. However, it is in a secure glass encasing with an alarm system rigged to it. A player with the Security Perk will need to deactivate the alarm to get to the [Gem of Hope].

    The [Gem of Righteousness] is a yellow-colored orb and has a similar situation where a player needs the Lockpick perk for a safety deposit box.

    Lastly, the [Gem of Protection] is a green-colored orb at Sentarix in an electronic storage vault. They'll need the Science Perk to hack the computer terminal needed to unlock this vault. No puzzle involved, however.

    (25c) The Superplex Shopping Center East - "You Remembered!" Gift Store Floor 6
    {Alarmed Glass Encasing: <Security>}
    |S|[Gem of Hope]


    (33a) Eternity Bank - Main Bank Area
    {Locked Safety Deposit Box 572: <Lockpick>}
    |S|[Gem of Righteousness]


    (37a)Sentarix Corporate Office Floor 5
    {Electronic Storage Vault Terminal: <Science>}
    |S|[Gem of Protection]


    Path of the Celestial Compass

    The Celestial Compass works kind of like the one Captain Jack Sparrow has in that it points Stakkan toward his next objective. It's definitely a useful item for one who is constantly on the move. However, like the rest of Stakkan's equipment, it couldn't be destroyed beyond repair, but it was taken apart and disassembled. It consists of three parts. The frame, the arrow, and the disc.

    The [Celestial Compass Frame] can be found on the sixth floor of the Sunspot Apartment Tower. No extra craziness needed there. The [Celestial Compass Arrow] can be found at the Law Offices of Mac, Mita, and Onsen. And lastly, the

    (1b) Sunspot Apartment Tower Floor 6
    |S|[Celestial Compass Frame]


    (12) The Law Offices of Mac, Mita, and Onsen
    |S|[Celestial Compass Arrow]


    (23b) The Anchor Broadcasting Tower Floor 19 Pokémon International Kindred Association (PIKA)
    |S|[Celestial Compass Disc]


    Path of the Dragonstar Armor

    The Dragonstar Armor is highly unique in that it can be rearranged to fit not just Stakkan the Salamence, but other Pokémon as well. But like the rest of Utopia's relics, Abyss's forces could only handle the parts for a limited time before they were utterly burned by them. As a result, they haven't quite figured out a way to take them out of Valdyne until Abyss's darker legions show up, and right now, they haven't gotten to that point of the invasion... but they're drawing closer with each additional kill.

    Fragment 1of4 is found at Hazel Plaza Parking Lot while Fragment 2of4 is found on the High School level of Brookheights School. Yoff the Cryogonal has Fragment 3of4 and will give it up with a Positive Rapport Interview or Diplomacy. Dart the Quilfish has Fragment 4of4 but only gives it up with Diplomacy. He will flaunt it around regardless of the interview Rapport level.

    (29a) Hazel Plaza Parking Lot
    |S|[Dragonstar Armor Fragment 1of4]


    (35e) Brookheights School Floor 22 (High School)
    |S|[Dragonstar Armor Fragment 2of4]


    Yoff the Cryogonal
    |S|[Dragonstar Armor Fragment 3of4]


    Dart the Quilfish
    |S|[Dragonstar Armor Fragment 4of4]


    Stakkan Related Graphics


    Burnt Journal Note found with the [Dragonstar Left Bracer]. It gives a few hints about Utopia's involvement and that the situation is definitely not what Stakkan expected.


    If the Science Perk is used on the {Executive Center Lock: Director Keycard Reader, Corporate Controller Keycard Reader / <Science>}, this will be the hacking number search puzzle the player has to complete.


    Hacking puzzle solution reference. :3


    |U| URADAN THE CHESNAUGHT - The Jadestone Guardian
    Spoiler:

    Backstory

    As a guardian defender of Utopia, Uradan has pledged his soul and honor to the defense of the innocent and the righteous. He is both old and wise, but still has plenty of fight left to him and as he would say, "there is still more to my tale." Kind, benevolent, and even with a sense of good humor, many look up to Uradan and all that he stands for.

    Uradan was one of the most vigilant when it came to monitoring Valdyne, but he did not anticipate Abyss's forces breaking so many "rules of engagement" in so little time. He is ashamed he allowed himself to be captured despite how he tried to resist their dark presences, but when he is approached by the Emissaries, he will be more than happy to help the players in their missions.

    Overall, Uradan has a very Optimus Prime kind of personality.

    Relic List

    • Jadestone Divinity Shield
    • Jadestone Sword
    • Heavenly Battalion Armor


    Font
    Forgotten Uncial

    Angel Route


    (Silly me just noticed I misspelled shield in several cases on this XD)

    Uradan has only three relics instead of four, but the complexity behind the shield pretty much makes up for that.



    Path of Uradan - Finding the Jadestone Guardian

    Uradan didn't go down easy when he was ambushed by Abyss's forces, so after overwhelming him by the numbers, they had to use the closest containment they could that would be able to keep the Chesnaught under control. They also placed a booby trap on it.

    (60c) Coldon Apartment Building Floor 14
    |U|[Ticket Booth B Key]


    (10g) Parking Lot Entrance and Ticket Purchasing
    |U|{Trapped Ticket Booth B: Ticket Booth B Emblem, <Security>, +Dark Type+}
    #Nightmarish Presence: Dark# (Deals 1 point of Sanity Damage, 25% chance of causing Confusion, 25% chance of causing Infatuation)
    |U|{Uradan: <First Aid>}


    Path of the Jadestone Divinity Shield and the Reconstruction

    The Jadestone Divinity Shield is Uradan's hallmark relic, but a lot of damage was done to it and it came close to being fully destroyed. Abyss's forces even managed to undo both protective seals and the blessing rites.

    The left half and right half of the shield can be recovered just by searching, but both halves need to be repaired by someone who has the Repair perk. Each half has to be done one at a time, but after that, they can be fused into one piece by holy power.

    Torqueal the Ampharos has the =Adamant Seal: <Seinaru>=, which takes the form of a Picross puzzle only a player with Seinaru can do. Torqueal will hand it over to the players with good Rapport or with Diplomacy, though he will kindly remark that he's never seen something so fascinating like it before, even though he can't figure it out.

    Plana the Gogoat has the Blessing Rites, but obviously doesn't understand the Seinaru behind it. However, she's extremely stubborn, won't think the player who interviews her is capable of figuring it out either, and as a result, she won't fork it over unless she gets Diplomacy treatment. Once the players get it, it's a very tough jigsaw puzzle.

    Lastly, the second seal, the Glorious Seal, is a maze that needs to be completed. This can be found at 68, Giphlin's Estate. However, they need to have <Seinaru> before they can get started.

    (21b) Sea Guardian Apartments Floor 18
    |U|[Broken Jadestone Shield Left Half: <Repair>]


    (43c) The Platinum Tower Skyscraper
    |U|[Broken Jadestone Shield Right Half: <Repair>]


    Torqueal the Ampharos


    Plana the Gogoat (Diplomacy)


    Completion Passcode: Sometimes I wonder what would happen if Totoro and No-Face met each other.

    (68) Giphlin's Estate


    Completion Passcode: People all over the world, join hands, start a love train, love train!

    Path of the Jadestone Sword

    Compared to the shield, the Jadestone Sword isn't too much trouble. They just have to get the hilt and the blade, reassemble the two, and then have a grass type bless them.

    (59a) Silvercoal City Courthouse
    |U|[Jadestone Sword Hilt]]


    (25a) The Superplex Shopping Center East Floor 1 Indicative Hardware and Appliances
    |U|[Jadestone Sword Blade]


    Path of the Heavenly Battalion Armor

    The Heavenly Battalion Armor is a bit more complex than the sword, but still a lot less demanding than the shield.

    Mirad holds the U Key needed to unlock the Utility Cabinet at the Metter Machine Shop. She may be sociable, but she doesn't give in easily and will need Diplomacy used on her to reveal the U Key. To make things harder, she won't revel she has it either. But, once they get it and they use it on the {Utility Cabinet}, they'll find the first fragment of the Battalion Armor.

    For the [Supply Key Fob], the players need to get the [Supply Key Fob] from the Dakin Apartment Tower Apartment 1430, which needs a player with Lockpick. Once they have the fob, they then need to take it to Silvercoal City's Synth Power plant and use it on the Underground Supply Locker.

    Only once they have both parts can they combine them to form the [Heavenly Battalion Armor].

    Mirad the Drapion (Diplomacy)
    |U|[U Key]


    (67) Metter Machine Shop
    |U|{Utility Cabinet: U Emblem}
    |U|[Battalion Armor Fragment 1of2]


    (92b) Dakin Apartment Tower
    |U|{Apartment 1430: <Lockpick>}
    |U|[Supply Key Fob]


    (91a) Silvercoal City Synth Power Plant Sublevel B14
    |U|{Underground Supply Locker: Supply Key Fob Reader}}
    |U|[Battalion Armor Fragment 2of2]


    Uradan-related Graphics


    Solution to the Adamant Seal Picross Puzzle


    Blessing Rites Solution Reference


    Glorious Seal (When completed as Jigsaw)


    Glorious Seal (When completed as Maze)


    *OTHERS IN SECOND POST****




    The Reconstruction of the Beacon

    The second half of the Sin Purge Ritual consists of rebuilding the Celestial Altar, the Divinity Lighthouse, and the Utopia Whitefire Beacon. Instead of gathering building materials, I figured they need to gather the relics necessary to rebuild these things with special Utopia "magic" called Seinaru (Japanese for "Holy"). Now, they can't even get started on this until at least one of the players learns how to use Seinaru from one of the rescued Angels. Until they do, things just appear as *?* marks for a lack of understanding what they are.

    Seinaru essentially becomes a learnable Perk. It's a force of Utopia holy magic and it's also a special Utopia language. The players won't know they can actually get this until they rescue their first Utopian Angel.

    The actual site where the Divinity Lighthouse and Celestial Altar can be erected is exactly at 7c, Greendash Park Conservatory, considered the Hallowed Ground. Little do the Pokémon of Silvercoal City know that it has a truckload of secrets that have existed in mystery for generations. Of course, the players don't know this and they need to realize it before they can really get started. The monuments, murals, and statues there have been there for generations, but no one truly knows their purpose. Well, if the players go this route, they're about to find out!

    Basically, this process needs to be completed in five steps. And these also have to be done in order (which makes it much more difficult than discerning the Stalkers considering the Stalkers can be worked out in any order).

    STEP 1: Preparation of the Hallowed Ground

    State at this Step:
    (7c) Greendash Park Conservatory
    {Trinity Stone Monuments: *?*, *?*, *?*, <*?*>} (Seen without Seinaru)
    {Trinity Stone Monuments: Completed Marker of the Horizon, Completed Marker of the Equinox, Completed Marker of the Heavens, <Seinaru>} (How it appears after the player learns how to understand Seinaru)

    This process involves finding out 7c Greendash Park Conservatory is in fact the prospect for being Hallowed Ground. Of course, the players need to stumble upon this location first before they can even hope to get anything going. :P To make this location Hallowed Ground, the players have to activate three stone monuments using Seinaru.

    {Trinity Stone Monuments: Completed Marker of the Horizon, Completed Marker of the Equinox, Completed Marker of the Heavens, <Seinaru>} (How it appears after the player learns how to understand Seinaru)

    Each of these involves having to solve a cryptogram puzzle that's more on the tougher side and is pretty lengthy. Also, only players who know Seinaru can do these.

    DETAILS:

    Spoiler:


    HORIZON MARKER:

    Praise the light and the brilliance of Utopia

    For the white horizon shines as hope for all

    And nourishes those who starve in the darkness

    A brighter dawn will divide the shadows

    And drive back the wicked like a javelin

    Once more the heavenly battalion will triumph



    EQUINOX MARKER:

    Once more a holy blessed equinox will be lit

    And this marker will stand witness to the revelation

    Sun in hand with the stars gathered

    Night suppressed as the final war is seized by the divine

    The legions of the Abyss will be driven back to the bowels

    But not even in their cowardice will they find refuge



    HEAVENS MARKER:

    Gather the righteous united hand in hand

    As the lantern of Utopia flares brightly

    For upon this marker the heavens will signal

    A new age of timeless prosperity

    Light the song of time and glory

    And forge the new world for all


    Once all three are completed, the whole location changes to:

    (7c) Greendash Park Conservatory Hallowed Ground

    And... they're just getting warmed up at this point. Basically, as storyline goes, this creates a protective barrier around the area that Abyss's forces and Enthrallers can't bypass. This prevents them from interfering with the ritual. At this point, they don't know and don't care about what's going on here. They don't suspect anything.

    STEP 2: Summoning of the Celestial Altar

    State at this Step:
    (7c) Greendash Park Conservatory Hallowed Ground
    {Hallowed Ground: Completed Starcaller Staff, Reading of the Starcaller Tome, Completed The Star of High Utopia Alignment, <Seinaru>}

    With the Trinity Stone Monuments lit, the players are only just getting started. They now need to summon the Celestial Altar upon Valdyne. This actually ends up destroying and replacing the conservatory in the process.

    The Starcaller Ritual will have probably just as many steps and pieces as a full Stalker Route. They will need to:

    • Assemble a Starcaller Staff. It's in three parts ([Starcaller Shaft], [Starcaller Head], and [Starcaller Crystal]) that are scattered among locations and civilians. Happy hunting.
    • Assemble the Starcaller Tome. And phooey, there's pages missing. Happy hunting.
    • Complete The Star of High Utopia Alignment. Obviously, they need to assemble the instructions that tells them how to do this. Oh yes, and only someone with the Seinaru perk can do it.


    DETAILS:

    Spoiler:
    Path of the Starcaller Staff

    To complete, the Starcaller Staff, they need the Shaft, the Head, and the Crystal. The staff is used as a kind of summoning tool, and in this case, it would be used to warp in the Celestial Altar from Utopia itself.

    The Shaft can be found at Kingsmark Supermarket without too much extra trouble. Meanwhile, Sanshi the Mawile has the Head, but will entrust it to the players with a good Rapport or Diplomacy use. To get to the Crystal, the players need to Lockpick the Abandoned Security Safe at the Million Bank.

    (57) Kingsmark Supermarket
    |SP2| [Starcaller Shaft]


    Sanshi the Mawile
    |SP2| [Starcaller Head]


    (14d) Million Bank (Abandoned)
    {Abandoned Security Safe: <Lockpick>}
    |SP2| [Starcaller Crystal]


    Path of the Starcaller Tome

    The Starcaller Tome serves as the instruction book for summoning the Celestial Altar. Without it, it's kind of like trying to cook something you'd never done before without a recipe. XD

    Donnely has the first quarter of the pages, but due to his nature, he won't give them up without someone spanking him with Diplomacy. Only on good interview will he mention he's been coming across strange things laying around, but he won't go into detail about the pages.

    Charli the Marill, on the other hand, has the second quarter of the pages. Unlike the others, he needs to be outright threatened to give up the pages. Even just a good rapport will get him to talk about them, but he still won't give them up thinking of the value they might have. But, if the players outright push him into a corner, he'll fork them over, albeit begrudgingly.

    The third quarter of the pages can be found at 29 Hazel Plaza, lost in a pile of neglected trash and debris. In a similar fashion, the fourth quarter of the pages can be found in a dumpster around the outside of the Blackbridge Industrial Plant.

    Donnely the Stoutland (Diplomacy Needed)
    |SP2| [Starcaller Tome Pages 1of4]


    Charli the Marill (Threatening-level Rapport or Diplomacy Needed)
    |SP2| [Starcaller Tome Pages 2of4]


    (29) Hazel Plaza
    |SP2| [Starcaller Tome Pages 3of4]


    (50) Blackbridge Industrial Plant (Abandoned)
    |SP2| [Starcaller Tome Pages 4of4]


    The Star of High Utopia Alignment

    This special star alignment Seinaru spell is needed as the foundation of the Celestial Altar. Since they're going to be building the Divinity Lighthouse on top of this thing AND it's going to have to support not only the power that purifies all of Valdyne and protects the site from all the Abyss's dark influences, this spell has to be powered to the max. The puzzle basically symbolizes the amount of effort needed to cast this thing correctly.

    The players can do this puzzle as soon as Step 2 has started, but whoever does it needs the Seinaru perk.

    =The Star of High Utopia Alignment: <Seinaru>=

    Completion Passcode: Happy Fluffy Bunny Pancakes

    Here's what the finished version looks like:



    JIGIDI PASSCODE: Happy Fluffy Bunny Pancakes


    If they get this far, 7c becomes this:

    (7c) Greendash Park Celestial Altar

    The Abyss still doesn't think anything is up, but they're a little annoyed about the presence of this thing. Their activity level still doesn't change, however.

    STEP 3: Erecting of the Divinity Lighthouse

    Ready for some fun? Things get trickier here. When Utopia wants a new building put up, they don't build it brick by brick, they just summon them from divine and holy essence and energy, which materializes into a very beautiful crystalline material. It's flat out toxic and deadly to anyone who is wicked or is associated with Abyss.

    State at this Step:
    (7c) Greendash Park Celestial Altar
    {Celestial Altar: First Summoner Calling <Seinaru>, Second Summoner Calling <Seinaru>, Third Summoner Calling <Seinaru>, Utopia Divinity Link}


    Summoning the Divinity Lighthouse requires three players with Seinaru. So at this point, the players would have had to rescue at least three of the five Utopia Angels.

    First, the players need to figure out the instructions on how to perform a Utopia Summon. And pieces of that are all over the place. Once the instructions are complete, they need three separate players to do each Summoner calling. Also, they need to create the Utopia Divinity Link, which is a three-piece artifact that needs to be reassembled. So to sum it all up, they need:

    • Completed Summoner Calling Instructions - Created by piecing Incomplete Summoner Calling Instructions parts 1of4, 2of4, 3of4, and 4of4 together.
    • Three separate players, each with Seinaru, to complete each instance of the three Summoner Callings. Oh, and as a fun bonus, they can't take further action until all instances are completed or they abort and have to start the Callings all over again. So they'd better have all three of their volunteers ready when it's time. >:3
    • Completed [Utopia Divinity Link]. Basically, this is how they contact Utopia itself and notify them of the operation that is at hand. Utopia won't be aware this is going on until this step is completed. To complete the [Utopia Divinity Link], they need the [Divine Relic Disc], the [Divine Lightseeker Gems], and the [Holy Relic Seal].


    DETAILS:

    Spoiler:
    Completed Summoner Calling Instructions

    Like the Celestial Altar, the instructions for summoning the Divinity Lighthouse has their own thing going on, and it's not something that can be improvised like a grilled cheese sandwich. Thankfully, it's easy enough for an Emissary to pick up and learn, but they need the exact words in Seinaru. Without those, well, they're just squawking. XD

    Part 1of4 can be found on the 3rd Floor of the Silvercoal City Shipyard and Port Authority Main Building. No crazy shenanigans here.

    Par t 2of4 is held by Phontox the Banette. Naturally, Phontox doesn't like to admit defeat and tries to break the Seinaru code in his free time, but hasn't been able to. He will, however, give up the page either with a good Rapport, if the player knows Seinaru, or if the player uses Diplomacy.

    Part 3of4 requires a little hacking at The Silver Vault. A player with the Science perk will be able to hack the electronic lock, but it won't require any crazy puzzle stuff.

    Part 4of4 is around the exterior of the Platinum Tower Skyscraper. To get to it, a small-sized Pokémon needs to climb into a tight air duct to get to the pages that have scattered inside.

    (41a) Silvercoal City Shipyard and Port Authority Main Building Floor 3
    |SP3| [Summoner Calling Instructions Page1of4]


    Phontox the Banette
    |SP3| [Summoner Calling Instructions Page2of4]


    (31) The Silver Vault
    |SP3| {Electric Lock Encasement: <Science>
    |SP3| [Summoner Calling Instructions Page3of4]


    (43) The Platinum Tower Skyscraper
    |SP3| {Exterior Ventilation Duct: ^Small Pokémon^>
    |SP3| [Summoner Calling Instructions Page4of4]


    Path of the Utopia Divinity Link

    Ever wonder what it would be like to have Heaven's phone number? Well, this Utopia Divinity Link is pretty much that, just for Pokémon and Utopia. It allows the Pokémon of Valdyne to have a direct communication link to the powers of Utopia, who will immediately begin to communicate with the players as the final strike is prepared.

    The Divine Relic Disc can be found at the Dhalshaw Laboratories, mistaken by other Pokémon to be research equipment.

    The Divine Lightseeker Gems can be found at Tanihall Plaza. However, only a large Pokémon or a Pokémon with flying can get to them due to them being on an elevated construction scaffolding.

    Lastly, the Holy Relic Seal can be found at 35d BrookHeights School Floor 17 Middle School. It is, however, in a locker that needs to be picked or can be burnt down by a fire type.

    (82) Dhalshaw Laboratories
    |SP3| [Divine Relic Disc]


    (90) Tanihall Plaza
    {Elevated Scaffolding: ^Large Pokémon^ / +Flying Type+}
    |SP3| [Divine Relic Disc]


    (35d) Brookheights School Floor 17 Middle School
    {Locker 724: <Lockpick> / +Fire Type+}
    |SP3| [Holy Relic Seal]


    If they pull it off, they get to this point:

    (7c) Greendash Park Celestial Altar and Divinity Lighthouse

    Oh, and at this point, Abyss starts taking notice and for every action, there is now a 10% they'll be attacked by an anonymous Stalker every time they perform an action outside of 7c. These attacks will always do one point of Health damage. Also, signs around town are starting to look dark. Abyss has begun to amplify their attacks. Now they're getting flustered at the sight of this stuff.

    STEP 4: Creation of the Utopia Whitefire Beacon

    Now things are getting interesting! At this point, the players now need to create the Utopia Whitefire Beacon that goes on top of the Divinity Lighthouse. Otherwise it's just a very pretty tower that doesn't really do anything.

    And this is what we're looking at.

    State at this Step:
    (7c) Greendash Park Celestial Altar and Divinity Lighthouse
    {Divinity Lighthouse Missing Whitefire Beacon: Holy Dawnlight, Divinefire, +Bug Type+, +Dark Type+, +Dragon Type+, +Electric Type+, +Fairy Type+, +Fighting Type+, +Fire Type+, +Flying Type+, +Ghost Type+, +Grass Type+, +Ground Type+, +Ice Type+, +Normal Type+, +Poison Type+, +Psychic Type+, +Rock Type+, +Steel Type+, +Water Type+}


    • First, they need the [Holy Dawnlight]. That's completed by gathering [Essence Fire], [Purity Oil], and [Wishcaster Blessing]. Happy Hunting.
    • And they need some [Divinefire].
    • And they need one Pokémon of every type to feed the essence of the beacon with their powers.


    The lore behind this is the fire of Utopia will mingle with the powers and wills of the Pokémon of Valdyne. This, in turn, forms the pact between Pokémon of Utopia and Pokémon of Valdyne that a Decree of Judgment is requested. Yes, Virginia, this basically contractually states Valdyne wants to bring about the day of judgment early and accepts all the benefits and consequences of it doing so. In Earthly terms, it would be like the people of Earth signaling Heaven to request that they want the Second Coming of Christ to come early.

    DETAILS:

    Spoiler:
    With the Lighthouse now summoned and in place, the beacon needs to be lit up. Everything is set and the lighthouse has been protected, but now it's actually time for it to do its stuff!

    Essence Fire, Purity Oil, and Wishcaster Blessing are all needed to create Holy Dawnlight. With all of these ingredients in place, the beacon can be forever lit and will work it's purifying magic. Lastly, Divinefire will ensure the Abyss will never be able to put out the fire. They won't even be able to look at it once it has been added to the beacon! It all comes down to this!!

    What's the catch?

    ...what's the catch...

    Oh honey... funny you should ask!

    These four absolutely critical ingredients are located at the end of the HARDEST Stalker Routes! (NYA NYA NYA NYA NYA!)



    Yes, we wanted a way for the best Stalker routes to get done before Sin Purging. Well, hehehe, here it is! >:3

    (95a) Grande Gallery
    (95a) Basement Floors -1-0
    {Mangled Gate: <Repair>, Slaughter Slot}
    #Giant Roots Trap, Grass# (Deals 1 point of Health damage)
    Underground Bunker (not suspicious at first...) {Door of Deception: Knife-Shaped Groove, Smeargle tail engraving, Honey-related Inscription} (Requires [Glowing Toothed Dagger], [Smeargle Hair Paintbrush], [Soothing Honey]
    All of Roulx's secrets!

    |SP4| [Essence Fire]

    (63) Silvercoal City Correctional
    {Correctional Tunnel Network: Ashen Path, Torn Path, Spoiled Path, Neurotic Path}
    {Torn Path: Seven Missing Heads} (All [Masks] required spelling LEGPAWS with first letters)
    {Lair of Sinners} [Rite of Abstinence], [Screaming Crown Half 1/2]
    {Neurotic Path: Archaic Console reading "INPUT RITE COMMANDS"} (Requires [Rite of Abstinence])
    =Spot-the-Sins= (becomes [25 Code])
    {Blistering Path: Archaic Console reading "INPUT CODE"} (Requires [25 Code])
    =Sin Curse Crossword= (becomes [Incriminating Admission] when completed), [Screaming Crown Half 2/2]
    {Ashen Path: Giratina Engraving: Missing Crown} (Requires [Screaming Crown Half 1/2] and [Screaming Crown Half 2/2])
    {Store Room: Archaic Console reading "INPUT ADMISSION"} (Requires [Incriminating Admission]
    =Class Photo=

    |SP4| Purity Oil


    (2a) Brook Heights Building, Floors 1-10
    {Sapling Family House: Locked Door} (Requires [Sapling Family Key])
    {Secret Trapdoor} (Requires [SE34 Codeword] and [SE35 Codeword])
    =Distorted Audio=
    Creates =Restored Audio= when [Fragmented ARD] is applied.
    |SP4| [Wishcaster Blessing]


    (94) Silvercoal City Metro Station South
    {Gateway to Akumu: Wearing of the Shadow Shriek Omen, Presentation of the Tome of the Black Creed, Wearing of the Infernal Armament, Offering of the Deathwish of the Dark Payment, Wearing of the Masochist Mask}
    #Heavy Infernal Presence# (Deals Two damage to Sanity, 100% chance of causing Confusion)
    Visual 1
    Visual 2
    Visual 3
    =Revealing of the Dark Emissary: Dakku=
    Ambience for Akumu Segment
    #OVERWHELMING Infernal Presence# (Deals FULL damage to Sanity, 100% chance of causing Confusion)
    =Betrayer Pikachu: SPARE or ABANDON=

    |SP4| [Divinefire]




    That takes them to this step:

    (7c) Greendash Park Celestial Altar - Completed Divinity Lighthouse and Whitefire Beacon

    It's time for the final step! Oh, and by the way, Abyss is going nuts at this point and is trying to stop the operation however they can. The chance of being attacked while outside of 7c is now 30%. The skies are going dark and it looks as though Abyss is about to break out in full fledged war. It has started to rain black and daylight is rapidly diminishing. It looks like a dark apocalypse is at hand, but 7c stands as a lit candle in the darkness.

    STEP 5: The Final Rites - Song of the Utopian Angels

    I'm sure you've caught on that this isn't just to wipe out the Stalkers and Enthrallers. It's to now open up the Book of Revelations on Valdyne and protect it from Abyss forevermore.

    (7c) Greendash Park Celestial Altar and Divinity Lighthouse
    {Completed Divinity Lighthouse: Song of the Thundercall Priestess <Seinaru>, Song of the Dragonstar Combatant <Seinaru>, Song of the Jadestone Guardian <Seinaru>, Song of the Rubyflame Valkyrie <Seinaru>, Song of the Emeraldsoul Sage <Seinaru>}


    At this final point, all five Utopia Angels need to be found, all of their stuff needs to be collected, and five players had to have decided who takes what role. As soon as one starts with the Thundercall Priestess, the others need to follow suit in this exact order. This is where communication and teamwork will absolutely pay off.

    If they pull off all of this craziness off, boom, they get the ultimate ending and they get to read all about how Utopia sends in buttloads of forces to tell Abyss to "get rekt." Basically, all sin and evil gets totally purged from Valdyne forevermore, and there isn't a single darn thing Abyss can ever do about it with the Divinity Lighthouse eternally lit and protected.

  4. #4
    Cheers and good times! Neo Emolga's Avatar
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    SEASON 2


    SIN PURGE RITUAL



    The Gathering of the Five

    Five Utopia Angels were deployed to Silvercoal City to investigate the recent Enthraller incidents. Unfortunately, all five of them were captured because they were taking things very carefully and very conservatively while Abyss couldn't care less how much damage they were doing to the living realm.

    Basically, these are the five Utopia Angels, each with their own role:

    Dysanna the Alolan Raichu: The Thundercall Priestess
    Stakkan the Salamence: The Dragonstar Combatant
    Uradan the Chesnaught: The Jadestone Guardian
    Kursta the Charizard: The Rubyflame Valkyrie

    Krysari the Tsareena: The Emeraldsoul Sage

    All five of them are imprisoned throughout Silvercoal City. What's even worse is all five of them were crippled with a Shadow Parasite, which means they can't perform their Utopian duties until they've been rescued and have been brought back to Utopia to have said parasite removed. There's no time for that! Instead, five players have to gather the equipment, relics, and gear of the Thundercall Priestess, the Dragonstar Combatant, the Jadestone Guardian, the Rubyflame Valkyrie, and the Ambersoul Sage. Then, they have to learn how to perform these roles from their respective Utopian Angel. The Angels are capable of teaching them everything they need to know even though the Shadow Parasite has prevented them from doing it themselves.

    Each one of these Utopia Angels has something very similar to a Stalker Route, only it includes all their gear and instead consists of several "mini routes." For example, for Dysanna, the player may need to get her robe, her tome, her relic, and then locate where Dysanna is and use First Aid on her so they can become the substitute Thundercall Priest(ess).

    And this is just the first half of it!

    |D| DYSANNA THE ALOLAN RAICHU - The Thundercall Priestess **COMPLETE** (Neo)
    Spoiler:

    Backstory

    As a heroic priestess of Utopia, Dysanna's main objective was to provide healing and aid for those that needed help both during and after battles. She provided healing not only for just Utopia's soldiers and defenders, but also for Pokémon that died traumatic deaths and needed counseling.

    The situation with the Stalkers drew her attention and she vowed to help put an end to them. However, her mission failed as Abyss's forces detected her presence despite her attempts to hide it. Now, she's been infected with a Shadow Parasite and is being held as a hostage by Abyss.

    Angel Route



    Relic List

    • Divinity Relic
    • Thundercaller Robe
    • Divinity Tiara
    • Divine Codex


    Font
    Unzialish



    Path of Dysanna - Finding the Thundercall Priestess

    Actually finding Dysanna involves two small steps. First, players need to find [Apartment Key 481], which is a key that was lost and was found by Bonnie the Nidoqueen. Next, they need a Fairy Type Pokémon to remove a sparkling barrier around the door.

    Once they find Dysanna, she's in bad shape and needs a Pokémon with the First Aid perk. Once Dysanna is healed, she explains what happened and that she needs someone to take her place. Players can decide who gets elected to be the next Thundercall Priest(ess) without using up a turn. Also, this same player gets the Seinaru perk.

    Bonnie the Nidoqueen
    |D|[Apartment Key 481]

    (21a) Sea Guardian Apartments Floor 4
    |D|{Apartment 481: 481 Emblem, +Fairy Type+]
    |D|{Dysanna the Alolan Raichu: <First Aid>}



    Path of the Divinity Relic

    This relic serves as a channeling device for Dysanna for her powers. Without it, she can still perform her healing skills, but just not as effectively and it takes longer, as with most cases for Utopia clerics that don't have their relics. Of course, normal Pokémon don't know anything about these relics, so if they come across one, they don't know what it's for.

    The Divinity Relic is divided into two parts, the Frame and the Orb. In this case, Dominique the Archeops found the Frame and thought it was a component for the laminating machines at Javelin Manufacturing. He doesn't talk about it openly because the clumsy and lost Archeops thinks his boss might get on his case about it. As for the Orb, Kirsh the Larvitar has it. While gentle, his passion for archeology is going to get in the way of players getting it, so they're going to need someone with the Diplomacy perk to pry it from his hands.

    Dominique the Archeops
    |D|[Divinity Relic Frame]

    Kirsh the Larvitar (Needs <Diplomacy>)
    |D|[Divinity Relic Orb]

    Once both parts are collected, they're combined to form the |D|[Divinity Relic].



    Path of the Divinity Tiara

    The Divinity Tiara was found by an anonymous civilian that happened to pick it up and figured he could probably fetch an extremely good price for such divine relics. Well, they're not his, so the players need to take back this stuff and put it to much better use. XD

    (19a) The Sapphire Overlook Tower Floor 7
    |D|{COGNOS: Security Locker: <Science>}
    |D|[Divinity Tiara]
    |D|=Dysanna's Information Log=



    Path of the Thundercaller Robe

    When found by agents of Abyss, Dysanna was stripped of her Thundercaller Robe. In the process, it was damaged and torn before being locked away behind a security door for the Timeless Masterpieces Store. No one suspects the damaged robe to have holy attributes or be from Utopia either, but the Emissaries would be able to figure out its true purpose if they find it. When the players find the robe, they have to repair it.

    (24b) The Superplex Shopping Center West - Timeless Masterpieces
    |D|{Kexar Security Door: <Science>}
    |D|[Thundercaller Robe: <Repair>]



    Path of the Divine Codex

    Much like Dysanna's Thundercaller Robe, the Divine Codex was found by Abyss and was ripped apart. They could not fully destroy it after Dysanna put seals of protection on it, but they did an enormous amount of damage to it and attempted to separate it as much as possible.

    These are in a series of three very tough jigsaw puzzles. And before you can even get started on the puzzle, you need to deploy the Repair perk. The destroyed cover was put into a trashcan on the 11th floor of the Sapphire Overlook Tower. The agents of Abyss don't think anyone will ever find it there. Jerome the Scizor picked up the pieces of the first half of the Divine Codex Pages. He can sense there's something different about the pieces, but he can't figure it out himself and he doesn't have the Repair skills. He, however, would hand them over to a player that gets a good Interview Rapport, has the Repair Perk, or uses Diplomacy. Lastly, Zem the Litwick has the page pieces of the second half. Being homeless, spiritual, and hospital, he can sense there is holy power within the fragments, though he cannot repair the damaged pages himself. He's been looking to find someone to repair them, but no one believes him when he says they have holy power.

    (19b) The Sapphire Overlook Tower Floor 11

    Completion Passcode: Apples, Pears, and Oranges, Oh My!

    Jerome the Scizor

    Completion Passcode: Nothing makes you more smitten than a dancing kitten!

    Zem the Litwick

    Completion Passcode: And then Rudolph the Red-nosed Reindeer transformed into a ferocious dragon and asked "HOW'S THIS FOR REINDEER GAMES!?"

    Dysanna Graphics


    Number search puzzle for unlocking the COGNOS Security Locker for the Divinity Tiara


    Puzzle solution reference.


    One of Dysanna's books. Found alongside the Divinity Tiara in the COGNOS Security Locker.


    Divine Codex Cover after it's been completed.

    Completion Passcode: Apples, Pears, and Oranges, Oh My!


    Divine Codex Pages First Half after completion. Making up and drawing runes is more fun than I thought!

    Completion Passcode: Nothing makes you more smitten than a dancing kitten!


    Divine Codex Pages Second Half after completion.

    Completion Passcode: And then Rudolph the Red-nosed Reindeer transformed into a ferocious dragon and asked "HOW'S THIS FOR REINDEER GAMES!?"


    |S| STAKKAN THE SALAMENCE - The Dragonstar Combatant **COMPLETE** (Neo)
    Spoiler:

    Backstory

    Angel Route

    Stakkan is one of the elite guardians of Utopia and takes his job very seriously. He doesn't have much of a sense of humor, but he is kind of benevolent in protecting righteousness and unleashing his full fury upon Abyss's forces.

    When given the task of monitoring Valdyne, he really didn't think the situation was nearly as bad as it actually was, and he is quite frustrated at how much he let his guard down. However, he definitely intends to turn the tables around even though Abyss put him in a state where he would need to rely on an Emissary while he recovers from being shadow-infected.

    Relic List

    • Dragonstar Bracer Set
    • Celestial Compass
    • Trinity Gem Set
    • Dragonstar Armor


    Font
    Viking





    Path of Stakkan - Finding the Dragonstar Combatant

    Finding Stakkan can be done in two ways, but they're both a little tricky.

    FIRST WAY: Get the [Director Keycard] and the [Corporate Controller Keycard] on the {Executive Center Lock: Director Keycard Reader, Corporate Controller Keycard Reader / <Science>}

    The [Director Keycard] can be found without trouble if the players search 22c, but to get the [Corporate Controller Keycard], a player will need to use the Diplomacy Perk on Symbol the Durant, who will absolutely not give it up any other way. He intends to use the lost card as a bribe for whoever "completely negligent" Pokémon lost it.

    SECOND WAY: Use the Science Perk to hack the {Executive Center Lock: Director Keycard Reader, Corporate Controller Keycard Reader / <Science>}. If the players go this route, they need to have someone use the Science Perk and do a hacking puzzle similar to the one that was set up for Dysanna.

    (22d) The Diadem Building Silverpatch Distribution Floor 33
    |S|[Director Keycard]


    Symbol the Durant (Diplomacy)
    |S|[Corporate Controller Keycard]


    (22f) The Diadem Building High-Link Communications Floor 68
    |S|{Executive Center Lock: Director Keycard Reader, Corporate Controller Keycard Reader / <Science>}
    IF SCIENCE IS USED: Hacking Number Search Puzzle
    |S|{Stakkan the Salamence: <First Aid>}


    Path of the Dragonstar Bracer Set

    The Dragonstar Bracer Set are just some components of Stakkan's armor. He doesn't have any weapons (mostly because he doesn't really have hands to use them), but he does have a lot of gear involved and that does include these two bracers.

    For the [Dragonstar Left Bracer], the players only need to search 21c. For the [Dragonstar Right Bracer], unlike Symbol, Quei has a good and generous personality, so even just a good rapport will get him to hand over the Bracer. He's not interested in wealth or monetary gain, but he does pull the player into a pretty lengthy conversation. XD

    (21c) Sea Guardian Apartments Floor 29
    |S|[Dragonstar Left Bracer]
    =Burnt Journal Note=


    Quei the Hariyama
    |S|[Dragonstar Right Bracer]


    Path of the Trinity Amulet

    Filled with protective power, while Stakkan's armor protects him from more of the physical blows of Abyss's legions, this amulet protects him from their curses and dark Kammo. Knowing full well what it was capable of, Abyss had the gems ripped out and separated from Kammo's amulet as one of the first things they did when they ambushed Stakkan. Needless to say, it needs to be reassembled.

    The [Gem of Hope] is a ruby-colored orb hidden in the "You Remembered!" gift store where ordinary Pokémon see it as an amazing item, but thankfully no one has purchased it yet. However, it is in a secure glass encasing with an alarm system rigged to it. A player with the Security Perk will need to deactivate the alarm to get to the [Gem of Hope].

    The [Gem of Righteousness] is a yellow-colored orb and has a similar situation where a player needs the Lockpick perk for a safety deposit box.

    Lastly, the [Gem of Protection] is a green-colored orb at Sentarix in an electronic storage vault. They'll need the Science Perk to hack the computer terminal needed to unlock this vault. No puzzle involved, however.

    (25c) The Superplex Shopping Center East - "You Remembered!" Gift Store Floor 6
    {Alarmed Glass Encasing: <Security>}
    |S|[Gem of Hope]


    (33a) Eternity Bank - Main Bank Area
    {Locked Safety Deposit Box 572: <Lockpick>}
    |S|[Gem of Righteousness]


    (37a)Sentarix Corporate Office Floor 5
    {Electronic Storage Vault Terminal: <Science>}
    |S|[Gem of Protection]


    Path of the Celestial Compass

    The Celestial Compass works kind of like the one Captain Jack Sparrow has in that it points Stakkan toward his next objective. It's definitely a useful item for one who is constantly on the move. However, like the rest of Stakkan's equipment, it couldn't be destroyed beyond repair, but it was taken apart and disassembled. It consists of three parts. The frame, the arrow, and the disc.

    The [Celestial Compass Frame] can be found on the sixth floor of the Sunspot Apartment Tower. No extra craziness needed there. The [Celestial Compass Arrow] can be found at the Law Offices of Mac, Mita, and Onsen. And lastly, the

    (1b) Sunspot Apartment Tower Floor 6
    |S|[Celestial Compass Frame]


    (12) The Law Offices of Mac, Mita, and Onsen
    |S|[Celestial Compass Arrow]


    (23b) The Anchor Broadcasting Tower Floor 19 Pokémon International Kindred Association (PIKA)
    |S|[Celestial Compass Disc]


    Path of the Dragonstar Armor

    The Dragonstar Armor is highly unique in that it can be rearranged to fit not just Stakkan the Salamence, but other Pokémon as well. But like the rest of Utopia's relics, Abyss's forces could only handle the parts for a limited time before they were utterly burned by them. As a result, they haven't quite figured out a way to take them out of Valdyne until Abyss's darker legions show up, and right now, they haven't gotten to that point of the invasion... but they're drawing closer with each additional kill.

    Fragment 1of4 is found at Hazel Plaza Parking Lot while Fragment 2of4 is found on the High School level of Brookheights School. Yoff the Cryogonal has Fragment 3of4 and will give it up with a Positive Rapport Interview or Diplomacy. Dart the Quilfish has Fragment 4of4 but only gives it up with Diplomacy. He will flaunt it around regardless of the interview Rapport level.

    (29a) Hazel Plaza Parking Lot
    |S|[Dragonstar Armor Fragment 1of4]


    (35e) Brookheights School Floor 22 (High School)
    |S|[Dragonstar Armor Fragment 2of4]


    Yoff the Cryogonal
    |S|[Dragonstar Armor Fragment 3of4]


    Dart the Quilfish
    |S|[Dragonstar Armor Fragment 4of4]


    Stakkan Related Graphics


    Burnt Journal Note found with the [Dragonstar Left Bracer]. It gives a few hints about Utopia's involvement and that the situation is definitely not what Stakkan expected.


    If the Science Perk is used on the {Executive Center Lock: Director Keycard Reader, Corporate Controller Keycard Reader / <Science>}, this will be the hacking number search puzzle the player has to complete.


    Hacking puzzle solution reference. :3


    |U| URADAN THE CHESNAUGHT - The Jadestone Guardian
    Spoiler:

    Backstory

    As a guardian defender of Utopia, Uradan has pledged his soul and honor to the defense of the innocent and the righteous. He is both old and wise, but still has plenty of fight left to him and as he would say, "there is still more to my tale." Kind, benevolent, and even with a sense of good humor, many look up to Uradan and all that he stands for.

    Uradan was one of the most vigilant when it came to monitoring Valdyne, but he did not anticipate Abyss's forces breaking so many "rules of engagement" in so little time. He is ashamed he allowed himself to be captured despite how he tried to resist their dark presences, but when he is approached by the Emissaries, he will be more than happy to help the players in their missions.

    Overall, Uradan has a very Optimus Prime kind of personality.

    Relic List

    • Jadestone Divinity Shield
    • Jadestone Sword
    • Heavenly Battalion Armor


    Font
    Forgotten Uncial

    Angel Route


    (Silly me just noticed I misspelled shield in several cases on this XD)

    Uradan has only three relics instead of four, but the complexity behind the shield pretty much makes up for that.



    Path of Uradan - Finding the Jadestone Guardian

    Uradan didn't go down easy when he was ambushed by Abyss's forces, so after overwhelming him by the numbers, they had to use the closest containment they could that would be able to keep the Chesnaught under control. They also placed a booby trap on it.

    (60c) Coldon Apartment Building Floor 14
    |U|[Ticket Booth B Key]


    (10g) Parking Lot Entrance and Ticket Purchasing
    |U|{Trapped Ticket Booth B: Ticket Booth B Emblem, <Security>, +Dark Type+}
    #Nightmarish Presence: Dark# (Deals 1 point of Sanity Damage, 25% chance of causing Confusion, 25% chance of causing Infatuation)
    |U|{Uradan: <First Aid>}


    Path of the Jadestone Divinity Shield and the Reconstruction

    The Jadestone Divinity Shield is Uradan's hallmark relic, but a lot of damage was done to it and it came close to being fully destroyed. Abyss's forces even managed to undo both protective seals and the blessing rites.

    The left half and right half of the shield can be recovered just by searching, but both halves need to be repaired by someone who has the Repair perk. Each half has to be done one at a time, but after that, they can be fused into one piece by holy power.

    Torqueal the Ampharos has the =Adamant Seal: <Seinaru>=, which takes the form of a Picross puzzle only a player with Seinaru can do. Torqueal will hand it over to the players with good Rapport or with Diplomacy, though he will kindly remark that he's never seen something so fascinating like it before, even though he can't figure it out.

    Plana the Gogoat has the Blessing Rites, but obviously doesn't understand the Seinaru behind it. However, she's extremely stubborn, won't think the player who interviews her is capable of figuring it out either, and as a result, she won't fork it over unless she gets Diplomacy treatment. Once the players get it, it's a very tough jigsaw puzzle.

    Lastly, the second seal, the Glorious Seal, is a maze that needs to be completed. This can be found at 68, Giphlin's Estate. However, they need to have <Seinaru> before they can get started.

    (21b) Sea Guardian Apartments Floor 18
    |U|[Broken Jadestone Shield Left Half: <Repair>]


    (43c) The Platinum Tower Skyscraper
    |U|[Broken Jadestone Shield Right Half: <Repair>]


    Torqueal the Ampharos


    Plana the Gogoat (Diplomacy)


    Completion Passcode: Sometimes I wonder what would happen if Totoro and No-Face met each other.

    (68) Giphlin's Estate


    Completion Passcode: People all over the world, join hands, start a love train, love train!

    Path of the Jadestone Sword

    Compared to the shield, the Jadestone Sword isn't too much trouble. They just have to get the hilt and the blade, reassemble the two, and then have a grass type bless them.

    (59a) Silvercoal City Courthouse
    |U|[Jadestone Sword Hilt]]


    (25a) The Superplex Shopping Center East Floor 1 Indicative Hardware and Appliances
    |U|[Jadestone Sword Blade]


    Path of the Heavenly Battalion Armor

    The Heavenly Battalion Armor is a bit more complex than the sword, but still a lot less demanding than the shield.

    Mirad holds the U Key needed to unlock the Utility Cabinet at the Metter Machine Shop. She may be sociable, but she doesn't give in easily and will need Diplomacy used on her to reveal the U Key. To make things harder, she won't revel she has it either. But, once they get it and they use it on the {Utility Cabinet}, they'll find the first fragment of the Battalion Armor.

    For the [Supply Key Fob], the players need to get the [Supply Key Fob] from the Dakin Apartment Tower Apartment 1430, which needs a player with Lockpick. Once they have the fob, they then need to take it to Silvercoal City's Synth Power plant and use it on the Underground Supply Locker.

    Only once they have both parts can they combine them to form the [Heavenly Battalion Armor].

    Mirad the Drapion (Diplomacy)
    |U|[U Key]


    (67) Metter Machine Shop
    |U|{Utility Cabinet: U Emblem}
    |U|[Battalion Armor Fragment 1of2]


    (92b) Dakin Apartment Tower
    |U|{Apartment 1430: <Lockpick>}
    |U|[Supply Key Fob]


    (91a) Silvercoal City Synth Power Plant Sublevel B14
    |U|{Underground Supply Locker: Supply Key Fob Reader}}
    |U|[Battalion Armor Fragment 2of2]


    Uradan-related Graphics


    Solution to the Adamant Seal Picross Puzzle


    Blessing Rites Solution Reference


    Glorious Seal (When completed as Jigsaw)


    Glorious Seal (When completed as Maze)


    *OTHERS IN SECOND POST****




    The Reconstruction of the Beacon

    The second half of the Sin Purge Ritual consists of rebuilding the Celestial Altar, the Divinity Lighthouse, and the Utopia Whitefire Beacon. Instead of gathering building materials, I figured they need to gather the relics necessary to rebuild these things with special Utopia "magic" called Seinaru (Japanese for "Holy"). Now, they can't even get started on this until at least one of the players learns how to use Seinaru from one of the rescued Angels. Until they do, things just appear as *?* marks for a lack of understanding what they are.

    Seinaru essentially becomes a learnable Perk. It's a force of Utopia holy magic and it's also a special Utopia language. The players won't know they can actually get this until they rescue their first Utopian Angel.

    The actual site where the Divinity Lighthouse and Celestial Altar can be erected is exactly at 7c, Greendash Park Conservatory, considered the Hallowed Ground. Little do the Pokémon of Silvercoal City know that it has a truckload of secrets that have existed in mystery for generations. Of course, the players don't know this and they need to realize it before they can really get started. The monuments, murals, and statues there have been there for generations, but no one truly knows their purpose. Well, if the players go this route, they're about to find out!

    Basically, this process needs to be completed in five steps. And these also have to be done in order (which makes it much more difficult than discerning the Stalkers considering the Stalkers can be worked out in any order).

    STEP 1: Preparation of the Hallowed Ground

    State at this Step:
    (7c) Greendash Park Conservatory
    {Trinity Stone Monuments: *?*, *?*, *?*, <*?*>} (Seen without Seinaru)
    {Trinity Stone Monuments: Completed Marker of the Horizon, Completed Marker of the Equinox, Completed Marker of the Heavens, <Seinaru>} (How it appears after the player learns how to understand Seinaru)

    This process involves finding out 7c Greendash Park Conservatory is in fact the prospect for being Hallowed Ground. Of course, the players need to stumble upon this location first before they can even hope to get anything going. :P To make this location Hallowed Ground, the players have to activate three stone monuments using Seinaru.

    {Trinity Stone Monuments: Completed Marker of the Horizon, Completed Marker of the Equinox, Completed Marker of the Heavens, <Seinaru>} (How it appears after the player learns how to understand Seinaru)

    Each of these involves having to solve a cryptogram puzzle that's more on the tougher side and is pretty lengthy. Also, only players who know Seinaru can do these.

    DETAILS:

    Spoiler:


    HORIZON MARKER:

    Praise the light and the brilliance of Utopia

    For the white horizon shines as hope for all

    And nourishes those who starve in the darkness

    A brighter dawn will divide the shadows

    And drive back the wicked like a javelin

    Once more the heavenly battalion will triumph



    EQUINOX MARKER:

    Once more a holy blessed equinox will be lit

    And this marker will stand witness to the revelation

    Sun in hand with the stars gathered

    Night suppressed as the final war is seized by the divine

    The legions of the Abyss will be driven back to the bowels

    But not even in their cowardice will they find refuge



    HEAVENS MARKER:

    Gather the righteous united hand in hand

    As the lantern of Utopia flares brightly

    For upon this marker the heavens will signal

    A new age of timeless prosperity

    Light the song of time and glory

    And forge the new world for all


    Once all three are completed, the whole location changes to:

    (7c) Greendash Park Conservatory Hallowed Ground

    And... they're just getting warmed up at this point. Basically, as storyline goes, this creates a protective barrier around the area that Abyss's forces and Enthrallers can't bypass. This prevents them from interfering with the ritual. At this point, they don't know and don't care about what's going on here. They don't suspect anything.

    STEP 2: Summoning of the Celestial Altar

    State at this Step:
    (7c) Greendash Park Conservatory Hallowed Ground
    {Hallowed Ground: Completed Starcaller Staff, Reading of the Starcaller Tome, Completed The Star of High Utopia Alignment, <Seinaru>}

    With the Trinity Stone Monuments lit, the players are only just getting started. They now need to summon the Celestial Altar upon Valdyne. This actually ends up destroying and replacing the conservatory in the process.

    The Starcaller Ritual will have probably just as many steps and pieces as a full Stalker Route. They will need to:

    • Assemble a Starcaller Staff. It's in three parts ([Starcaller Shaft], [Starcaller Head], and [Starcaller Crystal]) that are scattered among locations and civilians. Happy hunting.
    • Assemble the Starcaller Tome. And phooey, there's pages missing. Happy hunting.
    • Complete The Star of High Utopia Alignment. Obviously, they need to assemble the instructions that tells them how to do this. Oh yes, and only someone with the Seinaru perk can do it.


    DETAILS:

    Spoiler:
    Path of the Starcaller Staff

    To complete, the Starcaller Staff, they need the Shaft, the Head, and the Crystal. The staff is used as a kind of summoning tool, and in this case, it would be used to warp in the Celestial Altar from Utopia itself.

    The Shaft can be found at Kingsmark Supermarket without too much extra trouble. Meanwhile, Sanshi the Mawile has the Head, but will entrust it to the players with a good Rapport or Diplomacy use. To get to the Crystal, the players need to Lockpick the Abandoned Security Safe at the Million Bank.

    (57) Kingsmark Supermarket
    |SP2| [Starcaller Shaft]


    Sanshi the Mawile
    |SP2| [Starcaller Head]


    (14d) Million Bank (Abandoned)
    {Abandoned Security Safe: <Lockpick>}
    |SP2| [Starcaller Crystal]


    Path of the Starcaller Tome

    The Starcaller Tome serves as the instruction book for summoning the Celestial Altar. Without it, it's kind of like trying to cook something you'd never done before without a recipe. XD

    Donnely has the first quarter of the pages, but due to his nature, he won't give them up without someone spanking him with Diplomacy. Only on good interview will he mention he's been coming across strange things laying around, but he won't go into detail about the pages.

    Charli the Marill, on the other hand, has the second quarter of the pages. Unlike the others, he needs to be outright threatened to give up the pages. Even just a good rapport will get him to talk about them, but he still won't give them up thinking of the value they might have. But, if the players outright push him into a corner, he'll fork them over, albeit begrudgingly.

    The third quarter of the pages can be found at 29 Hazel Plaza, lost in a pile of neglected trash and debris. In a similar fashion, the fourth quarter of the pages can be found in a dumpster around the outside of the Blackbridge Industrial Plant.

    Donnely the Stoutland (Diplomacy Needed)
    |SP2| [Starcaller Tome Pages 1of4]


    Charli the Marill (Threatening-level Rapport or Diplomacy Needed)
    |SP2| [Starcaller Tome Pages 2of4]


    (29) Hazel Plaza
    |SP2| [Starcaller Tome Pages 3of4]


    (50) Blackbridge Industrial Plant (Abandoned)
    |SP2| [Starcaller Tome Pages 4of4]


    The Star of High Utopia Alignment

    This special star alignment Seinaru spell is needed as the foundation of the Celestial Altar. Since they're going to be building the Divinity Lighthouse on top of this thing AND it's going to have to support not only the power that purifies all of Valdyne and protects the site from all the Abyss's dark influences, this spell has to be powered to the max. The puzzle basically symbolizes the amount of effort needed to cast this thing correctly.

    The players can do this puzzle as soon as Step 2 has started, but whoever does it needs the Seinaru perk.

    =The Star of High Utopia Alignment: <Seinaru>=

    Completion Passcode: Happy Fluffy Bunny Pancakes

    Here's what the finished version looks like:



    JIGIDI PASSCODE: Happy Fluffy Bunny Pancakes


    If they get this far, 7c becomes this:

    (7c) Greendash Park Celestial Altar

    The Abyss still doesn't think anything is up, but they're a little annoyed about the presence of this thing. Their activity level still doesn't change, however.

    STEP 3: Erecting of the Divinity Lighthouse

    Ready for some fun? Things get trickier here. When Utopia wants a new building put up, they don't build it brick by brick, they just summon them from divine and holy essence and energy, which materializes into a very beautiful crystalline material. It's flat out toxic and deadly to anyone who is wicked or is associated with Abyss.

    State at this Step:
    (7c) Greendash Park Celestial Altar
    {Celestial Altar: First Summoner Calling <Seinaru>, Second Summoner Calling <Seinaru>, Third Summoner Calling <Seinaru>, Utopia Divinity Link}


    Summoning the Divinity Lighthouse requires three players with Seinaru. So at this point, the players would have had to rescue at least three of the five Utopia Angels.

    First, the players need to figure out the instructions on how to perform a Utopia Summon. And pieces of that are all over the place. Once the instructions are complete, they need three separate players to do each Summoner calling. Also, they need to create the Utopia Divinity Link, which is a three-piece artifact that needs to be reassembled. So to sum it all up, they need:

    • Completed Summoner Calling Instructions - Created by piecing Incomplete Summoner Calling Instructions parts 1of4, 2of4, 3of4, and 4of4 together.
    • Three separate players, each with Seinaru, to complete each instance of the three Summoner Callings. Oh, and as a fun bonus, they can't take further action until all instances are completed or they abort and have to start the Callings all over again. So they'd better have all three of their volunteers ready when it's time. >:3
    • Completed [Utopia Divinity Link]. Basically, this is how they contact Utopia itself and notify them of the operation that is at hand. Utopia won't be aware this is going on until this step is completed. To complete the [Utopia Divinity Link], they need the [Divine Relic Disc], the [Divine Lightseeker Gems], and the [Holy Relic Seal].


    DETAILS:

    Spoiler:
    Completed Summoner Calling Instructions

    Like the Celestial Altar, the instructions for summoning the Divinity Lighthouse has their own thing going on, and it's not something that can be improvised like a grilled cheese sandwich. Thankfully, it's easy enough for an Emissary to pick up and learn, but they need the exact words in Seinaru. Without those, well, they're just squawking. XD

    Part 1of4 can be found on the 3rd Floor of the Silvercoal City Shipyard and Port Authority Main Building. No crazy shenanigans here.

    Par t 2of4 is held by Phontox the Banette. Naturally, Phontox doesn't like to admit defeat and tries to break the Seinaru code in his free time, but hasn't been able to. He will, however, give up the page either with a good Rapport, if the player knows Seinaru, or if the player uses Diplomacy.

    Part 3of4 requires a little hacking at The Silver Vault. A player with the Science perk will be able to hack the electronic lock, but it won't require any crazy puzzle stuff.

    Part 4of4 is around the exterior of the Platinum Tower Skyscraper. To get to it, a small-sized Pokémon needs to climb into a tight air duct to get to the pages that have scattered inside.

    (41a) Silvercoal City Shipyard and Port Authority Main Building Floor 3
    |SP3| [Summoner Calling Instructions Page1of4]


    Phontox the Banette
    |SP3| [Summoner Calling Instructions Page2of4]


    (31) The Silver Vault
    |SP3| {Electric Lock Encasement: <Science>
    |SP3| [Summoner Calling Instructions Page3of4]


    (43) The Platinum Tower Skyscraper
    |SP3| {Exterior Ventilation Duct: ^Small Pokémon^>
    |SP3| [Summoner Calling Instructions Page4of4]


    Path of the Utopia Divinity Link

    Ever wonder what it would be like to have Heaven's phone number? Well, this Utopia Divinity Link is pretty much that, just for Pokémon and Utopia. It allows the Pokémon of Valdyne to have a direct communication link to the powers of Utopia, who will immediately begin to communicate with the players as the final strike is prepared.

    The Divine Relic Disc can be found at the Dhalshaw Laboratories, mistaken by other Pokémon to be research equipment.

    The Divine Lightseeker Gems can be found at Tanihall Plaza. However, only a large Pokémon or a Pokémon with flying can get to them due to them being on an elevated construction scaffolding.

    Lastly, the Holy Relic Seal can be found at 35d BrookHeights School Floor 17 Middle School. It is, however, in a locker that needs to be picked or can be burnt down by a fire type.

    (82) Dhalshaw Laboratories
    |SP3| [Divine Relic Disc]


    (90) Tanihall Plaza
    {Elevated Scaffolding: ^Large Pokémon^ / +Flying Type+}
    |SP3| [Divine Relic Disc]


    (35d) Brookheights School Floor 17 Middle School
    {Locker 724: <Lockpick> / +Fire Type+}
    |SP3| [Holy Relic Seal]


    If they pull it off, they get to this point:

    (7c) Greendash Park Celestial Altar and Divinity Lighthouse

    Oh, and at this point, Abyss starts taking notice and for every action, there is now a 10% they'll be attacked by an anonymous Stalker every time they perform an action outside of 7c. These attacks will always do one point of Health damage. Also, signs around town are starting to look dark. Abyss has begun to amplify their attacks. Now they're getting flustered at the sight of this stuff.

    STEP 4: Creation of the Utopia Whitefire Beacon

    Now things are getting interesting! At this point, the players now need to create the Utopia Whitefire Beacon that goes on top of the Divinity Lighthouse. Otherwise it's just a very pretty tower that doesn't really do anything.

    And this is what we're looking at.

    State at this Step:
    (7c) Greendash Park Celestial Altar and Divinity Lighthouse
    {Divinity Lighthouse Missing Whitefire Beacon: Holy Dawnlight, Divinefire, +Bug Type+, +Dark Type+, +Dragon Type+, +Electric Type+, +Fairy Type+, +Fighting Type+, +Fire Type+, +Flying Type+, +Ghost Type+, +Grass Type+, +Ground Type+, +Ice Type+, +Normal Type+, +Poison Type+, +Psychic Type+, +Rock Type+, +Steel Type+, +Water Type+}


    • First, they need the [Holy Dawnlight]. That's completed by gathering [Essence Fire], [Purity Oil], and [Wishcaster Blessing]. Happy Hunting.
    • And they need some [Divinefire].
    • And they need one Pokémon of every type to feed the essence of the beacon with their powers.


    The lore behind this is the fire of Utopia will mingle with the powers and wills of the Pokémon of Valdyne. This, in turn, forms the pact between Pokémon of Utopia and Pokémon of Valdyne that a Decree of Judgment is requested. Yes, Virginia, this basically contractually states Valdyne wants to bring about the day of judgment early and accepts all the benefits and consequences of it doing so. In Earthly terms, it would be like the people of Earth signaling Heaven to request that they want the Second Coming of Christ to come early.

    DETAILS:

    Spoiler:
    With the Lighthouse now summoned and in place, the beacon needs to be lit up. Everything is set and the lighthouse has been protected, but now it's actually time for it to do its stuff!

    Essence Fire, Purity Oil, and Wishcaster Blessing are all needed to create Holy Dawnlight. With all of these ingredients in place, the beacon can be forever lit and will work it's purifying magic. Lastly, Divinefire will ensure the Abyss will never be able to put out the fire. They won't even be able to look at it once it has been added to the beacon! It all comes down to this!!

    What's the catch?

    ...what's the catch...

    Oh honey... funny you should ask!

    These four absolutely critical ingredients are located at the end of the HARDEST Stalker Routes! (NYA NYA NYA NYA NYA!)



    Yes, we wanted a way for the best Stalker routes to get done before Sin Purging. Well, hehehe, here it is! >:3

    (95a) Grande Gallery
    (95a) Basement Floors -1-0
    {Mangled Gate: <Repair>, Slaughter Slot}
    #Giant Roots Trap, Grass# (Deals 1 point of Health damage)
    Underground Bunker (not suspicious at first...) {Door of Deception: Knife-Shaped Groove, Smeargle tail engraving, Honey-related Inscription} (Requires [Glowing Toothed Dagger], [Smeargle Hair Paintbrush], [Soothing Honey]
    All of Roulx's secrets!

    |SP4| [Essence Fire]

    (63) Silvercoal City Correctional
    {Correctional Tunnel Network: Ashen Path, Torn Path, Spoiled Path, Neurotic Path}
    {Torn Path: Seven Missing Heads} (All [Masks] required spelling LEGPAWS with first letters)
    {Lair of Sinners} [Rite of Abstinence], [Screaming Crown Half 1/2]
    {Neurotic Path: Archaic Console reading "INPUT RITE COMMANDS"} (Requires [Rite of Abstinence])
    =Spot-the-Sins= (becomes [25 Code])
    {Blistering Path: Archaic Console reading "INPUT CODE"} (Requires [25 Code])
    =Sin Curse Crossword= (becomes [Incriminating Admission] when completed), [Screaming Crown Half 2/2]
    {Ashen Path: Giratina Engraving: Missing Crown} (Requires [Screaming Crown Half 1/2] and [Screaming Crown Half 2/2])
    {Store Room: Archaic Console reading "INPUT ADMISSION"} (Requires [Incriminating Admission]
    =Class Photo=

    |SP4| Purity Oil


    (2a) Brook Heights Building, Floors 1-10
    {Sapling Family House: Locked Door} (Requires [Sapling Family Key])
    {Secret Trapdoor} (Requires [SE34 Codeword] and [SE35 Codeword])
    =Distorted Audio=
    Creates =Restored Audio= when [Fragmented ARD] is applied.
    |SP4| [Wishcaster Blessing]


    (94) Silvercoal City Metro Station South
    {Gateway to Akumu: Wearing of the Shadow Shriek Omen, Presentation of the Tome of the Black Creed, Wearing of the Infernal Armament, Offering of the Deathwish of the Dark Payment, Wearing of the Masochist Mask}
    #Heavy Infernal Presence# (Deals Two damage to Sanity, 100% chance of causing Confusion)
    Visual 1
    Visual 2
    Visual 3
    =Revealing of the Dark Emissary: Dakku=
    Ambience for Akumu Segment
    #OVERWHELMING Infernal Presence# (Deals FULL damage to Sanity, 100% chance of causing Confusion)
    =Betrayer Pikachu: SPARE or ABANDON=

    |SP4| [Divinefire]




    That takes them to this step:

    (7c) Greendash Park Celestial Altar - Completed Divinity Lighthouse and Whitefire Beacon

    It's time for the final step! Oh, and by the way, Abyss is going nuts at this point and is trying to stop the operation however they can. The chance of being attacked while outside of 7c is now 30%. The skies are going dark and it looks as though Abyss is about to break out in full fledged war. It has started to rain black and daylight is rapidly diminishing. It looks like a dark apocalypse is at hand, but 7c stands as a lit candle in the darkness.

    STEP 5: The Final Rites - Song of the Utopian Angels

    I'm sure you've caught on that this isn't just to wipe out the Stalkers and Enthrallers. It's to now open up the Book of Revelations on Valdyne and protect it from Abyss forevermore.

    (7c) Greendash Park Celestial Altar and Divinity Lighthouse
    {Completed Divinity Lighthouse: Song of the Thundercall Priestess <Seinaru>, Song of the Dragonstar Combatant <Seinaru>, Song of the Jadestone Guardian <Seinaru>, Song of the Rubyflame Valkyrie <Seinaru>, Song of the Emeraldsoul Sage <Seinaru>}


    At this final point, all five Utopia Angels need to be found, all of their stuff needs to be collected, and five players had to have decided who takes what role. As soon as one starts with the Thundercall Priestess, the others need to follow suit in this exact order. This is where communication and teamwork will absolutely pay off.

    If they pull off all of this craziness off, boom, they get the ultimate ending and they get to read all about how Utopia sends in buttloads of forces to tell Abyss to "get rekt." Basically, all sin and evil gets totally purged from Valdyne forevermore, and there isn't a single darn thing Abyss can ever do about it with the Divinity Lighthouse eternally lit and protected.

  5. #5
    Cheers and good times! Neo Emolga's Avatar
    Senior Administrator

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    Mar 2013
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    SEASON 2

    Credit goes to Xanthe (Suicune's Fire) for this content


    |KU| KURSTA THE CHARIZARD - The Rubyflame Valkyrie ***COMPLETE***
    Spoiler:

    Backstory
    Kursta is known among Utopia as a fierce warrior who uses her wit, skill and brute strength to conquer anything and everything that impedes her path. Her passionate attitude aides her in ploughing down any problem in her way, big or small. She prefers to attack aerially and from a distance, and favours spears. Without much to battle against, she serves as a trainer and a mentor to those wishing to follow in her path.

    Valkyries are known for aiding those in battle who are wounded. However, her charms only work on a certain number of pokemon, so she is burdened with the tough decision of deciding who lives and who dies. She carries these decisions with her in her heart always, remembering who she had to leave on the battlefield. Her fierce demeanour can sometimes be intimidating, but also empowering.


    Relic List

    • Crusader Spear
    • Crusader Helmet
    • Essence Charm
    • Irongold Drinking Horn


    Font:
    VTC Goblin Hand

    Theme Song
    Starfleet - Two Steps From Hell

    Angel Route





    Path of Kurasta - Finding the Rubyflame Valkyrie

    Kursta can be found at the Windstone Housing Project locked inside a shed. She is unconscious from the dark plague which has incapacitated her. The only way a player can revive her is by feeding her [Divine Water] through her drinking horn once it has been fully assembled.

    (61) Windstone Housing Project (Abandoned)
    |KU| {Locked Shed: Maze Keycode, <Lockpick>, +Normal Type+ / +Rock Type+
    {Kursta the Charizard: Divinity Water, Irongold Drinking Horn} (Must be used together; cannot be used individually)





    Path of the Irongold Drinking Horn

    The players must find the [Irongold Drinking Horn 1of3], [Irongold Drinking Horn 2of3], [Irongold Drinking Horn 3of3], [Silver War Paint] and [Divine Water] to reassemble it. Once the three parts have been found, they magically reform the horn. It has markings engraved on it which look dull and lifeless; it becomes apparent to the players that they need to find some sort of paint to go over the markings. Once the silver war paint has been added, the horn is ready for use once again. The players will need to collect some ordinary water (which can either be collected from any water source or by a +Water Type+), and then Seinaru must be performed on it to turn it into [Divine Water]. Once completed, the players may now revive Kursta if they have found her. [Silver War Paint] is obtained by completing Shellia the Gorebyss' mission. It CANNOT be obtained with the Diplomacy perk, or through any other means.

    (50b) Blackbridge Industrial Plant (Abandoned), Floors 6-15
    {Storage Room: <Lockpick>}
    |KU| [Irongold Drinking Horn 1/3]

    (47a) Azure Waters Tower, Floors 1-7
    |KU| [Irongold Drinking Horn 2/3]


    (46b) The Seawish Tower, Floors 11-20
    |KU| [Irongold Drinking Horn 3/3]


    +Water Type+ / any water source
    |KU| {Water: <Seinaru>}
    [Divine Water]

    Shellia the Gorebyss (reward for Mission)
    |KU| [Silver War Paint 3/3]




    Path of the Crusader Helmet

    Kursta values her helmet, which represents her status as a Utopian Valkyrie. It gives her immense pride while protecting one of the most important parts of her body. Its draconian wings are a stark contrast to the other Valkyrie helmets in Utopia, which are mostly feathered and majestic. She her hers tailored for her to represent the fierceness that she utilises in battle.

    The players must find the [Crusader Helmet Base], [Crusader Helmet Right Wing], [Crusader Left Wing], [Silver War Paint], and use <Repair> to restore it.


    (15a) Silvercoal City Police Station, Floors 1-3
    |KU| [Crusader Helmet Base]

    (10d) Patriarch Stadium (Abandoned), Parking Deck Floors 1 and 2
    |KU| [Crusader Helmet Right Wing]

    46. Skrux the Steelix
    |KU| [Crusader Helmet Left Wing]

    Skrux is enthralled by this mysterious wonder. He can tell that it's some kind of heavenly artifact, but he is unsure what it means, who it belongs to, and how to use it. He offers it to the players almost immediately. He is cooperative and simply amazed. He requests that when the artifact has been assembled, someone show it to him. If they do, he'll give them a consumable berry. XD

    87. Shellia the Gorebyss (reward for Mission)
    |KU| [Silver War Paint 3/3]




    Path of Crusader Spear

    The players must find the [Crusader Spearhead], [Crusader Spear Shaft], [Silver War Paint], and complete =Instructions Jigsaw= to fully assemble it.

    7. Spimmley the Hippopotas
    |KU| [Crusader Spearhead]

    Spimmley will happily hand over the spearhead if the player does not have a negative rapport with her. If they do have a negative rapport, then Spimmley will assert that she needs "proof" that the spearhead is important to the player. This can be done by showing her the [Crusader Spear Shaft] or the =Instructions Jigsaw= (completed). Alternatively, the Diplomacy perk will allow for the item to be handed over without question.

    (23d) The Anchor Broadcasting Tower, Floors 31-40 (Triple Wind Studios (TWS))
    |KU| {Employee Locker: <Lockpick>}
    [Crusader Spear Shaft]


    87. Shellia the Gorebyss (reward for Mission)
    |KU| [Silver War Paint 3/3]


    (28a) Silvercoal Medical Center, Sublevels B3-B1 (Surgical Unit)
    |KU| =Instructions= (Codeword: Even the bluest skies become the blackest nights)


    +Dragon Type+, +Ice Type+
    |KU| Crusader Spear
    (Assembled)



    Path of the Essence Charm

    Kursta, being a Valkyrie, has some measure of power over who lives and who dies on the battlefield. She must live with the choices she makes, which may destroy her if she possessed a different personality. However, her strong resolve and trust for herself doesn't allow her to feel constant remorse or second guess herself when it comes to warriors she has allowed to move on to the next life. However, it isn't possible to accomplish this feat without the use of her Essence Charm, which blesses those who have fallen and enchants those who she revives with her Irongold Drinking Horn. It is vital to her role as a Utopian Valkyrie, and without it, she can not be who she was meant to be.

    Players must assemble [Shattered Charm Half 1/2], [Shattered Charm half 2/2], and then assemble it by reciting the classic incantation chanted by Kursta to 'activate' her charm. This will require the players to find =Ancient Language Decryption Key= and =Ancient Language Incantation=. They must then decrypt the language by figuring out the key and transcribing the message. They must then grab both charm halves and recite the passage to restore the charm.


    49. Shrig the Joltik

    Shrig is happy to hand anything over. He claims that he loves puzzles and wanted to figure this one out, but it appears as if it's been torn and the actual message is still out there somewhere. IF the players already have the message in their inventory, Shrig asks if he can solve it. XD But then chooses not to and hands over the key. Shrig will hand over the puzzle regardless of rapport.

    (48b) Balek Manufacturing Plant (Abandoned), Floors 11-20


    (47) Azure Waters Tower
    |KU| [Shattered Charm Half 1/2]

    64. Jarck the Carbink
    |KU| [Shattered Charm Half 2/2]

    Jarck is obssessed with jewels and although this charm isn't necessarily a gemstone, it's still akin to jewellery and they want to hang onto it. Jarck will ONLY hand over this item if they are INTIMIDATED by a super-effective rapport effect, regardless of whether it's positive, neutral or negative. However, the exception to this is the Diplomacy perk! They will fork it over if someone uses it on them.


    Kursta-Related Graphics:


    The key to the ancient language puzzle.


    The code puzzle that needs to be solved.


    The lock maze puzzle. Solution here.


    The completed version of the instructions for the Crusader Spear's assembly. Puzzle Here.



    |KR| KRYSARI THE TSAREENA - The Emeraldsoul Sage - ***COMPLETE***
    Spoiler:

    Backstory

    As a Utopian Sage, Krysari is often turned to for guidance, wisdom and peace of mind. She is an expert in meditation, believing that she can touch the spirits of those with whom she comes into contact. Her Rod of Light helps to soothe all those who are touched by its magnificent orb, which is said to contain peace itself. She wears a cloak at all times which is old and grey, and keeps her modest. Her role in Utopia has always been that of a pacifist, but she is highly valued and at the peak of her field. She is the oldest Sage in Utopia, and is even said to possess the ability to see into the future. She neither confirms nor denies any such claim.

    Her words are few but meaningful. Her peaceful nature is contagious to some and aggravating to others. She has never given in to anger or hate, and prefers to clear her mind of emotion in general. She believes that her Jade Bangle helps to keep her grounded, for wearing it gives her strength by drawing it from every soul in Utopia. Her volume Wisdom of Ages is her most valued possession, and believes that its contents is both sacred and irreplaceable. Upon descending to Valdyne, she recognises the great risk of taking the volume with her, but also believes that it will never stray too far from her and is therefore not worried about its fate.

    Relic List

    • Rod of Light
    • Jadestone Bangle
    • Stonequarter Cloak
    • Wisdom of Ages


    Font:
    Holy Empire

    Angel Route





    Path of Krysari - Finding the The Emeraldsoul Sage

    Krysari can be located in the Macanan Textile Manufacturing building on the 18th floor (b). She is in a sealed off storage room which is accessible only by getting the [MTextile Storeroom Key] at 14a. Krysari will be found deep, deep in meditation as the poisonous shadowy aura simmers around her. She is severely hurt, and is alive only because she was able to slip into a comatose-like meditation which manages to slow down every process in her body to preserve what strength she has left. The players must use <First Aid> on her, and then she will awaken from her meditation.


    (14a) Eastbound Shopping Center, Staryubucks Coffee (Abandoned)
    |KR| {Defunct Security Camera: <Repair>, <Security>}
    [MTextile Storeroom Key]

    (89b) Macanan Textile Manufacturing, Floors 11-20
    |KR| {Sealed-Off Storage Room: MTextile Key Slot, +Rock Type+}
    #Tornado Bomb, Flying&Bug# (Deals 2 points of Health damage; one per type)
    |KR| {Krysari the Tsareena: <First Aid>}





    Path of Rod of Light

    The Rod of Light serves as Krysari's peace-giver. It calms others just to look at it, which is part of her job as a Sage--to make others feel at peace and able to see past their emotions to embrace their inner selves. However, the [Light Orb] and [Bare Rod] have become separated, and both are needed to come together and

    75. Giphlin the Xatu
    |KR| [Light Orb]
    Giphlin, a pokemon of high status, is not willing to hand over what she thinks is a valuable orb far surpassing anything she can find on the market. The ONLY reason she would be willing to fork it over is if <Diplomacy> is used on her.

    (26e) The Skymark Building, Floors 41-50 (Flashbrand Marketing)
    #Psychic Explosion, Psychic# (Deals 2 points of Health damage, 2 points of Sanity damage)
    |KR| [Bare Rod #TRAPPED#: {Unsettling Resonance, Psychic: <Security>}] (Deals 1 point of Health damage and 1 point of Sanity damage if attempted use occurs without <Security> to remove)

    {[Light Orb], [Bare Rod] (Untrapped): <Seinaru>}
    |KR| [Rod of Light]




    Path of Stonequarter Cloak

    The Stonequarter Cloak is so named for its simple, drab, grey design. It is the shade of a typically boring stone, although Krysari does not see this as a negative. She is aware that her body is vibrant and colourful, but takes comfort in knowing that the cloak keeps her somewhat modest--that one's physical appearance does not total anything akin to internal enlightenment. It does, however, have an important insignia placed in the centre of the back piece, which symbolises the line of Jadestone Sages in Utopia. This became torn from the cloak when the agents of Abyss thwarted the Angels' plans.

    Players will need to gather [Torn Cloak Half 1/2], [Torn Cloak Half 2/2], and [Sacred Thread]. Both cloak halves will form {Torn Cloak Halves: Sacred Thread} and they must use [Sacred Thread] to sew the two halves back together, and then all three items become [Plain Cloak]. They must then find [Dulled Insignia], =Mysterious Puzzle= which becomes the =Activation Maze= which activates the Insignia and makes it [Jadestone Insignia]. Both items will then become {Plain Cloak, Jade Insignia: +Grass Type+} so players must use +Grass Type+. It will then create the [Stonequarter Cloak].

    12. Tamtor the Shuckle
    |KU| [Sacred Thread]

    Tamtor is very careful with his words, and will attempt to convince the players to trade with him for the [Sacred Thread]. He will ask for 1 Cheri Berry, 1 Chesto Berry, 1 Rawst Berry. However, he will hand over the [Sacred Thread] for free if pressured by a pokemon who has a super-effective rapport, as he does his best to avoid conflict (for his own self interests). <Diplomacy> will not work on him, as he knows all the tricks of the silver tongue.

    (26a) The Skymark Building, Floors 1-10 (Law Offices of Jasp, Tammti, and Leogan)
    |KR| [Torn Cloak Half 1/2]


    (43k) The Platinum Tower Skyscraper, Penthouse and Rooftop Garage, The Silver Cloud Restaurant
    {Security Processor: <Science> / <Lockpick>}
    |KR| [Torn Cloak Half 2/2]

    {Torn Cloak Halves: Sacred Thread}
    |KR| [Plain Cloak]

    (6) Whitehall Apartments
    |KR| =Mysterious Puzzle= (Codeword: We built a paradise) (Creates =Activation Maze=.)


    (20d) The Cloudrise Tower, Floors 31-35
    |KU| [Dulled Insignia] (When =Activation Maze= is solved, it automatically becomes [Jadestone Insignia] in players' inventory.)


    {Plain Cloak, Jadestone Insignia: +Grass Type+}
    |KR| [Stonequarter Cloak]





    Path of Jade Bangle

    Players will need to gather [Broken Jade Bangle], [Glimmer Crystal], [Shimmer Crystal], and mend it with <Repair>.

    (93b) Uniper Hovercraft Hangar, Floors 11-20
    {Bronze Pressure Plate: ^Medium Pokemon^}
    |KR| [Glimmer Crystal]


    (95c) Grande Gallery, Floor 2
    {Steel Pressure Plate: ^Medium Pokemon^}
    |KR| [Shimmer Crystal]


    (87c) OmniCore Engineering Complex, Floors 11-20
    {Titanium Pressure Plate: ^Medium Pokemon^}
    |KR| [Broken Jade Bangle]




    Path of Wisdom of Ages

    Wisdom of Ages is the name of Krysari's sacred volume of compiled wisdom passed down from sages of previous generations. Within it are spells, incantations and an accumulation of knowledge gathered over years of experience and practiced arts. Krysari is almost never seen without it on her person.

    Players will need to find the battered [Wisdom of Ages Front Cover], =Wisdom of Ages Page 1/2=, =Wisdom of Ages Page 2/2= (which becomes =Wisdom of Ages Excerpt= when both are found) and [Missing Depictions] in order to bind the book once more. It will then need to be bound with +Fairy Type+.

    (26) The Skymark Building
    {Type Lock A1: +Fighting Type+, +Ground Type+, +Dark Type+}

    (27) Beacon Restaurant (Abandoned)
    {Type Lock A2: +Poison Type+, +Flying Type+, +Fire Type+, +Ice Type+, +Bug Type+}


    (32) Silvercoal City Fitness Center
    {Type Lock A3: +Ghost Type+, +Steel Type+, +Dragon Type+, +Grass Type+, <Lockpick>}


    (39e) Summer's Moon Condominiums, Floors 41-50
    {Workstation: Solved Coded Wordsearch}
    |KR| [Missing Depictions]


    (54D) Northwind School
    {Tiny Gap: ^Small Pokemon^}


    28. Giji the Nuzleaf
    Giji does not care much for this random relic, but wants something in exchange for handing over the page: 2 Adrenaline Syringes. <Diplomacy> will work on her, however.

    (74) Starbelt Manufacturing Plant (Abandoned)
    |KR| [Wisdom of Ages Front Cover]


    {Wisdom of Ages: +Fairy Type+}

    All items bind to become this one equation.


    Krysari-related Graphics


    Activation maze to activate the Jade Insignia for Krysari's Stonequarter Cloak. Solution is here, puzzle version is here. Codeword: MAZEACTIVATE


    The three-piece coded wordsearch that is required to find [Missing Depictions]. It comes in three pieces, 1/3, 2/3, 3/3.


    This is the first page from the Wisdom of Ages volume. It is page 1/2.
    Spoiler:
    MEDITATION

    Meditation is self-resignation and recognition.

    Emptying the mind of thoughts can be the first step to acquiring peace. Concentrating one’s mind on a single thought, or perhaps no thought at all, can be key to finding inner sanctity.

    Meditation aids mental and spiritual development, contemplation, and relaxation. Focusing on a single idea, concept or thought allows for the mind to stretch until it becomes engulfed by the chosen notion and evolves into
    clarity and tranquility.

    Alternatively, there is no thought. There is only focus, but simultaneously no focus. There is nothing to fear, nothing to feel, and nothing on which to focus. Worry not about the past or future. There is only now.



    The second page from Wisdom of Ages. It is page 2/2. Both pages form =Wisdom of Ages Excerpt=.
    (I rasterised the text layer and forgot to copy & paste but basically it just says "This is how you sit when you meditate!" xD)

  6. #6
    Cheers and good times! Neo Emolga's Avatar
    Senior Administrator

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    SEASON 3


    Okay, so I was thinking over the Sin Purge Ritual stuff and I thought of an interesting way to do it. It will be slightly similar to Round 1's, but with a few more twists. :3

    Adis, last time in Round 1, was killed by the Stalkers because he was found out. And Abyss noticed what he was up to. Instead, someone else is working behind the scenes. Much more secretly, of course, (which is how she's been able to survive where Adis didn't).

    Remember Tashy the Furret? She was a Stalker back in Round 1 (Undone), but she's back! Turns out, she's working as an undercover agent for Utopia and she's been in Southwarren for a little while now. Well, she's been training in Utopia skills and has been waiting for a good moment to work with the Emissaries. She'll be casually added in the middle of the list of citizens and it's up to the players to notice "hey, doesn't this Tashy seem familar!?"

    Utopia can't deploy Angels into the living realm anymore. After what happened in Valdyne, it's too risky, especially since they lost four of their finest in that mess. It almost seemed odd to deploy a former Stalker in their place, but then it made more sense than anyone else when they thought it over. Tashy knows more about the Enthrallers and Stalkers and how they work than what most have dealt with. Not to mention Abyss doesn't suspect a thing and to them, Tashy is just another common Furret. They don't know about her training either. And Undone never had the chance to report back to Abyss, they just know they lost the original six Pokémon they had intended to possess. Meanwhile, Tashy knows how to resist the Enthrallers and knows what to watch out for. Plus, she wants payback for what happened in Serenity Town.

    Tashy, who will get her own RP account, is willing to perform the Sin Purge Ritual, but she can only do it once, because once she does, she needs to bail as the Abyss will be onto her. Here's what she needs to do it, and it's a bit similar to what Adis worked with:

    FOR EACH STALKER
    • 1 Candle
    • 1 Bowl
    • 1 Cup of Water
    • 1 Stalker Sample
    • The Stalker's Name


    IN GENERAL
    • A Fire Source (the players can acquire either a [Restaurant Matchbook], a [Blowtorch], or a [Barbeque Lighter] to use for this purpose, but the items can only be picked up after they've talked to Tashy, otherwise they'll see these items but won't know they need them.


    The catch is she, as well as the players, don't know how many Stalkers there are. So she doesn't quite know exactly how many candles and bowls and such she's going to need in total (and it's possible Tashy and the players may gather more than they'll need). Also, none of these items are from Utopia, so Tashy has to bless each of them, one by one, to make them holy. But she knows the words to the ritual and knows how to draw the Sin Purge Circle and she knows the Divine Judgment Statement. They won't need to worry about those (getting the Samples is what's going to make up for that!).

    Tashy starts with two bowls. They're her own, but she's going to need more. Meanwhile, she doesn't have candles. Water is no problem for her as she can just get some from the tap in her apartment, but it still takes time for her to purify each cup to turn it into holy water.

    HOW TO GET CANDLES
    There are two ways to get candles for the ritual.
    1. Candles can be found by Searching locations.
    2. Candles can also be acquired by asking during interviews. When a good rapport is achieved, there is a 30% the Pokémon will have 1-3 candles to give to the player.


    HOW TO GET BOWLS
    Same with the candles, although the players can't be greedy. They can only ask for candles OR bowls, but not both at the same time.
    1. Bowls can be found by Searching locations.
    2. Bowls can also be acquired by asking during interviews. When a good rapport is achieved, there is a 30% the Pokémon will have 1-3 bowls to give to the player.


    HOW TO GET WATER
    This is the easiest for Tashy. She'll be happy to bless water straight from her tap, but she needs a bowl to put it in also.

    HOW TO GET STALKER SAMPLES
    This is where the Sin Purge Ritual game gets tough. The players don't get the samples in an easy pretty package this time!

    There are samples of Pokémon EVERYWHERE. Scales, bits of fur, hair, what have you. Now, Tashy can bless one item per cycle, but she can also verify a potential sample each cycle as well. So for example, if you bring her [White Fur], [A Green Scale], and [Black Fur], she can use a cycle to verify if the Pokémon sample belongs to a Stalker or not, but she would need three cycles to get through all three of those. She can't tell right away. If it gets validated as a Stalker sample, it'll get added to Tashy's "Blessed Inventory" (as opposed to her "To do" inventory) Otherwise, it just gets tossed. Players can tell Tashy what order to bless and verify things. If they don't tell her, she'll just do them in the order they're found in, first come first serve.

    Stalkers have two samples each. One at the end of their route, and a second dropped randomly in the field. But there's loads of other false samples laying around, also. There's some deduction work that needs to be done and it's going to take Tashy some time to get through them all.

    HOW TO GET STALKER NAMES:
    Follow the clues. That's all you can do. Be on the lookout for names in the puzzles and notes. Follow what is heard from the citizens. The players might have to weed out phony Stalker names, also.

    THE GAMBLE
    To eliminate a Stalker via Sin Purge, the players have to have the matching sample AND the correct Stalker's name (along with all the other blessed ingredients. If they only have one or the other, no dice, the Stalker survives post Sin-Purge and the only way to get rid of them after that is to Assassinate or Exorcise.

    THE CATCH

    Once Tashy has been found by the players and begins her work, SHE HAS TO BE PROTECTED FROM THE STALKERS AT NIGHT OR THE PLAYERS WILL LOSE IF SHE IS KILLED. Because Abyss will know about Utopia's deployment and will know the Emissaries have arrived, thus completely compromising the mission. They'll also find out about Sin Purge Rituals and that's BAD.

    So that's what I have planned so far. :3

    NON-STALKER SAMPLE ITEM LOCATIONS
    Marked in MAGENTA

    Spoiler:
    BOWL LOCATIONS

    Bowls start off as [Blue Bowl] or [Clay Bowl] when they're found (just for variety's sake, but they'll become [Blessed Bowl] when Tashy does her work on them.

    These items will NOT be picked up until they talk to Tashy first.

    (3) Simple Pleasures Diner
    [White Bowl]
    [Stainless Steel Bowl]

    (15) Rancha's House
    [Blue Bowl]

    (22) Ferris's House
    [Porcelain Bowl]

    (28b) Sandwoods Apartments Floors 4-6
    [Mixing Bowl]

    (32) Another Round Tavern
    [Pewter Bowl]



    CANDLE LOCATIONS

    Same deal as the bowls. Candles come in various colors, but become each of them become [Blessed Candle] after Tashy blesses them.

    (16) Culton Apartment Building
    [Holiday Candle]

    (23) Lexin's House
    [White Candle]

    (40) Mizure Apartments
    [Red Candle]

    (44) Rubinelle Condominiums
    [Festival Candle]



    THE FIRE SOURCE

    To recreate a [Ceremonial Lighter], Tashy needs to bless a fire source. There are four possible options available, but Tashy only needs ONE. These will only be picked up once the players have interviewed Tashy.

    (2b) Jekker Park Northern Field
    [Barbeque Lighter]

    (3) Simple Pleasures Diner
    [Restaurant Matchbook]

    (8a) Overland Metalworks Floors 1-5
    [Industrial Blowtorch]

    (9b) Axlin Chemicals Floors 4-6
    [Laboratory Burner]

  7. #7
    Cheers and good times! Neo Emolga's Avatar
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    SEASON 4

    Credit goes to Xanthe (Suicune's Fire) for this content.


    The players must destroy each phylactery before they are able to get to the Stalkers themselves. The phylactery binds the Enthraller's spirit to the material plane, so destroying the phylactery severs much of their power, and they must spend time crafting new ones. In that time, they become vulnerable to battles. Players must then battle and defeat the Stalker, with a two-on-one approach, then one of the seven Utopian items used to banish each Stalker must be used. So three Emissaries per Stalker: two to fight, and one to banish, minimum. More Emissaries can be set upon one Stalker at the one time, and it only increases their chance of survival. Once the Enthraller spirit is banished from the host body, the body expires and the soul is set free. The Enthraller is destroyed by the holy magic.

    In order to destroy phylacteries, the players must achieve certain things, such as:

    =Banishment Instructions= must be found first, and is obtained through battling Orin and winning. There is the missing key, a passage for consecrating the lands, and a ritual passage for destroying phylacteries. [3] parts. They are found amid Abyssal Corruption zones.
    All instances of Shadow Plague must be found and eliminated before the Starhail Staff will work.

    0. =Banishment Instructions=:
    - Found somewhere and taken to Yasha. She will translate and give the Emissaries a list of things to collect in order to build the altar. After a battle with someone. She has the blueprints for the altar.

    1. Consecrating the Lands:
    - Seinaru on the grounds
    - Read a sacred passage =Sacred Lands Blessing=

    2. Construction and Blessing of the Altar:
    - {Stone Slab: <Repair>}
    - [Communion Talisman] Establish a link between Utopia and Altar; comes in two bits. This is to channel Utopia in some way and attach to the altar.
    - [Safeguard Seal] An ancient circular medallion to be pressed into the side of the altar. Makes the Enthrallers blind to the altar's existence, and drives them away from the land.
    - [Holy Infuser] Precious badge-like relic used to power the altar. This infuser is used to infuse the altar with holy power, straight from Utopia.
    - [Pure Cloth] Made with Macro-weed fibre forging and Seinaru. Like a tablecloth for the altar. It prevents scratches on the stone. c:
    - [Starhail Staff] used to activate everything and begin the process.
    - Forge the Altar itself – Using Forge, players will need to assemble pieces of the altar.

    3. The Ritual:
    - [Phylactery] belonging to a Stalker, or multiple Stalkers, is placed on the altar.
    - =Phylactery Ritual= is read, disabling and destroying the phylactery.

    4. Vanquishing the Stalkers
    - Stalker(s) now vulnerable, and must be defeated in battle.
    - One of the Seven Vessels of Banishment must be used once the Stalker is defeated in battle, before they can escape.


    Seven Vessels of Banishment:
    1. Crusader Spear
    2. Starhail Staff
    3. Rod of Light
    4. Jadestone Sword
    5. Dragonstar Flail
    6. Thundercaller Relic
    7. Angel’s Dawn (a charm on a string)


    All must be found throughout Salvage Keep.


    Notes:

    [Phylactery] > place on altar > someone reads the Utopian inscription.
    This will cleanse the phylactery of its energy and purpose. The phylactery dissolves. Stalkers are now able to be battled and defeated, then banished with the items. Multiple phylacteries be done at the one time, with one action.
    While doing all phylacteries at once is preferable and will make each Stalker vulnerable for a whole day, they can be done separately. If done separately, every other Stalker will feel a disturbance and have a higher chance to kidnap, or do something else nefarious.

    Okay so if all the phylacteries are done together, then each Stalker becomes a vulnerable, regular pokémon that the Emissaries can challenge to a battle. They are maybe twice as strong, so when challenged, they must be challenged two-on-one, and it’ll be written out in a rather epic fashion.


    Once players find the phylacteries, Stalkers will desperately try to attack them and take it back. This will result in a lot of captures, most likely, with a chance for them to forge weapons to disallow them from being taken. Perhaps Orin helps to fend them off?


    (3) Disaster Defence
    [SP] [Staff Shaft]

    (9) Orolaph's Budding Florist
    [SP] [Staff Head]

    (24) Scholars Guild
    {Display Cabinet: Ghost-type / Fine Slot}
    [SP] [Holy Infuser]

    (44b) Greg's Grog Inn Rooms 1-9, Greg's Room
    {Loose Floorboard: +Any-type+}

    (54a) Small House
    {Magical Forcefield: +Ice-type+}
    [SP] [Talisman 2/2]

    Civilians:
    42. Brahk the Alolan Grimer ♀
    [SP] [Talisman Half 1/2]: <Diplomacy>

    20. Pinlock the Ferrothorn ♀
    [SP] [Safeguard Seal]: <Diplomacy>

    14. Vex the Decidueye ♀
    (In exchange for getting rid of Trinket Tower corruption)

    63 Juparl the Passimian ♀
    [Fine Key]

    2. Orin the Vivillon ♂

    Missions:
    |2| Willow's Hunch
    [SP] [Angel's Dawn]

    Shops:
    Starplace Gems:
    [SP] [Mystic Crystal]: $300 SP$

    The Invincible Drifter:
    [SP] [Ancient Relic]: $200 SP$

    Rescue Mission:
    =Strange Code Key= is found on the first rescue mission.

    Abyssal Corruption:
    First five:
    1. Crusader Spear
    2. Rod of Light
    3. Thundercaller Relic
    4. Jadestone Sword
    5. Dragonstar Flail


    Random on location!

    Route out of date and tbh I can't be bothered making a new one. xD

    Graphics:


    The key found on the first Rescue Mission.


    First ritual instructions.


    Wordsearch


    Inscription that will bless the lands.


    Inscription that will destroy the phylacteries that are placed on the altar.

  8. #8
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    SEASON 5


    Sin Purge Ritual!


    Since the Stalkers are all done, onto the next batch of goodies!

    In Stalkers Season 5, the Sin Purge Ritual works a bit differently from previous seasons. In fact, the Emissaries don’t even have to do it at all to finish! But the ending will be a big suck. Instead of the Sin Purge Ritual ending the game in victory, it instead prepares everyone for the final battle. But this isn’t made too obvious at first! The players will eventually have to eliminate every Stalker manually, but they need to get these things ready first! Once that last Stalker goes down, it’s too late to wrap up any unfinished Sin Purge Ritual components!

    The Sin Purge Ritual is broken down into three parts. The more parts they do, the better the ending will be. But this won’t be apparent to them from the start!

    Syrax the Espeon plays a very pivotal role in figuring out how to do the Sin Purge Ritual. Where Yasha was the guide in Season 4, Syrax is the guide in Season 5. His guidance starts small and unclear and even his own visions are a bit ambiguous of the “dark tide” that is coming, but it gradually gets more detailed as he performs more research and learns of the things they need to do. It’s wise to keep him alive, because if they don’t and he just happens to get killed by the Stalkers, they’re going to have to figure these things out completely on their own with no guidance. It will be hard to tell what is fully prepared and what isn’t!

    Scattered around are Utopian pages that explain what needs to be done to fully prepare for the final battle. They're all written in runic text, which Syrax can translate. If Syrax dies, the pages can be translated if someone manages to cryptogram them with nothing to start with (which has been done before!). It'll be tricky.

    When it comes to the final outcome of the ending, it depends on how many parts the Emissaries get done in preparation for that final battle with the Abyss (Eternity’s Endgame). And this is weighed in with a value of 0 to 4, 0 being the ending completely sucks while 4 means the ending is super awesome epic and everyone lives very happily ever after.

    Anywho, here are the parts in question and their point values.

    UNITED UNIVERSE (2 POINTS)

    Definitely the biggest and most complicated thing to do in terms of Sin Ritual preparation. This involves preparing and contacting the ENTIRE KNOWN POKEMON UNIVERSE to join in on one enormous universal prayer that prepares all Pokémon of the living realm to fight back against the overwhelming tides of the Abyss’s forces. Not only does Veramo get united and ready to battle, but so does Aryia, Valdyne, Barendal, and Yaru, all the previous worlds from previous seasons of Stalkers! But wait, there’s more! The Pokémon World in the PMD games also gets contacted, and so does the human world featured in the mainstream games! And then even all the worlds beyond that, contacting every living possible soul to unite and join in the fight, refusing to let the Abyss settle anywhere in the known living universe!

    Not doing this leaves the Pokémon of the living world unaware and unprepared! And when the final battle happens, they’ll be too frightened out of their minds to fight back!

    HOLY DIVINEFIRE REDEEMER ARMAMENT (1 POINT)

    To say the least, the preparation of this massive, holy superweapon is not something the Abyss is going to expect. It combines Utopian holy power with modern technology to essentially create a really big holy nuke that if used correctly, could absolutely cripple the Abyss’s forces and snuff out an enormous portion of their evil.

    If used in combination with United Universe, the Holy Divinefire Redeemer Armament gets shot and launched right into the Abyss’s entry portal itself, sending the holy weapon right into the Abyss itself where it detonates and flushes the Abyss with purification fire that will deal a devastating blow to it. But, if United Universe is NOT prepared, it never gets that far, it only gets used in the realm of the living and loses a lot of its potential.

    DAWNLIGHT RECKONING SUMMONING (1 POINT)

    During the final battle, Abyss summons a massive portal to call in WEM (the corrupted version of Mew) as will as billions of Abyssal abominations like a continuous river of evil followers. Thing is, while said portal is horrific, it’s still a bottleneck. The Abyss can only pour in so many troops at once and it can only be through this horrible ethereal wormhole portal.

    But two can play at this game! If the Emissaries complete the preparation of Dawnlight Reckoning Summoning, then Utopia will have their own portal to call in their own forces to counter the invasion! The only problem is that according to the storyline, it gets activated AFTER Abyss creates theirs. If they Emissaries finish everything, then hey, it won’t be a problem and Utopia can swoop in to finish the job really effectively. If this is the only thing they do, it’s going to be too little, too late…




    HOW THE ENDING IS DETERMINED

    Simply put, the final battle is triggered when the Emissaries eliminate the last and final Stalker. Abyss hits their breaking point. Furious by yet another failed mission, WEM decides it’s all or nothing, no more games, just a hideous, reckless, full frontal assault with all the hungering abominations the Abyss can spit out. If the Emissaries prepare well, it will be a REALLY BIG mistake for Abyss. But if they don’t, they’ll catch everyone, the Emissaries, the living Pokémon, and Utopia with their pants down and pulverize them.

    If they keep Syrax alive long enough, they’ll get warnings that this is coming and to proceed with caution. The longer they keep him alive and the more they interview him, the more he’ll learn and the more warning he’ll be able to provide and say hey, let’s prepare these things first before you finish off those Stalkers, eh?

    0 Points – Ultimate Catastrophe – This happens if the Emissaries didn’t finish any of these three preparations before they axe the final Stalker. This ending sucks. The Abyss devours everything, devastates every single world in the universe, and even Utopia gets swept up in the onslaught and paradise gets transmuted into a perverse horror that becomes just another torture chamber for souls. Yet another dark plaything for the Abyss. As GM, boy, I hope they don’t get this ending.

    1 Point – Ravaged Existence – Well, the defense of the universe didn’t go well at all. Many lives were lost, entire worlds were ravaged and obliterated, and very little was left unscathed. The Abyss plants their dark roots into the world of the living, and only slight trickles of hope remain in the living who have to deal with the dark horrors of the Abyss as daily life. But they’ve survived. Could the defeat one day be overcome? They can hope, but it’s going to be a very long, dark road.

    2 Points – Peaceful Stalemate – Both sides suffer heavy losses, but at least the day is saved and the living realm of Pokémon is preserved. In this scenario, the living Pokémon stand their ground, and repel the forces of the Abyss long enough for them to concede and return back into their shadowy lairs and hellish pits. Has the pact between Utopia and Abyss been reestablished? For a time, it seems like it, but they can never be too sure. How can anyone really trust Abyss after they’ve done all this?

    3 Points – Solid Victory – In this situation, the Abyss gets HEAVILY PULVERIZED in a way that they’ll never recover from again. Not only do they get utterly kicked out of the living realm for good, but their own hellish underworld realm takes a monumental beating as well and even some of the damned are rescued, saved, and redeemed. It’s actually a pretty good ending, though broken remnants of the Abyss still linger on. They’re broken and scattered while disorganized, but they’re still around, possibly making one last ditch effort to try something to make a longshot comeback. But for now and for many millennia, life will be good.

    4 Points – Ultimate Victory – I hope they get this, because this will be cool and fun to write. Abyss gets utterly OBLITERATED if this is the final outcome. Not only does their attack fail, but the portal they created gets so badly used against them that Utopia actually sweeps the hellish underworld realm with cleansing fire from the Redeemer Armament nuke and the Utopia battalions purge all evil and sin completely forever more. The transformation is so complete that what was once a hellish realm of evil and pain gets fully transformed into a peaceful, happy paradise as a place of healing and rejuvenation for all those ever traumatized by the Abyss’s dark ways. It becomes a place where Pokémon can stay for as long as they like until they’re ready to ascend into Utopia itself and enjoy a happy eternity forever. Meanwhile, the Pokémon of the living realm live happily in a world with no pain, no tears, and no wars forever more. Natural disasters end and even the very sting of death is nothing more intimidating than just moving to a new forever home.

  9. #9
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    SEASON 5


    UNITED UNIVERSE |UU|

    The Route



    It looks like A LOT, but it’s not so bad. It’s about 2.5 worth of Stalkers routes. In a nutshell, it can be divided up into two major parts.

    FIRST PART

    First is setting up Divine Stars on all the worlds previously shown in Stalkers, which consist of Aryia, Valdyne, Barendal, Yaru, and now Veramo. The first four will require Hoopa’s help to send the Emissary to that whole other world to place a Divine Star while for Veramo, they can do that right away since they’re already there. To make Divine Star, they need a Holy Conduit, a Sacred Essence, and they need the Sacred Altar built, which costs $500 Sochas$ to build at the Emissary base. They’ll need to make five of these, and each time, they’ll need to use Seinaru.

    CREATING DIVINE STARS

    Meeting with Syrax the Espeon helps a lot with learning how to make Divine Stars, but it’s not entirely necessary.

    HOLY CONDUITS:

    (15) Sunberry Hotel
    [|UU| Holy Conduit]

    (16) Riverwinds Shopping Center
    [|UU| Holy Conduit]

    (24) Northpoint Furniture Store (ABANDONED)
    [|UU| Holy Conduit]
    =Celestial Runic Page 1=

    30. Umie the Petilil: <Diplomacy> OR $200 Sochas$
    [|UU| Holy Conduit]

    63. Fiveria the Musharna (A Stalker carrying a Utopia item, yes!)
    [|UU| Holy Conduit]

    SACRED ESSENCES:

    (60) Tusco Park
    [|UU| Sacred Essence]

    (14) Exacta Military Compound
    [|UU| Sacred Essence]

    4. Crez the Whimsicott
    [|UU| Sacred Essence]

    44. Nykan the Pachirisu
    [|UU| Sacred Essence]

    64.Drent the Sawsbuck: <Diplomacy>
    [|UU| Sacred Essence]

    FREEING HOOPA:

    The Emissaries need Hoopa not just for United Universe, but also for Dawnlight Reckoning Summoning! Best to save the dude, he may be crazy and mischievous, but his heart’s in the right place. Also, if Syrax dies, then Hoopa may be able to help in his place… a bit.

    (72) Valsa Hotel Ruins (ABANDONED)
    [|UU| Broken Dimensional Keystone: <Repair>]

    Once Repaired, it becomes the [Restored Dimensional Keystone]

    (87) Worker’s Barracks (ABANDONED)
    [|UU| {Dimensional Prison: Missing Dimensional Keystone}
    ==Hoopa rescued and summoned==

    Once Hoopa is rescued, he meets with Syrax and they explain they can take the Emissaries to the other worlds, but only once they have a completed Divine Star ready to be deployed in these places. The Emissary will be accompanied by Hoopa when they place the Divine Star so they have a way of returning back to Veramo.

    The other nice thing about Hoopa is that HE KNOWS STUFF. He’ll identify which items belong to which Stalkers and will organize all the key items for them. He’ll also organize the Sin Purge Ritual stuff as well.

    Once all five Divine Stars have been placed, the Known Stalkers Worlds will be Aligned.

    SECOND PART

    The Second Part is a little bit more complex. When the Emissaries meet Syrax, he gives them [Site Plan Holy Starmap: Large Glass Globe AND Puresilver Globe Mount AND Celestial Essence]. Basically, once this is complete, one of the vacant lots at the Emissary base will be set aside for the Starmap, which is needed to find all other worlds in the universe that have life and may provide help when the final battle comes.

    BUILDING THE HOLY STARMAP

    Beyond the Site Plan, they’ll need the following components:

    (47) The Greenlawn Manor (ABANDONED)
    [|UU| Large Glass Globe]

    (49) Nashin Retail Store Row (ABANDONED)
    [|UU| Puresilver Globe Mount]

    (42) The Candle Mansion (ABANDONED)
    [|UU| Celestial Essence]

    Once they get all these goodies, they automatically assemble into:

    [Assembled Starmap: <Seinaru>]

    at the site (insert small narrative about the team putting it together). Using Seinaru on it turns it into the [Holy Starmap] and it’s ready for the next step!

    PRIMING THE HOLY STARMAP

    But wait, there’s more! They’ve got it built, but it’s got a big job to do and that requires powering it up and making sure it’s primed and good to go! Only then does it become the completed Starcaller Relic!

    To become the Starcaller Relic, it needs three Blessed Firelight, an activated Soulreach Crystal, and a Talisman of the Stars. Only then will it be infused with the power to call out to the rest of the Universe and unite everyone in prayer against the Abyss.

    TALISMAN OF THE STARS:

    (6) Dret’s Brewery and Home
    [|UU| 1st Half of the Talisman of the Stars]

    19. Duante the Yamper
    [|UU| 2nd Half of the Talisman of the Stars]

    Once both halves are obtained, the Talisman auto-assembles into the [Talisman of the Stars]. A clue is given that “you feel the other half is close by.”

    SOULREACH CRYSTAL:

    25. Juvarie the Staravia <Diplomacy>
    [|UU| Deactivated Soulreach Crystal: <Seinaru>]

    Becomes the [Blessed Soulreach Crystal] once Seinaru is used on it. Juvarie loves the look of it so much so that the Emissaries need to knock her with Diplomacy for her to give it up and hand it over.

    BLESSED FIRELIGHTS:

    (11) Medidyne Research Labs
    [|UU| Blessed Firelight]

    (34) Hymn of Rebirth Cathedral
    [|UU| Blessed Firelight]
    =Celestical Runic Page 2=

    (85) South Valley Industrial Storage Units (ABANDONED)
    [|UU| Blessed Firelight]

    Once they have all these goodies, they’re automatically used on [The Holy Starmap] and it’s fully primed and ready for action! But just one last thing…!

    CONFIGURING THE STARCALLER RELIC

    Despite all the incredible divine power the Starcaller Relic is now infused with, it needs to be configured to reach all the worlds beyond and throughout the universe. And that requires very special, arcane Celestial Configurations to reach those said worlds and galaxies! These take the form of arcane stone disks with many swirling stars, as if they’re like USB drives used by Utopia! But cooler and more magical!

    24. Veria the Cinccino
    [|UU| Celestial Configuration SERENITY]

    Veria will be willing to give this up. She’s holding onto it for research, but with enough talking, she’ll be convinced trying to come up with an OMEN cure is a lot more critical at the moment, and an Emissary with a good rapport will convince her to give it up (she’s not too keen on mystical thingies anyway).

    This will allow the Starcaller Relic to reach the world of Pokémon featured in the PMD games. You’ll see all your favorite characters praying for you, like Wigglytuff and Chatot, Alakazam and his team, and many more! Oh, and that Emolga from GTI, of course! So this targets all the Pokémon in Pokémon Square, Treasure Town, Post Town, Serene Village, Lively Town, all those fine folks!

    (19) The Shaymin Café (ABANDONED)
    [|UU| Celestial Configuration DIVINITY]

    I imagine Noble is going to find this, of course! In any case, it’ll be interesting for it to be one of those mysterious things that she won’t quite understand what it’s used for until MUCH later. Kind of like PMD2, you know!

    This allows the Starcaller Relic to reach out to the Human World and all the Pokémon that live upon it. So all the Pokémon of Kanto, Johto, Hoenn, Sinnoh, Unova, Kalos, Alola, Galar, etc and so on. First, it will be the trainers’ Pokémon that suddenly feel something stop them and need to pray. The trainers that are closest to them will actually pray alongside them. EmeraldSky is going to be thrilled to see Ash’s Pikachu suddenly in this and get a callout!

    (37) Exacta City Enricinite Power Plant
    [|UU| Celestial Configuration INFINITY]

    The Emissaries find this because everyone else mistakes it for a power unit or odd piece of technology. But its role is that it allows the Starcaller Relic to reach EVERYTHING WITHIN THE UNIVERSE.

    Once these three configurations are found, the second half is all set and it will be confirmed by Syrax (if he’s still alive) that the preparation work for the Starcaller Relic is fully complete and now ready. If the Stalkers worlds have been aligned, then the FULL DIVINE CONSTELLATION ALIGNMENT is 100% complete and that means the worst that’ll happen is a neutral ending.

    GRAPHICS:


    =Celestial Runic Page 1=

    TRANSLATES INTO:
    "Many of the living are now aware. Aryia, Barendal, and Yaru. All worlds that were affected by Abyss’s impure affliction. In the meantime, much of our energy and efforts have been to reconstruct Valdyne by rewinding the passage of time, and while our efforts were successful for the most part, remnants still persisted.

    The time is coming when we need to call upon them all. Together, we can all be united in prayer. Instead of fear, we must show sin and evil no vacancy to grow. Like a dark seed upon plated steel, there must be no way for it to take root and grow within the living. The universe must reject all that Abyss stands for. Only then will they realize they will have no choice but to turn back into their dark lairs.

    We must begin the creation of the Divine Stars. A sacred altar shall be the platform in which we combine our holy conduits and empower them with the sacred essences forged within the divine halls of our foundries. These stars must then be taken to each of these worlds so that they will be able to answer the call.

    The divine constellation of the universe will be our greatest weapon and ally in the battle to come."


    =Celestial Runic Page 2=

    TRANSLATES INTO:
    "We must give Abyss no quarter, no room to stand. Those who are unaware must awaken. And those who know the truth must band together.

    To reach across the universe and send the message and call to arms to unite, we must assemble a Starcaller Relic, powered by blessed firelight and infused with the guiding direction of the talisman of the stars. Paired with a holy starmap as a guide and source of direction, we can send our prayer to all and complete this divine moment of triumph.

    Our people will be united. The blessed hymn of triumph and tribute will be heard by all, and our brothers and sisters across the many galaxies of space and time will know each other by heart, as if family. The fire in their souls will be felt by all, and no longer will we be strangers in these dark times.

    Serenity…

    Divinity…

    Infinity…

    All will be one within the Divine Constellation. Our ultimate weapon against fear, against evil, against destruction. All that is known to us all and even beyond the outreach will hear, not by ear, but by heart and soul."

    PUZZLES


    Final Graphic of the Dimensional Keystone Jigsaw Puzzle


    Used to turn the [Assembled Starmap: <Seinaru>] into the [Holy Starmap]
    Solution:
    Praise the light and the brilliance of Utopia

    For the white horizon shines as hope for all

    And nourishes those who starve in the darkness

    A brighter dawn will divide the shadows

    And drive back the wicked like a javelin

    Once more the heavenly battalion will triumph

  10. #10
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    SEASON 5


    HOLY DIVINEFIRE REDEEMER AMAMENT |ARM|

    The Route



    What’s essentially get built here is a nuke. A holy nuke! And the artillery launcher and stuff needed to fire it off into Abyss.

    FIRST PART – HOLY ARMAMENT VESSEL

    This is basically the bullet shell casing for the whole thing. It combines modern day technology with Utopian technology to make the ultimate superweapon against evil nasties.

    (59) The Knave Strip
    [|ARM| Secured Compartment Bunker Key]

    (61) Calusso Power Station
    {|ARM| Secured Component Bunker: Secured Component Bunker Key OR <Security>}
    [Strider Machine Components]

    (69) Westmarch Manufacturing Compound (ABANDONED)
    [|ARM| Stainless Silver Cylinder Vessel]

    (82) Vancedyke Shipping Center (ABANDONED)
    [|ARM| Arcane Utopia Mechanical Parts: <Seinaru>]
    [Primed Arcane Utopia Mechanical Parts]
    =|ARM| Mysterious Runic Page=

    Once all the parts have been collected, they automatically assemble into the [Holy Armament Assembly]

    SECOND PART – HOLY ARMAMENT EMPOWERMENT CHARGE

    Since the vessel is the casing, this would be the equivalent of gunpowder and buckshot. Essentially, this is the igniter and the energy that’s going to give this weapon its really big bang. And it’s not too tricky. Just collect three Divinefire Crystals and get the Fusion Accelerator and you’ve got a recipe for a really juicy holy nuke! Or at least the charger for it anyway.

    (14a) Exacta Military Compound – Eastern Side Palace
    [|ARM| Divinefire Crystal]

    21. Lagrais the Rapidash: <Diplomacy>
    [|ARM| Divinefire Crystal]

    15. Queen Nytalia the Aurorus: <Diplomacy>
    [|ARM| Divinefire Crystal]

    (54b) Exacta City Maximum Security Prison (ABANDONED)
    {|ARM| Industrial Storage Locker #551: <Security>}
    [Fusion Accelerator]

    Once they get all these pieces, it becomes the [Holy Armament Empowerment Charge] Rack, tap, bang!

    THIRD PART – HOLY ARTILLERY LAUNCHER ASSEMBLY

    Now that the nuke is assembled, what’s left is building the artillery launcher needed to fire the thing and hopefully put the whole thing to good use!

    (76d) The OMEN Crater Southeast, Ruined Industrial District
    [|ARM| Artillery Launcher Assembly Components]

    (2) Silverlight Shopping Mall
    [|ARM| Vault Y117 Key]

    (58) Jadewater Apartment Complex and Park – Exterior Grounds and Jadewater Park (ABANDONED)
    {|ARM| Vault Y117: Vault Y117 Key}
    [Stainless Silver Framework]

    Once these parts are put together, it becomes:

    [Assembled Artillery: <Seinaru>].

    And then once Seinaru is used on it and the cryptogram is figured out, it becomes the [Holy Artillery Launcher Cannon].

    Once the Emissaries have the [Holy Armament Vessel], the [Holy Armament Empowerment Charge], and finally the [Holy Artillery Launcher Cannon], it becomes the [Holy Divinefire Redeemer Armament] and it’s worth 1 point toward the ending.

    GRAPHICS:


    =Mysterious Runic Page=

    When translated by Syrax:
    "The final stand in this war unfolds. We have felt it for some time now.
    It was decided by the high Utopian council that we needed to advance our weaponry and technologies. And so the decision to combine modern technologies of the living with the holy-imbued relics of Utopia would be our edge in this battle.

    The Holy Divinefire Redeemer Armament will be just that, using a stainless silver vessel and machine components to be combined with our own arcane machine parts. Once infused with an empowerment charge and given the necessary artillery weaponry, it could give us the needed edge in the battle to come. But we need to hurry…

    Abyss is working in the shadows, and we know they are getting restless by the day. If they continue to fail, they may decide to risk all to win all, and we need to prepare however we can before that final day comes to pass…"

    (The last paragraph is chopped a bit, but Syrax can fill in the blanks)

    PUZZLES:


    If they use Security on the Secured Component Bunker, this is what they get!


    Solution to the Secured Component Bunker Security Maze. Not sure how that Cheatypants straight line got in there, but it's probably a bug. XD


    Cryptogram to turn the [Assembled Artillery: <Seinaru>] into the [Holy Artillery Launcher Cannon].

    Solution:
    Once more a holy blessed equinox will be lit

    And this marker will stand witness to the revelation

    Sun in hand with the stars gathered

    Night suppressed as the final war is seized by the divine

    The legions of the Abyss will be driven back to the bowels

    But not even in their cowardice will they find refuge

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