Originally Posted by
sammy0295
Search (58) Bakot’s Bed and Breakfast (ABANDONED)
As the night comes, you head east toward the broken and derelict side of Seabourne. After leaving Benni’s farmstead behind you as you head eastward into the night, you take in the still night air, quiet as if the air itself were petrified. Nothing moves except for you, as if everything else has been frozen into the stillness of death.
Virtually no sound is made around you save for the trotting of your hooves on the gritty, solid ground. As you head further east, the surrounding terrain is almost empty and devoid of life. For a brief moment, it seems like you could be in the middle of a vast wasteland whisked off to an empty and barren world forgotten by all. The realization that you could never be found by anyone feels both relieving and terrifying at the same time.
You press forward, trying not to think about it too much. Soon the old, abandoned café and hotel comes into view, and you can tell it used to be a calm, quiet, and homey kind of place built on Bakot the Patrat’s hopes and dreams of having a small business of hospitality. The exterior once appeared to be a warm and welcoming wooden cottage-style building, but after only three years of bleak business, the boarded up broken windows, the quiet darkness surrounding it, and the emptiness that remains is all that’s left.
Now, too much wear and tear has come upon the building for it to ever be useful again and Seabourne never saw the growth Bakot was hoping for. This side of town became like the dead, diseased limb of a tree, withering and broken with no life to show for it or fruit to bear.
Tonight, the air is still, the atmosphere is cold and quiet as a tomb. You start your search around the exterior of the building, working your way through the dead shrubs and bushes that don’t seem to hold anything besides dead memories. In the back, there was even a small picnic area with tables and chairs, only those too have rusted over and have fallen apart with age and neglect.
On the side of the stone building, you find a cellar door that leads downward and you recognize it as the area where supplies and food stock were stored. You soon approach it, hoping to see if it can still be opened and if there might be something useful inside…
@Unhinged Nightmare – DARK (4 Health Damage, 4 Purity Damage)@ Trap 40% Evasion Test: 6 out of 100: Success!
…Instead, you quickly back away, just a mere second before a shadowy tentacle-like tendril tries to take a swipe at your throat and inject its dark, defiled soul venom into your essence. Thankfully, the dark abomination is constrained and bound to a close proximity to the cellar door, so as you make further distance away from it, it can no longer reach you, as if held by an invisible chain that you cannot see. It withdraws in disappointed frustration, hiding back into the cellar door and hoping for some other unsuspecting victim to strike at from the shadows.
You make a note of this trap, making sure the others know about this before they attempt to deal with it.
@{Blackened Cellar Door: Blackened Keyhole OR <Security>} Unhinged Nightmare - DARK (4 Health Damage, 4 Purity Damage)@ has been noted in the Team Records.
From what you can see from your position of safety, the black cellar door seems to be locked. Unfortunately, you don’t have the key with you and you don’t even want to attempt to pick it with the limited knowledge that you have, especially with that abomination still there. You decide it’s best to just leave it alone for now until someone else can deal with this.
Instead, you head inside from the main entrance. The front doors are both unlocked, but as you enter, you find there really isn’t much besides empty worn-out rooms that have had everything stripped away and removed. What you come to is an empty café where not even the tables and chairs remain, simply a large empty dining room and waiting area. The once-colorful murals of Seabourne Town on the walls have become faded over time and the weather damage to the walls almost makes the scenes look more post-apocalyptic instead, as if the town as a whole is discolored, crumbling, and falling apart.
Meanwhile, the ten rooms that were meant to serve as the inn upstairs have been stripped clean of anything. All the furniture is gone and the only things that remain are boarded-up windows, although some of those boards have fallen off by now from time and the weather.
There is one room that looks like it was used as a temporary hideout for a short while. Whoever was here knew no one would come looking for them in this quiet abandoned place. A few things were left behind, including a small candle lantern, a large bedroll, some bottles of water that have half-evaporated, a few cans of soup and other food, and a few pans and pots, as if whoever was here last had prepared to go camping. You find a few papers, which look like writings about Majutsu, but one note in particular stands out for you…
They are protected now, Radaven.
Only the Tatsujin can harness the Power of the Yume no Saidan.
Only the Savants can hold this potential.
To answer the cries of this world and stop the Demoni.
We will find them with the power of Majutsu and remove these evil threats.
I have hidden the Shiryoku in the places of protection.
We will need them later.
Then we will need the memory conduits.
The things the victims of the Demoni hold dear to their hearts.
Know the name of the vile Demoni.
Know the name of the Victim.
Yume will answer and we can save them all from the wrath of this evil.
=The Red Message= has been noted in the Team Records.
You believe you have an understanding of the note and what it is far. The “memory conduits” as you read are the mementos that were mentioned earlier. Items of remembrance and recollection that the victims of the Stalkers have some emotional ties to… something that would make them recall earlier memories. But to make the ritual possible, you know you will need these mementos and to know the name of the Demoni and the name of the Victim. Only then can the victim be empowered to fight off their own demon…
The message here makes it clear that a Shiryoku is needed as well, and this ritual needs to be performed by a Tatsujin at the Yume no Saidan, or the “Dream Altar” as you’ve interpreted. If the others didn’t know about this, this makes it clear now. The final pieces are coming into place. Radaven, if he or she was ever here at one point, might not have received this message, but you’re confident you can continue the work where this author left off. What they attempted to do may not be in vain after all.
You search through the rest of the building, but there is only dust, debris, and refuse. You decide to head back to Benni’s farmstead. As your four hooves trot upon the dusty, forgotten arounds, you have further understanding of what’s required for this Majutsu ritual, realizing that it’s not something to be feared, but instead something that may turn the tide of this war against the Stalkers and their Demoni puppet-masters.
There’s still time, but you must hurry…
Sam the Deerling (S: Normal / Grass)
Health: 16/16 |
Sanity: 20/20 |
Purity: 24/24 |
2/10 Kurosuōbā | Dodge Rate: 40%
Perk: Repair
Reincarnation Forms: Nidorino, Krabby, Blaziken, Ralts, Delcatty
EQUIPMENT:
- Defense Armor: <Empty>
- Jewelry: +|J| Ruby Pendant+ (2S, 1P)
Bookmarks