Quote Originally Posted by DayBreak View Post
"I promised Ralon I'd get that stake, and I'm getting it if it's the last thing I do! I'm heading to Velli's home (56) and finding it! Plus, if Velli really is Exonull, then going by the pattern over the last couple days, she should be out of the house for a bit doing... Stalker things."
"Plus, worst case scenario, if she comes back or otherwise notices me while I'm searching, I'm a Poison-type and she's a Fairy-type. I'll let you guys to the math on that one~. Hopefully I can avoid a proper conflict, however."
"Though it might be a good idea for me to bring a few things to wrap whatever horrors I find. If they're as cursed and dangerous to handle as those demonic instruments, it'd be better to be on the side of caution. It might also be a good idea for me to leave my shirt and bag behind. I can't have Velli easily recognizing me if she does come back, and let's be honest, those two things are easily my most defining traits, appearance wise. Outside of those, I'm just another Nido in the crowd."
As the evening arrives, you plan to head to Velli’s home to see if the Sylveon has the stake hidden somewhere around her house. As you realized, Colored wasn’t able to get a hold of it by trying to consult with her directly and it ended up with her getting drugged, so you decide to take the alternative approach and see if you can steal it from her without even confronting her.

As you make your way toward the dilapidated house, the light rain falls everywhere around you and on you, sliding along your blue-armored body. Thankfully, the darkness of the evening and the sound of the rain falling makes it easy to conceal the sounds of your steps.

And then, you arrive at the house itself, where Colored was just this morning. From an initial assessment of the property, you can see the house itself is in terrible condition and that Velli herself must be either deranged or desperate to stay here, but you’re convinced it’s the former of those two. Of all the abandoned places she could stay, she chose this one for some reason. But you wouldn’t rule out that it may just be a very old family home she simply can’t part with regardless of how horrible it has been falling apart. Or she has simply lost her mind.

You search around the perimeter first, seeing this would be a building inspector’s worst nightmare. The stone walls are significantly cracked and most of the old windows are broken. And in many places, the roof reminds of Swiss cheese and you can easily figure a lot of this rain is ending up inside the house as well. The property is also in bad shape with weeds and vines taking over everything, but you figure if Velli couldn’t care less about the condition of the house, she certainly doesn’t care about the condition of the yard, either. At this point it’s like being concerned the walls of the room would look better painted blue while the building is on fire.

You don’t find anything outside, so you decide to bravely head inside and hope what remains of the structure at least holds up until you leave. You find entry into the house fairly easy considering the dining room is mainly just a pile with plenty of openings to crawl into the rest of the house. But in the dining room itself, you don’t find much besides broken pieces of rubble and the splintered remains of the dining room table and chairs.

In the kitchen, you find much of the room is falling apart. The ceiling, which has plenty of water damage, is patched with brown blots while cracks and holes are scattered above. The floor also has many broken, cracked, and loose tiles. Very few of them remain fully intact and even so, they’re absolutely filthy.

All the while, it smells like wet, filthy mold in the house. As you search through the kitchen, you find Velli doesn’t bother to clean her dishes either. The plates, pots, pans, and utensils are disgusting and crusty. The gas stove still seems to be working, but the lighter is long-broken and the grates are old and rusty. The oven seems to be badly damaged as well and it’s quite likely it doesn’t work anymore either. You also find Velli’s odd make-believe companions. A spoiled, stuffed Buneary wearing a tattered tutu and the skeletal remains of a Patrat that you hope died of natural causes before coming here and wasn’t subject to being in Velli’s presence in this god-awful house while alive.

Searching the living room ends up being a similar experience, and here, the vines and weeds have invited themselves inside. Meanwhile, Velli has been using this area to cultivate many herbs, plants, fungi, and other odd vegetation. While the rest of the house looks like hell, it seems she cares much more about these than anything else.

As you search the living room, you sense the taint of one of the Stalkers. It takes you a bit of time to pinpoint the source, but once you do, you’re able to locate the stake, hidden in a hole in one of the walls. Without your Savant sense, you’re pretty sure you might have never found it, but when you look at it, it definitely seems to be the stake Ralon and Verio were talking about. Thankfully, it seems safe to touch and doesn’t seem to be infused with any curses. The other good thing is it’s likely Velli won’t notice its missing until you’re long out of here.

[Encrypted Stake] has been added to the Team Inventory.

You decide to search the rest of the house, going up to the second floor carefully on the creaky old wooden stairs that have many black patches of rot. You’re thankful for the rain loudly tapping on the roof, muffling the sounds of you going up the stairs. You find Velli has three rooms up here, her bedroom, a study, and a washroom. All three of them look like they could crumble to the bottom floor any second now.

Velli’s asleep in her bed at the moment, or what’s left of it. Most of the mattress has been ripped open while the old wooden bedframe is leaning on the side. Meanwhile, the plaster walls are rotting and the smell is almost unbearable. As it rains outside, drops of water are plopping in.

You then decide to investigate Velli’s study, where it seems like the vast majority of the books and papers in haphazard piles here are science and botany-related. You skim and flip through a few of them, but there’s far too many to investigate individually. But then, you find a darker side of Velli’s miniature library. It seems here, she has plenty of recipe books for creating poisons, toxins, and psychological drugs. She even has a few of them on occult like literature, including some references to Unohdus. When you take a closer look at these books… you have a feeling they’re definitely not from around here…

Lastly, one of the burnt books she has that’s only half-legible is one based on something called “Létal” only the details quickly become flushed out with the page having been burned. But buried in the sleeve of the back cover, you find the fragment of a disc or medallion of some sort…



Judging by the damage, you believe there must be two other pieces. Normally it looks like garbage, but there’s a strange, dark resonation coming from it. You decide to take it with you and then bury the burnt book back into the pile, hopefully Velli won’t ever notice.

[=Sigil Fragment 3=] has been added to the Team Inventory.

Lastly, you decide to investigate the basement, and here is where things become truly bizarre. The cellar, as dank, damp, and filthy as it is, seems to be where Velli does most of her daily work, running bizarre experiments and from what you gather, she seems to be combining science and occult-like witchcraft together. In one corner, you find a Mienfoo that looks like it was somehow turned into a grass type, but the transformation went too far and now they’re half-plant. From what you can tell, they don’t seem to be sentient anymore either.

You also pass by various shelves of jars, vial racks, bizarre lab equipment, and more of Velli’s experiments. Another grotesque experiment you find has the head of a Dunsparce lying on a table, hooked up to various tubes and wires. You can’t understand the purpose of this, but then you realize the head… is actually still alive. He can’t speak or move, but you see the eyelids twitch and he still reacts to certain stimuli. You see he twitches a lot when you approach, as if he’s trying to tell you something… but can’t...

Lastly, the third experiment you find is a Cufant on her back that looks like she was recently opened up for surgery experimentation. You too, at first think she’s dead, but you find she’s still deep into sedation, as if some kind of unnatural coma. When you read Velli’s notes half-soaked in a puddle of blood, you feel sick. She’s trying to perform a necropsy while keeping the subject alive. To her, its like some twisted game, trying to see how many internal organs she can remove without killing the subject. It suddenly makes you think of Ralon, caught in a state between life and death. Surely this isn’t a coincidence…

You decide to head out of that nightmarish place, not sure if that confirms Velli as a Stalker, but it definitely confirms her as a sinful and disgusting abomination to all Pokémon…

As the rain comes down, you dash away from Velli’s house, moving through the fields and along the roads like a shadow, hoping to blend in, disappear, and never be seen again. And you just hope that the whole time, Velli never even knew you were there and she was just sleeping the entire time…



#Tracibility – NORMAL (SPECIAL)# Trap 30% Evasion Test: 31 out of 100: Failed!



…s̯͚̲̜h͕̣̘̰̝̞̫e̦̘͓͔̤̮͓͚͓̯ w̗̦asn̺͓̙̻̯̣̹’̙̩̟̠̘͓̳̘͍̼t͎̰̮͇̭.̻̥͇͓̖̺͎̠̼̩͍̣͓̜..



Lyric Winterheart the Nidorina (M: Poison)
Health: 20/20 | Sanity: 20/20 | Purity: 14/20 | Dodge Rate: 30%
Perk: Diplomacy
Reincarnation Forms: Brionne, Mega Ampharos, Hisuian Goodra, Latios, Amaura
EQUIPMENT:
  • Defense Armor: <Empty>
  • Jewelry: <Empty>