Let’s look at the card’s makeup: Starmie is a Stage 1 Pokemon, with a Psychic typing and 90 HP. It has no retreat cost, and a weakness to Psychic while having no resistance. Right away, we notice a few things about Starmie that make up a great card: 90 HP means it is easily searchable by Level Ball, and no retreat cost means that you can switch between Starmie and your bench superfluously. While being a Stage 1 means that it must evolve to come into play, this results in a positive for Starmie: the ability to abuse the Eevee Evolution from Ancient Origins to attack as three different types.
Such a deck may look like this:
Pokemon: 18
4 Staryu (PRC)
4 Starmie (PRC)
3 Eevee (AOR)
3 Jolteon (AOR)
2 Flareon (AOR)
2 Shaymin-EX (ROS)
Trainers: 42
4 Professor Sycamore (XY)
2 Professor Birch’s Observations (PRC)
3 Team Flare Grunt (XY)
2 Xerosic (PHF)
2 Lysandre (FLF)
1 Ace Trainer (AOR)
4 VS Seeker (PHF)
4 Crushing Hammer (KSS)
1 Enhanced Hammer (PHF)
4 Level Ball (AOR)
2 Ultra Ball (ROS)
4 Trainers’ Mail (ROS)
3 Muscle Band (XY)
2 Switch (XY)
4 Dimension Valley (PHF)
Energy:
0
When working with evolution decks, there need to be a high count of search cards to insure that you can successfully evolve, which leads to a high count of Level Ball and Ultra Ball. Level Ball can grab all of your Pokemon (except for Shaymin-EX) for no additional cost, so it is the favored ball here. A maximum count of Staryu and Starmie help us to have plenty in play and ready to fight, while a large Eevee evolution line helps to avoid having bad prizes. The evolution line for Eevee can be tailored to what you expect to play against, but the most effective evolution by far is Jolteon (currently). Jolteon allows your Stage 1 Pokemon to become Lightning type and additionally has no retreat cost, which helps to alleviate our opponents trying to use Lysandre to stall your deck. This could become a problem for the deck since we have limited resources for switching.
Vaporeon does not make the cut here, since I would believe that Fire decks give this deck a hard time to begin with, since they have heavy natural energy acceleration with Blacksmith, and are currently not a part of the projected Standard metagame. If Fire decks ever do make a splash Vaporeon may follow suit, but currently I would focus more heavily on Jolteon and Flareon since their types have more presence.
Four Dimension Valley is our “energy” for the deck, allowing Starmie to attack. It may be worth playing a small count of energy and/or a Bunnelby from Primal Clash to recycle your Stadiums, but with a maximum count you will often be set to win the “Stadium War”.
Lastly, the leftover slots allow us to do a number of things which I have chosen to use towards consistency cards in Trainers’ Mail. This helps us to find Dimension Valley more easily, but could also be used towards other draw support options.
Want to see this Starmie deck in action? Watch the video below by Team Fish Knuckles to watch a similar deck take the wins.