World Enigma - The Labyrinth Wish

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A HIDDEN WORLD COLLAPSES

It all started in Hoenn, Route 100.

The Trick House, owned and run by the anonymous and enigmatic "Trick Master," was thought to be a local tourist attraction in Hoenn to test the wit and resourcefulness of trainers and travelers alike. Home to many puzzles, mazes, and other fun house-like setups, many people thought it was simply for casual entertainment. And there were many that visited what seemed like an innocent fun house and left without suspecting a thing.

But there were several, including yourself, that entered with the belief that it was nothing more than a game. However, unlike many of the others, you took a different turn, found a passage into a whole new underground level, and discovered a whole different wonderland-like world where reality was dismantled, logic was thrown into bedlam, and everything you once knew about how things work was wrong. However, by the time you realized there was something incredibly disturbing about this place, you discovered escape was impossible. The way you came in took you somewhere completely different, and you joined the many that were lost within the realms of the Trick House's Underground mazes and wonderland chaos.

Despite the warnings of not to drink or eat anything or risk transformation, you had to suffer through it, as well as having no idea where one door would take you next. For many days, you suffered being transformed into many different things and being whisked away to places that constantly tricked and disoriented you. Meanwhile, the questions lingered on. Who really is the Trick Master and why was he doing this? How could any of this be possible?

Through collective efforts, one group of trainers had vowed to find a way to stop this, or else they knew they could very well spend the rest of eternity in this bizarre place. They found a way to cheat the Trick House Underground, marking the walls and the floors with warnings, notes about what each element did, and where doors would take people. Eventually, the Trick Master discovered this and caused the first dreamworld to collapse only to be replaced by a dark, more nefarious one.

After causing massive, catastrophic damage to the darker dream realm, one of the trainers involved in this mission was contacted by Jirachi, who revealed that the Trick Master's power and ability to even do all this in the first place was granted by her wishes. While trying to guide the trainers in secret and help them cause further damage to the dream realm, the Trick Master attempted to create whatever he could to prevent his Trick House realm from falling apart.

But while the rebellious trainers were successful in causing the dream world to collapse by causing massive damage, they could not stop the Trick Master from using the third and final wish that Jirachi was forced to give him. And that wish granted him the power to take what he was able to do here...

...and unleash it upon the entire world above.

DARKER SECRETS UNLEASHED

The Trick Master has decided to use the real world as a catalyst for his wonderland creations and new reality. Unlike before, the efforts that caused the first two renditions of the dream world to collapse cannot be done again, as it would be the end of everything. Before, almost no one knew about what was really happening in the Trick House.

Now everyone is suffering through the same mayhem, thrown into a puzzling labyrinth world where not even Arceus and his fellow legendary Pokémon can keep it under control. In the meantime, it seems the Trick Master has eagerly accepted his power as the new god, and has created his own legendary minions and emissaries to take the place of the real legendary Pokémon. There is no choice now. They all have to be defeated entirely, and both the Trick Master and his dark powers have to be completely destroyed.

But unlike everyone else suffering through the pandemonium, the long-term exposure to the Trick Master's realms built your resistances and something awakened in you when you the previous dream worlds collapsed. You were exposed to the inner secrets and workings of how this power works, and as a result, you have begun to learn how to understand and control it to your desires, an advantage that no one else has. The new warped reality no longer affects you as negatively as it does to everyone else, and because of that, the rest of the world now needs your help and has begun to look toward you for a solution.

The Trick Master now seeks to enshroud the entire world under his wonderland powers. Already, all of the regions of the world have rapidly fallen under his spell and very few places remain unaffected, but even those safe zones are quickly disappearing. In the meantime, he seeks to eliminate Arceus and the other legendaries all to replace them with himself and his own creations. And lastly, he seeks to eliminate you and the rest of the captives that suffered through the first dream realms.

Many question if the real world will ever fully recover from this incident and if things will ever go back to normal if the Trick Master is defeated. We have no choice but to find out the truth eventually.

KNOWN DISCOVERIES

Most people and Pokémon have only just recently been exposed to the chaos. However, you and your Pokémon are already painfully familiar with the following:

TRANSFORMATION - As before, getting transformed is a very common occurrence. Eating or drinking anything that the Trick Master's powers have tampered with will transform both humans and Pokémon into just about anything.

Your Power - You and your Pokémon have some control and power over this effect and can slightly govern how it will affect you. In the beginning, you can at least stop it from transforming you into something terrible or something you had been before that was bearable to you. As you "train" yourself in how it works, you can eventually use this effect to become certain Pokémon or creatures you want to become, and eventually became so adept that you can become whatever you want to at whim.

REALITY DEFIANCE - As before, the Trick House realms were a nonsensical wonderland that had doors and holes pop out of nowhere, physical space and the passage of time had no bearing, and physics and basic chemistry had been completely overruled. Now, the real world is affected, and unlike before, destroying it all is just as bad as destroying it all when it was normal.

Your Power - Now, you're able to foresee when these occurrences will happen, while everyone else will be shocked and surprised. It will feel a lot like having psychic powers and foresight. As your powers of control get stronger, you'll be able to govern how these wonderland elements behave, such as using a hole or door to decide where you want to go rather than where the wonderland world wants you to go. And in time, when you've mastered your abilities, you'll be able to create your own doors and holes and alternate reality elements to use to your advantage and against the Trick Master's forces.

DEATH - Death behaves strangely now. As before in the Trick House realms, death caused the victim to respawn somewhere else as something else entirely. The safe effect happens now, but some wonder if this will be allowed to persist if the Trick Master is eliminated.

Your Power - The Trick Master is seeking to eliminate you permanently, but right now, the only way to do that is to try and entrap you forever or send you many galaxies away. You are actually beyond death at this point and dying only helps you manipulate it further to your advantage. The result is the Trick Master is now seeking to bestow a fate even worse than death upon you.

RULES

  • Follow the basic Pokémon Crossroads rules and the RP rules.
  • God-modding is very loose on this one. As long as it doesn't get too ridiculous, the more you let your imagination run wild, the better, and it's allowed to go pretty far on this one, just so as long as it's not detrimental to other RPers.
  • No direct bunnying, although you can slightly influence what happens to other people.
  • Keep it PG-13 and under. Some areas of the Trick House Underground can be dark and scary, but they're not excessively gory, vulgar, or perverted.
  • You're free to create whatever the Trick Master is using as minions and legendaries as well as the absurd way everything is being warped around. Even the most oddball of stuff is fine.
  • If you were in the Hoenn Enigma: Seeds of Secrets RP, you can use your previous character(s). don't worry too much about trying to catch them up with what happened since the last RP, just have them begin like everyone else.


Also, include your character's name in the header, what they currently are, and their location. This also helps other RPers (however that happens) to find you and interact with your character.

@Shenili; @LKWayvern @Morzone @Alphys