Originally Posted by
LKWayvern
On second though...
I'd like to use Diplomacy on Uru the Sudowoodo.
Uru the Sudowoodo resides at the Silvercoal Medical Centre, where you find he has been placed within an old and obsolete psych ward which has been off-limits to civilians for many years now. You head to reception, where you are told Uru can be found, and you head straight there. You are greeted by a few different nurses who are working the night shift.
A Carnivine floats up to you and greets you with a nod. "I'm Yun," she says, directing you through to the psych ward. "Usually we don't let anyone through here, but the chief of police gave you special clearance."
As you enter the psych ward, you immediately feel a sense of fear drill into your brain. The eerie sensations here are different to those emanated by the Stalkers, but they are still just as creepy; the only difference is that they are not supernatural. You get the sense that not many of the staff like to come into this part of the building as much as they don't like civilians walking in.
Yun leads you into a room which you can tell was very quickly set up for Uru's arrival. As if recognising your observations, Yun says quietly, "We brought him in here after he was physically stable. Mentally, though...he's almost lost." She looks down, shaking her large head. "His poor family."
You approach the sleeping Sudowoodo, who you note has several strange devices around him. Tubes are connected to his thin arms, which you imagine have been specially designed to penetrate rock. Yun informs you that he is only unconscious thanks to the liquid being fed through the tubes, and that if there were none hooked up to him, he would be awake and screaming in pain or derangement. You take your chances and disconnect one of the IVs, which rocks him out of his comatose-like state in a matter of seconds.
Immediately the Pokémon begins to panic after seeing your form, and Yun rushes to your side, unsure what to do given that she knows you have a plan. You ask her to step back and begin to speak to Uru with a strong, loud voice.
You explain who you are at first, which somehow immediately makes him listen despite the mumbling still dropping from his lips. You explain that you are here to help, that his research would aid you a great deal, and that whoever did this to him will soon be found and dealt with appropriately. You tell him of your teammates and of Mew, and how the legendary Pokémon bestowed upon you and your fellow Emissaries the power to save Silvercoal City. You bring up his mate, Mahyen, and his son, Wanaloo, explaining that they will be safe from the traumas of the Stalkers in no time at all. Your soothing voice combined with your expert cadence seems to be calming him far more than you even expected, and by the time you are done, you are able to place a paw on his head to transmit the final piece of the puzzle--relaxation. You're not sure how you do this, but you feel it flow through you and into the Rock-type successfully.
The Sudowoodo sinks back into his bed, his limbs relaxing and his eyes turning from frantic and frightened to quiet and calm. You are almost certain that Mew passed on some divine power to allow you to do this, and by the looks of it, so is Yun.
"That was...incredible," she whispers, absolutely shocked. "It...looks like he's falling to sleep, though." She gives you a shrug. "While under the drugs, he was sedated, but not...at peace. I think he's going to need the rest of the night to sleep in this calm state before he'll be able to answer any of your questions," she explains, traces of an apology in her words. "Please come back tomorrow, or feel free to send someone else along."
You accept her judgement and leave the building, happy that you were able to help a suffering Pokémon while also providing the perfect opening for one of your teammates to speak with the Sudowoodo as soon as they can. You know that speaking with him would not have been possible without your skills of persuasion and ability to relax him.
Laura the Umbreon (M: Dark)
Health: 5/5
Sanity: 4/4
Perk: Diplomacy | Learned Abilities: Escort/Protect, Exorcism
Failed Assassinations: 0/2
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