You've been told about the Electrical Substation's gruesome interior, and although you know that you will be protected from any physical or mental onslaughts, you can't help but feel terrified.
As you descend slowly into the disturbing, spine-tingling atmosphere via the stairs leading underground from outside, you begin to feel a stir in your stomach. Your wing muscles have been preparing for this moment, for the last thing you want is your white, cloudy fluff to be discoloured with flakes of old blood stains and near-dry globs. Inside the dungeon is a horrifying display of violence, and you can only imagine how many innocents suffered down here as they were presumably mutilated in preparation for whatever the Stalker "Embalm" had planned for them. It's almost as if the fear of the victims this Stalker imprisoned melded with the walls, the floor, and every tool in sight. Walking through the death site is like suffocating in despair and torment. You can't properly describe it, but it's as if all the feelings felt by the victims became a physical scar left upon the walls.
You try to shake it off as you continue, trying your best not to touch a thing as your tail fluff sits just above ground level. You can feel your face grimacing without your consent as you continue to respond to your surroundings. The smell is stifling, but you know that you can't let yourself drown in all that this place holds. You steel yourself and head straight toward the back of the facility, past the piles of gore and through drying puddles of fluid. As you reach the sealed trapdoor at the back, you start summoning energy within you.
You can see two odd vials which look like they require contact with specific types. You can tell that one of them requires Dragon-type, and once you are finished developing the breath cooking in your throat, you unleash it upon the vial. You realise after it depletes that perhaps you exerted a little more than what was needed, but you blame it on your nervousness and see that the vial is responding well. It retracts into the trapdoor, fitting nicely into a slot as it begins to glow. You know that it worked, but you also know that this is only one requirement of five to be met.
Object {Trapdoor of Sickening:+Dragon-type+, +Normal-type+, Cuff Slot, Bleach Stain, Fragment Slot} was noted in the Team Records.
Immediately you head for the exit, keen to leave this place behind you.
Ciel the Mega Altaria (M: Dragon/Fairy)
Health: 5/5
Sanity: 4/4
Perk: Security | Learned Abilities: Escort/Protect
Failed Assassinations: 0/2
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