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  1. #571
    Quote Originally Posted by Spiderc View Post
    Udipheign seems certain there's something up with Talm so I should probably look into that if nothing else than Udipheign's peace of mind. I don't think we've heard anything about Talm though so I'm not sure what I'll find out... If he is a stalker he's done a good job of hiding his tracks from us at any rate.

    {Investigate: 105. Talm the Throh}
    Working throughout the night, you track down where Talm the Throh lives. With a notebook, a camera, and an audio recorder ready, you prepare everything you need to get as much intel on the Throh as you can. He seems completely unaware of your presence, especially considering you're a ghost type, which makes this process even easier.

    Kames's Investigation into Talm has been initiated.

    Kames the Lampent (S: Ghost/Fire)
    Health: 4/4
    Sanity: 3/4
    Perk: Repair | Learned Abilities: Investigate
    Failed Assassinations: 0/2

  2. #572
    Quote Originally Posted by Pokemon Trainer Sarah View Post
    I'll use the MMC key on the lockbox at (39) Summer's Moon Condominiums!
    In the darkness, Summer's Moon Condominiums is easily one of the prettiest buildings in the city. You can tell that it houses relatively wealthy residents in part because of the pristine condition of its exterior. There are a few citizens within view, but none appear to be anywhere near where you know the alcove housing the locked box you're after resides.

    You work your way around the building and come to where you know you need to be, extracting the MMC Key that you found at Uru's workplace. You know that this box is one of two of the remaining places that Uru's research was kept, so as fast as you can, you find the hatch that Velo described and manage to access the locked box. As you open the lid and take a look inside, you find a singular piece of writing that appears to be quite similar to the page found inside the other locked box.



    Object =Uru's Research 1.2= was added to the Team Records.

    You take the piece of research and tuck the box back in, knowing there's nothing else for you to do here. You take the paper back to the emissary quarters to figure out exactly what you can get out of this text.


    Sarah the Archen (S: Rock/Flying)
    Health: 4/4
    Sanity: 3/4
    Perk: Repair | Learned Abilities: Investigate
    Failed Assassinations: 0/2

  3. #573
    Cheers and good times! Neo Emolga's Avatar
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    Quote Originally Posted by The Nonexistent Tazz View Post
    Hitting the hay for sanity points.
    With the sun going down, you decide to give yourself a break and stay at base tonight. Several others seem to be doing the same and you decide to join them. The air is peaceful, the area around the Emissary apartment is quiet and relaxing, and it definitely helps you clear your mind and relax. For a moment, it makes it easy to push aside the dangers of the Stalkers.

    As you lie down in bed, you feel pleasantly warm as you close your eyes and let the ease of sleep come over you.

    Tazz has recovered 1 Point of Sanity.

    You know when you awaken, your mind and body will be fully refreshed. But for now, a relaxing dream that takes you far away from this dark city allows you to clear your head and the threats and horrors that you've seen remain only as far away, nonthreatening memories.

    Tazz the Suicune (L: Water)
    Health: 6/6
    Sanity: 4/4
    Perk: First Aid | Learned Abilities: Restrain
    Failed Assassinations: 0/2
    Last edited by Neo Emolga; 05-31-2017 at 01:13 AM.

  4. #574
    Cheers and good times! Neo Emolga's Avatar
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    Quote Originally Posted by Noblejanobii View Post
    I'm still feeling the effects of some of my earlier searches and I need to be prepared for the next possible exorcism.

    So we're taking this turn to rest up to full sanity!
    You decide to spend the night back at base, where at least you know it's safe and you can break free of the dark and deranged threats that are just outside, lurking in the city streets. Tonight, the Emissary apartment feels safe, warm, and relaxing. Many of your companions are spending the night here and their company helps you stay at ease even more.

    As you start to feel tired, you lie down in bed and decide to rest. You've seen many dark and hellish things while in Silvercoal, but as you clear your mind, the screams are muffled into whispers, which then vanish into nothing. The sights of blood, death, and darkness have lost their sting for now and you feel ready to face them tomorrow. You close your eyes, smile, and let the soft ease of sleep take you away, helping to clear your mind and allow you to escape for just but a moment.

    Madder has recovered 1 Point of Sanity.

    Tomorrow will be a fresh new day, and you'll be ready for it.

    Madder the Mimikyu (S: Ghost/Fairy)
    Health: 4/4
    Sanity: 4/4
    Perk: Lockpick | Learned Abilities: Restrain, Exorcism
    Failed Assassinations: 0/2

  5. #575
    Cheers and good times! Neo Emolga's Avatar
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    Quote Originally Posted by Scytherwolf View Post
    I'll search (53) Titancross Manufacturing Plant Exterior.
    Outside at night, the old, abandoned Titancross Manufacturing Plant looks grim. Seven years of neglect hasn't done that much damage to the building, but it sure hasn't done it any favors either. Many of the windows were broken by vandals and thieves, graffiti is quite present in many places, trash and garbage is scattered around quite often in piles, and many cracks and pits are in the concrete walls and walkways. It wouldn't be impossible to fix it all up, but there just isn't any aspiration to and you figure things will likely remain this way for years to come. A volunteer effort would sooner clean up the park than clean up this place.

    Regardless of the situation around the building, you find none of the merchandise was left behind. Every last motor vehicle that ever came out of this place was sold, if not liquidated when the business decided to close its doors for good. But for now, the parking lots and loading docks are completely devoid of any life. And at night, it just feels dark, cold, and lonely. Not to mention a little creepy as the shadows and patches of darkness still seem to move and have a life of their own around this forgotten place. The building itself is also completely dark and it's anyone's guess as to what might be lurking in the void-like shadows.

    As you search around the exterior checking every nook and cranny for any clue or thing that might be useful, you find a loose ventilation duct in the wall of the building that isn't too hard to remove. You take it out and look inside to suddenly realize this is someone's hidden illegal drug stash. As you can see, most of the drugs are quite addictive, harmful, and certainly wouldn't do the Emissary effort any favors. There is, however, an Adrenaline Syringe among the pile that could be used for better purposes. You decide that out of this pile, this is really the only thing worth keeping. Everything else like the Mach inhaler drugs and the strange powder called "Jirachi Dust" would do serious damage to your health and you would most likely find yourself becoming addicted to it. But the Adrenaline Syringe would at least provide a helpful benefit without having too many consequences.

    Item [Adrenaline Syringe] has been added to the Team Inventory.

    You close the stash up and hope whoever left it here wises up and never comes back to it, but you decide not to get involved. You instead make your way around the rest of the factory to see if anything else remains. But, after another hour of searching, all you really find is more garbage and rusty tools that most likely wouldn't be helpful anymore.

    You decide to head back to base with the syringe you found and prepare for tomorrow.

    Carly the Heracross (M: Bug/Fighting)
    Health: 5/5
    Sanity: 3/4
    Perk: Science | Learned Abilities: Rescue/Escape
    Failed Assassinations: 0/2

  6. #576
    Cheers and good times! Neo Emolga's Avatar
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    Quote Originally Posted by azura evley View Post
    im going to heal our almost dead friend
    Felix the Archeops (M: Rock/Flying)
    Health: 1/5
    Sanity: 3/4
    With Felix in critical condition and in a badly bruised and crippled state, you decide to immediately use your First Aid skills on him, wondering how he managed to even make it back to base in the first place given his condition. It's easy to see whatever ice trap that he had walked into was definitely not a very lucky thing to come across especially considering the kind of Pokémon he is.

    After applying first aid ointment in the best ways possible in the most badly bruised and lacerated locations, you apply the bandages, but even after all this, Felix still has a ways to go before he fully recovers. Despite even working through the night on his wounds, there still work to be done. But at least you managed to mend a great portion of the damage and most likely saved his life.

    Felix has recovered 2 Points of Health.

    Felix the Archeops (M: Rock/Flying)
    Health: 3/5
    Sanity: 3/4
    Perk: Science | Learned Abilities: Investigate
    Failed Assassinations: 0/2

    As the dawn is beginning to come, you take a breather and wonder if you should keep going and fully help Felix recover. But for now, at least a great deal of the pain has been eased away, though you can still see Felix having trouble moving and experiencing discomfort. This is definitely something that isn't going to heal quickly, but at least you've helped a great deal in speeding that process along.

    Katzu the Sneasel (M: Dark/Ice)
    Health: 5/5
    Sanity: 3/4
    Perk: First Aid | Learned Abilities: Escort/Protect
    Failed Assassinations: 0/2

  7. #577
    garlic bread champion Bulbasaur's Avatar
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    Search this place.

    (16) The Pormalu Residence

    ☄♥ Happily paired with ninjaskarmory ♥☄
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  8. #578
    Cheers and good times! Neo Emolga's Avatar
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    Quote Originally Posted by Bulbasaur View Post
    Search this place.

    (16) The Pormalu Residence
    The time limit for this Night Cycle ran out, so hang tight for the next cycle and then submit your action.

  9. #579
    Quote Originally Posted by EmeraldSky View Post
    Lita decides to check the first ten floors of Titancross Manufacturing
    Titancross Manufacturing is nothing special to look at. It is just another abandoned factory, although it is obvious by the looks of things that this place used to manufacture vehicles. You can see a few Pokemon huddled around one of the building's exterior walls with a few belongings and it becomes clear to you that they must be homeless. As much as you would like to help them, you head inside the eerily quiet building and begin searching for anything out of the ordinary on the first floor. You imagine that when this place had been up and running, the polished floors would have looked quite nice and the now deteriorating chairs would have provided some comfy seating. Now, everything is out of commission and ripe for rot.

    It's not until the sixth floor that you find something resting in a workbench draw. The rest of the room you were in, which appeared to be used for paperwork and other administration responsibilities, held nothing but old documents which meant nothing to you. The letter you come across, however, is something else altogether.



    Item =Juniper's Letter= was added to the Team Inventory.

    You frown at the name "Juniper" and wonder where you've heard it before. You know that they are not on Mew's suspect list, but you can't remember where else you would have heard or seen the name before. Just in case, you take the letter with you and resume your search.

    Nothing shows up as you continue through to the tenth floor. After you complete your search, you call it and day and head back to base to show your team what you found.


    Lita the Pikachu (S: Electric)
    Health: 4/4
    Sanity: 3/4
    Perk: Security | Learned Abilities: Rescue/Escape
    Failed Assassinations: 0/2

  10. #580
    Quote Originally Posted by Ladybugclue View Post
    Ill go to (48c) Balek Manufacturing Plant, floors 21-30 and take care of that old safe with my lockpick.
    You head straight up to the 29th floor of Balek Manufacturing, knowing that the lower floors have all been searched and this is where your destination is. The floors look like they could collapse at any moment, but you know that you're light and swift, and even if you'd normally move better in water than in a rickety old building, you know you'll manage.

    You arrive at the old, beat-up safe and get to work. A few times you hear strange sounds and you glance around, worried that someone might be behind you, but nothing comes. The headlamp shining a light in the room could be a beacon to draw unfriendlies, but you have the advantage of switching it off and becoming invisible if absolutely necessary. You eventually hear that nice click and feel relief flow through your veins. For a split second, you feel a frown press your brow as you register that the click you heard seemed off.

    You leap away from the safe and land behind a desk just as the safe explodes with sinister looking dust which litters the floor. You slow your breathing until you feel calm again and emerge, shining the headlamp at the open safe door and the dust upon the floor. You can smell it from here; it was a Fairy-type trap probably set by the same person who placed the item in the safe. You edge around the glitter and shine the light on the safe's contents: nothing but a small stone saxophone. It oozes Stalker essence, which makes you feel ill as you grab a hold of it and tuck it into a rucksack you brought for whatever you would find in the safe.

    Item [Spiteful Saxophone] has been added to the Team Inventory.

    You duck out of there as quickly as possible, determined to spend as little time as possible with this Stalker item in your possession.


    Marta the Buizel (M: Water)
    Health: 5/5
    Sanity: 3/4
    Perk: Lockpick | Learned Abilities: Investigation
    Failed Assassinations: 0/2

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