Alright, fair enough.
I have to disagree here. It is expected of a triple A title to use a graphics engine that is less than 7 years old. I expect game developers to at least use some recent tech if they refuse to bring some new development to the table. Both Treyarc and Infinity Ward strutted about for as long as they could with poorly-updated Unreal-based engines. The improvements throughout the different builds consisted of primarily texture rendering updates and not much else.
Battlefield has made massive technological leaps. Let's just forget about their Destruction engine tech and simply look at their sound design alone. Their environment is fully interactive with sound. As opposed to the static sound found in Call of Duty, Battlefield implemented a generation system in which objects generate their own sound and, in turn, interact with the environment. That is innovative. Their animation program implements technology from FIFA games called "ANT", creating extremely fluid transitions in animations (such as walking, running, reloading, etc.). With Frostbite 3, they have rebuilt the ANT system from the ground up to accommodate even more movements. Those are hardly "tweaks", they are genuine innovations that will keep the immersion consistent and the gameplay enjoyable. They are literally creating new graphics technology, which EA is starting to use for their other titles as well.
COD has implemented antialiasing to cut down on screen tearing (something that nearly every other title has had for years) and they are still using static sound. Their technology department is not only lacking. It is non-existent. After the boys over at Unreal showcased their forth engine, I actually considered taking a look at Call of Duty's new engine. After I saw some footage from a few T.V spots, I was saddened. I fear for dedicated servers because they will have to make up they money they spend hosting them somewhere (which means more expensive DLC content or subscription-based play).
They tweaked the animation of the dolphin dive to a knee slide. They have the same relative functions: To make a quick, sporadic dart to cover. Ah, the lean function. Brings back memories of Medal of Honor. Can you describe the game modes that they are adding? How are they entirely different from anything we have ever seen in an arcade shooter? The AI uses your soldier? So every player be running with a fully-manned AI squad or is that exclusive to the private matches they offer (essentially adding additional AI commands to weapons so that the bots from Black Ops will finally do their job for once).
Those are tweaks.
I just want to say that BF is not a simulator. ARMA is a simulator. Battlefield simply places more emphasis on teamwork and objectives than Call of Duty... in which, despite its claimed team-based play, the community cohesion is transparently futile.
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