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    Anomalous Eldritch Cryptid Saraibre Ryu's Avatar
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    Feb 2013
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    [SUDS] EotU: Cycle

    EotU: Cycle


    The End of the World has been predicted as soon as the world started. Many worlds have their variations and they go by many names. World often keep to themselves, not knowing about other universes or dimensions in which another existence is possible. The only ones, who know of this, are the Factions of the Cycle, otherworldly beings with the purpose, power and obligation to recycle the energies of the universe in order to maintain existence within all universes. Eventually known worlds must come to an end, and be reborn anew in some way, shape or form. Various dimensions and layers of a world usually leave it lasting for eons, but when that time to take rest comes, the Factions of the Cycle travel around these universes to maintain the essence of existence. There is but a single entity that opposes this law, and seeks out to turn everything into nothing.

    A non-entity to be technically correct; Nothingness, a sentient non-entity with no description other than it being nothing, erases anything from existence. The four factions, Apocalypse, Armgeddon, Eschaton and Ragnarok, were in constant conflict with this power, nearly unable to subdue it, for no one knew how to defeat nothing. Battles went on for ages, keeping the levels of existence and non-existence barely intact with the growing force of Nothingness. With its Harbinger at the head of a line of destruction, bearing its own unique power and capabilities for annihilation, there wasn’t anything that was going to stop it’s nearly fulfilled purpose of destroying everything in all’s existence.

    Then in a second, it succumbed to an unseen force, and reverted into a much weaker, tangible form that broke free from Nothingness’ influence. Vanished.

    The sudden turn of events had the four Factions confused, on alert and suspicious. Nevertheless they fought back the onslaught of the weakened Nothingness, as it was forced to revert into an unnatural state of tangibility in order to recuperate from a sudden blow. Out of the end of the war, came a victory in the four Factions, and an easy, long lifetime for many other universes who were targeted by Nothingness. Nothingness receded into an empty part of its own universe, biding it’s tie and recovering from a ghastly defeat. What also came was another group, not one that was meant to be part of the cycle. Oblivion. Oblivion, was led by a single individual entity out for themselves it seemed, and did not communicate, involves themselves directly with any of the other factions. Oblivion grew in strength and size, however was under constant suspicion and watch. The other Factions rarely crossed paths with Oblivion, but often were mistaken for dimension breaking beasts, though some only blamed it on that reason and intentionally caused foul play within the stand alone group.

    As time passed on, worlds were cycled over and renewed, with Oblivion only providing a hand in stabilizing those who had been under complete chaos. Soon worlds became weaker and weaker without proper explanation, though no one had known until a world had been renewed prematurely, with most of its energy missing. Siphons had begun appearing inside of worlds across their various dimensions, carrying the same nature as Nothingness itself. They were undetectable by the other factions, who were unable to pin point where the Siphon actually was, and had to remove it based on chance. Oblivion however, was capable of pin pointing it based on its origin, and the one who lead the group. Under a truce of cooperation, the factions search in the next world for these Siphons, barring a rumored return of Nothingness or else a world will have to end and cease existence in the only way to quarantine a disaster. Dimensions in this world, the world you are familiar with, are deteriorating, causing beasts of all kinds to let loose whenever the barrier is weakest. Factions keep busy preventing the world of knowing it’s weak state, and to keep their denizens from knowing their existence.



    The most well-known form of the end of the world, or a form of it, Armageddon boasts in popularity what it has in its overturning abilities. They might take their fire and brimstone threats a bit too seriously when it comes to heralding the end of a planet but they do so with some flare [lava spouts and hellfire raining down] and more. By manipulating some idealism, literally being a giant beacon of ‘the end is nigh’, their brilliance is often a trap for those who charge in head first. While there are the obvious warriors, there are some of Armageddon who make lethal assassins underneath the cover of bright and shiny doom and gloom, taking out the most prominent issues with efficiency by taking control of light and making themselves near invisible, causing doubt and discord within the ranks of their foes. Often dressed in a royal kind of garb, their attire is as effective as it is fabulous.


    The only faction led by a democratically voted quad of warriors, the faction of Apocalypse finds their way into global destruction by use of a simple infantry tactic of battle it out until there is one man left standing. They have vast numbers, large armies and are considered the largest faction in man/being power. Their steeds rattle the ground and their armories clash and smite down the wicked of opponents, testing the life force of what a world has to give, if it’s ready to give out. Most times the results of the Apocalypse are a mercy killing to those suffering or needing an immediate reboot. Apocalypse has a habit of operating in pairs, be it with a partner or an animal companion that can hide its true form. They often bear intricate armors and complex weaponry, as well as the abilities to force the soil that metal comes from to do their whim. Those of the Apocalypse are either viewed as a powerful ally, or pig headed tools with lackluster intelligence. They are dressed based on their unit in most cases, with personal deviation in their metal plating. Despite common belief, the immortal demonic steeds are the ones named War, Famine, Conquest and Death. Their riders get swapped around out every few centuries.


    More commonly known simply as “End Time”, the faction of Eschaton is a smaller group, and does more background work than the other actions when it comes to recycling universal energies. Their main purpose is the ability to cross into other universes and dimensions as well as making sure that the state of said dimensions and any pocket dimension are maintained when the life of a world is recycled anew. Their powers are commonly associated with time and space manipulation; however these powers are incredibly tempered and not often used in amounts larger than a few seconds or a few meters. They only use a great extent when it comes to world sized scales of work, and those happen on a rare occasion. Often those of the Eschaton are seen as a bit snobby and have an ego above other factions because of their ability to bend some of the most powerful forms of existence. They commonly wear very draped cloaks and clothing, and carry some form of a clock on their person at all times; be it a pocket watch or a digital phone.


    Ragnarok is a somewhat infamous faction that is commonly seen as a bunch of reckless bulldozers, if that bulldozer was a tsunami and a typhoon while leveling entire continents in its path. Anything associated with wind and water they can make some use out of, and may mess with the weatherman/woman when they’re just that bored. The faction is as good at starting chaos as it is at ending it. Commonly wearing attire closely related to their medieval Norse believers, they are more known for their blitzkrieg tactics and being able to settles disputes between other factions, usually over who really sunk Atlantis [in which case, they’ll take the credit for it]. Their weaponry is easily mistaken for obsolete in looks, but become quick to shut up naysayers. Those from the faction of Ragnarok mostly take care of worlds who need a natural reset with their “reborn from the ashes” type outlook.

    The next two factions are unjoinable at the start of the RP and may only be joined in certain circumstances:


    Oblivion is not a Faction of the Cycle. Oblivion was a state of being, until conquered by an individual who then became a part of it and housed its purpose. It grew from those who were invited to start existence anew by this individual, who looks over each and every single member of her army. The smallest sized group, Oblivion is comprised of energy and antimatter manipulators, often built on an arcane style of technology within their weaponry, or even their entire being. Obivion soldiers can also change shape into one thing, with one form being stronger than the other and often in the form of a beast. Oblivion is a minority and is treated as the black sheep, as the entire group is made of those without proper souls, with their leader having none. These small guerilla tacticians never do anything out of provocation and are rarely seen. The only one seen on a regular basis, which is still a rare occurrence, is the leader. This group is used for temporary stability and nullifying of chaotic energies and collapses, preventing a surge or implosion of a world while the other Factions of the Cycle do their own work.


    The indescribable, deadliest form of destruction that’s key element was taken from them in a crippling battle against the Factions of the Cycle. The force itself is invincible to those who believe that something can hurt them. Knowing something and nothing can hurt you, forces the nonentity to change into a tangible shape. Then, as it weakens itself to do harm, then it can be defeated. This force has claimed many victims and erased them from existence, never to be recalled in shape, memory, history or even emotion. Nothingness can be at anywhere at any time, can be detected by sense by any of the Factions of the Cycle, especially Oblivion who seem to have a more acute sense to it, being the only faction who can pin point the Siphons.


    • Regular RP rules apply.
    • No adult stuff, keep it teen rated, you can swear only in story context, not at other people.
    • The RP takes place in present times but that’s about it. You can be anything you want species wise that doesn’t break the godmodding rule.
    • Due to RP circumstances, you can bring in whatever antagonizing monster you like so no one has an excuse to be bored. Within some kind of reason, doesn't have to be a lot of it.
    • No one that isn’t a part of the Factions of the Cycle or associated with them, knows about them. Also Nothingness and Oblivion are unjoinable factions. They are there for story purposes and will be played by me.
    • For the love of all that is awesome please use headers. It helps keep people organized. Including your character you are using, where they are and who they are interacted with.
    • Feel free to ask me any questions!
    • Have fun or else. Seriously, I’m not kidding.



    That SU Sheet:

    Name:
    Gender:
    Race: [You can be any race you like as long as it’s not game breaking. If you’re going to be a mythical creature, chances are you are originally from another dimensional part of the plain ordinary world. Or at least your heritage is. You’re gonna want a form to hide yourself in too.]
    Age:
    Faction: [One of the main four, as Oblivion and Nothingness are unavailable. Or play something from the world that is probably going to get involved somehow. Also you CAN APPLY to be one of the Four Horsemen of the Apocalypse since the beasts have the names and not the riders, but that’s gonna take a little more convincing. IF you’re plying some other important role in a faction, ask first and I shall see if you are worthy. *insert evil laugh here*]
    Appearance: [You can use pictures but pictures can’t tell all. Need a bit of dimensions still]
    Personality:
    Weapon[s]: [Nothing to super fancy, but you can be as creative as you like. If it’s something creative, please explain how it works. Yes you can have hybrid weapons. Those are cool.]
    Abilities: [This includes anything abnormal in skill and/or magic. If you are part of one of the Factions of the Cycle, pleases associate at least magicalish powers based on the elemental standings of said faction. It just needs to be RELATED SOME HOW. Get as fancy and creative as you want, get as deviated from the power source if you want. IF YOU START OUT AS A NORMAL REAL WORLD PERSON, YOU CAN GET FANCY SHMANCY POWERS LATER ON.]
    Background: [This is not necessarily a history; this is background information that is important to know of your character. Especially if you want to play some important stuff, or explain how your mythical creatureness exists in a normal world.]
    Other: [What doesn’t fit anywhere else.]
    Last edited by Saraibre Ryu; 01-08-2014 at 02:17 AM.

    ASB Stats | VPP Stats

    Flute the Clefa
    Hatch: 2883
    Clefairy: 2988
    Clefable: 3108
    Level100: 3168


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