Originally Posted by
Lychee
Lillian is gonna eat up that Sitrus berry, and thank her wonderful friend for the healing. This is a tough and unforgiving world, so it's wonderful to have such good support. In fact, if she can, she will take a sitrus berry from the team inventory, just in case another fight breaks out and she isnt so lucky.
Somehow, she feels slightly more lucky though?
That's it. I've had it with people in this town muttering to themselves. I hear Juparl hasnt been quite right recently, so it's time to diplomatically find them and get to the bottom of their snide problem babbling.
"I don't know what you're into, Juparl, but you need to talk to me about it. The whole of Salvage Keep could be at stake! You seem like a big, strong, uh, supereffective, kind of pokemon, so I feel like having your help to fight against the stalkers would be wonderful!"
"Also, if you have any shiny and horrible things, you need to give them up, right now. "
Its not the most suave of ways to get to a pokemon, but it gets the point across.
You consume the sitrus berry before leaving the clubhouse, taking another one from the Team Inventory before you head out.
Lillian the Lopunny restores 4 points to Health.
[Sitrus Berry] was added to Lillian's Inventory.
You have your mind set on questioning Juparl after Mittlee mentioned all their muttering. It's worth looking into, and although you know that Juparl is a fighting-type, you are set on finding out what exactly is going on.
Juparl is, similarly to Silcress, found wandering around the more open, desert-like parts of town, which cues you in to what you might be subjected to upon approaching. You find the passimian pacing back and forth, loud muttering escaping her mouth as she stares at the dust and occasionally beats her head with the sides of her fists. Your concern grows as you regonise the strange, antisocial and aggressive behaviour as similar to Silcress. However, you're intent on your investigation, so you march up to her.
"I don't know what you're into, Juparl, but you need to talk to me about it. The whole of Salvage Keep could be at stake!" The fighting-type seems to pay you no mind and simply keeps pacing back and forth, though her muttering gets louder. You continue, "You seem like a big, strong, uh, supereffective, kind of pokemon, so I feel like having your help to fight against the stalkers would be wonderful!" Again the pokémon responds in no way to you, although you hear snarling accompanying the muttering. You then notice that, around her neck, something is glinting in the moonlight. You can't quite tell what it is as she slouches, constantly turning and pacing. "Also, if you have any shiny and horrible things, you need to give them up, right now."
That's when she finally turns, baring her teeth at you and releasing a chilling screech. Her eyes are lost in shadow as dark essence billows from her sockets, alarming you at once. The passimian launches herself at you, and you realise that your diplomacy won't help you now.
HOSTILE ATTACK!
Lillian, Medium, Normal type. 10 HP, 30% dodge rate, 1d4 attack die. 105 Speed. Lucky
Juparl, Large, Fighting type. 12 HP, 20% dodge rate, 1d6 attack die. 80 Speed.
Fight!
Lillian rolls 62%, hit! 3 points of damage.
Juparl: 9HP remaining.
Juparl rolls 51%, hit! 4 points of damage, doubled = 8 points of damage.
Lillian: 2HP remaining.
Right off the bat, the passimian unleashes a violent attack, bashing into your body and nearly ruining you in a single hit. The wind is knocked from your chest as you crash into the ground. Panic begins to set in as you realise that you underestimated this severely. Juparl rips out a fierce screech, and you scramble back to your feet. You're still feeling lucky, but now you're also terrified.
Lillian rolls 60%, hit! 4 points of damage.
Juparl: 5HP remaining.
Juparl rolls 16%, miss!
Lillian rolls 47%, hit! 3 points of damage.
Juparl: 2HP remaining.
Juparl rolls 12%, miss!
Lillian rolls 83%, hit! 2 points of damage.
Juparl: 0HP remaining.
LILLIAN WINS!
The fighting type collapses before you, the medallion around her neck clattering to the ground beside her as the shadow energy fades. You feel beaten and broken, thanking your lucky stars that your opponent only managed to land a hit just once. You snare the medallion from the ground, barely able to keep your breath steady, and think about how much trouble you would be in if Juparl had landed just one more hit, or if you hadn't eaten that sitrus berry before heading out. Your mind is racing with the ifs and buts as you silently curse the medallion for once again nearly pushing you to the brink of destruction.
[Medallion of the Grotesque] was added to the Team Inventory.
You hear Juparl moan as she gets up, and you instinctively assume an offensive pose as she warily asks you what in the world is going on. You're silent as she shakily gets to her feet, holding her head with a hand.
"B...by the gods," she whispers, piecing everything together. "Don't touch that thing!" she yelps, watching it dangle from your hand by the string. She notes that it does not have an effect on you, and frowns, unable to comprehend much more in her state. She mutters a thank-you and reaches into a small pouch that she carries, handing it to you. "Take it. It unlocks the display cabinet at the Scholars Guild. Take the treasure there as...my thanks." She winces and holds her side, then begins to stagger off.
[Fine Key] was added to the Team Inventory.
You pocket the key and begin making your way back to the clubhouse for some much-needed recovery.
Lillian the Lopunny (M: Normal)
Health: 2/10 | Sanity: 8/8 | Purity: 10/10
Battle Stance: Fight
Perk: Diplomacy
Trait: Lucky
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