Howdy! There was a nasty trap in this spot. Is there any way to conclusively know whether the trap is or is not persistent, and whether it will fire off again should someone search that area? It's kind of hard to tell, since this
seems to imply that the trap might be persistent, but nothing next to the location info signifies that there is a trap, or that a trap has been disarmed.Originally Posted by That Post
Yeah, for future rounds, we're going to make clearer distinctions between single-use traps and persistent traps among a few other "home improvement" additions.
I would kind of need to verify this particular case with the magical @Suicune's Fire, but I think it's a persistent trap.
@Velocity Sorry to be misleading; the trap isn't persistent. It was more meant to be flavour text about uncertainty but you're all safe. :) It's safe to assume all traps are single use, except trapped items which must be disarmed. Additionally, if the trap was still functional, it would show up alongside the interactive object in the front page where the locations are listed. :)
Very good to know; thanks for clearing that up, you two!
is using this:x2 [Verve Syringe] - When taken, player will sustain 1 point less Health damage if they encounter a trap. Lasts for two cycles. (1 Day, 1 Night.) counted as using a full turn?
VVV DO NOT CLICK ME VVV
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Question here, if you escort someone to open up a new area, Does it count as searching that area? For instance if a door had a poison and fire type lock, and I escorted a fire type to the door, would I be able to unlock the poison at the same time as well as search what's behind the door? Or would I have to escort the pokemon out first to make sure they aren't hurt by whatever is behind the door, then have to come back another time.
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