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  1. #251
    Cheers and good times! Neo Emolga's Avatar
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    Quote Originally Posted by azura evley View Post
    im going to press the pressure plate at (87c) Floors 11-20
    After heading back to the Omnicore Engineering Complex, you return to the almost impenetrable square building and head up to the 19th floor. You enter into the room with the large machines and search using your flashlight for the pressure plate that was mentioned before.

    You head to the metal plate resting on the floor and after stepping on it, you apply just the right amount of weight to it to trigger the unlocking mechanism, which disengages the lock on the locker. You then head over to the locker to see what was being kept here.

    Inside, you found a beautiful jade bangle with a golden trim and interior cuff. However, it seems parts of it are missing. There are two indentation holder mounts that look like something was once there, but they're missing whatever should have been held by these mounts.

    Still, considering the nature of this beautifully made bangle, you can only conclude it definitely isn't of this world and shouldn't have been in this locker in the first place.

    Item [Broken Jade Bangle] has been added to the Team Inventory.

    With nothing else to find here, you decide to head back to base with your findings.

    Katzu the Sneasel (M: Dark/Ice)
    Health: 5/5
    Sanity: 4/4
    Perk: First Aid | Learned Abilities: Escort/Protect
    Failed Assassinations: 0/2

  2. #252
    Cheers and good times! Neo Emolga's Avatar
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    Quote Originally Posted by Pokemon Trainer Sarah View Post


    I'll search (44) Silvercoal City Fire Department!
    You arrive at the Silvercoal City Fire Department building, which has a decent view of the bay. Since the structure is small enough, you start your search around the exterior, which seems to be clear. Overall, there isn't much trash or graffiti here and generally it seems like the building itself is well maintained on a regular basis.

    You then search inside, where the same kind of pattern follows. While it would seem natural for water type Pokémon to aspire to be firefighters, it holds true that plenty of other types of Pokémon aspire for this to be their career. Not to mention despite the powers of water Pokémon, firefighting equipment and technology is still very much needed.

    The interior, save for the garage housing the three firefighting hovertrucks, is actually quite small and doesn't have all too much to it save for an area for lockers, administrative staff, and a small barracks-like area for night-shift and on-call staff in the event of a night emergency.

    You are drawn to the locker area. It seems most of the lockers are used and have been properly secured, but there are a few unused ones. You search through these and most of them seem empty, save for one in particular. It seems like this one was secured with a different type of lock, one that requires a particular type of element to disengage it.

    Lock Mechanism {Type Lock KI8: +Grass Type+ / +Poison Type} was noted in the Team Records.

    It seems you're going to need someone else to bypass the mechanism on this.

    You take another search around the fire station's upper floors, but nothing else seems to strike you as unusual. You then decide to head out and return back to base.

    Sarah the Archen (S: Rock/Flying)
    Health: 4/4
    Sanity: 3/4
    Perk: Repair | Learned Abilities: Investigate
    Failed Assassinations: 0/2

  3. #253
    Just some guy Shieldbearer's Avatar
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    Right, certain extraterrestrial circumstances don't give me time to think, so I'm repeating last night's action and protecting 83. Lora the Kirlia again. Respond how she does, Cheery to cheery... A flirt to a flirt, if it comes down to it, unless it's gloomy somehow, I must then reply with concern - nothing can go wrong!
    ...I'd also like to ask who the Stalkers might aim for, but. I doubt now would be the best time.

  4. #254
    The Queen of Shaymin
    Noblejanobii's Avatar
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    Madder has decided to search (11) Silvercoal News Stand and Bookstore (Abandoned)
    / / / / / / / /
    Avatar by Soggymint
    Double Agents with Suicune's Fire

  5. #255
    Quote Originally Posted by Spiderc View Post
    Oh wow that flute thing really did a number on me... I still have a headache.

    I should probably go somewhere else that's a little safer until I recover, but now I need to know what else is in this building!

    {Search: (48b) Balek Manufacturing Plant Floors 11-20}
    You return to Balek Manufacturing long after the sun has set. Your inner flame lights your path as you float through, and subtly you're glad for Mew's gift of what is essentially invisibility, for giving off such a strong light may alert people to your presence in the darkness otherwise.

    You phase through the floors until you reach floor 11, where you begin your search for the night. You are silent as you float through the air, trying to use your ghostly senses to detect life or anomalies. The powers given to you by Mew also give you a sixth sense, which enables you to effectively do the same thing. It's how you found your previous discoveries, and as you begin to feel something again, you know it'll be how you find this one, too.

    You follow your metaphorical nose to the floor above, then the floor above that until you feel the sensation's strength reach its peak. Rather than the scary, blood-curdling and foreboding feeling that twisted your insides and nearly turned your flame green when you unearthed the Foolish Flute, this feeling is lighter, more innocent, and you get the feeling that although it has an extremely powerful pull, it is not of Stalker origin. Following this hunch, you begin to search every room on the floor, being drawn toward a room down a short hall which looks like it serves as an office. You can see that the furniture inside is sparse and modest, although from lack of funds or personal preference you are unable to determine.

    After scanning the room, you draw nearer to the rug under the desk and lift it up with your ghostly telepathy, and you spot a hole in the floor guarded by a padlock. You scoff at the padlock and phase through the flooring, finding yourself in a tiny room which is obviously not meant to fit anyone inside. Using your flame, you light your surroundings and can almost see the glowing piece of paper inside a folder amongst some important documents. Curiously you pick it up, phasing out of the floor so you can read it in a larger space.



    You narrow your eyes, knowing that you'll be able to crack this code just as you cracked the last one. Shrig already had a go at the key and confirmed four letters, so all you have to do is fill in the rest back at the clubhouse. Whatever it is, it appears to be some kind of incantation to activate something. You imagine that when you find out what, you'll need to apply it to whatever is inactive in order to trigger its awakening.

    Object =Ancient Language Incantation= was added to the Team Records.

    You sense nothing else within the floors you had planned to search, so you fly out of the building and head back to your base.


    Kames the Lampent (S: Ghost/Fire)
    Health: 4/4
    Sanity: 2/4
    Perk: Repair | Learned Abilities: Investigate
    Failed Assassinations: 0/2

  6. #256
    Reach for the Stars ~★ Chibi Altaria's Avatar
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    Time to do some searching! Let's investigate the (92) Dakin Apartment Tower.

  7. #257
    Quote Originally Posted by The Nonexistent Tazz View Post
    I use Restrain on Nairek the Martacus. I'll not mince words here, but I do believe that in her current condition she will probably think of me as a privately-hired detective from out of the city, or such. I'll ask the following questions:

    -What is your current and previous employment status, and how did they terminate, if at all?
    -what is your current opinion of Mustle, your mate?
    -What is your opinion on the Late Rusco the Primeape and Satia the Manetric?
    -Do you have any, any knowledge of this note? It was found in your house. In plain sight. (I show her the note in conjunction, from a safe distance).
    After getting the all-clear from the police force, you wait patiently at the Emissary Clubhouse in preparation for when Nairek shows herself. You suspect that she isn't going to be happy, but you have plenty of questions prepared and a strong desire to get a definite answer: is she innocent, or is she a Stalker?

    You hear the distant sounds of a struggle accompanied by muffled squeals, cries of protest, and an exceptional amount of tussling and resistance. You imagine that the first-class citizen isn't used to being handcuffed, blindfolded and gagged, but you hardly bat an eyelid at the concept. You know that this is necessary if you are to get answers.

    Finally Nairek is thrust into the room you're waiting for her in while you remain seated on the floor across from a restraint chair. The two police officers who escorted her - a Simisear and a Gallade - strap her in to the chair as you stare at her from your position, which you continue to do when they remove her gag and blindfold, and leave the room. You meet her frightened eyes as she pulls against the straps holding her in and immediately tries to unleash a Grass-type attack. She soon finds out that the special attachments to the chair are resistant to any type of move. Again she tries, and her futility continues to come to her as a shock. When she stops struggling, she lifts her head slowly, an intense glower etched into her tear-stained face.

    "How dare you throw me around, then strap me down like some sort of feral. How DARE YOU!" she screams, a fleck of her saliva flying from her mouth and splattering on the floor in front of you. You look at it nonchalantly as she hisses, "Legend or not, you have no right to do this to me! I DEMAND to be released, or so help me, I will sue the ribbons off your arse!"

    All at once you close in on her, mere hairs away from her face, and she instantly cowers, beginning to whimper quietly before she puts a stop to her reaction and transforms her face into one of silent outrage and bewilderment. Her breathing becomes uneven and you can see tears forming in her eyes once again.

    "Just...let me out...now."

    You stop her there, robbing her of any explanation to the following questions and commence the interrogation. You ask about her current employment status, her previous job, and then how she came to leave her job. It catches her off guard, and she shakes her head.

    "No. I'm not telling you a damn thing until my lawyer gets here."

    You tell her that her lawyer won't be coming. Shock grips her expression and she swallows a lump in her throat, trying to remain collected and evidently failing.

    "If I tell you what you want to know, will you let me go?" she growls, already sounding defeated. You don't give her a definite answer, but your calm eyes provide her with enough hope to continue. "I worked as a sales rep at a fashion company," she explains, venom still thick in her voice. "I left because of bullying accusations. That tauros-crap that unreliable cop goes around spouting about me getting fired is ludicrous. I left because I didn't need a job. My husband provides everything I need, and the sales job was just a little extra income." She listens to you as you ask about Dominique. "Ugh, that timid little lizard-bird can't take a joke. And yeah, I might have been a bitch to her, but hell, she couldn't do anything friggin' right! She left right before I did and went to some factory where she didn't have to make a fool of herself in front of the general public or whatever."

    You enquire next about her mate, Mustle, who is a Cacturne. She narrows her eyes.

    "Oh Mew," she breathes, suddenly adopting a newfound fear. "You're a kidnapper!" she accuses, then follows up with a spiel about how much money she would offer you to release her now, before any ransom needed to be made. You quickly correct her and she seems more lost than before, and annoyed in addition. "Well what the hell is this about, then?!" When you refuse to answer, she emits a throaty scoff and decides to continue in the hopes that it could lead her closer to freedom. "Mustle and I are great. I love him, and he loves me. He's always there for me, unlike my fake goddamn friends. We're a happily married couple. And the fact that you have the nerve to bring him up sickens me...using family against your victim. You're despicable."

    Although you are aware that Mustle has plans for divorce, you realise that Nairek is in no way aware of this. She genuinely believes that her relationship with her mate is smooth and flawless. You make a note of this, then question her on the subject of Rusco, one of Philter's victims.

    Nairek sighs, trying absentmindedly to free an arm from the straps. "I didn't know him well. He was friends with lizard-bird, and I met him a few times when we worked together. Unlike her, he was actually socially capable. He was modest, always polite and...it's a shame that he got killed by that thing. That Stalker thing." She visibly shudders, clearly uncomfortable with the subject.

    You then ask about Satia. The Maractus' face immediately falls and her face twitches a few times. For a moment you're unsure what's going to happen next, but your question is answered when tears begin snaking down her green cheeks.

    Her face is taken by grief as she cries, as if she has never spoken of Satia's death before and the mere mention of it was a trigger. She finally gets a breath, trying desperately to shake the tears off her face as humiliation begins to worm its way through her mind. She seems to calm down after a few seconds. "I've...I haven't discussed her death with anyone yet," she mentions, staring at the floor. Her mouth twitches in contempt. "Until now." She lifts her head, glaring into your eyes. "We were best friends. I've known her for years, and she..." Her speech was cut off there as more bundled tears unravelled and she blubbered to herself, memories flooding her mind and sadness encasing her thoughts. "I never got to say goodbye... We were meant to catch up this weekend. But we...but she...never got the chance..."

    She pulls herself back together after you leave her for a few minutes. She rights herself and adopts an attempted neutral expression which merely projects her tiredness and sadness. She sniffs. "The proof is in her apartment... Jetstone Apartment Building, floor 8. Apartment 84." She rocks her head from side to side, clearly still in distress but too exhausted to exhibit it properly.

    You take a few steps back and then grab the confession you found in Nairek's apartment, and bring it to a safe distance. You ask her plainly about it.

    The Grass-type is taken aback. "What...what is that?" she queries, evidently confused. "That's not my handwriting. That was NOT in my house and--I am NOT a Stalker!" she shouts, trying harder than ever to wriggle out of the chair. Reality dawns on her that this investigation is why she's here, being restrained in this chair, which instantly terrifies her. A look of complete fear moulds her face as her body freezes. "No...that's not me. I would know. I was best friends with Satia! That note is a LIE!" she screeches, leaning forward as much as she can. "Please, you have to believe me. Why would I wrote a confession?! This is a setup!" She frantically throws her gaze about the room. "POLICE! POLICE! SECURITY!" Nobody comes to her calls, and still you sit while watching her.

    Nairek has answered all your questions, and you know that you have done the best you can. She keeps shouting, trying to defend herself and claim it isn't true. She again directs you to Satia's apartment and insists on her love for Mustle. You keep all this in mind as you exit the room, leaving her restrained in the chair while readying yourself to relay this to your teammates.

    As you exit the room, you hear one last plea.

    "I am not Philter!"


    Tazz the Suicune (L: Water)
    Health: 6/6
    Sanity: 3/4
    Perk: First Aid | Learned Abilities: Restrain
    Failed Assassinations: 0/2

  8. #258
    New Trainer KingWinna's Avatar
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    Sorry for my break. I just forgot about it for awhile. Heh. But no that I'm back I`m ready to look into the blob what`s her face mentioned at the stadium.

    (10g) Parking Lot Entrance and Ticket Purchasing <UNSEARCHED>

  9. #259
    garlic bread champion Bulbasaur's Avatar
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    Finally, time for some action! It had been put to Eddie's attention that a grass type was needed to unlock something.

    (44) Silvercoal City Fire Department - Unlock the locker

    ☄♥ Happily paired with ninjaskarmory ♥☄
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  10. #260
    Cheers and good times! Neo Emolga's Avatar
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    Quote Originally Posted by pokemon trainer Felix View Post
    I would like to search
    (9) Two Dudes Burgers and Fries
    You arrive at the small local burgers and fries chain that looks like it had closed up even long before the Stalkers became a problem here. Considering it was right next to the Patriarch Stadium, location definitely wasn't a problem, so you have a feeling poor food and bad service might have been the issue.

    You search around the exterior first and easily notice the whole building has been slowly falling victim to the elements. The roof is falling apart, there is some light graffiti here, and the windows are either grimy or have been broken.

    As you inspect the exterior, due to the darkness, you overlook some of the thorny overgrowth that has overtaken what used to be an area for bushes and accidently step and tumble into it. It's extremely painful, but it at least isn't crippling and only draws out a tiny bit of blood.

    Felix has suffered 1 point of damage to Health.

    As you painfully tear yourself out and pluck the thorns out of your feathers and wings, you decide to move from searching the outside and decide to check out the interior. Thankfully, getting inside isn't difficult at all. The door locks are broken and even if those were still working, there's a dozen windows that make for easy access.

    The interior is a mess and could desperately use renovations. The tiled floor has been breaking down and there are dozens of tiles that are easy to accidently kick around like hockey pucks. Half of the plastic booths in the dining area have fallen apart and desperately need to be replaced, and the few tables that remain are dingy and dirty. Meanwhile, there is all kinds of water damage in the sheetrock ceiling, to the point where it looks like a camouflage pattern.

    You find some evidence of squatters having been here before, but it seems even they have left. Mostly likely they headed to other areas in the city when they realized plenty of rainwater still leaks in from the ruined roof, making this a not-so-great shelter during rainy nights. When you have a whole abandoned skyscraper to squat in that's in even better condition than this place, it's easy to see why no one would choose to settle down in here even for free.

    The kitchen is a disaster. It's gotten to the point where pests and vermin have already had their way with the place and there's nothing left to scavenge. Meanwhile, the equipment is either broken or it's simply not even there anymore. And what's left is very dirty, filthy, and greasy. The refrigerator is gone, the freezer room is no longer functional and all that's left are piles of ruined cardboard boxes and rusty metal containers, and the fryers are rusted over and have been already stripped of any still-working components.

    On the broken tiled wall right above the fryers, you find an odd graffiti message written with what looks like a black permanent marker. It reads:



    =Tile Grafitti= has been added to the Team Records.

    All of the other graffiti here seems to be just scrawl or gang tags. Not a whole lot of it is comprehensible either.

    You then decide to search the bathrooms, which have definitely seen better days. The lights no longer work, the water no longer runs in here, and it seems the mirrors have been broken as well. There also seems to be more graffiti here on the bathroom stalls and the tiled walls, but nothing of any interest seems to be here. Meanwhile, the walls, floor, and ceiling are in no better shape than the rest of this place. Without a doubt, it's probably one of the least sanitary places in all of Silvercoal City.

    After completing your search, you decide to head back into the night streets.

    Felix the Archeops (M: Rock/Flying)
    Health: 4/5
    Sanity: 3/4
    Perk: Science | Learned Abilities: Investigate
    Failed Assassinations: 0/2

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