Originally Posted by
Pokemon Trainer Sarah
I'll interview #58 Edder the Sigilyph, ask them if they know anything about the Stalkers.
Interview Rapport: POSITIVE, INTIMIDATING
+1 Shared Pokémon Type (Flying)
+Intimidation (Rock vs Flying)
You find Edder the Sigilyph living at the Deckler Apartment Building, where it seems he's definitely grown old and the years haven't been a friend to his memories and his mental capacity. You knock on his door, and at first he tells you to go away, but you simply tell him you're here to help and only then does he decide to open the door for you. But only just a crack as you continue to stand in the hallway. It seems he doesn't even want you in his apartment, but from what you can tell from the dust and the slight smell that manages to pass through, you figure maybe that's for the best.
"Stalkers!?" Edder asks you, sounding eccentric and odd. "There better not be any Stalkers here! You, wait a minute...! Are you one of them!?"
You tell him you're not, and quite the opposite in that you explain you're trying to find them and stop them. He nods, but then looks back at you with a look of doubt in his old eyes.
"Can I trust you?" he asks.
You nod, although you wonder if he really knows what's going on.
"I know who all the Stalkers are," Edder tells you. "Stalkers, yes, they're everywhere. They feed off of the dreams of the living, they do. Especially the young ones. They seem to favor the young ones. Vabin... now that's a Stalker. That schmuck would always hide behind my hedgerow, probably waiting to mug me or steal my medication. And Veba. Damn that Veba. Always going on and on and on about her snooty stupid boyfriend and the damn noise they made listening to that trashy drivel they think still counts as music. I HATE that noise. And then there's that little snit. Yandil. Always running around like a busy little Beedril... like I don't know WHAT THE HELL HE'S UP TO! Good riddance to all of them. And I mean all of them. Yes, you get rid of all of them. Give me some peace and quiet."
He then shuts the door, and leaves you alone in the hallway, though you can almost hear slight muttering behind the door, which eventually quiets down to pure silence...
Sarah the Archen (S: Rock/Flying)
Health: 4/4
Sanity: 4/4
Perk: Security | Learned Abilities: Escort/Protect
Failed Assassinations: 0/2
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