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  1. #221
    Quote Originally Posted by ARandomTool View Post
    He felt... rather embarrassed, to be honest. But, he supposed, that's what you get when you don't keep up on your nightly sacrifices to the God Master and take the time to read an update through glance at the building in question before visiting with someone.
    But no matter! He had made a promise, and a promise would be kept! Search Trinket Tower, floors 3-4!
    How funny. Once he would have gleefully made and broken promises like snowflakes in a freak summer storm, crafted only to melt away. Bless had encouraged such character growth, but there was something in his Core that did not wish to turn away Vex. Indeed... that very Core felt a bit softer, lighter, at the thought of her. Maybe mortality wasn't such a harsh curse, after all.
    You come back to Trinket Tower, mulling over your lasting embarrassment when last you spoke to Vex. You sigh, trying not to continuously think about it as you focus your energy into searching more of these floors, knowing that it's the only way to ensure that the building is safe. You head straight in through the front and make your way up flights of stairs until you come to the third floor, and stretch out your arms, cracking your fingers. You pull your neck to each side, roll your shoulders, then get to work.

    Your search at first is fruitless aside from some splinters, which, although handy, are not things you need to be saving people from. Nevertheless, you pocket them in case they will be useful later.

    Added $29 SP$ to Nicklefool's Inventory.

    It's not until you reach the second floor that you start to let your guard down. After a while of searching through apartments, you finally come to one that is easy to get into, and as you crack the door open, there is a click. Time seems to slow as you realise that this click is not a normal click, and you have not a moment to react as an explosion detonates right beside you, throwing you back into the corridor and rocking the entire floor. Bits of rocky shrapnel fly into you, cutting your skin and bruising your muscles as you slam into the wall, banging your head.

    #Wall Explosive, Rock# Triggered! Nicklefool attempts to dodge... 45%, FAILURE.

    Nicklefool sustains 4 points of damage to Health.

    You scramble back to your feet, shaking yourself off after your sustained damage. You look around frantically to survey your surroundings and ensure you are not under attack, and after about a minute of standing still, you manage to make your way to the apartment door again. It is torn to shreds, and bits of rock have embedded themselves into the wall, the floor, and anything else in range. You open the door slowly, noting the broken tripwire hanging from about halfway down the door. You step into the room and look around, but there is nothing inside at all, besides a small, yellow square pinned to a wall. Beside it seems to have been a hardy screen that sustained most of the blow, leaving the yellow square on the other side untouched. You get closer to it once you realise there's writing on it, and read it.



    =Payload's Condolences= was noted in the Team Inventory.

    You frown, unsure if this is horrifying, or twistedly amusing. You stand around, somewhat baffled, for a few more minutes before you move on. The rest of the floor contains nothing of note, so you head back to the clubhouse for now, hoping to catch some rest.


    Nicholas "Nicklefool" Foligan the Mr. Mime (M: Psychic/Fairy)
    Health: 6/10| Sanity: 8/8 | Purity: 9/10
    Battle Stance: Fight
    Perk: Diplomacy
    Trait: Charming

  2. #222
    Quote Originally Posted by Lychee View Post
    Lillian has had a decent night, but killers are still out there. Now that Silcress has turned up dead, she's worried that the other medallion holders will be following him to the afterlife. Plus, she has a score to settle.

    Lillian will take the Obsidian dagger from the team inventory and equip it.
    Lillian will go to the Berry house, spending 15 SP to buy

    And promptly eat the berry.

    Then, it's time to take down Imeida.
    Lillian doesn't even have anything to say.
    It's time to FIGHT!

    ((And possibly talk to the Kangaskhan for diplomacy once the shiny has been TAKEN OFF HER GRRGRRGRRR))
    Lillian the Lopunny equips the [E:Obsidian Dagger] and buys an [Enigma Berry]. $15 SP$ removed from the Team Wallet.

    After equipping yourself with the obsidian dagger forged by Neo, you crack your neck from side to side, and down the enigma berry you bought. You jump up and down on the spot, rolling out your joints as you think of Imeida and the beatdown she's about to receive. You're ready for this, and you're not scared to show her what happens with you mess with Lillian.

    You head back to Imeida's house with Old Lace by your side, your mind focused and your skills honed. You lost once, but now you're prepared, and as you approach the seemingly disorientated kangaskhan pacing back and forth outside her home, you call her name, getting her attention. She snaps to you, fire in her eyes, as you flick your head at her and goad her into battle. The normal type snarls, charging right at you as the rematch begins.

    HOSTILE ATTACK!

    Lillian, Medium, Normal type. 10 HP, 30% dodge rate, 1d4 attack die. 105 Speed. Lucky
    Imeida, Large, Normal type. 12 HP, 20% dodge rate, 1d6 attack die. 90 Speed.

    Fight!

    Lillan goes first!

    Lillian rolls 19%, miss! LUCKY ACTIVATE; reroll!
    Lillian rolls 28%, hit! 1 point of damage, +2 from Obsidian Dagger = 3 points of damage.
    Imeida: 9HP remaining.

    Imeida rolls 53%, hit! 1 point of damage, -2 from Enigma Berry = 0 damage!

    Lillian rolls 36%, hit! 1 point of damage, +2 = 3 points of damage.
    Imeida: 6HP remaining.

    Imeida rolls 41%, hit! 4 points of damage, -2 = 2 points of damage.
    Lillian: 7HP remaining.

    OLD LACE STEPS IN!

    Old Lace rolls 63%, hit! 1 point of damage, doubled = 2.
    Imeida: 4HP remaining.

    Imeida rolls 96%, hit! 4 points of damage.
    Old Lace: 8HP remaining.

    Lillian rolls 42%, hit! 2 points of damage, +2 = 4 points of damage.
    Imeida: 0HP remaining.

    LILLIAN AND OLD LACE WIN!

    After a little cooperation from Old Lace, Imeida goes down. As she plants into the dusty ground, you rip the medallion from her neck and cringe as its shadowy power courses through you. You frown, noticing that this one seems to be stronger than the last, and wince as it seems to dig its influence into your mind and burn through your soul. You manage to shrug it off as you feel the enigma berry kick in, but someone without your resistance would otherwise be affected.

    You quickly stuff the medallion into your pack, trying to separate yourself from it as best you can. Once it's tucked away, you feel like you can breathe again, and focus back on the kangaskhan now unconscious before you.

    [%Medallion of the Baleful% 2P DMG] was added to the Team Inventory.

    It takes Imeida a little while to wake up, but when she does, you ensure that she is made compliant.

    Imeida the Kangaskhan is now COMPLIANT.


    Lillian the Lopunny (M: Normal)
    Health: 7/10 | Sanity: 8/8 | Purity: 10/10
    Battle Stance: Fight
    Perk: Diplomacy
    Trait: Lucky
    Equipment: Obsidian Dagger, Enigma Berry (until Day 5 Day Cycle)

    Quote Originally Posted by HorusMyDude View Post
    Looks like we got ourselves a good ol' fashion hoedown. Better to be part of it, then watchin' I always say.

    Action: Interview Imeida.
    Interview Rapport: COMPLIANT.

    After helping Lillian deal with Imeida, the two of you manage to rouse her once more and Lillian starts to talk some sense into her. It's then that you begin to ask her some questions, but it seems that her mind is still hazy and there is not too much you can get out of her. The first thing she tells you is that a large, cloaked pokemon gave her the medallion, and once she put it on, it changed her mind. She could no longer think clearly, she had little control over her actions, and she ended up hurting Lillian twice. She turns to Lillian, pain in her eyes.

    "I am so very sorry," she says, shaking her head as she eyes the ground. "I never wanted to hurt you." She then looks at you. "Or you."

    You tell her that you understand, and that the both of you are aware that it was not her choice. She seems thankful for your understanding, and you ask her if there is anything further that she could think of that might be able to help you on your mission. She looks mildly uncomfortable.

    "I know this...sounds awful, but I think Kannari has been different to me since my awful incident with my boy. I hate to say it, but...last time I stopped by her house, there were strange scratches all over her table and her workshop gave me the creeps. She has always been a good friend of mine, but something about her lately has not been sitting right with me." She looks away. "It's awful of me to talk about my friend that way."

    She does not seem to have much more information to you, and excuses herself quite quickly afterwards while mentioning how exhausted she is. She does, however, apologise for attacking the both of you, and offers you up two berries.

    [Oran Berry] and [Sitrus Berry] were added to the Team Inventory.

    "If I think of anything more, I will contact you...I promise," she says, trying to muster a smile before apologising one last time and heading into her house.


    Old Lace the Buzzwole (L: Bug/Fighting)
    Health: 12/12 | Sanity: 8/8 | Purity: 6/8
    Battle Stance: Fight
    Perk: Diplomacy | Abilities: Escort/Protect, Rescue/Escape
    Trait: Stealthy

  3. #223
    Quote Originally Posted by Morzone View Post
    Now that i'm good shape once again, I think I'll go back and look into (34a) Bizzie’s and Balene’s House. They had some corruption around their farm, so I'm curious what their home will be like.
    Not too long after the sun rises, you set out to Bizzie and Balene's house, which you know may have been affected by the corruption that used to plague their nearby farm. Keeping this in mind, you ensure to brace yourself for anything that could happen.

    You come upon the property, noting that Balene is not home at this point. You figure that she must be out at her shop at this time, so you head into the house, which you find is not locked. The house itself is rather sparse, and it almost looks as if it hasn't been lived in for the past few days. You wonder if, since Bizzie died, Balene has been spending time out of the house, or possibly staying somewhere else. It's impossible to tell based on what you can see alone, however.

    You don't come across anything that catches your attention aside from a few splinters which you find outside.

    Added $47 SP$ to Adrian's Inventory.

    It's not until you come across a makeshift shed out the back that you start to smell something off. It catches you by surprise, as the whole property so far has emitted a gentle and delightful fresh, fruity scent, but this smells like meat that has gone off. You slowly open the shed door to see the shed drenched in blood and other thick fluids, which immediately makes you gag. The image of slaughter and suffering floods your mind, taking a hold of your imagination as you feel yourself begin to shake a little and grow sick to your stomach.

    Adrian the Lucario suffers 3 points of damage to Sanity.

    You are just about to turn and leave before you see a cup with a lid attached resting on one of the shelves. Something tells you that this is going to be necessary, so you take a few steps in, trying not to gag as you're immersed in the bloody enclosure, and pluck the cup from the shelf. The outside is sticky and disgusting, and you immediately find something to wrap it in before storing it in your pack, ensuring it won't fall over and spill.

    [Cup of Pus] was added to the Team Inventory.

    Hoping this is the worst thing you're going to come across today, you swiftly depart, sure that you have searched every relevant part of the property.


    Adrian Aylian the Lucario (M: Fighting/Steel)
    Health: 10/10 | Sanity: 5/8 | Purity: 10/10
    Battle Stance: Fight
    Perk: Diplomacy
    Trait: Resourceful

  4. #224
    Quote Originally Posted by Scytherwolf View Post
    I guess I'll talk to 72. Mao the Shedinja.
    Interview Rapport: VERY POSITIVE, INTIMIDATING
    +1 Shared type (Bug)
    +1 Shared evolution stage
    +Intimidation: Flying > Bug



    You find Mao floating through the guild sector, and approach her before you can lose sight of her. She doesn't react as you approach from behind, asking her if you can have a moment or so of her time. She slowly spins around to you, and when your eyes meet, it's as if she is looking through you. It's unsettling at first, but you try to ignore it.

    "Hello, child," she hums, and you immediately gather that she is significantly older than you. "I am Mao, leader of the Zen Guild."

    You introduce yourself, then ask her if she has seen anything strange lately, or if she has useful information that will help you in your investigation. She seems to consider this, then looks out into the distance, her face entirely unreadable.

    "The Stalkers have come at a most peculiar time. They are lost souls who have never succeeded to overcome their turmoils, and therefore cannot move on. They fester and become corrupt in the underworld, then return to the realm of the living to claim lives and spread their hateful influence." As she speaks, you still find it difficult to pick up on her tone. "I hear the pattering of feet and fluttering of wings at night, while I sleep. I hear the rustling of fur, and the thumping footfalls..."

    All at once, she spins back to you after looking away, presenting a round orb with a handful of splinters.

    "Please, take this. It may aid you in your investigation, my dear child."

    [Adrenaline Orb] and $67 SP$ were added to Carly's Inventory.

    "Beware the dark forces around us," she warns, and this time you can hear an air of foreboding to her words. "Trust nobody but each other. Go to the Valley Ruins to find your third weapon... Find the metal book in the sleeping quarters of the Scholars Guild. I have seen it..."

    Mao the Shedinja has been identified as being a teacher for Clairvoyance.

    Mao bids you farewell and heads off, floating slowly out of the guild sector and further into town.


    Carly the Yanmega (L: Bug/Flying)
    Health: 12/12 | Sanity: 8/8 | Purity: 8/8
    Battle Stance: Flee
    Perk: Technical
    Trait: Nimble

  5. #225
    Quote Originally Posted by Noblejanobii View Post
    Next on that Shaymin's list, talk to 68. Yssillee the Mienshao. Specifically, I'd like to ask about her side quest and what she needs assistance with.
    Interview Rapport: NEUTRAL, INTIMIDATING
    +Intimidating: Fairy > Fighting

    You find Yssillee patrolling the perimeter of Yellowback Lake, and when she sees you, you notice that she seems to be on her guard a bit. She wears simple attire, complete with a pack that you assume she carries useful supplies in. You remember hearing that Yssillee is a ranger, so you imagine that is why she is wandering the area beside the lake.

    She keeps her distance from you as she says, "Hi...you're not Mittlee. Who are you?" Her eyes narrow a little, but she tries to keep a friendly demeanour all the while. You can already tell that she's a terrible liar.

    You introduce yourself, trying to calm her with an explanation. She listens to what you have to say, but especially tunes in once you mention her task. She begins to tell you about how she is worried for her brother, a mienfoo named Jasper, who is a travelling monk. He only arrived in Salvage Keep one day ago, and came to visit her. Overnight, he disappeared, and only through enquiring around town did Yssillee discover he had been taken hostage by Vye, the Bounty Hunters guild leader. She becomes increasingly worried as she tells you about how Krenta, the town librarian, issued a contract on Jasper after allegedly seeing him suspiciously hanging around the library multiple times in the past week. Yssillee explained that the timelines do not add up, but Krenta is adamant that he has the correct culprit. She stresses to you that the haunter has no proof that Jasper is the culprit, and wishes for you to help out by speaking with Vye and coming to a solution, or starting a rescue mission to collect Jasper.

    SIDE MISSION STARTED: Fee or Free
    Spoiler:
    Synopsis:
    Yssillee's brother, a mienfoo named Jasper, is a travelling monk who has only come back to Salvage Keep a day ago. He was headed towards his sister to visit her when he was taken captive by Vye the bisharp back at the Bounty Hunters Guild. Turns out that Krenta put a capture bounty on Jasper after allegedly seeing a mienfoo sneaking around his library multiple times in the past week. Yssillee has tried talking with him, but Krenta is adamant that he has the right offender. Yssillee says he does not have proof.

    She wants the Emissaries to free him of his captivity and get to the bottom of this issue by speaking with Vye, or starting a rescue mission to rescue Jasper.

    Reward:
    $Splinters$, a gemstone, and [Enigma Berry].


    "Please, please help me if you can. I can offer you splinters and an enigma berry, and a special gemstone. Also, I can tell you now that there have been traps found around the lake lately, so anyone who comes here has to be careful. There's a detailed carving at the cluster of huts, with a matching one at the Murky Pond. There's also a weird cabin thing with a strange scanner for something on the north side of the lake." She frowns at you a little, adding, "I see a lot in this town. Trust me, you're going to want to visit those places if you have any hope of banishing these Stalkers. They seem...linked."

    Soon afterwards, she excuses herself, explaining that she needs to get back to her patrol. You let her go, somewhat confident that some of the leads she gave you will be helpful in the long run.


    Madder the Mimikyu (S: Ghost/Fairy)
    Health: 8/8 | Sanity: 7/8 | Purity: 12/12
    Battle Stance: Fight
    Perk: Seinaru | Abilities: Investigate
    Trait: Stealthy

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  7. #226
    Quote Originally Posted by Shruikan View Post
    Blast these infernal wounds! As I am otherwise occupied healing myself, I might as well use the opportinity to pach up a few minor stains on my allies minds and souls alongside my own.

    [Use Medicine to heal Yris and Old Lace for 2 Purity each, Sparkstrike and Nicklefool for 1 point of Purity each, and Madder and Lita for 1 point of Sanity each.]
    Feeling refreshed, you use your powers after the sun rises to focus on your fellow Emissaries and help to restore them to a suitable state.

    First you restore purity of mind to yourself, then target Old Lace, sitting him down and restoring some of his spiritual damage. Next you target the same area in Nicklefool and Sparkstrike, then use the remainder of your energy to focus on Madder and Lita.

    Yris the Ultra Necrozma restores 2 points of Purity to Yris and Old Lace.
    Yris the Ultra Necrozma restores 1 point of Purity to Sparkstrike and Nicklefool.
    Yris the Ultra Necrozma restores 1 point of Sanity to Madder and Lita.


    Yris the Ultra Necrozma (L: Psychic/Dragon)
    Health: 12/12| Sanity: 8/8 | Purity: 8/8
    Battle Stance: Fight
    Perk: Medicine | Abilities: Rescue/Escape
    Trait: Resourceful

    Old Lace the Buzzwole (L: Bug/Fighting)
    Health: 8/12 | Sanity: 8/8 | Purity: 8/8
    Battle Stance: Fight
    Perk: Diplomacy | Abilities: Escort/Protect, Rescue/Escape
    Trait: Stealthy

    Sparkstrike the Pikachu (S: Electric)
    Health: 8/8 | Sanity: 8/8 | Purity: 10/12
    Battle Stance: Fight
    Perk: Medicine
    Trait: Lucky

    Nicholas "Nicklefool" Foligan the Mr. Mime (M: Psychic/Fairy)
    Health: 6/10| Sanity: 8/8 | Purity: 10/10
    Battle Stance: Fight
    Perk: Diplomacy
    Trait: Charming

    Madder the Mimikyu (S: Ghost/Fairy)
    Health: 8/8 | Sanity: 8/8 | Purity: 12/12
    Battle Stance: Fight
    Perk: Seinaru | Abilities: Investigate
    Trait: Stealthy

    Lita the Pikachu (S: Electric)
    Health: 8/8 | Sanity: 8/8 | Purity: 12/12
    Battle Stance: Fight
    Perk: Security | Abilities: Clairvoyance
    Trait: Nimble

  8. #227
    Quote Originally Posted by arnisd View Post
    I'll go have a look at (1d) Floor 5, Tower (Shilamora’s dwelling)
    You head back to Salvage Keep, keen to see what lies in the last area that you haven't yet searched. Once you arrive, you are let in by Holly once again and head straight up to the top floor.

    You begin scouring the rooms up the top of the Keep, notably Shilamora's room. There are a few off-shoot rooms here and there, but mostly the entire floor is dedicated to the town mayor as her own space. You can see immediately when you enter that she has many paintings of herself and her family, and some with friends. She has the occasional framed letter or declaration, and upon reading them, you find that they are mostly words of praise from neighbouring towns or villages. Her furniture is rather high-end and comfortable, which is quite the contrast to the other belongings that the pokémon in town possess.

    One thing you find that sticks out to you is a gift-wrapped box on her desk. Curious, you make your way over and inspect it, realising that it seems to have some kind of specific lock. You quickly realise that this is an elemental lock, and it doesn't seem to specify which type is needed. You lean over and blow some fire into it, which is immediately absorbed by the lock. It pops and smokes, then drops off the box.

    {Gift-Wrapped Box: +Any type+}

    You slowly open the box, hoping that whatever lies inside is not something that Shilamora needs or values. As the lid comes off, your stomach drops as you see gore and guts inside the box sprinkled with glitter. Your immediate response is to gag, but you resist, instead noticing a something dark and solid beneath the entrails. The sight is burnt into your mind, and the only thing you can do is wonder where they came from and why they are in a box. The thought turns in your mind, making you more fearful by the second.

    Brass the Braixen sustains 2 points of Sanity damage.

    You try to push past the mental assault as you attempt to forget what you saw, and use your tail stick to slosh aside the guts to see what lies beneath it. You feel in some way that it is important, so you put the lid back on and leave with the box. Once you get back to the clubhouse, you use the tools at your disposal to clear the guts and remove the thing at the bottom: some kind of rectangular object. It takes you a while to realise what it is, but eventually identify it as a bomb. At first you nearly jump and throw it, but you maintain your calm and place it well away from where you or your fellow Emissaries typically spend time. Hopefully, this thing is inactive...

    [Rectangular Bomb] was added to the Team Inventory.


    Brass the Braixen (M: Fire)
    Health: 10/10| Sanity: 6/8 | Purity: 10/10
    Battle Stance: Fight
    Perk: Repair
    Trait: Resourceful

  9. #228
    Quote Originally Posted by Truly View Post
    I'd like to talk to Dee'Mang. From what I gather he's pretty young and I want to approach him like... an equal. I want to see if there's anything he really likes to do, anything he can teach me, and then maybe we can do it together while I get to know him. I don't want to pressure him too much about the Stalkers initially. Just talk to him about his friends, family, and maybe if the accident comes up in passing, we can touch on it.

    Just want to make a connection here.

    Kids see things, you know?

    Also if he has anything really cool (an item, or something like that), it'd be pretty cool to see it. Though, I won't take it from him if he doesn't volunteer it.
    Friendly friend stuff.
    Interview Rapport: POSITIVE
    +1 Shared evolution stage

    You find Dee'mang hanging around Reuse and Recycle, the large plot of land containing an extensive amount of reused rubbish put together by Sebbit, the drilbur who lives there. You briefly meet him, but he moves aside for you to speak with Dee'mang. The pikipek seems curious at your arrival, and cocks his large, tear-dropped shaped head. He stares at you with one eye.

    "What are those for?" he asks, his gaze trained on your pincers. You tell him what you use them for, then turn away from him briefly, angle one pincer into the sky, and fire off a shot of water. The pikipek watches in amazement as the water trails off and eventually drops to the ground many metres away. He flaps his wings in excitement, yelping, "That was awesome! Can you teach me?!"

    You maintain a gentle tone with him as you explain that it's something only water-types can do, which he seems a little disheartened by. You then offer to go and shoot some water with him, and he responds excitedly, trying to grab your pincer with his long beak as he leads you to another part of the Reuse and Recycle junkyard. Eventually he collects multiple empty cans, which he lines up on a broken piece of furniture that almost makes a flat surface, and tells you to fire at them. You start doing so, watching as he gets more and more excited as you go. You take the opportunity to ask him about the things he likes to do and, enthralled by your skills with water, begins to tell you.

    "Well, Sebbit is my best friend, but Mama doesn't like him very much. One time she said he was dangerous and said to stay away from him but I said no, and then she tried to punish me with her electricity. But I'm faster at flying than her, so I flied away and she couldn't catch me." He begins to use his left foot, which you notice is missing a toe, to scratch at the ground here and there. "She's not my real mummy, you know. She's just my new mummy. My old mummy died when I was just hatched." You can tell that his words carry sadness, but more so than anything, they are matter-of-fact. He points with his wing at the last can remaining excitedly. "Shoot it!"

    You turn to the can and angle your pincer, firing off a shot of water. The can spins multiple times before hitting the pile of rubbish behind it, and Dee'mang cheers, flapping over to the cans to reset them while laughing in surprise. The final one is too bent to place, so he finds a replacement, sets it down in place, then returns to you again.

    "Thanks for playing with me," he says to you, a smile across his beak. "Everyone at school is mean to me, and that's why I'm bad. Now they don't want me back...but Miss Willow is mean and Pakki is a bad friend. She didn't let me join any of her games..." His face curls into a frown, and you watch him become slightly detached. "Maybe a Stalker will get her." He looks distant for a moment before he looks back at you and smiles. "Shoot it again!"

    You're having mixed feelings about this now, but continue to entertain him, hoping to get something more out of him. At one stage you ask him if he has anything for you, and he nods frantically and flutters off, only to return with a circlet of leaves. It doesn't look crudely crafted, so you wonder if it was something he found amongst the rubbish and decided to keep. He gives it to you as a present, and the moment you touch it, you feel something sinister emanating from it. You don't know how you can tell, but this is an item related to a Stalker.

    [Leaf Crown] was added to the Team Inventory.

    You spend the rest of the afternoon hanging around with Dee'mang, but gather nothing further from him. Eventually he tells you he has to get home, so you say goodbye and the two of you part ways. You're not sure what you can use this leaf crown for, but you decide to hang onto it just in case.


    Truly the Clauncher (S: Water)
    Health: 8/8| Sanity: 8/8 | Purity: 12/12
    Battle Stance: Flee
    Perk: Technical
    Trait: Charming

  10. #229


    Just as the sun begins to set, all of you are back at the clubhouse, discussing your findings and planning your next moves. It was a long day filled with a lot of interesting finds, all of which you feel the need to share with one another so that each of you can make informed decisions come nighttime. Suddenly, all of you hear a rap on the door and each of you turn to one another, falling silent. There's no movement in the room as you hear yet another knock, and a few of you slowly shuffle to the door, curious to see what's going on. One of you looks through the peephole and see the form of a grey-bodied, large-winged bug pokémon with only one antenna.


    Orin the Vivillon.


    None of you open the door as you whisper about what you should do, before you hear him speak from the other side.

    "I know, How did he get here? and Do we let him in? but trust me, you're going to want to hear this." There's silence before he follows up with, "Come on. Just let me in."

    Still, nobody budges as all of you ponder how he knew where your clubhouse was, and what he is doing here. It's then that he says the most disturbing thing of all:


    "Alright, fine. I'll say it from here.

    I'm a Stalker."

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  12. #230
    The sun has set in Salvage Keep
    Submit your Day 4: Night Cycle actions now!



    Time Remaining:


    CLICK HERE

    (8th September, 10PM AEST)


    @Bulbasaur @Noblejanobii @Chakramaster @EmeraldSky @Neo Emolga @Scytherwolf @Morzone @HorusMyDude @Arrow-Jolteon @Lychee @sammy0295 @Truly @ARandomTool @LKWayvern @Dragon Master Mike @arnisd @Shruikan


    It is a free action to talk to Orin the Vivillon.

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