Name: James Fisher
Nicknames:
Title:
Age: 22
Gender: Male
Species: Human
Personality: James is known for being very loyal to his friends, but he also finds it very difficult to make friends that he can put his trust in. He is very skeptical of other people, and will find it hard to believe what they say if he doesn’t know them very well. At the same time, he sometimes puts too much trust in his friends and allies, leaving him more vulnerable to betrayal.
He is generally a quiet person, but he is not at all shy. He is not afraid to tell someone the truth, even if he knows it will hurt their feelings. He is generally not mean, but once you get on his bad side, it is near impossible for him to forgive you.
Appearance: Despite the original form not having a category for appearance, James is about 5’11. Looking at him, it should be obvious to anyone that he is in shape. He is pretty thin, and has quite a bit of muscle. His curly brown hair is always messy, and he is always clean shaven.
(most of the next paragraph is covered under equipment, but I wanted to go further into how the suit actually looks.)
When he is on duty, he wears his standard issue combat suit. It is a bit of a strange looking contraption. While the innermost layer is black cloth and hugs his body, over this are metal plates. They are thin, so they do not hurt his mobility too much, and they are painted a dark green camouflage. The plates cover his stomach, forearms, upper arms, shoulders, thighs, and lower legs. In addition to this, there is a small pack on the back of the suit. This pack is for the forcefield. It has little protection, but is painted camouflage like the other metal plates, and has a small meter on one side showing the power left in the pack.
History: Despite his mother’s protests, James joined the military the second he turned 18, much like his father had done in his mid twenties. James wanted to be like his father. When he began training, he learned quickly. He was one of the best shooters out of the recent recruits.
At the end of James’s training, he was given six months off before being stationed on a battleship called the Orion. It was a relatively small ship, containing only 40 crew. James’s job, along with several other soldiers, was to defend the ship in the event the enemy tried to board. It was James’s bad luck that they had been given a dangerous mission only a week after James’s arrival. A military ship in a nearby sector had deserted, and it was their job to hunt it down and bring the crew back. What they were not told was that the ship they were hunting was using an experimental cloaking device.
After warping to the sector that the rogue ship had been reported to be, a dot appeared on the radar right next to them. The ship had disengaged the cloaking device. It opened fire before James and the crew even knew what happened. The shields had been depleted to 80% before they had even powered up the weapons.
A battle ensued, and it ended with the Orion suffering heavy damage. In an effort to escape, it warped to the nearest sector. Purely by chance, this sector was home to the planet Promethea. Even more of a coincidence was their close proximity to the planet. The warp had put too much of a strain on the damaged engines, and they had completely malfunctioned. With no functioning engines, Promethia’s gravity pulled it in. When the dust cleared after the impact, James was one of the only survivors.
Abilities: James is known for having a great aim with guns. He is not the best out there, but for a rookie, he is still an excellent shot. He also works well under stress.
Equipment:
Standard issue military energy rifle: A semi automatic rifle that fires off Plasma. The plasma moves as fast as a bullet, but is even more dangerous. The gun runs on a battery, and each battery will give it 16 shots, or 32 half power shots, before needing to be replaced. In addition to this, it has a backup power store in case of emergency that will allow the firing of one extra shot, regardless of how much power is left in the battery. James has four batteries including the one already in the gun. The gun’s main drawback is it’s fast overheating time. It can only fire three or four shots in quick succession before it will overheat, needing at least 5-10 seconds before being usable again. In addition to this, the energy projectiles fired lose power over range slightly faster than a normal bullet would, although they will not lose speed or drop as much as a normal bullet will.
Standard issue military combat suit: The suit is designed to protect the soldier from a wide array of threats. Firstly, The base layer of the suit is a bullet resistant, fire proof fabric that hugs the wearers body. Over this, There are metal plates that are meant to help further slow bullets. The metal plates have batteries connected to them, and are designed to absorb 20-40% of the power of any energy weapon that hits them, partially protecting the soldier from energy weapons that hit them (Although it is still somewhat easily possible to hit a spot that is not covered by a plate). Lastly, a pack on the back of the suit will emit a weak force field, completely negating the effects of the first shot or two, or weak explosions. If the force field is destroyed, power absorbed from the metal plates will recharge it, but if a shot hits the forcefield generator before the forcefield can go back up, it will be destroyed. The suit also has glasses that show the user a screen. The screen shows the status of the forcefield generator, the status of the field itself, and is linked to the users gun to show how much power is left in the gun, and how overheated it is.
Combat Knife: Useful in a wide array of situations. One side, as well as the tip, is sharp for cutting through things (Potentially into an enemy's flesh), while the other side is serrated for sawing through things. Contains a flashlight and lighter.
Other: Nothing really.
Bookmarks