Quote Originally Posted by Ladybugclue View Post
"Well, let's get started. Ooh pretty building under water."
Search 46a the Sea Wish tower, floors 1-10
After heading underwater toward the Sea Wish Tower, you have your sights set on exploring the first series of floors in this large, underwater apartment building where most of Silvercoal City's water Pokémon live.

It seems not a whole lot of Pokémon get to see this place due to the fact they wouldn't be able to breathe down here, but for water Pokémon, it is exceptionally quieter, cleaner, and feels much more like home. The Seawish Tower in particular is quite good in quality and feels serene and peaceful. You can tell the building is definitely well-maintained and you could definitely see yourself enjoying a life of living here.

You start by searching the first ten floors of the building, all of which have nice, orderly apartments. A lot of the furniture and electronics here are definitely intended for underwater environments only, and there definitely isn't much use of paper or material that would degrade from being wet for too long. Special conversions have been done to the electronics to ensure they wouldn't be ruined from the water.

Nothing seems too out of the ordinary until you get to the mysterious 9th floor. It seems a lot of the apartments here are currently unoccupied. But there is one that looks like it has been recently tampered with beyond the building owner's knowledge. On the door itself is the depiction of a large skull of what looks like a Charizard. It definitely seems strangely ironic the skeletal head of a fire type Pokémon has been placed in an underwater apartment building like this one. It seems not too many of the building's tenants have looked into this or wondered what it might be about.

You approach the door and try to turn the knob, but it seems it's locked and there is a similar, smaller skull emblem by the key hole.

Locked Door {Skull Door: Skull Emblem} has been noted in the Team Records.

It seems you have found all there is left to find here. You decide to head out of the building and swim back to the surface with your new findings.

Marta the Buizel (M: Water)
Health: 5/5
Sanity: 4/4
Perk: Lockpick | Learned Abilities: Investigation
Failed Assassinations: 0/2