
Originally Posted by
Soups
I'll search (79) Pishter Park.
When you arrive at Pishter Park, you can tell the city officials never wanted it to become something like this. From a first outside glance, the park is unsightly, overgrown with weeds and uncontrolled grass, and those are just the parts of it that are still alive. As you can tell, the ground water became heavily polluted around here and that is what likely did it in for the plants that used to thrive here.
Most of the trees are dead and those that still cling onto life are very sickly, diseased, and don't have much life to them left before they die off as well. In truth, it looks bad, but at night, it looks very macabre. Clearly, this park is dead and it would take decades of work to restore it. But no one seems interested in it enough to do that.
Vandalism and crime seem to be apparent here as well. The public bathroom is slathered with graffiti and a lot of the things like the mirrors, sinks, and fixtures were ripped out of the walls and stolen. Other things like the windows have been smashed, the doors have been broken off and are coated with scribbled graffiti, and the ceiling and floor are a disgusting and dirty mess from the lack of maintenance. Feces, bits of paper, pieces of broken glass, and dirt and grime are everywhere. And it smells like the devil in there.
The benches and tables have also been damaged to the point where it would be better to just outright replace them than to attempt fixing the rusted, warped mess they have been turned into. Besides graffiti all over those as well, many of them are broken, rusted over, and have been knocked over. Trying to find a bench that's still usable is actually quite a challenge. Meanwhile, garbage is everywhere. When the trash barrels filled up and were never emptied out, Pokémon simply threw their wrappers and trash around them and eventually stopped caring at all.
Surprisingly, the areas where Pokémon usually don't go are probably the best off. You search around these areas, hoping to find something besides junk. You do see something metallic in the ground, which seems to be a kind of entrance to an underground level. It seems like it was once used by the city to be a storage area, but someone or something else has been using it ever since everyone else stopped caring about the welfare of the park.
You pull back the decaying weeds and shrubs that were attempting to hide the entrance, and what you see immediately fills you with d̯̖͇̘̳̻̔͛̆̑̍̆ͯͬr̞͔̺͇̺̯̘̉͊̎ͩ͗̎͌͘͝e̡̛̯̗̝͎͌ͥͨ̀̒ͭ̚͟a̛̽ ̦͕̗d̝̺͔̥͔͔̥͇͂ͦ̿.̴̦͚͙̥͗̃̉̌̒
Theo has suffered 1 point of damage to Sanity.
The visage is incomprehensible, but it clasps at your throat in the form of a horrifying realization that hope is merely an illusion. The only words you can describe it as include a macabre abstraction that feels so distinctly evil that you're certain it means something horribly dark and the innate knowledge in your soul feels it. Jagged lines, forming shapes and patterns that make you wish for a͈̰̝͙̱͛̿͑͘p̫̽̍͟͠͠o͎͔̬͖̭͈̩ͬ͋ͣ͗͂̂̚͡c̝̺̖̫ͭͬ̔ͮ̆̃̀͜a̍͋ͥ ̻̺̽͝l̤͍̟̞ͮ̽̀̉ͫ͗͘͜y̨̯͕̦͚͖̭̖̻ͬ̏ͥ͊̌p̢̯͚ͬ̾̃̒́ͬͬ̇͜ş̖̏̿ ̫͎̻̬͈͎e͙̭͉̤̝̭̻͐͛ͦ͝ for just a moment. A vision of impending grief is all you see before you fight to take your eyes off of the sight that devours hope and optimism voraciously.
You look at what is missing. XTHEN. ZEKETH. It yearns. It hungers for the brands. It excepts nothing less. You feel compelled to complete it, even if it means your own demise.
Locked door {Hall of Ill Omen: Missing Brand of the XTHEN, Missing Brand of the ZEKETH} #Infernal Presence# (Deals one damage to Sanity) has been noted in the Team Records.
You walk away, trying to regain what you have lost, though you feel like a piece of yourself was ripped out and had become part of that very door of Ill Omen...
Theo the Bisharp (L: Dark/Steel)
Health: 6/6
Sanity: 3/4
Perk: Diplomacy | Learned Abilities: Restrain
Failed Assassinations: 0/2
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