Quote Originally Posted by azura evley View Post
im going to open the vine lockbox with the vine key
You make your way into Shalerich Apartment Building, holding the Vine Key in your clawed paws. You are not too glad to be doing this at night, as the building looks pretty terrifying with little to no light source available, but your headlamp can, at least, illuminate specific spots on the walls which you at first think are shadows waiting to strike. At one stage you feel something fall onto your shoulder and you leap out of the way, only to realise it was a handful of peeling paint which has just fallen from the wall. You shudder and move on, hearing the creaking floorboards as you continue.

Eventually you reach the section of the building Ciel had told her teammates about. You see where she smeared the depictions of Pokémon in pain upon the wall panel, and beside it is the caved in wall where the Tendril Locked Box sits. You were told that it can't budge, but you try it just to be sure. It doesn't move.

You slide Ciel's pack off your shoulder and reach in with a paw, catching the mouldy, vine-ridden key between your two giant claws and lift it out as the mould clears up off the bag, holding it at arm's length. It reeks of rot, but you know that you have to grasp it properly to use it in the keyhole slot. You cringe as you do so, making a note to scrub your paw later, and fit the key into the golden box. You brace yourself for something to spring out at you as you turn it and the lid pops open, but to your relief, nothing happens. Inside, there is a single piece of paper, which you extract. You immediately suspect it is a diary entry, and the rest of the diary must be hidden elsewhere or simply gone.

You pull the piece of paper out to read it.



Object =Philter Diary Entry #1= was noted in the Team Records.

You take the note and fold it up in Ciel's bag, sure that there's nothing else here for you to uncover. You leave the key with the locked box and make a beeline for the stairs, running down as fast as you can and exiting the building.


Katzu the Sneasel (M: Dark/Ice)
Health: 5/5
Sanity: 4/4
Perk: First Aid | Learned Abilities: Escort/Protect
Failed Assassinations: 0/2