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  1. #1
    taking flight! VeloJello's Avatar
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    @Neo Emolga, two questions. One, is it cool if I take over make a leader for the Wind Guild? Two, is it okay if I use a visual reference for my character? As it turns out, this character I designed with the sole purpose of being really self-indulgent to my design sensibilities is in fact fun to draw.

    Name: Lightthroat Hadran Lurel, High Speaker of the Wind Guild.

    Species: Orphus - an avian race similar in build to humans, but with wings and feathered tails, among other differences.

    Gender: Female.

    Age: 73 years (orphi can live to approximately 250 years).

    Description: Reference of Hadran (mostly for physiology and color purposes): Here.

    In terms of clothes, Hadran tends to dress to impress. While all of her clothes are lightweight and fitted so that she can go from the earth to the sky with minimal hassle, she tends to wear ornate, brightly colored clothing that demonstrates status. She also tends to wear jewelry; nothing too heavy, but lots of light pieces with gemstones that accentuate her outfits. She also carries a pair of white daggers on her belt at almost all times (I forgot to draw them in the reference, apologies).

    Personality: For the most part, Hadran is a rather extroverted sort. While she isn’t a constant beacon of energy and warmth, she enjoys good company, and is pretty at ease in social situations. Although she tends to be serious and a bit reserved, she has a dry, sarcastic wit and tends to show a more playful side than usual around close friends. Most people wouldn’t believe it from her usual blunt style of speech, but she’s actually rather idealistic - she holds hopes that someday after the war, the unification of the Guilds will make for a stronger Ariel with a greater depth of understanding, both of magic and of other cultures. Not that she’s sure that she’ll actually end up seeing it, what with the state of things nowadays.

    For the most part, Hadran has built her leadership style around her personality. She enjoys teaching, so she does her best to guide others, working hands-on with members of her Guild whenever she can. She knows that she has a hard time censoring herself, so she does her research and makes sure that she’s usually right when calling someone, in no uncertain terms, a moron and a waste of precious air. She knows that she can be a bit arrogant, so she ensures that her advisors are the sort of people who are willing and ready to call her on bad choices. Whenever she appears in a leadership role, she is careful to project confidence, and is known best for being willing to reach out and cooperate with other Guilds, though she does tend to prioritize the Wind Guild’s interests where doing so won’t screw over the entire Circle.

    History: As the third and youngest child of a high-ranking Wind Guild spellcaster and a Skybound City councilwoman, Hadran was born to politics. She was not content to sit quietly and politely in the background while her parents groomed her brother to be captain of the Skybound City guard, and her sister to be another city councilor. From a young age, she had a great deal of magical potential. In a city literally supported by magic, where the Wind Guild and city council worked hand in hand, magic and power were practically synonymous, and Hadran learned very quickly that she needed to hone her talents if she was to ever be respected.

    At the age of twenty, Hadran sought initiation into the Wind Guild and proved her worth by defeating her father in a magic duel using a ruthless combination of raw strength and cunning. Despite the ire that this earned her from her mother and siblings (her father was annoyed at receiving such a humiliating defeat, but proud to see his youngest come into her own), Hadran rose through the ranks quickly. She began to travel a bit, visiting other chapters of the Wind Guild and even visiting other Guilds, teaching others her more creative spells and seeking inspiration from many different sources. More than once, Hadran found herself on the continent of Dyrin, and as a result she was able to see some of the effects King Vrell’s leadership was having. Although she could not deny that a unified Dyrin would no doubt bring prosperity to the continent and most likely the whole of Ariel, she worried that the king would be dissatisfied with bringing “only” a single continent under his rule - though she, like most, had no idea that King Vrell’s rule would take on the shape that it did.

    After Vrell had unified Dyrin, the previous High Speaker of the Wind Guild - an aged, kindly sphinx with more heart than political savvy went to Dyrin to extend good wishes and hope for cooperation. Although the rumor mill is still in disagreement on whether the execution of the sphinx and his guards was public or not (leading intelligence leans toward “public”), he never returned. Hadran, as a Speaker of the Guild responsible for tutoring Wind users, was quite popular, and was elected by her fellow Speakers to the position of High Speaker, which made her the representative and overseer of the entire Wind Guild. Since then, she has been working on bolstering relationships with other Guilds, working to make up for the time lost because of her predecessor’s death and make sure that everyone knew that the Wind Guild would be joining the fight against King Vrell. She has a special focus on coordinating with the Shadow Guild in subterfuge, placing emphasis on gaining a large network of intelligence and connections.

    Guild: Wind Guild.

    Likes: Stargazing and astronomy, teaching, fruit, jewelry.

    Dislikes: Heavy lifting, long spans on the ground, people she perceives as unintelligent, nepotism.

    Other: As regards her name, it should be noted that "Lightthroat" is her common name, "Hadran" is reserved for family and close friends, and "Lurel" is the name of her family. As a consequence of her prominent social status, her closed name is known to most members of the public, but calling her “Hadran” without her permission would still be considered quite disrespectful.

    Secondary note on orphi - they’re not obligate carnivores, but they’re built mostly to catch and consume meat, and they are healthiest when their diet is about 75% animal protein. They’re also not shy to consume raw meat or go out and catch their own food, which tends to result in them being seen as a bit barbaric.

    Also, Hadran’s father is an enforcer of sorts for the Wind Guild, her mother is one of seven (elected) councilors who lead Skybound City, her sister is a high-ranking bureaucrat, and her brother is a commander in the city guard. All of these are available for use as NPCs but none except her father are likely to leave the city. Let me know if you want to make use of them so I can give you more info.
    Last edited by VeloJello; 06-06-2016 at 04:17 PM.


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  2. #2
    Cheers and good times! Neo Emolga's Avatar
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    Quote Originally Posted by EmeraldSky View Post
    Um, Arryn's last name should be Shinesong, actually.
    Oops, my bad. I fixed it. :P

    Quote Originally Posted by Gaster View Post
    Name: Jason Richardson
    No problems here, you are set to go, my friend!

    Quote Originally Posted by Velocity View Post
    @Neo Emolga, two questions. One, is it cool if I take over make a leader for the Wind Guild? Two, is it okay if I use a visual reference for my character? As it turns out, this character I designed with the sole purpose of being really self-indulgent to my design sensibilities is in fact fun to draw.
    Totally cool with you making the Wind Guild leader.

    Also, I'm totally fine with you making the visual reference, and I'm looking forward to it! Heck, I'm intending on cosplaying as mine during this year's Renaissance Faire.

    The Cast

    Arryn Shinesong - Played by EmeraldSky
    Jason Richardson - Played by Gaster

    WIPS:

    Valryssa Scarlet - Played by FedoraChar
    Lightthroat Hadran Lurel - Played by Velocity

    <Neo Emolga>
    <Alphys>

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