@Neo Emolga, two questions. One, is it cool if Itake overmake a leader for the Wind Guild? Two, is it okay if I use a visual reference for my character? As it turns out, this character I designed with the sole purpose of being really self-indulgent to my design sensibilities is in fact fun to draw.
Name: Lightthroat Hadran Lurel, High Speaker of the Wind Guild.
Species: Orphus - an avian race similar in build to humans, but with wings and feathered tails, among other differences.
Gender: Female.
Age: 73 years (orphi can live to approximately 250 years).
Description: Reference of Hadran (mostly for physiology and color purposes): Here.
In terms of clothes, Hadran tends to dress to impress. While all of her clothes are lightweight and fitted so that she can go from the earth to the sky with minimal hassle, she tends to wear ornate, brightly colored clothing that demonstrates status. She also tends to wear jewelry; nothing too heavy, but lots of light pieces with gemstones that accentuate her outfits. She also carries a pair of white daggers on her belt at almost all times (I forgot to draw them in the reference, apologies).
Personality: For the most part, Hadran is a rather extroverted sort. While she isn’t a constant beacon of energy and warmth, she enjoys good company, and is pretty at ease in social situations. Although she tends to be serious and a bit reserved, she has a dry, sarcastic wit and tends to show a more playful side than usual around close friends. Most people wouldn’t believe it from her usual blunt style of speech, but she’s actually rather idealistic - she holds hopes that someday after the war, the unification of the Guilds will make for a stronger Ariel with a greater depth of understanding, both of magic and of other cultures. Not that she’s sure that she’ll actually end up seeing it, what with the state of things nowadays.
For the most part, Hadran has built her leadership style around her personality. She enjoys teaching, so she does her best to guide others, working hands-on with members of her Guild whenever she can. She knows that she has a hard time censoring herself, so she does her research and makes sure that she’s usually right when calling someone, in no uncertain terms, a moron and a waste of precious air. She knows that she can be a bit arrogant, so she ensures that her advisors are the sort of people who are willing and ready to call her on bad choices. Whenever she appears in a leadership role, she is careful to project confidence, and is known best for being willing to reach out and cooperate with other Guilds, though she does tend to prioritize the Wind Guild’s interests where doing so won’t screw over the entire Circle.
History: As the third and youngest child of a high-ranking Wind Guild spellcaster and a Skybound City councilwoman, Hadran was born to politics. She was not content to sit quietly and politely in the background while her parents groomed her brother to be captain of the Skybound City guard, and her sister to be another city councilor. From a young age, she had a great deal of magical potential. In a city literally supported by magic, where the Wind Guild and city council worked hand in hand, magic and power were practically synonymous, and Hadran learned very quickly that she needed to hone her talents if she was to ever be respected.
At the age of twenty, Hadran sought initiation into the Wind Guild and proved her worth by defeating her father in a magic duel using a ruthless combination of raw strength and cunning. Despite the ire that this earned her from her mother and siblings (her father was annoyed at receiving such a humiliating defeat, but proud to see his youngest come into her own), Hadran rose through the ranks quickly. She began to travel a bit, visiting other chapters of the Wind Guild and even visiting other Guilds, teaching others her more creative spells and seeking inspiration from many different sources. More than once, Hadran found herself on the continent of Dyrin, and as a result she was able to see some of the effects King Vrell’s leadership was having. Although she could not deny that a unified Dyrin would no doubt bring prosperity to the continent and most likely the whole of Ariel, she worried that the king would be dissatisfied with bringing “only” a single continent under his rule - though she, like most, had no idea that King Vrell’s rule would take on the shape that it did.
After Vrell had unified Dyrin, the previous High Speaker of the Wind Guild - an aged, kindly sphinx with more heart than political savvy went to Dyrin to extend good wishes and hope for cooperation. Although the rumor mill is still in disagreement on whether the execution of the sphinx and his guards was public or not (leading intelligence leans toward “public”), he never returned. Hadran, as a Speaker of the Guild responsible for tutoring Wind users, was quite popular, and was elected by her fellow Speakers to the position of High Speaker, which made her the representative and overseer of the entire Wind Guild. Since then, she has been working on bolstering relationships with other Guilds, working to make up for the time lost because of her predecessor’s death and make sure that everyone knew that the Wind Guild would be joining the fight against King Vrell. She has a special focus on coordinating with the Shadow Guild in subterfuge, placing emphasis on gaining a large network of intelligence and connections.
Guild: Wind Guild.
Likes: Stargazing and astronomy, teaching, fruit, jewelry.
Dislikes: Heavy lifting, long spans on the ground, people she perceives as unintelligent, nepotism.
Other: As regards her name, it should be noted that "Lightthroat" is her common name, "Hadran" is reserved for family and close friends, and "Lurel" is the name of her family. As a consequence of her prominent social status, her closed name is known to most members of the public, but calling her “Hadran” without her permission would still be considered quite disrespectful.
Secondary note on orphi - they’re not obligate carnivores, but they’re built mostly to catch and consume meat, and they are healthiest when their diet is about 75% animal protein. They’re also not shy to consume raw meat or go out and catch their own food, which tends to result in them being seen as a bit barbaric.
Also, Hadran’s father is an enforcer of sorts for the Wind Guild, her mother is one of seven (elected) councilors who lead Skybound City, her sister is a high-ranking bureaucrat, and her brother is a commander in the city guard. All of these are available for use as NPCs but none except her father are likely to leave the city. Let me know if you want to make use of them so I can give you more info.
Last edited by VeloJello; 06-06-2016 at 04:17 PM.
Oops, my bad. I fixed it. :P
No problems here, you are set to go, my friend!
Totally cool with you making the Wind Guild leader.
Also, I'm totally fine with you making the visual reference, and I'm looking forward to it! Heck, I'm intending on cosplaying as mine during this year's Renaissance Faire.
The Cast
Arryn Shinesong - Played by EmeraldSky
Jason Richardson - Played by Gaster
WIPS:
Valryssa Scarlet - Played by FedoraChar
Lightthroat Hadran Lurel - Played by Velocity
<Neo Emolga>
<Alphys>
Building this faerie dude off of my upcoming Renaissance Faire dark faerie cosplay. It follows in the tradition of making ordinarily sweet and docile fantasy creatures completely dark and badass. XD
I see this RP as practice before the real deal. XD
Name: Jysan Ryderan
Species: Faerie
Gender: Male
Age: 14 (which is 28 in human age as faeries only live half as long)
Description: Jysan stands only about a foot tall, as most faeries do when they reach adulthood. He has a light to tan skin tone that has an agile frame. Meanwhile, he has long, elf-like ears, naturally purple and pink hair that reaches his shoulders, and has two black, crimson, blue, and violet butterfly wings on his back (it's common for faerie hair and wing colors to match). Meanwhile, he has two black antennae poking up through his hair. On his cheeks, he has painted crimson red and black runic markings as a kind of tribal faerie war paint.
For clothing, Jysan wears a black shirt with black trousers and two wooden bracelets on his wrists. Meanwhile, he also wears a pair of leather sandals on his feet. He also carries a magically-enchanted runic dagger with him.
Jysan's strongest fortes are speed, agility, and evasiveness, although physically, he isn't strong enough to lift a rock that even a human child could toss. As both a faerie and a rogue, he can strike fast and knows just where to hit on even the biggest, hulking creatures. Very often he's been underestimated by goblins and orcs only to strike them hard in the jugular vein with shadow poison slathered on his runic dagger, which is known to make one's blood suddenly burn like lava. And those are the ones that have seen him coming.
Personality: Devious, snarky, and sarcastic, Jysan is absolutely no stranger to typical fae mischief. He will not hesitate to pull such mischief on both friends and enemies, although for his enemies, the consequences are usually much worse and can be sadistic at times. He can often be a swindler, a devious rogue, and a deadly assassin. He also has his own take and blend of dark, taunting humor, although usually he can lighten it up to simple pranks and hard mischief when it comes to dealing with children or friends.
Jysan's ultimate goal in life is to make those that judge by size suffer greatly. He has slain enemies many times bigger than he is, but at the same time, he knows even the smaller foes like bats, spiders, and snakes can be just as lethal if not dealt with carefully. Jysan can be hasty and impatient as a downfall to his constant desire for speed and agility, but he balances these impulsive reactions by being very unpredictable and making it very, very hard for his enemies to even land a single blow on him. It's what keeps him alive and able to do the kind of damage he does.
History: Jysan was born in Faewind Forest to his mother Vysera and his father Noran. Even as a child, Jysan was constantly plotting mischief and very often got into trouble for it. However, despite this, he was often regarded as being exceptionally smart and agile, although his nature often made him a loner. He never slowed down for others and wasn't at all leadership material.
Jysan joined the Shadow Guild at an early age out of an aspiration to learn the dark and roguish ways of Shadow Magic. Not too many Fae were brave enough like him to stand up to hulking creatures often much larger in size than they were, so he felt the need to be an example for others that size doesn't matter, its where and how you strike that makes the difference. After slaying trespassing orcs and goblins, Jysan became renown as a strong but impish assassin among the Fae. Jysan's crowning achievement, something very, very few faeries have done before, was slaying an ogre, which wasn't an easy proposition considering it took an exhausting amount of shadow poison and magic, as well as a lengthy battle, for him to bring down the hulking juggernaut. While the ogre's fists and war club were strong and heavy, Jysan's ability to fly so quickly that he virtually disappeared was his advantage.
With regard to the War of Mages, Jysan thinks very little of King Vrell, but he doesn't like the idea of having to take on all of Dyrin. However, with the future of magic itself at stake, he's eager to be a thorn in the Crusade's neck.
Guild: Shadow
Likes: Mischief, alcoholic drinks, sneaking/stealth.
Dislikes: Political correctness, waiting, formality, and pretentious authority
Other: N/A
Last edited by Neo Emolga; 06-05-2016 at 04:19 AM.
Name: Arus ??? (No last name)
Species: Half-Human/Half-Dragon
Gender: Male
Age: 21
Description:Spoiler:
Arus wears a blue shirt, and a orange jacket. On top of that, he sports a pair of long green boots, and green pants. He also has an utility belt, and a green bag attached to it, which his pet mouse (Munchie) sleeps in, and also where he stores most if not all of his items. He has carries a sheath on his back for most of his light swords. He has brown hair and black eyes and a bright orange bandanna on the top of his head to finish it off. Arus is proficient in armed combat and his preferred weapons are swords for most of the cases, followed by spears and 1H swords. He can also partially transform into a Dragon (metamorphose various parts of himself into that of a Dragon to give him an upper hand in battle)
Right Arm -> Right Dragon Arm (when equipped with a sword, the Dragon Arm will give him a boost in physical power, which makes his sword techniques much more deadlier when delivered successfully onto his opponent)
Right Leg -> Right Dragon Leg (Acts as a second sword, and Arus becomes one who wields two swords)
Back -> Left Dragon Wing (Arus can leap/jump greater heights, easily surpassing any human)
Head -> Left Dragon Horn (Can sense any hostile object closing in, only works in forests and very scarcely populated areas)
Personality: Arus is usually quiet, unless he's provoked. He dislikes fighting for no reason or cause, but will turn it up a notch when things are serious. He's a typical hero-like character who loves helping when his assistance is sought/needed. He's loyal and loving to his companions and won't shy away from duties when something is at stake.
History: Arus hails from a small tribe in Deshia, whose residents are mostly made up of hybrids of various kinds. The tribe Chief, Drahl, is a half elf/half human himself. Like most of the half-breeds, Arus wasn't born but was raised from birth in Deshia. His benefactor, Drahl, didn't shed too much light about his past, but Arus had to know where he came from. Dragons were believed to be extinct from the purge of King Vrell's crusade, but Arus knew he couldn't be the last one of his kind. There had to be others; especially ones whom are connected to his birthplace and origin. Initially wanting to travel across the world, Arus slowly realized he wouldn't last long, thanks to King Vrells' cronies and his military strength which would be a huge hindrance that would block his free roaming across the world. The only way out of this, was his allegiance to one of the famed Guilds. It wasn't too difficult to decide which one he would end up with, but the Fire Guild has nurtured and strengthened him much when he's in Dragon Form.
Guild: Fire Guild
Likes:
- Swords
- Daydreaming
- Friendship
- Helping those in need
Dislikes:
- Arrogance
- Liars
- Filthy scum who misuse/mistreat the poor/unfortunate
- King Vrell
Other: Before Arus left, Drahl passed him a tamed mouse (Munchie) which he got from a travelling merchant years ago, as a parting gift.
Spoiler:
Might be missing something, if I have, will add them later 8D
Last edited by Trainer17; 06-06-2016 at 02:55 AM.
@Neo Emolga I swear your favorite RP title word is Mandate XD
Spoiler:
So tempted like you wouldn't believe. So tempted...
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Little Lizard's Library of Tales
Paired withSlenderfairyComatose
Number III, the Argent Flame
Here we go, I'm done!
Name: Rima Omarah
Species: Sheikah
Gender: Female
Age: 19 (given that Sheikah have pretty much the same lifespan as humans)
Description: Rima is very tall, about 6’2 with deeply tanned skin and a burning red eye. Her hair is a snow white, but very short except for one singular ponytail wrapped in red ribbon falling from the back of her head to the middle of her back. Tied tightly in these ribbons are two sharp throwing knives. Another red ribbon also covers Rima’s right eye, for she lost the other one in a fight for her own survival. She also has very large tatas and three golden hoop earrings on her left ear. Rima usually wears two outfits, a work outfit and a recreational outfit.
Rima’s work outfit is a tight lavender body suit that covers everything from her neck down, except her hands. Over the suit, Rima wears a gray sleeveless robe that sinks down to her knees. On the front of the robe is the red eye of the Sheikah tribe. Rima also wears knee high gray boots over her suit. While working, Rima always wraps her hands in tight bandages, though she will give no reason for why she does this rather than wear gloves. Rima also takes care to cover most of her face with a gray cloth, everything from the nose down completely covered.
Rima’s recreational outfit is more relaxed than her work outfit. Her top is a sleeveless crop top style shirt that flays out just as it reaches her stomach. It’s a mix of her classic gray and lavender with the Sheikah eye on the front. She also wears a long lavender skirt that comes down just below her knees with a gray trim, finishing off with gray boots that come up to her mid-calf. She would not being wearing anything on her hands nor would she be carrying any weapons other than the two throwing knives in her hair, making her considerably more vulnerable in this outfit.
Personality: Rima is observant, quiet, and often regarded as emotionless. On the surface, Rima is the stereotypical image of a Sheikah, which is why many dismiss her as one dimensional. However, Rima has much more depth to her than one might think. Rima has several points that can draw emotions out of her quite easily. For example, starring or mentioning her tatas will draw quite a bit of fury from her, as Rima has had one too many people make an insensitive comment about her because of it. Rima also has somewhat of a maternal instinct, disregarding her own safety for the health and safety of others. However, Rima always puts the mission first and is not beyond leaving someone or many people behind to complete a mission. She is also not beyond killing an ally if it means personal advancement, as she has been trained to think this way. Her prefered method of combat is using stealth to take out as many opponents as possible before going up for the finishing close combat kills. Her throwing knives are her only form of long range weaponry, and she prefers it that way. She knows many techniques using a long extendable bo staff to disarm and disable opponents much larger and stronger than her. Truthfully, her favorite weapons are her long straight knives that she keeps strapped to her legs, but she’s been trained in all sorts of weapons, including chakras, archery, swords, etc. Thus, Rima is one of the worst people to get on the bad side of, since she is very lethal. Rima has a sort of bad impression when it comes to other people, especially males, so she will act somewhat guarded around others naturally. However, she is quick to open up if you don’t tick her off within the first five minutes, especially if you have a common goal to accomplish. Quite contrary to what she was always taught, Rima has always found that having allies at your side is the most ideal situation for taking out a target. Her opinion on the war is very simple, the king took away the very basis of the Sheikah culture, now she was going to take away the very basis of his head, aka his neck.
History: Rima grew up in the deserts surrounding Fay Oasis. She was one of the few females in her tribe to take up the more combative role of the Sheikah, but after the elders saw her break the bones of several boys in her tribe for picking on her friends, it was a no brainer that this was the role for her. Rima faced great pressures through this though, as being the only female, not only was she subject to many sexist jokes from her male counterparts, but there was also very few role models to look up to for her. None of them were living, and had not been living for hundreds of years. Rima also faced pressure from her family, as they were not accepting of her role, but pretended to be in the worst way possible. By that, they pretended to encourage her by pushing her way beyond her limits and often tried to use her failures as an excuse to have Rima return to the life of a normal girl. Of course, Rima never did stray, but it was difficult. Rima often wondered if this was the case in her tribe alone, or if other Sheikah tribes did the same. On another mission, Rima soon found her answer. While Rima was out servicing one of her first missions when she was just ten years old, she encountered another female Sheikah. They quickly bonded over the course of their mission, and the other Sheikah revealed that she was a member of a guild rather than a Sheikah tribe. She proposed, rather than returning to her tribe, Rima should join the Shadow Guild instead. And so she did.
Guild: Shadow. Rima tends to prefer magic to cloak herself in the shadows, so that no one can see, smell, or hear her coming when she tries to attack them. Rima also has a particular fondness for illusion type magics, ones that can distract guards or non-essentials.
Likes: Darkness, common goals, animals, and she’s a sucker for chocolate.
Dislikes: Being regarded as a one dimensional character, people trying to hold a conversation with her despite the fact that her face is up here and not down there, sexist jokes, other people hurting her friends, being distracted from the mission, and bananas.
Other: Did I totally steal a race from LoZ? Yes, yes I did. Also, Rima’s Sheikah friend is a NPC of sorts so she may pop up from time to time for dialogue purposes but unless I decide otherwise, she won’t be a major character.
OK, my two primary reasons for not joining this immediately is as follows: First off, Water Magic seems horribly underrated in its current form, as while Fire Magic and Wind Magic basically have secondary elements as well (Earth and Lightning/Nature respectively) and Light/Dark are somewhat more open-ended than the other three, Water isn't as useful as it could be on-paper (I could do a Blood Magic build in practice). The other reason is sheer time. I have other stuff to do over the summer, a lot of it, and spending time here means, natch, not spending time elseware.
On the other hand, fantasy is my jam. Even though I'm probably going to play it like it's simultaneously Dragonball Z or something because screw being subtle. I mean, at least one person here is playing as a freaking Dragon and I'm basically expecting Neo to do something stupidly epic with that Faerie, you know he will.
Neo, how bad/good would it be if I was allowed to play as a Prince of the empire King Vrell is trying to produce? Specifically a disgraced prince? (And disgraced for...Well, let's say that this guy's one-up on Vrell is that he thinks the anti-magic policies and Platinum Crusade ought to be thrown into a pit and forgotten, and leave it there.) Probably not the only character I'm going to play as.
Avatar by the incredibly awesome Neo Emolga.
Zigzagoon: Hatch @8,669; Linoone @ Level 100: 8,829
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