Lore of the Magi Saga
The Mandate of Magic
Prologue: A Drum of War Has Thundered
The newly unified Dyrin, under the leadership of King Vrell, has now set their sights upon the small continent of Mavi to further pursue the expansion of the Platinum Empire to make the Royal Decree a universal law and ordinance. The collective Mavi Allegiance, the united nations of Mavi, have rejected Vrell's decree of unification even under the threat of war. In light of this refusal, tacticians and military generals on both sides are anticipating heavy naval conflict. Mavi, knowing too well what would happen if the Crusade took over, has called upon its own warriors, as well as the Circle, to assist with the defense.
But not all is harmonious within Dyrin either. A few of the cities and regions within were reluctant to join the Platinum Crusade in the first place. A few of them have been harboring exit strategy plans and have been offering safe haven to remnants of the original Dyrin Rebellion forces, as well as the lost barbarian tribes. Many of these forces are scattered and desire a resurfacing of a second resistance, but simply lack the military strength and leadership. And with their magical resources stripped away, they need outside help to be able to rise up once again.
Lonoxia and Junera: Darkwater Wetlands - These two cities in the Darkwater Wetlands were only just recently admitted to the Vrell Empire. Junera has taken a very passive stance when it comes to supplying the Empire, while Lonoxia has done their absolute best to avoid getting involved at all. Their relation to the Empire is shaky at best, and where there is a will to backstab the Empire, all they are missing is the proverbial knife and opportunity to do it. The Circle of Guilds is not ignorant of this information, and could potentially use it to their advantage.
In addition, humans make up a very small percentage in this region. The denizens of this area do not at all take a liking to the new decree that puts humans in a higher caste than the rest of them.
Tyanis: Icehorn - Tyanis was home to many barbarian tribes that only lost the war due to weaker weaponry and lack of siege equipment. In wake of Vrell's war, a large portion of Tyanis was left in ruins before the barbarians were forced to surrender and become slaves. Only three barbarian tribes remain: The Wildlanders, The Snowhand, and the Frostfoot. The resentment of these tribes is like black powder, simply waiting for the spark to ignite their vengeance. Humans have occupied many of the Icehorn and Southmarch lands to the resentment of the barbarian tribes, and they desire whatever help they can get take back their homelands.
Savire and Ianku: Slven Forest - Despite the war that technically unified Dyrin, Savire and Ianku are homes to pirates, swindlers, mysterious mages, and other shady and shadowy characters that certainly don't care for formal politics or even most laws. The conquering of these towns was done with only a pen to avoid all out bloodshed, but for many of the rogues, assassins, and smugglers of this area, it would take much more than simple ink to put an end to their ways. The people of this area have very little liking for King Vrell, and would not be above being the proverbial dagger in the dark when it comes to countering his internal operations. With the Crusade's actions getting to be more and more overbearing to their ways, it may spell an opportunity for the Circle if they play their hands right.
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